From c373c99e216024ed9115b3c52f33a71a0a2439cc Mon Sep 17 00:00:00 2001 From: xs9 <61426269+Xsintashi@users.noreply.github.com> Date: Sat, 8 Mar 2025 02:10:30 +0100 Subject: [PATCH] Updated Delta Tick Offset --- output/animationsystem_dll.cs | 146 ++++++++++++++++---------------- output/animationsystem_dll.hpp | 146 ++++++++++++++++---------------- output/animationsystem_dll.rs | 146 ++++++++++++++++---------------- output/buttons.cs | 2 +- output/buttons.hpp | 2 +- output/buttons.rs | 2 +- output/client_dll.cs | 52 ++++++------ output/client_dll.hpp | 52 ++++++------ output/client_dll.rs | 52 ++++++------ output/engine2_dll.cs | 2 +- output/engine2_dll.hpp | 2 +- output/engine2_dll.rs | 2 +- output/host_dll.cs | 2 +- output/host_dll.hpp | 2 +- output/host_dll.rs | 2 +- output/info.json | 2 +- output/interfaces.cs | 2 +- output/interfaces.hpp | 2 +- output/interfaces.rs | 2 +- output/materialsystem2_dll.cs | 4 +- output/materialsystem2_dll.hpp | 4 +- output/materialsystem2_dll.rs | 4 +- output/networksystem_dll.cs | 2 +- output/networksystem_dll.hpp | 2 +- output/networksystem_dll.rs | 2 +- output/offsets.cs | 4 +- output/offsets.hpp | 4 +- output/offsets.json | 2 +- output/offsets.rs | 4 +- output/panorama_dll.cs | 2 +- output/panorama_dll.hpp | 2 +- output/panorama_dll.rs | 2 +- output/particles_dll.cs | 16 ++-- output/particles_dll.hpp | 16 ++-- output/particles_dll.rs | 16 ++-- output/pulse_system_dll.cs | 16 ++-- output/pulse_system_dll.hpp | 16 ++-- output/pulse_system_dll.rs | 16 ++-- output/rendersystemdx11_dll.cs | 2 +- output/rendersystemdx11_dll.hpp | 2 +- output/rendersystemdx11_dll.rs | 2 +- output/resourcesystem_dll.cs | 2 +- output/resourcesystem_dll.hpp | 2 +- output/resourcesystem_dll.rs | 2 +- output/scenesystem_dll.cs | 2 +- output/scenesystem_dll.hpp | 2 +- output/scenesystem_dll.rs | 2 +- output/schemasystem_dll.cs | 2 +- output/schemasystem_dll.hpp | 2 +- output/schemasystem_dll.rs | 2 +- output/server_dll.cs | 66 +++++++-------- output/server_dll.hpp | 66 +++++++-------- output/server_dll.rs | 66 +++++++-------- output/soundsystem_dll.cs | 4 +- output/soundsystem_dll.hpp | 4 +- output/soundsystem_dll.rs | 4 +- output/vphysics2_dll.cs | 10 +-- output/vphysics2_dll.hpp | 10 +-- output/vphysics2_dll.rs | 10 +-- output/worldrenderer_dll.cs | 2 +- output/worldrenderer_dll.hpp | 2 +- output/worldrenderer_dll.rs | 2 +- src/analysis/offsets.rs | 2 +- 63 files changed, 513 insertions(+), 513 deletions(-) diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 389ecf2..68c9bda 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll @@ -919,7 +919,7 @@ namespace CS2Dumper.Schemas { public static class CAnimFrameBlockAnim { public const nint m_nStartFrame = 0x0; // int32 public const nint m_nEndFrame = 0x4; // int32 - public const nint m_segmentIndexArray = 0x8; // + public const nint m_segmentIndexArray = 0x8; // CUtlVector } // Parent: CLeafUpdateNode // Field count: 0 @@ -1138,8 +1138,8 @@ namespace CS2Dumper.Schemas { public const nint m_children = 0x0; // CUtlVector public const nint m_quantizer = 0x18; // CVectorQuantizer public const nint m_sampleCodes = 0x38; // CUtlVector> - public const nint m_sampleIndices = 0x50; // CUtlVector> - public const nint m_selectableSamples = 0x68; // + public const nint m_sampleIndices = 0x50; // + public const nint m_selectableSamples = 0x68; // CUtlVector } // Parent: None // Field count: 4 @@ -1168,10 +1168,10 @@ namespace CS2Dumper.Schemas { public static class AnimationDecodeDebugDumpElement_t { public const nint m_nEntityIndex = 0x0; // int32 public const nint m_modelName = 0x8; // CUtlString - public const nint m_poseParams = 0x10; // - public const nint m_decodeOps = 0x28; // - public const nint m_internalOps = 0x40; // - public const nint m_decodedAnims = 0x58; // + public const nint m_poseParams = 0x10; // CUtlVector + public const nint m_decodeOps = 0x28; // CUtlVector + public const nint m_internalOps = 0x40; // CUtlVector + public const nint m_decodedAnims = 0x58; // CUtlVector } // Parent: None // Field count: 2 @@ -1193,9 +1193,9 @@ namespace CS2Dumper.Schemas { public const nint m_InteractWith = 0x20; // CUtlVector public const nint m_InteractExclude = 0x38; // CUtlVector public const nint m_CollisionGroupString = 0x50; // CUtlString - public const nint m_InteractAsStrings = 0x58; // - public const nint m_InteractWithStrings = 0x70; // - public const nint m_InteractExcludeStrings = 0x88; // + public const nint m_InteractAsStrings = 0x58; // CUtlVector + public const nint m_InteractWithStrings = 0x70; // CUtlVector + public const nint m_InteractExcludeStrings = 0x88; // CUtlVector } // Parent: CSequenceUpdateNodeBase // Field count: 4 @@ -1717,7 +1717,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CMorphData { public const nint m_name = 0x0; // CUtlString - public const nint m_morphRectDatas = 0x8; // CUtlVector + public const nint m_morphRectDatas = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 4 @@ -1905,7 +1905,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFlags = 0x0; // uint16 public const nint m_nRefCounter = 0x2; // uint16 public const nint m_bonesHash = 0x8; // CUtlVector - public const nint m_boneNames = 0x20; // + public const nint m_boneNames = 0x20; // CUtlVector public const nint m_indexNames = 0x38; // CUtlVector public const nint m_indexHash = 0x50; // CUtlVector public const nint m_bindPose = 0x68; // CUtlVector @@ -1916,7 +1916,7 @@ namespace CS2Dumper.Schemas { public const nint m_boneParents = 0xD0; // CUtlVector public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector public const nint m_collisionAttributes = 0x100; // CUtlVector - public const nint m_debugPartNames = 0x118; // + public const nint m_debugPartNames = 0x118; // CUtlVector public const nint m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None @@ -1932,7 +1932,7 @@ namespace CS2Dumper.Schemas { public const nint m_virtualParameterNodeIndices = 0x50; // CUtlVector public const nint m_childGraphSlots = 0x68; // CUtlVector public const nint m_externalGraphSlots = 0x80; // CUtlVector - public const nint m_nodePaths = 0x108; // + public const nint m_nodePaths = 0x108; // CUtlVector public const nint m_runtimeVersionID = 0x120; // V_uuid_t } // Parent: CNmPoseNode__CDefinition @@ -2152,7 +2152,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_UserPick { - public const nint m_Choices = 0x48; // + public const nint m_Choices = 0x48; // CUtlVector } // Parent: None // Field count: 2 @@ -2231,7 +2231,7 @@ namespace CS2Dumper.Schemas { public static class CNmSkeleton { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_boneIDs = 0x8; // CUtlLeanVector - public const nint m_parentIndices = 0x18; // + public const nint m_parentIndices = 0x18; // CUtlVector public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 @@ -2243,7 +2243,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CStepsRemainingMetricEvaluator { - public const nint m_footIndices = 0x50; // + public const nint m_footIndices = 0x50; // CUtlVector public const nint m_flMinStepsRemaining = 0x68; // float32 } // Parent: CNmParameterizedBlendNode__CDefinition @@ -2333,7 +2333,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootCycleMetricEvaluator { - public const nint m_footIndices = 0x50; // + public const nint m_footIndices = 0x50; // CUtlVector } // Parent: CNmIDValueNode__CDefinition // Field count: 1 @@ -2378,7 +2378,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class ModelSkeletonData_t { - public const nint m_boneName = 0x0; // + public const nint m_boneName = 0x0; // CUtlVector public const nint m_nParent = 0x18; // CUtlVector public const nint m_boneSphere = 0x30; // CUtlVector public const nint m_nFlag = 0x48; // CUtlVector @@ -2618,7 +2618,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_RandomPick { - public const nint m_Choices = 0x48; // + public const nint m_Choices = 0x48; // CUtlVector public const nint m_ChoiceWeights = 0x60; // CUtlVector } // Parent: CNmTask @@ -2682,8 +2682,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CRagdollComponentUpdater { public const nint m_ragdollNodePaths = 0x30; // CUtlVector - public const nint m_boneIndices = 0x48; // - public const nint m_boneNames = 0x60; // + public const nint m_boneIndices = 0x48; // CUtlVector + public const nint m_boneNames = 0x60; // CUtlVector public const nint m_weightLists = 0x78; // CUtlVector public const nint m_flSpringFrequencyMin = 0x90; // float32 public const nint m_flSpringFrequencyMax = 0x94; // float32 @@ -2713,8 +2713,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CSeqSynthAnimDesc { public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_flags = 0x10; // + public const nint m_transition = 0x1C; // public const nint m_nLocalBaseReference = 0x24; // int16 public const nint m_nLocalBoneMask = 0x26; // int16 public const nint m_activityArray = 0x28; // CUtlVector @@ -2754,7 +2754,7 @@ namespace CS2Dumper.Schemas { public const nint m_items = 0x60; // CUtlVector public const nint m_tags = 0x78; // CUtlVector public const nint m_paramSpans = 0x90; // CParamSpanUpdater - public const nint m_nodeItemIndices = 0xA8; // + public const nint m_nodeItemIndices = 0xA8; // CUtlVector public const nint m_damping = 0xC0; // CAnimInputDamping public const nint m_blendSourceX = 0xD0; // AnimValueSource public const nint m_paramX = 0xD4; // CAnimParamHandle @@ -3070,14 +3070,14 @@ namespace CS2Dumper.Schemas { public const nint m_szChannelClass = 0x8; // CUtlVector public const nint m_szVariableName = 0x20; // CUtlVector public const nint m_nType = 0x38; // CUtlVector - public const nint m_nFlags = 0x50; // - public const nint m_szGrouping = 0x68; // - public const nint m_nCompressorIndex = 0x80; // + public const nint m_nFlags = 0x50; // CUtlVector + public const nint m_szGrouping = 0x68; // CUtlVector + public const nint m_nCompressorIndex = 0x80; // CUtlVector public const nint m_szElementNames = 0x98; // CUtlVector> - public const nint m_nElementUniqueID = 0xB0; // CUtlVector> + public const nint m_nElementUniqueID = 0xB0; // public const nint m_nElementMask = 0xC8; // CUtlVector public const nint m_vectorCompressor = 0xF8; // CUtlVector*> - public const nint m_quaternionCompressor = 0x110; // + public const nint m_quaternionCompressor = 0x110; // CUtlVector*> public const nint m_intCompressor = 0x128; // CUtlVector*> public const nint m_boolCompressor = 0x140; // CUtlVector*> public const nint m_colorCompressor = 0x158; // CUtlVector*> @@ -3193,7 +3193,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class FootStepTrigger { - public const nint m_tags = 0x0; // + public const nint m_tags = 0x0; // CUtlVector public const nint m_nFootIndex = 0x18; // int32 public const nint m_triggerPhase = 0x1C; // StepPhase } @@ -3300,7 +3300,7 @@ namespace CS2Dumper.Schemas { public const nint m_footInfo = 0x0; // CUtlVector public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping public const nint m_nHipBoneIndex = 0x28; // int32 - public const nint m_ikSolverType = 0x2C; // + public const nint m_ikSolverType = 0x2C; // IKSolverType public const nint m_bApplyTilt = 0x30; // bool public const nint m_bApplyHipDrop = 0x31; // bool public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool @@ -3397,7 +3397,7 @@ namespace CS2Dumper.Schemas { public const nint m_szGrouping = 0x28; // CBufferString public const nint m_szDescription = 0x38; // CBufferString public const nint m_szElementNameArray = 0x48; // CUtlVector - public const nint m_nElementIndexArray = 0x60; // + public const nint m_nElementIndexArray = 0x60; // CUtlVector public const nint m_nElementMaskArray = 0x78; // CUtlVector } // Parent: CAnimComponentUpdater @@ -3417,7 +3417,7 @@ namespace CS2Dumper.Schemas { public const nint m_nYTopDst = 0x2; // int16 public const nint m_flUWidthSrc = 0x4; // float32 public const nint m_flVHeightSrc = 0x8; // float32 - public const nint m_bundleDatas = 0x10; // CUtlVector + public const nint m_bundleDatas = 0x10; // } // Parent: None // Field count: 5 @@ -3472,7 +3472,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootPositionMetricEvaluator { - public const nint m_footIndices = 0x50; // + public const nint m_footIndices = 0x50; // CUtlVector public const nint m_bIgnoreSlope = 0x68; // bool } // Parent: None @@ -3549,7 +3549,7 @@ namespace CS2Dumper.Schemas { public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector> public const nint m_refAnimGroups = 0x120; // CUtlVector> public const nint m_refSequenceGroups = 0x138; // CUtlVector> - public const nint m_meshGroups = 0x150; // + public const nint m_meshGroups = 0x150; // CUtlVector public const nint m_materialGroups = 0x168; // CUtlVector public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t @@ -3557,7 +3557,7 @@ namespace CS2Dumper.Schemas { public const nint m_remappingTableStarts = 0x248; // CUtlVector public const nint m_boneFlexDrivers = 0x260; // CUtlVector public const nint m_pModelConfigList = 0x278; // CModelConfigList* - public const nint m_BodyGroupsHiddenInTools = 0x280; // + public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } @@ -3773,12 +3773,12 @@ namespace CS2Dumper.Schemas { public const nint m_bActiveListening = 0x8; // bool public const nint m_bActiveTalking = 0x9; // bool public const nint m_layerAnimations = 0x10; // CUtlVector - public const nint m_flIntensity = 0x28; // - public const nint m_flDurationScale = 0x30; // + public const nint m_flIntensity = 0x28; // CRangeFloat + public const nint m_flDurationScale = 0x30; // CRangeFloat public const nint m_bScaleWithInts = 0x38; // bool - public const nint m_flNextStart = 0x3C; // - public const nint m_flStartOffset = 0x44; // - public const nint m_flEndOffset = 0x4C; // + public const nint m_flNextStart = 0x3C; // CRangeFloat + public const nint m_flStartOffset = 0x44; // CRangeFloat + public const nint m_flEndOffset = 0x4C; // CRangeFloat public const nint m_flFadeIn = 0x54; // float32 public const nint m_flFadeOut = 0x58; // float32 } @@ -3887,7 +3887,7 @@ namespace CS2Dumper.Schemas { public const nint m_nClavicleLeftJointIndex = 0xC; // int32 public const nint m_nClavicleRightJointIndex = 0x10; // int32 public const nint m_nDepenetrationJointIndex = 0x14; // int32 - public const nint m_propJoints = 0x18; // + public const nint m_propJoints = 0x18; // CUtlVector } // Parent: None // Field count: 2 @@ -4064,7 +4064,7 @@ namespace CS2Dumper.Schemas { // MPropertyFriendlyName public static class CEnumAnimParameter { public const nint m_defaultValue = 0x88; // uint8 - public const nint m_enumOptions = 0x90; // + public const nint m_enumOptions = 0x90; // CUtlVector public const nint m_vecEnumReferenced = 0xA8; // CUtlVector } // Parent: CAnimTagBase @@ -4311,7 +4311,7 @@ namespace CS2Dumper.Schemas { public static class CMorphSetData { public const nint m_nWidth = 0x10; // int32 public const nint m_nHeight = 0x14; // int32 - public const nint m_bundleTypes = 0x18; // CUtlVector + public const nint m_bundleTypes = 0x18; // public const nint m_morphDatas = 0x30; // CUtlVector public const nint m_pTextureAtlas = 0x48; // CStrongHandle public const nint m_FlexDesc = 0x50; // CUtlVector @@ -4454,14 +4454,14 @@ namespace CS2Dumper.Schemas { public static class CSeqMultiFetch { public const nint m_flags = 0x0; // CSeqMultiFetchFlag public const nint m_localReferenceArray = 0x8; // CUtlVector - public const nint m_nGroupSize = 0x20; // int32[2] - public const nint m_nLocalPose = 0x28; // int32[2] + public const nint m_nGroupSize = 0x20; // + public const nint m_nLocalPose = 0x28; // public const nint m_poseKeyArray0 = 0x30; // CUtlVector public const nint m_poseKeyArray1 = 0x48; // CUtlVector public const nint m_nLocalCyclePoseParameter = 0x60; // int32 public const nint m_bCalculatePoseParameters = 0x64; // bool public const nint m_bFixedBlendWeight = 0x65; // bool - public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] + public const nint m_flFixedBlendWeightVals = 0x68; // } // Parent: None // Field count: 11 @@ -4665,12 +4665,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CSeqS1SeqDesc { public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_fetch = 0x20; // CSeqMultiFetch + public const nint m_flags = 0x10; // + public const nint m_fetch = 0x20; // public const nint m_nLocalWeightlist = 0x90; // int32 public const nint m_autoLayerArray = 0x98; // CUtlVector public const nint m_IKLockArray = 0xB0; // CUtlVector - public const nint m_transition = 0xC8; // CSeqTransition + public const nint m_transition = 0xC8; // public const nint m_SequenceKeys = 0xD0; // KeyValues3 public const nint m_LegacyKeyValueText = 0xE0; // CBufferString public const nint m_activityArray = 0xF0; // CUtlVector @@ -4755,12 +4755,12 @@ namespace CS2Dumper.Schemas { public static class CAnimSkeleton { public const nint m_localSpaceTransforms = 0x10; // CUtlVector public const nint m_modelSpaceTransforms = 0x28; // CUtlVector - public const nint m_boneNames = 0x40; // - public const nint m_children = 0x58; // CUtlVector> - public const nint m_parents = 0x70; // + public const nint m_boneNames = 0x40; // CUtlVector + public const nint m_children = 0x58; // + public const nint m_parents = 0x70; // CUtlVector public const nint m_feet = 0x88; // CUtlVector - public const nint m_morphNames = 0xA0; // - public const nint m_lodBoneCounts = 0xB8; // + public const nint m_morphNames = 0xA0; // CUtlVector + public const nint m_lodBoneCounts = 0xB8; // CUtlVector } // Parent: None // Field count: 5 @@ -4905,8 +4905,8 @@ namespace CS2Dumper.Schemas { public static class ScriptInfo_t { public const nint m_code = 0x0; // CUtlString public const nint m_paramsModified = 0x8; // CUtlVector - public const nint m_proxyReadParams = 0x20; // - public const nint m_proxyWriteParams = 0x38; // + public const nint m_proxyReadParams = 0x20; // CUtlVector + public const nint m_proxyWriteParams = 0x38; // CUtlVector public const nint m_eScriptType = 0x50; // AnimScriptType } // Parent: None @@ -5068,7 +5068,7 @@ namespace CS2Dumper.Schemas { public static class CBoneConstraintPoseSpaceMorph { public const nint m_sBoneName = 0x28; // CUtlString public const nint m_sAttachmentName = 0x30; // CUtlString - public const nint m_outputMorph = 0x38; // + public const nint m_outputMorph = 0x38; // CUtlVector public const nint m_inputList = 0x50; // CUtlVector public const nint m_bClamp = 0x68; // bool } @@ -5113,7 +5113,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CRenderSkeleton { public const nint m_bones = 0x0; // CUtlVector - public const nint m_boneParents = 0x30; // + public const nint m_boneParents = 0x30; // CUtlVector public const nint m_nBoneWeightCount = 0x48; // int32 } // Parent: None @@ -5153,7 +5153,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CBufferString public const nint m_flags = 0x10; // CAnimDesc_Flag public const nint fps = 0x18; // float32 - public const nint m_Data = 0x20; // + public const nint m_Data = 0x20; // CAnimEncodedFrames public const nint m_movementArray = 0xF8; // CUtlVector public const nint m_xInitialOffset = 0x110; // CTransform public const nint m_eventArray = 0x130; // CUtlVector @@ -5164,7 +5164,7 @@ namespace CS2Dumper.Schemas { public const nint m_vecRootMax = 0x188; // Vector public const nint m_vecBoneWorldMin = 0x198; // CUtlVector public const nint m_vecBoneWorldMax = 0x1B0; // CUtlVector - public const nint m_sequenceParams = 0x1C8; // + public const nint m_sequenceParams = 0x1C8; // CAnimSequenceParams } // Parent: CNmPassthroughNode__CDefinition // Field count: 7 @@ -5339,7 +5339,7 @@ namespace CS2Dumper.Schemas { public static class CStateUpdateData { public const nint m_name = 0x0; // CUtlString public const nint m_hScript = 0x8; // AnimScriptHandle - public const nint m_transitionIndices = 0x10; // + public const nint m_transitionIndices = 0x10; // CUtlVector public const nint m_actions = 0x28; // CUtlVector public const nint m_stateID = 0x40; // AnimStateID public const nint m_bIsStartState = 0x0; // bitfield:1 @@ -5466,8 +5466,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CSeqCmdSeqDesc { public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_flags = 0x10; // + public const nint m_transition = 0x1C; // public const nint m_nFrameRangeSequence = 0x24; // int16 public const nint m_nFrameCount = 0x26; // int16 public const nint m_flFPS = 0x28; // float32 @@ -5540,7 +5540,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CAnimUpdateSharedData { public const nint m_nodes = 0x10; // CUtlVector> - public const nint m_nodeIndexMap = 0x28; // + public const nint m_nodeIndexMap = 0x28; // CUtlHashtable public const nint m_components = 0x48; // CUtlVector> public const nint m_pParamListUpdater = 0x60; // CSmartPtr public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr @@ -5708,7 +5708,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class AnimationDecodeDebugDump_t { - public const nint m_processingType = 0x0; // AnimationProcessingType_t + public const nint m_processingType = 0x0; // public const nint m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition @@ -5764,13 +5764,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CFootStepTriggerUpdateNode { - public const nint m_triggers = 0x68; // + public const nint m_triggers = 0x68; // CUtlVector public const nint m_flTolerance = 0x84; // float32 } // Parent: None // Field count: 5 public static class IKTargetSettings_t { - public const nint m_TargetSource = 0x0; // + public const nint m_TargetSource = 0x0; // IKTargetSource public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID @@ -6034,7 +6034,7 @@ namespace CS2Dumper.Schemas { public const nint m_Springs = 0x30; // CUtlVector public const nint m_Capsules = 0x48; // CUtlVector public const nint m_InitPose = 0x60; // CUtlVector - public const nint m_ParticleBoneName = 0x78; // + public const nint m_ParticleBoneName = 0x78; // CUtlVector } // Parent: None // Field count: 2 @@ -6095,7 +6095,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 3 public static class IKSolverSettings_t { - public const nint m_SolverType = 0x0; // + public const nint m_SolverType = 0x0; // IKSolverType public const nint m_nNumIterations = 0x4; // int32 public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode } @@ -6175,7 +6175,7 @@ namespace CS2Dumper.Schemas { public const nint m_searchDB = 0x0; // CMotionSearchDB public const nint m_motionGraphs = 0xB8; // CUtlVector> public const nint m_motionGraphConfigs = 0xD0; // CUtlVector - public const nint m_sampleToConfig = 0xE8; // + public const nint m_sampleToConfig = 0xE8; // CUtlVector public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } // Parent: CNmVectorValueNode__CDefinition diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index 9cf1270..24d9160 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -924,7 +924,7 @@ namespace cs2_dumper { namespace CAnimFrameBlockAnim { constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 - constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // + constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector } // Parent: CLeafUpdateNode // Field count: 0 @@ -1143,8 +1143,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector> - constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector> - constexpr std::ptrdiff_t m_selectableSamples = 0x68; // + constexpr std::ptrdiff_t m_sampleIndices = 0x50; // + constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector } // Parent: None // Field count: 4 @@ -1173,10 +1173,10 @@ namespace cs2_dumper { namespace AnimationDecodeDebugDumpElement_t { constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_poseParams = 0x10; // - constexpr std::ptrdiff_t m_decodeOps = 0x28; // - constexpr std::ptrdiff_t m_internalOps = 0x40; // - constexpr std::ptrdiff_t m_decodedAnims = 0x58; // + constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector } // Parent: None // Field count: 2 @@ -1198,9 +1198,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString - constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // - constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // - constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // + constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector } // Parent: CSequenceUpdateNodeBase // Field count: 4 @@ -1722,7 +1722,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CMorphData { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 4 @@ -1910,7 +1910,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x20; // + constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector @@ -1921,7 +1921,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector - constexpr std::ptrdiff_t m_debugPartNames = 0x118; // + constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None @@ -1937,7 +1937,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_childGraphSlots = 0x68; // CUtlVector constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // CUtlVector - constexpr std::ptrdiff_t m_nodePaths = 0x108; // + constexpr std::ptrdiff_t m_nodePaths = 0x108; // CUtlVector constexpr std::ptrdiff_t m_runtimeVersionID = 0x120; // V_uuid_t } // Parent: CNmPoseNode__CDefinition @@ -2157,7 +2157,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_UserPick { - constexpr std::ptrdiff_t m_Choices = 0x48; // + constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector } // Parent: None // Field count: 2 @@ -2236,7 +2236,7 @@ namespace cs2_dumper { namespace CNmSkeleton { constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector - constexpr std::ptrdiff_t m_parentIndices = 0x18; // + constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32 @@ -2248,7 +2248,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CStepsRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 } // Parent: CNmParameterizedBlendNode__CDefinition @@ -2338,7 +2338,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootCycleMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector } // Parent: CNmIDValueNode__CDefinition // Field count: 1 @@ -2383,7 +2383,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace ModelSkeletonData_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector @@ -2623,7 +2623,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CModelConfigElement_RandomPick { - constexpr std::ptrdiff_t m_Choices = 0x48; // + constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector } // Parent: CNmTask @@ -2687,8 +2687,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CRagdollComponentUpdater { constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_boneIndices = 0x48; // - constexpr std::ptrdiff_t m_boneNames = 0x60; // + constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32 constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32 @@ -2718,8 +2718,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CSeqSynthAnimDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_flags = 0x10; // + constexpr std::ptrdiff_t m_transition = 0x1C; // constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector @@ -2759,7 +2759,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater - constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // + constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle @@ -3075,14 +3075,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szChannelClass = 0x8; // CUtlVector constexpr std::ptrdiff_t m_szVariableName = 0x20; // CUtlVector constexpr std::ptrdiff_t m_nType = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_nFlags = 0x50; // - constexpr std::ptrdiff_t m_szGrouping = 0x68; // - constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; // + constexpr std::ptrdiff_t m_nFlags = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_szGrouping = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; // CUtlVector constexpr std::ptrdiff_t m_szElementNames = 0x98; // CUtlVector> - constexpr std::ptrdiff_t m_nElementUniqueID = 0xB0; // CUtlVector> + constexpr std::ptrdiff_t m_nElementUniqueID = 0xB0; // constexpr std::ptrdiff_t m_nElementMask = 0xC8; // CUtlVector constexpr std::ptrdiff_t m_vectorCompressor = 0xF8; // CUtlVector*> - constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; // + constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; // CUtlVector*> constexpr std::ptrdiff_t m_intCompressor = 0x128; // CUtlVector*> constexpr std::ptrdiff_t m_boolCompressor = 0x140; // CUtlVector*> constexpr std::ptrdiff_t m_colorCompressor = 0x158; // CUtlVector*> @@ -3198,7 +3198,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace FootStepTrigger { - constexpr std::ptrdiff_t m_tags = 0x0; // + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase } @@ -3305,7 +3305,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 - constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // + constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool @@ -3402,7 +3402,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // + constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector } // Parent: CAnimComponentUpdater @@ -3422,7 +3422,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32 constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32 - constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_bundleDatas = 0x10; // } // Parent: None // Field count: 5 @@ -3477,7 +3477,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootPositionMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool } // Parent: None @@ -3554,7 +3554,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector> constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector> constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector> - constexpr std::ptrdiff_t m_meshGroups = 0x150; // + constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64 constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t @@ -3562,7 +3562,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList* - constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // + constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector> constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } @@ -3778,12 +3778,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_flIntensity = 0x28; // - constexpr std::ptrdiff_t m_flDurationScale = 0x30; // + constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat + constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool - constexpr std::ptrdiff_t m_flNextStart = 0x3C; // - constexpr std::ptrdiff_t m_flStartOffset = 0x44; // - constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // + constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat + constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat + constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 } @@ -3892,7 +3892,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nClavicleLeftJointIndex = 0xC; // int32 constexpr std::ptrdiff_t m_nClavicleRightJointIndex = 0x10; // int32 constexpr std::ptrdiff_t m_nDepenetrationJointIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_propJoints = 0x18; // + constexpr std::ptrdiff_t m_propJoints = 0x18; // CUtlVector } // Parent: None // Field count: 2 @@ -4069,7 +4069,7 @@ namespace cs2_dumper { // MPropertyFriendlyName namespace CEnumAnimParameter { constexpr std::ptrdiff_t m_defaultValue = 0x88; // uint8 - constexpr std::ptrdiff_t m_enumOptions = 0x90; // + constexpr std::ptrdiff_t m_enumOptions = 0x90; // CUtlVector constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA8; // CUtlVector } // Parent: CAnimTagBase @@ -4316,7 +4316,7 @@ namespace cs2_dumper { namespace CMorphSetData { constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 - constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_bundleTypes = 0x18; // constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle constexpr std::ptrdiff_t m_FlexDesc = 0x50; // CUtlVector @@ -4459,14 +4459,14 @@ namespace cs2_dumper { namespace CSeqMultiFetch { constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2] - constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] + constexpr std::ptrdiff_t m_nGroupSize = 0x20; // + constexpr std::ptrdiff_t m_nLocalPose = 0x28; // constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // bool - constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] + constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // } // Parent: None // Field count: 11 @@ -4670,12 +4670,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CSeqS1SeqDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch + constexpr std::ptrdiff_t m_flags = 0x10; // + constexpr std::ptrdiff_t m_fetch = 0x20; // constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // int32 constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // CUtlVector constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition + constexpr std::ptrdiff_t m_transition = 0xC8; // constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3 constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector @@ -4760,12 +4760,12 @@ namespace cs2_dumper { namespace CAnimSkeleton { constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x40; // - constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_parents = 0x70; // + constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_children = 0x58; // + constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_morphNames = 0xA0; // - constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // + constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector } // Parent: None // Field count: 5 @@ -4910,8 +4910,8 @@ namespace cs2_dumper { namespace ScriptInfo_t { constexpr std::ptrdiff_t m_code = 0x0; // CUtlString constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // - constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // + constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType } // Parent: None @@ -5073,7 +5073,7 @@ namespace cs2_dumper { namespace CBoneConstraintPoseSpaceMorph { constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString - constexpr std::ptrdiff_t m_outputMorph = 0x38; // + constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector constexpr std::ptrdiff_t m_bClamp = 0x68; // bool } @@ -5118,7 +5118,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CRenderSkeleton { constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_boneParents = 0x30; // + constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 } // Parent: None @@ -5158,7 +5158,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag constexpr std::ptrdiff_t fps = 0x18; // float32 - constexpr std::ptrdiff_t m_Data = 0x20; // + constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector constexpr std::ptrdiff_t m_xInitialOffset = 0x110; // CTransform constexpr std::ptrdiff_t m_eventArray = 0x130; // CUtlVector @@ -5169,7 +5169,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecRootMax = 0x188; // Vector constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x198; // CUtlVector constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x1B0; // CUtlVector - constexpr std::ptrdiff_t m_sequenceParams = 0x1C8; // + constexpr std::ptrdiff_t m_sequenceParams = 0x1C8; // CAnimSequenceParams } // Parent: CNmPassthroughNode__CDefinition // Field count: 7 @@ -5344,7 +5344,7 @@ namespace cs2_dumper { namespace CStateUpdateData { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle - constexpr std::ptrdiff_t m_transitionIndices = 0x10; // + constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1 @@ -5471,8 +5471,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CSeqCmdSeqDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_flags = 0x10; // + constexpr std::ptrdiff_t m_transition = 0x1C; // constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 @@ -5545,7 +5545,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CAnimUpdateSharedData { constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector> - constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // + constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector> constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr @@ -5713,7 +5713,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace AnimationDecodeDebugDump_t { - constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t + constexpr std::ptrdiff_t m_processingType = 0x0; // constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition @@ -5769,13 +5769,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CFootStepTriggerUpdateNode { - constexpr std::ptrdiff_t m_triggers = 0x68; // + constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 } // Parent: None // Field count: 5 namespace IKTargetSettings_t { - constexpr std::ptrdiff_t m_TargetSource = 0x0; // + constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID @@ -6039,7 +6039,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // + constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector } // Parent: None // Field count: 2 @@ -6100,7 +6100,7 @@ namespace cs2_dumper { // Parent: None // Field count: 3 namespace IKSolverSettings_t { - constexpr std::ptrdiff_t m_SolverType = 0x0; // + constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 constexpr std::ptrdiff_t m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode } @@ -6180,7 +6180,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector> constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // + constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle } // Parent: CNmVectorValueNode__CDefinition diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index 72af245..90270bc 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -1016,7 +1016,7 @@ pub mod cs2_dumper { pub mod CAnimFrameBlockAnim { pub const m_nStartFrame: usize = 0x0; // int32 pub const m_nEndFrame: usize = 0x4; // int32 - pub const m_segmentIndexArray: usize = 0x8; // + pub const m_segmentIndexArray: usize = 0x8; // CUtlVector } // Parent: CLeafUpdateNode // Field count: 0 @@ -1235,8 +1235,8 @@ pub mod cs2_dumper { pub const m_children: usize = 0x0; // CUtlVector pub const m_quantizer: usize = 0x18; // CVectorQuantizer pub const m_sampleCodes: usize = 0x38; // CUtlVector> - pub const m_sampleIndices: usize = 0x50; // CUtlVector> - pub const m_selectableSamples: usize = 0x68; // + pub const m_sampleIndices: usize = 0x50; // + pub const m_selectableSamples: usize = 0x68; // CUtlVector } // Parent: None // Field count: 4 @@ -1265,10 +1265,10 @@ pub mod cs2_dumper { pub mod AnimationDecodeDebugDumpElement_t { pub const m_nEntityIndex: usize = 0x0; // int32 pub const m_modelName: usize = 0x8; // CUtlString - pub const m_poseParams: usize = 0x10; // - pub const m_decodeOps: usize = 0x28; // - pub const m_internalOps: usize = 0x40; // - pub const m_decodedAnims: usize = 0x58; // + pub const m_poseParams: usize = 0x10; // CUtlVector + pub const m_decodeOps: usize = 0x28; // CUtlVector + pub const m_internalOps: usize = 0x40; // CUtlVector + pub const m_decodedAnims: usize = 0x58; // CUtlVector } // Parent: None // Field count: 2 @@ -1290,9 +1290,9 @@ pub mod cs2_dumper { pub const m_InteractWith: usize = 0x20; // CUtlVector pub const m_InteractExclude: usize = 0x38; // CUtlVector pub const m_CollisionGroupString: usize = 0x50; // CUtlString - pub const m_InteractAsStrings: usize = 0x58; // - pub const m_InteractWithStrings: usize = 0x70; // - pub const m_InteractExcludeStrings: usize = 0x88; // + pub const m_InteractAsStrings: usize = 0x58; // CUtlVector + pub const m_InteractWithStrings: usize = 0x70; // CUtlVector + pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector } // Parent: CSequenceUpdateNodeBase // Field count: 4 @@ -1814,7 +1814,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CMorphData { pub const m_name: usize = 0x0; // CUtlString - pub const m_morphRectDatas: usize = 0x8; // CUtlVector + pub const m_morphRectDatas: usize = 0x8; // } // Parent: CUnaryUpdateNode // Field count: 4 @@ -2002,7 +2002,7 @@ pub mod cs2_dumper { pub const m_nFlags: usize = 0x0; // uint16 pub const m_nRefCounter: usize = 0x2; // uint16 pub const m_bonesHash: usize = 0x8; // CUtlVector - pub const m_boneNames: usize = 0x20; // + pub const m_boneNames: usize = 0x20; // CUtlVector pub const m_indexNames: usize = 0x38; // CUtlVector pub const m_indexHash: usize = 0x50; // CUtlVector pub const m_bindPose: usize = 0x68; // CUtlVector @@ -2013,7 +2013,7 @@ pub mod cs2_dumper { pub const m_boneParents: usize = 0xD0; // CUtlVector pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector pub const m_collisionAttributes: usize = 0x100; // CUtlVector - pub const m_debugPartNames: usize = 0x118; // + pub const m_debugPartNames: usize = 0x118; // CUtlVector pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString } // Parent: None @@ -2029,7 +2029,7 @@ pub mod cs2_dumper { pub const m_virtualParameterNodeIndices: usize = 0x50; // CUtlVector pub const m_childGraphSlots: usize = 0x68; // CUtlVector pub const m_externalGraphSlots: usize = 0x80; // CUtlVector - pub const m_nodePaths: usize = 0x108; // + pub const m_nodePaths: usize = 0x108; // CUtlVector pub const m_runtimeVersionID: usize = 0x120; // V_uuid_t } // Parent: CNmPoseNode__CDefinition @@ -2249,7 +2249,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_UserPick { - pub const m_Choices: usize = 0x48; // + pub const m_Choices: usize = 0x48; // CUtlVector } // Parent: None // Field count: 2 @@ -2328,7 +2328,7 @@ pub mod cs2_dumper { pub mod CNmSkeleton { pub const m_ID: usize = 0x0; // CGlobalSymbol pub const m_boneIDs: usize = 0x8; // CUtlLeanVector - pub const m_parentIndices: usize = 0x18; // + pub const m_parentIndices: usize = 0x18; // CUtlVector pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 @@ -2340,7 +2340,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CStepsRemainingMetricEvaluator { - pub const m_footIndices: usize = 0x50; // + pub const m_footIndices: usize = 0x50; // CUtlVector pub const m_flMinStepsRemaining: usize = 0x68; // float32 } // Parent: CNmParameterizedBlendNode__CDefinition @@ -2430,7 +2430,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootCycleMetricEvaluator { - pub const m_footIndices: usize = 0x50; // + pub const m_footIndices: usize = 0x50; // CUtlVector } // Parent: CNmIDValueNode__CDefinition // Field count: 1 @@ -2475,7 +2475,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod ModelSkeletonData_t { - pub const m_boneName: usize = 0x0; // + pub const m_boneName: usize = 0x0; // CUtlVector pub const m_nParent: usize = 0x18; // CUtlVector pub const m_boneSphere: usize = 0x30; // CUtlVector pub const m_nFlag: usize = 0x48; // CUtlVector @@ -2715,7 +2715,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CModelConfigElement_RandomPick { - pub const m_Choices: usize = 0x48; // + pub const m_Choices: usize = 0x48; // CUtlVector pub const m_ChoiceWeights: usize = 0x60; // CUtlVector } // Parent: CNmTask @@ -2779,8 +2779,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CRagdollComponentUpdater { pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector - pub const m_boneIndices: usize = 0x48; // - pub const m_boneNames: usize = 0x60; // + pub const m_boneIndices: usize = 0x48; // CUtlVector + pub const m_boneNames: usize = 0x60; // CUtlVector pub const m_weightLists: usize = 0x78; // CUtlVector pub const m_flSpringFrequencyMin: usize = 0x90; // float32 pub const m_flSpringFrequencyMax: usize = 0x94; // float32 @@ -2810,8 +2810,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CSeqSynthAnimDesc { pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_flags: usize = 0x10; // + pub const m_transition: usize = 0x1C; // pub const m_nLocalBaseReference: usize = 0x24; // int16 pub const m_nLocalBoneMask: usize = 0x26; // int16 pub const m_activityArray: usize = 0x28; // CUtlVector @@ -2851,7 +2851,7 @@ pub mod cs2_dumper { pub const m_items: usize = 0x60; // CUtlVector pub const m_tags: usize = 0x78; // CUtlVector pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater - pub const m_nodeItemIndices: usize = 0xA8; // + pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector pub const m_damping: usize = 0xC0; // CAnimInputDamping pub const m_blendSourceX: usize = 0xD0; // AnimValueSource pub const m_paramX: usize = 0xD4; // CAnimParamHandle @@ -3167,14 +3167,14 @@ pub mod cs2_dumper { pub const m_szChannelClass: usize = 0x8; // CUtlVector pub const m_szVariableName: usize = 0x20; // CUtlVector pub const m_nType: usize = 0x38; // CUtlVector - pub const m_nFlags: usize = 0x50; // - pub const m_szGrouping: usize = 0x68; // - pub const m_nCompressorIndex: usize = 0x80; // + pub const m_nFlags: usize = 0x50; // CUtlVector + pub const m_szGrouping: usize = 0x68; // CUtlVector + pub const m_nCompressorIndex: usize = 0x80; // CUtlVector pub const m_szElementNames: usize = 0x98; // CUtlVector> - pub const m_nElementUniqueID: usize = 0xB0; // CUtlVector> + pub const m_nElementUniqueID: usize = 0xB0; // pub const m_nElementMask: usize = 0xC8; // CUtlVector pub const m_vectorCompressor: usize = 0xF8; // CUtlVector*> - pub const m_quaternionCompressor: usize = 0x110; // + pub const m_quaternionCompressor: usize = 0x110; // CUtlVector*> pub const m_intCompressor: usize = 0x128; // CUtlVector*> pub const m_boolCompressor: usize = 0x140; // CUtlVector*> pub const m_colorCompressor: usize = 0x158; // CUtlVector*> @@ -3290,7 +3290,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod FootStepTrigger { - pub const m_tags: usize = 0x0; // + pub const m_tags: usize = 0x0; // CUtlVector pub const m_nFootIndex: usize = 0x18; // int32 pub const m_triggerPhase: usize = 0x1C; // StepPhase } @@ -3397,7 +3397,7 @@ pub mod cs2_dumper { pub const m_footInfo: usize = 0x0; // CUtlVector pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping pub const m_nHipBoneIndex: usize = 0x28; // int32 - pub const m_ikSolverType: usize = 0x2C; // + pub const m_ikSolverType: usize = 0x2C; // IKSolverType pub const m_bApplyTilt: usize = 0x30; // bool pub const m_bApplyHipDrop: usize = 0x31; // bool pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool @@ -3494,7 +3494,7 @@ pub mod cs2_dumper { pub const m_szGrouping: usize = 0x28; // CBufferString pub const m_szDescription: usize = 0x38; // CBufferString pub const m_szElementNameArray: usize = 0x48; // CUtlVector - pub const m_nElementIndexArray: usize = 0x60; // + pub const m_nElementIndexArray: usize = 0x60; // CUtlVector pub const m_nElementMaskArray: usize = 0x78; // CUtlVector } // Parent: CAnimComponentUpdater @@ -3514,7 +3514,7 @@ pub mod cs2_dumper { pub const m_nYTopDst: usize = 0x2; // int16 pub const m_flUWidthSrc: usize = 0x4; // float32 pub const m_flVHeightSrc: usize = 0x8; // float32 - pub const m_bundleDatas: usize = 0x10; // CUtlVector + pub const m_bundleDatas: usize = 0x10; // } // Parent: None // Field count: 5 @@ -3569,7 +3569,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootPositionMetricEvaluator { - pub const m_footIndices: usize = 0x50; // + pub const m_footIndices: usize = 0x50; // CUtlVector pub const m_bIgnoreSlope: usize = 0x68; // bool } // Parent: None @@ -3646,7 +3646,7 @@ pub mod cs2_dumper { pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector> pub const m_refAnimGroups: usize = 0x120; // CUtlVector> pub const m_refSequenceGroups: usize = 0x138; // CUtlVector> - pub const m_meshGroups: usize = 0x150; // + pub const m_meshGroups: usize = 0x150; // CUtlVector pub const m_materialGroups: usize = 0x168; // CUtlVector pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t @@ -3654,7 +3654,7 @@ pub mod cs2_dumper { pub const m_remappingTableStarts: usize = 0x248; // CUtlVector pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* - pub const m_BodyGroupsHiddenInTools: usize = 0x280; // + pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector } @@ -3870,12 +3870,12 @@ pub mod cs2_dumper { pub const m_bActiveListening: usize = 0x8; // bool pub const m_bActiveTalking: usize = 0x9; // bool pub const m_layerAnimations: usize = 0x10; // CUtlVector - pub const m_flIntensity: usize = 0x28; // - pub const m_flDurationScale: usize = 0x30; // + pub const m_flIntensity: usize = 0x28; // CRangeFloat + pub const m_flDurationScale: usize = 0x30; // CRangeFloat pub const m_bScaleWithInts: usize = 0x38; // bool - pub const m_flNextStart: usize = 0x3C; // - pub const m_flStartOffset: usize = 0x44; // - pub const m_flEndOffset: usize = 0x4C; // + pub const m_flNextStart: usize = 0x3C; // CRangeFloat + pub const m_flStartOffset: usize = 0x44; // CRangeFloat + pub const m_flEndOffset: usize = 0x4C; // CRangeFloat pub const m_flFadeIn: usize = 0x54; // float32 pub const m_flFadeOut: usize = 0x58; // float32 } @@ -3984,7 +3984,7 @@ pub mod cs2_dumper { pub const m_nClavicleLeftJointIndex: usize = 0xC; // int32 pub const m_nClavicleRightJointIndex: usize = 0x10; // int32 pub const m_nDepenetrationJointIndex: usize = 0x14; // int32 - pub const m_propJoints: usize = 0x18; // + pub const m_propJoints: usize = 0x18; // CUtlVector } // Parent: None // Field count: 2 @@ -4161,7 +4161,7 @@ pub mod cs2_dumper { // MPropertyFriendlyName pub mod CEnumAnimParameter { pub const m_defaultValue: usize = 0x88; // uint8 - pub const m_enumOptions: usize = 0x90; // + pub const m_enumOptions: usize = 0x90; // CUtlVector pub const m_vecEnumReferenced: usize = 0xA8; // CUtlVector } // Parent: CAnimTagBase @@ -4408,7 +4408,7 @@ pub mod cs2_dumper { pub mod CMorphSetData { pub const m_nWidth: usize = 0x10; // int32 pub const m_nHeight: usize = 0x14; // int32 - pub const m_bundleTypes: usize = 0x18; // CUtlVector + pub const m_bundleTypes: usize = 0x18; // pub const m_morphDatas: usize = 0x30; // CUtlVector pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle pub const m_FlexDesc: usize = 0x50; // CUtlVector @@ -4551,14 +4551,14 @@ pub mod cs2_dumper { pub mod CSeqMultiFetch { pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag pub const m_localReferenceArray: usize = 0x8; // CUtlVector - pub const m_nGroupSize: usize = 0x20; // int32[2] - pub const m_nLocalPose: usize = 0x28; // int32[2] + pub const m_nGroupSize: usize = 0x20; // + pub const m_nLocalPose: usize = 0x28; // pub const m_poseKeyArray0: usize = 0x30; // CUtlVector pub const m_poseKeyArray1: usize = 0x48; // CUtlVector pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 pub const m_bCalculatePoseParameters: usize = 0x64; // bool pub const m_bFixedBlendWeight: usize = 0x65; // bool - pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] + pub const m_flFixedBlendWeightVals: usize = 0x68; // } // Parent: None // Field count: 11 @@ -4762,12 +4762,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CSeqS1SeqDesc { pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_fetch: usize = 0x20; // CSeqMultiFetch + pub const m_flags: usize = 0x10; // + pub const m_fetch: usize = 0x20; // pub const m_nLocalWeightlist: usize = 0x90; // int32 pub const m_autoLayerArray: usize = 0x98; // CUtlVector pub const m_IKLockArray: usize = 0xB0; // CUtlVector - pub const m_transition: usize = 0xC8; // CSeqTransition + pub const m_transition: usize = 0xC8; // pub const m_SequenceKeys: usize = 0xD0; // KeyValues3 pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString pub const m_activityArray: usize = 0xF0; // CUtlVector @@ -4852,12 +4852,12 @@ pub mod cs2_dumper { pub mod CAnimSkeleton { pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector - pub const m_boneNames: usize = 0x40; // - pub const m_children: usize = 0x58; // CUtlVector> - pub const m_parents: usize = 0x70; // + pub const m_boneNames: usize = 0x40; // CUtlVector + pub const m_children: usize = 0x58; // + pub const m_parents: usize = 0x70; // CUtlVector pub const m_feet: usize = 0x88; // CUtlVector - pub const m_morphNames: usize = 0xA0; // - pub const m_lodBoneCounts: usize = 0xB8; // + pub const m_morphNames: usize = 0xA0; // CUtlVector + pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector } // Parent: None // Field count: 5 @@ -5002,8 +5002,8 @@ pub mod cs2_dumper { pub mod ScriptInfo_t { pub const m_code: usize = 0x0; // CUtlString pub const m_paramsModified: usize = 0x8; // CUtlVector - pub const m_proxyReadParams: usize = 0x20; // - pub const m_proxyWriteParams: usize = 0x38; // + pub const m_proxyReadParams: usize = 0x20; // CUtlVector + pub const m_proxyWriteParams: usize = 0x38; // CUtlVector pub const m_eScriptType: usize = 0x50; // AnimScriptType } // Parent: None @@ -5165,7 +5165,7 @@ pub mod cs2_dumper { pub mod CBoneConstraintPoseSpaceMorph { pub const m_sBoneName: usize = 0x28; // CUtlString pub const m_sAttachmentName: usize = 0x30; // CUtlString - pub const m_outputMorph: usize = 0x38; // + pub const m_outputMorph: usize = 0x38; // CUtlVector pub const m_inputList: usize = 0x50; // CUtlVector pub const m_bClamp: usize = 0x68; // bool } @@ -5210,7 +5210,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CRenderSkeleton { pub const m_bones: usize = 0x0; // CUtlVector - pub const m_boneParents: usize = 0x30; // + pub const m_boneParents: usize = 0x30; // CUtlVector pub const m_nBoneWeightCount: usize = 0x48; // int32 } // Parent: None @@ -5250,7 +5250,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CAnimDesc_Flag pub const fps: usize = 0x18; // float32 - pub const m_Data: usize = 0x20; // + pub const m_Data: usize = 0x20; // CAnimEncodedFrames pub const m_movementArray: usize = 0xF8; // CUtlVector pub const m_xInitialOffset: usize = 0x110; // CTransform pub const m_eventArray: usize = 0x130; // CUtlVector @@ -5261,7 +5261,7 @@ pub mod cs2_dumper { pub const m_vecRootMax: usize = 0x188; // Vector pub const m_vecBoneWorldMin: usize = 0x198; // CUtlVector pub const m_vecBoneWorldMax: usize = 0x1B0; // CUtlVector - pub const m_sequenceParams: usize = 0x1C8; // + pub const m_sequenceParams: usize = 0x1C8; // CAnimSequenceParams } // Parent: CNmPassthroughNode__CDefinition // Field count: 7 @@ -5436,7 +5436,7 @@ pub mod cs2_dumper { pub mod CStateUpdateData { pub const m_name: usize = 0x0; // CUtlString pub const m_hScript: usize = 0x8; // AnimScriptHandle - pub const m_transitionIndices: usize = 0x10; // + pub const m_transitionIndices: usize = 0x10; // CUtlVector pub const m_actions: usize = 0x28; // CUtlVector pub const m_stateID: usize = 0x40; // AnimStateID pub const m_bIsStartState: usize = 0x0; // bitfield:1 @@ -5563,8 +5563,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CSeqCmdSeqDesc { pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_flags: usize = 0x10; // + pub const m_transition: usize = 0x1C; // pub const m_nFrameRangeSequence: usize = 0x24; // int16 pub const m_nFrameCount: usize = 0x26; // int16 pub const m_flFPS: usize = 0x28; // float32 @@ -5637,7 +5637,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CAnimUpdateSharedData { pub const m_nodes: usize = 0x10; // CUtlVector> - pub const m_nodeIndexMap: usize = 0x28; // + pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable pub const m_components: usize = 0x48; // CUtlVector> pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr @@ -5805,7 +5805,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod AnimationDecodeDebugDump_t { - pub const m_processingType: usize = 0x0; // AnimationProcessingType_t + pub const m_processingType: usize = 0x0; // pub const m_elems: usize = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition @@ -5861,13 +5861,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CFootStepTriggerUpdateNode { - pub const m_triggers: usize = 0x68; // + pub const m_triggers: usize = 0x68; // CUtlVector pub const m_flTolerance: usize = 0x84; // float32 } // Parent: None // Field count: 5 pub mod IKTargetSettings_t { - pub const m_TargetSource: usize = 0x0; // + pub const m_TargetSource: usize = 0x0; // IKTargetSource pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID @@ -6131,7 +6131,7 @@ pub mod cs2_dumper { pub const m_Springs: usize = 0x30; // CUtlVector pub const m_Capsules: usize = 0x48; // CUtlVector pub const m_InitPose: usize = 0x60; // CUtlVector - pub const m_ParticleBoneName: usize = 0x78; // + pub const m_ParticleBoneName: usize = 0x78; // CUtlVector } // Parent: None // Field count: 2 @@ -6192,7 +6192,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 3 pub mod IKSolverSettings_t { - pub const m_SolverType: usize = 0x0; // + pub const m_SolverType: usize = 0x0; // IKSolverType pub const m_nNumIterations: usize = 0x4; // int32 pub const m_EndEffectorRotationFixUpMode: usize = 0x8; // EIKEndEffectorRotationFixUpMode } @@ -6272,7 +6272,7 @@ pub mod cs2_dumper { pub const m_searchDB: usize = 0x0; // CMotionSearchDB pub const m_motionGraphs: usize = 0xB8; // CUtlVector> pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector - pub const m_sampleToConfig: usize = 0xE8; // + pub const m_sampleToConfig: usize = 0xE8; // CUtlVector pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle } // Parent: CNmVectorValueNode__CDefinition diff --git a/output/buttons.cs b/output/buttons.cs index 00bd660..0d93293 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper { // Module: client.dll diff --git a/output/buttons.hpp b/output/buttons.hpp index e4ebfb6..7dc51dd 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/buttons.rs b/output/buttons.rs index ceaa4b1..ccdd53a 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/client_dll.cs b/output/client_dll.cs index 1de56b9..24edb0f 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: client.dll @@ -1019,10 +1019,10 @@ namespace CS2Dumper.Schemas { public const nint m_hInfernoOutlinePointsSnapshot = 0xD80; // CStrongHandle public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD88; // CStrongHandle public const nint m_hInfernoDecalsSnapshot = 0xD90; // CStrongHandle - public const nint m_firePositions = 0xD98; // - public const nint m_fireParentPositions = 0x1098; // + public const nint m_firePositions = 0xD98; // Vector[64] + public const nint m_fireParentPositions = 0x1098; // Vector[64] public const nint m_bFireIsBurning = 0x1398; // bool[64] - public const nint m_BurnNormal = 0x13D8; // + public const nint m_BurnNormal = 0x13D8; // Vector[64] public const nint m_fireCount = 0x16D8; // int32 public const nint m_nInfernoType = 0x16DC; // int32 public const nint m_nFireLifetime = 0x16E0; // float32 @@ -1087,7 +1087,7 @@ namespace CS2Dumper.Schemas { public const nint m_scoreFirstHalf = 0x828; // int32 public const nint m_scoreSecondHalf = 0x82C; // int32 public const nint m_scoreOvertime = 0x830; // int32 - public const nint m_szClanTeamname = 0x834; // char[129] + public const nint m_szClanTeamname = 0x834; // public const nint m_iClanID = 0x8B8; // uint32 public const nint m_szTeamFlagImage = 0x8BC; // char[8] public const nint m_szTeamLogoImage = 0x8C4; // char[8] @@ -1201,8 +1201,8 @@ namespace CS2Dumper.Schemas { public static class C_CSPlayerPawn { public const nint m_pBulletServices = 0x1518; // CCSPlayer_BulletServices* public const nint m_pHostageServices = 0x1520; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1528; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x1530; // CCSPlayer_GlowServices* + public const nint m_pBuyServices = 0x1528; // + public const nint m_pGlowServices = 0x1530; // public const nint m_pActionTrackingServices = 0x1538; // CCSPlayer_ActionTrackingServices* public const nint m_pDamageReactServices = 0x1540; // public const nint m_flHealthShotBoostExpirationTime = 0x1548; // GameTime_t @@ -1223,7 +1223,7 @@ namespace CS2Dumper.Schemas { public const nint m_aimPunchAngleVel = 0x1590; // QAngle public const nint m_aimPunchTickBase = 0x159C; // int32 public const nint m_aimPunchTickFraction = 0x15A0; // float32 - public const nint m_aimPunchCache = 0x15A8; // + public const nint m_aimPunchCache = 0x15A8; // CUtlVector public const nint m_bInLanding = 0x15C8; // bool public const nint m_flLandingStartTime = 0x15CC; // float32 public const nint m_bInHostageRescueZone = 0x15D0; // bool @@ -1594,7 +1594,7 @@ namespace CS2Dumper.Schemas { public const nint m_aPlayerControllers = 0x568; // C_NetworkUtlVectorBase> public const nint m_aPlayers = 0x580; // C_NetworkUtlVectorBase> public const nint m_iScore = 0x598; // int32 - public const nint m_szTeamname = 0x59C; // char[129] + public const nint m_szTeamname = 0x59C; // } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -2394,7 +2394,7 @@ namespace CS2Dumper.Schemas { public const nint m_hSequence = 0x14B4; // HSequence public const nint m_flSeqStartTime = 0x14B8; // GameTime_t public const nint m_flSeqFixedCycle = 0x14BC; // float32 - public const nint m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t + public const nint m_nAnimLoopMode = 0x14C0; // public const nint m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat public const nint m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t public const nint m_bNetworkedAnimationInputsChanged = 0x14D2; // bool @@ -2498,7 +2498,7 @@ namespace CS2Dumper.Schemas { public const nint m_bStartActive = 0x570; // bool public const nint m_flMaxSimulationTime = 0x574; // float32 public const nint m_iszEffectName = 0x578; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x580; // + public const nint m_PathNodes_Name = 0x580; // CUtlVector public const nint m_flParticleSpacing = 0x598; // float32 public const nint m_flSlack = 0x59C; // float32 public const nint m_flRadius = 0x5A0; // float32 @@ -2563,7 +2563,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNextSecondaryAttackTickRatio = 0x1674; // float32 public const nint m_iClip1 = 0x1678; // int32 public const nint m_iClip2 = 0x167C; // int32 - public const nint m_pReserveAmmo = 0x1680; // int32[2] + public const nint m_pReserveAmmo = 0x1680; // } // Parent: CEntitySubclassVDataBase // Field count: 22 @@ -2578,7 +2578,7 @@ namespace CS2Dumper.Schemas { public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> public const nint m_bLinkedCooldowns = 0x2F0; // bool - public const nint m_iFlags = 0x2F1; // ItemFlagTypes_t + public const nint m_iFlags = 0x2F1; // public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t public const nint m_iMaxClip1 = 0x2F4; // int32 @@ -2778,7 +2778,7 @@ namespace CS2Dumper.Schemas { public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase @@ -3121,7 +3121,7 @@ namespace CS2Dumper.Schemas { public static class ActiveModelConfig_t { public const nint m_Handle = 0x28; // ModelConfigHandle_t public const nint m_Name = 0x30; // CUtlSymbolLarge - public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + public const nint m_AssociatedEntities = 0x38; // public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun @@ -3433,9 +3433,9 @@ namespace CS2Dumper.Schemas { public const nint m_iEffectIndex = 0xF38; // CStrongHandle public const nint m_flStartTime = 0xF40; // GameTime_t public const nint m_flPreSimTime = 0xF44; // float32 - public const nint m_vServerControlPoints = 0xF48; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xF78; // uint8[4] - public const nint m_hControlPointEnts = 0xF7C; // CHandle[64] + public const nint m_vServerControlPoints = 0xF48; // + public const nint m_iServerControlPointAssignments = 0xF78; // + public const nint m_hControlPointEnts = 0xF7C; // public const nint m_bNoSave = 0x107C; // bool public const nint m_bNoFreeze = 0x107D; // bool public const nint m_bNoRamp = 0x107E; // bool @@ -3501,7 +3501,7 @@ namespace CS2Dumper.Schemas { public const nint m_hSequence = 0x0; // HSequence public const nint m_flSeqStartTime = 0x4; // GameTime_t public const nint m_flSeqFixedCycle = 0x8; // float32 - public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t + public const nint m_nSeqLoopMode = 0xC; // public const nint m_flPlaybackRate = 0x10; // float32 public const nint m_flCyclesPerSecond = 0x14; // float32 } @@ -4712,7 +4712,7 @@ namespace CS2Dumper.Schemas { public const nint m_nModelID = 0x8; // int32 public const nint m_hMaterialBase = 0x10; // CStrongHandle public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle - public const nint m_solid = 0x20; // ShardSolid_t + public const nint m_solid = 0x20; // public const nint m_vecPanelSize = 0x24; // Vector2D public const nint m_vecStressPositionA = 0x2C; // Vector2D public const nint m_vecStressPositionB = 0x34; // Vector2D @@ -4778,7 +4778,7 @@ namespace CS2Dumper.Schemas { public const nint m_animgraph = 0x1120; // CUtlString public const nint m_animgraphCharacterModeString = 0x1128; // CGlobalSymbol public const nint m_defaultAnim = 0x1130; // CUtlString - public const nint m_nDefaultAnimLoopMode = 0x1138; // AnimLoopMode_t + public const nint m_nDefaultAnimLoopMode = 0x1138; // public const nint m_flInitialModelScale = 0x113C; // float32 public const nint m_sInitialWeaponState = 0x1140; // CUtlString } @@ -4973,7 +4973,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDisabled = 0x568; // bool public const nint m_bDisabledOld = 0x569; // bool public const nint m_bUpdateOnClient = 0x56A; // bool - public const nint m_nInputType = 0x56C; // ValueRemapperInputType_t + public const nint m_nInputType = 0x56C; // public const nint m_hRemapLineStart = 0x570; // CHandle public const nint m_hRemapLineEnd = 0x574; // CHandle public const nint m_flMaximumChangePerSecond = 0x578; // float32 @@ -5415,7 +5415,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnAnimReachedStart = 0x1190; // CEntityIOOutput public const nint m_OnAnimReachedEnd = 0x11B8; // CEntityIOOutput public const nint m_iszIdleAnim = 0x11E0; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x11E8; // AnimLoopMode_t + public const nint m_nIdleAnimLoopMode = 0x11E8; // public const nint m_bRandomizeCycle = 0x11EC; // bool public const nint m_bStartDisabled = 0x11ED; // bool public const nint m_bFiredStartEndOutput = 0x11EE; // bool @@ -5834,7 +5834,7 @@ namespace CS2Dumper.Schemas { public const nint m_bHasSuccessfullyInterpolated = 0x3B5; // bool public const nint m_bHasAddedVarsToInterpolation = 0x3B6; // bool public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3B7; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x3B8; // int32[2] + public const nint m_nInterpolationLatchDirtyFlags = 0x3B8; // public const nint m_ListEntry = 0x3C0; // uint16[11] public const nint m_flCreateTime = 0x3D8; // GameTime_t public const nint m_flSpeed = 0x3DC; // float32 @@ -6007,7 +6007,7 @@ namespace CS2Dumper.Schemas { public const nint m_queryHandleHalo = 0xD3C; // int32 public const nint m_hBaseMaterial = 0xD60; // CStrongHandle public const nint m_nHaloIndex = 0xD68; // CStrongHandle - public const nint m_nBeamType = 0xD70; // BeamType_t + public const nint m_nBeamType = 0xD70; // public const nint m_nBeamFlags = 0xD74; // uint32 public const nint m_hAttachEntity = 0xD78; // CHandle[10] public const nint m_nAttachIndex = 0xDA0; // AttachmentHandle_t[10] @@ -6019,7 +6019,7 @@ namespace CS2Dumper.Schemas { public const nint m_fStartFrame = 0xDC0; // float32 public const nint m_fSpeed = 0xDC4; // float32 public const nint m_flFrame = 0xDC8; // float32 - public const nint m_nClipStyle = 0xDCC; // BeamClipStyle_t + public const nint m_nClipStyle = 0xDCC; // public const nint m_bTurnedOff = 0xDD0; // bool public const nint m_vecEndPos = 0xDD4; // Vector public const nint m_hEndEntity = 0xDE0; // CHandle diff --git a/output/client_dll.hpp b/output/client_dll.hpp index b6889da..d41c4ef 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -1024,10 +1024,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD80; // CStrongHandle constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD88; // CStrongHandle constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD90; // CStrongHandle - constexpr std::ptrdiff_t m_firePositions = 0xD98; // - constexpr std::ptrdiff_t m_fireParentPositions = 0x1098; // + constexpr std::ptrdiff_t m_firePositions = 0xD98; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1098; // Vector[64] constexpr std::ptrdiff_t m_bFireIsBurning = 0x1398; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x13D8; // + constexpr std::ptrdiff_t m_BurnNormal = 0x13D8; // Vector[64] constexpr std::ptrdiff_t m_fireCount = 0x16D8; // int32 constexpr std::ptrdiff_t m_nInfernoType = 0x16DC; // int32 constexpr std::ptrdiff_t m_nFireLifetime = 0x16E0; // float32 @@ -1092,7 +1092,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_scoreFirstHalf = 0x828; // int32 constexpr std::ptrdiff_t m_scoreSecondHalf = 0x82C; // int32 constexpr std::ptrdiff_t m_scoreOvertime = 0x830; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x834; // char[129] + constexpr std::ptrdiff_t m_szClanTeamname = 0x834; // constexpr std::ptrdiff_t m_iClanID = 0x8B8; // uint32 constexpr std::ptrdiff_t m_szTeamFlagImage = 0x8BC; // char[8] constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8C4; // char[8] @@ -1206,8 +1206,8 @@ namespace cs2_dumper { namespace C_CSPlayerPawn { constexpr std::ptrdiff_t m_pBulletServices = 0x1518; // CCSPlayer_BulletServices* constexpr std::ptrdiff_t m_pHostageServices = 0x1520; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1528; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x1530; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1528; // + constexpr std::ptrdiff_t m_pGlowServices = 0x1530; // constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1538; // CCSPlayer_ActionTrackingServices* constexpr std::ptrdiff_t m_pDamageReactServices = 0x1540; // constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1548; // GameTime_t @@ -1228,7 +1228,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1590; // QAngle constexpr std::ptrdiff_t m_aimPunchTickBase = 0x159C; // int32 constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x15A0; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x15A8; // + constexpr std::ptrdiff_t m_aimPunchCache = 0x15A8; // CUtlVector constexpr std::ptrdiff_t m_bInLanding = 0x15C8; // bool constexpr std::ptrdiff_t m_flLandingStartTime = 0x15CC; // float32 constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x15D0; // bool @@ -1599,7 +1599,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_aPlayerControllers = 0x568; // C_NetworkUtlVectorBase> constexpr std::ptrdiff_t m_aPlayers = 0x580; // C_NetworkUtlVectorBase> constexpr std::ptrdiff_t m_iScore = 0x598; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x59C; // char[129] + constexpr std::ptrdiff_t m_szTeamname = 0x59C; // } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -2399,7 +2399,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hSequence = 0x14B4; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B8; // GameTime_t constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14BC; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat constexpr std::ptrdiff_t m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14D2; // bool @@ -2503,7 +2503,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStartActive = 0x570; // bool constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x574; // float32 constexpr std::ptrdiff_t m_iszEffectName = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x580; // + constexpr std::ptrdiff_t m_PathNodes_Name = 0x580; // CUtlVector constexpr std::ptrdiff_t m_flParticleSpacing = 0x598; // float32 constexpr std::ptrdiff_t m_flSlack = 0x59C; // float32 constexpr std::ptrdiff_t m_flRadius = 0x5A0; // float32 @@ -2568,7 +2568,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x1674; // float32 constexpr std::ptrdiff_t m_iClip1 = 0x1678; // int32 constexpr std::ptrdiff_t m_iClip2 = 0x167C; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x1680; // int32[2] + constexpr std::ptrdiff_t m_pReserveAmmo = 0x1680; // } // Parent: CEntitySubclassVDataBase // Field count: 22 @@ -2583,7 +2583,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x2F0; // bool - constexpr std::ptrdiff_t m_iFlags = 0x2F1; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_iFlags = 0x2F1; // constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t constexpr std::ptrdiff_t m_iMaxClip1 = 0x2F4; // int32 @@ -2783,7 +2783,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase @@ -3126,7 +3126,7 @@ namespace cs2_dumper { namespace ActiveModelConfig_t { constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun @@ -3438,9 +3438,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEffectIndex = 0xF38; // CStrongHandle constexpr std::ptrdiff_t m_flStartTime = 0xF40; // GameTime_t constexpr std::ptrdiff_t m_flPreSimTime = 0xF44; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xF48; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF78; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xF7C; // CHandle[64] + constexpr std::ptrdiff_t m_vServerControlPoints = 0xF48; // + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF78; // + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF7C; // constexpr std::ptrdiff_t m_bNoSave = 0x107C; // bool constexpr std::ptrdiff_t m_bNoFreeze = 0x107D; // bool constexpr std::ptrdiff_t m_bNoRamp = 0x107E; // bool @@ -3506,7 +3506,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 - constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 } @@ -4717,7 +4717,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t + constexpr std::ptrdiff_t m_solid = 0x20; // constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D @@ -4783,7 +4783,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_animgraph = 0x1120; // CUtlString constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1128; // CGlobalSymbol constexpr std::ptrdiff_t m_defaultAnim = 0x1130; // CUtlString - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1138; // AnimLoopMode_t + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1138; // constexpr std::ptrdiff_t m_flInitialModelScale = 0x113C; // float32 constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1140; // CUtlString } @@ -4978,7 +4978,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool constexpr std::ptrdiff_t m_bDisabledOld = 0x569; // bool constexpr std::ptrdiff_t m_bUpdateOnClient = 0x56A; // bool - constexpr std::ptrdiff_t m_nInputType = 0x56C; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_nInputType = 0x56C; // constexpr std::ptrdiff_t m_hRemapLineStart = 0x570; // CHandle constexpr std::ptrdiff_t m_hRemapLineEnd = 0x574; // CHandle constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x578; // float32 @@ -5420,7 +5420,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1190; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x11B8; // CEntityIOOutput constexpr std::ptrdiff_t m_iszIdleAnim = 0x11E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x11E8; // AnimLoopMode_t + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x11E8; // constexpr std::ptrdiff_t m_bRandomizeCycle = 0x11EC; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0x11ED; // bool constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x11EE; // bool @@ -5839,7 +5839,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x3B5; // bool constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x3B6; // bool constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3B7; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3B8; // int32[2] + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3B8; // constexpr std::ptrdiff_t m_ListEntry = 0x3C0; // uint16[11] constexpr std::ptrdiff_t m_flCreateTime = 0x3D8; // GameTime_t constexpr std::ptrdiff_t m_flSpeed = 0x3DC; // float32 @@ -6012,7 +6012,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_queryHandleHalo = 0xD3C; // int32 constexpr std::ptrdiff_t m_hBaseMaterial = 0xD60; // CStrongHandle constexpr std::ptrdiff_t m_nHaloIndex = 0xD68; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xD70; // BeamType_t + constexpr std::ptrdiff_t m_nBeamType = 0xD70; // constexpr std::ptrdiff_t m_nBeamFlags = 0xD74; // uint32 constexpr std::ptrdiff_t m_hAttachEntity = 0xD78; // CHandle[10] constexpr std::ptrdiff_t m_nAttachIndex = 0xDA0; // AttachmentHandle_t[10] @@ -6024,7 +6024,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fStartFrame = 0xDC0; // float32 constexpr std::ptrdiff_t m_fSpeed = 0xDC4; // float32 constexpr std::ptrdiff_t m_flFrame = 0xDC8; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xDCC; // BeamClipStyle_t + constexpr std::ptrdiff_t m_nClipStyle = 0xDCC; // constexpr std::ptrdiff_t m_bTurnedOff = 0xDD0; // bool constexpr std::ptrdiff_t m_vecEndPos = 0xDD4; // Vector constexpr std::ptrdiff_t m_hEndEntity = 0xDE0; // CHandle diff --git a/output/client_dll.rs b/output/client_dll.rs index 8a581d5..fab9634 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -1029,10 +1029,10 @@ pub mod cs2_dumper { pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD80; // CStrongHandle pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD88; // CStrongHandle pub const m_hInfernoDecalsSnapshot: usize = 0xD90; // CStrongHandle - pub const m_firePositions: usize = 0xD98; // - pub const m_fireParentPositions: usize = 0x1098; // + pub const m_firePositions: usize = 0xD98; // Vector[64] + pub const m_fireParentPositions: usize = 0x1098; // Vector[64] pub const m_bFireIsBurning: usize = 0x1398; // bool[64] - pub const m_BurnNormal: usize = 0x13D8; // + pub const m_BurnNormal: usize = 0x13D8; // Vector[64] pub const m_fireCount: usize = 0x16D8; // int32 pub const m_nInfernoType: usize = 0x16DC; // int32 pub const m_nFireLifetime: usize = 0x16E0; // float32 @@ -1097,7 +1097,7 @@ pub mod cs2_dumper { pub const m_scoreFirstHalf: usize = 0x828; // int32 pub const m_scoreSecondHalf: usize = 0x82C; // int32 pub const m_scoreOvertime: usize = 0x830; // int32 - pub const m_szClanTeamname: usize = 0x834; // char[129] + pub const m_szClanTeamname: usize = 0x834; // pub const m_iClanID: usize = 0x8B8; // uint32 pub const m_szTeamFlagImage: usize = 0x8BC; // char[8] pub const m_szTeamLogoImage: usize = 0x8C4; // char[8] @@ -1211,8 +1211,8 @@ pub mod cs2_dumper { pub mod C_CSPlayerPawn { pub const m_pBulletServices: usize = 0x1518; // CCSPlayer_BulletServices* pub const m_pHostageServices: usize = 0x1520; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1528; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1530; // CCSPlayer_GlowServices* + pub const m_pBuyServices: usize = 0x1528; // + pub const m_pGlowServices: usize = 0x1530; // pub const m_pActionTrackingServices: usize = 0x1538; // CCSPlayer_ActionTrackingServices* pub const m_pDamageReactServices: usize = 0x1540; // pub const m_flHealthShotBoostExpirationTime: usize = 0x1548; // GameTime_t @@ -1233,7 +1233,7 @@ pub mod cs2_dumper { pub const m_aimPunchAngleVel: usize = 0x1590; // QAngle pub const m_aimPunchTickBase: usize = 0x159C; // int32 pub const m_aimPunchTickFraction: usize = 0x15A0; // float32 - pub const m_aimPunchCache: usize = 0x15A8; // + pub const m_aimPunchCache: usize = 0x15A8; // CUtlVector pub const m_bInLanding: usize = 0x15C8; // bool pub const m_flLandingStartTime: usize = 0x15CC; // float32 pub const m_bInHostageRescueZone: usize = 0x15D0; // bool @@ -1604,7 +1604,7 @@ pub mod cs2_dumper { pub const m_aPlayerControllers: usize = 0x568; // C_NetworkUtlVectorBase> pub const m_aPlayers: usize = 0x580; // C_NetworkUtlVectorBase> pub const m_iScore: usize = 0x598; // int32 - pub const m_szTeamname: usize = 0x59C; // char[129] + pub const m_szTeamname: usize = 0x59C; // } // Parent: C_SoundAreaEntityBase // Field count: 2 @@ -2404,7 +2404,7 @@ pub mod cs2_dumper { pub const m_hSequence: usize = 0x14B4; // HSequence pub const m_flSeqStartTime: usize = 0x14B8; // GameTime_t pub const m_flSeqFixedCycle: usize = 0x14BC; // float32 - pub const m_nAnimLoopMode: usize = 0x14C0; // AnimLoopMode_t + pub const m_nAnimLoopMode: usize = 0x14C0; // pub const m_flPlaybackRate: usize = 0x14C4; // CNetworkedQuantizedFloat pub const m_nNotifyState: usize = 0x14D0; // SequenceFinishNotifyState_t pub const m_bNetworkedAnimationInputsChanged: usize = 0x14D2; // bool @@ -2508,7 +2508,7 @@ pub mod cs2_dumper { pub const m_bStartActive: usize = 0x570; // bool pub const m_flMaxSimulationTime: usize = 0x574; // float32 pub const m_iszEffectName: usize = 0x578; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x580; // + pub const m_PathNodes_Name: usize = 0x580; // CUtlVector pub const m_flParticleSpacing: usize = 0x598; // float32 pub const m_flSlack: usize = 0x59C; // float32 pub const m_flRadius: usize = 0x5A0; // float32 @@ -2573,7 +2573,7 @@ pub mod cs2_dumper { pub const m_flNextSecondaryAttackTickRatio: usize = 0x1674; // float32 pub const m_iClip1: usize = 0x1678; // int32 pub const m_iClip2: usize = 0x167C; // int32 - pub const m_pReserveAmmo: usize = 0x1680; // int32[2] + pub const m_pReserveAmmo: usize = 0x1680; // } // Parent: CEntitySubclassVDataBase // Field count: 22 @@ -2588,7 +2588,7 @@ pub mod cs2_dumper { pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> pub const m_bLinkedCooldowns: usize = 0x2F0; // bool - pub const m_iFlags: usize = 0x2F1; // ItemFlagTypes_t + pub const m_iFlags: usize = 0x2F1; // pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t pub const m_iMaxClip1: usize = 0x2F4; // int32 @@ -2788,7 +2788,7 @@ pub mod cs2_dumper { pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase @@ -3131,7 +3131,7 @@ pub mod cs2_dumper { pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; // ModelConfigHandle_t pub const m_Name: usize = 0x30; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase> + pub const m_AssociatedEntities: usize = 0x38; // pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase } // Parent: C_CSWeaponBaseGun @@ -3443,9 +3443,9 @@ pub mod cs2_dumper { pub const m_iEffectIndex: usize = 0xF38; // CStrongHandle pub const m_flStartTime: usize = 0xF40; // GameTime_t pub const m_flPreSimTime: usize = 0xF44; // float32 - pub const m_vServerControlPoints: usize = 0xF48; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xF78; // uint8[4] - pub const m_hControlPointEnts: usize = 0xF7C; // CHandle[64] + pub const m_vServerControlPoints: usize = 0xF48; // + pub const m_iServerControlPointAssignments: usize = 0xF78; // + pub const m_hControlPointEnts: usize = 0xF7C; // pub const m_bNoSave: usize = 0x107C; // bool pub const m_bNoFreeze: usize = 0x107D; // bool pub const m_bNoRamp: usize = 0x107E; // bool @@ -3511,7 +3511,7 @@ pub mod cs2_dumper { pub const m_hSequence: usize = 0x0; // HSequence pub const m_flSeqStartTime: usize = 0x4; // GameTime_t pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_nSeqLoopMode: usize = 0xC; // pub const m_flPlaybackRate: usize = 0x10; // float32 pub const m_flCyclesPerSecond: usize = 0x14; // float32 } @@ -4722,7 +4722,7 @@ pub mod cs2_dumper { pub const m_nModelID: usize = 0x8; // int32 pub const m_hMaterialBase: usize = 0x10; // CStrongHandle pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle - pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_solid: usize = 0x20; // pub const m_vecPanelSize: usize = 0x24; // Vector2D pub const m_vecStressPositionA: usize = 0x2C; // Vector2D pub const m_vecStressPositionB: usize = 0x34; // Vector2D @@ -4788,7 +4788,7 @@ pub mod cs2_dumper { pub const m_animgraph: usize = 0x1120; // CUtlString pub const m_animgraphCharacterModeString: usize = 0x1128; // CGlobalSymbol pub const m_defaultAnim: usize = 0x1130; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1138; // AnimLoopMode_t + pub const m_nDefaultAnimLoopMode: usize = 0x1138; // pub const m_flInitialModelScale: usize = 0x113C; // float32 pub const m_sInitialWeaponState: usize = 0x1140; // CUtlString } @@ -4983,7 +4983,7 @@ pub mod cs2_dumper { pub const m_bDisabled: usize = 0x568; // bool pub const m_bDisabledOld: usize = 0x569; // bool pub const m_bUpdateOnClient: usize = 0x56A; // bool - pub const m_nInputType: usize = 0x56C; // ValueRemapperInputType_t + pub const m_nInputType: usize = 0x56C; // pub const m_hRemapLineStart: usize = 0x570; // CHandle pub const m_hRemapLineEnd: usize = 0x574; // CHandle pub const m_flMaximumChangePerSecond: usize = 0x578; // float32 @@ -5425,7 +5425,7 @@ pub mod cs2_dumper { pub const m_OnAnimReachedStart: usize = 0x1190; // CEntityIOOutput pub const m_OnAnimReachedEnd: usize = 0x11B8; // CEntityIOOutput pub const m_iszIdleAnim: usize = 0x11E0; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x11E8; // AnimLoopMode_t + pub const m_nIdleAnimLoopMode: usize = 0x11E8; // pub const m_bRandomizeCycle: usize = 0x11EC; // bool pub const m_bStartDisabled: usize = 0x11ED; // bool pub const m_bFiredStartEndOutput: usize = 0x11EE; // bool @@ -5844,7 +5844,7 @@ pub mod cs2_dumper { pub const m_bHasSuccessfullyInterpolated: usize = 0x3B5; // bool pub const m_bHasAddedVarsToInterpolation: usize = 0x3B6; // bool pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x3B7; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x3B8; // int32[2] + pub const m_nInterpolationLatchDirtyFlags: usize = 0x3B8; // pub const m_ListEntry: usize = 0x3C0; // uint16[11] pub const m_flCreateTime: usize = 0x3D8; // GameTime_t pub const m_flSpeed: usize = 0x3DC; // float32 @@ -6017,7 +6017,7 @@ pub mod cs2_dumper { pub const m_queryHandleHalo: usize = 0xD3C; // int32 pub const m_hBaseMaterial: usize = 0xD60; // CStrongHandle pub const m_nHaloIndex: usize = 0xD68; // CStrongHandle - pub const m_nBeamType: usize = 0xD70; // BeamType_t + pub const m_nBeamType: usize = 0xD70; // pub const m_nBeamFlags: usize = 0xD74; // uint32 pub const m_hAttachEntity: usize = 0xD78; // CHandle[10] pub const m_nAttachIndex: usize = 0xDA0; // AttachmentHandle_t[10] @@ -6029,7 +6029,7 @@ pub mod cs2_dumper { pub const m_fStartFrame: usize = 0xDC0; // float32 pub const m_fSpeed: usize = 0xDC4; // float32 pub const m_flFrame: usize = 0xDC8; // float32 - pub const m_nClipStyle: usize = 0xDCC; // BeamClipStyle_t + pub const m_nClipStyle: usize = 0xDCC; // pub const m_bTurnedOff: usize = 0xDD0; // bool pub const m_vecEndPos: usize = 0xDD4; // Vector pub const m_hEndEntity: usize = 0xDE0; // CHandle diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index d17e3fc..a15ac13 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index 0e2d418..10d12d2 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index 52c7063..486001e 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/host_dll.cs b/output/host_dll.cs index 63f65cc..33f96e0 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index c3fda36..a9af230 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index 1a88d2e..6f352dc 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/info.json b/output/info.json index 82a4d5c..89a6773 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { "build_number": 14071, - "timestamp": "2025-03-04T01:32:08.247443600+00:00" + "timestamp": "2025-03-08T01:09:39.389363600+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index 7e5ef36..c119788 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 77fd3ea..0af0896 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/interfaces.rs b/output/interfaces.rs index 7745291..54a28fc 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index cbf78e5..66e807f 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll @@ -175,7 +175,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class PostProcessingBloomParameters_t { - public const nint m_blendMode = 0x0; // + public const nint m_blendMode = 0x0; // BloomBlendMode_t public const nint m_flBloomStrength = 0x4; // float32 public const nint m_flScreenBloomStrength = 0x8; // float32 public const nint m_flBlurBloomStrength = 0xC; // float32 diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index 6529ecc..6a7bb3a 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -180,7 +180,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace PostProcessingBloomParameters_t { - constexpr std::ptrdiff_t m_blendMode = 0x0; // + constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32 constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32 diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index c58d769..689b0dd 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -183,7 +183,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod PostProcessingBloomParameters_t { - pub const m_blendMode: usize = 0x0; // + pub const m_blendMode: usize = 0x0; // BloomBlendMode_t pub const m_flBloomStrength: usize = 0x4; // float32 pub const m_flScreenBloomStrength: usize = 0x8; // float32 pub const m_flBlurBloomStrength: usize = 0xC; // float32 diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index 75aadf7..89fbbc9 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index 00f42c2..6bbe772 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index edf15c2..8dfd4aa 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/offsets.cs b/output/offsets.cs index 84e54b3..0e55769 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Offsets { // Module: client.dll @@ -27,7 +27,7 @@ namespace CS2Dumper.Offsets { public const nint dwBuildNumber = 0x540BE4; public const nint dwNetworkGameClient = 0x53FCE0; public const nint dwNetworkGameClient_clientTickCount = 0x368; - public const nint dwNetworkGameClient_deltaTick = 0x27C; + public const nint dwNetworkGameClient_deltaTick = 0x244; public const nint dwNetworkGameClient_isBackgroundMap = 0x281447; public const nint dwNetworkGameClient_localPlayer = 0xF0; public const nint dwNetworkGameClient_maxClients = 0x238; diff --git a/output/offsets.hpp b/output/offsets.hpp index 0017dc8..604068c 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -32,7 +32,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t dwBuildNumber = 0x540BE4; constexpr std::ptrdiff_t dwNetworkGameClient = 0x53FCE0; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368; - constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; + constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x244; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447; constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238; diff --git a/output/offsets.json b/output/offsets.json index e863227..1ac422c 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -22,7 +22,7 @@ "dwBuildNumber": 5508068, "dwNetworkGameClient": 5504224, "dwNetworkGameClient_clientTickCount": 872, - "dwNetworkGameClient_deltaTick": 636, + "dwNetworkGameClient_deltaTick": 580, "dwNetworkGameClient_isBackgroundMap": 2626631, "dwNetworkGameClient_localPlayer": 240, "dwNetworkGameClient_maxClients": 568, diff --git a/output/offsets.rs b/output/offsets.rs index 59bd141..871dbdb 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, unused)] @@ -30,7 +30,7 @@ pub mod cs2_dumper { pub const dwBuildNumber: usize = 0x540BE4; pub const dwNetworkGameClient: usize = 0x53FCE0; pub const dwNetworkGameClient_clientTickCount: usize = 0x368; - pub const dwNetworkGameClient_deltaTick: usize = 0x27C; + pub const dwNetworkGameClient_deltaTick: usize = 0x244; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x238; diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index d3d23d6..a76326f 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index 51179de..f27b313 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index 5f9d446..20dab56 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/particles_dll.cs b/output/particles_dll.cs index c0a7fd7..132785a 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: particles.dll @@ -940,7 +940,7 @@ namespace CS2Dumper.Schemas { public const nint m_nFirstSourcePoint = 0x1CC; // int32 public const nint m_bSetOrientation = 0x1D0; // bool public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t - public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t + public const nint m_nSetParent = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1209,7 +1209,7 @@ namespace CS2Dumper.Schemas { public const nint m_flCenterXOffset = 0xCC0; // CParticleCollectionRendererFloatInput public const nint m_flCenterYOffset = 0xE20; // CParticleCollectionRendererFloatInput public const nint m_flBumpStrength = 0xF80; // float32 - public const nint m_nCropTextureOverride = 0xF84; // ParticleSequenceCropOverride_t + public const nint m_nCropTextureOverride = 0xF84; // public const nint m_vecTexturesInput = 0xF88; // CUtlVector public const nint m_flAnimationRate = 0xFA0; // float32 public const nint m_nAnimationType = 0xFA4; // AnimationType_t @@ -3421,7 +3421,7 @@ namespace CS2Dumper.Schemas { public const nint m_bLOS = 0x1F4; // bool public const nint m_CollisionGroupName = 0x1F5; // char[128] public const nint m_nTraceSet = 0x278; // ParticleTraceSet_t - public const nint m_nSetParent = 0x27C; // ParticleParentSetMode_t + public const nint m_nSetParent = 0x27C; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3883,7 +3883,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_OP_LockToPointList { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C8; // + public const nint m_pointList = 0x1C8; // CUtlVector public const nint m_bPlaceAlongPath = 0x1E0; // bool public const nint m_bClosedLoop = 0x1E1; // bool public const nint m_nNumPointsAlongPath = 0x1E4; // int32 @@ -5228,7 +5228,7 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderSpecular = 0x1249; // bool public const nint m_lightCookie = 0x1250; // CUtlString public const nint m_nPriority = 0x1258; // int32 - public const nint m_nFogLightingMode = 0x125C; // ParticleLightFogLightingMode_t + public const nint m_nFogLightingMode = 0x125C; // public const nint m_flFogContribution = 0x1260; // CParticleCollectionRendererFloatInput public const nint m_nCapsuleLightBehavior = 0x13C0; // ParticleLightBehaviorChoiceList_t public const nint m_flCapsuleLength = 0x13C4; // float32 @@ -5284,7 +5284,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCP1 = 0x1C8; // int32 public const nint m_vecCP1Pos = 0x1CC; // Vector public const nint m_bUseAvgParticlePos = 0x1D8; // bool - public const nint m_nSetParent = 0x1DC; // ParticleParentSetMode_t + public const nint m_nSetParent = 0x1DC; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5823,7 +5823,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class C_INIT_PointList { public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1D0; // + public const nint m_pointList = 0x1D0; // CUtlVector public const nint m_bPlaceAlongPath = 0x1E8; // bool public const nint m_bClosedLoop = 0x1E9; // bool public const nint m_nNumPointsAlongPath = 0x1EC; // int32 diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index ea5fdf3..c9cd6dd 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -945,7 +945,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t - constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1214,7 +1214,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCenterXOffset = 0xCC0; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flCenterYOffset = 0xE20; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flBumpStrength = 0xF80; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF84; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF84; // constexpr std::ptrdiff_t m_vecTexturesInput = 0xF88; // CUtlVector constexpr std::ptrdiff_t m_flAnimationRate = 0xFA0; // float32 constexpr std::ptrdiff_t m_nAnimationType = 0xFA4; // AnimationType_t @@ -3426,7 +3426,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLOS = 0x1F4; // bool constexpr std::ptrdiff_t m_CollisionGroupName = 0x1F5; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x278; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x27C; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x27C; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3888,7 +3888,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_OP_LockToPointList { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C8; // + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 @@ -5233,7 +5233,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderSpecular = 0x1249; // bool constexpr std::ptrdiff_t m_lightCookie = 0x1250; // CUtlString constexpr std::ptrdiff_t m_nPriority = 0x1258; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x125C; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_nFogLightingMode = 0x125C; // constexpr std::ptrdiff_t m_flFogContribution = 0x1260; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x13C0; // ParticleLightBehaviorChoiceList_t constexpr std::ptrdiff_t m_flCapsuleLength = 0x13C4; // float32 @@ -5289,7 +5289,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector constexpr std::ptrdiff_t m_bUseAvgParticlePos = 0x1D8; // bool - constexpr std::ptrdiff_t m_nSetParent = 0x1DC; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1DC; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5828,7 +5828,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace C_INIT_PointList { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1D0; // + constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E8; // bool constexpr std::ptrdiff_t m_bClosedLoop = 0x1E9; // bool constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1EC; // int32 diff --git a/output/particles_dll.rs b/output/particles_dll.rs index 871a346..0edb990 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -1019,7 +1019,7 @@ pub mod cs2_dumper { pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 pub const m_bSetOrientation: usize = 0x1D0; // bool pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t - pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t + pub const m_nSetParent: usize = 0x1D8; // } // Parent: CParticleFunctionOperator // Field count: 8 @@ -1288,7 +1288,7 @@ pub mod cs2_dumper { pub const m_flCenterXOffset: usize = 0xCC0; // CParticleCollectionRendererFloatInput pub const m_flCenterYOffset: usize = 0xE20; // CParticleCollectionRendererFloatInput pub const m_flBumpStrength: usize = 0xF80; // float32 - pub const m_nCropTextureOverride: usize = 0xF84; // ParticleSequenceCropOverride_t + pub const m_nCropTextureOverride: usize = 0xF84; // pub const m_vecTexturesInput: usize = 0xF88; // CUtlVector pub const m_flAnimationRate: usize = 0xFA0; // float32 pub const m_nAnimationType: usize = 0xFA4; // AnimationType_t @@ -3500,7 +3500,7 @@ pub mod cs2_dumper { pub const m_bLOS: usize = 0x1F4; // bool pub const m_CollisionGroupName: usize = 0x1F5; // char[128] pub const m_nTraceSet: usize = 0x278; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x27C; // ParticleParentSetMode_t + pub const m_nSetParent: usize = 0x27C; // } // Parent: CParticleFunctionPreEmission // Field count: 4 @@ -3962,7 +3962,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_OP_LockToPointList { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C8; // + pub const m_pointList: usize = 0x1C8; // CUtlVector pub const m_bPlaceAlongPath: usize = 0x1E0; // bool pub const m_bClosedLoop: usize = 0x1E1; // bool pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 @@ -5307,7 +5307,7 @@ pub mod cs2_dumper { pub const m_bRenderSpecular: usize = 0x1249; // bool pub const m_lightCookie: usize = 0x1250; // CUtlString pub const m_nPriority: usize = 0x1258; // int32 - pub const m_nFogLightingMode: usize = 0x125C; // ParticleLightFogLightingMode_t + pub const m_nFogLightingMode: usize = 0x125C; // pub const m_flFogContribution: usize = 0x1260; // CParticleCollectionRendererFloatInput pub const m_nCapsuleLightBehavior: usize = 0x13C0; // ParticleLightBehaviorChoiceList_t pub const m_flCapsuleLength: usize = 0x13C4; // float32 @@ -5363,7 +5363,7 @@ pub mod cs2_dumper { pub const m_nCP1: usize = 0x1C8; // int32 pub const m_vecCP1Pos: usize = 0x1CC; // Vector pub const m_bUseAvgParticlePos: usize = 0x1D8; // bool - pub const m_nSetParent: usize = 0x1DC; // ParticleParentSetMode_t + pub const m_nSetParent: usize = 0x1DC; // } // Parent: CParticleFunctionPreEmission // Field count: 7 @@ -5902,7 +5902,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod C_INIT_PointList { pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1D0; // + pub const m_pointList: usize = 0x1D0; // CUtlVector pub const m_bPlaceAlongPath: usize = 0x1E8; // bool pub const m_bClosedLoop: usize = 0x1E9; // bool pub const m_nNumPointsAlongPath: usize = 0x1EC; // int32 diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index 7db4d15..89136ee 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll @@ -216,8 +216,8 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Test_MultiOutflow_WithParams { - public const nint m_Out1 = 0x48; // - public const nint m_Out2 = 0x78; // + public const nint m_Out1 = 0x48; // SignatureOutflow_Continue + public const nint m_Out2 = 0x78; // SignatureOutflow_Continue } // Parent: None // Field count: 1 @@ -908,11 +908,11 @@ namespace CS2Dumper.Schemas { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding { - public const nint m_Out1 = 0x48; // - public const nint m_AsyncChild1 = 0x78; // - public const nint m_AsyncChild2 = 0xA8; // - public const nint m_YieldResume1 = 0xD8; // - public const nint m_YieldResume2 = 0x108; // + public const nint m_Out1 = 0x48; // SignatureOutflow_Continue + public const nint m_AsyncChild1 = 0x78; // SignatureOutflow_Continue + public const nint m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue + public const nint m_YieldResume1 = 0xD8; // SignatureOutflow_Resume + public const nint m_YieldResume2 = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain // Field count: 1 diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index efc498c..ab2bab2 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -221,8 +221,8 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Test_MultiOutflow_WithParams { - constexpr std::ptrdiff_t m_Out1 = 0x48; // - constexpr std::ptrdiff_t m_Out2 = 0x78; // + constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_Out2 = 0x78; // SignatureOutflow_Continue } // Parent: None // Field count: 1 @@ -913,11 +913,11 @@ namespace cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding { - constexpr std::ptrdiff_t m_Out1 = 0x48; // - constexpr std::ptrdiff_t m_AsyncChild1 = 0x78; // - constexpr std::ptrdiff_t m_AsyncChild2 = 0xA8; // - constexpr std::ptrdiff_t m_YieldResume1 = 0xD8; // - constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // + constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_AsyncChild1 = 0x78; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_YieldResume1 = 0xD8; // SignatureOutflow_Resume + constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain // Field count: 1 diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index 8d05b51..70e53ce 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -228,8 +228,8 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_MultiOutflow_WithParams { - pub const m_Out1: usize = 0x48; // - pub const m_Out2: usize = 0x78; // + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_Out2: usize = 0x78; // SignatureOutflow_Continue } // Parent: None // Field count: 1 @@ -920,11 +920,11 @@ pub mod cs2_dumper { // MPulseCellMethodBindings // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding { - pub const m_Out1: usize = 0x48; // - pub const m_AsyncChild1: usize = 0x78; // - pub const m_AsyncChild2: usize = 0xA8; // - pub const m_YieldResume1: usize = 0xD8; // - pub const m_YieldResume2: usize = 0x108; // + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_AsyncChild1: usize = 0x78; // SignatureOutflow_Continue + pub const m_AsyncChild2: usize = 0xA8; // SignatureOutflow_Continue + pub const m_YieldResume1: usize = 0xD8; // SignatureOutflow_Resume + pub const m_YieldResume2: usize = 0x108; // SignatureOutflow_Resume } // Parent: CPulseGraphInstance_TestDomain // Field count: 1 diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index 0195eb1..a3aea18 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index 05c082a..b50daef 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index 685639d..b1d6092 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index 80a0137..d0150a8 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index f381aa3..0bcb774 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index d95cc59..d229d74 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index 99ab199..4181d7c 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index 3b39bb4..335594e 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index 54abf4f..fad351b 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index ba46995..1689275 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index 24e4d78..e014345 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index 7a8a50a..aa5f40c 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/server_dll.cs b/output/server_dll.cs index 63ec8c7..741be27 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: server.dll @@ -1659,7 +1659,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnAnimReachedStart = 0xBE0; // CEntityIOOutput public const nint m_OnAnimReachedEnd = 0xC08; // CEntityIOOutput public const nint m_iszIdleAnim = 0xC30; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xC38; // AnimLoopMode_t + public const nint m_nIdleAnimLoopMode = 0xC38; // public const nint m_bRandomizeCycle = 0xC3C; // bool public const nint m_bStartDisabled = 0xC3D; // bool public const nint m_bFiredStartEndOutput = 0xC3E; // bool @@ -1754,7 +1754,7 @@ namespace CS2Dumper.Schemas { public const nint origin = 0xC; // Vector public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // + public const nint fog = 0x20; // fogparams_t public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase @@ -1929,7 +1929,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CFogTrigger { - public const nint m_fog = 0x960; // + public const nint m_fog = 0x960; // fogparams_t } // Parent: CLogicalEntity // Field count: 5 @@ -1993,7 +1993,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnPassThrough = 0x500; // CEntityIOOutput public const nint m_OnPassThroughForward = 0x528; // CEntityIOOutput public const nint m_OnPassThroughReverse = 0x550; // CEntityIOOutput - public const nint m_hMover = 0x578; // + public const nint m_hMover = 0x578; // CHandle } // Parent: CEnvSoundscape // Field count: 0 @@ -2048,7 +2048,7 @@ namespace CS2Dumper.Schemas { public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> public const nint m_flOldPlayerZ = 0x138; // float32 public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> + public const nint m_hTriggerSoundscapeList = 0x158; // } // Parent: CBaseEntity // Field count: 3 @@ -2056,7 +2056,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fog (fogparams_t) public static class CFogController { - public const nint m_fog = 0x4E0; // + public const nint m_fog = 0x4E0; // fogparams_t public const nint m_bUseAngles = 0x548; // bool public const nint m_iChangedVariables = 0x54C; // int32 } @@ -2324,7 +2324,7 @@ namespace CS2Dumper.Schemas { public const nint m_bJustPulledPin = 0xF8C; // bool public const nint m_nNextHoldTick = 0xF90; // GameTick_t public const nint m_flNextHoldFrac = 0xF94; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // + public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle } // Parent: CBaseModelEntity // Field count: 1 @@ -3799,7 +3799,7 @@ namespace CS2Dumper.Schemas { public const nint m_hSequence = 0x22C; // HSequence public const nint m_flSeqStartTime = 0x230; // GameTime_t public const nint m_flSeqFixedCycle = 0x234; // float32 - public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t + public const nint m_nAnimLoopMode = 0x238; // public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool @@ -4172,8 +4172,8 @@ namespace CS2Dumper.Schemas { public const nint m_iEffectIndex = 0x9A0; // CStrongHandle public const nint m_flStartTime = 0x9A8; // GameTime_t public const nint m_flPreSimTime = 0x9AC; // float32 - public const nint m_vServerControlPoints = 0x9B0; // Vector[4] - public const nint m_iServerControlPointAssignments = 0x9E0; // uint8[4] + public const nint m_vServerControlPoints = 0x9B0; // + public const nint m_iServerControlPointAssignments = 0x9E0; // public const nint m_hControlPointEnts = 0x9E4; // CHandle[64] public const nint m_bNoSave = 0xAE4; // bool public const nint m_bNoFreeze = 0xAE5; // bool @@ -4199,7 +4199,7 @@ namespace CS2Dumper.Schemas { public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> public const nint m_bLinkedCooldowns = 0x2F0; // bool - public const nint m_iFlags = 0x2F1; // ItemFlagTypes_t + public const nint m_iFlags = 0x2F1; // public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t public const nint m_iMaxClip1 = 0x2F4; // int32 @@ -4581,7 +4581,7 @@ namespace CS2Dumper.Schemas { public const nint m_bInitiatedSelfDelete = 0x581; // bool public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool public const nint m_bAllowCustomInterruptConditions = 0x583; // bool - public const nint m_hForcedTarget = 0x584; // + public const nint m_hForcedTarget = 0x584; // CHandle public const nint m_bDontCancelOtherSequences = 0x588; // bool public const nint m_bForceSynch = 0x589; // bool public const nint m_bPreventUpdateYawOnFinish = 0x58A; // bool @@ -4967,7 +4967,7 @@ namespace CS2Dumper.Schemas { public static class CPointValueRemapper { public const nint m_bDisabled = 0x4E0; // bool public const nint m_bUpdateOnClient = 0x4E1; // bool - public const nint m_nInputType = 0x4E4; // ValueRemapperInputType_t + public const nint m_nInputType = 0x4E4; // public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge public const nint m_hRemapLineStart = 0x4F8; // CHandle @@ -5229,7 +5229,7 @@ namespace CS2Dumper.Schemas { public const nint m_hSequence = 0x0; // HSequence public const nint m_flSeqStartTime = 0x4; // GameTime_t public const nint m_flSeqFixedCycle = 0x8; // float32 - public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t + public const nint m_nSeqLoopMode = 0xC; // public const nint m_flPlaybackRate = 0x10; // float32 public const nint m_flCyclesPerSecond = 0x14; // float32 } @@ -5830,7 +5830,7 @@ namespace CS2Dumper.Schemas { public const nint m_nRandomSeed = 0xB70; // int32 public const nint m_vSmokeColor = 0xB74; // Vector public const nint m_vSmokeDetonationPos = 0xB80; // Vector - public const nint m_VoxelFrameData = 0xB90; // + public const nint m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase public const nint m_nVoxelFrameDataSize = 0xBA8; // int32 public const nint m_nVoxelUpdate = 0xBAC; // int32 public const nint m_flLastBounce = 0xBB0; // GameTime_t @@ -6311,7 +6311,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNextSecondaryAttackTickRatio = 0xD3C; // float32 public const nint m_iClip1 = 0xD40; // int32 public const nint m_iClip2 = 0xD44; // int32 - public const nint m_pReserveAmmo = 0xD48; // int32[2] + public const nint m_pReserveAmmo = 0xD48; // public const nint m_OnPlayerUse = 0xD50; // CEntityIOOutput } // Parent: CPlayerControllerComponent @@ -6355,7 +6355,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) public static class CFish { - public const nint m_pool = 0x9A8; // CHandle + public const nint m_pool = 0x9A8; // public const nint m_id = 0x9AC; // uint32 public const nint m_x = 0x9B0; // float32 public const nint m_y = 0x9B4; // float32 @@ -6642,7 +6642,7 @@ namespace CS2Dumper.Schemas { public const nint m_nNumBeamEnts = 0x7A0; // uint8 public const nint m_hBaseMaterial = 0x7A8; // CStrongHandle public const nint m_nHaloIndex = 0x7B0; // CStrongHandle - public const nint m_nBeamType = 0x7B8; // BeamType_t + public const nint m_nBeamType = 0x7B8; // public const nint m_nBeamFlags = 0x7BC; // uint32 public const nint m_hAttachEntity = 0x7C0; // CHandle[10] public const nint m_nAttachIndex = 0x7E8; // AttachmentHandle_t[10] @@ -6654,7 +6654,7 @@ namespace CS2Dumper.Schemas { public const nint m_fStartFrame = 0x808; // float32 public const nint m_fSpeed = 0x80C; // float32 public const nint m_flFrame = 0x810; // float32 - public const nint m_nClipStyle = 0x814; // BeamClipStyle_t + public const nint m_nClipStyle = 0x814; // public const nint m_bTurnedOff = 0x818; // bool public const nint m_vecEndPos = 0x81C; // Vector public const nint m_hEndEntity = 0x828; // CHandle @@ -6707,7 +6707,7 @@ namespace CS2Dumper.Schemas { public const nint m_bRenderToCubemaps = 0x5F8; // bool public const nint m_bNoInterpolate = 0x5F9; // bool public const nint m_Collision = 0x600; // CCollisionProperty - public const nint m_Glow = 0x6B0; // + public const nint m_Glow = 0x6B0; // CGlowProperty public const nint m_flGlowBackfaceMult = 0x708; // float32 public const nint m_fadeMinDist = 0x70C; // float32 public const nint m_fadeMaxDist = 0x710; // float32 @@ -6952,7 +6952,7 @@ namespace CS2Dumper.Schemas { public const nint m_seqIdle = 0xDBC; // HSequence public const nint m_seqFirePrimary = 0xDC0; // HSequence public const nint m_seqFireSecondary = 0xDC4; // HSequence - public const nint m_thirdPersonFireSequences = 0xDC8; // CUtlVector + public const nint m_thirdPersonFireSequences = 0xDC8; // public const nint m_hCurrentThirdPersonSequence = 0xDE0; // HSequence public const nint m_nSilencerBoneIndex = 0xDE4; // int32 public const nint m_thirdPersonSequences = 0xDE8; // HSequence[7] @@ -7003,7 +7003,7 @@ namespace CS2Dumper.Schemas { public const nint m_bWasOwnedByTerrorist = 0xF2D; // bool public const nint m_bFiredOutOfAmmoEvent = 0xF2E; // bool public const nint m_numRemoveUnownedWeaponThink = 0xF30; // int32 - public const nint m_IronSightController = 0xF38; // CIronSightController + public const nint m_IronSightController = 0xF38; // public const nint m_iIronSightMode = 0xF50; // int32 public const nint m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t public const nint m_iNumEmptyAttacks = 0xF58; // int32 @@ -7127,7 +7127,7 @@ namespace CS2Dumper.Schemas { public const nint m_scoreFirstHalf = 0x7A8; // int32 public const nint m_scoreSecondHalf = 0x7AC; // int32 public const nint m_scoreOvertime = 0x7B0; // int32 - public const nint m_szClanTeamname = 0x7B4; // char[129] + public const nint m_szClanTeamname = 0x7B4; // public const nint m_iClanID = 0x838; // uint32 public const nint m_szTeamFlagImage = 0x83C; // char[8] public const nint m_szTeamLogoImage = 0x844; // char[8] @@ -7304,7 +7304,7 @@ namespace CS2Dumper.Schemas { public static class CFuncMover { public const nint m_bCreateMovableNavMesh = 0x790; // bool public const nint m_iszPathName = 0x798; // CUtlSymbolLarge - public const nint m_hPathMover = 0x7A0; // + public const nint m_hPathMover = 0x7A0; // CHandle public const nint m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge public const nint m_eMoveType = 0x7B0; // CFuncMover::Move_t public const nint m_bIsReversing = 0x7B4; // bool @@ -7986,7 +7986,7 @@ namespace CS2Dumper.Schemas { public const nint m_nModelID = 0x8; // int32 public const nint m_hMaterialBase = 0x10; // CStrongHandle public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle - public const nint m_solid = 0x20; // ShardSolid_t + public const nint m_solid = 0x20; // public const nint m_vecPanelSize = 0x24; // Vector2D public const nint m_vecStressPositionA = 0x2C; // Vector2D public const nint m_vecStressPositionB = 0x34; // Vector2D @@ -8093,7 +8093,7 @@ namespace CS2Dumper.Schemas { public const nint m_pOutputOnSpawned = 0x500; // CEntityIOOutput public const nint m_clientOnlyEntityBehavior = 0x528; // PointTemplateClientOnlyEntityBehavior_t public const nint m_ownerSpawnGroupType = 0x52C; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x530; // + public const nint m_createdSpawnGroupHandles = 0x530; // CUtlVector public const nint m_SpawnedEntityHandles = 0x548; // CUtlVector public const nint m_ScriptSpawnCallback = 0x560; // HSCRIPT public const nint m_ScriptCallbackScope = 0x568; // HSCRIPT @@ -8467,10 +8467,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) public static class CInferno { - public const nint m_firePositions = 0x7A0; // - public const nint m_fireParentPositions = 0xAA0; // + public const nint m_firePositions = 0x7A0; // Vector[64] + public const nint m_fireParentPositions = 0xAA0; // Vector[64] public const nint m_bFireIsBurning = 0xDA0; // bool[64] - public const nint m_BurnNormal = 0xDE0; // + public const nint m_BurnNormal = 0xDE0; // Vector[64] public const nint m_fireCount = 0x10E0; // int32 public const nint m_nInfernoType = 0x10E4; // int32 public const nint m_nFireEffectTickBegin = 0x10E8; // int32 @@ -8522,7 +8522,7 @@ namespace CS2Dumper.Schemas { public const nint m_aPlayerControllers = 0x4E0; // CNetworkUtlVectorBase> public const nint m_aPlayers = 0x4F8; // CNetworkUtlVectorBase> public const nint m_iScore = 0x510; // int32 - public const nint m_szTeamname = 0x514; // char[129] + public const nint m_szTeamname = 0x514; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8868,7 +8868,7 @@ namespace CS2Dumper.Schemas { public static class CFuncShatterglass { public const nint m_matPanelTransform = 0x790; // matrix3x4_t public const nint m_matPanelTransformWsTemp = 0x7C0; // matrix3x4_t - public const nint m_vecShatterGlassShards = 0x7F0; // + public const nint m_vecShatterGlassShards = 0x7F0; // CUtlVector public const nint m_PanelSize = 0x808; // Vector2D public const nint m_flLastShatterSoundEmitTime = 0x810; // GameTime_t public const nint m_flLastCleanupTime = 0x814; // GameTime_t @@ -9675,7 +9675,7 @@ namespace CS2Dumper.Schemas { public const nint m_playerHoldingVote = 0x650; // CPlayerSlot public const nint m_playerOverrideForVote = 0x654; // CPlayerSlot public const nint m_nHighestCountIndex = 0x658; // int32 - public const nint m_potentialIssues = 0x660; // + public const nint m_potentialIssues = 0x660; // CUtlVector public const nint m_VoteOptions = 0x678; // CUtlVector } // Parent: CCSWeaponBaseGun diff --git a/output/server_dll.hpp b/output/server_dll.hpp index 414e45a..c35f6de 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -1664,7 +1664,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xBE0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xC08; // CEntityIOOutput constexpr std::ptrdiff_t m_iszIdleAnim = 0xC30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xC38; // AnimLoopMode_t + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xC38; // constexpr std::ptrdiff_t m_bRandomizeCycle = 0xC3C; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0xC3D; // bool constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xC3E; // bool @@ -1759,7 +1759,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t origin = 0xC; // Vector constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase @@ -1934,7 +1934,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0x960; // + constexpr std::ptrdiff_t m_fog = 0x960; // fogparams_t } // Parent: CLogicalEntity // Field count: 5 @@ -1998,7 +1998,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnPassThrough = 0x500; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPassThroughForward = 0x528; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPassThroughReverse = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_hMover = 0x578; // + constexpr std::ptrdiff_t m_hMover = 0x578; // CHandle } // Parent: CEnvSoundscape // Field count: 0 @@ -2053,7 +2053,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> + constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // } // Parent: CBaseEntity // Field count: 3 @@ -2061,7 +2061,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x4E0; // + constexpr std::ptrdiff_t m_fog = 0x4E0; // fogparams_t constexpr std::ptrdiff_t m_bUseAngles = 0x548; // bool constexpr std::ptrdiff_t m_iChangedVariables = 0x54C; // int32 } @@ -2329,7 +2329,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bJustPulledPin = 0xF8C; // bool constexpr std::ptrdiff_t m_nNextHoldTick = 0xF90; // GameTick_t constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF94; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF98; // + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle } // Parent: CBaseModelEntity // Field count: 1 @@ -3804,7 +3804,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool @@ -4177,8 +4177,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEffectIndex = 0x9A0; // CStrongHandle constexpr std::ptrdiff_t m_flStartTime = 0x9A8; // GameTime_t constexpr std::ptrdiff_t m_flPreSimTime = 0x9AC; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0x9B0; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x9E0; // uint8[4] + constexpr std::ptrdiff_t m_vServerControlPoints = 0x9B0; // + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x9E0; // constexpr std::ptrdiff_t m_hControlPointEnts = 0x9E4; // CHandle[64] constexpr std::ptrdiff_t m_bNoSave = 0xAE4; // bool constexpr std::ptrdiff_t m_bNoFreeze = 0xAE5; // bool @@ -4204,7 +4204,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x2F0; // bool - constexpr std::ptrdiff_t m_iFlags = 0x2F1; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_iFlags = 0x2F1; // constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t constexpr std::ptrdiff_t m_iMaxClip1 = 0x2F4; // int32 @@ -4586,7 +4586,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x581; // bool constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x582; // bool constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x583; // bool - constexpr std::ptrdiff_t m_hForcedTarget = 0x584; // + constexpr std::ptrdiff_t m_hForcedTarget = 0x584; // CHandle constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x588; // bool constexpr std::ptrdiff_t m_bForceSynch = 0x589; // bool constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x58A; // bool @@ -4972,7 +4972,7 @@ namespace cs2_dumper { namespace CPointValueRemapper { constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4E1; // bool - constexpr std::ptrdiff_t m_nInputType = 0x4E4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_nInputType = 0x4E4; // constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hRemapLineStart = 0x4F8; // CHandle @@ -5234,7 +5234,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 - constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 } @@ -5835,7 +5835,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nRandomSeed = 0xB70; // int32 constexpr std::ptrdiff_t m_vSmokeColor = 0xB74; // Vector constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xB80; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // + constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xBA8; // int32 constexpr std::ptrdiff_t m_nVoxelUpdate = 0xBAC; // int32 constexpr std::ptrdiff_t m_flLastBounce = 0xBB0; // GameTime_t @@ -6316,7 +6316,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xD3C; // float32 constexpr std::ptrdiff_t m_iClip1 = 0xD40; // int32 constexpr std::ptrdiff_t m_iClip2 = 0xD44; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xD48; // int32[2] + constexpr std::ptrdiff_t m_pReserveAmmo = 0xD48; // constexpr std::ptrdiff_t m_OnPlayerUse = 0xD50; // CEntityIOOutput } // Parent: CPlayerControllerComponent @@ -6360,7 +6360,7 @@ namespace cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) namespace CFish { - constexpr std::ptrdiff_t m_pool = 0x9A8; // CHandle + constexpr std::ptrdiff_t m_pool = 0x9A8; // constexpr std::ptrdiff_t m_id = 0x9AC; // uint32 constexpr std::ptrdiff_t m_x = 0x9B0; // float32 constexpr std::ptrdiff_t m_y = 0x9B4; // float32 @@ -6647,7 +6647,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nNumBeamEnts = 0x7A0; // uint8 constexpr std::ptrdiff_t m_hBaseMaterial = 0x7A8; // CStrongHandle constexpr std::ptrdiff_t m_nHaloIndex = 0x7B0; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0x7B8; // BeamType_t + constexpr std::ptrdiff_t m_nBeamType = 0x7B8; // constexpr std::ptrdiff_t m_nBeamFlags = 0x7BC; // uint32 constexpr std::ptrdiff_t m_hAttachEntity = 0x7C0; // CHandle[10] constexpr std::ptrdiff_t m_nAttachIndex = 0x7E8; // AttachmentHandle_t[10] @@ -6659,7 +6659,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fStartFrame = 0x808; // float32 constexpr std::ptrdiff_t m_fSpeed = 0x80C; // float32 constexpr std::ptrdiff_t m_flFrame = 0x810; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0x814; // BeamClipStyle_t + constexpr std::ptrdiff_t m_nClipStyle = 0x814; // constexpr std::ptrdiff_t m_bTurnedOff = 0x818; // bool constexpr std::ptrdiff_t m_vecEndPos = 0x81C; // Vector constexpr std::ptrdiff_t m_hEndEntity = 0x828; // CHandle @@ -6712,7 +6712,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x5F8; // bool constexpr std::ptrdiff_t m_bNoInterpolate = 0x5F9; // bool constexpr std::ptrdiff_t m_Collision = 0x600; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x6B0; // + constexpr std::ptrdiff_t m_Glow = 0x6B0; // CGlowProperty constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x708; // float32 constexpr std::ptrdiff_t m_fadeMinDist = 0x70C; // float32 constexpr std::ptrdiff_t m_fadeMaxDist = 0x710; // float32 @@ -6957,7 +6957,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_seqIdle = 0xDBC; // HSequence constexpr std::ptrdiff_t m_seqFirePrimary = 0xDC0; // HSequence constexpr std::ptrdiff_t m_seqFireSecondary = 0xDC4; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xDC8; // CUtlVector + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xDC8; // constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xDE0; // HSequence constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xDE4; // int32 constexpr std::ptrdiff_t m_thirdPersonSequences = 0xDE8; // HSequence[7] @@ -7008,7 +7008,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xF2D; // bool constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xF2E; // bool constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xF30; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0xF38; // CIronSightController + constexpr std::ptrdiff_t m_IronSightController = 0xF38; // constexpr std::ptrdiff_t m_iIronSightMode = 0xF50; // int32 constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF58; // int32 @@ -7132,7 +7132,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_scoreFirstHalf = 0x7A8; // int32 constexpr std::ptrdiff_t m_scoreSecondHalf = 0x7AC; // int32 constexpr std::ptrdiff_t m_scoreOvertime = 0x7B0; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x7B4; // char[129] + constexpr std::ptrdiff_t m_szClanTeamname = 0x7B4; // constexpr std::ptrdiff_t m_iClanID = 0x838; // uint32 constexpr std::ptrdiff_t m_szTeamFlagImage = 0x83C; // char[8] constexpr std::ptrdiff_t m_szTeamLogoImage = 0x844; // char[8] @@ -7309,7 +7309,7 @@ namespace cs2_dumper { namespace CFuncMover { constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x790; // bool constexpr std::ptrdiff_t m_iszPathName = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPathMover = 0x7A0; // + constexpr std::ptrdiff_t m_hPathMover = 0x7A0; // CHandle constexpr std::ptrdiff_t m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_eMoveType = 0x7B0; // CFuncMover::Move_t constexpr std::ptrdiff_t m_bIsReversing = 0x7B4; // bool @@ -7991,7 +7991,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t + constexpr std::ptrdiff_t m_solid = 0x20; // constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D @@ -8098,7 +8098,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x500; // CEntityIOOutput constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x528; // PointTemplateClientOnlyEntityBehavior_t constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x52C; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x530; // + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x530; // CUtlVector constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x548; // CUtlVector constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x560; // HSCRIPT constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x568; // HSCRIPT @@ -8472,10 +8472,10 @@ namespace cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0x7A0; // - constexpr std::ptrdiff_t m_fireParentPositions = 0xAA0; // + constexpr std::ptrdiff_t m_firePositions = 0x7A0; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xAA0; // Vector[64] constexpr std::ptrdiff_t m_bFireIsBurning = 0xDA0; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0xDE0; // + constexpr std::ptrdiff_t m_BurnNormal = 0xDE0; // Vector[64] constexpr std::ptrdiff_t m_fireCount = 0x10E0; // int32 constexpr std::ptrdiff_t m_nInfernoType = 0x10E4; // int32 constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x10E8; // int32 @@ -8527,7 +8527,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_aPlayerControllers = 0x4E0; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_aPlayers = 0x4F8; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_iScore = 0x510; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x514; // char[129] + constexpr std::ptrdiff_t m_szTeamname = 0x514; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8873,7 +8873,7 @@ namespace cs2_dumper { namespace CFuncShatterglass { constexpr std::ptrdiff_t m_matPanelTransform = 0x790; // matrix3x4_t constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x7C0; // matrix3x4_t - constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x7F0; // + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x7F0; // CUtlVector constexpr std::ptrdiff_t m_PanelSize = 0x808; // Vector2D constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x810; // GameTime_t constexpr std::ptrdiff_t m_flLastCleanupTime = 0x814; // GameTime_t @@ -9680,7 +9680,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_playerHoldingVote = 0x650; // CPlayerSlot constexpr std::ptrdiff_t m_playerOverrideForVote = 0x654; // CPlayerSlot constexpr std::ptrdiff_t m_nHighestCountIndex = 0x658; // int32 - constexpr std::ptrdiff_t m_potentialIssues = 0x660; // + constexpr std::ptrdiff_t m_potentialIssues = 0x660; // CUtlVector constexpr std::ptrdiff_t m_VoteOptions = 0x678; // CUtlVector } // Parent: CCSWeaponBaseGun diff --git a/output/server_dll.rs b/output/server_dll.rs index e9e9621..7a2d9fd 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -1766,7 +1766,7 @@ pub mod cs2_dumper { pub const m_OnAnimReachedStart: usize = 0xBE0; // CEntityIOOutput pub const m_OnAnimReachedEnd: usize = 0xC08; // CEntityIOOutput pub const m_iszIdleAnim: usize = 0xC30; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xC38; // AnimLoopMode_t + pub const m_nIdleAnimLoopMode: usize = 0xC38; // pub const m_bRandomizeCycle: usize = 0xC3C; // bool pub const m_bStartDisabled: usize = 0xC3D; // bool pub const m_bFiredStartEndOutput: usize = 0xC3E; // bool @@ -1861,7 +1861,7 @@ pub mod cs2_dumper { pub const origin: usize = 0xC; // Vector pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // + pub const fog: usize = 0x20; // fogparams_t pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase @@ -2036,7 +2036,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CFogTrigger { - pub const m_fog: usize = 0x960; // + pub const m_fog: usize = 0x960; // fogparams_t } // Parent: CLogicalEntity // Field count: 5 @@ -2100,7 +2100,7 @@ pub mod cs2_dumper { pub const m_OnPassThrough: usize = 0x500; // CEntityIOOutput pub const m_OnPassThroughForward: usize = 0x528; // CEntityIOOutput pub const m_OnPassThroughReverse: usize = 0x550; // CEntityIOOutput - pub const m_hMover: usize = 0x578; // + pub const m_hMover: usize = 0x578; // CHandle } // Parent: CEnvSoundscape // Field count: 0 @@ -2155,7 +2155,7 @@ pub mod cs2_dumper { pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> pub const m_flOldPlayerZ: usize = 0x138; // float32 pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> + pub const m_hTriggerSoundscapeList: usize = 0x158; // } // Parent: CBaseEntity // Field count: 3 @@ -2163,7 +2163,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod CFogController { - pub const m_fog: usize = 0x4E0; // + pub const m_fog: usize = 0x4E0; // fogparams_t pub const m_bUseAngles: usize = 0x548; // bool pub const m_iChangedVariables: usize = 0x54C; // int32 } @@ -2431,7 +2431,7 @@ pub mod cs2_dumper { pub const m_bJustPulledPin: usize = 0xF8C; // bool pub const m_nNextHoldTick: usize = 0xF90; // GameTick_t pub const m_flNextHoldFrac: usize = 0xF94; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; // + pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; // CHandle } // Parent: CBaseModelEntity // Field count: 1 @@ -3906,7 +3906,7 @@ pub mod cs2_dumper { pub const m_hSequence: usize = 0x22C; // HSequence pub const m_flSeqStartTime: usize = 0x230; // GameTime_t pub const m_flSeqFixedCycle: usize = 0x234; // float32 - pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t + pub const m_nAnimLoopMode: usize = 0x238; // pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool @@ -4279,8 +4279,8 @@ pub mod cs2_dumper { pub const m_iEffectIndex: usize = 0x9A0; // CStrongHandle pub const m_flStartTime: usize = 0x9A8; // GameTime_t pub const m_flPreSimTime: usize = 0x9AC; // float32 - pub const m_vServerControlPoints: usize = 0x9B0; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0x9E0; // uint8[4] + pub const m_vServerControlPoints: usize = 0x9B0; // + pub const m_iServerControlPointAssignments: usize = 0x9E0; // pub const m_hControlPointEnts: usize = 0x9E4; // CHandle[64] pub const m_bNoSave: usize = 0xAE4; // bool pub const m_bNoFreeze: usize = 0xAE5; // bool @@ -4306,7 +4306,7 @@ pub mod cs2_dumper { pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> pub const m_bLinkedCooldowns: usize = 0x2F0; // bool - pub const m_iFlags: usize = 0x2F1; // ItemFlagTypes_t + pub const m_iFlags: usize = 0x2F1; // pub const m_nPrimaryAmmoType: usize = 0x2F2; // AmmoIndex_t pub const m_nSecondaryAmmoType: usize = 0x2F3; // AmmoIndex_t pub const m_iMaxClip1: usize = 0x2F4; // int32 @@ -4688,7 +4688,7 @@ pub mod cs2_dumper { pub const m_bInitiatedSelfDelete: usize = 0x581; // bool pub const m_bIsTeleportingDueToMoveTo: usize = 0x582; // bool pub const m_bAllowCustomInterruptConditions: usize = 0x583; // bool - pub const m_hForcedTarget: usize = 0x584; // + pub const m_hForcedTarget: usize = 0x584; // CHandle pub const m_bDontCancelOtherSequences: usize = 0x588; // bool pub const m_bForceSynch: usize = 0x589; // bool pub const m_bPreventUpdateYawOnFinish: usize = 0x58A; // bool @@ -5074,7 +5074,7 @@ pub mod cs2_dumper { pub mod CPointValueRemapper { pub const m_bDisabled: usize = 0x4E0; // bool pub const m_bUpdateOnClient: usize = 0x4E1; // bool - pub const m_nInputType: usize = 0x4E4; // ValueRemapperInputType_t + pub const m_nInputType: usize = 0x4E4; // pub const m_iszRemapLineStartName: usize = 0x4E8; // CUtlSymbolLarge pub const m_iszRemapLineEndName: usize = 0x4F0; // CUtlSymbolLarge pub const m_hRemapLineStart: usize = 0x4F8; // CHandle @@ -5336,7 +5336,7 @@ pub mod cs2_dumper { pub const m_hSequence: usize = 0x0; // HSequence pub const m_flSeqStartTime: usize = 0x4; // GameTime_t pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_nSeqLoopMode: usize = 0xC; // pub const m_flPlaybackRate: usize = 0x10; // float32 pub const m_flCyclesPerSecond: usize = 0x14; // float32 } @@ -5937,7 +5937,7 @@ pub mod cs2_dumper { pub const m_nRandomSeed: usize = 0xB70; // int32 pub const m_vSmokeColor: usize = 0xB74; // Vector pub const m_vSmokeDetonationPos: usize = 0xB80; // Vector - pub const m_VoxelFrameData: usize = 0xB90; // + pub const m_VoxelFrameData: usize = 0xB90; // CNetworkUtlVectorBase pub const m_nVoxelFrameDataSize: usize = 0xBA8; // int32 pub const m_nVoxelUpdate: usize = 0xBAC; // int32 pub const m_flLastBounce: usize = 0xBB0; // GameTime_t @@ -6418,7 +6418,7 @@ pub mod cs2_dumper { pub const m_flNextSecondaryAttackTickRatio: usize = 0xD3C; // float32 pub const m_iClip1: usize = 0xD40; // int32 pub const m_iClip2: usize = 0xD44; // int32 - pub const m_pReserveAmmo: usize = 0xD48; // int32[2] + pub const m_pReserveAmmo: usize = 0xD48; // pub const m_OnPlayerUse: usize = 0xD50; // CEntityIOOutput } // Parent: CPlayerControllerComponent @@ -6462,7 +6462,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) pub mod CFish { - pub const m_pool: usize = 0x9A8; // CHandle + pub const m_pool: usize = 0x9A8; // pub const m_id: usize = 0x9AC; // uint32 pub const m_x: usize = 0x9B0; // float32 pub const m_y: usize = 0x9B4; // float32 @@ -6749,7 +6749,7 @@ pub mod cs2_dumper { pub const m_nNumBeamEnts: usize = 0x7A0; // uint8 pub const m_hBaseMaterial: usize = 0x7A8; // CStrongHandle pub const m_nHaloIndex: usize = 0x7B0; // CStrongHandle - pub const m_nBeamType: usize = 0x7B8; // BeamType_t + pub const m_nBeamType: usize = 0x7B8; // pub const m_nBeamFlags: usize = 0x7BC; // uint32 pub const m_hAttachEntity: usize = 0x7C0; // CHandle[10] pub const m_nAttachIndex: usize = 0x7E8; // AttachmentHandle_t[10] @@ -6761,7 +6761,7 @@ pub mod cs2_dumper { pub const m_fStartFrame: usize = 0x808; // float32 pub const m_fSpeed: usize = 0x80C; // float32 pub const m_flFrame: usize = 0x810; // float32 - pub const m_nClipStyle: usize = 0x814; // BeamClipStyle_t + pub const m_nClipStyle: usize = 0x814; // pub const m_bTurnedOff: usize = 0x818; // bool pub const m_vecEndPos: usize = 0x81C; // Vector pub const m_hEndEntity: usize = 0x828; // CHandle @@ -6814,7 +6814,7 @@ pub mod cs2_dumper { pub const m_bRenderToCubemaps: usize = 0x5F8; // bool pub const m_bNoInterpolate: usize = 0x5F9; // bool pub const m_Collision: usize = 0x600; // CCollisionProperty - pub const m_Glow: usize = 0x6B0; // + pub const m_Glow: usize = 0x6B0; // CGlowProperty pub const m_flGlowBackfaceMult: usize = 0x708; // float32 pub const m_fadeMinDist: usize = 0x70C; // float32 pub const m_fadeMaxDist: usize = 0x710; // float32 @@ -7059,7 +7059,7 @@ pub mod cs2_dumper { pub const m_seqIdle: usize = 0xDBC; // HSequence pub const m_seqFirePrimary: usize = 0xDC0; // HSequence pub const m_seqFireSecondary: usize = 0xDC4; // HSequence - pub const m_thirdPersonFireSequences: usize = 0xDC8; // CUtlVector + pub const m_thirdPersonFireSequences: usize = 0xDC8; // pub const m_hCurrentThirdPersonSequence: usize = 0xDE0; // HSequence pub const m_nSilencerBoneIndex: usize = 0xDE4; // int32 pub const m_thirdPersonSequences: usize = 0xDE8; // HSequence[7] @@ -7110,7 +7110,7 @@ pub mod cs2_dumper { pub const m_bWasOwnedByTerrorist: usize = 0xF2D; // bool pub const m_bFiredOutOfAmmoEvent: usize = 0xF2E; // bool pub const m_numRemoveUnownedWeaponThink: usize = 0xF30; // int32 - pub const m_IronSightController: usize = 0xF38; // CIronSightController + pub const m_IronSightController: usize = 0xF38; // pub const m_iIronSightMode: usize = 0xF50; // int32 pub const m_flLastLOSTraceFailureTime: usize = 0xF54; // GameTime_t pub const m_iNumEmptyAttacks: usize = 0xF58; // int32 @@ -7234,7 +7234,7 @@ pub mod cs2_dumper { pub const m_scoreFirstHalf: usize = 0x7A8; // int32 pub const m_scoreSecondHalf: usize = 0x7AC; // int32 pub const m_scoreOvertime: usize = 0x7B0; // int32 - pub const m_szClanTeamname: usize = 0x7B4; // char[129] + pub const m_szClanTeamname: usize = 0x7B4; // pub const m_iClanID: usize = 0x838; // uint32 pub const m_szTeamFlagImage: usize = 0x83C; // char[8] pub const m_szTeamLogoImage: usize = 0x844; // char[8] @@ -7411,7 +7411,7 @@ pub mod cs2_dumper { pub mod CFuncMover { pub const m_bCreateMovableNavMesh: usize = 0x790; // bool pub const m_iszPathName: usize = 0x798; // CUtlSymbolLarge - pub const m_hPathMover: usize = 0x7A0; // + pub const m_hPathMover: usize = 0x7A0; // CHandle pub const m_iszPathNodeStart: usize = 0x7A8; // CUtlSymbolLarge pub const m_eMoveType: usize = 0x7B0; // CFuncMover::Move_t pub const m_bIsReversing: usize = 0x7B4; // bool @@ -8093,7 +8093,7 @@ pub mod cs2_dumper { pub const m_nModelID: usize = 0x8; // int32 pub const m_hMaterialBase: usize = 0x10; // CStrongHandle pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle - pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_solid: usize = 0x20; // pub const m_vecPanelSize: usize = 0x24; // Vector2D pub const m_vecStressPositionA: usize = 0x2C; // Vector2D pub const m_vecStressPositionB: usize = 0x34; // Vector2D @@ -8200,7 +8200,7 @@ pub mod cs2_dumper { pub const m_pOutputOnSpawned: usize = 0x500; // CEntityIOOutput pub const m_clientOnlyEntityBehavior: usize = 0x528; // PointTemplateClientOnlyEntityBehavior_t pub const m_ownerSpawnGroupType: usize = 0x52C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x530; // + pub const m_createdSpawnGroupHandles: usize = 0x530; // CUtlVector pub const m_SpawnedEntityHandles: usize = 0x548; // CUtlVector pub const m_ScriptSpawnCallback: usize = 0x560; // HSCRIPT pub const m_ScriptCallbackScope: usize = 0x568; // HSCRIPT @@ -8574,10 +8574,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) pub mod CInferno { - pub const m_firePositions: usize = 0x7A0; // - pub const m_fireParentPositions: usize = 0xAA0; // + pub const m_firePositions: usize = 0x7A0; // Vector[64] + pub const m_fireParentPositions: usize = 0xAA0; // Vector[64] pub const m_bFireIsBurning: usize = 0xDA0; // bool[64] - pub const m_BurnNormal: usize = 0xDE0; // + pub const m_BurnNormal: usize = 0xDE0; // Vector[64] pub const m_fireCount: usize = 0x10E0; // int32 pub const m_nInfernoType: usize = 0x10E4; // int32 pub const m_nFireEffectTickBegin: usize = 0x10E8; // int32 @@ -8629,7 +8629,7 @@ pub mod cs2_dumper { pub const m_aPlayerControllers: usize = 0x4E0; // CNetworkUtlVectorBase> pub const m_aPlayers: usize = 0x4F8; // CNetworkUtlVectorBase> pub const m_iScore: usize = 0x510; // int32 - pub const m_szTeamname: usize = 0x514; // char[129] + pub const m_szTeamname: usize = 0x514; // } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8975,7 +8975,7 @@ pub mod cs2_dumper { pub mod CFuncShatterglass { pub const m_matPanelTransform: usize = 0x790; // matrix3x4_t pub const m_matPanelTransformWsTemp: usize = 0x7C0; // matrix3x4_t - pub const m_vecShatterGlassShards: usize = 0x7F0; // + pub const m_vecShatterGlassShards: usize = 0x7F0; // CUtlVector pub const m_PanelSize: usize = 0x808; // Vector2D pub const m_flLastShatterSoundEmitTime: usize = 0x810; // GameTime_t pub const m_flLastCleanupTime: usize = 0x814; // GameTime_t @@ -9782,7 +9782,7 @@ pub mod cs2_dumper { pub const m_playerHoldingVote: usize = 0x650; // CPlayerSlot pub const m_playerOverrideForVote: usize = 0x654; // CPlayerSlot pub const m_nHighestCountIndex: usize = 0x658; // int32 - pub const m_potentialIssues: usize = 0x660; // + pub const m_potentialIssues: usize = 0x660; // CUtlVector pub const m_VoteOptions: usize = 0x678; // CUtlVector } // Parent: CCSWeaponBaseGun diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index 5cb0d39..53b5c7b 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll @@ -515,7 +515,7 @@ namespace CS2Dumper.Schemas { public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern public const nint m_branchPattern = 0x48; // CSosGroupBranchPattern public const nint m_flLifeSpanTime = 0x58; // float32 - public const nint m_vActions = 0xC0; // CSosGroupActionSchema*[4] + public const nint m_vActions = 0xC0; // } // Parent: None // Field count: 5 diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index f119d63..7e99f19 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -520,7 +520,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern constexpr std::ptrdiff_t m_branchPattern = 0x48; // CSosGroupBranchPattern constexpr std::ptrdiff_t m_flLifeSpanTime = 0x58; // float32 - constexpr std::ptrdiff_t m_vActions = 0xC0; // CSosGroupActionSchema*[4] + constexpr std::ptrdiff_t m_vActions = 0xC0; // } // Parent: None // Field count: 5 diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index cc6251f..6345b93 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -531,7 +531,7 @@ pub mod cs2_dumper { pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern pub const m_branchPattern: usize = 0x48; // CSosGroupBranchPattern pub const m_flLifeSpanTime: usize = 0x58; // float32 - pub const m_vActions: usize = 0xC0; // CSosGroupActionSchema*[4] + pub const m_vActions: usize = 0xC0; // } // Parent: None // Field count: 5 diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 3c89a7f..a89fe21 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll @@ -152,14 +152,14 @@ namespace CS2Dumper.Schemas { public const nint m_JiggleBones = 0x480; // CUtlVector public const nint m_SourceElems = 0x498; // CUtlVector public const nint m_GoalDampedSpringIntegrators = 0x4B0; // CUtlVector - public const nint m_Tris = 0x4C8; // CUtlVector + public const nint m_Tris = 0x4C8; // public const nint m_nTriCount1 = 0x4E0; // uint16 public const nint m_nTriCount2 = 0x4E2; // uint16 public const nint m_nReservedUint8 = 0x4E4; // uint8 public const nint m_nExtraPressureIterations = 0x4E5; // uint8 public const nint m_nExtraGoalIterations = 0x4E6; // uint8 public const nint m_nExtraIterations = 0x4E7; // uint8 - public const nint m_SDFRigids = 0x4E8; // CUtlVector + public const nint m_SDFRigids = 0x4E8; // public const nint m_BoxRigids = 0x500; // CUtlVector public const nint m_DynNodeVertexSet = 0x518; // CUtlVector public const nint m_VertexSetNames = 0x530; // CUtlVector @@ -239,7 +239,7 @@ namespace CS2Dumper.Schemas { public const nint nNode = 0x0; // uint16[2] public const nint nCollisionMask = 0x4; // uint16 public const nint nDummy = 0x6; // uint16 - public const nint flRadius = 0x8; // float32[2] + public const nint flRadius = 0x8; // } // Parent: None // Field count: 4 @@ -1071,7 +1071,7 @@ namespace CS2Dumper.Schemas { public const nint strength = 0x0; // float32 public const nint forceLimit = 0x4; // float32 public const nint torqueLimit = 0x8; // float32 - public const nint bodyMassScale = 0xC; // float32[2] + public const nint bodyMassScale = 0xC; // public const nint isActive = 0x14; // bool } // Parent: None diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index 483fbd4..9d35a03 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once @@ -157,14 +157,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_JiggleBones = 0x480; // CUtlVector constexpr std::ptrdiff_t m_SourceElems = 0x498; // CUtlVector constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x4B0; // CUtlVector - constexpr std::ptrdiff_t m_Tris = 0x4C8; // CUtlVector + constexpr std::ptrdiff_t m_Tris = 0x4C8; // constexpr std::ptrdiff_t m_nTriCount1 = 0x4E0; // uint16 constexpr std::ptrdiff_t m_nTriCount2 = 0x4E2; // uint16 constexpr std::ptrdiff_t m_nReservedUint8 = 0x4E4; // uint8 constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x4E5; // uint8 constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x4E6; // uint8 constexpr std::ptrdiff_t m_nExtraIterations = 0x4E7; // uint8 - constexpr std::ptrdiff_t m_SDFRigids = 0x4E8; // CUtlVector + constexpr std::ptrdiff_t m_SDFRigids = 0x4E8; // constexpr std::ptrdiff_t m_BoxRigids = 0x500; // CUtlVector constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x518; // CUtlVector constexpr std::ptrdiff_t m_VertexSetNames = 0x530; // CUtlVector @@ -244,7 +244,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 constexpr std::ptrdiff_t nDummy = 0x6; // uint16 - constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] + constexpr std::ptrdiff_t flRadius = 0x8; // } // Parent: None // Field count: 4 @@ -1076,7 +1076,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t strength = 0x0; // float32 constexpr std::ptrdiff_t forceLimit = 0x4; // float32 constexpr std::ptrdiff_t torqueLimit = 0x8; // float32 - constexpr std::ptrdiff_t bodyMassScale = 0xC; // float32[2] + constexpr std::ptrdiff_t bodyMassScale = 0xC; // constexpr std::ptrdiff_t isActive = 0x14; // bool } // Parent: None diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 83eb463..e7c04d3 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -157,14 +157,14 @@ pub mod cs2_dumper { pub const m_JiggleBones: usize = 0x480; // CUtlVector pub const m_SourceElems: usize = 0x498; // CUtlVector pub const m_GoalDampedSpringIntegrators: usize = 0x4B0; // CUtlVector - pub const m_Tris: usize = 0x4C8; // CUtlVector + pub const m_Tris: usize = 0x4C8; // pub const m_nTriCount1: usize = 0x4E0; // uint16 pub const m_nTriCount2: usize = 0x4E2; // uint16 pub const m_nReservedUint8: usize = 0x4E4; // uint8 pub const m_nExtraPressureIterations: usize = 0x4E5; // uint8 pub const m_nExtraGoalIterations: usize = 0x4E6; // uint8 pub const m_nExtraIterations: usize = 0x4E7; // uint8 - pub const m_SDFRigids: usize = 0x4E8; // CUtlVector + pub const m_SDFRigids: usize = 0x4E8; // pub const m_BoxRigids: usize = 0x500; // CUtlVector pub const m_DynNodeVertexSet: usize = 0x518; // CUtlVector pub const m_VertexSetNames: usize = 0x530; // CUtlVector @@ -244,7 +244,7 @@ pub mod cs2_dumper { pub const nNode: usize = 0x0; // uint16[2] pub const nCollisionMask: usize = 0x4; // uint16 pub const nDummy: usize = 0x6; // uint16 - pub const flRadius: usize = 0x8; // float32[2] + pub const flRadius: usize = 0x8; // } // Parent: None // Field count: 4 @@ -1076,7 +1076,7 @@ pub mod cs2_dumper { pub const strength: usize = 0x0; // float32 pub const forceLimit: usize = 0x4; // float32 pub const torqueLimit: usize = 0x8; // float32 - pub const bodyMassScale: usize = 0xC; // float32[2] + pub const bodyMassScale: usize = 0xC; // pub const isActive: usize = 0x14; // bool } // Parent: None diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index ad6a3d7..b2d617d 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index df8ba38..95d52f0 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #pragma once diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index d919827..c11785d 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-03-04 01:32:08.247443600 UTC +// 2025-03-08 01:09:39.389363600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/src/analysis/offsets.rs b/src/analysis/offsets.rs index 294bcd3..6671a82 100644 --- a/src/analysis/offsets.rs +++ b/src/analysis/offsets.rs @@ -100,7 +100,7 @@ pattern_map! { "dwBuildNumber" => pattern!("8905${'} 488d0d${} ff15${} 488b0d") => None, "dwNetworkGameClient" => pattern!("48893d${'} 488d15") => None, "dwNetworkGameClient_clientTickCount" => pattern!("8b81u4 c3 cccccccccccccccccc 8b81${} c3 cccccccccccccccccc 83b9") => None, - "dwNetworkGameClient_deltaTick" => pattern!("8983u4 8b41") => None, + "dwNetworkGameClient_deltaTick" => pattern!("89b3u4 8b45") => None, "dwNetworkGameClient_isBackgroundMap" => pattern!("0fb681u4 c3 cccccccccccccccc 0fb681${} c3 cccccccccccccccc 48895c24") => None, "dwNetworkGameClient_localPlayer" => pattern!("4883c0u1 488d0440 8b0cc1") => Some(|_view, map, rva| { // .text 48 83 C0 0A | add rax, 0Ah