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https://github.com/a2x/cs2-dumper.git
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Updated Delta Tick Offset
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-04 01:32:08.247443600 UTC
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// 2025-03-08 01:09:39.389363600 UTC
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namespace CS2Dumper.Schemas {
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// Module: vphysics2.dll
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@@ -152,14 +152,14 @@ namespace CS2Dumper.Schemas {
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public const nint m_JiggleBones = 0x480; // CUtlVector<CFeIndexedJiggleBone>
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public const nint m_SourceElems = 0x498; // CUtlVector<uint16>
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public const nint m_GoalDampedSpringIntegrators = 0x4B0; // CUtlVector<uint32>
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public const nint m_Tris = 0x4C8; // CUtlVector<FeTri_t>
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public const nint m_Tris = 0x4C8; //
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public const nint m_nTriCount1 = 0x4E0; // uint16
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public const nint m_nTriCount2 = 0x4E2; // uint16
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public const nint m_nReservedUint8 = 0x4E4; // uint8
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public const nint m_nExtraPressureIterations = 0x4E5; // uint8
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public const nint m_nExtraGoalIterations = 0x4E6; // uint8
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public const nint m_nExtraIterations = 0x4E7; // uint8
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public const nint m_SDFRigids = 0x4E8; // CUtlVector<FeSDFRigid_t>
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public const nint m_SDFRigids = 0x4E8; //
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public const nint m_BoxRigids = 0x500; // CUtlVector<FeBoxRigid_t>
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public const nint m_DynNodeVertexSet = 0x518; // CUtlVector<uint8>
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public const nint m_VertexSetNames = 0x530; // CUtlVector<uint32>
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@@ -239,7 +239,7 @@ namespace CS2Dumper.Schemas {
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public const nint nNode = 0x0; // uint16[2]
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public const nint nCollisionMask = 0x4; // uint16
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public const nint nDummy = 0x6; // uint16
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public const nint flRadius = 0x8; // float32[2]
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public const nint flRadius = 0x8; //
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}
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// Parent: None
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// Field count: 4
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@@ -1071,7 +1071,7 @@ namespace CS2Dumper.Schemas {
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public const nint strength = 0x0; // float32
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public const nint forceLimit = 0x4; // float32
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public const nint torqueLimit = 0x8; // float32
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public const nint bodyMassScale = 0xC; // float32[2]
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public const nint bodyMassScale = 0xC; //
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public const nint isActive = 0x14; // bool
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}
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// Parent: None
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