From 372051cf1f6c39e4bdeb4cce0928c1cfff618d7a Mon Sep 17 00:00:00 2001 From: a2x <45197573+a2x@users.noreply.github.com> Date: Tue, 29 Oct 2024 15:15:15 +1000 Subject: [PATCH] Game update (14043) --- cs2-dumper.log | 10 +- output/animationsystem_dll.cs | 2 +- output/animationsystem_dll.hpp | 2 +- output/animationsystem_dll.rs | 2 +- output/buttons.cs | 34 ++-- output/buttons.hpp | 34 ++-- output/buttons.json | 32 ++-- output/buttons.rs | 34 ++-- output/client_dll.cs | 146 ++++++++------- output/client_dll.hpp | 146 ++++++++------- output/client_dll.json | 170 +++++++++-------- output/client_dll.rs | 146 ++++++++------- output/engine2_dll.cs | 2 +- output/engine2_dll.hpp | 2 +- output/engine2_dll.rs | 2 +- output/host_dll.cs | 2 +- output/host_dll.hpp | 2 +- output/host_dll.rs | 2 +- output/info.json | 4 +- output/interfaces.cs | 100 +++++----- output/interfaces.hpp | 100 +++++----- output/interfaces.json | 98 +++++----- output/interfaces.rs | 100 +++++----- output/materialsystem2_dll.cs | 2 +- output/materialsystem2_dll.hpp | 2 +- output/materialsystem2_dll.rs | 2 +- output/networksystem_dll.cs | 2 +- output/networksystem_dll.hpp | 2 +- output/networksystem_dll.rs | 2 +- output/offsets.cs | 38 ++-- output/offsets.hpp | 38 ++-- output/offsets.json | 36 ++-- output/offsets.rs | 38 ++-- output/panorama_dll.cs | 2 +- output/panorama_dll.hpp | 2 +- output/panorama_dll.rs | 2 +- output/particles_dll.cs | 2 +- output/particles_dll.hpp | 2 +- output/particles_dll.rs | 2 +- output/pulse_system_dll.cs | 2 +- output/pulse_system_dll.hpp | 2 +- output/pulse_system_dll.rs | 2 +- output/rendersystemdx11_dll.cs | 2 +- output/rendersystemdx11_dll.hpp | 2 +- output/rendersystemdx11_dll.rs | 2 +- output/resourcesystem_dll.cs | 2 +- output/resourcesystem_dll.hpp | 2 +- output/resourcesystem_dll.rs | 2 +- output/scenesystem_dll.cs | 2 +- output/scenesystem_dll.hpp | 2 +- output/scenesystem_dll.rs | 2 +- output/schemasystem_dll.cs | 2 +- output/schemasystem_dll.hpp | 2 +- output/schemasystem_dll.rs | 2 +- output/server_dll.cs | 289 ++++++++++++++-------------- output/server_dll.hpp | 289 ++++++++++++++-------------- output/server_dll.json | 321 +++++++++++++++++--------------- output/server_dll.rs | 289 ++++++++++++++-------------- output/soundsystem_dll.cs | 2 +- output/soundsystem_dll.hpp | 2 +- output/soundsystem_dll.rs | 2 +- output/vphysics2_dll.cs | 2 +- output/vphysics2_dll.hpp | 2 +- output/vphysics2_dll.rs | 2 +- output/worldrenderer_dll.cs | 2 +- output/worldrenderer_dll.hpp | 2 +- output/worldrenderer_dll.rs | 2 +- src/analysis/offsets.rs | 2 +- src/analysis/schemas.rs | 27 +-- 69 files changed, 1347 insertions(+), 1264 deletions(-) diff --git a/cs2-dumper.log b/cs2-dumper.log index fcf217a..3a0c9fb 100644 --- a/cs2-dumper.log +++ b/cs2-dumper.log @@ -1,5 +1,5 @@ -02:21:00 [INFO] found 16 buttons -02:21:00 [INFO] found 130 interfaces across 33 modules -02:21:01 [INFO] found 33 offsets across 5 modules -02:21:01 [INFO] found 2461 classes and 367 enums across 17 modules -02:21:01 [INFO] analysis completed in 1.20s +05:12:02 [INFO] found 16 buttons +05:12:02 [INFO] found 130 interfaces across 33 modules +05:12:03 [INFO] found 33 offsets across 5 modules +05:12:03 [INFO] found 2461 classes and 369 enums across 17 modules +05:12:03 [INFO] analysis completed in 1.07s diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index c86fc64..43d65f7 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index af24016..d11be37 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index fd90352..69f1742 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/buttons.cs b/output/buttons.cs index 36c3eef..fa69aa3 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x182D620; - public const nint attack2 = 0x182D6B0; - public const nint back = 0x182D8F0; - public const nint duck = 0x182DBC0; - public const nint forward = 0x182D860; - public const nint jump = 0x182DB30; - public const nint left = 0x182D980; - public const nint lookatweapon = 0x1A3B700; - public const nint reload = 0x182D590; - public const nint right = 0x182DA10; - public const nint showscores = 0x1A3B5E0; - public const nint sprint = 0x182D500; - public const nint turnleft = 0x182D740; - public const nint turnright = 0x182D7D0; - public const nint use = 0x182DAA0; - public const nint zoom = 0x1A3B670; + public const nint attack = 0x182E6B0; + public const nint attack2 = 0x182E740; + public const nint back = 0x182E980; + public const nint duck = 0x182EC50; + public const nint forward = 0x182E8F0; + public const nint jump = 0x182EBC0; + public const nint left = 0x182EA10; + public const nint lookatweapon = 0x1A3C790; + public const nint reload = 0x182E620; + public const nint right = 0x182EAA0; + public const nint showscores = 0x1A3C670; + public const nint sprint = 0x182E590; + public const nint turnleft = 0x182E7D0; + public const nint turnright = 0x182E860; + public const nint use = 0x182EB30; + public const nint zoom = 0x1A3C700; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index dd867c4..a8c4d6b 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once @@ -8,21 +8,21 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x182D620; - constexpr std::ptrdiff_t attack2 = 0x182D6B0; - constexpr std::ptrdiff_t back = 0x182D8F0; - constexpr std::ptrdiff_t duck = 0x182DBC0; - constexpr std::ptrdiff_t forward = 0x182D860; - constexpr std::ptrdiff_t jump = 0x182DB30; - constexpr std::ptrdiff_t left = 0x182D980; - constexpr std::ptrdiff_t lookatweapon = 0x1A3B700; - constexpr std::ptrdiff_t reload = 0x182D590; - constexpr std::ptrdiff_t right = 0x182DA10; - constexpr std::ptrdiff_t showscores = 0x1A3B5E0; - constexpr std::ptrdiff_t sprint = 0x182D500; - constexpr std::ptrdiff_t turnleft = 0x182D740; - constexpr std::ptrdiff_t turnright = 0x182D7D0; - constexpr std::ptrdiff_t use = 0x182DAA0; - constexpr std::ptrdiff_t zoom = 0x1A3B670; + constexpr std::ptrdiff_t attack = 0x182E6B0; + constexpr std::ptrdiff_t attack2 = 0x182E740; + constexpr std::ptrdiff_t back = 0x182E980; + constexpr std::ptrdiff_t duck = 0x182EC50; + constexpr std::ptrdiff_t forward = 0x182E8F0; + constexpr std::ptrdiff_t jump = 0x182EBC0; + constexpr std::ptrdiff_t left = 0x182EA10; + constexpr std::ptrdiff_t lookatweapon = 0x1A3C790; + constexpr std::ptrdiff_t reload = 0x182E620; + constexpr std::ptrdiff_t right = 0x182EAA0; + constexpr std::ptrdiff_t showscores = 0x1A3C670; + constexpr std::ptrdiff_t sprint = 0x182E590; + constexpr std::ptrdiff_t turnleft = 0x182E7D0; + constexpr std::ptrdiff_t turnright = 0x182E860; + constexpr std::ptrdiff_t use = 0x182EB30; + constexpr std::ptrdiff_t zoom = 0x1A3C700; } } diff --git a/output/buttons.json b/output/buttons.json index 175fa78..726ac46 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,20 @@ { "client.dll": { - "attack": 25351712, - "attack2": 25351856, - "back": 25352432, - "duck": 25353152, - "forward": 25352288, - "jump": 25353008, - "left": 25352576, - "lookatweapon": 27506432, - "reload": 25351568, - "right": 25352720, - "showscores": 27506144, - "sprint": 25351424, - "turnleft": 25352000, - "turnright": 25352144, - "use": 25352864, - "zoom": 27506288 + "attack": 25355952, + "attack2": 25356096, + "back": 25356672, + "duck": 25357392, + "forward": 25356528, + "jump": 25357248, + "left": 25356816, + "lookatweapon": 27510672, + "reload": 25355808, + "right": 25356960, + "showscores": 27510384, + "sprint": 25355664, + "turnleft": 25356240, + "turnright": 25356384, + "use": 25357104, + "zoom": 27510528 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index 63f2faa..f8d72e4 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x182D620; - pub const attack2: usize = 0x182D6B0; - pub const back: usize = 0x182D8F0; - pub const duck: usize = 0x182DBC0; - pub const forward: usize = 0x182D860; - pub const jump: usize = 0x182DB30; - pub const left: usize = 0x182D980; - pub const lookatweapon: usize = 0x1A3B700; - pub const reload: usize = 0x182D590; - pub const right: usize = 0x182DA10; - pub const showscores: usize = 0x1A3B5E0; - pub const sprint: usize = 0x182D500; - pub const turnleft: usize = 0x182D740; - pub const turnright: usize = 0x182D7D0; - pub const r#use: usize = 0x182DAA0; - pub const zoom: usize = 0x1A3B670; + pub const attack: usize = 0x182E6B0; + pub const attack2: usize = 0x182E740; + pub const back: usize = 0x182E980; + pub const duck: usize = 0x182EC50; + pub const forward: usize = 0x182E8F0; + pub const jump: usize = 0x182EBC0; + pub const left: usize = 0x182EA10; + pub const lookatweapon: usize = 0x1A3C790; + pub const reload: usize = 0x182E620; + pub const right: usize = 0x182EAA0; + pub const showscores: usize = 0x1A3C670; + pub const sprint: usize = 0x182E590; + pub const turnleft: usize = 0x182E7D0; + pub const turnright: usize = 0x182E860; + pub const r#use: usize = 0x182EB30; + pub const zoom: usize = 0x1A3C700; } } diff --git a/output/client_dll.cs b/output/client_dll.cs index 09c3ed3..9acc93a 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: client.dll @@ -100,10 +100,9 @@ namespace CS2Dumper.Schemas { public static class C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Field count: 38 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -116,53 +115,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x218; // float32 - public const nint m_vecLadderNormal = 0x21C; // Vector - public const nint m_nLadderSurfacePropIndex = 0x228; // int32 - public const nint m_flDuckAmount = 0x22C; // float32 - public const nint m_flDuckSpeed = 0x230; // float32 - public const nint m_bDuckOverride = 0x234; // bool - public const nint m_bDesiresDuck = 0x235; // bool - public const nint m_flDuckOffset = 0x238; // float32 - public const nint m_nDuckTimeMsecs = 0x23C; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32 - public const nint m_nJumpTimeMsecs = 0x244; // uint32 - public const nint m_flLastDuckTime = 0x248; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D - public const nint m_duckUntilOnGround = 0x260; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool - public const nint m_bInStuckTest = 0x262; // bool - public const nint m_flStuckCheckTime = 0x270; // float32[64][2] - public const nint m_nTraceCount = 0x470; // int32 - public const nint m_StuckLast = 0x474; // int32 - public const nint m_bSpeedCropped = 0x478; // bool - public const nint m_flGroundMoveEfficiency = 0x47C; // float32 - public const nint m_nOldWaterLevel = 0x480; // int32 - public const nint m_flWaterEntryTime = 0x484; // float32 - public const nint m_vecForward = 0x488; // Vector - public const nint m_vecLeft = 0x494; // Vector - public const nint m_vecUp = 0x4A0; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4AC; // int32 - public const nint m_bOldJumpPressed = 0x4B0; // bool - public const nint m_flJumpPressedTime = 0x4B4; // float32 - public const nint m_flJumpUntil = 0x4B8; // float32 - public const nint m_flJumpVel = 0x4BC; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4C0; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4C8; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4D0; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4D4; // float32 - public const nint m_flStamina = 0x4D8; // float32 - public const nint m_flHeightAtJumpStart = 0x4DC; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4E0; // float32 - public const nint m_flMaxJumpHeightLastJump = 0x4E4; // float32 + public const nint m_vecLadderNormal = 0x218; // Vector + public const nint m_nLadderSurfacePropIndex = 0x224; // int32 + public const nint m_flDuckAmount = 0x228; // float32 + public const nint m_flDuckSpeed = 0x22C; // float32 + public const nint m_bDuckOverride = 0x230; // bool + public const nint m_bDesiresDuck = 0x231; // bool + public const nint m_flDuckOffset = 0x234; // float32 + public const nint m_nDuckTimeMsecs = 0x238; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x23C; // uint32 + public const nint m_nJumpTimeMsecs = 0x240; // uint32 + public const nint m_flLastDuckTime = 0x244; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D + public const nint m_duckUntilOnGround = 0x258; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool + public const nint m_bInStuckTest = 0x25A; // bool + public const nint m_flStuckCheckTime = 0x268; // float32[64][2] + public const nint m_nTraceCount = 0x468; // int32 + public const nint m_StuckLast = 0x46C; // int32 + public const nint m_bSpeedCropped = 0x470; // bool + public const nint m_flGroundMoveEfficiency = 0x474; // float32 + public const nint m_nOldWaterLevel = 0x478; // int32 + public const nint m_flWaterEntryTime = 0x47C; // float32 + public const nint m_vecForward = 0x480; // Vector + public const nint m_vecLeft = 0x48C; // Vector + public const nint m_vecUp = 0x498; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A4; // int32 + public const nint m_bOldJumpPressed = 0x4A8; // bool + public const nint m_flJumpPressedTime = 0x4AC; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4B0; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4B8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4C0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4C4; // float32 + public const nint m_flStamina = 0x4C8; // float32 + public const nint m_flHeightAtJumpStart = 0x4CC; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x4D4; // float32 + public const nint m_flStaminaAtJumpStart = 0x4D8; // float32 + public const nint m_flAccumulatedJumpError = 0x4DC; // float32 } // Parent: None // Field count: 6 @@ -956,7 +952,7 @@ namespace CS2Dumper.Schemas { public const nint m_sceneNode = 0x50; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Field count: 8 + // Field count: 10 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -964,16 +960,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) public static class C_SmokeGrenadeProjectile { public const nint m_nSmokeEffectTickBegin = 0x1210; // int32 public const nint m_bDidSmokeEffect = 0x1214; // bool public const nint m_nRandomSeed = 0x1218; // int32 public const nint m_vSmokeColor = 0x121C; // Vector public const nint m_vSmokeDetonationPos = 0x1228; // Vector - public const nint m_VoxelFrameData = 0x1238; // CUtlVector - public const nint m_bSmokeVolumeDataReceived = 0x1250; // bool - public const nint m_bSmokeEffectSpawned = 0x1251; // bool + public const nint m_VoxelFrameData = 0x1238; // C_NetworkUtlVectorBase + public const nint m_nVoxelFrameDataSize = 0x1250; // int32 + public const nint m_nVoxelUpdate = 0x1254; // int32 + public const nint m_bSmokeVolumeDataReceived = 0x1258; // bool + public const nint m_bSmokeEffectSpawned = 0x1259; // bool } // Parent: C_SoundEventEntity // Field count: 0 @@ -5568,7 +5568,7 @@ namespace CS2Dumper.Schemas { public const nint m_SpotRadius = 0xD3C; // float32 } // Parent: C_BasePlayerWeapon - // Field count: 72 + // Field count: 73 // // Metadata: // MNetworkExcludeByName @@ -5595,6 +5595,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) @@ -5656,17 +5657,18 @@ namespace CS2Dumper.Schemas { public const nint m_bOldFirstPersonSpectatedState = 0x18B2; // bool public const nint m_bUIWeapon = 0x18B3; // bool public const nint m_nCustomEconReloadEventId = 0x18B4; // int32 - public const nint m_hPrevOwner = 0x18C0; // CHandle - public const nint m_nDropTick = 0x18C4; // GameTick_t - public const nint m_donated = 0x18E4; // bool - public const nint m_fLastShotTime = 0x18E8; // GameTime_t - public const nint m_bWasOwnedByCT = 0x18EC; // bool - public const nint m_bWasOwnedByTerrorist = 0x18ED; // bool - public const nint m_gunHeat = 0x18F0; // float32 - public const nint m_smokeAttachments = 0x18F4; // uint32 - public const nint m_lastSmokeTime = 0x18F8; // GameTime_t - public const nint m_flNextClientFireBulletTime = 0x18FC; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x1900; // float32 + public const nint m_nextPrevOwnerUseTime = 0x18C0; // GameTime_t + public const nint m_hPrevOwner = 0x18C4; // CHandle + public const nint m_nDropTick = 0x18C8; // GameTick_t + public const nint m_donated = 0x18EC; // bool + public const nint m_fLastShotTime = 0x18F0; // GameTime_t + public const nint m_bWasOwnedByCT = 0x18F4; // bool + public const nint m_bWasOwnedByTerrorist = 0x18F5; // bool + public const nint m_gunHeat = 0x18F8; // float32 + public const nint m_smokeAttachments = 0x18FC; // uint32 + public const nint m_lastSmokeTime = 0x1900; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x1904; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x1908; // float32 public const nint m_IronSightController = 0x19E0; // C_IronSightController public const nint m_iIronSightMode = 0x1A90; // int32 public const nint m_flLastLOSTraceFailureTime = 0x1AA0; // GameTime_t @@ -6167,7 +6169,7 @@ namespace CS2Dumper.Schemas { public static class CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 62 + // Field count: 64 // // Metadata: // MNetworkUserGroupProxy @@ -6215,7 +6217,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) @@ -6277,13 +6281,15 @@ namespace CS2Dumper.Schemas { public const nint m_iPawnBotDifficulty = 0x82C; // int32 public const nint m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle public const nint m_iScore = 0x834; // int32 - public const nint m_vecKills = 0x838; // C_NetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x850; // bool - public const nint m_eMvpReason = 0x854; // int32 - public const nint m_iMusicKitID = 0x858; // int32 - public const nint m_iMusicKitMVPs = 0x85C; // int32 - public const nint m_iMVPs = 0x860; // int32 - public const nint m_bIsPlayerNameDirty = 0x864; // bool + public const nint m_recentKillQueue = 0x838; // uint8[8] + public const nint m_nFirstKill = 0x840; // uint8 + public const nint m_nKillCount = 0x841; // uint8 + public const nint m_bMvpNoMusic = 0x842; // bool + public const nint m_eMvpReason = 0x844; // int32 + public const nint m_iMusicKitID = 0x848; // int32 + public const nint m_iMusicKitMVPs = 0x84C; // int32 + public const nint m_iMVPs = 0x850; // int32 + public const nint m_bIsPlayerNameDirty = 0x854; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 diff --git a/output/client_dll.hpp b/output/client_dll.hpp index da2b85f..9e1fa25 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once @@ -105,10 +105,9 @@ namespace cs2_dumper { namespace C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Field count: 38 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -121,53 +120,50 @@ namespace cs2_dumper { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool - constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x47C; // float32 - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x480; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x484; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x488; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x494; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4A0; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4AC; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4B0; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4BC; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4C0; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C8; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4E4; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x218; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x224; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x228; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x22C; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x230; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x231; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x234; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x238; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x23C; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x240; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x244; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool + constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x474; // float32 + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x478; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x47C; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x480; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x48C; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x498; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A4; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4A8; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4AC; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4B0; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4B8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x4DC; // float32 } // Parent: None // Field count: 6 @@ -961,7 +957,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Field count: 8 + // Field count: 10 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -969,16 +965,20 @@ namespace cs2_dumper { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) namespace C_SmokeGrenadeProjectile { constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1210; // int32 constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1214; // bool constexpr std::ptrdiff_t m_nRandomSeed = 0x1218; // int32 constexpr std::ptrdiff_t m_vSmokeColor = 0x121C; // Vector constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1228; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1238; // CUtlVector - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1250; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1251; // bool + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1238; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x1250; // int32 + constexpr std::ptrdiff_t m_nVoxelUpdate = 0x1254; // int32 + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1258; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1259; // bool } // Parent: C_SoundEventEntity // Field count: 0 @@ -5573,7 +5573,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_SpotRadius = 0xD3C; // float32 } // Parent: C_BasePlayerWeapon - // Field count: 72 + // Field count: 73 // // Metadata: // MNetworkExcludeByName @@ -5600,6 +5600,7 @@ namespace cs2_dumper { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) @@ -5661,17 +5662,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x18B2; // bool constexpr std::ptrdiff_t m_bUIWeapon = 0x18B3; // bool constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x18B4; // int32 - constexpr std::ptrdiff_t m_hPrevOwner = 0x18C0; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x18C4; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x18E4; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x18E8; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x18EC; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x18ED; // bool - constexpr std::ptrdiff_t m_gunHeat = 0x18F0; // float32 - constexpr std::ptrdiff_t m_smokeAttachments = 0x18F4; // uint32 - constexpr std::ptrdiff_t m_lastSmokeTime = 0x18F8; // GameTime_t - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x18FC; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1900; // float32 + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x18C0; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x18C4; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x18C8; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x18EC; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x18F0; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x18F4; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x18F5; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x18F8; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x18FC; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x1900; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1904; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1908; // float32 constexpr std::ptrdiff_t m_IronSightController = 0x19E0; // C_IronSightController constexpr std::ptrdiff_t m_iIronSightMode = 0x1A90; // int32 constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1AA0; // GameTime_t @@ -6172,7 +6174,7 @@ namespace cs2_dumper { namespace CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 62 + // Field count: 64 // // Metadata: // MNetworkUserGroupProxy @@ -6220,7 +6222,9 @@ namespace cs2_dumper { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) @@ -6282,13 +6286,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x82C; // int32 constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle constexpr std::ptrdiff_t m_iScore = 0x834; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x838; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x850; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x854; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x858; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x85C; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x860; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x864; // bool + constexpr std::ptrdiff_t m_recentKillQueue = 0x838; // uint8[8] + constexpr std::ptrdiff_t m_nFirstKill = 0x840; // uint8 + constexpr std::ptrdiff_t m_nKillCount = 0x841; // uint8 + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x842; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x844; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x848; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x84C; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x850; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x854; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 diff --git a/output/client_dll.json b/output/client_dll.json index 4fc57c7..d38bd8b 100644 --- a/output/client_dll.json +++ b/output/client_dll.json @@ -766,13 +766,13 @@ "m_bHasBeenControlledByPlayerThisRound": 2050, "m_bHasCommunicationAbuseMute": 1860, "m_bHasControlledBotThisRound": 2049, - "m_bIsPlayerNameDirty": 2148, - "m_bMvpNoMusic": 2128, + "m_bIsPlayerNameDirty": 2132, + "m_bMvpNoMusic": 2114, "m_bPawnHasDefuser": 2080, "m_bPawnHasHelmet": 2081, "m_bPawnIsAlive": 2068, "m_bScoreReported": 2033, - "m_eMvpReason": 2132, + "m_eMvpReason": 2116, "m_flForceTeamTime": 1876, "m_flPreviousForceJoinTeamTime": 1888, "m_hObserverPawn": 2064, @@ -787,9 +787,9 @@ "m_iCompetitiveRankingPredicted_Win": 1948, "m_iCompetitiveWins": 1940, "m_iDraftIndex": 2016, - "m_iMVPs": 2144, - "m_iMusicKitID": 2136, - "m_iMusicKitMVPs": 2140, + "m_iMVPs": 2128, + "m_iMusicKitID": 2120, + "m_iMusicKitMVPs": 2124, "m_iPawnArmor": 2076, "m_iPawnBotDifficulty": 2092, "m_iPawnHealth": 2072, @@ -802,6 +802,8 @@ "m_nBotsControlledThisRound": 2052, "m_nDisconnectionTick": 2036, "m_nEndMatchNextMapVote": 1960, + "m_nFirstKill": 2112, + "m_nKillCount": 2113, "m_nPawnCharacterDefIndex": 2082, "m_nPlayerDominated": 1920, "m_nPlayerDominatingMe": 1928, @@ -810,13 +812,13 @@ "m_pDamageServices": 1848, "m_pInGameMoneyServices": 1824, "m_pInventoryServices": 1832, + "m_recentKillQueue": 2104, "m_sSanitizedPlayerName": 1904, "m_szClan": 1896, "m_szCrosshairCodes": 1864, "m_uiAbandonRecordedReason": 2024, "m_unActiveQuestId": 1964, - "m_unPlayerTvControlFlags": 1972, - "m_vecKills": 2104 + "m_unPlayerTvControlFlags": 1972 }, "metadata": [ { @@ -1042,9 +1044,19 @@ "type_name": "int32" }, { - "name": "m_vecKills", + "name": "m_recentKillQueue", "type": "NetworkVarNames", - "type_name": "EKillTypes_t" + "type_name": "uint8" + }, + { + "name": "m_nFirstKill", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nKillCount", + "type": "NetworkVarNames", + "type_name": "uint8" }, { "name": "m_bMvpNoMusic", @@ -1332,52 +1344,46 @@ }, "CCSPlayer_MovementServices": { "fields": { - "m_StuckLast": 1140, - "m_bDesiresDuck": 565, - "m_bDuckOverride": 564, - "m_bHasWalkMovedSinceLastJump": 609, - "m_bInStuckTest": 610, - "m_bOldJumpPressed": 1200, - "m_bSpeedCropped": 1144, - "m_duckUntilOnGround": 608, - "m_fStashGrenadeParameterWhen": 1216, - "m_flDuckAmount": 556, - "m_flDuckOffset": 568, - "m_flDuckSpeed": 560, - "m_flGroundMoveEfficiency": 1148, - "m_flHeightAtJumpStart": 1244, - "m_flJumpPressedTime": 1204, - "m_flJumpUntil": 1208, - "m_flJumpVel": 1212, - "m_flLastDuckTime": 584, - "m_flMaxFallVelocity": 536, - "m_flMaxJumpHeightLastJump": 1252, - "m_flMaxJumpHeightThisJump": 1248, - "m_flOffsetTickCompleteTime": 1232, - "m_flOffsetTickStashedSpeed": 1236, - "m_flStamina": 1240, - "m_flStuckCheckTime": 624, - "m_flWaterEntryTime": 1156, - "m_nButtonDownMaskPrev": 1224, - "m_nDuckJumpTimeMsecs": 576, - "m_nDuckTimeMsecs": 572, - "m_nGameCodeHasMovedPlayerAfterCommand": 1196, - "m_nJumpTimeMsecs": 580, - "m_nLadderSurfacePropIndex": 552, - "m_nOldWaterLevel": 1152, - "m_nTraceCount": 1136, - "m_vecForward": 1160, - "m_vecLadderNormal": 540, - "m_vecLastPositionAtFullCrouchSpeed": 600, - "m_vecLeft": 1172, - "m_vecUp": 1184 + "m_StuckLast": 1132, + "m_bDesiresDuck": 561, + "m_bDuckOverride": 560, + "m_bHasWalkMovedSinceLastJump": 601, + "m_bInStuckTest": 602, + "m_bOldJumpPressed": 1192, + "m_bSpeedCropped": 1136, + "m_duckUntilOnGround": 600, + "m_fStashGrenadeParameterWhen": 1200, + "m_flAccumulatedJumpError": 1244, + "m_flDuckAmount": 552, + "m_flDuckOffset": 564, + "m_flDuckSpeed": 556, + "m_flGroundMoveEfficiency": 1140, + "m_flHeightAtJumpStart": 1228, + "m_flJumpPressedTime": 1196, + "m_flLastDuckTime": 580, + "m_flMaxJumpHeightLastJump": 1236, + "m_flMaxJumpHeightThisJump": 1232, + "m_flOffsetTickCompleteTime": 1216, + "m_flOffsetTickStashedSpeed": 1220, + "m_flStamina": 1224, + "m_flStaminaAtJumpStart": 1240, + "m_flStuckCheckTime": 616, + "m_flWaterEntryTime": 1148, + "m_nButtonDownMaskPrev": 1208, + "m_nDuckJumpTimeMsecs": 572, + "m_nDuckTimeMsecs": 568, + "m_nGameCodeHasMovedPlayerAfterCommand": 1188, + "m_nJumpTimeMsecs": 576, + "m_nLadderSurfacePropIndex": 548, + "m_nOldWaterLevel": 1144, + "m_nTraceCount": 1128, + "m_vecForward": 1152, + "m_vecLadderNormal": 536, + "m_vecLastPositionAtFullCrouchSpeed": 592, + "m_vecLeft": 1164, + "m_vecUp": 1176 }, "metadata": [ - { - "name": "m_flMaxFallVelocity", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_vecLadderNormal", "type": "NetworkVarNames", @@ -1438,16 +1444,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_flJumpUntil", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flJumpVel", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_fStashGrenadeParameterWhen", "type": "NetworkVarNames", @@ -7624,14 +7620,14 @@ "m_bSilencerOn": 6145, "m_bUIWeapon": 6323, "m_bVisualsDataSet": 6321, - "m_bWasOwnedByCT": 6380, - "m_bWasOwnedByTerrorist": 6381, - "m_donated": 6372, + "m_bWasOwnedByCT": 6388, + "m_bWasOwnedByTerrorist": 6389, + "m_donated": 6380, "m_ePlayerFireEvent": 5864, "m_ePlayerFireEventAttackType": 5868, "m_fAccuracyPenalty": 6096, "m_fAccuracySmoothedForZoom": 6104, - "m_fLastShotTime": 6376, + "m_fLastShotTime": 6384, "m_fScopeZoomEndTime": 6108, "m_flCrosshairDistance": 5984, "m_flDroppedAtTime": 6140, @@ -7642,8 +7638,8 @@ "m_flLastLOSTraceFailureTime": 6816, "m_flLastMagDropRequestTime": 6912, "m_flNextAttackRenderTimeOffset": 6164, - "m_flNextClientFireBulletTime": 6396, - "m_flNextClientFireBulletTime_Repredict": 6400, + "m_flNextClientFireBulletTime": 6404, + "m_flNextClientFireBulletTime_Repredict": 6408, "m_flPostponeFireReadyFrac": 6132, "m_flRecoilIndex": 6116, "m_flTimeSilencerSwitchComplete": 6148, @@ -7651,9 +7647,9 @@ "m_flTurningInaccuracy": 6092, "m_flTurningInaccuracyDelta": 6076, "m_flWatTickOffset": 6916, - "m_gunHeat": 6384, + "m_gunHeat": 6392, "m_hCurrentThirdPersonSequence": 5912, - "m_hPrevOwner": 6336, + "m_hPrevOwner": 6340, "m_iAlpha": 5992, "m_iAmmoLastCheck": 5988, "m_iCrosshairTextureID": 6000, @@ -7664,19 +7660,20 @@ "m_iRecoilIndex": 6112, "m_iScopeTextureID": 5996, "m_iState": 5980, - "m_lastSmokeTime": 6392, + "m_lastSmokeTime": 6400, "m_nCustomEconReloadEventId": 6324, - "m_nDropTick": 6340, + "m_nDropTick": 6344, "m_nFireSequenceStartTimeAck": 5860, "m_nFireSequenceStartTimeChange": 5856, "m_nLastEmptySoundCmdNum": 6008, "m_nPostponeFireReadyTicks": 6128, "m_nSilencerBoneIndex": 5916, "m_nViewModelIndex": 6012, + "m_nextPrevOwnerUseTime": 6336, "m_seqFirePrimary": 5876, "m_seqFireSecondary": 5880, "m_seqIdle": 5872, - "m_smokeAttachments": 6388, + "m_smokeAttachments": 6396, "m_thirdPersonFireSequences": 5888, "m_thirdPersonSequences": 5920, "m_vecTurningInaccuracyEyeDirLast": 6080, @@ -7802,6 +7799,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_nextPrevOwnerUseTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, { "name": "m_hPrevOwner", "type": "NetworkVarNames", @@ -12604,10 +12606,12 @@ "fields": { "m_VoxelFrameData": 4664, "m_bDidSmokeEffect": 4628, - "m_bSmokeEffectSpawned": 4689, - "m_bSmokeVolumeDataReceived": 4688, + "m_bSmokeEffectSpawned": 4697, + "m_bSmokeVolumeDataReceived": 4696, "m_nRandomSeed": 4632, "m_nSmokeEffectTickBegin": 4624, + "m_nVoxelFrameDataSize": 4688, + "m_nVoxelUpdate": 4692, "m_vSmokeColor": 4636, "m_vSmokeDetonationPos": 4648 }, @@ -12640,7 +12644,17 @@ { "name": "m_VoxelFrameData", "type": "NetworkVarNames", - "type_name": "CUtlVector" + "type_name": "uint8" + }, + { + "name": "m_nVoxelFrameDataSize", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoxelUpdate", + "type": "NetworkVarNames", + "type_name": "int" } ], "parent": "C_BaseCSGrenadeProjectile" diff --git a/output/client_dll.rs b/output/client_dll.rs index 8aa5bb3..59c29bd 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -110,10 +110,9 @@ pub mod cs2_dumper { pub mod C_TriggerLerpObject { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 + // Field count: 38 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -126,53 +125,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x218; // float32 - pub const m_vecLadderNormal: usize = 0x21C; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 - pub const m_flDuckAmount: usize = 0x22C; // float32 - pub const m_flDuckSpeed: usize = 0x230; // float32 - pub const m_bDuckOverride: usize = 0x234; // bool - pub const m_bDesiresDuck: usize = 0x235; // bool - pub const m_flDuckOffset: usize = 0x238; // float32 - pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 - pub const m_flLastDuckTime: usize = 0x248; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D - pub const m_duckUntilOnGround: usize = 0x260; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool - pub const m_bInStuckTest: usize = 0x262; // bool - pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] - pub const m_nTraceCount: usize = 0x470; // int32 - pub const m_StuckLast: usize = 0x474; // int32 - pub const m_bSpeedCropped: usize = 0x478; // bool - pub const m_flGroundMoveEfficiency: usize = 0x47C; // float32 - pub const m_nOldWaterLevel: usize = 0x480; // int32 - pub const m_flWaterEntryTime: usize = 0x484; // float32 - pub const m_vecForward: usize = 0x488; // Vector - pub const m_vecLeft: usize = 0x494; // Vector - pub const m_vecUp: usize = 0x4A0; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4AC; // int32 - pub const m_bOldJumpPressed: usize = 0x4B0; // bool - pub const m_flJumpPressedTime: usize = 0x4B4; // float32 - pub const m_flJumpUntil: usize = 0x4B8; // float32 - pub const m_flJumpVel: usize = 0x4BC; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4C0; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4C8; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4D0; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4D4; // float32 - pub const m_flStamina: usize = 0x4D8; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4DC; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4E0; // float32 - pub const m_flMaxJumpHeightLastJump: usize = 0x4E4; // float32 + pub const m_vecLadderNormal: usize = 0x218; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x224; // int32 + pub const m_flDuckAmount: usize = 0x228; // float32 + pub const m_flDuckSpeed: usize = 0x22C; // float32 + pub const m_bDuckOverride: usize = 0x230; // bool + pub const m_bDesiresDuck: usize = 0x231; // bool + pub const m_flDuckOffset: usize = 0x234; // float32 + pub const m_nDuckTimeMsecs: usize = 0x238; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x23C; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x240; // uint32 + pub const m_flLastDuckTime: usize = 0x244; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D + pub const m_duckUntilOnGround: usize = 0x258; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool + pub const m_bInStuckTest: usize = 0x25A; // bool + pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2] + pub const m_nTraceCount: usize = 0x468; // int32 + pub const m_StuckLast: usize = 0x46C; // int32 + pub const m_bSpeedCropped: usize = 0x470; // bool + pub const m_flGroundMoveEfficiency: usize = 0x474; // float32 + pub const m_nOldWaterLevel: usize = 0x478; // int32 + pub const m_flWaterEntryTime: usize = 0x47C; // float32 + pub const m_vecForward: usize = 0x480; // Vector + pub const m_vecLeft: usize = 0x48C; // Vector + pub const m_vecUp: usize = 0x498; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A4; // int32 + pub const m_bOldJumpPressed: usize = 0x4A8; // bool + pub const m_flJumpPressedTime: usize = 0x4AC; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4B0; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4B8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4C0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4C4; // float32 + pub const m_flStamina: usize = 0x4C8; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4CC; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4D0; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x4D4; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x4D8; // float32 + pub const m_flAccumulatedJumpError: usize = 0x4DC; // float32 } // Parent: None // Field count: 6 @@ -966,7 +962,7 @@ pub mod cs2_dumper { pub const m_sceneNode: usize = 0x50; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile - // Field count: 8 + // Field count: 10 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -974,16 +970,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) pub mod C_SmokeGrenadeProjectile { pub const m_nSmokeEffectTickBegin: usize = 0x1210; // int32 pub const m_bDidSmokeEffect: usize = 0x1214; // bool pub const m_nRandomSeed: usize = 0x1218; // int32 pub const m_vSmokeColor: usize = 0x121C; // Vector pub const m_vSmokeDetonationPos: usize = 0x1228; // Vector - pub const m_VoxelFrameData: usize = 0x1238; // CUtlVector - pub const m_bSmokeVolumeDataReceived: usize = 0x1250; // bool - pub const m_bSmokeEffectSpawned: usize = 0x1251; // bool + pub const m_VoxelFrameData: usize = 0x1238; // C_NetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0x1250; // int32 + pub const m_nVoxelUpdate: usize = 0x1254; // int32 + pub const m_bSmokeVolumeDataReceived: usize = 0x1258; // bool + pub const m_bSmokeEffectSpawned: usize = 0x1259; // bool } // Parent: C_SoundEventEntity // Field count: 0 @@ -5578,7 +5578,7 @@ pub mod cs2_dumper { pub const m_SpotRadius: usize = 0xD3C; // float32 } // Parent: C_BasePlayerWeapon - // Field count: 72 + // Field count: 73 // // Metadata: // MNetworkExcludeByName @@ -5605,6 +5605,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) @@ -5666,17 +5667,18 @@ pub mod cs2_dumper { pub const m_bOldFirstPersonSpectatedState: usize = 0x18B2; // bool pub const m_bUIWeapon: usize = 0x18B3; // bool pub const m_nCustomEconReloadEventId: usize = 0x18B4; // int32 - pub const m_hPrevOwner: usize = 0x18C0; // CHandle - pub const m_nDropTick: usize = 0x18C4; // GameTick_t - pub const m_donated: usize = 0x18E4; // bool - pub const m_fLastShotTime: usize = 0x18E8; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x18EC; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x18ED; // bool - pub const m_gunHeat: usize = 0x18F0; // float32 - pub const m_smokeAttachments: usize = 0x18F4; // uint32 - pub const m_lastSmokeTime: usize = 0x18F8; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x18FC; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1900; // float32 + pub const m_nextPrevOwnerUseTime: usize = 0x18C0; // GameTime_t + pub const m_hPrevOwner: usize = 0x18C4; // CHandle + pub const m_nDropTick: usize = 0x18C8; // GameTick_t + pub const m_donated: usize = 0x18EC; // bool + pub const m_fLastShotTime: usize = 0x18F0; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x18F4; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x18F5; // bool + pub const m_gunHeat: usize = 0x18F8; // float32 + pub const m_smokeAttachments: usize = 0x18FC; // uint32 + pub const m_lastSmokeTime: usize = 0x1900; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x1904; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1908; // float32 pub const m_IronSightController: usize = 0x19E0; // C_IronSightController pub const m_iIronSightMode: usize = 0x1A90; // int32 pub const m_flLastLOSTraceFailureTime: usize = 0x1AA0; // GameTime_t @@ -6177,7 +6179,7 @@ pub mod cs2_dumper { pub mod CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 62 + // Field count: 64 // // Metadata: // MNetworkUserGroupProxy @@ -6225,7 +6227,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) @@ -6287,13 +6291,15 @@ pub mod cs2_dumper { pub const m_iPawnBotDifficulty: usize = 0x82C; // int32 pub const m_hOriginalControllerOfCurrentPawn: usize = 0x830; // CHandle pub const m_iScore: usize = 0x834; // int32 - pub const m_vecKills: usize = 0x838; // C_NetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x850; // bool - pub const m_eMvpReason: usize = 0x854; // int32 - pub const m_iMusicKitID: usize = 0x858; // int32 - pub const m_iMusicKitMVPs: usize = 0x85C; // int32 - pub const m_iMVPs: usize = 0x860; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x864; // bool + pub const m_recentKillQueue: usize = 0x838; // uint8[8] + pub const m_nFirstKill: usize = 0x840; // uint8 + pub const m_nKillCount: usize = 0x841; // uint8 + pub const m_bMvpNoMusic: usize = 0x842; // bool + pub const m_eMvpReason: usize = 0x844; // int32 + pub const m_iMusicKitID: usize = 0x848; // int32 + pub const m_iMusicKitMVPs: usize = 0x84C; // int32 + pub const m_iMVPs: usize = 0x850; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x854; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index 5ebc030..ec75534 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index 80344fc..de8d954 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index 2bed805..54cd075 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/host_dll.cs b/output/host_dll.cs index 2bf2fb0..fc17903 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index dcca3df..680795f 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index 595741f..31c357f 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/info.json b/output/info.json index 6cc2877..193940a 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14040, - "timestamp": "2024-10-24T02:21:01.594851200+00:00" + "build_number": 14043, + "timestamp": "2024-10-29T05:12:03.306756+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index e542429..63ad678 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll @@ -9,49 +9,49 @@ namespace CS2Dumper.Interfaces { } // Module: client.dll public static class ClientDll { - public const nint ClientToolsInfo_001 = 0x182CC10; - public const nint EmptyWorldService001_Client = 0x17E8160; - public const nint GameClientExports001 = 0x18298C8; - public const nint LegacyGameUI001 = 0x18499C0; - public const nint Source2Client002 = 0x1A2B590; - public const nint Source2ClientConfig001 = 0x19CB760; - public const nint Source2ClientPrediction001 = 0x18349B0; - public const nint Source2ClientUI001 = 0x1848360; + public const nint ClientToolsInfo_001 = 0x182DCA0; + public const nint EmptyWorldService001_Client = 0x17E9160; + public const nint GameClientExports001 = 0x182A958; + public const nint LegacyGameUI001 = 0x184AA80; + public const nint Source2Client002 = 0x1A2C610; + public const nint Source2ClientConfig001 = 0x19CC830; + public const nint Source2ClientPrediction001 = 0x1835A50; + public const nint Source2ClientUI001 = 0x1849420; } // Module: engine2.dll public static class Engine2Dll { - public const nint BenchmarkService001 = 0x534B50; - public const nint BugService001 = 0x5CD820; - public const nint ClientServerEngineLoopService_001 = 0x535870; - public const nint EngineGameUI001 = 0x532AE0; - public const nint EngineServiceMgr001 = 0x60E690; - public const nint GameEventSystemClientV001 = 0x60E990; - public const nint GameEventSystemServerV001 = 0x60EAD0; - public const nint GameResourceServiceClientV001 = 0x534C50; - public const nint GameResourceServiceServerV001 = 0x534CB0; - public const nint GameUIService_001 = 0x5CDB20; - public const nint HostStateMgr001 = 0x535760; + public const nint BenchmarkService001 = 0x534B40; + public const nint BugService001 = 0x5CD7E0; + public const nint ClientServerEngineLoopService_001 = 0x535860; + public const nint EngineGameUI001 = 0x532AD0; + public const nint EngineServiceMgr001 = 0x60E650; + public const nint GameEventSystemClientV001 = 0x60E950; + public const nint GameEventSystemServerV001 = 0x60EA90; + public const nint GameResourceServiceClientV001 = 0x534C40; + public const nint GameResourceServiceServerV001 = 0x534CA0; + public const nint GameUIService_001 = 0x5CDAE0; + public const nint HostStateMgr001 = 0x535750; public const nint INETSUPPORT_001 = 0x52E060; - public const nint InputService_001 = 0x5CDE30; - public const nint KeyValueCache001 = 0x535810; - public const nint MapListService_001 = 0x60CE30; - public const nint NetworkClientService_001 = 0x60CFC0; - public const nint NetworkP2PService_001 = 0x534F60; - public const nint NetworkServerService_001 = 0x60D350; - public const nint NetworkService_001 = 0x5350B0; - public const nint RenderService_001 = 0x60D5B0; - public const nint ScreenshotService001 = 0x60D850; - public const nint SimpleEngineLoopService_001 = 0x535980; - public const nint SoundService_001 = 0x5350F0; - public const nint Source2EngineToClient001 = 0x532180; - public const nint Source2EngineToClientStringTable001 = 0x5321E0; - public const nint Source2EngineToServer001 = 0x532278; - public const nint Source2EngineToServerStringTable001 = 0x5322A0; - public const nint SplitScreenService_001 = 0x5353D0; - public const nint StatsService_001 = 0x60DC80; - public const nint ToolService_001 = 0x535590; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B70; - public const nint VProfService_001 = 0x5355D0; + public const nint InputService_001 = 0x5CDDF0; + public const nint KeyValueCache001 = 0x535800; + public const nint MapListService_001 = 0x60CDF0; + public const nint NetworkClientService_001 = 0x60CF80; + public const nint NetworkP2PService_001 = 0x534F50; + public const nint NetworkServerService_001 = 0x60D310; + public const nint NetworkService_001 = 0x5350A0; + public const nint RenderService_001 = 0x60D570; + public const nint ScreenshotService001 = 0x60D810; + public const nint SimpleEngineLoopService_001 = 0x535970; + public const nint SoundService_001 = 0x5350E0; + public const nint Source2EngineToClient001 = 0x532170; + public const nint Source2EngineToClientStringTable001 = 0x5321D0; + public const nint Source2EngineToServer001 = 0x532268; + public const nint Source2EngineToServerStringTable001 = 0x532290; + public const nint SplitScreenService_001 = 0x5353C0; + public const nint StatsService_001 = 0x60DC40; + public const nint ToolService_001 = 0x535580; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B60; + public const nint VProfService_001 = 0x5355C0; } // Module: filesystem_stdio.dll public static class FilesystemStdioDll { @@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces { } // Module: server.dll public static class ServerDll { - public const nint EmptyWorldService001_Server = 0x136CF80; - public const nint EntitySubclassUtilsV001 = 0x131E330; - public const nint NavGameTest001 = 0x140D708; - public const nint ServerToolsInfo_001 = 0x13C2A38; - public const nint Source2GameClients001 = 0x13BD3E0; - public const nint Source2GameDirector001 = 0x14F0C40; - public const nint Source2GameEntities001 = 0x13C2960; - public const nint Source2Server001 = 0x13C27D0; - public const nint Source2ServerConfig001 = 0x15ACA98; - public const nint customnavsystem001 = 0x1302AA8; + public const nint EmptyWorldService001_Server = 0x136DF90; + public const nint EntitySubclassUtilsV001 = 0x131F320; + public const nint NavGameTest001 = 0x140E7D8; + public const nint ServerToolsInfo_001 = 0x13C3B08; + public const nint Source2GameClients001 = 0x13BE4B0; + public const nint Source2GameDirector001 = 0x14F1D20; + public const nint Source2GameEntities001 = 0x13C3A30; + public const nint Source2Server001 = 0x13C38A0; + public const nint Source2ServerConfig001 = 0x15ADB68; + public const nint customnavsystem001 = 0x1303A98; } // Module: soundsystem.dll public static class SoundsystemDll { diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 6caecc9..0732e24 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once @@ -14,49 +14,49 @@ namespace cs2_dumper { } // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x182CC10; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17E8160; - constexpr std::ptrdiff_t GameClientExports001 = 0x18298C8; - constexpr std::ptrdiff_t LegacyGameUI001 = 0x18499C0; - constexpr std::ptrdiff_t Source2Client002 = 0x1A2B590; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19CB760; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x18349B0; - constexpr std::ptrdiff_t Source2ClientUI001 = 0x1848360; + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x182DCA0; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17E9160; + constexpr std::ptrdiff_t GameClientExports001 = 0x182A958; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x184AA80; + constexpr std::ptrdiff_t Source2Client002 = 0x1A2C610; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19CC830; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1835A50; + constexpr std::ptrdiff_t Source2ClientUI001 = 0x1849420; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t BenchmarkService001 = 0x534B50; - constexpr std::ptrdiff_t BugService001 = 0x5CD820; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x535870; - constexpr std::ptrdiff_t EngineGameUI001 = 0x532AE0; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60E690; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60E990; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60EAD0; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x534C50; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x534CB0; - constexpr std::ptrdiff_t GameUIService_001 = 0x5CDB20; - constexpr std::ptrdiff_t HostStateMgr001 = 0x535760; + constexpr std::ptrdiff_t BenchmarkService001 = 0x534B40; + constexpr std::ptrdiff_t BugService001 = 0x5CD7E0; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x535860; + constexpr std::ptrdiff_t EngineGameUI001 = 0x532AD0; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60E650; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60E950; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60EA90; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x534C40; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x534CA0; + constexpr std::ptrdiff_t GameUIService_001 = 0x5CDAE0; + constexpr std::ptrdiff_t HostStateMgr001 = 0x535750; constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52E060; - constexpr std::ptrdiff_t InputService_001 = 0x5CDE30; - constexpr std::ptrdiff_t KeyValueCache001 = 0x535810; - constexpr std::ptrdiff_t MapListService_001 = 0x60CE30; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x60CFC0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x534F60; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x60D350; - constexpr std::ptrdiff_t NetworkService_001 = 0x5350B0; - constexpr std::ptrdiff_t RenderService_001 = 0x60D5B0; - constexpr std::ptrdiff_t ScreenshotService001 = 0x60D850; - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x535980; - constexpr std::ptrdiff_t SoundService_001 = 0x5350F0; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532180; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5321E0; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532278; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x5322A0; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x5353D0; - constexpr std::ptrdiff_t StatsService_001 = 0x60DC80; - constexpr std::ptrdiff_t ToolService_001 = 0x535590; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B70; - constexpr std::ptrdiff_t VProfService_001 = 0x5355D0; + constexpr std::ptrdiff_t InputService_001 = 0x5CDDF0; + constexpr std::ptrdiff_t KeyValueCache001 = 0x535800; + constexpr std::ptrdiff_t MapListService_001 = 0x60CDF0; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x60CF80; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x534F50; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x60D310; + constexpr std::ptrdiff_t NetworkService_001 = 0x5350A0; + constexpr std::ptrdiff_t RenderService_001 = 0x60D570; + constexpr std::ptrdiff_t ScreenshotService001 = 0x60D810; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x535970; + constexpr std::ptrdiff_t SoundService_001 = 0x5350E0; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532170; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5321D0; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532268; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x532290; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x5353C0; + constexpr std::ptrdiff_t StatsService_001 = 0x60DC40; + constexpr std::ptrdiff_t ToolService_001 = 0x535580; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B60; + constexpr std::ptrdiff_t VProfService_001 = 0x5355C0; } // Module: filesystem_stdio.dll namespace filesystem_stdio_dll { @@ -162,16 +162,16 @@ namespace cs2_dumper { } // Module: server.dll namespace server_dll { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136CF80; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131E330; - constexpr std::ptrdiff_t NavGameTest001 = 0x140D708; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C2A38; - constexpr std::ptrdiff_t Source2GameClients001 = 0x13BD3E0; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F0C40; - constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C2960; - constexpr std::ptrdiff_t Source2Server001 = 0x13C27D0; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15ACA98; - constexpr std::ptrdiff_t customnavsystem001 = 0x1302AA8; + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136DF90; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F320; + constexpr std::ptrdiff_t NavGameTest001 = 0x140E7D8; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C3B08; + constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE4B0; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F1D20; + constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C3A30; + constexpr std::ptrdiff_t Source2Server001 = 0x13C38A0; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15ADB68; + constexpr std::ptrdiff_t customnavsystem001 = 0x1303A98; } // Module: soundsystem.dll namespace soundsystem_dll { diff --git a/output/interfaces.json b/output/interfaces.json index 1396a9b..75f3724 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -4,48 +4,48 @@ "AnimationSystem_001": 6257584 }, "client.dll": { - "ClientToolsInfo_001": 25349136, - "EmptyWorldService001_Client": 25067872, - "GameClientExports001": 25336008, - "LegacyGameUI001": 25467328, - "Source2Client002": 27440528, - "Source2ClientConfig001": 27047776, - "Source2ClientPrediction001": 25381296, - "Source2ClientUI001": 25461600 + "ClientToolsInfo_001": 25353376, + "EmptyWorldService001_Client": 25071968, + "GameClientExports001": 25340248, + "LegacyGameUI001": 25471616, + "Source2Client002": 27444752, + "Source2ClientConfig001": 27052080, + "Source2ClientPrediction001": 25385552, + "Source2ClientUI001": 25465888 }, "engine2.dll": { - "BenchmarkService001": 5458768, - "BugService001": 6084640, - "ClientServerEngineLoopService_001": 5462128, - "EngineGameUI001": 5450464, - "EngineServiceMgr001": 6350480, - "GameEventSystemClientV001": 6351248, - "GameEventSystemServerV001": 6351568, - "GameResourceServiceClientV001": 5459024, - "GameResourceServiceServerV001": 5459120, - "GameUIService_001": 6085408, - "HostStateMgr001": 5461856, + "BenchmarkService001": 5458752, + "BugService001": 6084576, + "ClientServerEngineLoopService_001": 5462112, + "EngineGameUI001": 5450448, + "EngineServiceMgr001": 6350416, + "GameEventSystemClientV001": 6351184, + "GameEventSystemServerV001": 6351504, + "GameResourceServiceClientV001": 5459008, + "GameResourceServiceServerV001": 5459104, + "GameUIService_001": 6085344, + "HostStateMgr001": 5461840, "INETSUPPORT_001": 5431392, - "InputService_001": 6086192, - "KeyValueCache001": 5462032, - "MapListService_001": 6344240, - "NetworkClientService_001": 6344640, - "NetworkP2PService_001": 5459808, - "NetworkServerService_001": 6345552, - "NetworkService_001": 5460144, - "RenderService_001": 6346160, - "ScreenshotService001": 6346832, - "SimpleEngineLoopService_001": 5462400, - "SoundService_001": 5460208, - "Source2EngineToClient001": 5448064, - "Source2EngineToClientStringTable001": 5448160, - "Source2EngineToServer001": 5448312, - "Source2EngineToServerStringTable001": 5448352, - "SplitScreenService_001": 5460944, - "StatsService_001": 6347904, - "ToolService_001": 5461392, - "VENGINE_GAMEUIFUNCS_VERSION005": 5450608, - "VProfService_001": 5461456 + "InputService_001": 6086128, + "KeyValueCache001": 5462016, + "MapListService_001": 6344176, + "NetworkClientService_001": 6344576, + "NetworkP2PService_001": 5459792, + "NetworkServerService_001": 6345488, + "NetworkService_001": 5460128, + "RenderService_001": 6346096, + "ScreenshotService001": 6346768, + "SimpleEngineLoopService_001": 5462384, + "SoundService_001": 5460192, + "Source2EngineToClient001": 5448048, + "Source2EngineToClientStringTable001": 5448144, + "Source2EngineToServer001": 5448296, + "Source2EngineToServerStringTable001": 5448336, + "SplitScreenService_001": 5460928, + "StatsService_001": 6347840, + "ToolService_001": 5461376, + "VENGINE_GAMEUIFUNCS_VERSION005": 5450592, + "VProfService_001": 5461440 }, "filesystem_stdio.dll": { "VAsyncFileSystem2_001": 2147728, @@ -130,16 +130,16 @@ "SchemaSystem_001": 386960 }, "server.dll": { - "EmptyWorldService001_Server": 20369280, - "EntitySubclassUtilsV001": 20046640, - "NavGameTest001": 21026568, - "ServerToolsInfo_001": 20720184, - "Source2GameClients001": 20698080, - "Source2GameDirector001": 21957696, - "Source2GameEntities001": 20719968, - "Source2Server001": 20719568, - "Source2ServerConfig001": 22727320, - "customnavsystem001": 19933864 + "EmptyWorldService001_Server": 20373392, + "EntitySubclassUtilsV001": 20050720, + "NavGameTest001": 21030872, + "ServerToolsInfo_001": 20724488, + "Source2GameClients001": 20702384, + "Source2GameDirector001": 21962016, + "Source2GameEntities001": 20724272, + "Source2Server001": 20723872, + "Source2ServerConfig001": 22731624, + "customnavsystem001": 19937944 }, "soundsystem.dll": { "SoundOpSystem001": 3779648, diff --git a/output/interfaces.rs b/output/interfaces.rs index 21ef2c6..52176cc 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, unused)] @@ -12,49 +12,49 @@ pub mod cs2_dumper { } // Module: client.dll pub mod client_dll { - pub const ClientToolsInfo_001: usize = 0x182CC10; - pub const EmptyWorldService001_Client: usize = 0x17E8160; - pub const GameClientExports001: usize = 0x18298C8; - pub const LegacyGameUI001: usize = 0x18499C0; - pub const Source2Client002: usize = 0x1A2B590; - pub const Source2ClientConfig001: usize = 0x19CB760; - pub const Source2ClientPrediction001: usize = 0x18349B0; - pub const Source2ClientUI001: usize = 0x1848360; + pub const ClientToolsInfo_001: usize = 0x182DCA0; + pub const EmptyWorldService001_Client: usize = 0x17E9160; + pub const GameClientExports001: usize = 0x182A958; + pub const LegacyGameUI001: usize = 0x184AA80; + pub const Source2Client002: usize = 0x1A2C610; + pub const Source2ClientConfig001: usize = 0x19CC830; + pub const Source2ClientPrediction001: usize = 0x1835A50; + pub const Source2ClientUI001: usize = 0x1849420; } // Module: engine2.dll pub mod engine2_dll { - pub const BenchmarkService001: usize = 0x534B50; - pub const BugService001: usize = 0x5CD820; - pub const ClientServerEngineLoopService_001: usize = 0x535870; - pub const EngineGameUI001: usize = 0x532AE0; - pub const EngineServiceMgr001: usize = 0x60E690; - pub const GameEventSystemClientV001: usize = 0x60E990; - pub const GameEventSystemServerV001: usize = 0x60EAD0; - pub const GameResourceServiceClientV001: usize = 0x534C50; - pub const GameResourceServiceServerV001: usize = 0x534CB0; - pub const GameUIService_001: usize = 0x5CDB20; - pub const HostStateMgr001: usize = 0x535760; + pub const BenchmarkService001: usize = 0x534B40; + pub const BugService001: usize = 0x5CD7E0; + pub const ClientServerEngineLoopService_001: usize = 0x535860; + pub const EngineGameUI001: usize = 0x532AD0; + pub const EngineServiceMgr001: usize = 0x60E650; + pub const GameEventSystemClientV001: usize = 0x60E950; + pub const GameEventSystemServerV001: usize = 0x60EA90; + pub const GameResourceServiceClientV001: usize = 0x534C40; + pub const GameResourceServiceServerV001: usize = 0x534CA0; + pub const GameUIService_001: usize = 0x5CDAE0; + pub const HostStateMgr001: usize = 0x535750; pub const INETSUPPORT_001: usize = 0x52E060; - pub const InputService_001: usize = 0x5CDE30; - pub const KeyValueCache001: usize = 0x535810; - pub const MapListService_001: usize = 0x60CE30; - pub const NetworkClientService_001: usize = 0x60CFC0; - pub const NetworkP2PService_001: usize = 0x534F60; - pub const NetworkServerService_001: usize = 0x60D350; - pub const NetworkService_001: usize = 0x5350B0; - pub const RenderService_001: usize = 0x60D5B0; - pub const ScreenshotService001: usize = 0x60D850; - pub const SimpleEngineLoopService_001: usize = 0x535980; - pub const SoundService_001: usize = 0x5350F0; - pub const Source2EngineToClient001: usize = 0x532180; - pub const Source2EngineToClientStringTable001: usize = 0x5321E0; - pub const Source2EngineToServer001: usize = 0x532278; - pub const Source2EngineToServerStringTable001: usize = 0x5322A0; - pub const SplitScreenService_001: usize = 0x5353D0; - pub const StatsService_001: usize = 0x60DC80; - pub const ToolService_001: usize = 0x535590; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532B70; - pub const VProfService_001: usize = 0x5355D0; + pub const InputService_001: usize = 0x5CDDF0; + pub const KeyValueCache001: usize = 0x535800; + pub const MapListService_001: usize = 0x60CDF0; + pub const NetworkClientService_001: usize = 0x60CF80; + pub const NetworkP2PService_001: usize = 0x534F50; + pub const NetworkServerService_001: usize = 0x60D310; + pub const NetworkService_001: usize = 0x5350A0; + pub const RenderService_001: usize = 0x60D570; + pub const ScreenshotService001: usize = 0x60D810; + pub const SimpleEngineLoopService_001: usize = 0x535970; + pub const SoundService_001: usize = 0x5350E0; + pub const Source2EngineToClient001: usize = 0x532170; + pub const Source2EngineToClientStringTable001: usize = 0x5321D0; + pub const Source2EngineToServer001: usize = 0x532268; + pub const Source2EngineToServerStringTable001: usize = 0x532290; + pub const SplitScreenService_001: usize = 0x5353C0; + pub const StatsService_001: usize = 0x60DC40; + pub const ToolService_001: usize = 0x535580; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532B60; + pub const VProfService_001: usize = 0x5355C0; } // Module: filesystem_stdio.dll pub mod filesystem_stdio_dll { @@ -160,16 +160,16 @@ pub mod cs2_dumper { } // Module: server.dll pub mod server_dll { - pub const EmptyWorldService001_Server: usize = 0x136CF80; - pub const EntitySubclassUtilsV001: usize = 0x131E330; - pub const NavGameTest001: usize = 0x140D708; - pub const ServerToolsInfo_001: usize = 0x13C2A38; - pub const Source2GameClients001: usize = 0x13BD3E0; - pub const Source2GameDirector001: usize = 0x14F0C40; - pub const Source2GameEntities001: usize = 0x13C2960; - pub const Source2Server001: usize = 0x13C27D0; - pub const Source2ServerConfig001: usize = 0x15ACA98; - pub const customnavsystem001: usize = 0x1302AA8; + pub const EmptyWorldService001_Server: usize = 0x136DF90; + pub const EntitySubclassUtilsV001: usize = 0x131F320; + pub const NavGameTest001: usize = 0x140E7D8; + pub const ServerToolsInfo_001: usize = 0x13C3B08; + pub const Source2GameClients001: usize = 0x13BE4B0; + pub const Source2GameDirector001: usize = 0x14F1D20; + pub const Source2GameEntities001: usize = 0x13C3A30; + pub const Source2Server001: usize = 0x13C38A0; + pub const Source2ServerConfig001: usize = 0x15ADB68; + pub const customnavsystem001: usize = 0x1303A98; } // Module: soundsystem.dll pub mod soundsystem_dll { diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index e43486c..8abe098 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index 147d1e6..ce88b60 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index cac6484..7053d32 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index a3bf67c..ccacd31 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index 277c73c..af61164 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index 1c39a25..c4691ed 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/offsets.cs b/output/offsets.cs index 42cfb80..caa59c3 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,30 +1,30 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { - public const nint dwCSGOInput = 0x1A3B7E0; - public const nint dwEntityList = 0x19CFC48; - public const nint dwGameEntitySystem = 0x1AE9B58; + public const nint dwCSGOInput = 0x1A3C870; + public const nint dwEntityList = 0x19D0A38; + public const nint dwGameEntitySystem = 0x1AEAC28; public const nint dwGameEntitySystem_highestEntityIndex = 0x1520; - public const nint dwGameRules = 0x1A2D668; - public const nint dwGlobalVars = 0x1828CD0; - public const nint dwGlowManager = 0x1A2CDA0; - public const nint dwLocalPlayerController = 0x1A1F8F0; - public const nint dwLocalPlayerPawn = 0x1834B18; - public const nint dwPlantedC4 = 0x1A372A0; - public const nint dwPrediction = 0x18349B0; - public const nint dwSensitivity = 0x1A2E388; + public const nint dwGameRules = 0x1A2E6E8; + public const nint dwGlobalVars = 0x1829DF0; + public const nint dwGlowManager = 0x1A2DE20; + public const nint dwLocalPlayerController = 0x1A20970; + public const nint dwLocalPlayerPawn = 0x1835BB8; + public const nint dwPlantedC4 = 0x1A38320; + public const nint dwPrediction = 0x1835A50; + public const nint dwSensitivity = 0x1A2F408; public const nint dwSensitivity_sensitivity = 0x40; - public const nint dwViewAngles = 0x1A3BBB0; - public const nint dwViewMatrix = 0x1A31D30; - public const nint dwViewRender = 0x1A32540; - public const nint dwWeaponC4 = 0x19D2D60; + public const nint dwViewAngles = 0x1A3CC40; + public const nint dwViewMatrix = 0x1A32DB0; + public const nint dwViewRender = 0x1A335C0; + public const nint dwWeaponC4 = 0x19D3E20; } // Module: engine2.dll public static class Engine2Dll { - public const nint dwBuildNumber = 0x52EBE4; + public const nint dwBuildNumber = 0x52EBD4; public const nint dwNetworkGameClient = 0x52DCE0; public const nint dwNetworkGameClient_clientTickCount = 0x368; public const nint dwNetworkGameClient_deltaTick = 0x27C; @@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets { public const nint dwNetworkGameClient_maxClients = 0x238; public const nint dwNetworkGameClient_serverTickCount = 0x36C; public const nint dwNetworkGameClient_signOnState = 0x228; - public const nint dwWindowHeight = 0x611034; - public const nint dwWindowWidth = 0x611030; + public const nint dwWindowHeight = 0x610FF4; + public const nint dwWindowWidth = 0x610FF0; } // Module: inputsystem.dll public static class InputsystemDll { diff --git a/output/offsets.hpp b/output/offsets.hpp index 20caa02..4cc48c4 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once @@ -9,27 +9,27 @@ namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t dwCSGOInput = 0x1A3B7E0; - constexpr std::ptrdiff_t dwEntityList = 0x19CFC48; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AE9B58; + constexpr std::ptrdiff_t dwCSGOInput = 0x1A3C870; + constexpr std::ptrdiff_t dwEntityList = 0x19D0A38; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AEAC28; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520; - constexpr std::ptrdiff_t dwGameRules = 0x1A2D668; - constexpr std::ptrdiff_t dwGlobalVars = 0x1828CD0; - constexpr std::ptrdiff_t dwGlowManager = 0x1A2CDA0; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A1F8F0; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1834B18; - constexpr std::ptrdiff_t dwPlantedC4 = 0x1A372A0; - constexpr std::ptrdiff_t dwPrediction = 0x18349B0; - constexpr std::ptrdiff_t dwSensitivity = 0x1A2E388; + constexpr std::ptrdiff_t dwGameRules = 0x1A2E6E8; + constexpr std::ptrdiff_t dwGlobalVars = 0x1829DF0; + constexpr std::ptrdiff_t dwGlowManager = 0x1A2DE20; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A20970; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1835BB8; + constexpr std::ptrdiff_t dwPlantedC4 = 0x1A38320; + constexpr std::ptrdiff_t dwPrediction = 0x1835A50; + constexpr std::ptrdiff_t dwSensitivity = 0x1A2F408; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; - constexpr std::ptrdiff_t dwViewAngles = 0x1A3BBB0; - constexpr std::ptrdiff_t dwViewMatrix = 0x1A31D30; - constexpr std::ptrdiff_t dwViewRender = 0x1A32540; - constexpr std::ptrdiff_t dwWeaponC4 = 0x19D2D60; + constexpr std::ptrdiff_t dwViewAngles = 0x1A3CC40; + constexpr std::ptrdiff_t dwViewMatrix = 0x1A32DB0; + constexpr std::ptrdiff_t dwViewRender = 0x1A335C0; + constexpr std::ptrdiff_t dwWeaponC4 = 0x19D3E20; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t dwBuildNumber = 0x52EBE4; + constexpr std::ptrdiff_t dwBuildNumber = 0x52EBD4; constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DCE0; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; @@ -38,8 +38,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228; - constexpr std::ptrdiff_t dwWindowHeight = 0x611034; - constexpr std::ptrdiff_t dwWindowWidth = 0x611030; + constexpr std::ptrdiff_t dwWindowHeight = 0x610FF4; + constexpr std::ptrdiff_t dwWindowWidth = 0x610FF0; } // Module: inputsystem.dll namespace inputsystem_dll { diff --git a/output/offsets.json b/output/offsets.json index eaa139b..1893393 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,25 +1,25 @@ { "client.dll": { - "dwCSGOInput": 27506656, - "dwEntityList": 27065416, - "dwGameEntitySystem": 28220248, + "dwCSGOInput": 27510896, + "dwEntityList": 27068984, + "dwGameEntitySystem": 28224552, "dwGameEntitySystem_highestEntityIndex": 5408, - "dwGameRules": 27448936, - "dwGlobalVars": 25332944, - "dwGlowManager": 27446688, - "dwLocalPlayerController": 27392240, - "dwLocalPlayerPawn": 25381656, - "dwPlantedC4": 27488928, - "dwPrediction": 25381296, - "dwSensitivity": 27452296, + "dwGameRules": 27453160, + "dwGlobalVars": 25337328, + "dwGlowManager": 27450912, + "dwLocalPlayerController": 27396464, + "dwLocalPlayerPawn": 25385912, + "dwPlantedC4": 27493152, + "dwPrediction": 25385552, + "dwSensitivity": 27456520, "dwSensitivity_sensitivity": 64, - "dwViewAngles": 27507632, - "dwViewMatrix": 27467056, - "dwViewRender": 27469120, - "dwWeaponC4": 27077984 + "dwViewAngles": 27511872, + "dwViewMatrix": 27471280, + "dwViewRender": 27473344, + "dwWeaponC4": 27082272 }, "engine2.dll": { - "dwBuildNumber": 5434340, + "dwBuildNumber": 5434324, "dwNetworkGameClient": 5430496, "dwNetworkGameClient_clientTickCount": 872, "dwNetworkGameClient_deltaTick": 636, @@ -28,8 +28,8 @@ "dwNetworkGameClient_maxClients": 568, "dwNetworkGameClient_serverTickCount": 876, "dwNetworkGameClient_signOnState": 552, - "dwWindowHeight": 6361140, - "dwWindowWidth": 6361136 + "dwWindowHeight": 6361076, + "dwWindowWidth": 6361072 }, "inputsystem.dll": { "dwInputSystem": 231392 diff --git a/output/offsets.rs b/output/offsets.rs index 4faf389..b7f6ce0 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, unused)] @@ -7,27 +7,27 @@ pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { - pub const dwCSGOInput: usize = 0x1A3B7E0; - pub const dwEntityList: usize = 0x19CFC48; - pub const dwGameEntitySystem: usize = 0x1AE9B58; + pub const dwCSGOInput: usize = 0x1A3C870; + pub const dwEntityList: usize = 0x19D0A38; + pub const dwGameEntitySystem: usize = 0x1AEAC28; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520; - pub const dwGameRules: usize = 0x1A2D668; - pub const dwGlobalVars: usize = 0x1828CD0; - pub const dwGlowManager: usize = 0x1A2CDA0; - pub const dwLocalPlayerController: usize = 0x1A1F8F0; - pub const dwLocalPlayerPawn: usize = 0x1834B18; - pub const dwPlantedC4: usize = 0x1A372A0; - pub const dwPrediction: usize = 0x18349B0; - pub const dwSensitivity: usize = 0x1A2E388; + pub const dwGameRules: usize = 0x1A2E6E8; + pub const dwGlobalVars: usize = 0x1829DF0; + pub const dwGlowManager: usize = 0x1A2DE20; + pub const dwLocalPlayerController: usize = 0x1A20970; + pub const dwLocalPlayerPawn: usize = 0x1835BB8; + pub const dwPlantedC4: usize = 0x1A38320; + pub const dwPrediction: usize = 0x1835A50; + pub const dwSensitivity: usize = 0x1A2F408; pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x1A3BBB0; - pub const dwViewMatrix: usize = 0x1A31D30; - pub const dwViewRender: usize = 0x1A32540; - pub const dwWeaponC4: usize = 0x19D2D60; + pub const dwViewAngles: usize = 0x1A3CC40; + pub const dwViewMatrix: usize = 0x1A32DB0; + pub const dwViewRender: usize = 0x1A335C0; + pub const dwWeaponC4: usize = 0x19D3E20; } // Module: engine2.dll pub mod engine2_dll { - pub const dwBuildNumber: usize = 0x52EBE4; + pub const dwBuildNumber: usize = 0x52EBD4; pub const dwNetworkGameClient: usize = 0x52DCE0; pub const dwNetworkGameClient_clientTickCount: usize = 0x368; pub const dwNetworkGameClient_deltaTick: usize = 0x27C; @@ -36,8 +36,8 @@ pub mod cs2_dumper { pub const dwNetworkGameClient_maxClients: usize = 0x238; pub const dwNetworkGameClient_serverTickCount: usize = 0x36C; pub const dwNetworkGameClient_signOnState: usize = 0x228; - pub const dwWindowHeight: usize = 0x611034; - pub const dwWindowWidth: usize = 0x611030; + pub const dwWindowHeight: usize = 0x610FF4; + pub const dwWindowWidth: usize = 0x610FF0; } // Module: inputsystem.dll pub mod inputsystem_dll { diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index 40ed31d..b27e603 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index cc81482..929a395 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index 6476631..5ce81b0 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/particles_dll.cs b/output/particles_dll.cs index a7b0242..f587dcf 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: particles.dll diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index 6291bc6..879f29d 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/particles_dll.rs b/output/particles_dll.rs index 35d3617..2618819 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index 8132d46..68b75b7 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index f3bbe2e..17ee324 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index d2305c1..c6b393f 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index ea8f25d..0a12065 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index d49a9d4..122b38b 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index ba02063..af95b4a 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index 20c2090..a96cd73 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index 978ddb4..14ba9b8 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index e861835..af0f442 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index 7b1d2e7..bd21ce8 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index e4b9338..b0ac000 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index 809ccf3..1542106 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index cc80a10..d3cc1fe 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index 9c912ed..de21290 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index aac6337..f1dbb02 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/server_dll.cs b/output/server_dll.cs index 2530960..77a66b9 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: server.dll // Class count: 653 - // Enum count: 139 + // Enum count: 141 public static class ServerDll { // Alignment: 4 // Member count: 3 @@ -1677,10 +1677,9 @@ namespace CS2Dumper.Schemas { public static class CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 41 + // Field count: 40 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -1693,55 +1692,52 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x228; // float32 - public const nint m_vecLadderNormal = 0x22C; // Vector - public const nint m_nLadderSurfacePropIndex = 0x238; // int32 - public const nint m_flDuckAmount = 0x23C; // float32 - public const nint m_flDuckSpeed = 0x240; // float32 - public const nint m_bDuckOverride = 0x244; // bool - public const nint m_bDesiresDuck = 0x245; // bool - public const nint m_flDuckOffset = 0x248; // float32 - public const nint m_nDuckTimeMsecs = 0x24C; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 - public const nint m_nJumpTimeMsecs = 0x254; // uint32 - public const nint m_flLastDuckTime = 0x258; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D - public const nint m_duckUntilOnGround = 0x270; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool - public const nint m_bInStuckTest = 0x272; // bool - public const nint m_flStuckCheckTime = 0x280; // float32[64][2] - public const nint m_nTraceCount = 0x480; // int32 - public const nint m_StuckLast = 0x484; // int32 - public const nint m_bSpeedCropped = 0x488; // bool - public const nint m_flGroundMoveEfficiency = 0x48C; // float32 - public const nint m_nOldWaterLevel = 0x490; // int32 - public const nint m_flWaterEntryTime = 0x494; // float32 - public const nint m_vecForward = 0x498; // Vector - public const nint m_vecLeft = 0x4A4; // Vector - public const nint m_vecUp = 0x4B0; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32 - public const nint m_bMadeFootstepNoise = 0x4C0; // bool - public const nint m_iFootsteps = 0x4C4; // int32 - public const nint m_bOldJumpPressed = 0x4C8; // bool - public const nint m_flJumpPressedTime = 0x4CC; // float32 - public const nint m_flJumpUntil = 0x4D0; // float32 - public const nint m_flJumpVel = 0x4D4; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4E0; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4E8; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4EC; // float32 - public const nint m_flStamina = 0x4F0; // float32 - public const nint m_flHeightAtJumpStart = 0x4F4; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4F8; // float32 - public const nint m_flMaxJumpHeightLastJump = 0x4FC; // float32 + public const nint m_vecLadderNormal = 0x228; // Vector + public const nint m_nLadderSurfacePropIndex = 0x234; // int32 + public const nint m_flDuckAmount = 0x238; // float32 + public const nint m_flDuckSpeed = 0x23C; // float32 + public const nint m_bDuckOverride = 0x240; // bool + public const nint m_bDesiresDuck = 0x241; // bool + public const nint m_flDuckOffset = 0x244; // float32 + public const nint m_nDuckTimeMsecs = 0x248; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32 + public const nint m_nJumpTimeMsecs = 0x250; // uint32 + public const nint m_flLastDuckTime = 0x254; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + public const nint m_duckUntilOnGround = 0x268; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool + public const nint m_bInStuckTest = 0x26A; // bool + public const nint m_flStuckCheckTime = 0x278; // float32[64][2] + public const nint m_nTraceCount = 0x478; // int32 + public const nint m_StuckLast = 0x47C; // int32 + public const nint m_bSpeedCropped = 0x480; // bool + public const nint m_flGroundMoveEfficiency = 0x484; // float32 + public const nint m_nOldWaterLevel = 0x488; // int32 + public const nint m_flWaterEntryTime = 0x48C; // float32 + public const nint m_vecForward = 0x490; // Vector + public const nint m_vecLeft = 0x49C; // Vector + public const nint m_vecUp = 0x4A8; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32 + public const nint m_bMadeFootstepNoise = 0x4B8; // bool + public const nint m_iFootsteps = 0x4BC; // int32 + public const nint m_bOldJumpPressed = 0x4C0; // bool + public const nint m_flJumpPressedTime = 0x4C4; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32 + public const nint m_flStamina = 0x4E0; // float32 + public const nint m_flHeightAtJumpStart = 0x4E4; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x4EC; // float32 + public const nint m_flStaminaAtJumpStart = 0x4F0; // float32 + public const nint m_flAccumulatedJumpError = 0x4F4; // float32 } // Parent: None // Field count: 6 @@ -1768,13 +1764,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class CFists { - public const nint m_bPlayingUninterruptableAct = 0xF68; // bool - public const nint m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t - public const nint m_bRestorePrevWep = 0xF70; // bool - public const nint m_hWeaponBeforePrevious = 0xF74; // CHandle - public const nint m_hWeaponPrevious = 0xF78; // CHandle - public const nint m_bDelayedHardPunchIncoming = 0xF7C; // bool - public const nint m_bDestroyAfterTaunt = 0xF7D; // bool + public const nint m_bPlayingUninterruptableAct = 0xF70; // bool + public const nint m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0xF78; // bool + public const nint m_hWeaponBeforePrevious = 0xF7C; // CHandle + public const nint m_hWeaponPrevious = 0xF80; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool + public const nint m_bDestroyAfterTaunt = 0xF85; // bool } // Parent: CBaseTrigger // Field count: 1 @@ -2315,20 +2311,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class CBaseCSGrenade { - public const nint m_bRedraw = 0xF68; // bool - public const nint m_bIsHeldByPlayer = 0xF69; // bool - public const nint m_bPinPulled = 0xF6A; // bool - public const nint m_bJumpThrow = 0xF6B; // bool - public const nint m_bThrowAnimating = 0xF6C; // bool - public const nint m_fThrowTime = 0xF70; // GameTime_t - public const nint m_flThrowStrength = 0xF74; // float32 - public const nint m_flThrowStrengthApproach = 0xF78; // float32 - public const nint m_fDropTime = 0xF7C; // GameTime_t - public const nint m_fPinPullTime = 0xF80; // GameTime_t - public const nint m_bJustPulledPin = 0xF84; // bool - public const nint m_nNextHoldTick = 0xF88; // GameTick_t - public const nint m_flNextHoldFrac = 0xF8C; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle + public const nint m_bRedraw = 0xF70; // bool + public const nint m_bIsHeldByPlayer = 0xF71; // bool + public const nint m_bPinPulled = 0xF72; // bool + public const nint m_bJumpThrow = 0xF73; // bool + public const nint m_bThrowAnimating = 0xF74; // bool + public const nint m_fThrowTime = 0xF78; // GameTime_t + public const nint m_flThrowStrength = 0xF7C; // float32 + public const nint m_flThrowStrengthApproach = 0xF80; // float32 + public const nint m_fDropTime = 0xF84; // GameTime_t + public const nint m_fPinPullTime = 0xF88; // GameTime_t + public const nint m_bJustPulledPin = 0xF8C; // bool + public const nint m_nNextHoldTick = 0xF90; // GameTick_t + public const nint m_flNextHoldFrac = 0xF94; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle } // Parent: CBaseModelEntity // Field count: 1 @@ -2498,8 +2494,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) public static class CWeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0xF68; // CountdownTimer - public const nint m_bRedraw = 0xF80; // bool + public const nint m_SequenceCompleteTimer = 0xF70; // CountdownTimer + public const nint m_bRedraw = 0xF88; // bool } // Parent: CPointEntity // Field count: 0 @@ -3708,7 +3704,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) public static class CKnife { - public const nint m_bFirstAttack = 0xF68; // bool + public const nint m_bFirstAttack = 0xF70; // bool } // Parent: CBaseModelEntity // Field count: 37 @@ -5642,14 +5638,15 @@ namespace CS2Dumper.Schemas { public const nint m_minHitPointsToCommit = 0x4E8; // int32 } // Parent: CPlayerControllerComponent - // Field count: 2 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 - public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + public const nint m_DamageListServer = 0x40; // CUtlVector + public const nint m_nSendUpdate = 0x58; // int32 + public const nint m_DamageList = 0x60; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 @@ -5818,7 +5815,7 @@ namespace CS2Dumper.Schemas { public const nint m_bPvsModifyEntity = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 9 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5826,17 +5823,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) public static class CSmokeGrenadeProjectile { public const nint m_nSmokeEffectTickBegin = 0xB68; // int32 public const nint m_bDidSmokeEffect = 0xB6C; // bool public const nint m_nRandomSeed = 0xB70; // int32 public const nint m_vSmokeColor = 0xB74; // Vector public const nint m_vSmokeDetonationPos = 0xB80; // Vector - public const nint m_VoxelFrameData = 0xB90; // CUtlVector - public const nint m_flLastBounce = 0xBA8; // GameTime_t - public const nint m_fllastSimulationTime = 0xBAC; // GameTime_t - public const nint m_bExplodeFromInferno = 0x2E30; // bool + public const nint m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase + public const nint m_nVoxelFrameDataSize = 0xBA8; // int32 + public const nint m_nVoxelUpdate = 0xBAC; // int32 + public const nint m_flLastBounce = 0xBB0; // GameTime_t + public const nint m_fllastSimulationTime = 0xBB4; // GameTime_t + public const nint m_bExplodeFromInferno = 0x2E38; // bool } // Parent: CTriggerMultiple // Field count: 1 @@ -6911,7 +6912,7 @@ namespace CS2Dumper.Schemas { public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Field count: 64 + // Field count: 65 // // Metadata: // MNetworkExcludeByName @@ -6938,6 +6939,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) @@ -6995,19 +6997,20 @@ namespace CS2Dumper.Schemas { public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool public const nint m_nextOwnerTouchTime = 0xEEC; // GameTime_t public const nint m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t - public const nint m_hPrevOwner = 0xEF8; // CHandle - public const nint m_nDropTick = 0xEFC; // GameTick_t - public const nint m_donated = 0xF1C; // bool - public const nint m_fLastShotTime = 0xF20; // GameTime_t - public const nint m_bWasOwnedByCT = 0xF24; // bool - public const nint m_bWasOwnedByTerrorist = 0xF25; // bool - public const nint m_bFiredOutOfAmmoEvent = 0xF26; // bool - public const nint m_numRemoveUnownedWeaponThink = 0xF28; // int32 - public const nint m_IronSightController = 0xF30; // CIronSightController - public const nint m_iIronSightMode = 0xF48; // int32 - public const nint m_flLastLOSTraceFailureTime = 0xF4C; // GameTime_t - public const nint m_iNumEmptyAttacks = 0xF50; // int32 - public const nint m_flWatTickOffset = 0xF54; // float32 + public const nint m_nextPrevOwnerUseTime = 0xEF8; // GameTime_t + public const nint m_hPrevOwner = 0xEFC; // CHandle + public const nint m_nDropTick = 0xF00; // GameTick_t + public const nint m_donated = 0xF24; // bool + public const nint m_fLastShotTime = 0xF28; // GameTime_t + public const nint m_bWasOwnedByCT = 0xF2C; // bool + public const nint m_bWasOwnedByTerrorist = 0xF2D; // bool + public const nint m_bFiredOutOfAmmoEvent = 0xF2E; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xF30; // int32 + public const nint m_IronSightController = 0xF38; // CIronSightController + public const nint m_iIronSightMode = 0xF50; // int32 + public const nint m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t + public const nint m_iNumEmptyAttacks = 0xF58; // int32 + public const nint m_flWatTickOffset = 0xF5C; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -8356,9 +8359,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0xF88; // float32 - public const nint m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t - public const nint m_flDisplayHealth = 0xF90; // float32 + public const nint m_flBulletDamageAbsorbed = 0xF90; // float32 + public const nint m_flLastBulletHitSoundTime = 0xF94; // GameTime_t + public const nint m_flDisplayHealth = 0xF98; // float32 } // Parent: CPointEntity // Field count: 4 @@ -9031,8 +9034,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class CWeaponTaser { - public const nint m_fFireTime = 0xF88; // GameTime_t - public const nint m_nLastAttackTick = 0xF8C; // int32 + public const nint m_fFireTime = 0xF90; // GameTime_t + public const nint m_nLastAttackTick = 0xF94; // int32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -9438,15 +9441,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0xF68; // int32 - public const nint m_iBurstShotsRemaining = 0xF6C; // int32 - public const nint m_silencedModelIndex = 0xF78; // int32 - public const nint m_inPrecache = 0xF7C; // bool - public const nint m_bNeedsBoltAction = 0xF7D; // bool - public const nint m_bSkillReloadAvailable = 0xF7E; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0xF7F; // bool - public const nint m_bSkillBoltInterruptAvailable = 0xF80; // bool - public const nint m_bSkillBoltLiftedFireKey = 0xF81; // bool + public const nint m_zoomLevel = 0xF70; // int32 + public const nint m_iBurstShotsRemaining = 0xF74; // int32 + public const nint m_silencedModelIndex = 0xF80; // int32 + public const nint m_inPrecache = 0xF84; // bool + public const nint m_bNeedsBoltAction = 0xF85; // bool + public const nint m_bSkillReloadAvailable = 0xF86; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0xF87; // bool + public const nint m_bSkillBoltInterruptAvailable = 0xF88; // bool + public const nint m_bSkillBoltLiftedFireKey = 0xF89; // bool } // Parent: None // Field count: 13 @@ -10033,7 +10036,7 @@ namespace CS2Dumper.Schemas { public static class CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 86 + // Field count: 88 // // Metadata: // MNetworkUserGroupProxy @@ -10081,7 +10084,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) @@ -10154,26 +10159,28 @@ namespace CS2Dumper.Schemas { public const nint m_iScore = 0x8C4; // int32 public const nint m_iRoundScore = 0x8C8; // int32 public const nint m_iRoundsWon = 0x8CC; // int32 - public const nint m_vecKills = 0x8D0; // CNetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x8E8; // bool - public const nint m_eMvpReason = 0x8EC; // int32 - public const nint m_iMusicKitID = 0x8F0; // int32 - public const nint m_iMusicKitMVPs = 0x8F4; // int32 - public const nint m_iMVPs = 0x8F8; // int32 - public const nint m_nUpdateCounter = 0x8FC; // int32 - public const nint m_flSmoothedPing = 0x900; // float32 - public const nint m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer - public const nint m_bShowHints = 0xF9C0; // bool - public const nint m_iNextTimeCheck = 0xF9C4; // int32 - public const nint m_bJustDidTeamKill = 0xF9C8; // bool - public const nint m_bPunishForTeamKill = 0xF9C9; // bool - public const nint m_bGaveTeamDamageWarning = 0xF9CA; // bool - public const nint m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool - public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64 - public const nint m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t - public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t - public const nint m_nSuspiciousHitCount = 0xF9E0; // uint32 - public const nint m_nNonSuspiciousHitStreak = 0xF9E4; // uint32 + public const nint m_recentKillQueue = 0x8D0; // uint8[8] + public const nint m_nFirstKill = 0x8D8; // uint8 + public const nint m_nKillCount = 0x8D9; // uint8 + public const nint m_bMvpNoMusic = 0x8DA; // bool + public const nint m_eMvpReason = 0x8DC; // int32 + public const nint m_iMusicKitID = 0x8E0; // int32 + public const nint m_iMusicKitMVPs = 0x8E4; // int32 + public const nint m_iMVPs = 0x8E8; // int32 + public const nint m_nUpdateCounter = 0x8EC; // int32 + public const nint m_flSmoothedPing = 0x8F0; // float32 + public const nint m_lastHeldVoteTimer = 0xF998; // IntervalTimer + public const nint m_bShowHints = 0xF9B0; // bool + public const nint m_iNextTimeCheck = 0xF9B4; // int32 + public const nint m_bJustDidTeamKill = 0xF9B8; // bool + public const nint m_bPunishForTeamKill = 0xF9B9; // bool + public const nint m_bGaveTeamDamageWarning = 0xF9BA; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xF9BB; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9C0; // float64 + public const nint m_LastTeamDamageWarningTime = 0xF9C8; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xF9D0; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xF9D4; // uint32 } // Parent: IEconItemInterface // Field count: 13 @@ -10655,17 +10662,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0xF98; // Vector - public const nint m_vecLastValidDroppedPosition = 0xFA4; // Vector - public const nint m_bDoValidDroppedPositionCheck = 0xFB0; // bool - public const nint m_bStartedArming = 0xFB1; // bool - public const nint m_fArmedTime = 0xFB4; // GameTime_t - public const nint m_bBombPlacedAnimation = 0xFB8; // bool - public const nint m_bIsPlantingViaUse = 0xFB9; // bool - public const nint m_entitySpottedState = 0xFC0; // EntitySpottedState_t - public const nint m_nSpotRules = 0xFD8; // int32 - public const nint m_bPlayedArmingBeeps = 0xFDC; // bool[7] - public const nint m_bBombPlanted = 0xFE3; // bool + public const nint m_vecLastValidPlayerHeldPosition = 0xFA0; // Vector + public const nint m_vecLastValidDroppedPosition = 0xFAC; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0xFB8; // bool + public const nint m_bStartedArming = 0xFB9; // bool + public const nint m_fArmedTime = 0xFBC; // GameTime_t + public const nint m_bBombPlacedAnimation = 0xFC0; // bool + public const nint m_bIsPlantingViaUse = 0xFC1; // bool + public const nint m_entitySpottedState = 0xFC8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xFE0; // int32 + public const nint m_bPlayedArmingBeeps = 0xFE4; // bool[7] + public const nint m_bBombPlanted = 0xFEB; // bool } // Parent: CHostageRescueZoneShim // Field count: 0 diff --git a/output/server_dll.hpp b/output/server_dll.hpp index fe1f33f..22a7e3b 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once @@ -9,7 +9,7 @@ namespace cs2_dumper { namespace schemas { // Module: server.dll // Class count: 653 - // Enum count: 139 + // Enum count: 141 namespace server_dll { // Alignment: 4 // Member count: 3 @@ -1682,10 +1682,9 @@ namespace cs2_dumper { namespace CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 41 + // Field count: 40 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -1698,55 +1697,52 @@ namespace cs2_dumper { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool - constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x48C; // float32 - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x490; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x494; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x498; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x4A4; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4B0; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4C0; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x4C4; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C8; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4D4; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4E0; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4FC; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool + constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x484; // float32 + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x488; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x48C; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x490; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x49C; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4A8; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B8; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4BC; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C0; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C4; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x4F4; // float32 } // Parent: None // Field count: 6 @@ -1773,13 +1769,13 @@ namespace cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace CFists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF68; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF70; // bool - constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF74; // CHandle - constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF78; // CHandle - constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF7C; // bool - constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF7D; // bool + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF70; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF78; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF84; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF85; // bool } // Parent: CBaseTrigger // Field count: 1 @@ -2320,20 +2316,20 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0xF68; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF69; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0xF6A; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0xF6B; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0xF6C; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0xF70; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0xF74; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF78; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0xF7C; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0xF80; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0xF84; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0xF88; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF8C; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle + constexpr std::ptrdiff_t m_bRedraw = 0xF70; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF71; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0xF72; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0xF73; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0xF74; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0xF78; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0xF7C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF80; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0xF84; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0xF88; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0xF8C; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0xF90; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF94; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle } // Parent: CBaseModelEntity // Field count: 1 @@ -2503,8 +2499,8 @@ namespace cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF68; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0xF80; // bool + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF70; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0xF88; // bool } // Parent: CPointEntity // Field count: 0 @@ -3713,7 +3709,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) namespace CKnife { - constexpr std::ptrdiff_t m_bFirstAttack = 0xF68; // bool + constexpr std::ptrdiff_t m_bFirstAttack = 0xF70; // bool } // Parent: CBaseModelEntity // Field count: 37 @@ -5647,14 +5643,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4E8; // int32 } // Parent: CPlayerControllerComponent - // Field count: 2 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 - constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_DamageListServer = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_nSendUpdate = 0x58; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x60; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 @@ -5823,7 +5820,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 9 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5831,17 +5828,21 @@ namespace cs2_dumper { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) namespace CSmokeGrenadeProjectile { constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xB68; // int32 constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xB6C; // bool constexpr std::ptrdiff_t m_nRandomSeed = 0xB70; // int32 constexpr std::ptrdiff_t m_vSmokeColor = 0xB74; // Vector constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xB80; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xBA8; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xBAC; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2E30; // bool + constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xBA8; // int32 + constexpr std::ptrdiff_t m_nVoxelUpdate = 0xBAC; // int32 + constexpr std::ptrdiff_t m_flLastBounce = 0xBB0; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xBB4; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2E38; // bool } // Parent: CTriggerMultiple // Field count: 1 @@ -6916,7 +6917,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Field count: 64 + // Field count: 65 // // Metadata: // MNetworkExcludeByName @@ -6943,6 +6944,7 @@ namespace cs2_dumper { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) @@ -7000,19 +7002,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xEEC; // GameTime_t constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0xEF8; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0xEFC; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0xF1C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0xF20; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xF24; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xF25; // bool - constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xF26; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xF28; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0xF30; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0xF48; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF4C; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF50; // int32 - constexpr std::ptrdiff_t m_flWatTickOffset = 0xF54; // float32 + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0xEF8; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xEFC; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0xF00; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0xF24; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xF28; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xF2C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xF2D; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xF2E; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xF30; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xF38; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0xF50; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF58; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0xF5C; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -8361,9 +8364,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF88; // float32 - constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t - constexpr std::ptrdiff_t m_flDisplayHealth = 0xF90; // float32 + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF90; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF94; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0xF98; // float32 } // Parent: CPointEntity // Field count: 4 @@ -9036,8 +9039,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0xF88; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0xF8C; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0xF90; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0xF94; // int32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -9443,15 +9446,15 @@ namespace cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0xF68; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF6C; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0xF78; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0xF7C; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF7D; // bool - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF7E; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF7F; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF80; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF81; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0xF70; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF74; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0xF80; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0xF84; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF85; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF86; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF87; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF88; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF89; // bool } // Parent: None // Field count: 13 @@ -10038,7 +10041,7 @@ namespace cs2_dumper { namespace CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 86 + // Field count: 88 // // Metadata: // MNetworkUserGroupProxy @@ -10086,7 +10089,9 @@ namespace cs2_dumper { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) @@ -10159,26 +10164,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iScore = 0x8C4; // int32 constexpr std::ptrdiff_t m_iRoundScore = 0x8C8; // int32 constexpr std::ptrdiff_t m_iRoundsWon = 0x8CC; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x8D0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8E8; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x8EC; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x8F0; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8F4; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x8F8; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0x8FC; // int32 - constexpr std::ptrdiff_t m_flSmoothedPing = 0x900; // float32 - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer - constexpr std::ptrdiff_t m_bShowHints = 0xF9C0; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9C4; // int32 - constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9C8; // bool - constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9C9; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9CA; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool - constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64 - constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t - constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t - constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9E0; // uint32 - constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9E4; // uint32 + constexpr std::ptrdiff_t m_recentKillQueue = 0x8D0; // uint8[8] + constexpr std::ptrdiff_t m_nFirstKill = 0x8D8; // uint8 + constexpr std::ptrdiff_t m_nKillCount = 0x8D9; // uint8 + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8DA; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x8DC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x8E0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8E4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x8E8; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0x8EC; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0x8F0; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF998; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xF9B0; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9B4; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9B8; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9B9; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9BA; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9BB; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9C0; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9C8; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9D0; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9D4; // uint32 } // Parent: IEconItemInterface // Field count: 13 @@ -10660,17 +10667,17 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xF98; // Vector - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xFA4; // Vector - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xFB0; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0xFB1; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0xFB4; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xFB8; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xFB9; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xFC0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xFD8; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xFDC; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0xFE3; // bool + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xFA0; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xFAC; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xFB8; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0xFB9; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0xFBC; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xFC0; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xFC1; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xFC8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xFE0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xFE4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0xFEB; // bool } // Parent: CHostageRescueZoneShim // Field count: 0 diff --git a/output/server_dll.json b/output/server_dll.json index 8d7cb1d..1eaf191 100644 --- a/output/server_dll.json +++ b/output/server_dll.json @@ -888,20 +888,20 @@ }, "CBaseCSGrenade": { "fields": { - "m_bIsHeldByPlayer": 3945, - "m_bJumpThrow": 3947, - "m_bJustPulledPin": 3972, - "m_bPinPulled": 3946, - "m_bRedraw": 3944, - "m_bThrowAnimating": 3948, - "m_fDropTime": 3964, - "m_fPinPullTime": 3968, - "m_fThrowTime": 3952, - "m_flNextHoldFrac": 3980, - "m_flThrowStrength": 3956, - "m_flThrowStrengthApproach": 3960, - "m_hSwitchToWeaponAfterThrow": 3984, - "m_nNextHoldTick": 3976 + "m_bIsHeldByPlayer": 3953, + "m_bJumpThrow": 3955, + "m_bJustPulledPin": 3980, + "m_bPinPulled": 3954, + "m_bRedraw": 3952, + "m_bThrowAnimating": 3956, + "m_fDropTime": 3972, + "m_fPinPullTime": 3976, + "m_fThrowTime": 3960, + "m_flNextHoldFrac": 3988, + "m_flThrowStrength": 3964, + "m_flThrowStrengthApproach": 3968, + "m_hSwitchToWeaponAfterThrow": 3992, + "m_nNextHoldTick": 3984 }, "metadata": [ { @@ -2953,17 +2953,17 @@ }, "CC4": { "fields": { - "m_bBombPlacedAnimation": 4024, - "m_bBombPlanted": 4067, - "m_bDoValidDroppedPositionCheck": 4016, - "m_bIsPlantingViaUse": 4025, - "m_bPlayedArmingBeeps": 4060, - "m_bStartedArming": 4017, - "m_entitySpottedState": 4032, - "m_fArmedTime": 4020, - "m_nSpotRules": 4056, - "m_vecLastValidDroppedPosition": 4004, - "m_vecLastValidPlayerHeldPosition": 3992 + "m_bBombPlacedAnimation": 4032, + "m_bBombPlanted": 4075, + "m_bDoValidDroppedPositionCheck": 4024, + "m_bIsPlantingViaUse": 4033, + "m_bPlayedArmingBeeps": 4068, + "m_bStartedArming": 4025, + "m_entitySpottedState": 4040, + "m_fArmedTime": 4028, + "m_nSpotRules": 4064, + "m_vecLastValidDroppedPosition": 4012, + "m_vecLastValidPlayerHeldPosition": 4000 }, "metadata": [ { @@ -4111,8 +4111,8 @@ "CCSPlayerController": { "fields": { "m_DesiredObserverMode": 2204, - "m_LastTeamDamageWarningTime": 63960, - "m_LastTimePlayerWasDisconnectedForPawnsRemove": 63964, + "m_LastTeamDamageWarningTime": 63944, + "m_LastTimePlayerWasDisconnectedForPawnsRemove": 63948, "m_bAbandonAllowsSurrender": 2166, "m_bAbandonOffersInstantSurrender": 2167, "m_bAttemptedToGetColor": 1989, @@ -4122,29 +4122,29 @@ "m_bDisconnection1MinWarningPrinted": 2168, "m_bEverFullyConnected": 2165, "m_bEverPlayedOnTeam": 1988, - "m_bGaveTeamDamageWarning": 63946, - "m_bGaveTeamDamageWarningThisRound": 63947, + "m_bGaveTeamDamageWarning": 63930, + "m_bGaveTeamDamageWarningThisRound": 63931, "m_bHasBeenControlledByPlayerThisRound": 2186, "m_bHasCommunicationAbuseMute": 1964, "m_bHasControlledBotThisRound": 2185, "m_bHasSeenJoinGame": 1998, "m_bInSwitchTeam": 1997, "m_bJustBecameSpectator": 1999, - "m_bJustDidTeamKill": 63944, - "m_bMvpNoMusic": 2280, + "m_bJustDidTeamKill": 63928, + "m_bMvpNoMusic": 2266, "m_bPawnHasDefuser": 2224, "m_bPawnHasHelmet": 2225, "m_bPawnIsAlive": 2212, - "m_bPunishForTeamKill": 63945, + "m_bPunishForTeamKill": 63929, "m_bRemoveAllItemsOnNextRoundReset": 2001, "m_bScoreReported": 2169, - "m_bShowHints": 63936, + "m_bShowHints": 63920, "m_bSwitchTeamsOnNextRoundReset": 2000, "m_bTeamChanged": 1996, - "m_dblLastReceivedPacketPlatFloatTime": 63952, - "m_eMvpReason": 2284, + "m_dblLastReceivedPacketPlatFloatTime": 63936, + "m_eMvpReason": 2268, "m_flForceTeamTime": 1980, - "m_flSmoothedPing": 2304, + "m_flSmoothedPing": 2288, "m_hDesiredObserverTarget": 2208, "m_hObserverPawn": 2200, "m_hOriginalControllerOfCurrentPawn": 2240, @@ -4158,10 +4158,10 @@ "m_iCompetitiveRankingPredicted_Win": 2084, "m_iCompetitiveWins": 2076, "m_iDraftIndex": 2152, - "m_iMVPs": 2296, - "m_iMusicKitID": 2288, - "m_iMusicKitMVPs": 2292, - "m_iNextTimeCheck": 63940, + "m_iMVPs": 2280, + "m_iMusicKitID": 2272, + "m_iMusicKitMVPs": 2276, + "m_iNextTimeCheck": 63924, "m_iPawnArmor": 2220, "m_iPawnBotDifficulty": 2236, "m_iPawnHealth": 2216, @@ -4173,29 +4173,31 @@ "m_iRoundsWon": 2252, "m_iScore": 2244, "m_iTeammatePreferredColor": 1992, - "m_lastHeldVoteTimer": 63912, + "m_lastHeldVoteTimer": 63896, "m_msQueuedModeDisconnectionTimestamp": 2156, "m_nBotsControlledThisRound": 2188, "m_nDisconnectionTick": 2172, "m_nEndMatchNextMapVote": 2096, - "m_nNonSuspiciousHitStreak": 63972, + "m_nFirstKill": 2264, + "m_nKillCount": 2265, + "m_nNonSuspiciousHitStreak": 63956, "m_nPawnCharacterDefIndex": 2226, "m_nPlayerDominated": 2056, "m_nPlayerDominatingMe": 2064, "m_nQuestProgressReason": 2104, - "m_nSuspiciousHitCount": 63968, - "m_nUpdateCounter": 2300, + "m_nSuspiciousHitCount": 63952, + "m_nUpdateCounter": 2284, "m_pActionTrackingServices": 1944, "m_pDamageServices": 1952, "m_pInGameMoneyServices": 1928, "m_pInventoryServices": 1936, + "m_recentKillQueue": 2256, "m_szClan": 2008, "m_szClanName": 2016, "m_szCrosshairCodes": 1968, "m_uiAbandonRecordedReason": 2160, "m_unActiveQuestId": 2100, - "m_unPlayerTvControlFlags": 2108, - "m_vecKills": 2256 + "m_unPlayerTvControlFlags": 2108 }, "metadata": [ { @@ -4421,9 +4423,19 @@ "type_name": "int32" }, { - "name": "m_vecKills", + "name": "m_recentKillQueue", "type": "NetworkVarNames", - "type_name": "EKillTypes_t" + "type_name": "uint8" + }, + { + "name": "m_nFirstKill", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nKillCount", + "type": "NetworkVarNames", + "type_name": "uint8" }, { "name": "m_bMvpNoMusic", @@ -4492,8 +4504,9 @@ }, "CCSPlayerController_DamageServices": { "fields": { - "m_DamageList": 72, - "m_nSendUpdate": 64 + "m_DamageList": 96, + "m_DamageListServer": 64, + "m_nSendUpdate": 88 }, "metadata": [ { @@ -5403,54 +5416,48 @@ }, "CCSPlayer_MovementServices": { "fields": { - "m_StuckLast": 1156, - "m_bDesiresDuck": 581, - "m_bDuckOverride": 580, - "m_bHasWalkMovedSinceLastJump": 625, - "m_bInStuckTest": 626, - "m_bMadeFootstepNoise": 1216, - "m_bOldJumpPressed": 1224, - "m_bSpeedCropped": 1160, - "m_duckUntilOnGround": 624, - "m_fStashGrenadeParameterWhen": 1240, - "m_flDuckAmount": 572, - "m_flDuckOffset": 584, - "m_flDuckSpeed": 576, - "m_flGroundMoveEfficiency": 1164, - "m_flHeightAtJumpStart": 1268, - "m_flJumpPressedTime": 1228, - "m_flJumpUntil": 1232, - "m_flJumpVel": 1236, - "m_flLastDuckTime": 600, - "m_flMaxFallVelocity": 552, - "m_flMaxJumpHeightLastJump": 1276, - "m_flMaxJumpHeightThisJump": 1272, - "m_flOffsetTickCompleteTime": 1256, - "m_flOffsetTickStashedSpeed": 1260, - "m_flStamina": 1264, - "m_flStuckCheckTime": 640, - "m_flWaterEntryTime": 1172, - "m_iFootsteps": 1220, - "m_nButtonDownMaskPrev": 1248, - "m_nDuckJumpTimeMsecs": 592, - "m_nDuckTimeMsecs": 588, - "m_nGameCodeHasMovedPlayerAfterCommand": 1212, - "m_nJumpTimeMsecs": 596, - "m_nLadderSurfacePropIndex": 568, - "m_nOldWaterLevel": 1168, - "m_nTraceCount": 1152, - "m_vecForward": 1176, - "m_vecLadderNormal": 556, - "m_vecLastPositionAtFullCrouchSpeed": 616, - "m_vecLeft": 1188, - "m_vecUp": 1200 + "m_StuckLast": 1148, + "m_bDesiresDuck": 577, + "m_bDuckOverride": 576, + "m_bHasWalkMovedSinceLastJump": 617, + "m_bInStuckTest": 618, + "m_bMadeFootstepNoise": 1208, + "m_bOldJumpPressed": 1216, + "m_bSpeedCropped": 1152, + "m_duckUntilOnGround": 616, + "m_fStashGrenadeParameterWhen": 1224, + "m_flAccumulatedJumpError": 1268, + "m_flDuckAmount": 568, + "m_flDuckOffset": 580, + "m_flDuckSpeed": 572, + "m_flGroundMoveEfficiency": 1156, + "m_flHeightAtJumpStart": 1252, + "m_flJumpPressedTime": 1220, + "m_flLastDuckTime": 596, + "m_flMaxJumpHeightLastJump": 1260, + "m_flMaxJumpHeightThisJump": 1256, + "m_flOffsetTickCompleteTime": 1240, + "m_flOffsetTickStashedSpeed": 1244, + "m_flStamina": 1248, + "m_flStaminaAtJumpStart": 1264, + "m_flStuckCheckTime": 632, + "m_flWaterEntryTime": 1164, + "m_iFootsteps": 1212, + "m_nButtonDownMaskPrev": 1232, + "m_nDuckJumpTimeMsecs": 588, + "m_nDuckTimeMsecs": 584, + "m_nGameCodeHasMovedPlayerAfterCommand": 1204, + "m_nJumpTimeMsecs": 592, + "m_nLadderSurfacePropIndex": 564, + "m_nOldWaterLevel": 1160, + "m_nTraceCount": 1144, + "m_vecForward": 1168, + "m_vecLadderNormal": 552, + "m_vecLastPositionAtFullCrouchSpeed": 608, + "m_vecLeft": 1180, + "m_vecUp": 1192 }, "metadata": [ - { - "name": "m_flMaxFallVelocity", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_vecLadderNormal", "type": "NetworkVarNames", @@ -5511,16 +5518,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_flJumpUntil", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flJumpVel", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_fStashGrenadeParameterWhen", "type": "NetworkVarNames", @@ -5841,13 +5838,13 @@ }, "CCSWeaponBase": { "fields": { - "m_IronSightController": 3888, + "m_IronSightController": 3896, "m_OnPlayerPickup": 3664, "m_bBurstMode": 3752, "m_bCanBePickedUp": 3816, "m_bDroppedNearBuyZone": 3788, "m_bFireOnEmpty": 3660, - "m_bFiredOutOfAmmoEvent": 3878, + "m_bFiredOutOfAmmoEvent": 3886, "m_bInReload": 3764, "m_bIsHauledBack": 3772, "m_bPlayerAmmoStockOnPickup": 3600, @@ -5857,20 +5854,20 @@ "m_bRequireUseToTouch": 3601, "m_bSilencerOn": 3773, "m_bUseCanOverrideNextOwnerTouchTime": 3817, - "m_bWasOwnedByCT": 3876, - "m_bWasOwnedByTerrorist": 3877, - "m_donated": 3868, + "m_bWasOwnedByCT": 3884, + "m_bWasOwnedByTerrorist": 3885, + "m_donated": 3876, "m_ePlayerFireEvent": 3508, "m_ePlayerFireEventAttackType": 3512, "m_fAccuracyPenalty": 3728, "m_fAccuracySmoothedForZoom": 3736, - "m_fLastShotTime": 3872, + "m_fLastShotTime": 3880, "m_fScopeZoomEndTime": 3740, "m_flDroppedAtTime": 3768, "m_flFireSequenceStartTime": 3496, "m_flLastAccuracyUpdateTime": 3732, "m_flLastDeployTime": 3612, - "m_flLastLOSTraceFailureTime": 3916, + "m_flLastLOSTraceFailureTime": 3924, "m_flLastTimeInAir": 3608, "m_flNextAttackRenderTimeOffset": 3792, "m_flPostponeFireReadyFrac": 3760, @@ -5879,16 +5876,16 @@ "m_flTimeWeaponIdle": 3656, "m_flTurningInaccuracy": 3724, "m_flTurningInaccuracyDelta": 3708, - "m_flWatTickOffset": 3924, + "m_flWatTickOffset": 3932, "m_hCurrentThirdPersonSequence": 3552, - "m_hPrevOwner": 3832, - "m_iIronSightMode": 3912, + "m_hPrevOwner": 3836, + "m_iIronSightMode": 3920, "m_iMostRecentTeamNumber": 3784, - "m_iNumEmptyAttacks": 3920, + "m_iNumEmptyAttacks": 3928, "m_iOriginalTeamNumber": 3780, "m_iRecoilIndex": 3744, "m_iState": 3604, - "m_nDropTick": 3836, + "m_nDropTick": 3840, "m_nFireSequenceStartTimeAck": 3504, "m_nFireSequenceStartTimeChange": 3500, "m_nLastEmptySoundCmdNum": 3616, @@ -5897,7 +5894,8 @@ "m_nViewModelIndex": 3620, "m_nextOwnerTouchTime": 3820, "m_nextPrevOwnerTouchTime": 3824, - "m_numRemoveUnownedWeaponThink": 3880, + "m_nextPrevOwnerUseTime": 3832, + "m_numRemoveUnownedWeaponThink": 3888, "m_seqFirePrimary": 3520, "m_seqFireSecondary": 3524, "m_seqIdle": 3516, @@ -6026,6 +6024,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_nextPrevOwnerUseTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, { "name": "m_hPrevOwner", "type": "NetworkVarNames", @@ -6056,15 +6059,15 @@ }, "CCSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 3965, - "m_bSkillBoltInterruptAvailable": 3968, - "m_bSkillBoltLiftedFireKey": 3969, - "m_bSkillReloadAvailable": 3966, - "m_bSkillReloadLiftedReloadKey": 3967, - "m_iBurstShotsRemaining": 3948, - "m_inPrecache": 3964, - "m_silencedModelIndex": 3960, - "m_zoomLevel": 3944 + "m_bNeedsBoltAction": 3973, + "m_bSkillBoltInterruptAvailable": 3976, + "m_bSkillBoltLiftedFireKey": 3977, + "m_bSkillReloadAvailable": 3974, + "m_bSkillReloadLiftedReloadKey": 3975, + "m_iBurstShotsRemaining": 3956, + "m_inPrecache": 3972, + "m_silencedModelIndex": 3968, + "m_zoomLevel": 3952 }, "metadata": [ { @@ -9149,13 +9152,13 @@ }, "CFists": { "fields": { - "m_bDelayedHardPunchIncoming": 3964, - "m_bDestroyAfterTaunt": 3965, - "m_bPlayingUninterruptableAct": 3944, - "m_bRestorePrevWep": 3952, - "m_hWeaponBeforePrevious": 3956, - "m_hWeaponPrevious": 3960, - "m_nUninterruptableActivity": 3948 + "m_bDelayedHardPunchIncoming": 3972, + "m_bDestroyAfterTaunt": 3973, + "m_bPlayingUninterruptableAct": 3952, + "m_bRestorePrevWep": 3960, + "m_hWeaponBeforePrevious": 3964, + "m_hWeaponPrevious": 3968, + "m_nUninterruptableActivity": 3956 }, "metadata": [ { @@ -10850,7 +10853,7 @@ }, "CKnife": { "fields": { - "m_bFirstAttack": 3944 + "m_bFirstAttack": 3952 }, "metadata": [ { @@ -15297,11 +15300,13 @@ "fields": { "m_VoxelFrameData": 2960, "m_bDidSmokeEffect": 2924, - "m_bExplodeFromInferno": 11824, - "m_flLastBounce": 2984, - "m_fllastSimulationTime": 2988, + "m_bExplodeFromInferno": 11832, + "m_flLastBounce": 2992, + "m_fllastSimulationTime": 2996, "m_nRandomSeed": 2928, "m_nSmokeEffectTickBegin": 2920, + "m_nVoxelFrameDataSize": 2984, + "m_nVoxelUpdate": 2988, "m_vSmokeColor": 2932, "m_vSmokeDetonationPos": 2944 }, @@ -15334,7 +15339,17 @@ { "name": "m_VoxelFrameData", "type": "NetworkVarNames", - "type_name": "CUtlVector" + "type_name": "uint8" + }, + { + "name": "m_nVoxelFrameDataSize", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoxelUpdate", + "type": "NetworkVarNames", + "type_name": "int" } ], "parent": "CBaseCSGrenadeProjectile" @@ -16619,8 +16634,8 @@ }, "CWeaponBaseItem": { "fields": { - "m_SequenceCompleteTimer": 3944, - "m_bRedraw": 3968 + "m_SequenceCompleteTimer": 3952, + "m_bRedraw": 3976 }, "metadata": [ { @@ -16768,9 +16783,9 @@ }, "CWeaponShield": { "fields": { - "m_flBulletDamageAbsorbed": 3976, - "m_flDisplayHealth": 3984, - "m_flLastBulletHitSoundTime": 3980 + "m_flBulletDamageAbsorbed": 3984, + "m_flDisplayHealth": 3992, + "m_flLastBulletHitSoundTime": 3988 }, "metadata": [ { @@ -16783,8 +16798,8 @@ }, "CWeaponTaser": { "fields": { - "m_fFireTime": 3976, - "m_nLastAttackTick": 3980 + "m_fFireTime": 3984, + "m_nLastAttackTick": 3988 }, "metadata": [ { @@ -17535,6 +17550,13 @@ } }, "enums": { + "0_____": { + "alignment": 15, + "members": { + "": 0 + }, + "type": "unknown" + }, "AmmoFlags_t": { "alignment": 4, "members": { @@ -19252,6 +19274,11 @@ }, "type": "uint32" }, + "_A____": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, "attributeprovidertypes_t": { "alignment": 4, "members": { diff --git a/output/server_dll.rs b/output/server_dll.rs index 6394fb7..09ad469 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,7 +7,7 @@ pub mod cs2_dumper { pub mod schemas { // Module: server.dll // Class count: 653 - // Enum count: 139 + // Enum count: 141 pub mod server_dll { // Alignment: 4 // Member count: 3 @@ -1784,10 +1784,9 @@ pub mod cs2_dumper { pub mod CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid - // Field count: 41 + // Field count: 40 // // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) @@ -1800,55 +1799,52 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x228; // float32 - pub const m_vecLadderNormal: usize = 0x22C; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 - pub const m_flDuckAmount: usize = 0x23C; // float32 - pub const m_flDuckSpeed: usize = 0x240; // float32 - pub const m_bDuckOverride: usize = 0x244; // bool - pub const m_bDesiresDuck: usize = 0x245; // bool - pub const m_flDuckOffset: usize = 0x248; // float32 - pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 - pub const m_flLastDuckTime: usize = 0x258; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D - pub const m_duckUntilOnGround: usize = 0x270; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool - pub const m_bInStuckTest: usize = 0x272; // bool - pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] - pub const m_nTraceCount: usize = 0x480; // int32 - pub const m_StuckLast: usize = 0x484; // int32 - pub const m_bSpeedCropped: usize = 0x488; // bool - pub const m_flGroundMoveEfficiency: usize = 0x48C; // float32 - pub const m_nOldWaterLevel: usize = 0x490; // int32 - pub const m_flWaterEntryTime: usize = 0x494; // float32 - pub const m_vecForward: usize = 0x498; // Vector - pub const m_vecLeft: usize = 0x4A4; // Vector - pub const m_vecUp: usize = 0x4B0; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4BC; // int32 - pub const m_bMadeFootstepNoise: usize = 0x4C0; // bool - pub const m_iFootsteps: usize = 0x4C4; // int32 - pub const m_bOldJumpPressed: usize = 0x4C8; // bool - pub const m_flJumpPressedTime: usize = 0x4CC; // float32 - pub const m_flJumpUntil: usize = 0x4D0; // float32 - pub const m_flJumpVel: usize = 0x4D4; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4D8; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4E0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4E8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4EC; // float32 - pub const m_flStamina: usize = 0x4F0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4F4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4F8; // float32 - pub const m_flMaxJumpHeightLastJump: usize = 0x4FC; // float32 + pub const m_vecLadderNormal: usize = 0x228; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32 + pub const m_flDuckAmount: usize = 0x238; // float32 + pub const m_flDuckSpeed: usize = 0x23C; // float32 + pub const m_bDuckOverride: usize = 0x240; // bool + pub const m_bDesiresDuck: usize = 0x241; // bool + pub const m_flDuckOffset: usize = 0x244; // float32 + pub const m_nDuckTimeMsecs: usize = 0x248; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x250; // uint32 + pub const m_flLastDuckTime: usize = 0x254; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D + pub const m_duckUntilOnGround: usize = 0x268; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool + pub const m_bInStuckTest: usize = 0x26A; // bool + pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] + pub const m_nTraceCount: usize = 0x478; // int32 + pub const m_StuckLast: usize = 0x47C; // int32 + pub const m_bSpeedCropped: usize = 0x480; // bool + pub const m_flGroundMoveEfficiency: usize = 0x484; // float32 + pub const m_nOldWaterLevel: usize = 0x488; // int32 + pub const m_flWaterEntryTime: usize = 0x48C; // float32 + pub const m_vecForward: usize = 0x490; // Vector + pub const m_vecLeft: usize = 0x49C; // Vector + pub const m_vecUp: usize = 0x4A8; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B4; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4B8; // bool + pub const m_iFootsteps: usize = 0x4BC; // int32 + pub const m_bOldJumpPressed: usize = 0x4C0; // bool + pub const m_flJumpPressedTime: usize = 0x4C4; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4C8; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32 + pub const m_flStamina: usize = 0x4E0; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x4EC; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x4F0; // float32 + pub const m_flAccumulatedJumpError: usize = 0x4F4; // float32 } // Parent: None // Field count: 6 @@ -1875,13 +1871,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod CFists { - pub const m_bPlayingUninterruptableAct: usize = 0xF68; // bool - pub const m_nUninterruptableActivity: usize = 0xF6C; // PlayerAnimEvent_t - pub const m_bRestorePrevWep: usize = 0xF70; // bool - pub const m_hWeaponBeforePrevious: usize = 0xF74; // CHandle - pub const m_hWeaponPrevious: usize = 0xF78; // CHandle - pub const m_bDelayedHardPunchIncoming: usize = 0xF7C; // bool - pub const m_bDestroyAfterTaunt: usize = 0xF7D; // bool + pub const m_bPlayingUninterruptableAct: usize = 0xF70; // bool + pub const m_nUninterruptableActivity: usize = 0xF74; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0xF78; // bool + pub const m_hWeaponBeforePrevious: usize = 0xF7C; // CHandle + pub const m_hWeaponPrevious: usize = 0xF80; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0xF84; // bool + pub const m_bDestroyAfterTaunt: usize = 0xF85; // bool } // Parent: CBaseTrigger // Field count: 1 @@ -2422,20 +2418,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0xF68; // bool - pub const m_bIsHeldByPlayer: usize = 0xF69; // bool - pub const m_bPinPulled: usize = 0xF6A; // bool - pub const m_bJumpThrow: usize = 0xF6B; // bool - pub const m_bThrowAnimating: usize = 0xF6C; // bool - pub const m_fThrowTime: usize = 0xF70; // GameTime_t - pub const m_flThrowStrength: usize = 0xF74; // float32 - pub const m_flThrowStrengthApproach: usize = 0xF78; // float32 - pub const m_fDropTime: usize = 0xF7C; // GameTime_t - pub const m_fPinPullTime: usize = 0xF80; // GameTime_t - pub const m_bJustPulledPin: usize = 0xF84; // bool - pub const m_nNextHoldTick: usize = 0xF88; // GameTick_t - pub const m_flNextHoldFrac: usize = 0xF8C; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0xF90; // CHandle + pub const m_bRedraw: usize = 0xF70; // bool + pub const m_bIsHeldByPlayer: usize = 0xF71; // bool + pub const m_bPinPulled: usize = 0xF72; // bool + pub const m_bJumpThrow: usize = 0xF73; // bool + pub const m_bThrowAnimating: usize = 0xF74; // bool + pub const m_fThrowTime: usize = 0xF78; // GameTime_t + pub const m_flThrowStrength: usize = 0xF7C; // float32 + pub const m_flThrowStrengthApproach: usize = 0xF80; // float32 + pub const m_fDropTime: usize = 0xF84; // GameTime_t + pub const m_fPinPullTime: usize = 0xF88; // GameTime_t + pub const m_bJustPulledPin: usize = 0xF8C; // bool + pub const m_nNextHoldTick: usize = 0xF90; // GameTick_t + pub const m_flNextHoldFrac: usize = 0xF94; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; // CHandle } // Parent: CBaseModelEntity // Field count: 1 @@ -2605,8 +2601,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod CWeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0xF68; // CountdownTimer - pub const m_bRedraw: usize = 0xF80; // bool + pub const m_SequenceCompleteTimer: usize = 0xF70; // CountdownTimer + pub const m_bRedraw: usize = 0xF88; // bool } // Parent: CPointEntity // Field count: 0 @@ -3815,7 +3811,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) pub mod CKnife { - pub const m_bFirstAttack: usize = 0xF68; // bool + pub const m_bFirstAttack: usize = 0xF70; // bool } // Parent: CBaseModelEntity // Field count: 37 @@ -5749,14 +5745,15 @@ pub mod cs2_dumper { pub const m_minHitPointsToCommit: usize = 0x4E8; // int32 } // Parent: CPlayerControllerComponent - // Field count: 2 + // Field count: 3 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + pub const m_DamageListServer: usize = 0x40; // CUtlVector + pub const m_nSendUpdate: usize = 0x58; // int32 + pub const m_DamageList: usize = 0x60; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 @@ -5925,7 +5922,7 @@ pub mod cs2_dumper { pub const m_bPvsModifyEntity: usize = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile - // Field count: 9 + // Field count: 11 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) @@ -5933,17 +5930,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) pub mod CSmokeGrenadeProjectile { pub const m_nSmokeEffectTickBegin: usize = 0xB68; // int32 pub const m_bDidSmokeEffect: usize = 0xB6C; // bool pub const m_nRandomSeed: usize = 0xB70; // int32 pub const m_vSmokeColor: usize = 0xB74; // Vector pub const m_vSmokeDetonationPos: usize = 0xB80; // Vector - pub const m_VoxelFrameData: usize = 0xB90; // CUtlVector - pub const m_flLastBounce: usize = 0xBA8; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xBAC; // GameTime_t - pub const m_bExplodeFromInferno: usize = 0x2E30; // bool + pub const m_VoxelFrameData: usize = 0xB90; // CNetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0xBA8; // int32 + pub const m_nVoxelUpdate: usize = 0xBAC; // int32 + pub const m_flLastBounce: usize = 0xBB0; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xBB4; // GameTime_t + pub const m_bExplodeFromInferno: usize = 0x2E38; // bool } // Parent: CTriggerMultiple // Field count: 1 @@ -7018,7 +7019,7 @@ pub mod cs2_dumper { pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon - // Field count: 64 + // Field count: 65 // // Metadata: // MNetworkExcludeByName @@ -7045,6 +7046,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) @@ -7102,19 +7104,20 @@ pub mod cs2_dumper { pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xEE9; // bool pub const m_nextOwnerTouchTime: usize = 0xEEC; // GameTime_t pub const m_nextPrevOwnerTouchTime: usize = 0xEF0; // GameTime_t - pub const m_hPrevOwner: usize = 0xEF8; // CHandle - pub const m_nDropTick: usize = 0xEFC; // GameTick_t - pub const m_donated: usize = 0xF1C; // bool - pub const m_fLastShotTime: usize = 0xF20; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0xF24; // bool - pub const m_bWasOwnedByTerrorist: usize = 0xF25; // bool - pub const m_bFiredOutOfAmmoEvent: usize = 0xF26; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0xF28; // int32 - pub const m_IronSightController: usize = 0xF30; // CIronSightController - pub const m_iIronSightMode: usize = 0xF48; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0xF4C; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0xF50; // int32 - pub const m_flWatTickOffset: usize = 0xF54; // float32 + pub const m_nextPrevOwnerUseTime: usize = 0xEF8; // GameTime_t + pub const m_hPrevOwner: usize = 0xEFC; // CHandle + pub const m_nDropTick: usize = 0xF00; // GameTick_t + pub const m_donated: usize = 0xF24; // bool + pub const m_fLastShotTime: usize = 0xF28; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xF2C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xF2D; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0xF2E; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xF30; // int32 + pub const m_IronSightController: usize = 0xF38; // CIronSightController + pub const m_iIronSightMode: usize = 0xF50; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0xF54; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0xF58; // int32 + pub const m_flWatTickOffset: usize = 0xF5C; // float32 } // Parent: CBaseEntity // Field count: 0 @@ -8463,9 +8466,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0xF88; // float32 - pub const m_flLastBulletHitSoundTime: usize = 0xF8C; // GameTime_t - pub const m_flDisplayHealth: usize = 0xF90; // float32 + pub const m_flBulletDamageAbsorbed: usize = 0xF90; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0xF94; // GameTime_t + pub const m_flDisplayHealth: usize = 0xF98; // float32 } // Parent: CPointEntity // Field count: 4 @@ -9138,8 +9141,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0xF88; // GameTime_t - pub const m_nLastAttackTick: usize = 0xF8C; // int32 + pub const m_fFireTime: usize = 0xF90; // GameTime_t + pub const m_nLastAttackTick: usize = 0xF94; // int32 } // Parent: CBaseAnimGraph // Field count: 0 @@ -9545,15 +9548,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0xF68; // int32 - pub const m_iBurstShotsRemaining: usize = 0xF6C; // int32 - pub const m_silencedModelIndex: usize = 0xF78; // int32 - pub const m_inPrecache: usize = 0xF7C; // bool - pub const m_bNeedsBoltAction: usize = 0xF7D; // bool - pub const m_bSkillReloadAvailable: usize = 0xF7E; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0xF7F; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0xF80; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0xF81; // bool + pub const m_zoomLevel: usize = 0xF70; // int32 + pub const m_iBurstShotsRemaining: usize = 0xF74; // int32 + pub const m_silencedModelIndex: usize = 0xF80; // int32 + pub const m_inPrecache: usize = 0xF84; // bool + pub const m_bNeedsBoltAction: usize = 0xF85; // bool + pub const m_bSkillReloadAvailable: usize = 0xF86; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0xF87; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0xF88; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0xF89; // bool } // Parent: None // Field count: 13 @@ -10140,7 +10143,7 @@ pub mod cs2_dumper { pub mod CBumpMineProjectile { } // Parent: CBasePlayerController - // Field count: 86 + // Field count: 88 // // Metadata: // MNetworkUserGroupProxy @@ -10188,7 +10191,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) @@ -10261,26 +10266,28 @@ pub mod cs2_dumper { pub const m_iScore: usize = 0x8C4; // int32 pub const m_iRoundScore: usize = 0x8C8; // int32 pub const m_iRoundsWon: usize = 0x8CC; // int32 - pub const m_vecKills: usize = 0x8D0; // CNetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x8E8; // bool - pub const m_eMvpReason: usize = 0x8EC; // int32 - pub const m_iMusicKitID: usize = 0x8F0; // int32 - pub const m_iMusicKitMVPs: usize = 0x8F4; // int32 - pub const m_iMVPs: usize = 0x8F8; // int32 - pub const m_nUpdateCounter: usize = 0x8FC; // int32 - pub const m_flSmoothedPing: usize = 0x900; // float32 - pub const m_lastHeldVoteTimer: usize = 0xF9A8; // IntervalTimer - pub const m_bShowHints: usize = 0xF9C0; // bool - pub const m_iNextTimeCheck: usize = 0xF9C4; // int32 - pub const m_bJustDidTeamKill: usize = 0xF9C8; // bool - pub const m_bPunishForTeamKill: usize = 0xF9C9; // bool - pub const m_bGaveTeamDamageWarning: usize = 0xF9CA; // bool - pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9CB; // bool - pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9D0; // float64 - pub const m_LastTeamDamageWarningTime: usize = 0xF9D8; // GameTime_t - pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9DC; // GameTime_t - pub const m_nSuspiciousHitCount: usize = 0xF9E0; // uint32 - pub const m_nNonSuspiciousHitStreak: usize = 0xF9E4; // uint32 + pub const m_recentKillQueue: usize = 0x8D0; // uint8[8] + pub const m_nFirstKill: usize = 0x8D8; // uint8 + pub const m_nKillCount: usize = 0x8D9; // uint8 + pub const m_bMvpNoMusic: usize = 0x8DA; // bool + pub const m_eMvpReason: usize = 0x8DC; // int32 + pub const m_iMusicKitID: usize = 0x8E0; // int32 + pub const m_iMusicKitMVPs: usize = 0x8E4; // int32 + pub const m_iMVPs: usize = 0x8E8; // int32 + pub const m_nUpdateCounter: usize = 0x8EC; // int32 + pub const m_flSmoothedPing: usize = 0x8F0; // float32 + pub const m_lastHeldVoteTimer: usize = 0xF998; // IntervalTimer + pub const m_bShowHints: usize = 0xF9B0; // bool + pub const m_iNextTimeCheck: usize = 0xF9B4; // int32 + pub const m_bJustDidTeamKill: usize = 0xF9B8; // bool + pub const m_bPunishForTeamKill: usize = 0xF9B9; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xF9BA; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9BB; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9C0; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xF9C8; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9CC; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xF9D0; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xF9D4; // uint32 } // Parent: IEconItemInterface // Field count: 13 @@ -10762,17 +10769,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0xF98; // Vector - pub const m_vecLastValidDroppedPosition: usize = 0xFA4; // Vector - pub const m_bDoValidDroppedPositionCheck: usize = 0xFB0; // bool - pub const m_bStartedArming: usize = 0xFB1; // bool - pub const m_fArmedTime: usize = 0xFB4; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0xFB8; // bool - pub const m_bIsPlantingViaUse: usize = 0xFB9; // bool - pub const m_entitySpottedState: usize = 0xFC0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xFD8; // int32 - pub const m_bPlayedArmingBeeps: usize = 0xFDC; // bool[7] - pub const m_bBombPlanted: usize = 0xFE3; // bool + pub const m_vecLastValidPlayerHeldPosition: usize = 0xFA0; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0xFAC; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0xFB8; // bool + pub const m_bStartedArming: usize = 0xFB9; // bool + pub const m_fArmedTime: usize = 0xFBC; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0xFC0; // bool + pub const m_bIsPlantingViaUse: usize = 0xFC1; // bool + pub const m_entitySpottedState: usize = 0xFC8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xFE0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0xFE4; // bool[7] + pub const m_bBombPlanted: usize = 0xFEB; // bool } // Parent: CHostageRescueZoneShim // Field count: 0 diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index fb099ce..1a35f50 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index 3c9b9aa..9d3436d 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index 779d288..c541373 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 3216fe1..48aa65d 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index cb9178d..b1e652e 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 95a90fe..6556e57 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index 7613bcd..669a439 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index 47611f2..a77f12a 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #pragma once diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index 649ec72..c0d8c6c 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-10-24 02:21:01.594851200 UTC +// 2024-10-29 05:12:03.306756 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/src/analysis/offsets.rs b/src/analysis/offsets.rs index e8c1af5..462addb 100644 --- a/src/analysis/offsets.rs +++ b/src/analysis/offsets.rs @@ -72,7 +72,7 @@ macro_rules! pattern_map { pattern_map! { client => { - "dwCSGOInput" => pattern!("488d0d${'} e8${} 488d05${} 48c705[8] 488905${} 488d0d${} 488d05") => Some(|view, map, rva| { + "dwCSGOInput" => pattern!("488905${'} 0f57c0 0f1105") => Some(|view, map, rva| { let mut save = [0; 2]; if view.scanner().finds_code(pattern!("f2410f108430u4"), &mut save) { diff --git a/src/analysis/schemas.rs b/src/analysis/schemas.rs index 50fab97..1c85e29 100644 --- a/src/analysis/schemas.rs +++ b/src/analysis/schemas.rs @@ -84,12 +84,12 @@ fn read_class_binding( let binding = process.read_ptr(binding_ptr).data_part()?; let module_name = process - .read_utf8(binding.module_name.address(), 4096) + .read_utf8_lossy(binding.module_name.address(), 128) .data_part() .map(|s| format!("{}.dll", s))?; let name = process - .read_utf8(binding.name.address(), 4096) + .read_utf8_lossy(binding.name.address(), 4096) .data_part()?; if name.is_empty() { @@ -101,12 +101,12 @@ fn read_class_binding( let parent_class = process.read_ptr(base_class.prev).data_part().ok()?; let module_name = process - .read_utf8(parent_class.module_name.address(), 4096) + .read_utf8_lossy(parent_class.module_name.address(), 128) .data_part() .ok()?; let name = process - .read_utf8(parent_class.name.address(), 4096) + .read_utf8_lossy(parent_class.name.address(), 4096) .data_part() .ok()?; @@ -156,12 +156,15 @@ fn read_class_binding_fields( return Ok(acc); } - let name = process.read_utf8(field.name.address(), 4096).data_part()?; + let name = process + .read_utf8_lossy(field.name.address(), 4096) + .data_part()?; + let schema_type = process.read_ptr(field.schema_type).data_part()?; // TODO: Parse this properly. let type_name = process - .read_utf8(schema_type.name.address(), 4096) + .read_utf8_lossy(schema_type.name.address(), 128) .data_part()? .replace(" ", ""); @@ -193,7 +196,7 @@ fn read_class_binding_metadata( } let name = process - .read_utf8(metadata.name.address(), 4096) + .read_utf8_lossy(metadata.name.address(), 4096) .data_part()?; let network_value = process.read_ptr(metadata.network_value).data_part()?; @@ -201,7 +204,7 @@ fn read_class_binding_metadata( let metadata = match name.as_str() { "MNetworkChangeCallback" => unsafe { let name = process - .read_utf8(network_value.value.name_ptr.address(), 4096) + .read_utf8_lossy(network_value.value.name_ptr.address(), 4096) .data_part()?; ClassMetadata::NetworkChangeCallback { name } @@ -210,11 +213,11 @@ fn read_class_binding_metadata( let var_value = network_value.value.var_value; let name = process - .read_utf8(var_value.name.address(), 4096) + .read_utf8_lossy(var_value.name.address(), 4096) .data_part()?; let type_name = process - .read_utf8(var_value.type_name.address(), 4096) + .read_utf8_lossy(var_value.type_name.address(), 128) .data_part()? .replace(" ", ""); @@ -236,7 +239,7 @@ fn read_enum_binding( let binding = process.read_ptr(binding_ptr).data_part()?; let name = process - .read_utf8(binding.name.address(), 4096) + .read_utf8_lossy(binding.name.address(), 4096) .data_part()?; if name.is_empty() { @@ -275,7 +278,7 @@ fn read_enum_binding_members( .data_part()?; let name = process - .read_utf8(enumerator.name.address(), 4096) + .read_utf8_lossy(enumerator.name.address(), 4096) .data_part()?; acc.push(EnumMember {