mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-01-05 02:52:53 +08:00
Game update (14043)
This commit is contained in:
parent
c79fc2cb44
commit
372051cf1f
@ -1,5 +1,5 @@
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02:21:00 [INFO] found 16 buttons
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02:21:00 [INFO] found 130 interfaces across 33 modules
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02:21:01 [INFO] found 33 offsets across 5 modules
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02:21:01 [INFO] found 2461 classes and 367 enums across 17 modules
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02:21:01 [INFO] analysis completed in 1.20s
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05:12:02 [INFO] found 16 buttons
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05:12:02 [INFO] found 130 interfaces across 33 modules
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05:12:03 [INFO] found 33 offsets across 5 modules
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05:12:03 [INFO] found 2461 classes and 369 enums across 17 modules
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05:12:03 [INFO] analysis completed in 1.07s
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-24 02:21:01.594851200 UTC
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// 2024-10-29 05:12:03.306756 UTC
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namespace CS2Dumper.Schemas {
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// Module: animationsystem.dll
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-24 02:21:01.594851200 UTC
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// 2024-10-29 05:12:03.306756 UTC
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#pragma once
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-24 02:21:01.594851200 UTC
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// 2024-10-29 05:12:03.306756 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@ -1,24 +1,24 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-24 02:21:01.594851200 UTC
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// 2024-10-29 05:12:03.306756 UTC
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namespace CS2Dumper {
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// Module: client.dll
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public static class Buttons {
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public const nint attack = 0x182D620;
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public const nint attack2 = 0x182D6B0;
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public const nint back = 0x182D8F0;
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public const nint duck = 0x182DBC0;
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public const nint forward = 0x182D860;
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public const nint jump = 0x182DB30;
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public const nint left = 0x182D980;
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public const nint lookatweapon = 0x1A3B700;
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public const nint reload = 0x182D590;
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public const nint right = 0x182DA10;
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public const nint showscores = 0x1A3B5E0;
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public const nint sprint = 0x182D500;
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public const nint turnleft = 0x182D740;
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public const nint turnright = 0x182D7D0;
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public const nint use = 0x182DAA0;
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public const nint zoom = 0x1A3B670;
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public const nint attack = 0x182E6B0;
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public const nint attack2 = 0x182E740;
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public const nint back = 0x182E980;
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public const nint duck = 0x182EC50;
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public const nint forward = 0x182E8F0;
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public const nint jump = 0x182EBC0;
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public const nint left = 0x182EA10;
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public const nint lookatweapon = 0x1A3C790;
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public const nint reload = 0x182E620;
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public const nint right = 0x182EAA0;
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public const nint showscores = 0x1A3C670;
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public const nint sprint = 0x182E590;
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public const nint turnleft = 0x182E7D0;
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public const nint turnright = 0x182E860;
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public const nint use = 0x182EB30;
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public const nint zoom = 0x1A3C700;
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}
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}
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-24 02:21:01.594851200 UTC
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// 2024-10-29 05:12:03.306756 UTC
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#pragma once
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@ -8,21 +8,21 @@
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namespace cs2_dumper {
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// Module: client.dll
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namespace buttons {
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constexpr std::ptrdiff_t attack = 0x182D620;
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constexpr std::ptrdiff_t attack2 = 0x182D6B0;
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constexpr std::ptrdiff_t back = 0x182D8F0;
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constexpr std::ptrdiff_t duck = 0x182DBC0;
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constexpr std::ptrdiff_t forward = 0x182D860;
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constexpr std::ptrdiff_t jump = 0x182DB30;
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constexpr std::ptrdiff_t left = 0x182D980;
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constexpr std::ptrdiff_t lookatweapon = 0x1A3B700;
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constexpr std::ptrdiff_t reload = 0x182D590;
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constexpr std::ptrdiff_t right = 0x182DA10;
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constexpr std::ptrdiff_t showscores = 0x1A3B5E0;
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constexpr std::ptrdiff_t sprint = 0x182D500;
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constexpr std::ptrdiff_t turnleft = 0x182D740;
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constexpr std::ptrdiff_t turnright = 0x182D7D0;
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constexpr std::ptrdiff_t use = 0x182DAA0;
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constexpr std::ptrdiff_t zoom = 0x1A3B670;
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constexpr std::ptrdiff_t attack = 0x182E6B0;
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constexpr std::ptrdiff_t attack2 = 0x182E740;
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constexpr std::ptrdiff_t back = 0x182E980;
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constexpr std::ptrdiff_t duck = 0x182EC50;
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constexpr std::ptrdiff_t forward = 0x182E8F0;
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constexpr std::ptrdiff_t jump = 0x182EBC0;
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constexpr std::ptrdiff_t left = 0x182EA10;
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constexpr std::ptrdiff_t lookatweapon = 0x1A3C790;
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constexpr std::ptrdiff_t reload = 0x182E620;
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constexpr std::ptrdiff_t right = 0x182EAA0;
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constexpr std::ptrdiff_t showscores = 0x1A3C670;
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constexpr std::ptrdiff_t sprint = 0x182E590;
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constexpr std::ptrdiff_t turnleft = 0x182E7D0;
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constexpr std::ptrdiff_t turnright = 0x182E860;
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constexpr std::ptrdiff_t use = 0x182EB30;
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constexpr std::ptrdiff_t zoom = 0x1A3C700;
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}
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}
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@ -1,20 +1,20 @@
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{
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"client.dll": {
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"attack": 25351712,
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"attack2": 25351856,
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"back": 25352432,
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"duck": 25353152,
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"forward": 25352288,
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"jump": 25353008,
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"left": 25352576,
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"lookatweapon": 27506432,
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"reload": 25351568,
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"right": 25352720,
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"showscores": 27506144,
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"sprint": 25351424,
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"turnleft": 25352000,
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"turnright": 25352144,
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"use": 25352864,
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"zoom": 27506288
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"attack": 25355952,
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"attack2": 25356096,
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"back": 25356672,
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"duck": 25357392,
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"forward": 25356528,
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"jump": 25357248,
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"left": 25356816,
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"lookatweapon": 27510672,
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"reload": 25355808,
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"right": 25356960,
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"showscores": 27510384,
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"sprint": 25355664,
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"turnleft": 25356240,
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"turnright": 25356384,
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"use": 25357104,
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"zoom": 27510528
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}
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}
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@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-24 02:21:01.594851200 UTC
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// 2024-10-29 05:12:03.306756 UTC
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#![allow(non_upper_case_globals, unused)]
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pub mod cs2_dumper {
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// Module: client.dll
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pub mod buttons {
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pub const attack: usize = 0x182D620;
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pub const attack2: usize = 0x182D6B0;
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pub const back: usize = 0x182D8F0;
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pub const duck: usize = 0x182DBC0;
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pub const forward: usize = 0x182D860;
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pub const jump: usize = 0x182DB30;
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pub const left: usize = 0x182D980;
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pub const lookatweapon: usize = 0x1A3B700;
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pub const reload: usize = 0x182D590;
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pub const right: usize = 0x182DA10;
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pub const showscores: usize = 0x1A3B5E0;
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pub const sprint: usize = 0x182D500;
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pub const turnleft: usize = 0x182D740;
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pub const turnright: usize = 0x182D7D0;
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pub const r#use: usize = 0x182DAA0;
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pub const zoom: usize = 0x1A3B670;
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pub const attack: usize = 0x182E6B0;
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pub const attack2: usize = 0x182E740;
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pub const back: usize = 0x182E980;
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pub const duck: usize = 0x182EC50;
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pub const forward: usize = 0x182E8F0;
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pub const jump: usize = 0x182EBC0;
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pub const left: usize = 0x182EA10;
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pub const lookatweapon: usize = 0x1A3C790;
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pub const reload: usize = 0x182E620;
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pub const right: usize = 0x182EAA0;
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pub const showscores: usize = 0x1A3C670;
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pub const sprint: usize = 0x182E590;
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pub const turnleft: usize = 0x182E7D0;
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pub const turnright: usize = 0x182E860;
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pub const r#use: usize = 0x182EB30;
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pub const zoom: usize = 0x1A3C700;
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}
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}
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-24 02:21:01.594851200 UTC
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// 2024-10-29 05:12:03.306756 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@ -100,10 +100,9 @@ namespace CS2Dumper.Schemas {
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public static class C_TriggerLerpObject {
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}
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// Parent: CPlayer_MovementServices_Humanoid
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// Field count: 39
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// Field count: 38
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//
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// Metadata:
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// NetworkVarNames: m_flMaxFallVelocity (float)
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// NetworkVarNames: m_vecLadderNormal (Vector)
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// NetworkVarNames: m_nLadderSurfacePropIndex (int)
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// NetworkVarNames: m_flDuckAmount (float)
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@ -116,53 +115,50 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flLastDuckTime (float)
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// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
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// NetworkVarNames: m_bOldJumpPressed (bool)
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// NetworkVarNames: m_flJumpUntil (float)
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// NetworkVarNames: m_flJumpVel (float)
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// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
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// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
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// NetworkVarNames: m_flOffsetTickCompleteTime (float)
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// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
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// NetworkVarNames: m_flStamina (float)
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public static class CCSPlayer_MovementServices {
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public const nint m_flMaxFallVelocity = 0x218; // float32
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public const nint m_vecLadderNormal = 0x21C; // Vector
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public const nint m_nLadderSurfacePropIndex = 0x228; // int32
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public const nint m_flDuckAmount = 0x22C; // float32
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public const nint m_flDuckSpeed = 0x230; // float32
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public const nint m_bDuckOverride = 0x234; // bool
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public const nint m_bDesiresDuck = 0x235; // bool
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public const nint m_flDuckOffset = 0x238; // float32
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public const nint m_nDuckTimeMsecs = 0x23C; // uint32
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public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32
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public const nint m_nJumpTimeMsecs = 0x244; // uint32
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public const nint m_flLastDuckTime = 0x248; // float32
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public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D
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public const nint m_duckUntilOnGround = 0x260; // bool
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public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool
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public const nint m_bInStuckTest = 0x262; // bool
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public const nint m_flStuckCheckTime = 0x270; // float32[64][2]
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public const nint m_nTraceCount = 0x470; // int32
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public const nint m_StuckLast = 0x474; // int32
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public const nint m_bSpeedCropped = 0x478; // bool
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public const nint m_flGroundMoveEfficiency = 0x47C; // float32
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public const nint m_nOldWaterLevel = 0x480; // int32
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public const nint m_flWaterEntryTime = 0x484; // float32
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public const nint m_vecForward = 0x488; // Vector
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public const nint m_vecLeft = 0x494; // Vector
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public const nint m_vecUp = 0x4A0; // Vector
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public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4AC; // int32
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public const nint m_bOldJumpPressed = 0x4B0; // bool
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public const nint m_flJumpPressedTime = 0x4B4; // float32
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public const nint m_flJumpUntil = 0x4B8; // float32
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public const nint m_flJumpVel = 0x4BC; // float32
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public const nint m_fStashGrenadeParameterWhen = 0x4C0; // GameTime_t
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public const nint m_nButtonDownMaskPrev = 0x4C8; // uint64
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public const nint m_flOffsetTickCompleteTime = 0x4D0; // float32
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public const nint m_flOffsetTickStashedSpeed = 0x4D4; // float32
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public const nint m_flStamina = 0x4D8; // float32
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public const nint m_flHeightAtJumpStart = 0x4DC; // float32
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public const nint m_flMaxJumpHeightThisJump = 0x4E0; // float32
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public const nint m_flMaxJumpHeightLastJump = 0x4E4; // float32
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public const nint m_vecLadderNormal = 0x218; // Vector
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public const nint m_nLadderSurfacePropIndex = 0x224; // int32
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public const nint m_flDuckAmount = 0x228; // float32
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public const nint m_flDuckSpeed = 0x22C; // float32
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public const nint m_bDuckOverride = 0x230; // bool
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public const nint m_bDesiresDuck = 0x231; // bool
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public const nint m_flDuckOffset = 0x234; // float32
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public const nint m_nDuckTimeMsecs = 0x238; // uint32
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public const nint m_nDuckJumpTimeMsecs = 0x23C; // uint32
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public const nint m_nJumpTimeMsecs = 0x240; // uint32
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public const nint m_flLastDuckTime = 0x244; // float32
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public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D
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public const nint m_duckUntilOnGround = 0x258; // bool
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public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool
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public const nint m_bInStuckTest = 0x25A; // bool
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public const nint m_flStuckCheckTime = 0x268; // float32[64][2]
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public const nint m_nTraceCount = 0x468; // int32
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public const nint m_StuckLast = 0x46C; // int32
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public const nint m_bSpeedCropped = 0x470; // bool
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public const nint m_flGroundMoveEfficiency = 0x474; // float32
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public const nint m_nOldWaterLevel = 0x478; // int32
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public const nint m_flWaterEntryTime = 0x47C; // float32
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public const nint m_vecForward = 0x480; // Vector
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public const nint m_vecLeft = 0x48C; // Vector
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public const nint m_vecUp = 0x498; // Vector
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public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A4; // int32
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public const nint m_bOldJumpPressed = 0x4A8; // bool
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public const nint m_flJumpPressedTime = 0x4AC; // float32
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public const nint m_fStashGrenadeParameterWhen = 0x4B0; // GameTime_t
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public const nint m_nButtonDownMaskPrev = 0x4B8; // uint64
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public const nint m_flOffsetTickCompleteTime = 0x4C0; // float32
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public const nint m_flOffsetTickStashedSpeed = 0x4C4; // float32
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public const nint m_flStamina = 0x4C8; // float32
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public const nint m_flHeightAtJumpStart = 0x4CC; // float32
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public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32
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public const nint m_flMaxJumpHeightLastJump = 0x4D4; // float32
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public const nint m_flStaminaAtJumpStart = 0x4D8; // float32
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public const nint m_flAccumulatedJumpError = 0x4DC; // float32
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}
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// Parent: None
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// Field count: 6
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@ -956,7 +952,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_sceneNode = 0x50; // CGameSceneNode
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}
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// Parent: C_BaseCSGrenadeProjectile
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// Field count: 8
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// Field count: 10
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//
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// Metadata:
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// NetworkVarNames: m_nSmokeEffectTickBegin (int)
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@ -964,16 +960,20 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nRandomSeed (int)
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// NetworkVarNames: m_vSmokeColor (Vector)
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// NetworkVarNames: m_vSmokeDetonationPos (Vector)
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// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
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// NetworkVarNames: m_VoxelFrameData (uint8)
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// NetworkVarNames: m_nVoxelFrameDataSize (int)
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// NetworkVarNames: m_nVoxelUpdate (int)
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public static class C_SmokeGrenadeProjectile {
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public const nint m_nSmokeEffectTickBegin = 0x1210; // int32
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public const nint m_bDidSmokeEffect = 0x1214; // bool
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public const nint m_nRandomSeed = 0x1218; // int32
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public const nint m_vSmokeColor = 0x121C; // Vector
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public const nint m_vSmokeDetonationPos = 0x1228; // Vector
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public const nint m_VoxelFrameData = 0x1238; // CUtlVector<uint8>
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public const nint m_bSmokeVolumeDataReceived = 0x1250; // bool
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public const nint m_bSmokeEffectSpawned = 0x1251; // bool
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public const nint m_VoxelFrameData = 0x1238; // C_NetworkUtlVectorBase<uint8>
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public const nint m_nVoxelFrameDataSize = 0x1250; // int32
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public const nint m_nVoxelUpdate = 0x1254; // int32
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public const nint m_bSmokeVolumeDataReceived = 0x1258; // bool
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public const nint m_bSmokeEffectSpawned = 0x1259; // bool
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}
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// Parent: C_SoundEventEntity
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// Field count: 0
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@ -5568,7 +5568,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_SpotRadius = 0xD3C; // float32
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}
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// Parent: C_BasePlayerWeapon
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// Field count: 72
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// Field count: 73
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//
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// Metadata:
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// MNetworkExcludeByName
|
||||
@ -5595,6 +5595,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_iOriginalTeamNumber (int)
|
||||
// NetworkVarNames: m_iMostRecentTeamNumber (int)
|
||||
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
|
||||
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
|
||||
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
|
||||
// NetworkVarNames: m_nDropTick (GameTick_t)
|
||||
// NetworkVarNames: m_fLastShotTime (GameTime_t)
|
||||
@ -5656,17 +5657,18 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bOldFirstPersonSpectatedState = 0x18B2; // bool
|
||||
public const nint m_bUIWeapon = 0x18B3; // bool
|
||||
public const nint m_nCustomEconReloadEventId = 0x18B4; // int32
|
||||
public const nint m_hPrevOwner = 0x18C0; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_nDropTick = 0x18C4; // GameTick_t
|
||||
public const nint m_donated = 0x18E4; // bool
|
||||
public const nint m_fLastShotTime = 0x18E8; // GameTime_t
|
||||
public const nint m_bWasOwnedByCT = 0x18EC; // bool
|
||||
public const nint m_bWasOwnedByTerrorist = 0x18ED; // bool
|
||||
public const nint m_gunHeat = 0x18F0; // float32
|
||||
public const nint m_smokeAttachments = 0x18F4; // uint32
|
||||
public const nint m_lastSmokeTime = 0x18F8; // GameTime_t
|
||||
public const nint m_flNextClientFireBulletTime = 0x18FC; // float32
|
||||
public const nint m_flNextClientFireBulletTime_Repredict = 0x1900; // float32
|
||||
public const nint m_nextPrevOwnerUseTime = 0x18C0; // GameTime_t
|
||||
public const nint m_hPrevOwner = 0x18C4; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_nDropTick = 0x18C8; // GameTick_t
|
||||
public const nint m_donated = 0x18EC; // bool
|
||||
public const nint m_fLastShotTime = 0x18F0; // GameTime_t
|
||||
public const nint m_bWasOwnedByCT = 0x18F4; // bool
|
||||
public const nint m_bWasOwnedByTerrorist = 0x18F5; // bool
|
||||
public const nint m_gunHeat = 0x18F8; // float32
|
||||
public const nint m_smokeAttachments = 0x18FC; // uint32
|
||||
public const nint m_lastSmokeTime = 0x1900; // GameTime_t
|
||||
public const nint m_flNextClientFireBulletTime = 0x1904; // float32
|
||||
public const nint m_flNextClientFireBulletTime_Repredict = 0x1908; // float32
|
||||
public const nint m_IronSightController = 0x19E0; // C_IronSightController
|
||||
public const nint m_iIronSightMode = 0x1A90; // int32
|
||||
public const nint m_flLastLOSTraceFailureTime = 0x1AA0; // GameTime_t
|
||||
@ -6167,7 +6169,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class CBumpMineProjectile {
|
||||
}
|
||||
// Parent: CBasePlayerController
|
||||
// Field count: 62
|
||||
// Field count: 64
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkUserGroupProxy
|
||||
@ -6215,7 +6217,9 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_iPawnBotDifficulty (int)
|
||||
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
|
||||
// NetworkVarNames: m_iScore (int32)
|
||||
// NetworkVarNames: m_vecKills (EKillTypes_t)
|
||||
// NetworkVarNames: m_recentKillQueue (uint8)
|
||||
// NetworkVarNames: m_nFirstKill (uint8)
|
||||
// NetworkVarNames: m_nKillCount (uint8)
|
||||
// NetworkVarNames: m_bMvpNoMusic (bool)
|
||||
// NetworkVarNames: m_eMvpReason (int)
|
||||
// NetworkVarNames: m_iMusicKitID (int)
|
||||
@ -6277,13 +6281,15 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iPawnBotDifficulty = 0x82C; // int32
|
||||
public const nint m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle<CCSPlayerController>
|
||||
public const nint m_iScore = 0x834; // int32
|
||||
public const nint m_vecKills = 0x838; // C_NetworkUtlVectorBase<EKillTypes_t>
|
||||
public const nint m_bMvpNoMusic = 0x850; // bool
|
||||
public const nint m_eMvpReason = 0x854; // int32
|
||||
public const nint m_iMusicKitID = 0x858; // int32
|
||||
public const nint m_iMusicKitMVPs = 0x85C; // int32
|
||||
public const nint m_iMVPs = 0x860; // int32
|
||||
public const nint m_bIsPlayerNameDirty = 0x864; // bool
|
||||
public const nint m_recentKillQueue = 0x838; // uint8[8]
|
||||
public const nint m_nFirstKill = 0x840; // uint8
|
||||
public const nint m_nKillCount = 0x841; // uint8
|
||||
public const nint m_bMvpNoMusic = 0x842; // bool
|
||||
public const nint m_eMvpReason = 0x844; // int32
|
||||
public const nint m_iMusicKitID = 0x848; // int32
|
||||
public const nint m_iMusicKitMVPs = 0x84C; // int32
|
||||
public const nint m_iMVPs = 0x850; // int32
|
||||
public const nint m_bIsPlayerNameDirty = 0x854; // bool
|
||||
}
|
||||
// Parent: C_CSWeaponBaseGun
|
||||
// Field count: 0
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -105,10 +105,9 @@ namespace cs2_dumper {
|
||||
namespace C_TriggerLerpObject {
|
||||
}
|
||||
// Parent: CPlayer_MovementServices_Humanoid
|
||||
// Field count: 39
|
||||
// Field count: 38
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flMaxFallVelocity (float)
|
||||
// NetworkVarNames: m_vecLadderNormal (Vector)
|
||||
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
|
||||
// NetworkVarNames: m_flDuckAmount (float)
|
||||
@ -121,53 +120,50 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_flLastDuckTime (float)
|
||||
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
|
||||
// NetworkVarNames: m_bOldJumpPressed (bool)
|
||||
// NetworkVarNames: m_flJumpUntil (float)
|
||||
// NetworkVarNames: m_flJumpVel (float)
|
||||
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
|
||||
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
|
||||
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
|
||||
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
|
||||
// NetworkVarNames: m_flStamina (float)
|
||||
namespace CCSPlayer_MovementServices {
|
||||
constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32
|
||||
constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // Vector
|
||||
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32
|
||||
constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32
|
||||
constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32
|
||||
constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool
|
||||
constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool
|
||||
constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32
|
||||
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32
|
||||
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32
|
||||
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32
|
||||
constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32
|
||||
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D
|
||||
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool
|
||||
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool
|
||||
constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool
|
||||
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2]
|
||||
constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32
|
||||
constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32
|
||||
constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool
|
||||
constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x47C; // float32
|
||||
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x480; // int32
|
||||
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x484; // float32
|
||||
constexpr std::ptrdiff_t m_vecForward = 0x488; // Vector
|
||||
constexpr std::ptrdiff_t m_vecLeft = 0x494; // Vector
|
||||
constexpr std::ptrdiff_t m_vecUp = 0x4A0; // Vector
|
||||
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4AC; // int32
|
||||
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4B0; // bool
|
||||
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B4; // float32
|
||||
constexpr std::ptrdiff_t m_flJumpUntil = 0x4B8; // float32
|
||||
constexpr std::ptrdiff_t m_flJumpVel = 0x4BC; // float32
|
||||
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4C0; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C8; // uint64
|
||||
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D0; // float32
|
||||
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4D4; // float32
|
||||
constexpr std::ptrdiff_t m_flStamina = 0x4D8; // float32
|
||||
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4DC; // float32
|
||||
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E0; // float32
|
||||
constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4E4; // float32
|
||||
constexpr std::ptrdiff_t m_vecLadderNormal = 0x218; // Vector
|
||||
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x224; // int32
|
||||
constexpr std::ptrdiff_t m_flDuckAmount = 0x228; // float32
|
||||
constexpr std::ptrdiff_t m_flDuckSpeed = 0x22C; // float32
|
||||
constexpr std::ptrdiff_t m_bDuckOverride = 0x230; // bool
|
||||
constexpr std::ptrdiff_t m_bDesiresDuck = 0x231; // bool
|
||||
constexpr std::ptrdiff_t m_flDuckOffset = 0x234; // float32
|
||||
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x238; // uint32
|
||||
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x23C; // uint32
|
||||
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x240; // uint32
|
||||
constexpr std::ptrdiff_t m_flLastDuckTime = 0x244; // float32
|
||||
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D
|
||||
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool
|
||||
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool
|
||||
constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool
|
||||
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2]
|
||||
constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32
|
||||
constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32
|
||||
constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool
|
||||
constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x474; // float32
|
||||
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x478; // int32
|
||||
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x47C; // float32
|
||||
constexpr std::ptrdiff_t m_vecForward = 0x480; // Vector
|
||||
constexpr std::ptrdiff_t m_vecLeft = 0x48C; // Vector
|
||||
constexpr std::ptrdiff_t m_vecUp = 0x498; // Vector
|
||||
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A4; // int32
|
||||
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4A8; // bool
|
||||
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4AC; // float32
|
||||
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4B0; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4B8; // uint64
|
||||
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C0; // float32
|
||||
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4C4; // float32
|
||||
constexpr std::ptrdiff_t m_flStamina = 0x4C8; // float32
|
||||
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4CC; // float32
|
||||
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D0; // float32
|
||||
constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4D4; // float32
|
||||
constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x4D8; // float32
|
||||
constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x4DC; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
@ -961,7 +957,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode
|
||||
}
|
||||
// Parent: C_BaseCSGrenadeProjectile
|
||||
// Field count: 8
|
||||
// Field count: 10
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
|
||||
@ -969,16 +965,20 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_nRandomSeed (int)
|
||||
// NetworkVarNames: m_vSmokeColor (Vector)
|
||||
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
|
||||
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
|
||||
// NetworkVarNames: m_VoxelFrameData (uint8)
|
||||
// NetworkVarNames: m_nVoxelFrameDataSize (int)
|
||||
// NetworkVarNames: m_nVoxelUpdate (int)
|
||||
namespace C_SmokeGrenadeProjectile {
|
||||
constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1210; // int32
|
||||
constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1214; // bool
|
||||
constexpr std::ptrdiff_t m_nRandomSeed = 0x1218; // int32
|
||||
constexpr std::ptrdiff_t m_vSmokeColor = 0x121C; // Vector
|
||||
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1228; // Vector
|
||||
constexpr std::ptrdiff_t m_VoxelFrameData = 0x1238; // CUtlVector<uint8>
|
||||
constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1250; // bool
|
||||
constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1251; // bool
|
||||
constexpr std::ptrdiff_t m_VoxelFrameData = 0x1238; // C_NetworkUtlVectorBase<uint8>
|
||||
constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x1250; // int32
|
||||
constexpr std::ptrdiff_t m_nVoxelUpdate = 0x1254; // int32
|
||||
constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1258; // bool
|
||||
constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1259; // bool
|
||||
}
|
||||
// Parent: C_SoundEventEntity
|
||||
// Field count: 0
|
||||
@ -5573,7 +5573,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_SpotRadius = 0xD3C; // float32
|
||||
}
|
||||
// Parent: C_BasePlayerWeapon
|
||||
// Field count: 72
|
||||
// Field count: 73
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@ -5600,6 +5600,7 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_iOriginalTeamNumber (int)
|
||||
// NetworkVarNames: m_iMostRecentTeamNumber (int)
|
||||
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
|
||||
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
|
||||
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
|
||||
// NetworkVarNames: m_nDropTick (GameTick_t)
|
||||
// NetworkVarNames: m_fLastShotTime (GameTime_t)
|
||||
@ -5661,17 +5662,18 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x18B2; // bool
|
||||
constexpr std::ptrdiff_t m_bUIWeapon = 0x18B3; // bool
|
||||
constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x18B4; // int32
|
||||
constexpr std::ptrdiff_t m_hPrevOwner = 0x18C0; // CHandle<C_CSPlayerPawn>
|
||||
constexpr std::ptrdiff_t m_nDropTick = 0x18C4; // GameTick_t
|
||||
constexpr std::ptrdiff_t m_donated = 0x18E4; // bool
|
||||
constexpr std::ptrdiff_t m_fLastShotTime = 0x18E8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x18EC; // bool
|
||||
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x18ED; // bool
|
||||
constexpr std::ptrdiff_t m_gunHeat = 0x18F0; // float32
|
||||
constexpr std::ptrdiff_t m_smokeAttachments = 0x18F4; // uint32
|
||||
constexpr std::ptrdiff_t m_lastSmokeTime = 0x18F8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x18FC; // float32
|
||||
constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1900; // float32
|
||||
constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x18C0; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_hPrevOwner = 0x18C4; // CHandle<C_CSPlayerPawn>
|
||||
constexpr std::ptrdiff_t m_nDropTick = 0x18C8; // GameTick_t
|
||||
constexpr std::ptrdiff_t m_donated = 0x18EC; // bool
|
||||
constexpr std::ptrdiff_t m_fLastShotTime = 0x18F0; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x18F4; // bool
|
||||
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x18F5; // bool
|
||||
constexpr std::ptrdiff_t m_gunHeat = 0x18F8; // float32
|
||||
constexpr std::ptrdiff_t m_smokeAttachments = 0x18FC; // uint32
|
||||
constexpr std::ptrdiff_t m_lastSmokeTime = 0x1900; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1904; // float32
|
||||
constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1908; // float32
|
||||
constexpr std::ptrdiff_t m_IronSightController = 0x19E0; // C_IronSightController
|
||||
constexpr std::ptrdiff_t m_iIronSightMode = 0x1A90; // int32
|
||||
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1AA0; // GameTime_t
|
||||
@ -6172,7 +6174,7 @@ namespace cs2_dumper {
|
||||
namespace CBumpMineProjectile {
|
||||
}
|
||||
// Parent: CBasePlayerController
|
||||
// Field count: 62
|
||||
// Field count: 64
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkUserGroupProxy
|
||||
@ -6220,7 +6222,9 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_iPawnBotDifficulty (int)
|
||||
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
|
||||
// NetworkVarNames: m_iScore (int32)
|
||||
// NetworkVarNames: m_vecKills (EKillTypes_t)
|
||||
// NetworkVarNames: m_recentKillQueue (uint8)
|
||||
// NetworkVarNames: m_nFirstKill (uint8)
|
||||
// NetworkVarNames: m_nKillCount (uint8)
|
||||
// NetworkVarNames: m_bMvpNoMusic (bool)
|
||||
// NetworkVarNames: m_eMvpReason (int)
|
||||
// NetworkVarNames: m_iMusicKitID (int)
|
||||
@ -6282,13 +6286,15 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x82C; // int32
|
||||
constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle<CCSPlayerController>
|
||||
constexpr std::ptrdiff_t m_iScore = 0x834; // int32
|
||||
constexpr std::ptrdiff_t m_vecKills = 0x838; // C_NetworkUtlVectorBase<EKillTypes_t>
|
||||
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x850; // bool
|
||||
constexpr std::ptrdiff_t m_eMvpReason = 0x854; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitID = 0x858; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x85C; // int32
|
||||
constexpr std::ptrdiff_t m_iMVPs = 0x860; // int32
|
||||
constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x864; // bool
|
||||
constexpr std::ptrdiff_t m_recentKillQueue = 0x838; // uint8[8]
|
||||
constexpr std::ptrdiff_t m_nFirstKill = 0x840; // uint8
|
||||
constexpr std::ptrdiff_t m_nKillCount = 0x841; // uint8
|
||||
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x842; // bool
|
||||
constexpr std::ptrdiff_t m_eMvpReason = 0x844; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitID = 0x848; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x84C; // int32
|
||||
constexpr std::ptrdiff_t m_iMVPs = 0x850; // int32
|
||||
constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x854; // bool
|
||||
}
|
||||
// Parent: C_CSWeaponBaseGun
|
||||
// Field count: 0
|
||||
|
@ -766,13 +766,13 @@
|
||||
"m_bHasBeenControlledByPlayerThisRound": 2050,
|
||||
"m_bHasCommunicationAbuseMute": 1860,
|
||||
"m_bHasControlledBotThisRound": 2049,
|
||||
"m_bIsPlayerNameDirty": 2148,
|
||||
"m_bMvpNoMusic": 2128,
|
||||
"m_bIsPlayerNameDirty": 2132,
|
||||
"m_bMvpNoMusic": 2114,
|
||||
"m_bPawnHasDefuser": 2080,
|
||||
"m_bPawnHasHelmet": 2081,
|
||||
"m_bPawnIsAlive": 2068,
|
||||
"m_bScoreReported": 2033,
|
||||
"m_eMvpReason": 2132,
|
||||
"m_eMvpReason": 2116,
|
||||
"m_flForceTeamTime": 1876,
|
||||
"m_flPreviousForceJoinTeamTime": 1888,
|
||||
"m_hObserverPawn": 2064,
|
||||
@ -787,9 +787,9 @@
|
||||
"m_iCompetitiveRankingPredicted_Win": 1948,
|
||||
"m_iCompetitiveWins": 1940,
|
||||
"m_iDraftIndex": 2016,
|
||||
"m_iMVPs": 2144,
|
||||
"m_iMusicKitID": 2136,
|
||||
"m_iMusicKitMVPs": 2140,
|
||||
"m_iMVPs": 2128,
|
||||
"m_iMusicKitID": 2120,
|
||||
"m_iMusicKitMVPs": 2124,
|
||||
"m_iPawnArmor": 2076,
|
||||
"m_iPawnBotDifficulty": 2092,
|
||||
"m_iPawnHealth": 2072,
|
||||
@ -802,6 +802,8 @@
|
||||
"m_nBotsControlledThisRound": 2052,
|
||||
"m_nDisconnectionTick": 2036,
|
||||
"m_nEndMatchNextMapVote": 1960,
|
||||
"m_nFirstKill": 2112,
|
||||
"m_nKillCount": 2113,
|
||||
"m_nPawnCharacterDefIndex": 2082,
|
||||
"m_nPlayerDominated": 1920,
|
||||
"m_nPlayerDominatingMe": 1928,
|
||||
@ -810,13 +812,13 @@
|
||||
"m_pDamageServices": 1848,
|
||||
"m_pInGameMoneyServices": 1824,
|
||||
"m_pInventoryServices": 1832,
|
||||
"m_recentKillQueue": 2104,
|
||||
"m_sSanitizedPlayerName": 1904,
|
||||
"m_szClan": 1896,
|
||||
"m_szCrosshairCodes": 1864,
|
||||
"m_uiAbandonRecordedReason": 2024,
|
||||
"m_unActiveQuestId": 1964,
|
||||
"m_unPlayerTvControlFlags": 1972,
|
||||
"m_vecKills": 2104
|
||||
"m_unPlayerTvControlFlags": 1972
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -1042,9 +1044,19 @@
|
||||
"type_name": "int32"
|
||||
},
|
||||
{
|
||||
"name": "m_vecKills",
|
||||
"name": "m_recentKillQueue",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "EKillTypes_t"
|
||||
"type_name": "uint8"
|
||||
},
|
||||
{
|
||||
"name": "m_nFirstKill",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "uint8"
|
||||
},
|
||||
{
|
||||
"name": "m_nKillCount",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "uint8"
|
||||
},
|
||||
{
|
||||
"name": "m_bMvpNoMusic",
|
||||
@ -1332,52 +1344,46 @@
|
||||
},
|
||||
"CCSPlayer_MovementServices": {
|
||||
"fields": {
|
||||
"m_StuckLast": 1140,
|
||||
"m_bDesiresDuck": 565,
|
||||
"m_bDuckOverride": 564,
|
||||
"m_bHasWalkMovedSinceLastJump": 609,
|
||||
"m_bInStuckTest": 610,
|
||||
"m_bOldJumpPressed": 1200,
|
||||
"m_bSpeedCropped": 1144,
|
||||
"m_duckUntilOnGround": 608,
|
||||
"m_fStashGrenadeParameterWhen": 1216,
|
||||
"m_flDuckAmount": 556,
|
||||
"m_flDuckOffset": 568,
|
||||
"m_flDuckSpeed": 560,
|
||||
"m_flGroundMoveEfficiency": 1148,
|
||||
"m_flHeightAtJumpStart": 1244,
|
||||
"m_flJumpPressedTime": 1204,
|
||||
"m_flJumpUntil": 1208,
|
||||
"m_flJumpVel": 1212,
|
||||
"m_flLastDuckTime": 584,
|
||||
"m_flMaxFallVelocity": 536,
|
||||
"m_flMaxJumpHeightLastJump": 1252,
|
||||
"m_flMaxJumpHeightThisJump": 1248,
|
||||
"m_flOffsetTickCompleteTime": 1232,
|
||||
"m_flOffsetTickStashedSpeed": 1236,
|
||||
"m_flStamina": 1240,
|
||||
"m_flStuckCheckTime": 624,
|
||||
"m_flWaterEntryTime": 1156,
|
||||
"m_nButtonDownMaskPrev": 1224,
|
||||
"m_nDuckJumpTimeMsecs": 576,
|
||||
"m_nDuckTimeMsecs": 572,
|
||||
"m_nGameCodeHasMovedPlayerAfterCommand": 1196,
|
||||
"m_nJumpTimeMsecs": 580,
|
||||
"m_nLadderSurfacePropIndex": 552,
|
||||
"m_nOldWaterLevel": 1152,
|
||||
"m_nTraceCount": 1136,
|
||||
"m_vecForward": 1160,
|
||||
"m_vecLadderNormal": 540,
|
||||
"m_vecLastPositionAtFullCrouchSpeed": 600,
|
||||
"m_vecLeft": 1172,
|
||||
"m_vecUp": 1184
|
||||
"m_StuckLast": 1132,
|
||||
"m_bDesiresDuck": 561,
|
||||
"m_bDuckOverride": 560,
|
||||
"m_bHasWalkMovedSinceLastJump": 601,
|
||||
"m_bInStuckTest": 602,
|
||||
"m_bOldJumpPressed": 1192,
|
||||
"m_bSpeedCropped": 1136,
|
||||
"m_duckUntilOnGround": 600,
|
||||
"m_fStashGrenadeParameterWhen": 1200,
|
||||
"m_flAccumulatedJumpError": 1244,
|
||||
"m_flDuckAmount": 552,
|
||||
"m_flDuckOffset": 564,
|
||||
"m_flDuckSpeed": 556,
|
||||
"m_flGroundMoveEfficiency": 1140,
|
||||
"m_flHeightAtJumpStart": 1228,
|
||||
"m_flJumpPressedTime": 1196,
|
||||
"m_flLastDuckTime": 580,
|
||||
"m_flMaxJumpHeightLastJump": 1236,
|
||||
"m_flMaxJumpHeightThisJump": 1232,
|
||||
"m_flOffsetTickCompleteTime": 1216,
|
||||
"m_flOffsetTickStashedSpeed": 1220,
|
||||
"m_flStamina": 1224,
|
||||
"m_flStaminaAtJumpStart": 1240,
|
||||
"m_flStuckCheckTime": 616,
|
||||
"m_flWaterEntryTime": 1148,
|
||||
"m_nButtonDownMaskPrev": 1208,
|
||||
"m_nDuckJumpTimeMsecs": 572,
|
||||
"m_nDuckTimeMsecs": 568,
|
||||
"m_nGameCodeHasMovedPlayerAfterCommand": 1188,
|
||||
"m_nJumpTimeMsecs": 576,
|
||||
"m_nLadderSurfacePropIndex": 548,
|
||||
"m_nOldWaterLevel": 1144,
|
||||
"m_nTraceCount": 1128,
|
||||
"m_vecForward": 1152,
|
||||
"m_vecLadderNormal": 536,
|
||||
"m_vecLastPositionAtFullCrouchSpeed": 592,
|
||||
"m_vecLeft": 1164,
|
||||
"m_vecUp": 1176
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
"name": "m_flMaxFallVelocity",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "float"
|
||||
},
|
||||
{
|
||||
"name": "m_vecLadderNormal",
|
||||
"type": "NetworkVarNames",
|
||||
@ -1438,16 +1444,6 @@
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "bool"
|
||||
},
|
||||
{
|
||||
"name": "m_flJumpUntil",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "float"
|
||||
},
|
||||
{
|
||||
"name": "m_flJumpVel",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "float"
|
||||
},
|
||||
{
|
||||
"name": "m_fStashGrenadeParameterWhen",
|
||||
"type": "NetworkVarNames",
|
||||
@ -7624,14 +7620,14 @@
|
||||
"m_bSilencerOn": 6145,
|
||||
"m_bUIWeapon": 6323,
|
||||
"m_bVisualsDataSet": 6321,
|
||||
"m_bWasOwnedByCT": 6380,
|
||||
"m_bWasOwnedByTerrorist": 6381,
|
||||
"m_donated": 6372,
|
||||
"m_bWasOwnedByCT": 6388,
|
||||
"m_bWasOwnedByTerrorist": 6389,
|
||||
"m_donated": 6380,
|
||||
"m_ePlayerFireEvent": 5864,
|
||||
"m_ePlayerFireEventAttackType": 5868,
|
||||
"m_fAccuracyPenalty": 6096,
|
||||
"m_fAccuracySmoothedForZoom": 6104,
|
||||
"m_fLastShotTime": 6376,
|
||||
"m_fLastShotTime": 6384,
|
||||
"m_fScopeZoomEndTime": 6108,
|
||||
"m_flCrosshairDistance": 5984,
|
||||
"m_flDroppedAtTime": 6140,
|
||||
@ -7642,8 +7638,8 @@
|
||||
"m_flLastLOSTraceFailureTime": 6816,
|
||||
"m_flLastMagDropRequestTime": 6912,
|
||||
"m_flNextAttackRenderTimeOffset": 6164,
|
||||
"m_flNextClientFireBulletTime": 6396,
|
||||
"m_flNextClientFireBulletTime_Repredict": 6400,
|
||||
"m_flNextClientFireBulletTime": 6404,
|
||||
"m_flNextClientFireBulletTime_Repredict": 6408,
|
||||
"m_flPostponeFireReadyFrac": 6132,
|
||||
"m_flRecoilIndex": 6116,
|
||||
"m_flTimeSilencerSwitchComplete": 6148,
|
||||
@ -7651,9 +7647,9 @@
|
||||
"m_flTurningInaccuracy": 6092,
|
||||
"m_flTurningInaccuracyDelta": 6076,
|
||||
"m_flWatTickOffset": 6916,
|
||||
"m_gunHeat": 6384,
|
||||
"m_gunHeat": 6392,
|
||||
"m_hCurrentThirdPersonSequence": 5912,
|
||||
"m_hPrevOwner": 6336,
|
||||
"m_hPrevOwner": 6340,
|
||||
"m_iAlpha": 5992,
|
||||
"m_iAmmoLastCheck": 5988,
|
||||
"m_iCrosshairTextureID": 6000,
|
||||
@ -7664,19 +7660,20 @@
|
||||
"m_iRecoilIndex": 6112,
|
||||
"m_iScopeTextureID": 5996,
|
||||
"m_iState": 5980,
|
||||
"m_lastSmokeTime": 6392,
|
||||
"m_lastSmokeTime": 6400,
|
||||
"m_nCustomEconReloadEventId": 6324,
|
||||
"m_nDropTick": 6340,
|
||||
"m_nDropTick": 6344,
|
||||
"m_nFireSequenceStartTimeAck": 5860,
|
||||
"m_nFireSequenceStartTimeChange": 5856,
|
||||
"m_nLastEmptySoundCmdNum": 6008,
|
||||
"m_nPostponeFireReadyTicks": 6128,
|
||||
"m_nSilencerBoneIndex": 5916,
|
||||
"m_nViewModelIndex": 6012,
|
||||
"m_nextPrevOwnerUseTime": 6336,
|
||||
"m_seqFirePrimary": 5876,
|
||||
"m_seqFireSecondary": 5880,
|
||||
"m_seqIdle": 5872,
|
||||
"m_smokeAttachments": 6388,
|
||||
"m_smokeAttachments": 6396,
|
||||
"m_thirdPersonFireSequences": 5888,
|
||||
"m_thirdPersonSequences": 5920,
|
||||
"m_vecTurningInaccuracyEyeDirLast": 6080,
|
||||
@ -7802,6 +7799,11 @@
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "bool"
|
||||
},
|
||||
{
|
||||
"name": "m_nextPrevOwnerUseTime",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "GameTime_t"
|
||||
},
|
||||
{
|
||||
"name": "m_hPrevOwner",
|
||||
"type": "NetworkVarNames",
|
||||
@ -12604,10 +12606,12 @@
|
||||
"fields": {
|
||||
"m_VoxelFrameData": 4664,
|
||||
"m_bDidSmokeEffect": 4628,
|
||||
"m_bSmokeEffectSpawned": 4689,
|
||||
"m_bSmokeVolumeDataReceived": 4688,
|
||||
"m_bSmokeEffectSpawned": 4697,
|
||||
"m_bSmokeVolumeDataReceived": 4696,
|
||||
"m_nRandomSeed": 4632,
|
||||
"m_nSmokeEffectTickBegin": 4624,
|
||||
"m_nVoxelFrameDataSize": 4688,
|
||||
"m_nVoxelUpdate": 4692,
|
||||
"m_vSmokeColor": 4636,
|
||||
"m_vSmokeDetonationPos": 4648
|
||||
},
|
||||
@ -12640,7 +12644,17 @@
|
||||
{
|
||||
"name": "m_VoxelFrameData",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "CUtlVector<uint8>"
|
||||
"type_name": "uint8"
|
||||
},
|
||||
{
|
||||
"name": "m_nVoxelFrameDataSize",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "int"
|
||||
},
|
||||
{
|
||||
"name": "m_nVoxelUpdate",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "int"
|
||||
}
|
||||
],
|
||||
"parent": "C_BaseCSGrenadeProjectile"
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
@ -110,10 +110,9 @@ pub mod cs2_dumper {
|
||||
pub mod C_TriggerLerpObject {
|
||||
}
|
||||
// Parent: CPlayer_MovementServices_Humanoid
|
||||
// Field count: 39
|
||||
// Field count: 38
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flMaxFallVelocity (float)
|
||||
// NetworkVarNames: m_vecLadderNormal (Vector)
|
||||
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
|
||||
// NetworkVarNames: m_flDuckAmount (float)
|
||||
@ -126,53 +125,50 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_flLastDuckTime (float)
|
||||
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
|
||||
// NetworkVarNames: m_bOldJumpPressed (bool)
|
||||
// NetworkVarNames: m_flJumpUntil (float)
|
||||
// NetworkVarNames: m_flJumpVel (float)
|
||||
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
|
||||
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
|
||||
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
|
||||
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
|
||||
// NetworkVarNames: m_flStamina (float)
|
||||
pub mod CCSPlayer_MovementServices {
|
||||
pub const m_flMaxFallVelocity: usize = 0x218; // float32
|
||||
pub const m_vecLadderNormal: usize = 0x21C; // Vector
|
||||
pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32
|
||||
pub const m_flDuckAmount: usize = 0x22C; // float32
|
||||
pub const m_flDuckSpeed: usize = 0x230; // float32
|
||||
pub const m_bDuckOverride: usize = 0x234; // bool
|
||||
pub const m_bDesiresDuck: usize = 0x235; // bool
|
||||
pub const m_flDuckOffset: usize = 0x238; // float32
|
||||
pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32
|
||||
pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32
|
||||
pub const m_nJumpTimeMsecs: usize = 0x244; // uint32
|
||||
pub const m_flLastDuckTime: usize = 0x248; // float32
|
||||
pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D
|
||||
pub const m_duckUntilOnGround: usize = 0x260; // bool
|
||||
pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool
|
||||
pub const m_bInStuckTest: usize = 0x262; // bool
|
||||
pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2]
|
||||
pub const m_nTraceCount: usize = 0x470; // int32
|
||||
pub const m_StuckLast: usize = 0x474; // int32
|
||||
pub const m_bSpeedCropped: usize = 0x478; // bool
|
||||
pub const m_flGroundMoveEfficiency: usize = 0x47C; // float32
|
||||
pub const m_nOldWaterLevel: usize = 0x480; // int32
|
||||
pub const m_flWaterEntryTime: usize = 0x484; // float32
|
||||
pub const m_vecForward: usize = 0x488; // Vector
|
||||
pub const m_vecLeft: usize = 0x494; // Vector
|
||||
pub const m_vecUp: usize = 0x4A0; // Vector
|
||||
pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4AC; // int32
|
||||
pub const m_bOldJumpPressed: usize = 0x4B0; // bool
|
||||
pub const m_flJumpPressedTime: usize = 0x4B4; // float32
|
||||
pub const m_flJumpUntil: usize = 0x4B8; // float32
|
||||
pub const m_flJumpVel: usize = 0x4BC; // float32
|
||||
pub const m_fStashGrenadeParameterWhen: usize = 0x4C0; // GameTime_t
|
||||
pub const m_nButtonDownMaskPrev: usize = 0x4C8; // uint64
|
||||
pub const m_flOffsetTickCompleteTime: usize = 0x4D0; // float32
|
||||
pub const m_flOffsetTickStashedSpeed: usize = 0x4D4; // float32
|
||||
pub const m_flStamina: usize = 0x4D8; // float32
|
||||
pub const m_flHeightAtJumpStart: usize = 0x4DC; // float32
|
||||
pub const m_flMaxJumpHeightThisJump: usize = 0x4E0; // float32
|
||||
pub const m_flMaxJumpHeightLastJump: usize = 0x4E4; // float32
|
||||
pub const m_vecLadderNormal: usize = 0x218; // Vector
|
||||
pub const m_nLadderSurfacePropIndex: usize = 0x224; // int32
|
||||
pub const m_flDuckAmount: usize = 0x228; // float32
|
||||
pub const m_flDuckSpeed: usize = 0x22C; // float32
|
||||
pub const m_bDuckOverride: usize = 0x230; // bool
|
||||
pub const m_bDesiresDuck: usize = 0x231; // bool
|
||||
pub const m_flDuckOffset: usize = 0x234; // float32
|
||||
pub const m_nDuckTimeMsecs: usize = 0x238; // uint32
|
||||
pub const m_nDuckJumpTimeMsecs: usize = 0x23C; // uint32
|
||||
pub const m_nJumpTimeMsecs: usize = 0x240; // uint32
|
||||
pub const m_flLastDuckTime: usize = 0x244; // float32
|
||||
pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D
|
||||
pub const m_duckUntilOnGround: usize = 0x258; // bool
|
||||
pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool
|
||||
pub const m_bInStuckTest: usize = 0x25A; // bool
|
||||
pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2]
|
||||
pub const m_nTraceCount: usize = 0x468; // int32
|
||||
pub const m_StuckLast: usize = 0x46C; // int32
|
||||
pub const m_bSpeedCropped: usize = 0x470; // bool
|
||||
pub const m_flGroundMoveEfficiency: usize = 0x474; // float32
|
||||
pub const m_nOldWaterLevel: usize = 0x478; // int32
|
||||
pub const m_flWaterEntryTime: usize = 0x47C; // float32
|
||||
pub const m_vecForward: usize = 0x480; // Vector
|
||||
pub const m_vecLeft: usize = 0x48C; // Vector
|
||||
pub const m_vecUp: usize = 0x498; // Vector
|
||||
pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A4; // int32
|
||||
pub const m_bOldJumpPressed: usize = 0x4A8; // bool
|
||||
pub const m_flJumpPressedTime: usize = 0x4AC; // float32
|
||||
pub const m_fStashGrenadeParameterWhen: usize = 0x4B0; // GameTime_t
|
||||
pub const m_nButtonDownMaskPrev: usize = 0x4B8; // uint64
|
||||
pub const m_flOffsetTickCompleteTime: usize = 0x4C0; // float32
|
||||
pub const m_flOffsetTickStashedSpeed: usize = 0x4C4; // float32
|
||||
pub const m_flStamina: usize = 0x4C8; // float32
|
||||
pub const m_flHeightAtJumpStart: usize = 0x4CC; // float32
|
||||
pub const m_flMaxJumpHeightThisJump: usize = 0x4D0; // float32
|
||||
pub const m_flMaxJumpHeightLastJump: usize = 0x4D4; // float32
|
||||
pub const m_flStaminaAtJumpStart: usize = 0x4D8; // float32
|
||||
pub const m_flAccumulatedJumpError: usize = 0x4DC; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
@ -966,7 +962,7 @@ pub mod cs2_dumper {
|
||||
pub const m_sceneNode: usize = 0x50; // CGameSceneNode
|
||||
}
|
||||
// Parent: C_BaseCSGrenadeProjectile
|
||||
// Field count: 8
|
||||
// Field count: 10
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
|
||||
@ -974,16 +970,20 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_nRandomSeed (int)
|
||||
// NetworkVarNames: m_vSmokeColor (Vector)
|
||||
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
|
||||
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
|
||||
// NetworkVarNames: m_VoxelFrameData (uint8)
|
||||
// NetworkVarNames: m_nVoxelFrameDataSize (int)
|
||||
// NetworkVarNames: m_nVoxelUpdate (int)
|
||||
pub mod C_SmokeGrenadeProjectile {
|
||||
pub const m_nSmokeEffectTickBegin: usize = 0x1210; // int32
|
||||
pub const m_bDidSmokeEffect: usize = 0x1214; // bool
|
||||
pub const m_nRandomSeed: usize = 0x1218; // int32
|
||||
pub const m_vSmokeColor: usize = 0x121C; // Vector
|
||||
pub const m_vSmokeDetonationPos: usize = 0x1228; // Vector
|
||||
pub const m_VoxelFrameData: usize = 0x1238; // CUtlVector<uint8>
|
||||
pub const m_bSmokeVolumeDataReceived: usize = 0x1250; // bool
|
||||
pub const m_bSmokeEffectSpawned: usize = 0x1251; // bool
|
||||
pub const m_VoxelFrameData: usize = 0x1238; // C_NetworkUtlVectorBase<uint8>
|
||||
pub const m_nVoxelFrameDataSize: usize = 0x1250; // int32
|
||||
pub const m_nVoxelUpdate: usize = 0x1254; // int32
|
||||
pub const m_bSmokeVolumeDataReceived: usize = 0x1258; // bool
|
||||
pub const m_bSmokeEffectSpawned: usize = 0x1259; // bool
|
||||
}
|
||||
// Parent: C_SoundEventEntity
|
||||
// Field count: 0
|
||||
@ -5578,7 +5578,7 @@ pub mod cs2_dumper {
|
||||
pub const m_SpotRadius: usize = 0xD3C; // float32
|
||||
}
|
||||
// Parent: C_BasePlayerWeapon
|
||||
// Field count: 72
|
||||
// Field count: 73
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@ -5605,6 +5605,7 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_iOriginalTeamNumber (int)
|
||||
// NetworkVarNames: m_iMostRecentTeamNumber (int)
|
||||
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
|
||||
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
|
||||
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
|
||||
// NetworkVarNames: m_nDropTick (GameTick_t)
|
||||
// NetworkVarNames: m_fLastShotTime (GameTime_t)
|
||||
@ -5666,17 +5667,18 @@ pub mod cs2_dumper {
|
||||
pub const m_bOldFirstPersonSpectatedState: usize = 0x18B2; // bool
|
||||
pub const m_bUIWeapon: usize = 0x18B3; // bool
|
||||
pub const m_nCustomEconReloadEventId: usize = 0x18B4; // int32
|
||||
pub const m_hPrevOwner: usize = 0x18C0; // CHandle<C_CSPlayerPawn>
|
||||
pub const m_nDropTick: usize = 0x18C4; // GameTick_t
|
||||
pub const m_donated: usize = 0x18E4; // bool
|
||||
pub const m_fLastShotTime: usize = 0x18E8; // GameTime_t
|
||||
pub const m_bWasOwnedByCT: usize = 0x18EC; // bool
|
||||
pub const m_bWasOwnedByTerrorist: usize = 0x18ED; // bool
|
||||
pub const m_gunHeat: usize = 0x18F0; // float32
|
||||
pub const m_smokeAttachments: usize = 0x18F4; // uint32
|
||||
pub const m_lastSmokeTime: usize = 0x18F8; // GameTime_t
|
||||
pub const m_flNextClientFireBulletTime: usize = 0x18FC; // float32
|
||||
pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1900; // float32
|
||||
pub const m_nextPrevOwnerUseTime: usize = 0x18C0; // GameTime_t
|
||||
pub const m_hPrevOwner: usize = 0x18C4; // CHandle<C_CSPlayerPawn>
|
||||
pub const m_nDropTick: usize = 0x18C8; // GameTick_t
|
||||
pub const m_donated: usize = 0x18EC; // bool
|
||||
pub const m_fLastShotTime: usize = 0x18F0; // GameTime_t
|
||||
pub const m_bWasOwnedByCT: usize = 0x18F4; // bool
|
||||
pub const m_bWasOwnedByTerrorist: usize = 0x18F5; // bool
|
||||
pub const m_gunHeat: usize = 0x18F8; // float32
|
||||
pub const m_smokeAttachments: usize = 0x18FC; // uint32
|
||||
pub const m_lastSmokeTime: usize = 0x1900; // GameTime_t
|
||||
pub const m_flNextClientFireBulletTime: usize = 0x1904; // float32
|
||||
pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1908; // float32
|
||||
pub const m_IronSightController: usize = 0x19E0; // C_IronSightController
|
||||
pub const m_iIronSightMode: usize = 0x1A90; // int32
|
||||
pub const m_flLastLOSTraceFailureTime: usize = 0x1AA0; // GameTime_t
|
||||
@ -6177,7 +6179,7 @@ pub mod cs2_dumper {
|
||||
pub mod CBumpMineProjectile {
|
||||
}
|
||||
// Parent: CBasePlayerController
|
||||
// Field count: 62
|
||||
// Field count: 64
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkUserGroupProxy
|
||||
@ -6225,7 +6227,9 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_iPawnBotDifficulty (int)
|
||||
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
|
||||
// NetworkVarNames: m_iScore (int32)
|
||||
// NetworkVarNames: m_vecKills (EKillTypes_t)
|
||||
// NetworkVarNames: m_recentKillQueue (uint8)
|
||||
// NetworkVarNames: m_nFirstKill (uint8)
|
||||
// NetworkVarNames: m_nKillCount (uint8)
|
||||
// NetworkVarNames: m_bMvpNoMusic (bool)
|
||||
// NetworkVarNames: m_eMvpReason (int)
|
||||
// NetworkVarNames: m_iMusicKitID (int)
|
||||
@ -6287,13 +6291,15 @@ pub mod cs2_dumper {
|
||||
pub const m_iPawnBotDifficulty: usize = 0x82C; // int32
|
||||
pub const m_hOriginalControllerOfCurrentPawn: usize = 0x830; // CHandle<CCSPlayerController>
|
||||
pub const m_iScore: usize = 0x834; // int32
|
||||
pub const m_vecKills: usize = 0x838; // C_NetworkUtlVectorBase<EKillTypes_t>
|
||||
pub const m_bMvpNoMusic: usize = 0x850; // bool
|
||||
pub const m_eMvpReason: usize = 0x854; // int32
|
||||
pub const m_iMusicKitID: usize = 0x858; // int32
|
||||
pub const m_iMusicKitMVPs: usize = 0x85C; // int32
|
||||
pub const m_iMVPs: usize = 0x860; // int32
|
||||
pub const m_bIsPlayerNameDirty: usize = 0x864; // bool
|
||||
pub const m_recentKillQueue: usize = 0x838; // uint8[8]
|
||||
pub const m_nFirstKill: usize = 0x840; // uint8
|
||||
pub const m_nKillCount: usize = 0x841; // uint8
|
||||
pub const m_bMvpNoMusic: usize = 0x842; // bool
|
||||
pub const m_eMvpReason: usize = 0x844; // int32
|
||||
pub const m_iMusicKitID: usize = 0x848; // int32
|
||||
pub const m_iMusicKitMVPs: usize = 0x84C; // int32
|
||||
pub const m_iMVPs: usize = 0x850; // int32
|
||||
pub const m_bIsPlayerNameDirty: usize = 0x854; // bool
|
||||
}
|
||||
// Parent: C_CSWeaponBaseGun
|
||||
// Field count: 0
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: engine2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: host.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
{
|
||||
"build_number": 14040,
|
||||
"timestamp": "2024-10-24T02:21:01.594851200+00:00"
|
||||
"build_number": 14043,
|
||||
"timestamp": "2024-10-29T05:12:03.306756+00:00"
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Interfaces {
|
||||
// Module: animationsystem.dll
|
||||
@ -9,49 +9,49 @@ namespace CS2Dumper.Interfaces {
|
||||
}
|
||||
// Module: client.dll
|
||||
public static class ClientDll {
|
||||
public const nint ClientToolsInfo_001 = 0x182CC10;
|
||||
public const nint EmptyWorldService001_Client = 0x17E8160;
|
||||
public const nint GameClientExports001 = 0x18298C8;
|
||||
public const nint LegacyGameUI001 = 0x18499C0;
|
||||
public const nint Source2Client002 = 0x1A2B590;
|
||||
public const nint Source2ClientConfig001 = 0x19CB760;
|
||||
public const nint Source2ClientPrediction001 = 0x18349B0;
|
||||
public const nint Source2ClientUI001 = 0x1848360;
|
||||
public const nint ClientToolsInfo_001 = 0x182DCA0;
|
||||
public const nint EmptyWorldService001_Client = 0x17E9160;
|
||||
public const nint GameClientExports001 = 0x182A958;
|
||||
public const nint LegacyGameUI001 = 0x184AA80;
|
||||
public const nint Source2Client002 = 0x1A2C610;
|
||||
public const nint Source2ClientConfig001 = 0x19CC830;
|
||||
public const nint Source2ClientPrediction001 = 0x1835A50;
|
||||
public const nint Source2ClientUI001 = 0x1849420;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
public static class Engine2Dll {
|
||||
public const nint BenchmarkService001 = 0x534B50;
|
||||
public const nint BugService001 = 0x5CD820;
|
||||
public const nint ClientServerEngineLoopService_001 = 0x535870;
|
||||
public const nint EngineGameUI001 = 0x532AE0;
|
||||
public const nint EngineServiceMgr001 = 0x60E690;
|
||||
public const nint GameEventSystemClientV001 = 0x60E990;
|
||||
public const nint GameEventSystemServerV001 = 0x60EAD0;
|
||||
public const nint GameResourceServiceClientV001 = 0x534C50;
|
||||
public const nint GameResourceServiceServerV001 = 0x534CB0;
|
||||
public const nint GameUIService_001 = 0x5CDB20;
|
||||
public const nint HostStateMgr001 = 0x535760;
|
||||
public const nint BenchmarkService001 = 0x534B40;
|
||||
public const nint BugService001 = 0x5CD7E0;
|
||||
public const nint ClientServerEngineLoopService_001 = 0x535860;
|
||||
public const nint EngineGameUI001 = 0x532AD0;
|
||||
public const nint EngineServiceMgr001 = 0x60E650;
|
||||
public const nint GameEventSystemClientV001 = 0x60E950;
|
||||
public const nint GameEventSystemServerV001 = 0x60EA90;
|
||||
public const nint GameResourceServiceClientV001 = 0x534C40;
|
||||
public const nint GameResourceServiceServerV001 = 0x534CA0;
|
||||
public const nint GameUIService_001 = 0x5CDAE0;
|
||||
public const nint HostStateMgr001 = 0x535750;
|
||||
public const nint INETSUPPORT_001 = 0x52E060;
|
||||
public const nint InputService_001 = 0x5CDE30;
|
||||
public const nint KeyValueCache001 = 0x535810;
|
||||
public const nint MapListService_001 = 0x60CE30;
|
||||
public const nint NetworkClientService_001 = 0x60CFC0;
|
||||
public const nint NetworkP2PService_001 = 0x534F60;
|
||||
public const nint NetworkServerService_001 = 0x60D350;
|
||||
public const nint NetworkService_001 = 0x5350B0;
|
||||
public const nint RenderService_001 = 0x60D5B0;
|
||||
public const nint ScreenshotService001 = 0x60D850;
|
||||
public const nint SimpleEngineLoopService_001 = 0x535980;
|
||||
public const nint SoundService_001 = 0x5350F0;
|
||||
public const nint Source2EngineToClient001 = 0x532180;
|
||||
public const nint Source2EngineToClientStringTable001 = 0x5321E0;
|
||||
public const nint Source2EngineToServer001 = 0x532278;
|
||||
public const nint Source2EngineToServerStringTable001 = 0x5322A0;
|
||||
public const nint SplitScreenService_001 = 0x5353D0;
|
||||
public const nint StatsService_001 = 0x60DC80;
|
||||
public const nint ToolService_001 = 0x535590;
|
||||
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B70;
|
||||
public const nint VProfService_001 = 0x5355D0;
|
||||
public const nint InputService_001 = 0x5CDDF0;
|
||||
public const nint KeyValueCache001 = 0x535800;
|
||||
public const nint MapListService_001 = 0x60CDF0;
|
||||
public const nint NetworkClientService_001 = 0x60CF80;
|
||||
public const nint NetworkP2PService_001 = 0x534F50;
|
||||
public const nint NetworkServerService_001 = 0x60D310;
|
||||
public const nint NetworkService_001 = 0x5350A0;
|
||||
public const nint RenderService_001 = 0x60D570;
|
||||
public const nint ScreenshotService001 = 0x60D810;
|
||||
public const nint SimpleEngineLoopService_001 = 0x535970;
|
||||
public const nint SoundService_001 = 0x5350E0;
|
||||
public const nint Source2EngineToClient001 = 0x532170;
|
||||
public const nint Source2EngineToClientStringTable001 = 0x5321D0;
|
||||
public const nint Source2EngineToServer001 = 0x532268;
|
||||
public const nint Source2EngineToServerStringTable001 = 0x532290;
|
||||
public const nint SplitScreenService_001 = 0x5353C0;
|
||||
public const nint StatsService_001 = 0x60DC40;
|
||||
public const nint ToolService_001 = 0x535580;
|
||||
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B60;
|
||||
public const nint VProfService_001 = 0x5355C0;
|
||||
}
|
||||
// Module: filesystem_stdio.dll
|
||||
public static class FilesystemStdioDll {
|
||||
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
|
||||
}
|
||||
// Module: server.dll
|
||||
public static class ServerDll {
|
||||
public const nint EmptyWorldService001_Server = 0x136CF80;
|
||||
public const nint EntitySubclassUtilsV001 = 0x131E330;
|
||||
public const nint NavGameTest001 = 0x140D708;
|
||||
public const nint ServerToolsInfo_001 = 0x13C2A38;
|
||||
public const nint Source2GameClients001 = 0x13BD3E0;
|
||||
public const nint Source2GameDirector001 = 0x14F0C40;
|
||||
public const nint Source2GameEntities001 = 0x13C2960;
|
||||
public const nint Source2Server001 = 0x13C27D0;
|
||||
public const nint Source2ServerConfig001 = 0x15ACA98;
|
||||
public const nint customnavsystem001 = 0x1302AA8;
|
||||
public const nint EmptyWorldService001_Server = 0x136DF90;
|
||||
public const nint EntitySubclassUtilsV001 = 0x131F320;
|
||||
public const nint NavGameTest001 = 0x140E7D8;
|
||||
public const nint ServerToolsInfo_001 = 0x13C3B08;
|
||||
public const nint Source2GameClients001 = 0x13BE4B0;
|
||||
public const nint Source2GameDirector001 = 0x14F1D20;
|
||||
public const nint Source2GameEntities001 = 0x13C3A30;
|
||||
public const nint Source2Server001 = 0x13C38A0;
|
||||
public const nint Source2ServerConfig001 = 0x15ADB68;
|
||||
public const nint customnavsystem001 = 0x1303A98;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
public static class SoundsystemDll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -14,49 +14,49 @@ namespace cs2_dumper {
|
||||
}
|
||||
// Module: client.dll
|
||||
namespace client_dll {
|
||||
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x182CC10;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17E8160;
|
||||
constexpr std::ptrdiff_t GameClientExports001 = 0x18298C8;
|
||||
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18499C0;
|
||||
constexpr std::ptrdiff_t Source2Client002 = 0x1A2B590;
|
||||
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19CB760;
|
||||
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x18349B0;
|
||||
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1848360;
|
||||
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x182DCA0;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17E9160;
|
||||
constexpr std::ptrdiff_t GameClientExports001 = 0x182A958;
|
||||
constexpr std::ptrdiff_t LegacyGameUI001 = 0x184AA80;
|
||||
constexpr std::ptrdiff_t Source2Client002 = 0x1A2C610;
|
||||
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19CC830;
|
||||
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1835A50;
|
||||
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1849420;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
namespace engine2_dll {
|
||||
constexpr std::ptrdiff_t BenchmarkService001 = 0x534B50;
|
||||
constexpr std::ptrdiff_t BugService001 = 0x5CD820;
|
||||
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x535870;
|
||||
constexpr std::ptrdiff_t EngineGameUI001 = 0x532AE0;
|
||||
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60E690;
|
||||
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60E990;
|
||||
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60EAD0;
|
||||
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x534C50;
|
||||
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x534CB0;
|
||||
constexpr std::ptrdiff_t GameUIService_001 = 0x5CDB20;
|
||||
constexpr std::ptrdiff_t HostStateMgr001 = 0x535760;
|
||||
constexpr std::ptrdiff_t BenchmarkService001 = 0x534B40;
|
||||
constexpr std::ptrdiff_t BugService001 = 0x5CD7E0;
|
||||
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x535860;
|
||||
constexpr std::ptrdiff_t EngineGameUI001 = 0x532AD0;
|
||||
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60E650;
|
||||
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60E950;
|
||||
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60EA90;
|
||||
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x534C40;
|
||||
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x534CA0;
|
||||
constexpr std::ptrdiff_t GameUIService_001 = 0x5CDAE0;
|
||||
constexpr std::ptrdiff_t HostStateMgr001 = 0x535750;
|
||||
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52E060;
|
||||
constexpr std::ptrdiff_t InputService_001 = 0x5CDE30;
|
||||
constexpr std::ptrdiff_t KeyValueCache001 = 0x535810;
|
||||
constexpr std::ptrdiff_t MapListService_001 = 0x60CE30;
|
||||
constexpr std::ptrdiff_t NetworkClientService_001 = 0x60CFC0;
|
||||
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x534F60;
|
||||
constexpr std::ptrdiff_t NetworkServerService_001 = 0x60D350;
|
||||
constexpr std::ptrdiff_t NetworkService_001 = 0x5350B0;
|
||||
constexpr std::ptrdiff_t RenderService_001 = 0x60D5B0;
|
||||
constexpr std::ptrdiff_t ScreenshotService001 = 0x60D850;
|
||||
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x535980;
|
||||
constexpr std::ptrdiff_t SoundService_001 = 0x5350F0;
|
||||
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532180;
|
||||
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5321E0;
|
||||
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532278;
|
||||
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x5322A0;
|
||||
constexpr std::ptrdiff_t SplitScreenService_001 = 0x5353D0;
|
||||
constexpr std::ptrdiff_t StatsService_001 = 0x60DC80;
|
||||
constexpr std::ptrdiff_t ToolService_001 = 0x535590;
|
||||
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B70;
|
||||
constexpr std::ptrdiff_t VProfService_001 = 0x5355D0;
|
||||
constexpr std::ptrdiff_t InputService_001 = 0x5CDDF0;
|
||||
constexpr std::ptrdiff_t KeyValueCache001 = 0x535800;
|
||||
constexpr std::ptrdiff_t MapListService_001 = 0x60CDF0;
|
||||
constexpr std::ptrdiff_t NetworkClientService_001 = 0x60CF80;
|
||||
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x534F50;
|
||||
constexpr std::ptrdiff_t NetworkServerService_001 = 0x60D310;
|
||||
constexpr std::ptrdiff_t NetworkService_001 = 0x5350A0;
|
||||
constexpr std::ptrdiff_t RenderService_001 = 0x60D570;
|
||||
constexpr std::ptrdiff_t ScreenshotService001 = 0x60D810;
|
||||
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x535970;
|
||||
constexpr std::ptrdiff_t SoundService_001 = 0x5350E0;
|
||||
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532170;
|
||||
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5321D0;
|
||||
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532268;
|
||||
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x532290;
|
||||
constexpr std::ptrdiff_t SplitScreenService_001 = 0x5353C0;
|
||||
constexpr std::ptrdiff_t StatsService_001 = 0x60DC40;
|
||||
constexpr std::ptrdiff_t ToolService_001 = 0x535580;
|
||||
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B60;
|
||||
constexpr std::ptrdiff_t VProfService_001 = 0x5355C0;
|
||||
}
|
||||
// Module: filesystem_stdio.dll
|
||||
namespace filesystem_stdio_dll {
|
||||
@ -162,16 +162,16 @@ namespace cs2_dumper {
|
||||
}
|
||||
// Module: server.dll
|
||||
namespace server_dll {
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136CF80;
|
||||
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131E330;
|
||||
constexpr std::ptrdiff_t NavGameTest001 = 0x140D708;
|
||||
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C2A38;
|
||||
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BD3E0;
|
||||
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F0C40;
|
||||
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C2960;
|
||||
constexpr std::ptrdiff_t Source2Server001 = 0x13C27D0;
|
||||
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15ACA98;
|
||||
constexpr std::ptrdiff_t customnavsystem001 = 0x1302AA8;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136DF90;
|
||||
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F320;
|
||||
constexpr std::ptrdiff_t NavGameTest001 = 0x140E7D8;
|
||||
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C3B08;
|
||||
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE4B0;
|
||||
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F1D20;
|
||||
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C3A30;
|
||||
constexpr std::ptrdiff_t Source2Server001 = 0x13C38A0;
|
||||
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15ADB68;
|
||||
constexpr std::ptrdiff_t customnavsystem001 = 0x1303A98;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
namespace soundsystem_dll {
|
||||
|
@ -4,48 +4,48 @@
|
||||
"AnimationSystem_001": 6257584
|
||||
},
|
||||
"client.dll": {
|
||||
"ClientToolsInfo_001": 25349136,
|
||||
"EmptyWorldService001_Client": 25067872,
|
||||
"GameClientExports001": 25336008,
|
||||
"LegacyGameUI001": 25467328,
|
||||
"Source2Client002": 27440528,
|
||||
"Source2ClientConfig001": 27047776,
|
||||
"Source2ClientPrediction001": 25381296,
|
||||
"Source2ClientUI001": 25461600
|
||||
"ClientToolsInfo_001": 25353376,
|
||||
"EmptyWorldService001_Client": 25071968,
|
||||
"GameClientExports001": 25340248,
|
||||
"LegacyGameUI001": 25471616,
|
||||
"Source2Client002": 27444752,
|
||||
"Source2ClientConfig001": 27052080,
|
||||
"Source2ClientPrediction001": 25385552,
|
||||
"Source2ClientUI001": 25465888
|
||||
},
|
||||
"engine2.dll": {
|
||||
"BenchmarkService001": 5458768,
|
||||
"BugService001": 6084640,
|
||||
"ClientServerEngineLoopService_001": 5462128,
|
||||
"EngineGameUI001": 5450464,
|
||||
"EngineServiceMgr001": 6350480,
|
||||
"GameEventSystemClientV001": 6351248,
|
||||
"GameEventSystemServerV001": 6351568,
|
||||
"GameResourceServiceClientV001": 5459024,
|
||||
"GameResourceServiceServerV001": 5459120,
|
||||
"GameUIService_001": 6085408,
|
||||
"HostStateMgr001": 5461856,
|
||||
"BenchmarkService001": 5458752,
|
||||
"BugService001": 6084576,
|
||||
"ClientServerEngineLoopService_001": 5462112,
|
||||
"EngineGameUI001": 5450448,
|
||||
"EngineServiceMgr001": 6350416,
|
||||
"GameEventSystemClientV001": 6351184,
|
||||
"GameEventSystemServerV001": 6351504,
|
||||
"GameResourceServiceClientV001": 5459008,
|
||||
"GameResourceServiceServerV001": 5459104,
|
||||
"GameUIService_001": 6085344,
|
||||
"HostStateMgr001": 5461840,
|
||||
"INETSUPPORT_001": 5431392,
|
||||
"InputService_001": 6086192,
|
||||
"KeyValueCache001": 5462032,
|
||||
"MapListService_001": 6344240,
|
||||
"NetworkClientService_001": 6344640,
|
||||
"NetworkP2PService_001": 5459808,
|
||||
"NetworkServerService_001": 6345552,
|
||||
"NetworkService_001": 5460144,
|
||||
"RenderService_001": 6346160,
|
||||
"ScreenshotService001": 6346832,
|
||||
"SimpleEngineLoopService_001": 5462400,
|
||||
"SoundService_001": 5460208,
|
||||
"Source2EngineToClient001": 5448064,
|
||||
"Source2EngineToClientStringTable001": 5448160,
|
||||
"Source2EngineToServer001": 5448312,
|
||||
"Source2EngineToServerStringTable001": 5448352,
|
||||
"SplitScreenService_001": 5460944,
|
||||
"StatsService_001": 6347904,
|
||||
"ToolService_001": 5461392,
|
||||
"VENGINE_GAMEUIFUNCS_VERSION005": 5450608,
|
||||
"VProfService_001": 5461456
|
||||
"InputService_001": 6086128,
|
||||
"KeyValueCache001": 5462016,
|
||||
"MapListService_001": 6344176,
|
||||
"NetworkClientService_001": 6344576,
|
||||
"NetworkP2PService_001": 5459792,
|
||||
"NetworkServerService_001": 6345488,
|
||||
"NetworkService_001": 5460128,
|
||||
"RenderService_001": 6346096,
|
||||
"ScreenshotService001": 6346768,
|
||||
"SimpleEngineLoopService_001": 5462384,
|
||||
"SoundService_001": 5460192,
|
||||
"Source2EngineToClient001": 5448048,
|
||||
"Source2EngineToClientStringTable001": 5448144,
|
||||
"Source2EngineToServer001": 5448296,
|
||||
"Source2EngineToServerStringTable001": 5448336,
|
||||
"SplitScreenService_001": 5460928,
|
||||
"StatsService_001": 6347840,
|
||||
"ToolService_001": 5461376,
|
||||
"VENGINE_GAMEUIFUNCS_VERSION005": 5450592,
|
||||
"VProfService_001": 5461440
|
||||
},
|
||||
"filesystem_stdio.dll": {
|
||||
"VAsyncFileSystem2_001": 2147728,
|
||||
@ -130,16 +130,16 @@
|
||||
"SchemaSystem_001": 386960
|
||||
},
|
||||
"server.dll": {
|
||||
"EmptyWorldService001_Server": 20369280,
|
||||
"EntitySubclassUtilsV001": 20046640,
|
||||
"NavGameTest001": 21026568,
|
||||
"ServerToolsInfo_001": 20720184,
|
||||
"Source2GameClients001": 20698080,
|
||||
"Source2GameDirector001": 21957696,
|
||||
"Source2GameEntities001": 20719968,
|
||||
"Source2Server001": 20719568,
|
||||
"Source2ServerConfig001": 22727320,
|
||||
"customnavsystem001": 19933864
|
||||
"EmptyWorldService001_Server": 20373392,
|
||||
"EntitySubclassUtilsV001": 20050720,
|
||||
"NavGameTest001": 21030872,
|
||||
"ServerToolsInfo_001": 20724488,
|
||||
"Source2GameClients001": 20702384,
|
||||
"Source2GameDirector001": 21962016,
|
||||
"Source2GameEntities001": 20724272,
|
||||
"Source2Server001": 20723872,
|
||||
"Source2ServerConfig001": 22731624,
|
||||
"customnavsystem001": 19937944
|
||||
},
|
||||
"soundsystem.dll": {
|
||||
"SoundOpSystem001": 3779648,
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, unused)]
|
||||
|
||||
@ -12,49 +12,49 @@ pub mod cs2_dumper {
|
||||
}
|
||||
// Module: client.dll
|
||||
pub mod client_dll {
|
||||
pub const ClientToolsInfo_001: usize = 0x182CC10;
|
||||
pub const EmptyWorldService001_Client: usize = 0x17E8160;
|
||||
pub const GameClientExports001: usize = 0x18298C8;
|
||||
pub const LegacyGameUI001: usize = 0x18499C0;
|
||||
pub const Source2Client002: usize = 0x1A2B590;
|
||||
pub const Source2ClientConfig001: usize = 0x19CB760;
|
||||
pub const Source2ClientPrediction001: usize = 0x18349B0;
|
||||
pub const Source2ClientUI001: usize = 0x1848360;
|
||||
pub const ClientToolsInfo_001: usize = 0x182DCA0;
|
||||
pub const EmptyWorldService001_Client: usize = 0x17E9160;
|
||||
pub const GameClientExports001: usize = 0x182A958;
|
||||
pub const LegacyGameUI001: usize = 0x184AA80;
|
||||
pub const Source2Client002: usize = 0x1A2C610;
|
||||
pub const Source2ClientConfig001: usize = 0x19CC830;
|
||||
pub const Source2ClientPrediction001: usize = 0x1835A50;
|
||||
pub const Source2ClientUI001: usize = 0x1849420;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
pub mod engine2_dll {
|
||||
pub const BenchmarkService001: usize = 0x534B50;
|
||||
pub const BugService001: usize = 0x5CD820;
|
||||
pub const ClientServerEngineLoopService_001: usize = 0x535870;
|
||||
pub const EngineGameUI001: usize = 0x532AE0;
|
||||
pub const EngineServiceMgr001: usize = 0x60E690;
|
||||
pub const GameEventSystemClientV001: usize = 0x60E990;
|
||||
pub const GameEventSystemServerV001: usize = 0x60EAD0;
|
||||
pub const GameResourceServiceClientV001: usize = 0x534C50;
|
||||
pub const GameResourceServiceServerV001: usize = 0x534CB0;
|
||||
pub const GameUIService_001: usize = 0x5CDB20;
|
||||
pub const HostStateMgr001: usize = 0x535760;
|
||||
pub const BenchmarkService001: usize = 0x534B40;
|
||||
pub const BugService001: usize = 0x5CD7E0;
|
||||
pub const ClientServerEngineLoopService_001: usize = 0x535860;
|
||||
pub const EngineGameUI001: usize = 0x532AD0;
|
||||
pub const EngineServiceMgr001: usize = 0x60E650;
|
||||
pub const GameEventSystemClientV001: usize = 0x60E950;
|
||||
pub const GameEventSystemServerV001: usize = 0x60EA90;
|
||||
pub const GameResourceServiceClientV001: usize = 0x534C40;
|
||||
pub const GameResourceServiceServerV001: usize = 0x534CA0;
|
||||
pub const GameUIService_001: usize = 0x5CDAE0;
|
||||
pub const HostStateMgr001: usize = 0x535750;
|
||||
pub const INETSUPPORT_001: usize = 0x52E060;
|
||||
pub const InputService_001: usize = 0x5CDE30;
|
||||
pub const KeyValueCache001: usize = 0x535810;
|
||||
pub const MapListService_001: usize = 0x60CE30;
|
||||
pub const NetworkClientService_001: usize = 0x60CFC0;
|
||||
pub const NetworkP2PService_001: usize = 0x534F60;
|
||||
pub const NetworkServerService_001: usize = 0x60D350;
|
||||
pub const NetworkService_001: usize = 0x5350B0;
|
||||
pub const RenderService_001: usize = 0x60D5B0;
|
||||
pub const ScreenshotService001: usize = 0x60D850;
|
||||
pub const SimpleEngineLoopService_001: usize = 0x535980;
|
||||
pub const SoundService_001: usize = 0x5350F0;
|
||||
pub const Source2EngineToClient001: usize = 0x532180;
|
||||
pub const Source2EngineToClientStringTable001: usize = 0x5321E0;
|
||||
pub const Source2EngineToServer001: usize = 0x532278;
|
||||
pub const Source2EngineToServerStringTable001: usize = 0x5322A0;
|
||||
pub const SplitScreenService_001: usize = 0x5353D0;
|
||||
pub const StatsService_001: usize = 0x60DC80;
|
||||
pub const ToolService_001: usize = 0x535590;
|
||||
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532B70;
|
||||
pub const VProfService_001: usize = 0x5355D0;
|
||||
pub const InputService_001: usize = 0x5CDDF0;
|
||||
pub const KeyValueCache001: usize = 0x535800;
|
||||
pub const MapListService_001: usize = 0x60CDF0;
|
||||
pub const NetworkClientService_001: usize = 0x60CF80;
|
||||
pub const NetworkP2PService_001: usize = 0x534F50;
|
||||
pub const NetworkServerService_001: usize = 0x60D310;
|
||||
pub const NetworkService_001: usize = 0x5350A0;
|
||||
pub const RenderService_001: usize = 0x60D570;
|
||||
pub const ScreenshotService001: usize = 0x60D810;
|
||||
pub const SimpleEngineLoopService_001: usize = 0x535970;
|
||||
pub const SoundService_001: usize = 0x5350E0;
|
||||
pub const Source2EngineToClient001: usize = 0x532170;
|
||||
pub const Source2EngineToClientStringTable001: usize = 0x5321D0;
|
||||
pub const Source2EngineToServer001: usize = 0x532268;
|
||||
pub const Source2EngineToServerStringTable001: usize = 0x532290;
|
||||
pub const SplitScreenService_001: usize = 0x5353C0;
|
||||
pub const StatsService_001: usize = 0x60DC40;
|
||||
pub const ToolService_001: usize = 0x535580;
|
||||
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532B60;
|
||||
pub const VProfService_001: usize = 0x5355C0;
|
||||
}
|
||||
// Module: filesystem_stdio.dll
|
||||
pub mod filesystem_stdio_dll {
|
||||
@ -160,16 +160,16 @@ pub mod cs2_dumper {
|
||||
}
|
||||
// Module: server.dll
|
||||
pub mod server_dll {
|
||||
pub const EmptyWorldService001_Server: usize = 0x136CF80;
|
||||
pub const EntitySubclassUtilsV001: usize = 0x131E330;
|
||||
pub const NavGameTest001: usize = 0x140D708;
|
||||
pub const ServerToolsInfo_001: usize = 0x13C2A38;
|
||||
pub const Source2GameClients001: usize = 0x13BD3E0;
|
||||
pub const Source2GameDirector001: usize = 0x14F0C40;
|
||||
pub const Source2GameEntities001: usize = 0x13C2960;
|
||||
pub const Source2Server001: usize = 0x13C27D0;
|
||||
pub const Source2ServerConfig001: usize = 0x15ACA98;
|
||||
pub const customnavsystem001: usize = 0x1302AA8;
|
||||
pub const EmptyWorldService001_Server: usize = 0x136DF90;
|
||||
pub const EntitySubclassUtilsV001: usize = 0x131F320;
|
||||
pub const NavGameTest001: usize = 0x140E7D8;
|
||||
pub const ServerToolsInfo_001: usize = 0x13C3B08;
|
||||
pub const Source2GameClients001: usize = 0x13BE4B0;
|
||||
pub const Source2GameDirector001: usize = 0x14F1D20;
|
||||
pub const Source2GameEntities001: usize = 0x13C3A30;
|
||||
pub const Source2Server001: usize = 0x13C38A0;
|
||||
pub const Source2ServerConfig001: usize = 0x15ADB68;
|
||||
pub const customnavsystem001: usize = 0x1303A98;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
pub mod soundsystem_dll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: materialsystem2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: networksystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,30 +1,30 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Offsets {
|
||||
// Module: client.dll
|
||||
public static class ClientDll {
|
||||
public const nint dwCSGOInput = 0x1A3B7E0;
|
||||
public const nint dwEntityList = 0x19CFC48;
|
||||
public const nint dwGameEntitySystem = 0x1AE9B58;
|
||||
public const nint dwCSGOInput = 0x1A3C870;
|
||||
public const nint dwEntityList = 0x19D0A38;
|
||||
public const nint dwGameEntitySystem = 0x1AEAC28;
|
||||
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
|
||||
public const nint dwGameRules = 0x1A2D668;
|
||||
public const nint dwGlobalVars = 0x1828CD0;
|
||||
public const nint dwGlowManager = 0x1A2CDA0;
|
||||
public const nint dwLocalPlayerController = 0x1A1F8F0;
|
||||
public const nint dwLocalPlayerPawn = 0x1834B18;
|
||||
public const nint dwPlantedC4 = 0x1A372A0;
|
||||
public const nint dwPrediction = 0x18349B0;
|
||||
public const nint dwSensitivity = 0x1A2E388;
|
||||
public const nint dwGameRules = 0x1A2E6E8;
|
||||
public const nint dwGlobalVars = 0x1829DF0;
|
||||
public const nint dwGlowManager = 0x1A2DE20;
|
||||
public const nint dwLocalPlayerController = 0x1A20970;
|
||||
public const nint dwLocalPlayerPawn = 0x1835BB8;
|
||||
public const nint dwPlantedC4 = 0x1A38320;
|
||||
public const nint dwPrediction = 0x1835A50;
|
||||
public const nint dwSensitivity = 0x1A2F408;
|
||||
public const nint dwSensitivity_sensitivity = 0x40;
|
||||
public const nint dwViewAngles = 0x1A3BBB0;
|
||||
public const nint dwViewMatrix = 0x1A31D30;
|
||||
public const nint dwViewRender = 0x1A32540;
|
||||
public const nint dwWeaponC4 = 0x19D2D60;
|
||||
public const nint dwViewAngles = 0x1A3CC40;
|
||||
public const nint dwViewMatrix = 0x1A32DB0;
|
||||
public const nint dwViewRender = 0x1A335C0;
|
||||
public const nint dwWeaponC4 = 0x19D3E20;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
public static class Engine2Dll {
|
||||
public const nint dwBuildNumber = 0x52EBE4;
|
||||
public const nint dwBuildNumber = 0x52EBD4;
|
||||
public const nint dwNetworkGameClient = 0x52DCE0;
|
||||
public const nint dwNetworkGameClient_clientTickCount = 0x368;
|
||||
public const nint dwNetworkGameClient_deltaTick = 0x27C;
|
||||
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
|
||||
public const nint dwNetworkGameClient_maxClients = 0x238;
|
||||
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
|
||||
public const nint dwNetworkGameClient_signOnState = 0x228;
|
||||
public const nint dwWindowHeight = 0x611034;
|
||||
public const nint dwWindowWidth = 0x611030;
|
||||
public const nint dwWindowHeight = 0x610FF4;
|
||||
public const nint dwWindowWidth = 0x610FF0;
|
||||
}
|
||||
// Module: inputsystem.dll
|
||||
public static class InputsystemDll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -9,27 +9,27 @@ namespace cs2_dumper {
|
||||
namespace offsets {
|
||||
// Module: client.dll
|
||||
namespace client_dll {
|
||||
constexpr std::ptrdiff_t dwCSGOInput = 0x1A3B7E0;
|
||||
constexpr std::ptrdiff_t dwEntityList = 0x19CFC48;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AE9B58;
|
||||
constexpr std::ptrdiff_t dwCSGOInput = 0x1A3C870;
|
||||
constexpr std::ptrdiff_t dwEntityList = 0x19D0A38;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AEAC28;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
|
||||
constexpr std::ptrdiff_t dwGameRules = 0x1A2D668;
|
||||
constexpr std::ptrdiff_t dwGlobalVars = 0x1828CD0;
|
||||
constexpr std::ptrdiff_t dwGlowManager = 0x1A2CDA0;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A1F8F0;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1834B18;
|
||||
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A372A0;
|
||||
constexpr std::ptrdiff_t dwPrediction = 0x18349B0;
|
||||
constexpr std::ptrdiff_t dwSensitivity = 0x1A2E388;
|
||||
constexpr std::ptrdiff_t dwGameRules = 0x1A2E6E8;
|
||||
constexpr std::ptrdiff_t dwGlobalVars = 0x1829DF0;
|
||||
constexpr std::ptrdiff_t dwGlowManager = 0x1A2DE20;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A20970;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1835BB8;
|
||||
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A38320;
|
||||
constexpr std::ptrdiff_t dwPrediction = 0x1835A50;
|
||||
constexpr std::ptrdiff_t dwSensitivity = 0x1A2F408;
|
||||
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
|
||||
constexpr std::ptrdiff_t dwViewAngles = 0x1A3BBB0;
|
||||
constexpr std::ptrdiff_t dwViewMatrix = 0x1A31D30;
|
||||
constexpr std::ptrdiff_t dwViewRender = 0x1A32540;
|
||||
constexpr std::ptrdiff_t dwWeaponC4 = 0x19D2D60;
|
||||
constexpr std::ptrdiff_t dwViewAngles = 0x1A3CC40;
|
||||
constexpr std::ptrdiff_t dwViewMatrix = 0x1A32DB0;
|
||||
constexpr std::ptrdiff_t dwViewRender = 0x1A335C0;
|
||||
constexpr std::ptrdiff_t dwWeaponC4 = 0x19D3E20;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
namespace engine2_dll {
|
||||
constexpr std::ptrdiff_t dwBuildNumber = 0x52EBE4;
|
||||
constexpr std::ptrdiff_t dwBuildNumber = 0x52EBD4;
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DCE0;
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
|
||||
@ -38,8 +38,8 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
|
||||
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
|
||||
constexpr std::ptrdiff_t dwWindowHeight = 0x611034;
|
||||
constexpr std::ptrdiff_t dwWindowWidth = 0x611030;
|
||||
constexpr std::ptrdiff_t dwWindowHeight = 0x610FF4;
|
||||
constexpr std::ptrdiff_t dwWindowWidth = 0x610FF0;
|
||||
}
|
||||
// Module: inputsystem.dll
|
||||
namespace inputsystem_dll {
|
||||
|
@ -1,25 +1,25 @@
|
||||
{
|
||||
"client.dll": {
|
||||
"dwCSGOInput": 27506656,
|
||||
"dwEntityList": 27065416,
|
||||
"dwGameEntitySystem": 28220248,
|
||||
"dwCSGOInput": 27510896,
|
||||
"dwEntityList": 27068984,
|
||||
"dwGameEntitySystem": 28224552,
|
||||
"dwGameEntitySystem_highestEntityIndex": 5408,
|
||||
"dwGameRules": 27448936,
|
||||
"dwGlobalVars": 25332944,
|
||||
"dwGlowManager": 27446688,
|
||||
"dwLocalPlayerController": 27392240,
|
||||
"dwLocalPlayerPawn": 25381656,
|
||||
"dwPlantedC4": 27488928,
|
||||
"dwPrediction": 25381296,
|
||||
"dwSensitivity": 27452296,
|
||||
"dwGameRules": 27453160,
|
||||
"dwGlobalVars": 25337328,
|
||||
"dwGlowManager": 27450912,
|
||||
"dwLocalPlayerController": 27396464,
|
||||
"dwLocalPlayerPawn": 25385912,
|
||||
"dwPlantedC4": 27493152,
|
||||
"dwPrediction": 25385552,
|
||||
"dwSensitivity": 27456520,
|
||||
"dwSensitivity_sensitivity": 64,
|
||||
"dwViewAngles": 27507632,
|
||||
"dwViewMatrix": 27467056,
|
||||
"dwViewRender": 27469120,
|
||||
"dwWeaponC4": 27077984
|
||||
"dwViewAngles": 27511872,
|
||||
"dwViewMatrix": 27471280,
|
||||
"dwViewRender": 27473344,
|
||||
"dwWeaponC4": 27082272
|
||||
},
|
||||
"engine2.dll": {
|
||||
"dwBuildNumber": 5434340,
|
||||
"dwBuildNumber": 5434324,
|
||||
"dwNetworkGameClient": 5430496,
|
||||
"dwNetworkGameClient_clientTickCount": 872,
|
||||
"dwNetworkGameClient_deltaTick": 636,
|
||||
@ -28,8 +28,8 @@
|
||||
"dwNetworkGameClient_maxClients": 568,
|
||||
"dwNetworkGameClient_serverTickCount": 876,
|
||||
"dwNetworkGameClient_signOnState": 552,
|
||||
"dwWindowHeight": 6361140,
|
||||
"dwWindowWidth": 6361136
|
||||
"dwWindowHeight": 6361076,
|
||||
"dwWindowWidth": 6361072
|
||||
},
|
||||
"inputsystem.dll": {
|
||||
"dwInputSystem": 231392
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, unused)]
|
||||
|
||||
@ -7,27 +7,27 @@ pub mod cs2_dumper {
|
||||
pub mod offsets {
|
||||
// Module: client.dll
|
||||
pub mod client_dll {
|
||||
pub const dwCSGOInput: usize = 0x1A3B7E0;
|
||||
pub const dwEntityList: usize = 0x19CFC48;
|
||||
pub const dwGameEntitySystem: usize = 0x1AE9B58;
|
||||
pub const dwCSGOInput: usize = 0x1A3C870;
|
||||
pub const dwEntityList: usize = 0x19D0A38;
|
||||
pub const dwGameEntitySystem: usize = 0x1AEAC28;
|
||||
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520;
|
||||
pub const dwGameRules: usize = 0x1A2D668;
|
||||
pub const dwGlobalVars: usize = 0x1828CD0;
|
||||
pub const dwGlowManager: usize = 0x1A2CDA0;
|
||||
pub const dwLocalPlayerController: usize = 0x1A1F8F0;
|
||||
pub const dwLocalPlayerPawn: usize = 0x1834B18;
|
||||
pub const dwPlantedC4: usize = 0x1A372A0;
|
||||
pub const dwPrediction: usize = 0x18349B0;
|
||||
pub const dwSensitivity: usize = 0x1A2E388;
|
||||
pub const dwGameRules: usize = 0x1A2E6E8;
|
||||
pub const dwGlobalVars: usize = 0x1829DF0;
|
||||
pub const dwGlowManager: usize = 0x1A2DE20;
|
||||
pub const dwLocalPlayerController: usize = 0x1A20970;
|
||||
pub const dwLocalPlayerPawn: usize = 0x1835BB8;
|
||||
pub const dwPlantedC4: usize = 0x1A38320;
|
||||
pub const dwPrediction: usize = 0x1835A50;
|
||||
pub const dwSensitivity: usize = 0x1A2F408;
|
||||
pub const dwSensitivity_sensitivity: usize = 0x40;
|
||||
pub const dwViewAngles: usize = 0x1A3BBB0;
|
||||
pub const dwViewMatrix: usize = 0x1A31D30;
|
||||
pub const dwViewRender: usize = 0x1A32540;
|
||||
pub const dwWeaponC4: usize = 0x19D2D60;
|
||||
pub const dwViewAngles: usize = 0x1A3CC40;
|
||||
pub const dwViewMatrix: usize = 0x1A32DB0;
|
||||
pub const dwViewRender: usize = 0x1A335C0;
|
||||
pub const dwWeaponC4: usize = 0x19D3E20;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
pub mod engine2_dll {
|
||||
pub const dwBuildNumber: usize = 0x52EBE4;
|
||||
pub const dwBuildNumber: usize = 0x52EBD4;
|
||||
pub const dwNetworkGameClient: usize = 0x52DCE0;
|
||||
pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
|
||||
pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
|
||||
@ -36,8 +36,8 @@ pub mod cs2_dumper {
|
||||
pub const dwNetworkGameClient_maxClients: usize = 0x238;
|
||||
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
|
||||
pub const dwNetworkGameClient_signOnState: usize = 0x228;
|
||||
pub const dwWindowHeight: usize = 0x611034;
|
||||
pub const dwWindowWidth: usize = 0x611030;
|
||||
pub const dwWindowHeight: usize = 0x610FF4;
|
||||
pub const dwWindowWidth: usize = 0x610FF0;
|
||||
}
|
||||
// Module: inputsystem.dll
|
||||
pub mod inputsystem_dll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: panorama.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: particles.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: pulse_system.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: rendersystemdx11.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: resourcesystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: scenesystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: schemasystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: server.dll
|
||||
// Class count: 653
|
||||
// Enum count: 139
|
||||
// Enum count: 141
|
||||
public static class ServerDll {
|
||||
// Alignment: 4
|
||||
// Member count: 3
|
||||
@ -1677,10 +1677,9 @@ namespace CS2Dumper.Schemas {
|
||||
public static class CFuncIllusionary {
|
||||
}
|
||||
// Parent: CPlayer_MovementServices_Humanoid
|
||||
// Field count: 41
|
||||
// Field count: 40
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flMaxFallVelocity (float)
|
||||
// NetworkVarNames: m_vecLadderNormal (Vector)
|
||||
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
|
||||
// NetworkVarNames: m_flDuckAmount (float)
|
||||
@ -1693,55 +1692,52 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flLastDuckTime (float)
|
||||
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
|
||||
// NetworkVarNames: m_bOldJumpPressed (bool)
|
||||
// NetworkVarNames: m_flJumpUntil (float)
|
||||
// NetworkVarNames: m_flJumpVel (float)
|
||||
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
|
||||
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
|
||||
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
|
||||
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
|
||||
// NetworkVarNames: m_flStamina (float)
|
||||
public static class CCSPlayer_MovementServices {
|
||||
public const nint m_flMaxFallVelocity = 0x228; // float32
|
||||
public const nint m_vecLadderNormal = 0x22C; // Vector
|
||||
public const nint m_nLadderSurfacePropIndex = 0x238; // int32
|
||||
public const nint m_flDuckAmount = 0x23C; // float32
|
||||
public const nint m_flDuckSpeed = 0x240; // float32
|
||||
public const nint m_bDuckOverride = 0x244; // bool
|
||||
public const nint m_bDesiresDuck = 0x245; // bool
|
||||
public const nint m_flDuckOffset = 0x248; // float32
|
||||
public const nint m_nDuckTimeMsecs = 0x24C; // uint32
|
||||
public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32
|
||||
public const nint m_nJumpTimeMsecs = 0x254; // uint32
|
||||
public const nint m_flLastDuckTime = 0x258; // float32
|
||||
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D
|
||||
public const nint m_duckUntilOnGround = 0x270; // bool
|
||||
public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool
|
||||
public const nint m_bInStuckTest = 0x272; // bool
|
||||
public const nint m_flStuckCheckTime = 0x280; // float32[64][2]
|
||||
public const nint m_nTraceCount = 0x480; // int32
|
||||
public const nint m_StuckLast = 0x484; // int32
|
||||
public const nint m_bSpeedCropped = 0x488; // bool
|
||||
public const nint m_flGroundMoveEfficiency = 0x48C; // float32
|
||||
public const nint m_nOldWaterLevel = 0x490; // int32
|
||||
public const nint m_flWaterEntryTime = 0x494; // float32
|
||||
public const nint m_vecForward = 0x498; // Vector
|
||||
public const nint m_vecLeft = 0x4A4; // Vector
|
||||
public const nint m_vecUp = 0x4B0; // Vector
|
||||
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32
|
||||
public const nint m_bMadeFootstepNoise = 0x4C0; // bool
|
||||
public const nint m_iFootsteps = 0x4C4; // int32
|
||||
public const nint m_bOldJumpPressed = 0x4C8; // bool
|
||||
public const nint m_flJumpPressedTime = 0x4CC; // float32
|
||||
public const nint m_flJumpUntil = 0x4D0; // float32
|
||||
public const nint m_flJumpVel = 0x4D4; // float32
|
||||
public const nint m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t
|
||||
public const nint m_nButtonDownMaskPrev = 0x4E0; // uint64
|
||||
public const nint m_flOffsetTickCompleteTime = 0x4E8; // float32
|
||||
public const nint m_flOffsetTickStashedSpeed = 0x4EC; // float32
|
||||
public const nint m_flStamina = 0x4F0; // float32
|
||||
public const nint m_flHeightAtJumpStart = 0x4F4; // float32
|
||||
public const nint m_flMaxJumpHeightThisJump = 0x4F8; // float32
|
||||
public const nint m_flMaxJumpHeightLastJump = 0x4FC; // float32
|
||||
public const nint m_vecLadderNormal = 0x228; // Vector
|
||||
public const nint m_nLadderSurfacePropIndex = 0x234; // int32
|
||||
public const nint m_flDuckAmount = 0x238; // float32
|
||||
public const nint m_flDuckSpeed = 0x23C; // float32
|
||||
public const nint m_bDuckOverride = 0x240; // bool
|
||||
public const nint m_bDesiresDuck = 0x241; // bool
|
||||
public const nint m_flDuckOffset = 0x244; // float32
|
||||
public const nint m_nDuckTimeMsecs = 0x248; // uint32
|
||||
public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32
|
||||
public const nint m_nJumpTimeMsecs = 0x250; // uint32
|
||||
public const nint m_flLastDuckTime = 0x254; // float32
|
||||
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D
|
||||
public const nint m_duckUntilOnGround = 0x268; // bool
|
||||
public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool
|
||||
public const nint m_bInStuckTest = 0x26A; // bool
|
||||
public const nint m_flStuckCheckTime = 0x278; // float32[64][2]
|
||||
public const nint m_nTraceCount = 0x478; // int32
|
||||
public const nint m_StuckLast = 0x47C; // int32
|
||||
public const nint m_bSpeedCropped = 0x480; // bool
|
||||
public const nint m_flGroundMoveEfficiency = 0x484; // float32
|
||||
public const nint m_nOldWaterLevel = 0x488; // int32
|
||||
public const nint m_flWaterEntryTime = 0x48C; // float32
|
||||
public const nint m_vecForward = 0x490; // Vector
|
||||
public const nint m_vecLeft = 0x49C; // Vector
|
||||
public const nint m_vecUp = 0x4A8; // Vector
|
||||
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32
|
||||
public const nint m_bMadeFootstepNoise = 0x4B8; // bool
|
||||
public const nint m_iFootsteps = 0x4BC; // int32
|
||||
public const nint m_bOldJumpPressed = 0x4C0; // bool
|
||||
public const nint m_flJumpPressedTime = 0x4C4; // float32
|
||||
public const nint m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t
|
||||
public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64
|
||||
public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32
|
||||
public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32
|
||||
public const nint m_flStamina = 0x4E0; // float32
|
||||
public const nint m_flHeightAtJumpStart = 0x4E4; // float32
|
||||
public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32
|
||||
public const nint m_flMaxJumpHeightLastJump = 0x4EC; // float32
|
||||
public const nint m_flStaminaAtJumpStart = 0x4F0; // float32
|
||||
public const nint m_flAccumulatedJumpError = 0x4F4; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
@ -1768,13 +1764,13 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
|
||||
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
|
||||
public static class CFists {
|
||||
public const nint m_bPlayingUninterruptableAct = 0xF68; // bool
|
||||
public const nint m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t
|
||||
public const nint m_bRestorePrevWep = 0xF70; // bool
|
||||
public const nint m_hWeaponBeforePrevious = 0xF74; // CHandle<CBasePlayerWeapon>
|
||||
public const nint m_hWeaponPrevious = 0xF78; // CHandle<CBasePlayerWeapon>
|
||||
public const nint m_bDelayedHardPunchIncoming = 0xF7C; // bool
|
||||
public const nint m_bDestroyAfterTaunt = 0xF7D; // bool
|
||||
public const nint m_bPlayingUninterruptableAct = 0xF70; // bool
|
||||
public const nint m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
|
||||
public const nint m_bRestorePrevWep = 0xF78; // bool
|
||||
public const nint m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
|
||||
public const nint m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
|
||||
public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool
|
||||
public const nint m_bDestroyAfterTaunt = 0xF85; // bool
|
||||
}
|
||||
// Parent: CBaseTrigger
|
||||
// Field count: 1
|
||||
@ -2315,20 +2311,20 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flNextHoldFrac (float)
|
||||
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
|
||||
public static class CBaseCSGrenade {
|
||||
public const nint m_bRedraw = 0xF68; // bool
|
||||
public const nint m_bIsHeldByPlayer = 0xF69; // bool
|
||||
public const nint m_bPinPulled = 0xF6A; // bool
|
||||
public const nint m_bJumpThrow = 0xF6B; // bool
|
||||
public const nint m_bThrowAnimating = 0xF6C; // bool
|
||||
public const nint m_fThrowTime = 0xF70; // GameTime_t
|
||||
public const nint m_flThrowStrength = 0xF74; // float32
|
||||
public const nint m_flThrowStrengthApproach = 0xF78; // float32
|
||||
public const nint m_fDropTime = 0xF7C; // GameTime_t
|
||||
public const nint m_fPinPullTime = 0xF80; // GameTime_t
|
||||
public const nint m_bJustPulledPin = 0xF84; // bool
|
||||
public const nint m_nNextHoldTick = 0xF88; // GameTick_t
|
||||
public const nint m_flNextHoldFrac = 0xF8C; // float32
|
||||
public const nint m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle<CCSWeaponBase>
|
||||
public const nint m_bRedraw = 0xF70; // bool
|
||||
public const nint m_bIsHeldByPlayer = 0xF71; // bool
|
||||
public const nint m_bPinPulled = 0xF72; // bool
|
||||
public const nint m_bJumpThrow = 0xF73; // bool
|
||||
public const nint m_bThrowAnimating = 0xF74; // bool
|
||||
public const nint m_fThrowTime = 0xF78; // GameTime_t
|
||||
public const nint m_flThrowStrength = 0xF7C; // float32
|
||||
public const nint m_flThrowStrengthApproach = 0xF80; // float32
|
||||
public const nint m_fDropTime = 0xF84; // GameTime_t
|
||||
public const nint m_fPinPullTime = 0xF88; // GameTime_t
|
||||
public const nint m_bJustPulledPin = 0xF8C; // bool
|
||||
public const nint m_nNextHoldTick = 0xF90; // GameTick_t
|
||||
public const nint m_flNextHoldFrac = 0xF94; // float32
|
||||
public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
|
||||
}
|
||||
// Parent: CBaseModelEntity
|
||||
// Field count: 1
|
||||
@ -2498,8 +2494,8 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
|
||||
// NetworkVarNames: m_bRedraw (bool)
|
||||
public static class CWeaponBaseItem {
|
||||
public const nint m_SequenceCompleteTimer = 0xF68; // CountdownTimer
|
||||
public const nint m_bRedraw = 0xF80; // bool
|
||||
public const nint m_SequenceCompleteTimer = 0xF70; // CountdownTimer
|
||||
public const nint m_bRedraw = 0xF88; // bool
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
@ -3708,7 +3704,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_bFirstAttack (bool)
|
||||
public static class CKnife {
|
||||
public const nint m_bFirstAttack = 0xF68; // bool
|
||||
public const nint m_bFirstAttack = 0xF70; // bool
|
||||
}
|
||||
// Parent: CBaseModelEntity
|
||||
// Field count: 37
|
||||
@ -5642,14 +5638,15 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_minHitPointsToCommit = 0x4E8; // int32
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Field count: 2
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_nSendUpdate (int)
|
||||
// NetworkVarNames: m_DamageList (CDamageRecord)
|
||||
public static class CCSPlayerController_DamageServices {
|
||||
public const nint m_nSendUpdate = 0x40; // int32
|
||||
public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
|
||||
public const nint m_DamageListServer = 0x40; // CUtlVector<CDamageRecord>
|
||||
public const nint m_nSendUpdate = 0x58; // int32
|
||||
public const nint m_DamageList = 0x60; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
|
||||
}
|
||||
// Parent: CEntityComponent
|
||||
// Field count: 5
|
||||
@ -5818,7 +5815,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bPvsModifyEntity = 0x1B0; // bool
|
||||
}
|
||||
// Parent: CBaseCSGrenadeProjectile
|
||||
// Field count: 9
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
|
||||
@ -5826,17 +5823,21 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_nRandomSeed (int)
|
||||
// NetworkVarNames: m_vSmokeColor (Vector)
|
||||
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
|
||||
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
|
||||
// NetworkVarNames: m_VoxelFrameData (uint8)
|
||||
// NetworkVarNames: m_nVoxelFrameDataSize (int)
|
||||
// NetworkVarNames: m_nVoxelUpdate (int)
|
||||
public static class CSmokeGrenadeProjectile {
|
||||
public const nint m_nSmokeEffectTickBegin = 0xB68; // int32
|
||||
public const nint m_bDidSmokeEffect = 0xB6C; // bool
|
||||
public const nint m_nRandomSeed = 0xB70; // int32
|
||||
public const nint m_vSmokeColor = 0xB74; // Vector
|
||||
public const nint m_vSmokeDetonationPos = 0xB80; // Vector
|
||||
public const nint m_VoxelFrameData = 0xB90; // CUtlVector<uint8>
|
||||
public const nint m_flLastBounce = 0xBA8; // GameTime_t
|
||||
public const nint m_fllastSimulationTime = 0xBAC; // GameTime_t
|
||||
public const nint m_bExplodeFromInferno = 0x2E30; // bool
|
||||
public const nint m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
|
||||
public const nint m_nVoxelFrameDataSize = 0xBA8; // int32
|
||||
public const nint m_nVoxelUpdate = 0xBAC; // int32
|
||||
public const nint m_flLastBounce = 0xBB0; // GameTime_t
|
||||
public const nint m_fllastSimulationTime = 0xBB4; // GameTime_t
|
||||
public const nint m_bExplodeFromInferno = 0x2E38; // bool
|
||||
}
|
||||
// Parent: CTriggerMultiple
|
||||
// Field count: 1
|
||||
@ -6911,7 +6912,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
|
||||
}
|
||||
// Parent: CBasePlayerWeapon
|
||||
// Field count: 64
|
||||
// Field count: 65
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@ -6938,6 +6939,7 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_iOriginalTeamNumber (int)
|
||||
// NetworkVarNames: m_iMostRecentTeamNumber (int)
|
||||
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
|
||||
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
|
||||
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
|
||||
// NetworkVarNames: m_nDropTick (GameTick_t)
|
||||
// NetworkVarNames: m_fLastShotTime (GameTime_t)
|
||||
@ -6995,19 +6997,20 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool
|
||||
public const nint m_nextOwnerTouchTime = 0xEEC; // GameTime_t
|
||||
public const nint m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t
|
||||
public const nint m_hPrevOwner = 0xEF8; // CHandle<CCSPlayerPawn>
|
||||
public const nint m_nDropTick = 0xEFC; // GameTick_t
|
||||
public const nint m_donated = 0xF1C; // bool
|
||||
public const nint m_fLastShotTime = 0xF20; // GameTime_t
|
||||
public const nint m_bWasOwnedByCT = 0xF24; // bool
|
||||
public const nint m_bWasOwnedByTerrorist = 0xF25; // bool
|
||||
public const nint m_bFiredOutOfAmmoEvent = 0xF26; // bool
|
||||
public const nint m_numRemoveUnownedWeaponThink = 0xF28; // int32
|
||||
public const nint m_IronSightController = 0xF30; // CIronSightController
|
||||
public const nint m_iIronSightMode = 0xF48; // int32
|
||||
public const nint m_flLastLOSTraceFailureTime = 0xF4C; // GameTime_t
|
||||
public const nint m_iNumEmptyAttacks = 0xF50; // int32
|
||||
public const nint m_flWatTickOffset = 0xF54; // float32
|
||||
public const nint m_nextPrevOwnerUseTime = 0xEF8; // GameTime_t
|
||||
public const nint m_hPrevOwner = 0xEFC; // CHandle<CCSPlayerPawn>
|
||||
public const nint m_nDropTick = 0xF00; // GameTick_t
|
||||
public const nint m_donated = 0xF24; // bool
|
||||
public const nint m_fLastShotTime = 0xF28; // GameTime_t
|
||||
public const nint m_bWasOwnedByCT = 0xF2C; // bool
|
||||
public const nint m_bWasOwnedByTerrorist = 0xF2D; // bool
|
||||
public const nint m_bFiredOutOfAmmoEvent = 0xF2E; // bool
|
||||
public const nint m_numRemoveUnownedWeaponThink = 0xF30; // int32
|
||||
public const nint m_IronSightController = 0xF38; // CIronSightController
|
||||
public const nint m_iIronSightMode = 0xF50; // int32
|
||||
public const nint m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t
|
||||
public const nint m_iNumEmptyAttacks = 0xF58; // int32
|
||||
public const nint m_flWatTickOffset = 0xF5C; // float32
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 0
|
||||
@ -8356,9 +8359,9 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flDisplayHealth (float)
|
||||
public static class CWeaponShield {
|
||||
public const nint m_flBulletDamageAbsorbed = 0xF88; // float32
|
||||
public const nint m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t
|
||||
public const nint m_flDisplayHealth = 0xF90; // float32
|
||||
public const nint m_flBulletDamageAbsorbed = 0xF90; // float32
|
||||
public const nint m_flLastBulletHitSoundTime = 0xF94; // GameTime_t
|
||||
public const nint m_flDisplayHealth = 0xF98; // float32
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 4
|
||||
@ -9031,8 +9034,8 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_fFireTime (GameTime_t)
|
||||
public static class CWeaponTaser {
|
||||
public const nint m_fFireTime = 0xF88; // GameTime_t
|
||||
public const nint m_nLastAttackTick = 0xF8C; // int32
|
||||
public const nint m_fFireTime = 0xF90; // GameTime_t
|
||||
public const nint m_nLastAttackTick = 0xF94; // int32
|
||||
}
|
||||
// Parent: CBaseAnimGraph
|
||||
// Field count: 0
|
||||
@ -9438,15 +9441,15 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_iBurstShotsRemaining (int)
|
||||
// NetworkVarNames: m_bNeedsBoltAction (bool)
|
||||
public static class CCSWeaponBaseGun {
|
||||
public const nint m_zoomLevel = 0xF68; // int32
|
||||
public const nint m_iBurstShotsRemaining = 0xF6C; // int32
|
||||
public const nint m_silencedModelIndex = 0xF78; // int32
|
||||
public const nint m_inPrecache = 0xF7C; // bool
|
||||
public const nint m_bNeedsBoltAction = 0xF7D; // bool
|
||||
public const nint m_bSkillReloadAvailable = 0xF7E; // bool
|
||||
public const nint m_bSkillReloadLiftedReloadKey = 0xF7F; // bool
|
||||
public const nint m_bSkillBoltInterruptAvailable = 0xF80; // bool
|
||||
public const nint m_bSkillBoltLiftedFireKey = 0xF81; // bool
|
||||
public const nint m_zoomLevel = 0xF70; // int32
|
||||
public const nint m_iBurstShotsRemaining = 0xF74; // int32
|
||||
public const nint m_silencedModelIndex = 0xF80; // int32
|
||||
public const nint m_inPrecache = 0xF84; // bool
|
||||
public const nint m_bNeedsBoltAction = 0xF85; // bool
|
||||
public const nint m_bSkillReloadAvailable = 0xF86; // bool
|
||||
public const nint m_bSkillReloadLiftedReloadKey = 0xF87; // bool
|
||||
public const nint m_bSkillBoltInterruptAvailable = 0xF88; // bool
|
||||
public const nint m_bSkillBoltLiftedFireKey = 0xF89; // bool
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 13
|
||||
@ -10033,7 +10036,7 @@ namespace CS2Dumper.Schemas {
|
||||
public static class CBumpMineProjectile {
|
||||
}
|
||||
// Parent: CBasePlayerController
|
||||
// Field count: 86
|
||||
// Field count: 88
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkUserGroupProxy
|
||||
@ -10081,7 +10084,9 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_iPawnBotDifficulty (int)
|
||||
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
|
||||
// NetworkVarNames: m_iScore (int32)
|
||||
// NetworkVarNames: m_vecKills (EKillTypes_t)
|
||||
// NetworkVarNames: m_recentKillQueue (uint8)
|
||||
// NetworkVarNames: m_nFirstKill (uint8)
|
||||
// NetworkVarNames: m_nKillCount (uint8)
|
||||
// NetworkVarNames: m_bMvpNoMusic (bool)
|
||||
// NetworkVarNames: m_eMvpReason (int)
|
||||
// NetworkVarNames: m_iMusicKitID (int)
|
||||
@ -10154,26 +10159,28 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iScore = 0x8C4; // int32
|
||||
public const nint m_iRoundScore = 0x8C8; // int32
|
||||
public const nint m_iRoundsWon = 0x8CC; // int32
|
||||
public const nint m_vecKills = 0x8D0; // CNetworkUtlVectorBase<EKillTypes_t>
|
||||
public const nint m_bMvpNoMusic = 0x8E8; // bool
|
||||
public const nint m_eMvpReason = 0x8EC; // int32
|
||||
public const nint m_iMusicKitID = 0x8F0; // int32
|
||||
public const nint m_iMusicKitMVPs = 0x8F4; // int32
|
||||
public const nint m_iMVPs = 0x8F8; // int32
|
||||
public const nint m_nUpdateCounter = 0x8FC; // int32
|
||||
public const nint m_flSmoothedPing = 0x900; // float32
|
||||
public const nint m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer
|
||||
public const nint m_bShowHints = 0xF9C0; // bool
|
||||
public const nint m_iNextTimeCheck = 0xF9C4; // int32
|
||||
public const nint m_bJustDidTeamKill = 0xF9C8; // bool
|
||||
public const nint m_bPunishForTeamKill = 0xF9C9; // bool
|
||||
public const nint m_bGaveTeamDamageWarning = 0xF9CA; // bool
|
||||
public const nint m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool
|
||||
public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64
|
||||
public const nint m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t
|
||||
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t
|
||||
public const nint m_nSuspiciousHitCount = 0xF9E0; // uint32
|
||||
public const nint m_nNonSuspiciousHitStreak = 0xF9E4; // uint32
|
||||
public const nint m_recentKillQueue = 0x8D0; // uint8[8]
|
||||
public const nint m_nFirstKill = 0x8D8; // uint8
|
||||
public const nint m_nKillCount = 0x8D9; // uint8
|
||||
public const nint m_bMvpNoMusic = 0x8DA; // bool
|
||||
public const nint m_eMvpReason = 0x8DC; // int32
|
||||
public const nint m_iMusicKitID = 0x8E0; // int32
|
||||
public const nint m_iMusicKitMVPs = 0x8E4; // int32
|
||||
public const nint m_iMVPs = 0x8E8; // int32
|
||||
public const nint m_nUpdateCounter = 0x8EC; // int32
|
||||
public const nint m_flSmoothedPing = 0x8F0; // float32
|
||||
public const nint m_lastHeldVoteTimer = 0xF998; // IntervalTimer
|
||||
public const nint m_bShowHints = 0xF9B0; // bool
|
||||
public const nint m_iNextTimeCheck = 0xF9B4; // int32
|
||||
public const nint m_bJustDidTeamKill = 0xF9B8; // bool
|
||||
public const nint m_bPunishForTeamKill = 0xF9B9; // bool
|
||||
public const nint m_bGaveTeamDamageWarning = 0xF9BA; // bool
|
||||
public const nint m_bGaveTeamDamageWarningThisRound = 0xF9BB; // bool
|
||||
public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9C0; // float64
|
||||
public const nint m_LastTeamDamageWarningTime = 0xF9C8; // GameTime_t
|
||||
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
|
||||
public const nint m_nSuspiciousHitCount = 0xF9D0; // uint32
|
||||
public const nint m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
|
||||
}
|
||||
// Parent: IEconItemInterface
|
||||
// Field count: 13
|
||||
@ -10655,17 +10662,17 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bIsPlantingViaUse (bool)
|
||||
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
|
||||
public static class CC4 {
|
||||
public const nint m_vecLastValidPlayerHeldPosition = 0xF98; // Vector
|
||||
public const nint m_vecLastValidDroppedPosition = 0xFA4; // Vector
|
||||
public const nint m_bDoValidDroppedPositionCheck = 0xFB0; // bool
|
||||
public const nint m_bStartedArming = 0xFB1; // bool
|
||||
public const nint m_fArmedTime = 0xFB4; // GameTime_t
|
||||
public const nint m_bBombPlacedAnimation = 0xFB8; // bool
|
||||
public const nint m_bIsPlantingViaUse = 0xFB9; // bool
|
||||
public const nint m_entitySpottedState = 0xFC0; // EntitySpottedState_t
|
||||
public const nint m_nSpotRules = 0xFD8; // int32
|
||||
public const nint m_bPlayedArmingBeeps = 0xFDC; // bool[7]
|
||||
public const nint m_bBombPlanted = 0xFE3; // bool
|
||||
public const nint m_vecLastValidPlayerHeldPosition = 0xFA0; // Vector
|
||||
public const nint m_vecLastValidDroppedPosition = 0xFAC; // Vector
|
||||
public const nint m_bDoValidDroppedPositionCheck = 0xFB8; // bool
|
||||
public const nint m_bStartedArming = 0xFB9; // bool
|
||||
public const nint m_fArmedTime = 0xFBC; // GameTime_t
|
||||
public const nint m_bBombPlacedAnimation = 0xFC0; // bool
|
||||
public const nint m_bIsPlantingViaUse = 0xFC1; // bool
|
||||
public const nint m_entitySpottedState = 0xFC8; // EntitySpottedState_t
|
||||
public const nint m_nSpotRules = 0xFE0; // int32
|
||||
public const nint m_bPlayedArmingBeeps = 0xFE4; // bool[7]
|
||||
public const nint m_bBombPlanted = 0xFEB; // bool
|
||||
}
|
||||
// Parent: CHostageRescueZoneShim
|
||||
// Field count: 0
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -9,7 +9,7 @@ namespace cs2_dumper {
|
||||
namespace schemas {
|
||||
// Module: server.dll
|
||||
// Class count: 653
|
||||
// Enum count: 139
|
||||
// Enum count: 141
|
||||
namespace server_dll {
|
||||
// Alignment: 4
|
||||
// Member count: 3
|
||||
@ -1682,10 +1682,9 @@ namespace cs2_dumper {
|
||||
namespace CFuncIllusionary {
|
||||
}
|
||||
// Parent: CPlayer_MovementServices_Humanoid
|
||||
// Field count: 41
|
||||
// Field count: 40
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flMaxFallVelocity (float)
|
||||
// NetworkVarNames: m_vecLadderNormal (Vector)
|
||||
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
|
||||
// NetworkVarNames: m_flDuckAmount (float)
|
||||
@ -1698,55 +1697,52 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_flLastDuckTime (float)
|
||||
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
|
||||
// NetworkVarNames: m_bOldJumpPressed (bool)
|
||||
// NetworkVarNames: m_flJumpUntil (float)
|
||||
// NetworkVarNames: m_flJumpVel (float)
|
||||
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
|
||||
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
|
||||
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
|
||||
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
|
||||
// NetworkVarNames: m_flStamina (float)
|
||||
namespace CCSPlayer_MovementServices {
|
||||
constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32
|
||||
constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // Vector
|
||||
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32
|
||||
constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32
|
||||
constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32
|
||||
constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool
|
||||
constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool
|
||||
constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32
|
||||
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32
|
||||
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32
|
||||
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32
|
||||
constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32
|
||||
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D
|
||||
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool
|
||||
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool
|
||||
constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool
|
||||
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2]
|
||||
constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32
|
||||
constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32
|
||||
constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool
|
||||
constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x48C; // float32
|
||||
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x490; // int32
|
||||
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x494; // float32
|
||||
constexpr std::ptrdiff_t m_vecForward = 0x498; // Vector
|
||||
constexpr std::ptrdiff_t m_vecLeft = 0x4A4; // Vector
|
||||
constexpr std::ptrdiff_t m_vecUp = 0x4B0; // Vector
|
||||
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32
|
||||
constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4C0; // bool
|
||||
constexpr std::ptrdiff_t m_iFootsteps = 0x4C4; // int32
|
||||
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C8; // bool
|
||||
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4CC; // float32
|
||||
constexpr std::ptrdiff_t m_flJumpUntil = 0x4D0; // float32
|
||||
constexpr std::ptrdiff_t m_flJumpVel = 0x4D4; // float32
|
||||
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4E0; // uint64
|
||||
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E8; // float32
|
||||
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4EC; // float32
|
||||
constexpr std::ptrdiff_t m_flStamina = 0x4F0; // float32
|
||||
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4F4; // float32
|
||||
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F8; // float32
|
||||
constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4FC; // float32
|
||||
constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector
|
||||
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32
|
||||
constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32
|
||||
constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32
|
||||
constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool
|
||||
constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool
|
||||
constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32
|
||||
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32
|
||||
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32
|
||||
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32
|
||||
constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32
|
||||
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D
|
||||
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool
|
||||
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool
|
||||
constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool
|
||||
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2]
|
||||
constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32
|
||||
constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32
|
||||
constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool
|
||||
constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x484; // float32
|
||||
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x488; // int32
|
||||
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x48C; // float32
|
||||
constexpr std::ptrdiff_t m_vecForward = 0x490; // Vector
|
||||
constexpr std::ptrdiff_t m_vecLeft = 0x49C; // Vector
|
||||
constexpr std::ptrdiff_t m_vecUp = 0x4A8; // Vector
|
||||
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32
|
||||
constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B8; // bool
|
||||
constexpr std::ptrdiff_t m_iFootsteps = 0x4BC; // int32
|
||||
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C0; // bool
|
||||
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C4; // float32
|
||||
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64
|
||||
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32
|
||||
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32
|
||||
constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32
|
||||
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32
|
||||
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32
|
||||
constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4EC; // float32
|
||||
constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x4F0; // float32
|
||||
constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x4F4; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
@ -1773,13 +1769,13 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
|
||||
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
|
||||
namespace CFists {
|
||||
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF68; // bool
|
||||
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t
|
||||
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF70; // bool
|
||||
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF74; // CHandle<CBasePlayerWeapon>
|
||||
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF78; // CHandle<CBasePlayerWeapon>
|
||||
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF7C; // bool
|
||||
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF7D; // bool
|
||||
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF70; // bool
|
||||
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
|
||||
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF78; // bool
|
||||
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
|
||||
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
|
||||
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF84; // bool
|
||||
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF85; // bool
|
||||
}
|
||||
// Parent: CBaseTrigger
|
||||
// Field count: 1
|
||||
@ -2320,20 +2316,20 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_flNextHoldFrac (float)
|
||||
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
|
||||
namespace CBaseCSGrenade {
|
||||
constexpr std::ptrdiff_t m_bRedraw = 0xF68; // bool
|
||||
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF69; // bool
|
||||
constexpr std::ptrdiff_t m_bPinPulled = 0xF6A; // bool
|
||||
constexpr std::ptrdiff_t m_bJumpThrow = 0xF6B; // bool
|
||||
constexpr std::ptrdiff_t m_bThrowAnimating = 0xF6C; // bool
|
||||
constexpr std::ptrdiff_t m_fThrowTime = 0xF70; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flThrowStrength = 0xF74; // float32
|
||||
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF78; // float32
|
||||
constexpr std::ptrdiff_t m_fDropTime = 0xF7C; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_fPinPullTime = 0xF80; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bJustPulledPin = 0xF84; // bool
|
||||
constexpr std::ptrdiff_t m_nNextHoldTick = 0xF88; // GameTick_t
|
||||
constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF8C; // float32
|
||||
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle<CCSWeaponBase>
|
||||
constexpr std::ptrdiff_t m_bRedraw = 0xF70; // bool
|
||||
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF71; // bool
|
||||
constexpr std::ptrdiff_t m_bPinPulled = 0xF72; // bool
|
||||
constexpr std::ptrdiff_t m_bJumpThrow = 0xF73; // bool
|
||||
constexpr std::ptrdiff_t m_bThrowAnimating = 0xF74; // bool
|
||||
constexpr std::ptrdiff_t m_fThrowTime = 0xF78; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flThrowStrength = 0xF7C; // float32
|
||||
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF80; // float32
|
||||
constexpr std::ptrdiff_t m_fDropTime = 0xF84; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_fPinPullTime = 0xF88; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bJustPulledPin = 0xF8C; // bool
|
||||
constexpr std::ptrdiff_t m_nNextHoldTick = 0xF90; // GameTick_t
|
||||
constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF94; // float32
|
||||
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
|
||||
}
|
||||
// Parent: CBaseModelEntity
|
||||
// Field count: 1
|
||||
@ -2503,8 +2499,8 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
|
||||
// NetworkVarNames: m_bRedraw (bool)
|
||||
namespace CWeaponBaseItem {
|
||||
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF68; // CountdownTimer
|
||||
constexpr std::ptrdiff_t m_bRedraw = 0xF80; // bool
|
||||
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF70; // CountdownTimer
|
||||
constexpr std::ptrdiff_t m_bRedraw = 0xF88; // bool
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
@ -3713,7 +3709,7 @@ namespace cs2_dumper {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_bFirstAttack (bool)
|
||||
namespace CKnife {
|
||||
constexpr std::ptrdiff_t m_bFirstAttack = 0xF68; // bool
|
||||
constexpr std::ptrdiff_t m_bFirstAttack = 0xF70; // bool
|
||||
}
|
||||
// Parent: CBaseModelEntity
|
||||
// Field count: 37
|
||||
@ -5647,14 +5643,15 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4E8; // int32
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Field count: 2
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_nSendUpdate (int)
|
||||
// NetworkVarNames: m_DamageList (CDamageRecord)
|
||||
namespace CCSPlayerController_DamageServices {
|
||||
constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32
|
||||
constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
|
||||
constexpr std::ptrdiff_t m_DamageListServer = 0x40; // CUtlVector<CDamageRecord>
|
||||
constexpr std::ptrdiff_t m_nSendUpdate = 0x58; // int32
|
||||
constexpr std::ptrdiff_t m_DamageList = 0x60; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
|
||||
}
|
||||
// Parent: CEntityComponent
|
||||
// Field count: 5
|
||||
@ -5823,7 +5820,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool
|
||||
}
|
||||
// Parent: CBaseCSGrenadeProjectile
|
||||
// Field count: 9
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
|
||||
@ -5831,17 +5828,21 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_nRandomSeed (int)
|
||||
// NetworkVarNames: m_vSmokeColor (Vector)
|
||||
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
|
||||
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
|
||||
// NetworkVarNames: m_VoxelFrameData (uint8)
|
||||
// NetworkVarNames: m_nVoxelFrameDataSize (int)
|
||||
// NetworkVarNames: m_nVoxelUpdate (int)
|
||||
namespace CSmokeGrenadeProjectile {
|
||||
constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xB68; // int32
|
||||
constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xB6C; // bool
|
||||
constexpr std::ptrdiff_t m_nRandomSeed = 0xB70; // int32
|
||||
constexpr std::ptrdiff_t m_vSmokeColor = 0xB74; // Vector
|
||||
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xB80; // Vector
|
||||
constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // CUtlVector<uint8>
|
||||
constexpr std::ptrdiff_t m_flLastBounce = 0xBA8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_fllastSimulationTime = 0xBAC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2E30; // bool
|
||||
constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
|
||||
constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xBA8; // int32
|
||||
constexpr std::ptrdiff_t m_nVoxelUpdate = 0xBAC; // int32
|
||||
constexpr std::ptrdiff_t m_flLastBounce = 0xBB0; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_fllastSimulationTime = 0xBB4; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2E38; // bool
|
||||
}
|
||||
// Parent: CTriggerMultiple
|
||||
// Field count: 1
|
||||
@ -6916,7 +6917,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
|
||||
}
|
||||
// Parent: CBasePlayerWeapon
|
||||
// Field count: 64
|
||||
// Field count: 65
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@ -6943,6 +6944,7 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_iOriginalTeamNumber (int)
|
||||
// NetworkVarNames: m_iMostRecentTeamNumber (int)
|
||||
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
|
||||
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
|
||||
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
|
||||
// NetworkVarNames: m_nDropTick (GameTick_t)
|
||||
// NetworkVarNames: m_fLastShotTime (GameTime_t)
|
||||
@ -7000,19 +7002,20 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool
|
||||
constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xEEC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_hPrevOwner = 0xEF8; // CHandle<CCSPlayerPawn>
|
||||
constexpr std::ptrdiff_t m_nDropTick = 0xEFC; // GameTick_t
|
||||
constexpr std::ptrdiff_t m_donated = 0xF1C; // bool
|
||||
constexpr std::ptrdiff_t m_fLastShotTime = 0xF20; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xF24; // bool
|
||||
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xF25; // bool
|
||||
constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xF26; // bool
|
||||
constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xF28; // int32
|
||||
constexpr std::ptrdiff_t m_IronSightController = 0xF30; // CIronSightController
|
||||
constexpr std::ptrdiff_t m_iIronSightMode = 0xF48; // int32
|
||||
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF4C; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF50; // int32
|
||||
constexpr std::ptrdiff_t m_flWatTickOffset = 0xF54; // float32
|
||||
constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0xEF8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_hPrevOwner = 0xEFC; // CHandle<CCSPlayerPawn>
|
||||
constexpr std::ptrdiff_t m_nDropTick = 0xF00; // GameTick_t
|
||||
constexpr std::ptrdiff_t m_donated = 0xF24; // bool
|
||||
constexpr std::ptrdiff_t m_fLastShotTime = 0xF28; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xF2C; // bool
|
||||
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xF2D; // bool
|
||||
constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xF2E; // bool
|
||||
constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xF30; // int32
|
||||
constexpr std::ptrdiff_t m_IronSightController = 0xF38; // CIronSightController
|
||||
constexpr std::ptrdiff_t m_iIronSightMode = 0xF50; // int32
|
||||
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF58; // int32
|
||||
constexpr std::ptrdiff_t m_flWatTickOffset = 0xF5C; // float32
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 0
|
||||
@ -8361,9 +8364,9 @@ namespace cs2_dumper {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flDisplayHealth (float)
|
||||
namespace CWeaponShield {
|
||||
constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF88; // float32
|
||||
constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flDisplayHealth = 0xF90; // float32
|
||||
constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF90; // float32
|
||||
constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF94; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flDisplayHealth = 0xF98; // float32
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 4
|
||||
@ -9036,8 +9039,8 @@ namespace cs2_dumper {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_fFireTime (GameTime_t)
|
||||
namespace CWeaponTaser {
|
||||
constexpr std::ptrdiff_t m_fFireTime = 0xF88; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nLastAttackTick = 0xF8C; // int32
|
||||
constexpr std::ptrdiff_t m_fFireTime = 0xF90; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nLastAttackTick = 0xF94; // int32
|
||||
}
|
||||
// Parent: CBaseAnimGraph
|
||||
// Field count: 0
|
||||
@ -9443,15 +9446,15 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_iBurstShotsRemaining (int)
|
||||
// NetworkVarNames: m_bNeedsBoltAction (bool)
|
||||
namespace CCSWeaponBaseGun {
|
||||
constexpr std::ptrdiff_t m_zoomLevel = 0xF68; // int32
|
||||
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF6C; // int32
|
||||
constexpr std::ptrdiff_t m_silencedModelIndex = 0xF78; // int32
|
||||
constexpr std::ptrdiff_t m_inPrecache = 0xF7C; // bool
|
||||
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF7D; // bool
|
||||
constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF7E; // bool
|
||||
constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF7F; // bool
|
||||
constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF80; // bool
|
||||
constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF81; // bool
|
||||
constexpr std::ptrdiff_t m_zoomLevel = 0xF70; // int32
|
||||
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF74; // int32
|
||||
constexpr std::ptrdiff_t m_silencedModelIndex = 0xF80; // int32
|
||||
constexpr std::ptrdiff_t m_inPrecache = 0xF84; // bool
|
||||
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF85; // bool
|
||||
constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF86; // bool
|
||||
constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF87; // bool
|
||||
constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF88; // bool
|
||||
constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF89; // bool
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 13
|
||||
@ -10038,7 +10041,7 @@ namespace cs2_dumper {
|
||||
namespace CBumpMineProjectile {
|
||||
}
|
||||
// Parent: CBasePlayerController
|
||||
// Field count: 86
|
||||
// Field count: 88
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkUserGroupProxy
|
||||
@ -10086,7 +10089,9 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_iPawnBotDifficulty (int)
|
||||
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
|
||||
// NetworkVarNames: m_iScore (int32)
|
||||
// NetworkVarNames: m_vecKills (EKillTypes_t)
|
||||
// NetworkVarNames: m_recentKillQueue (uint8)
|
||||
// NetworkVarNames: m_nFirstKill (uint8)
|
||||
// NetworkVarNames: m_nKillCount (uint8)
|
||||
// NetworkVarNames: m_bMvpNoMusic (bool)
|
||||
// NetworkVarNames: m_eMvpReason (int)
|
||||
// NetworkVarNames: m_iMusicKitID (int)
|
||||
@ -10159,26 +10164,28 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_iScore = 0x8C4; // int32
|
||||
constexpr std::ptrdiff_t m_iRoundScore = 0x8C8; // int32
|
||||
constexpr std::ptrdiff_t m_iRoundsWon = 0x8CC; // int32
|
||||
constexpr std::ptrdiff_t m_vecKills = 0x8D0; // CNetworkUtlVectorBase<EKillTypes_t>
|
||||
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8E8; // bool
|
||||
constexpr std::ptrdiff_t m_eMvpReason = 0x8EC; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitID = 0x8F0; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8F4; // int32
|
||||
constexpr std::ptrdiff_t m_iMVPs = 0x8F8; // int32
|
||||
constexpr std::ptrdiff_t m_nUpdateCounter = 0x8FC; // int32
|
||||
constexpr std::ptrdiff_t m_flSmoothedPing = 0x900; // float32
|
||||
constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer
|
||||
constexpr std::ptrdiff_t m_bShowHints = 0xF9C0; // bool
|
||||
constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9C4; // int32
|
||||
constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9C8; // bool
|
||||
constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9C9; // bool
|
||||
constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9CA; // bool
|
||||
constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool
|
||||
constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64
|
||||
constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9E0; // uint32
|
||||
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9E4; // uint32
|
||||
constexpr std::ptrdiff_t m_recentKillQueue = 0x8D0; // uint8[8]
|
||||
constexpr std::ptrdiff_t m_nFirstKill = 0x8D8; // uint8
|
||||
constexpr std::ptrdiff_t m_nKillCount = 0x8D9; // uint8
|
||||
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8DA; // bool
|
||||
constexpr std::ptrdiff_t m_eMvpReason = 0x8DC; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitID = 0x8E0; // int32
|
||||
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8E4; // int32
|
||||
constexpr std::ptrdiff_t m_iMVPs = 0x8E8; // int32
|
||||
constexpr std::ptrdiff_t m_nUpdateCounter = 0x8EC; // int32
|
||||
constexpr std::ptrdiff_t m_flSmoothedPing = 0x8F0; // float32
|
||||
constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF998; // IntervalTimer
|
||||
constexpr std::ptrdiff_t m_bShowHints = 0xF9B0; // bool
|
||||
constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9B4; // int32
|
||||
constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9B8; // bool
|
||||
constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9B9; // bool
|
||||
constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9BA; // bool
|
||||
constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9BB; // bool
|
||||
constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9C0; // float64
|
||||
constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9C8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9D0; // uint32
|
||||
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
|
||||
}
|
||||
// Parent: IEconItemInterface
|
||||
// Field count: 13
|
||||
@ -10660,17 +10667,17 @@ namespace cs2_dumper {
|
||||
// NetworkVarNames: m_bIsPlantingViaUse (bool)
|
||||
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
|
||||
namespace CC4 {
|
||||
constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xF98; // Vector
|
||||
constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xFA4; // Vector
|
||||
constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xFB0; // bool
|
||||
constexpr std::ptrdiff_t m_bStartedArming = 0xFB1; // bool
|
||||
constexpr std::ptrdiff_t m_fArmedTime = 0xFB4; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xFB8; // bool
|
||||
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xFB9; // bool
|
||||
constexpr std::ptrdiff_t m_entitySpottedState = 0xFC0; // EntitySpottedState_t
|
||||
constexpr std::ptrdiff_t m_nSpotRules = 0xFD8; // int32
|
||||
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xFDC; // bool[7]
|
||||
constexpr std::ptrdiff_t m_bBombPlanted = 0xFE3; // bool
|
||||
constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xFA0; // Vector
|
||||
constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xFAC; // Vector
|
||||
constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xFB8; // bool
|
||||
constexpr std::ptrdiff_t m_bStartedArming = 0xFB9; // bool
|
||||
constexpr std::ptrdiff_t m_fArmedTime = 0xFBC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xFC0; // bool
|
||||
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xFC1; // bool
|
||||
constexpr std::ptrdiff_t m_entitySpottedState = 0xFC8; // EntitySpottedState_t
|
||||
constexpr std::ptrdiff_t m_nSpotRules = 0xFE0; // int32
|
||||
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xFE4; // bool[7]
|
||||
constexpr std::ptrdiff_t m_bBombPlanted = 0xFEB; // bool
|
||||
}
|
||||
// Parent: CHostageRescueZoneShim
|
||||
// Field count: 0
|
||||
|
@ -888,20 +888,20 @@
|
||||
},
|
||||
"CBaseCSGrenade": {
|
||||
"fields": {
|
||||
"m_bIsHeldByPlayer": 3945,
|
||||
"m_bJumpThrow": 3947,
|
||||
"m_bJustPulledPin": 3972,
|
||||
"m_bPinPulled": 3946,
|
||||
"m_bRedraw": 3944,
|
||||
"m_bThrowAnimating": 3948,
|
||||
"m_fDropTime": 3964,
|
||||
"m_fPinPullTime": 3968,
|
||||
"m_fThrowTime": 3952,
|
||||
"m_flNextHoldFrac": 3980,
|
||||
"m_flThrowStrength": 3956,
|
||||
"m_flThrowStrengthApproach": 3960,
|
||||
"m_hSwitchToWeaponAfterThrow": 3984,
|
||||
"m_nNextHoldTick": 3976
|
||||
"m_bIsHeldByPlayer": 3953,
|
||||
"m_bJumpThrow": 3955,
|
||||
"m_bJustPulledPin": 3980,
|
||||
"m_bPinPulled": 3954,
|
||||
"m_bRedraw": 3952,
|
||||
"m_bThrowAnimating": 3956,
|
||||
"m_fDropTime": 3972,
|
||||
"m_fPinPullTime": 3976,
|
||||
"m_fThrowTime": 3960,
|
||||
"m_flNextHoldFrac": 3988,
|
||||
"m_flThrowStrength": 3964,
|
||||
"m_flThrowStrengthApproach": 3968,
|
||||
"m_hSwitchToWeaponAfterThrow": 3992,
|
||||
"m_nNextHoldTick": 3984
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -2953,17 +2953,17 @@
|
||||
},
|
||||
"CC4": {
|
||||
"fields": {
|
||||
"m_bBombPlacedAnimation": 4024,
|
||||
"m_bBombPlanted": 4067,
|
||||
"m_bDoValidDroppedPositionCheck": 4016,
|
||||
"m_bIsPlantingViaUse": 4025,
|
||||
"m_bPlayedArmingBeeps": 4060,
|
||||
"m_bStartedArming": 4017,
|
||||
"m_entitySpottedState": 4032,
|
||||
"m_fArmedTime": 4020,
|
||||
"m_nSpotRules": 4056,
|
||||
"m_vecLastValidDroppedPosition": 4004,
|
||||
"m_vecLastValidPlayerHeldPosition": 3992
|
||||
"m_bBombPlacedAnimation": 4032,
|
||||
"m_bBombPlanted": 4075,
|
||||
"m_bDoValidDroppedPositionCheck": 4024,
|
||||
"m_bIsPlantingViaUse": 4033,
|
||||
"m_bPlayedArmingBeeps": 4068,
|
||||
"m_bStartedArming": 4025,
|
||||
"m_entitySpottedState": 4040,
|
||||
"m_fArmedTime": 4028,
|
||||
"m_nSpotRules": 4064,
|
||||
"m_vecLastValidDroppedPosition": 4012,
|
||||
"m_vecLastValidPlayerHeldPosition": 4000
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -4111,8 +4111,8 @@
|
||||
"CCSPlayerController": {
|
||||
"fields": {
|
||||
"m_DesiredObserverMode": 2204,
|
||||
"m_LastTeamDamageWarningTime": 63960,
|
||||
"m_LastTimePlayerWasDisconnectedForPawnsRemove": 63964,
|
||||
"m_LastTeamDamageWarningTime": 63944,
|
||||
"m_LastTimePlayerWasDisconnectedForPawnsRemove": 63948,
|
||||
"m_bAbandonAllowsSurrender": 2166,
|
||||
"m_bAbandonOffersInstantSurrender": 2167,
|
||||
"m_bAttemptedToGetColor": 1989,
|
||||
@ -4122,29 +4122,29 @@
|
||||
"m_bDisconnection1MinWarningPrinted": 2168,
|
||||
"m_bEverFullyConnected": 2165,
|
||||
"m_bEverPlayedOnTeam": 1988,
|
||||
"m_bGaveTeamDamageWarning": 63946,
|
||||
"m_bGaveTeamDamageWarningThisRound": 63947,
|
||||
"m_bGaveTeamDamageWarning": 63930,
|
||||
"m_bGaveTeamDamageWarningThisRound": 63931,
|
||||
"m_bHasBeenControlledByPlayerThisRound": 2186,
|
||||
"m_bHasCommunicationAbuseMute": 1964,
|
||||
"m_bHasControlledBotThisRound": 2185,
|
||||
"m_bHasSeenJoinGame": 1998,
|
||||
"m_bInSwitchTeam": 1997,
|
||||
"m_bJustBecameSpectator": 1999,
|
||||
"m_bJustDidTeamKill": 63944,
|
||||
"m_bMvpNoMusic": 2280,
|
||||
"m_bJustDidTeamKill": 63928,
|
||||
"m_bMvpNoMusic": 2266,
|
||||
"m_bPawnHasDefuser": 2224,
|
||||
"m_bPawnHasHelmet": 2225,
|
||||
"m_bPawnIsAlive": 2212,
|
||||
"m_bPunishForTeamKill": 63945,
|
||||
"m_bPunishForTeamKill": 63929,
|
||||
"m_bRemoveAllItemsOnNextRoundReset": 2001,
|
||||
"m_bScoreReported": 2169,
|
||||
"m_bShowHints": 63936,
|
||||
"m_bShowHints": 63920,
|
||||
"m_bSwitchTeamsOnNextRoundReset": 2000,
|
||||
"m_bTeamChanged": 1996,
|
||||
"m_dblLastReceivedPacketPlatFloatTime": 63952,
|
||||
"m_eMvpReason": 2284,
|
||||
"m_dblLastReceivedPacketPlatFloatTime": 63936,
|
||||
"m_eMvpReason": 2268,
|
||||
"m_flForceTeamTime": 1980,
|
||||
"m_flSmoothedPing": 2304,
|
||||
"m_flSmoothedPing": 2288,
|
||||
"m_hDesiredObserverTarget": 2208,
|
||||
"m_hObserverPawn": 2200,
|
||||
"m_hOriginalControllerOfCurrentPawn": 2240,
|
||||
@ -4158,10 +4158,10 @@
|
||||
"m_iCompetitiveRankingPredicted_Win": 2084,
|
||||
"m_iCompetitiveWins": 2076,
|
||||
"m_iDraftIndex": 2152,
|
||||
"m_iMVPs": 2296,
|
||||
"m_iMusicKitID": 2288,
|
||||
"m_iMusicKitMVPs": 2292,
|
||||
"m_iNextTimeCheck": 63940,
|
||||
"m_iMVPs": 2280,
|
||||
"m_iMusicKitID": 2272,
|
||||
"m_iMusicKitMVPs": 2276,
|
||||
"m_iNextTimeCheck": 63924,
|
||||
"m_iPawnArmor": 2220,
|
||||
"m_iPawnBotDifficulty": 2236,
|
||||
"m_iPawnHealth": 2216,
|
||||
@ -4173,29 +4173,31 @@
|
||||
"m_iRoundsWon": 2252,
|
||||
"m_iScore": 2244,
|
||||
"m_iTeammatePreferredColor": 1992,
|
||||
"m_lastHeldVoteTimer": 63912,
|
||||
"m_lastHeldVoteTimer": 63896,
|
||||
"m_msQueuedModeDisconnectionTimestamp": 2156,
|
||||
"m_nBotsControlledThisRound": 2188,
|
||||
"m_nDisconnectionTick": 2172,
|
||||
"m_nEndMatchNextMapVote": 2096,
|
||||
"m_nNonSuspiciousHitStreak": 63972,
|
||||
"m_nFirstKill": 2264,
|
||||
"m_nKillCount": 2265,
|
||||
"m_nNonSuspiciousHitStreak": 63956,
|
||||
"m_nPawnCharacterDefIndex": 2226,
|
||||
"m_nPlayerDominated": 2056,
|
||||
"m_nPlayerDominatingMe": 2064,
|
||||
"m_nQuestProgressReason": 2104,
|
||||
"m_nSuspiciousHitCount": 63968,
|
||||
"m_nUpdateCounter": 2300,
|
||||
"m_nSuspiciousHitCount": 63952,
|
||||
"m_nUpdateCounter": 2284,
|
||||
"m_pActionTrackingServices": 1944,
|
||||
"m_pDamageServices": 1952,
|
||||
"m_pInGameMoneyServices": 1928,
|
||||
"m_pInventoryServices": 1936,
|
||||
"m_recentKillQueue": 2256,
|
||||
"m_szClan": 2008,
|
||||
"m_szClanName": 2016,
|
||||
"m_szCrosshairCodes": 1968,
|
||||
"m_uiAbandonRecordedReason": 2160,
|
||||
"m_unActiveQuestId": 2100,
|
||||
"m_unPlayerTvControlFlags": 2108,
|
||||
"m_vecKills": 2256
|
||||
"m_unPlayerTvControlFlags": 2108
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -4421,9 +4423,19 @@
|
||||
"type_name": "int32"
|
||||
},
|
||||
{
|
||||
"name": "m_vecKills",
|
||||
"name": "m_recentKillQueue",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "EKillTypes_t"
|
||||
"type_name": "uint8"
|
||||
},
|
||||
{
|
||||
"name": "m_nFirstKill",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "uint8"
|
||||
},
|
||||
{
|
||||
"name": "m_nKillCount",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "uint8"
|
||||
},
|
||||
{
|
||||
"name": "m_bMvpNoMusic",
|
||||
@ -4492,8 +4504,9 @@
|
||||
},
|
||||
"CCSPlayerController_DamageServices": {
|
||||
"fields": {
|
||||
"m_DamageList": 72,
|
||||
"m_nSendUpdate": 64
|
||||
"m_DamageList": 96,
|
||||
"m_DamageListServer": 64,
|
||||
"m_nSendUpdate": 88
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -5403,54 +5416,48 @@
|
||||
},
|
||||
"CCSPlayer_MovementServices": {
|
||||
"fields": {
|
||||
"m_StuckLast": 1156,
|
||||
"m_bDesiresDuck": 581,
|
||||
"m_bDuckOverride": 580,
|
||||
"m_bHasWalkMovedSinceLastJump": 625,
|
||||
"m_bInStuckTest": 626,
|
||||
"m_bMadeFootstepNoise": 1216,
|
||||
"m_bOldJumpPressed": 1224,
|
||||
"m_bSpeedCropped": 1160,
|
||||
"m_duckUntilOnGround": 624,
|
||||
"m_fStashGrenadeParameterWhen": 1240,
|
||||
"m_flDuckAmount": 572,
|
||||
"m_flDuckOffset": 584,
|
||||
"m_flDuckSpeed": 576,
|
||||
"m_flGroundMoveEfficiency": 1164,
|
||||
"m_flHeightAtJumpStart": 1268,
|
||||
"m_flJumpPressedTime": 1228,
|
||||
"m_flJumpUntil": 1232,
|
||||
"m_flJumpVel": 1236,
|
||||
"m_flLastDuckTime": 600,
|
||||
"m_flMaxFallVelocity": 552,
|
||||
"m_flMaxJumpHeightLastJump": 1276,
|
||||
"m_flMaxJumpHeightThisJump": 1272,
|
||||
"m_flOffsetTickCompleteTime": 1256,
|
||||
"m_flOffsetTickStashedSpeed": 1260,
|
||||
"m_flStamina": 1264,
|
||||
"m_flStuckCheckTime": 640,
|
||||
"m_flWaterEntryTime": 1172,
|
||||
"m_iFootsteps": 1220,
|
||||
"m_nButtonDownMaskPrev": 1248,
|
||||
"m_nDuckJumpTimeMsecs": 592,
|
||||
"m_nDuckTimeMsecs": 588,
|
||||
"m_nGameCodeHasMovedPlayerAfterCommand": 1212,
|
||||
"m_nJumpTimeMsecs": 596,
|
||||
"m_nLadderSurfacePropIndex": 568,
|
||||
"m_nOldWaterLevel": 1168,
|
||||
"m_nTraceCount": 1152,
|
||||
"m_vecForward": 1176,
|
||||
"m_vecLadderNormal": 556,
|
||||
"m_vecLastPositionAtFullCrouchSpeed": 616,
|
||||
"m_vecLeft": 1188,
|
||||
"m_vecUp": 1200
|
||||
"m_StuckLast": 1148,
|
||||
"m_bDesiresDuck": 577,
|
||||
"m_bDuckOverride": 576,
|
||||
"m_bHasWalkMovedSinceLastJump": 617,
|
||||
"m_bInStuckTest": 618,
|
||||
"m_bMadeFootstepNoise": 1208,
|
||||
"m_bOldJumpPressed": 1216,
|
||||
"m_bSpeedCropped": 1152,
|
||||
"m_duckUntilOnGround": 616,
|
||||
"m_fStashGrenadeParameterWhen": 1224,
|
||||
"m_flAccumulatedJumpError": 1268,
|
||||
"m_flDuckAmount": 568,
|
||||
"m_flDuckOffset": 580,
|
||||
"m_flDuckSpeed": 572,
|
||||
"m_flGroundMoveEfficiency": 1156,
|
||||
"m_flHeightAtJumpStart": 1252,
|
||||
"m_flJumpPressedTime": 1220,
|
||||
"m_flLastDuckTime": 596,
|
||||
"m_flMaxJumpHeightLastJump": 1260,
|
||||
"m_flMaxJumpHeightThisJump": 1256,
|
||||
"m_flOffsetTickCompleteTime": 1240,
|
||||
"m_flOffsetTickStashedSpeed": 1244,
|
||||
"m_flStamina": 1248,
|
||||
"m_flStaminaAtJumpStart": 1264,
|
||||
"m_flStuckCheckTime": 632,
|
||||
"m_flWaterEntryTime": 1164,
|
||||
"m_iFootsteps": 1212,
|
||||
"m_nButtonDownMaskPrev": 1232,
|
||||
"m_nDuckJumpTimeMsecs": 588,
|
||||
"m_nDuckTimeMsecs": 584,
|
||||
"m_nGameCodeHasMovedPlayerAfterCommand": 1204,
|
||||
"m_nJumpTimeMsecs": 592,
|
||||
"m_nLadderSurfacePropIndex": 564,
|
||||
"m_nOldWaterLevel": 1160,
|
||||
"m_nTraceCount": 1144,
|
||||
"m_vecForward": 1168,
|
||||
"m_vecLadderNormal": 552,
|
||||
"m_vecLastPositionAtFullCrouchSpeed": 608,
|
||||
"m_vecLeft": 1180,
|
||||
"m_vecUp": 1192
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
"name": "m_flMaxFallVelocity",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "float"
|
||||
},
|
||||
{
|
||||
"name": "m_vecLadderNormal",
|
||||
"type": "NetworkVarNames",
|
||||
@ -5511,16 +5518,6 @@
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "bool"
|
||||
},
|
||||
{
|
||||
"name": "m_flJumpUntil",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "float"
|
||||
},
|
||||
{
|
||||
"name": "m_flJumpVel",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "float"
|
||||
},
|
||||
{
|
||||
"name": "m_fStashGrenadeParameterWhen",
|
||||
"type": "NetworkVarNames",
|
||||
@ -5841,13 +5838,13 @@
|
||||
},
|
||||
"CCSWeaponBase": {
|
||||
"fields": {
|
||||
"m_IronSightController": 3888,
|
||||
"m_IronSightController": 3896,
|
||||
"m_OnPlayerPickup": 3664,
|
||||
"m_bBurstMode": 3752,
|
||||
"m_bCanBePickedUp": 3816,
|
||||
"m_bDroppedNearBuyZone": 3788,
|
||||
"m_bFireOnEmpty": 3660,
|
||||
"m_bFiredOutOfAmmoEvent": 3878,
|
||||
"m_bFiredOutOfAmmoEvent": 3886,
|
||||
"m_bInReload": 3764,
|
||||
"m_bIsHauledBack": 3772,
|
||||
"m_bPlayerAmmoStockOnPickup": 3600,
|
||||
@ -5857,20 +5854,20 @@
|
||||
"m_bRequireUseToTouch": 3601,
|
||||
"m_bSilencerOn": 3773,
|
||||
"m_bUseCanOverrideNextOwnerTouchTime": 3817,
|
||||
"m_bWasOwnedByCT": 3876,
|
||||
"m_bWasOwnedByTerrorist": 3877,
|
||||
"m_donated": 3868,
|
||||
"m_bWasOwnedByCT": 3884,
|
||||
"m_bWasOwnedByTerrorist": 3885,
|
||||
"m_donated": 3876,
|
||||
"m_ePlayerFireEvent": 3508,
|
||||
"m_ePlayerFireEventAttackType": 3512,
|
||||
"m_fAccuracyPenalty": 3728,
|
||||
"m_fAccuracySmoothedForZoom": 3736,
|
||||
"m_fLastShotTime": 3872,
|
||||
"m_fLastShotTime": 3880,
|
||||
"m_fScopeZoomEndTime": 3740,
|
||||
"m_flDroppedAtTime": 3768,
|
||||
"m_flFireSequenceStartTime": 3496,
|
||||
"m_flLastAccuracyUpdateTime": 3732,
|
||||
"m_flLastDeployTime": 3612,
|
||||
"m_flLastLOSTraceFailureTime": 3916,
|
||||
"m_flLastLOSTraceFailureTime": 3924,
|
||||
"m_flLastTimeInAir": 3608,
|
||||
"m_flNextAttackRenderTimeOffset": 3792,
|
||||
"m_flPostponeFireReadyFrac": 3760,
|
||||
@ -5879,16 +5876,16 @@
|
||||
"m_flTimeWeaponIdle": 3656,
|
||||
"m_flTurningInaccuracy": 3724,
|
||||
"m_flTurningInaccuracyDelta": 3708,
|
||||
"m_flWatTickOffset": 3924,
|
||||
"m_flWatTickOffset": 3932,
|
||||
"m_hCurrentThirdPersonSequence": 3552,
|
||||
"m_hPrevOwner": 3832,
|
||||
"m_iIronSightMode": 3912,
|
||||
"m_hPrevOwner": 3836,
|
||||
"m_iIronSightMode": 3920,
|
||||
"m_iMostRecentTeamNumber": 3784,
|
||||
"m_iNumEmptyAttacks": 3920,
|
||||
"m_iNumEmptyAttacks": 3928,
|
||||
"m_iOriginalTeamNumber": 3780,
|
||||
"m_iRecoilIndex": 3744,
|
||||
"m_iState": 3604,
|
||||
"m_nDropTick": 3836,
|
||||
"m_nDropTick": 3840,
|
||||
"m_nFireSequenceStartTimeAck": 3504,
|
||||
"m_nFireSequenceStartTimeChange": 3500,
|
||||
"m_nLastEmptySoundCmdNum": 3616,
|
||||
@ -5897,7 +5894,8 @@
|
||||
"m_nViewModelIndex": 3620,
|
||||
"m_nextOwnerTouchTime": 3820,
|
||||
"m_nextPrevOwnerTouchTime": 3824,
|
||||
"m_numRemoveUnownedWeaponThink": 3880,
|
||||
"m_nextPrevOwnerUseTime": 3832,
|
||||
"m_numRemoveUnownedWeaponThink": 3888,
|
||||
"m_seqFirePrimary": 3520,
|
||||
"m_seqFireSecondary": 3524,
|
||||
"m_seqIdle": 3516,
|
||||
@ -6026,6 +6024,11 @@
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "bool"
|
||||
},
|
||||
{
|
||||
"name": "m_nextPrevOwnerUseTime",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "GameTime_t"
|
||||
},
|
||||
{
|
||||
"name": "m_hPrevOwner",
|
||||
"type": "NetworkVarNames",
|
||||
@ -6056,15 +6059,15 @@
|
||||
},
|
||||
"CCSWeaponBaseGun": {
|
||||
"fields": {
|
||||
"m_bNeedsBoltAction": 3965,
|
||||
"m_bSkillBoltInterruptAvailable": 3968,
|
||||
"m_bSkillBoltLiftedFireKey": 3969,
|
||||
"m_bSkillReloadAvailable": 3966,
|
||||
"m_bSkillReloadLiftedReloadKey": 3967,
|
||||
"m_iBurstShotsRemaining": 3948,
|
||||
"m_inPrecache": 3964,
|
||||
"m_silencedModelIndex": 3960,
|
||||
"m_zoomLevel": 3944
|
||||
"m_bNeedsBoltAction": 3973,
|
||||
"m_bSkillBoltInterruptAvailable": 3976,
|
||||
"m_bSkillBoltLiftedFireKey": 3977,
|
||||
"m_bSkillReloadAvailable": 3974,
|
||||
"m_bSkillReloadLiftedReloadKey": 3975,
|
||||
"m_iBurstShotsRemaining": 3956,
|
||||
"m_inPrecache": 3972,
|
||||
"m_silencedModelIndex": 3968,
|
||||
"m_zoomLevel": 3952
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -9149,13 +9152,13 @@
|
||||
},
|
||||
"CFists": {
|
||||
"fields": {
|
||||
"m_bDelayedHardPunchIncoming": 3964,
|
||||
"m_bDestroyAfterTaunt": 3965,
|
||||
"m_bPlayingUninterruptableAct": 3944,
|
||||
"m_bRestorePrevWep": 3952,
|
||||
"m_hWeaponBeforePrevious": 3956,
|
||||
"m_hWeaponPrevious": 3960,
|
||||
"m_nUninterruptableActivity": 3948
|
||||
"m_bDelayedHardPunchIncoming": 3972,
|
||||
"m_bDestroyAfterTaunt": 3973,
|
||||
"m_bPlayingUninterruptableAct": 3952,
|
||||
"m_bRestorePrevWep": 3960,
|
||||
"m_hWeaponBeforePrevious": 3964,
|
||||
"m_hWeaponPrevious": 3968,
|
||||
"m_nUninterruptableActivity": 3956
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -10850,7 +10853,7 @@
|
||||
},
|
||||
"CKnife": {
|
||||
"fields": {
|
||||
"m_bFirstAttack": 3944
|
||||
"m_bFirstAttack": 3952
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -15297,11 +15300,13 @@
|
||||
"fields": {
|
||||
"m_VoxelFrameData": 2960,
|
||||
"m_bDidSmokeEffect": 2924,
|
||||
"m_bExplodeFromInferno": 11824,
|
||||
"m_flLastBounce": 2984,
|
||||
"m_fllastSimulationTime": 2988,
|
||||
"m_bExplodeFromInferno": 11832,
|
||||
"m_flLastBounce": 2992,
|
||||
"m_fllastSimulationTime": 2996,
|
||||
"m_nRandomSeed": 2928,
|
||||
"m_nSmokeEffectTickBegin": 2920,
|
||||
"m_nVoxelFrameDataSize": 2984,
|
||||
"m_nVoxelUpdate": 2988,
|
||||
"m_vSmokeColor": 2932,
|
||||
"m_vSmokeDetonationPos": 2944
|
||||
},
|
||||
@ -15334,7 +15339,17 @@
|
||||
{
|
||||
"name": "m_VoxelFrameData",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "CUtlVector<uint8>"
|
||||
"type_name": "uint8"
|
||||
},
|
||||
{
|
||||
"name": "m_nVoxelFrameDataSize",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "int"
|
||||
},
|
||||
{
|
||||
"name": "m_nVoxelUpdate",
|
||||
"type": "NetworkVarNames",
|
||||
"type_name": "int"
|
||||
}
|
||||
],
|
||||
"parent": "CBaseCSGrenadeProjectile"
|
||||
@ -16619,8 +16634,8 @@
|
||||
},
|
||||
"CWeaponBaseItem": {
|
||||
"fields": {
|
||||
"m_SequenceCompleteTimer": 3944,
|
||||
"m_bRedraw": 3968
|
||||
"m_SequenceCompleteTimer": 3952,
|
||||
"m_bRedraw": 3976
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -16768,9 +16783,9 @@
|
||||
},
|
||||
"CWeaponShield": {
|
||||
"fields": {
|
||||
"m_flBulletDamageAbsorbed": 3976,
|
||||
"m_flDisplayHealth": 3984,
|
||||
"m_flLastBulletHitSoundTime": 3980
|
||||
"m_flBulletDamageAbsorbed": 3984,
|
||||
"m_flDisplayHealth": 3992,
|
||||
"m_flLastBulletHitSoundTime": 3988
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -16783,8 +16798,8 @@
|
||||
},
|
||||
"CWeaponTaser": {
|
||||
"fields": {
|
||||
"m_fFireTime": 3976,
|
||||
"m_nLastAttackTick": 3980
|
||||
"m_fFireTime": 3984,
|
||||
"m_nLastAttackTick": 3988
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
@ -17535,6 +17550,13 @@
|
||||
}
|
||||
},
|
||||
"enums": {
|
||||
"0_____": {
|
||||
"alignment": 15,
|
||||
"members": {
|
||||
"": 0
|
||||
},
|
||||
"type": "unknown"
|
||||
},
|
||||
"AmmoFlags_t": {
|
||||
"alignment": 4,
|
||||
"members": {
|
||||
@ -19252,6 +19274,11 @@
|
||||
},
|
||||
"type": "uint32"
|
||||
},
|
||||
"_A____": {
|
||||
"alignment": 0,
|
||||
"members": {},
|
||||
"type": "unknown"
|
||||
},
|
||||
"attributeprovidertypes_t": {
|
||||
"alignment": 4,
|
||||
"members": {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
@ -7,7 +7,7 @@ pub mod cs2_dumper {
|
||||
pub mod schemas {
|
||||
// Module: server.dll
|
||||
// Class count: 653
|
||||
// Enum count: 139
|
||||
// Enum count: 141
|
||||
pub mod server_dll {
|
||||
// Alignment: 4
|
||||
// Member count: 3
|
||||
@ -1784,10 +1784,9 @@ pub mod cs2_dumper {
|
||||
pub mod CFuncIllusionary {
|
||||
}
|
||||
// Parent: CPlayer_MovementServices_Humanoid
|
||||
// Field count: 41
|
||||
// Field count: 40
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flMaxFallVelocity (float)
|
||||
// NetworkVarNames: m_vecLadderNormal (Vector)
|
||||
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
|
||||
// NetworkVarNames: m_flDuckAmount (float)
|
||||
@ -1800,55 +1799,52 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_flLastDuckTime (float)
|
||||
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
|
||||
// NetworkVarNames: m_bOldJumpPressed (bool)
|
||||
// NetworkVarNames: m_flJumpUntil (float)
|
||||
// NetworkVarNames: m_flJumpVel (float)
|
||||
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
|
||||
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
|
||||
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
|
||||
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
|
||||
// NetworkVarNames: m_flStamina (float)
|
||||
pub mod CCSPlayer_MovementServices {
|
||||
pub const m_flMaxFallVelocity: usize = 0x228; // float32
|
||||
pub const m_vecLadderNormal: usize = 0x22C; // Vector
|
||||
pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32
|
||||
pub const m_flDuckAmount: usize = 0x23C; // float32
|
||||
pub const m_flDuckSpeed: usize = 0x240; // float32
|
||||
pub const m_bDuckOverride: usize = 0x244; // bool
|
||||
pub const m_bDesiresDuck: usize = 0x245; // bool
|
||||
pub const m_flDuckOffset: usize = 0x248; // float32
|
||||
pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32
|
||||
pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32
|
||||
pub const m_nJumpTimeMsecs: usize = 0x254; // uint32
|
||||
pub const m_flLastDuckTime: usize = 0x258; // float32
|
||||
pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D
|
||||
pub const m_duckUntilOnGround: usize = 0x270; // bool
|
||||
pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool
|
||||
pub const m_bInStuckTest: usize = 0x272; // bool
|
||||
pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2]
|
||||
pub const m_nTraceCount: usize = 0x480; // int32
|
||||
pub const m_StuckLast: usize = 0x484; // int32
|
||||
pub const m_bSpeedCropped: usize = 0x488; // bool
|
||||
pub const m_flGroundMoveEfficiency: usize = 0x48C; // float32
|
||||
pub const m_nOldWaterLevel: usize = 0x490; // int32
|
||||
pub const m_flWaterEntryTime: usize = 0x494; // float32
|
||||
pub const m_vecForward: usize = 0x498; // Vector
|
||||
pub const m_vecLeft: usize = 0x4A4; // Vector
|
||||
pub const m_vecUp: usize = 0x4B0; // Vector
|
||||
pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4BC; // int32
|
||||
pub const m_bMadeFootstepNoise: usize = 0x4C0; // bool
|
||||
pub const m_iFootsteps: usize = 0x4C4; // int32
|
||||
pub const m_bOldJumpPressed: usize = 0x4C8; // bool
|
||||
pub const m_flJumpPressedTime: usize = 0x4CC; // float32
|
||||
pub const m_flJumpUntil: usize = 0x4D0; // float32
|
||||
pub const m_flJumpVel: usize = 0x4D4; // float32
|
||||
pub const m_fStashGrenadeParameterWhen: usize = 0x4D8; // GameTime_t
|
||||
pub const m_nButtonDownMaskPrev: usize = 0x4E0; // uint64
|
||||
pub const m_flOffsetTickCompleteTime: usize = 0x4E8; // float32
|
||||
pub const m_flOffsetTickStashedSpeed: usize = 0x4EC; // float32
|
||||
pub const m_flStamina: usize = 0x4F0; // float32
|
||||
pub const m_flHeightAtJumpStart: usize = 0x4F4; // float32
|
||||
pub const m_flMaxJumpHeightThisJump: usize = 0x4F8; // float32
|
||||
pub const m_flMaxJumpHeightLastJump: usize = 0x4FC; // float32
|
||||
pub const m_vecLadderNormal: usize = 0x228; // Vector
|
||||
pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32
|
||||
pub const m_flDuckAmount: usize = 0x238; // float32
|
||||
pub const m_flDuckSpeed: usize = 0x23C; // float32
|
||||
pub const m_bDuckOverride: usize = 0x240; // bool
|
||||
pub const m_bDesiresDuck: usize = 0x241; // bool
|
||||
pub const m_flDuckOffset: usize = 0x244; // float32
|
||||
pub const m_nDuckTimeMsecs: usize = 0x248; // uint32
|
||||
pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32
|
||||
pub const m_nJumpTimeMsecs: usize = 0x250; // uint32
|
||||
pub const m_flLastDuckTime: usize = 0x254; // float32
|
||||
pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D
|
||||
pub const m_duckUntilOnGround: usize = 0x268; // bool
|
||||
pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool
|
||||
pub const m_bInStuckTest: usize = 0x26A; // bool
|
||||
pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2]
|
||||
pub const m_nTraceCount: usize = 0x478; // int32
|
||||
pub const m_StuckLast: usize = 0x47C; // int32
|
||||
pub const m_bSpeedCropped: usize = 0x480; // bool
|
||||
pub const m_flGroundMoveEfficiency: usize = 0x484; // float32
|
||||
pub const m_nOldWaterLevel: usize = 0x488; // int32
|
||||
pub const m_flWaterEntryTime: usize = 0x48C; // float32
|
||||
pub const m_vecForward: usize = 0x490; // Vector
|
||||
pub const m_vecLeft: usize = 0x49C; // Vector
|
||||
pub const m_vecUp: usize = 0x4A8; // Vector
|
||||
pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B4; // int32
|
||||
pub const m_bMadeFootstepNoise: usize = 0x4B8; // bool
|
||||
pub const m_iFootsteps: usize = 0x4BC; // int32
|
||||
pub const m_bOldJumpPressed: usize = 0x4C0; // bool
|
||||
pub const m_flJumpPressedTime: usize = 0x4C4; // float32
|
||||
pub const m_fStashGrenadeParameterWhen: usize = 0x4C8; // GameTime_t
|
||||
pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64
|
||||
pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32
|
||||
pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32
|
||||
pub const m_flStamina: usize = 0x4E0; // float32
|
||||
pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32
|
||||
pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32
|
||||
pub const m_flMaxJumpHeightLastJump: usize = 0x4EC; // float32
|
||||
pub const m_flStaminaAtJumpStart: usize = 0x4F0; // float32
|
||||
pub const m_flAccumulatedJumpError: usize = 0x4F4; // float32
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 6
|
||||
@ -1875,13 +1871,13 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
|
||||
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
|
||||
pub mod CFists {
|
||||
pub const m_bPlayingUninterruptableAct: usize = 0xF68; // bool
|
||||
pub const m_nUninterruptableActivity: usize = 0xF6C; // PlayerAnimEvent_t
|
||||
pub const m_bRestorePrevWep: usize = 0xF70; // bool
|
||||
pub const m_hWeaponBeforePrevious: usize = 0xF74; // CHandle<CBasePlayerWeapon>
|
||||
pub const m_hWeaponPrevious: usize = 0xF78; // CHandle<CBasePlayerWeapon>
|
||||
pub const m_bDelayedHardPunchIncoming: usize = 0xF7C; // bool
|
||||
pub const m_bDestroyAfterTaunt: usize = 0xF7D; // bool
|
||||
pub const m_bPlayingUninterruptableAct: usize = 0xF70; // bool
|
||||
pub const m_nUninterruptableActivity: usize = 0xF74; // PlayerAnimEvent_t
|
||||
pub const m_bRestorePrevWep: usize = 0xF78; // bool
|
||||
pub const m_hWeaponBeforePrevious: usize = 0xF7C; // CHandle<CBasePlayerWeapon>
|
||||
pub const m_hWeaponPrevious: usize = 0xF80; // CHandle<CBasePlayerWeapon>
|
||||
pub const m_bDelayedHardPunchIncoming: usize = 0xF84; // bool
|
||||
pub const m_bDestroyAfterTaunt: usize = 0xF85; // bool
|
||||
}
|
||||
// Parent: CBaseTrigger
|
||||
// Field count: 1
|
||||
@ -2422,20 +2418,20 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_flNextHoldFrac (float)
|
||||
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
|
||||
pub mod CBaseCSGrenade {
|
||||
pub const m_bRedraw: usize = 0xF68; // bool
|
||||
pub const m_bIsHeldByPlayer: usize = 0xF69; // bool
|
||||
pub const m_bPinPulled: usize = 0xF6A; // bool
|
||||
pub const m_bJumpThrow: usize = 0xF6B; // bool
|
||||
pub const m_bThrowAnimating: usize = 0xF6C; // bool
|
||||
pub const m_fThrowTime: usize = 0xF70; // GameTime_t
|
||||
pub const m_flThrowStrength: usize = 0xF74; // float32
|
||||
pub const m_flThrowStrengthApproach: usize = 0xF78; // float32
|
||||
pub const m_fDropTime: usize = 0xF7C; // GameTime_t
|
||||
pub const m_fPinPullTime: usize = 0xF80; // GameTime_t
|
||||
pub const m_bJustPulledPin: usize = 0xF84; // bool
|
||||
pub const m_nNextHoldTick: usize = 0xF88; // GameTick_t
|
||||
pub const m_flNextHoldFrac: usize = 0xF8C; // float32
|
||||
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF90; // CHandle<CCSWeaponBase>
|
||||
pub const m_bRedraw: usize = 0xF70; // bool
|
||||
pub const m_bIsHeldByPlayer: usize = 0xF71; // bool
|
||||
pub const m_bPinPulled: usize = 0xF72; // bool
|
||||
pub const m_bJumpThrow: usize = 0xF73; // bool
|
||||
pub const m_bThrowAnimating: usize = 0xF74; // bool
|
||||
pub const m_fThrowTime: usize = 0xF78; // GameTime_t
|
||||
pub const m_flThrowStrength: usize = 0xF7C; // float32
|
||||
pub const m_flThrowStrengthApproach: usize = 0xF80; // float32
|
||||
pub const m_fDropTime: usize = 0xF84; // GameTime_t
|
||||
pub const m_fPinPullTime: usize = 0xF88; // GameTime_t
|
||||
pub const m_bJustPulledPin: usize = 0xF8C; // bool
|
||||
pub const m_nNextHoldTick: usize = 0xF90; // GameTick_t
|
||||
pub const m_flNextHoldFrac: usize = 0xF94; // float32
|
||||
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; // CHandle<CCSWeaponBase>
|
||||
}
|
||||
// Parent: CBaseModelEntity
|
||||
// Field count: 1
|
||||
@ -2605,8 +2601,8 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
|
||||
// NetworkVarNames: m_bRedraw (bool)
|
||||
pub mod CWeaponBaseItem {
|
||||
pub const m_SequenceCompleteTimer: usize = 0xF68; // CountdownTimer
|
||||
pub const m_bRedraw: usize = 0xF80; // bool
|
||||
pub const m_SequenceCompleteTimer: usize = 0xF70; // CountdownTimer
|
||||
pub const m_bRedraw: usize = 0xF88; // bool
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
@ -3815,7 +3811,7 @@ pub mod cs2_dumper {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_bFirstAttack (bool)
|
||||
pub mod CKnife {
|
||||
pub const m_bFirstAttack: usize = 0xF68; // bool
|
||||
pub const m_bFirstAttack: usize = 0xF70; // bool
|
||||
}
|
||||
// Parent: CBaseModelEntity
|
||||
// Field count: 37
|
||||
@ -5749,14 +5745,15 @@ pub mod cs2_dumper {
|
||||
pub const m_minHitPointsToCommit: usize = 0x4E8; // int32
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Field count: 2
|
||||
// Field count: 3
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_nSendUpdate (int)
|
||||
// NetworkVarNames: m_DamageList (CDamageRecord)
|
||||
pub mod CCSPlayerController_DamageServices {
|
||||
pub const m_nSendUpdate: usize = 0x40; // int32
|
||||
pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
|
||||
pub const m_DamageListServer: usize = 0x40; // CUtlVector<CDamageRecord>
|
||||
pub const m_nSendUpdate: usize = 0x58; // int32
|
||||
pub const m_DamageList: usize = 0x60; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
|
||||
}
|
||||
// Parent: CEntityComponent
|
||||
// Field count: 5
|
||||
@ -5925,7 +5922,7 @@ pub mod cs2_dumper {
|
||||
pub const m_bPvsModifyEntity: usize = 0x1B0; // bool
|
||||
}
|
||||
// Parent: CBaseCSGrenadeProjectile
|
||||
// Field count: 9
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
|
||||
@ -5933,17 +5930,21 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_nRandomSeed (int)
|
||||
// NetworkVarNames: m_vSmokeColor (Vector)
|
||||
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
|
||||
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
|
||||
// NetworkVarNames: m_VoxelFrameData (uint8)
|
||||
// NetworkVarNames: m_nVoxelFrameDataSize (int)
|
||||
// NetworkVarNames: m_nVoxelUpdate (int)
|
||||
pub mod CSmokeGrenadeProjectile {
|
||||
pub const m_nSmokeEffectTickBegin: usize = 0xB68; // int32
|
||||
pub const m_bDidSmokeEffect: usize = 0xB6C; // bool
|
||||
pub const m_nRandomSeed: usize = 0xB70; // int32
|
||||
pub const m_vSmokeColor: usize = 0xB74; // Vector
|
||||
pub const m_vSmokeDetonationPos: usize = 0xB80; // Vector
|
||||
pub const m_VoxelFrameData: usize = 0xB90; // CUtlVector<uint8>
|
||||
pub const m_flLastBounce: usize = 0xBA8; // GameTime_t
|
||||
pub const m_fllastSimulationTime: usize = 0xBAC; // GameTime_t
|
||||
pub const m_bExplodeFromInferno: usize = 0x2E30; // bool
|
||||
pub const m_VoxelFrameData: usize = 0xB90; // CNetworkUtlVectorBase<uint8>
|
||||
pub const m_nVoxelFrameDataSize: usize = 0xBA8; // int32
|
||||
pub const m_nVoxelUpdate: usize = 0xBAC; // int32
|
||||
pub const m_flLastBounce: usize = 0xBB0; // GameTime_t
|
||||
pub const m_fllastSimulationTime: usize = 0xBB4; // GameTime_t
|
||||
pub const m_bExplodeFromInferno: usize = 0x2E38; // bool
|
||||
}
|
||||
// Parent: CTriggerMultiple
|
||||
// Field count: 1
|
||||
@ -7018,7 +7019,7 @@ pub mod cs2_dumper {
|
||||
pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
|
||||
}
|
||||
// Parent: CBasePlayerWeapon
|
||||
// Field count: 64
|
||||
// Field count: 65
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@ -7045,6 +7046,7 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_iOriginalTeamNumber (int)
|
||||
// NetworkVarNames: m_iMostRecentTeamNumber (int)
|
||||
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
|
||||
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
|
||||
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
|
||||
// NetworkVarNames: m_nDropTick (GameTick_t)
|
||||
// NetworkVarNames: m_fLastShotTime (GameTime_t)
|
||||
@ -7102,19 +7104,20 @@ pub mod cs2_dumper {
|
||||
pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xEE9; // bool
|
||||
pub const m_nextOwnerTouchTime: usize = 0xEEC; // GameTime_t
|
||||
pub const m_nextPrevOwnerTouchTime: usize = 0xEF0; // GameTime_t
|
||||
pub const m_hPrevOwner: usize = 0xEF8; // CHandle<CCSPlayerPawn>
|
||||
pub const m_nDropTick: usize = 0xEFC; // GameTick_t
|
||||
pub const m_donated: usize = 0xF1C; // bool
|
||||
pub const m_fLastShotTime: usize = 0xF20; // GameTime_t
|
||||
pub const m_bWasOwnedByCT: usize = 0xF24; // bool
|
||||
pub const m_bWasOwnedByTerrorist: usize = 0xF25; // bool
|
||||
pub const m_bFiredOutOfAmmoEvent: usize = 0xF26; // bool
|
||||
pub const m_numRemoveUnownedWeaponThink: usize = 0xF28; // int32
|
||||
pub const m_IronSightController: usize = 0xF30; // CIronSightController
|
||||
pub const m_iIronSightMode: usize = 0xF48; // int32
|
||||
pub const m_flLastLOSTraceFailureTime: usize = 0xF4C; // GameTime_t
|
||||
pub const m_iNumEmptyAttacks: usize = 0xF50; // int32
|
||||
pub const m_flWatTickOffset: usize = 0xF54; // float32
|
||||
pub const m_nextPrevOwnerUseTime: usize = 0xEF8; // GameTime_t
|
||||
pub const m_hPrevOwner: usize = 0xEFC; // CHandle<CCSPlayerPawn>
|
||||
pub const m_nDropTick: usize = 0xF00; // GameTick_t
|
||||
pub const m_donated: usize = 0xF24; // bool
|
||||
pub const m_fLastShotTime: usize = 0xF28; // GameTime_t
|
||||
pub const m_bWasOwnedByCT: usize = 0xF2C; // bool
|
||||
pub const m_bWasOwnedByTerrorist: usize = 0xF2D; // bool
|
||||
pub const m_bFiredOutOfAmmoEvent: usize = 0xF2E; // bool
|
||||
pub const m_numRemoveUnownedWeaponThink: usize = 0xF30; // int32
|
||||
pub const m_IronSightController: usize = 0xF38; // CIronSightController
|
||||
pub const m_iIronSightMode: usize = 0xF50; // int32
|
||||
pub const m_flLastLOSTraceFailureTime: usize = 0xF54; // GameTime_t
|
||||
pub const m_iNumEmptyAttacks: usize = 0xF58; // int32
|
||||
pub const m_flWatTickOffset: usize = 0xF5C; // float32
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 0
|
||||
@ -8463,9 +8466,9 @@ pub mod cs2_dumper {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flDisplayHealth (float)
|
||||
pub mod CWeaponShield {
|
||||
pub const m_flBulletDamageAbsorbed: usize = 0xF88; // float32
|
||||
pub const m_flLastBulletHitSoundTime: usize = 0xF8C; // GameTime_t
|
||||
pub const m_flDisplayHealth: usize = 0xF90; // float32
|
||||
pub const m_flBulletDamageAbsorbed: usize = 0xF90; // float32
|
||||
pub const m_flLastBulletHitSoundTime: usize = 0xF94; // GameTime_t
|
||||
pub const m_flDisplayHealth: usize = 0xF98; // float32
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 4
|
||||
@ -9138,8 +9141,8 @@ pub mod cs2_dumper {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_fFireTime (GameTime_t)
|
||||
pub mod CWeaponTaser {
|
||||
pub const m_fFireTime: usize = 0xF88; // GameTime_t
|
||||
pub const m_nLastAttackTick: usize = 0xF8C; // int32
|
||||
pub const m_fFireTime: usize = 0xF90; // GameTime_t
|
||||
pub const m_nLastAttackTick: usize = 0xF94; // int32
|
||||
}
|
||||
// Parent: CBaseAnimGraph
|
||||
// Field count: 0
|
||||
@ -9545,15 +9548,15 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_iBurstShotsRemaining (int)
|
||||
// NetworkVarNames: m_bNeedsBoltAction (bool)
|
||||
pub mod CCSWeaponBaseGun {
|
||||
pub const m_zoomLevel: usize = 0xF68; // int32
|
||||
pub const m_iBurstShotsRemaining: usize = 0xF6C; // int32
|
||||
pub const m_silencedModelIndex: usize = 0xF78; // int32
|
||||
pub const m_inPrecache: usize = 0xF7C; // bool
|
||||
pub const m_bNeedsBoltAction: usize = 0xF7D; // bool
|
||||
pub const m_bSkillReloadAvailable: usize = 0xF7E; // bool
|
||||
pub const m_bSkillReloadLiftedReloadKey: usize = 0xF7F; // bool
|
||||
pub const m_bSkillBoltInterruptAvailable: usize = 0xF80; // bool
|
||||
pub const m_bSkillBoltLiftedFireKey: usize = 0xF81; // bool
|
||||
pub const m_zoomLevel: usize = 0xF70; // int32
|
||||
pub const m_iBurstShotsRemaining: usize = 0xF74; // int32
|
||||
pub const m_silencedModelIndex: usize = 0xF80; // int32
|
||||
pub const m_inPrecache: usize = 0xF84; // bool
|
||||
pub const m_bNeedsBoltAction: usize = 0xF85; // bool
|
||||
pub const m_bSkillReloadAvailable: usize = 0xF86; // bool
|
||||
pub const m_bSkillReloadLiftedReloadKey: usize = 0xF87; // bool
|
||||
pub const m_bSkillBoltInterruptAvailable: usize = 0xF88; // bool
|
||||
pub const m_bSkillBoltLiftedFireKey: usize = 0xF89; // bool
|
||||
}
|
||||
// Parent: None
|
||||
// Field count: 13
|
||||
@ -10140,7 +10143,7 @@ pub mod cs2_dumper {
|
||||
pub mod CBumpMineProjectile {
|
||||
}
|
||||
// Parent: CBasePlayerController
|
||||
// Field count: 86
|
||||
// Field count: 88
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkUserGroupProxy
|
||||
@ -10188,7 +10191,9 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_iPawnBotDifficulty (int)
|
||||
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
|
||||
// NetworkVarNames: m_iScore (int32)
|
||||
// NetworkVarNames: m_vecKills (EKillTypes_t)
|
||||
// NetworkVarNames: m_recentKillQueue (uint8)
|
||||
// NetworkVarNames: m_nFirstKill (uint8)
|
||||
// NetworkVarNames: m_nKillCount (uint8)
|
||||
// NetworkVarNames: m_bMvpNoMusic (bool)
|
||||
// NetworkVarNames: m_eMvpReason (int)
|
||||
// NetworkVarNames: m_iMusicKitID (int)
|
||||
@ -10261,26 +10266,28 @@ pub mod cs2_dumper {
|
||||
pub const m_iScore: usize = 0x8C4; // int32
|
||||
pub const m_iRoundScore: usize = 0x8C8; // int32
|
||||
pub const m_iRoundsWon: usize = 0x8CC; // int32
|
||||
pub const m_vecKills: usize = 0x8D0; // CNetworkUtlVectorBase<EKillTypes_t>
|
||||
pub const m_bMvpNoMusic: usize = 0x8E8; // bool
|
||||
pub const m_eMvpReason: usize = 0x8EC; // int32
|
||||
pub const m_iMusicKitID: usize = 0x8F0; // int32
|
||||
pub const m_iMusicKitMVPs: usize = 0x8F4; // int32
|
||||
pub const m_iMVPs: usize = 0x8F8; // int32
|
||||
pub const m_nUpdateCounter: usize = 0x8FC; // int32
|
||||
pub const m_flSmoothedPing: usize = 0x900; // float32
|
||||
pub const m_lastHeldVoteTimer: usize = 0xF9A8; // IntervalTimer
|
||||
pub const m_bShowHints: usize = 0xF9C0; // bool
|
||||
pub const m_iNextTimeCheck: usize = 0xF9C4; // int32
|
||||
pub const m_bJustDidTeamKill: usize = 0xF9C8; // bool
|
||||
pub const m_bPunishForTeamKill: usize = 0xF9C9; // bool
|
||||
pub const m_bGaveTeamDamageWarning: usize = 0xF9CA; // bool
|
||||
pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9CB; // bool
|
||||
pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9D0; // float64
|
||||
pub const m_LastTeamDamageWarningTime: usize = 0xF9D8; // GameTime_t
|
||||
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9DC; // GameTime_t
|
||||
pub const m_nSuspiciousHitCount: usize = 0xF9E0; // uint32
|
||||
pub const m_nNonSuspiciousHitStreak: usize = 0xF9E4; // uint32
|
||||
pub const m_recentKillQueue: usize = 0x8D0; // uint8[8]
|
||||
pub const m_nFirstKill: usize = 0x8D8; // uint8
|
||||
pub const m_nKillCount: usize = 0x8D9; // uint8
|
||||
pub const m_bMvpNoMusic: usize = 0x8DA; // bool
|
||||
pub const m_eMvpReason: usize = 0x8DC; // int32
|
||||
pub const m_iMusicKitID: usize = 0x8E0; // int32
|
||||
pub const m_iMusicKitMVPs: usize = 0x8E4; // int32
|
||||
pub const m_iMVPs: usize = 0x8E8; // int32
|
||||
pub const m_nUpdateCounter: usize = 0x8EC; // int32
|
||||
pub const m_flSmoothedPing: usize = 0x8F0; // float32
|
||||
pub const m_lastHeldVoteTimer: usize = 0xF998; // IntervalTimer
|
||||
pub const m_bShowHints: usize = 0xF9B0; // bool
|
||||
pub const m_iNextTimeCheck: usize = 0xF9B4; // int32
|
||||
pub const m_bJustDidTeamKill: usize = 0xF9B8; // bool
|
||||
pub const m_bPunishForTeamKill: usize = 0xF9B9; // bool
|
||||
pub const m_bGaveTeamDamageWarning: usize = 0xF9BA; // bool
|
||||
pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9BB; // bool
|
||||
pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9C0; // float64
|
||||
pub const m_LastTeamDamageWarningTime: usize = 0xF9C8; // GameTime_t
|
||||
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9CC; // GameTime_t
|
||||
pub const m_nSuspiciousHitCount: usize = 0xF9D0; // uint32
|
||||
pub const m_nNonSuspiciousHitStreak: usize = 0xF9D4; // uint32
|
||||
}
|
||||
// Parent: IEconItemInterface
|
||||
// Field count: 13
|
||||
@ -10762,17 +10769,17 @@ pub mod cs2_dumper {
|
||||
// NetworkVarNames: m_bIsPlantingViaUse (bool)
|
||||
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
|
||||
pub mod CC4 {
|
||||
pub const m_vecLastValidPlayerHeldPosition: usize = 0xF98; // Vector
|
||||
pub const m_vecLastValidDroppedPosition: usize = 0xFA4; // Vector
|
||||
pub const m_bDoValidDroppedPositionCheck: usize = 0xFB0; // bool
|
||||
pub const m_bStartedArming: usize = 0xFB1; // bool
|
||||
pub const m_fArmedTime: usize = 0xFB4; // GameTime_t
|
||||
pub const m_bBombPlacedAnimation: usize = 0xFB8; // bool
|
||||
pub const m_bIsPlantingViaUse: usize = 0xFB9; // bool
|
||||
pub const m_entitySpottedState: usize = 0xFC0; // EntitySpottedState_t
|
||||
pub const m_nSpotRules: usize = 0xFD8; // int32
|
||||
pub const m_bPlayedArmingBeeps: usize = 0xFDC; // bool[7]
|
||||
pub const m_bBombPlanted: usize = 0xFE3; // bool
|
||||
pub const m_vecLastValidPlayerHeldPosition: usize = 0xFA0; // Vector
|
||||
pub const m_vecLastValidDroppedPosition: usize = 0xFAC; // Vector
|
||||
pub const m_bDoValidDroppedPositionCheck: usize = 0xFB8; // bool
|
||||
pub const m_bStartedArming: usize = 0xFB9; // bool
|
||||
pub const m_fArmedTime: usize = 0xFBC; // GameTime_t
|
||||
pub const m_bBombPlacedAnimation: usize = 0xFC0; // bool
|
||||
pub const m_bIsPlantingViaUse: usize = 0xFC1; // bool
|
||||
pub const m_entitySpottedState: usize = 0xFC8; // EntitySpottedState_t
|
||||
pub const m_nSpotRules: usize = 0xFE0; // int32
|
||||
pub const m_bPlayedArmingBeeps: usize = 0xFE4; // bool[7]
|
||||
pub const m_bBombPlanted: usize = 0xFEB; // bool
|
||||
}
|
||||
// Parent: CHostageRescueZoneShim
|
||||
// Field count: 0
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: soundsystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: vphysics2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: worldrenderer.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-24 02:21:01.594851200 UTC
|
||||
// 2024-10-29 05:12:03.306756 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -72,7 +72,7 @@ macro_rules! pattern_map {
|
||||
|
||||
pattern_map! {
|
||||
client => {
|
||||
"dwCSGOInput" => pattern!("488d0d${'} e8${} 488d05${} 48c705[8] 488905${} 488d0d${} 488d05") => Some(|view, map, rva| {
|
||||
"dwCSGOInput" => pattern!("488905${'} 0f57c0 0f1105") => Some(|view, map, rva| {
|
||||
let mut save = [0; 2];
|
||||
|
||||
if view.scanner().finds_code(pattern!("f2410f108430u4"), &mut save) {
|
||||
|
@ -84,12 +84,12 @@ fn read_class_binding(
|
||||
let binding = process.read_ptr(binding_ptr).data_part()?;
|
||||
|
||||
let module_name = process
|
||||
.read_utf8(binding.module_name.address(), 4096)
|
||||
.read_utf8_lossy(binding.module_name.address(), 128)
|
||||
.data_part()
|
||||
.map(|s| format!("{}.dll", s))?;
|
||||
|
||||
let name = process
|
||||
.read_utf8(binding.name.address(), 4096)
|
||||
.read_utf8_lossy(binding.name.address(), 4096)
|
||||
.data_part()?;
|
||||
|
||||
if name.is_empty() {
|
||||
@ -101,12 +101,12 @@ fn read_class_binding(
|
||||
let parent_class = process.read_ptr(base_class.prev).data_part().ok()?;
|
||||
|
||||
let module_name = process
|
||||
.read_utf8(parent_class.module_name.address(), 4096)
|
||||
.read_utf8_lossy(parent_class.module_name.address(), 128)
|
||||
.data_part()
|
||||
.ok()?;
|
||||
|
||||
let name = process
|
||||
.read_utf8(parent_class.name.address(), 4096)
|
||||
.read_utf8_lossy(parent_class.name.address(), 4096)
|
||||
.data_part()
|
||||
.ok()?;
|
||||
|
||||
@ -156,12 +156,15 @@ fn read_class_binding_fields(
|
||||
return Ok(acc);
|
||||
}
|
||||
|
||||
let name = process.read_utf8(field.name.address(), 4096).data_part()?;
|
||||
let name = process
|
||||
.read_utf8_lossy(field.name.address(), 4096)
|
||||
.data_part()?;
|
||||
|
||||
let schema_type = process.read_ptr(field.schema_type).data_part()?;
|
||||
|
||||
// TODO: Parse this properly.
|
||||
let type_name = process
|
||||
.read_utf8(schema_type.name.address(), 4096)
|
||||
.read_utf8_lossy(schema_type.name.address(), 128)
|
||||
.data_part()?
|
||||
.replace(" ", "");
|
||||
|
||||
@ -193,7 +196,7 @@ fn read_class_binding_metadata(
|
||||
}
|
||||
|
||||
let name = process
|
||||
.read_utf8(metadata.name.address(), 4096)
|
||||
.read_utf8_lossy(metadata.name.address(), 4096)
|
||||
.data_part()?;
|
||||
|
||||
let network_value = process.read_ptr(metadata.network_value).data_part()?;
|
||||
@ -201,7 +204,7 @@ fn read_class_binding_metadata(
|
||||
let metadata = match name.as_str() {
|
||||
"MNetworkChangeCallback" => unsafe {
|
||||
let name = process
|
||||
.read_utf8(network_value.value.name_ptr.address(), 4096)
|
||||
.read_utf8_lossy(network_value.value.name_ptr.address(), 4096)
|
||||
.data_part()?;
|
||||
|
||||
ClassMetadata::NetworkChangeCallback { name }
|
||||
@ -210,11 +213,11 @@ fn read_class_binding_metadata(
|
||||
let var_value = network_value.value.var_value;
|
||||
|
||||
let name = process
|
||||
.read_utf8(var_value.name.address(), 4096)
|
||||
.read_utf8_lossy(var_value.name.address(), 4096)
|
||||
.data_part()?;
|
||||
|
||||
let type_name = process
|
||||
.read_utf8(var_value.type_name.address(), 4096)
|
||||
.read_utf8_lossy(var_value.type_name.address(), 128)
|
||||
.data_part()?
|
||||
.replace(" ", "");
|
||||
|
||||
@ -236,7 +239,7 @@ fn read_enum_binding(
|
||||
let binding = process.read_ptr(binding_ptr).data_part()?;
|
||||
|
||||
let name = process
|
||||
.read_utf8(binding.name.address(), 4096)
|
||||
.read_utf8_lossy(binding.name.address(), 4096)
|
||||
.data_part()?;
|
||||
|
||||
if name.is_empty() {
|
||||
@ -275,7 +278,7 @@ fn read_enum_binding_members(
|
||||
.data_part()?;
|
||||
|
||||
let name = process
|
||||
.read_utf8(enumerator.name.address(), 4096)
|
||||
.read_utf8_lossy(enumerator.name.address(), 4096)
|
||||
.data_part()?;
|
||||
|
||||
acc.push(EnumMember {
|
||||
|
Loading…
Reference in New Issue
Block a user