Merge pull request #323 from leobalbo/main

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a2x 2025-03-04 13:55:41 +10:00 committed by GitHub
commit 60b2513456
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64 changed files with 539 additions and 539 deletions

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@ -919,7 +919,7 @@ namespace CS2Dumper.Schemas {
public static class CAnimFrameBlockAnim {
public const nint m_nStartFrame = 0x0; // int32
public const nint m_nEndFrame = 0x4; // int32
public const nint m_segmentIndexArray = 0x8; // CUtlVector<int32>
public const nint m_segmentIndexArray = 0x8; //
}
// Parent: CLeafUpdateNode
// Field count: 0
@ -1139,7 +1139,7 @@ namespace CS2Dumper.Schemas {
public const nint m_quantizer = 0x18; // CVectorQuantizer
public const nint m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
public const nint m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
public const nint m_selectableSamples = 0x68; // CUtlVector<int32>
public const nint m_selectableSamples = 0x68; //
}
// Parent: None
// Field count: 4
@ -1168,10 +1168,10 @@ namespace CS2Dumper.Schemas {
public static class AnimationDecodeDebugDumpElement_t {
public const nint m_nEntityIndex = 0x0; // int32
public const nint m_modelName = 0x8; // CUtlString
public const nint m_poseParams = 0x10; // CUtlVector<CUtlString>
public const nint m_decodeOps = 0x28; // CUtlVector<CUtlString>
public const nint m_internalOps = 0x40; // CUtlVector<CUtlString>
public const nint m_decodedAnims = 0x58; // CUtlVector<CUtlString>
public const nint m_poseParams = 0x10; //
public const nint m_decodeOps = 0x28; //
public const nint m_internalOps = 0x40; //
public const nint m_decodedAnims = 0x58; //
}
// Parent: None
// Field count: 2
@ -1193,9 +1193,9 @@ namespace CS2Dumper.Schemas {
public const nint m_InteractWith = 0x20; // CUtlVector<uint32>
public const nint m_InteractExclude = 0x38; // CUtlVector<uint32>
public const nint m_CollisionGroupString = 0x50; // CUtlString
public const nint m_InteractAsStrings = 0x58; // CUtlVector<CUtlString>
public const nint m_InteractWithStrings = 0x70; // CUtlVector<CUtlString>
public const nint m_InteractExcludeStrings = 0x88; // CUtlVector<CUtlString>
public const nint m_InteractAsStrings = 0x58; //
public const nint m_InteractWithStrings = 0x70; //
public const nint m_InteractExcludeStrings = 0x88; //
}
// Parent: CSequenceUpdateNodeBase
// Field count: 4
@ -1905,7 +1905,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nFlags = 0x0; // uint16
public const nint m_nRefCounter = 0x2; // uint16
public const nint m_bonesHash = 0x8; // CUtlVector<uint32>
public const nint m_boneNames = 0x20; // CUtlVector<CUtlString>
public const nint m_boneNames = 0x20; //
public const nint m_indexNames = 0x38; // CUtlVector<uint16>
public const nint m_indexHash = 0x50; // CUtlVector<uint16>
public const nint m_bindPose = 0x68; // CUtlVector<matrix3x4a_t>
@ -1916,7 +1916,7 @@ namespace CS2Dumper.Schemas {
public const nint m_boneParents = 0xD0; // CUtlVector<uint16>
public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector<uint32>
public const nint m_collisionAttributes = 0x100; // CUtlVector<VPhysXCollisionAttributes_t>
public const nint m_debugPartNames = 0x118; // CUtlVector<CUtlString>
public const nint m_debugPartNames = 0x118; //
public const nint m_embeddedKeyvalues = 0x130; // CUtlString
}
// Parent: None
@ -1932,7 +1932,7 @@ namespace CS2Dumper.Schemas {
public const nint m_virtualParameterNodeIndices = 0x50; // CUtlVector<int16>
public const nint m_childGraphSlots = 0x68; // CUtlVector<CNmGraphDefinition::ChildGraphSlot_t>
public const nint m_externalGraphSlots = 0x80; // CUtlVector<CNmGraphDefinition::ExternalGraphSlot_t>
public const nint m_nodePaths = 0x108; // CUtlVector<CUtlString>
public const nint m_nodePaths = 0x108; //
public const nint m_runtimeVersionID = 0x120; // V_uuid_t
}
// Parent: CNmPoseNode__CDefinition
@ -2152,7 +2152,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_UserPick {
public const nint m_Choices = 0x48; // CUtlVector<CUtlString>
public const nint m_Choices = 0x48; //
}
// Parent: None
// Field count: 2
@ -2231,7 +2231,7 @@ namespace CS2Dumper.Schemas {
public static class CNmSkeleton {
public const nint m_ID = 0x0; // CGlobalSymbol
public const nint m_boneIDs = 0x8; // CUtlLeanVector<CGlobalSymbol>
public const nint m_parentIndices = 0x18; // CUtlVector<int32>
public const nint m_parentIndices = 0x18; //
public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector<CTransform>
public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector<CTransform>
public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32
@ -2243,7 +2243,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CStepsRemainingMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
public const nint m_footIndices = 0x50; //
public const nint m_flMinStepsRemaining = 0x68; // float32
}
// Parent: CNmParameterizedBlendNode__CDefinition
@ -2333,7 +2333,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFootCycleMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
public const nint m_footIndices = 0x50; //
}
// Parent: CNmIDValueNode__CDefinition
// Field count: 1
@ -2378,7 +2378,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class ModelSkeletonData_t {
public const nint m_boneName = 0x0; // CUtlVector<CUtlString>
public const nint m_boneName = 0x0; //
public const nint m_nParent = 0x18; // CUtlVector<int16>
public const nint m_boneSphere = 0x30; // CUtlVector<float32>
public const nint m_nFlag = 0x48; // CUtlVector<uint32>
@ -2618,7 +2618,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_RandomPick {
public const nint m_Choices = 0x48; // CUtlVector<CUtlString>
public const nint m_Choices = 0x48; //
public const nint m_ChoiceWeights = 0x60; // CUtlVector<float32>
}
// Parent: CNmTask
@ -2682,8 +2682,8 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CRagdollComponentUpdater {
public const nint m_ragdollNodePaths = 0x30; // CUtlVector<CAnimNodePath>
public const nint m_boneIndices = 0x48; // CUtlVector<int32>
public const nint m_boneNames = 0x60; // CUtlVector<CUtlString>
public const nint m_boneIndices = 0x48; //
public const nint m_boneNames = 0x60; //
public const nint m_weightLists = 0x78; // CUtlVector<WeightList>
public const nint m_flSpringFrequencyMin = 0x90; // float32
public const nint m_flSpringFrequencyMax = 0x94; // float32
@ -2754,7 +2754,7 @@ namespace CS2Dumper.Schemas {
public const nint m_items = 0x60; // CUtlVector<BlendItem_t>
public const nint m_tags = 0x78; // CUtlVector<TagSpan_t>
public const nint m_paramSpans = 0x90; // CParamSpanUpdater
public const nint m_nodeItemIndices = 0xA8; // CUtlVector<int32>
public const nint m_nodeItemIndices = 0xA8; //
public const nint m_damping = 0xC0; // CAnimInputDamping
public const nint m_blendSourceX = 0xD0; // AnimValueSource
public const nint m_paramX = 0xD4; // CAnimParamHandle
@ -3070,14 +3070,14 @@ namespace CS2Dumper.Schemas {
public const nint m_szChannelClass = 0x8; // CUtlVector<char*>
public const nint m_szVariableName = 0x20; // CUtlVector<char*>
public const nint m_nType = 0x38; // CUtlVector<fieldtype_t>
public const nint m_nFlags = 0x50; // CUtlVector<int32>
public const nint m_szGrouping = 0x68; // CUtlVector<CUtlString>
public const nint m_nCompressorIndex = 0x80; // CUtlVector<int32>
public const nint m_nFlags = 0x50; //
public const nint m_szGrouping = 0x68; //
public const nint m_nCompressorIndex = 0x80; //
public const nint m_szElementNames = 0x98; // CUtlVector<CUtlVector<char*>>
public const nint m_nElementUniqueID = 0xB0; // CUtlVector<CUtlVector<int32>>
public const nint m_nElementMask = 0xC8; // CUtlVector<uint32>
public const nint m_vectorCompressor = 0xF8; // CUtlVector<CCompressor<Vector>*>
public const nint m_quaternionCompressor = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
public const nint m_quaternionCompressor = 0x110; //
public const nint m_intCompressor = 0x128; // CUtlVector<CCompressor<int32>*>
public const nint m_boolCompressor = 0x140; // CUtlVector<CCompressor<bool>*>
public const nint m_colorCompressor = 0x158; // CUtlVector<CCompressor<Color>*>
@ -3193,7 +3193,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class FootStepTrigger {
public const nint m_tags = 0x0; // CUtlVector<int32>
public const nint m_tags = 0x0; //
public const nint m_nFootIndex = 0x18; // int32
public const nint m_triggerPhase = 0x1C; // StepPhase
}
@ -3300,7 +3300,7 @@ namespace CS2Dumper.Schemas {
public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping
public const nint m_nHipBoneIndex = 0x28; // int32
public const nint m_ikSolverType = 0x2C; // IKSolverType
public const nint m_ikSolverType = 0x2C; //
public const nint m_bApplyTilt = 0x30; // bool
public const nint m_bApplyHipDrop = 0x31; // bool
public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool
@ -3397,7 +3397,7 @@ namespace CS2Dumper.Schemas {
public const nint m_szGrouping = 0x28; // CBufferString
public const nint m_szDescription = 0x38; // CBufferString
public const nint m_szElementNameArray = 0x48; // CUtlVector<CBufferString>
public const nint m_nElementIndexArray = 0x60; // CUtlVector<int32>
public const nint m_nElementIndexArray = 0x60; //
public const nint m_nElementMaskArray = 0x78; // CUtlVector<uint32>
}
// Parent: CAnimComponentUpdater
@ -3472,7 +3472,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFootPositionMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
public const nint m_footIndices = 0x50; //
public const nint m_bIgnoreSlope = 0x68; // bool
}
// Parent: None
@ -3549,7 +3549,7 @@ namespace CS2Dumper.Schemas {
public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
public const nint m_refAnimGroups = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
public const nint m_refSequenceGroups = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
public const nint m_meshGroups = 0x150; // CUtlVector<CUtlString>
public const nint m_meshGroups = 0x150; //
public const nint m_materialGroups = 0x168; // CUtlVector<MaterialGroup_t>
public const nint m_nDefaultMeshGroupMask = 0x180; // uint64
public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t
@ -3557,7 +3557,7 @@ namespace CS2Dumper.Schemas {
public const nint m_remappingTableStarts = 0x248; // CUtlVector<uint16>
public const nint m_boneFlexDrivers = 0x260; // CUtlVector<ModelBoneFlexDriver_t>
public const nint m_pModelConfigList = 0x278; // CModelConfigList*
public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector<CUtlString>
public const nint m_BodyGroupsHiddenInTools = 0x280; //
public const nint m_refAnimIncludeModels = 0x298; // CUtlVector<CStrongHandle<InfoForResourceTypeCModel>>
public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector<PermModelDataAnimatedMaterialAttribute_t>
}
@ -3773,12 +3773,12 @@ namespace CS2Dumper.Schemas {
public const nint m_bActiveListening = 0x8; // bool
public const nint m_bActiveTalking = 0x9; // bool
public const nint m_layerAnimations = 0x10; // CUtlVector<MoodAnimation_t>
public const nint m_flIntensity = 0x28; // CRangeFloat
public const nint m_flDurationScale = 0x30; // CRangeFloat
public const nint m_flIntensity = 0x28; //
public const nint m_flDurationScale = 0x30; //
public const nint m_bScaleWithInts = 0x38; // bool
public const nint m_flNextStart = 0x3C; // CRangeFloat
public const nint m_flStartOffset = 0x44; // CRangeFloat
public const nint m_flEndOffset = 0x4C; // CRangeFloat
public const nint m_flNextStart = 0x3C; //
public const nint m_flStartOffset = 0x44; //
public const nint m_flEndOffset = 0x4C; //
public const nint m_flFadeIn = 0x54; // float32
public const nint m_flFadeOut = 0x58; // float32
}
@ -3887,7 +3887,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nClavicleLeftJointIndex = 0xC; // int32
public const nint m_nClavicleRightJointIndex = 0x10; // int32
public const nint m_nDepenetrationJointIndex = 0x14; // int32
public const nint m_propJoints = 0x18; // CUtlVector<int32>
public const nint m_propJoints = 0x18; //
}
// Parent: None
// Field count: 2
@ -4064,7 +4064,7 @@ namespace CS2Dumper.Schemas {
// MPropertyFriendlyName
public static class CEnumAnimParameter {
public const nint m_defaultValue = 0x88; // uint8
public const nint m_enumOptions = 0x90; // CUtlVector<CUtlString>
public const nint m_enumOptions = 0x90; //
public const nint m_vecEnumReferenced = 0xA8; // CUtlVector<uint64>
}
// Parent: CAnimTagBase
@ -4755,12 +4755,12 @@ namespace CS2Dumper.Schemas {
public static class CAnimSkeleton {
public const nint m_localSpaceTransforms = 0x10; // CUtlVector<CTransform>
public const nint m_modelSpaceTransforms = 0x28; // CUtlVector<CTransform>
public const nint m_boneNames = 0x40; // CUtlVector<CUtlString>
public const nint m_boneNames = 0x40; //
public const nint m_children = 0x58; // CUtlVector<CUtlVector<int32>>
public const nint m_parents = 0x70; // CUtlVector<int32>
public const nint m_parents = 0x70; //
public const nint m_feet = 0x88; // CUtlVector<CAnimFoot>
public const nint m_morphNames = 0xA0; // CUtlVector<CUtlString>
public const nint m_lodBoneCounts = 0xB8; // CUtlVector<int32>
public const nint m_morphNames = 0xA0; //
public const nint m_lodBoneCounts = 0xB8; //
}
// Parent: None
// Field count: 5
@ -4905,8 +4905,8 @@ namespace CS2Dumper.Schemas {
public static class ScriptInfo_t {
public const nint m_code = 0x0; // CUtlString
public const nint m_paramsModified = 0x8; // CUtlVector<CAnimParamHandle>
public const nint m_proxyReadParams = 0x20; // CUtlVector<int32>
public const nint m_proxyWriteParams = 0x38; // CUtlVector<int32>
public const nint m_proxyReadParams = 0x20; //
public const nint m_proxyWriteParams = 0x38; //
public const nint m_eScriptType = 0x50; // AnimScriptType
}
// Parent: None
@ -5068,7 +5068,7 @@ namespace CS2Dumper.Schemas {
public static class CBoneConstraintPoseSpaceMorph {
public const nint m_sBoneName = 0x28; // CUtlString
public const nint m_sAttachmentName = 0x30; // CUtlString
public const nint m_outputMorph = 0x38; // CUtlVector<CUtlString>
public const nint m_outputMorph = 0x38; //
public const nint m_inputList = 0x50; // CUtlVector<CBoneConstraintPoseSpaceMorph::Input_t>
public const nint m_bClamp = 0x68; // bool
}
@ -5113,7 +5113,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CRenderSkeleton {
public const nint m_bones = 0x0; // CUtlVector<RenderSkeletonBone_t>
public const nint m_boneParents = 0x30; // CUtlVector<int32>
public const nint m_boneParents = 0x30; //
public const nint m_nBoneWeightCount = 0x48; // int32
}
// Parent: None
@ -5153,7 +5153,7 @@ namespace CS2Dumper.Schemas {
public const nint m_name = 0x0; // CBufferString
public const nint m_flags = 0x10; // CAnimDesc_Flag
public const nint fps = 0x18; // float32
public const nint m_Data = 0x20; // CAnimEncodedFrames
public const nint m_Data = 0x20; //
public const nint m_movementArray = 0xF8; // CUtlVector<CAnimMovement>
public const nint m_xInitialOffset = 0x110; // CTransform
public const nint m_eventArray = 0x130; // CUtlVector<CAnimEventDefinition>
@ -5164,7 +5164,7 @@ namespace CS2Dumper.Schemas {
public const nint m_vecRootMax = 0x188; // Vector
public const nint m_vecBoneWorldMin = 0x198; // CUtlVector<Vector>
public const nint m_vecBoneWorldMax = 0x1B0; // CUtlVector<Vector>
public const nint m_sequenceParams = 0x1C8; // CAnimSequenceParams
public const nint m_sequenceParams = 0x1C8; //
}
// Parent: CNmPassthroughNode__CDefinition
// Field count: 7
@ -5339,7 +5339,7 @@ namespace CS2Dumper.Schemas {
public static class CStateUpdateData {
public const nint m_name = 0x0; // CUtlString
public const nint m_hScript = 0x8; // AnimScriptHandle
public const nint m_transitionIndices = 0x10; // CUtlVector<int32>
public const nint m_transitionIndices = 0x10; //
public const nint m_actions = 0x28; // CUtlVector<CStateActionUpdater>
public const nint m_stateID = 0x40; // AnimStateID
public const nint m_bIsStartState = 0x0; // bitfield:1
@ -5540,7 +5540,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CAnimUpdateSharedData {
public const nint m_nodes = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
public const nint m_nodeIndexMap = 0x28; // CUtlHashtable<CAnimNodePath,int32>
public const nint m_nodeIndexMap = 0x28; //
public const nint m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
public const nint m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
@ -5764,13 +5764,13 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFootStepTriggerUpdateNode {
public const nint m_triggers = 0x68; // CUtlVector<FootStepTrigger>
public const nint m_triggers = 0x68; //
public const nint m_flTolerance = 0x84; // float32
}
// Parent: None
// Field count: 5
public static class IKTargetSettings_t {
public const nint m_TargetSource = 0x0; // IKTargetSource
public const nint m_TargetSource = 0x0; //
public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t
public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
@ -6034,7 +6034,7 @@ namespace CS2Dumper.Schemas {
public const nint m_Springs = 0x30; // CUtlVector<RnSoftbodySpring_t>
public const nint m_Capsules = 0x48; // CUtlVector<RnSoftbodyCapsule_t>
public const nint m_InitPose = 0x60; // CUtlVector<CTransform>
public const nint m_ParticleBoneName = 0x78; // CUtlVector<CUtlString>
public const nint m_ParticleBoneName = 0x78; //
}
// Parent: None
// Field count: 2
@ -6095,7 +6095,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 3
public static class IKSolverSettings_t {
public const nint m_SolverType = 0x0; // IKSolverType
public const nint m_SolverType = 0x0; //
public const nint m_nNumIterations = 0x4; // int32
public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
}
@ -6175,7 +6175,7 @@ namespace CS2Dumper.Schemas {
public const nint m_searchDB = 0x0; // CMotionSearchDB
public const nint m_motionGraphs = 0xB8; // CUtlVector<CSmartPtr<CMotionGraph>>
public const nint m_motionGraphConfigs = 0xD0; // CUtlVector<CMotionGraphConfig>
public const nint m_sampleToConfig = 0xE8; // CUtlVector<int32>
public const nint m_sampleToConfig = 0xE8; //
public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle
}
// Parent: CNmVectorValueNode__CDefinition

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -924,7 +924,7 @@ namespace cs2_dumper {
namespace CAnimFrameBlockAnim {
constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32
constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32
constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; //
}
// Parent: CLeafUpdateNode
// Field count: 0
@ -1144,7 +1144,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer
constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector<int32>
constexpr std::ptrdiff_t m_selectableSamples = 0x68; //
}
// Parent: None
// Field count: 4
@ -1173,10 +1173,10 @@ namespace cs2_dumper {
namespace AnimationDecodeDebugDumpElement_t {
constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32
constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_poseParams = 0x10; //
constexpr std::ptrdiff_t m_decodeOps = 0x28; //
constexpr std::ptrdiff_t m_internalOps = 0x40; //
constexpr std::ptrdiff_t m_decodedAnims = 0x58; //
}
// Parent: None
// Field count: 2
@ -1198,9 +1198,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString
constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; //
constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; //
constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; //
}
// Parent: CSequenceUpdateNodeBase
// Field count: 4
@ -1910,7 +1910,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16
constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16
constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_boneNames = 0x20; //
constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector<matrix3x4a_t>
@ -1921,7 +1921,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector<VPhysXCollisionAttributes_t>
constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_debugPartNames = 0x118; //
constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString
}
// Parent: None
@ -1937,7 +1937,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x50; // CUtlVector<int16>
constexpr std::ptrdiff_t m_childGraphSlots = 0x68; // CUtlVector<CNmGraphDefinition::ChildGraphSlot_t>
constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // CUtlVector<CNmGraphDefinition::ExternalGraphSlot_t>
constexpr std::ptrdiff_t m_nodePaths = 0x108; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_nodePaths = 0x108; //
constexpr std::ptrdiff_t m_runtimeVersionID = 0x120; // V_uuid_t
}
// Parent: CNmPoseNode__CDefinition
@ -2157,7 +2157,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CModelConfigElement_UserPick {
constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_Choices = 0x48; //
}
// Parent: None
// Field count: 2
@ -2236,7 +2236,7 @@ namespace cs2_dumper {
namespace CNmSkeleton {
constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol
constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector<CGlobalSymbol>
constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector<int32>
constexpr std::ptrdiff_t m_parentIndices = 0x18; //
constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32
@ -2248,7 +2248,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CStepsRemainingMetricEvaluator {
constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector<int32>
constexpr std::ptrdiff_t m_footIndices = 0x50; //
constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32
}
// Parent: CNmParameterizedBlendNode__CDefinition
@ -2338,7 +2338,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CFootCycleMetricEvaluator {
constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector<int32>
constexpr std::ptrdiff_t m_footIndices = 0x50; //
}
// Parent: CNmIDValueNode__CDefinition
// Field count: 1
@ -2383,7 +2383,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace ModelSkeletonData_t {
constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_boneName = 0x0; //
constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector<int16>
constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector<float32>
constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector<uint32>
@ -2623,7 +2623,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CModelConfigElement_RandomPick {
constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_Choices = 0x48; //
constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector<float32>
}
// Parent: CNmTask
@ -2687,8 +2687,8 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CRagdollComponentUpdater {
constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector<CAnimNodePath>
constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector<int32>
constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_boneIndices = 0x48; //
constexpr std::ptrdiff_t m_boneNames = 0x60; //
constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector<WeightList>
constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32
constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32
@ -2759,7 +2759,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector<BlendItem_t>
constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector<TagSpan_t>
constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater
constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; //
constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping
constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource
constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle
@ -3075,14 +3075,14 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_szChannelClass = 0x8; // CUtlVector<char*>
constexpr std::ptrdiff_t m_szVariableName = 0x20; // CUtlVector<char*>
constexpr std::ptrdiff_t m_nType = 0x38; // CUtlVector<fieldtype_t>
constexpr std::ptrdiff_t m_nFlags = 0x50; // CUtlVector<int32>
constexpr std::ptrdiff_t m_szGrouping = 0x68; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nFlags = 0x50; //
constexpr std::ptrdiff_t m_szGrouping = 0x68; //
constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; //
constexpr std::ptrdiff_t m_szElementNames = 0x98; // CUtlVector<CUtlVector<char*>>
constexpr std::ptrdiff_t m_nElementUniqueID = 0xB0; // CUtlVector<CUtlVector<int32>>
constexpr std::ptrdiff_t m_nElementMask = 0xC8; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_vectorCompressor = 0xF8; // CUtlVector<CCompressor<Vector>*>
constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; //
constexpr std::ptrdiff_t m_intCompressor = 0x128; // CUtlVector<CCompressor<int32>*>
constexpr std::ptrdiff_t m_boolCompressor = 0x140; // CUtlVector<CCompressor<bool>*>
constexpr std::ptrdiff_t m_colorCompressor = 0x158; // CUtlVector<CCompressor<Color>*>
@ -3198,7 +3198,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace FootStepTrigger {
constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector<int32>
constexpr std::ptrdiff_t m_tags = 0x0; //
constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32
constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase
}
@ -3305,7 +3305,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping
constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32
constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType
constexpr std::ptrdiff_t m_ikSolverType = 0x2C; //
constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool
constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool
constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool
@ -3402,7 +3402,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString
constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString
constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector<CBufferString>
constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; //
constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector<uint32>
}
// Parent: CAnimComponentUpdater
@ -3477,7 +3477,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CFootPositionMetricEvaluator {
constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector<int32>
constexpr std::ptrdiff_t m_footIndices = 0x50; //
constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool
}
// Parent: None
@ -3554,7 +3554,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_meshGroups = 0x150; //
constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector<MaterialGroup_t>
constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64
constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t
@ -3562,7 +3562,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector<ModelBoneFlexDriver_t>
constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList*
constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; //
constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector<CStrongHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector<PermModelDataAnimatedMaterialAttribute_t>
}
@ -3778,12 +3778,12 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool
constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool
constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector<MoodAnimation_t>
constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat
constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat
constexpr std::ptrdiff_t m_flIntensity = 0x28; //
constexpr std::ptrdiff_t m_flDurationScale = 0x30; //
constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool
constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat
constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat
constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat
constexpr std::ptrdiff_t m_flNextStart = 0x3C; //
constexpr std::ptrdiff_t m_flStartOffset = 0x44; //
constexpr std::ptrdiff_t m_flEndOffset = 0x4C; //
constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32
constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32
}
@ -3892,7 +3892,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nClavicleLeftJointIndex = 0xC; // int32
constexpr std::ptrdiff_t m_nClavicleRightJointIndex = 0x10; // int32
constexpr std::ptrdiff_t m_nDepenetrationJointIndex = 0x14; // int32
constexpr std::ptrdiff_t m_propJoints = 0x18; // CUtlVector<int32>
constexpr std::ptrdiff_t m_propJoints = 0x18; //
}
// Parent: None
// Field count: 2
@ -4069,7 +4069,7 @@ namespace cs2_dumper {
// MPropertyFriendlyName
namespace CEnumAnimParameter {
constexpr std::ptrdiff_t m_defaultValue = 0x88; // uint8
constexpr std::ptrdiff_t m_enumOptions = 0x90; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_enumOptions = 0x90; //
constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA8; // CUtlVector<uint64>
}
// Parent: CAnimTagBase
@ -4760,12 +4760,12 @@ namespace cs2_dumper {
namespace CAnimSkeleton {
constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_boneNames = 0x40; //
constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector<CUtlVector<int32>>
constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector<int32>
constexpr std::ptrdiff_t m_parents = 0x70; //
constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector<CAnimFoot>
constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_morphNames = 0xA0; //
constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; //
}
// Parent: None
// Field count: 5
@ -4910,8 +4910,8 @@ namespace cs2_dumper {
namespace ScriptInfo_t {
constexpr std::ptrdiff_t m_code = 0x0; // CUtlString
constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector<CAnimParamHandle>
constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector<int32>
constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector<int32>
constexpr std::ptrdiff_t m_proxyReadParams = 0x20; //
constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; //
constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType
}
// Parent: None
@ -5073,7 +5073,7 @@ namespace cs2_dumper {
namespace CBoneConstraintPoseSpaceMorph {
constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString
constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString
constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_outputMorph = 0x38; //
constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector<CBoneConstraintPoseSpaceMorph::Input_t>
constexpr std::ptrdiff_t m_bClamp = 0x68; // bool
}
@ -5118,7 +5118,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CRenderSkeleton {
constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector<RenderSkeletonBone_t>
constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector<int32>
constexpr std::ptrdiff_t m_boneParents = 0x30; //
constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32
}
// Parent: None
@ -5158,7 +5158,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag
constexpr std::ptrdiff_t fps = 0x18; // float32
constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames
constexpr std::ptrdiff_t m_Data = 0x20; //
constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector<CAnimMovement>
constexpr std::ptrdiff_t m_xInitialOffset = 0x110; // CTransform
constexpr std::ptrdiff_t m_eventArray = 0x130; // CUtlVector<CAnimEventDefinition>
@ -5169,7 +5169,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_vecRootMax = 0x188; // Vector
constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x198; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x1B0; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_sequenceParams = 0x1C8; // CAnimSequenceParams
constexpr std::ptrdiff_t m_sequenceParams = 0x1C8; //
}
// Parent: CNmPassthroughNode__CDefinition
// Field count: 7
@ -5344,7 +5344,7 @@ namespace cs2_dumper {
namespace CStateUpdateData {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle
constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector<int32>
constexpr std::ptrdiff_t m_transitionIndices = 0x10; //
constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector<CStateActionUpdater>
constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID
constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1
@ -5545,7 +5545,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CAnimUpdateSharedData {
constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable<CAnimNodePath,int32>
constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; //
constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
@ -5769,13 +5769,13 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CFootStepTriggerUpdateNode {
constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector<FootStepTrigger>
constexpr std::ptrdiff_t m_triggers = 0x68; //
constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32
}
// Parent: None
// Field count: 5
namespace IKTargetSettings_t {
constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource
constexpr std::ptrdiff_t m_TargetSource = 0x0; //
constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t
constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
@ -6039,7 +6039,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector<RnSoftbodySpring_t>
constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector<RnSoftbodyCapsule_t>
constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; //
}
// Parent: None
// Field count: 2
@ -6100,7 +6100,7 @@ namespace cs2_dumper {
// Parent: None
// Field count: 3
namespace IKSolverSettings_t {
constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType
constexpr std::ptrdiff_t m_SolverType = 0x0; //
constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32
constexpr std::ptrdiff_t m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
}
@ -6180,7 +6180,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB
constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector<CSmartPtr<CMotionGraph>>
constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector<CMotionGraphConfig>
constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; //
constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle
}
// Parent: CNmVectorValueNode__CDefinition

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1016,7 +1016,7 @@ pub mod cs2_dumper {
pub mod CAnimFrameBlockAnim {
pub const m_nStartFrame: usize = 0x0; // int32
pub const m_nEndFrame: usize = 0x4; // int32
pub const m_segmentIndexArray: usize = 0x8; // CUtlVector<int32>
pub const m_segmentIndexArray: usize = 0x8; //
}
// Parent: CLeafUpdateNode
// Field count: 0
@ -1236,7 +1236,7 @@ pub mod cs2_dumper {
pub const m_quantizer: usize = 0x18; // CVectorQuantizer
pub const m_sampleCodes: usize = 0x38; // CUtlVector<CUtlVector<SampleCode>>
pub const m_sampleIndices: usize = 0x50; // CUtlVector<CUtlVector<int32>>
pub const m_selectableSamples: usize = 0x68; // CUtlVector<int32>
pub const m_selectableSamples: usize = 0x68; //
}
// Parent: None
// Field count: 4
@ -1265,10 +1265,10 @@ pub mod cs2_dumper {
pub mod AnimationDecodeDebugDumpElement_t {
pub const m_nEntityIndex: usize = 0x0; // int32
pub const m_modelName: usize = 0x8; // CUtlString
pub const m_poseParams: usize = 0x10; // CUtlVector<CUtlString>
pub const m_decodeOps: usize = 0x28; // CUtlVector<CUtlString>
pub const m_internalOps: usize = 0x40; // CUtlVector<CUtlString>
pub const m_decodedAnims: usize = 0x58; // CUtlVector<CUtlString>
pub const m_poseParams: usize = 0x10; //
pub const m_decodeOps: usize = 0x28; //
pub const m_internalOps: usize = 0x40; //
pub const m_decodedAnims: usize = 0x58; //
}
// Parent: None
// Field count: 2
@ -1290,9 +1290,9 @@ pub mod cs2_dumper {
pub const m_InteractWith: usize = 0x20; // CUtlVector<uint32>
pub const m_InteractExclude: usize = 0x38; // CUtlVector<uint32>
pub const m_CollisionGroupString: usize = 0x50; // CUtlString
pub const m_InteractAsStrings: usize = 0x58; // CUtlVector<CUtlString>
pub const m_InteractWithStrings: usize = 0x70; // CUtlVector<CUtlString>
pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector<CUtlString>
pub const m_InteractAsStrings: usize = 0x58; //
pub const m_InteractWithStrings: usize = 0x70; //
pub const m_InteractExcludeStrings: usize = 0x88; //
}
// Parent: CSequenceUpdateNodeBase
// Field count: 4
@ -2002,7 +2002,7 @@ pub mod cs2_dumper {
pub const m_nFlags: usize = 0x0; // uint16
pub const m_nRefCounter: usize = 0x2; // uint16
pub const m_bonesHash: usize = 0x8; // CUtlVector<uint32>
pub const m_boneNames: usize = 0x20; // CUtlVector<CUtlString>
pub const m_boneNames: usize = 0x20; //
pub const m_indexNames: usize = 0x38; // CUtlVector<uint16>
pub const m_indexHash: usize = 0x50; // CUtlVector<uint16>
pub const m_bindPose: usize = 0x68; // CUtlVector<matrix3x4a_t>
@ -2013,7 +2013,7 @@ pub mod cs2_dumper {
pub const m_boneParents: usize = 0xD0; // CUtlVector<uint16>
pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector<uint32>
pub const m_collisionAttributes: usize = 0x100; // CUtlVector<VPhysXCollisionAttributes_t>
pub const m_debugPartNames: usize = 0x118; // CUtlVector<CUtlString>
pub const m_debugPartNames: usize = 0x118; //
pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString
}
// Parent: None
@ -2029,7 +2029,7 @@ pub mod cs2_dumper {
pub const m_virtualParameterNodeIndices: usize = 0x50; // CUtlVector<int16>
pub const m_childGraphSlots: usize = 0x68; // CUtlVector<CNmGraphDefinition::ChildGraphSlot_t>
pub const m_externalGraphSlots: usize = 0x80; // CUtlVector<CNmGraphDefinition::ExternalGraphSlot_t>
pub const m_nodePaths: usize = 0x108; // CUtlVector<CUtlString>
pub const m_nodePaths: usize = 0x108; //
pub const m_runtimeVersionID: usize = 0x120; // V_uuid_t
}
// Parent: CNmPoseNode__CDefinition
@ -2249,7 +2249,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CModelConfigElement_UserPick {
pub const m_Choices: usize = 0x48; // CUtlVector<CUtlString>
pub const m_Choices: usize = 0x48; //
}
// Parent: None
// Field count: 2
@ -2328,7 +2328,7 @@ pub mod cs2_dumper {
pub mod CNmSkeleton {
pub const m_ID: usize = 0x0; // CGlobalSymbol
pub const m_boneIDs: usize = 0x8; // CUtlLeanVector<CGlobalSymbol>
pub const m_parentIndices: usize = 0x18; // CUtlVector<int32>
pub const m_parentIndices: usize = 0x18; //
pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector<CTransform>
pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector<CTransform>
pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32
@ -2340,7 +2340,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CStepsRemainingMetricEvaluator {
pub const m_footIndices: usize = 0x50; // CUtlVector<int32>
pub const m_footIndices: usize = 0x50; //
pub const m_flMinStepsRemaining: usize = 0x68; // float32
}
// Parent: CNmParameterizedBlendNode__CDefinition
@ -2430,7 +2430,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CFootCycleMetricEvaluator {
pub const m_footIndices: usize = 0x50; // CUtlVector<int32>
pub const m_footIndices: usize = 0x50; //
}
// Parent: CNmIDValueNode__CDefinition
// Field count: 1
@ -2475,7 +2475,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod ModelSkeletonData_t {
pub const m_boneName: usize = 0x0; // CUtlVector<CUtlString>
pub const m_boneName: usize = 0x0; //
pub const m_nParent: usize = 0x18; // CUtlVector<int16>
pub const m_boneSphere: usize = 0x30; // CUtlVector<float32>
pub const m_nFlag: usize = 0x48; // CUtlVector<uint32>
@ -2715,7 +2715,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CModelConfigElement_RandomPick {
pub const m_Choices: usize = 0x48; // CUtlVector<CUtlString>
pub const m_Choices: usize = 0x48; //
pub const m_ChoiceWeights: usize = 0x60; // CUtlVector<float32>
}
// Parent: CNmTask
@ -2779,8 +2779,8 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CRagdollComponentUpdater {
pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector<CAnimNodePath>
pub const m_boneIndices: usize = 0x48; // CUtlVector<int32>
pub const m_boneNames: usize = 0x60; // CUtlVector<CUtlString>
pub const m_boneIndices: usize = 0x48; //
pub const m_boneNames: usize = 0x60; //
pub const m_weightLists: usize = 0x78; // CUtlVector<WeightList>
pub const m_flSpringFrequencyMin: usize = 0x90; // float32
pub const m_flSpringFrequencyMax: usize = 0x94; // float32
@ -2851,7 +2851,7 @@ pub mod cs2_dumper {
pub const m_items: usize = 0x60; // CUtlVector<BlendItem_t>
pub const m_tags: usize = 0x78; // CUtlVector<TagSpan_t>
pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater
pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector<int32>
pub const m_nodeItemIndices: usize = 0xA8; //
pub const m_damping: usize = 0xC0; // CAnimInputDamping
pub const m_blendSourceX: usize = 0xD0; // AnimValueSource
pub const m_paramX: usize = 0xD4; // CAnimParamHandle
@ -3167,14 +3167,14 @@ pub mod cs2_dumper {
pub const m_szChannelClass: usize = 0x8; // CUtlVector<char*>
pub const m_szVariableName: usize = 0x20; // CUtlVector<char*>
pub const m_nType: usize = 0x38; // CUtlVector<fieldtype_t>
pub const m_nFlags: usize = 0x50; // CUtlVector<int32>
pub const m_szGrouping: usize = 0x68; // CUtlVector<CUtlString>
pub const m_nCompressorIndex: usize = 0x80; // CUtlVector<int32>
pub const m_nFlags: usize = 0x50; //
pub const m_szGrouping: usize = 0x68; //
pub const m_nCompressorIndex: usize = 0x80; //
pub const m_szElementNames: usize = 0x98; // CUtlVector<CUtlVector<char*>>
pub const m_nElementUniqueID: usize = 0xB0; // CUtlVector<CUtlVector<int32>>
pub const m_nElementMask: usize = 0xC8; // CUtlVector<uint32>
pub const m_vectorCompressor: usize = 0xF8; // CUtlVector<CCompressor<Vector>*>
pub const m_quaternionCompressor: usize = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
pub const m_quaternionCompressor: usize = 0x110; //
pub const m_intCompressor: usize = 0x128; // CUtlVector<CCompressor<int32>*>
pub const m_boolCompressor: usize = 0x140; // CUtlVector<CCompressor<bool>*>
pub const m_colorCompressor: usize = 0x158; // CUtlVector<CCompressor<Color>*>
@ -3290,7 +3290,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod FootStepTrigger {
pub const m_tags: usize = 0x0; // CUtlVector<int32>
pub const m_tags: usize = 0x0; //
pub const m_nFootIndex: usize = 0x18; // int32
pub const m_triggerPhase: usize = 0x1C; // StepPhase
}
@ -3397,7 +3397,7 @@ pub mod cs2_dumper {
pub const m_footInfo: usize = 0x0; // CUtlVector<FootFixedData_t>
pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping
pub const m_nHipBoneIndex: usize = 0x28; // int32
pub const m_ikSolverType: usize = 0x2C; // IKSolverType
pub const m_ikSolverType: usize = 0x2C; //
pub const m_bApplyTilt: usize = 0x30; // bool
pub const m_bApplyHipDrop: usize = 0x31; // bool
pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool
@ -3494,7 +3494,7 @@ pub mod cs2_dumper {
pub const m_szGrouping: usize = 0x28; // CBufferString
pub const m_szDescription: usize = 0x38; // CBufferString
pub const m_szElementNameArray: usize = 0x48; // CUtlVector<CBufferString>
pub const m_nElementIndexArray: usize = 0x60; // CUtlVector<int32>
pub const m_nElementIndexArray: usize = 0x60; //
pub const m_nElementMaskArray: usize = 0x78; // CUtlVector<uint32>
}
// Parent: CAnimComponentUpdater
@ -3569,7 +3569,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CFootPositionMetricEvaluator {
pub const m_footIndices: usize = 0x50; // CUtlVector<int32>
pub const m_footIndices: usize = 0x50; //
pub const m_bIgnoreSlope: usize = 0x68; // bool
}
// Parent: None
@ -3646,7 +3646,7 @@ pub mod cs2_dumper {
pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
pub const m_refAnimGroups: usize = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
pub const m_refSequenceGroups: usize = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
pub const m_meshGroups: usize = 0x150; // CUtlVector<CUtlString>
pub const m_meshGroups: usize = 0x150; //
pub const m_materialGroups: usize = 0x168; // CUtlVector<MaterialGroup_t>
pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64
pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t
@ -3654,7 +3654,7 @@ pub mod cs2_dumper {
pub const m_remappingTableStarts: usize = 0x248; // CUtlVector<uint16>
pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector<ModelBoneFlexDriver_t>
pub const m_pModelConfigList: usize = 0x278; // CModelConfigList*
pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector<CUtlString>
pub const m_BodyGroupsHiddenInTools: usize = 0x280; //
pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector<CStrongHandle<InfoForResourceTypeCModel>>
pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector<PermModelDataAnimatedMaterialAttribute_t>
}
@ -3870,12 +3870,12 @@ pub mod cs2_dumper {
pub const m_bActiveListening: usize = 0x8; // bool
pub const m_bActiveTalking: usize = 0x9; // bool
pub const m_layerAnimations: usize = 0x10; // CUtlVector<MoodAnimation_t>
pub const m_flIntensity: usize = 0x28; // CRangeFloat
pub const m_flDurationScale: usize = 0x30; // CRangeFloat
pub const m_flIntensity: usize = 0x28; //
pub const m_flDurationScale: usize = 0x30; //
pub const m_bScaleWithInts: usize = 0x38; // bool
pub const m_flNextStart: usize = 0x3C; // CRangeFloat
pub const m_flStartOffset: usize = 0x44; // CRangeFloat
pub const m_flEndOffset: usize = 0x4C; // CRangeFloat
pub const m_flNextStart: usize = 0x3C; //
pub const m_flStartOffset: usize = 0x44; //
pub const m_flEndOffset: usize = 0x4C; //
pub const m_flFadeIn: usize = 0x54; // float32
pub const m_flFadeOut: usize = 0x58; // float32
}
@ -3984,7 +3984,7 @@ pub mod cs2_dumper {
pub const m_nClavicleLeftJointIndex: usize = 0xC; // int32
pub const m_nClavicleRightJointIndex: usize = 0x10; // int32
pub const m_nDepenetrationJointIndex: usize = 0x14; // int32
pub const m_propJoints: usize = 0x18; // CUtlVector<int32>
pub const m_propJoints: usize = 0x18; //
}
// Parent: None
// Field count: 2
@ -4161,7 +4161,7 @@ pub mod cs2_dumper {
// MPropertyFriendlyName
pub mod CEnumAnimParameter {
pub const m_defaultValue: usize = 0x88; // uint8
pub const m_enumOptions: usize = 0x90; // CUtlVector<CUtlString>
pub const m_enumOptions: usize = 0x90; //
pub const m_vecEnumReferenced: usize = 0xA8; // CUtlVector<uint64>
}
// Parent: CAnimTagBase
@ -4852,12 +4852,12 @@ pub mod cs2_dumper {
pub mod CAnimSkeleton {
pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector<CTransform>
pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector<CTransform>
pub const m_boneNames: usize = 0x40; // CUtlVector<CUtlString>
pub const m_boneNames: usize = 0x40; //
pub const m_children: usize = 0x58; // CUtlVector<CUtlVector<int32>>
pub const m_parents: usize = 0x70; // CUtlVector<int32>
pub const m_parents: usize = 0x70; //
pub const m_feet: usize = 0x88; // CUtlVector<CAnimFoot>
pub const m_morphNames: usize = 0xA0; // CUtlVector<CUtlString>
pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector<int32>
pub const m_morphNames: usize = 0xA0; //
pub const m_lodBoneCounts: usize = 0xB8; //
}
// Parent: None
// Field count: 5
@ -5002,8 +5002,8 @@ pub mod cs2_dumper {
pub mod ScriptInfo_t {
pub const m_code: usize = 0x0; // CUtlString
pub const m_paramsModified: usize = 0x8; // CUtlVector<CAnimParamHandle>
pub const m_proxyReadParams: usize = 0x20; // CUtlVector<int32>
pub const m_proxyWriteParams: usize = 0x38; // CUtlVector<int32>
pub const m_proxyReadParams: usize = 0x20; //
pub const m_proxyWriteParams: usize = 0x38; //
pub const m_eScriptType: usize = 0x50; // AnimScriptType
}
// Parent: None
@ -5165,7 +5165,7 @@ pub mod cs2_dumper {
pub mod CBoneConstraintPoseSpaceMorph {
pub const m_sBoneName: usize = 0x28; // CUtlString
pub const m_sAttachmentName: usize = 0x30; // CUtlString
pub const m_outputMorph: usize = 0x38; // CUtlVector<CUtlString>
pub const m_outputMorph: usize = 0x38; //
pub const m_inputList: usize = 0x50; // CUtlVector<CBoneConstraintPoseSpaceMorph::Input_t>
pub const m_bClamp: usize = 0x68; // bool
}
@ -5210,7 +5210,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CRenderSkeleton {
pub const m_bones: usize = 0x0; // CUtlVector<RenderSkeletonBone_t>
pub const m_boneParents: usize = 0x30; // CUtlVector<int32>
pub const m_boneParents: usize = 0x30; //
pub const m_nBoneWeightCount: usize = 0x48; // int32
}
// Parent: None
@ -5250,7 +5250,7 @@ pub mod cs2_dumper {
pub const m_name: usize = 0x0; // CBufferString
pub const m_flags: usize = 0x10; // CAnimDesc_Flag
pub const fps: usize = 0x18; // float32
pub const m_Data: usize = 0x20; // CAnimEncodedFrames
pub const m_Data: usize = 0x20; //
pub const m_movementArray: usize = 0xF8; // CUtlVector<CAnimMovement>
pub const m_xInitialOffset: usize = 0x110; // CTransform
pub const m_eventArray: usize = 0x130; // CUtlVector<CAnimEventDefinition>
@ -5261,7 +5261,7 @@ pub mod cs2_dumper {
pub const m_vecRootMax: usize = 0x188; // Vector
pub const m_vecBoneWorldMin: usize = 0x198; // CUtlVector<Vector>
pub const m_vecBoneWorldMax: usize = 0x1B0; // CUtlVector<Vector>
pub const m_sequenceParams: usize = 0x1C8; // CAnimSequenceParams
pub const m_sequenceParams: usize = 0x1C8; //
}
// Parent: CNmPassthroughNode__CDefinition
// Field count: 7
@ -5436,7 +5436,7 @@ pub mod cs2_dumper {
pub mod CStateUpdateData {
pub const m_name: usize = 0x0; // CUtlString
pub const m_hScript: usize = 0x8; // AnimScriptHandle
pub const m_transitionIndices: usize = 0x10; // CUtlVector<int32>
pub const m_transitionIndices: usize = 0x10; //
pub const m_actions: usize = 0x28; // CUtlVector<CStateActionUpdater>
pub const m_stateID: usize = 0x40; // AnimStateID
pub const m_bIsStartState: usize = 0x0; // bitfield:1
@ -5637,7 +5637,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CAnimUpdateSharedData {
pub const m_nodes: usize = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable<CAnimNodePath,int32>
pub const m_nodeIndexMap: usize = 0x28; //
pub const m_components: usize = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
@ -5861,13 +5861,13 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CFootStepTriggerUpdateNode {
pub const m_triggers: usize = 0x68; // CUtlVector<FootStepTrigger>
pub const m_triggers: usize = 0x68; //
pub const m_flTolerance: usize = 0x84; // float32
}
// Parent: None
// Field count: 5
pub mod IKTargetSettings_t {
pub const m_TargetSource: usize = 0x0; // IKTargetSource
pub const m_TargetSource: usize = 0x0; //
pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t
pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID
pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID
@ -6131,7 +6131,7 @@ pub mod cs2_dumper {
pub const m_Springs: usize = 0x30; // CUtlVector<RnSoftbodySpring_t>
pub const m_Capsules: usize = 0x48; // CUtlVector<RnSoftbodyCapsule_t>
pub const m_InitPose: usize = 0x60; // CUtlVector<CTransform>
pub const m_ParticleBoneName: usize = 0x78; // CUtlVector<CUtlString>
pub const m_ParticleBoneName: usize = 0x78; //
}
// Parent: None
// Field count: 2
@ -6192,7 +6192,7 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 3
pub mod IKSolverSettings_t {
pub const m_SolverType: usize = 0x0; // IKSolverType
pub const m_SolverType: usize = 0x0; //
pub const m_nNumIterations: usize = 0x4; // int32
pub const m_EndEffectorRotationFixUpMode: usize = 0x8; // EIKEndEffectorRotationFixUpMode
}
@ -6272,7 +6272,7 @@ pub mod cs2_dumper {
pub const m_searchDB: usize = 0x0; // CMotionSearchDB
pub const m_motionGraphs: usize = 0xB8; // CUtlVector<CSmartPtr<CMotionGraph>>
pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector<CMotionGraphConfig>
pub const m_sampleToConfig: usize = 0xE8; // CUtlVector<int32>
pub const m_sampleToConfig: usize = 0xE8; //
pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle
}
// Parent: CNmVectorValueNode__CDefinition

View File

@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x1883710;
public const nint attack2 = 0x18837A0;
public const nint back = 0x18839E0;
public const nint duck = 0x1883CB0;
public const nint forward = 0x1883950;
public const nint jump = 0x1883C20;
public const nint left = 0x1883A70;
public const nint lookatweapon = 0x1AAC5B0;
public const nint reload = 0x1883680;
public const nint right = 0x1883B00;
public const nint showscores = 0x1AAC490;
public const nint sprint = 0x18835F0;
public const nint turnleft = 0x1883830;
public const nint turnright = 0x18838C0;
public const nint use = 0x1883B90;
public const nint zoom = 0x1AAC520;
public const nint attack = 0x1883720;
public const nint attack2 = 0x18837B0;
public const nint back = 0x18839F0;
public const nint duck = 0x1883CC0;
public const nint forward = 0x1883960;
public const nint jump = 0x1883C30;
public const nint left = 0x1883A80;
public const nint lookatweapon = 0x1AAC5C0;
public const nint reload = 0x1883690;
public const nint right = 0x1883B10;
public const nint showscores = 0x1AAC4A0;
public const nint sprint = 0x1883600;
public const nint turnleft = 0x1883840;
public const nint turnright = 0x18838D0;
public const nint use = 0x1883BA0;
public const nint zoom = 0x1AAC530;
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x1883710;
constexpr std::ptrdiff_t attack2 = 0x18837A0;
constexpr std::ptrdiff_t back = 0x18839E0;
constexpr std::ptrdiff_t duck = 0x1883CB0;
constexpr std::ptrdiff_t forward = 0x1883950;
constexpr std::ptrdiff_t jump = 0x1883C20;
constexpr std::ptrdiff_t left = 0x1883A70;
constexpr std::ptrdiff_t lookatweapon = 0x1AAC5B0;
constexpr std::ptrdiff_t reload = 0x1883680;
constexpr std::ptrdiff_t right = 0x1883B00;
constexpr std::ptrdiff_t showscores = 0x1AAC490;
constexpr std::ptrdiff_t sprint = 0x18835F0;
constexpr std::ptrdiff_t turnleft = 0x1883830;
constexpr std::ptrdiff_t turnright = 0x18838C0;
constexpr std::ptrdiff_t use = 0x1883B90;
constexpr std::ptrdiff_t zoom = 0x1AAC520;
constexpr std::ptrdiff_t attack = 0x1883720;
constexpr std::ptrdiff_t attack2 = 0x18837B0;
constexpr std::ptrdiff_t back = 0x18839F0;
constexpr std::ptrdiff_t duck = 0x1883CC0;
constexpr std::ptrdiff_t forward = 0x1883960;
constexpr std::ptrdiff_t jump = 0x1883C30;
constexpr std::ptrdiff_t left = 0x1883A80;
constexpr std::ptrdiff_t lookatweapon = 0x1AAC5C0;
constexpr std::ptrdiff_t reload = 0x1883690;
constexpr std::ptrdiff_t right = 0x1883B10;
constexpr std::ptrdiff_t showscores = 0x1AAC4A0;
constexpr std::ptrdiff_t sprint = 0x1883600;
constexpr std::ptrdiff_t turnleft = 0x1883840;
constexpr std::ptrdiff_t turnright = 0x18838D0;
constexpr std::ptrdiff_t use = 0x1883BA0;
constexpr std::ptrdiff_t zoom = 0x1AAC530;
}
}

View File

@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25704208,
"attack2": 25704352,
"back": 25704928,
"duck": 25705648,
"forward": 25704784,
"jump": 25705504,
"left": 25705072,
"lookatweapon": 27968944,
"reload": 25704064,
"right": 25705216,
"showscores": 27968656,
"sprint": 25703920,
"turnleft": 25704496,
"turnright": 25704640,
"use": 25705360,
"zoom": 27968800
"attack": 25704224,
"attack2": 25704368,
"back": 25704944,
"duck": 25705664,
"forward": 25704800,
"jump": 25705520,
"left": 25705088,
"lookatweapon": 27968960,
"reload": 25704080,
"right": 25705232,
"showscores": 27968672,
"sprint": 25703936,
"turnleft": 25704512,
"turnright": 25704656,
"use": 25705376,
"zoom": 27968816
}
}

View File

@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x1883710;
pub const attack2: usize = 0x18837A0;
pub const back: usize = 0x18839E0;
pub const duck: usize = 0x1883CB0;
pub const forward: usize = 0x1883950;
pub const jump: usize = 0x1883C20;
pub const left: usize = 0x1883A70;
pub const lookatweapon: usize = 0x1AAC5B0;
pub const reload: usize = 0x1883680;
pub const right: usize = 0x1883B00;
pub const showscores: usize = 0x1AAC490;
pub const sprint: usize = 0x18835F0;
pub const turnleft: usize = 0x1883830;
pub const turnright: usize = 0x18838C0;
pub const r#use: usize = 0x1883B90;
pub const zoom: usize = 0x1AAC520;
pub const attack: usize = 0x1883720;
pub const attack2: usize = 0x18837B0;
pub const back: usize = 0x18839F0;
pub const duck: usize = 0x1883CC0;
pub const forward: usize = 0x1883960;
pub const jump: usize = 0x1883C30;
pub const left: usize = 0x1883A80;
pub const lookatweapon: usize = 0x1AAC5C0;
pub const reload: usize = 0x1883690;
pub const right: usize = 0x1883B10;
pub const showscores: usize = 0x1AAC4A0;
pub const sprint: usize = 0x1883600;
pub const turnleft: usize = 0x1883840;
pub const turnright: usize = 0x18838D0;
pub const r#use: usize = 0x1883BA0;
pub const zoom: usize = 0x1AAC530;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@ -1019,10 +1019,10 @@ namespace CS2Dumper.Schemas {
public const nint m_hInfernoOutlinePointsSnapshot = 0xD80; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xD88; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
public const nint m_hInfernoDecalsSnapshot = 0xD90; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
public const nint m_firePositions = 0xD98; // Vector[64]
public const nint m_fireParentPositions = 0x1098; // Vector[64]
public const nint m_firePositions = 0xD98; //
public const nint m_fireParentPositions = 0x1098; //
public const nint m_bFireIsBurning = 0x1398; // bool[64]
public const nint m_BurnNormal = 0x13D8; // Vector[64]
public const nint m_BurnNormal = 0x13D8; //
public const nint m_fireCount = 0x16D8; // int32
public const nint m_nInfernoType = 0x16DC; // int32
public const nint m_nFireLifetime = 0x16E0; // float32
@ -1204,7 +1204,7 @@ namespace CS2Dumper.Schemas {
public const nint m_pBuyServices = 0x1528; // CCSPlayer_BuyServices*
public const nint m_pGlowServices = 0x1530; // CCSPlayer_GlowServices*
public const nint m_pActionTrackingServices = 0x1538; // CCSPlayer_ActionTrackingServices*
public const nint m_pDamageReactServices = 0x1540; // CCSPlayer_DamageReactServices*
public const nint m_pDamageReactServices = 0x1540; //
public const nint m_flHealthShotBoostExpirationTime = 0x1548; // GameTime_t
public const nint m_flLastFiredWeaponTime = 0x154C; // GameTime_t
public const nint m_bHasFemaleVoice = 0x1550; // bool
@ -1223,7 +1223,7 @@ namespace CS2Dumper.Schemas {
public const nint m_aimPunchAngleVel = 0x1590; // QAngle
public const nint m_aimPunchTickBase = 0x159C; // int32
public const nint m_aimPunchTickFraction = 0x15A0; // float32
public const nint m_aimPunchCache = 0x15A8; // CUtlVector<QAngle>
public const nint m_aimPunchCache = 0x15A8; //
public const nint m_bInLanding = 0x15C8; // bool
public const nint m_flLandingStartTime = 0x15CC; // float32
public const nint m_bInHostageRescueZone = 0x15D0; // bool
@ -2498,7 +2498,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bStartActive = 0x570; // bool
public const nint m_flMaxSimulationTime = 0x574; // float32
public const nint m_iszEffectName = 0x578; // CUtlSymbolLarge
public const nint m_PathNodes_Name = 0x580; // CUtlVector<CUtlSymbolLarge>
public const nint m_PathNodes_Name = 0x580; //
public const nint m_flParticleSpacing = 0x598; // float32
public const nint m_flSlack = 0x59C; // float32
public const nint m_flRadius = 0x5A0; // float32
@ -2778,7 +2778,7 @@ namespace CS2Dumper.Schemas {
public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase<float32>
public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase<Vector>
public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
public const nint m_PredNetGlobalSymbolVariables = 0xE0; //
public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase<uint8>
public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase<uint16>

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -1024,10 +1024,10 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xD80; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xD88; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xD90; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
constexpr std::ptrdiff_t m_firePositions = 0xD98; // Vector[64]
constexpr std::ptrdiff_t m_fireParentPositions = 0x1098; // Vector[64]
constexpr std::ptrdiff_t m_firePositions = 0xD98; //
constexpr std::ptrdiff_t m_fireParentPositions = 0x1098; //
constexpr std::ptrdiff_t m_bFireIsBurning = 0x1398; // bool[64]
constexpr std::ptrdiff_t m_BurnNormal = 0x13D8; // Vector[64]
constexpr std::ptrdiff_t m_BurnNormal = 0x13D8; //
constexpr std::ptrdiff_t m_fireCount = 0x16D8; // int32
constexpr std::ptrdiff_t m_nInfernoType = 0x16DC; // int32
constexpr std::ptrdiff_t m_nFireLifetime = 0x16E0; // float32
@ -1209,7 +1209,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_pBuyServices = 0x1528; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pGlowServices = 0x1530; // CCSPlayer_GlowServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1538; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_pDamageReactServices = 0x1540; // CCSPlayer_DamageReactServices*
constexpr std::ptrdiff_t m_pDamageReactServices = 0x1540; //
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1548; // GameTime_t
constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x154C; // GameTime_t
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1550; // bool
@ -1228,7 +1228,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1590; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x159C; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x15A0; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0x15A8; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_aimPunchCache = 0x15A8; //
constexpr std::ptrdiff_t m_bInLanding = 0x15C8; // bool
constexpr std::ptrdiff_t m_flLandingStartTime = 0x15CC; // float32
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x15D0; // bool
@ -2503,7 +2503,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bStartActive = 0x570; // bool
constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x574; // float32
constexpr std::ptrdiff_t m_iszEffectName = 0x578; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathNodes_Name = 0x580; // CUtlVector<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_PathNodes_Name = 0x580; //
constexpr std::ptrdiff_t m_flParticleSpacing = 0x598; // float32
constexpr std::ptrdiff_t m_flSlack = 0x59C; // float32
constexpr std::ptrdiff_t m_flRadius = 0x5A0; // float32
@ -2783,7 +2783,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; //
constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase<uint16>

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1029,10 +1029,10 @@ pub mod cs2_dumper {
pub const m_hInfernoOutlinePointsSnapshot: usize = 0xD80; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xD88; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
pub const m_hInfernoDecalsSnapshot: usize = 0xD90; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
pub const m_firePositions: usize = 0xD98; // Vector[64]
pub const m_fireParentPositions: usize = 0x1098; // Vector[64]
pub const m_firePositions: usize = 0xD98; //
pub const m_fireParentPositions: usize = 0x1098; //
pub const m_bFireIsBurning: usize = 0x1398; // bool[64]
pub const m_BurnNormal: usize = 0x13D8; // Vector[64]
pub const m_BurnNormal: usize = 0x13D8; //
pub const m_fireCount: usize = 0x16D8; // int32
pub const m_nInfernoType: usize = 0x16DC; // int32
pub const m_nFireLifetime: usize = 0x16E0; // float32
@ -1214,7 +1214,7 @@ pub mod cs2_dumper {
pub const m_pBuyServices: usize = 0x1528; // CCSPlayer_BuyServices*
pub const m_pGlowServices: usize = 0x1530; // CCSPlayer_GlowServices*
pub const m_pActionTrackingServices: usize = 0x1538; // CCSPlayer_ActionTrackingServices*
pub const m_pDamageReactServices: usize = 0x1540; // CCSPlayer_DamageReactServices*
pub const m_pDamageReactServices: usize = 0x1540; //
pub const m_flHealthShotBoostExpirationTime: usize = 0x1548; // GameTime_t
pub const m_flLastFiredWeaponTime: usize = 0x154C; // GameTime_t
pub const m_bHasFemaleVoice: usize = 0x1550; // bool
@ -1233,7 +1233,7 @@ pub mod cs2_dumper {
pub const m_aimPunchAngleVel: usize = 0x1590; // QAngle
pub const m_aimPunchTickBase: usize = 0x159C; // int32
pub const m_aimPunchTickFraction: usize = 0x15A0; // float32
pub const m_aimPunchCache: usize = 0x15A8; // CUtlVector<QAngle>
pub const m_aimPunchCache: usize = 0x15A8; //
pub const m_bInLanding: usize = 0x15C8; // bool
pub const m_flLandingStartTime: usize = 0x15CC; // float32
pub const m_bInHostageRescueZone: usize = 0x15D0; // bool
@ -2508,7 +2508,7 @@ pub mod cs2_dumper {
pub const m_bStartActive: usize = 0x570; // bool
pub const m_flMaxSimulationTime: usize = 0x574; // float32
pub const m_iszEffectName: usize = 0x578; // CUtlSymbolLarge
pub const m_PathNodes_Name: usize = 0x580; // CUtlVector<CUtlSymbolLarge>
pub const m_PathNodes_Name: usize = 0x580; //
pub const m_flParticleSpacing: usize = 0x598; // float32
pub const m_flSlack: usize = 0x59C; // float32
pub const m_flRadius: usize = 0x5A0; // float32
@ -2788,7 +2788,7 @@ pub mod cs2_dumper {
pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase<float32>
pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase<Vector>
pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; //
pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase<uint32>
pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase<uint8>
pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase<uint16>

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,4 +1,4 @@
{
"build_number": 14070,
"timestamp": "2025-02-28T00:46:50.110041+00:00"
"build_number": 14071,
"timestamp": "2025-03-04T01:32:08.247443600+00:00"
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
@ -9,38 +9,38 @@ namespace CS2Dumper.Interfaces {
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x1882D00;
public const nint EmptyWorldService001_Client = 0x183E020;
public const nint GameClientExports001 = 0x187F9B8;
public const nint LegacyGameUI001 = 0x18A0560;
public const nint Source2Client002 = 0x1A9BE40;
public const nint Source2ClientConfig001 = 0x1A325F0;
public const nint Source2ClientPrediction001 = 0x188AD90;
public const nint Source2ClientUI001 = 0x189E930;
public const nint ClientToolsInfo_001 = 0x1882D10;
public const nint EmptyWorldService001_Client = 0x183E030;
public const nint GameClientExports001 = 0x187F9C8;
public const nint LegacyGameUI001 = 0x18A0570;
public const nint Source2Client002 = 0x1A9BE60;
public const nint Source2ClientConfig001 = 0x1A32610;
public const nint Source2ClientPrediction001 = 0x188ADA0;
public const nint Source2ClientUI001 = 0x189E940;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint BenchmarkService001 = 0x546D30;
public const nint BugService001 = 0x5DFCD0;
public const nint BugService001 = 0x5DFCE0;
public const nint ClientServerEngineLoopService_001 = 0x547A50;
public const nint EngineGameUI001 = 0x544B90;
public const nint EngineServiceMgr001 = 0x620B60;
public const nint GameEventSystemClientV001 = 0x620E80;
public const nint GameEventSystemServerV001 = 0x620FC0;
public const nint EngineServiceMgr001 = 0x620B70;
public const nint GameEventSystemClientV001 = 0x620E90;
public const nint GameEventSystemServerV001 = 0x620FD0;
public const nint GameResourceServiceClientV001 = 0x546E30;
public const nint GameResourceServiceServerV001 = 0x546E90;
public const nint GameUIService_001 = 0x5DFFD0;
public const nint GameUIService_001 = 0x5DFFE0;
public const nint HostStateMgr001 = 0x547940;
public const nint INETSUPPORT_001 = 0x540060;
public const nint InputService_001 = 0x5E02E0;
public const nint InputService_001 = 0x5E02F0;
public const nint KeyValueCache001 = 0x5479F0;
public const nint MapListService_001 = 0x61F2E0;
public const nint NetworkClientService_001 = 0x61F470;
public const nint MapListService_001 = 0x61F2F0;
public const nint NetworkClientService_001 = 0x61F480;
public const nint NetworkP2PService_001 = 0x547140;
public const nint NetworkServerService_001 = 0x61F800;
public const nint NetworkServerService_001 = 0x61F810;
public const nint NetworkService_001 = 0x547290;
public const nint RenderService_001 = 0x61FA60;
public const nint ScreenshotService001 = 0x61FD00;
public const nint RenderService_001 = 0x61FA70;
public const nint ScreenshotService001 = 0x61FD10;
public const nint SimpleEngineLoopService_001 = 0x547B60;
public const nint SoundService_001 = 0x5472D0;
public const nint Source2EngineToClient001 = 0x544210;
@ -48,7 +48,7 @@ namespace CS2Dumper.Interfaces {
public const nint Source2EngineToServer001 = 0x544308;
public const nint Source2EngineToServerStringTable001 = 0x544330;
public const nint SplitScreenService_001 = 0x5475B0;
public const nint StatsService_001 = 0x620130;
public const nint StatsService_001 = 0x620140;
public const nint ToolService_001 = 0x547770;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x544C20;
public const nint VProfService_001 = 0x5477B0;
@ -120,7 +120,7 @@ namespace CS2Dumper.Interfaces {
}
// Module: panoramauiclient.dll
public static class PanoramauiclientDll {
public const nint PanoramaUIClient001 = 0x28D840;
public const nint PanoramaUIClient001 = 0x28E840;
}
// Module: particles.dll
public static class ParticlesDll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -14,38 +14,38 @@ namespace cs2_dumper {
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1882D00;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x183E020;
constexpr std::ptrdiff_t GameClientExports001 = 0x187F9B8;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18A0560;
constexpr std::ptrdiff_t Source2Client002 = 0x1A9BE40;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A325F0;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x188AD90;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x189E930;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1882D10;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x183E030;
constexpr std::ptrdiff_t GameClientExports001 = 0x187F9C8;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18A0570;
constexpr std::ptrdiff_t Source2Client002 = 0x1A9BE60;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A32610;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x188ADA0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x189E940;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x546D30;
constexpr std::ptrdiff_t BugService001 = 0x5DFCD0;
constexpr std::ptrdiff_t BugService001 = 0x5DFCE0;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x547A50;
constexpr std::ptrdiff_t EngineGameUI001 = 0x544B90;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x620B60;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x620E80;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x620FC0;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x620B70;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x620E90;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x620FD0;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x546E30;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x546E90;
constexpr std::ptrdiff_t GameUIService_001 = 0x5DFFD0;
constexpr std::ptrdiff_t GameUIService_001 = 0x5DFFE0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x547940;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x540060;
constexpr std::ptrdiff_t InputService_001 = 0x5E02E0;
constexpr std::ptrdiff_t InputService_001 = 0x5E02F0;
constexpr std::ptrdiff_t KeyValueCache001 = 0x5479F0;
constexpr std::ptrdiff_t MapListService_001 = 0x61F2E0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x61F470;
constexpr std::ptrdiff_t MapListService_001 = 0x61F2F0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x61F480;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x547140;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x61F800;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x61F810;
constexpr std::ptrdiff_t NetworkService_001 = 0x547290;
constexpr std::ptrdiff_t RenderService_001 = 0x61FA60;
constexpr std::ptrdiff_t ScreenshotService001 = 0x61FD00;
constexpr std::ptrdiff_t RenderService_001 = 0x61FA70;
constexpr std::ptrdiff_t ScreenshotService001 = 0x61FD10;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x547B60;
constexpr std::ptrdiff_t SoundService_001 = 0x5472D0;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x544210;
@ -53,7 +53,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x544308;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x544330;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x5475B0;
constexpr std::ptrdiff_t StatsService_001 = 0x620130;
constexpr std::ptrdiff_t StatsService_001 = 0x620140;
constexpr std::ptrdiff_t ToolService_001 = 0x547770;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x544C20;
constexpr std::ptrdiff_t VProfService_001 = 0x5477B0;
@ -125,7 +125,7 @@ namespace cs2_dumper {
}
// Module: panoramauiclient.dll
namespace panoramauiclient_dll {
constexpr std::ptrdiff_t PanoramaUIClient001 = 0x28D840;
constexpr std::ptrdiff_t PanoramaUIClient001 = 0x28E840;
}
// Module: particles.dll
namespace particles_dll {

View File

@ -4,37 +4,37 @@
"AnimationSystem_001": 6323504
},
"client.dll": {
"ClientToolsInfo_001": 25701632,
"EmptyWorldService001_Client": 25419808,
"GameClientExports001": 25688504,
"LegacyGameUI001": 25822560,
"Source2Client002": 27901504,
"Source2ClientConfig001": 27469296,
"Source2ClientPrediction001": 25734544,
"Source2ClientUI001": 25815344
"ClientToolsInfo_001": 25701648,
"EmptyWorldService001_Client": 25419824,
"GameClientExports001": 25688520,
"LegacyGameUI001": 25822576,
"Source2Client002": 27901536,
"Source2ClientConfig001": 27469328,
"Source2ClientPrediction001": 25734560,
"Source2ClientUI001": 25815360
},
"engine2.dll": {
"BenchmarkService001": 5532976,
"BugService001": 6159568,
"BugService001": 6159584,
"ClientServerEngineLoopService_001": 5536336,
"EngineGameUI001": 5524368,
"EngineServiceMgr001": 6425440,
"GameEventSystemClientV001": 6426240,
"GameEventSystemServerV001": 6426560,
"EngineServiceMgr001": 6425456,
"GameEventSystemClientV001": 6426256,
"GameEventSystemServerV001": 6426576,
"GameResourceServiceClientV001": 5533232,
"GameResourceServiceServerV001": 5533328,
"GameUIService_001": 6160336,
"GameUIService_001": 6160352,
"HostStateMgr001": 5536064,
"INETSUPPORT_001": 5505120,
"InputService_001": 6161120,
"InputService_001": 6161136,
"KeyValueCache001": 5536240,
"MapListService_001": 6419168,
"NetworkClientService_001": 6419568,
"MapListService_001": 6419184,
"NetworkClientService_001": 6419584,
"NetworkP2PService_001": 5534016,
"NetworkServerService_001": 6420480,
"NetworkServerService_001": 6420496,
"NetworkService_001": 5534352,
"RenderService_001": 6421088,
"ScreenshotService001": 6421760,
"RenderService_001": 6421104,
"ScreenshotService001": 6421776,
"SimpleEngineLoopService_001": 5536608,
"SoundService_001": 5534416,
"Source2EngineToClient001": 5521936,
@ -42,7 +42,7 @@
"Source2EngineToServer001": 5522184,
"Source2EngineToServerStringTable001": 5522224,
"SplitScreenService_001": 5535152,
"StatsService_001": 6422832,
"StatsService_001": 6422848,
"ToolService_001": 5535600,
"VENGINE_GAMEUIFUNCS_VERSION005": 5524512,
"VProfService_001": 5535664
@ -101,7 +101,7 @@
"PanoramaTextServices001": 2832608
},
"panoramauiclient.dll": {
"PanoramaUIClient001": 2676800
"PanoramaUIClient001": 2680896
},
"particles.dll": {
"ParticleSystemMgr003": 6462576

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, unused)]
@ -12,38 +12,38 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1882D00;
pub const EmptyWorldService001_Client: usize = 0x183E020;
pub const GameClientExports001: usize = 0x187F9B8;
pub const LegacyGameUI001: usize = 0x18A0560;
pub const Source2Client002: usize = 0x1A9BE40;
pub const Source2ClientConfig001: usize = 0x1A325F0;
pub const Source2ClientPrediction001: usize = 0x188AD90;
pub const Source2ClientUI001: usize = 0x189E930;
pub const ClientToolsInfo_001: usize = 0x1882D10;
pub const EmptyWorldService001_Client: usize = 0x183E030;
pub const GameClientExports001: usize = 0x187F9C8;
pub const LegacyGameUI001: usize = 0x18A0570;
pub const Source2Client002: usize = 0x1A9BE60;
pub const Source2ClientConfig001: usize = 0x1A32610;
pub const Source2ClientPrediction001: usize = 0x188ADA0;
pub const Source2ClientUI001: usize = 0x189E940;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x546D30;
pub const BugService001: usize = 0x5DFCD0;
pub const BugService001: usize = 0x5DFCE0;
pub const ClientServerEngineLoopService_001: usize = 0x547A50;
pub const EngineGameUI001: usize = 0x544B90;
pub const EngineServiceMgr001: usize = 0x620B60;
pub const GameEventSystemClientV001: usize = 0x620E80;
pub const GameEventSystemServerV001: usize = 0x620FC0;
pub const EngineServiceMgr001: usize = 0x620B70;
pub const GameEventSystemClientV001: usize = 0x620E90;
pub const GameEventSystemServerV001: usize = 0x620FD0;
pub const GameResourceServiceClientV001: usize = 0x546E30;
pub const GameResourceServiceServerV001: usize = 0x546E90;
pub const GameUIService_001: usize = 0x5DFFD0;
pub const GameUIService_001: usize = 0x5DFFE0;
pub const HostStateMgr001: usize = 0x547940;
pub const INETSUPPORT_001: usize = 0x540060;
pub const InputService_001: usize = 0x5E02E0;
pub const InputService_001: usize = 0x5E02F0;
pub const KeyValueCache001: usize = 0x5479F0;
pub const MapListService_001: usize = 0x61F2E0;
pub const NetworkClientService_001: usize = 0x61F470;
pub const MapListService_001: usize = 0x61F2F0;
pub const NetworkClientService_001: usize = 0x61F480;
pub const NetworkP2PService_001: usize = 0x547140;
pub const NetworkServerService_001: usize = 0x61F800;
pub const NetworkServerService_001: usize = 0x61F810;
pub const NetworkService_001: usize = 0x547290;
pub const RenderService_001: usize = 0x61FA60;
pub const ScreenshotService001: usize = 0x61FD00;
pub const RenderService_001: usize = 0x61FA70;
pub const ScreenshotService001: usize = 0x61FD10;
pub const SimpleEngineLoopService_001: usize = 0x547B60;
pub const SoundService_001: usize = 0x5472D0;
pub const Source2EngineToClient001: usize = 0x544210;
@ -51,7 +51,7 @@ pub mod cs2_dumper {
pub const Source2EngineToServer001: usize = 0x544308;
pub const Source2EngineToServerStringTable001: usize = 0x544330;
pub const SplitScreenService_001: usize = 0x5475B0;
pub const StatsService_001: usize = 0x620130;
pub const StatsService_001: usize = 0x620140;
pub const ToolService_001: usize = 0x547770;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x544C20;
pub const VProfService_001: usize = 0x5477B0;
@ -123,7 +123,7 @@ pub mod cs2_dumper {
}
// Module: panoramauiclient.dll
pub mod panoramauiclient_dll {
pub const PanoramaUIClient001: usize = 0x28D840;
pub const PanoramaUIClient001: usize = 0x28E840;
}
// Module: particles.dll
pub mod particles_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll
@ -175,7 +175,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingBloomParameters_t {
public const nint m_blendMode = 0x0; // BloomBlendMode_t
public const nint m_blendMode = 0x0; //
public const nint m_flBloomStrength = 0x4; // float32
public const nint m_flScreenBloomStrength = 0x8; // float32
public const nint m_flBlurBloomStrength = 0xC; // float32

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -180,7 +180,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace PostProcessingBloomParameters_t {
constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t
constexpr std::ptrdiff_t m_blendMode = 0x0; //
constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32
constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32
constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -183,7 +183,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod PostProcessingBloomParameters_t {
pub const m_blendMode: usize = 0x0; // BloomBlendMode_t
pub const m_blendMode: usize = 0x0; //
pub const m_flBloomStrength: usize = 0x4; // float32
pub const m_flScreenBloomStrength: usize = 0x8; // float32
pub const m_flBlurBloomStrength: usize = 0xC; // float32

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1AAC690;
public const nint dwEntityList = 0x1A369E0;
public const nint dwGameEntitySystem = 0x1B5D728;
public const nint dwCSGOInput = 0x1AAC6A0;
public const nint dwEntityList = 0x1A36A00;
public const nint dwGameEntitySystem = 0x1B5D738;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A9D810;
public const nint dwGlobalVars = 0x187EC70;
public const nint dwGlowManager = 0x1A9D830;
public const nint dwLocalPlayerController = 0x1A88060;
public const nint dwLocalPlayerPawn = 0x188AF10;
public const nint dwPlantedC4 = 0x1AA79D0;
public const nint dwPrediction = 0x188AD90;
public const nint dwSensitivity = 0x1A9EE08;
public const nint dwGameRules = 0x1A9D830;
public const nint dwGlobalVars = 0x187EC80;
public const nint dwGlowManager = 0x1A9D850;
public const nint dwLocalPlayerController = 0x1A88080;
public const nint dwLocalPlayerPawn = 0x188AF20;
public const nint dwPlantedC4 = 0x1AA79F0;
public const nint dwPrediction = 0x188ADA0;
public const nint dwSensitivity = 0x1A9EE28;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1AACA60;
public const nint dwViewMatrix = 0x1AA27D0;
public const nint dwViewRender = 0x1AA2FE0;
public const nint dwWeaponC4 = 0x1A3AC60;
public const nint dwViewAngles = 0x1AACA70;
public const nint dwViewMatrix = 0x1AA27F0;
public const nint dwViewRender = 0x1AA3000;
public const nint dwWeaponC4 = 0x1A3AC80;
}
// Module: engine2.dll
public static class Engine2Dll {
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x623504;
public const nint dwWindowWidth = 0x623500;
public const nint dwWindowHeight = 0x62351C;
public const nint dwWindowWidth = 0x623518;
}
// Module: inputsystem.dll
public static class InputsystemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -9,23 +9,23 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1AAC690;
constexpr std::ptrdiff_t dwEntityList = 0x1A369E0;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B5D728;
constexpr std::ptrdiff_t dwCSGOInput = 0x1AAC6A0;
constexpr std::ptrdiff_t dwEntityList = 0x1A36A00;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B5D738;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1A9D810;
constexpr std::ptrdiff_t dwGlobalVars = 0x187EC70;
constexpr std::ptrdiff_t dwGlowManager = 0x1A9D830;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A88060;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x188AF10;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1AA79D0;
constexpr std::ptrdiff_t dwPrediction = 0x188AD90;
constexpr std::ptrdiff_t dwSensitivity = 0x1A9EE08;
constexpr std::ptrdiff_t dwGameRules = 0x1A9D830;
constexpr std::ptrdiff_t dwGlobalVars = 0x187EC80;
constexpr std::ptrdiff_t dwGlowManager = 0x1A9D850;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A88080;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x188AF20;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1AA79F0;
constexpr std::ptrdiff_t dwPrediction = 0x188ADA0;
constexpr std::ptrdiff_t dwSensitivity = 0x1A9EE28;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1AACA60;
constexpr std::ptrdiff_t dwViewMatrix = 0x1AA27D0;
constexpr std::ptrdiff_t dwViewRender = 0x1AA2FE0;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A3AC60;
constexpr std::ptrdiff_t dwViewAngles = 0x1AACA70;
constexpr std::ptrdiff_t dwViewMatrix = 0x1AA27F0;
constexpr std::ptrdiff_t dwViewRender = 0x1AA3000;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A3AC80;
}
// Module: engine2.dll
namespace engine2_dll {
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x623504;
constexpr std::ptrdiff_t dwWindowWidth = 0x623500;
constexpr std::ptrdiff_t dwWindowHeight = 0x62351C;
constexpr std::ptrdiff_t dwWindowWidth = 0x623518;
}
// Module: inputsystem.dll
namespace inputsystem_dll {

View File

@ -1,22 +1,22 @@
{
"client.dll": {
"dwCSGOInput": 27969168,
"dwEntityList": 27486688,
"dwGameEntitySystem": 28694312,
"dwCSGOInput": 27969184,
"dwEntityList": 27486720,
"dwGameEntitySystem": 28694328,
"dwGameEntitySystem_highestEntityIndex": 8432,
"dwGameRules": 27908112,
"dwGlobalVars": 25685104,
"dwGlowManager": 27908144,
"dwLocalPlayerController": 27820128,
"dwLocalPlayerPawn": 25734928,
"dwPlantedC4": 27949520,
"dwPrediction": 25734544,
"dwSensitivity": 27913736,
"dwGameRules": 27908144,
"dwGlobalVars": 25685120,
"dwGlowManager": 27908176,
"dwLocalPlayerController": 27820160,
"dwLocalPlayerPawn": 25734944,
"dwPlantedC4": 27949552,
"dwPrediction": 25734560,
"dwSensitivity": 27913768,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27970144,
"dwViewMatrix": 27928528,
"dwViewRender": 27930592,
"dwWeaponC4": 27503712
"dwViewAngles": 27970160,
"dwViewMatrix": 27928560,
"dwViewRender": 27930624,
"dwWeaponC4": 27503744
},
"engine2.dll": {
"dwBuildNumber": 5508068,
@ -28,8 +28,8 @@
"dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6436100,
"dwWindowWidth": 6436096
"dwWindowHeight": 6436124,
"dwWindowWidth": 6436120
},
"inputsystem.dll": {
"dwInputSystem": 231392

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1AAC690;
pub const dwEntityList: usize = 0x1A369E0;
pub const dwGameEntitySystem: usize = 0x1B5D728;
pub const dwCSGOInput: usize = 0x1AAC6A0;
pub const dwEntityList: usize = 0x1A36A00;
pub const dwGameEntitySystem: usize = 0x1B5D738;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A9D810;
pub const dwGlobalVars: usize = 0x187EC70;
pub const dwGlowManager: usize = 0x1A9D830;
pub const dwLocalPlayerController: usize = 0x1A88060;
pub const dwLocalPlayerPawn: usize = 0x188AF10;
pub const dwPlantedC4: usize = 0x1AA79D0;
pub const dwPrediction: usize = 0x188AD90;
pub const dwSensitivity: usize = 0x1A9EE08;
pub const dwGameRules: usize = 0x1A9D830;
pub const dwGlobalVars: usize = 0x187EC80;
pub const dwGlowManager: usize = 0x1A9D850;
pub const dwLocalPlayerController: usize = 0x1A88080;
pub const dwLocalPlayerPawn: usize = 0x188AF20;
pub const dwPlantedC4: usize = 0x1AA79F0;
pub const dwPrediction: usize = 0x188ADA0;
pub const dwSensitivity: usize = 0x1A9EE28;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1AACA60;
pub const dwViewMatrix: usize = 0x1AA27D0;
pub const dwViewRender: usize = 0x1AA2FE0;
pub const dwWeaponC4: usize = 0x1A3AC60;
pub const dwViewAngles: usize = 0x1AACA70;
pub const dwViewMatrix: usize = 0x1AA27F0;
pub const dwViewRender: usize = 0x1AA3000;
pub const dwWeaponC4: usize = 0x1A3AC80;
}
// Module: engine2.dll
pub mod engine2_dll {
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x623504;
pub const dwWindowWidth: usize = 0x623500;
pub const dwWindowHeight: usize = 0x62351C;
pub const dwWindowWidth: usize = 0x623518;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll
@ -3883,7 +3883,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class C_OP_LockToPointList {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_pointList = 0x1C8; // CUtlVector<PointDefinition_t>
public const nint m_pointList = 0x1C8; //
public const nint m_bPlaceAlongPath = 0x1E0; // bool
public const nint m_bClosedLoop = 0x1E1; // bool
public const nint m_nNumPointsAlongPath = 0x1E4; // int32
@ -5823,7 +5823,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class C_INIT_PointList {
public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
public const nint m_pointList = 0x1D0; // CUtlVector<PointDefinition_t>
public const nint m_pointList = 0x1D0; //
public const nint m_bPlaceAlongPath = 0x1E8; // bool
public const nint m_bClosedLoop = 0x1E9; // bool
public const nint m_nNumPointsAlongPath = 0x1EC; // int32

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -3888,7 +3888,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace C_OP_LockToPointList {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector<PointDefinition_t>
constexpr std::ptrdiff_t m_pointList = 0x1C8; //
constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool
constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool
constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32
@ -5828,7 +5828,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace C_INIT_PointList {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector<PointDefinition_t>
constexpr std::ptrdiff_t m_pointList = 0x1D0; //
constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E8; // bool
constexpr std::ptrdiff_t m_bClosedLoop = 0x1E9; // bool
constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1EC; // int32

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -3962,7 +3962,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod C_OP_LockToPointList {
pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t
pub const m_pointList: usize = 0x1C8; // CUtlVector<PointDefinition_t>
pub const m_pointList: usize = 0x1C8; //
pub const m_bPlaceAlongPath: usize = 0x1E0; // bool
pub const m_bClosedLoop: usize = 0x1E1; // bool
pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32
@ -5902,7 +5902,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod C_INIT_PointList {
pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t
pub const m_pointList: usize = 0x1D0; // CUtlVector<PointDefinition_t>
pub const m_pointList: usize = 0x1D0; //
pub const m_bPlaceAlongPath: usize = 0x1E8; // bool
pub const m_bClosedLoop: usize = 0x1E9; // bool
pub const m_nNumPointsAlongPath: usize = 0x1EC; // int32

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll
@ -216,8 +216,8 @@ namespace CS2Dumper.Schemas {
// MPulseCellMethodBindings
// MPulseCellOutflowHookInfo
public static class CPulseCell_Test_MultiOutflow_WithParams {
public const nint m_Out1 = 0x48; // SignatureOutflow_Continue
public const nint m_Out2 = 0x78; // SignatureOutflow_Continue
public const nint m_Out1 = 0x48; //
public const nint m_Out2 = 0x78; //
}
// Parent: None
// Field count: 1
@ -908,11 +908,11 @@ namespace CS2Dumper.Schemas {
// MPulseCellMethodBindings
// MPulseCellOutflowHookInfo
public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding {
public const nint m_Out1 = 0x48; // SignatureOutflow_Continue
public const nint m_AsyncChild1 = 0x78; // SignatureOutflow_Continue
public const nint m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue
public const nint m_YieldResume1 = 0xD8; // SignatureOutflow_Resume
public const nint m_YieldResume2 = 0x108; // SignatureOutflow_Resume
public const nint m_Out1 = 0x48; //
public const nint m_AsyncChild1 = 0x78; //
public const nint m_AsyncChild2 = 0xA8; //
public const nint m_YieldResume1 = 0xD8; //
public const nint m_YieldResume2 = 0x108; //
}
// Parent: CPulseGraphInstance_TestDomain
// Field count: 1

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -221,8 +221,8 @@ namespace cs2_dumper {
// MPulseCellMethodBindings
// MPulseCellOutflowHookInfo
namespace CPulseCell_Test_MultiOutflow_WithParams {
constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue
constexpr std::ptrdiff_t m_Out2 = 0x78; // SignatureOutflow_Continue
constexpr std::ptrdiff_t m_Out1 = 0x48; //
constexpr std::ptrdiff_t m_Out2 = 0x78; //
}
// Parent: None
// Field count: 1
@ -913,11 +913,11 @@ namespace cs2_dumper {
// MPulseCellMethodBindings
// MPulseCellOutflowHookInfo
namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding {
constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue
constexpr std::ptrdiff_t m_AsyncChild1 = 0x78; // SignatureOutflow_Continue
constexpr std::ptrdiff_t m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue
constexpr std::ptrdiff_t m_YieldResume1 = 0xD8; // SignatureOutflow_Resume
constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // SignatureOutflow_Resume
constexpr std::ptrdiff_t m_Out1 = 0x48; //
constexpr std::ptrdiff_t m_AsyncChild1 = 0x78; //
constexpr std::ptrdiff_t m_AsyncChild2 = 0xA8; //
constexpr std::ptrdiff_t m_YieldResume1 = 0xD8; //
constexpr std::ptrdiff_t m_YieldResume2 = 0x108; //
}
// Parent: CPulseGraphInstance_TestDomain
// Field count: 1

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -228,8 +228,8 @@ pub mod cs2_dumper {
// MPulseCellMethodBindings
// MPulseCellOutflowHookInfo
pub mod CPulseCell_Test_MultiOutflow_WithParams {
pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue
pub const m_Out2: usize = 0x78; // SignatureOutflow_Continue
pub const m_Out1: usize = 0x48; //
pub const m_Out2: usize = 0x78; //
}
// Parent: None
// Field count: 1
@ -920,11 +920,11 @@ pub mod cs2_dumper {
// MPulseCellMethodBindings
// MPulseCellOutflowHookInfo
pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding {
pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue
pub const m_AsyncChild1: usize = 0x78; // SignatureOutflow_Continue
pub const m_AsyncChild2: usize = 0xA8; // SignatureOutflow_Continue
pub const m_YieldResume1: usize = 0xD8; // SignatureOutflow_Resume
pub const m_YieldResume2: usize = 0x108; // SignatureOutflow_Resume
pub const m_Out1: usize = 0x48; //
pub const m_AsyncChild1: usize = 0x78; //
pub const m_AsyncChild2: usize = 0xA8; //
pub const m_YieldResume1: usize = 0xD8; //
pub const m_YieldResume2: usize = 0x108; //
}
// Parent: CPulseGraphInstance_TestDomain
// Field count: 1

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@ -1754,7 +1754,7 @@ namespace CS2Dumper.Schemas {
public const nint origin = 0xC; // Vector
public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
public const nint fog = 0x20; // fogparams_t
public const nint fog = 0x20; //
public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: CCSWeaponBase
@ -1929,7 +1929,7 @@ namespace CS2Dumper.Schemas {
// Parent: CBaseTrigger
// Field count: 1
public static class CFogTrigger {
public const nint m_fog = 0x960; // fogparams_t
public const nint m_fog = 0x960; //
}
// Parent: CLogicalEntity
// Field count: 5
@ -1993,7 +1993,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnPassThrough = 0x500; // CEntityIOOutput
public const nint m_OnPassThroughForward = 0x528; // CEntityIOOutput
public const nint m_OnPassThroughReverse = 0x550; // CEntityIOOutput
public const nint m_hMover = 0x578; // CHandle<CPathMover>
public const nint m_hMover = 0x578; //
}
// Parent: CEnvSoundscape
// Field count: 0
@ -2056,7 +2056,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
public static class CFogController {
public const nint m_fog = 0x4E0; // fogparams_t
public const nint m_fog = 0x4E0; //
public const nint m_bUseAngles = 0x548; // bool
public const nint m_iChangedVariables = 0x54C; // int32
}
@ -2324,7 +2324,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bJustPulledPin = 0xF8C; // bool
public const nint m_nNextHoldTick = 0xF90; // GameTick_t
public const nint m_flNextHoldFrac = 0xF94; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
public const nint m_hSwitchToWeaponAfterThrow = 0xF98; //
}
// Parent: CBaseModelEntity
// Field count: 1
@ -4581,7 +4581,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bInitiatedSelfDelete = 0x581; // bool
public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool
public const nint m_bAllowCustomInterruptConditions = 0x583; // bool
public const nint m_hForcedTarget = 0x584; // CHandle<CBaseAnimGraph>
public const nint m_hForcedTarget = 0x584; //
public const nint m_bDontCancelOtherSequences = 0x588; // bool
public const nint m_bForceSynch = 0x589; // bool
public const nint m_bPreventUpdateYawOnFinish = 0x58A; // bool
@ -5830,7 +5830,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nRandomSeed = 0xB70; // int32
public const nint m_vSmokeColor = 0xB74; // Vector
public const nint m_vSmokeDetonationPos = 0xB80; // Vector
public const nint m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
public const nint m_VoxelFrameData = 0xB90; //
public const nint m_nVoxelFrameDataSize = 0xBA8; // int32
public const nint m_nVoxelUpdate = 0xBAC; // int32
public const nint m_flLastBounce = 0xBB0; // GameTime_t
@ -6707,7 +6707,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bRenderToCubemaps = 0x5F8; // bool
public const nint m_bNoInterpolate = 0x5F9; // bool
public const nint m_Collision = 0x600; // CCollisionProperty
public const nint m_Glow = 0x6B0; // CGlowProperty
public const nint m_Glow = 0x6B0; //
public const nint m_flGlowBackfaceMult = 0x708; // float32
public const nint m_fadeMinDist = 0x70C; // float32
public const nint m_fadeMaxDist = 0x710; // float32
@ -7304,7 +7304,7 @@ namespace CS2Dumper.Schemas {
public static class CFuncMover {
public const nint m_bCreateMovableNavMesh = 0x790; // bool
public const nint m_iszPathName = 0x798; // CUtlSymbolLarge
public const nint m_hPathMover = 0x7A0; // CHandle<CPathMover>
public const nint m_hPathMover = 0x7A0; //
public const nint m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
public const nint m_eMoveType = 0x7B0; // CFuncMover::Move_t
public const nint m_bIsReversing = 0x7B4; // bool
@ -8093,7 +8093,7 @@ namespace CS2Dumper.Schemas {
public const nint m_pOutputOnSpawned = 0x500; // CEntityIOOutput
public const nint m_clientOnlyEntityBehavior = 0x528; // PointTemplateClientOnlyEntityBehavior_t
public const nint m_ownerSpawnGroupType = 0x52C; // PointTemplateOwnerSpawnGroupType_t
public const nint m_createdSpawnGroupHandles = 0x530; // CUtlVector<uint32>
public const nint m_createdSpawnGroupHandles = 0x530; //
public const nint m_SpawnedEntityHandles = 0x548; // CUtlVector<CEntityHandle>
public const nint m_ScriptSpawnCallback = 0x560; // HSCRIPT
public const nint m_ScriptCallbackScope = 0x568; // HSCRIPT
@ -8467,10 +8467,10 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
public static class CInferno {
public const nint m_firePositions = 0x7A0; // Vector[64]
public const nint m_fireParentPositions = 0xAA0; // Vector[64]
public const nint m_firePositions = 0x7A0; //
public const nint m_fireParentPositions = 0xAA0; //
public const nint m_bFireIsBurning = 0xDA0; // bool[64]
public const nint m_BurnNormal = 0xDE0; // Vector[64]
public const nint m_BurnNormal = 0xDE0; //
public const nint m_fireCount = 0x10E0; // int32
public const nint m_nInfernoType = 0x10E4; // int32
public const nint m_nFireEffectTickBegin = 0x10E8; // int32
@ -8868,7 +8868,7 @@ namespace CS2Dumper.Schemas {
public static class CFuncShatterglass {
public const nint m_matPanelTransform = 0x790; // matrix3x4_t
public const nint m_matPanelTransformWsTemp = 0x7C0; // matrix3x4_t
public const nint m_vecShatterGlassShards = 0x7F0; // CUtlVector<uint32>
public const nint m_vecShatterGlassShards = 0x7F0; //
public const nint m_PanelSize = 0x808; // Vector2D
public const nint m_flLastShatterSoundEmitTime = 0x810; // GameTime_t
public const nint m_flLastCleanupTime = 0x814; // GameTime_t
@ -9675,7 +9675,7 @@ namespace CS2Dumper.Schemas {
public const nint m_playerHoldingVote = 0x650; // CPlayerSlot
public const nint m_playerOverrideForVote = 0x654; // CPlayerSlot
public const nint m_nHighestCountIndex = 0x658; // int32
public const nint m_potentialIssues = 0x660; // CUtlVector<CBaseIssue*>
public const nint m_potentialIssues = 0x660; //
public const nint m_VoteOptions = 0x678; // CUtlVector<char*>
}
// Parent: CCSWeaponBaseGun

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once
@ -1759,7 +1759,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t origin = 0xC; // Vector
constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool
constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
constexpr std::ptrdiff_t fog = 0x20; // fogparams_t
constexpr std::ptrdiff_t fog = 0x20; //
constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: CCSWeaponBase
@ -1934,7 +1934,7 @@ namespace cs2_dumper {
// Parent: CBaseTrigger
// Field count: 1
namespace CFogTrigger {
constexpr std::ptrdiff_t m_fog = 0x960; // fogparams_t
constexpr std::ptrdiff_t m_fog = 0x960; //
}
// Parent: CLogicalEntity
// Field count: 5
@ -1998,7 +1998,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnPassThrough = 0x500; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPassThroughForward = 0x528; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPassThroughReverse = 0x550; // CEntityIOOutput
constexpr std::ptrdiff_t m_hMover = 0x578; // CHandle<CPathMover>
constexpr std::ptrdiff_t m_hMover = 0x578; //
}
// Parent: CEnvSoundscape
// Field count: 0
@ -2061,7 +2061,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
namespace CFogController {
constexpr std::ptrdiff_t m_fog = 0x4E0; // fogparams_t
constexpr std::ptrdiff_t m_fog = 0x4E0; //
constexpr std::ptrdiff_t m_bUseAngles = 0x548; // bool
constexpr std::ptrdiff_t m_iChangedVariables = 0x54C; // int32
}
@ -2329,7 +2329,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bJustPulledPin = 0xF8C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0xF90; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF94; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF98; //
}
// Parent: CBaseModelEntity
// Field count: 1
@ -4586,7 +4586,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x581; // bool
constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x582; // bool
constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x583; // bool
constexpr std::ptrdiff_t m_hForcedTarget = 0x584; // CHandle<CBaseAnimGraph>
constexpr std::ptrdiff_t m_hForcedTarget = 0x584; //
constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x588; // bool
constexpr std::ptrdiff_t m_bForceSynch = 0x589; // bool
constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x58A; // bool
@ -5835,7 +5835,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nRandomSeed = 0xB70; // int32
constexpr std::ptrdiff_t m_vSmokeColor = 0xB74; // Vector
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xB80; // Vector
constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; //
constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xBA8; // int32
constexpr std::ptrdiff_t m_nVoxelUpdate = 0xBAC; // int32
constexpr std::ptrdiff_t m_flLastBounce = 0xBB0; // GameTime_t
@ -6712,7 +6712,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x5F8; // bool
constexpr std::ptrdiff_t m_bNoInterpolate = 0x5F9; // bool
constexpr std::ptrdiff_t m_Collision = 0x600; // CCollisionProperty
constexpr std::ptrdiff_t m_Glow = 0x6B0; // CGlowProperty
constexpr std::ptrdiff_t m_Glow = 0x6B0; //
constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x708; // float32
constexpr std::ptrdiff_t m_fadeMinDist = 0x70C; // float32
constexpr std::ptrdiff_t m_fadeMaxDist = 0x710; // float32
@ -7309,7 +7309,7 @@ namespace cs2_dumper {
namespace CFuncMover {
constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x790; // bool
constexpr std::ptrdiff_t m_iszPathName = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPathMover = 0x7A0; // CHandle<CPathMover>
constexpr std::ptrdiff_t m_hPathMover = 0x7A0; //
constexpr std::ptrdiff_t m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_eMoveType = 0x7B0; // CFuncMover::Move_t
constexpr std::ptrdiff_t m_bIsReversing = 0x7B4; // bool
@ -8098,7 +8098,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x500; // CEntityIOOutput
constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x528; // PointTemplateClientOnlyEntityBehavior_t
constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x52C; // PointTemplateOwnerSpawnGroupType_t
constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x530; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x530; //
constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x548; // CUtlVector<CEntityHandle>
constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x560; // HSCRIPT
constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x568; // HSCRIPT
@ -8472,10 +8472,10 @@ namespace cs2_dumper {
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
namespace CInferno {
constexpr std::ptrdiff_t m_firePositions = 0x7A0; // Vector[64]
constexpr std::ptrdiff_t m_fireParentPositions = 0xAA0; // Vector[64]
constexpr std::ptrdiff_t m_firePositions = 0x7A0; //
constexpr std::ptrdiff_t m_fireParentPositions = 0xAA0; //
constexpr std::ptrdiff_t m_bFireIsBurning = 0xDA0; // bool[64]
constexpr std::ptrdiff_t m_BurnNormal = 0xDE0; // Vector[64]
constexpr std::ptrdiff_t m_BurnNormal = 0xDE0; //
constexpr std::ptrdiff_t m_fireCount = 0x10E0; // int32
constexpr std::ptrdiff_t m_nInfernoType = 0x10E4; // int32
constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x10E8; // int32
@ -8873,7 +8873,7 @@ namespace cs2_dumper {
namespace CFuncShatterglass {
constexpr std::ptrdiff_t m_matPanelTransform = 0x790; // matrix3x4_t
constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x7C0; // matrix3x4_t
constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x7F0; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x7F0; //
constexpr std::ptrdiff_t m_PanelSize = 0x808; // Vector2D
constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x810; // GameTime_t
constexpr std::ptrdiff_t m_flLastCleanupTime = 0x814; // GameTime_t
@ -9680,7 +9680,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_playerHoldingVote = 0x650; // CPlayerSlot
constexpr std::ptrdiff_t m_playerOverrideForVote = 0x654; // CPlayerSlot
constexpr std::ptrdiff_t m_nHighestCountIndex = 0x658; // int32
constexpr std::ptrdiff_t m_potentialIssues = 0x660; // CUtlVector<CBaseIssue*>
constexpr std::ptrdiff_t m_potentialIssues = 0x660; //
constexpr std::ptrdiff_t m_VoteOptions = 0x678; // CUtlVector<char*>
}
// Parent: CCSWeaponBaseGun

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1861,7 +1861,7 @@ pub mod cs2_dumper {
pub const origin: usize = 0xC; // Vector
pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool
pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32
pub const fog: usize = 0x20; // fogparams_t
pub const fog: usize = 0x20; //
pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t
}
// Parent: CCSWeaponBase
@ -2036,7 +2036,7 @@ pub mod cs2_dumper {
// Parent: CBaseTrigger
// Field count: 1
pub mod CFogTrigger {
pub const m_fog: usize = 0x960; // fogparams_t
pub const m_fog: usize = 0x960; //
}
// Parent: CLogicalEntity
// Field count: 5
@ -2100,7 +2100,7 @@ pub mod cs2_dumper {
pub const m_OnPassThrough: usize = 0x500; // CEntityIOOutput
pub const m_OnPassThroughForward: usize = 0x528; // CEntityIOOutput
pub const m_OnPassThroughReverse: usize = 0x550; // CEntityIOOutput
pub const m_hMover: usize = 0x578; // CHandle<CPathMover>
pub const m_hMover: usize = 0x578; //
}
// Parent: CEnvSoundscape
// Field count: 0
@ -2163,7 +2163,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
pub mod CFogController {
pub const m_fog: usize = 0x4E0; // fogparams_t
pub const m_fog: usize = 0x4E0; //
pub const m_bUseAngles: usize = 0x548; // bool
pub const m_iChangedVariables: usize = 0x54C; // int32
}
@ -2431,7 +2431,7 @@ pub mod cs2_dumper {
pub const m_bJustPulledPin: usize = 0xF8C; // bool
pub const m_nNextHoldTick: usize = 0xF90; // GameTick_t
pub const m_flNextHoldFrac: usize = 0xF94; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; // CHandle<CCSWeaponBase>
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; //
}
// Parent: CBaseModelEntity
// Field count: 1
@ -4688,7 +4688,7 @@ pub mod cs2_dumper {
pub const m_bInitiatedSelfDelete: usize = 0x581; // bool
pub const m_bIsTeleportingDueToMoveTo: usize = 0x582; // bool
pub const m_bAllowCustomInterruptConditions: usize = 0x583; // bool
pub const m_hForcedTarget: usize = 0x584; // CHandle<CBaseAnimGraph>
pub const m_hForcedTarget: usize = 0x584; //
pub const m_bDontCancelOtherSequences: usize = 0x588; // bool
pub const m_bForceSynch: usize = 0x589; // bool
pub const m_bPreventUpdateYawOnFinish: usize = 0x58A; // bool
@ -5937,7 +5937,7 @@ pub mod cs2_dumper {
pub const m_nRandomSeed: usize = 0xB70; // int32
pub const m_vSmokeColor: usize = 0xB74; // Vector
pub const m_vSmokeDetonationPos: usize = 0xB80; // Vector
pub const m_VoxelFrameData: usize = 0xB90; // CNetworkUtlVectorBase<uint8>
pub const m_VoxelFrameData: usize = 0xB90; //
pub const m_nVoxelFrameDataSize: usize = 0xBA8; // int32
pub const m_nVoxelUpdate: usize = 0xBAC; // int32
pub const m_flLastBounce: usize = 0xBB0; // GameTime_t
@ -6814,7 +6814,7 @@ pub mod cs2_dumper {
pub const m_bRenderToCubemaps: usize = 0x5F8; // bool
pub const m_bNoInterpolate: usize = 0x5F9; // bool
pub const m_Collision: usize = 0x600; // CCollisionProperty
pub const m_Glow: usize = 0x6B0; // CGlowProperty
pub const m_Glow: usize = 0x6B0; //
pub const m_flGlowBackfaceMult: usize = 0x708; // float32
pub const m_fadeMinDist: usize = 0x70C; // float32
pub const m_fadeMaxDist: usize = 0x710; // float32
@ -7411,7 +7411,7 @@ pub mod cs2_dumper {
pub mod CFuncMover {
pub const m_bCreateMovableNavMesh: usize = 0x790; // bool
pub const m_iszPathName: usize = 0x798; // CUtlSymbolLarge
pub const m_hPathMover: usize = 0x7A0; // CHandle<CPathMover>
pub const m_hPathMover: usize = 0x7A0; //
pub const m_iszPathNodeStart: usize = 0x7A8; // CUtlSymbolLarge
pub const m_eMoveType: usize = 0x7B0; // CFuncMover::Move_t
pub const m_bIsReversing: usize = 0x7B4; // bool
@ -8200,7 +8200,7 @@ pub mod cs2_dumper {
pub const m_pOutputOnSpawned: usize = 0x500; // CEntityIOOutput
pub const m_clientOnlyEntityBehavior: usize = 0x528; // PointTemplateClientOnlyEntityBehavior_t
pub const m_ownerSpawnGroupType: usize = 0x52C; // PointTemplateOwnerSpawnGroupType_t
pub const m_createdSpawnGroupHandles: usize = 0x530; // CUtlVector<uint32>
pub const m_createdSpawnGroupHandles: usize = 0x530; //
pub const m_SpawnedEntityHandles: usize = 0x548; // CUtlVector<CEntityHandle>
pub const m_ScriptSpawnCallback: usize = 0x560; // HSCRIPT
pub const m_ScriptCallbackScope: usize = 0x568; // HSCRIPT
@ -8574,10 +8574,10 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
pub mod CInferno {
pub const m_firePositions: usize = 0x7A0; // Vector[64]
pub const m_fireParentPositions: usize = 0xAA0; // Vector[64]
pub const m_firePositions: usize = 0x7A0; //
pub const m_fireParentPositions: usize = 0xAA0; //
pub const m_bFireIsBurning: usize = 0xDA0; // bool[64]
pub const m_BurnNormal: usize = 0xDE0; // Vector[64]
pub const m_BurnNormal: usize = 0xDE0; //
pub const m_fireCount: usize = 0x10E0; // int32
pub const m_nInfernoType: usize = 0x10E4; // int32
pub const m_nFireEffectTickBegin: usize = 0x10E8; // int32
@ -8975,7 +8975,7 @@ pub mod cs2_dumper {
pub mod CFuncShatterglass {
pub const m_matPanelTransform: usize = 0x790; // matrix3x4_t
pub const m_matPanelTransformWsTemp: usize = 0x7C0; // matrix3x4_t
pub const m_vecShatterGlassShards: usize = 0x7F0; // CUtlVector<uint32>
pub const m_vecShatterGlassShards: usize = 0x7F0; //
pub const m_PanelSize: usize = 0x808; // Vector2D
pub const m_flLastShatterSoundEmitTime: usize = 0x810; // GameTime_t
pub const m_flLastCleanupTime: usize = 0x814; // GameTime_t
@ -9782,7 +9782,7 @@ pub mod cs2_dumper {
pub const m_playerHoldingVote: usize = 0x650; // CPlayerSlot
pub const m_playerOverrideForVote: usize = 0x654; // CPlayerSlot
pub const m_nHighestCountIndex: usize = 0x658; // int32
pub const m_potentialIssues: usize = 0x660; // CUtlVector<CBaseIssue*>
pub const m_potentialIssues: usize = 0x660; //
pub const m_VoteOptions: usize = 0x678; // CUtlVector<char*>
}
// Parent: CCSWeaponBaseGun

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]