Game update (14040)

This commit is contained in:
a2x 2024-10-24 12:22:45 +10:00
parent 6351b59870
commit c79fc2cb44
67 changed files with 664 additions and 629 deletions

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@ -1,5 +1,5 @@
01:51:40 [INFO] found 16 buttons
01:51:40 [INFO] found 130 interfaces across 33 modules
01:51:41 [INFO] found 33 offsets across 5 modules
01:51:41 [INFO] found 2461 classes and 367 enums across 17 modules
01:51:41 [INFO] analysis completed in 1.08s
02:21:00 [INFO] found 16 buttons
02:21:00 [INFO] found 130 interfaces across 33 modules
02:21:01 [INFO] found 33 offsets across 5 modules
02:21:01 [INFO] found 2461 classes and 367 enums across 17 modules
02:21:01 [INFO] analysis completed in 1.20s

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x182A5E0;
public const nint attack2 = 0x182A670;
public const nint back = 0x182A8B0;
public const nint duck = 0x182AB80;
public const nint forward = 0x182A820;
public const nint jump = 0x182AAF0;
public const nint left = 0x182A940;
public const nint lookatweapon = 0x1A38600;
public const nint reload = 0x182A550;
public const nint right = 0x182A9D0;
public const nint showscores = 0x1A384E0;
public const nint sprint = 0x182A4C0;
public const nint turnleft = 0x182A700;
public const nint turnright = 0x182A790;
public const nint use = 0x182AA60;
public const nint zoom = 0x1A38570;
public const nint attack = 0x182D620;
public const nint attack2 = 0x182D6B0;
public const nint back = 0x182D8F0;
public const nint duck = 0x182DBC0;
public const nint forward = 0x182D860;
public const nint jump = 0x182DB30;
public const nint left = 0x182D980;
public const nint lookatweapon = 0x1A3B700;
public const nint reload = 0x182D590;
public const nint right = 0x182DA10;
public const nint showscores = 0x1A3B5E0;
public const nint sprint = 0x182D500;
public const nint turnleft = 0x182D740;
public const nint turnright = 0x182D7D0;
public const nint use = 0x182DAA0;
public const nint zoom = 0x1A3B670;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x182A5E0;
constexpr std::ptrdiff_t attack2 = 0x182A670;
constexpr std::ptrdiff_t back = 0x182A8B0;
constexpr std::ptrdiff_t duck = 0x182AB80;
constexpr std::ptrdiff_t forward = 0x182A820;
constexpr std::ptrdiff_t jump = 0x182AAF0;
constexpr std::ptrdiff_t left = 0x182A940;
constexpr std::ptrdiff_t lookatweapon = 0x1A38600;
constexpr std::ptrdiff_t reload = 0x182A550;
constexpr std::ptrdiff_t right = 0x182A9D0;
constexpr std::ptrdiff_t showscores = 0x1A384E0;
constexpr std::ptrdiff_t sprint = 0x182A4C0;
constexpr std::ptrdiff_t turnleft = 0x182A700;
constexpr std::ptrdiff_t turnright = 0x182A790;
constexpr std::ptrdiff_t use = 0x182AA60;
constexpr std::ptrdiff_t zoom = 0x1A38570;
constexpr std::ptrdiff_t attack = 0x182D620;
constexpr std::ptrdiff_t attack2 = 0x182D6B0;
constexpr std::ptrdiff_t back = 0x182D8F0;
constexpr std::ptrdiff_t duck = 0x182DBC0;
constexpr std::ptrdiff_t forward = 0x182D860;
constexpr std::ptrdiff_t jump = 0x182DB30;
constexpr std::ptrdiff_t left = 0x182D980;
constexpr std::ptrdiff_t lookatweapon = 0x1A3B700;
constexpr std::ptrdiff_t reload = 0x182D590;
constexpr std::ptrdiff_t right = 0x182DA10;
constexpr std::ptrdiff_t showscores = 0x1A3B5E0;
constexpr std::ptrdiff_t sprint = 0x182D500;
constexpr std::ptrdiff_t turnleft = 0x182D740;
constexpr std::ptrdiff_t turnright = 0x182D7D0;
constexpr std::ptrdiff_t use = 0x182DAA0;
constexpr std::ptrdiff_t zoom = 0x1A3B670;
}
}

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@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25339360,
"attack2": 25339504,
"back": 25340080,
"duck": 25340800,
"forward": 25339936,
"jump": 25340656,
"left": 25340224,
"lookatweapon": 27493888,
"reload": 25339216,
"right": 25340368,
"showscores": 27493600,
"sprint": 25339072,
"turnleft": 25339648,
"turnright": 25339792,
"use": 25340512,
"zoom": 27493744
"attack": 25351712,
"attack2": 25351856,
"back": 25352432,
"duck": 25353152,
"forward": 25352288,
"jump": 25353008,
"left": 25352576,
"lookatweapon": 27506432,
"reload": 25351568,
"right": 25352720,
"showscores": 27506144,
"sprint": 25351424,
"turnleft": 25352000,
"turnright": 25352144,
"use": 25352864,
"zoom": 27506288
}
}

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x182A5E0;
pub const attack2: usize = 0x182A670;
pub const back: usize = 0x182A8B0;
pub const duck: usize = 0x182AB80;
pub const forward: usize = 0x182A820;
pub const jump: usize = 0x182AAF0;
pub const left: usize = 0x182A940;
pub const lookatweapon: usize = 0x1A38600;
pub const reload: usize = 0x182A550;
pub const right: usize = 0x182A9D0;
pub const showscores: usize = 0x1A384E0;
pub const sprint: usize = 0x182A4C0;
pub const turnleft: usize = 0x182A700;
pub const turnright: usize = 0x182A790;
pub const r#use: usize = 0x182AA60;
pub const zoom: usize = 0x1A38570;
pub const attack: usize = 0x182D620;
pub const attack2: usize = 0x182D6B0;
pub const back: usize = 0x182D8F0;
pub const duck: usize = 0x182DBC0;
pub const forward: usize = 0x182D860;
pub const jump: usize = 0x182DB30;
pub const left: usize = 0x182D980;
pub const lookatweapon: usize = 0x1A3B700;
pub const reload: usize = 0x182D590;
pub const right: usize = 0x182DA10;
pub const showscores: usize = 0x1A3B5E0;
pub const sprint: usize = 0x182D500;
pub const turnleft: usize = 0x182D740;
pub const turnright: usize = 0x182D7D0;
pub const r#use: usize = 0x182DAA0;
pub const zoom: usize = 0x1A3B670;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@ -743,21 +743,21 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class C_BaseCSGrenade {
public const nint m_bClientPredictDelete = 0x1B10; // bool
public const nint m_bRedraw = 0x1B11; // bool
public const nint m_bIsHeldByPlayer = 0x1B12; // bool
public const nint m_bPinPulled = 0x1B13; // bool
public const nint m_bJumpThrow = 0x1B14; // bool
public const nint m_bThrowAnimating = 0x1B15; // bool
public const nint m_fThrowTime = 0x1B18; // GameTime_t
public const nint m_flThrowStrength = 0x1B1C; // float32
public const nint m_flThrowStrengthApproach = 0x1B20; // float32
public const nint m_fDropTime = 0x1B24; // GameTime_t
public const nint m_fPinPullTime = 0x1B28; // GameTime_t
public const nint m_bJustPulledPin = 0x1B2C; // bool
public const nint m_nNextHoldTick = 0x1B30; // GameTick_t
public const nint m_flNextHoldFrac = 0x1B34; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x1B38; // CHandle<C_CSWeaponBase>
public const nint m_bClientPredictDelete = 0x1B20; // bool
public const nint m_bRedraw = 0x1B21; // bool
public const nint m_bIsHeldByPlayer = 0x1B22; // bool
public const nint m_bPinPulled = 0x1B23; // bool
public const nint m_bJumpThrow = 0x1B24; // bool
public const nint m_bThrowAnimating = 0x1B25; // bool
public const nint m_fThrowTime = 0x1B28; // GameTime_t
public const nint m_flThrowStrength = 0x1B2C; // float32
public const nint m_flThrowStrengthApproach = 0x1B30; // float32
public const nint m_fDropTime = 0x1B34; // GameTime_t
public const nint m_fPinPullTime = 0x1B38; // GameTime_t
public const nint m_bJustPulledPin = 0x1B3C; // bool
public const nint m_nNextHoldTick = 0x1B40; // GameTick_t
public const nint m_flNextHoldFrac = 0x1B44; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x1B48; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Field count: 8
@ -1363,8 +1363,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
public static class C_WeaponBaseItem {
public const nint m_SequenceCompleteTimer = 0x1B10; // CountdownTimer
public const nint m_bRedraw = 0x1B28; // bool
public const nint m_SequenceCompleteTimer = 0x1B20; // CountdownTimer
public const nint m_bRedraw = 0x1B38; // bool
}
// Parent: None
// Field count: 21
@ -1989,12 +1989,12 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
public static class C_CSWeaponBaseGun {
public const nint m_zoomLevel = 0x1B10; // int32
public const nint m_iBurstShotsRemaining = 0x1B14; // int32
public const nint m_iSilencerBodygroup = 0x1B18; // int32
public const nint m_silencedModelIndex = 0x1B28; // int32
public const nint m_inPrecache = 0x1B2C; // bool
public const nint m_bNeedsBoltAction = 0x1B2D; // bool
public const nint m_zoomLevel = 0x1B20; // int32
public const nint m_iBurstShotsRemaining = 0x1B24; // int32
public const nint m_iSilencerBodygroup = 0x1B28; // int32
public const nint m_silencedModelIndex = 0x1B38; // int32
public const nint m_inPrecache = 0x1B3C; // bool
public const nint m_bNeedsBoltAction = 0x1B3D; // bool
}
// Parent: C_BaseEntity
// Field count: 4
@ -2408,17 +2408,17 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
public static class C_C4 {
public const nint m_szScreenText = 0x1B10; // char[32]
public const nint m_activeLightParticleIndex = 0x1B30; // ParticleIndex_t
public const nint m_eActiveLightEffect = 0x1B34; // C4LightEffect_t
public const nint m_bStartedArming = 0x1B38; // bool
public const nint m_fArmedTime = 0x1B3C; // GameTime_t
public const nint m_bBombPlacedAnimation = 0x1B40; // bool
public const nint m_bIsPlantingViaUse = 0x1B41; // bool
public const nint m_entitySpottedState = 0x1B48; // EntitySpottedState_t
public const nint m_nSpotRules = 0x1B60; // int32
public const nint m_bPlayedArmingBeeps = 0x1B64; // bool[7]
public const nint m_bBombPlanted = 0x1B6B; // bool
public const nint m_szScreenText = 0x1B20; // char[32]
public const nint m_activeLightParticleIndex = 0x1B40; // ParticleIndex_t
public const nint m_eActiveLightEffect = 0x1B44; // C4LightEffect_t
public const nint m_bStartedArming = 0x1B48; // bool
public const nint m_fArmedTime = 0x1B4C; // GameTime_t
public const nint m_bBombPlacedAnimation = 0x1B50; // bool
public const nint m_bIsPlantingViaUse = 0x1B51; // bool
public const nint m_entitySpottedState = 0x1B58; // EntitySpottedState_t
public const nint m_nSpotRules = 0x1B70; // int32
public const nint m_bPlayedArmingBeeps = 0x1B74; // bool[7]
public const nint m_bBombPlanted = 0x1B7B; // bool
}
// Parent: C_BaseModelEntity
// Field count: 13
@ -3950,7 +3950,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
public static class C_WeaponShield {
public const nint m_flDisplayHealth = 0x1B30; // float32
public const nint m_flDisplayHealth = 0x1B40; // float32
}
// Parent: C_PointClientUIWorldPanel
// Field count: 1
@ -4961,8 +4961,12 @@ namespace CS2Dumper.Schemas {
public const nint m_vecPreviousTestPoint = 0x5D4; // Vector
}
// Parent: C_CSWeaponBase
// Field count: 0
// Field count: 1
//
// Metadata:
// NetworkVarNames: m_bFirstAttack (bool)
public static class C_Knife {
public const nint m_bFirstAttack = 0x1B20; // bool
}
// Parent: C_EnvCubemap
// Field count: 0
@ -5028,8 +5032,8 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class C_WeaponTaser {
public const nint m_fFireTime = 0x1B30; // GameTime_t
public const nint m_nLastAttackTick = 0x1B34; // int32
public const nint m_fFireTime = 0x1B40; // GameTime_t
public const nint m_nLastAttackTick = 0x1B44; // int32
}
// Parent: C_CSWeaponBase
// Field count: 2
@ -5038,8 +5042,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x1B10; // bool
public const nint m_nUninterruptableActivity = 0x1B14; // PlayerAnimEvent_t
public const nint m_bPlayingUninterruptableAct = 0x1B20; // bool
public const nint m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Field count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once
@ -748,21 +748,21 @@ namespace cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace C_BaseCSGrenade {
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1B10; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x1B11; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1B12; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x1B13; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x1B14; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x1B15; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x1B18; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x1B1C; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1B20; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x1B24; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0x1B28; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1B2C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1B30; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1B34; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1B38; // CHandle<C_CSWeaponBase>
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1B20; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x1B21; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1B22; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x1B23; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x1B24; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x1B25; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x1B28; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x1B2C; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1B30; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x1B34; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0x1B38; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1B3C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1B40; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1B44; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1B48; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Field count: 8
@ -1368,8 +1368,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
namespace C_WeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1B10; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0x1B28; // bool
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1B20; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0x1B38; // bool
}
// Parent: None
// Field count: 21
@ -1994,12 +1994,12 @@ namespace cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
namespace C_CSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0x1B10; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1B14; // int32
constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1B18; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0x1B28; // int32
constexpr std::ptrdiff_t m_inPrecache = 0x1B2C; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1B2D; // bool
constexpr std::ptrdiff_t m_zoomLevel = 0x1B20; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1B24; // int32
constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1B28; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0x1B38; // int32
constexpr std::ptrdiff_t m_inPrecache = 0x1B3C; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1B3D; // bool
}
// Parent: C_BaseEntity
// Field count: 4
@ -2413,17 +2413,17 @@ namespace cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
namespace C_C4 {
constexpr std::ptrdiff_t m_szScreenText = 0x1B10; // char[32]
constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1B30; // ParticleIndex_t
constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1B34; // C4LightEffect_t
constexpr std::ptrdiff_t m_bStartedArming = 0x1B38; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0x1B3C; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1B40; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1B41; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x1B48; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1B60; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1B64; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0x1B6B; // bool
constexpr std::ptrdiff_t m_szScreenText = 0x1B20; // char[32]
constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1B40; // ParticleIndex_t
constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1B44; // C4LightEffect_t
constexpr std::ptrdiff_t m_bStartedArming = 0x1B48; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0x1B4C; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1B50; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1B51; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x1B58; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1B70; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1B74; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0x1B7B; // bool
}
// Parent: C_BaseModelEntity
// Field count: 13
@ -3955,7 +3955,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
namespace C_WeaponShield {
constexpr std::ptrdiff_t m_flDisplayHealth = 0x1B30; // float32
constexpr std::ptrdiff_t m_flDisplayHealth = 0x1B40; // float32
}
// Parent: C_PointClientUIWorldPanel
// Field count: 1
@ -4966,8 +4966,12 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5D4; // Vector
}
// Parent: C_CSWeaponBase
// Field count: 0
// Field count: 1
//
// Metadata:
// NetworkVarNames: m_bFirstAttack (bool)
namespace C_Knife {
constexpr std::ptrdiff_t m_bFirstAttack = 0x1B20; // bool
}
// Parent: C_EnvCubemap
// Field count: 0
@ -5033,8 +5037,8 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
namespace C_WeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x1B30; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x1B34; // int32
constexpr std::ptrdiff_t m_fFireTime = 0x1B40; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x1B44; // int32
}
// Parent: C_CSWeaponBase
// Field count: 2
@ -5043,8 +5047,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace C_Fists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1B10; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1B14; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1B20; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Field count: 0

View File

@ -4368,21 +4368,21 @@
},
"C_BaseCSGrenade": {
"fields": {
"m_bClientPredictDelete": 6928,
"m_bIsHeldByPlayer": 6930,
"m_bJumpThrow": 6932,
"m_bJustPulledPin": 6956,
"m_bPinPulled": 6931,
"m_bRedraw": 6929,
"m_bThrowAnimating": 6933,
"m_fDropTime": 6948,
"m_fPinPullTime": 6952,
"m_fThrowTime": 6936,
"m_flNextHoldFrac": 6964,
"m_flThrowStrength": 6940,
"m_flThrowStrengthApproach": 6944,
"m_hSwitchToWeaponAfterThrow": 6968,
"m_nNextHoldTick": 6960
"m_bClientPredictDelete": 6944,
"m_bIsHeldByPlayer": 6946,
"m_bJumpThrow": 6948,
"m_bJustPulledPin": 6972,
"m_bPinPulled": 6947,
"m_bRedraw": 6945,
"m_bThrowAnimating": 6949,
"m_fDropTime": 6964,
"m_fPinPullTime": 6968,
"m_fThrowTime": 6952,
"m_flNextHoldFrac": 6980,
"m_flThrowStrength": 6956,
"m_flThrowStrengthApproach": 6960,
"m_hSwitchToWeaponAfterThrow": 6984,
"m_nNextHoldTick": 6976
},
"metadata": [
{
@ -5887,17 +5887,17 @@
},
"C_C4": {
"fields": {
"m_activeLightParticleIndex": 6960,
"m_bBombPlacedAnimation": 6976,
"m_bBombPlanted": 7019,
"m_bIsPlantingViaUse": 6977,
"m_bPlayedArmingBeeps": 7012,
"m_bStartedArming": 6968,
"m_eActiveLightEffect": 6964,
"m_entitySpottedState": 6984,
"m_fArmedTime": 6972,
"m_nSpotRules": 7008,
"m_szScreenText": 6928
"m_activeLightParticleIndex": 6976,
"m_bBombPlacedAnimation": 6992,
"m_bBombPlanted": 7035,
"m_bIsPlantingViaUse": 6993,
"m_bPlayedArmingBeeps": 7028,
"m_bStartedArming": 6984,
"m_eActiveLightEffect": 6980,
"m_entitySpottedState": 7000,
"m_fArmedTime": 6988,
"m_nSpotRules": 7024,
"m_szScreenText": 6944
},
"metadata": [
{
@ -7832,12 +7832,12 @@
},
"C_CSWeaponBaseGun": {
"fields": {
"m_bNeedsBoltAction": 6957,
"m_iBurstShotsRemaining": 6932,
"m_iSilencerBodygroup": 6936,
"m_inPrecache": 6956,
"m_silencedModelIndex": 6952,
"m_zoomLevel": 6928
"m_bNeedsBoltAction": 6973,
"m_iBurstShotsRemaining": 6948,
"m_iSilencerBodygroup": 6952,
"m_inPrecache": 6972,
"m_silencedModelIndex": 6968,
"m_zoomLevel": 6944
},
"metadata": [
{
@ -9742,8 +9742,8 @@
},
"C_Fists": {
"fields": {
"m_bPlayingUninterruptableAct": 6928,
"m_nUninterruptableActivity": 6932
"m_bPlayingUninterruptableAct": 6944,
"m_nUninterruptableActivity": 6948
},
"metadata": [
{
@ -10479,8 +10479,16 @@
"parent": "C_CS2WeaponModuleBase"
},
"C_Knife": {
"fields": {},
"metadata": [],
"fields": {
"m_bFirstAttack": 6944
},
"metadata": [
{
"name": "m_bFirstAttack",
"type": "NetworkVarNames",
"type_name": "bool"
}
],
"parent": "C_CSWeaponBase"
},
"C_LightDirectionalEntity": {
@ -13538,8 +13546,8 @@
},
"C_WeaponBaseItem": {
"fields": {
"m_SequenceCompleteTimer": 6928,
"m_bRedraw": 6952
"m_SequenceCompleteTimer": 6944,
"m_bRedraw": 6968
},
"metadata": [
{
@ -13687,7 +13695,7 @@
},
"C_WeaponShield": {
"fields": {
"m_flDisplayHealth": 6960
"m_flDisplayHealth": 6976
},
"metadata": [
{
@ -13700,8 +13708,8 @@
},
"C_WeaponTaser": {
"fields": {
"m_fFireTime": 6960,
"m_nLastAttackTick": 6964
"m_fFireTime": 6976,
"m_nLastAttackTick": 6980
},
"metadata": [
{

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -753,21 +753,21 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod C_BaseCSGrenade {
pub const m_bClientPredictDelete: usize = 0x1B10; // bool
pub const m_bRedraw: usize = 0x1B11; // bool
pub const m_bIsHeldByPlayer: usize = 0x1B12; // bool
pub const m_bPinPulled: usize = 0x1B13; // bool
pub const m_bJumpThrow: usize = 0x1B14; // bool
pub const m_bThrowAnimating: usize = 0x1B15; // bool
pub const m_fThrowTime: usize = 0x1B18; // GameTime_t
pub const m_flThrowStrength: usize = 0x1B1C; // float32
pub const m_flThrowStrengthApproach: usize = 0x1B20; // float32
pub const m_fDropTime: usize = 0x1B24; // GameTime_t
pub const m_fPinPullTime: usize = 0x1B28; // GameTime_t
pub const m_bJustPulledPin: usize = 0x1B2C; // bool
pub const m_nNextHoldTick: usize = 0x1B30; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1B34; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B38; // CHandle<C_CSWeaponBase>
pub const m_bClientPredictDelete: usize = 0x1B20; // bool
pub const m_bRedraw: usize = 0x1B21; // bool
pub const m_bIsHeldByPlayer: usize = 0x1B22; // bool
pub const m_bPinPulled: usize = 0x1B23; // bool
pub const m_bJumpThrow: usize = 0x1B24; // bool
pub const m_bThrowAnimating: usize = 0x1B25; // bool
pub const m_fThrowTime: usize = 0x1B28; // GameTime_t
pub const m_flThrowStrength: usize = 0x1B2C; // float32
pub const m_flThrowStrengthApproach: usize = 0x1B30; // float32
pub const m_fDropTime: usize = 0x1B34; // GameTime_t
pub const m_fPinPullTime: usize = 0x1B38; // GameTime_t
pub const m_bJustPulledPin: usize = 0x1B3C; // bool
pub const m_nNextHoldTick: usize = 0x1B40; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1B44; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B48; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Field count: 8
@ -1373,8 +1373,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
pub mod C_WeaponBaseItem {
pub const m_SequenceCompleteTimer: usize = 0x1B10; // CountdownTimer
pub const m_bRedraw: usize = 0x1B28; // bool
pub const m_SequenceCompleteTimer: usize = 0x1B20; // CountdownTimer
pub const m_bRedraw: usize = 0x1B38; // bool
}
// Parent: None
// Field count: 21
@ -1999,12 +1999,12 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
pub mod C_CSWeaponBaseGun {
pub const m_zoomLevel: usize = 0x1B10; // int32
pub const m_iBurstShotsRemaining: usize = 0x1B14; // int32
pub const m_iSilencerBodygroup: usize = 0x1B18; // int32
pub const m_silencedModelIndex: usize = 0x1B28; // int32
pub const m_inPrecache: usize = 0x1B2C; // bool
pub const m_bNeedsBoltAction: usize = 0x1B2D; // bool
pub const m_zoomLevel: usize = 0x1B20; // int32
pub const m_iBurstShotsRemaining: usize = 0x1B24; // int32
pub const m_iSilencerBodygroup: usize = 0x1B28; // int32
pub const m_silencedModelIndex: usize = 0x1B38; // int32
pub const m_inPrecache: usize = 0x1B3C; // bool
pub const m_bNeedsBoltAction: usize = 0x1B3D; // bool
}
// Parent: C_BaseEntity
// Field count: 4
@ -2418,17 +2418,17 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
pub mod C_C4 {
pub const m_szScreenText: usize = 0x1B10; // char[32]
pub const m_activeLightParticleIndex: usize = 0x1B30; // ParticleIndex_t
pub const m_eActiveLightEffect: usize = 0x1B34; // C4LightEffect_t
pub const m_bStartedArming: usize = 0x1B38; // bool
pub const m_fArmedTime: usize = 0x1B3C; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0x1B40; // bool
pub const m_bIsPlantingViaUse: usize = 0x1B41; // bool
pub const m_entitySpottedState: usize = 0x1B48; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0x1B60; // int32
pub const m_bPlayedArmingBeeps: usize = 0x1B64; // bool[7]
pub const m_bBombPlanted: usize = 0x1B6B; // bool
pub const m_szScreenText: usize = 0x1B20; // char[32]
pub const m_activeLightParticleIndex: usize = 0x1B40; // ParticleIndex_t
pub const m_eActiveLightEffect: usize = 0x1B44; // C4LightEffect_t
pub const m_bStartedArming: usize = 0x1B48; // bool
pub const m_fArmedTime: usize = 0x1B4C; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0x1B50; // bool
pub const m_bIsPlantingViaUse: usize = 0x1B51; // bool
pub const m_entitySpottedState: usize = 0x1B58; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0x1B70; // int32
pub const m_bPlayedArmingBeeps: usize = 0x1B74; // bool[7]
pub const m_bBombPlanted: usize = 0x1B7B; // bool
}
// Parent: C_BaseModelEntity
// Field count: 13
@ -3960,7 +3960,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
pub mod C_WeaponShield {
pub const m_flDisplayHealth: usize = 0x1B30; // float32
pub const m_flDisplayHealth: usize = 0x1B40; // float32
}
// Parent: C_PointClientUIWorldPanel
// Field count: 1
@ -4971,8 +4971,12 @@ pub mod cs2_dumper {
pub const m_vecPreviousTestPoint: usize = 0x5D4; // Vector
}
// Parent: C_CSWeaponBase
// Field count: 0
// Field count: 1
//
// Metadata:
// NetworkVarNames: m_bFirstAttack (bool)
pub mod C_Knife {
pub const m_bFirstAttack: usize = 0x1B20; // bool
}
// Parent: C_EnvCubemap
// Field count: 0
@ -5038,8 +5042,8 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
pub mod C_WeaponTaser {
pub const m_fFireTime: usize = 0x1B30; // GameTime_t
pub const m_nLastAttackTick: usize = 0x1B34; // int32
pub const m_fFireTime: usize = 0x1B40; // GameTime_t
pub const m_nLastAttackTick: usize = 0x1B44; // int32
}
// Parent: C_CSWeaponBase
// Field count: 2
@ -5048,8 +5052,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod C_Fists {
pub const m_bPlayingUninterruptableAct: usize = 0x1B10; // bool
pub const m_nUninterruptableActivity: usize = 0x1B14; // PlayerAnimEvent_t
pub const m_bPlayingUninterruptableAct: usize = 0x1B20; // bool
pub const m_nUninterruptableActivity: usize = 0x1B24; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,4 +1,4 @@
{
"build_number": 14039,
"timestamp": "2024-10-18T01:51:41.241413900+00:00"
"build_number": 14040,
"timestamp": "2024-10-24T02:21:01.594851200+00:00"
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
@ -9,14 +9,14 @@ namespace CS2Dumper.Interfaces {
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x1829BD0;
public const nint EmptyWorldService001_Client = 0x17E5150;
public const nint GameClientExports001 = 0x1826888;
public const nint LegacyGameUI001 = 0x1846990;
public const nint Source2Client002 = 0x1A28490;
public const nint Source2ClientConfig001 = 0x19C8760;
public const nint Source2ClientPrediction001 = 0x1831980;
public const nint Source2ClientUI001 = 0x1845330;
public const nint ClientToolsInfo_001 = 0x182CC10;
public const nint EmptyWorldService001_Client = 0x17E8160;
public const nint GameClientExports001 = 0x18298C8;
public const nint LegacyGameUI001 = 0x18499C0;
public const nint Source2Client002 = 0x1A2B590;
public const nint Source2ClientConfig001 = 0x19CB760;
public const nint Source2ClientPrediction001 = 0x18349B0;
public const nint Source2ClientUI001 = 0x1848360;
}
// Module: engine2.dll
public static class Engine2Dll {
@ -75,8 +75,8 @@ namespace CS2Dumper.Interfaces {
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint InputStackSystemVersion001 = 0x35B70;
public const nint InputSystemVersion001 = 0x377E0;
public const nint InputStackSystemVersion001 = 0x36B70;
public const nint InputSystemVersion001 = 0x387E0;
}
// Module: localize.dll
public static class LocalizeDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
}
// Module: server.dll
public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x136CF70;
public const nint EntitySubclassUtilsV001 = 0x131E320;
public const nint NavGameTest001 = 0x140D6F8;
public const nint ServerToolsInfo_001 = 0x13C2A28;
public const nint Source2GameClients001 = 0x13BD3D0;
public const nint Source2GameDirector001 = 0x14F0BD0;
public const nint Source2GameEntities001 = 0x13C2950;
public const nint Source2Server001 = 0x13C27C0;
public const nint EmptyWorldService001_Server = 0x136CF80;
public const nint EntitySubclassUtilsV001 = 0x131E330;
public const nint NavGameTest001 = 0x140D708;
public const nint ServerToolsInfo_001 = 0x13C2A38;
public const nint Source2GameClients001 = 0x13BD3E0;
public const nint Source2GameDirector001 = 0x14F0C40;
public const nint Source2GameEntities001 = 0x13C2960;
public const nint Source2Server001 = 0x13C27D0;
public const nint Source2ServerConfig001 = 0x15ACA98;
public const nint customnavsystem001 = 0x1302A98;
public const nint customnavsystem001 = 0x1302AA8;
}
// Module: soundsystem.dll
public static class SoundsystemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once
@ -14,14 +14,14 @@ namespace cs2_dumper {
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1829BD0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17E5150;
constexpr std::ptrdiff_t GameClientExports001 = 0x1826888;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1846990;
constexpr std::ptrdiff_t Source2Client002 = 0x1A28490;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19C8760;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1831980;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1845330;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x182CC10;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17E8160;
constexpr std::ptrdiff_t GameClientExports001 = 0x18298C8;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18499C0;
constexpr std::ptrdiff_t Source2Client002 = 0x1A2B590;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19CB760;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x18349B0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1848360;
}
// Module: engine2.dll
namespace engine2_dll {
@ -80,8 +80,8 @@ namespace cs2_dumper {
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x35B70;
constexpr std::ptrdiff_t InputSystemVersion001 = 0x377E0;
constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x36B70;
constexpr std::ptrdiff_t InputSystemVersion001 = 0x387E0;
}
// Module: localize.dll
namespace localize_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
}
// Module: server.dll
namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136CF70;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131E320;
constexpr std::ptrdiff_t NavGameTest001 = 0x140D6F8;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C2A28;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BD3D0;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F0BD0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C2950;
constexpr std::ptrdiff_t Source2Server001 = 0x13C27C0;
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136CF80;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131E330;
constexpr std::ptrdiff_t NavGameTest001 = 0x140D708;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C2A38;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BD3E0;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F0C40;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C2960;
constexpr std::ptrdiff_t Source2Server001 = 0x13C27D0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15ACA98;
constexpr std::ptrdiff_t customnavsystem001 = 0x1302A98;
constexpr std::ptrdiff_t customnavsystem001 = 0x1302AA8;
}
// Module: soundsystem.dll
namespace soundsystem_dll {

View File

@ -4,14 +4,14 @@
"AnimationSystem_001": 6257584
},
"client.dll": {
"ClientToolsInfo_001": 25336784,
"EmptyWorldService001_Client": 25055568,
"GameClientExports001": 25323656,
"LegacyGameUI001": 25454992,
"Source2Client002": 27427984,
"Source2ClientConfig001": 27035488,
"Source2ClientPrediction001": 25368960,
"Source2ClientUI001": 25449264
"ClientToolsInfo_001": 25349136,
"EmptyWorldService001_Client": 25067872,
"GameClientExports001": 25336008,
"LegacyGameUI001": 25467328,
"Source2Client002": 27440528,
"Source2ClientConfig001": 27047776,
"Source2ClientPrediction001": 25381296,
"Source2ClientUI001": 25461600
},
"engine2.dll": {
"BenchmarkService001": 5458768,
@ -65,8 +65,8 @@
"IMEManager001": 190672
},
"inputsystem.dll": {
"InputStackSystemVersion001": 220016,
"InputSystemVersion001": 227296
"InputStackSystemVersion001": 224112,
"InputSystemVersion001": 231392
},
"localize.dll": {
"Localize_001": 240336
@ -130,16 +130,16 @@
"SchemaSystem_001": 386960
},
"server.dll": {
"EmptyWorldService001_Server": 20369264,
"EntitySubclassUtilsV001": 20046624,
"NavGameTest001": 21026552,
"ServerToolsInfo_001": 20720168,
"Source2GameClients001": 20698064,
"Source2GameDirector001": 21957584,
"Source2GameEntities001": 20719952,
"Source2Server001": 20719552,
"EmptyWorldService001_Server": 20369280,
"EntitySubclassUtilsV001": 20046640,
"NavGameTest001": 21026568,
"ServerToolsInfo_001": 20720184,
"Source2GameClients001": 20698080,
"Source2GameDirector001": 21957696,
"Source2GameEntities001": 20719968,
"Source2Server001": 20719568,
"Source2ServerConfig001": 22727320,
"customnavsystem001": 19933848
"customnavsystem001": 19933864
},
"soundsystem.dll": {
"SoundOpSystem001": 3779648,

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, unused)]
@ -12,14 +12,14 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1829BD0;
pub const EmptyWorldService001_Client: usize = 0x17E5150;
pub const GameClientExports001: usize = 0x1826888;
pub const LegacyGameUI001: usize = 0x1846990;
pub const Source2Client002: usize = 0x1A28490;
pub const Source2ClientConfig001: usize = 0x19C8760;
pub const Source2ClientPrediction001: usize = 0x1831980;
pub const Source2ClientUI001: usize = 0x1845330;
pub const ClientToolsInfo_001: usize = 0x182CC10;
pub const EmptyWorldService001_Client: usize = 0x17E8160;
pub const GameClientExports001: usize = 0x18298C8;
pub const LegacyGameUI001: usize = 0x18499C0;
pub const Source2Client002: usize = 0x1A2B590;
pub const Source2ClientConfig001: usize = 0x19CB760;
pub const Source2ClientPrediction001: usize = 0x18349B0;
pub const Source2ClientUI001: usize = 0x1848360;
}
// Module: engine2.dll
pub mod engine2_dll {
@ -78,8 +78,8 @@ pub mod cs2_dumper {
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
pub const InputStackSystemVersion001: usize = 0x35B70;
pub const InputSystemVersion001: usize = 0x377E0;
pub const InputStackSystemVersion001: usize = 0x36B70;
pub const InputSystemVersion001: usize = 0x387E0;
}
// Module: localize.dll
pub mod localize_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x136CF70;
pub const EntitySubclassUtilsV001: usize = 0x131E320;
pub const NavGameTest001: usize = 0x140D6F8;
pub const ServerToolsInfo_001: usize = 0x13C2A28;
pub const Source2GameClients001: usize = 0x13BD3D0;
pub const Source2GameDirector001: usize = 0x14F0BD0;
pub const Source2GameEntities001: usize = 0x13C2950;
pub const Source2Server001: usize = 0x13C27C0;
pub const EmptyWorldService001_Server: usize = 0x136CF80;
pub const EntitySubclassUtilsV001: usize = 0x131E330;
pub const NavGameTest001: usize = 0x140D708;
pub const ServerToolsInfo_001: usize = 0x13C2A38;
pub const Source2GameClients001: usize = 0x13BD3E0;
pub const Source2GameDirector001: usize = 0x14F0C40;
pub const Source2GameEntities001: usize = 0x13C2960;
pub const Source2Server001: usize = 0x13C27D0;
pub const Source2ServerConfig001: usize = 0x15ACA98;
pub const customnavsystem001: usize = 0x1302A98;
pub const customnavsystem001: usize = 0x1302AA8;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A386E0;
public const nint dwEntityList = 0x19CCAD8;
public const nint dwGameEntitySystem = 0x1AE6A58;
public const nint dwCSGOInput = 0x1A3B7E0;
public const nint dwEntityList = 0x19CFC48;
public const nint dwGameEntitySystem = 0x1AE9B58;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
public const nint dwGameRules = 0x1A2A568;
public const nint dwGlobalVars = 0x1825C60;
public const nint dwGlowManager = 0x1A29CA0;
public const nint dwLocalPlayerController = 0x1A1C7E0;
public const nint dwLocalPlayerPawn = 0x1831AE8;
public const nint dwPlantedC4 = 0x1A341A0;
public const nint dwPrediction = 0x1831980;
public const nint dwSensitivity = 0x1A2B288;
public const nint dwGameRules = 0x1A2D668;
public const nint dwGlobalVars = 0x1828CD0;
public const nint dwGlowManager = 0x1A2CDA0;
public const nint dwLocalPlayerController = 0x1A1F8F0;
public const nint dwLocalPlayerPawn = 0x1834B18;
public const nint dwPlantedC4 = 0x1A372A0;
public const nint dwPrediction = 0x18349B0;
public const nint dwSensitivity = 0x1A2E388;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A38AB0;
public const nint dwViewMatrix = 0x1A2EC30;
public const nint dwViewRender = 0x1A2F440;
public const nint dwWeaponC4 = 0x19CFD60;
public const nint dwViewAngles = 0x1A3BBB0;
public const nint dwViewMatrix = 0x1A31D30;
public const nint dwViewRender = 0x1A32540;
public const nint dwWeaponC4 = 0x19D2D60;
}
// Module: engine2.dll
public static class Engine2Dll {
@ -38,7 +38,7 @@ namespace CS2Dumper.Offsets {
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x377E0;
public const nint dwInputSystem = 0x387E0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once
@ -9,23 +9,23 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A386E0;
constexpr std::ptrdiff_t dwEntityList = 0x19CCAD8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AE6A58;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A3B7E0;
constexpr std::ptrdiff_t dwEntityList = 0x19CFC48;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AE9B58;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
constexpr std::ptrdiff_t dwGameRules = 0x1A2A568;
constexpr std::ptrdiff_t dwGlobalVars = 0x1825C60;
constexpr std::ptrdiff_t dwGlowManager = 0x1A29CA0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A1C7E0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1831AE8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A341A0;
constexpr std::ptrdiff_t dwPrediction = 0x1831980;
constexpr std::ptrdiff_t dwSensitivity = 0x1A2B288;
constexpr std::ptrdiff_t dwGameRules = 0x1A2D668;
constexpr std::ptrdiff_t dwGlobalVars = 0x1828CD0;
constexpr std::ptrdiff_t dwGlowManager = 0x1A2CDA0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A1F8F0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1834B18;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A372A0;
constexpr std::ptrdiff_t dwPrediction = 0x18349B0;
constexpr std::ptrdiff_t dwSensitivity = 0x1A2E388;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A38AB0;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A2EC30;
constexpr std::ptrdiff_t dwViewRender = 0x1A2F440;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19CFD60;
constexpr std::ptrdiff_t dwViewAngles = 0x1A3BBB0;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A31D30;
constexpr std::ptrdiff_t dwViewRender = 0x1A32540;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19D2D60;
}
// Module: engine2.dll
namespace engine2_dll {
@ -43,7 +43,7 @@ namespace cs2_dumper {
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t dwInputSystem = 0x377E0;
constexpr std::ptrdiff_t dwInputSystem = 0x387E0;
}
// Module: matchmaking.dll
namespace matchmaking_dll {

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@ -1,22 +1,22 @@
{
"client.dll": {
"dwCSGOInput": 27494112,
"dwEntityList": 27052760,
"dwGameEntitySystem": 28207704,
"dwCSGOInput": 27506656,
"dwEntityList": 27065416,
"dwGameEntitySystem": 28220248,
"dwGameEntitySystem_highestEntityIndex": 5408,
"dwGameRules": 27436392,
"dwGlobalVars": 25320544,
"dwGlowManager": 27434144,
"dwLocalPlayerController": 27379680,
"dwLocalPlayerPawn": 25369320,
"dwPlantedC4": 27476384,
"dwPrediction": 25368960,
"dwSensitivity": 27439752,
"dwGameRules": 27448936,
"dwGlobalVars": 25332944,
"dwGlowManager": 27446688,
"dwLocalPlayerController": 27392240,
"dwLocalPlayerPawn": 25381656,
"dwPlantedC4": 27488928,
"dwPrediction": 25381296,
"dwSensitivity": 27452296,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27495088,
"dwViewMatrix": 27454512,
"dwViewRender": 27456576,
"dwWeaponC4": 27065696
"dwViewAngles": 27507632,
"dwViewMatrix": 27467056,
"dwViewRender": 27469120,
"dwWeaponC4": 27077984
},
"engine2.dll": {
"dwBuildNumber": 5434340,
@ -32,7 +32,7 @@
"dwWindowWidth": 6361136
},
"inputsystem.dll": {
"dwInputSystem": 227296
"dwInputSystem": 231392
},
"matchmaking.dll": {
"dwGameTypes": 1716656,

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A386E0;
pub const dwEntityList: usize = 0x19CCAD8;
pub const dwGameEntitySystem: usize = 0x1AE6A58;
pub const dwCSGOInput: usize = 0x1A3B7E0;
pub const dwEntityList: usize = 0x19CFC48;
pub const dwGameEntitySystem: usize = 0x1AE9B58;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520;
pub const dwGameRules: usize = 0x1A2A568;
pub const dwGlobalVars: usize = 0x1825C60;
pub const dwGlowManager: usize = 0x1A29CA0;
pub const dwLocalPlayerController: usize = 0x1A1C7E0;
pub const dwLocalPlayerPawn: usize = 0x1831AE8;
pub const dwPlantedC4: usize = 0x1A341A0;
pub const dwPrediction: usize = 0x1831980;
pub const dwSensitivity: usize = 0x1A2B288;
pub const dwGameRules: usize = 0x1A2D668;
pub const dwGlobalVars: usize = 0x1828CD0;
pub const dwGlowManager: usize = 0x1A2CDA0;
pub const dwLocalPlayerController: usize = 0x1A1F8F0;
pub const dwLocalPlayerPawn: usize = 0x1834B18;
pub const dwPlantedC4: usize = 0x1A372A0;
pub const dwPrediction: usize = 0x18349B0;
pub const dwSensitivity: usize = 0x1A2E388;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A38AB0;
pub const dwViewMatrix: usize = 0x1A2EC30;
pub const dwViewRender: usize = 0x1A2F440;
pub const dwWeaponC4: usize = 0x19CFD60;
pub const dwViewAngles: usize = 0x1A3BBB0;
pub const dwViewMatrix: usize = 0x1A31D30;
pub const dwViewRender: usize = 0x1A32540;
pub const dwWeaponC4: usize = 0x19D2D60;
}
// Module: engine2.dll
pub mod engine2_dll {
@ -41,7 +41,7 @@ pub mod cs2_dumper {
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
pub const dwInputSystem: usize = 0x377E0;
pub const dwInputSystem: usize = 0x387E0;
}
// Module: matchmaking.dll
pub mod matchmaking_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@ -1768,13 +1768,13 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0xF58; // bool
public const nint m_nUninterruptableActivity = 0xF5C; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0xF60; // bool
public const nint m_hWeaponBeforePrevious = 0xF64; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0xF68; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0xF6C; // bool
public const nint m_bDestroyAfterTaunt = 0xF6D; // bool
public const nint m_bPlayingUninterruptableAct = 0xF68; // bool
public const nint m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0xF70; // bool
public const nint m_hWeaponBeforePrevious = 0xF74; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0xF78; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0xF7C; // bool
public const nint m_bDestroyAfterTaunt = 0xF7D; // bool
}
// Parent: CBaseTrigger
// Field count: 1
@ -2315,20 +2315,20 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class CBaseCSGrenade {
public const nint m_bRedraw = 0xF58; // bool
public const nint m_bIsHeldByPlayer = 0xF59; // bool
public const nint m_bPinPulled = 0xF5A; // bool
public const nint m_bJumpThrow = 0xF5B; // bool
public const nint m_bThrowAnimating = 0xF5C; // bool
public const nint m_fThrowTime = 0xF60; // GameTime_t
public const nint m_flThrowStrength = 0xF64; // float32
public const nint m_flThrowStrengthApproach = 0xF68; // float32
public const nint m_fDropTime = 0xF6C; // GameTime_t
public const nint m_fPinPullTime = 0xF70; // GameTime_t
public const nint m_bJustPulledPin = 0xF74; // bool
public const nint m_nNextHoldTick = 0xF78; // GameTick_t
public const nint m_flNextHoldFrac = 0xF7C; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0xF80; // CHandle<CCSWeaponBase>
public const nint m_bRedraw = 0xF68; // bool
public const nint m_bIsHeldByPlayer = 0xF69; // bool
public const nint m_bPinPulled = 0xF6A; // bool
public const nint m_bJumpThrow = 0xF6B; // bool
public const nint m_bThrowAnimating = 0xF6C; // bool
public const nint m_fThrowTime = 0xF70; // GameTime_t
public const nint m_flThrowStrength = 0xF74; // float32
public const nint m_flThrowStrengthApproach = 0xF78; // float32
public const nint m_fDropTime = 0xF7C; // GameTime_t
public const nint m_fPinPullTime = 0xF80; // GameTime_t
public const nint m_bJustPulledPin = 0xF84; // bool
public const nint m_nNextHoldTick = 0xF88; // GameTick_t
public const nint m_flNextHoldFrac = 0xF8C; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Field count: 1
@ -2498,8 +2498,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
public static class CWeaponBaseItem {
public const nint m_SequenceCompleteTimer = 0xF58; // CountdownTimer
public const nint m_bRedraw = 0xF70; // bool
public const nint m_SequenceCompleteTimer = 0xF68; // CountdownTimer
public const nint m_bRedraw = 0xF80; // bool
}
// Parent: CPointEntity
// Field count: 0
@ -3704,8 +3704,11 @@ namespace CS2Dumper.Schemas {
}
// Parent: CCSWeaponBase
// Field count: 1
//
// Metadata:
// NetworkVarNames: m_bFirstAttack (bool)
public static class CKnife {
public const nint m_bFirstAttack = 0xF58; // bool
public const nint m_bFirstAttack = 0xF68; // bool
}
// Parent: CBaseModelEntity
// Field count: 37
@ -8353,9 +8356,9 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
public static class CWeaponShield {
public const nint m_flBulletDamageAbsorbed = 0xF78; // float32
public const nint m_flLastBulletHitSoundTime = 0xF7C; // GameTime_t
public const nint m_flDisplayHealth = 0xF80; // float32
public const nint m_flBulletDamageAbsorbed = 0xF88; // float32
public const nint m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t
public const nint m_flDisplayHealth = 0xF90; // float32
}
// Parent: CPointEntity
// Field count: 4
@ -9028,8 +9031,8 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class CWeaponTaser {
public const nint m_fFireTime = 0xF78; // GameTime_t
public const nint m_nLastAttackTick = 0xF7C; // int32
public const nint m_fFireTime = 0xF88; // GameTime_t
public const nint m_nLastAttackTick = 0xF8C; // int32
}
// Parent: CBaseAnimGraph
// Field count: 0
@ -9435,15 +9438,15 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
public static class CCSWeaponBaseGun {
public const nint m_zoomLevel = 0xF58; // int32
public const nint m_iBurstShotsRemaining = 0xF5C; // int32
public const nint m_silencedModelIndex = 0xF68; // int32
public const nint m_inPrecache = 0xF6C; // bool
public const nint m_bNeedsBoltAction = 0xF6D; // bool
public const nint m_bSkillReloadAvailable = 0xF6E; // bool
public const nint m_bSkillReloadLiftedReloadKey = 0xF6F; // bool
public const nint m_bSkillBoltInterruptAvailable = 0xF70; // bool
public const nint m_bSkillBoltLiftedFireKey = 0xF71; // bool
public const nint m_zoomLevel = 0xF68; // int32
public const nint m_iBurstShotsRemaining = 0xF6C; // int32
public const nint m_silencedModelIndex = 0xF78; // int32
public const nint m_inPrecache = 0xF7C; // bool
public const nint m_bNeedsBoltAction = 0xF7D; // bool
public const nint m_bSkillReloadAvailable = 0xF7E; // bool
public const nint m_bSkillReloadLiftedReloadKey = 0xF7F; // bool
public const nint m_bSkillBoltInterruptAvailable = 0xF80; // bool
public const nint m_bSkillBoltLiftedFireKey = 0xF81; // bool
}
// Parent: None
// Field count: 13
@ -10652,17 +10655,17 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
public static class CC4 {
public const nint m_vecLastValidPlayerHeldPosition = 0xF88; // Vector
public const nint m_vecLastValidDroppedPosition = 0xF94; // Vector
public const nint m_bDoValidDroppedPositionCheck = 0xFA0; // bool
public const nint m_bStartedArming = 0xFA1; // bool
public const nint m_fArmedTime = 0xFA4; // GameTime_t
public const nint m_bBombPlacedAnimation = 0xFA8; // bool
public const nint m_bIsPlantingViaUse = 0xFA9; // bool
public const nint m_entitySpottedState = 0xFB0; // EntitySpottedState_t
public const nint m_nSpotRules = 0xFC8; // int32
public const nint m_bPlayedArmingBeeps = 0xFCC; // bool[7]
public const nint m_bBombPlanted = 0xFD3; // bool
public const nint m_vecLastValidPlayerHeldPosition = 0xF98; // Vector
public const nint m_vecLastValidDroppedPosition = 0xFA4; // Vector
public const nint m_bDoValidDroppedPositionCheck = 0xFB0; // bool
public const nint m_bStartedArming = 0xFB1; // bool
public const nint m_fArmedTime = 0xFB4; // GameTime_t
public const nint m_bBombPlacedAnimation = 0xFB8; // bool
public const nint m_bIsPlantingViaUse = 0xFB9; // bool
public const nint m_entitySpottedState = 0xFC0; // EntitySpottedState_t
public const nint m_nSpotRules = 0xFD8; // int32
public const nint m_bPlayedArmingBeeps = 0xFDC; // bool[7]
public const nint m_bBombPlanted = 0xFE3; // bool
}
// Parent: CHostageRescueZoneShim
// Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once
@ -1773,13 +1773,13 @@ namespace cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF58; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF5C; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF60; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF64; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF68; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF6C; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF6D; // bool
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF68; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF70; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF74; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF78; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF7C; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF7D; // bool
}
// Parent: CBaseTrigger
// Field count: 1
@ -2320,20 +2320,20 @@ namespace cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace CBaseCSGrenade {
constexpr std::ptrdiff_t m_bRedraw = 0xF58; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF59; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0xF5A; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0xF5B; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0xF5C; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0xF60; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0xF64; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF68; // float32
constexpr std::ptrdiff_t m_fDropTime = 0xF6C; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0xF70; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0xF74; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0xF78; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF7C; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF80; // CHandle<CCSWeaponBase>
constexpr std::ptrdiff_t m_bRedraw = 0xF68; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF69; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0xF6A; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0xF6B; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0xF6C; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0xF70; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0xF74; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF78; // float32
constexpr std::ptrdiff_t m_fDropTime = 0xF7C; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0xF80; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0xF84; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0xF88; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF8C; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Field count: 1
@ -2503,8 +2503,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
namespace CWeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF58; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0xF70; // bool
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF68; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0xF80; // bool
}
// Parent: CPointEntity
// Field count: 0
@ -3709,8 +3709,11 @@ namespace cs2_dumper {
}
// Parent: CCSWeaponBase
// Field count: 1
//
// Metadata:
// NetworkVarNames: m_bFirstAttack (bool)
namespace CKnife {
constexpr std::ptrdiff_t m_bFirstAttack = 0xF58; // bool
constexpr std::ptrdiff_t m_bFirstAttack = 0xF68; // bool
}
// Parent: CBaseModelEntity
// Field count: 37
@ -8358,9 +8361,9 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
namespace CWeaponShield {
constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF78; // float32
constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF7C; // GameTime_t
constexpr std::ptrdiff_t m_flDisplayHealth = 0xF80; // float32
constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF88; // float32
constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t
constexpr std::ptrdiff_t m_flDisplayHealth = 0xF90; // float32
}
// Parent: CPointEntity
// Field count: 4
@ -9033,8 +9036,8 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
namespace CWeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0xF78; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0xF7C; // int32
constexpr std::ptrdiff_t m_fFireTime = 0xF88; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0xF8C; // int32
}
// Parent: CBaseAnimGraph
// Field count: 0
@ -9440,15 +9443,15 @@ namespace cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
namespace CCSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0xF58; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF5C; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0xF68; // int32
constexpr std::ptrdiff_t m_inPrecache = 0xF6C; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF6D; // bool
constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF6E; // bool
constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF6F; // bool
constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF70; // bool
constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF71; // bool
constexpr std::ptrdiff_t m_zoomLevel = 0xF68; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF6C; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0xF78; // int32
constexpr std::ptrdiff_t m_inPrecache = 0xF7C; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF7D; // bool
constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF7E; // bool
constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF7F; // bool
constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF80; // bool
constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF81; // bool
}
// Parent: None
// Field count: 13
@ -10657,17 +10660,17 @@ namespace cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
namespace CC4 {
constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xF88; // Vector
constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xF94; // Vector
constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xFA0; // bool
constexpr std::ptrdiff_t m_bStartedArming = 0xFA1; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0xFA4; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xFA8; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xFA9; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0xFB0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xFC8; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xFCC; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0xFD3; // bool
constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xF98; // Vector
constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xFA4; // Vector
constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xFB0; // bool
constexpr std::ptrdiff_t m_bStartedArming = 0xFB1; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0xFB4; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xFB8; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xFB9; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0xFC0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xFD8; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xFDC; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0xFE3; // bool
}
// Parent: CHostageRescueZoneShim
// Field count: 0

View File

@ -888,20 +888,20 @@
},
"CBaseCSGrenade": {
"fields": {
"m_bIsHeldByPlayer": 3929,
"m_bJumpThrow": 3931,
"m_bJustPulledPin": 3956,
"m_bPinPulled": 3930,
"m_bRedraw": 3928,
"m_bThrowAnimating": 3932,
"m_fDropTime": 3948,
"m_fPinPullTime": 3952,
"m_fThrowTime": 3936,
"m_flNextHoldFrac": 3964,
"m_flThrowStrength": 3940,
"m_flThrowStrengthApproach": 3944,
"m_hSwitchToWeaponAfterThrow": 3968,
"m_nNextHoldTick": 3960
"m_bIsHeldByPlayer": 3945,
"m_bJumpThrow": 3947,
"m_bJustPulledPin": 3972,
"m_bPinPulled": 3946,
"m_bRedraw": 3944,
"m_bThrowAnimating": 3948,
"m_fDropTime": 3964,
"m_fPinPullTime": 3968,
"m_fThrowTime": 3952,
"m_flNextHoldFrac": 3980,
"m_flThrowStrength": 3956,
"m_flThrowStrengthApproach": 3960,
"m_hSwitchToWeaponAfterThrow": 3984,
"m_nNextHoldTick": 3976
},
"metadata": [
{
@ -2953,17 +2953,17 @@
},
"CC4": {
"fields": {
"m_bBombPlacedAnimation": 4008,
"m_bBombPlanted": 4051,
"m_bDoValidDroppedPositionCheck": 4000,
"m_bIsPlantingViaUse": 4009,
"m_bPlayedArmingBeeps": 4044,
"m_bStartedArming": 4001,
"m_entitySpottedState": 4016,
"m_fArmedTime": 4004,
"m_nSpotRules": 4040,
"m_vecLastValidDroppedPosition": 3988,
"m_vecLastValidPlayerHeldPosition": 3976
"m_bBombPlacedAnimation": 4024,
"m_bBombPlanted": 4067,
"m_bDoValidDroppedPositionCheck": 4016,
"m_bIsPlantingViaUse": 4025,
"m_bPlayedArmingBeeps": 4060,
"m_bStartedArming": 4017,
"m_entitySpottedState": 4032,
"m_fArmedTime": 4020,
"m_nSpotRules": 4056,
"m_vecLastValidDroppedPosition": 4004,
"m_vecLastValidPlayerHeldPosition": 3992
},
"metadata": [
{
@ -6056,15 +6056,15 @@
},
"CCSWeaponBaseGun": {
"fields": {
"m_bNeedsBoltAction": 3949,
"m_bSkillBoltInterruptAvailable": 3952,
"m_bSkillBoltLiftedFireKey": 3953,
"m_bSkillReloadAvailable": 3950,
"m_bSkillReloadLiftedReloadKey": 3951,
"m_iBurstShotsRemaining": 3932,
"m_inPrecache": 3948,
"m_silencedModelIndex": 3944,
"m_zoomLevel": 3928
"m_bNeedsBoltAction": 3965,
"m_bSkillBoltInterruptAvailable": 3968,
"m_bSkillBoltLiftedFireKey": 3969,
"m_bSkillReloadAvailable": 3966,
"m_bSkillReloadLiftedReloadKey": 3967,
"m_iBurstShotsRemaining": 3948,
"m_inPrecache": 3964,
"m_silencedModelIndex": 3960,
"m_zoomLevel": 3944
},
"metadata": [
{
@ -9149,13 +9149,13 @@
},
"CFists": {
"fields": {
"m_bDelayedHardPunchIncoming": 3948,
"m_bDestroyAfterTaunt": 3949,
"m_bPlayingUninterruptableAct": 3928,
"m_bRestorePrevWep": 3936,
"m_hWeaponBeforePrevious": 3940,
"m_hWeaponPrevious": 3944,
"m_nUninterruptableActivity": 3932
"m_bDelayedHardPunchIncoming": 3964,
"m_bDestroyAfterTaunt": 3965,
"m_bPlayingUninterruptableAct": 3944,
"m_bRestorePrevWep": 3952,
"m_hWeaponBeforePrevious": 3956,
"m_hWeaponPrevious": 3960,
"m_nUninterruptableActivity": 3948
},
"metadata": [
{
@ -10850,9 +10850,15 @@
},
"CKnife": {
"fields": {
"m_bFirstAttack": 3928
"m_bFirstAttack": 3944
},
"metadata": [],
"metadata": [
{
"name": "m_bFirstAttack",
"type": "NetworkVarNames",
"type_name": "bool"
}
],
"parent": "CCSWeaponBase"
},
"CLightComponent": {
@ -16613,8 +16619,8 @@
},
"CWeaponBaseItem": {
"fields": {
"m_SequenceCompleteTimer": 3928,
"m_bRedraw": 3952
"m_SequenceCompleteTimer": 3944,
"m_bRedraw": 3968
},
"metadata": [
{
@ -16762,9 +16768,9 @@
},
"CWeaponShield": {
"fields": {
"m_flBulletDamageAbsorbed": 3960,
"m_flDisplayHealth": 3968,
"m_flLastBulletHitSoundTime": 3964
"m_flBulletDamageAbsorbed": 3976,
"m_flDisplayHealth": 3984,
"m_flLastBulletHitSoundTime": 3980
},
"metadata": [
{
@ -16777,8 +16783,8 @@
},
"CWeaponTaser": {
"fields": {
"m_fFireTime": 3960,
"m_nLastAttackTick": 3964
"m_fFireTime": 3976,
"m_nLastAttackTick": 3980
},
"metadata": [
{

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1875,13 +1875,13 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod CFists {
pub const m_bPlayingUninterruptableAct: usize = 0xF58; // bool
pub const m_nUninterruptableActivity: usize = 0xF5C; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0xF60; // bool
pub const m_hWeaponBeforePrevious: usize = 0xF64; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0xF68; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0xF6C; // bool
pub const m_bDestroyAfterTaunt: usize = 0xF6D; // bool
pub const m_bPlayingUninterruptableAct: usize = 0xF68; // bool
pub const m_nUninterruptableActivity: usize = 0xF6C; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0xF70; // bool
pub const m_hWeaponBeforePrevious: usize = 0xF74; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0xF78; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0xF7C; // bool
pub const m_bDestroyAfterTaunt: usize = 0xF7D; // bool
}
// Parent: CBaseTrigger
// Field count: 1
@ -2422,20 +2422,20 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod CBaseCSGrenade {
pub const m_bRedraw: usize = 0xF58; // bool
pub const m_bIsHeldByPlayer: usize = 0xF59; // bool
pub const m_bPinPulled: usize = 0xF5A; // bool
pub const m_bJumpThrow: usize = 0xF5B; // bool
pub const m_bThrowAnimating: usize = 0xF5C; // bool
pub const m_fThrowTime: usize = 0xF60; // GameTime_t
pub const m_flThrowStrength: usize = 0xF64; // float32
pub const m_flThrowStrengthApproach: usize = 0xF68; // float32
pub const m_fDropTime: usize = 0xF6C; // GameTime_t
pub const m_fPinPullTime: usize = 0xF70; // GameTime_t
pub const m_bJustPulledPin: usize = 0xF74; // bool
pub const m_nNextHoldTick: usize = 0xF78; // GameTick_t
pub const m_flNextHoldFrac: usize = 0xF7C; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF80; // CHandle<CCSWeaponBase>
pub const m_bRedraw: usize = 0xF68; // bool
pub const m_bIsHeldByPlayer: usize = 0xF69; // bool
pub const m_bPinPulled: usize = 0xF6A; // bool
pub const m_bJumpThrow: usize = 0xF6B; // bool
pub const m_bThrowAnimating: usize = 0xF6C; // bool
pub const m_fThrowTime: usize = 0xF70; // GameTime_t
pub const m_flThrowStrength: usize = 0xF74; // float32
pub const m_flThrowStrengthApproach: usize = 0xF78; // float32
pub const m_fDropTime: usize = 0xF7C; // GameTime_t
pub const m_fPinPullTime: usize = 0xF80; // GameTime_t
pub const m_bJustPulledPin: usize = 0xF84; // bool
pub const m_nNextHoldTick: usize = 0xF88; // GameTick_t
pub const m_flNextHoldFrac: usize = 0xF8C; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF90; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Field count: 1
@ -2605,8 +2605,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
pub mod CWeaponBaseItem {
pub const m_SequenceCompleteTimer: usize = 0xF58; // CountdownTimer
pub const m_bRedraw: usize = 0xF70; // bool
pub const m_SequenceCompleteTimer: usize = 0xF68; // CountdownTimer
pub const m_bRedraw: usize = 0xF80; // bool
}
// Parent: CPointEntity
// Field count: 0
@ -3811,8 +3811,11 @@ pub mod cs2_dumper {
}
// Parent: CCSWeaponBase
// Field count: 1
//
// Metadata:
// NetworkVarNames: m_bFirstAttack (bool)
pub mod CKnife {
pub const m_bFirstAttack: usize = 0xF58; // bool
pub const m_bFirstAttack: usize = 0xF68; // bool
}
// Parent: CBaseModelEntity
// Field count: 37
@ -8460,9 +8463,9 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
pub mod CWeaponShield {
pub const m_flBulletDamageAbsorbed: usize = 0xF78; // float32
pub const m_flLastBulletHitSoundTime: usize = 0xF7C; // GameTime_t
pub const m_flDisplayHealth: usize = 0xF80; // float32
pub const m_flBulletDamageAbsorbed: usize = 0xF88; // float32
pub const m_flLastBulletHitSoundTime: usize = 0xF8C; // GameTime_t
pub const m_flDisplayHealth: usize = 0xF90; // float32
}
// Parent: CPointEntity
// Field count: 4
@ -9135,8 +9138,8 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
pub mod CWeaponTaser {
pub const m_fFireTime: usize = 0xF78; // GameTime_t
pub const m_nLastAttackTick: usize = 0xF7C; // int32
pub const m_fFireTime: usize = 0xF88; // GameTime_t
pub const m_nLastAttackTick: usize = 0xF8C; // int32
}
// Parent: CBaseAnimGraph
// Field count: 0
@ -9542,15 +9545,15 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
pub mod CCSWeaponBaseGun {
pub const m_zoomLevel: usize = 0xF58; // int32
pub const m_iBurstShotsRemaining: usize = 0xF5C; // int32
pub const m_silencedModelIndex: usize = 0xF68; // int32
pub const m_inPrecache: usize = 0xF6C; // bool
pub const m_bNeedsBoltAction: usize = 0xF6D; // bool
pub const m_bSkillReloadAvailable: usize = 0xF6E; // bool
pub const m_bSkillReloadLiftedReloadKey: usize = 0xF6F; // bool
pub const m_bSkillBoltInterruptAvailable: usize = 0xF70; // bool
pub const m_bSkillBoltLiftedFireKey: usize = 0xF71; // bool
pub const m_zoomLevel: usize = 0xF68; // int32
pub const m_iBurstShotsRemaining: usize = 0xF6C; // int32
pub const m_silencedModelIndex: usize = 0xF78; // int32
pub const m_inPrecache: usize = 0xF7C; // bool
pub const m_bNeedsBoltAction: usize = 0xF7D; // bool
pub const m_bSkillReloadAvailable: usize = 0xF7E; // bool
pub const m_bSkillReloadLiftedReloadKey: usize = 0xF7F; // bool
pub const m_bSkillBoltInterruptAvailable: usize = 0xF80; // bool
pub const m_bSkillBoltLiftedFireKey: usize = 0xF81; // bool
}
// Parent: None
// Field count: 13
@ -10759,17 +10762,17 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
pub mod CC4 {
pub const m_vecLastValidPlayerHeldPosition: usize = 0xF88; // Vector
pub const m_vecLastValidDroppedPosition: usize = 0xF94; // Vector
pub const m_bDoValidDroppedPositionCheck: usize = 0xFA0; // bool
pub const m_bStartedArming: usize = 0xFA1; // bool
pub const m_fArmedTime: usize = 0xFA4; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0xFA8; // bool
pub const m_bIsPlantingViaUse: usize = 0xFA9; // bool
pub const m_entitySpottedState: usize = 0xFB0; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0xFC8; // int32
pub const m_bPlayedArmingBeeps: usize = 0xFCC; // bool[7]
pub const m_bBombPlanted: usize = 0xFD3; // bool
pub const m_vecLastValidPlayerHeldPosition: usize = 0xF98; // Vector
pub const m_vecLastValidDroppedPosition: usize = 0xFA4; // Vector
pub const m_bDoValidDroppedPositionCheck: usize = 0xFB0; // bool
pub const m_bStartedArming: usize = 0xFB1; // bool
pub const m_fArmedTime: usize = 0xFB4; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0xFB8; // bool
pub const m_bIsPlantingViaUse: usize = 0xFB9; // bool
pub const m_entitySpottedState: usize = 0xFC0; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0xFD8; // int32
pub const m_bPlayedArmingBeeps: usize = 0xFDC; // bool[7]
pub const m_bBombPlanted: usize = 0xFE3; // bool
}
// Parent: CHostageRescueZoneShim
// Field count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]