Game update (14043)

This commit is contained in:
a2x
2024-10-29 15:15:15 +10:00
parent c79fc2cb44
commit 372051cf1f
69 changed files with 1347 additions and 1264 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC
// 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -7,7 +7,7 @@ pub mod cs2_dumper {
pub mod schemas {
// Module: server.dll
// Class count: 653
// Enum count: 139
// Enum count: 141
pub mod server_dll {
// Alignment: 4
// Member count: 3
@@ -1784,10 +1784,9 @@ pub mod cs2_dumper {
pub mod CFuncIllusionary {
}
// Parent: CPlayer_MovementServices_Humanoid
// Field count: 41
// Field count: 40
//
// Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float)
@@ -1800,55 +1799,52 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float)
pub mod CCSPlayer_MovementServices {
pub const m_flMaxFallVelocity: usize = 0x228; // float32
pub const m_vecLadderNormal: usize = 0x22C; // Vector
pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32
pub const m_flDuckAmount: usize = 0x23C; // float32
pub const m_flDuckSpeed: usize = 0x240; // float32
pub const m_bDuckOverride: usize = 0x244; // bool
pub const m_bDesiresDuck: usize = 0x245; // bool
pub const m_flDuckOffset: usize = 0x248; // float32
pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32
pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32
pub const m_nJumpTimeMsecs: usize = 0x254; // uint32
pub const m_flLastDuckTime: usize = 0x258; // float32
pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D
pub const m_duckUntilOnGround: usize = 0x270; // bool
pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool
pub const m_bInStuckTest: usize = 0x272; // bool
pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2]
pub const m_nTraceCount: usize = 0x480; // int32
pub const m_StuckLast: usize = 0x484; // int32
pub const m_bSpeedCropped: usize = 0x488; // bool
pub const m_flGroundMoveEfficiency: usize = 0x48C; // float32
pub const m_nOldWaterLevel: usize = 0x490; // int32
pub const m_flWaterEntryTime: usize = 0x494; // float32
pub const m_vecForward: usize = 0x498; // Vector
pub const m_vecLeft: usize = 0x4A4; // Vector
pub const m_vecUp: usize = 0x4B0; // Vector
pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4BC; // int32
pub const m_bMadeFootstepNoise: usize = 0x4C0; // bool
pub const m_iFootsteps: usize = 0x4C4; // int32
pub const m_bOldJumpPressed: usize = 0x4C8; // bool
pub const m_flJumpPressedTime: usize = 0x4CC; // float32
pub const m_flJumpUntil: usize = 0x4D0; // float32
pub const m_flJumpVel: usize = 0x4D4; // float32
pub const m_fStashGrenadeParameterWhen: usize = 0x4D8; // GameTime_t
pub const m_nButtonDownMaskPrev: usize = 0x4E0; // uint64
pub const m_flOffsetTickCompleteTime: usize = 0x4E8; // float32
pub const m_flOffsetTickStashedSpeed: usize = 0x4EC; // float32
pub const m_flStamina: usize = 0x4F0; // float32
pub const m_flHeightAtJumpStart: usize = 0x4F4; // float32
pub const m_flMaxJumpHeightThisJump: usize = 0x4F8; // float32
pub const m_flMaxJumpHeightLastJump: usize = 0x4FC; // float32
pub const m_vecLadderNormal: usize = 0x228; // Vector
pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32
pub const m_flDuckAmount: usize = 0x238; // float32
pub const m_flDuckSpeed: usize = 0x23C; // float32
pub const m_bDuckOverride: usize = 0x240; // bool
pub const m_bDesiresDuck: usize = 0x241; // bool
pub const m_flDuckOffset: usize = 0x244; // float32
pub const m_nDuckTimeMsecs: usize = 0x248; // uint32
pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32
pub const m_nJumpTimeMsecs: usize = 0x250; // uint32
pub const m_flLastDuckTime: usize = 0x254; // float32
pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D
pub const m_duckUntilOnGround: usize = 0x268; // bool
pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool
pub const m_bInStuckTest: usize = 0x26A; // bool
pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2]
pub const m_nTraceCount: usize = 0x478; // int32
pub const m_StuckLast: usize = 0x47C; // int32
pub const m_bSpeedCropped: usize = 0x480; // bool
pub const m_flGroundMoveEfficiency: usize = 0x484; // float32
pub const m_nOldWaterLevel: usize = 0x488; // int32
pub const m_flWaterEntryTime: usize = 0x48C; // float32
pub const m_vecForward: usize = 0x490; // Vector
pub const m_vecLeft: usize = 0x49C; // Vector
pub const m_vecUp: usize = 0x4A8; // Vector
pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B4; // int32
pub const m_bMadeFootstepNoise: usize = 0x4B8; // bool
pub const m_iFootsteps: usize = 0x4BC; // int32
pub const m_bOldJumpPressed: usize = 0x4C0; // bool
pub const m_flJumpPressedTime: usize = 0x4C4; // float32
pub const m_fStashGrenadeParameterWhen: usize = 0x4C8; // GameTime_t
pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64
pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32
pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32
pub const m_flStamina: usize = 0x4E0; // float32
pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32
pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32
pub const m_flMaxJumpHeightLastJump: usize = 0x4EC; // float32
pub const m_flStaminaAtJumpStart: usize = 0x4F0; // float32
pub const m_flAccumulatedJumpError: usize = 0x4F4; // float32
}
// Parent: None
// Field count: 6
@@ -1875,13 +1871,13 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod CFists {
pub const m_bPlayingUninterruptableAct: usize = 0xF68; // bool
pub const m_nUninterruptableActivity: usize = 0xF6C; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0xF70; // bool
pub const m_hWeaponBeforePrevious: usize = 0xF74; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0xF78; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0xF7C; // bool
pub const m_bDestroyAfterTaunt: usize = 0xF7D; // bool
pub const m_bPlayingUninterruptableAct: usize = 0xF70; // bool
pub const m_nUninterruptableActivity: usize = 0xF74; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0xF78; // bool
pub const m_hWeaponBeforePrevious: usize = 0xF7C; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0xF80; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0xF84; // bool
pub const m_bDestroyAfterTaunt: usize = 0xF85; // bool
}
// Parent: CBaseTrigger
// Field count: 1
@@ -2422,20 +2418,20 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod CBaseCSGrenade {
pub const m_bRedraw: usize = 0xF68; // bool
pub const m_bIsHeldByPlayer: usize = 0xF69; // bool
pub const m_bPinPulled: usize = 0xF6A; // bool
pub const m_bJumpThrow: usize = 0xF6B; // bool
pub const m_bThrowAnimating: usize = 0xF6C; // bool
pub const m_fThrowTime: usize = 0xF70; // GameTime_t
pub const m_flThrowStrength: usize = 0xF74; // float32
pub const m_flThrowStrengthApproach: usize = 0xF78; // float32
pub const m_fDropTime: usize = 0xF7C; // GameTime_t
pub const m_fPinPullTime: usize = 0xF80; // GameTime_t
pub const m_bJustPulledPin: usize = 0xF84; // bool
pub const m_nNextHoldTick: usize = 0xF88; // GameTick_t
pub const m_flNextHoldFrac: usize = 0xF8C; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF90; // CHandle<CCSWeaponBase>
pub const m_bRedraw: usize = 0xF70; // bool
pub const m_bIsHeldByPlayer: usize = 0xF71; // bool
pub const m_bPinPulled: usize = 0xF72; // bool
pub const m_bJumpThrow: usize = 0xF73; // bool
pub const m_bThrowAnimating: usize = 0xF74; // bool
pub const m_fThrowTime: usize = 0xF78; // GameTime_t
pub const m_flThrowStrength: usize = 0xF7C; // float32
pub const m_flThrowStrengthApproach: usize = 0xF80; // float32
pub const m_fDropTime: usize = 0xF84; // GameTime_t
pub const m_fPinPullTime: usize = 0xF88; // GameTime_t
pub const m_bJustPulledPin: usize = 0xF8C; // bool
pub const m_nNextHoldTick: usize = 0xF90; // GameTick_t
pub const m_flNextHoldFrac: usize = 0xF94; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Field count: 1
@@ -2605,8 +2601,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
pub mod CWeaponBaseItem {
pub const m_SequenceCompleteTimer: usize = 0xF68; // CountdownTimer
pub const m_bRedraw: usize = 0xF80; // bool
pub const m_SequenceCompleteTimer: usize = 0xF70; // CountdownTimer
pub const m_bRedraw: usize = 0xF88; // bool
}
// Parent: CPointEntity
// Field count: 0
@@ -3815,7 +3811,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_bFirstAttack (bool)
pub mod CKnife {
pub const m_bFirstAttack: usize = 0xF68; // bool
pub const m_bFirstAttack: usize = 0xF70; // bool
}
// Parent: CBaseModelEntity
// Field count: 37
@@ -5749,14 +5745,15 @@ pub mod cs2_dumper {
pub const m_minHitPointsToCommit: usize = 0x4E8; // int32
}
// Parent: CPlayerControllerComponent
// Field count: 2
// Field count: 3
//
// Metadata:
// NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord)
pub mod CCSPlayerController_DamageServices {
pub const m_nSendUpdate: usize = 0x40; // int32
pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
pub const m_DamageListServer: usize = 0x40; // CUtlVector<CDamageRecord>
pub const m_nSendUpdate: usize = 0x58; // int32
pub const m_DamageList: usize = 0x60; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: CEntityComponent
// Field count: 5
@@ -5925,7 +5922,7 @@ pub mod cs2_dumper {
pub const m_bPvsModifyEntity: usize = 0x1B0; // bool
}
// Parent: CBaseCSGrenadeProjectile
// Field count: 9
// Field count: 11
//
// Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
@@ -5933,17 +5930,21 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
// NetworkVarNames: m_VoxelFrameData (uint8)
// NetworkVarNames: m_nVoxelFrameDataSize (int)
// NetworkVarNames: m_nVoxelUpdate (int)
pub mod CSmokeGrenadeProjectile {
pub const m_nSmokeEffectTickBegin: usize = 0xB68; // int32
pub const m_bDidSmokeEffect: usize = 0xB6C; // bool
pub const m_nRandomSeed: usize = 0xB70; // int32
pub const m_vSmokeColor: usize = 0xB74; // Vector
pub const m_vSmokeDetonationPos: usize = 0xB80; // Vector
pub const m_VoxelFrameData: usize = 0xB90; // CUtlVector<uint8>
pub const m_flLastBounce: usize = 0xBA8; // GameTime_t
pub const m_fllastSimulationTime: usize = 0xBAC; // GameTime_t
pub const m_bExplodeFromInferno: usize = 0x2E30; // bool
pub const m_VoxelFrameData: usize = 0xB90; // CNetworkUtlVectorBase<uint8>
pub const m_nVoxelFrameDataSize: usize = 0xBA8; // int32
pub const m_nVoxelUpdate: usize = 0xBAC; // int32
pub const m_flLastBounce: usize = 0xBB0; // GameTime_t
pub const m_fllastSimulationTime: usize = 0xBB4; // GameTime_t
pub const m_bExplodeFromInferno: usize = 0x2E38; // bool
}
// Parent: CTriggerMultiple
// Field count: 1
@@ -7018,7 +7019,7 @@ pub mod cs2_dumper {
pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
}
// Parent: CBasePlayerWeapon
// Field count: 64
// Field count: 65
//
// Metadata:
// MNetworkExcludeByName
@@ -7045,6 +7046,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t)
@@ -7102,19 +7104,20 @@ pub mod cs2_dumper {
pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xEE9; // bool
pub const m_nextOwnerTouchTime: usize = 0xEEC; // GameTime_t
pub const m_nextPrevOwnerTouchTime: usize = 0xEF0; // GameTime_t
pub const m_hPrevOwner: usize = 0xEF8; // CHandle<CCSPlayerPawn>
pub const m_nDropTick: usize = 0xEFC; // GameTick_t
pub const m_donated: usize = 0xF1C; // bool
pub const m_fLastShotTime: usize = 0xF20; // GameTime_t
pub const m_bWasOwnedByCT: usize = 0xF24; // bool
pub const m_bWasOwnedByTerrorist: usize = 0xF25; // bool
pub const m_bFiredOutOfAmmoEvent: usize = 0xF26; // bool
pub const m_numRemoveUnownedWeaponThink: usize = 0xF28; // int32
pub const m_IronSightController: usize = 0xF30; // CIronSightController
pub const m_iIronSightMode: usize = 0xF48; // int32
pub const m_flLastLOSTraceFailureTime: usize = 0xF4C; // GameTime_t
pub const m_iNumEmptyAttacks: usize = 0xF50; // int32
pub const m_flWatTickOffset: usize = 0xF54; // float32
pub const m_nextPrevOwnerUseTime: usize = 0xEF8; // GameTime_t
pub const m_hPrevOwner: usize = 0xEFC; // CHandle<CCSPlayerPawn>
pub const m_nDropTick: usize = 0xF00; // GameTick_t
pub const m_donated: usize = 0xF24; // bool
pub const m_fLastShotTime: usize = 0xF28; // GameTime_t
pub const m_bWasOwnedByCT: usize = 0xF2C; // bool
pub const m_bWasOwnedByTerrorist: usize = 0xF2D; // bool
pub const m_bFiredOutOfAmmoEvent: usize = 0xF2E; // bool
pub const m_numRemoveUnownedWeaponThink: usize = 0xF30; // int32
pub const m_IronSightController: usize = 0xF38; // CIronSightController
pub const m_iIronSightMode: usize = 0xF50; // int32
pub const m_flLastLOSTraceFailureTime: usize = 0xF54; // GameTime_t
pub const m_iNumEmptyAttacks: usize = 0xF58; // int32
pub const m_flWatTickOffset: usize = 0xF5C; // float32
}
// Parent: CBaseEntity
// Field count: 0
@@ -8463,9 +8466,9 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
pub mod CWeaponShield {
pub const m_flBulletDamageAbsorbed: usize = 0xF88; // float32
pub const m_flLastBulletHitSoundTime: usize = 0xF8C; // GameTime_t
pub const m_flDisplayHealth: usize = 0xF90; // float32
pub const m_flBulletDamageAbsorbed: usize = 0xF90; // float32
pub const m_flLastBulletHitSoundTime: usize = 0xF94; // GameTime_t
pub const m_flDisplayHealth: usize = 0xF98; // float32
}
// Parent: CPointEntity
// Field count: 4
@@ -9138,8 +9141,8 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
pub mod CWeaponTaser {
pub const m_fFireTime: usize = 0xF88; // GameTime_t
pub const m_nLastAttackTick: usize = 0xF8C; // int32
pub const m_fFireTime: usize = 0xF90; // GameTime_t
pub const m_nLastAttackTick: usize = 0xF94; // int32
}
// Parent: CBaseAnimGraph
// Field count: 0
@@ -9545,15 +9548,15 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
pub mod CCSWeaponBaseGun {
pub const m_zoomLevel: usize = 0xF68; // int32
pub const m_iBurstShotsRemaining: usize = 0xF6C; // int32
pub const m_silencedModelIndex: usize = 0xF78; // int32
pub const m_inPrecache: usize = 0xF7C; // bool
pub const m_bNeedsBoltAction: usize = 0xF7D; // bool
pub const m_bSkillReloadAvailable: usize = 0xF7E; // bool
pub const m_bSkillReloadLiftedReloadKey: usize = 0xF7F; // bool
pub const m_bSkillBoltInterruptAvailable: usize = 0xF80; // bool
pub const m_bSkillBoltLiftedFireKey: usize = 0xF81; // bool
pub const m_zoomLevel: usize = 0xF70; // int32
pub const m_iBurstShotsRemaining: usize = 0xF74; // int32
pub const m_silencedModelIndex: usize = 0xF80; // int32
pub const m_inPrecache: usize = 0xF84; // bool
pub const m_bNeedsBoltAction: usize = 0xF85; // bool
pub const m_bSkillReloadAvailable: usize = 0xF86; // bool
pub const m_bSkillReloadLiftedReloadKey: usize = 0xF87; // bool
pub const m_bSkillBoltInterruptAvailable: usize = 0xF88; // bool
pub const m_bSkillBoltLiftedFireKey: usize = 0xF89; // bool
}
// Parent: None
// Field count: 13
@@ -10140,7 +10143,7 @@ pub mod cs2_dumper {
pub mod CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 86
// Field count: 88
//
// Metadata:
// MNetworkUserGroupProxy
@@ -10188,7 +10191,9 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t)
// NetworkVarNames: m_recentKillQueue (uint8)
// NetworkVarNames: m_nFirstKill (uint8)
// NetworkVarNames: m_nKillCount (uint8)
// NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int)
@@ -10261,26 +10266,28 @@ pub mod cs2_dumper {
pub const m_iScore: usize = 0x8C4; // int32
pub const m_iRoundScore: usize = 0x8C8; // int32
pub const m_iRoundsWon: usize = 0x8CC; // int32
pub const m_vecKills: usize = 0x8D0; // CNetworkUtlVectorBase<EKillTypes_t>
pub const m_bMvpNoMusic: usize = 0x8E8; // bool
pub const m_eMvpReason: usize = 0x8EC; // int32
pub const m_iMusicKitID: usize = 0x8F0; // int32
pub const m_iMusicKitMVPs: usize = 0x8F4; // int32
pub const m_iMVPs: usize = 0x8F8; // int32
pub const m_nUpdateCounter: usize = 0x8FC; // int32
pub const m_flSmoothedPing: usize = 0x900; // float32
pub const m_lastHeldVoteTimer: usize = 0xF9A8; // IntervalTimer
pub const m_bShowHints: usize = 0xF9C0; // bool
pub const m_iNextTimeCheck: usize = 0xF9C4; // int32
pub const m_bJustDidTeamKill: usize = 0xF9C8; // bool
pub const m_bPunishForTeamKill: usize = 0xF9C9; // bool
pub const m_bGaveTeamDamageWarning: usize = 0xF9CA; // bool
pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9CB; // bool
pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9D0; // float64
pub const m_LastTeamDamageWarningTime: usize = 0xF9D8; // GameTime_t
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9DC; // GameTime_t
pub const m_nSuspiciousHitCount: usize = 0xF9E0; // uint32
pub const m_nNonSuspiciousHitStreak: usize = 0xF9E4; // uint32
pub const m_recentKillQueue: usize = 0x8D0; // uint8[8]
pub const m_nFirstKill: usize = 0x8D8; // uint8
pub const m_nKillCount: usize = 0x8D9; // uint8
pub const m_bMvpNoMusic: usize = 0x8DA; // bool
pub const m_eMvpReason: usize = 0x8DC; // int32
pub const m_iMusicKitID: usize = 0x8E0; // int32
pub const m_iMusicKitMVPs: usize = 0x8E4; // int32
pub const m_iMVPs: usize = 0x8E8; // int32
pub const m_nUpdateCounter: usize = 0x8EC; // int32
pub const m_flSmoothedPing: usize = 0x8F0; // float32
pub const m_lastHeldVoteTimer: usize = 0xF998; // IntervalTimer
pub const m_bShowHints: usize = 0xF9B0; // bool
pub const m_iNextTimeCheck: usize = 0xF9B4; // int32
pub const m_bJustDidTeamKill: usize = 0xF9B8; // bool
pub const m_bPunishForTeamKill: usize = 0xF9B9; // bool
pub const m_bGaveTeamDamageWarning: usize = 0xF9BA; // bool
pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9BB; // bool
pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9C0; // float64
pub const m_LastTeamDamageWarningTime: usize = 0xF9C8; // GameTime_t
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9CC; // GameTime_t
pub const m_nSuspiciousHitCount: usize = 0xF9D0; // uint32
pub const m_nNonSuspiciousHitStreak: usize = 0xF9D4; // uint32
}
// Parent: IEconItemInterface
// Field count: 13
@@ -10762,17 +10769,17 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
pub mod CC4 {
pub const m_vecLastValidPlayerHeldPosition: usize = 0xF98; // Vector
pub const m_vecLastValidDroppedPosition: usize = 0xFA4; // Vector
pub const m_bDoValidDroppedPositionCheck: usize = 0xFB0; // bool
pub const m_bStartedArming: usize = 0xFB1; // bool
pub const m_fArmedTime: usize = 0xFB4; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0xFB8; // bool
pub const m_bIsPlantingViaUse: usize = 0xFB9; // bool
pub const m_entitySpottedState: usize = 0xFC0; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0xFD8; // int32
pub const m_bPlayedArmingBeeps: usize = 0xFDC; // bool[7]
pub const m_bBombPlanted: usize = 0xFE3; // bool
pub const m_vecLastValidPlayerHeldPosition: usize = 0xFA0; // Vector
pub const m_vecLastValidDroppedPosition: usize = 0xFAC; // Vector
pub const m_bDoValidDroppedPositionCheck: usize = 0xFB8; // bool
pub const m_bStartedArming: usize = 0xFB9; // bool
pub const m_fArmedTime: usize = 0xFBC; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0xFC0; // bool
pub const m_bIsPlantingViaUse: usize = 0xFC1; // bool
pub const m_entitySpottedState: usize = 0xFC8; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0xFE0; // int32
pub const m_bPlayedArmingBeeps: usize = 0xFE4; // bool[7]
pub const m_bBombPlanted: usize = 0xFEB; // bool
}
// Parent: CHostageRescueZoneShim
// Field count: 0