Game update (14040)

This commit is contained in:
a2x
2024-10-24 12:22:45 +10:00
parent 6351b59870
commit c79fc2cb44
67 changed files with 664 additions and 629 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-18 01:51:41.241413900 UTC
// 2024-10-24 02:21:01.594851200 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A386E0;
public const nint dwEntityList = 0x19CCAD8;
public const nint dwGameEntitySystem = 0x1AE6A58;
public const nint dwCSGOInput = 0x1A3B7E0;
public const nint dwEntityList = 0x19CFC48;
public const nint dwGameEntitySystem = 0x1AE9B58;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
public const nint dwGameRules = 0x1A2A568;
public const nint dwGlobalVars = 0x1825C60;
public const nint dwGlowManager = 0x1A29CA0;
public const nint dwLocalPlayerController = 0x1A1C7E0;
public const nint dwLocalPlayerPawn = 0x1831AE8;
public const nint dwPlantedC4 = 0x1A341A0;
public const nint dwPrediction = 0x1831980;
public const nint dwSensitivity = 0x1A2B288;
public const nint dwGameRules = 0x1A2D668;
public const nint dwGlobalVars = 0x1828CD0;
public const nint dwGlowManager = 0x1A2CDA0;
public const nint dwLocalPlayerController = 0x1A1F8F0;
public const nint dwLocalPlayerPawn = 0x1834B18;
public const nint dwPlantedC4 = 0x1A372A0;
public const nint dwPrediction = 0x18349B0;
public const nint dwSensitivity = 0x1A2E388;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A38AB0;
public const nint dwViewMatrix = 0x1A2EC30;
public const nint dwViewRender = 0x1A2F440;
public const nint dwWeaponC4 = 0x19CFD60;
public const nint dwViewAngles = 0x1A3BBB0;
public const nint dwViewMatrix = 0x1A31D30;
public const nint dwViewRender = 0x1A32540;
public const nint dwWeaponC4 = 0x19D2D60;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -38,7 +38,7 @@ namespace CS2Dumper.Offsets {
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x377E0;
public const nint dwInputSystem = 0x387E0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {