cs2-dumper/generated/offsets.cs

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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Fri, 5 Jan 2024 01:00:02 +0000
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*/
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public static class client_dll { // client.dll
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public const nint dwEntityList = 0x17C1950;
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public const nint dwForceAttack = 0x16C1E90;
public const nint dwForceAttack2 = 0x16C1F20;
public const nint dwForceBackward = 0x16C2160;
public const nint dwForceCrouch = 0x16C2430;
public const nint dwForceForward = 0x16C20D0;
public const nint dwForceJump = 0x16C23A0;
public const nint dwForceLeft = 0x16C21F0;
public const nint dwForceRight = 0x16C2280;
public const nint dwGameEntitySystem = 0x18ED240;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x181E048;
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public const nint dwGlobalVars = 0x16BDCB8;
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public const nint dwGlowManager = 0x181D7B0;
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public const nint dwInterfaceLinkList = 0x191AED8;
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public const nint dwLocalPlayerController = 0x1810F48;
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public const nint dwLocalPlayerPawn = 0x16C8F58;
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public const nint dwPlantedC4 = 0x1824A88;
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public const nint dwPrediction = 0x16C8E20;
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public const nint dwSensitivity = 0x181ED48;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1880DC0;
public const nint dwViewMatrix = 0x1820150;
public const nint dwViewRender = 0x1820998;
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}
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public static class engine2_dll { // engine2.dll
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public const nint dwBuildNumber = 0x4E13D4;
public const nint dwNetworkGameClient = 0x4E0988;
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
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public const nint dwWindowHeight = 0x597E0C;
public const nint dwWindowWidth = 0x597E08;
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}
public static class game_info { // Some additional information about the game at dump time
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public const nint buildNumber = 0x36A0; // Game build number
}
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public static class inputsystem_dll { // inputsystem.dll
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public const nint dwInputSystem = 0x35760;
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}