16.10.2025 update

This commit is contained in:
Jannes
2025-10-16 07:15:34 +03:00
parent b5f6704465
commit 809c8faa3d
88 changed files with 7550 additions and 105745 deletions

View File

@@ -1,98 +1,11 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-10-14 23:58:25.486779500 UTC
// 2025-10-16 04:15:22.003365600 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll
// Class count: 8
// Enum count: 8
// Enum count: 3
public static class Rendersystemdx11Dll {
// Alignment: 4
// Member count: 14
public enum RenderPrimitiveType_t : uint {
RENDER_PRIM_POINTS = 0x0,
RENDER_PRIM_LINES = 0x1,
RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
RENDER_PRIM_LINE_STRIP = 0x3,
RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
RENDER_PRIM_TRIANGLES = 0x5,
RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
RENDER_PRIM_TRIANGLE_STRIP = 0x7,
RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
RENDER_PRIM_INSTANCED_QUADS = 0x9,
RENDER_PRIM_HETEROGENOUS = 0xA,
RENDER_PRIM_COMPUTE_SHADER = 0xB,
RENDER_PRIM_MESH_SHADER = 0xC,
RENDER_PRIM_TYPE_COUNT = 0xD
}
// Alignment: 4
// Member count: 13
public enum RenderBufferFlags_t : uint {
RENDER_BUFFER_USAGE_NONE = 0x0,
RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2,
RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4,
RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
RENDER_BUFFER_POOL_ALLOCATED = 0x800,
RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000,
RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000
}
// Alignment: 1
// Member count: 3
public enum RsCullMode_t : byte {
RS_CULL_NONE = 0x0,
RS_CULL_BACK = 0x1,
RS_CULL_FRONT = 0x2
}
// Alignment: 1
// Member count: 8
public enum RsComparison_t : byte {
RS_CMP_NEVER = 0x0,
RS_CMP_LESS = 0x1,
RS_CMP_EQUAL = 0x2,
RS_CMP_LESS_EQUAL = 0x3,
RS_CMP_GREATER = 0x4,
RS_CMP_NOT_EQUAL = 0x5,
RS_CMP_GREATER_EQUAL = 0x6,
RS_CMP_ALWAYS = 0x7
}
// Alignment: 1
// Member count: 2
public enum RsFillMode_t : byte {
RS_FILL_SOLID = 0x0,
RS_FILL_WIREFRAME = 0x1
}
// Alignment: 1
// Member count: 8
public enum RenderMultisampleType_t : byte {
RENDER_MULTISAMPLE_INVALID = unchecked((byte)-1),
RENDER_MULTISAMPLE_NONE = 0x0,
RENDER_MULTISAMPLE_2X = 0x1,
RENDER_MULTISAMPLE_4X = 0x2,
RENDER_MULTISAMPLE_6X = 0x3,
RENDER_MULTISAMPLE_8X = 0x4,
RENDER_MULTISAMPLE_16X = 0x5,
RENDER_MULTISAMPLE_TYPE_COUNT = 0x6
}
// Alignment: 1
// Member count: 4
public enum InputLayoutVariation_t : byte {
INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
INPUT_LAYOUT_VARIATION_MAX = 0x3
}
// Alignment: 1
// Member count: 3
public enum RenderSlotType_t : byte {
RENDER_SLOT_INVALID = unchecked((byte)-1),
RENDER_SLOT_PER_VERTEX = 0x0,
RENDER_SLOT_PER_INSTANCE = 0x1
}
// Parent: None
// Field count: 4
public static class RsDepthStencilStateDesc_t {