cs2-dumper/generated/offsets.rs

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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Fri, 5 Jan 2024 01:00:02 +0000
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*/
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#![allow(non_snake_case, non_upper_case_globals)]
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pub mod client_dll { // client.dll
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pub const dwEntityList: usize = 0x17C1950;
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pub const dwForceAttack: usize = 0x16C1E90;
pub const dwForceAttack2: usize = 0x16C1F20;
pub const dwForceBackward: usize = 0x16C2160;
pub const dwForceCrouch: usize = 0x16C2430;
pub const dwForceForward: usize = 0x16C20D0;
pub const dwForceJump: usize = 0x16C23A0;
pub const dwForceLeft: usize = 0x16C21F0;
pub const dwForceRight: usize = 0x16C2280;
pub const dwGameEntitySystem: usize = 0x18ED240;
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pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x181E048;
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pub const dwGlobalVars: usize = 0x16BDCB8;
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pub const dwGlowManager: usize = 0x181D7B0;
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pub const dwInterfaceLinkList: usize = 0x191AED8;
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pub const dwLocalPlayerController: usize = 0x1810F48;
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pub const dwLocalPlayerPawn: usize = 0x16C8F58;
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pub const dwPlantedC4: usize = 0x1824A88;
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pub const dwPrediction: usize = 0x16C8E20;
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pub const dwSensitivity: usize = 0x181ED48;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1880DC0;
pub const dwViewMatrix: usize = 0x1820150;
pub const dwViewRender: usize = 0x1820998;
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}
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pub mod engine2_dll { // engine2.dll
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pub const dwBuildNumber: usize = 0x4E13D4;
pub const dwNetworkGameClient: usize = 0x4E0988;
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pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
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pub const dwNetworkGameClient_maxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x240;
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pub const dwWindowHeight: usize = 0x597E0C;
pub const dwWindowWidth: usize = 0x597E08;
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}
pub mod game_info { // Some additional information about the game at dump time
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pub const buildNumber: usize = 0x36A0; // Game build number
}
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pub mod inputsystem_dll { // inputsystem.dll
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pub const dwInputSystem: usize = 0x35760;
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}