/* * Created using https://github.com/a2x/cs2-dumper * Fri, 5 Jan 2024 01:00:02 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x17C1950; pub const dwForceAttack: usize = 0x16C1E90; pub const dwForceAttack2: usize = 0x16C1F20; pub const dwForceBackward: usize = 0x16C2160; pub const dwForceCrouch: usize = 0x16C2430; pub const dwForceForward: usize = 0x16C20D0; pub const dwForceJump: usize = 0x16C23A0; pub const dwForceLeft: usize = 0x16C21F0; pub const dwForceRight: usize = 0x16C2280; pub const dwGameEntitySystem: usize = 0x18ED240; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x181E048; pub const dwGlobalVars: usize = 0x16BDCB8; pub const dwGlowManager: usize = 0x181D7B0; pub const dwInterfaceLinkList: usize = 0x191AED8; pub const dwLocalPlayerController: usize = 0x1810F48; pub const dwLocalPlayerPawn: usize = 0x16C8F58; pub const dwPlantedC4: usize = 0x1824A88; pub const dwPrediction: usize = 0x16C8E20; pub const dwSensitivity: usize = 0x181ED48; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1880DC0; pub const dwViewMatrix: usize = 0x1820150; pub const dwViewRender: usize = 0x1820998; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x4E13D4; pub const dwNetworkGameClient: usize = 0x4E0988; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x597E0C; pub const dwWindowWidth: usize = 0x597E08; } pub mod game_info { // Some additional information about the game at dump time pub const buildNumber: usize = 0x36A0; // Game build number } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35760; }