mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Updated Delta Tick Offset
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-04 01:32:08.247443600 UTC
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// 2025-03-08 01:09:39.389363600 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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@@ -1659,7 +1659,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnAnimReachedStart = 0xBE0; // CEntityIOOutput
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public const nint m_OnAnimReachedEnd = 0xC08; // CEntityIOOutput
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public const nint m_iszIdleAnim = 0xC30; // CUtlSymbolLarge
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public const nint m_nIdleAnimLoopMode = 0xC38; // AnimLoopMode_t
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public const nint m_nIdleAnimLoopMode = 0xC38; //
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public const nint m_bRandomizeCycle = 0xC3C; // bool
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public const nint m_bStartDisabled = 0xC3D; // bool
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public const nint m_bFiredStartEndOutput = 0xC3E; // bool
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@@ -1754,7 +1754,7 @@ namespace CS2Dumper.Schemas {
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public const nint origin = 0xC; // Vector
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public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
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public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
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public const nint fog = 0x20; //
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public const nint fog = 0x20; // fogparams_t
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public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
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}
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// Parent: CCSWeaponBase
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@@ -1929,7 +1929,7 @@ namespace CS2Dumper.Schemas {
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// Parent: CBaseTrigger
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// Field count: 1
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public static class CFogTrigger {
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public const nint m_fog = 0x960; //
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public const nint m_fog = 0x960; // fogparams_t
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}
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// Parent: CLogicalEntity
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// Field count: 5
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@@ -1993,7 +1993,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnPassThrough = 0x500; // CEntityIOOutput
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public const nint m_OnPassThroughForward = 0x528; // CEntityIOOutput
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public const nint m_OnPassThroughReverse = 0x550; // CEntityIOOutput
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public const nint m_hMover = 0x578; //
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public const nint m_hMover = 0x578; // CHandle<CPathMover>
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}
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// Parent: CEnvSoundscape
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// Field count: 0
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@@ -2048,7 +2048,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
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public const nint m_flOldPlayerZ = 0x138; // float32
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public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
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public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
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public const nint m_hTriggerSoundscapeList = 0x158; //
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}
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// Parent: CBaseEntity
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// Field count: 3
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@@ -2056,7 +2056,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// NetworkVarNames: m_fog (fogparams_t)
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public static class CFogController {
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public const nint m_fog = 0x4E0; //
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public const nint m_fog = 0x4E0; // fogparams_t
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public const nint m_bUseAngles = 0x548; // bool
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public const nint m_iChangedVariables = 0x54C; // int32
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}
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@@ -2324,7 +2324,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bJustPulledPin = 0xF8C; // bool
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public const nint m_nNextHoldTick = 0xF90; // GameTick_t
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public const nint m_flNextHoldFrac = 0xF94; // float32
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public const nint m_hSwitchToWeaponAfterThrow = 0xF98; //
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public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
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}
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// Parent: CBaseModelEntity
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// Field count: 1
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@@ -3799,7 +3799,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_hSequence = 0x22C; // HSequence
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public const nint m_flSeqStartTime = 0x230; // GameTime_t
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public const nint m_flSeqFixedCycle = 0x234; // float32
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public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t
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public const nint m_nAnimLoopMode = 0x238; //
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public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat
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public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t
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public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool
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@@ -4172,8 +4172,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_iEffectIndex = 0x9A0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
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public const nint m_flStartTime = 0x9A8; // GameTime_t
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public const nint m_flPreSimTime = 0x9AC; // float32
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public const nint m_vServerControlPoints = 0x9B0; // Vector[4]
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public const nint m_iServerControlPointAssignments = 0x9E0; // uint8[4]
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public const nint m_vServerControlPoints = 0x9B0; //
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public const nint m_iServerControlPointAssignments = 0x9E0; //
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public const nint m_hControlPointEnts = 0x9E4; // CHandle<CBaseEntity>[64]
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public const nint m_bNoSave = 0xAE4; // bool
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public const nint m_bNoFreeze = 0xAE5; // bool
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@@ -4199,7 +4199,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage
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public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
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public const nint m_bLinkedCooldowns = 0x2F0; // bool
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public const nint m_iFlags = 0x2F1; // ItemFlagTypes_t
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public const nint m_iFlags = 0x2F1; //
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public const nint m_nPrimaryAmmoType = 0x2F2; // AmmoIndex_t
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public const nint m_nSecondaryAmmoType = 0x2F3; // AmmoIndex_t
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public const nint m_iMaxClip1 = 0x2F4; // int32
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@@ -4581,7 +4581,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bInitiatedSelfDelete = 0x581; // bool
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public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool
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public const nint m_bAllowCustomInterruptConditions = 0x583; // bool
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public const nint m_hForcedTarget = 0x584; //
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public const nint m_hForcedTarget = 0x584; // CHandle<CBaseAnimGraph>
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public const nint m_bDontCancelOtherSequences = 0x588; // bool
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public const nint m_bForceSynch = 0x589; // bool
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public const nint m_bPreventUpdateYawOnFinish = 0x58A; // bool
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@@ -4967,7 +4967,7 @@ namespace CS2Dumper.Schemas {
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public static class CPointValueRemapper {
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public const nint m_bDisabled = 0x4E0; // bool
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public const nint m_bUpdateOnClient = 0x4E1; // bool
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public const nint m_nInputType = 0x4E4; // ValueRemapperInputType_t
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public const nint m_nInputType = 0x4E4; //
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public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
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public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
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public const nint m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
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@@ -5229,7 +5229,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_hSequence = 0x0; // HSequence
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public const nint m_flSeqStartTime = 0x4; // GameTime_t
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public const nint m_flSeqFixedCycle = 0x8; // float32
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public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t
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public const nint m_nSeqLoopMode = 0xC; //
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public const nint m_flPlaybackRate = 0x10; // float32
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public const nint m_flCyclesPerSecond = 0x14; // float32
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}
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@@ -5830,7 +5830,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nRandomSeed = 0xB70; // int32
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public const nint m_vSmokeColor = 0xB74; // Vector
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public const nint m_vSmokeDetonationPos = 0xB80; // Vector
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public const nint m_VoxelFrameData = 0xB90; //
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public const nint m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
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public const nint m_nVoxelFrameDataSize = 0xBA8; // int32
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public const nint m_nVoxelUpdate = 0xBAC; // int32
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public const nint m_flLastBounce = 0xBB0; // GameTime_t
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@@ -6311,7 +6311,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flNextSecondaryAttackTickRatio = 0xD3C; // float32
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public const nint m_iClip1 = 0xD40; // int32
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public const nint m_iClip2 = 0xD44; // int32
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public const nint m_pReserveAmmo = 0xD48; // int32[2]
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public const nint m_pReserveAmmo = 0xD48; //
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public const nint m_OnPlayerUse = 0xD50; // CEntityIOOutput
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}
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// Parent: CPlayerControllerComponent
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@@ -6355,7 +6355,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_poolOrigin (Vector)
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// NetworkVarNames: m_waterLevel (float32)
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public static class CFish {
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public const nint m_pool = 0x9A8; // CHandle<CFishPool>
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public const nint m_pool = 0x9A8; //
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public const nint m_id = 0x9AC; // uint32
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public const nint m_x = 0x9B0; // float32
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public const nint m_y = 0x9B4; // float32
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@@ -6642,7 +6642,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nNumBeamEnts = 0x7A0; // uint8
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public const nint m_hBaseMaterial = 0x7A8; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_nHaloIndex = 0x7B0; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_nBeamType = 0x7B8; // BeamType_t
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public const nint m_nBeamType = 0x7B8; //
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public const nint m_nBeamFlags = 0x7BC; // uint32
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public const nint m_hAttachEntity = 0x7C0; // CHandle<CBaseEntity>[10]
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public const nint m_nAttachIndex = 0x7E8; // AttachmentHandle_t[10]
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@@ -6654,7 +6654,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_fStartFrame = 0x808; // float32
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public const nint m_fSpeed = 0x80C; // float32
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public const nint m_flFrame = 0x810; // float32
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public const nint m_nClipStyle = 0x814; // BeamClipStyle_t
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public const nint m_nClipStyle = 0x814; //
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public const nint m_bTurnedOff = 0x818; // bool
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public const nint m_vecEndPos = 0x81C; // Vector
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public const nint m_hEndEntity = 0x828; // CHandle<CBaseEntity>
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@@ -6707,7 +6707,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bRenderToCubemaps = 0x5F8; // bool
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public const nint m_bNoInterpolate = 0x5F9; // bool
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public const nint m_Collision = 0x600; // CCollisionProperty
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public const nint m_Glow = 0x6B0; //
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public const nint m_Glow = 0x6B0; // CGlowProperty
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public const nint m_flGlowBackfaceMult = 0x708; // float32
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public const nint m_fadeMinDist = 0x70C; // float32
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public const nint m_fadeMaxDist = 0x710; // float32
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@@ -6952,7 +6952,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_seqIdle = 0xDBC; // HSequence
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public const nint m_seqFirePrimary = 0xDC0; // HSequence
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public const nint m_seqFireSecondary = 0xDC4; // HSequence
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public const nint m_thirdPersonFireSequences = 0xDC8; // CUtlVector<HSequence>
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public const nint m_thirdPersonFireSequences = 0xDC8; //
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public const nint m_hCurrentThirdPersonSequence = 0xDE0; // HSequence
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public const nint m_nSilencerBoneIndex = 0xDE4; // int32
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public const nint m_thirdPersonSequences = 0xDE8; // HSequence[7]
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@@ -7003,7 +7003,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bWasOwnedByTerrorist = 0xF2D; // bool
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public const nint m_bFiredOutOfAmmoEvent = 0xF2E; // bool
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public const nint m_numRemoveUnownedWeaponThink = 0xF30; // int32
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public const nint m_IronSightController = 0xF38; // CIronSightController
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public const nint m_IronSightController = 0xF38; //
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public const nint m_iIronSightMode = 0xF50; // int32
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public const nint m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t
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public const nint m_iNumEmptyAttacks = 0xF58; // int32
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@@ -7127,7 +7127,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_scoreFirstHalf = 0x7A8; // int32
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public const nint m_scoreSecondHalf = 0x7AC; // int32
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public const nint m_scoreOvertime = 0x7B0; // int32
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public const nint m_szClanTeamname = 0x7B4; // char[129]
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public const nint m_szClanTeamname = 0x7B4; //
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public const nint m_iClanID = 0x838; // uint32
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public const nint m_szTeamFlagImage = 0x83C; // char[8]
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public const nint m_szTeamLogoImage = 0x844; // char[8]
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@@ -7304,7 +7304,7 @@ namespace CS2Dumper.Schemas {
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public static class CFuncMover {
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public const nint m_bCreateMovableNavMesh = 0x790; // bool
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public const nint m_iszPathName = 0x798; // CUtlSymbolLarge
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public const nint m_hPathMover = 0x7A0; //
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public const nint m_hPathMover = 0x7A0; // CHandle<CPathMover>
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public const nint m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
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public const nint m_eMoveType = 0x7B0; // CFuncMover::Move_t
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public const nint m_bIsReversing = 0x7B4; // bool
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@@ -7986,7 +7986,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nModelID = 0x8; // int32
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public const nint m_hMaterialBase = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_solid = 0x20; // ShardSolid_t
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public const nint m_solid = 0x20; //
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public const nint m_vecPanelSize = 0x24; // Vector2D
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public const nint m_vecStressPositionA = 0x2C; // Vector2D
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public const nint m_vecStressPositionB = 0x34; // Vector2D
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@@ -8093,7 +8093,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_pOutputOnSpawned = 0x500; // CEntityIOOutput
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public const nint m_clientOnlyEntityBehavior = 0x528; // PointTemplateClientOnlyEntityBehavior_t
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public const nint m_ownerSpawnGroupType = 0x52C; // PointTemplateOwnerSpawnGroupType_t
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public const nint m_createdSpawnGroupHandles = 0x530; //
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public const nint m_createdSpawnGroupHandles = 0x530; // CUtlVector<uint32>
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public const nint m_SpawnedEntityHandles = 0x548; // CUtlVector<CEntityHandle>
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public const nint m_ScriptSpawnCallback = 0x560; // HSCRIPT
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public const nint m_ScriptCallbackScope = 0x568; // HSCRIPT
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@@ -8467,10 +8467,10 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nFireLifetime (float)
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// NetworkVarNames: m_bInPostEffectTime (bool)
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public static class CInferno {
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public const nint m_firePositions = 0x7A0; //
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public const nint m_fireParentPositions = 0xAA0; //
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public const nint m_firePositions = 0x7A0; // Vector[64]
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public const nint m_fireParentPositions = 0xAA0; // Vector[64]
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public const nint m_bFireIsBurning = 0xDA0; // bool[64]
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public const nint m_BurnNormal = 0xDE0; //
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public const nint m_BurnNormal = 0xDE0; // Vector[64]
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public const nint m_fireCount = 0x10E0; // int32
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public const nint m_nInfernoType = 0x10E4; // int32
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public const nint m_nFireEffectTickBegin = 0x10E8; // int32
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@@ -8522,7 +8522,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_aPlayerControllers = 0x4E0; // CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
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public const nint m_aPlayers = 0x4F8; // CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
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public const nint m_iScore = 0x510; // int32
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public const nint m_szTeamname = 0x514; // char[129]
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public const nint m_szTeamname = 0x514; //
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}
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// Parent: CCSWeaponBaseGun
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// Field count: 0
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@@ -8868,7 +8868,7 @@ namespace CS2Dumper.Schemas {
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public static class CFuncShatterglass {
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public const nint m_matPanelTransform = 0x790; // matrix3x4_t
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public const nint m_matPanelTransformWsTemp = 0x7C0; // matrix3x4_t
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public const nint m_vecShatterGlassShards = 0x7F0; //
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public const nint m_vecShatterGlassShards = 0x7F0; // CUtlVector<uint32>
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public const nint m_PanelSize = 0x808; // Vector2D
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public const nint m_flLastShatterSoundEmitTime = 0x810; // GameTime_t
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public const nint m_flLastCleanupTime = 0x814; // GameTime_t
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@@ -9675,7 +9675,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_playerHoldingVote = 0x650; // CPlayerSlot
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public const nint m_playerOverrideForVote = 0x654; // CPlayerSlot
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public const nint m_nHighestCountIndex = 0x658; // int32
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public const nint m_potentialIssues = 0x660; //
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public const nint m_potentialIssues = 0x660; // CUtlVector<CBaseIssue*>
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public const nint m_VoteOptions = 0x678; // CUtlVector<char*>
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}
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// Parent: CCSWeaponBaseGun
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