Game update (14043)

This commit is contained in:
a2x
2024-10-29 15:15:15 +10:00
parent c79fc2cb44
commit 372051cf1f
69 changed files with 1347 additions and 1264 deletions

View File

@@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC
// 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
// Class count: 653
// Enum count: 139
// Enum count: 141
public static class ServerDll {
// Alignment: 4
// Member count: 3
@@ -1677,10 +1677,9 @@ namespace CS2Dumper.Schemas {
public static class CFuncIllusionary {
}
// Parent: CPlayer_MovementServices_Humanoid
// Field count: 41
// Field count: 40
//
// Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float)
@@ -1693,55 +1692,52 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float)
public static class CCSPlayer_MovementServices {
public const nint m_flMaxFallVelocity = 0x228; // float32
public const nint m_vecLadderNormal = 0x22C; // Vector
public const nint m_nLadderSurfacePropIndex = 0x238; // int32
public const nint m_flDuckAmount = 0x23C; // float32
public const nint m_flDuckSpeed = 0x240; // float32
public const nint m_bDuckOverride = 0x244; // bool
public const nint m_bDesiresDuck = 0x245; // bool
public const nint m_flDuckOffset = 0x248; // float32
public const nint m_nDuckTimeMsecs = 0x24C; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32
public const nint m_nJumpTimeMsecs = 0x254; // uint32
public const nint m_flLastDuckTime = 0x258; // float32
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D
public const nint m_duckUntilOnGround = 0x270; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool
public const nint m_bInStuckTest = 0x272; // bool
public const nint m_flStuckCheckTime = 0x280; // float32[64][2]
public const nint m_nTraceCount = 0x480; // int32
public const nint m_StuckLast = 0x484; // int32
public const nint m_bSpeedCropped = 0x488; // bool
public const nint m_flGroundMoveEfficiency = 0x48C; // float32
public const nint m_nOldWaterLevel = 0x490; // int32
public const nint m_flWaterEntryTime = 0x494; // float32
public const nint m_vecForward = 0x498; // Vector
public const nint m_vecLeft = 0x4A4; // Vector
public const nint m_vecUp = 0x4B0; // Vector
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32
public const nint m_bMadeFootstepNoise = 0x4C0; // bool
public const nint m_iFootsteps = 0x4C4; // int32
public const nint m_bOldJumpPressed = 0x4C8; // bool
public const nint m_flJumpPressedTime = 0x4CC; // float32
public const nint m_flJumpUntil = 0x4D0; // float32
public const nint m_flJumpVel = 0x4D4; // float32
public const nint m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t
public const nint m_nButtonDownMaskPrev = 0x4E0; // uint64
public const nint m_flOffsetTickCompleteTime = 0x4E8; // float32
public const nint m_flOffsetTickStashedSpeed = 0x4EC; // float32
public const nint m_flStamina = 0x4F0; // float32
public const nint m_flHeightAtJumpStart = 0x4F4; // float32
public const nint m_flMaxJumpHeightThisJump = 0x4F8; // float32
public const nint m_flMaxJumpHeightLastJump = 0x4FC; // float32
public const nint m_vecLadderNormal = 0x228; // Vector
public const nint m_nLadderSurfacePropIndex = 0x234; // int32
public const nint m_flDuckAmount = 0x238; // float32
public const nint m_flDuckSpeed = 0x23C; // float32
public const nint m_bDuckOverride = 0x240; // bool
public const nint m_bDesiresDuck = 0x241; // bool
public const nint m_flDuckOffset = 0x244; // float32
public const nint m_nDuckTimeMsecs = 0x248; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32
public const nint m_nJumpTimeMsecs = 0x250; // uint32
public const nint m_flLastDuckTime = 0x254; // float32
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D
public const nint m_duckUntilOnGround = 0x268; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool
public const nint m_bInStuckTest = 0x26A; // bool
public const nint m_flStuckCheckTime = 0x278; // float32[64][2]
public const nint m_nTraceCount = 0x478; // int32
public const nint m_StuckLast = 0x47C; // int32
public const nint m_bSpeedCropped = 0x480; // bool
public const nint m_flGroundMoveEfficiency = 0x484; // float32
public const nint m_nOldWaterLevel = 0x488; // int32
public const nint m_flWaterEntryTime = 0x48C; // float32
public const nint m_vecForward = 0x490; // Vector
public const nint m_vecLeft = 0x49C; // Vector
public const nint m_vecUp = 0x4A8; // Vector
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32
public const nint m_bMadeFootstepNoise = 0x4B8; // bool
public const nint m_iFootsteps = 0x4BC; // int32
public const nint m_bOldJumpPressed = 0x4C0; // bool
public const nint m_flJumpPressedTime = 0x4C4; // float32
public const nint m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t
public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64
public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32
public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32
public const nint m_flStamina = 0x4E0; // float32
public const nint m_flHeightAtJumpStart = 0x4E4; // float32
public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32
public const nint m_flMaxJumpHeightLastJump = 0x4EC; // float32
public const nint m_flStaminaAtJumpStart = 0x4F0; // float32
public const nint m_flAccumulatedJumpError = 0x4F4; // float32
}
// Parent: None
// Field count: 6
@@ -1768,13 +1764,13 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0xF68; // bool
public const nint m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0xF70; // bool
public const nint m_hWeaponBeforePrevious = 0xF74; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0xF78; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0xF7C; // bool
public const nint m_bDestroyAfterTaunt = 0xF7D; // bool
public const nint m_bPlayingUninterruptableAct = 0xF70; // bool
public const nint m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0xF78; // bool
public const nint m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool
public const nint m_bDestroyAfterTaunt = 0xF85; // bool
}
// Parent: CBaseTrigger
// Field count: 1
@@ -2315,20 +2311,20 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class CBaseCSGrenade {
public const nint m_bRedraw = 0xF68; // bool
public const nint m_bIsHeldByPlayer = 0xF69; // bool
public const nint m_bPinPulled = 0xF6A; // bool
public const nint m_bJumpThrow = 0xF6B; // bool
public const nint m_bThrowAnimating = 0xF6C; // bool
public const nint m_fThrowTime = 0xF70; // GameTime_t
public const nint m_flThrowStrength = 0xF74; // float32
public const nint m_flThrowStrengthApproach = 0xF78; // float32
public const nint m_fDropTime = 0xF7C; // GameTime_t
public const nint m_fPinPullTime = 0xF80; // GameTime_t
public const nint m_bJustPulledPin = 0xF84; // bool
public const nint m_nNextHoldTick = 0xF88; // GameTick_t
public const nint m_flNextHoldFrac = 0xF8C; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle<CCSWeaponBase>
public const nint m_bRedraw = 0xF70; // bool
public const nint m_bIsHeldByPlayer = 0xF71; // bool
public const nint m_bPinPulled = 0xF72; // bool
public const nint m_bJumpThrow = 0xF73; // bool
public const nint m_bThrowAnimating = 0xF74; // bool
public const nint m_fThrowTime = 0xF78; // GameTime_t
public const nint m_flThrowStrength = 0xF7C; // float32
public const nint m_flThrowStrengthApproach = 0xF80; // float32
public const nint m_fDropTime = 0xF84; // GameTime_t
public const nint m_fPinPullTime = 0xF88; // GameTime_t
public const nint m_bJustPulledPin = 0xF8C; // bool
public const nint m_nNextHoldTick = 0xF90; // GameTick_t
public const nint m_flNextHoldFrac = 0xF94; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Field count: 1
@@ -2498,8 +2494,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
public static class CWeaponBaseItem {
public const nint m_SequenceCompleteTimer = 0xF68; // CountdownTimer
public const nint m_bRedraw = 0xF80; // bool
public const nint m_SequenceCompleteTimer = 0xF70; // CountdownTimer
public const nint m_bRedraw = 0xF88; // bool
}
// Parent: CPointEntity
// Field count: 0
@@ -3708,7 +3704,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_bFirstAttack (bool)
public static class CKnife {
public const nint m_bFirstAttack = 0xF68; // bool
public const nint m_bFirstAttack = 0xF70; // bool
}
// Parent: CBaseModelEntity
// Field count: 37
@@ -5642,14 +5638,15 @@ namespace CS2Dumper.Schemas {
public const nint m_minHitPointsToCommit = 0x4E8; // int32
}
// Parent: CPlayerControllerComponent
// Field count: 2
// Field count: 3
//
// Metadata:
// NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord)
public static class CCSPlayerController_DamageServices {
public const nint m_nSendUpdate = 0x40; // int32
public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
public const nint m_DamageListServer = 0x40; // CUtlVector<CDamageRecord>
public const nint m_nSendUpdate = 0x58; // int32
public const nint m_DamageList = 0x60; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: CEntityComponent
// Field count: 5
@@ -5818,7 +5815,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bPvsModifyEntity = 0x1B0; // bool
}
// Parent: CBaseCSGrenadeProjectile
// Field count: 9
// Field count: 11
//
// Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
@@ -5826,17 +5823,21 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
// NetworkVarNames: m_VoxelFrameData (uint8)
// NetworkVarNames: m_nVoxelFrameDataSize (int)
// NetworkVarNames: m_nVoxelUpdate (int)
public static class CSmokeGrenadeProjectile {
public const nint m_nSmokeEffectTickBegin = 0xB68; // int32
public const nint m_bDidSmokeEffect = 0xB6C; // bool
public const nint m_nRandomSeed = 0xB70; // int32
public const nint m_vSmokeColor = 0xB74; // Vector
public const nint m_vSmokeDetonationPos = 0xB80; // Vector
public const nint m_VoxelFrameData = 0xB90; // CUtlVector<uint8>
public const nint m_flLastBounce = 0xBA8; // GameTime_t
public const nint m_fllastSimulationTime = 0xBAC; // GameTime_t
public const nint m_bExplodeFromInferno = 0x2E30; // bool
public const nint m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
public const nint m_nVoxelFrameDataSize = 0xBA8; // int32
public const nint m_nVoxelUpdate = 0xBAC; // int32
public const nint m_flLastBounce = 0xBB0; // GameTime_t
public const nint m_fllastSimulationTime = 0xBB4; // GameTime_t
public const nint m_bExplodeFromInferno = 0x2E38; // bool
}
// Parent: CTriggerMultiple
// Field count: 1
@@ -6911,7 +6912,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: CBasePlayerWeapon
// Field count: 64
// Field count: 65
//
// Metadata:
// MNetworkExcludeByName
@@ -6938,6 +6939,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t)
@@ -6995,19 +6997,20 @@ namespace CS2Dumper.Schemas {
public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool
public const nint m_nextOwnerTouchTime = 0xEEC; // GameTime_t
public const nint m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t
public const nint m_hPrevOwner = 0xEF8; // CHandle<CCSPlayerPawn>
public const nint m_nDropTick = 0xEFC; // GameTick_t
public const nint m_donated = 0xF1C; // bool
public const nint m_fLastShotTime = 0xF20; // GameTime_t
public const nint m_bWasOwnedByCT = 0xF24; // bool
public const nint m_bWasOwnedByTerrorist = 0xF25; // bool
public const nint m_bFiredOutOfAmmoEvent = 0xF26; // bool
public const nint m_numRemoveUnownedWeaponThink = 0xF28; // int32
public const nint m_IronSightController = 0xF30; // CIronSightController
public const nint m_iIronSightMode = 0xF48; // int32
public const nint m_flLastLOSTraceFailureTime = 0xF4C; // GameTime_t
public const nint m_iNumEmptyAttacks = 0xF50; // int32
public const nint m_flWatTickOffset = 0xF54; // float32
public const nint m_nextPrevOwnerUseTime = 0xEF8; // GameTime_t
public const nint m_hPrevOwner = 0xEFC; // CHandle<CCSPlayerPawn>
public const nint m_nDropTick = 0xF00; // GameTick_t
public const nint m_donated = 0xF24; // bool
public const nint m_fLastShotTime = 0xF28; // GameTime_t
public const nint m_bWasOwnedByCT = 0xF2C; // bool
public const nint m_bWasOwnedByTerrorist = 0xF2D; // bool
public const nint m_bFiredOutOfAmmoEvent = 0xF2E; // bool
public const nint m_numRemoveUnownedWeaponThink = 0xF30; // int32
public const nint m_IronSightController = 0xF38; // CIronSightController
public const nint m_iIronSightMode = 0xF50; // int32
public const nint m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t
public const nint m_iNumEmptyAttacks = 0xF58; // int32
public const nint m_flWatTickOffset = 0xF5C; // float32
}
// Parent: CBaseEntity
// Field count: 0
@@ -8356,9 +8359,9 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
public static class CWeaponShield {
public const nint m_flBulletDamageAbsorbed = 0xF88; // float32
public const nint m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t
public const nint m_flDisplayHealth = 0xF90; // float32
public const nint m_flBulletDamageAbsorbed = 0xF90; // float32
public const nint m_flLastBulletHitSoundTime = 0xF94; // GameTime_t
public const nint m_flDisplayHealth = 0xF98; // float32
}
// Parent: CPointEntity
// Field count: 4
@@ -9031,8 +9034,8 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class CWeaponTaser {
public const nint m_fFireTime = 0xF88; // GameTime_t
public const nint m_nLastAttackTick = 0xF8C; // int32
public const nint m_fFireTime = 0xF90; // GameTime_t
public const nint m_nLastAttackTick = 0xF94; // int32
}
// Parent: CBaseAnimGraph
// Field count: 0
@@ -9438,15 +9441,15 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
public static class CCSWeaponBaseGun {
public const nint m_zoomLevel = 0xF68; // int32
public const nint m_iBurstShotsRemaining = 0xF6C; // int32
public const nint m_silencedModelIndex = 0xF78; // int32
public const nint m_inPrecache = 0xF7C; // bool
public const nint m_bNeedsBoltAction = 0xF7D; // bool
public const nint m_bSkillReloadAvailable = 0xF7E; // bool
public const nint m_bSkillReloadLiftedReloadKey = 0xF7F; // bool
public const nint m_bSkillBoltInterruptAvailable = 0xF80; // bool
public const nint m_bSkillBoltLiftedFireKey = 0xF81; // bool
public const nint m_zoomLevel = 0xF70; // int32
public const nint m_iBurstShotsRemaining = 0xF74; // int32
public const nint m_silencedModelIndex = 0xF80; // int32
public const nint m_inPrecache = 0xF84; // bool
public const nint m_bNeedsBoltAction = 0xF85; // bool
public const nint m_bSkillReloadAvailable = 0xF86; // bool
public const nint m_bSkillReloadLiftedReloadKey = 0xF87; // bool
public const nint m_bSkillBoltInterruptAvailable = 0xF88; // bool
public const nint m_bSkillBoltLiftedFireKey = 0xF89; // bool
}
// Parent: None
// Field count: 13
@@ -10033,7 +10036,7 @@ namespace CS2Dumper.Schemas {
public static class CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 86
// Field count: 88
//
// Metadata:
// MNetworkUserGroupProxy
@@ -10081,7 +10084,9 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t)
// NetworkVarNames: m_recentKillQueue (uint8)
// NetworkVarNames: m_nFirstKill (uint8)
// NetworkVarNames: m_nKillCount (uint8)
// NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int)
@@ -10154,26 +10159,28 @@ namespace CS2Dumper.Schemas {
public const nint m_iScore = 0x8C4; // int32
public const nint m_iRoundScore = 0x8C8; // int32
public const nint m_iRoundsWon = 0x8CC; // int32
public const nint m_vecKills = 0x8D0; // CNetworkUtlVectorBase<EKillTypes_t>
public const nint m_bMvpNoMusic = 0x8E8; // bool
public const nint m_eMvpReason = 0x8EC; // int32
public const nint m_iMusicKitID = 0x8F0; // int32
public const nint m_iMusicKitMVPs = 0x8F4; // int32
public const nint m_iMVPs = 0x8F8; // int32
public const nint m_nUpdateCounter = 0x8FC; // int32
public const nint m_flSmoothedPing = 0x900; // float32
public const nint m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer
public const nint m_bShowHints = 0xF9C0; // bool
public const nint m_iNextTimeCheck = 0xF9C4; // int32
public const nint m_bJustDidTeamKill = 0xF9C8; // bool
public const nint m_bPunishForTeamKill = 0xF9C9; // bool
public const nint m_bGaveTeamDamageWarning = 0xF9CA; // bool
public const nint m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool
public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64
public const nint m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t
public const nint m_nSuspiciousHitCount = 0xF9E0; // uint32
public const nint m_nNonSuspiciousHitStreak = 0xF9E4; // uint32
public const nint m_recentKillQueue = 0x8D0; // uint8[8]
public const nint m_nFirstKill = 0x8D8; // uint8
public const nint m_nKillCount = 0x8D9; // uint8
public const nint m_bMvpNoMusic = 0x8DA; // bool
public const nint m_eMvpReason = 0x8DC; // int32
public const nint m_iMusicKitID = 0x8E0; // int32
public const nint m_iMusicKitMVPs = 0x8E4; // int32
public const nint m_iMVPs = 0x8E8; // int32
public const nint m_nUpdateCounter = 0x8EC; // int32
public const nint m_flSmoothedPing = 0x8F0; // float32
public const nint m_lastHeldVoteTimer = 0xF998; // IntervalTimer
public const nint m_bShowHints = 0xF9B0; // bool
public const nint m_iNextTimeCheck = 0xF9B4; // int32
public const nint m_bJustDidTeamKill = 0xF9B8; // bool
public const nint m_bPunishForTeamKill = 0xF9B9; // bool
public const nint m_bGaveTeamDamageWarning = 0xF9BA; // bool
public const nint m_bGaveTeamDamageWarningThisRound = 0xF9BB; // bool
public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9C0; // float64
public const nint m_LastTeamDamageWarningTime = 0xF9C8; // GameTime_t
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
public const nint m_nSuspiciousHitCount = 0xF9D0; // uint32
public const nint m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
}
// Parent: IEconItemInterface
// Field count: 13
@@ -10655,17 +10662,17 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
public static class CC4 {
public const nint m_vecLastValidPlayerHeldPosition = 0xF98; // Vector
public const nint m_vecLastValidDroppedPosition = 0xFA4; // Vector
public const nint m_bDoValidDroppedPositionCheck = 0xFB0; // bool
public const nint m_bStartedArming = 0xFB1; // bool
public const nint m_fArmedTime = 0xFB4; // GameTime_t
public const nint m_bBombPlacedAnimation = 0xFB8; // bool
public const nint m_bIsPlantingViaUse = 0xFB9; // bool
public const nint m_entitySpottedState = 0xFC0; // EntitySpottedState_t
public const nint m_nSpotRules = 0xFD8; // int32
public const nint m_bPlayedArmingBeeps = 0xFDC; // bool[7]
public const nint m_bBombPlanted = 0xFE3; // bool
public const nint m_vecLastValidPlayerHeldPosition = 0xFA0; // Vector
public const nint m_vecLastValidDroppedPosition = 0xFAC; // Vector
public const nint m_bDoValidDroppedPositionCheck = 0xFB8; // bool
public const nint m_bStartedArming = 0xFB9; // bool
public const nint m_fArmedTime = 0xFBC; // GameTime_t
public const nint m_bBombPlacedAnimation = 0xFC0; // bool
public const nint m_bIsPlantingViaUse = 0xFC1; // bool
public const nint m_entitySpottedState = 0xFC8; // EntitySpottedState_t
public const nint m_nSpotRules = 0xFE0; // int32
public const nint m_bPlayedArmingBeeps = 0xFE4; // bool[7]
public const nint m_bBombPlanted = 0xFEB; // bool
}
// Parent: CHostageRescueZoneShim
// Field count: 0