cs2-dumper/generated/offsets.cs

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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Tue, 14 Nov 2023 08:44:01 +0000
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*/
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public static class client_dll { // client.dll
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public const nint dwEntityList = 0x17ADAF0;
public const nint dwForceAttack = 0x16B2300;
public const nint dwForceAttack2 = 0x16B2390;
public const nint dwForceBackward = 0x16B25D0;
public const nint dwForceCrouch = 0x16B28A0;
public const nint dwForceForward = 0x16B2540;
public const nint dwForceJump = 0x16B2810;
public const nint dwForceLeft = 0x16B2660;
public const nint dwForceRight = 0x16B26F0;
public const nint dwGameEntitySystem = 0x18D8110;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1809740;
public const nint dwGlobalVars = 0x16AE488;
public const nint dwGlowManager = 0x1809768;
public const nint dwInterfaceLinkList = 0x1905DA8;
public const nint dwLocalPlayerController = 0x17FCDC8;
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public const nint dwLocalPlayerPawn = 0x16B9388;
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public const nint dwPlantedC4 = 0x1810CD8;
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public const nint dwPrediction = 0x16B9250;
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public const nint dwViewAngles = 0x186BF18;
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public const nint dwViewMatrix = 0x180C100;
public const nint dwViewRender = 0x180C958;
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}
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public static class engine2_dll { // engine2.dll
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public const nint dwBuildNumber = 0x48B524;
public const nint dwNetworkGameClient = 0x48AAC0;
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
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public const nint dwWindowHeight = 0x541E1C;
public const nint dwWindowWidth = 0x541E18;
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}
public static class inputsystem_dll { // inputsystem.dll
public const nint dwInputSystem = 0x35770;
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}