diff --git a/cs2-dumper.log b/cs2-dumper.log index c5caf2b2..111ba2e4 100644 --- a/cs2-dumper.log +++ b/cs2-dumper.log @@ -1,5 +1,5 @@ -23:58:24 [INFO] found 16 buttons -23:58:24 [INFO] found 133 interfaces across 34 modules -23:58:25 [INFO] found 32 offsets across 5 modules -23:58:25 [INFO] found 2675 classes and 415 enums across 18 modules -23:58:25 [INFO] analysis completed in 1.29s +04:15:21 [INFO] found 16 buttons +04:15:21 [INFO] found 133 interfaces across 34 modules +04:15:21 [INFO] found 32 offsets across 5 modules +04:15:22 [INFO] found 1596 classes and 150 enums across 19 modules +04:15:22 [INFO] analysis completed in 1.07s diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 1c62e7d2..60eea789 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,1421 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll // Class count: 583 - // Enum count: 131 + // Enum count: 0 public static class AnimationsystemDll { - // Alignment: 4 - // Member count: 17 - public enum SeqCmd_t : uint { - SeqCmd_Nop = 0x0, - SeqCmd_LinearDelta = 0x1, - SeqCmd_FetchFrameRange = 0x2, - SeqCmd_Slerp = 0x3, - SeqCmd_Add = 0x4, - SeqCmd_Subtract = 0x5, - SeqCmd_Scale = 0x6, - SeqCmd_Copy = 0x7, - SeqCmd_Blend = 0x8, - SeqCmd_Worldspace = 0x9, - SeqCmd_Sequence = 0xA, - SeqCmd_FetchCycle = 0xB, - SeqCmd_FetchFrame = 0xC, - SeqCmd_IKLockInPlace = 0xD, - SeqCmd_IKRestoreAll = 0xE, - SeqCmd_ReverseSequence = 0xF, - SeqCmd_Transform = 0x10 - } - // Alignment: 4 - // Member count: 3 - public enum CNmEventRelevance_t : uint { - ClientOnly = 0x0, - ServerOnly = 0x1, - ClientAndServer = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum BoneTransformSpace_t : uint { - BoneTransformSpace_Invalid = unchecked((uint)-1), - BoneTransformSpace_Parent = 0x0, - BoneTransformSpace_Model = 0x1, - BoneTransformSpace_World = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum CAnimationGraphVisualizerPrimitiveType : uint { - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 - } - // Alignment: 1 - // Member count: 3 - public enum NmTransitionRule_t : byte { - AllowTransition = 0x0, - ConditionallyAllowTransition = 0x1, - BlockTransition = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum BinaryNodeTiming : uint { - UseChild1 = 0x0, - UseChild2 = 0x1, - SyncChildren = 0x2 - } - // Alignment: 1 - // Member count: 3 - public enum NmFollowBoneMode_t : byte { - RotationAndTranslation = 0x0, - RotationOnly = 0x1, - TranslationOnly = 0x2 - } - // Alignment: 4 - // Member count: 7 - public enum SolveIKChainAnimNodeDebugSetting : uint { - SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, - SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 - } - // Alignment: 4 - // Member count: 2 - public enum CNmParticleEvent__Type_t : uint { - Create = 0x0, - Create_CFG = 0x1 - } - // Alignment: 4 - // Member count: 5 - public enum ParticleFloatBiasType_t : uint { - PF_BIAS_TYPE_INVALID = unchecked((uint)-1), - PF_BIAS_TYPE_STANDARD = 0x0, - PF_BIAS_TYPE_GAIN = 0x1, - PF_BIAS_TYPE_EXPONENTIAL = 0x2, - PF_BIAS_TYPE_COUNT = 0x3 - } - // Alignment: 1 - // Member count: 6 - public enum SharedMovementGait_t : byte { - eInvalid = unchecked((byte)-1), - eSlow = 0x0, - eMedium = 0x1, - eFast = 0x2, - eVeryFast = 0x3, - eCount = 0x4 - } - // Alignment: 4 - // Member count: 3 - public enum OrientationWarpRootMotionSource_t : uint { - eAnimationOrProcedural = 0x0, - eAnimationOnly = 0x1, - eProceduralOnly = 0x2 - } - // Alignment: 4 - // Member count: 6 - public enum PulseVariableKeysSource_t : uint { - PRIVATE = 0x0, - CPP = 0x1, - VMAP = 0x2, - VMDL = 0x3, - XML = 0x4, - COUNT = 0x5 - } - // Alignment: 4 - // Member count: 3 - public enum IKTargetCoordinateSystem : uint { - IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, - IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, - IKTARGETCOORDINATESYSTEM_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 31 - public enum ParticleFloatType_t : uint { - PF_TYPE_INVALID = unchecked((uint)-1), - PF_TYPE_LITERAL = 0x0, - PF_TYPE_NAMED_VALUE = 0x1, - PF_TYPE_RANDOM_UNIFORM = 0x2, - PF_TYPE_RANDOM_BIASED = 0x3, - PF_TYPE_COLLECTION_AGE = 0x4, - PF_TYPE_ENDCAP_AGE = 0x5, - PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, - PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, - PF_TYPE_CONTROL_POINT_SPEED = 0x8, - PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, - PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, - PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, - PF_TYPE_SNAPSHOT_COUNT = 0xC, - PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xD, - PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xE, - PF_TYPE_PARTICLE_NOISE = 0xF, - PF_TYPE_PARTICLE_AGE = 0x10, - PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x11, - PF_TYPE_PARTICLE_FLOAT = 0x12, - PF_TYPE_PARTICLE_INITIAL_FLOAT = 0x13, - PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x14, - PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 0x15, - PF_TYPE_PARTICLE_SPEED = 0x16, - PF_TYPE_PARTICLE_NUMBER = 0x17, - PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x18, - PF_TYPE_PARTICLE_ROPE_SEGMENT = 0x19, - PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 0x1A, - PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 0x1B, - PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 0x1C, - PF_TYPE_COUNT = 0x1D - } - // Alignment: 1 - // Member count: 4 - public enum CNmFloatAngleMathNode__Operation_t : byte { - ClampTo180 = 0x0, - ClampTo360 = 0x1, - FlipHemisphere = 0x2, - FlipHemisphereNegate = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { - FLAG_IS_POLYSOUP_GEOMETRY = 0x1, - FLAG_LEVEL_COLLISION = 0x10, - FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 - } - // Alignment: 1 - // Member count: 5 - public enum CNmRootMotionOverrideNode__OverrideFlags_t : byte { - AllowMoveX = 0x0, - AllowMoveY = 0x1, - AllowMoveZ = 0x2, - AllowFacingPitch = 0x3, - ListenForEvents = 0x4 - } - // Alignment: 1 - // Member count: 23 - public enum NmEasingOperation_t : byte { - Linear = 0x0, - InQuad = 0x1, - OutQuad = 0x2, - InOutQuad = 0x3, - InCubic = 0x4, - OutCubic = 0x5, - InOutCubic = 0x6, - InQuart = 0x7, - OutQuart = 0x8, - InOutQuart = 0x9, - InQuint = 0xA, - OutQuint = 0xB, - InOutQuint = 0xC, - InSine = 0xD, - OutSine = 0xE, - InOutSine = 0xF, - InExpo = 0x10, - OutExpo = 0x11, - InOutExpo = 0x12, - InCirc = 0x13, - OutCirc = 0x14, - InOutCirc = 0x15, - None = 0x16 - } - // Alignment: 4 - // Member count: 5 - public enum EIKEndEffectorRotationFixUpMode : uint { - None = 0x0, - MatchTargetOrientation = 0x1, - LookAtTargetForward = 0x2, - MaintainParentOrientation = 0x3, - Count = 0x4 - } - // Alignment: 4 - // Member count: 2 - public enum MatterialAttributeTagType_t : uint { - MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, - MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum PFNoiseTurbulence_t : uint { - PF_NOISE_TURB_NONE = 0x0, - PF_NOISE_TURB_HIGHLIGHT = 0x1, - PF_NOISE_TURB_FEEDBACK = 0x2, - PF_NOISE_TURB_LOOPY = 0x3, - PF_NOISE_TURB_CONTRAST = 0x4, - PF_NOISE_TURB_ALTERNATE = 0x5 - } - // Alignment: 1 - // Member count: 4 - public enum NmTargetWarpAlgorithm_t : byte { - Lerp = 0x0, - Hermite = 0x1, - HermiteFeaturePreserving = 0x2, - Bezier = 0x3 - } - // Alignment: 1 - // Member count: 4 - public enum NmTransitionRuleCondition_t : byte { - AnyAllowed = 0x0, - FullyAllowed = 0x1, - ConditionallyAllowed = 0x2, - Blocked = 0x3 - } - // Alignment: 4 - // Member count: 2 - public enum TargetWarpTimingMethod : uint { - ReachDestinationOnRootMotionEnd = 0x0, - ReachDestinationOnWarpTagEnd = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum ScriptedMoveTo_t : uint { - eWait = 0x0, - eMoveWithGait = 0x3, - eTeleport = 0x4, - eWaitFacing = 0x5, - eObsoleteBackCompat1 = 0x1, - eObsoleteBackCompat2 = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum EDemoBoneSelectionMode : uint { - CaptureAllBones = 0x0, - CaptureSelectedBones = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum EPulseGraphExecutionHistoryFlag : uint { - NO_FLAGS = 0x0, - CURSOR_ADD_TAG = 0x1, - CURSOR_REMOVE_TAG = 0x2, - CURSOR_RETIRED = 0x4, - REQUIREMENT_PASS = 0x8, - REQUIREMENT_FAIL = 0x10 - } - // Alignment: 4 - // Member count: 2 - public enum StepPhase : uint { - StepPhase_OnGround = 0x0, - StepPhase_InAir = 0x1 - } - // Alignment: 4 - // Member count: 26 - public enum FlexOpCode_t : uint { - FLEX_OP_CONST = 0x1, - FLEX_OP_FETCH1 = 0x2, - FLEX_OP_FETCH2 = 0x3, - FLEX_OP_ADD = 0x4, - FLEX_OP_SUB = 0x5, - FLEX_OP_MUL = 0x6, - FLEX_OP_DIV = 0x7, - FLEX_OP_NEG = 0x8, - FLEX_OP_EXP = 0x9, - FLEX_OP_OPEN = 0xA, - FLEX_OP_CLOSE = 0xB, - FLEX_OP_COMMA = 0xC, - FLEX_OP_MAX = 0xD, - FLEX_OP_MIN = 0xE, - FLEX_OP_2WAY_0 = 0xF, - FLEX_OP_2WAY_1 = 0x10, - FLEX_OP_NWAY = 0x11, - FLEX_OP_COMBO = 0x12, - FLEX_OP_DOMINATE = 0x13, - FLEX_OP_DME_LOWER_EYELID = 0x14, - FLEX_OP_DME_UPPER_EYELID = 0x15, - FLEX_OP_SQRT = 0x16, - FLEX_OP_REMAPVALCLAMPED = 0x17, - FLEX_OP_SIN = 0x18, - FLEX_OP_COS = 0x19, - FLEX_OP_ABS = 0x1A - } - // Alignment: 4 - // Member count: 2 - public enum NmCachedValueMode_t : uint { - OnEntry = 0x0, - OnExit = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum AnimNodeNetworkMode : uint { - ServerAuthoritative = 0x0, - ClientSimulate = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint { - FLAG_STATIC = 0x1, - FLAG_KINEMATIC = 0x2, - FLAG_JOINT = 0x4, - FLAG_MASS = 0x8, - FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, - FLAG_DISABLE_CCD = 0x20 - } - // Alignment: 1 - // Member count: 9 - public enum AnimParamType_t : byte { - ANIMPARAM_UNKNOWN = 0x0, - ANIMPARAM_BOOL = 0x1, - ANIMPARAM_ENUM = 0x2, - ANIMPARAM_INT = 0x3, - ANIMPARAM_FLOAT = 0x4, - ANIMPARAM_VECTOR = 0x5, - ANIMPARAM_QUATERNION = 0x6, - ANIMPARAM_GLOBALSYMBOL = 0x7, - ANIMPARAM_COUNT = 0x8 - } - // Alignment: 1 - // Member count: 9 - public enum NmEasingFunction_t : byte { - Linear = 0x0, - Quad = 0x1, - Cubic = 0x2, - Quart = 0x3, - Quint = 0x4, - Sine = 0x5, - Expo = 0x6, - Circ = 0x7, - Back = 0x8 - } - // Alignment: 4 - // Member count: 5 - public enum ParticleModelType_t : uint { - PM_TYPE_INVALID = 0x0, - PM_TYPE_NAMED_VALUE_MODEL = 0x1, - PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, - PM_TYPE_CONTROL_POINT = 0x3, - PM_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Member count: 3 - public enum IKTargetSource : uint { - IKTARGETSOURCE_Bone = 0x0, - IKTARGETSOURCE_AnimgraphParameter = 0x1, - IKTARGETSOURCE_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 15 - public enum PermModelInfo_t__FlagEnum : uint { - FLAG_TRANSLUCENT = 0x1, - FLAG_TRANSLUCENT_TWO_PASS = 0x2, - FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, - FLAG_SOURCE1_IMPORT = 0x8, - FLAG_MODEL_PART_CHILD = 0x10, - FLAG_NAV_GEN_NONE = 0x20, - FLAG_NAV_GEN_HULL = 0x40, - FLAG_NO_FORCED_FADE = 0x800, - FLAG_HAS_SKINNED_MESHES = 0x400, - FLAG_DO_NOT_CAST_SHADOWS = 0x20000, - FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, - FLAG_NO_ANIM_EVENTS = 0x100000, - FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, - FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, - FLAG_MODEL_DOC = 0x800000 - } - // Alignment: 1 - // Member count: 12 - public enum CNmFloatMathNode__Operator_t : byte { - Add = 0x0, - Sub = 0x1, - Mul = 0x2, - Div = 0x3, - Mod = 0x4, - Abs = 0x5, - Negate = 0x6, - Floor = 0x7, - Ceiling = 0x8, - IntegerPart = 0x9, - FractionalPart = 0xA, - InverseFractionalPart = 0xB - } - // Alignment: 1 - // Member count: 2 - public enum CNmSyncEventIndexConditionNode__TriggerMode_t : byte { - ExactlyAtEventIndex = 0x0, - GreaterThanEqualToEventIndex = 0x1 - } - // Alignment: 4 - // Member count: 5 - public enum ParticleFloatRoundType_t : uint { - PF_ROUND_TYPE_INVALID = unchecked((uint)-1), - PF_ROUND_TYPE_NEAREST = 0x0, - PF_ROUND_TYPE_FLOOR = 0x1, - PF_ROUND_TYPE_CEIL = 0x2, - PF_ROUND_TYPE_COUNT = 0x3 - } - // Alignment: 4 - // Member count: 4 - public enum PFNoiseType_t : uint { - PF_NOISE_TYPE_PERLIN = 0x0, - PF_NOISE_TYPE_SIMPLEX = 0x1, - PF_NOISE_TYPE_WORLEY = 0x2, - PF_NOISE_TYPE_CURL = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum AnimParamNetworkSetting : uint { - Auto = 0x0, - AlwaysNetwork = 0x1, - NeverNetwork = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum MorphFlexControllerRemapType_t : uint { - MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, - MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, - MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, - MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 - } - // Alignment: 4 - // Member count: 8 - public enum MeshDrawPrimitiveFlags_t : uint { - MESH_DRAW_FLAGS_NONE = 0x0, - MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, - MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, - MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, - MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, - MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, - MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, - MESH_DRAW_FLAGS_DRAW_LAST = 0x80 - } - // Alignment: 4 - // Member count: 2 - public enum TargetWarpAngleMode_t : uint { - eFacingHeading = 0x0, - eMoveHeading = 0x1 - } - // Alignment: 1 - // Member count: 2 - public enum NmIKBlendMode_t : byte { - Effector = 0x0, - Pose = 0x1 - } - // Alignment: 4 - // Member count: 4 - public enum ModelBoneFlexComponent_t : uint { - MODEL_BONE_FLEX_INVALID = unchecked((uint)-1), - MODEL_BONE_FLEX_TX = 0x0, - MODEL_BONE_FLEX_TY = 0x1, - MODEL_BONE_FLEX_TZ = 0x2 - } - // Alignment: 1 - // Member count: 2 - public enum CNmStateNode__TimedEvent_t__Comparison_t : byte { - LessThanEqual = 0x0, - GreaterThanEqual = 0x1 - } - // Alignment: 1 - // Member count: 3 - public enum PoseType_t : byte { - POSETYPE_STATIC = 0x0, - POSETYPE_DYNAMIC = 0x1, - POSETYPE_INVALID = 0xFF - } - // Alignment: 1 - // Member count: 2 - public enum CNmRootMotionData__SamplingMode_t : byte { - Delta = 0x0, - WorldSpace = 0x1 - } - // Alignment: 1 - // Member count: 9 - public enum NmEventConditionRules_t : byte { - LimitSearchToSourceState = 0x0, - IgnoreInactiveEvents = 0x1, - PreferHighestWeight = 0x2, - PreferHighestProgress = 0x3, - OperatorOr = 0x4, - OperatorAnd = 0x5, - SearchOnlyGraphEvents = 0x6, - SearchOnlyAnimEvents = 0x7, - SearchBothGraphAndAnimEvents = 0x8 - } - // Alignment: 4 - // Member count: 37 - public enum AnimValueSource : uint { - MoveHeading = 0x0, - MoveSpeed = 0x1, - ForwardSpeed = 0x2, - StrafeSpeed = 0x3, - FacingHeading = 0x4, - LookHeading = 0x5, - LookHeadingNormalized = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 - } - // Alignment: 1 - // Member count: 4 - public enum CNmTimeConditionNode__Operator_t : byte { - LessThan = 0x0, - LessThanEqual = 0x1, - GreaterThan = 0x2, - GreaterThanEqual = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum LinearRootMotionBlendMode_t : uint { - LERP = 0x0, - NLERP = 0x1, - SLERP = 0x2 - } - // Alignment: 4 - // Member count: 1 - public enum RagdollPoseControl : uint { - Absolute = 0x0 - } - // Alignment: 4 - // Member count: 6 - public enum IKSolverType : uint { - IKSOLVER_Perlin = 0x0, - IKSOLVER_TwoBone = 0x1, - IKSOLVER_Fabrik = 0x2, - IKSOLVER_DogLeg3Bone = 0x3, - IKSOLVER_CCD = 0x4, - IKSOLVER_COUNT = 0x5 - } - // Alignment: 4 - // Member count: 2 - public enum TargetWarpCorrectionMethod : uint { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum TargetSelectorAngleMode_t : uint { - eFacingHeading = 0x0, - eMoveHeading = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum Blend2DMode : uint { - Blend2DMode_General = 0x0, - Blend2DMode_Directional = 0x1 - } - // Alignment: 4 - // Member count: 4 - public enum PulseCursorExecResult_t : uint { - Succeeded = 0x0, - Canceled = 0x1, - Failed = 0x2, - OngoingNotify = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum ChoiceChangeMethod : uint { - OnReset = 0x0, - OnCycleEnd = 0x1, - OnResetOrCycleEnd = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum ChoiceBlendMethod : uint { - SingleBlendTime = 0x0, - PerChoiceBlendTimes = 0x1 - } - // Alignment: 4 - // Member count: 4 - public enum VPhysXConstraintParams_t__EnumFlags0_t : uint { - FLAG0_SHIFT_INTERPENETRATE = 0x0, - FLAG0_SHIFT_CONSTRAIN = 0x1, - FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, - FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 - } - // Alignment: 4 - // Member count: 9 - public enum ParticleFloatMapType_t : uint { - PF_MAP_TYPE_INVALID = unchecked((uint)-1), - PF_MAP_TYPE_DIRECT = 0x0, - PF_MAP_TYPE_MULT = 0x1, - PF_MAP_TYPE_REMAP = 0x2, - PF_MAP_TYPE_REMAP_BIASED = 0x3, - PF_MAP_TYPE_CURVE = 0x4, - PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_ROUND = 0x6, - PF_MAP_TYPE_COUNT = 0x7 - } - // Alignment: 4 - // Member count: 5 - public enum AnimParamVectorType_t : uint { - ANIMPARAM_VECTOR_TYPE_NONE = 0x0, - ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, - ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, - ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, - ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 - } - // Alignment: 1 - // Member count: 3 - public enum CNmCurrentSyncEventNode__InfoType_t : byte { - IndexAndPercentage = 0x0, - IndexOnly = 0x1, - PercentageOnly = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum BlendKeyType : uint { - BlendKey_UserValue = 0x0, - BlendKey_Velocity = 0x1, - BlendKey_Distance = 0x2, - BlendKey_RemainingDistance = 0x3 - } - // Alignment: 4 - // Member count: 5 - public enum StateActionBehavior : uint { - STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, - STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, - STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, - STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, - STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED = 0x4 - } - // Alignment: 1 - // Member count: 4 - public enum NmRootMotionBlendMode_t : byte { - Blend = 0x0, - Additive = 0x1, - IgnoreSource = 0x2, - IgnoreTarget = 0x3 - } - // Alignment: 1 - // Member count: 6 - public enum NmFootPhaseCondition_t : byte { - LeftFootDown = 0x0, - LeftFootPassing = 0x1, - LeftPhase = 0x4, - RightFootDown = 0x2, - RightFootPassing = 0x3, - RightPhase = 0x5 - } - // Alignment: 4 - // Member count: 22 - public enum ModelSkeletonData_t__BoneFlags_t : uint { - FLAG_NO_BONE_FLAGS = 0x0, - FLAG_BONEFLEXDRIVER = 0x4, - FLAG_CLOTH = 0x8, - FLAG_PHYSICS = 0x10, - FLAG_ATTACHMENT = 0x20, - FLAG_ANIMATION = 0x40, - FLAG_MESH = 0x80, - FLAG_HITBOX = 0x100, - FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, - FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, - FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, - FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, - FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, - FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, - FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, - FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, - FLAG_BONE_MERGE_READ = 0x40000, - FLAG_BONE_MERGE_WRITE = 0x80000, - FLAG_ALL_BONE_FLAGS = 0xFFFFF, - BLEND_PREALIGNED = 0x100000, - FLAG_RIGIDLENGTH = 0x200000, - FLAG_PROCEDURAL = 0x400000 - } - // Alignment: 4 - // Member count: 4 - public enum MorphBundleType_t : uint { - MORPH_BUNDLE_TYPE_NONE = 0x0, - MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, - MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, - MORPH_BUNDLE_TYPE_COUNT = 0x3 - } - // Alignment: 1 - // Member count: 2 - public enum CNmIDComparisonNode__Comparison_t : byte { - Matches = 0x0, - DoesntMatch = 0x1 - } - // Alignment: 1 - // Member count: 3 - public enum NmPoseBlendMode_t : byte { - Overlay = 0x0, - Additive = 0x1, - ModelSpace = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum ParticleFloatInputMode_t : uint { - PF_INPUT_MODE_INVALID = unchecked((uint)-1), - PF_INPUT_MODE_CLAMPED = 0x0, - PF_INPUT_MODE_LOOPED = 0x1, - PF_INPUT_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum ResetCycleOption : uint { - Beginning = 0x0, - SameCycleAsSource = 0x1, - InverseSourceCycle = 0x2, - FixedValue = 0x3, - SameTimeAsSource = 0x4 - } - // Alignment: 1 - // Member count: 6 - public enum CNmVectorInfoNode__Info_t : byte { - X = 0x0, - Y = 0x1, - Z = 0x2, - Length = 0x3, - AngleHorizontal = 0x4, - AngleVertical = 0x5 - } - // Alignment: 4 - // Member count: 4 - public enum IKChannelMode : uint { - TwoBone = 0x0, - TwoBone_Translate = 0x1, - OneBone = 0x2, - OneBone_Translate = 0x3 - } - // Alignment: 1 - // Member count: 9 - public enum NmGraphValueType_t : byte { - Unknown = 0x0, - Bool = 0x1, - ID = 0x2, - Float = 0x3, - Vector = 0x4, - Target = 0x5, - BoneMask = 0x6, - Pose = 0x7, - Special = 0x8 - } - // Alignment: 4 - // Member count: 4 - public enum ParticleFloatRandomMode_t : uint { - PF_RANDOM_MODE_INVALID = unchecked((uint)-1), - PF_RANDOM_MODE_CONSTANT = 0x0, - PF_RANDOM_MODE_VARYING = 0x1, - PF_RANDOM_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 33 - public enum PulseValueType_t : uint { - PVAL_VOID = unchecked((uint)-1), - PVAL_BOOL = 0x0, - PVAL_INT = 0x1, - PVAL_FLOAT = 0x2, - PVAL_STRING = 0x3, - PVAL_VEC2 = 0x4, - PVAL_VEC3 = 0x5, - PVAL_QANGLE = 0x6, - PVAL_VEC3_WORLDSPACE = 0x7, - PVAL_VEC4 = 0x8, - PVAL_TRANSFORM = 0x9, - PVAL_TRANSFORM_WORLDSPACE = 0xA, - PVAL_COLOR_RGB = 0xB, - PVAL_GAMETIME = 0xC, - PVAL_EHANDLE = 0xD, - PVAL_RESOURCE = 0xE, - PVAL_RESOURCE_NAME = 0xF, - PVAL_SNDEVT_GUID = 0x10, - PVAL_SNDEVT_NAME = 0x11, - PVAL_ENTITY_NAME = 0x12, - PVAL_OPAQUE_HANDLE = 0x13, - PVAL_TYPESAFE_INT = 0x14, - PVAL_MODEL_MATERIAL_GROUP = 0x15, - PVAL_CURSOR_FLOW = 0x16, - PVAL_VARIANT = 0x17, - PVAL_UNKNOWN = 0x18, - PVAL_SCHEMA_ENUM = 0x19, - PVAL_PANORAMA_PANEL_HANDLE = 0x1A, - PVAL_TEST_HANDLE = 0x1B, - PVAL_ARRAY = 0x1C, - PVAL_TYPESAFE_INT64 = 0x1D, - PVAL_PARTICLE_EHANDLE = 0x1E, - PVAL_COUNT = 0x1F - } - // Alignment: 4 - // Member count: 4 - public enum PFNoiseModifier_t : uint { - PF_NOISE_MODIFIER_NONE = 0x0, - PF_NOISE_MODIFIER_LINES = 0x1, - PF_NOISE_MODIFIER_CLUMPS = 0x2, - PF_NOISE_MODIFIER_RINGS = 0x3 - } - // Alignment: 4 - // Member count: 20 - public enum ParticleVecType_t : uint { - PVEC_TYPE_INVALID = unchecked((uint)-1), - PVEC_TYPE_LITERAL = 0x0, - PVEC_TYPE_LITERAL_COLOR = 0x1, - PVEC_TYPE_NAMED_VALUE = 0x2, - PVEC_TYPE_PARTICLE_VECTOR = 0x3, - PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 0x4, - PVEC_TYPE_PARTICLE_VELOCITY = 0x5, - PVEC_TYPE_CP_VALUE = 0x6, - PVEC_TYPE_CP_RELATIVE_POSITION = 0x7, - PVEC_TYPE_CP_RELATIVE_DIR = 0x8, - PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x9, - PVEC_TYPE_FLOAT_COMPONENTS = 0xA, - PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xB, - PVEC_TYPE_FLOAT_INTERP_OPEN = 0xC, - PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xD, - PVEC_TYPE_RANDOM_UNIFORM = 0xE, - PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xF, - PVEC_TYPE_CP_DELTA = 0x10, - PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x11, - PVEC_TYPE_COUNT = 0x12 - } - // Alignment: 1 - // Member count: 4 - public enum NmFootPhase_t : byte { - LeftFootDown = 0x0, - RightFootPassing = 0x1, - RightFootDown = 0x2, - LeftFootPassing = 0x3 - } - // Alignment: 4 - // Member count: 8 - public enum CNmTargetInfoNode__Info_t : uint { - AngleHorizontal = 0x0, - AngleVertical = 0x1, - Distance = 0x2, - DistanceHorizontalOnly = 0x3, - DistanceVerticalOnly = 0x4, - DeltaOrientationX = 0x5, - DeltaOrientationY = 0x6, - DeltaOrientationZ = 0x7 - } - // Alignment: 4 - // Member count: 3 - public enum FootstepLandedFootSoundType_t : uint { - FOOTSOUND_Left = 0x0, - FOOTSOUND_Right = 0x1, - FOOTSOUND_UseOverrideSound = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum FootLockSubVisualization : uint { - FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, - FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 - } - // Alignment: 4 - // Member count: 5 - public enum CNmSoundEvent__Position_t : uint { - None = 0x0, - World = 0x1, - EntityPos = 0x2, - EntityEyePos = 0x3, - EntityAttachment = 0x4 - } - // Alignment: 4 - // Member count: 2 - public enum NmFrameSnapEventMode_t : uint { - Floor = 0x0, - Round = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum FootPinningTimingSource : uint { - FootMotion = 0x0, - Tag = 0x1, - Parameter = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum DampingSpeedFunction : uint { - NoDamping = 0x0, - Constant = 0x1, - Spring = 0x2, - AsymmetricSpring = 0x3 - } - // Alignment: 4 - // Member count: 6 - public enum PulseApiFeature_t : uint { - AF_NONE = 0x0, - AF_ENTITIES = 0x1, - AF_PANORAMA = 0x2, - AF_PARTICLES = 0x8, - AF_FAKE_ENTITIES = 0x10, - AF_SELECTORS_WITHOUT_REQUIREMENTS = 0x20 - } - // Alignment: 4 - // Member count: 6 - public enum AnimationProcessingType_t : uint { - ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, - ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, - ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, - ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, - ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, - ANIMATION_PROCESSING_MAX = 0x5 - } - // Alignment: 4 - // Member count: 3 - public enum JiggleBoneSimSpace : uint { - SimSpace_Local = 0x0, - SimSpace_Model = 0x1, - SimSpace_World = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum StanceOverrideMode : uint { - Sequence = 0x0, - Node = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum IkEndEffectorType : uint { - IkEndEffector_Attachment = 0x0, - IkEndEffector_Bone = 0x1 - } - // Alignment: 2 - // Member count: 3 - public enum AnimScriptType : ushort { - ANIMSCRIPT_TYPE_INVALID = unchecked((ushort)-1), - ANIMSCRIPT_FUSE_GENERAL = 0x0, - ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 - } - // Alignment: 1 - // Member count: 3 - public enum CNmTimeConditionNode__ComparisonType_t : byte { - PercentageThroughState = 0x0, - PercentageThroughSyncEvent = 0x1, - ElapsedTime = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum SeqPoseSetting_t : uint { - SEQ_POSE_SETTING_CONSTANT = 0x0, - SEQ_POSE_SETTING_ROTATION = 0x1, - SEQ_POSE_SETTING_POSITION = 0x2, - SEQ_POSE_SETTING_VELOCITY = 0x3 - } - // Alignment: 4 - // Member count: 13 - public enum AnimParamButton_t : uint { - ANIMPARAM_BUTTON_NONE = 0x0, - ANIMPARAM_BUTTON_DPAD_UP = 0x1, - ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, - ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, - ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, - ANIMPARAM_BUTTON_A = 0x5, - ANIMPARAM_BUTTON_B = 0x6, - ANIMPARAM_BUTTON_X = 0x7, - ANIMPARAM_BUTTON_Y = 0x8, - ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, - ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, - ANIMPARAM_BUTTON_LTRIGGER = 0xB, - ANIMPARAM_BUTTON_RTRIGGER = 0xC - } - // Alignment: 4 - // Member count: 3 - public enum SelectorTagBehavior_t : uint { - SelectorTagBehavior_OnWhileCurrent = 0x0, - SelectorTagBehavior_OffWhenFinished = 0x1, - SelectorTagBehavior_OffBeforeFinished = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum HandshakeTagType_t : uint { - eInvalid = unchecked((uint)-1), - eTask = 0x0, - eMovement = 0x1, - eCount = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum OrientationWarpTargetOffsetMode_t : uint { - eLiteralValue = 0x0, - eParameter = 0x1, - eAnimationMovementHeading = 0x2, - eAnimationMovementHeadingAtEnd = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum OrientationWarpMode_t : uint { - eInvalid = 0x0, - eAngle = 0x1, - eWorldPosition = 0x2 - } - // Alignment: 2 - // Member count: 125 - public enum PulseInstructionCode_t : ushort { - INVALID = 0x0, - IMMEDIATE_HALT = 0x1, - RETURN_VOID = 0x2, - RETURN_VALUE = 0x3, - NOP = 0x4, - JUMP = 0x5, - JUMP_COND = 0x6, - CHUNK_LEAP = 0x7, - CHUNK_LEAP_COND = 0x8, - PULSE_CALL_SYNC = 0x9, - PULSE_CALL_ASYNC_FIRE = 0xA, - CELL_INVOKE = 0xB, - LIBRARY_INVOKE = 0xC, - SET_VAR = 0xD, - GET_VAR = 0xE, - GET_VAR_DETACH = 0xF, - DETACH_REGISTER = 0x10, - SET_VAR_ARRAY_ELEMENT_1D = 0x11, - SET_VAR_OBSERVABLE = 0x12, - GET_CONST = 0x13, - GET_ARRAY_ELEMENT = 0x14, - GET_DOMAIN_VALUE = 0x15, - COPY = 0x16, - NOT = 0x17, - NEGATE = 0x18, - ADD = 0x19, - SUB = 0x1A, - MUL = 0x1B, - DIV = 0x1C, - MOD = 0x1D, - LT = 0x1E, - LTE = 0x1F, - EQ = 0x20, - NE = 0x21, - AND = 0x22, - OR = 0x23, - SCALE = 0x24, - SCALE_INV = 0x25, - ELEMENT_ACCESS = 0x26, - CONVERT_VALUE = 0x27, - REINTERPRET_INSTANCE = 0x28, - GET_BLACKBOARD_REFERENCE = 0x29, - SET_BLACKBOARD_REFERENCE = 0x2A, - LAST_SERIALIZED_CODE = 0x2B, - NEGATE_INT = 0x2C, - NEGATE_FLOAT = 0x2D, - NEGATE_VEC2 = 0x2E, - NEGATE_VEC3 = 0x2F, - NEGATE_VEC4 = 0x30, - ADD_INT = 0x31, - ADD_FLOAT = 0x32, - ADD_STRING = 0x33, - ADD_VEC2 = 0x34, - ADD_VEC3 = 0x35, - ADD_VEC3WS_VEC3 = 0x36, - ADD_VEC3_VEC3WS = 0x37, - ADD_VEC4 = 0x38, - ADD_GAMETIME_FLOAT = 0x39, - ADD_FLOAT_GAMETIME = 0x3A, - SUB_INT = 0x3B, - SUB_FLOAT = 0x3C, - SUB_VEC2 = 0x3D, - SUB_VEC3 = 0x3E, - SUB_VEC3WS_VEC3 = 0x3F, - SUB_VEC3WS_VEC3WS = 0x40, - SUB_VEC4 = 0x41, - SUB_GAMETIME_FLOAT = 0x42, - SUB_GAMETIME = 0x43, - MUL_INT = 0x44, - MUL_FLOAT = 0x45, - DIV_FLOAT = 0x46, - MOD_INT = 0x47, - MOD_FLOAT = 0x48, - LT_INT = 0x49, - LT_FLOAT = 0x4A, - LT_GAMETIME = 0x4B, - LTE_INT = 0x4C, - LTE_FLOAT = 0x4D, - LTE_GAMETIME = 0x4E, - EQ_BOOL = 0x4F, - EQ_INT = 0x50, - EQ_FLOAT = 0x51, - EQ_VEC2 = 0x52, - EQ_VEC3 = 0x53, - EQ_VEC3WS = 0x54, - EQ_VEC4 = 0x55, - EQ_STRING = 0x56, - EQ_ENTITY_NAME = 0x57, - EQ_SCHEMA_ENUM = 0x58, - EQ_EHANDLE = 0x59, - EQ_PANEL_HANDLE = 0x5A, - EQ_OPAQUE_HANDLE = 0x5B, - EQ_TEST_HANDLE = 0x5C, - EQ_COLOR_RGB = 0x5D, - EQ_ARRAY = 0x5E, - EQ_GAMETIME = 0x5F, - NE_BOOL = 0x60, - NE_INT = 0x61, - NE_FLOAT = 0x62, - NE_VEC2 = 0x63, - NE_VEC3 = 0x64, - NE_VEC3WS = 0x65, - NE_VEC4 = 0x66, - NE_STRING = 0x67, - NE_ENTITY_NAME = 0x68, - NE_SCHEMA_ENUM = 0x69, - NE_EHANDLE = 0x6A, - NE_PANEL_HANDLE = 0x6B, - NE_OPAQUE_HANDLE = 0x6C, - NE_TEST_HANDLE = 0x6D, - NE_COLOR_RGB = 0x6E, - NE_ARRAY = 0x6F, - NE_GAMETIME = 0x70, - SCALE_VEC3 = 0x71, - SCALE_VEC2 = 0x72, - SCALE_VEC4 = 0x73, - SCALE_INV_VEC3 = 0x74, - SCALE_INV_VEC2 = 0x75, - SCALE_INV_VEC4 = 0x76, - ELEMENT_ACCESS_VEC2 = 0x77, - ELEMENT_ACCESS_VEC3 = 0x78, - ELEMENT_ACCESS_VEC3WS = 0x79, - ELEMENT_ACCESS_VEC4 = 0x7A, - ELEMENT_ACCESS_COLOR_RGB = 0x7B, - GET_CONST_INLINE_STORAGE = 0x7C - } - // Alignment: 4 - // Member count: 5 - public enum ParticleTransformType_t : uint { - PT_TYPE_INVALID = 0x0, - PT_TYPE_NAMED_VALUE = 0x1, - PT_TYPE_CONTROL_POINT = 0x2, - PT_TYPE_CONTROL_POINT_RANGE = 0x3, - PT_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Member count: 18 - public enum ParticleAttachment_t : uint { - PATTACH_INVALID = unchecked((uint)-1), - PATTACH_ABSORIGIN = 0x0, - PATTACH_ABSORIGIN_FOLLOW = 0x1, - PATTACH_CUSTOMORIGIN = 0x2, - PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, - PATTACH_POINT = 0x4, - PATTACH_POINT_FOLLOW = 0x5, - PATTACH_EYES_FOLLOW = 0x6, - PATTACH_OVERHEAD_FOLLOW = 0x7, - PATTACH_WORLDORIGIN = 0x8, - PATTACH_ROOTBONE_FOLLOW = 0x9, - PATTACH_RENDERORIGIN_FOLLOW = 0xA, - PATTACH_MAIN_VIEW = 0xB, - PATTACH_WATERWAKE = 0xC, - PATTACH_CENTER_FOLLOW = 0xD, - PATTACH_CUSTOM_GAME_STATE_1 = 0xE, - PATTACH_HEALTHBAR = 0xF, - MAX_PATTACH_TYPES = 0x10 - } - // Alignment: 4 - // Member count: 3 - public enum FieldNetworkOption : uint { - Auto = 0x0, - ForceEnable = 0x1, - ForceDisable = 0x2 - } - // Alignment: 1 - // Member count: 6 - public enum NmGraphEventTypeCondition_t : byte { - Entry = 0x0, - FullyInState = 0x1, - Exit = 0x2, - Timed = 0x3, - Generic = 0x4, - Any = 0x5 - } - // Alignment: 1 - // Member count: 10 - public enum CNmTransitionNode__TransitionOptions_t : byte { - None = 0x0, - ClampDuration = 0x1, - Synchronized = 0x2, - MatchSourceTime = 0x3, - MatchSyncEventIndex = 0x4, - MatchSyncEventID = 0x5, - MatchSyncEventPercentage = 0x6, - PreferClosestSyncEventID = 0x7, - MatchTimeInSeconds = 0x8, - OffsetTimeInSeconds = 0x9 - } - // Alignment: 1 - // Member count: 5 - public enum CNmFloatComparisonNode__Comparison_t : byte { - GreaterThanEqual = 0x0, - LessThanEqual = 0x1, - NearEqual = 0x2, - GreaterThan = 0x3, - LessThan = 0x4 - } - // Alignment: 4 - // Member count: 3 - public enum VPhysXJoint_t__Flags_t : uint { - JOINT_FLAGS_NONE = 0x0, - JOINT_FLAGS_BODY1_FIXED = 0x1, - JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum ScriptedHeldWeaponBehavior_t : uint { - eInvalid = unchecked((uint)-1), - eHolster = 0x0, - eDeploy = 0x1, - eDrop = 0x2 - } - // Alignment: 1 - // Member count: 3 - public enum VelocityMetricMode : byte { - DirectionOnly = 0x0, - MagnitudeOnly = 0x1, - DirectionAndMagnitude = 0x2 - } - // Alignment: 1 - // Member count: 5 - public enum FacingMode : byte { - FacingMode_Invalid = 0x0, - FacingMode_Manual = 0x1, - FacingMode_Path = 0x2, - FacingMode_LookTarget = 0x3, - FacingMode_ManualPosition = 0x4 - } - // Alignment: 4 - // Member count: 4 - public enum AimMatrixBlendMode : uint { - AimMatrixBlendMode_None = 0x0, - AimMatrixBlendMode_Additive = 0x1, - AimMatrixBlendMode_ModelSpaceAdditive = 0x2, - AimMatrixBlendMode_BoneMask = 0x3 - } - // Alignment: 4 - // Member count: 7 - public enum AnimationSnapshotType_t : uint { - ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, - ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, - ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, - ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, - ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, - ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, - ANIMATION_SNAPSHOT_MAX = 0x6 - } - // Alignment: 1 - // Member count: 4 - public enum NmTargetWarpRule_t : byte { - WarpXY = 0x0, - WarpZ = 0x1, - WarpXYZ = 0x2, - RotationOnly = 0x3 - } - // Alignment: 4 - // Member count: 8 - public enum FootFallTagFoot_t : uint { - FOOT1 = 0x0, - FOOT2 = 0x1, - FOOT3 = 0x2, - FOOT4 = 0x3, - FOOT5 = 0x4, - FOOT6 = 0x5, - FOOT7 = 0x6, - FOOT8 = 0x7 - } - // Alignment: 4 - // Member count: 4 - public enum ChoiceMethod : uint { - WeightedRandom = 0x0, - WeightedRandomNoRepeat = 0x1, - Iterate = 0x2, - IterateRandom = 0x3 - } - // Alignment: 4 - // Member count: 14 - public enum AnimVectorSource : uint { - MoveDirection = 0x0, - FacingPosition = 0x1, - LookDirection = 0x2, - VectorParameter = 0x3, - WayPointDirection = 0x4, - Acceleration = 0x5, - SlopeNormal = 0x6, - SlopeNormal_WorldSpace = 0x7, - LookTarget = 0x8, - LookTarget_WorldSpace = 0x9, - WayPointPosition = 0xA, - GoalPosition = 0xB, - RootMotionVelocity = 0xC, - ManualTarget_WorldSpace = 0xD - } - // Alignment: 4 - // Member count: 4 - public enum IkTargetType : uint { - IkTarget_Attachment = 0x0, - IkTarget_Bone = 0x1, - IkTarget_Parameter_ModelSpace = 0x2, - IkTarget_Parameter_WorldSpace = 0x3 - } - // Alignment: 1 - // Member count: 3 - public enum RenderMeshSlotType_t : byte { - RENDERMESH_SLOT_INVALID = unchecked((byte)-1), - RENDERMESH_SLOT_PER_VERTEX = 0x0, - RENDERMESH_SLOT_PER_INSTANCE = 0x1 - } - // Alignment: 4 - // Member count: 4 - public enum BoneMaskBlendSpace : uint { - BlendSpace_Parent = 0x0, - BlendSpace_Model = 0x1, - BlendSpace_Model_RotationOnly = 0x2, - BlendSpace_Model_TranslationOnly = 0x3 - } - // Alignment: 4 - // Member count: 5 - public enum ModelConfigAttachmentType_t : uint { - MODEL_CONFIG_ATTACHMENT_INVALID = unchecked((uint)-1), - MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, - MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, - MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, - MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 - } - // Alignment: 4 - // Member count: 2 - public enum BinaryNodeChildOption : uint { - Child1 = 0x0, - Child2 = 0x1 - } - // Alignment: 4 - // Member count: 5 - public enum NPCPhysicsHullType_t : uint { - eInvalid = 0x0, - eGroundCapsule = 0x1, - eCenteredCapsule = 0x2, - eGenericCapsule = 0x3, - eGroundBox = 0x4 - } - // Alignment: 4 - // Member count: 4 - public enum PulseDomainValueType_t : uint { - INVALID = unchecked((uint)-1), - ENTITY_NAME = 0x0, - PANEL_ID = 0x1, - COUNT = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum JumpCorrectionMethod : uint { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum MoodType_t : uint { - eMoodType_Head = 0x0, - eMoodType_Body = 0x1 - } // Parent: None // Field count: 3 // @@ -1700,7 +290,7 @@ namespace CS2Dumper.Schemas { public const nint m_internalOps = 0x40; // CUtlVector public const nint m_decodedAnims = 0x58; // CUtlVector } - // Parent: + // Parent: None // Field count: 1 // // Metadata: @@ -1713,7 +303,7 @@ namespace CS2Dumper.Schemas { public static class PulseRuntimeVarIndex_t { public const nint m_Value = 0x0; // int32 } - // Parent: + // Parent: None // Field count: 2 // // Metadata: @@ -2181,7 +771,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CUtlString public const nint m_weights = 0x8; // CUtlVector } - // Parent: + // Parent: None // Field count: 2 // // Metadata: @@ -3618,7 +2208,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: + // Parent: None // Field count: 8 // // Metadata: diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index 5d246e1d..93d1815b 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,1418 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: animationsystem.dll // Class count: 583 - // Enum count: 131 + // Enum count: 0 namespace animationsystem_dll { - // Alignment: 4 - // Member count: 17 - enum class SeqCmd_t : uint32_t { - SeqCmd_Nop = 0x0, - SeqCmd_LinearDelta = 0x1, - SeqCmd_FetchFrameRange = 0x2, - SeqCmd_Slerp = 0x3, - SeqCmd_Add = 0x4, - SeqCmd_Subtract = 0x5, - SeqCmd_Scale = 0x6, - SeqCmd_Copy = 0x7, - SeqCmd_Blend = 0x8, - SeqCmd_Worldspace = 0x9, - SeqCmd_Sequence = 0xA, - SeqCmd_FetchCycle = 0xB, - SeqCmd_FetchFrame = 0xC, - SeqCmd_IKLockInPlace = 0xD, - SeqCmd_IKRestoreAll = 0xE, - SeqCmd_ReverseSequence = 0xF, - SeqCmd_Transform = 0x10 - }; - // Alignment: 4 - // Member count: 3 - enum class CNmEventRelevance_t : uint32_t { - ClientOnly = 0x0, - ServerOnly = 0x1, - ClientAndServer = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class BoneTransformSpace_t : uint32_t { - BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, - BoneTransformSpace_Parent = 0x0, - BoneTransformSpace_Model = 0x1, - BoneTransformSpace_World = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class CAnimationGraphVisualizerPrimitiveType : uint32_t { - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 - }; - // Alignment: 1 - // Member count: 3 - enum class NmTransitionRule_t : uint8_t { - AllowTransition = 0x0, - ConditionallyAllowTransition = 0x1, - BlockTransition = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class BinaryNodeTiming : uint32_t { - UseChild1 = 0x0, - UseChild2 = 0x1, - SyncChildren = 0x2 - }; - // Alignment: 1 - // Member count: 3 - enum class NmFollowBoneMode_t : uint8_t { - RotationAndTranslation = 0x0, - RotationOnly = 0x1, - TranslationOnly = 0x2 - }; - // Alignment: 4 - // Member count: 7 - enum class SolveIKChainAnimNodeDebugSetting : uint32_t { - SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, - SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 - }; - // Alignment: 4 - // Member count: 2 - enum class CNmParticleEvent__Type_t : uint32_t { - Create = 0x0, - Create_CFG = 0x1 - }; - // Alignment: 4 - // Member count: 5 - enum class ParticleFloatBiasType_t : uint32_t { - PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_BIAS_TYPE_STANDARD = 0x0, - PF_BIAS_TYPE_GAIN = 0x1, - PF_BIAS_TYPE_EXPONENTIAL = 0x2, - PF_BIAS_TYPE_COUNT = 0x3 - }; - // Alignment: 1 - // Member count: 6 - enum class SharedMovementGait_t : uint8_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - eSlow = 0x0, - eMedium = 0x1, - eFast = 0x2, - eVeryFast = 0x3, - eCount = 0x4 - }; - // Alignment: 4 - // Member count: 3 - enum class OrientationWarpRootMotionSource_t : uint32_t { - eAnimationOrProcedural = 0x0, - eAnimationOnly = 0x1, - eProceduralOnly = 0x2 - }; - // Alignment: 4 - // Member count: 6 - enum class PulseVariableKeysSource_t : uint32_t { - PRIVATE = 0x0, - CPP = 0x1, - VMAP = 0x2, - VMDL = 0x3, - XML = 0x4, - COUNT = 0x5 - }; - // Alignment: 4 - // Member count: 3 - enum class IKTargetCoordinateSystem : uint32_t { - IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, - IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, - IKTARGETCOORDINATESYSTEM_COUNT = 0x2 - }; - // Alignment: 4 - // Member count: 31 - enum class ParticleFloatType_t : uint32_t { - PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_TYPE_LITERAL = 0x0, - PF_TYPE_NAMED_VALUE = 0x1, - PF_TYPE_RANDOM_UNIFORM = 0x2, - PF_TYPE_RANDOM_BIASED = 0x3, - PF_TYPE_COLLECTION_AGE = 0x4, - PF_TYPE_ENDCAP_AGE = 0x5, - PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, - PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, - PF_TYPE_CONTROL_POINT_SPEED = 0x8, - PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, - PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, - PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, - PF_TYPE_SNAPSHOT_COUNT = 0xC, - PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xD, - PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xE, - PF_TYPE_PARTICLE_NOISE = 0xF, - PF_TYPE_PARTICLE_AGE = 0x10, - PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x11, - PF_TYPE_PARTICLE_FLOAT = 0x12, - PF_TYPE_PARTICLE_INITIAL_FLOAT = 0x13, - PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x14, - PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 0x15, - PF_TYPE_PARTICLE_SPEED = 0x16, - PF_TYPE_PARTICLE_NUMBER = 0x17, - PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x18, - PF_TYPE_PARTICLE_ROPE_SEGMENT = 0x19, - PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 0x1A, - PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 0x1B, - PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 0x1C, - PF_TYPE_COUNT = 0x1D - }; - // Alignment: 1 - // Member count: 4 - enum class CNmFloatAngleMathNode__Operation_t : uint8_t { - ClampTo180 = 0x0, - ClampTo360 = 0x1, - FlipHemisphere = 0x2, - FlipHemisphereNegate = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t { - FLAG_IS_POLYSOUP_GEOMETRY = 0x1, - FLAG_LEVEL_COLLISION = 0x10, - FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 - }; - // Alignment: 1 - // Member count: 5 - enum class CNmRootMotionOverrideNode__OverrideFlags_t : uint8_t { - AllowMoveX = 0x0, - AllowMoveY = 0x1, - AllowMoveZ = 0x2, - AllowFacingPitch = 0x3, - ListenForEvents = 0x4 - }; - // Alignment: 1 - // Member count: 23 - enum class NmEasingOperation_t : uint8_t { - Linear = 0x0, - InQuad = 0x1, - OutQuad = 0x2, - InOutQuad = 0x3, - InCubic = 0x4, - OutCubic = 0x5, - InOutCubic = 0x6, - InQuart = 0x7, - OutQuart = 0x8, - InOutQuart = 0x9, - InQuint = 0xA, - OutQuint = 0xB, - InOutQuint = 0xC, - InSine = 0xD, - OutSine = 0xE, - InOutSine = 0xF, - InExpo = 0x10, - OutExpo = 0x11, - InOutExpo = 0x12, - InCirc = 0x13, - OutCirc = 0x14, - InOutCirc = 0x15, - None = 0x16 - }; - // Alignment: 4 - // Member count: 5 - enum class EIKEndEffectorRotationFixUpMode : uint32_t { - None = 0x0, - MatchTargetOrientation = 0x1, - LookAtTargetForward = 0x2, - MaintainParentOrientation = 0x3, - Count = 0x4 - }; - // Alignment: 4 - // Member count: 2 - enum class MatterialAttributeTagType_t : uint32_t { - MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, - MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class PFNoiseTurbulence_t : uint32_t { - PF_NOISE_TURB_NONE = 0x0, - PF_NOISE_TURB_HIGHLIGHT = 0x1, - PF_NOISE_TURB_FEEDBACK = 0x2, - PF_NOISE_TURB_LOOPY = 0x3, - PF_NOISE_TURB_CONTRAST = 0x4, - PF_NOISE_TURB_ALTERNATE = 0x5 - }; - // Alignment: 1 - // Member count: 4 - enum class NmTargetWarpAlgorithm_t : uint8_t { - Lerp = 0x0, - Hermite = 0x1, - HermiteFeaturePreserving = 0x2, - Bezier = 0x3 - }; - // Alignment: 1 - // Member count: 4 - enum class NmTransitionRuleCondition_t : uint8_t { - AnyAllowed = 0x0, - FullyAllowed = 0x1, - ConditionallyAllowed = 0x2, - Blocked = 0x3 - }; - // Alignment: 4 - // Member count: 2 - enum class TargetWarpTimingMethod : uint32_t { - ReachDestinationOnRootMotionEnd = 0x0, - ReachDestinationOnWarpTagEnd = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class ScriptedMoveTo_t : uint32_t { - eWait = 0x0, - eMoveWithGait = 0x3, - eTeleport = 0x4, - eWaitFacing = 0x5, - eObsoleteBackCompat1 = 0x1, - eObsoleteBackCompat2 = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class EDemoBoneSelectionMode : uint32_t { - CaptureAllBones = 0x0, - CaptureSelectedBones = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class EPulseGraphExecutionHistoryFlag : uint32_t { - NO_FLAGS = 0x0, - CURSOR_ADD_TAG = 0x1, - CURSOR_REMOVE_TAG = 0x2, - CURSOR_RETIRED = 0x4, - REQUIREMENT_PASS = 0x8, - REQUIREMENT_FAIL = 0x10 - }; - // Alignment: 4 - // Member count: 2 - enum class StepPhase : uint32_t { - StepPhase_OnGround = 0x0, - StepPhase_InAir = 0x1 - }; - // Alignment: 4 - // Member count: 26 - enum class FlexOpCode_t : uint32_t { - FLEX_OP_CONST = 0x1, - FLEX_OP_FETCH1 = 0x2, - FLEX_OP_FETCH2 = 0x3, - FLEX_OP_ADD = 0x4, - FLEX_OP_SUB = 0x5, - FLEX_OP_MUL = 0x6, - FLEX_OP_DIV = 0x7, - FLEX_OP_NEG = 0x8, - FLEX_OP_EXP = 0x9, - FLEX_OP_OPEN = 0xA, - FLEX_OP_CLOSE = 0xB, - FLEX_OP_COMMA = 0xC, - FLEX_OP_MAX = 0xD, - FLEX_OP_MIN = 0xE, - FLEX_OP_2WAY_0 = 0xF, - FLEX_OP_2WAY_1 = 0x10, - FLEX_OP_NWAY = 0x11, - FLEX_OP_COMBO = 0x12, - FLEX_OP_DOMINATE = 0x13, - FLEX_OP_DME_LOWER_EYELID = 0x14, - FLEX_OP_DME_UPPER_EYELID = 0x15, - FLEX_OP_SQRT = 0x16, - FLEX_OP_REMAPVALCLAMPED = 0x17, - FLEX_OP_SIN = 0x18, - FLEX_OP_COS = 0x19, - FLEX_OP_ABS = 0x1A - }; - // Alignment: 4 - // Member count: 2 - enum class NmCachedValueMode_t : uint32_t { - OnEntry = 0x0, - OnExit = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class AnimNodeNetworkMode : uint32_t { - ServerAuthoritative = 0x0, - ClientSimulate = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t { - FLAG_STATIC = 0x1, - FLAG_KINEMATIC = 0x2, - FLAG_JOINT = 0x4, - FLAG_MASS = 0x8, - FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, - FLAG_DISABLE_CCD = 0x20 - }; - // Alignment: 1 - // Member count: 9 - enum class AnimParamType_t : uint8_t { - ANIMPARAM_UNKNOWN = 0x0, - ANIMPARAM_BOOL = 0x1, - ANIMPARAM_ENUM = 0x2, - ANIMPARAM_INT = 0x3, - ANIMPARAM_FLOAT = 0x4, - ANIMPARAM_VECTOR = 0x5, - ANIMPARAM_QUATERNION = 0x6, - ANIMPARAM_GLOBALSYMBOL = 0x7, - ANIMPARAM_COUNT = 0x8 - }; - // Alignment: 1 - // Member count: 9 - enum class NmEasingFunction_t : uint8_t { - Linear = 0x0, - Quad = 0x1, - Cubic = 0x2, - Quart = 0x3, - Quint = 0x4, - Sine = 0x5, - Expo = 0x6, - Circ = 0x7, - Back = 0x8 - }; - // Alignment: 4 - // Member count: 5 - enum class ParticleModelType_t : uint32_t { - PM_TYPE_INVALID = 0x0, - PM_TYPE_NAMED_VALUE_MODEL = 0x1, - PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, - PM_TYPE_CONTROL_POINT = 0x3, - PM_TYPE_COUNT = 0x4 - }; - // Alignment: 4 - // Member count: 3 - enum class IKTargetSource : uint32_t { - IKTARGETSOURCE_Bone = 0x0, - IKTARGETSOURCE_AnimgraphParameter = 0x1, - IKTARGETSOURCE_COUNT = 0x2 - }; - // Alignment: 4 - // Member count: 15 - enum class PermModelInfo_t__FlagEnum : uint32_t { - FLAG_TRANSLUCENT = 0x1, - FLAG_TRANSLUCENT_TWO_PASS = 0x2, - FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, - FLAG_SOURCE1_IMPORT = 0x8, - FLAG_MODEL_PART_CHILD = 0x10, - FLAG_NAV_GEN_NONE = 0x20, - FLAG_NAV_GEN_HULL = 0x40, - FLAG_NO_FORCED_FADE = 0x800, - FLAG_HAS_SKINNED_MESHES = 0x400, - FLAG_DO_NOT_CAST_SHADOWS = 0x20000, - FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, - FLAG_NO_ANIM_EVENTS = 0x100000, - FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, - FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, - FLAG_MODEL_DOC = 0x800000 - }; - // Alignment: 1 - // Member count: 12 - enum class CNmFloatMathNode__Operator_t : uint8_t { - Add = 0x0, - Sub = 0x1, - Mul = 0x2, - Div = 0x3, - Mod = 0x4, - Abs = 0x5, - Negate = 0x6, - Floor = 0x7, - Ceiling = 0x8, - IntegerPart = 0x9, - FractionalPart = 0xA, - InverseFractionalPart = 0xB - }; - // Alignment: 1 - // Member count: 2 - enum class CNmSyncEventIndexConditionNode__TriggerMode_t : uint8_t { - ExactlyAtEventIndex = 0x0, - GreaterThanEqualToEventIndex = 0x1 - }; - // Alignment: 4 - // Member count: 5 - enum class ParticleFloatRoundType_t : uint32_t { - PF_ROUND_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_ROUND_TYPE_NEAREST = 0x0, - PF_ROUND_TYPE_FLOOR = 0x1, - PF_ROUND_TYPE_CEIL = 0x2, - PF_ROUND_TYPE_COUNT = 0x3 - }; - // Alignment: 4 - // Member count: 4 - enum class PFNoiseType_t : uint32_t { - PF_NOISE_TYPE_PERLIN = 0x0, - PF_NOISE_TYPE_SIMPLEX = 0x1, - PF_NOISE_TYPE_WORLEY = 0x2, - PF_NOISE_TYPE_CURL = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class AnimParamNetworkSetting : uint32_t { - Auto = 0x0, - AlwaysNetwork = 0x1, - NeverNetwork = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class MorphFlexControllerRemapType_t : uint32_t { - MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, - MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, - MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, - MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 - }; - // Alignment: 4 - // Member count: 8 - enum class MeshDrawPrimitiveFlags_t : uint32_t { - MESH_DRAW_FLAGS_NONE = 0x0, - MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, - MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, - MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, - MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, - MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, - MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, - MESH_DRAW_FLAGS_DRAW_LAST = 0x80 - }; - // Alignment: 4 - // Member count: 2 - enum class TargetWarpAngleMode_t : uint32_t { - eFacingHeading = 0x0, - eMoveHeading = 0x1 - }; - // Alignment: 1 - // Member count: 2 - enum class NmIKBlendMode_t : uint8_t { - Effector = 0x0, - Pose = 0x1 - }; - // Alignment: 4 - // Member count: 4 - enum class ModelBoneFlexComponent_t : uint32_t { - MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, - MODEL_BONE_FLEX_TX = 0x0, - MODEL_BONE_FLEX_TY = 0x1, - MODEL_BONE_FLEX_TZ = 0x2 - }; - // Alignment: 1 - // Member count: 2 - enum class CNmStateNode__TimedEvent_t__Comparison_t : uint8_t { - LessThanEqual = 0x0, - GreaterThanEqual = 0x1 - }; - // Alignment: 1 - // Member count: 3 - enum class PoseType_t : uint8_t { - POSETYPE_STATIC = 0x0, - POSETYPE_DYNAMIC = 0x1, - POSETYPE_INVALID = 0xFF - }; - // Alignment: 1 - // Member count: 2 - enum class CNmRootMotionData__SamplingMode_t : uint8_t { - Delta = 0x0, - WorldSpace = 0x1 - }; - // Alignment: 1 - // Member count: 9 - enum class NmEventConditionRules_t : uint8_t { - LimitSearchToSourceState = 0x0, - IgnoreInactiveEvents = 0x1, - PreferHighestWeight = 0x2, - PreferHighestProgress = 0x3, - OperatorOr = 0x4, - OperatorAnd = 0x5, - SearchOnlyGraphEvents = 0x6, - SearchOnlyAnimEvents = 0x7, - SearchBothGraphAndAnimEvents = 0x8 - }; - // Alignment: 4 - // Member count: 37 - enum class AnimValueSource : uint32_t { - MoveHeading = 0x0, - MoveSpeed = 0x1, - ForwardSpeed = 0x2, - StrafeSpeed = 0x3, - FacingHeading = 0x4, - LookHeading = 0x5, - LookHeadingNormalized = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 - }; - // Alignment: 1 - // Member count: 4 - enum class CNmTimeConditionNode__Operator_t : uint8_t { - LessThan = 0x0, - LessThanEqual = 0x1, - GreaterThan = 0x2, - GreaterThanEqual = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class LinearRootMotionBlendMode_t : uint32_t { - LERP = 0x0, - NLERP = 0x1, - SLERP = 0x2 - }; - // Alignment: 4 - // Member count: 1 - enum class RagdollPoseControl : uint32_t { - Absolute = 0x0 - }; - // Alignment: 4 - // Member count: 6 - enum class IKSolverType : uint32_t { - IKSOLVER_Perlin = 0x0, - IKSOLVER_TwoBone = 0x1, - IKSOLVER_Fabrik = 0x2, - IKSOLVER_DogLeg3Bone = 0x3, - IKSOLVER_CCD = 0x4, - IKSOLVER_COUNT = 0x5 - }; - // Alignment: 4 - // Member count: 2 - enum class TargetWarpCorrectionMethod : uint32_t { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class TargetSelectorAngleMode_t : uint32_t { - eFacingHeading = 0x0, - eMoveHeading = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class Blend2DMode : uint32_t { - Blend2DMode_General = 0x0, - Blend2DMode_Directional = 0x1 - }; - // Alignment: 4 - // Member count: 4 - enum class PulseCursorExecResult_t : uint32_t { - Succeeded = 0x0, - Canceled = 0x1, - Failed = 0x2, - OngoingNotify = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class ChoiceChangeMethod : uint32_t { - OnReset = 0x0, - OnCycleEnd = 0x1, - OnResetOrCycleEnd = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class ChoiceBlendMethod : uint32_t { - SingleBlendTime = 0x0, - PerChoiceBlendTimes = 0x1 - }; - // Alignment: 4 - // Member count: 4 - enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t { - FLAG0_SHIFT_INTERPENETRATE = 0x0, - FLAG0_SHIFT_CONSTRAIN = 0x1, - FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, - FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 - }; - // Alignment: 4 - // Member count: 9 - enum class ParticleFloatMapType_t : uint32_t { - PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_MAP_TYPE_DIRECT = 0x0, - PF_MAP_TYPE_MULT = 0x1, - PF_MAP_TYPE_REMAP = 0x2, - PF_MAP_TYPE_REMAP_BIASED = 0x3, - PF_MAP_TYPE_CURVE = 0x4, - PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_ROUND = 0x6, - PF_MAP_TYPE_COUNT = 0x7 - }; - // Alignment: 4 - // Member count: 5 - enum class AnimParamVectorType_t : uint32_t { - ANIMPARAM_VECTOR_TYPE_NONE = 0x0, - ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, - ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, - ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, - ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 - }; - // Alignment: 1 - // Member count: 3 - enum class CNmCurrentSyncEventNode__InfoType_t : uint8_t { - IndexAndPercentage = 0x0, - IndexOnly = 0x1, - PercentageOnly = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class BlendKeyType : uint32_t { - BlendKey_UserValue = 0x0, - BlendKey_Velocity = 0x1, - BlendKey_Distance = 0x2, - BlendKey_RemainingDistance = 0x3 - }; - // Alignment: 4 - // Member count: 5 - enum class StateActionBehavior : uint32_t { - STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, - STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, - STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, - STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, - STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED = 0x4 - }; - // Alignment: 1 - // Member count: 4 - enum class NmRootMotionBlendMode_t : uint8_t { - Blend = 0x0, - Additive = 0x1, - IgnoreSource = 0x2, - IgnoreTarget = 0x3 - }; - // Alignment: 1 - // Member count: 6 - enum class NmFootPhaseCondition_t : uint8_t { - LeftFootDown = 0x0, - LeftFootPassing = 0x1, - LeftPhase = 0x4, - RightFootDown = 0x2, - RightFootPassing = 0x3, - RightPhase = 0x5 - }; - // Alignment: 4 - // Member count: 22 - enum class ModelSkeletonData_t__BoneFlags_t : uint32_t { - FLAG_NO_BONE_FLAGS = 0x0, - FLAG_BONEFLEXDRIVER = 0x4, - FLAG_CLOTH = 0x8, - FLAG_PHYSICS = 0x10, - FLAG_ATTACHMENT = 0x20, - FLAG_ANIMATION = 0x40, - FLAG_MESH = 0x80, - FLAG_HITBOX = 0x100, - FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, - FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, - FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, - FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, - FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, - FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, - FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, - FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, - FLAG_BONE_MERGE_READ = 0x40000, - FLAG_BONE_MERGE_WRITE = 0x80000, - FLAG_ALL_BONE_FLAGS = 0xFFFFF, - BLEND_PREALIGNED = 0x100000, - FLAG_RIGIDLENGTH = 0x200000, - FLAG_PROCEDURAL = 0x400000 - }; - // Alignment: 4 - // Member count: 4 - enum class MorphBundleType_t : uint32_t { - MORPH_BUNDLE_TYPE_NONE = 0x0, - MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, - MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, - MORPH_BUNDLE_TYPE_COUNT = 0x3 - }; - // Alignment: 1 - // Member count: 2 - enum class CNmIDComparisonNode__Comparison_t : uint8_t { - Matches = 0x0, - DoesntMatch = 0x1 - }; - // Alignment: 1 - // Member count: 3 - enum class NmPoseBlendMode_t : uint8_t { - Overlay = 0x0, - Additive = 0x1, - ModelSpace = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleFloatInputMode_t : uint32_t { - PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_INPUT_MODE_CLAMPED = 0x0, - PF_INPUT_MODE_LOOPED = 0x1, - PF_INPUT_MODE_COUNT = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class ResetCycleOption : uint32_t { - Beginning = 0x0, - SameCycleAsSource = 0x1, - InverseSourceCycle = 0x2, - FixedValue = 0x3, - SameTimeAsSource = 0x4 - }; - // Alignment: 1 - // Member count: 6 - enum class CNmVectorInfoNode__Info_t : uint8_t { - X = 0x0, - Y = 0x1, - Z = 0x2, - Length = 0x3, - AngleHorizontal = 0x4, - AngleVertical = 0x5 - }; - // Alignment: 4 - // Member count: 4 - enum class IKChannelMode : uint32_t { - TwoBone = 0x0, - TwoBone_Translate = 0x1, - OneBone = 0x2, - OneBone_Translate = 0x3 - }; - // Alignment: 1 - // Member count: 9 - enum class NmGraphValueType_t : uint8_t { - Unknown = 0x0, - Bool = 0x1, - ID = 0x2, - Float = 0x3, - Vector = 0x4, - Target = 0x5, - BoneMask = 0x6, - Pose = 0x7, - Special = 0x8 - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleFloatRandomMode_t : uint32_t { - PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_RANDOM_MODE_CONSTANT = 0x0, - PF_RANDOM_MODE_VARYING = 0x1, - PF_RANDOM_MODE_COUNT = 0x2 - }; - // Alignment: 4 - // Member count: 33 - enum class PulseValueType_t : uint32_t { - PVAL_VOID = 0xFFFFFFFFFFFFFFFF, - PVAL_BOOL = 0x0, - PVAL_INT = 0x1, - PVAL_FLOAT = 0x2, - PVAL_STRING = 0x3, - PVAL_VEC2 = 0x4, - PVAL_VEC3 = 0x5, - PVAL_QANGLE = 0x6, - PVAL_VEC3_WORLDSPACE = 0x7, - PVAL_VEC4 = 0x8, - PVAL_TRANSFORM = 0x9, - PVAL_TRANSFORM_WORLDSPACE = 0xA, - PVAL_COLOR_RGB = 0xB, - PVAL_GAMETIME = 0xC, - PVAL_EHANDLE = 0xD, - PVAL_RESOURCE = 0xE, - PVAL_RESOURCE_NAME = 0xF, - PVAL_SNDEVT_GUID = 0x10, - PVAL_SNDEVT_NAME = 0x11, - PVAL_ENTITY_NAME = 0x12, - PVAL_OPAQUE_HANDLE = 0x13, - PVAL_TYPESAFE_INT = 0x14, - PVAL_MODEL_MATERIAL_GROUP = 0x15, - PVAL_CURSOR_FLOW = 0x16, - PVAL_VARIANT = 0x17, - PVAL_UNKNOWN = 0x18, - PVAL_SCHEMA_ENUM = 0x19, - PVAL_PANORAMA_PANEL_HANDLE = 0x1A, - PVAL_TEST_HANDLE = 0x1B, - PVAL_ARRAY = 0x1C, - PVAL_TYPESAFE_INT64 = 0x1D, - PVAL_PARTICLE_EHANDLE = 0x1E, - PVAL_COUNT = 0x1F - }; - // Alignment: 4 - // Member count: 4 - enum class PFNoiseModifier_t : uint32_t { - PF_NOISE_MODIFIER_NONE = 0x0, - PF_NOISE_MODIFIER_LINES = 0x1, - PF_NOISE_MODIFIER_CLUMPS = 0x2, - PF_NOISE_MODIFIER_RINGS = 0x3 - }; - // Alignment: 4 - // Member count: 20 - enum class ParticleVecType_t : uint32_t { - PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PVEC_TYPE_LITERAL = 0x0, - PVEC_TYPE_LITERAL_COLOR = 0x1, - PVEC_TYPE_NAMED_VALUE = 0x2, - PVEC_TYPE_PARTICLE_VECTOR = 0x3, - PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 0x4, - PVEC_TYPE_PARTICLE_VELOCITY = 0x5, - PVEC_TYPE_CP_VALUE = 0x6, - PVEC_TYPE_CP_RELATIVE_POSITION = 0x7, - PVEC_TYPE_CP_RELATIVE_DIR = 0x8, - PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x9, - PVEC_TYPE_FLOAT_COMPONENTS = 0xA, - PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xB, - PVEC_TYPE_FLOAT_INTERP_OPEN = 0xC, - PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xD, - PVEC_TYPE_RANDOM_UNIFORM = 0xE, - PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xF, - PVEC_TYPE_CP_DELTA = 0x10, - PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x11, - PVEC_TYPE_COUNT = 0x12 - }; - // Alignment: 1 - // Member count: 4 - enum class NmFootPhase_t : uint8_t { - LeftFootDown = 0x0, - RightFootPassing = 0x1, - RightFootDown = 0x2, - LeftFootPassing = 0x3 - }; - // Alignment: 4 - // Member count: 8 - enum class CNmTargetInfoNode__Info_t : uint32_t { - AngleHorizontal = 0x0, - AngleVertical = 0x1, - Distance = 0x2, - DistanceHorizontalOnly = 0x3, - DistanceVerticalOnly = 0x4, - DeltaOrientationX = 0x5, - DeltaOrientationY = 0x6, - DeltaOrientationZ = 0x7 - }; - // Alignment: 4 - // Member count: 3 - enum class FootstepLandedFootSoundType_t : uint32_t { - FOOTSOUND_Left = 0x0, - FOOTSOUND_Right = 0x1, - FOOTSOUND_UseOverrideSound = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class FootLockSubVisualization : uint32_t { - FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, - FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 - }; - // Alignment: 4 - // Member count: 5 - enum class CNmSoundEvent__Position_t : uint32_t { - None = 0x0, - World = 0x1, - EntityPos = 0x2, - EntityEyePos = 0x3, - EntityAttachment = 0x4 - }; - // Alignment: 4 - // Member count: 2 - enum class NmFrameSnapEventMode_t : uint32_t { - Floor = 0x0, - Round = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class FootPinningTimingSource : uint32_t { - FootMotion = 0x0, - Tag = 0x1, - Parameter = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class DampingSpeedFunction : uint32_t { - NoDamping = 0x0, - Constant = 0x1, - Spring = 0x2, - AsymmetricSpring = 0x3 - }; - // Alignment: 4 - // Member count: 6 - enum class PulseApiFeature_t : uint32_t { - AF_NONE = 0x0, - AF_ENTITIES = 0x1, - AF_PANORAMA = 0x2, - AF_PARTICLES = 0x8, - AF_FAKE_ENTITIES = 0x10, - AF_SELECTORS_WITHOUT_REQUIREMENTS = 0x20 - }; - // Alignment: 4 - // Member count: 6 - enum class AnimationProcessingType_t : uint32_t { - ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, - ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, - ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, - ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, - ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, - ANIMATION_PROCESSING_MAX = 0x5 - }; - // Alignment: 4 - // Member count: 3 - enum class JiggleBoneSimSpace : uint32_t { - SimSpace_Local = 0x0, - SimSpace_Model = 0x1, - SimSpace_World = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class StanceOverrideMode : uint32_t { - Sequence = 0x0, - Node = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class IkEndEffectorType : uint32_t { - IkEndEffector_Attachment = 0x0, - IkEndEffector_Bone = 0x1 - }; - // Alignment: 2 - // Member count: 3 - enum class AnimScriptType : uint16_t { - ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - ANIMSCRIPT_FUSE_GENERAL = 0x0, - ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 - }; - // Alignment: 1 - // Member count: 3 - enum class CNmTimeConditionNode__ComparisonType_t : uint8_t { - PercentageThroughState = 0x0, - PercentageThroughSyncEvent = 0x1, - ElapsedTime = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class SeqPoseSetting_t : uint32_t { - SEQ_POSE_SETTING_CONSTANT = 0x0, - SEQ_POSE_SETTING_ROTATION = 0x1, - SEQ_POSE_SETTING_POSITION = 0x2, - SEQ_POSE_SETTING_VELOCITY = 0x3 - }; - // Alignment: 4 - // Member count: 13 - enum class AnimParamButton_t : uint32_t { - ANIMPARAM_BUTTON_NONE = 0x0, - ANIMPARAM_BUTTON_DPAD_UP = 0x1, - ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, - ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, - ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, - ANIMPARAM_BUTTON_A = 0x5, - ANIMPARAM_BUTTON_B = 0x6, - ANIMPARAM_BUTTON_X = 0x7, - ANIMPARAM_BUTTON_Y = 0x8, - ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, - ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, - ANIMPARAM_BUTTON_LTRIGGER = 0xB, - ANIMPARAM_BUTTON_RTRIGGER = 0xC - }; - // Alignment: 4 - // Member count: 3 - enum class SelectorTagBehavior_t : uint32_t { - SelectorTagBehavior_OnWhileCurrent = 0x0, - SelectorTagBehavior_OffWhenFinished = 0x1, - SelectorTagBehavior_OffBeforeFinished = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class HandshakeTagType_t : uint32_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - eTask = 0x0, - eMovement = 0x1, - eCount = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class OrientationWarpTargetOffsetMode_t : uint32_t { - eLiteralValue = 0x0, - eParameter = 0x1, - eAnimationMovementHeading = 0x2, - eAnimationMovementHeadingAtEnd = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class OrientationWarpMode_t : uint32_t { - eInvalid = 0x0, - eAngle = 0x1, - eWorldPosition = 0x2 - }; - // Alignment: 2 - // Member count: 125 - enum class PulseInstructionCode_t : uint16_t { - INVALID = 0x0, - IMMEDIATE_HALT = 0x1, - RETURN_VOID = 0x2, - RETURN_VALUE = 0x3, - NOP = 0x4, - JUMP = 0x5, - JUMP_COND = 0x6, - CHUNK_LEAP = 0x7, - CHUNK_LEAP_COND = 0x8, - PULSE_CALL_SYNC = 0x9, - PULSE_CALL_ASYNC_FIRE = 0xA, - CELL_INVOKE = 0xB, - LIBRARY_INVOKE = 0xC, - SET_VAR = 0xD, - GET_VAR = 0xE, - GET_VAR_DETACH = 0xF, - DETACH_REGISTER = 0x10, - SET_VAR_ARRAY_ELEMENT_1D = 0x11, - SET_VAR_OBSERVABLE = 0x12, - GET_CONST = 0x13, - GET_ARRAY_ELEMENT = 0x14, - GET_DOMAIN_VALUE = 0x15, - COPY = 0x16, - NOT = 0x17, - NEGATE = 0x18, - ADD = 0x19, - SUB = 0x1A, - MUL = 0x1B, - DIV = 0x1C, - MOD = 0x1D, - LT = 0x1E, - LTE = 0x1F, - EQ = 0x20, - NE = 0x21, - AND = 0x22, - OR = 0x23, - SCALE = 0x24, - SCALE_INV = 0x25, - ELEMENT_ACCESS = 0x26, - CONVERT_VALUE = 0x27, - REINTERPRET_INSTANCE = 0x28, - GET_BLACKBOARD_REFERENCE = 0x29, - SET_BLACKBOARD_REFERENCE = 0x2A, - LAST_SERIALIZED_CODE = 0x2B, - NEGATE_INT = 0x2C, - NEGATE_FLOAT = 0x2D, - NEGATE_VEC2 = 0x2E, - NEGATE_VEC3 = 0x2F, - NEGATE_VEC4 = 0x30, - ADD_INT = 0x31, - ADD_FLOAT = 0x32, - ADD_STRING = 0x33, - ADD_VEC2 = 0x34, - ADD_VEC3 = 0x35, - ADD_VEC3WS_VEC3 = 0x36, - ADD_VEC3_VEC3WS = 0x37, - ADD_VEC4 = 0x38, - ADD_GAMETIME_FLOAT = 0x39, - ADD_FLOAT_GAMETIME = 0x3A, - SUB_INT = 0x3B, - SUB_FLOAT = 0x3C, - SUB_VEC2 = 0x3D, - SUB_VEC3 = 0x3E, - SUB_VEC3WS_VEC3 = 0x3F, - SUB_VEC3WS_VEC3WS = 0x40, - SUB_VEC4 = 0x41, - SUB_GAMETIME_FLOAT = 0x42, - SUB_GAMETIME = 0x43, - MUL_INT = 0x44, - MUL_FLOAT = 0x45, - DIV_FLOAT = 0x46, - MOD_INT = 0x47, - MOD_FLOAT = 0x48, - LT_INT = 0x49, - LT_FLOAT = 0x4A, - LT_GAMETIME = 0x4B, - LTE_INT = 0x4C, - LTE_FLOAT = 0x4D, - LTE_GAMETIME = 0x4E, - EQ_BOOL = 0x4F, - EQ_INT = 0x50, - EQ_FLOAT = 0x51, - EQ_VEC2 = 0x52, - EQ_VEC3 = 0x53, - EQ_VEC3WS = 0x54, - EQ_VEC4 = 0x55, - EQ_STRING = 0x56, - EQ_ENTITY_NAME = 0x57, - EQ_SCHEMA_ENUM = 0x58, - EQ_EHANDLE = 0x59, - EQ_PANEL_HANDLE = 0x5A, - EQ_OPAQUE_HANDLE = 0x5B, - EQ_TEST_HANDLE = 0x5C, - EQ_COLOR_RGB = 0x5D, - EQ_ARRAY = 0x5E, - EQ_GAMETIME = 0x5F, - NE_BOOL = 0x60, - NE_INT = 0x61, - NE_FLOAT = 0x62, - NE_VEC2 = 0x63, - NE_VEC3 = 0x64, - NE_VEC3WS = 0x65, - NE_VEC4 = 0x66, - NE_STRING = 0x67, - NE_ENTITY_NAME = 0x68, - NE_SCHEMA_ENUM = 0x69, - NE_EHANDLE = 0x6A, - NE_PANEL_HANDLE = 0x6B, - NE_OPAQUE_HANDLE = 0x6C, - NE_TEST_HANDLE = 0x6D, - NE_COLOR_RGB = 0x6E, - NE_ARRAY = 0x6F, - NE_GAMETIME = 0x70, - SCALE_VEC3 = 0x71, - SCALE_VEC2 = 0x72, - SCALE_VEC4 = 0x73, - SCALE_INV_VEC3 = 0x74, - SCALE_INV_VEC2 = 0x75, - SCALE_INV_VEC4 = 0x76, - ELEMENT_ACCESS_VEC2 = 0x77, - ELEMENT_ACCESS_VEC3 = 0x78, - ELEMENT_ACCESS_VEC3WS = 0x79, - ELEMENT_ACCESS_VEC4 = 0x7A, - ELEMENT_ACCESS_COLOR_RGB = 0x7B, - GET_CONST_INLINE_STORAGE = 0x7C - }; - // Alignment: 4 - // Member count: 5 - enum class ParticleTransformType_t : uint32_t { - PT_TYPE_INVALID = 0x0, - PT_TYPE_NAMED_VALUE = 0x1, - PT_TYPE_CONTROL_POINT = 0x2, - PT_TYPE_CONTROL_POINT_RANGE = 0x3, - PT_TYPE_COUNT = 0x4 - }; - // Alignment: 4 - // Member count: 18 - enum class ParticleAttachment_t : uint32_t { - PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, - PATTACH_ABSORIGIN = 0x0, - PATTACH_ABSORIGIN_FOLLOW = 0x1, - PATTACH_CUSTOMORIGIN = 0x2, - PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, - PATTACH_POINT = 0x4, - PATTACH_POINT_FOLLOW = 0x5, - PATTACH_EYES_FOLLOW = 0x6, - PATTACH_OVERHEAD_FOLLOW = 0x7, - PATTACH_WORLDORIGIN = 0x8, - PATTACH_ROOTBONE_FOLLOW = 0x9, - PATTACH_RENDERORIGIN_FOLLOW = 0xA, - PATTACH_MAIN_VIEW = 0xB, - PATTACH_WATERWAKE = 0xC, - PATTACH_CENTER_FOLLOW = 0xD, - PATTACH_CUSTOM_GAME_STATE_1 = 0xE, - PATTACH_HEALTHBAR = 0xF, - MAX_PATTACH_TYPES = 0x10 - }; - // Alignment: 4 - // Member count: 3 - enum class FieldNetworkOption : uint32_t { - Auto = 0x0, - ForceEnable = 0x1, - ForceDisable = 0x2 - }; - // Alignment: 1 - // Member count: 6 - enum class NmGraphEventTypeCondition_t : uint8_t { - Entry = 0x0, - FullyInState = 0x1, - Exit = 0x2, - Timed = 0x3, - Generic = 0x4, - Any = 0x5 - }; - // Alignment: 1 - // Member count: 10 - enum class CNmTransitionNode__TransitionOptions_t : uint8_t { - None = 0x0, - ClampDuration = 0x1, - Synchronized = 0x2, - MatchSourceTime = 0x3, - MatchSyncEventIndex = 0x4, - MatchSyncEventID = 0x5, - MatchSyncEventPercentage = 0x6, - PreferClosestSyncEventID = 0x7, - MatchTimeInSeconds = 0x8, - OffsetTimeInSeconds = 0x9 - }; - // Alignment: 1 - // Member count: 5 - enum class CNmFloatComparisonNode__Comparison_t : uint8_t { - GreaterThanEqual = 0x0, - LessThanEqual = 0x1, - NearEqual = 0x2, - GreaterThan = 0x3, - LessThan = 0x4 - }; - // Alignment: 4 - // Member count: 3 - enum class VPhysXJoint_t__Flags_t : uint32_t { - JOINT_FLAGS_NONE = 0x0, - JOINT_FLAGS_BODY1_FIXED = 0x1, - JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class ScriptedHeldWeaponBehavior_t : uint32_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - eHolster = 0x0, - eDeploy = 0x1, - eDrop = 0x2 - }; - // Alignment: 1 - // Member count: 3 - enum class VelocityMetricMode : uint8_t { - DirectionOnly = 0x0, - MagnitudeOnly = 0x1, - DirectionAndMagnitude = 0x2 - }; - // Alignment: 1 - // Member count: 5 - enum class FacingMode : uint8_t { - FacingMode_Invalid = 0x0, - FacingMode_Manual = 0x1, - FacingMode_Path = 0x2, - FacingMode_LookTarget = 0x3, - FacingMode_ManualPosition = 0x4 - }; - // Alignment: 4 - // Member count: 4 - enum class AimMatrixBlendMode : uint32_t { - AimMatrixBlendMode_None = 0x0, - AimMatrixBlendMode_Additive = 0x1, - AimMatrixBlendMode_ModelSpaceAdditive = 0x2, - AimMatrixBlendMode_BoneMask = 0x3 - }; - // Alignment: 4 - // Member count: 7 - enum class AnimationSnapshotType_t : uint32_t { - ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, - ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, - ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, - ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, - ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, - ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, - ANIMATION_SNAPSHOT_MAX = 0x6 - }; - // Alignment: 1 - // Member count: 4 - enum class NmTargetWarpRule_t : uint8_t { - WarpXY = 0x0, - WarpZ = 0x1, - WarpXYZ = 0x2, - RotationOnly = 0x3 - }; - // Alignment: 4 - // Member count: 8 - enum class FootFallTagFoot_t : uint32_t { - FOOT1 = 0x0, - FOOT2 = 0x1, - FOOT3 = 0x2, - FOOT4 = 0x3, - FOOT5 = 0x4, - FOOT6 = 0x5, - FOOT7 = 0x6, - FOOT8 = 0x7 - }; - // Alignment: 4 - // Member count: 4 - enum class ChoiceMethod : uint32_t { - WeightedRandom = 0x0, - WeightedRandomNoRepeat = 0x1, - Iterate = 0x2, - IterateRandom = 0x3 - }; - // Alignment: 4 - // Member count: 14 - enum class AnimVectorSource : uint32_t { - MoveDirection = 0x0, - FacingPosition = 0x1, - LookDirection = 0x2, - VectorParameter = 0x3, - WayPointDirection = 0x4, - Acceleration = 0x5, - SlopeNormal = 0x6, - SlopeNormal_WorldSpace = 0x7, - LookTarget = 0x8, - LookTarget_WorldSpace = 0x9, - WayPointPosition = 0xA, - GoalPosition = 0xB, - RootMotionVelocity = 0xC, - ManualTarget_WorldSpace = 0xD - }; - // Alignment: 4 - // Member count: 4 - enum class IkTargetType : uint32_t { - IkTarget_Attachment = 0x0, - IkTarget_Bone = 0x1, - IkTarget_Parameter_ModelSpace = 0x2, - IkTarget_Parameter_WorldSpace = 0x3 - }; - // Alignment: 1 - // Member count: 3 - enum class RenderMeshSlotType_t : uint8_t { - RENDERMESH_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDERMESH_SLOT_PER_VERTEX = 0x0, - RENDERMESH_SLOT_PER_INSTANCE = 0x1 - }; - // Alignment: 4 - // Member count: 4 - enum class BoneMaskBlendSpace : uint32_t { - BlendSpace_Parent = 0x0, - BlendSpace_Model = 0x1, - BlendSpace_Model_RotationOnly = 0x2, - BlendSpace_Model_TranslationOnly = 0x3 - }; - // Alignment: 4 - // Member count: 5 - enum class ModelConfigAttachmentType_t : uint32_t { - MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, - MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, - MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, - MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, - MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 - }; - // Alignment: 4 - // Member count: 2 - enum class BinaryNodeChildOption : uint32_t { - Child1 = 0x0, - Child2 = 0x1 - }; - // Alignment: 4 - // Member count: 5 - enum class NPCPhysicsHullType_t : uint32_t { - eInvalid = 0x0, - eGroundCapsule = 0x1, - eCenteredCapsule = 0x2, - eGenericCapsule = 0x3, - eGroundBox = 0x4 - }; - // Alignment: 4 - // Member count: 4 - enum class PulseDomainValueType_t : uint32_t { - INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_NAME = 0x0, - PANEL_ID = 0x1, - COUNT = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class JumpCorrectionMethod : uint32_t { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class MoodType_t : uint32_t { - eMoodType_Head = 0x0, - eMoodType_Body = 0x1 - }; // Parent: None // Field count: 3 // @@ -1705,7 +295,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector } - // Parent: + // Parent: None // Field count: 1 // // Metadata: @@ -1718,7 +308,7 @@ namespace cs2_dumper { namespace PulseRuntimeVarIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } - // Parent: + // Parent: None // Field count: 2 // // Metadata: @@ -2186,7 +776,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector } - // Parent: + // Parent: None // Field count: 2 // // Metadata: @@ -3623,7 +2213,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: + // Parent: None // Field count: 8 // // Metadata: diff --git a/output/animationsystem_dll.json b/output/animationsystem_dll.json index 271eb539..7144e6aa 100644 --- a/output/animationsystem_dll.json +++ b/output/animationsystem_dll.json @@ -3138,7 +3138,7 @@ "type": "Unknown" } ], - "parent": "" + "parent": null }, "CNewParticleEffect": { "fields": { @@ -7173,7 +7173,7 @@ "type": "Unknown" } ], - "parent": "" + "parent": null }, "DynamicMeshDeformParams_t": { "fields": { @@ -7671,7 +7671,7 @@ "type": "Unknown" } ], - "parent": "" + "parent": null }, "MovementGaitId_t": { "fields": { @@ -7683,7 +7683,7 @@ "type": "Unknown" } ], - "parent": "" + "parent": null }, "NmBoneMaskSetDefinition_t": { "fields": { @@ -8633,1679 +8633,6 @@ "parent": null } }, - "enums": { - "AimMatrixBlendMode": { - "alignment": 4, - "members": { - "AimMatrixBlendMode_Additive": 1, - "AimMatrixBlendMode_BoneMask": 3, - "AimMatrixBlendMode_ModelSpaceAdditive": 2, - "AimMatrixBlendMode_None": 0 - }, - "type": "uint32" - }, - "AnimNodeNetworkMode": { - "alignment": 4, - "members": { - "ClientSimulate": 1, - "ServerAuthoritative": 0 - }, - "type": "uint32" - }, - "AnimParamButton_t": { - "alignment": 4, - "members": { - "ANIMPARAM_BUTTON_A": 5, - "ANIMPARAM_BUTTON_B": 6, - "ANIMPARAM_BUTTON_DPAD_DOWN": 3, - "ANIMPARAM_BUTTON_DPAD_LEFT": 4, - "ANIMPARAM_BUTTON_DPAD_RIGHT": 2, - "ANIMPARAM_BUTTON_DPAD_UP": 1, - "ANIMPARAM_BUTTON_LEFT_SHOULDER": 9, - "ANIMPARAM_BUTTON_LTRIGGER": 11, - "ANIMPARAM_BUTTON_NONE": 0, - "ANIMPARAM_BUTTON_RIGHT_SHOULDER": 10, - "ANIMPARAM_BUTTON_RTRIGGER": 12, - "ANIMPARAM_BUTTON_X": 7, - "ANIMPARAM_BUTTON_Y": 8 - }, - "type": "uint32" - }, - "AnimParamNetworkSetting": { - "alignment": 4, - "members": { - "AlwaysNetwork": 1, - "Auto": 0, - "NeverNetwork": 2 - }, - "type": "uint32" - }, - "AnimParamType_t": { - "alignment": 1, - "members": { - "ANIMPARAM_BOOL": 1, - "ANIMPARAM_COUNT": 8, - "ANIMPARAM_ENUM": 2, - "ANIMPARAM_FLOAT": 4, - "ANIMPARAM_GLOBALSYMBOL": 7, - "ANIMPARAM_INT": 3, - "ANIMPARAM_QUATERNION": 6, - "ANIMPARAM_UNKNOWN": 0, - "ANIMPARAM_VECTOR": 5 - }, - "type": "uint8" - }, - "AnimParamVectorType_t": { - "alignment": 4, - "members": { - "ANIMPARAM_VECTOR_TYPE_DIRECTION_LS": 4, - "ANIMPARAM_VECTOR_TYPE_DIRECTION_WS": 3, - "ANIMPARAM_VECTOR_TYPE_NONE": 0, - "ANIMPARAM_VECTOR_TYPE_POSITION_LS": 2, - "ANIMPARAM_VECTOR_TYPE_POSITION_WS": 1 - }, - "type": "uint32" - }, - "AnimScriptType": { - "alignment": 2, - "members": { - "ANIMSCRIPT_FUSE_GENERAL": 0, - "ANIMSCRIPT_FUSE_STATEMACHINE": 1, - "ANIMSCRIPT_TYPE_INVALID": -1 - }, - "type": "uint16" - }, - "AnimValueSource": { - "alignment": 4, - "members": { - "AccelerationFrontBack": 23, - "AccelerationHeading": 15, - "AccelerationLeftRight": 22, - "AccelerationSpeed": 16, - "BoundaryRadius": 12, - "FacingHeading": 4, - "FingerCurl_Index": 29, - "FingerCurl_Middle": 30, - "FingerCurl_Pinky": 32, - "FingerCurl_Ring": 31, - "FingerCurl_Thumb": 28, - "FingerSplay_Index_Middle": 34, - "FingerSplay_Middle_Ring": 35, - "FingerSplay_Ring_Pinky": 36, - "FingerSplay_Thumb_Index": 33, - "ForwardSpeed": 2, - "GoalDistance": 21, - "LookDistance": 8, - "LookHeading": 5, - "LookHeadingNormalized": 6, - "LookPitch": 7, - "MaxMoveSpeed": 27, - "MoveHeading": 0, - "MoveHeadingRelativeToLookHeading": 26, - "MoveSpeed": 1, - "Parameter": 9, - "RootMotionSpeed": 24, - "RootMotionTurnSpeed": 25, - "SlopeAngle": 18, - "SlopeHeading": 17, - "SlopePitch": 19, - "SlopeYaw": 20, - "StrafeSpeed": 3, - "TargetMoveHeading": 13, - "TargetMoveSpeed": 14, - "WayPointDistance": 11, - "WayPointHeading": 10 - }, - "type": "uint32" - }, - "AnimVectorSource": { - "alignment": 4, - "members": { - "Acceleration": 5, - "FacingPosition": 1, - "GoalPosition": 11, - "LookDirection": 2, - "LookTarget": 8, - "LookTarget_WorldSpace": 9, - "ManualTarget_WorldSpace": 13, - "MoveDirection": 0, - "RootMotionVelocity": 12, - "SlopeNormal": 6, - "SlopeNormal_WorldSpace": 7, - "VectorParameter": 3, - "WayPointDirection": 4, - "WayPointPosition": 10 - }, - "type": "uint32" - }, - "AnimationProcessingType_t": { - "alignment": 4, - "members": { - "ANIMATION_PROCESSING_CLIENT_INTERPOLATION": 3, - "ANIMATION_PROCESSING_CLIENT_PREDICTION": 2, - "ANIMATION_PROCESSING_CLIENT_RENDER": 4, - "ANIMATION_PROCESSING_CLIENT_SIMULATION": 1, - "ANIMATION_PROCESSING_MAX": 5, - "ANIMATION_PROCESSING_SERVER_SIMULATION": 0 - }, - "type": "uint32" - }, - "AnimationSnapshotType_t": { - "alignment": 4, - "members": { - "ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION": 3, - "ANIMATION_SNAPSHOT_CLIENT_PREDICTION": 2, 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"DistanceHorizontalOnly": 3, - "DistanceVerticalOnly": 4 - }, - "type": "uint32" - }, - "CNmTimeConditionNode__ComparisonType_t": { - "alignment": 1, - "members": { - "ElapsedTime": 2, - "PercentageThroughState": 0, - "PercentageThroughSyncEvent": 1 - }, - "type": "uint8" - }, - "CNmTimeConditionNode__Operator_t": { - "alignment": 1, - "members": { - "GreaterThan": 2, - "GreaterThanEqual": 3, - "LessThan": 0, - "LessThanEqual": 1 - }, - "type": "uint8" - }, - "CNmTransitionNode__TransitionOptions_t": { - "alignment": 1, - "members": { - "ClampDuration": 1, - "MatchSourceTime": 3, - "MatchSyncEventID": 5, - "MatchSyncEventIndex": 4, - "MatchSyncEventPercentage": 6, - "MatchTimeInSeconds": 8, - "None": 0, - "OffsetTimeInSeconds": 9, - "PreferClosestSyncEventID": 7, - "Synchronized": 2 - }, - "type": "uint8" - }, - "CNmVectorInfoNode__Info_t": { - "alignment": 1, - "members": { - "AngleHorizontal": 4, - "AngleVertical": 5, - "Length": 3, - "X": 0, - "Y": 1, - "Z": 2 - }, - "type": "uint8" 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"FixedValue": 3, - "InverseSourceCycle": 2, - "SameCycleAsSource": 1, - "SameTimeAsSource": 4 - }, - "type": "uint32" - }, - "ScriptedHeldWeaponBehavior_t": { - "alignment": 4, - "members": { - "eDeploy": 1, - "eDrop": 2, - "eHolster": 0, - "eInvalid": -1 - }, - "type": "uint32" - }, - "ScriptedMoveTo_t": { - "alignment": 4, - "members": { - "eMoveWithGait": 3, - "eObsoleteBackCompat1": 1, - "eObsoleteBackCompat2": 2, - "eTeleport": 4, - "eWait": 0, - "eWaitFacing": 5 - }, - "type": "uint32" - }, - "SelectorTagBehavior_t": { - "alignment": 4, - "members": { - "SelectorTagBehavior_OffBeforeFinished": 2, - "SelectorTagBehavior_OffWhenFinished": 1, - "SelectorTagBehavior_OnWhileCurrent": 0 - }, - "type": "uint32" - }, - "SeqCmd_t": { - "alignment": 4, - "members": { - "SeqCmd_Add": 4, - "SeqCmd_Blend": 8, - "SeqCmd_Copy": 7, - "SeqCmd_FetchCycle": 11, - "SeqCmd_FetchFrame": 12, - "SeqCmd_FetchFrameRange": 2, - "SeqCmd_IKLockInPlace": 13, - "SeqCmd_IKRestoreAll": 14, - "SeqCmd_LinearDelta": 1, - "SeqCmd_Nop": 0, - "SeqCmd_ReverseSequence": 15, - "SeqCmd_Scale": 6, - "SeqCmd_Sequence": 10, - "SeqCmd_Slerp": 3, - "SeqCmd_Subtract": 5, - "SeqCmd_Transform": 16, - "SeqCmd_Worldspace": 9 - }, - "type": "uint32" - }, - "SeqPoseSetting_t": { - "alignment": 4, - "members": { - "SEQ_POSE_SETTING_CONSTANT": 0, - "SEQ_POSE_SETTING_POSITION": 2, - "SEQ_POSE_SETTING_ROTATION": 1, - "SEQ_POSE_SETTING_VELOCITY": 3 - }, - "type": "uint32" - }, - "SharedMovementGait_t": { - "alignment": 1, - "members": { - "eCount": 4, - "eFast": 2, - "eInvalid": -1, - "eMedium": 1, - "eSlow": 0, - "eVeryFast": 3 - }, - "type": "uint8" - }, - "SolveIKChainAnimNodeDebugSetting": { - "alignment": 4, - "members": { - "SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward": 4, - "SOLVEIKCHAINANIMNODEDEBUGSETTING_Left": 6, - "SOLVEIKCHAINANIMNODEDEBUGSETTING_None": 0, - "SOLVEIKCHAINANIMNODEDEBUGSETTING_Up": 5, - "SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle": 1, - "SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle": 2, - "SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle": 3 - }, - "type": "uint32" - }, - "StanceOverrideMode": { - "alignment": 4, - "members": { - "Node": 1, - "Sequence": 0 - }, - "type": "uint32" - }, - "StateActionBehavior": { - "alignment": 4, - "members": { - "STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT": 0, - "STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED": 4, - "STATETAGBEHAVIOR_FIRE_ON_ENTER": 1, - "STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT": 3, - "STATETAGBEHAVIOR_FIRE_ON_EXIT": 2 - }, - "type": "uint32" - }, - "StepPhase": { - "alignment": 4, - "members": { - "StepPhase_InAir": 1, - "StepPhase_OnGround": 0 - }, - "type": "uint32" - }, - "TargetSelectorAngleMode_t": { - "alignment": 4, - "members": { - "eFacingHeading": 0, - "eMoveHeading": 1 - }, - "type": "uint32" - }, - "TargetWarpAngleMode_t": { - "alignment": 4, - "members": { - "eFacingHeading": 0, - "eMoveHeading": 1 - }, - "type": "uint32" - }, - "TargetWarpCorrectionMethod": { - "alignment": 4, - "members": { - "AddCorrectionDelta": 1, - "ScaleMotion": 0 - }, - "type": "uint32" - }, - "TargetWarpTimingMethod": { - "alignment": 4, - "members": { - "ReachDestinationOnRootMotionEnd": 0, - "ReachDestinationOnWarpTagEnd": 1 - }, - "type": "uint32" - }, - "VPhysXAggregateData_t__VPhysXFlagEnum_t": { - "alignment": 4, - "members": { - "FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE": 32, - "FLAG_IS_POLYSOUP_GEOMETRY": 1, - "FLAG_LEVEL_COLLISION": 16 - }, - "type": "uint32" - }, - "VPhysXBodyPart_t__VPhysXFlagEnum_t": { - "alignment": 4, - "members": { - "FLAG_ALWAYS_DYNAMIC_ON_CLIENT": 16, - "FLAG_DISABLE_CCD": 32, - "FLAG_JOINT": 4, - "FLAG_KINEMATIC": 2, - "FLAG_MASS": 8, - "FLAG_STATIC": 1 - }, - "type": "uint32" - }, - "VPhysXConstraintParams_t__EnumFlags0_t": { - "alignment": 4, - "members": { - "FLAG0_SHIFT_BREAKABLE_FORCE": 2, - "FLAG0_SHIFT_BREAKABLE_TORQUE": 3, - "FLAG0_SHIFT_CONSTRAIN": 1, - "FLAG0_SHIFT_INTERPENETRATE": 0 - }, - "type": "uint32" - }, - "VPhysXJoint_t__Flags_t": { - "alignment": 4, - "members": { - "JOINT_FLAGS_BODY1_FIXED": 1, - "JOINT_FLAGS_NONE": 0, - "JOINT_FLAGS_USE_BLOCK_SOLVER": 2 - }, - "type": "uint32" - }, - "VelocityMetricMode": { - "alignment": 1, - "members": { - "DirectionAndMagnitude": 2, - "DirectionOnly": 0, - "MagnitudeOnly": 1 - }, - "type": "uint8" - } - } + "enums": {} } } \ No newline at end of file diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index e729756d..078b3dea 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,1549 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: animationsystem.dll // Class count: 583 - // Enum count: 131 + // Enum count: 0 pub mod animationsystem_dll { - // Alignment: 4 - // Member count: 17 - #[repr(u32)] - pub enum SeqCmd_t { - SeqCmd_Nop = 0x0, - SeqCmd_LinearDelta = 0x1, - SeqCmd_FetchFrameRange = 0x2, - SeqCmd_Slerp = 0x3, - SeqCmd_Add = 0x4, - SeqCmd_Subtract = 0x5, - SeqCmd_Scale = 0x6, - SeqCmd_Copy = 0x7, - SeqCmd_Blend = 0x8, - SeqCmd_Worldspace = 0x9, - SeqCmd_Sequence = 0xA, - SeqCmd_FetchCycle = 0xB, - SeqCmd_FetchFrame = 0xC, - SeqCmd_IKLockInPlace = 0xD, - SeqCmd_IKRestoreAll = 0xE, - SeqCmd_ReverseSequence = 0xF, - SeqCmd_Transform = 0x10 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum CNmEventRelevance_t { - ClientOnly = 0x0, - ServerOnly = 0x1, - ClientAndServer = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum BoneTransformSpace_t { - BoneTransformSpace_Invalid = u32::MAX, - BoneTransformSpace_Parent = 0x0, - BoneTransformSpace_Model = 0x1, - BoneTransformSpace_World = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum CAnimationGraphVisualizerPrimitiveType { - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum NmTransitionRule_t { - AllowTransition = 0x0, - ConditionallyAllowTransition = 0x1, - BlockTransition = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum BinaryNodeTiming { - UseChild1 = 0x0, - UseChild2 = 0x1, - SyncChildren = 0x2 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum NmFollowBoneMode_t { - RotationAndTranslation = 0x0, - RotationOnly = 0x1, - TranslationOnly = 0x2 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum SolveIKChainAnimNodeDebugSetting { - SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, - SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum CNmParticleEvent__Type_t { - Create = 0x0, - Create_CFG = 0x1 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ParticleFloatBiasType_t { - PF_BIAS_TYPE_INVALID = u32::MAX, - PF_BIAS_TYPE_STANDARD = 0x0, - PF_BIAS_TYPE_GAIN = 0x1, - PF_BIAS_TYPE_EXPONENTIAL = 0x2, - PF_BIAS_TYPE_COUNT = 0x3 - } - // Alignment: 1 - // Member count: 6 - #[repr(u8)] - pub enum SharedMovementGait_t { - eInvalid = u8::MAX, - eSlow = 0x0, - eMedium = 0x1, - eFast = 0x2, - eVeryFast = 0x3, - eCount = 0x4 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum OrientationWarpRootMotionSource_t { - eAnimationOrProcedural = 0x0, - eAnimationOnly = 0x1, - eProceduralOnly = 0x2 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum PulseVariableKeysSource_t { - PRIVATE = 0x0, - CPP = 0x1, - VMAP = 0x2, - VMDL = 0x3, - XML = 0x4, - COUNT = 0x5 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum IKTargetCoordinateSystem { - IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, - IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, - IKTARGETCOORDINATESYSTEM_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 31 - #[repr(u32)] - pub enum ParticleFloatType_t { - PF_TYPE_INVALID = u32::MAX, - PF_TYPE_LITERAL = 0x0, - PF_TYPE_NAMED_VALUE = 0x1, - PF_TYPE_RANDOM_UNIFORM = 0x2, - PF_TYPE_RANDOM_BIASED = 0x3, - PF_TYPE_COLLECTION_AGE = 0x4, - PF_TYPE_ENDCAP_AGE = 0x5, - PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, - PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, - PF_TYPE_CONTROL_POINT_SPEED = 0x8, - PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, - PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, - PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, - PF_TYPE_SNAPSHOT_COUNT = 0xC, - PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xD, - PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xE, - PF_TYPE_PARTICLE_NOISE = 0xF, - PF_TYPE_PARTICLE_AGE = 0x10, - PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x11, - PF_TYPE_PARTICLE_FLOAT = 0x12, - PF_TYPE_PARTICLE_INITIAL_FLOAT = 0x13, - PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x14, - PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 0x15, - PF_TYPE_PARTICLE_SPEED = 0x16, - PF_TYPE_PARTICLE_NUMBER = 0x17, - PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x18, - PF_TYPE_PARTICLE_ROPE_SEGMENT = 0x19, - PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 0x1A, - PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 0x1B, - PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 0x1C, - PF_TYPE_COUNT = 0x1D - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum CNmFloatAngleMathNode__Operation_t { - ClampTo180 = 0x0, - ClampTo360 = 0x1, - FlipHemisphere = 0x2, - FlipHemisphereNegate = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum VPhysXAggregateData_t__VPhysXFlagEnum_t { - FLAG_IS_POLYSOUP_GEOMETRY = 0x1, - FLAG_LEVEL_COLLISION = 0x10, - FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 - } - // Alignment: 1 - // Member count: 5 - #[repr(u8)] - pub enum CNmRootMotionOverrideNode__OverrideFlags_t { - AllowMoveX = 0x0, - AllowMoveY = 0x1, - AllowMoveZ = 0x2, - AllowFacingPitch = 0x3, - ListenForEvents = 0x4 - } - // Alignment: 1 - // Member count: 23 - #[repr(u8)] - pub enum NmEasingOperation_t { - Linear = 0x0, - InQuad = 0x1, - OutQuad = 0x2, - InOutQuad = 0x3, - InCubic = 0x4, - OutCubic = 0x5, - InOutCubic = 0x6, - InQuart = 0x7, - OutQuart = 0x8, - InOutQuart = 0x9, - InQuint = 0xA, - OutQuint = 0xB, - InOutQuint = 0xC, - InSine = 0xD, - OutSine = 0xE, - InOutSine = 0xF, - InExpo = 0x10, - OutExpo = 0x11, - InOutExpo = 0x12, - InCirc = 0x13, - OutCirc = 0x14, - InOutCirc = 0x15, - None = 0x16 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum EIKEndEffectorRotationFixUpMode { - None = 0x0, - MatchTargetOrientation = 0x1, - LookAtTargetForward = 0x2, - MaintainParentOrientation = 0x3, - Count = 0x4 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum MatterialAttributeTagType_t { - MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, - MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum PFNoiseTurbulence_t { - PF_NOISE_TURB_NONE = 0x0, - PF_NOISE_TURB_HIGHLIGHT = 0x1, - PF_NOISE_TURB_FEEDBACK = 0x2, - PF_NOISE_TURB_LOOPY = 0x3, - PF_NOISE_TURB_CONTRAST = 0x4, - PF_NOISE_TURB_ALTERNATE = 0x5 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum NmTargetWarpAlgorithm_t { - Lerp = 0x0, - Hermite = 0x1, - HermiteFeaturePreserving = 0x2, - Bezier = 0x3 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum NmTransitionRuleCondition_t { - AnyAllowed = 0x0, - FullyAllowed = 0x1, - ConditionallyAllowed = 0x2, - Blocked = 0x3 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum TargetWarpTimingMethod { - ReachDestinationOnRootMotionEnd = 0x0, - ReachDestinationOnWarpTagEnd = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ScriptedMoveTo_t { - eWait = 0x0, - eMoveWithGait = 0x3, - eTeleport = 0x4, - eWaitFacing = 0x5, - eObsoleteBackCompat1 = 0x1, - eObsoleteBackCompat2 = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum EDemoBoneSelectionMode { - CaptureAllBones = 0x0, - CaptureSelectedBones = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum EPulseGraphExecutionHistoryFlag { - NO_FLAGS = 0x0, - CURSOR_ADD_TAG = 0x1, - CURSOR_REMOVE_TAG = 0x2, - CURSOR_RETIRED = 0x4, - REQUIREMENT_PASS = 0x8, - REQUIREMENT_FAIL = 0x10 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum StepPhase { - StepPhase_OnGround = 0x0, - StepPhase_InAir = 0x1 - } - // Alignment: 4 - // Member count: 26 - #[repr(u32)] - pub enum FlexOpCode_t { - FLEX_OP_CONST = 0x1, - FLEX_OP_FETCH1 = 0x2, - FLEX_OP_FETCH2 = 0x3, - FLEX_OP_ADD = 0x4, - FLEX_OP_SUB = 0x5, - FLEX_OP_MUL = 0x6, - FLEX_OP_DIV = 0x7, - FLEX_OP_NEG = 0x8, - FLEX_OP_EXP = 0x9, - FLEX_OP_OPEN = 0xA, - FLEX_OP_CLOSE = 0xB, - FLEX_OP_COMMA = 0xC, - FLEX_OP_MAX = 0xD, - FLEX_OP_MIN = 0xE, - FLEX_OP_2WAY_0 = 0xF, - FLEX_OP_2WAY_1 = 0x10, - FLEX_OP_NWAY = 0x11, - FLEX_OP_COMBO = 0x12, - FLEX_OP_DOMINATE = 0x13, - FLEX_OP_DME_LOWER_EYELID = 0x14, - FLEX_OP_DME_UPPER_EYELID = 0x15, - FLEX_OP_SQRT = 0x16, - FLEX_OP_REMAPVALCLAMPED = 0x17, - FLEX_OP_SIN = 0x18, - FLEX_OP_COS = 0x19, - FLEX_OP_ABS = 0x1A - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum NmCachedValueMode_t { - OnEntry = 0x0, - OnExit = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum AnimNodeNetworkMode { - ServerAuthoritative = 0x0, - ClientSimulate = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum VPhysXBodyPart_t__VPhysXFlagEnum_t { - FLAG_STATIC = 0x1, - FLAG_KINEMATIC = 0x2, - FLAG_JOINT = 0x4, - FLAG_MASS = 0x8, - FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, - FLAG_DISABLE_CCD = 0x20 - } - // Alignment: 1 - // Member count: 9 - #[repr(u8)] - pub enum AnimParamType_t { - ANIMPARAM_UNKNOWN = 0x0, - ANIMPARAM_BOOL = 0x1, - ANIMPARAM_ENUM = 0x2, - ANIMPARAM_INT = 0x3, - ANIMPARAM_FLOAT = 0x4, - ANIMPARAM_VECTOR = 0x5, - ANIMPARAM_QUATERNION = 0x6, - ANIMPARAM_GLOBALSYMBOL = 0x7, - ANIMPARAM_COUNT = 0x8 - } - // Alignment: 1 - // Member count: 9 - #[repr(u8)] - pub enum NmEasingFunction_t { - Linear = 0x0, - Quad = 0x1, - Cubic = 0x2, - Quart = 0x3, - Quint = 0x4, - Sine = 0x5, - Expo = 0x6, - Circ = 0x7, - Back = 0x8 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ParticleModelType_t { - PM_TYPE_INVALID = 0x0, - PM_TYPE_NAMED_VALUE_MODEL = 0x1, - PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, - PM_TYPE_CONTROL_POINT = 0x3, - PM_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum IKTargetSource { - IKTARGETSOURCE_Bone = 0x0, - IKTARGETSOURCE_AnimgraphParameter = 0x1, - IKTARGETSOURCE_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 15 - #[repr(u32)] - pub enum PermModelInfo_t__FlagEnum { - FLAG_TRANSLUCENT = 0x1, - FLAG_TRANSLUCENT_TWO_PASS = 0x2, - FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, - FLAG_SOURCE1_IMPORT = 0x8, - FLAG_MODEL_PART_CHILD = 0x10, - FLAG_NAV_GEN_NONE = 0x20, - FLAG_NAV_GEN_HULL = 0x40, - FLAG_NO_FORCED_FADE = 0x800, - FLAG_HAS_SKINNED_MESHES = 0x400, - FLAG_DO_NOT_CAST_SHADOWS = 0x20000, - FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, - FLAG_NO_ANIM_EVENTS = 0x100000, - FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, - FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, - FLAG_MODEL_DOC = 0x800000 - } - // Alignment: 1 - // Member count: 12 - #[repr(u8)] - pub enum CNmFloatMathNode__Operator_t { - Add = 0x0, - Sub = 0x1, - Mul = 0x2, - Div = 0x3, - Mod = 0x4, - Abs = 0x5, - Negate = 0x6, - Floor = 0x7, - Ceiling = 0x8, - IntegerPart = 0x9, - FractionalPart = 0xA, - InverseFractionalPart = 0xB - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum CNmSyncEventIndexConditionNode__TriggerMode_t { - ExactlyAtEventIndex = 0x0, - GreaterThanEqualToEventIndex = 0x1 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ParticleFloatRoundType_t { - PF_ROUND_TYPE_INVALID = u32::MAX, - PF_ROUND_TYPE_NEAREST = 0x0, - PF_ROUND_TYPE_FLOOR = 0x1, - PF_ROUND_TYPE_CEIL = 0x2, - PF_ROUND_TYPE_COUNT = 0x3 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum PFNoiseType_t { - PF_NOISE_TYPE_PERLIN = 0x0, - PF_NOISE_TYPE_SIMPLEX = 0x1, - PF_NOISE_TYPE_WORLEY = 0x2, - PF_NOISE_TYPE_CURL = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum AnimParamNetworkSetting { - Auto = 0x0, - AlwaysNetwork = 0x1, - NeverNetwork = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum MorphFlexControllerRemapType_t { - MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, - MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, - MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, - MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 - } - // Alignment: 4 - // Member count: 8 - #[repr(u32)] - pub enum MeshDrawPrimitiveFlags_t { - MESH_DRAW_FLAGS_NONE = 0x0, - MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, - MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, - MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, - MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, - MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, - MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, - MESH_DRAW_FLAGS_DRAW_LAST = 0x80 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum TargetWarpAngleMode_t { - eFacingHeading = 0x0, - eMoveHeading = 0x1 - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum NmIKBlendMode_t { - Effector = 0x0, - Pose = 0x1 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ModelBoneFlexComponent_t { - MODEL_BONE_FLEX_INVALID = u32::MAX, - MODEL_BONE_FLEX_TX = 0x0, - MODEL_BONE_FLEX_TY = 0x1, - MODEL_BONE_FLEX_TZ = 0x2 - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum CNmStateNode__TimedEvent_t__Comparison_t { - LessThanEqual = 0x0, - GreaterThanEqual = 0x1 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum PoseType_t { - POSETYPE_STATIC = 0x0, - POSETYPE_DYNAMIC = 0x1, - POSETYPE_INVALID = 0xFF - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum CNmRootMotionData__SamplingMode_t { - Delta = 0x0, - WorldSpace = 0x1 - } - // Alignment: 1 - // Member count: 9 - #[repr(u8)] - pub enum NmEventConditionRules_t { - LimitSearchToSourceState = 0x0, - IgnoreInactiveEvents = 0x1, - PreferHighestWeight = 0x2, - PreferHighestProgress = 0x3, - OperatorOr = 0x4, - OperatorAnd = 0x5, - SearchOnlyGraphEvents = 0x6, - SearchOnlyAnimEvents = 0x7, - SearchBothGraphAndAnimEvents = 0x8 - } - // Alignment: 4 - // Member count: 37 - #[repr(u32)] - pub enum AnimValueSource { - MoveHeading = 0x0, - MoveSpeed = 0x1, - ForwardSpeed = 0x2, - StrafeSpeed = 0x3, - FacingHeading = 0x4, - LookHeading = 0x5, - LookHeadingNormalized = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum CNmTimeConditionNode__Operator_t { - LessThan = 0x0, - LessThanEqual = 0x1, - GreaterThan = 0x2, - GreaterThanEqual = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum LinearRootMotionBlendMode_t { - LERP = 0x0, - NLERP = 0x1, - SLERP = 0x2 - } - // Alignment: 4 - // Member count: 1 - #[repr(u32)] - pub enum RagdollPoseControl { - Absolute = 0x0 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum IKSolverType { - IKSOLVER_Perlin = 0x0, - IKSOLVER_TwoBone = 0x1, - IKSOLVER_Fabrik = 0x2, - IKSOLVER_DogLeg3Bone = 0x3, - IKSOLVER_CCD = 0x4, - IKSOLVER_COUNT = 0x5 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum TargetWarpCorrectionMethod { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum TargetSelectorAngleMode_t { - eFacingHeading = 0x0, - eMoveHeading = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum Blend2DMode { - Blend2DMode_General = 0x0, - Blend2DMode_Directional = 0x1 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum PulseCursorExecResult_t { - Succeeded = 0x0, - Canceled = 0x1, - Failed = 0x2, - OngoingNotify = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ChoiceChangeMethod { - OnReset = 0x0, - OnCycleEnd = 0x1, - OnResetOrCycleEnd = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ChoiceBlendMethod { - SingleBlendTime = 0x0, - PerChoiceBlendTimes = 0x1 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum VPhysXConstraintParams_t__EnumFlags0_t { - FLAG0_SHIFT_INTERPENETRATE = 0x0, - FLAG0_SHIFT_CONSTRAIN = 0x1, - FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, - FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 - } - // Alignment: 4 - // Member count: 9 - #[repr(u32)] - pub enum ParticleFloatMapType_t { - PF_MAP_TYPE_INVALID = u32::MAX, - PF_MAP_TYPE_DIRECT = 0x0, - PF_MAP_TYPE_MULT = 0x1, - PF_MAP_TYPE_REMAP = 0x2, - PF_MAP_TYPE_REMAP_BIASED = 0x3, - PF_MAP_TYPE_CURVE = 0x4, - PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_ROUND = 0x6, - PF_MAP_TYPE_COUNT = 0x7 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum AnimParamVectorType_t { - ANIMPARAM_VECTOR_TYPE_NONE = 0x0, - ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, - ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, - ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, - ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum CNmCurrentSyncEventNode__InfoType_t { - IndexAndPercentage = 0x0, - IndexOnly = 0x1, - PercentageOnly = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum BlendKeyType { - BlendKey_UserValue = 0x0, - BlendKey_Velocity = 0x1, - BlendKey_Distance = 0x2, - BlendKey_RemainingDistance = 0x3 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum StateActionBehavior { - STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, - STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, - STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, - STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, - STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED = 0x4 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum NmRootMotionBlendMode_t { - Blend = 0x0, - Additive = 0x1, - IgnoreSource = 0x2, - IgnoreTarget = 0x3 - } - // Alignment: 1 - // Member count: 6 - #[repr(u8)] - pub enum NmFootPhaseCondition_t { - LeftFootDown = 0x0, - LeftFootPassing = 0x1, - LeftPhase = 0x4, - RightFootDown = 0x2, - RightFootPassing = 0x3, - RightPhase = 0x5 - } - // Alignment: 4 - // Member count: 22 - #[repr(u32)] - pub enum ModelSkeletonData_t__BoneFlags_t { - FLAG_NO_BONE_FLAGS = 0x0, - FLAG_BONEFLEXDRIVER = 0x4, - FLAG_CLOTH = 0x8, - FLAG_PHYSICS = 0x10, - FLAG_ATTACHMENT = 0x20, - FLAG_ANIMATION = 0x40, - FLAG_MESH = 0x80, - FLAG_HITBOX = 0x100, - FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, - FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, - FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, - FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, - FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, - FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, - FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, - FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, - FLAG_BONE_MERGE_READ = 0x40000, - FLAG_BONE_MERGE_WRITE = 0x80000, - FLAG_ALL_BONE_FLAGS = 0xFFFFF, - BLEND_PREALIGNED = 0x100000, - FLAG_RIGIDLENGTH = 0x200000, - FLAG_PROCEDURAL = 0x400000 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum MorphBundleType_t { - MORPH_BUNDLE_TYPE_NONE = 0x0, - MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, - MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, - MORPH_BUNDLE_TYPE_COUNT = 0x3 - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum CNmIDComparisonNode__Comparison_t { - Matches = 0x0, - DoesntMatch = 0x1 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum NmPoseBlendMode_t { - Overlay = 0x0, - Additive = 0x1, - ModelSpace = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleFloatInputMode_t { - PF_INPUT_MODE_INVALID = u32::MAX, - PF_INPUT_MODE_CLAMPED = 0x0, - PF_INPUT_MODE_LOOPED = 0x1, - PF_INPUT_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ResetCycleOption { - Beginning = 0x0, - SameCycleAsSource = 0x1, - InverseSourceCycle = 0x2, - FixedValue = 0x3, - SameTimeAsSource = 0x4 - } - // Alignment: 1 - // Member count: 6 - #[repr(u8)] - pub enum CNmVectorInfoNode__Info_t { - X = 0x0, - Y = 0x1, - Z = 0x2, - Length = 0x3, - AngleHorizontal = 0x4, - AngleVertical = 0x5 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum IKChannelMode { - TwoBone = 0x0, - TwoBone_Translate = 0x1, - OneBone = 0x2, - OneBone_Translate = 0x3 - } - // Alignment: 1 - // Member count: 9 - #[repr(u8)] - pub enum NmGraphValueType_t { - Unknown = 0x0, - Bool = 0x1, - ID = 0x2, - Float = 0x3, - Vector = 0x4, - Target = 0x5, - BoneMask = 0x6, - Pose = 0x7, - Special = 0x8 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleFloatRandomMode_t { - PF_RANDOM_MODE_INVALID = u32::MAX, - PF_RANDOM_MODE_CONSTANT = 0x0, - PF_RANDOM_MODE_VARYING = 0x1, - PF_RANDOM_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 33 - #[repr(u32)] - pub enum PulseValueType_t { - PVAL_VOID = u32::MAX, - PVAL_BOOL = 0x0, - PVAL_INT = 0x1, - PVAL_FLOAT = 0x2, - PVAL_STRING = 0x3, - PVAL_VEC2 = 0x4, - PVAL_VEC3 = 0x5, - PVAL_QANGLE = 0x6, - PVAL_VEC3_WORLDSPACE = 0x7, - PVAL_VEC4 = 0x8, - PVAL_TRANSFORM = 0x9, - PVAL_TRANSFORM_WORLDSPACE = 0xA, - PVAL_COLOR_RGB = 0xB, - PVAL_GAMETIME = 0xC, - PVAL_EHANDLE = 0xD, - PVAL_RESOURCE = 0xE, - PVAL_RESOURCE_NAME = 0xF, - PVAL_SNDEVT_GUID = 0x10, - PVAL_SNDEVT_NAME = 0x11, - PVAL_ENTITY_NAME = 0x12, - PVAL_OPAQUE_HANDLE = 0x13, - PVAL_TYPESAFE_INT = 0x14, - PVAL_MODEL_MATERIAL_GROUP = 0x15, - PVAL_CURSOR_FLOW = 0x16, - PVAL_VARIANT = 0x17, - PVAL_UNKNOWN = 0x18, - PVAL_SCHEMA_ENUM = 0x19, - PVAL_PANORAMA_PANEL_HANDLE = 0x1A, - PVAL_TEST_HANDLE = 0x1B, - PVAL_ARRAY = 0x1C, - PVAL_TYPESAFE_INT64 = 0x1D, - PVAL_PARTICLE_EHANDLE = 0x1E, - PVAL_COUNT = 0x1F - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum PFNoiseModifier_t { - PF_NOISE_MODIFIER_NONE = 0x0, - PF_NOISE_MODIFIER_LINES = 0x1, - PF_NOISE_MODIFIER_CLUMPS = 0x2, - PF_NOISE_MODIFIER_RINGS = 0x3 - } - // Alignment: 4 - // Member count: 20 - #[repr(u32)] - pub enum ParticleVecType_t { - PVEC_TYPE_INVALID = u32::MAX, - PVEC_TYPE_LITERAL = 0x0, - PVEC_TYPE_LITERAL_COLOR = 0x1, - PVEC_TYPE_NAMED_VALUE = 0x2, - PVEC_TYPE_PARTICLE_VECTOR = 0x3, - PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 0x4, - PVEC_TYPE_PARTICLE_VELOCITY = 0x5, - PVEC_TYPE_CP_VALUE = 0x6, - PVEC_TYPE_CP_RELATIVE_POSITION = 0x7, - PVEC_TYPE_CP_RELATIVE_DIR = 0x8, - PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x9, - PVEC_TYPE_FLOAT_COMPONENTS = 0xA, - PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xB, - PVEC_TYPE_FLOAT_INTERP_OPEN = 0xC, - PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xD, - PVEC_TYPE_RANDOM_UNIFORM = 0xE, - PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xF, - PVEC_TYPE_CP_DELTA = 0x10, - PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x11, - PVEC_TYPE_COUNT = 0x12 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum NmFootPhase_t { - LeftFootDown = 0x0, - RightFootPassing = 0x1, - RightFootDown = 0x2, - LeftFootPassing = 0x3 - } - // Alignment: 4 - // Member count: 8 - #[repr(u32)] - pub enum CNmTargetInfoNode__Info_t { - AngleHorizontal = 0x0, - AngleVertical = 0x1, - Distance = 0x2, - DistanceHorizontalOnly = 0x3, - DistanceVerticalOnly = 0x4, - DeltaOrientationX = 0x5, - DeltaOrientationY = 0x6, - DeltaOrientationZ = 0x7 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum FootstepLandedFootSoundType_t { - FOOTSOUND_Left = 0x0, - FOOTSOUND_Right = 0x1, - FOOTSOUND_UseOverrideSound = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum FootLockSubVisualization { - FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, - FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum CNmSoundEvent__Position_t { - None = 0x0, - World = 0x1, - EntityPos = 0x2, - EntityEyePos = 0x3, - EntityAttachment = 0x4 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum NmFrameSnapEventMode_t { - Floor = 0x0, - Round = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum FootPinningTimingSource { - FootMotion = 0x0, - Tag = 0x1, - Parameter = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum DampingSpeedFunction { - NoDamping = 0x0, - Constant = 0x1, - Spring = 0x2, - AsymmetricSpring = 0x3 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum PulseApiFeature_t { - AF_NONE = 0x0, - AF_ENTITIES = 0x1, - AF_PANORAMA = 0x2, - AF_PARTICLES = 0x8, - AF_FAKE_ENTITIES = 0x10, - AF_SELECTORS_WITHOUT_REQUIREMENTS = 0x20 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum AnimationProcessingType_t { - ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, - ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, - ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, - ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, - ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, - ANIMATION_PROCESSING_MAX = 0x5 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum JiggleBoneSimSpace { - SimSpace_Local = 0x0, - SimSpace_Model = 0x1, - SimSpace_World = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum StanceOverrideMode { - Sequence = 0x0, - Node = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum IkEndEffectorType { - IkEndEffector_Attachment = 0x0, - IkEndEffector_Bone = 0x1 - } - // Alignment: 2 - // Member count: 3 - #[repr(u16)] - pub enum AnimScriptType { - ANIMSCRIPT_TYPE_INVALID = u16::MAX, - ANIMSCRIPT_FUSE_GENERAL = 0x0, - ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum CNmTimeConditionNode__ComparisonType_t { - PercentageThroughState = 0x0, - PercentageThroughSyncEvent = 0x1, - ElapsedTime = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum SeqPoseSetting_t { - SEQ_POSE_SETTING_CONSTANT = 0x0, - SEQ_POSE_SETTING_ROTATION = 0x1, - SEQ_POSE_SETTING_POSITION = 0x2, - SEQ_POSE_SETTING_VELOCITY = 0x3 - } - // Alignment: 4 - // Member count: 13 - #[repr(u32)] - pub enum AnimParamButton_t { - ANIMPARAM_BUTTON_NONE = 0x0, - ANIMPARAM_BUTTON_DPAD_UP = 0x1, - ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, - ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, - ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, - ANIMPARAM_BUTTON_A = 0x5, - ANIMPARAM_BUTTON_B = 0x6, - ANIMPARAM_BUTTON_X = 0x7, - ANIMPARAM_BUTTON_Y = 0x8, - ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, - ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, - ANIMPARAM_BUTTON_LTRIGGER = 0xB, - ANIMPARAM_BUTTON_RTRIGGER = 0xC - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum SelectorTagBehavior_t { - SelectorTagBehavior_OnWhileCurrent = 0x0, - SelectorTagBehavior_OffWhenFinished = 0x1, - SelectorTagBehavior_OffBeforeFinished = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum HandshakeTagType_t { - eInvalid = u32::MAX, - eTask = 0x0, - eMovement = 0x1, - eCount = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum OrientationWarpTargetOffsetMode_t { - eLiteralValue = 0x0, - eParameter = 0x1, - eAnimationMovementHeading = 0x2, - eAnimationMovementHeadingAtEnd = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum OrientationWarpMode_t { - eInvalid = 0x0, - eAngle = 0x1, - eWorldPosition = 0x2 - } - // Alignment: 2 - // Member count: 125 - #[repr(u16)] - pub enum PulseInstructionCode_t { - INVALID = 0x0, - IMMEDIATE_HALT = 0x1, - RETURN_VOID = 0x2, - RETURN_VALUE = 0x3, - NOP = 0x4, - JUMP = 0x5, - JUMP_COND = 0x6, - CHUNK_LEAP = 0x7, - CHUNK_LEAP_COND = 0x8, - PULSE_CALL_SYNC = 0x9, - PULSE_CALL_ASYNC_FIRE = 0xA, - CELL_INVOKE = 0xB, - LIBRARY_INVOKE = 0xC, - SET_VAR = 0xD, - GET_VAR = 0xE, - GET_VAR_DETACH = 0xF, - DETACH_REGISTER = 0x10, - SET_VAR_ARRAY_ELEMENT_1D = 0x11, - SET_VAR_OBSERVABLE = 0x12, - GET_CONST = 0x13, - GET_ARRAY_ELEMENT = 0x14, - GET_DOMAIN_VALUE = 0x15, - COPY = 0x16, - NOT = 0x17, - NEGATE = 0x18, - ADD = 0x19, - SUB = 0x1A, - MUL = 0x1B, - DIV = 0x1C, - MOD = 0x1D, - LT = 0x1E, - LTE = 0x1F, - EQ = 0x20, - NE = 0x21, - AND = 0x22, - OR = 0x23, - SCALE = 0x24, - SCALE_INV = 0x25, - ELEMENT_ACCESS = 0x26, - CONVERT_VALUE = 0x27, - REINTERPRET_INSTANCE = 0x28, - GET_BLACKBOARD_REFERENCE = 0x29, - SET_BLACKBOARD_REFERENCE = 0x2A, - LAST_SERIALIZED_CODE = 0x2B, - NEGATE_INT = 0x2C, - NEGATE_FLOAT = 0x2D, - NEGATE_VEC2 = 0x2E, - NEGATE_VEC3 = 0x2F, - NEGATE_VEC4 = 0x30, - ADD_INT = 0x31, - ADD_FLOAT = 0x32, - ADD_STRING = 0x33, - ADD_VEC2 = 0x34, - ADD_VEC3 = 0x35, - ADD_VEC3WS_VEC3 = 0x36, - ADD_VEC3_VEC3WS = 0x37, - ADD_VEC4 = 0x38, - ADD_GAMETIME_FLOAT = 0x39, - ADD_FLOAT_GAMETIME = 0x3A, - SUB_INT = 0x3B, - SUB_FLOAT = 0x3C, - SUB_VEC2 = 0x3D, - SUB_VEC3 = 0x3E, - SUB_VEC3WS_VEC3 = 0x3F, - SUB_VEC3WS_VEC3WS = 0x40, - SUB_VEC4 = 0x41, - SUB_GAMETIME_FLOAT = 0x42, - SUB_GAMETIME = 0x43, - MUL_INT = 0x44, - MUL_FLOAT = 0x45, - DIV_FLOAT = 0x46, - MOD_INT = 0x47, - MOD_FLOAT = 0x48, - LT_INT = 0x49, - LT_FLOAT = 0x4A, - LT_GAMETIME = 0x4B, - LTE_INT = 0x4C, - LTE_FLOAT = 0x4D, - LTE_GAMETIME = 0x4E, - EQ_BOOL = 0x4F, - EQ_INT = 0x50, - EQ_FLOAT = 0x51, - EQ_VEC2 = 0x52, - EQ_VEC3 = 0x53, - EQ_VEC3WS = 0x54, - EQ_VEC4 = 0x55, - EQ_STRING = 0x56, - EQ_ENTITY_NAME = 0x57, - EQ_SCHEMA_ENUM = 0x58, - EQ_EHANDLE = 0x59, - EQ_PANEL_HANDLE = 0x5A, - EQ_OPAQUE_HANDLE = 0x5B, - EQ_TEST_HANDLE = 0x5C, - EQ_COLOR_RGB = 0x5D, - EQ_ARRAY = 0x5E, - EQ_GAMETIME = 0x5F, - NE_BOOL = 0x60, - NE_INT = 0x61, - NE_FLOAT = 0x62, - NE_VEC2 = 0x63, - NE_VEC3 = 0x64, - NE_VEC3WS = 0x65, - NE_VEC4 = 0x66, - NE_STRING = 0x67, - NE_ENTITY_NAME = 0x68, - NE_SCHEMA_ENUM = 0x69, - NE_EHANDLE = 0x6A, - NE_PANEL_HANDLE = 0x6B, - NE_OPAQUE_HANDLE = 0x6C, - NE_TEST_HANDLE = 0x6D, - NE_COLOR_RGB = 0x6E, - NE_ARRAY = 0x6F, - NE_GAMETIME = 0x70, - SCALE_VEC3 = 0x71, - SCALE_VEC2 = 0x72, - SCALE_VEC4 = 0x73, - SCALE_INV_VEC3 = 0x74, - SCALE_INV_VEC2 = 0x75, - SCALE_INV_VEC4 = 0x76, - ELEMENT_ACCESS_VEC2 = 0x77, - ELEMENT_ACCESS_VEC3 = 0x78, - ELEMENT_ACCESS_VEC3WS = 0x79, - ELEMENT_ACCESS_VEC4 = 0x7A, - ELEMENT_ACCESS_COLOR_RGB = 0x7B, - GET_CONST_INLINE_STORAGE = 0x7C - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ParticleTransformType_t { - PT_TYPE_INVALID = 0x0, - PT_TYPE_NAMED_VALUE = 0x1, - PT_TYPE_CONTROL_POINT = 0x2, - PT_TYPE_CONTROL_POINT_RANGE = 0x3, - PT_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Member count: 18 - #[repr(u32)] - pub enum ParticleAttachment_t { - PATTACH_INVALID = u32::MAX, - PATTACH_ABSORIGIN = 0x0, - PATTACH_ABSORIGIN_FOLLOW = 0x1, - PATTACH_CUSTOMORIGIN = 0x2, - PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, - PATTACH_POINT = 0x4, - PATTACH_POINT_FOLLOW = 0x5, - PATTACH_EYES_FOLLOW = 0x6, - PATTACH_OVERHEAD_FOLLOW = 0x7, - PATTACH_WORLDORIGIN = 0x8, - PATTACH_ROOTBONE_FOLLOW = 0x9, - PATTACH_RENDERORIGIN_FOLLOW = 0xA, - PATTACH_MAIN_VIEW = 0xB, - PATTACH_WATERWAKE = 0xC, - PATTACH_CENTER_FOLLOW = 0xD, - PATTACH_CUSTOM_GAME_STATE_1 = 0xE, - PATTACH_HEALTHBAR = 0xF, - MAX_PATTACH_TYPES = 0x10 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum FieldNetworkOption { - Auto = 0x0, - ForceEnable = 0x1, - ForceDisable = 0x2 - } - // Alignment: 1 - // Member count: 6 - #[repr(u8)] - pub enum NmGraphEventTypeCondition_t { - Entry = 0x0, - FullyInState = 0x1, - Exit = 0x2, - Timed = 0x3, - Generic = 0x4, - Any = 0x5 - } - // Alignment: 1 - // Member count: 10 - #[repr(u8)] - pub enum CNmTransitionNode__TransitionOptions_t { - None = 0x0, - ClampDuration = 0x1, - Synchronized = 0x2, - MatchSourceTime = 0x3, - MatchSyncEventIndex = 0x4, - MatchSyncEventID = 0x5, - MatchSyncEventPercentage = 0x6, - PreferClosestSyncEventID = 0x7, - MatchTimeInSeconds = 0x8, - OffsetTimeInSeconds = 0x9 - } - // Alignment: 1 - // Member count: 5 - #[repr(u8)] - pub enum CNmFloatComparisonNode__Comparison_t { - GreaterThanEqual = 0x0, - LessThanEqual = 0x1, - NearEqual = 0x2, - GreaterThan = 0x3, - LessThan = 0x4 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum VPhysXJoint_t__Flags_t { - JOINT_FLAGS_NONE = 0x0, - JOINT_FLAGS_BODY1_FIXED = 0x1, - JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ScriptedHeldWeaponBehavior_t { - eInvalid = u32::MAX, - eHolster = 0x0, - eDeploy = 0x1, - eDrop = 0x2 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum VelocityMetricMode { - DirectionOnly = 0x0, - MagnitudeOnly = 0x1, - DirectionAndMagnitude = 0x2 - } - // Alignment: 1 - // Member count: 5 - #[repr(u8)] - pub enum FacingMode { - FacingMode_Invalid = 0x0, - FacingMode_Manual = 0x1, - FacingMode_Path = 0x2, - FacingMode_LookTarget = 0x3, - FacingMode_ManualPosition = 0x4 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum AimMatrixBlendMode { - AimMatrixBlendMode_None = 0x0, - AimMatrixBlendMode_Additive = 0x1, - AimMatrixBlendMode_ModelSpaceAdditive = 0x2, - AimMatrixBlendMode_BoneMask = 0x3 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum AnimationSnapshotType_t { - ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, - ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, - ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, - ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, - ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, - ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, - ANIMATION_SNAPSHOT_MAX = 0x6 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum NmTargetWarpRule_t { - WarpXY = 0x0, - WarpZ = 0x1, - WarpXYZ = 0x2, - RotationOnly = 0x3 - } - // Alignment: 4 - // Member count: 8 - #[repr(u32)] - pub enum FootFallTagFoot_t { - FOOT1 = 0x0, - FOOT2 = 0x1, - FOOT3 = 0x2, - FOOT4 = 0x3, - FOOT5 = 0x4, - FOOT6 = 0x5, - FOOT7 = 0x6, - FOOT8 = 0x7 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ChoiceMethod { - WeightedRandom = 0x0, - WeightedRandomNoRepeat = 0x1, - Iterate = 0x2, - IterateRandom = 0x3 - } - // Alignment: 4 - // Member count: 14 - #[repr(u32)] - pub enum AnimVectorSource { - MoveDirection = 0x0, - FacingPosition = 0x1, - LookDirection = 0x2, - VectorParameter = 0x3, - WayPointDirection = 0x4, - Acceleration = 0x5, - SlopeNormal = 0x6, - SlopeNormal_WorldSpace = 0x7, - LookTarget = 0x8, - LookTarget_WorldSpace = 0x9, - WayPointPosition = 0xA, - GoalPosition = 0xB, - RootMotionVelocity = 0xC, - ManualTarget_WorldSpace = 0xD - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum IkTargetType { - IkTarget_Attachment = 0x0, - IkTarget_Bone = 0x1, - IkTarget_Parameter_ModelSpace = 0x2, - IkTarget_Parameter_WorldSpace = 0x3 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum RenderMeshSlotType_t { - RENDERMESH_SLOT_INVALID = u8::MAX, - RENDERMESH_SLOT_PER_VERTEX = 0x0, - RENDERMESH_SLOT_PER_INSTANCE = 0x1 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum BoneMaskBlendSpace { - BlendSpace_Parent = 0x0, - BlendSpace_Model = 0x1, - BlendSpace_Model_RotationOnly = 0x2, - BlendSpace_Model_TranslationOnly = 0x3 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ModelConfigAttachmentType_t { - MODEL_CONFIG_ATTACHMENT_INVALID = u32::MAX, - MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, - MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, - MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, - MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum BinaryNodeChildOption { - Child1 = 0x0, - Child2 = 0x1 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum NPCPhysicsHullType_t { - eInvalid = 0x0, - eGroundCapsule = 0x1, - eCenteredCapsule = 0x2, - eGenericCapsule = 0x3, - eGroundBox = 0x4 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum PulseDomainValueType_t { - INVALID = u32::MAX, - ENTITY_NAME = 0x0, - PANEL_ID = 0x1, - COUNT = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum JumpCorrectionMethod { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum MoodType_t { - eMoodType_Head = 0x0, - eMoodType_Body = 0x1 - } // Parent: None // Field count: 3 // @@ -1834,7 +293,7 @@ pub mod cs2_dumper { pub const m_internalOps: usize = 0x40; // CUtlVector pub const m_decodedAnims: usize = 0x58; // CUtlVector } - // Parent: + // Parent: None // Field count: 1 // // Metadata: @@ -1847,7 +306,7 @@ pub mod cs2_dumper { pub mod PulseRuntimeVarIndex_t { pub const m_Value: usize = 0x0; // int32 } - // Parent: + // Parent: None // Field count: 2 // // Metadata: @@ -2315,7 +774,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CUtlString pub const m_weights: usize = 0x8; // CUtlVector } - // Parent: + // Parent: None // Field count: 2 // // Metadata: @@ -3752,7 +2211,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: + // Parent: None // Field count: 8 // // Metadata: diff --git a/output/buttons.cs b/output/buttons.cs index 1df19ad2..e7e5e63b 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper { // Module: client.dll @@ -11,14 +11,14 @@ namespace CS2Dumper { public const nint forward = 0x1BD51D0; public const nint jump = 0x1BD54A0; public const nint left = 0x1BD52F0; - public const nint lookatweapon = 0x1E28710; + public const nint lookatweapon = 0x1E28720; public const nint reload = 0x1BD4F00; public const nint right = 0x1BD5380; - public const nint showscores = 0x1E285F0; + public const nint showscores = 0x1E28600; public const nint sprint = 0x1BD4E70; public const nint turnleft = 0x1BD50B0; public const nint turnright = 0x1BD5140; public const nint use = 0x1BD5410; - public const nint zoom = 0x1E28680; + public const nint zoom = 0x1E28690; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index 2d77f4b6..b21dfe60 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -15,14 +15,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t forward = 0x1BD51D0; constexpr std::ptrdiff_t jump = 0x1BD54A0; constexpr std::ptrdiff_t left = 0x1BD52F0; - constexpr std::ptrdiff_t lookatweapon = 0x1E28710; + constexpr std::ptrdiff_t lookatweapon = 0x1E28720; constexpr std::ptrdiff_t reload = 0x1BD4F00; constexpr std::ptrdiff_t right = 0x1BD5380; - constexpr std::ptrdiff_t showscores = 0x1E285F0; + constexpr std::ptrdiff_t showscores = 0x1E28600; constexpr std::ptrdiff_t sprint = 0x1BD4E70; constexpr std::ptrdiff_t turnleft = 0x1BD50B0; constexpr std::ptrdiff_t turnright = 0x1BD5140; constexpr std::ptrdiff_t use = 0x1BD5410; - constexpr std::ptrdiff_t zoom = 0x1E28680; + constexpr std::ptrdiff_t zoom = 0x1E28690; } } diff --git a/output/buttons.json b/output/buttons.json index 574281ac..c8f0996a 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -7,14 +7,14 @@ "forward": 29184464, "jump": 29185184, "left": 29184752, - "lookatweapon": 31622928, + "lookatweapon": 31622944, "reload": 29183744, "right": 29184896, - "showscores": 31622640, + "showscores": 31622656, "sprint": 29183600, "turnleft": 29184176, "turnright": 29184320, "use": 29185040, - "zoom": 31622784 + "zoom": 31622800 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index 3175cbdf..53b328c2 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, unused)] @@ -13,14 +13,14 @@ pub mod cs2_dumper { pub const forward: usize = 0x1BD51D0; pub const jump: usize = 0x1BD54A0; pub const left: usize = 0x1BD52F0; - pub const lookatweapon: usize = 0x1E28710; + pub const lookatweapon: usize = 0x1E28720; pub const reload: usize = 0x1BD4F00; pub const right: usize = 0x1BD5380; - pub const showscores: usize = 0x1E285F0; + pub const showscores: usize = 0x1E28600; pub const sprint: usize = 0x1BD4E70; pub const turnleft: usize = 0x1BD50B0; pub const turnright: usize = 0x1BD5140; pub const r#use: usize = 0x1BD5410; - pub const zoom: usize = 0x1E28680; + pub const zoom: usize = 0x1E28690; } } diff --git a/output/client_dll.cs b/output/client_dll.cs index 33ff22cd..6b1813e4 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,7299 +1,440 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: client.dll - // Class count: 489 - // Enum count: 8 + // Class count: 30 + // Enum count: 5 public static class ClientDll { - // Alignment: 4 - // Member count: 15 - public enum CompositeMaterialInputLooseVariableType_t : uint { - LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, - LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, - LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, - LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, - LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, - LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, - LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, - LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, - LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, - LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, - LOOSE_VARIABLE_TYPE_STRING = 0xA, - LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, - LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, - LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE - } - // Alignment: 4 - // Member count: 8 - public enum CompositeMaterialInputTextureType_t : uint { - INPUT_TEXTURE_TYPE_DEFAULT = 0x0, - INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, - INPUT_TEXTURE_TYPE_COLOR = 0x2, - INPUT_TEXTURE_TYPE_MASKS = 0x3, - INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, - INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, - INPUT_TEXTURE_TYPE_AO = 0x6, - INPUT_TEXTURE_TYPE_POSITION = 0x7 - } - // Alignment: 4 - // Member count: 9 - public enum InventoryNodeType_t : uint { - NODE_TYPE_INVALID = 0x0, - VIRTUAL_NODE_SCHEMA_PREFAB = 0x1, - VIRTUAL_NODE_SCHEMA_ITEMDEF = 0x2, - VIRTUAL_NODE_SCHEMA_STICKER = 0x3, - VIRTUAL_NODE_SCHEMA_KEYCHAIN = 0x4, - CONCRETE_NODE_SCHEMA_PREFAB = 0x5, - CONCRETE_NODE_SCHEMA_ITEMDEF = 0x6, - CONCRETE_NODE_SCHEMA_STICKER = 0x7, - CONCRETE_NODE_SCHEMA_KEYCHAIN = 0x8 - } - // Alignment: 4 - // Member count: 6 - public enum CompositeMaterialInputContainerSourceType_t : uint { - CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, - CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, - CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, - CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, - CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, - CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 - } - // Alignment: 4 - // Member count: 10 - public enum CompMatPropertyMutatorType_t : uint { - COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, - COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, - COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, - COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, - COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, - COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, - COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, - COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, - COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, - COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 - } - // Alignment: 4 - // Member count: 2 - public enum CompositeMaterialVarSystemVar_t : uint { - COMPMATSYSVAR_COMPOSITETIME = 0x0, - COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum CompositeMaterialMatchFilterType_t : uint { - MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, - MATCH_FILTER_MATERIAL_SHADER = 0x1, - MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, - MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, - MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, - MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 - } - // Alignment: 4 - // Member count: 3 - public enum CompMatPropertyMutatorConditionType_t : uint { - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - public static class C_CSGO_TeamIntroCharacterPosition { - } - // Parent: C_Inferno - // Field count: 0 - public static class C_FireCrackerBlast { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - public static class CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_WaitForCursorsWithTag { - public const nint m_bTagSelfWhenComplete = 0x98; // bool - public const nint m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: None - // Field count: 1 - public static class C_SceneEntity__QueuedEvents_t { - public const nint starttime = 0x0; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - public static class CCSPlayer_PingServices { - public const nint m_hPlayerPing = 0x40; // CHandle - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 - public const nint m_bSetBonus = 0x40; // bool - } - // Parent: None - // Field count: 0 - public static class CBaseTriggerAPI { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: nTagTick (GameTick_t) - // NetworkVarNames: flFlinchModSmall (float) - // NetworkVarNames: flFlinchModLarge (float) - // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) - public static class PredictedDamageTag_t { - public const nint nTagTick = 0x30; // GameTick_t - public const nint flFlinchModSmall = 0x34; // float32 - public const nint flFlinchModLarge = 0x38; // float32 - public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 - } - // Parent: - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - // NetworkVarNames: m_location (Vector) - public static class C_EnvWindShared { - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 - public const nint m_iInitialWindDir = 0x2A; // uint16 - public const nint m_flInitialWindSpeed = 0x2C; // float32 - public const nint m_location = 0x30; // Vector - public const nint m_hEntOwner = 0x3C; // CHandle - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - public static class C_SkyCamera { - public const nint m_skyboxData = 0x5F8; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x688; // CUtlStringToken - public const nint m_bUseAngles = 0x68C; // bool - public const nint m_pNext = 0x690; // C_SkyCamera* - } // Parent: None // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Base { - public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t - } - // Parent: C_BaseModelEntity - // Field count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - public static class C_FuncRotating { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x5F8; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x600; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x608; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x610; // int32 - public const nint m_bUseAutoCompare = 0x614; // bool - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x5F8; // float32 - public const nint m_flStartDistance = 0x5FC; // float32 - public const nint m_flFogFalloffExponent = 0x600; // float32 - public const nint m_bHeightFogEnabled = 0x604; // bool - public const nint m_flFogHeightWidth = 0x608; // float32 - public const nint m_flFogHeightEnd = 0x60C; // float32 - public const nint m_flFogHeightStart = 0x610; // float32 - public const nint m_flFogHeightExponent = 0x614; // float32 - public const nint m_flLODBias = 0x618; // float32 - public const nint m_bActive = 0x61C; // bool - public const nint m_bStartDisabled = 0x61D; // bool - public const nint m_flFogMaxOpacity = 0x620; // float32 - public const nint m_nCubemapSourceType = 0x624; // int32 - public const nint m_hSkyMaterial = 0x628; // CStrongHandle - public const nint m_iszSkyEntity = 0x630; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x638; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x640; // bool - public const nint m_bFirstTime = 0x641; // bool - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 - public static class C_CSGO_TeamSelectTerroristPosition { + // MPropertyElementNameFn + public static class GeneratedTextureHandle_t { + public const nint m_strBitmapName = 0x0; // CUtlString } // Parent: None - // Field count: 5 - public static class C_BaseFlex__Emphasized_Phoneme { - public const nint m_sClassName = 0x0; // CUtlString - public const nint m_flAmount = 0x18; // float32 - public const nint m_bRequired = 0x1C; // bool - public const nint m_bBasechecked = 0x1D; // bool - public const nint m_bValid = 0x1E; // bool - } - // Parent: C_ParticleSystem - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1460; // float32 - public const nint m_flRadiusScale = 0x1464; // float32 - public const nint m_flSelfIllumScale = 0x1468; // float32 - public const nint m_ColorTint = 0x146C; // Color - public const nint m_hTextureOverride = 0x1470; // CStrongHandle - } - // Parent: C_BaseEntity - // Field count: 0 - public static class CCS_PortraitWorldCallbackHandler { - } - // Parent: CPlayerControllerComponent - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - public static class CCSPlayerController_InventoryServices { - public const nint m_vecNetworkableLoadout = 0x40; // CUtlVector - public const nint m_unMusicID = 0x58; // uint16 - public const nint m_rank = 0x5C; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x74; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x78; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x7C; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x80; // int32 - public const nint m_nPersonaDataXpTrailLevel = 0x84; // int32 - public const nint m_vecServerAuthoritativeWeaponSlots = 0x88; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 1 - public static class C_EconEntity__AttachedModelData_t { - public const nint m_iModelDisplayFlags = 0x0; // int32 - } - // Parent: None - // Field count: 0 - public static class CPulse_ResumePoint { - } - // Parent: C_BaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_bPushTowardsInfoTarget (bool) - // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) - // NetworkVarNames: m_qNoiseDelta (Quaternion) - // NetworkVarNames: m_hInfoFan (CHandle) - // NetworkVarNames: m_flForce (float) - // NetworkVarNames: m_bFalloff (bool) - // NetworkVarNames: m_RampTimer (CountdownTimer) - public static class CTriggerFan { - public const nint m_vFanOriginOffset = 0xFF0; // Vector - public const nint m_vDirection = 0xFFC; // Vector - public const nint m_bPushTowardsInfoTarget = 0x1008; // bool - public const nint m_bPushAwayFromInfoTarget = 0x1009; // bool - public const nint m_qNoiseDelta = 0x1010; // Quaternion - public const nint m_hInfoFan = 0x1020; // CHandle - public const nint m_flForce = 0x1024; // float32 - public const nint m_bFalloff = 0x1028; // bool - public const nint m_RampTimer = 0x1030; // CountdownTimer - } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_HostageCarriableProp { - } - // Parent: None - // Field count: 6 - public static class C_BulletHitModel { - public const nint m_matLocal = 0x1158; // matrix3x4_t - public const nint m_iBoneIndex = 0x1188; // int32 - public const nint m_hPlayerParent = 0x118C; // CHandle - public const nint m_bIsHit = 0x1190; // bool - public const nint m_flTimeCreated = 0x1194; // float32 - public const nint m_vecStartPos = 0x1198; // Vector - } - // Parent: C_FuncBrush - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xEB0; // ParticleIndex_t - public const nint m_EffectName = 0xEB8; // CUtlSymbolLarge - public const nint m_bState = 0xEC0; // bool - } - // Parent: C_BaseEntity - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x608; // int32 - public const nint m_nTeamWinningCoinToss = 0x60C; // int32 - public const nint m_nTeamWithFirstChoice = 0x610; // int32[64] - public const nint m_nVoteMapIdsList = 0x710; // int32[7] - public const nint m_nAccountIDs = 0x72C; // int32[64] - public const nint m_nMapId0 = 0x82C; // int32[64] - public const nint m_nMapId1 = 0x92C; // int32[64] - public const nint m_nMapId2 = 0xA2C; // int32[64] - public const nint m_nMapId3 = 0xB2C; // int32[64] - public const nint m_nMapId4 = 0xC2C; // int32[64] - public const nint m_nMapId5 = 0xD2C; // int32[64] - public const nint m_nStartingSide0 = 0xE2C; // int32[64] - public const nint m_nCurrentPhase = 0xF2C; // int32 - public const nint m_nPhaseStartTick = 0xF30; // int32 - public const nint m_nPhaseDurationTicks = 0xF34; // int32 - public const nint m_nPostDataUpdateTick = 0xF38; // int32 - public const nint m_bDisabledHud = 0xF3C; // bool - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIndirectUseLPVs (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - // NetworkVarNames: m_flHeightFogDepth (float) - // NetworkVarNames: m_fHeightFogEdgeWidth (float) - // NetworkVarNames: m_fIndirectLightStrength (float) - // NetworkVarNames: m_fSunLightStrength (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_bOverrideTintColor (bool) - // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) - // NetworkVarNames: m_bOverrideSunLightStrength (bool) - // NetworkVarNames: m_bOverrideNoiseStrength (bool) - public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x5F8; // bool - public const nint m_vBoxMins = 0x5FC; // Vector - public const nint m_vBoxMaxs = 0x608; // Vector - public const nint m_bStartDisabled = 0x614; // bool - public const nint m_bIndirectUseLPVs = 0x615; // bool - public const nint m_flStrength = 0x618; // float32 - public const nint m_nFalloffShape = 0x61C; // int32 - public const nint m_flFalloffExponent = 0x620; // float32 - public const nint m_flHeightFogDepth = 0x624; // float32 - public const nint m_fHeightFogEdgeWidth = 0x628; // float32 - public const nint m_fIndirectLightStrength = 0x62C; // float32 - public const nint m_fSunLightStrength = 0x630; // float32 - public const nint m_fNoiseStrength = 0x634; // float32 - public const nint m_TintColor = 0x638; // Color - public const nint m_bOverrideTintColor = 0x63C; // bool - public const nint m_bOverrideIndirectLightStrength = 0x63D; // bool - public const nint m_bOverrideSunLightStrength = 0x63E; // bool - public const nint m_bOverrideNoiseStrength = 0x63F; // bool - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - public static class C_CSGO_EndOfMatchCharacterPosition { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_PlaySequence { - public const nint m_SequenceName = 0x48; // CUtlString - public const nint m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - public static class C_BaseEntityAPI { - } - // Parent: C_BaseModelEntity - // Field count: 76 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_bForceShadowsEnabled (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_bFogMixedShadows (bool) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_nPrecomputedSubFrusta (int) - // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) - // NetworkVarNames: m_VisClusters (uint16) - public static class C_BarnLight { - public const nint m_bEnabled = 0xEB0; // bool - public const nint m_nColorMode = 0xEB4; // int32 - public const nint m_Color = 0xEB8; // Color - public const nint m_flColorTemperature = 0xEBC; // float32 - public const nint m_flBrightness = 0xEC0; // float32 - public const nint m_flBrightnessScale = 0xEC4; // float32 - public const nint m_nDirectLight = 0xEC8; // int32 - public const nint m_nBakedShadowIndex = 0xECC; // int32 - public const nint m_nLightPathUniqueId = 0xED0; // int32 - public const nint m_nLightMapUniqueId = 0xED4; // int32 - public const nint m_nLuminaireShape = 0xED8; // int32 - public const nint m_flLuminaireSize = 0xEDC; // float32 - public const nint m_flLuminaireAnisotropy = 0xEE0; // float32 - public const nint m_LightStyleString = 0xEE8; // CUtlString - public const nint m_flLightStyleStartTime = 0xEF0; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xEF8; // C_NetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xF10; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xF28; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xF40; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xFE0; // CStrongHandle - public const nint m_flShape = 0xFE8; // float32 - public const nint m_flSoftX = 0xFEC; // float32 - public const nint m_flSoftY = 0xFF0; // float32 - public const nint m_flSkirt = 0xFF4; // float32 - public const nint m_flSkirtNear = 0xFF8; // float32 - public const nint m_vSizeParams = 0xFFC; // Vector - public const nint m_flRange = 0x1008; // float32 - public const nint m_vShear = 0x100C; // Vector - public const nint m_nBakeSpecularToCubemaps = 0x1018; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0x101C; // Vector - public const nint m_nCastShadows = 0x1028; // int32 - public const nint m_nShadowMapSize = 0x102C; // int32 - public const nint m_nShadowPriority = 0x1030; // int32 - public const nint m_bContactShadow = 0x1034; // bool - public const nint m_bForceShadowsEnabled = 0x1035; // bool - public const nint m_nBounceLight = 0x1038; // int32 - public const nint m_flBounceScale = 0x103C; // float32 - public const nint m_flMinRoughness = 0x1040; // float32 - public const nint m_vAlternateColor = 0x1044; // Vector - public const nint m_fAlternateColorBrightness = 0x1050; // float32 - public const nint m_nFog = 0x1054; // int32 - public const nint m_flFogStrength = 0x1058; // float32 - public const nint m_nFogShadows = 0x105C; // int32 - public const nint m_flFogScale = 0x1060; // float32 - public const nint m_bFogMixedShadows = 0x1064; // bool - public const nint m_flFadeSizeStart = 0x1068; // float32 - public const nint m_flFadeSizeEnd = 0x106C; // float32 - public const nint m_flShadowFadeSizeStart = 0x1070; // float32 - public const nint m_flShadowFadeSizeEnd = 0x1074; // float32 - public const nint m_bPrecomputedFieldsValid = 0x1078; // bool - public const nint m_vPrecomputedBoundsMins = 0x107C; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x1088; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x1094; // Vector - public const nint m_vPrecomputedOBBAngles = 0x10A0; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x10AC; // Vector - public const nint m_nPrecomputedSubFrusta = 0x10B8; // int32 - public const nint m_vPrecomputedOBBOrigin0 = 0x10BC; // Vector - public const nint m_vPrecomputedOBBAngles0 = 0x10C8; // QAngle - public const nint m_vPrecomputedOBBExtent0 = 0x10D4; // Vector - public const nint m_vPrecomputedOBBOrigin1 = 0x10E0; // Vector - public const nint m_vPrecomputedOBBAngles1 = 0x10EC; // QAngle - public const nint m_vPrecomputedOBBExtent1 = 0x10F8; // Vector - public const nint m_vPrecomputedOBBOrigin2 = 0x1104; // Vector - public const nint m_vPrecomputedOBBAngles2 = 0x1110; // QAngle - public const nint m_vPrecomputedOBBExtent2 = 0x111C; // Vector - public const nint m_vPrecomputedOBBOrigin3 = 0x1128; // Vector - public const nint m_vPrecomputedOBBAngles3 = 0x1134; // QAngle - public const nint m_vPrecomputedOBBExtent3 = 0x1140; // Vector - public const nint m_vPrecomputedOBBOrigin4 = 0x114C; // Vector - public const nint m_vPrecomputedOBBAngles4 = 0x1158; // QAngle - public const nint m_vPrecomputedOBBExtent4 = 0x1164; // Vector - public const nint m_vPrecomputedOBBOrigin5 = 0x1170; // Vector - public const nint m_vPrecomputedOBBAngles5 = 0x117C; // QAngle - public const nint m_vPrecomputedOBBExtent5 = 0x1188; // Vector - public const nint m_bInitialBoneSetup = 0x11D8; // bool - public const nint m_VisClusters = 0x11E0; // C_NetworkUtlVectorBase - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_LerpCameraSettings { - public const nint m_flSeconds = 0x90; // float32 - public const nint m_Start = 0x94; // PointCameraSettings_t - public const nint m_End = 0xA4; // PointCameraSettings_t - } - // Parent: C_PointClientUIWorldPanel - // Field count: 4 - public static class CPointOffScreenIndicatorUi { - public const nint m_bBeenEnabled = 0x1100; // bool - public const nint m_bHide = 0x1101; // bool - public const nint m_flSeenTargetTime = 0x1104; // float32 - public const nint m_pTargetPanel = 0x1108; // C_PointClientUIWorldPanel* - } - // Parent: CPlayer_UseServices - // Field count: 0 - public static class CCSObserver_UseServices { - } - // Parent: C_BaseTrigger - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0x1000; // CStrongHandle - public const nint m_flFadeDuration = 0x1008; // float32 - public const nint m_flMinLogExposure = 0x100C; // float32 - public const nint m_flMaxLogExposure = 0x1010; // float32 - public const nint m_flMinExposure = 0x1014; // float32 - public const nint m_flMaxExposure = 0x1018; // float32 - public const nint m_flExposureCompensation = 0x101C; // float32 - public const nint m_flExposureFadeSpeedUp = 0x1020; // float32 - public const nint m_flExposureFadeSpeedDown = 0x1024; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x1028; // float32 - public const nint m_bMaster = 0x102C; // bool - public const nint m_bExposureControl = 0x102D; // bool - } - // Parent: CPlayer_UseServices - // Field count: 0 - public static class CCSPlayer_UseServices { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - public static class C_CSGO_CounterTerroristWingmanIntroCamera { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_PickBestOutflowSelector { - public const nint m_nCheckType = 0x48; // PulseBestOutflowRules_t - public const nint m_OutflowList = 0x50; // PulseSelectorOutflowList_t - } - // Parent: C_PointEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fFanForceMaxRadius (float) - // NetworkVarNames: m_fFanForceMinRadius (float) - // NetworkVarNames: m_flCurveDistRange (float) - // NetworkVarNames: m_FanForceCurveString (string_t) - public static class CInfoFan { - public const nint m_fFanForceMaxRadius = 0x638; // float32 - public const nint m_fFanForceMinRadius = 0x63C; // float32 - public const nint m_flCurveDistRange = 0x640; // float32 - public const nint m_FanForceCurveString = 0x648; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x608; // int32 - public const nint m_iOnlyTeamToVote = 0x60C; // int32 - public const nint m_nVoteOptionCount = 0x610; // int32[5] - public const nint m_nPotentialVotes = 0x624; // int32 - public const nint m_bVotesDirty = 0x628; // bool - public const nint m_bTypeDirty = 0x629; // bool - public const nint m_bIsYesNoVote = 0x62A; // bool - } - // Parent: C_BasePlayerPawn - // Field count: 26 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_hOriginalController (CHandle) - public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x15D8; // CCSPlayer_PingServices* - public const nint m_previousPlayerState = 0x15E0; // CSPlayerState - public const nint m_iPlayerState = 0x15E4; // CSPlayerState - public const nint m_bHasMovedSinceSpawn = 0x15E8; // bool - public const nint m_flLastSpawnTimeIndex = 0x15EC; // GameTime_t - public const nint m_iProgressBarDuration = 0x15F0; // int32 - public const nint m_flProgressBarStartTime = 0x15F4; // float32 - public const nint m_flClientDeathTime = 0x15F8; // GameTime_t - public const nint m_flFlashBangTime = 0x15FC; // float32 - public const nint m_flFlashScreenshotAlpha = 0x1600; // float32 - public const nint m_flFlashOverlayAlpha = 0x1604; // float32 - public const nint m_bFlashBuildUp = 0x1608; // bool - public const nint m_bFlashDspHasBeenCleared = 0x1609; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x160A; // bool - public const nint m_flFlashMaxAlpha = 0x160C; // float32 - public const nint m_flFlashDuration = 0x1610; // float32 - public const nint m_flClientHealthFadeChangeTimestamp = 0x1614; // GameTime_t - public const nint m_nClientHealthFadeParityValue = 0x1618; // int32 - public const nint m_fNextThinkPushAway = 0x161C; // float32 - public const nint m_flCurrentMusicStartTime = 0x1624; // float32 - public const nint m_flMusicRoundStartTime = 0x1628; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x162C; // bool - public const nint m_flLastSmokeOverlayAlpha = 0x1630; // float32 - public const nint m_flLastSmokeAge = 0x1634; // float32 - public const nint m_vLastSmokeOverlayColor = 0x1638; // Vector - public const nint m_hOriginalController = 0x1660; // CHandle - } - // Parent: C_CSWeaponBase - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - public static class C_C4 { - public const nint m_activeLightParticleIndex = 0x1F80; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x1F84; // C4LightEffect_t - public const nint m_bStartedArming = 0x1F88; // bool - public const nint m_fArmedTime = 0x1F8C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1F90; // bool - public const nint m_bIsPlantingViaUse = 0x1F91; // bool - public const nint m_entitySpottedState = 0x1F98; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1FB0; // int32 - public const nint m_bPlayedArmingBeeps = 0x1FB4; // bool[7] - public const nint m_bBombPlanted = 0x1FBB; // bool - } - // Parent: CBaseProp - // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - public static class C_BreakableProp { - public const nint m_CPropDataComponent = 0x1190; // CPropDataComponent - public const nint m_OnStartDeath = 0x11D0; // CEntityIOOutput - public const nint m_OnBreak = 0x11F8; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x1220; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0x1248; // CEntityIOOutput - public const nint m_impactEnergyScale = 0x1270; // float32 - public const nint m_iMinHealthDmg = 0x1274; // int32 - public const nint m_flPressureDelay = 0x1278; // float32 - public const nint m_flDefBurstScale = 0x127C; // float32 - public const nint m_vDefBurstOffset = 0x1280; // Vector - public const nint m_hBreaker = 0x128C; // CHandle - public const nint m_PerformanceMode = 0x1290; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0x1294; // GameTime_t - public const nint m_BreakableContentsType = 0x1298; // BreakableContentsType_t - public const nint m_strBreakableContentsPropGroupOverride = 0x12A0; // CUtlString - public const nint m_strBreakableContentsParticleOverride = 0x12A8; // CUtlString - public const nint m_bHasBreakPiecesOrCommands = 0x12B0; // bool - public const nint m_explodeDamage = 0x12B4; // float32 - public const nint m_explodeRadius = 0x12B8; // float32 - public const nint m_explosionDelay = 0x12C0; // float32 - public const nint m_explosionBuildupSound = 0x12C8; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0x12D0; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0x12D8; // CUtlSymbolLarge - public const nint m_explosionModifier = 0x12E0; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0x12E8; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x12EC; // GameTime_t - public const nint m_flDefaultFadeScale = 0x12F0; // float32 - public const nint m_hLastAttacker = 0x12F4; // CHandle - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - public static class CCSGO_WingmanIntroTerroristPosition { - } - // Parent: None - // Field count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPrecipitationVData { - public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - public const nint m_flInnerDistance = 0x108; // float32 - public const nint m_nAttachType = 0x10C; // ParticleAttachment_t - public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 - public const nint m_szModifier = 0x120; // CUtlString - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - public static class C_RetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 - public const nint m_bBlockersPresent = 0xFC; // bool - public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - // MPropertyFriendlyName - public static class CPulseCell_WaitForObservable { - public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t - public const nint m_OnTrue = 0xC0; // CPulse_ResumePoint - } - // Parent: C_SoundAreaEntityBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x620; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_EntFire { - public const nint m_Input = 0x48; // CUtlString - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponAWP { - } - // Parent: C_BaseToggle - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - public static class C_BaseButton { - public const nint m_glowEntity = 0xEB0; // CHandle - public const nint m_usable = 0xEB4; // bool - public const nint m_szDisplayText = 0xEB8; // CUtlSymbolLarge - } - // Parent: CPlayer_ObserverServices - // Field count: 1 - public static class CCSObserver_ObserverServices { - public const nint m_obsInterpState = 0x5C; // ObserverInterpState_t - } - // Parent: CEntityComponent - // Field count: 1 - public static class CHitboxComponent { - public const nint m_flBoundsExpandRadius = 0x14; // float32 - } - // Parent: C_BaseEntity - // Field count: 0 - public static class C_CSMinimapBoundary { - } - // Parent: CEntityComponent - // Field count: 0 - public static class CPathQueryComponent { - } - // Parent: C_BaseTrigger - // Field count: 8 - public static class C_Precipitation { - public const nint m_flDensity = 0xFF0; // float32 - public const nint m_flParticleInnerDist = 0x1000; // float32 - public const nint m_pParticleDef = 0x1008; // char* - public const nint m_tParticlePrecipTraceTimer = 0x1030; // TimedEvent[1] - public const nint m_bActiveParticlePrecipEmitter = 0x1038; // bool[1] - public const nint m_bParticlePrecipInitialized = 0x1039; // bool - public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0x103A; // bool - public const nint m_nAvailableSheetSequencesMaxIndex = 0x103C; // int32 - } - // Parent: CLogicalEntity - // Field count: 5 - public static class CLogicRelay { - public const nint m_bDisabled = 0x5F8; // bool - public const nint m_bWaitForRefire = 0x5F9; // bool - public const nint m_bTriggerOnce = 0x5FA; // bool - public const nint m_bFastRetrigger = 0x5FB; // bool - public const nint m_bPassthoughCaller = 0x5FC; // bool - } - // Parent: - // Field count: 6 - public static class SequenceHistory_t { - public const nint m_hSequence = 0x0; // HSequence - public const nint m_flSeqStartTime = 0x4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x8; // float32 - public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x10; // float32 - public const nint m_flCyclesPerSecond = 0x14; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_ItemServices { - } - // Parent: None - // Field count: 4 - public static class CPulse_OutflowConnection { - public const nint m_SourceOutflowName = 0x0; // PulseSymbol_t - public const nint m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t - public const nint m_nInstruction = 0x14; // int32 - public const nint m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponUMP45 { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponG3SG1 { - } - // Parent: C_BaseModelEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xEB0; // float32 - public const nint m_Radius = 0xEB4; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - public static class C_Fish { - public const nint m_pos = 0x1158; // Vector - public const nint m_vel = 0x1164; // Vector - public const nint m_angles = 0x1170; // QAngle - public const nint m_localLifeState = 0x117C; // int32 - public const nint m_deathDepth = 0x1180; // float32 - public const nint m_deathAngle = 0x1184; // float32 - public const nint m_buoyancy = 0x1188; // float32 - public const nint m_wiggleTimer = 0x1190; // CountdownTimer - public const nint m_wigglePhase = 0x11A8; // float32 - public const nint m_wiggleRate = 0x11AC; // float32 - public const nint m_actualPos = 0x11B0; // Vector - public const nint m_actualAngles = 0x11BC; // QAngle - public const nint m_poolOrigin = 0x11C8; // Vector - public const nint m_waterLevel = 0x11D4; // float32 - public const nint m_gotUpdate = 0x11D8; // bool - public const nint m_x = 0x11DC; // float32 - public const nint m_y = 0x11E0; // float32 - public const nint m_z = 0x11E4; // float32 - public const nint m_angle = 0x11E8; // float32 - public const nint m_errorHistory = 0x11EC; // float32[20] - public const nint m_errorHistoryIndex = 0x123C; // int32 - public const nint m_errorHistoryCount = 0x1240; // int32 - public const nint m_averageError = 0x1244; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponFamas { - } - // Parent: C_BaseEntity - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nVolumeDepth (int) - // NetworkVarNames: m_fFirstVolumeSliceThickness (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - // NetworkVarNames: m_fNoiseSpeed (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_vNoiseScale (Vector) - // NetworkVarNames: m_fWindSpeed (float) - // NetworkVarNames: m_vWindDirection (Vector) - public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x5F8; // float32 - public const nint m_TintColor = 0x5FC; // Color - public const nint m_flAnisotropy = 0x600; // float32 - public const nint m_flFadeSpeed = 0x604; // float32 - public const nint m_flDrawDistance = 0x608; // float32 - public const nint m_flFadeInStart = 0x60C; // float32 - public const nint m_flFadeInEnd = 0x610; // float32 - public const nint m_flIndirectStrength = 0x614; // float32 - public const nint m_nVolumeDepth = 0x618; // int32 - public const nint m_fFirstVolumeSliceThickness = 0x61C; // float32 - public const nint m_nIndirectTextureDimX = 0x620; // int32 - public const nint m_nIndirectTextureDimY = 0x624; // int32 - public const nint m_nIndirectTextureDimZ = 0x628; // int32 - public const nint m_vBoxMins = 0x62C; // Vector - public const nint m_vBoxMaxs = 0x638; // Vector - public const nint m_bActive = 0x644; // bool - public const nint m_flStartAnisoTime = 0x648; // GameTime_t - public const nint m_flStartScatterTime = 0x64C; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x650; // GameTime_t - public const nint m_flStartAnisotropy = 0x654; // float32 - public const nint m_flStartScattering = 0x658; // float32 - public const nint m_flStartDrawDistance = 0x65C; // float32 - public const nint m_flDefaultAnisotropy = 0x660; // float32 - public const nint m_flDefaultScattering = 0x664; // float32 - public const nint m_flDefaultDrawDistance = 0x668; // float32 - public const nint m_bStartDisabled = 0x66C; // bool - public const nint m_bEnableIndirect = 0x66D; // bool - public const nint m_bIsMaster = 0x66E; // bool - public const nint m_hFogIndirectTexture = 0x670; // CStrongHandle - public const nint m_nForceRefreshCount = 0x678; // int32 - public const nint m_fNoiseSpeed = 0x67C; // float32 - public const nint m_fNoiseStrength = 0x680; // float32 - public const nint m_vNoiseScale = 0x684; // Vector - public const nint m_fWindSpeed = 0x690; // float32 - public const nint m_vWindDirection = 0x694; // Vector - public const nint m_bFirstTime = 0x6A0; // bool - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseGraphDef { - public const nint m_DomainIdentifier = 0x8; // PulseSymbol_t - public const nint m_DomainSubType = 0x18; // CPulseValueFullType - public const nint m_ParentMapName = 0x30; // PulseSymbol_t - public const nint m_ParentXmlName = 0x40; // PulseSymbol_t - public const nint m_Chunks = 0x50; // CUtlVector - public const nint m_Cells = 0x68; // CUtlVector - public const nint m_Vars = 0x80; // CUtlVector - public const nint m_PublicOutputs = 0x98; // CUtlVector - public const nint m_InvokeBindings = 0xB0; // CUtlVector - public const nint m_CallInfos = 0xC8; // CUtlVector - public const nint m_Constants = 0xE0; // CUtlVector - public const nint m_DomainValues = 0xF8; // CUtlVector - public const nint m_BlackboardReferences = 0x110; // CUtlVector - public const nint m_OutputConnections = 0x128; // CUtlVector - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x5F8; // float32 - public const nint m_flFadeEndDist = 0x5FC; // float32 - } - // Parent: C_BaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nShape (int) - // NetworkVarNames: m_fWindSpeedMultiplier (float) - // NetworkVarNames: m_fWindTurbulenceMultiplier (float) - // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) - // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) - public static class C_EnvWindVolume { - public const nint m_bActive = 0x5F8; // bool - public const nint m_vBoxMins = 0x5FC; // Vector - public const nint m_vBoxMaxs = 0x608; // Vector - public const nint m_bStartDisabled = 0x614; // bool - public const nint m_nShape = 0x618; // int32 - public const nint m_fWindSpeedMultiplier = 0x61C; // float32 - public const nint m_fWindTurbulenceMultiplier = 0x620; // float32 - public const nint m_fWindSpeedVariationMultiplier = 0x624; // float32 - public const nint m_fWindDirectionVariationMultiplier = 0x628; // float32 - } - // Parent: None - // Field count: 0 - public static class CBasePlayerControllerAPI { - } - // Parent: C_BaseTrigger - // Field count: 0 - public static class CHostageRescueZoneShim { - } - // Parent: CEnvSoundscape - // Field count: 0 - public static class CEnvSoundscapeAlias_snd_soundscape { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; // CHandle - public const nint m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: C_BaseEntity - // Field count: 0 - public static class C_GameRulesProxy { - } - // Parent: CEntityComponent - // Field count: 5 - public static class CRenderComponent { - public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer - public const nint m_bIsRenderingWithViewModels = 0x50; // bool - public const nint m_nSplitscreenFlags = 0x54; // uint32 - public const nint m_bEnableRendering = 0x58; // bool - public const nint m_bInterpolationReadyToDraw = 0xA8; // bool - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - public static class C_Team { - public const nint m_aPlayerControllers = 0x5F8; // C_NetworkUtlVectorBase> - public const nint m_aPlayers = 0x610; // C_NetworkUtlVectorBase> - public const nint m_iScore = 0x628; // int32 - public const nint m_szTeamname = 0x62C; // char[129] - } - // Parent: C_PathParticleRope - // Field count: 0 - public static class C_PathParticleRopeAlias_path_particle_rope_clientside { - } - // Parent: C_PointEntity - // Field count: 1 - public static class CPointChildModifier { - public const nint m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x5F8; // bool - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - public static class C_WeaponNOVA { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_DEagle { - } - // Parent: C_LateUpdatedAnimating - // Field count: 0 - public static class C_CS2HudModelAddon { - } - // Parent: C_BaseTrigger - // Field count: 0 - public static class C_TriggerMultiple { - } - // Parent: C_CSGO_MapPreviewCameraPath - // Field count: 1 - public static class C_CSGO_TeamPreviewCamera { - public const nint m_nVariant = 0x680; // int32 - } - // Parent: C_BaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xFF0; // float32 - public const nint m_LastEnterTime = 0xFF4; // GameTime_t - public const nint m_LastExitWeight = 0xFF8; // float32 - public const nint m_LastExitTime = 0xFFC; // GameTime_t - public const nint m_bEnabled = 0x1000; // bool - public const nint m_MaxWeight = 0x1004; // float32 - public const nint m_FadeDuration = 0x1008; // float32 - public const nint m_Weight = 0x100C; // float32 - public const nint m_lookupFilename = 0x1010; // char[512] - } - // Parent: CPlayerPawnComponent - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 - public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 - public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x198; // float32 - public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - public const nint m_flForwardMove = 0x1AC; // float32 - public const nint m_flLeftMove = 0x1B0; // float32 - public const nint m_flUpMove = 0x1B4; // float32 - public const nint m_vecLastMovementImpulses = 0x1B8; // Vector - public const nint m_vecOldViewAngles = 0x220; // QAngle - } - // Parent: CInfoDynamicShadowHint - // Field count: 2 - public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x610; // Vector - public const nint m_vBoxMaxs = 0x61C; // Vector - } - // Parent: CSkeletonAnimationController - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) - // NetworkVarNames: m_bIsUsingAG2 (bool) - // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) - // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) - // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) - // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) - // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) - // NetworkVarNames: m_nServerSerializationContextIteration (int) - public static class CBaseAnimGraphController { - public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - public const nint m_bSequenceFinished = 0x14A8; // bool - public const nint m_flSoundSyncTime = 0x14AC; // float32 - public const nint m_nActiveIKChainMask = 0x14B0; // uint32 - public const nint m_hSequence = 0x14B4; // HSequence - public const nint m_flSeqStartTime = 0x14B8; // GameTime_t - public const nint m_flSeqFixedCycle = 0x14BC; // float32 - public const nint m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x14D2; // bool - public const nint m_bNetworkedSequenceChanged = 0x14D3; // bool - public const nint m_bLastUpdateSkipped = 0x14D4; // bool - public const nint m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t - public const nint m_hGraphDefinitionAG2 = 0x1860; // CStrongHandle - public const nint m_bIsUsingAG2 = 0x1868; // bool - public const nint m_serializedPoseRecipeAG2 = 0x1870; // C_NetworkUtlVectorBase - public const nint m_nSerializePoseRecipeSizeAG2 = 0x1888; // int32 - public const nint m_nSerializePoseRecipeVersionAG2 = 0x188C; // int32 - public const nint m_nGraphCreationFlagsAG2 = 0x1890; // uint8 - public const nint m_nServerGraphDefReloadCountAG2 = 0x1A7C; // int32 - public const nint m_nServerSerializationContextIteration = 0x1A84; // int32 - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x5F8; // Vector - public const nint m_MinFalloff = 0x604; // float32 - public const nint m_MaxFalloff = 0x608; // float32 - public const nint m_flFadeInDuration = 0x60C; // float32 - public const nint m_flFadeOutDuration = 0x610; // float32 - public const nint m_flMaxWeight = 0x614; // float32 - public const nint m_flCurWeight = 0x618; // float32 - public const nint m_netlookupFilename = 0x61C; // char[512] - public const nint m_bEnabled = 0x81C; // bool - public const nint m_bMaster = 0x81D; // bool - public const nint m_bClientSide = 0x81E; // bool - public const nint m_bExclusive = 0x81F; // bool - public const nint m_bEnabledOnClient = 0x820; // bool[1] - public const nint m_flCurWeightOnClient = 0x824; // float32[1] - public const nint m_bFadingIn = 0x828; // bool[1] - public const nint m_flFadeStartWeight = 0x82C; // float32[1] - public const nint m_flFadeStartTime = 0x830; // float32[1] - public const nint m_flFadeDuration = 0x834; // float32[1] - } - // Parent: - // Field count: 10 - public static class CBuoyancyHelper { - public const nint m_nFluidType = 0x18; // CUtlStringToken - public const nint m_flFluidDensity = 0x1C; // float32 - public const nint m_flNeutrallyBuoyantGravity = 0x20; // float32 - public const nint m_flNeutrallyBuoyantLinearDamping = 0x24; // float32 - public const nint m_flNeutrallyBuoyantAngularDamping = 0x28; // float32 - public const nint m_bNeutrallyBuoyant = 0x2C; // bool - public const nint m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector - public const nint m_vecWheelFrictionScales = 0x48; // CUtlVector - public const nint m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector - public const nint m_vecWheelDrag = 0x78; // CUtlVector - } - // Parent: C_Breakable - // Field count: 0 - public static class C_PhysBox { - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 2 - public static class CCSPlayer_CameraServices { - public const nint m_flDeathCamTilt = 0x2A0; // float32 - public const nint m_vClientScopeInaccuracy = 0x2A8; // Vector - } - // Parent: CBaseFilter - // Field count: 3 - public static class CFilterMultiple { - public const nint m_nFilterType = 0x650; // filter_t - public const nint m_iFilterName = 0x658; // CUtlSymbolLarge[10] - public const nint m_hFilter = 0x6A8; // CHandle[10] - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_FireCursors { - public const nint m_Outflows = 0x48; // CUtlVector - public const nint m_bWaitForChildOutflows = 0x60; // bool - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: C_BaseEntity - // Field count: 11 - public static class CEnvSoundscape { - public const nint m_OnPlay = 0x5F8; // CEntityIOOutput - public const nint m_flRadius = 0x620; // float32 - public const nint m_soundEventName = 0x628; // CUtlSymbolLarge - public const nint m_bOverrideWithEvent = 0x630; // bool - public const nint m_soundscapeIndex = 0x634; // int32 - public const nint m_soundscapeEntityListId = 0x638; // int32 - public const nint m_positionNames = 0x640; // CUtlSymbolLarge[8] - public const nint m_hProxySoundscape = 0x680; // CHandle - public const nint m_bDisabled = 0x684; // bool - public const nint m_soundscapeName = 0x688; // CUtlSymbolLarge - public const nint m_soundEventHash = 0x690; // uint32 - } - // Parent: C_SoundEventEntity - // Field count: 0 - public static class C_SoundEventEntityAlias_snd_event_point { - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - public static class C_FogController { - public const nint m_fog = 0x5F8; // fogparams_t - public const nint m_bUseAngles = 0x660; // bool - public const nint m_iChangedVariables = 0x664; // int32 - } - // Parent: C_SoundOpvarSetPointBase - // Field count: 0 - public static class C_SoundOpvarSetOBBWindEntity { - } - // Parent: C_BaseCSGrenade - // Field count: 0 - public static class C_MolotovGrenade { - } - // Parent: C_BaseCombatCharacter - // Field count: 0 - public static class C_NetTestBaseCombatCharacter { - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x80; // CGameSceneNode - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponM4A1Silencer { - } - // Parent: - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - public static class C_EconItemView { - public const nint m_bInventoryImageRgbaRequested = 0x60; // bool - public const nint m_bInventoryImageTriedCache = 0x61; // bool - public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 - public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 - public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] - public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 - public const nint m_iEntityQuality = 0x1BC; // int32 - public const nint m_iEntityLevel = 0x1C0; // uint32 - public const nint m_iItemID = 0x1C8; // uint64 - public const nint m_iItemIDHigh = 0x1D0; // uint32 - public const nint m_iItemIDLow = 0x1D4; // uint32 - public const nint m_iAccountID = 0x1D8; // uint32 - public const nint m_iInventoryPosition = 0x1DC; // uint32 - public const nint m_bInitialized = 0x1E8; // bool - public const nint m_bDisallowSOC = 0x1E9; // bool - public const nint m_bIsStoreItem = 0x1EA; // bool - public const nint m_bIsTradeItem = 0x1EB; // bool - public const nint m_iEntityQuantity = 0x1EC; // int32 - public const nint m_iRarityOverride = 0x1F0; // int32 - public const nint m_iQualityOverride = 0x1F4; // int32 - public const nint m_iOriginOverride = 0x1F8; // int32 - public const nint m_ubStyleOverride = 0x1FC; // uint8 - public const nint m_unClientFlags = 0x1FD; // uint8 - public const nint m_AttributeList = 0x210; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0x288; // CAttributeList - public const nint m_szCustomName = 0x300; // char[161] - public const nint m_szCustomNameOverride = 0x3A1; // char[161] - public const nint m_bInitializedTags = 0x470; // bool - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Timeline__TimelineEvent_t { - public const nint m_flTimeFromPrevious = 0x0; // float32 - public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_IntervalTimer__CursorState_t { - public const nint m_StartTime = 0x0; // GameTime_t - public const nint m_EndTime = 0x4; // GameTime_t - public const nint m_flWaitInterval = 0x8; // float32 - public const nint m_flWaitIntervalHigh = 0xC; // float32 - public const nint m_bCompleteOnNextWake = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseRequirement { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - public static class CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class OutflowWithRequirements_t { - public const nint m_Connection = 0x0; // CPulse_OutflowConnection - public const nint m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t - public const nint m_RequirementNodeIDs = 0x50; // CUtlVector - public const nint m_nCursorStateBlockIndex = 0x68; // CUtlVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_IsRequirementValid { - } - // Parent: C_SoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) - public static class C_SoundEventPathCornerEntity { - public const nint m_vecCornerPairsNetworked = 0x6C0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x5FC; // int32 - public const nint m_vBoxSize = 0x600; // Vector - public const nint m_bEnabled = 0x60C; // bool - } - // Parent: CPlayer_ItemServices - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; // bool - public const nint m_bHasHelmet = 0x41; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CPulseCell_Value_Gradient { - public const nint m_Gradient = 0x48; // CColorGradient - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class IntervalTimer { - public const nint m_timestamp = 0x8; // GameTime_t - public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - public static class audioparams_t { - public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - public static class C_PathParticleRope { - public const nint m_bStartActive = 0x600; // bool - public const nint m_flMaxSimulationTime = 0x604; // float32 - public const nint m_iszEffectName = 0x608; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x610; // CUtlVector - public const nint m_flParticleSpacing = 0x628; // float32 - public const nint m_flSlack = 0x62C; // float32 - public const nint m_flRadius = 0x630; // float32 - public const nint m_ColorTint = 0x634; // Color - public const nint m_nEffectState = 0x638; // int32 - public const nint m_iEffectIndex = 0x640; // CStrongHandle - public const nint m_PathNodes_Position = 0x648; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x660; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x678; // C_NetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x690; // C_NetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x6A8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x6C0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x1450; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x1454; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1478; // GameTime_t - } - // Parent: CAttributeManager - // Field count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - public static class C_AttributeContainer { - public const nint m_Item = 0x50; // C_EconItemView - public const nint m_iExternalItemProviderRegisteredToken = 0x4C8; // int32 - public const nint m_ullRegisteredAsItemID = 0x4D0; // uint64 - } - // Parent: C_BasePlayerWeapon - // Field count: 51 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) - // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) - // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) - // NetworkVarNames: m_bInspectPending (bool) - // NetworkVarNames: m_bInspectShouldLoop (bool) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_iMostRecentTeamNumber (int) - // NetworkVarNames: m_bDroppedNearBuyZone (bool) - // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_flWatTickOffset (float) - // NetworkVarNames: m_flLastShakeTime (GameTime_t) - public static class C_CSWeaponBase { - public const nint m_iWeaponGameplayAnimState = 0x1970; // WeaponGameplayAnimState - public const nint m_flWeaponGameplayAnimStateTimestamp = 0x1974; // GameTime_t - public const nint m_flInspectCancelCompleteTime = 0x1978; // GameTime_t - public const nint m_bInspectPending = 0x197C; // bool - public const nint m_bInspectShouldLoop = 0x197D; // bool - public const nint m_flCrosshairDistance = 0x19A8; // float32 - public const nint m_iAmmoLastCheck = 0x19AC; // int32 - public const nint m_nLastEmptySoundCmdNum = 0x19B0; // int32 - public const nint m_bFireOnEmpty = 0x19B4; // bool - public const nint m_OnPlayerPickup = 0x19B8; // CEntityIOOutput - public const nint m_weaponMode = 0x19E0; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x19E4; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x19E8; // Vector - public const nint m_flTurningInaccuracy = 0x19F4; // float32 - public const nint m_fAccuracyPenalty = 0x19F8; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x19FC; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x1A00; // float32 - public const nint m_iRecoilIndex = 0x1A04; // int32 - public const nint m_flRecoilIndex = 0x1A08; // float32 - public const nint m_bBurstMode = 0x1A0C; // bool - public const nint m_flLastBurstModeChangeTime = 0x1A10; // GameTime_t - public const nint m_nPostponeFireReadyTicks = 0x1A14; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x1A18; // float32 - public const nint m_bInReload = 0x1A1C; // bool - public const nint m_flDroppedAtTime = 0x1A20; // GameTime_t - public const nint m_bIsHauledBack = 0x1A24; // bool - public const nint m_bSilencerOn = 0x1A25; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x1A28; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x1A2C; // int32 - public const nint m_iMostRecentTeamNumber = 0x1A30; // int32 - public const nint m_bDroppedNearBuyZone = 0x1A34; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x1A38; // float32 - public const nint m_bClearWeaponIdentifyingUGC = 0x1AD8; // bool - public const nint m_bVisualsDataSet = 0x1AD9; // bool - public const nint m_bUIWeapon = 0x1ADA; // bool - public const nint m_nCustomEconReloadEventId = 0x1ADC; // int32 - public const nint m_nextPrevOwnerUseTime = 0x1AE8; // GameTime_t - public const nint m_hPrevOwner = 0x1AEC; // CHandle - public const nint m_nDropTick = 0x1AF0; // GameTick_t - public const nint m_bWasActiveWeaponWhenDropped = 0x1AF4; // bool - public const nint m_donated = 0x1B14; // bool - public const nint m_fLastShotTime = 0x1B18; // GameTime_t - public const nint m_bWasOwnedByCT = 0x1B1C; // bool - public const nint m_bWasOwnedByTerrorist = 0x1B1D; // bool - public const nint m_flNextClientFireBulletTime = 0x1B20; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x1B24; // float32 - public const nint m_IronSightController = 0x1C90; // C_IronSightController - public const nint m_iIronSightMode = 0x1D40; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x1D58; // GameTime_t - public const nint m_flWatTickOffset = 0x1DB8; // float32 - public const nint m_flLastShakeTime = 0x1DCC; // GameTime_t - } - // Parent: - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - public static class CTimeline { - public const nint m_flValues = 0x10; // float32[64] - public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 - public const nint m_nCompressionType = 0x21C; // TimelineCompression_t - public const nint m_bStopped = 0x220; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseCursorFuncs { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x5F8; // float32 - public const nint m_flAutoExposureMax = 0x5FC; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x600; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x608; // float32 - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 - public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { - public const nint m_OutflowID = 0x0; // CGlobalSymbol - public const nint m_Connection = 0x8; // CPulse_OutflowConnection - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponMag7 { - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 - } - // Parent: None - // Field count: 0 - public static class CBasePulseGraphInstance { - } - // Parent: CBaseFilter - // Field count: 3 - public static class FilterHealth { - public const nint m_bAdrenalineActive = 0x650; // bool - public const nint m_iHealthMin = 0x654; // int32 - public const nint m_iHealthMax = 0x658; // int32 - } - // Parent: C_BaseClientUIEntity - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xEE8; // bool - public const nint m_bIgnoreInput = 0x1060; // bool - public const nint m_flWidth = 0x1064; // float32 - public const nint m_flHeight = 0x1068; // float32 - public const nint m_flDPI = 0x106C; // float32 - public const nint m_flInteractDistance = 0x1070; // float32 - public const nint m_flDepthOffset = 0x1074; // float32 - public const nint m_unOwnerContext = 0x1078; // uint32 - public const nint m_unHorizontalAlign = 0x107C; // uint32 - public const nint m_unVerticalAlign = 0x1080; // uint32 - public const nint m_unOrientation = 0x1084; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x1088; // bool - public const nint m_vecCSSClasses = 0x1090; // C_NetworkUtlVectorBase - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_GraphHook { - public const nint m_HookName = 0x80; // PulseSymbol_t - } - // Parent: None - // Field count: 0 - public static class SignatureOutflow_Resume { - } - // Parent: None - // Field count: 0 - public static class CPathSimpleAPI { - } - // Parent: C_BaseEntity - // Field count: 0 - public static class C_InfoLadderDismount { - } - // Parent: CBaseAnimGraph - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - public static class C_PointCommentaryNode { - public const nint m_bActive = 0x1170; // bool - public const nint m_bWasActive = 0x1171; // bool - public const nint m_flEndTime = 0x1174; // GameTime_t - public const nint m_flStartTime = 0x1178; // GameTime_t - public const nint m_flStartTimeInCommentary = 0x117C; // float32 - public const nint m_iszCommentaryFile = 0x1180; // CUtlSymbolLarge - public const nint m_iszTitle = 0x1188; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0x1190; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0x1198; // int32 - public const nint m_iNodeNumberMax = 0x119C; // int32 - public const nint m_bListenedTo = 0x11A0; // bool - public const nint m_hViewPosition = 0x11B0; // CHandle - public const nint m_bRestartAfterRestore = 0x11B4; // bool - } - // Parent: C_Sprite - // Field count: 0 - public static class CSpriteOriented { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterialBase (HMaterialStrong) - // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_vInitialPanelVertices (Vector4D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterialBase = 0x10; // CStrongHandle - public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle - public const nint m_solid = 0x20; // ShardSolid_t - public const nint m_vecPanelSize = 0x24; // Vector2D - public const nint m_vecStressPositionA = 0x2C; // Vector2D - public const nint m_vecStressPositionB = 0x34; // Vector2D - public const nint m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase - public const nint m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x70; // float32 - public const nint m_bHasParent = 0x74; // bool - public const nint m_bParentFrozen = 0x75; // bool - public const nint m_SurfacePropStringToken = 0x78; // CUtlStringToken - } - // Parent: C_CS2WeaponModuleBase - // Field count: 2 - public static class C_KeychainModule { - public const nint m_nKeychainDefID = 0x1160; // uint32 - public const nint m_nKeychainSeed = 0x1164; // uint32 - } - // Parent: C_BaseModelEntity - // Field count: 1 - public static class CFuncWater { - public const nint m_BuoyancyHelper = 0xEB0; // CBuoyancyHelper - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CCSPlayer_GlowServices { - } - // Parent: None - // Field count: 1 - public static class CCSGameModeRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: C_BaseCSGrenade - // Field count: 0 - public static class C_Flashbang { - } - // Parent: C_PointClientUIWorldPanel - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0x1100; // char[512] - } - // Parent: CPlayer_WaterServices - // Field count: 3 - public static class CCSPlayer_WaterServices { - public const nint m_flWaterJumpTime = 0x40; // float32 - public const nint m_vecWaterJumpVel = 0x44; // Vector - public const nint m_flSwimSoundTime = 0x50; // float32 - } - // Parent: C_CSPlayerPawnBase - // Field count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x1668; // CEntityHandle - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - public static class ViewAngleServerChange_t { - public const nint nType = 0x30; // FixAngleSet_t - public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 - } - // Parent: C_BaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) - // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xEB0; // Vector - public const nint m_Dismounts = 0xEC0; // CUtlVector> - public const nint m_vecLocalTop = 0xED8; // Vector - public const nint m_vecPlayerMountPositionTop = 0xEE4; // VectorWS - public const nint m_vecPlayerMountPositionBottom = 0xEF0; // VectorWS - public const nint m_flAutoRideSpeed = 0xEFC; // float32 - public const nint m_bDisabled = 0xF00; // bool - public const nint m_bFakeLadder = 0xF01; // bool - public const nint m_bHasSlack = 0xF02; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponMP5SD { - } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class C_World { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 - public static class C_CSGO_TeamSelectCounterTerroristPosition { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponGalilAR { - } - // Parent: CPlayer_CameraServices - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x288; // uint32 - public const nint m_iFOVStart = 0x28C; // uint32 - public const nint m_flFOVTime = 0x290; // GameTime_t - public const nint m_flFOVRate = 0x294; // float32 - public const nint m_hZoomOwner = 0x298; // CHandle - public const nint m_flLastShotFOV = 0x29C; // float32 - } - // Parent: None - // Field count: 0 - public static class C_TeamplayRules { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_BaseEntrypoint { - public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponSG556 { - } - // Parent: C_CSPlayerPawnBase - // Field count: 127 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (GameTick_t) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // MNetworkReplayCompatField - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - // NetworkVarNames: m_bLeftHanded (bool) - // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) - // NetworkVarNames: m_flViewmodelOffsetX (float) - // NetworkVarNames: m_flViewmodelOffsetY (float) - // NetworkVarNames: m_flViewmodelOffsetZ (float) - // NetworkVarNames: m_flViewmodelFOV (float) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_flFlinchStack (float) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_fMolotovDamageTime (float) - public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x1678; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1680; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1688; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x1690; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x1698; // CCSPlayer_ActionTrackingServices* - public const nint m_pDamageReactServices = 0x16A0; // CCSPlayer_DamageReactServices* - public const nint m_flHealthShotBoostExpirationTime = 0x16A8; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x16AC; // GameTime_t - public const nint m_bHasFemaleVoice = 0x16B0; // bool - public const nint m_flLandingTimeSeconds = 0x16B4; // float32 - public const nint m_flOldFallVelocity = 0x16B8; // float32 - public const nint m_szLastPlaceName = 0x16BC; // char[18] - public const nint m_bPrevDefuser = 0x16CE; // bool - public const nint m_bPrevHelmet = 0x16CF; // bool - public const nint m_nPrevArmorVal = 0x16D0; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x16D4; // int32 - public const nint m_unPreviousWeaponHash = 0x16D8; // uint32 - public const nint m_unWeaponHash = 0x16DC; // uint32 - public const nint m_bInBuyZone = 0x16E0; // bool - public const nint m_bPreviouslyInBuyZone = 0x16E1; // bool - public const nint m_aimPunchAngle = 0x16E4; // QAngle - public const nint m_aimPunchAngleVel = 0x16F0; // QAngle - public const nint m_aimPunchTickBase = 0x16FC; // GameTick_t - public const nint m_aimPunchTickFraction = 0x1700; // float32 - public const nint m_aimPunchCache = 0x1708; // CUtlVector - public const nint m_bInLanding = 0x1728; // bool - public const nint m_flLandingStartTime = 0x172C; // float32 - public const nint m_bInHostageRescueZone = 0x1730; // bool - public const nint m_bInBombZone = 0x1731; // bool - public const nint m_bIsBuyMenuOpen = 0x1732; // bool - public const nint m_flTimeOfLastInjury = 0x1734; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1738; // GameTime_t - public const nint m_iRetakesOffering = 0x1890; // int32 - public const nint m_iRetakesOfferingCard = 0x1894; // int32 - public const nint m_bRetakesHasDefuseKit = 0x1898; // bool - public const nint m_bRetakesMVPLastRound = 0x1899; // bool - public const nint m_iRetakesMVPBoostItem = 0x189C; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x18A0; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x18A5; // bool - public const nint m_EconGloves = 0x18A8; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x1D20; // uint8 - public const nint m_bMustSyncRagdollState = 0x1D21; // bool - public const nint m_nRagdollDamageBone = 0x1D24; // int32 - public const nint m_vRagdollDamageForce = 0x1D28; // Vector - public const nint m_vRagdollDamagePosition = 0x1D34; // Vector - public const nint m_szRagdollDamageWeaponName = 0x1D40; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1D80; // bool - public const nint m_vRagdollServerOrigin = 0x1D84; // Vector - public const nint m_lastLandTime = 0x2400; // GameTime_t - public const nint m_bOnGroundLastTick = 0x2404; // bool - public const nint m_hHudModelArms = 0x2420; // CHandle - public const nint m_qDeathEyeAngles = 0x2424; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x2430; // bool - public const nint m_bLeftHanded = 0x2431; // bool - public const nint m_fSwitchedHandednessTime = 0x2434; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x2438; // float32 - public const nint m_flViewmodelOffsetY = 0x243C; // float32 - public const nint m_flViewmodelOffsetZ = 0x2440; // float32 - public const nint m_flViewmodelFOV = 0x2444; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x2448; // uint32[5] - public const nint m_GunGameImmunityColor = 0x2480; // Color - public const nint m_vecBulletHitModels = 0x24D0; // CUtlVector - public const nint m_bIsWalking = 0x24E8; // bool - public const nint m_thirdPersonHeading = 0x24F0; // QAngle - public const nint m_flSlopeDropOffset = 0x2580; // float32 - public const nint m_flSlopeDropHeight = 0x25F8; // float32 - public const nint m_vHeadConstraintOffset = 0x2670; // Vector - public const nint m_entitySpottedState = 0x2700; // EntitySpottedState_t - public const nint m_bIsScoped = 0x2718; // bool - public const nint m_bResumeZoom = 0x2719; // bool - public const nint m_bIsDefusing = 0x271A; // bool - public const nint m_bIsGrabbingHostage = 0x271B; // bool - public const nint m_iBlockingUseActionInProgress = 0x271C; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x2720; // GameTime_t - public const nint m_bInNoDefuseArea = 0x2724; // bool - public const nint m_nWhichBombZone = 0x2728; // int32 - public const nint m_iShotsFired = 0x272C; // int32 - public const nint m_flFlinchStack = 0x2730; // float32 - public const nint m_flVelocityModifier = 0x2734; // float32 - public const nint m_flHitHeading = 0x2738; // float32 - public const nint m_nHitBodyPart = 0x273C; // int32 - public const nint m_bWaitForNoAttack = 0x2740; // bool - public const nint m_ignoreLadderJumpTime = 0x2744; // float32 - public const nint m_bKilledByHeadshot = 0x2749; // bool - public const nint m_ArmorValue = 0x274C; // int32 - public const nint m_unCurrentEquipmentValue = 0x2750; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x2752; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x2754; // uint16 - public const nint m_nLastKillerIndex = 0x2758; // CEntityIndex - public const nint m_bOldIsScoped = 0x275C; // bool - public const nint m_bHasDeathInfo = 0x275D; // bool - public const nint m_flDeathInfoTime = 0x2760; // float32 - public const nint m_vecDeathInfoOrigin = 0x2764; // Vector - public const nint m_grenadeParameterStashTime = 0x2774; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x2778; // bool - public const nint m_angStashedShootAngles = 0x277C; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x2788; // Vector - public const nint m_vecStashedVelocity = 0x2794; // Vector - public const nint m_angShootAngleHistory = 0x27A0; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x27B8; // Vector[2] - public const nint m_vecVelocityHistory = 0x27D0; // Vector[2] - public const nint m_PredictedDamageTags = 0x27E8; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nPrevHighestReceivedDamageTagTick = 0x2850; // GameTick_t - public const nint m_nHighestAppliedDamageTagTick = 0x2854; // int32 - public const nint m_bShouldAutobuyDMWeapons = 0x3D8C; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x3D90; // GameTime_t - public const nint m_bGunGameImmunity = 0x3D94; // bool - public const nint m_fImmuneToGunGameDamageTimeLast = 0x3D98; // GameTime_t - public const nint m_fMolotovDamageTime = 0x3D9C; // float32 - public const nint m_vecLastAliveLocalVelocity = 0x3DA4; // Vector - public const nint m_fRenderingClipPlane = 0x3DB0; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x3DC0; // int32 - public const nint m_vecLastClipCameraPos = 0x3DC4; // Vector - public const nint m_vecLastClipCameraForward = 0x3DD0; // Vector - public const nint m_bClipHitStaticWorld = 0x3DDC; // bool - public const nint m_bCachedPlaneIsValid = 0x3DDD; // bool - public const nint m_pClippingWeapon = 0x3DE0; // C_CSWeaponBase* - public const nint m_nPlayerInfernoBodyFx = 0x3DE8; // ParticleIndex_t - public const nint m_angEyeAngles = 0x3DF0; // QAngle - public const nint m_arrOldEyeAnglesTimes = 0x3E80; // GameTime_t[4] - public const nint m_arrOldEyeAngles = 0x3E90; // QAngle[4] - public const nint m_angEyeAnglesVelocity = 0x3EC0; // QAngle - public const nint m_iIDEntIndex = 0x3ECC; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x3ED0; // CountdownTimer - public const nint m_iTargetItemEntIdx = 0x3EE8; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x3EEC; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x3EF0; // CountdownTimer - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - public static class C_CSGO_TeamIntroTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_WaitForCursorsWithTagBase { - public const nint m_nCursorsAllowedToWait = 0x48; // int32 - public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: C_BaseCombatCharacter - // Field count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - public static class C_Hostage { - public const nint m_entitySpottedState = 0x13F0; // EntitySpottedState_t - public const nint m_leader = 0x1408; // CHandle - public const nint m_reuseTimer = 0x1410; // CountdownTimer - public const nint m_vel = 0x1428; // Vector - public const nint m_isRescued = 0x1434; // bool - public const nint m_jumpedThisFrame = 0x1435; // bool - public const nint m_nHostageState = 0x1438; // int32 - public const nint m_bHandsHaveBeenCut = 0x143C; // bool - public const nint m_hHostageGrabber = 0x1440; // CHandle - public const nint m_fLastGrabTime = 0x1444; // GameTime_t - public const nint m_vecGrabbedPos = 0x1448; // Vector - public const nint m_flRescueStartTime = 0x1454; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1458; // GameTime_t - public const nint m_flDropStartTime = 0x145C; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1460; // GameTime_t - public const nint m_blinkTimer = 0x1468; // CountdownTimer - public const nint m_lookAt = 0x1480; // Vector - public const nint m_lookAroundTimer = 0x1490; // CountdownTimer - public const nint m_isInit = 0x14A8; // bool - public const nint m_eyeAttachment = 0x14A9; // AttachmentHandle_t - public const nint m_chestAttachment = 0x14AA; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x14B0; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x14B8; // GameTime_t - } - // Parent: - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - public static class C_fogplayerparams_t { - public const nint m_hCtrl = 0x8; // CHandle - public const nint m_flTransitionTime = 0xC; // float32 - public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 - public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 - } - // Parent: - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; // CTransformWS - public const nint m_pOwner = 0x30; // CEntityInstance* - public const nint m_pParent = 0x38; // CGameSceneNode* - public const nint m_pChild = 0x40; // CGameSceneNode* - public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x78; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xC0; // QAngle - public const nint m_flScale = 0xCC; // float32 - public const nint m_vecAbsOrigin = 0xD0; // VectorWS - public const nint m_angAbsRotation = 0xDC; // QAngle - public const nint m_flAbsScale = 0xE8; // float32 - public const nint m_vecWrappedLocalOrigin = 0xEC; // Vector - public const nint m_angWrappedLocalRotation = 0xF8; // QAngle - public const nint m_flWrappedScale = 0x104; // float32 - public const nint m_nParentAttachmentOrBone = 0x108; // int16 - public const nint m_bDebugAbsOriginChanges = 0x10A; // bool - public const nint m_bDormant = 0x10B; // bool - public const nint m_bForceParentToBeNetworked = 0x10C; // bool - public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 - public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 - public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 - public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0x10F; // uint8 - public const nint m_nHierarchyType = 0x110; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0x111; // uint8 - public const nint m_name = 0x114; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x158; // CUtlStringToken - public const nint m_flZOffset = 0x15C; // float32 - public const nint m_flClientLocalScale = 0x160; // float32 - public const nint m_vRenderOrigin = 0x164; // Vector - } - // Parent: CPlayerPawnComponent - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 - public const nint m_hObserverTarget = 0x44; // CHandle - public const nint m_iObserverLastMode = 0x48; // ObserverMode_t - public const nint m_bForcedObserverMode = 0x4C; // bool - public const nint m_flObserverChaseDistance = 0x50; // float32 - public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x5F8; // bool - public const nint m_bWasEnabled = 0x600; // bool - public const nint m_iszSoundAreaType = 0x608; // CUtlSymbolLarge - public const nint m_vPos = 0x610; // Vector - } - // Parent: C_BaseEntity - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x5F8; // float32 - public const nint m_flFogDistanceMultiplier = 0x5FC; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x600; // float32 - public const nint m_flFadeTime = 0x604; // float32 - public const nint m_bStartDisabled = 0x608; // bool - public const nint m_bIsEnabled = 0x609; // bool - } - // Parent: None - // Field count: 3 - public static class CAttributeManager__cached_attribute_float_t { - public const nint flIn = 0x0; // float32 - public const nint iAttribHook = 0x8; // CUtlSymbolLarge - public const nint flOut = 0x10; // float32 - } - // Parent: C_EconEntity - // Field count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x18E0; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x18E4; // float32 - public const nint m_nNextSecondaryAttackTick = 0x18E8; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x18EC; // float32 - public const nint m_iClip1 = 0x18F0; // int32 - public const nint m_iClip2 = 0x18F4; // int32 - public const nint m_pReserveAmmo = 0x18F8; // int32[2] - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x5F8; // int8 - } - // Parent: C_BaseCSGrenade - // Field count: 0 - public static class C_HEGrenade { - } - // Parent: C_BaseModelEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xEB0; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xEB8; // CStrongHandle - public const nint m_bStartDisabled = 0xEC0; // bool - public const nint m_vTintColor = 0xEC1; // Color - public const nint m_vTintColorLightingOnly = 0xEC5; // Color - public const nint m_flBrightnessScale = 0xECC; // float32 - public const nint m_nFogType = 0xED0; // int32 - public const nint m_flFogMinStart = 0xED4; // float32 - public const nint m_flFogMinEnd = 0xED8; // float32 - public const nint m_flFogMaxStart = 0xEDC; // float32 - public const nint m_flFogMaxEnd = 0xEE0; // float32 - public const nint m_bEnabled = 0xEE4; // bool - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_InvokeBinding { - public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t - public const nint m_FuncName = 0x30; // PulseSymbol_t - public const nint m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t - public const nint m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x48; // int32 - } - // Parent: C_BaseEntity - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - // NetworkVarNames: m_fDirectionVariation (float) - // NetworkVarNames: m_fSpeedVariation (float) - // NetworkVarNames: m_fTurbulence (float) - // NetworkVarNames: m_fVolumeHalfExtentXY (float) - // NetworkVarNames: m_fVolumeHalfExtentZ (float) - // NetworkVarNames: m_nVolumeResolutionXY (int) - // NetworkVarNames: m_nVolumeResolutionZ (int) - // NetworkVarNames: m_nClipmapLevels (int) - // NetworkVarNames: m_bIsMaster (bool) - public static class C_EnvWindController { - public const nint m_EnvWindShared = 0x5F8; // C_EnvWindShared - public const nint m_fDirectionVariation = 0x6F0; // float32 - public const nint m_fSpeedVariation = 0x6F4; // float32 - public const nint m_fTurbulence = 0x6F8; // float32 - public const nint m_fVolumeHalfExtentXY = 0x6FC; // float32 - public const nint m_fVolumeHalfExtentZ = 0x700; // float32 - public const nint m_nVolumeResolutionXY = 0x704; // int32 - public const nint m_nVolumeResolutionZ = 0x708; // int32 - public const nint m_nClipmapLevels = 0x70C; // int32 - public const nint m_bIsMaster = 0x710; // bool - public const nint m_bFirstTime = 0x711; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bGamePaused (bool) - public static class C_GameRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_nTotalPausedTicks = 0x30; // int32 - public const nint m_nPauseStartTick = 0x34; // int32 - public const nint m_bGamePaused = 0x38; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponMAC10 { - } - // Parent: C_BaseEntity - // Field count: 14 - public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x5F8; // float32 - public const nint m_flZNear = 0x5FC; // float32 - public const nint m_bLoop = 0x600; // bool - public const nint m_bVerticalFOV = 0x601; // bool - public const nint m_bConstantSpeed = 0x602; // bool - public const nint m_flDuration = 0x604; // float32 - public const nint m_flPathLength = 0x648; // float32 - public const nint m_flPathDuration = 0x64C; // float32 - public const nint m_bDofEnabled = 0x664; // bool - public const nint m_flDofNearBlurry = 0x668; // float32 - public const nint m_flDofNearCrisp = 0x66C; // float32 - public const nint m_flDofFarCrisp = 0x670; // float32 - public const nint m_flDofFarBlurry = 0x674; // float32 - public const nint m_flDofTiltToGround = 0x678; // float32 - } - // Parent: C_ModelPointEntity - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_BackgroundMaterialName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_bDrawBackground (bool) - // NetworkVarNames: m_flBackgroundBorderWidth (float) - // NetworkVarNames: m_flBackgroundBorderHeight (float) - // NetworkVarNames: m_flBackgroundWorldToUV (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xEB8; // bool - public const nint m_messageText = 0xED0; // char[512] - public const nint m_FontName = 0x10D0; // char[64] - public const nint m_BackgroundMaterialName = 0x1110; // char[64] - public const nint m_bEnabled = 0x1150; // bool - public const nint m_bFullbright = 0x1151; // bool - public const nint m_flWorldUnitsPerPx = 0x1154; // float32 - public const nint m_flFontSize = 0x1158; // float32 - public const nint m_flDepthOffset = 0x115C; // float32 - public const nint m_bDrawBackground = 0x1160; // bool - public const nint m_flBackgroundBorderWidth = 0x1164; // float32 - public const nint m_flBackgroundBorderHeight = 0x1168; // float32 - public const nint m_flBackgroundWorldToUV = 0x116C; // float32 - public const nint m_Color = 0x1170; // Color - public const nint m_nJustifyHorizontal = 0x1174; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0x1178; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0x117C; // PointWorldTextReorientMode_t - } - // Parent: C_BaseModelEntity - // Field count: 40 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xEB8; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xEBC; // int32 - public const nint m_bApplyWind = 0xEC0; // bool - public const nint m_fPrevLockedPoints = 0xEC4; // int32 - public const nint m_iForcePointMoveCounter = 0xEC8; // int32 - public const nint m_bPrevEndPointPos = 0xECC; // bool[2] - public const nint m_vPrevEndPointPos = 0xED0; // Vector[2] - public const nint m_flCurScroll = 0xEE8; // float32 - public const nint m_flScrollSpeed = 0xEEC; // float32 - public const nint m_RopeFlags = 0xEF0; // uint16 - public const nint m_iRopeMaterialModelIndex = 0xEF8; // CStrongHandle - public const nint m_nSegments = 0x1170; // uint8 - public const nint m_hStartPoint = 0x1174; // CHandle - public const nint m_hEndPoint = 0x1178; // CHandle - public const nint m_iStartAttachment = 0x117C; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x117D; // AttachmentHandle_t - public const nint m_Subdiv = 0x117E; // uint8 - public const nint m_RopeLength = 0x1180; // int16 - public const nint m_Slack = 0x1182; // int16 - public const nint m_TextureScale = 0x1184; // float32 - public const nint m_fLockedPoints = 0x1188; // uint8 - public const nint m_nChangeCount = 0x1189; // uint8 - public const nint m_Width = 0x118C; // float32 - public const nint m_PhysicsDelegate = 0x1190; // C_RopeKeyframe::CPhysicsDelegate - public const nint m_hMaterial = 0x11A0; // CStrongHandle - public const nint m_TextureHeight = 0x11A8; // int32 - public const nint m_vecImpulse = 0x11AC; // Vector - public const nint m_vecPreviousImpulse = 0x11B8; // Vector - public const nint m_flCurrentGustTimer = 0x11C4; // float32 - public const nint m_flCurrentGustLifetime = 0x11C8; // float32 - public const nint m_flTimeToNextGust = 0x11CC; // float32 - public const nint m_vWindDir = 0x11D0; // Vector - public const nint m_vColorMod = 0x11DC; // Vector - public const nint m_vCachedEndPointAttachmentPos = 0x11E8; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1200; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x1218; // bool - public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 - public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 - public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 - public const nint m_bPhysicsInitted = 0x0; // bitfield:1 - } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class C_BaseToggle { - } - // Parent: C_EnvCubemap - // Field count: 0 - public static class C_EnvCubemapBox { - } - // Parent: C_EnvCombinedLightProbeVolume - // Field count: 0 - public static class C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { - } - // Parent: None - // Field count: 1 - public static class C_RopeKeyframe__CPhysicsDelegate { - public const nint m_pKeyframe = 0x8; // C_RopeKeyframe* - } - // Parent: C_PointEntity - // Field count: 5 - public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x5F8; // bool - public const nint m_flRange = 0x5FC; // float32 - public const nint m_nImportance = 0x600; // int32 - public const nint m_nLightChoice = 0x604; // int32 - public const nint m_hLight = 0x608; // CHandle - } - // Parent: C_BaseToggle - // Field count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - public static class C_FuncMoveLinear { - } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class CServerOnlyModelEntity { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - public static class C_CSGO_TeamSelectCamera { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_IntervalTimer { - public const nint m_Completed = 0x48; // CPulse_ResumePoint - public const nint m_OnInterval = 0x90; // SignatureOutflow_Continue - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - public static class C_WeaponXM1014 { - } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_WorldModelGloves { - } - // Parent: C_PhysicsProp - // Field count: 0 - public static class C_PhysicsPropMultiplayer { - } - // Parent: C_SoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - public static class C_SoundEventOBBEntity { - public const nint m_vMins = 0x6C0; // Vector - public const nint m_vMaxs = 0x6CC; // Vector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseTestScriptLib { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseLerp { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponAug { - } - // Parent: C_DynamicProp // Field count: 8 // // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_bNoNPCs (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - public static class C_BasePropDoor { - public const nint m_eDoorState = 0x1430; // DoorState_t - public const nint m_modelChanged = 0x1434; // bool - public const nint m_bLocked = 0x1435; // bool - public const nint m_bNoNPCs = 0x1436; // bool - public const nint m_closedPosition = 0x1438; // Vector - public const nint m_closedAngles = 0x1444; // QAngle - public const nint m_hMaster = 0x1450; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x1454; // Vector - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat - public const nint m_bSequenceChangeNetworked = 0x1C; // bool - public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: C_WeaponBaseItem - // Field count: 0 - public static class C_Item_Healthshot { + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialInputContainer_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t + public const nint m_strSpecificContainerMaterial = 0x8; // CResourceNameTyped> + public const nint m_strAttrName = 0xE8; // CUtlString + public const nint m_strAlias = 0xF0; // CUtlString + public const nint m_vecLooseVariables = 0xF8; // CUtlVector + public const nint m_strAttrNameForVar = 0x110; // CUtlString + public const nint m_bExposeExternally = 0x118; // bool } // Parent: None - // Field count: 3 + // Field count: 4 // // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x30; // CScriptComponent* + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialAssemblyProcedure_t { + public const nint m_vecCompMatIncludes = 0x0; // CUtlVector>> + public const nint m_vecMatchFilters = 0x18; // CUtlVector + public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector + public const nint m_vecPropertyMutators = 0x48; // CUtlVector } - // Parent: C_BaseEntity + // Parent: None // Field count: 37 // // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bNoInterpolate (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_nDecalMode (DecalMode_t) - // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0xAE0; // CRenderComponent* - public const nint m_CHitboxComponent = 0xAE8; // CHitboxComponent - public const nint m_pDestructiblePartsSystemComponent = 0xB00; // CDestructiblePartsComponent* - public const nint m_LastHitGroup = 0xB08; // HitGroup_t - public const nint m_sLastDamageSourceName = 0xB10; // CGlobalSymbol - public const nint m_vLastDamagePosition = 0xB18; // VectorWS - public const nint m_bInitModelEffects = 0xB40; // bool - public const nint m_bIsStaticProp = 0xB41; // bool - public const nint m_nLastAddDecal = 0xB44; // int32 - public const nint m_nDecalsAdded = 0xB48; // int32 - public const nint m_iOldHealth = 0xB4C; // int32 - public const nint m_nRenderMode = 0xB50; // RenderMode_t - public const nint m_nRenderFX = 0xB51; // RenderFx_t - public const nint m_bAllowFadeInView = 0xB52; // bool - public const nint m_clrRender = 0xB70; // Color - public const nint m_vecRenderAttributes = 0xB78; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xBF8; // bool - public const nint m_bNoInterpolate = 0xBF9; // bool - public const nint m_Collision = 0xC00; // CCollisionProperty - public const nint m_Glow = 0xCB0; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xD08; // float32 - public const nint m_fadeMinDist = 0xD0C; // float32 - public const nint m_fadeMaxDist = 0xD10; // float32 - public const nint m_flFadeScale = 0xD14; // float32 - public const nint m_flShadowStrength = 0xD18; // float32 - public const nint m_nObjectCulling = 0xD1C; // uint8 - public const nint m_nAddDecal = 0xD20; // int32 - public const nint m_vDecalPosition = 0xD24; // Vector - public const nint m_vDecalForwardAxis = 0xD30; // Vector - public const nint m_nDecalMode = 0xD3C; // DecalMode_t - public const nint m_nRequiredDecalMode = 0xD3D; // DecalMode_t - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD40; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xD80; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xE60; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xE68; // Color - public const nint m_bUseClientOverrideTint = 0xE6C; // bool - public const nint m_bvDisabledHitGroups = 0xEA8; // uint32[1] - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - public static class C_SoundOpvarSetAutoRoomEntity { - } - // Parent: C_BaseEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_Entity_Color (Color) - // NetworkVarNames: m_Entity_flBrightness (float) - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - public static class C_EnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x1670; // Color - public const nint m_Entity_flBrightness = 0x1674; // float32 - public const nint m_Entity_hCubemapTexture = 0x1678; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x1680; // bool - public const nint m_Entity_hLightProbeTexture_AmbientCube = 0x1688; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SDF = 0x1690; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_DC = 0x1698; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_R = 0x16A0; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_G = 0x16A8; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_B = 0x16B0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x16D0; // Vector - public const nint m_Entity_vBoxMaxs = 0x16DC; // Vector - public const nint m_Entity_bMoveable = 0x16E8; // bool - public const nint m_Entity_nHandshake = 0x16EC; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x16F0; // int32 - public const nint m_Entity_nPriority = 0x16F4; // int32 - public const nint m_Entity_bStartDisabled = 0x16F8; // bool - public const nint m_Entity_flEdgeFadeDist = 0x16FC; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x1700; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x170C; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1710; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1714; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x1718; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x171C; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1720; // int32 - public const nint m_Entity_bEnabled = 0x1739; // bool + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialInputLooseVariable_t { + public const nint m_strName = 0x0; // CUtlString + public const nint m_bExposeExternally = 0x8; // bool + public const nint m_strExposedFriendlyName = 0x10; // CUtlString + public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString + public const nint m_bExposedVariableIsFixedRange = 0x20; // bool + public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString + public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString + public const nint m_strExposedValueList = 0x38; // CUtlString + public const nint m_nVariableType = 0x40; // CompositeMaterialInputLooseVariableType_t + public const nint m_bValueBoolean = 0x44; // bool + public const nint m_nValueIntX = 0x48; // int32 + public const nint m_nValueIntY = 0x4C; // int32 + public const nint m_nValueIntZ = 0x50; // int32 + public const nint m_nValueIntW = 0x54; // int32 + public const nint m_bHasFloatBounds = 0x58; // bool + public const nint m_flValueFloatX = 0x5C; // float32 + public const nint m_flValueFloatX_Min = 0x60; // float32 + public const nint m_flValueFloatX_Max = 0x64; // float32 + public const nint m_flValueFloatY = 0x68; // float32 + public const nint m_flValueFloatY_Min = 0x6C; // float32 + public const nint m_flValueFloatY_Max = 0x70; // float32 + public const nint m_flValueFloatZ = 0x74; // float32 + public const nint m_flValueFloatZ_Min = 0x78; // float32 + public const nint m_flValueFloatZ_Max = 0x7C; // float32 + public const nint m_flValueFloatW = 0x80; // float32 + public const nint m_flValueFloatW_Min = 0x84; // float32 + public const nint m_flValueFloatW_Max = 0x88; // float32 + public const nint m_cValueColor4 = 0x8C; // Color + public const nint m_nValueSystemVar = 0x90; // CompositeMaterialVarSystemVar_t + public const nint m_strResourceMaterial = 0x98; // CResourceNameTyped> + public const nint m_strTextureContentAssetPath = 0x178; // CUtlString + public const nint m_strTextureRuntimeResourcePath = 0x180; // CResourceNameTyped> + public const nint m_strTextureCompilationVtexTemplate = 0x260; // CUtlString + public const nint m_nTextureType = 0x268; // CompositeMaterialInputTextureType_t + public const nint m_strString = 0x270; // CUtlString + public const nint m_strPanoramaPanelPath = 0x278; // CUtlString + public const nint m_nPanoramaRenderRes = 0x280; // int32 } // Parent: None // Field count: 0 - public static class C_MultiplayRules { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_AutoaimServices { - } - // Parent: C_LightEntity - // Field count: 0 - public static class C_LightDirectionalEntity { - } - // Parent: - // Field count: 83 // // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_flSpeed (float) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_nGroundBodyIndex (int) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_bGravityDisabled (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - // NetworkVarNames: m_nBloodType (BloodType) - public static class C_BaseEntity { - public const nint m_CBodyComponent = 0x38; // CBodyComponent* - public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_nLastThinkTick = 0x328; // GameTick_t - public const nint m_pGameSceneNode = 0x330; // CGameSceneNode* - public const nint m_pRenderComponent = 0x338; // CRenderComponent* - public const nint m_pCollision = 0x340; // CCollisionProperty* - public const nint m_iMaxHealth = 0x348; // int32 - public const nint m_iHealth = 0x34C; // int32 - public const nint m_flDamageAccumulator = 0x350; // float32 - public const nint m_lifeState = 0x354; // uint8 - public const nint m_bTakesDamage = 0x355; // bool - public const nint m_nTakeDamageFlags = 0x358; // TakeDamageFlags_t - public const nint m_nPlatformType = 0x360; // EntityPlatformTypes_t - public const nint m_ubInterpolationFrame = 0x361; // uint8 - public const nint m_hSceneObjectController = 0x364; // CHandle - public const nint m_nNoInterpolationTick = 0x368; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x36C; // int32 - public const nint m_flProxyRandomValue = 0x370; // float32 - public const nint m_iEFlags = 0x374; // int32 - public const nint m_nWaterType = 0x378; // uint8 - public const nint m_bInterpolateEvenWithNoModel = 0x379; // bool - public const nint m_bPredictionEligible = 0x37A; // bool - public const nint m_bApplyLayerMatchIDToModel = 0x37B; // bool - public const nint m_tokLayerMatchID = 0x37C; // CUtlStringToken - public const nint m_nSubclassID = 0x380; // CUtlStringToken - public const nint m_nSimulationTick = 0x390; // int32 - public const nint m_iCurrentThinkContext = 0x394; // int32 - public const nint m_aThinkFunctions = 0x398; // CUtlVector - public const nint m_bDisabledContextThinks = 0x3B0; // bool - public const nint m_flAnimTime = 0x3B4; // float32 - public const nint m_flSimulationTime = 0x3B8; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x3BC; // uint8 - public const nint m_bHasSuccessfullyInterpolated = 0x3BD; // bool - public const nint m_bHasAddedVarsToInterpolation = 0x3BE; // bool - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3BF; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x3C0; // int32[2] - public const nint m_ListEntry = 0x3C8; // uint16[11] - public const nint m_flCreateTime = 0x3E0; // GameTime_t - public const nint m_flSpeed = 0x3E4; // float32 - public const nint m_EntClientFlags = 0x3E8; // uint16 - public const nint m_bClientSideRagdoll = 0x3EA; // bool - public const nint m_iTeamNum = 0x3EB; // uint8 - public const nint m_spawnflags = 0x3EC; // uint32 - public const nint m_nNextThinkTick = 0x3F0; // GameTick_t - public const nint m_fFlags = 0x3F8; // uint32 - public const nint m_vecAbsVelocity = 0x3FC; // Vector - public const nint m_vecServerVelocity = 0x408; // CNetworkVelocityVector - public const nint m_vecVelocity = 0x430; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x510; // Vector - public const nint m_hEffectEntity = 0x51C; // CHandle - public const nint m_hOwnerEntity = 0x520; // CHandle - public const nint m_MoveCollide = 0x524; // MoveCollide_t - public const nint m_MoveType = 0x525; // MoveType_t - public const nint m_nActualMoveType = 0x526; // MoveType_t - public const nint m_flWaterLevel = 0x528; // float32 - public const nint m_fEffects = 0x52C; // uint32 - public const nint m_hGroundEntity = 0x530; // CHandle - public const nint m_nGroundBodyIndex = 0x534; // int32 - public const nint m_flFriction = 0x538; // float32 - public const nint m_flElasticity = 0x53C; // float32 - public const nint m_flGravityScale = 0x540; // float32 - public const nint m_flTimeScale = 0x544; // float32 - public const nint m_bAnimatedEveryTick = 0x548; // bool - public const nint m_bGravityDisabled = 0x549; // bool - public const nint m_flNavIgnoreUntilTime = 0x54C; // GameTime_t - public const nint m_hThink = 0x550; // uint16 - public const nint m_fBBoxVisFlags = 0x560; // uint8 - public const nint m_flActualGravityScale = 0x564; // float32 - public const nint m_bGravityActuallyDisabled = 0x568; // bool - public const nint m_bPredictable = 0x569; // bool - public const nint m_bRenderWithViewModels = 0x56A; // bool - public const nint m_nFirstPredictableCommand = 0x56C; // int32 - public const nint m_nLastPredictableCommand = 0x570; // int32 - public const nint m_hOldMoveParent = 0x574; // CHandle - public const nint m_Particles = 0x578; // CParticleProperty - public const nint m_vecAngVelocity = 0x5A8; // QAngle - public const nint m_DataChangeEventRef = 0x5B4; // int32 - public const nint m_dependencies = 0x5B8; // CUtlVector - public const nint m_nCreationTick = 0x5D0; // int32 - public const nint m_bAnimTimeChanged = 0x5DD; // bool - public const nint m_bSimulationTimeChanged = 0x5DE; // bool - public const nint m_sUniqueHammerID = 0x5E8; // CUtlString - public const nint m_nBloodType = 0x5F0; // BloodType + // MGetKV3ClassDefaults + public static class CNmEventConsumerHudModelArmsAttributes { } - // Parent: + // Parent: None // Field count: 4 // // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - public static class ActiveModelConfig_t { - public const nint m_Handle = 0x30; // ModelConfigHandle_t - public const nint m_Name = 0x38; // CUtlSymbolLarge - public const nint m_AssociatedEntities = 0x40; // C_NetworkUtlVectorBase> - public const nint m_AssociatedEntityNames = 0x58; // C_NetworkUtlVectorBase - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponSSG08 { - } - // Parent: None - // Field count: 1 - // - // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CPulseCell_Value_Curve { - public const nint m_Curve = 0x48; // CPiecewiseCurve - } - // Parent: C_BaseCombatCharacter - // Field count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - // NetworkVarNames: m_hDefaultController (CHandle) - public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x13F0; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x13F8; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x1400; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x1408; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x1410; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x1418; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x1420; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x1428; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x1430; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x1440; // C_UtlVectorEmbeddedNetworkVar - public const nint v_angle = 0x14A8; // QAngle - public const nint v_anglePrevious = 0x14B4; // QAngle - public const nint m_iHideHUD = 0x14C0; // uint32 - public const nint m_skybox3d = 0x14C8; // sky3dparams_t - public const nint m_flDeathTime = 0x1558; // GameTime_t - public const nint m_vecPredictionError = 0x155C; // Vector - public const nint m_flPredictionErrorTime = 0x1568; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x1588; // Vector - public const nint m_flLastCameraSetupTime = 0x1594; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x1598; // float32 - public const nint m_flMouseSensitivity = 0x159C; // float32 - public const nint m_vOldOrigin = 0x15A0; // Vector - public const nint m_flOldSimulationTime = 0x15AC; // float32 - public const nint m_nLastExecutedCommandNumber = 0x15B0; // int32 - public const nint m_nLastExecutedCommandTick = 0x15B4; // int32 - public const nint m_hController = 0x15B8; // CHandle - public const nint m_hDefaultController = 0x15BC; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x15C0; // bool - } - // Parent: C_DynamicProp - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x1428; // CHandle - public const nint m_jumpedThisFrame = 0x142C; // bool - public const nint m_leader = 0x1430; // CHandle - public const nint m_AttributeManager = 0x1438; // C_AttributeContainer - public const nint m_bAttributesInitialized = 0x1910; // bool - public const nint m_hWaterWakeParticles = 0x1914; // ParticleIndex_t - public const nint m_bIsPreviewModel = 0x1918; // bool - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - public static class C_SoundOpvarSetAABBEntity { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponBizon { - } - // Parent: C_CS2WeaponModuleBase - // Field count: 1 - public static class C_StattrakModule { - public const nint m_bKnife = 0x1160; // bool - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - public static class CCSObserver_CameraServices { - } - // Parent: None - // Field count: 0 - public static class CTakeDamageInfoAPI { - } - // Parent: CEnvSoundscape - // Field count: 1 - public static class CEnvSoundscapeProxy { - public const nint m_MainSoundscapeName = 0x698; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 15 - public static class C_SoundEventEntity { - public const nint m_bStartOnSpawn = 0x5F8; // bool - public const nint m_bToLocalPlayer = 0x5F9; // bool - public const nint m_bStopOnNew = 0x5FA; // bool - public const nint m_bSaveRestore = 0x5FB; // bool - public const nint m_bSavedIsPlaying = 0x5FC; // bool - public const nint m_flSavedElapsedTime = 0x600; // float32 - public const nint m_iszSourceEntityName = 0x608; // CUtlSymbolLarge - public const nint m_iszAttachmentName = 0x610; // CUtlSymbolLarge - public const nint m_onGUIDChanged = 0x618; // CEntityOutputTemplate - public const nint m_onSoundFinished = 0x640; // CEntityIOOutput - public const nint m_flClientCullRadius = 0x668; // float32 - public const nint m_iszSoundName = 0x698; // CUtlSymbolLarge - public const nint m_hSource = 0x6B4; // CEntityHandle - public const nint m_nEntityIndexSelection = 0x6B8; // int32 - public const nint m_bClientSideOnly = 0x0; // bitfield:1 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_EventHandler { - public const nint m_EventName = 0x80; // PulseSymbol_t - } - // Parent: C_LightEntity - // Field count: 0 - public static class C_LightOrthoEntity { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseFlow { - } - // Parent: C_BaseTrigger - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xFF0; // bool - } - // Parent: C_CSWeaponBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bFirstAttack (bool) - public static class C_Knife { - public const nint m_bFirstAttack = 0x1F80; // bool - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - public static class C_CSGO_TerroristWingmanIntroCamera { - } - // Parent: CGameSceneNode - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - public static class CSkeletonInstance { - public const nint m_modelState = 0x190; // CModelState - public const nint m_bIsAnimationEnabled = 0x490; // bool - public const nint m_bUseParentRenderBounds = 0x491; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x492; // bool - public const nint m_bDirtyMotionType = 0x0; // bitfield:1 - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x494; // CUtlStringToken - public const nint m_nHitboxSet = 0x498; // uint8 - } - // Parent: - // Field count: 0 - public static class CEntityComponent { - } - // Parent: C_Item - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x19E0; // CHandle - public const nint m_KillingPlayer = 0x19E4; // CHandle - } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_LateUpdatedAnimating { + public static class inv_image_light_barn_t { + public const nint color = 0x0; // Vector + public const nint angle = 0xC; // QAngle + public const nint brightness = 0x18; // float32 + public const nint orbit_distance = 0x1C; // float32 } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { - public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable - public const nint m_nNextShuffle = 0x20; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseLerp__CursorState_t { - public const nint m_StartTime = 0x0; // GameTime_t - public const nint m_EndTime = 0x4; // GameTime_t - } - // Parent: None - // Field count: 0 - public static class CPulseAnimFuncs { - } - // Parent: C_BaseModelEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xEB8; // bool - public const nint m_DialogXMLName = 0xEC0; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xEC8; // CUtlSymbolLarge - public const nint m_PanelID = 0xED0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - public const nint m_TagName = 0x0; // PulseSymbol_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseArraylib { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponUSPSilencer { - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x1450; // bool - } - // Parent: C_BaseTrigger - // Field count: 0 - public static class C_TriggerLerpObject { - } - // Parent: None - // Field count: 0 - public static class CPointTemplateAPI { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponRevolver { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponElite { - } - // Parent: C_DynamicProp - // Field count: 0 - public static class C_DynamicPropAlias_cable_dynamic { - } - // Parent: CBaseAnimGraph - // Field count: 4 - public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0x1158; // bool - public const nint m_iShapeType = 0x115C; // int32 - public const nint m_bConformToCollisionBounds = 0x1160; // bool - public const nint m_mPreferredCatchTransform = 0x1170; // CTransform - } - // Parent: C_PointEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x5F8; // bool - public const nint m_nResolutionX = 0x5FC; // int32 - public const nint m_nResolutionY = 0x600; // int32 - public const nint m_szLayoutFileName = 0x608; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x610; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x618; // C_NetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x630; // int32 - public const nint m_vecCSSClasses = 0x638; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x7B0; // bool - } - // Parent: None - // Field count: 83 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x440; // CSWeaponType - public const nint m_WeaponCategory = 0x444; // CSWeaponCategory - public const nint m_szModel_AG2 = 0x448; // CResourceNameTyped> - public const nint m_szAnimSkeleton = 0x528; // CResourceNameTyped> - public const nint m_vecMuzzlePos0 = 0x608; // Vector - public const nint m_vecMuzzlePos1 = 0x614; // Vector - public const nint m_szTracerParticle = 0x620; // CResourceNameTyped> - public const nint m_GearSlot = 0x700; // gear_slot_t - public const nint m_GearSlotPosition = 0x704; // int32 - public const nint m_DefaultLoadoutSlot = 0x708; // loadout_slot_t - public const nint m_nPrice = 0x70C; // int32 - public const nint m_nKillAward = 0x710; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0x714; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0x718; // int32 - public const nint m_bMeleeWeapon = 0x71C; // bool - public const nint m_bHasBurstMode = 0x71D; // bool - public const nint m_bIsRevolver = 0x71E; // bool - public const nint m_bCannotShootUnderwater = 0x71F; // bool - public const nint m_szName = 0x720; // CGlobalSymbol - public const nint m_eSilencerType = 0x728; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0x72C; // int32 - public const nint m_nCrosshairDeltaDistance = 0x730; // int32 - public const nint m_bIsFullAuto = 0x734; // bool - public const nint m_nNumBullets = 0x738; // int32 - public const nint m_bReloadsSingleShells = 0x73C; // bool - public const nint m_flCycleTime = 0x740; // CFiringModeFloat - public const nint m_flMaxSpeed = 0x748; // CFiringModeFloat - public const nint m_flSpread = 0x750; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0x758; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0x760; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0x768; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0x770; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0x778; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0x780; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0x788; // CFiringModeFloat - public const nint m_flRecoilAngle = 0x790; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0x798; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat - public const nint m_nTracerFrequency = 0x7B0; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0x7B8; // float32 - public const nint m_flInaccuracyJumpApex = 0x7BC; // float32 - public const nint m_flInaccuracyReload = 0x7C0; // float32 - public const nint m_flDeployDuration = 0x7C4; // float32 - public const nint m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 - public const nint m_nBurstShotCount = 0x7CC; // int32 - public const nint m_bAllowBurstHolster = 0x7D0; // bool - public const nint m_nRecoilSeed = 0x7D4; // int32 - public const nint m_nSpreadSeed = 0x7D8; // int32 - public const nint m_flAttackMovespeedFactor = 0x7DC; // float32 - public const nint m_flInaccuracyPitchShift = 0x7E0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 - public const nint m_szUseRadioSubtitle = 0x7E8; // CUtlString - public const nint m_bUnzoomsAfterShot = 0x7F0; // bool - public const nint m_bHideViewModelWhenZoomed = 0x7F1; // bool - public const nint m_nZoomLevels = 0x7F4; // int32 - public const nint m_nZoomFOV1 = 0x7F8; // int32 - public const nint m_nZoomFOV2 = 0x7FC; // int32 - public const nint m_flZoomTime0 = 0x800; // float32 - public const nint m_flZoomTime1 = 0x804; // float32 - public const nint m_flZoomTime2 = 0x808; // float32 - public const nint m_flIronSightPullUpSpeed = 0x80C; // float32 - public const nint m_flIronSightPutDownSpeed = 0x810; // float32 - public const nint m_flIronSightFOV = 0x814; // float32 - public const nint m_flIronSightPivotForward = 0x818; // float32 - public const nint m_flIronSightLooseness = 0x81C; // float32 - public const nint m_nDamage = 0x820; // int32 - public const nint m_flHeadshotMultiplier = 0x824; // float32 - public const nint m_flArmorRatio = 0x828; // float32 - public const nint m_flPenetration = 0x82C; // float32 - public const nint m_flRange = 0x830; // float32 - public const nint m_flRangeModifier = 0x834; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0x838; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0x83C; // float32 - public const nint m_flRecoveryTimeCrouch = 0x840; // float32 - public const nint m_flRecoveryTimeStand = 0x844; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0x848; // float32 - public const nint m_flRecoveryTimeStandFinal = 0x84C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0x850; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0x854; // int32 - public const nint m_flThrowVelocity = 0x858; // float32 - public const nint m_vSmokeColor = 0x85C; // Vector - public const nint m_szAnimClass = 0x868; // CGlobalSymbol - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - public static class CAttributeManager { - public const nint m_Providers = 0x8; // CUtlVector> - public const nint m_iReapplyProvisionParity = 0x20; // int32 - public const nint m_hOuter = 0x24; // CHandle - public const nint m_bPreventLoopback = 0x28; // bool - public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t - public const nint m_CachedResults = 0x30; // CUtlVector - } - // Parent: None - // Field count: 0 - public static class SignatureOutflow_Continue { - } - // Parent: C_PointEntity - // Field count: 0 - public static class CInfoTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; // QAngle - public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 - public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t - public const nint m_hColorCorrectionCtrl = 0x98; // CHandle - public const nint m_hViewEntity = 0x9C; // CHandle - public const nint m_hTonemapController = 0xA0; // CHandle - public const nint m_audio = 0xA8; // audioparams_t - public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_CurrentFog = 0x140; // fogparams_t - public const nint m_hOldFogController = 0x1A8; // CHandle - public const nint m_bOverrideFogColor = 0x1AC; // bool[5] - public const nint m_OverrideFogColor = 0x1B1; // Color[5] - public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5] - public const nint m_fOverrideFogStart = 0x1CC; // float32[5] - public const nint m_fOverrideFogEnd = 0x1E0; // float32[5] - public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle - public const nint m_angDemoViewAngles = 0x1F8; // QAngle - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Timeline { - public const nint m_TimelineEvents = 0x48; // CUtlVector - public const nint m_bWaitForChildOutflows = 0x60; // bool - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + public static class inv_image_map_t { + public const nint map_name = 0x0; // CUtlString + public const nint map_rotation = 0x8; // float32 } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_EntOutputHandler { - public const nint m_SourceEntity = 0x80; // PulseSymbol_t - public const nint m_SourceOutput = 0x90; // PulseSymbol_t - public const nint m_ExpectedParamType = 0xA0; // CPulseValueFullType - } - // Parent: C_CSWeaponBase - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_fPinPullTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x1F80; // bool - public const nint m_bRedraw = 0x1F81; // bool - public const nint m_bIsHeldByPlayer = 0x1F82; // bool - public const nint m_bPinPulled = 0x1F83; // bool - public const nint m_bJumpThrow = 0x1F84; // bool - public const nint m_bThrowAnimating = 0x1F85; // bool - public const nint m_fThrowTime = 0x1F88; // GameTime_t - public const nint m_flThrowStrength = 0x1F90; // float32 - public const nint m_fDropTime = 0x2008; // GameTime_t - public const nint m_fPinPullTime = 0x200C; // GameTime_t - public const nint m_bJustPulledPin = 0x2010; // bool - public const nint m_nNextHoldTick = 0x2014; // GameTick_t - public const nint m_flNextHoldFrac = 0x2018; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x201C; // CHandle - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterAttributeInt { - public const nint m_sAttributeName = 0x650; // CUtlSymbolLarge - } - // Parent: CLogicalEntity - // Field count: 11 - public static class CPointTemplate { - public const nint m_iszWorldName = 0x5F8; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x600; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x608; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x610; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x614; // bool - public const nint m_clientOnlyEntityBehavior = 0x618; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x61C; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x620; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x638; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x650; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x658; // HSCRIPT - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_FlashlightServices { - } - // Parent: CBasePlayerController - // Field count: 68 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_recentKillQueue (uint8) - // NetworkVarNames: m_nFirstKill (uint8) - // NetworkVarNames: m_nKillCount (uint8) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) - public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x7F8; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x800; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x808; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x810; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x818; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x81C; // bool - public const nint m_uiCommunicationMuteFlags = 0x820; // uint32 - public const nint m_szCrosshairCodes = 0x828; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x830; // uint8 - public const nint m_flForceTeamTime = 0x834; // GameTime_t - public const nint m_iCompTeammateColor = 0x838; // int32 - public const nint m_bEverPlayedOnTeam = 0x83C; // bool - public const nint m_flPreviousForceJoinTeamTime = 0x840; // GameTime_t - public const nint m_szClan = 0x848; // CUtlSymbolLarge - public const nint m_sSanitizedPlayerName = 0x850; // CUtlString - public const nint m_iCoachingTeam = 0x858; // int32 - public const nint m_nPlayerDominated = 0x860; // uint64 - public const nint m_nPlayerDominatingMe = 0x868; // uint64 - public const nint m_iCompetitiveRanking = 0x870; // int32 - public const nint m_iCompetitiveWins = 0x874; // int32 - public const nint m_iCompetitiveRankType = 0x878; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x87C; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x880; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x884; // int32 - public const nint m_nEndMatchNextMapVote = 0x888; // int32 - public const nint m_unActiveQuestId = 0x88C; // uint16 - public const nint m_rtActiveMissionPeriod = 0x890; // uint32 - public const nint m_nQuestProgressReason = 0x894; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x898; // uint32 - public const nint m_iDraftIndex = 0x8C8; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x8CC; // uint32 - public const nint m_uiAbandonRecordedReason = 0x8D0; // uint32 - public const nint m_eNetworkDisconnectionReason = 0x8D4; // uint32 - public const nint m_bCannotBeKicked = 0x8D8; // bool - public const nint m_bEverFullyConnected = 0x8D9; // bool - public const nint m_bAbandonAllowsSurrender = 0x8DA; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x8DB; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x8DC; // bool - public const nint m_bScoreReported = 0x8DD; // bool - public const nint m_nDisconnectionTick = 0x8E0; // int32 - public const nint m_bControllingBot = 0x8F0; // bool - public const nint m_bHasControlledBotThisRound = 0x8F1; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x8F2; // bool - public const nint m_nBotsControlledThisRound = 0x8F4; // int32 - public const nint m_bCanControlObservedBot = 0x8F8; // bool - public const nint m_hPlayerPawn = 0x8FC; // CHandle - public const nint m_hObserverPawn = 0x900; // CHandle - public const nint m_bPawnIsAlive = 0x904; // bool - public const nint m_iPawnHealth = 0x908; // uint32 - public const nint m_iPawnArmor = 0x90C; // int32 - public const nint m_bPawnHasDefuser = 0x910; // bool - public const nint m_bPawnHasHelmet = 0x911; // bool - public const nint m_nPawnCharacterDefIndex = 0x912; // uint16 - public const nint m_iPawnLifetimeStart = 0x914; // int32 - public const nint m_iPawnLifetimeEnd = 0x918; // int32 - public const nint m_iPawnBotDifficulty = 0x91C; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x920; // CHandle - public const nint m_iScore = 0x924; // int32 - public const nint m_recentKillQueue = 0x928; // uint8[8] - public const nint m_nFirstKill = 0x930; // uint8 - public const nint m_nKillCount = 0x931; // uint8 - public const nint m_bMvpNoMusic = 0x932; // bool - public const nint m_eMvpReason = 0x934; // int32 - public const nint m_iMusicKitID = 0x938; // int32 - public const nint m_iMusicKitMVPs = 0x93C; // int32 - public const nint m_iMVPs = 0x940; // int32 - public const nint m_bIsPlayerNameDirty = 0x944; // bool - public const nint m_bFireBulletsSeedSynchronized = 0x945; // bool - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - public static class C_CSGO_TeamIntroCounterTerroristPosition { - } - // Parent: C_BaseFlex - // Field count: 4 - public static class C_CSGO_PreviewModel { - public const nint m_defaultAnim = 0x1368; // CUtlString - public const nint m_nDefaultAnimLoopMode = 0x1370; // AnimLoopMode_t - public const nint m_flInitialModelScale = 0x1374; // float32 - public const nint m_sInitialWeaponState = 0x1378; // CUtlString - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - public static class C_CSGO_TeamSelectCharacterPosition { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { - public const nint m_nNextIndex = 0x0; // int32 - } - // Parent: C_SoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - public static class C_SoundEventAABBEntity { - public const nint m_vMins = 0x6C0; // Vector - public const nint m_vMaxs = 0x6CC; // Vector - } - // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 - // - // Metadata: - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_flDuckOffset (float) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - // NetworkVarNames: m_bWasSurfing (bool) - public static class CCSPlayer_MovementServices { - public const nint m_vecLadderNormal = 0x278; // Vector - public const nint m_nLadderSurfacePropIndex = 0x284; // int32 - public const nint m_flDuckAmount = 0x288; // float32 - public const nint m_flDuckSpeed = 0x28C; // float32 - public const nint m_bDuckOverride = 0x290; // bool - public const nint m_bDesiresDuck = 0x291; // bool - public const nint m_flDuckOffset = 0x294; // float32 - public const nint m_nDuckTimeMsecs = 0x298; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x29C; // uint32 - public const nint m_nJumpTimeMsecs = 0x2A0; // uint32 - public const nint m_flLastDuckTime = 0x2A4; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B0; // Vector2D - public const nint m_duckUntilOnGround = 0x2B8; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x2B9; // bool - public const nint m_bInStuckTest = 0x2BA; // bool - public const nint m_nTraceCount = 0x4C8; // int32 - public const nint m_StuckLast = 0x4CC; // int32 - public const nint m_bSpeedCropped = 0x4D0; // bool - public const nint m_nOldWaterLevel = 0x4D4; // int32 - public const nint m_flWaterEntryTime = 0x4D8; // float32 - public const nint m_vecForward = 0x4DC; // Vector - public const nint m_vecLeft = 0x4E8; // Vector - public const nint m_vecUp = 0x4F4; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x500; // int32 - public const nint m_bOldJumpPressed = 0x504; // bool - public const nint m_flJumpPressedTime = 0x508; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x50C; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x510; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x518; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x51C; // float32 - public const nint m_flStamina = 0x520; // float32 - public const nint m_flHeightAtJumpStart = 0x524; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x528; // float32 - public const nint m_flMaxJumpHeightLastJump = 0x52C; // float32 - public const nint m_flStaminaAtJumpStart = 0x530; // float32 - public const nint m_flAccumulatedJumpError = 0x534; // float32 - public const nint m_flTicksSinceLastSurfingDetected = 0x538; // float32 - public const nint m_bWasSurfing = 0x53C; // bool - public const nint m_vecInputRotated = 0x5CC; // Vector - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 - public const nint m_bPrevHelmet = 0x3C; // bool - public const nint m_hItem = 0x40; // CEntityHandle - } - // Parent: C_BaseEntity - // Field count: 0 - public static class C_TintController { - } - // Parent: C_CSWeaponBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSequenceInProgress (bool) - // NetworkVarNames: m_bRedraw (bool) - public static class C_WeaponBaseItem { - public const nint m_bSequenceInProgress = 0x1F80; // bool - public const nint m_bRedraw = 0x1F81; // bool - } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class CWaterSplasher { - } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class C_FuncBrush { - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - public static class PhysicsRagdollPose_t { - public const nint m_Transforms = 0x8; // C_NetworkUtlVectorBase - public const nint m_hOwner = 0x20; // CHandle - public const nint m_bSetFromDebugHistory = 0x24; // bool - } - // Parent: CEntityComponent - // Field count: 10 - public static class CPropDataComponent { - public const nint m_flDmgModBullet = 0x10; // float32 - public const nint m_flDmgModClub = 0x14; // float32 - public const nint m_flDmgModExplosive = 0x18; // float32 - public const nint m_flDmgModFire = 0x1C; // float32 - public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge - public const nint m_nInteractions = 0x30; // int32 - public const nint m_bSpawnMotionDisabled = 0x34; // bool - public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 - public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_LimitCount__InstanceState_t { - public const nint m_nCurrentCount = 0x0; // int32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bMagazineRemoved (bool) - public static class C_WeaponCZ75a { - public const nint m_bMagazineRemoved = 0x1FB0; // bool - } - // Parent: C_BaseModelEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - public static class C_DynamicLight { - public const nint m_Flags = 0xEB0; // uint8 - public const nint m_LightStyle = 0xEB1; // uint8 - public const nint m_Radius = 0xEB4; // float32 - public const nint m_Exponent = 0xEB8; // int32 - public const nint m_InnerAngle = 0xEBC; // float32 - public const nint m_OuterAngle = 0xEC0; // float32 - public const nint m_SpotRadius = 0xEC4; // float32 - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 - } - // Parent: C_SoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - public static class C_SoundEventSphereEntity { - public const nint m_flRadius = 0x6C0; // float32 - } - // Parent: CPlayerControllerComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - // MNetworkReplayCompatField - public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 - public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: C_CSGO_PreviewPlayer - // Field count: 0 - public static class C_CSGO_TeamPreviewModel { - } - // Parent: C_TonemapController2 - // Field count: 0 - public static class C_TonemapController2Alias_env_tonemap_controller2 { - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xEF0; // ParticleIndex_t - public const nint m_hInfernoPointsSnapshot = 0xEF8; // CStrongHandle - public const nint m_hInfernoFillerPointsSnapshot = 0xF00; // CStrongHandle - public const nint m_hInfernoOutlinePointsSnapshot = 0xF08; // CStrongHandle - public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xF10; // CStrongHandle - public const nint m_hInfernoDecalsSnapshot = 0xF18; // CStrongHandle - public const nint m_firePositions = 0xF20; // Vector[64] - public const nint m_fireParentPositions = 0x1220; // Vector[64] - public const nint m_bFireIsBurning = 0x1520; // bool[64] - public const nint m_BurnNormal = 0x1560; // Vector[64] - public const nint m_fireCount = 0x1860; // int32 - public const nint m_nInfernoType = 0x1864; // int32 - public const nint m_nFireLifetime = 0x1868; // float32 - public const nint m_bInPostEffectTime = 0x186C; // bool - public const nint m_lastFireCount = 0x1870; // int32 - public const nint m_nFireEffectTickBegin = 0x1874; // int32 - public const nint m_drawableCount = 0x8480; // int32 - public const nint m_blosCheck = 0x8484; // bool - public const nint m_nlosperiod = 0x8488; // int32 - public const nint m_maxFireHalfWidth = 0x848C; // float32 - public const nint m_maxFireHeight = 0x8490; // float32 - public const nint m_minBounds = 0x8494; // Vector - public const nint m_maxBounds = 0x84A0; // Vector - public const nint m_flLastGrassBurnThink = 0x84AC; // float32 - } - // Parent: CBaseFilter - // Field count: 0 - public static class CFilterLOS { - } - // Parent: C_BaseEntity - // Field count: 7 - public static class CPointOrient { - public const nint m_iszSpawnTargetName = 0x5F8; // CUtlSymbolLarge - public const nint m_hTarget = 0x600; // CHandle - public const nint m_bActive = 0x604; // bool - public const nint m_nGoalDirection = 0x608; // PointOrientGoalDirectionType_t - public const nint m_nConstraint = 0x60C; // PointOrientConstraint_t - public const nint m_flMaxTurnRate = 0x610; // float32 - public const nint m_flLastGameTime = 0x614; // GameTime_t - } - // Parent: C_BaseEntity - // Field count: 1 - public static class C_GlobalLight { - public const nint m_WindClothForceHandle = 0xAC0; // uint16 - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x5F8; // C_EnvWindShared - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - public static class sky3dparams_t { - public const nint scale = 0x8; // int16 - public const nint origin = 0xC; // Vector - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // fogparams_t - public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 - public static class C_FlashbangProjectile { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_hOwner (CHandle) - // NetworkVarNames: m_nLastHitDamageLevel (int) - public static class CDestructiblePartsComponent { - public const nint __m_pChainEntity = 0x0; // CNetworkVarChainer - public const nint m_vecDamageTakenByHitGroup = 0x48; // CUtlVector - public const nint m_hOwner = 0x60; // CHandle - public const nint m_nLastHitDamageLevel = 0x64; // int32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponP90 { - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class C_EnvWind { - public const nint m_EnvWindShared = 0x5F8; // C_EnvWindShared - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - public static class C_CSGO_TerroristTeamIntroCamera { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_DebugLog { - } - // Parent: CPlayerControllerComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_flTotalRoundDamageDealt (float) - public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0xA8; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x128; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x12C; // int32 - public const nint m_flTotalRoundDamageDealt = 0x130; // float32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x5B0; // CBaseAnimGraphController - } - // Parent: C_CSGO_PreviewModel - // Field count: 0 - public static class C_CSGO_PreviewModelAlias_csgo_item_previewmodel { - } - // Parent: C_PointEntity - // Field count: 0 - public static class C_InfoInstructorHintHostageRescueZone { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseNodeDynamicOutflows_t { - public const nint m_Outflows = 0x0; // CUtlVector - } - // Parent: C_BaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xFF0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0x1108; // float32 - } - // Parent: CPlayer_MovementServices - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x238; // float32 - public const nint m_flFallVelocity = 0x23C; // float32 - public const nint m_bInCrouch = 0x240; // bool - public const nint m_nCrouchState = 0x244; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x248; // GameTime_t - public const nint m_bDucked = 0x24C; // bool - public const nint m_bDucking = 0x24D; // bool - public const nint m_bInDuckJump = 0x24E; // bool - public const nint m_groundNormal = 0x250; // Vector - public const nint m_flSurfaceFriction = 0x25C; // float32 - public const nint m_surfaceProps = 0x260; // CUtlStringToken - public const nint m_nStepside = 0x270; // int32 - } - // Parent: None - // Field count: 1 - public static class CPulseCell_IsRequirementValid__Criteria_t { - public const nint m_bIsValid = 0x0; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponTec9 { - } - // Parent: C_BreakableProp - // Field count: 5 - public static class C_PhysPropClientside { - public const nint m_flTouchDelta = 0x1300; // GameTime_t - public const nint m_fDeathTime = 0x1304; // GameTime_t - public const nint m_vecDamagePosition = 0x1308; // Vector - public const nint m_vecDamageDirection = 0x1314; // Vector - public const nint m_nDamageType = 0x1320; // DamageTypes_t - } - // Parent: C_BaseToggle - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - public static class C_BaseDoor { - public const nint m_bIsUsable = 0xEB0; // bool + public static class inv_image_light_fill_t { + public const nint color = 0x0; // Vector + public const nint angle = 0xC; // QAngle + public const nint brightness = 0x18; // float32 } // Parent: None // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemyKnifeKills = 0x74; // int32 - public const nint m_iEnemyTaserKills = 0x78; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; // CUtlStringToken - public const nint m_Values = 0x34; // Vector4D - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_ObservableVariableListener { - public const nint m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t - public const nint m_bSelfReference = 0x82; // bool - } - // Parent: None - // Field count: 0 - public static class CFilterMultipleAPI { - } - // Parent: CHostageRescueZoneShim - // Field count: 0 - public static class CHostageRescueZone { - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nBodyGroupChoices (int32) - // NetworkVarNames: m_nIdealMotionType (int8) - public static class CModelState { - public const nint m_hModel = 0xD0; // CStrongHandle - public const nint m_ModelName = 0xD8; // CUtlSymbolLarge - public const nint m_bClientClothCreationSuppressed = 0x1A9; // bool - public const nint m_MeshGroupMask = 0x250; // uint64 - public const nint m_nBodyGroupChoices = 0x2A0; // C_NetworkUtlVectorBase - public const nint m_nIdealMotionType = 0x2EA; // int8 - public const nint m_nForceLOD = 0x2EB; // int8 - public const nint m_nClothUpdateFlags = 0x2EC; // int8 + public static class CInterpolatedValue { + public const nint m_flStartTime = 0x0; // float32 + public const nint m_flEndTime = 0x4; // float32 + public const nint m_flStartValue = 0x8; // float32 + public const nint m_flEndValue = 0xC; // float32 + public const nint m_nInterpType = 0x10; // int32 } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_LerpCameraSettings__CursorState_t { - public const nint m_hCamera = 0x8; // CHandle - public const nint m_OverlaidStart = 0xC; // PointCameraSettings_t - public const nint m_OverlaidEnd = 0x1C; // PointCameraSettings_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleOrdered { - public const nint m_Outputs = 0x48; // CUtlVector - } - // Parent: C_CSWeaponBase - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - // NetworkVarNames: m_nRevolverCylinderIdx (int32) - public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x1F80; // int32 - public const nint m_iBurstShotsRemaining = 0x1F84; // int32 - public const nint m_iSilencerBodygroup = 0x1F88; // int32 - public const nint m_silencedModelIndex = 0x1F98; // int32 - public const nint m_inPrecache = 0x1F9C; // bool - public const nint m_bNeedsBoltAction = 0x1F9D; // bool - public const nint m_nRevolverCylinderIdx = 0x1FA0; // int32 - } - // Parent: C_GameRulesProxy - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (C_CSGameRules*) - public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x5F8; // C_CSGameRules* - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - public const nint m_vecMins = 0x40; // Vector - public const nint m_vecMaxs = 0x4C; // Vector - public const nint m_usSolidFlags = 0x5A; // uint8 - public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 - public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 - public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - public const nint m_vecSurroundingMaxs = 0x7C; // Vector - public const nint m_vecSurroundingMins = 0x88; // Vector - public const nint m_vCapsuleCenter1 = 0x94; // Vector - public const nint m_vCapsuleCenter2 = 0xA0; // Vector - public const nint m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponP250 { - } - // Parent: C_PhysicsProp - // Field count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0x1318; // shard_model_desc_t - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterMassGreater { - public const nint m_fFilterMass = 0x650; // float32 - } - // Parent: C_BaseModelEntity - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - public static class C_EntityDissolve { - public const nint m_flStartTime = 0xEB8; // GameTime_t - public const nint m_flFadeInStart = 0xEBC; // float32 - public const nint m_flFadeInLength = 0xEC0; // float32 - public const nint m_flFadeOutModelStart = 0xEC4; // float32 - public const nint m_flFadeOutModelLength = 0xEC8; // float32 - public const nint m_flFadeOutStart = 0xECC; // float32 - public const nint m_flFadeOutLength = 0xED0; // float32 - public const nint m_flNextSparkTime = 0xED4; // GameTime_t - public const nint m_nDissolveType = 0xED8; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xEDC; // Vector - public const nint m_nMagnitude = 0xEE8; // uint32 - public const nint m_bCoreExplode = 0xEEC; // bool - public const nint m_bLinkedToServerEnt = 0xEED; // bool - } - // Parent: C_SoundOpvarSetAABBEntity - // Field count: 0 - public static class C_SoundOpvarSetOBBEntity { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - public static class CCSGameModeRules_ArmsRace { - public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase - } - // Parent: C_FuncBrush - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - public static class C_FuncMonitor { - public const nint m_targetCamera = 0xEB0; // CUtlString - public const nint m_nResolutionEnum = 0xEB8; // int32 - public const nint m_bRenderShadows = 0xEBC; // bool - public const nint m_bUseUniqueColorTarget = 0xEBD; // bool - public const nint m_brushModelName = 0xEC0; // CUtlString - public const nint m_hTargetCamera = 0xEC8; // CHandle - public const nint m_bEnabled = 0xECC; // bool - public const nint m_bDraw3DSkybox = 0xECD; // bool - } - // Parent: CBaseAnimGraph - // Field count: 14 - public static class C_ClientRagdoll { - public const nint m_bFadeOut = 0x1158; // bool - public const nint m_bImportant = 0x1159; // bool - public const nint m_flEffectTime = 0x115C; // GameTime_t - public const nint m_gibDespawnTime = 0x1160; // GameTime_t - public const nint m_iCurrentFriction = 0x1164; // int32 - public const nint m_iMinFriction = 0x1168; // int32 - public const nint m_iMaxFriction = 0x116C; // int32 - public const nint m_iFrictionAnimState = 0x1170; // int32 - public const nint m_bReleaseRagdoll = 0x1174; // bool - public const nint m_iEyeAttachment = 0x1175; // AttachmentHandle_t - public const nint m_bFadingOut = 0x1176; // bool - public const nint m_flScaleEnd = 0x1178; // float32[10] - public const nint m_flScaleTimeStart = 0x11A0; // GameTime_t[10] - public const nint m_flScaleTimeEnd = 0x11C8; // GameTime_t[10] - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseSelectorOutflowList_t { - public const nint m_Outflows = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_PlaySequence__CursorState_t { - public const nint m_hTarget = 0x0; // CHandle - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x80; // CSkeletonInstance - } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_CS2WeaponModuleBase { - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x5F8; // int32 - public const nint m_nRandom = 0x5FC; // int32 - public const nint m_nOrdinal = 0x600; // int32 - public const nint m_sWeaponName = 0x608; // CUtlString - public const nint m_xuid = 0x610; // uint64 - public const nint m_agentItem = 0x618; // C_EconItemView - public const nint m_glovesItem = 0xA90; // C_EconItemView - public const nint m_weaponItem = 0xF08; // C_EconItemView - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (uint8) - // NetworkVarNames: m_nVoxelFrameDataSize (int) - // NetworkVarNames: m_nVoxelUpdate (int) - public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x1468; // int32 - public const nint m_bDidSmokeEffect = 0x146C; // bool - public const nint m_nRandomSeed = 0x1470; // int32 - public const nint m_vSmokeColor = 0x1474; // Vector - public const nint m_vSmokeDetonationPos = 0x1480; // Vector - public const nint m_VoxelFrameData = 0x1490; // C_NetworkUtlVectorBase - public const nint m_nVoxelFrameDataSize = 0x14A8; // int32 - public const nint m_nVoxelUpdate = 0x14AC; // int32 - public const nint m_bSmokeVolumeDataReceived = 0x14B0; // bool - public const nint m_bSmokeEffectSpawned = 0x14B1; // bool - } - // Parent: CEntityComponent - // Field count: 1 - public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: C_BaseEntity - // Field count: 0 - public static class C_PortraitWorldCallbackHandler { - } - // Parent: C_BreakableProp - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0x1300; // bool - public const nint m_bUseAnimGraph = 0x1301; // bool - public const nint m_pOutputAnimBegun = 0x1308; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0x1330; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1358; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x1380; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x13A8; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x13D0; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x13D8; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x13DC; // bool - public const nint m_bStartDisabled = 0x13DD; // bool - public const nint m_bFiredStartEndOutput = 0x13DE; // bool - public const nint m_bForceNpcExclude = 0x13DF; // bool - public const nint m_bCreateNonSolid = 0x13E0; // bool - public const nint m_bIsOverrideProp = 0x13E1; // bool - public const nint m_iInitialGlowState = 0x13E4; // int32 - public const nint m_nGlowRange = 0x13E8; // int32 - public const nint m_nGlowRangeMin = 0x13EC; // int32 - public const nint m_glowColor = 0x13F0; // Color - public const nint m_nGlowTeam = 0x13F4; // int32 - public const nint m_iCachedFrameCount = 0x13F8; // int32 - public const nint m_vecCachedRenderMins = 0x13FC; // Vector - public const nint m_vecCachedRenderMaxs = 0x1408; // Vector - } - // Parent: C_Team - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x6B0; // char[512] - public const nint m_numMapVictories = 0x8B0; // int32 - public const nint m_bSurrendered = 0x8B4; // bool - public const nint m_scoreFirstHalf = 0x8B8; // int32 - public const nint m_scoreSecondHalf = 0x8BC; // int32 - public const nint m_scoreOvertime = 0x8C0; // int32 - public const nint m_szClanTeamname = 0x8C4; // char[129] - public const nint m_iClanID = 0x948; // uint32 - public const nint m_szTeamFlagImage = 0x94C; // char[8] - public const nint m_szTeamLogoImage = 0x954; // char[8] - } - // Parent: C_CS2HudModelBase - // Field count: 0 - public static class C_CS2HudModelWeapon { - } - // Parent: C_BaseModelEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xEB0; // bool - public const nint m_flFPS = 0xEB4; // float32 - public const nint m_hPositionKeys = 0xEB8; // CStrongHandle - public const nint m_hRotationKeys = 0xEC0; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xEC8; // Vector - public const nint m_vAnimationBoundsMax = 0xED4; // Vector - public const nint m_flStartTime = 0xEE0; // float32 - public const nint m_flStartFrame = 0xEE4; // float32 - } - // Parent: C_LightDirectionalEntity - // Field count: 0 - public static class C_LightEnvironmentEntity { - } - // Parent: None - // Field count: 0 - public static class CLogicRelayAPI { - } - // Parent: C_BaseTrigger - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - public static class C_TriggerPhysics { - public const nint m_gravityScale = 0xFF0; // float32 - public const nint m_linearLimit = 0xFF4; // float32 - public const nint m_linearDamping = 0xFF8; // float32 - public const nint m_angularLimit = 0xFFC; // float32 - public const nint m_angularDamping = 0x1000; // float32 - public const nint m_linearForce = 0x1004; // float32 - public const nint m_flFrequency = 0x1008; // float32 - public const nint m_flDampingRatio = 0x100C; // float32 - public const nint m_vecLinearForcePointAt = 0x1010; // Vector - public const nint m_bCollapseToForcePoint = 0x101C; // bool - public const nint m_vecLinearForcePointAtWorld = 0x1020; // Vector - public const nint m_vecLinearForceDirection = 0x102C; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0x1038; // bool - } - // Parent: C_BasePropDoor - // Field count: 0 - public static class C_PropDoorRotating { - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - public static class C_HandleTest { - public const nint m_Handle = 0x5F8; // CHandle - public const nint m_bSendHandle = 0x5FC; // bool - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x5F8; // CEntityIOOutput - public const nint m_worldName = 0x620; // CUtlSymbolLarge - public const nint m_layerName = 0x628; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x630; // bool - public const nint m_bEntitiesSpawned = 0x631; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x632; // bool - public const nint m_hLayerSpawnGroup = 0x634; // uint32 - public const nint m_bWorldLayerActuallyVisible = 0x638; // bool - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 0 - public static class CBodyComponentBaseModelEntity { - } - // Parent: CBaseAnimGraph - // Field count: 1 - public static class C_Multimeter { - public const nint m_hTargetC4 = 0x1160; // CHandle - } - // Parent: C_BaseToggle - // Field count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - public static class C_BaseTrigger { - public const nint m_OnStartTouch = 0xEB0; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0xED8; // CEntityIOOutput - public const nint m_OnEndTouch = 0xF00; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0xF28; // CEntityIOOutput - public const nint m_OnTouching = 0xF50; // CEntityIOOutput - public const nint m_OnTouchingEachEntity = 0xF78; // CEntityIOOutput - public const nint m_OnNotTouching = 0xFA0; // CEntityIOOutput - public const nint m_hTouchingEntities = 0xFC8; // CUtlVector> - public const nint m_iFilterName = 0xFE0; // CUtlSymbolLarge - public const nint m_hFilter = 0xFE8; // CHandle - public const nint m_bDisabled = 0xFEC; // bool - } - // Parent: CBaseFilter - // Field count: 1 - public static class FilterDamageType { - public const nint m_iDamageType = 0x650; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - public static class CAttributeList { - public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar - public const nint m_pManager = 0x70; // CAttributeManager* - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_Inflow_Wait { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterProximity { - public const nint m_flRadius = 0x650; // float32 - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (VectorWS) - // NetworkVarNames: m_vStart (VectorWS) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (int16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - public static class CEffectData { - public const nint m_vOrigin = 0x8; // VectorWS - public const nint m_vStart = 0x14; // VectorWS - public const nint m_vNormal = 0x20; // Vector - public const nint m_vAngles = 0x2C; // QAngle - public const nint m_hEntity = 0x38; // CEntityHandle - public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 - public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken - public const nint m_nEffectIndex = 0x50; // CWeakHandle - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // int16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 - public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t - public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xEB0; // char[512] - public const nint m_bActive = 0x10B0; // bool - public const nint m_bFrozen = 0x10B1; // bool - public const nint m_flFreezeTransitionDuration = 0x10B4; // float32 - public const nint m_nStopType = 0x10B8; // int32 - public const nint m_bAnimateDuringGameplayPause = 0x10BC; // bool - public const nint m_iEffectIndex = 0x10C0; // CStrongHandle - public const nint m_flStartTime = 0x10C8; // GameTime_t - public const nint m_flPreSimTime = 0x10CC; // float32 - public const nint m_vServerControlPoints = 0x10D0; // Vector[4] - public const nint m_iServerControlPointAssignments = 0x1100; // uint8[4] - public const nint m_hControlPointEnts = 0x1104; // CHandle[64] - public const nint m_bNoSave = 0x1204; // bool - public const nint m_bNoFreeze = 0x1205; // bool - public const nint m_bNoRamp = 0x1206; // bool - public const nint m_bStartActive = 0x1207; // bool - public const nint m_iszEffectName = 0x1208; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0x1210; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x1410; // int32 - public const nint m_vecDataCPValue = 0x1414; // Vector - public const nint m_nTintCP = 0x1420; // int32 - public const nint m_clrTint = 0x1424; // Color - public const nint m_bOldActive = 0x1448; // bool - public const nint m_bOldFrozen = 0x1449; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleShuffled { - public const nint m_Outputs = 0x48; // CUtlVector - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponSCAR20 { - } - // Parent: CBaseAnimGraph - // Field count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - public static class C_BaseFlex { - public const nint m_flexWeight = 0x1168; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0x1180; // VectorWS - public const nint m_blinktoggle = 0x1210; // bool - public const nint m_nLastFlexUpdateFrameCount = 0x1270; // int32 - public const nint m_CachedViewTarget = 0x1274; // Vector - public const nint m_nNextSceneEventId = 0x1280; // SceneEventId_t - public const nint m_iBlink = 0x1284; // int32 - public const nint m_blinktime = 0x1288; // float32 - public const nint m_prevblinktoggle = 0x128C; // bool - public const nint m_iJawOpen = 0x1290; // int32 - public const nint m_flJawOpenAmount = 0x1294; // float32 - public const nint m_flBlinkAmount = 0x1298; // float32 - public const nint m_iMouthAttachment = 0x129C; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0x129D; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0x129E; // bool - public const nint m_nEyeOcclusionRendererBone = 0x12B8; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0x12BC; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0x12EC; // Vector - public const nint m_PhonemeClasses = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: C_BaseToggle - // Field count: 0 - public static class C_FuncMover { - } - // Parent: None - // Field count: 3 - public static class CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { - public const nint pItem = 0x0; // C_EconItemView* - public const nint team = 0x8; // uint16 - public const nint slot = 0xA; // uint16 - } - // Parent: CEntityComponent - // Field count: 69 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bAllowSSTGeneration (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - public static class CLightComponent { - public const nint __m_pChainEntity = 0x30; // CNetworkVarChainer - public const nint m_Color = 0x6D; // Color - public const nint m_SecondaryColor = 0x71; // Color - public const nint m_flBrightness = 0x78; // float32 - public const nint m_flBrightnessScale = 0x7C; // float32 - public const nint m_flBrightnessMult = 0x80; // float32 - public const nint m_flRange = 0x84; // float32 - public const nint m_flFalloff = 0x88; // float32 - public const nint m_flAttenuation0 = 0x8C; // float32 - public const nint m_flAttenuation1 = 0x90; // float32 - public const nint m_flAttenuation2 = 0x94; // float32 - public const nint m_flTheta = 0x98; // float32 - public const nint m_flPhi = 0x9C; // float32 - public const nint m_hLightCookie = 0xA0; // CStrongHandle - public const nint m_nCascades = 0xA8; // int32 - public const nint m_nCastShadows = 0xAC; // int32 - public const nint m_nShadowWidth = 0xB0; // int32 - public const nint m_nShadowHeight = 0xB4; // int32 - public const nint m_bRenderDiffuse = 0xB8; // bool - public const nint m_nRenderSpecular = 0xBC; // int32 - public const nint m_bRenderTransmissive = 0xC0; // bool - public const nint m_flOrthoLightWidth = 0xC4; // float32 - public const nint m_flOrthoLightHeight = 0xC8; // float32 - public const nint m_nStyle = 0xCC; // int32 - public const nint m_Pattern = 0xD0; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xD8; // int32 - public const nint m_flShadowCascadeCrossFade = 0xDC; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xE0; // float32 - public const nint m_flShadowCascadeDistance0 = 0xE4; // float32 - public const nint m_flShadowCascadeDistance1 = 0xE8; // float32 - public const nint m_flShadowCascadeDistance2 = 0xEC; // float32 - public const nint m_flShadowCascadeDistance3 = 0xF0; // float32 - public const nint m_nShadowCascadeResolution0 = 0xF4; // int32 - public const nint m_nShadowCascadeResolution1 = 0xF8; // int32 - public const nint m_nShadowCascadeResolution2 = 0xFC; // int32 - public const nint m_nShadowCascadeResolution3 = 0x100; // int32 - public const nint m_bUsesBakedShadowing = 0x104; // bool - public const nint m_nShadowPriority = 0x108; // int32 - public const nint m_nBakedShadowIndex = 0x10C; // int32 - public const nint m_nLightPathUniqueId = 0x110; // int32 - public const nint m_nLightMapUniqueId = 0x114; // int32 - public const nint m_bRenderToCubemaps = 0x118; // bool - public const nint m_bAllowSSTGeneration = 0x119; // bool - public const nint m_nDirectLight = 0x11C; // int32 - public const nint m_nIndirectLight = 0x120; // int32 - public const nint m_flFadeMinDist = 0x124; // float32 - public const nint m_flFadeMaxDist = 0x128; // float32 - public const nint m_flShadowFadeMinDist = 0x12C; // float32 - public const nint m_flShadowFadeMaxDist = 0x130; // float32 - public const nint m_bEnabled = 0x134; // bool - public const nint m_bFlicker = 0x135; // bool - public const nint m_bPrecomputedFieldsValid = 0x136; // bool - public const nint m_vPrecomputedBoundsMins = 0x138; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector - public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x168; // Vector - public const nint m_flPrecomputedMaxRange = 0x174; // float32 - public const nint m_nFogLightingMode = 0x178; // int32 - public const nint m_flFogContributionStength = 0x17C; // float32 - public const nint m_flNearClipPlane = 0x180; // float32 - public const nint m_SkyColor = 0x184; // Color - public const nint m_flSkyIntensity = 0x188; // float32 - public const nint m_SkyAmbientBounce = 0x18C; // Color - public const nint m_bUseSecondaryColor = 0x190; // bool - public const nint m_bMixedShadows = 0x191; // bool - public const nint m_flLightStyleStartTime = 0x194; // GameTime_t - public const nint m_flCapsuleLength = 0x198; // float32 - public const nint m_flMinRoughness = 0x19C; // float32 - } - // Parent: C_BaseCSGrenade - // Field count: 0 - public static class C_DecoyGrenade { - } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class C_WaterBullet { - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle - public const nint m_bIsRescuing = 0x44; // bool - public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0xB8; // WeaponPurchaseTracker_t - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_flInfluenceRadius (float) - // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) - // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_flDiffuseScale (float) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) - // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) - // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_Entity_bEnabled (bool) - public static class C_EnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x678; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x680; // bool - public const nint m_Entity_flInfluenceRadius = 0x684; // float32 - public const nint m_Entity_vBoxProjectMins = 0x688; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x694; // Vector - public const nint m_Entity_bMoveable = 0x6A0; // bool - public const nint m_Entity_nHandshake = 0x6A4; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x6A8; // int32 - public const nint m_Entity_nPriority = 0x6AC; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x6B0; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x6B4; // Vector - public const nint m_Entity_flDiffuseScale = 0x6C0; // float32 - public const nint m_Entity_bStartDisabled = 0x6C4; // bool - public const nint m_Entity_bDefaultEnvMap = 0x6C5; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x6C6; // bool - public const nint m_Entity_bIndoorCubeMap = 0x6C7; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x6C8; // bool - public const nint m_Entity_bEnabled = 0x6D8; // bool - } - // Parent: CPlayer_MovementServices - // Field count: 0 - public static class CCSObserver_MovementServices { - } - // Parent: CEntityComponent - // Field count: 2 - public static class CBodyComponent { - public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_Method { - public const nint m_MethodName = 0x80; // PulseSymbol_t - public const nint m_Description = 0x90; // CUtlString - public const nint m_bIsPublic = 0x98; // bool - public const nint m_ReturnType = 0xA0; // CPulseValueFullType - public const nint m_Args = 0xB8; // CUtlLeanVector - } - // Parent: C_BaseFlex - // Field count: 6 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1368; // C_NetworkUtlVectorBase> - public const nint m_leftFootAttachment = 0x1380; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x1381; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x1388; // float32 - public const nint m_flWaterNextTraceTime = 0x138C; // float32 - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; // Vector - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 - public const nint m_glowColorOverride = 0x40; // Color - public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 - public const nint m_bEligibleForScreenHighlight = 0x50; // bool - public const nint m_bGlowing = 0x51; // bool - } - // Parent: C_BaseClientUIEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xEE0; // CHandle - public const nint m_bStartEnabled = 0xEE4; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseValue { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponHKP2000 { - } - // Parent: C_BaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - public static class C_FootstepControl { - public const nint m_source = 0xFF0; // CUtlSymbolLarge - public const nint m_destination = 0xFF8; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_vDistanceInnerMins (Vector) - // NetworkVarNames: m_vDistanceInnerMaxs (Vector) - // NetworkVarNames: m_vDistanceOuterMins (Vector) - // NetworkVarNames: m_vDistanceOuterMaxs (Vector) - // NetworkVarNames: m_nAABBDirection (int) - public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x610; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x618; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x620; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x628; // Vector - public const nint m_vDistanceInnerMaxs = 0x634; // Vector - public const nint m_vDistanceOuterMins = 0x640; // Vector - public const nint m_vDistanceOuterMaxs = 0x64C; // Vector - public const nint m_nAABBDirection = 0x658; // int32 - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 - public static class C_CSGO_EndOfMatchLineupStart { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_WaterServices { + public static class inv_image_item_t { + public const nint position = 0x0; // Vector + public const nint angle = 0xC; // QAngle + public const nint pose_sequence = 0x18; // CUtlString } // Parent: None // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_BooleanSwitchState { - public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t - public const nint m_SubGraph = 0xC0; // CPulse_OutflowConnection - public const nint m_WhenTrue = 0x108; // CPulse_OutflowConnection - public const nint m_WhenFalse = 0x150; // CPulse_OutflowConnection + public static class C_Chicken_GraphController { + public const nint m_paramActivity = 0x268; // CAnimGraphParamRef + public const nint m_paramEndActivityImmediately = 0x290; // CAnimGraphParamRef + public const nint m_paramSnapToSquatting = 0x2B0; // CAnimGraphParamRef + public const nint m_sActivityFinished = 0x2D0; // CAnimGraphTagRef } // Parent: None - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // MNetworkReplayCompatField - // NetworkVarNames: m_flDamage (float) - // MNetworkReplayCompatField - // NetworkVarNames: m_flActualHealthRemoved (float) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - public static class CDamageRecord { - public const nint m_PlayerDamager = 0x30; // CHandle - public const nint m_PlayerRecipient = 0x34; // CHandle - public const nint m_hPlayerControllerDamager = 0x38; // CHandle - public const nint m_hPlayerControllerRecipient = 0x3C; // CHandle - public const nint m_szPlayerDamagerName = 0x40; // CUtlString - public const nint m_szPlayerRecipientName = 0x48; // CUtlString - public const nint m_DamagerXuid = 0x50; // uint64 - public const nint m_RecipientXuid = 0x58; // uint64 - public const nint m_flBulletsDamage = 0x60; // float32 - public const nint m_flDamage = 0x64; // float32 - public const nint m_flActualHealthRemoved = 0x68; // float32 - public const nint m_iNumHits = 0x6C; // int32 - public const nint m_iLastBulletUpdate = 0x70; // int32 - public const nint m_bIsOtherEnemy = 0x74; // bool - public const nint m_killType = 0x75; // EKillTypes_t - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: C_DynamicProp - // Field count: 0 - public static class C_DynamicPropAlias_dynamic_prop { - } - // Parent: CEnvSoundscapeProxy - // Field count: 0 - public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { - } - // Parent: C_BarnLight - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - public static class C_OmniLight { - public const nint m_flInnerAngle = 0x1200; // float32 - public const nint m_flOuterAngle = 0x1204; // float32 - public const nint m_bShowLight = 0x1208; // bool - } - // Parent: C_PointEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x600; // bool - public const nint m_bPaused = 0x601; // bool - public const nint m_bMultiplayer = 0x602; // bool - public const nint m_bAutogenerated = 0x603; // bool - public const nint m_flForceClientTime = 0x604; // float32 - public const nint m_nSceneStringIndex = 0x608; // uint16 - public const nint m_bClientOnly = 0x60A; // bool - public const nint m_hOwner = 0x60C; // CHandle - public const nint m_hActorList = 0x610; // C_NetworkUtlVectorBase> - public const nint m_bWasPlaying = 0x628; // bool - public const nint m_QueuedEvents = 0x638; // CUtlVector - public const nint m_flCurrentTime = 0x650; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_Yield { - public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseMathlib { - } - // Parent: C_CS2WeaponModuleBase - // Field count: 1 - public static class C_NametagModule { - public const nint m_strNametagString = 0x1160; // CUtlString - } - // Parent: C_BaseFlex - // Field count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1378; // float32 - public const nint m_flFlexDelayedWeight = 0x1380; // float32* - public const nint m_bAttributesInitialized = 0x1388; // bool - public const nint m_AttributeManager = 0x1390; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1868; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x186C; // uint32 - public const nint m_nFallbackPaintKit = 0x1870; // int32 - public const nint m_nFallbackSeed = 0x1874; // int32 - public const nint m_flFallbackWear = 0x1878; // float32 - public const nint m_nFallbackStatTrak = 0x187C; // int32 - public const nint m_bClientside = 0x1880; // bool - public const nint m_bParticleSystemsCreated = 0x1881; // bool - public const nint m_vecAttachedParticles = 0x1888; // CUtlVector - public const nint m_hViewmodelAttachment = 0x18A0; // CHandle - public const nint m_iOldTeam = 0x18A4; // int32 - public const nint m_bAttachmentDirty = 0x18A8; // bool - public const nint m_nUnloadedModelIndex = 0x18AC; // int32 - public const nint m_iNumOwnerValidationRetries = 0x18B0; // int32 - public const nint m_hOldProvidee = 0x18C0; // CHandle - public const nint m_vecAttachedModels = 0x18C8; // CUtlVector - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_UseServices { - } - // Parent: C_BaseEntity - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x5F8; // bool - public const nint m_bDisabledOld = 0x5F9; // bool - public const nint m_bUpdateOnClient = 0x5FA; // bool - public const nint m_nInputType = 0x5FC; // ValueRemapperInputType_t - public const nint m_hRemapLineStart = 0x600; // CHandle - public const nint m_hRemapLineEnd = 0x604; // CHandle - public const nint m_flMaximumChangePerSecond = 0x608; // float32 - public const nint m_flDisengageDistance = 0x60C; // float32 - public const nint m_flEngageDistance = 0x610; // float32 - public const nint m_bRequiresUseKey = 0x614; // bool - public const nint m_nOutputType = 0x618; // ValueRemapperOutputType_t - public const nint m_hOutputEntities = 0x620; // C_NetworkUtlVectorBase> - public const nint m_nHapticsType = 0x638; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x63C; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x640; // float32 - public const nint m_flSnapValue = 0x644; // float32 - public const nint m_flCurrentMomentum = 0x648; // float32 - public const nint m_nRatchetType = 0x64C; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x650; // float32 - public const nint m_flInputOffset = 0x654; // float32 - public const nint m_bEngaged = 0x658; // bool - public const nint m_bFirstUpdate = 0x659; // bool - public const nint m_flPreviousValue = 0x65C; // float32 - public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x664; // Vector - } - // Parent: // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; // CEntityHandle - public const nint m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Field count: 1 - public static class CPulseCell_Unknown { - public const nint m_UnknownKeys = 0x48; // KeyValues3 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponMP7 { + public static class TimedEvent { + public const nint m_TimeBetweenEvents = 0x0; // float32 + public const nint m_fNextEvent = 0x4; // float32 } // Parent: None // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 + public static class CFlashlightEffect { + public const nint m_bIsOn = 0x10; // bool + public const nint m_bMuzzleFlashEnabled = 0x20; // bool + public const nint m_flMuzzleFlashBrightness = 0x24; // float32 + public const nint m_quatMuzzleFlashOrientation = 0x30; // Quaternion + public const nint m_vecMuzzleFlashOrigin = 0x40; // Vector + public const nint m_flFov = 0x4C; // float32 + public const nint m_flFarZ = 0x50; // float32 + public const nint m_flLinearAtten = 0x54; // float32 + public const nint m_bCastsShadows = 0x58; // bool + public const nint m_flCurrentPullBackDist = 0x5C; // float32 + public const nint m_FlashlightTexture = 0x60; // CStrongHandle + public const nint m_MuzzleFlashTexture = 0x68; // CStrongHandle + public const nint m_textureName = 0x70; // char[64] } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleRandom { - public const nint m_Outputs = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_PublicOutput { - public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: C_LateUpdatedAnimating - // Field count: 0 - public static class C_CS2HudModelBase { - } - // Parent: None - // Field count: 97 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - public static class C_CSGameRules { - public const nint m_bFreezePeriod = 0x40; // bool - public const nint m_bWarmupPeriod = 0x41; // bool - public const nint m_fWarmupPeriodEnd = 0x44; // GameTime_t - public const nint m_fWarmupPeriodStart = 0x48; // GameTime_t - public const nint m_bTerroristTimeOutActive = 0x4C; // bool - public const nint m_bCTTimeOutActive = 0x4D; // bool - public const nint m_flTerroristTimeOutRemaining = 0x50; // float32 - public const nint m_flCTTimeOutRemaining = 0x54; // float32 - public const nint m_nTerroristTimeOuts = 0x58; // int32 - public const nint m_nCTTimeOuts = 0x5C; // int32 - public const nint m_bTechnicalTimeOut = 0x60; // bool - public const nint m_bMatchWaitingForResume = 0x61; // bool - public const nint m_iRoundTime = 0x64; // int32 - public const nint m_fMatchStartTime = 0x68; // float32 - public const nint m_fRoundStartTime = 0x6C; // GameTime_t - public const nint m_flRestartRoundTime = 0x70; // GameTime_t - public const nint m_bGameRestart = 0x74; // bool - public const nint m_flGameStartTime = 0x78; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x7C; // float32 - public const nint m_gamePhase = 0x80; // int32 - public const nint m_totalRoundsPlayed = 0x84; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x88; // int32 - public const nint m_nOvertimePlaying = 0x8C; // int32 - public const nint m_iHostagesRemaining = 0x90; // int32 - public const nint m_bAnyHostageReached = 0x94; // bool - public const nint m_bMapHasBombTarget = 0x95; // bool - public const nint m_bMapHasRescueZone = 0x96; // bool - public const nint m_bMapHasBuyZone = 0x97; // bool - public const nint m_bIsQueuedMatchmaking = 0x98; // bool - public const nint m_nQueuedMatchmakingMode = 0x9C; // int32 - public const nint m_bIsValveDS = 0xA0; // bool - public const nint m_bLogoMap = 0xA1; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0xA2; // bool - public const nint m_iSpectatorSlotCount = 0xA4; // int32 - public const nint m_MatchDevice = 0xA8; // int32 - public const nint m_bHasMatchStarted = 0xAC; // bool - public const nint m_nNextMapInMapgroup = 0xB0; // int32 - public const nint m_szTournamentEventName = 0xB4; // char[512] - public const nint m_szTournamentEventStage = 0x2B4; // char[512] - public const nint m_szMatchStatTxt = 0x4B4; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512] - public const nint m_nTournamentPredictionsPct = 0x8B4; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t - public const nint m_bIsDroppingItems = 0x8C0; // bool - public const nint m_bIsQuestEligible = 0x8C1; // bool - public const nint m_bIsHltvActive = 0x8C2; // bool - public const nint m_arrProhibitedItemIndices = 0x8C4; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] - public const nint m_numBestOfMaps = 0x99C; // int32 - public const nint m_nHalloweenMaskListSeed = 0x9A0; // int32 - public const nint m_bBombDropped = 0x9A4; // bool - public const nint m_bBombPlanted = 0x9A5; // bool - public const nint m_iRoundWinStatus = 0x9A8; // int32 - public const nint m_eRoundWinReason = 0x9AC; // int32 - public const nint m_bTCantBuy = 0x9B0; // bool - public const nint m_bCTCantBuy = 0x9B1; // bool - public const nint m_iMatchStats_RoundResults = 0x9B4; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xB1C; // float32[32] - public const nint m_flNextRespawnWave = 0xB9C; // GameTime_t[32] - public const nint m_vMinimapMins = 0xC1C; // Vector - public const nint m_vMinimapMaxs = 0xC28; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xC34; // float32[8] - public const nint m_ullLocalMatchID = 0xC58; // uint64 - public const nint m_nEndMatchMapGroupVoteTypes = 0xC60; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xC88; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xCB0; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xCB4; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xCB8; // int32 - public const nint m_nMatchAbortedEarlyReason = 0xD78; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0xD7C; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0xD7D; // bool - public const nint m_pGameModeRules = 0xD98; // CCSGameModeRules* - public const nint m_RetakeRules = 0xDA0; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xEB8; // uint8 - public const nint m_nTTeamIntroVariant = 0xEBC; // int32 - public const nint m_nCTTeamIntroVariant = 0xEC0; // int32 - public const nint m_bTeamIntroPeriod = 0xEC4; // bool - public const nint m_iRoundEndWinnerTeam = 0xEC8; // int32 - public const nint m_eRoundEndReason = 0xECC; // int32 - public const nint m_bRoundEndShowTimerDefend = 0xED0; // bool - public const nint m_iRoundEndTimerTime = 0xED4; // int32 - public const nint m_sRoundEndFunFactToken = 0xED8; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0xEE0; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0xEE4; // int32 - public const nint m_iRoundEndFunFactData2 = 0xEE8; // int32 - public const nint m_iRoundEndFunFactData3 = 0xEEC; // int32 - public const nint m_sRoundEndMessage = 0xEF0; // CUtlString - public const nint m_iRoundEndPlayerCount = 0xEF8; // int32 - public const nint m_bRoundEndNoMusic = 0xEFC; // bool - public const nint m_iRoundEndLegacy = 0xF00; // int32 - public const nint m_nRoundEndCount = 0xF04; // uint8 - public const nint m_iRoundStartRoundNumber = 0xF08; // int32 - public const nint m_nRoundStartCount = 0xF0C; // uint8 - public const nint m_flLastPerfSampleTime = 0x4F18; // float64 - } - // Parent: C_BaseModelEntity - // Field count: 2 - public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xEC8; // float32 - public const nint m_nType = 0xECC; // GrenadeType_t - } - // Parent: None - // Field count: 0 - public static class CCSGameModeRules_Noop { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_BlackboardReference { - public const nint m_hBlackboardResource = 0x0; // CStrongHandle - public const nint m_BlackboardResource = 0x8; // PulseSymbol_t - public const nint m_nNodeID = 0x18; // PulseDocNodeID_t - public const nint m_NodeName = 0x20; // CGlobalSymbol - } - // Parent: C_BaseGrenade - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x13B8; // Vector - public const nint m_vInitialVelocity = 0x13C4; // Vector - public const nint m_nBounces = 0x13D0; // int32 - public const nint m_nExplodeEffectIndex = 0x13D8; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x13E0; // int32 - public const nint m_vecExplodeEffectOrigin = 0x13E4; // Vector - public const nint m_flSpawnTime = 0x13F0; // GameTime_t - public const nint vecLastTrailLinePos = 0x13F4; // Vector - public const nint flNextTrailLineTime = 0x1400; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x1404; // bool - public const nint m_bCanCreateGrenadeTrail = 0x1405; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x1408; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1410; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x1418; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1430; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x1448; // float32 - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x5F8; // CStrongHandle - public const nint m_flFogStartDistance = 0x600; // float32 - public const nint m_flFogEndDistance = 0x604; // float32 - public const nint m_bHeightFogEnabled = 0x608; // bool - public const nint m_flFogStartHeight = 0x60C; // float32 - public const nint m_flFogEndHeight = 0x610; // float32 - public const nint m_flFarZ = 0x614; // float32 - public const nint m_flFogMaxOpacity = 0x618; // float32 - public const nint m_flFogFalloffExponent = 0x61C; // float32 - public const nint m_flFogVerticalExponent = 0x620; // float32 - public const nint m_fogColor = 0x624; // Color - public const nint m_flFogStrength = 0x628; // float32 - public const nint m_flFadeTime = 0x62C; // float32 - public const nint m_bStartDisabled = 0x630; // bool - public const nint m_bIsEnabled = 0x631; // bool - public const nint m_bGradientFogNeedsTextures = 0x632; // bool - } - // Parent: CPlayerControllerComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - public static class CCSPlayerController_InGameMoneyServices { - public const nint m_iAccount = 0x40; // int32 - public const nint m_iStartAccount = 0x44; // int32 - public const nint m_iTotalCashSpent = 0x48; // int32 - public const nint m_iCashSpentThisRound = 0x4C; // int32 - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 - public static class C_HEGrenadeProjectile { - } - // Parent: - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase - public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase - public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase - public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase - public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase - public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase - public const nint m_nBoolVariablesCount = 0x1E8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - public const nint m_nRandomSeedOffset = 0x1F0; // int32 - public const nint m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterModel { - public const nint m_iFilterModel = 0x650; // CUtlSymbolLarge - } - // Parent: C_SoundAreaEntityBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x620; // Vector - public const nint m_vMax = 0x62C; // Vector - } - // Parent: C_SoundOpvarSetPointBase - // Field count: 0 - public static class C_SoundOpvarSetPointEntity { - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_strGraphName (CUtlString) - // NetworkVarNames: m_strStateBlob (CUtlString) - public static class CPulseGameBlackboard { - public const nint m_strGraphName = 0x600; // CUtlString - public const nint m_strStateBlob = 0x608; // CUtlString - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Value_RandomInt { - } - // Parent: C_CSWeaponBase - // Field count: 0 - public static class C_CSWeaponBaseShotgun { - } - // Parent: C_RagdollProp // Field count: 7 // // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0x11E8; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0x11EC; // uint32 - public const nint m_attachmentPointBoneSpace = 0x11F0; // Vector - public const nint m_attachmentPointRagdollSpace = 0x11FC; // Vector - public const nint m_vecOffset = 0x1208; // Vector - public const nint m_parentTime = 0x1214; // float32 - public const nint m_bHasParent = 0x1218; // bool + // MGetKV3ClassDefaults + public static class inv_image_camera_t { + public const nint angle = 0x0; // QAngle + public const nint fov = 0xC; // float32 + public const nint znear = 0x10; // float32 + public const nint zfar = 0x14; // float32 + public const nint target = 0x18; // Vector + public const nint target_nudge = 0x24; // Vector + public const nint orbit_distance = 0x30; // float32 } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class C_ModelPointEntity { - } - // Parent: C_CSPlayerPawn - // Field count: 2 - public static class C_CSGO_PreviewPlayer { - public const nint m_animgraphCharacterModeString = 0x3F10; // CGlobalSymbol - public const nint m_flInitialModelScale = 0x3F18; // float32 - } - // Parent: C_BarnLight - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - public static class C_RectLight { - public const nint m_bShowLight = 0x1200; // bool - } - // Parent: C_BaseEntity + // Parent: None // Field count: 3 // // Metadata: - // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) - // NetworkVarNames: m_pathString (CUtlString) - public static class CPathSimple { - public const nint m_CPathQueryComponent = 0x600; // CPathQueryComponent - public const nint m_pathString = 0x6F0; // CUtlString - public const nint m_bClosedLoop = 0x6F8; // bool + // MGetKV3ClassDefaults + // MVDataOutlinerDetailExpr + // MVDataOverlayType + // MVDataPreviewWidget + // MVDataOutlinerLeafNameFn + // MVDataOutlinerLeafColorFn + // MVDataOutlinerLeafDetailFn + // MVDataVirtualNodeFactoryFn + // MVDataPreLoadFixupFn + // MVDataPostSaveFixupFn + public static class CInventoryImageData { + public const nint m_nNodeType = 0x0; // InventoryNodeType_t + public const nint name = 0x8; // CUtlString + public const nint inventory_image_data = 0x10; // inv_image_data_t } - // Parent: C_BaseModelEntity - // Field count: 3 - public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xEB0; // int32 - public const nint m_flRadius = 0xEB4; // float32 - public const nint m_flLineLength = 0xEB8; // float32 - } - // Parent: C_EconEntity - // Field count: 2 - public static class C_EconWearable { - public const nint m_nForceSkin = 0x18E0; // int32 - public const nint m_bAlwaysAllow = 0x18E4; // bool - } - // Parent: C_BaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xEB0; // CStrongHandle - public const nint m_flWidth = 0xEB8; // float32 - public const nint m_flHeight = 0xEBC; // float32 - public const nint m_flDepth = 0xEC0; // float32 - public const nint m_nRenderOrder = 0xEC4; // uint32 - public const nint m_bProjectOnWorld = 0xEC8; // bool - public const nint m_bProjectOnCharacters = 0xEC9; // bool - public const nint m_bProjectOnWater = 0xECA; // bool - public const nint m_flDepthSortBias = 0xECC; // float32 + // Parent: None + // Field count: 8 + public static class C_CSGO_PreviewPlayer_GraphController { + public const nint m_pszCharacterMode = 0x268; // CAnimGraphParamOptionalRef + public const nint m_pszTeamPreviewVariant = 0x290; // CAnimGraphParamOptionalRef + public const nint m_pszTeamPreviewPosition = 0x2B8; // CAnimGraphParamOptionalRef + public const nint m_pszEndOfMatchCelebration = 0x2E0; // CAnimGraphParamOptionalRef + public const nint m_nTeamPreviewRandom = 0x308; // CAnimGraphParamOptionalRef + public const nint m_pszWeaponState = 0x328; // CAnimGraphParamOptionalRef + public const nint m_pszWeaponType = 0x350; // CAnimGraphParamOptionalRef + public const nint m_bCT = 0x378; // CAnimGraphParamOptionalRef } // Parent: None // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; // bool - public const nint m_bSpottedByMask = 0xC; // uint32[2] + public static class C_CommandContext { + public const nint needsprocessing = 0x0; // bool + public const nint command_number = 0xA0; // int32 } - // Parent: - // Field count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - public static class fogparams_t { - public const nint dirPrimary = 0x8; // Vector - public const nint colorPrimary = 0x14; // Color - public const nint colorSecondary = 0x18; // Color - public const nint colorPrimaryLerpTo = 0x1C; // Color - public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 - public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 - public const nint enable = 0x64; // bool - public const nint blend = 0x65; // bool - public const nint m_bPadding2 = 0x66; // bool - public const nint m_bPadding = 0x67; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponM4A1 { - } - // Parent: C_EconEntity - // Field count: 1 - public static class C_Item { - public const nint m_pReticleHintTextName = 0x18E0; // char[256] - } - // Parent: C_BaseEntity - // Field count: 0 - public static class C_CSPetPlacement { - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (VectorWS) - public static class C_Beam { - public const nint m_flFrameRate = 0xEB0; // float32 - public const nint m_flHDRColorScale = 0xEB4; // float32 - public const nint m_flFireTime = 0xEB8; // GameTime_t - public const nint m_flDamage = 0xEBC; // float32 - public const nint m_nNumBeamEnts = 0xEC0; // uint8 - public const nint m_queryHandleHalo = 0xEC4; // int32 - public const nint m_hBaseMaterial = 0xEE8; // CStrongHandle - public const nint m_nHaloIndex = 0xEF0; // CStrongHandle - public const nint m_nBeamType = 0xEF8; // BeamType_t - public const nint m_nBeamFlags = 0xEFC; // uint32 - public const nint m_hAttachEntity = 0xF00; // CHandle[10] - public const nint m_nAttachIndex = 0xF28; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xF34; // float32 - public const nint m_fEndWidth = 0xF38; // float32 - public const nint m_fFadeLength = 0xF3C; // float32 - public const nint m_fHaloScale = 0xF40; // float32 - public const nint m_fAmplitude = 0xF44; // float32 - public const nint m_fStartFrame = 0xF48; // float32 - public const nint m_fSpeed = 0xF4C; // float32 - public const nint m_flFrame = 0xF50; // float32 - public const nint m_nClipStyle = 0xF54; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xF58; // bool - public const nint m_vecEndPos = 0xF5C; // VectorWS - public const nint m_hEndEntity = 0xF68; // CHandle - } - // Parent: C_BaseEntity - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - public static class C_EnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture_AmbientCube = 0x15F0; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SDF = 0x15F8; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_DC = 0x1600; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_R = 0x1608; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_G = 0x1610; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_B = 0x1618; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1620; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1628; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1630; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1638; // Vector - public const nint m_Entity_vBoxMaxs = 0x1644; // Vector - public const nint m_Entity_bMoveable = 0x1650; // bool - public const nint m_Entity_nHandshake = 0x1654; // int32 - public const nint m_Entity_nPriority = 0x1658; // int32 - public const nint m_Entity_bStartDisabled = 0x165C; // bool - public const nint m_Entity_nLightProbeSizeX = 0x1660; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1664; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1668; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x166C; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x1670; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1674; // int32 - public const nint m_Entity_bEnabled = 0x1681; // bool - } - // Parent: C_BaseModelEntity + // Parent: None // Field count: 8 // // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xEB8; // Vector - public const nint m_flTargetSpeed = 0xEC4; // float32 - public const nint m_nTransitionStartTick = 0xEC8; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xECC; // int32 - public const nint m_flTransitionStartSpeed = 0xED0; // float32 - public const nint m_hConveyorModels = 0xED8; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xEF0; // float32 - public const nint m_flCurrentConveyorSpeed = 0xEF4; // float32 + // MGetKV3ClassDefaults + public static class CompositeMaterialEditorPoint_t { + public const nint m_ModelName = 0x0; // CResourceNameTyped> + public const nint m_nSequenceIndex = 0xE0; // int32 + public const nint m_flCycle = 0xE4; // float32 + public const nint m_KVModelStateChoices = 0xE8; // KeyValues3 + public const nint m_bEnableChildModel = 0xF8; // bool + public const nint m_ChildModelName = 0x100; // CResourceNameTyped> + public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector + public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector } - // Parent: CPlayer_WeaponServices + // Parent: None + // Field count: 0 + public static class CPlayerSprayDecalRenderHelper { + } + // Parent: None + // Field count: 13 + public static class C_IronSightController { + public const nint m_bIronSightAvailable = 0x10; // bool + public const nint m_flIronSightAmount = 0x14; // float32 + public const nint m_flIronSightAmountGained = 0x18; // float32 + public const nint m_flIronSightAmountBiased = 0x1C; // float32 + public const nint m_flIronSightAmount_Interpolated = 0x20; // float32 + public const nint m_flIronSightAmountGained_Interpolated = 0x24; // float32 + public const nint m_flIronSightAmountBiased_Interpolated = 0x28; // float32 + public const nint m_flInterpolationLastUpdated = 0x2C; // float32 + public const nint m_angDeltaAverage = 0x30; // QAngle[8] + public const nint m_angViewLast = 0x90; // QAngle + public const nint m_vecDotCoords = 0x9C; // Vector2D + public const nint m_flFiringInaccuracyExtraWidthMultiplier = 0xA4; // float32 + public const nint m_flSpeedRatio = 0xA8; // float32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompMatMutatorCondition_t { + public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t + public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString + public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString + public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString + public const nint m_bPassWhenTrue = 0x20; // bool + } + // Parent: None // Field count: 7 // // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - // NetworkVarNames: m_networkAnimTiming (uint8) - // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) - public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xC8; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xCC; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xCD; // bool - public const nint m_nOldTotalShootPositionHistoryCount = 0xD0; // uint32 - public const nint m_nOldTotalInputHistoryCount = 0x368; // uint32 - public const nint m_networkAnimTiming = 0x18C8; // C_NetworkUtlVectorBase - public const nint m_bBlockInspectUntilNextGraphUpdate = 0x18E0; // bool + // MGetKV3ClassDefaults + public static class inv_image_data_t { + public const nint map = 0x0; // inv_image_map_t + public const nint item = 0x10; // inv_image_item_t + public const nint camera = 0x30; // inv_image_camera_t + public const nint lightsun = 0x64; // inv_image_light_sun_t + public const nint lightfill = 0x80; // inv_image_light_fill_t + public const nint light0 = 0x9C; // inv_image_light_barn_t + public const nint light1 = 0xBC; // inv_image_light_barn_t } - // Parent: CBaseAnimGraph - // Field count: 2 - public static class C_PhysMagnet { - public const nint m_aAttachedObjectsFromServer = 0x1158; // CUtlVector - public const nint m_aAttachedObjects = 0x1170; // CUtlVector> - } - // Parent: CEnvSoundscapeTriggerable - // Field count: 0 - public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { - } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class C_Breakable { - } - // Parent: CBaseAnimGraph + // Parent: None // Field count: 29 // // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - public static class C_PlantedC4 { - public const nint m_bBombTicking = 0x1160; // bool - public const nint m_nBombSite = 0x1164; // int32 - public const nint m_nSourceSoundscapeHash = 0x1168; // int32 - public const nint m_entitySpottedState = 0x1170; // EntitySpottedState_t - public const nint m_flNextGlow = 0x1188; // GameTime_t - public const nint m_flNextBeep = 0x118C; // GameTime_t - public const nint m_flC4Blow = 0x1190; // GameTime_t - public const nint m_bCannotBeDefused = 0x1194; // bool - public const nint m_bHasExploded = 0x1195; // bool - public const nint m_flTimerLength = 0x1198; // float32 - public const nint m_bBeingDefused = 0x119C; // bool - public const nint m_bTriggerWarning = 0x11A0; // float32 - public const nint m_bExplodeWarning = 0x11A4; // float32 - public const nint m_bC4Activated = 0x11A8; // bool - public const nint m_bTenSecWarning = 0x11A9; // bool - public const nint m_flDefuseLength = 0x11AC; // float32 - public const nint m_flDefuseCountDown = 0x11B0; // GameTime_t - public const nint m_bBombDefused = 0x11B4; // bool - public const nint m_hBombDefuser = 0x11B8; // CHandle - public const nint m_AttributeManager = 0x11C0; // C_AttributeContainer - public const nint m_hDefuserMultimeter = 0x1698; // CHandle - public const nint m_flNextRadarFlashTime = 0x169C; // GameTime_t - public const nint m_bRadarFlash = 0x16A0; // bool - public const nint m_pBombDefuser = 0x16A4; // CHandle - public const nint m_fLastDefuseTime = 0x16A8; // GameTime_t - public const nint m_pPredictionOwner = 0x16B0; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0x16B8; // Vector - public const nint m_vecC4ExplodeSpectateAng = 0x16C4; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0x16D0; // float32 - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - public static class CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterName { - public const nint m_iFilterName = 0x650; // CUtlSymbolLarge - } - // Parent: CBaseAnimGraph - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_ragEnabled (bool) - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - public static class C_RagdollProp { - public const nint m_ragEnabled = 0x1160; // C_NetworkUtlVectorBase - public const nint m_ragPos = 0x1178; // C_NetworkUtlVectorBase - public const nint m_ragAngles = 0x1190; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0x11A8; // float32 - public const nint m_hRagdollSource = 0x11AC; // CHandle - public const nint m_iEyeAttachment = 0x11B0; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0x11B4; // float32 - public const nint m_parentPhysicsBoneIndices = 0x11B8; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0x11D0; // CUtlVector + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompMatPropertyMutator_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t + public const nint m_strInitWith_Container = 0x8; // CUtlString + public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString + public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString + public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString + public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString + public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector + public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString + public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString + public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString + public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString + public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t + public const nint m_strGenerateTexture_TargetParam = 0x2F0; // CUtlString + public const nint m_strGenerateTexture_InitialContainer = 0x2F8; // CUtlString + public const nint m_nResolution = 0x300; // int32 + public const nint m_bIsScratchTarget = 0x304; // bool + public const nint m_strCompressionFormat = 0x308; // CUtlString + public const nint m_bSplatDebugInfo = 0x310; // bool + public const nint m_bCaptureInRenderDoc = 0x311; // bool + public const nint m_vecTexGenInstructions = 0x318; // CUtlVector + public const nint m_vecConditionalMutators = 0x330; // CUtlVector + public const nint m_strPopInputQueue_Container = 0x348; // CUtlString + public const nint m_strDrawText_InputContainerSrc = 0x350; // CUtlString + public const nint m_strDrawText_InputContainerProperty = 0x358; // CUtlString + public const nint m_vecDrawText_Position = 0x360; // Vector2D + public const nint m_colDrawText_Color = 0x368; // Color + public const nint m_strDrawText_Font = 0x370; // CUtlString + public const nint m_vecConditions = 0x378; // CUtlVector } // Parent: None - // Field count: 6 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CPulse_CallInfo { - public const nint m_PortName = 0x0; // PulseSymbol_t - public const nint m_nEditorNodeID = 0x10; // PulseDocNodeID_t - public const nint m_RegisterMap = 0x18; // PulseRegisterMap_t - public const nint m_CallMethodID = 0x48; // PulseDocNodeID_t - public const nint m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x50; // int32 + public static class CCompositeMaterialEditorDoc { + public const nint m_nVersion = 0x8; // int32 + public const nint m_Points = 0x10; // CUtlVector + public const nint m_KVthumbnail = 0x28; // KeyValues3 } - // Parent: C_ParticleSystem + // Parent: None + // Field count: 13 + public static class CClientAlphaProperty { + public const nint m_nRenderFX = 0x10; // uint8 + public const nint m_nRenderMode = 0x11; // uint8 + public const nint m_bAlphaOverride = 0x0; // bitfield:1 + public const nint m_bShadowAlphaOverride = 0x0; // bitfield:1 + public const nint m_nReserved = 0x0; // bitfield:6 + public const nint m_nAlpha = 0x13; // uint8 + public const nint m_nDesyncOffset = 0x14; // uint16 + public const nint m_nReserved2 = 0x16; // uint16 + public const nint m_nDistFadeStart = 0x18; // uint16 + public const nint m_nDistFadeEnd = 0x1A; // uint16 + public const nint m_flFadeScale = 0x1C; // float32 + public const nint m_flRenderFxStartTime = 0x20; // GameTime_t + public const nint m_flRenderFxDuration = 0x24; // float32 + } + // Parent: None + // Field count: 43 + public static class CGlobalLightBase { + public const nint m_bSpotLight = 0x10; // bool + public const nint m_SpotLightOrigin = 0x14; // Vector + public const nint m_SpotLightAngles = 0x20; // QAngle + public const nint m_ShadowDirection = 0x2C; // Vector + public const nint m_AmbientDirection = 0x38; // Vector + public const nint m_SpecularDirection = 0x44; // Vector + public const nint m_InspectorSpecularDirection = 0x50; // Vector + public const nint m_flSpecularPower = 0x5C; // float32 + public const nint m_flSpecularIndependence = 0x60; // float32 + public const nint m_SpecularColor = 0x64; // Color + public const nint m_bStartDisabled = 0x68; // bool + public const nint m_bEnabled = 0x69; // bool + public const nint m_LightColor = 0x6A; // Color + public const nint m_AmbientColor1 = 0x6E; // Color + public const nint m_AmbientColor2 = 0x72; // Color + public const nint m_AmbientColor3 = 0x76; // Color + public const nint m_flSunDistance = 0x7C; // float32 + public const nint m_flFOV = 0x80; // float32 + public const nint m_flNearZ = 0x84; // float32 + public const nint m_flFarZ = 0x88; // float32 + public const nint m_bEnableShadows = 0x8C; // bool + public const nint m_bOldEnableShadows = 0x8D; // bool + public const nint m_bBackgroundClearNotRequired = 0x8E; // bool + public const nint m_flCloudScale = 0x90; // float32 + public const nint m_flCloud1Speed = 0x94; // float32 + public const nint m_flCloud1Direction = 0x98; // float32 + public const nint m_flCloud2Speed = 0x9C; // float32 + public const nint m_flCloud2Direction = 0xA0; // float32 + public const nint m_flAmbientScale1 = 0xB0; // float32 + public const nint m_flAmbientScale2 = 0xB4; // float32 + public const nint m_flGroundScale = 0xB8; // float32 + public const nint m_flLightScale = 0xBC; // float32 + public const nint m_flFoWDarkness = 0xC0; // float32 + public const nint m_bEnableSeparateSkyboxFog = 0xC4; // bool + public const nint m_vFowColor = 0xC8; // Vector + public const nint m_ViewOrigin = 0xD4; // Vector + public const nint m_ViewAngles = 0xE0; // QAngle + public const nint m_flViewFoV = 0xEC; // float32 + public const nint m_WorldPoints = 0xF0; // Vector[8] + public const nint m_vFogOffsetLayer0 = 0x4A8; // Vector2D + public const nint m_vFogOffsetLayer1 = 0x4B0; // Vector2D + public const nint m_hEnvWind = 0x4B8; // CHandle + public const nint m_hEnvSky = 0x4BC; // CHandle + } + // Parent: None // Field count: 0 - public static class C_MapPreviewParticleSystem { + public static class IClientAlphaProperty { } - // Parent: C_BaseModelEntity - // Field count: 14 + // Parent: None + // Field count: 3 // // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) - // NetworkVarNames: m_bRagdollEnabled (bool) - // NetworkVarNames: m_bRagdollClientSide (bool) - public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xF30; // bool - public const nint m_bSuppressAnimEventSounds = 0xF32; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xF40; // bool - public const nint m_flMaxSlopeDistance = 0xF44; // float32 - public const nint m_vLastSlopeCheckPos = 0xF48; // VectorWS - public const nint m_bAnimationUpdateScheduled = 0xF54; // bool - public const nint m_vecForce = 0xF58; // Vector - public const nint m_nForceBone = 0xF64; // int32 - public const nint m_pClientsideRagdoll = 0xF68; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xF70; // bool - public const nint m_RagdollPose = 0xF88; // PhysicsRagdollPose_t - public const nint m_bRagdollEnabled = 0xFD0; // bool - public const nint m_bRagdollClientSide = 0xFD1; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xFE0; // bool + // MGetKV3ClassDefaults + public static class inv_image_light_sun_t { + public const nint color = 0x0; // Vector + public const nint angle = 0xC; // QAngle + public const nint brightness = 0x18; // float32 } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_InlineNodeSkipSelector { - public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t - public const nint m_bAnd = 0x4C; // bool - public const nint m_PassOutflow = 0x50; // PulseSelectorOutflowList_t - public const nint m_FailOutflow = 0x68; // CPulse_OutflowConnection - } - // Parent: C_BaseModelEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - public static class C_LightEntity { - public const nint m_CLightComponent = 0xEB0; // CLightComponent* - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponM249 { - } - // Parent: CBaseAnimGraph - // Field count: 25 - public static class C_LocalTempEntity { - public const nint flags = 0x1158; // int32 - public const nint die = 0x115C; // GameTime_t - public const nint m_flFrameMax = 0x1160; // float32 - public const nint x = 0x1164; // float32 - public const nint y = 0x1168; // float32 - public const nint fadeSpeed = 0x116C; // float32 - public const nint bounceFactor = 0x1170; // float32 - public const nint hitSound = 0x1174; // int32 - public const nint priority = 0x1178; // int32 - public const nint tentOffset = 0x117C; // Vector - public const nint m_vecTempEntAngVelocity = 0x1188; // QAngle - public const nint tempent_renderamt = 0x1194; // int32 - public const nint m_vecNormal = 0x1198; // Vector - public const nint m_flSpriteScale = 0x11A4; // float32 - public const nint m_nFlickerFrame = 0x11A8; // int32 - public const nint m_flFrameRate = 0x11AC; // float32 - public const nint m_flFrame = 0x11B0; // float32 - public const nint m_pszImpactEffect = 0x11B8; // char* - public const nint m_pszParticleEffect = 0x11C0; // char* - public const nint m_bParticleCollision = 0x11C8; // bool - public const nint m_iLastCollisionFrame = 0x11CC; // int32 - public const nint m_vLastCollisionOrigin = 0x11D0; // Vector - public const nint m_vecTempEntVelocity = 0x11DC; // Vector - public const nint m_vecPrevAbsOrigin = 0x11E8; // Vector - public const nint m_vecTempEntAcceleration = 0x11F4; // Vector - } - // Parent: C_CSWeaponBaseGun - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - public static class C_WeaponTaser { - public const nint m_fFireTime = 0x1FB0; // GameTime_t - public const nint m_nLastAttackTick = 0x1FB4; // int32 - } - // Parent: C_BaseEntity - // Field count: 0 - public static class C_PointEntity { + // MPropertyElementNameFn + public static class CompositeMaterialMatchFilter_t { + public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t + public const nint m_strMatchFilter = 0x8; // CUtlString + public const nint m_strMatchValue = 0x10; // CUtlString + public const nint m_bPassWhenTrue = 0x18; // bool } // Parent: None - // Field count: 0 - public static class C_SingleplayRules { - } - // Parent: C_BaseEntity - // Field count: 0 - public static class CLogicalEntity { - } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class C_PrecipitationBlocker { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - public static class C_CSGO_CounterTerroristTeamIntroCamera { - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - public static class C_SoundOpvarSetPathCornerEntity { - } - // Parent: CPlayerPawnComponent // Field count: 4 // // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - public static class CPlayer_WeaponServices { - public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> - public const nint m_hActiveWeapon = 0x58; // CHandle - public const nint m_hLastWeapon = 0x5C; // CHandle - public const nint m_iAmmo = 0x60; // uint16[32] - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponNegev { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponFiveSeven { - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - public static class C_WeaponSawedoff { - } - // Parent: C_BaseModelEntity - // Field count: 0 - public static class C_TriggerVolume { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_LimitCount { - public const nint m_nLimitCount = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_CallExternalMethod { - public const nint m_MethodName = 0x48; // PulseSymbol_t - public const nint m_GameBlackboard = 0x58; // PulseSymbol_t - public const nint m_ExpectedArgs = 0x68; // CUtlLeanVector - public const nint m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t - public const nint m_OnFinished = 0x80; // CPulse_ResumePoint - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponMP9 { - } - // Parent: C_DynamicProp - // Field count: 0 - public static class C_DynamicPropAlias_prop_dynamic_override { - } - // Parent: CEnvSoundscape - // Field count: 0 - public static class CEnvSoundscapeTriggerable { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - public static class C_PlayerPing { - public const nint m_hPlayer = 0x628; // CHandle - public const nint m_hPingedEntity = 0x62C; // CHandle - public const nint m_iType = 0x630; // int32 - public const nint m_bUrgent = 0x634; // bool - public const nint m_szPlaceName = 0x635; // char[18] - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_AK47 { - } - // Parent: C_BaseEntity - // Field count: 10 - public static class C_CSGO_MapPreviewCameraPathNode { - public const nint m_szParentPathUniqueID = 0x5F8; // CUtlSymbolLarge - public const nint m_nPathIndex = 0x600; // int32 - public const nint m_vInTangentLocal = 0x604; // Vector - public const nint m_vOutTangentLocal = 0x610; // Vector - public const nint m_flFOV = 0x61C; // float32 - public const nint m_flCameraSpeed = 0x620; // float32 - public const nint m_flEaseIn = 0x624; // float32 - public const nint m_flEaseOut = 0x628; // float32 - public const nint m_vInTangentWorld = 0x62C; // Vector - public const nint m_vOutTangentWorld = 0x638; // Vector - } - // Parent: C_BaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x5F8; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x604; // bool[12] - public const nint m_iHostageEntityIDs = 0x610; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x640; // Vector - public const nint m_bombsiteCenterB = 0x64C; // Vector - public const nint m_hostageRescueX = 0x658; // int32[4] - public const nint m_hostageRescueY = 0x668; // int32[4] - public const nint m_hostageRescueZ = 0x678; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x688; // bool - public const nint m_foundGoalPositions = 0x689; // bool - } - // Parent: C_BaseEntity - // Field count: 2 - public static class CSkyboxReference { - public const nint m_worldGroupId = 0x5F8; // WorldGroupId_t - public const nint m_hSkyCamera = 0x5FC; // CHandle - } - // Parent: C_MolotovGrenade - // Field count: 0 - public static class C_IncendiaryGrenade { - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterClass { - public const nint m_iFilterClass = 0x650; // CUtlSymbolLarge - } - // Parent: C_PointCamera - // Field count: 1 - public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x658; // float32 - } - // Parent: C_BaseEntity - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bAlignWithParent (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - public static class C_PointCamera { - public const nint m_FOV = 0x5F8; // float32 - public const nint m_Resolution = 0x5FC; // float32 - public const nint m_bFogEnable = 0x600; // bool - public const nint m_FogColor = 0x601; // Color - public const nint m_flFogStart = 0x608; // float32 - public const nint m_flFogEnd = 0x60C; // float32 - public const nint m_flFogMaxDensity = 0x610; // float32 - public const nint m_bActive = 0x614; // bool - public const nint m_bUseScreenAspectRatio = 0x615; // bool - public const nint m_flAspectRatio = 0x618; // float32 - public const nint m_bNoSky = 0x61C; // bool - public const nint m_fBrightness = 0x620; // float32 - public const nint m_flZFar = 0x624; // float32 - public const nint m_flZNear = 0x628; // float32 - public const nint m_bCanHLTVUse = 0x62C; // bool - public const nint m_bAlignWithParent = 0x62D; // bool - public const nint m_bDofEnabled = 0x62E; // bool - public const nint m_flDofNearBlurry = 0x630; // float32 - public const nint m_flDofNearCrisp = 0x634; // float32 - public const nint m_flDofFarCrisp = 0x638; // float32 - public const nint m_flDofFarBlurry = 0x63C; // float32 - public const nint m_flDofTiltToGround = 0x640; // float32 - public const nint m_TargetFOV = 0x644; // float32 - public const nint m_DegreesPerSecond = 0x648; // float32 - public const nint m_bIsOn = 0x64C; // bool - public const nint m_pNext = 0x650; // C_PointCamera* - } - // Parent: CLogicalEntity - // Field count: 3 - public static class CBaseFilter { - public const nint m_bNegated = 0x5F8; // bool - public const nint m_OnPass = 0x600; // CEntityIOOutput - public const nint m_OnFail = 0x628; // CEntityIOOutput - } - // Parent: - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseObservableBoolExpression_t { - public const nint m_EvaluateConnection = 0x0; // CPulse_OutflowConnection - public const nint m_DependentObservableVars = 0x48; // CUtlVector - public const nint m_DependentObservableBlackboardReferences = 0x60; // CUtlVector - } - // Parent: C_PointEntity - // Field count: 14 - public static class CMapInfo { - public const nint m_iBuyingStatus = 0x5F8; // int32 - public const nint m_flBombRadius = 0x5FC; // float32 - public const nint m_iPetPopulation = 0x600; // int32 - public const nint m_bUseNormalSpawnsForDM = 0x604; // bool - public const nint m_bDisableAutoGeneratedDMSpawns = 0x605; // bool - public const nint m_flBotMaxVisionDistance = 0x608; // float32 - public const nint m_iHostageCount = 0x60C; // int32 - public const nint m_bFadePlayerVisibilityFarZ = 0x610; // bool - public const nint m_bRainTraceToSkyEnabled = 0x611; // bool - public const nint m_flEnvRainStrength = 0x614; // float32 - public const nint m_flEnvPuddleRippleStrength = 0x618; // float32 - public const nint m_flEnvPuddleRippleDirection = 0x61C; // float32 - public const nint m_flEnvWetnessCoverage = 0x620; // float32 - public const nint m_flEnvWetnessDryingAmount = 0x624; // float32 - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - public static class C_CSGO_EndOfMatchCamera { - } - // Parent: C_BaseFlex - // Field count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1368; // bool - public const nint m_bIsSmokeGrenade = 0x1369; // bool - public const nint m_bIsLive = 0x136A; // bool - public const nint m_DmgRadius = 0x136C; // float32 - public const nint m_flDetonateTime = 0x1370; // GameTime_t - public const nint m_flWarnAITime = 0x1374; // float32 - public const nint m_flDamage = 0x1378; // float32 - public const nint m_iszBounceSound = 0x1380; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x1388; // CUtlString - public const nint m_hThrower = 0x1394; // CHandle - public const nint m_flNextAttack = 0x13AC; // GameTime_t - public const nint m_hOriginalThrower = 0x13B0; // CHandle - } - // Parent: C_ModelPointEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xEB0; // int32 - public const nint m_unAccountID = 0xEB4; // uint32 - public const nint m_unTraceID = 0xEB8; // uint32 - public const nint m_rtGcTime = 0xEBC; // uint32 - public const nint m_vecEndPos = 0xEC0; // Vector - public const nint m_vecStart = 0xECC; // Vector - public const nint m_vecLeft = 0xED8; // Vector - public const nint m_vecNormal = 0xEE4; // Vector - public const nint m_nPlayer = 0xEF0; // int32 - public const nint m_nEntity = 0xEF4; // int32 - public const nint m_nHitbox = 0xEF8; // int32 - public const nint m_flCreationTime = 0xEFC; // float32 - public const nint m_nTintID = 0xF00; // int32 - public const nint m_nVersion = 0xF04; // uint8 - public const nint m_ubSignature = 0xF05; // uint8[128] - public const nint m_SprayRenderHelper = 0xF90; // CPlayerSprayDecalRenderHelper - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x50; // CEntityIdentity* - public const nint m_pNext = 0x58; // CEntityIdentity* - public const nint m_pPrevByClass = 0x60; // CEntityIdentity* - public const nint m_pNextByClass = 0x68; // CEntityIdentity* - } - // Parent: None - // Field count: 1 - public static class CPulseCell_LimitCount__Criteria_t { - public const nint m_bLimitCountPasses = 0x0; // bool - } - // Parent: C_CS2HudModelBase - // Field count: 0 - public static class C_CS2HudModelArms { - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; // CResourceNameTyped> - public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat - public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat - public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat - public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat - public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 - } - // Parent: C_LightEntity - // Field count: 0 - public static class C_LightSpotEntity { - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_sDMBonusWeapon (CUtlString) - public static class CCSGameModeRules_Deathmatch { - public const nint m_flDMBonusStartTime = 0x30; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x34; // float32 - public const nint m_sDMBonusWeapon = 0x38; // CUtlString - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_CursorQueue { - public const nint m_nCursorsAllowedToRunParallel = 0x98; // int32 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Value_RandomFloat { - } - // Parent: None - // Field count: 0 - public static class CPulseExecCursor { - } - // Parent: C_BaseModelEntity - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xEB0; // CStrongHandle - public const nint m_hAttachedToEntity = 0xEB8; // CHandle - public const nint m_nAttachment = 0xEBC; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xEC0; // float32 - public const nint m_flFrame = 0xEC4; // float32 - public const nint m_flDieTime = 0xEC8; // GameTime_t - public const nint m_nBrightness = 0xED8; // uint32 - public const nint m_flBrightnessDuration = 0xEDC; // float32 - public const nint m_flSpriteScale = 0xEE0; // float32 - public const nint m_flScaleDuration = 0xEE4; // float32 - public const nint m_bWorldSpaceScale = 0xEE8; // bool - public const nint m_flGlowProxySize = 0xEEC; // float32 - public const nint m_flHDRColorScale = 0xEF0; // float32 - public const nint m_flLastTime = 0xEF4; // GameTime_t - public const nint m_flMaxFrame = 0xEF8; // float32 - public const nint m_flStartScale = 0xEFC; // float32 - public const nint m_flDestScale = 0xF00; // float32 - public const nint m_flScaleTimeStart = 0xF04; // GameTime_t - public const nint m_nStartBrightness = 0xF08; // int32 - public const nint m_nDestBrightness = 0xF0C; // int32 - public const nint m_flBrightnessTimeStart = 0xF10; // GameTime_t - public const nint m_nSpriteWidth = 0xF20; // int32 - public const nint m_nSpriteHeight = 0xF24; // int32 - } - // Parent: C_BaseEntity - // Field count: 2 - public static class C_CsmFovOverride { - public const nint m_cameraName = 0x5F8; // CUtlString - public const nint m_flCsmFovOverrideValue = 0x600; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - public static class C_WeaponGlock { - } - // Parent: C_BreakableProp - // Field count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - public static class C_PhysicsProp { - public const nint m_bAwake = 0x1300; // bool - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterTeam { - public const nint m_iFilterTeam = 0x650; // int32 - } - // Parent: None - // Field count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x1E8; // bool - public const nint m_bAllowFlipping = 0x1E9; // bool - public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage - public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleConfig = 0x2F0; // CUtlString - public const nint m_szBarrelSmokeParticle = 0x2F8; // CResourceNameTyped> - public const nint m_nMuzzleSmokeShotThreshold = 0x3D8; // uint8 - public const nint m_flMuzzleSmokeTimeout = 0x3DC; // float32 - public const nint m_flMuzzleSmokeDecrementRate = 0x3E0; // float32 - public const nint m_bLinkedCooldowns = 0x3E4; // bool - public const nint m_iFlags = 0x3E5; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x3E6; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x3E7; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x3E8; // int32 - public const nint m_iMaxClip2 = 0x3EC; // int32 - public const nint m_iDefaultClip1 = 0x3F0; // int32 - public const nint m_iDefaultClip2 = 0x3F4; // int32 - public const nint m_bReserveAmmoAsClips = 0x3F8; // bool - public const nint m_bTreatAsSingleClip = 0x3F9; // bool - public const nint m_bKeepLoadedAmmo = 0x3FA; // bool - public const nint m_iWeight = 0x3FC; // int32 - public const nint m_bAutoSwitchTo = 0x400; // bool - public const nint m_bAutoSwitchFrom = 0x401; // bool - public const nint m_iRumbleEffect = 0x404; // RumbleEffect_t - public const nint m_flDropSpeed = 0x408; // float32 - public const nint m_iSlot = 0x40C; // int32 - public const nint m_iPosition = 0x410; // int32 - public const nint m_aShootSounds = 0x418; // CUtlOrderedMap - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 - public static class C_CSGO_EndOfMatchLineupEnd { - } - // Parent: C_CSGO_PreviewPlayer - // Field count: 0 - public static class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { - } - // Parent: C_BaseCSGrenade - // Field count: 0 - public static class C_SmokeGrenade { - } - // Parent: C_PointEntity - // Field count: 0 - public static class CInfoParticleTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CCSPlayer_DamageReactServices { - } - // Parent: C_BaseClientUIEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xEE8; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xEE9; // bool - public const nint m_bCheckCSSClasses = 0xEEA; // bool - public const nint m_anchorDeltaTransform = 0xEF0; // CTransform - public const nint m_pOffScreenIndicator = 0x1080; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0x10A8; // bool - public const nint m_bLit = 0x10A9; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0x10AA; // bool - public const nint m_flWidth = 0x10AC; // float32 - public const nint m_flHeight = 0x10B0; // float32 - public const nint m_flDPI = 0x10B4; // float32 - public const nint m_flInteractDistance = 0x10B8; // float32 - public const nint m_flDepthOffset = 0x10BC; // float32 - public const nint m_unOwnerContext = 0x10C0; // uint32 - public const nint m_unHorizontalAlign = 0x10C4; // uint32 - public const nint m_unVerticalAlign = 0x10C8; // uint32 - public const nint m_unOrientation = 0x10CC; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x10D0; // bool - public const nint m_vecCSSClasses = 0x10D8; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0x10F0; // bool - public const nint m_bNoDepth = 0x10F1; // bool - public const nint m_bVisibleWhenParentNoDraw = 0x10F2; // bool - public const nint m_bRenderBackface = 0x10F3; // bool - public const nint m_bUseOffScreenIndicator = 0x10F4; // bool - public const nint m_bExcludeFromSaveGames = 0x10F5; // bool - public const nint m_bGrabbable = 0x10F6; // bool - public const nint m_bOnlyRenderToTexture = 0x10F7; // bool - public const nint m_bDisableMipGen = 0x10F8; // bool - public const nint m_nExplicitImageLayout = 0x10FC; // int32 - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - public static class C_EntityFlame { - public const nint m_hEntAttached = 0x5F8; // CHandle - public const nint m_hOldAttached = 0x620; // CHandle - public const nint m_bCheapEffect = 0x624; // bool - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_bKnownTeamMismatch (bool) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_bNoClipEnabled (bool) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - public static class CBasePlayerController { - public const nint m_CommandContext = 0x600; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x6A8; // uint64 - public const nint m_nTickBase = 0x6B0; // uint32 - public const nint m_hPawn = 0x6B4; // CHandle - public const nint m_bKnownTeamMismatch = 0x6B8; // bool - public const nint m_hPredictedPawn = 0x6BC; // CHandle - public const nint m_nSplitScreenSlot = 0x6C0; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x6C4; // CHandle - public const nint m_hSplitScreenPlayers = 0x6C8; // CUtlVector> - public const nint m_bIsHLTV = 0x6E0; // bool - public const nint m_iConnected = 0x6E4; // PlayerConnectedState - public const nint m_iszPlayerName = 0x6E8; // char[128] - public const nint m_steamID = 0x770; // uint64 - public const nint m_bIsLocalPlayerController = 0x778; // bool - public const nint m_bNoClipEnabled = 0x779; // bool - public const nint m_iDesiredFOV = 0x77C; // uint32 - } - // Parent: C_BaseEntity - // Field count: 0 - public static class C_CSGO_EndOfMatchLineupEndpoint { + // MPropertyElementNameFn + public static class CompositeMaterial_t { + public const nint m_TargetKVs = 0x8; // KeyValues3 + public const nint m_PreGenerationKVs = 0x18; // KeyValues3 + public const nint m_FinalKVs = 0x58; // KeyValues3 + public const nint m_vecGeneratedTextures = 0x80; // CUtlVector } } } diff --git a/output/client_dll.hpp b/output/client_dll.hpp index d8df4684..ca94b3c9 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -8,7297 +8,438 @@ namespace cs2_dumper { namespace schemas { // Module: client.dll - // Class count: 489 - // Enum count: 8 + // Class count: 30 + // Enum count: 5 namespace client_dll { - // Alignment: 4 - // Member count: 15 - enum class CompositeMaterialInputLooseVariableType_t : uint32_t { - LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, - LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, - LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, - LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, - LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, - LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, - LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, - LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, - LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, - LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, - LOOSE_VARIABLE_TYPE_STRING = 0xA, - LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, - LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, - LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE - }; - // Alignment: 4 - // Member count: 8 - enum class CompositeMaterialInputTextureType_t : uint32_t { - INPUT_TEXTURE_TYPE_DEFAULT = 0x0, - INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, - INPUT_TEXTURE_TYPE_COLOR = 0x2, - INPUT_TEXTURE_TYPE_MASKS = 0x3, - INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, - INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, - INPUT_TEXTURE_TYPE_AO = 0x6, - INPUT_TEXTURE_TYPE_POSITION = 0x7 - }; - // Alignment: 4 - // Member count: 9 - enum class InventoryNodeType_t : uint32_t { - NODE_TYPE_INVALID = 0x0, - VIRTUAL_NODE_SCHEMA_PREFAB = 0x1, - VIRTUAL_NODE_SCHEMA_ITEMDEF = 0x2, - VIRTUAL_NODE_SCHEMA_STICKER = 0x3, - VIRTUAL_NODE_SCHEMA_KEYCHAIN = 0x4, - CONCRETE_NODE_SCHEMA_PREFAB = 0x5, - CONCRETE_NODE_SCHEMA_ITEMDEF = 0x6, - CONCRETE_NODE_SCHEMA_STICKER = 0x7, - CONCRETE_NODE_SCHEMA_KEYCHAIN = 0x8 - }; - // Alignment: 4 - // Member count: 6 - enum class CompositeMaterialInputContainerSourceType_t : uint32_t { - CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, - CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, - CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, - CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, - CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, - CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 - }; - // Alignment: 4 - // Member count: 10 - enum class CompMatPropertyMutatorType_t : uint32_t { - COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, - COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, - COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, - COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, - COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, - COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, - COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, - COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, - COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, - COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 - }; - // Alignment: 4 - // Member count: 2 - enum class CompositeMaterialVarSystemVar_t : uint32_t { - COMPMATSYSVAR_COMPOSITETIME = 0x0, - COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class CompositeMaterialMatchFilterType_t : uint32_t { - MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, - MATCH_FILTER_MATERIAL_SHADER = 0x1, - MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, - MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, - MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, - MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 - }; - // Alignment: 4 - // Member count: 3 - enum class CompMatPropertyMutatorConditionType_t : uint32_t { - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 - }; - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - namespace C_CSGO_TeamIntroCharacterPosition { - } - // Parent: C_Inferno - // Field count: 0 - namespace C_FireCrackerBlast { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - namespace CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_WaitForCursorsWithTag { - constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x98; // bool - constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: None - // Field count: 1 - namespace C_SceneEntity__QueuedEvents_t { - constexpr std::ptrdiff_t starttime = 0x0; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 - constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool - } - // Parent: None - // Field count: 0 - namespace CBaseTriggerAPI { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: nTagTick (GameTick_t) - // NetworkVarNames: flFlinchModSmall (float) - // NetworkVarNames: flFlinchModLarge (float) - // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) - namespace PredictedDamageTag_t { - constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t - constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32 - constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 - constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 - } - // Parent: - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - // NetworkVarNames: m_location (Vector) - namespace C_EnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 - constexpr std::ptrdiff_t m_iInitialWindDir = 0x2A; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x2C; // float32 - constexpr std::ptrdiff_t m_location = 0x30; // Vector - constexpr std::ptrdiff_t m_hEntOwner = 0x3C; // CHandle - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x5F8; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x688; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x68C; // bool - constexpr std::ptrdiff_t m_pNext = 0x690; // C_SkyCamera* - } // Parent: None // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Base { - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t - } - // Parent: C_BaseModelEntity - // Field count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - namespace C_FuncRotating { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x5F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x600; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x608; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x610; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x614; // bool - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x600; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x604; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x608; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x60C; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x610; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x614; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x618; // float32 - constexpr std::ptrdiff_t m_bActive = 0x61C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x61D; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x620; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x624; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x628; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x630; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x638; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x640; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x641; // bool - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 - namespace C_CSGO_TeamSelectTerroristPosition { + // MPropertyElementNameFn + namespace GeneratedTextureHandle_t { + constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString } // Parent: None - // Field count: 5 - namespace C_BaseFlex__Emphasized_Phoneme { - constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 - constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool - constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool - constexpr std::ptrdiff_t m_bValid = 0x1E; // bool - } - // Parent: C_ParticleSystem - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1460; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1464; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1468; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x146C; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1470; // CStrongHandle - } - // Parent: C_BaseEntity - // Field count: 0 - namespace CCS_PortraitWorldCallbackHandler { - } - // Parent: CPlayerControllerComponent - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_vecNetworkableLoadout = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_unMusicID = 0x58; // uint16 - constexpr std::ptrdiff_t m_rank = 0x5C; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x74; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x78; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x7C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x80; // int32 - constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x84; // int32 - constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x88; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 1 - namespace C_EconEntity__AttachedModelData_t { - constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 - } - // Parent: None - // Field count: 0 - namespace CPulse_ResumePoint { - } - // Parent: C_BaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_bPushTowardsInfoTarget (bool) - // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) - // NetworkVarNames: m_qNoiseDelta (Quaternion) - // NetworkVarNames: m_hInfoFan (CHandle) - // NetworkVarNames: m_flForce (float) - // NetworkVarNames: m_bFalloff (bool) - // NetworkVarNames: m_RampTimer (CountdownTimer) - namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOriginOffset = 0xFF0; // Vector - constexpr std::ptrdiff_t m_vDirection = 0xFFC; // Vector - constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x1008; // bool - constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x1009; // bool - constexpr std::ptrdiff_t m_qNoiseDelta = 0x1010; // Quaternion - constexpr std::ptrdiff_t m_hInfoFan = 0x1020; // CHandle - constexpr std::ptrdiff_t m_flForce = 0x1024; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0x1028; // bool - constexpr std::ptrdiff_t m_RampTimer = 0x1030; // CountdownTimer - } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_HostageCarriableProp { - } - // Parent: None - // Field count: 6 - namespace C_BulletHitModel { - constexpr std::ptrdiff_t m_matLocal = 0x1158; // matrix3x4_t - constexpr std::ptrdiff_t m_iBoneIndex = 0x1188; // int32 - constexpr std::ptrdiff_t m_hPlayerParent = 0x118C; // CHandle - constexpr std::ptrdiff_t m_bIsHit = 0x1190; // bool - constexpr std::ptrdiff_t m_flTimeCreated = 0x1194; // float32 - constexpr std::ptrdiff_t m_vecStartPos = 0x1198; // Vector - } - // Parent: C_FuncBrush - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xEB0; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xEB8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xEC0; // bool - } - // Parent: C_BaseEntity - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x608; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x60C; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x610; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x710; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x72C; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x82C; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x92C; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0xA2C; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xB2C; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xC2C; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xD2C; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xE2C; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xF2C; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xF30; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xF34; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xF38; // int32 - constexpr std::ptrdiff_t m_bDisabledHud = 0xF3C; // bool - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIndirectUseLPVs (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - // NetworkVarNames: m_flHeightFogDepth (float) - // NetworkVarNames: m_fHeightFogEdgeWidth (float) - // NetworkVarNames: m_fIndirectLightStrength (float) - // NetworkVarNames: m_fSunLightStrength (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_bOverrideTintColor (bool) - // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) - // NetworkVarNames: m_bOverrideSunLightStrength (bool) - // NetworkVarNames: m_bOverrideNoiseStrength (bool) - namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x5F8; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x5FC; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x608; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x614; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x615; // bool - constexpr std::ptrdiff_t m_flStrength = 0x618; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x61C; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x620; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x624; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x628; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x62C; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x630; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x634; // float32 - constexpr std::ptrdiff_t m_TintColor = 0x638; // Color - constexpr std::ptrdiff_t m_bOverrideTintColor = 0x63C; // bool - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x63D; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x63E; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x63F; // bool - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - namespace C_CSGO_EndOfMatchCharacterPosition { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_PlaySequence { - constexpr std::ptrdiff_t m_SequenceName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - namespace C_BaseEntityAPI { - } - // Parent: C_BaseModelEntity - // Field count: 76 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_bForceShadowsEnabled (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_bFogMixedShadows (bool) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_nPrecomputedSubFrusta (int) - // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) - // NetworkVarNames: m_VisClusters (uint16) - namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xEB0; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xEB4; // int32 - constexpr std::ptrdiff_t m_Color = 0xEB8; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xEBC; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xEC0; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xEC4; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xEC8; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xECC; // int32 - constexpr std::ptrdiff_t m_nLightPathUniqueId = 0xED0; // int32 - constexpr std::ptrdiff_t m_nLightMapUniqueId = 0xED4; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xED8; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xEE0; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xEE8; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xEF0; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xEF8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xF10; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xF28; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xF40; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xFE0; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xFE8; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xFEC; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xFF0; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xFF4; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xFF8; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xFFC; // Vector - constexpr std::ptrdiff_t m_flRange = 0x1008; // float32 - constexpr std::ptrdiff_t m_vShear = 0x100C; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x1018; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x101C; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0x1028; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x102C; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x1030; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0x1034; // bool - constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x1035; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x1038; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x103C; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1040; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0x1044; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x1050; // float32 - constexpr std::ptrdiff_t m_nFog = 0x1054; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x1058; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x105C; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x1060; // float32 - constexpr std::ptrdiff_t m_bFogMixedShadows = 0x1064; // bool - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x1068; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x106C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x1070; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x1074; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x1078; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x107C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x1088; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x1094; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x10A0; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x10AC; // Vector - constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0x10B8; // int32 - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0x10BC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0x10C8; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0x10D4; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0x10E0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0x10EC; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0x10F8; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0x1104; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0x1110; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0x111C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0x1128; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0x1134; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0x1140; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0x114C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0x1158; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0x1164; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0x1170; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0x117C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0x1188; // Vector - constexpr std::ptrdiff_t m_bInitialBoneSetup = 0x11D8; // bool - constexpr std::ptrdiff_t m_VisClusters = 0x11E0; // C_NetworkUtlVectorBase - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_LerpCameraSettings { - constexpr std::ptrdiff_t m_flSeconds = 0x90; // float32 - constexpr std::ptrdiff_t m_Start = 0x94; // PointCameraSettings_t - constexpr std::ptrdiff_t m_End = 0xA4; // PointCameraSettings_t - } - // Parent: C_PointClientUIWorldPanel - // Field count: 4 - namespace CPointOffScreenIndicatorUi { - constexpr std::ptrdiff_t m_bBeenEnabled = 0x1100; // bool - constexpr std::ptrdiff_t m_bHide = 0x1101; // bool - constexpr std::ptrdiff_t m_flSeenTargetTime = 0x1104; // float32 - constexpr std::ptrdiff_t m_pTargetPanel = 0x1108; // C_PointClientUIWorldPanel* - } - // Parent: CPlayer_UseServices - // Field count: 0 - namespace CCSObserver_UseServices { - } - // Parent: C_BaseTrigger - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x1000; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x1008; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x100C; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x1010; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x1014; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x1018; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x101C; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x1020; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x1024; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x1028; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x102C; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x102D; // bool - } - // Parent: CPlayer_UseServices - // Field count: 0 - namespace CCSPlayer_UseServices { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - namespace C_CSGO_CounterTerroristWingmanIntroCamera { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_PickBestOutflowSelector { - constexpr std::ptrdiff_t m_nCheckType = 0x48; // PulseBestOutflowRules_t - constexpr std::ptrdiff_t m_OutflowList = 0x50; // PulseSelectorOutflowList_t - } - // Parent: C_PointEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fFanForceMaxRadius (float) - // NetworkVarNames: m_fFanForceMinRadius (float) - // NetworkVarNames: m_flCurveDistRange (float) - // NetworkVarNames: m_FanForceCurveString (string_t) - namespace CInfoFan { - constexpr std::ptrdiff_t m_fFanForceMaxRadius = 0x638; // float32 - constexpr std::ptrdiff_t m_fFanForceMinRadius = 0x63C; // float32 - constexpr std::ptrdiff_t m_flCurveDistRange = 0x640; // float32 - constexpr std::ptrdiff_t m_FanForceCurveString = 0x648; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x608; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x60C; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x610; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x624; // int32 - constexpr std::ptrdiff_t m_bVotesDirty = 0x628; // bool - constexpr std::ptrdiff_t m_bTypeDirty = 0x629; // bool - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x62A; // bool - } - // Parent: C_BasePlayerPawn - // Field count: 26 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_hOriginalController (CHandle) - namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x15D8; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_previousPlayerState = 0x15E0; // CSPlayerState - constexpr std::ptrdiff_t m_iPlayerState = 0x15E4; // CSPlayerState - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x15E8; // bool - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x15EC; // GameTime_t - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x15F0; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x15F4; // float32 - constexpr std::ptrdiff_t m_flClientDeathTime = 0x15F8; // GameTime_t - constexpr std::ptrdiff_t m_flFlashBangTime = 0x15FC; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1600; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1604; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1608; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1609; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x160A; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x160C; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x1610; // float32 - constexpr std::ptrdiff_t m_flClientHealthFadeChangeTimestamp = 0x1614; // GameTime_t - constexpr std::ptrdiff_t m_nClientHealthFadeParityValue = 0x1618; // int32 - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x161C; // float32 - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1624; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1628; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x162C; // bool - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1630; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1634; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1638; // Vector - constexpr std::ptrdiff_t m_hOriginalController = 0x1660; // CHandle - } - // Parent: C_CSWeaponBase - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - namespace C_C4 { - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1F80; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1F84; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x1F88; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x1F8C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1F90; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1F91; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1F98; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1FB0; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1FB4; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1FBB; // bool - } - // Parent: CBaseProp - // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - namespace C_BreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x1190; // CPropDataComponent - constexpr std::ptrdiff_t m_OnStartDeath = 0x11D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBreak = 0x11F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x1220; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0x1248; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0x1270; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x1274; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0x1278; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0x127C; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0x1280; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0x128C; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0x1290; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x1294; // GameTime_t - constexpr std::ptrdiff_t m_BreakableContentsType = 0x1298; // BreakableContentsType_t - constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0x12A0; // CUtlString - constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0x12A8; // CUtlString - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x12B0; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0x12B4; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0x12B8; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0x12C0; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0x12C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0x12D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0x12D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0x12E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x12E8; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x12EC; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x12F0; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0x12F4; // CHandle - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - namespace CCSGO_WingmanIntroTerroristPosition { - } - // Parent: None - // Field count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPrecipitationVData { - constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 - constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 - constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - namespace C_RetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - // MPropertyFriendlyName - namespace CPulseCell_WaitForObservable { - constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t - constexpr std::ptrdiff_t m_OnTrue = 0xC0; // CPulse_ResumePoint - } - // Parent: C_SoundAreaEntityBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x620; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_EntFire { - constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponAWP { - } - // Parent: C_BaseToggle - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xEB0; // CHandle - constexpr std::ptrdiff_t m_usable = 0xEB4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xEB8; // CUtlSymbolLarge - } - // Parent: CPlayer_ObserverServices - // Field count: 1 - namespace CCSObserver_ObserverServices { - constexpr std::ptrdiff_t m_obsInterpState = 0x5C; // ObserverInterpState_t - } - // Parent: CEntityComponent - // Field count: 1 - namespace CHitboxComponent { - constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x14; // float32 - } - // Parent: C_BaseEntity - // Field count: 0 - namespace C_CSMinimapBoundary { - } - // Parent: CEntityComponent - // Field count: 0 - namespace CPathQueryComponent { - } - // Parent: C_BaseTrigger - // Field count: 8 - namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0xFF0; // float32 - constexpr std::ptrdiff_t m_flParticleInnerDist = 0x1000; // float32 - constexpr std::ptrdiff_t m_pParticleDef = 0x1008; // char* - constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0x1030; // TimedEvent[1] - constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0x1038; // bool[1] - constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0x1039; // bool - constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0x103A; // bool - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0x103C; // int32 - } - // Parent: CLogicalEntity - // Field count: 5 - namespace CLogicRelay { - constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x5F9; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x5FA; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x5FB; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5FC; // bool - } - // Parent: - // Field count: 6 - namespace SequenceHistory_t { - constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 - constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 - constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_ItemServices { - } - // Parent: None - // Field count: 4 - namespace CPulse_OutflowConnection { - constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // PulseSymbol_t - constexpr std::ptrdiff_t m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nInstruction = 0x14; // int32 - constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponUMP45 { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponG3SG1 { - } - // Parent: C_BaseModelEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xEB0; // float32 - constexpr std::ptrdiff_t m_Radius = 0xEB4; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0x1158; // Vector - constexpr std::ptrdiff_t m_vel = 0x1164; // Vector - constexpr std::ptrdiff_t m_angles = 0x1170; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0x117C; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0x1180; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0x1184; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0x1188; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0x1190; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0x11A8; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0x11AC; // float32 - constexpr std::ptrdiff_t m_actualPos = 0x11B0; // Vector - constexpr std::ptrdiff_t m_actualAngles = 0x11BC; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0x11C8; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0x11D4; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0x11D8; // bool - constexpr std::ptrdiff_t m_x = 0x11DC; // float32 - constexpr std::ptrdiff_t m_y = 0x11E0; // float32 - constexpr std::ptrdiff_t m_z = 0x11E4; // float32 - constexpr std::ptrdiff_t m_angle = 0x11E8; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0x11EC; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0x123C; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0x1240; // int32 - constexpr std::ptrdiff_t m_averageError = 0x1244; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponFamas { - } - // Parent: C_BaseEntity - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nVolumeDepth (int) - // NetworkVarNames: m_fFirstVolumeSliceThickness (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - // NetworkVarNames: m_fNoiseSpeed (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_vNoiseScale (Vector) - // NetworkVarNames: m_fWindSpeed (float) - // NetworkVarNames: m_vWindDirection (Vector) - namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x5F8; // float32 - constexpr std::ptrdiff_t m_TintColor = 0x5FC; // Color - constexpr std::ptrdiff_t m_flAnisotropy = 0x600; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x604; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x608; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x60C; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x610; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x614; // float32 - constexpr std::ptrdiff_t m_nVolumeDepth = 0x618; // int32 - constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x61C; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x620; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x624; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x628; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x62C; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x638; // Vector - constexpr std::ptrdiff_t m_bActive = 0x644; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x648; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x64C; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x650; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x654; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x658; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x65C; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x660; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x664; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x668; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x66C; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x66D; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x66E; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x670; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x678; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x67C; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x680; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x684; // Vector - constexpr std::ptrdiff_t m_fWindSpeed = 0x690; // float32 - constexpr std::ptrdiff_t m_vWindDirection = 0x694; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x6A0; // bool - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseGraphDef { - constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // PulseSymbol_t - constexpr std::ptrdiff_t m_DomainSubType = 0x18; // CPulseValueFullType - constexpr std::ptrdiff_t m_ParentMapName = 0x30; // PulseSymbol_t - constexpr std::ptrdiff_t m_ParentXmlName = 0x40; // PulseSymbol_t - constexpr std::ptrdiff_t m_Chunks = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_Cells = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_Vars = 0x80; // CUtlVector - constexpr std::ptrdiff_t m_PublicOutputs = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_InvokeBindings = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_CallInfos = 0xC8; // CUtlVector - constexpr std::ptrdiff_t m_Constants = 0xE0; // CUtlVector - constexpr std::ptrdiff_t m_DomainValues = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_BlackboardReferences = 0x110; // CUtlVector - constexpr std::ptrdiff_t m_OutputConnections = 0x128; // CUtlVector - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x5FC; // float32 - } - // Parent: C_BaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nShape (int) - // NetworkVarNames: m_fWindSpeedMultiplier (float) - // NetworkVarNames: m_fWindTurbulenceMultiplier (float) - // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) - // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) - namespace C_EnvWindVolume { - constexpr std::ptrdiff_t m_bActive = 0x5F8; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x5FC; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x608; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x614; // bool - constexpr std::ptrdiff_t m_nShape = 0x618; // int32 - constexpr std::ptrdiff_t m_fWindSpeedMultiplier = 0x61C; // float32 - constexpr std::ptrdiff_t m_fWindTurbulenceMultiplier = 0x620; // float32 - constexpr std::ptrdiff_t m_fWindSpeedVariationMultiplier = 0x624; // float32 - constexpr std::ptrdiff_t m_fWindDirectionVariationMultiplier = 0x628; // float32 - } - // Parent: None - // Field count: 0 - namespace CBasePlayerControllerAPI { - } - // Parent: C_BaseTrigger - // Field count: 0 - namespace CHostageRescueZoneShim { - } - // Parent: CEnvSoundscape - // Field count: 0 - namespace CEnvSoundscapeAlias_snd_soundscape { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: C_BaseEntity - // Field count: 0 - namespace C_GameRulesProxy { - } - // Parent: CEntityComponent - // Field count: 5 - namespace CRenderComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 - constexpr std::ptrdiff_t m_bEnableRendering = 0x58; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xA8; // bool - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x5F8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x610; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x628; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x62C; // char[129] - } - // Parent: C_PathParticleRope - // Field count: 0 - namespace C_PathParticleRopeAlias_path_particle_rope_clientside { - } - // Parent: C_PointEntity - // Field count: 1 - namespace CPointChildModifier { - constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x5F8; // bool - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - namespace C_WeaponNOVA { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_DEagle { - } - // Parent: C_LateUpdatedAnimating - // Field count: 0 - namespace C_CS2HudModelAddon { - } - // Parent: C_BaseTrigger - // Field count: 0 - namespace C_TriggerMultiple { - } - // Parent: C_CSGO_MapPreviewCameraPath - // Field count: 1 - namespace C_CSGO_TeamPreviewCamera { - constexpr std::ptrdiff_t m_nVariant = 0x680; // int32 - } - // Parent: C_BaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xFF0; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xFF4; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xFF8; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xFFC; // GameTime_t - constexpr std::ptrdiff_t m_bEnabled = 0x1000; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0x1004; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x1008; // float32 - constexpr std::ptrdiff_t m_Weight = 0x100C; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x1010; // char[512] - } - // Parent: CPlayerPawnComponent - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 - constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x220; // QAngle - } - // Parent: CInfoDynamicShadowHint - // Field count: 2 - namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x610; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x61C; // Vector - } - // Parent: CSkeletonAnimationController - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) - // NetworkVarNames: m_bIsUsingAG2 (bool) - // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) - // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) - // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) - // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) - // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) - // NetworkVarNames: m_nServerSerializationContextIteration (int) - namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool - constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 - constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x14B0; // uint32 - constexpr std::ptrdiff_t m_hSequence = 0x14B4; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B8; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14BC; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14D2; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14D3; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D4; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t - constexpr std::ptrdiff_t m_hGraphDefinitionAG2 = 0x1860; // CStrongHandle - constexpr std::ptrdiff_t m_bIsUsingAG2 = 0x1868; // bool - constexpr std::ptrdiff_t m_serializedPoseRecipeAG2 = 0x1870; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_nSerializePoseRecipeSizeAG2 = 0x1888; // int32 - constexpr std::ptrdiff_t m_nSerializePoseRecipeVersionAG2 = 0x188C; // int32 - constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x1890; // uint8 - constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x1A7C; // int32 - constexpr std::ptrdiff_t m_nServerSerializationContextIteration = 0x1A84; // int32 - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x5F8; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x604; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x608; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x60C; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x610; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x614; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x618; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x61C; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x81C; // bool - constexpr std::ptrdiff_t m_bMaster = 0x81D; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x81E; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x81F; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x820; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x824; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x828; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x82C; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x830; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x834; // float32[1] - } - // Parent: - // Field count: 10 - namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken - constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flNeutrallyBuoyantGravity = 0x20; // float32 - constexpr std::ptrdiff_t m_flNeutrallyBuoyantLinearDamping = 0x24; // float32 - constexpr std::ptrdiff_t m_flNeutrallyBuoyantAngularDamping = 0x28; // float32 - constexpr std::ptrdiff_t m_bNeutrallyBuoyant = 0x2C; // bool - constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_vecWheelDrag = 0x78; // CUtlVector - } - // Parent: C_Breakable - // Field count: 0 - namespace C_PhysBox { - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 2 - namespace CCSPlayer_CameraServices { - constexpr std::ptrdiff_t m_flDeathCamTilt = 0x2A0; // float32 - constexpr std::ptrdiff_t m_vClientScopeInaccuracy = 0x2A8; // Vector - } - // Parent: CBaseFilter - // Field count: 3 - namespace CFilterMultiple { - constexpr std::ptrdiff_t m_nFilterType = 0x650; // filter_t - constexpr std::ptrdiff_t m_iFilterName = 0x658; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_hFilter = 0x6A8; // CHandle[10] - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_FireCursors { - constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: C_BaseEntity - // Field count: 11 - namespace CEnvSoundscape { - constexpr std::ptrdiff_t m_OnPlay = 0x5F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_flRadius = 0x620; // float32 - constexpr std::ptrdiff_t m_soundEventName = 0x628; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x630; // bool - constexpr std::ptrdiff_t m_soundscapeIndex = 0x634; // int32 - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x638; // int32 - constexpr std::ptrdiff_t m_positionNames = 0x640; // CUtlSymbolLarge[8] - constexpr std::ptrdiff_t m_hProxySoundscape = 0x680; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x684; // bool - constexpr std::ptrdiff_t m_soundscapeName = 0x688; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundEventHash = 0x690; // uint32 - } - // Parent: C_SoundEventEntity - // Field count: 0 - namespace C_SoundEventEntityAlias_snd_event_point { - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x5F8; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x660; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x664; // int32 - } - // Parent: C_SoundOpvarSetPointBase - // Field count: 0 - namespace C_SoundOpvarSetOBBWindEntity { - } - // Parent: C_BaseCSGrenade - // Field count: 0 - namespace C_MolotovGrenade { - } - // Parent: C_BaseCombatCharacter - // Field count: 0 - namespace C_NetTestBaseCombatCharacter { - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x80; // CGameSceneNode - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponM4A1Silencer { - } - // Parent: - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - namespace C_EconItemView { - constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool - constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool - constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 - constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 - constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] - constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool - constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool - constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool - constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool - constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 - constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 - constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 - constexpr std::ptrdiff_t m_iOriginOverride = 0x1F8; // int32 - constexpr std::ptrdiff_t m_ubStyleOverride = 0x1FC; // uint8 - constexpr std::ptrdiff_t m_unClientFlags = 0x1FD; // uint8 - constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x288; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x300; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x3A1; // char[161] - constexpr std::ptrdiff_t m_bInitializedTags = 0x470; // bool - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Timeline__TimelineEvent_t { - constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 - constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_IntervalTimer__CursorState_t { - constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t - constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flWaitInterval = 0x8; // float32 - constexpr std::ptrdiff_t m_flWaitIntervalHigh = 0xC; // float32 - constexpr std::ptrdiff_t m_bCompleteOnNextWake = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseRequirement { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - namespace CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace OutflowWithRequirements_t { - constexpr std::ptrdiff_t m_Connection = 0x0; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_RequirementNodeIDs = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_nCursorStateBlockIndex = 0x68; // CUtlVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_IsRequirementValid { - } - // Parent: C_SoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) - namespace C_SoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x6C0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x5FC; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x600; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x60C; // bool - } - // Parent: CPlayer_ItemServices - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CPulseCell_Value_Gradient { - constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x600; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x604; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x608; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x610; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x628; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x62C; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x630; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x634; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x638; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x640; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x648; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x660; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x678; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x690; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x6A8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x6C0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1450; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1454; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1478; // GameTime_t - } - // Parent: CAttributeManager - // Field count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - namespace C_AttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView - constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x4C8; // int32 - constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4D0; // uint64 - } - // Parent: C_BasePlayerWeapon - // Field count: 51 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) - // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) - // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) - // NetworkVarNames: m_bInspectPending (bool) - // NetworkVarNames: m_bInspectShouldLoop (bool) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_iMostRecentTeamNumber (int) - // NetworkVarNames: m_bDroppedNearBuyZone (bool) - // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_flWatTickOffset (float) - // NetworkVarNames: m_flLastShakeTime (GameTime_t) - namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0x1970; // WeaponGameplayAnimState - constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0x1974; // GameTime_t - constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0x1978; // GameTime_t - constexpr std::ptrdiff_t m_bInspectPending = 0x197C; // bool - constexpr std::ptrdiff_t m_bInspectShouldLoop = 0x197D; // bool - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x19A8; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x19AC; // int32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x19B0; // int32 - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x19B4; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x19B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x19E0; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x19E4; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x19E8; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x19F4; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x19F8; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x19FC; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1A00; // float32 - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1A04; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x1A08; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x1A0C; // bool - constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1A10; // GameTime_t - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1A14; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1A18; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x1A1C; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1A20; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x1A24; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x1A25; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1A28; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A2C; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A30; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A34; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A38; // float32 - constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x1AD8; // bool - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1AD9; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x1ADA; // bool - constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1ADC; // int32 - constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x1AE8; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0x1AEC; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x1AF0; // GameTick_t - constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0x1AF4; // bool - constexpr std::ptrdiff_t m_donated = 0x1B14; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1B18; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1B1C; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B1D; // bool - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B20; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B24; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x1C90; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x1D40; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1D58; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1DB8; // float32 - constexpr std::ptrdiff_t m_flLastShakeTime = 0x1DCC; // GameTime_t - } - // Parent: - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] - constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t - constexpr std::ptrdiff_t m_bStopped = 0x220; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseCursorFuncs { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x600; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x604; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x608; // float32 - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { - constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponMag7 { - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 - } - // Parent: None - // Field count: 0 - namespace CBasePulseGraphInstance { - } - // Parent: CBaseFilter - // Field count: 3 - namespace FilterHealth { - constexpr std::ptrdiff_t m_bAdrenalineActive = 0x650; // bool - constexpr std::ptrdiff_t m_iHealthMin = 0x654; // int32 - constexpr std::ptrdiff_t m_iHealthMax = 0x658; // int32 - } - // Parent: C_BaseClientUIEntity - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xEE8; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0x1060; // bool - constexpr std::ptrdiff_t m_flWidth = 0x1064; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x1068; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x106C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x1070; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x1074; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x1078; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x107C; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x1080; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x1084; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x1088; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x1090; // C_NetworkUtlVectorBase - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_GraphHook { - constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t - } - // Parent: None - // Field count: 0 - namespace SignatureOutflow_Resume { - } - // Parent: None - // Field count: 0 - namespace CPathSimpleAPI { - } - // Parent: C_BaseEntity - // Field count: 0 - namespace C_InfoLadderDismount { - } - // Parent: CBaseAnimGraph - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0x1170; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x1171; // bool - constexpr std::ptrdiff_t m_flEndTime = 0x1174; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0x1178; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x117C; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0x1180; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0x1188; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0x1190; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0x1198; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0x119C; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0x11A0; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0x11B0; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0x11B4; // bool - } - // Parent: C_Sprite - // Field count: 0 - namespace CSpriteOriented { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterialBase (HMaterialStrong) - // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_vInitialPanelVertices (Vector4D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t - constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken - } - // Parent: C_CS2WeaponModuleBase - // Field count: 2 - namespace C_KeychainModule { - constexpr std::ptrdiff_t m_nKeychainDefID = 0x1160; // uint32 - constexpr std::ptrdiff_t m_nKeychainSeed = 0x1164; // uint32 - } - // Parent: C_BaseModelEntity - // Field count: 1 - namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xEB0; // CBuoyancyHelper - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CCSPlayer_GlowServices { - } - // Parent: None - // Field count: 1 - namespace CCSGameModeRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: C_BaseCSGrenade - // Field count: 0 - namespace C_Flashbang { - } - // Parent: C_PointClientUIWorldPanel - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x1100; // char[512] - } - // Parent: CPlayer_WaterServices - // Field count: 3 - namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 - constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 - } - // Parent: C_CSPlayerPawnBase - // Field count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x1668; // CEntityHandle - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t - constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 - } - // Parent: C_BaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) - // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xEB0; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xEC0; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xED8; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xEE4; // VectorWS - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xEF0; // VectorWS - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xEFC; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xF00; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xF01; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xF02; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponMP5SD { - } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace C_World { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 - namespace C_CSGO_TeamSelectCounterTerroristPosition { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponGalilAR { - } - // Parent: CPlayer_CameraServices - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x288; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x28C; // uint32 - constexpr std::ptrdiff_t m_flFOVTime = 0x290; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x294; // float32 - constexpr std::ptrdiff_t m_hZoomOwner = 0x298; // CHandle - constexpr std::ptrdiff_t m_flLastShotFOV = 0x29C; // float32 - } - // Parent: None - // Field count: 0 - namespace C_TeamplayRules { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_BaseEntrypoint { - constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponSG556 { - } - // Parent: C_CSPlayerPawnBase - // Field count: 127 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (GameTick_t) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // MNetworkReplayCompatField - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - // NetworkVarNames: m_bLeftHanded (bool) - // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) - // NetworkVarNames: m_flViewmodelOffsetX (float) - // NetworkVarNames: m_flViewmodelOffsetY (float) - // NetworkVarNames: m_flViewmodelOffsetZ (float) - // NetworkVarNames: m_flViewmodelFOV (float) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_flFlinchStack (float) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_fMolotovDamageTime (float) - namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1678; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1680; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1688; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x1690; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1698; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0x16A0; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16A8; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16AC; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16B0; // bool - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x16B4; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16B8; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x16BC; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x16CE; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x16CF; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16D0; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16D4; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16D8; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x16DC; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x16E0; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x16E1; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x16E4; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16F0; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16FC; // GameTick_t - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1700; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1708; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x1728; // bool - constexpr std::ptrdiff_t m_flLandingStartTime = 0x172C; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1730; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1731; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1732; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1734; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1738; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1890; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1894; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1898; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1899; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x189C; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18A0; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18A5; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x18A8; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D20; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D21; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D24; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D28; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D34; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D40; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D80; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1D84; // Vector - constexpr std::ptrdiff_t m_lastLandTime = 0x2400; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2404; // bool - constexpr std::ptrdiff_t m_hHudModelArms = 0x2420; // CHandle - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2424; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2430; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x2431; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x2434; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2438; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x243C; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2440; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x2444; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2448; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2480; // Color - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x24D0; // CUtlVector - constexpr std::ptrdiff_t m_bIsWalking = 0x24E8; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x24F0; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2580; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x25F8; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2670; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x2700; // EntitySpottedState_t - constexpr std::ptrdiff_t m_bIsScoped = 0x2718; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x2719; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x271A; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x271B; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x271C; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x2720; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x2724; // bool - constexpr std::ptrdiff_t m_nWhichBombZone = 0x2728; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x272C; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x2730; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x2734; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x2738; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x273C; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2740; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x2744; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2749; // bool - constexpr std::ptrdiff_t m_ArmorValue = 0x274C; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2750; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x2752; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x2754; // uint16 - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2758; // CEntityIndex - constexpr std::ptrdiff_t m_bOldIsScoped = 0x275C; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x275D; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2760; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x2764; // Vector - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2774; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2778; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x277C; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2788; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2794; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x27A0; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x27B8; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x27D0; // Vector[2] - constexpr std::ptrdiff_t m_PredictedDamageTags = 0x27E8; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x2850; // GameTick_t - constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x2854; // int32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x3D8C; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x3D90; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x3D94; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x3D98; // GameTime_t - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x3D9C; // float32 - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x3DA4; // Vector - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x3DB0; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x3DC0; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x3DC4; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x3DD0; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x3DDC; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x3DDD; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x3DE0; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x3DE8; // ParticleIndex_t - constexpr std::ptrdiff_t m_angEyeAngles = 0x3DF0; // QAngle - constexpr std::ptrdiff_t m_arrOldEyeAnglesTimes = 0x3E80; // GameTime_t[4] - constexpr std::ptrdiff_t m_arrOldEyeAngles = 0x3E90; // QAngle[4] - constexpr std::ptrdiff_t m_angEyeAnglesVelocity = 0x3EC0; // QAngle - constexpr std::ptrdiff_t m_iIDEntIndex = 0x3ECC; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x3ED0; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x3EE8; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x3EEC; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x3EF0; // CountdownTimer - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - namespace C_CSGO_TeamIntroTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_WaitForCursorsWithTagBase { - constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 - constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: C_BaseCombatCharacter - // Field count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x13F0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x1408; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1410; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x1428; // Vector - constexpr std::ptrdiff_t m_isRescued = 0x1434; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1435; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x1438; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x143C; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x1440; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x1444; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1448; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x1454; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1458; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x145C; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1460; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1468; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1480; // Vector - constexpr std::ptrdiff_t m_lookAroundTimer = 0x1490; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x14A8; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x14A9; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x14AA; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x14B0; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x14B8; // GameTime_t - } - // Parent: - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - namespace C_fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 - constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 - constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 - } - // Parent: - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransformWS - constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* - constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* - constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* - constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // VectorWS - constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 - constexpr std::ptrdiff_t m_vecWrappedLocalOrigin = 0xEC; // Vector - constexpr std::ptrdiff_t m_angWrappedLocalRotation = 0xF8; // QAngle - constexpr std::ptrdiff_t m_flWrappedScale = 0x104; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0x108; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0x10A; // bool - constexpr std::ptrdiff_t m_bDormant = 0x10B; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0x10C; // bool - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0x10F; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0x110; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0x111; // uint8 - constexpr std::ptrdiff_t m_name = 0x114; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x158; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x15C; // float32 - constexpr std::ptrdiff_t m_flClientLocalScale = 0x160; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x164; // Vector - } - // Parent: CPlayerPawnComponent - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool - constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool - constexpr std::ptrdiff_t m_bWasEnabled = 0x600; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x608; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x610; // Vector - } - // Parent: C_BaseEntity - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x600; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x604; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x608; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x609; // bool - } - // Parent: None - // Field count: 3 - namespace CAttributeManager__cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; // float32 - constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t flOut = 0x10; // float32 - } - // Parent: C_EconEntity - // Field count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x18E0; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x18E4; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x18E8; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x18EC; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x18F0; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x18F4; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x18F8; // int32[2] - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x5F8; // int8 - } - // Parent: C_BaseCSGrenade - // Field count: 0 - namespace C_HEGrenade { - } - // Parent: C_BaseModelEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xEB0; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xEB8; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xEC0; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xEC1; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xEC5; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xECC; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xED0; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xED4; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xED8; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xEE0; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xEE4; // bool - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_InvokeBinding { - constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_FuncName = 0x30; // PulseSymbol_t - constexpr std::ptrdiff_t m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x48; // int32 - } - // Parent: C_BaseEntity - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - // NetworkVarNames: m_fDirectionVariation (float) - // NetworkVarNames: m_fSpeedVariation (float) - // NetworkVarNames: m_fTurbulence (float) - // NetworkVarNames: m_fVolumeHalfExtentXY (float) - // NetworkVarNames: m_fVolumeHalfExtentZ (float) - // NetworkVarNames: m_nVolumeResolutionXY (int) - // NetworkVarNames: m_nVolumeResolutionZ (int) - // NetworkVarNames: m_nClipmapLevels (int) - // NetworkVarNames: m_bIsMaster (bool) - namespace C_EnvWindController { - constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared - constexpr std::ptrdiff_t m_fDirectionVariation = 0x6F0; // float32 - constexpr std::ptrdiff_t m_fSpeedVariation = 0x6F4; // float32 - constexpr std::ptrdiff_t m_fTurbulence = 0x6F8; // float32 - constexpr std::ptrdiff_t m_fVolumeHalfExtentXY = 0x6FC; // float32 - constexpr std::ptrdiff_t m_fVolumeHalfExtentZ = 0x700; // float32 - constexpr std::ptrdiff_t m_nVolumeResolutionXY = 0x704; // int32 - constexpr std::ptrdiff_t m_nVolumeResolutionZ = 0x708; // int32 - constexpr std::ptrdiff_t m_nClipmapLevels = 0x70C; // int32 - constexpr std::ptrdiff_t m_bIsMaster = 0x710; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x711; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bGamePaused (bool) - namespace C_GameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x30; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // int32 - constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponMAC10 { - } - // Parent: C_BaseEntity - // Field count: 14 - namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x5FC; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x600; // bool - constexpr std::ptrdiff_t m_bVerticalFOV = 0x601; // bool - constexpr std::ptrdiff_t m_bConstantSpeed = 0x602; // bool - constexpr std::ptrdiff_t m_flDuration = 0x604; // float32 - constexpr std::ptrdiff_t m_flPathLength = 0x648; // float32 - constexpr std::ptrdiff_t m_flPathDuration = 0x64C; // float32 - constexpr std::ptrdiff_t m_bDofEnabled = 0x664; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x668; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x66C; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x670; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x674; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x678; // float32 - } - // Parent: C_ModelPointEntity - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_BackgroundMaterialName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_bDrawBackground (bool) - // NetworkVarNames: m_flBackgroundBorderWidth (float) - // NetworkVarNames: m_flBackgroundBorderHeight (float) - // NetworkVarNames: m_flBackgroundWorldToUV (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xEB8; // bool - constexpr std::ptrdiff_t m_messageText = 0xED0; // char[512] - constexpr std::ptrdiff_t m_FontName = 0x10D0; // char[64] - constexpr std::ptrdiff_t m_BackgroundMaterialName = 0x1110; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0x1150; // bool - constexpr std::ptrdiff_t m_bFullbright = 0x1151; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x1154; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0x1158; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x115C; // float32 - constexpr std::ptrdiff_t m_bDrawBackground = 0x1160; // bool - constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0x1164; // float32 - constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0x1168; // float32 - constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0x116C; // float32 - constexpr std::ptrdiff_t m_Color = 0x1170; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x1174; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0x1178; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0x117C; // PointWorldTextReorientMode_t - } - // Parent: C_BaseModelEntity - // Field count: 40 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xEB8; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xEBC; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xEC0; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xEC4; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xEC8; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xECC; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xED0; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xEE8; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xEEC; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xEF0; // uint16 - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xEF8; // CStrongHandle - constexpr std::ptrdiff_t m_nSegments = 0x1170; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0x1174; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x1178; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x117C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x117D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0x117E; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x1180; // int16 - constexpr std::ptrdiff_t m_Slack = 0x1182; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0x1184; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0x1188; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x1189; // uint8 - constexpr std::ptrdiff_t m_Width = 0x118C; // float32 - constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1190; // C_RopeKeyframe::CPhysicsDelegate - constexpr std::ptrdiff_t m_hMaterial = 0x11A0; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0x11A8; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0x11AC; // Vector - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x11B8; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x11C4; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x11C8; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x11CC; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0x11D0; // Vector - constexpr std::ptrdiff_t m_vColorMod = 0x11DC; // Vector - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x11E8; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1200; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1218; // bool - constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 - } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace C_BaseToggle { - } - // Parent: C_EnvCubemap - // Field count: 0 - namespace C_EnvCubemapBox { - } - // Parent: C_EnvCombinedLightProbeVolume - // Field count: 0 - namespace C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { - } - // Parent: None - // Field count: 1 - namespace C_RopeKeyframe__CPhysicsDelegate { - constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* - } - // Parent: C_PointEntity - // Field count: 5 - namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool - constexpr std::ptrdiff_t m_flRange = 0x5FC; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x600; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x604; // int32 - constexpr std::ptrdiff_t m_hLight = 0x608; // CHandle - } - // Parent: C_BaseToggle - // Field count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - namespace C_FuncMoveLinear { - } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace CServerOnlyModelEntity { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - namespace C_CSGO_TeamSelectCamera { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_IntervalTimer { - constexpr std::ptrdiff_t m_Completed = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnInterval = 0x90; // SignatureOutflow_Continue - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - namespace C_WeaponXM1014 { - } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_WorldModelGloves { - } - // Parent: C_PhysicsProp - // Field count: 0 - namespace C_PhysicsPropMultiplayer { - } - // Parent: C_SoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - namespace C_SoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x6C0; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x6CC; // Vector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseTestScriptLib { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseLerp { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponAug { - } - // Parent: C_DynamicProp // Field count: 8 // // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_bNoNPCs (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x1430; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x1434; // bool - constexpr std::ptrdiff_t m_bLocked = 0x1435; // bool - constexpr std::ptrdiff_t m_bNoNPCs = 0x1436; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x1438; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0x1444; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1450; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1454; // Vector - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: C_WeaponBaseItem - // Field count: 0 - namespace C_Item_Healthshot { + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialInputContainer_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t + constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_strAttrName = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_strAlias = 0xF0; // CUtlString + constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; // CUtlString + constexpr std::ptrdiff_t m_bExposeExternally = 0x118; // bool } // Parent: None - // Field count: 3 + // Field count: 4 // // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x30; // CScriptComponent* + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialAssemblyProcedure_t { + constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector>> + constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; // CUtlVector } - // Parent: C_BaseEntity + // Parent: None // Field count: 37 // // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bNoInterpolate (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_nDecalMode (DecalMode_t) - // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0xAE0; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0xAE8; // CHitboxComponent - constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0xB00; // CDestructiblePartsComponent* - constexpr std::ptrdiff_t m_LastHitGroup = 0xB08; // HitGroup_t - constexpr std::ptrdiff_t m_sLastDamageSourceName = 0xB10; // CGlobalSymbol - constexpr std::ptrdiff_t m_vLastDamagePosition = 0xB18; // VectorWS - constexpr std::ptrdiff_t m_bInitModelEffects = 0xB40; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0xB41; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0xB44; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0xB48; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0xB4C; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xB50; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xB51; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xB52; // bool - constexpr std::ptrdiff_t m_clrRender = 0xB70; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xB78; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xBF8; // bool - constexpr std::ptrdiff_t m_bNoInterpolate = 0xBF9; // bool - constexpr std::ptrdiff_t m_Collision = 0xC00; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xCB0; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xD08; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xD0C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xD10; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xD18; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xD1C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xD20; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xD24; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xD30; // Vector - constexpr std::ptrdiff_t m_nDecalMode = 0xD3C; // DecalMode_t - constexpr std::ptrdiff_t m_nRequiredDecalMode = 0xD3D; // DecalMode_t - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xD80; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xE60; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xE68; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xE6C; // bool - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0xEA8; // uint32[1] - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - namespace C_SoundOpvarSetAutoRoomEntity { - } - // Parent: C_BaseEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_Entity_Color (Color) - // NetworkVarNames: m_Entity_flBrightness (float) - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x1670; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1674; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1678; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1680; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x1688; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x1690; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x1698; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x16A0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x16A8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x16B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x16D0; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x16DC; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x16E8; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x16EC; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x16F0; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x16F4; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x16F8; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x16FC; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1700; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x170C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1710; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1714; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1718; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x171C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1720; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1739; // bool + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialInputLooseVariable_t { + constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool + constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; // bool + constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; // CUtlString + constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString + constexpr std::ptrdiff_t m_strExposedValueList = 0x38; // CUtlString + constexpr std::ptrdiff_t m_nVariableType = 0x40; // CompositeMaterialInputLooseVariableType_t + constexpr std::ptrdiff_t m_bValueBoolean = 0x44; // bool + constexpr std::ptrdiff_t m_nValueIntX = 0x48; // int32 + constexpr std::ptrdiff_t m_nValueIntY = 0x4C; // int32 + constexpr std::ptrdiff_t m_nValueIntZ = 0x50; // int32 + constexpr std::ptrdiff_t m_nValueIntW = 0x54; // int32 + constexpr std::ptrdiff_t m_bHasFloatBounds = 0x58; // bool + constexpr std::ptrdiff_t m_flValueFloatX = 0x5C; // float32 + constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x60; // float32 + constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x64; // float32 + constexpr std::ptrdiff_t m_flValueFloatY = 0x68; // float32 + constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x6C; // float32 + constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x70; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ = 0x74; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x78; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x7C; // float32 + constexpr std::ptrdiff_t m_flValueFloatW = 0x80; // float32 + constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x84; // float32 + constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x88; // float32 + constexpr std::ptrdiff_t m_cValueColor4 = 0x8C; // Color + constexpr std::ptrdiff_t m_nValueSystemVar = 0x90; // CompositeMaterialVarSystemVar_t + constexpr std::ptrdiff_t m_strResourceMaterial = 0x98; // CResourceNameTyped> + constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x178; // CUtlString + constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x180; // CResourceNameTyped> + constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x260; // CUtlString + constexpr std::ptrdiff_t m_nTextureType = 0x268; // CompositeMaterialInputTextureType_t + constexpr std::ptrdiff_t m_strString = 0x270; // CUtlString + constexpr std::ptrdiff_t m_strPanoramaPanelPath = 0x278; // CUtlString + constexpr std::ptrdiff_t m_nPanoramaRenderRes = 0x280; // int32 } // Parent: None // Field count: 0 - namespace C_MultiplayRules { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_AutoaimServices { - } - // Parent: C_LightEntity - // Field count: 0 - namespace C_LightDirectionalEntity { - } - // Parent: - // Field count: 83 // // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_flSpeed (float) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_nGroundBodyIndex (int) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_bGravityDisabled (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - // NetworkVarNames: m_nBloodType (BloodType) - namespace C_BaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_nLastThinkTick = 0x328; // GameTick_t - constexpr std::ptrdiff_t m_pGameSceneNode = 0x330; // CGameSceneNode* - constexpr std::ptrdiff_t m_pRenderComponent = 0x338; // CRenderComponent* - constexpr std::ptrdiff_t m_pCollision = 0x340; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x348; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x34C; // int32 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x350; // float32 - constexpr std::ptrdiff_t m_lifeState = 0x354; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x355; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x358; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_nPlatformType = 0x360; // EntityPlatformTypes_t - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x361; // uint8 - constexpr std::ptrdiff_t m_hSceneObjectController = 0x364; // CHandle - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x368; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x36C; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x370; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x374; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x378; // uint8 - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x379; // bool - constexpr std::ptrdiff_t m_bPredictionEligible = 0x37A; // bool - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x37B; // bool - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x37C; // CUtlStringToken - constexpr std::ptrdiff_t m_nSubclassID = 0x380; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x390; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x394; // int32 - constexpr std::ptrdiff_t m_aThinkFunctions = 0x398; // CUtlVector - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x3B0; // bool - constexpr std::ptrdiff_t m_flAnimTime = 0x3B4; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x3B8; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x3BC; // uint8 - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x3BD; // bool - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x3BE; // bool - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3BF; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3C0; // int32[2] - constexpr std::ptrdiff_t m_ListEntry = 0x3C8; // uint16[11] - constexpr std::ptrdiff_t m_flCreateTime = 0x3E0; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x3E4; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x3E8; // uint16 - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3EA; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x3EB; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x3EC; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x3F0; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x3F8; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3FC; // Vector - constexpr std::ptrdiff_t m_vecServerVelocity = 0x408; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecVelocity = 0x430; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x510; // Vector - constexpr std::ptrdiff_t m_hEffectEntity = 0x51C; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x520; // CHandle - constexpr std::ptrdiff_t m_MoveCollide = 0x524; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x525; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x526; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x528; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x52C; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x530; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x534; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x538; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x53C; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x540; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x544; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x548; // bool - constexpr std::ptrdiff_t m_bGravityDisabled = 0x549; // bool - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x54C; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x550; // uint16 - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x560; // uint8 - constexpr std::ptrdiff_t m_flActualGravityScale = 0x564; // float32 - constexpr std::ptrdiff_t m_bGravityActuallyDisabled = 0x568; // bool - constexpr std::ptrdiff_t m_bPredictable = 0x569; // bool - constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x56A; // bool - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x56C; // int32 - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x570; // int32 - constexpr std::ptrdiff_t m_hOldMoveParent = 0x574; // CHandle - constexpr std::ptrdiff_t m_Particles = 0x578; // CParticleProperty - constexpr std::ptrdiff_t m_vecAngVelocity = 0x5A8; // QAngle - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x5B4; // int32 - constexpr std::ptrdiff_t m_dependencies = 0x5B8; // CUtlVector - constexpr std::ptrdiff_t m_nCreationTick = 0x5D0; // int32 - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x5DD; // bool - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x5DE; // bool - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x5E8; // CUtlString - constexpr std::ptrdiff_t m_nBloodType = 0x5F0; // BloodType + // MGetKV3ClassDefaults + namespace CNmEventConsumerHudModelArmsAttributes { } - // Parent: + // Parent: None // Field count: 4 // // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x30; // ModelConfigHandle_t - constexpr std::ptrdiff_t m_Name = 0x38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AssociatedEntities = 0x40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x58; // C_NetworkUtlVectorBase - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponSSG08 { - } - // Parent: None - // Field count: 1 - // - // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CPulseCell_Value_Curve { - constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve - } - // Parent: C_BaseCombatCharacter - // Field count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - // NetworkVarNames: m_hDefaultController (CHandle) - namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x13F0; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x13F8; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x1400; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x1408; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x1410; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x1418; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x1420; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x1428; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x1430; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1440; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t v_angle = 0x14A8; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x14B4; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x14C0; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x14C8; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x1558; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x155C; // Vector - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1568; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1588; // Vector - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1594; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1598; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x159C; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x15A0; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x15AC; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x15B0; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x15B4; // int32 - constexpr std::ptrdiff_t m_hController = 0x15B8; // CHandle - constexpr std::ptrdiff_t m_hDefaultController = 0x15BC; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x15C0; // bool - } - // Parent: C_DynamicProp - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1428; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x142C; // bool - constexpr std::ptrdiff_t m_leader = 0x1430; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x1438; // C_AttributeContainer - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1910; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x1914; // ParticleIndex_t - constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1918; // bool - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - namespace C_SoundOpvarSetAABBEntity { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponBizon { - } - // Parent: C_CS2WeaponModuleBase - // Field count: 1 - namespace C_StattrakModule { - constexpr std::ptrdiff_t m_bKnife = 0x1160; // bool - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - namespace CCSObserver_CameraServices { - } - // Parent: None - // Field count: 0 - namespace CTakeDamageInfoAPI { - } - // Parent: CEnvSoundscape - // Field count: 1 - namespace CEnvSoundscapeProxy { - constexpr std::ptrdiff_t m_MainSoundscapeName = 0x698; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 15 - namespace C_SoundEventEntity { - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x5F8; // bool - constexpr std::ptrdiff_t m_bToLocalPlayer = 0x5F9; // bool - constexpr std::ptrdiff_t m_bStopOnNew = 0x5FA; // bool - constexpr std::ptrdiff_t m_bSaveRestore = 0x5FB; // bool - constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x5FC; // bool - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x600; // float32 - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x608; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszAttachmentName = 0x610; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_onGUIDChanged = 0x618; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_onSoundFinished = 0x640; // CEntityIOOutput - constexpr std::ptrdiff_t m_flClientCullRadius = 0x668; // float32 - constexpr std::ptrdiff_t m_iszSoundName = 0x698; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSource = 0x6B4; // CEntityHandle - constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x6B8; // int32 - constexpr std::ptrdiff_t m_bClientSideOnly = 0x0; // bitfield:1 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_EventHandler { - constexpr std::ptrdiff_t m_EventName = 0x80; // PulseSymbol_t - } - // Parent: C_LightEntity - // Field count: 0 - namespace C_LightOrthoEntity { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseFlow { - } - // Parent: C_BaseTrigger - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xFF0; // bool - } - // Parent: C_CSWeaponBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bFirstAttack (bool) - namespace C_Knife { - constexpr std::ptrdiff_t m_bFirstAttack = 0x1F80; // bool - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - namespace C_CSGO_TerroristWingmanIntroCamera { - } - // Parent: CGameSceneNode - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x190; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x490; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x491; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x492; // bool - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x494; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x498; // uint8 - } - // Parent: - // Field count: 0 - namespace CEntityComponent { - } - // Parent: C_Item - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x19E0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x19E4; // CHandle - } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_LateUpdatedAnimating { + namespace inv_image_light_barn_t { + constexpr std::ptrdiff_t color = 0x0; // Vector + constexpr std::ptrdiff_t angle = 0xC; // QAngle + constexpr std::ptrdiff_t brightness = 0x18; // float32 + constexpr std::ptrdiff_t orbit_distance = 0x1C; // float32 } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { - constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseLerp__CursorState_t { - constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t - constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t - } - // Parent: None - // Field count: 0 - namespace CPulseAnimFuncs { - } - // Parent: C_BaseModelEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xEB8; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xEC0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xEC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xED0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - constexpr std::ptrdiff_t m_TagName = 0x0; // PulseSymbol_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseArraylib { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponUSPSilencer { - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1450; // bool - } - // Parent: C_BaseTrigger - // Field count: 0 - namespace C_TriggerLerpObject { - } - // Parent: None - // Field count: 0 - namespace CPointTemplateAPI { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponRevolver { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponElite { - } - // Parent: C_DynamicProp - // Field count: 0 - namespace C_DynamicPropAlias_cable_dynamic { - } - // Parent: CBaseAnimGraph - // Field count: 4 - namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x1158; // bool - constexpr std::ptrdiff_t m_iShapeType = 0x115C; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x1160; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x1170; // CTransform - } - // Parent: C_PointEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x5FC; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x600; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x608; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x610; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x618; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x630; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x638; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x7B0; // bool - } - // Parent: None - // Field count: 83 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x440; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x444; // CSWeaponCategory - constexpr std::ptrdiff_t m_szModel_AG2 = 0x448; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAnimSkeleton = 0x528; // CResourceNameTyped> - constexpr std::ptrdiff_t m_vecMuzzlePos0 = 0x608; // Vector - constexpr std::ptrdiff_t m_vecMuzzlePos1 = 0x614; // Vector - constexpr std::ptrdiff_t m_szTracerParticle = 0x620; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0x700; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0x704; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0x708; // loadout_slot_t - constexpr std::ptrdiff_t m_nPrice = 0x70C; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0x710; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0x714; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0x718; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0x71C; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0x71D; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0x71E; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0x71F; // bool - constexpr std::ptrdiff_t m_szName = 0x720; // CGlobalSymbol - constexpr std::ptrdiff_t m_eSilencerType = 0x728; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0x72C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0x730; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0x734; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0x738; // int32 - constexpr std::ptrdiff_t m_bReloadsSingleShells = 0x73C; // bool - constexpr std::ptrdiff_t m_flCycleTime = 0x740; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0x748; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0x750; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0x758; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0x760; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0x768; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0x770; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0x778; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0x780; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0x788; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0x790; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0x798; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0x7B0; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flDeployDuration = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 - constexpr std::ptrdiff_t m_nBurstShotCount = 0x7CC; // int32 - constexpr std::ptrdiff_t m_bAllowBurstHolster = 0x7D0; // bool - constexpr std::ptrdiff_t m_nRecoilSeed = 0x7D4; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D8; // int32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7DC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E8; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7F0; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7F1; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0x7F4; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F8; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7FC; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0x800; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0x804; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0x808; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x80C; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x810; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0x814; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x818; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0x81C; // float32 - constexpr std::ptrdiff_t m_nDamage = 0x820; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x824; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0x828; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0x82C; // float32 - constexpr std::ptrdiff_t m_flRange = 0x830; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0x834; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x838; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x83C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x840; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x844; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x848; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x84C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x850; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x854; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0x858; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x85C; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0x868; // CGlobalSymbol - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 - constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool - constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t - constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector - } - // Parent: None - // Field count: 0 - namespace SignatureOutflow_Continue { - } - // Parent: C_PointEntity - // Field count: 0 - namespace CInfoTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 - constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle - constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t - constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle - constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] - constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] - constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] - constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] - constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] - constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle - constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Timeline { - constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + namespace inv_image_map_t { + constexpr std::ptrdiff_t map_name = 0x0; // CUtlString + constexpr std::ptrdiff_t map_rotation = 0x8; // float32 } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_EntOutputHandler { - constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t - constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t - constexpr std::ptrdiff_t m_ExpectedParamType = 0xA0; // CPulseValueFullType - } - // Parent: C_CSWeaponBase - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_fPinPullTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1F80; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1F81; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1F82; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x1F83; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x1F84; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x1F85; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x1F88; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1F90; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x2008; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x200C; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x2010; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x2014; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2018; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x201C; // CHandle - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterAttributeInt { - constexpr std::ptrdiff_t m_sAttributeName = 0x650; // CUtlSymbolLarge - } - // Parent: CLogicalEntity - // Field count: 11 - namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x5F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x600; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x608; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x610; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x614; // bool - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x618; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x61C; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x620; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x638; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x650; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x658; // HSCRIPT - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_FlashlightServices { - } - // Parent: CBasePlayerController - // Field count: 68 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_recentKillQueue (uint8) - // NetworkVarNames: m_nFirstKill (uint8) - // NetworkVarNames: m_nKillCount (uint8) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) - namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x7F8; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x800; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x808; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x810; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x818; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x81C; // bool - constexpr std::ptrdiff_t m_uiCommunicationMuteFlags = 0x820; // uint32 - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x828; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x830; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x834; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x838; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x83C; // bool - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x840; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x848; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x850; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x858; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x860; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x868; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x870; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x874; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x878; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x87C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x880; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x884; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x888; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x88C; // uint16 - constexpr std::ptrdiff_t m_rtActiveMissionPeriod = 0x890; // uint32 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x894; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x898; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x8C8; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x8CC; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x8D0; // uint32 - constexpr std::ptrdiff_t m_eNetworkDisconnectionReason = 0x8D4; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x8D8; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x8D9; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x8DA; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x8DB; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x8DC; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x8DD; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x8E0; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x8F0; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x8F1; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x8F2; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x8F4; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x8F8; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x8FC; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x900; // CHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x904; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x908; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x90C; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x910; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x911; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x912; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x914; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x918; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x91C; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x920; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x924; // int32 - constexpr std::ptrdiff_t m_recentKillQueue = 0x928; // uint8[8] - constexpr std::ptrdiff_t m_nFirstKill = 0x930; // uint8 - constexpr std::ptrdiff_t m_nKillCount = 0x931; // uint8 - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x932; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x934; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x938; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x93C; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x940; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x944; // bool - constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0x945; // bool - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - namespace C_CSGO_TeamIntroCounterTerroristPosition { - } - // Parent: C_BaseFlex - // Field count: 4 - namespace C_CSGO_PreviewModel { - constexpr std::ptrdiff_t m_defaultAnim = 0x1368; // CUtlString - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1370; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flInitialModelScale = 0x1374; // float32 - constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1378; // CUtlString - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - namespace C_CSGO_TeamSelectCharacterPosition { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { - constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 - } - // Parent: C_SoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - namespace C_SoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x6C0; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x6CC; // Vector - } - // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 - // - // Metadata: - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_flDuckOffset (float) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - // NetworkVarNames: m_bWasSurfing (bool) - namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_vecLadderNormal = 0x278; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x284; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x288; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x28C; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x290; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x291; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x294; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x298; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x29C; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2A0; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x2A4; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2B0; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2B8; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2B9; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x2BA; // bool - constexpr std::ptrdiff_t m_nTraceCount = 0x4C8; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x4CC; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x4D0; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4D4; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4D8; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x4DC; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x4E8; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4F4; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x500; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x504; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x508; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x50C; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x510; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x518; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x51C; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x520; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x524; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x528; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x52C; // float32 - constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x530; // float32 - constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x534; // float32 - constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x538; // float32 - constexpr std::ptrdiff_t m_bWasSurfing = 0x53C; // bool - constexpr std::ptrdiff_t m_vecInputRotated = 0x5CC; // Vector - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool - constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle - } - // Parent: C_BaseEntity - // Field count: 0 - namespace C_TintController { - } - // Parent: C_CSWeaponBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSequenceInProgress (bool) - // NetworkVarNames: m_bRedraw (bool) - namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_bSequenceInProgress = 0x1F80; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1F81; // bool - } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace CWaterSplasher { - } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace C_FuncBrush { - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t m_Transforms = 0x8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle - constexpr std::ptrdiff_t m_bSetFromDebugHistory = 0x24; // bool - } - // Parent: CEntityComponent - // Field count: 10 - namespace CPropDataComponent { - constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 - constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool - constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 - constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_LimitCount__InstanceState_t { - constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bMagazineRemoved (bool) - namespace C_WeaponCZ75a { - constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1FB0; // bool - } - // Parent: C_BaseModelEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xEB0; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xEB1; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xEB4; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xEB8; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xEBC; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xEC0; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xEC4; // float32 - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - } - // Parent: C_SoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - namespace C_SoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x6C0; // float32 - } - // Parent: CPlayerControllerComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - // MNetworkReplayCompatField - namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 - constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: C_CSGO_PreviewPlayer - // Field count: 0 - namespace C_CSGO_TeamPreviewModel { - } - // Parent: C_TonemapController2 - // Field count: 0 - namespace C_TonemapController2Alias_env_tonemap_controller2 { - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xEF0; // ParticleIndex_t - constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xEF8; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xF00; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xF08; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xF10; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xF18; // CStrongHandle - constexpr std::ptrdiff_t m_firePositions = 0xF20; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0x1220; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1520; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1560; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1860; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1864; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1868; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x186C; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1870; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1874; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8480; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x8484; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8488; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x848C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x8490; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x8494; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x84A0; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x84AC; // float32 - } - // Parent: CBaseFilter - // Field count: 0 - namespace CFilterLOS { - } - // Parent: C_BaseEntity - // Field count: 7 - namespace CPointOrient { - constexpr std::ptrdiff_t m_iszSpawnTargetName = 0x5F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget = 0x600; // CHandle - constexpr std::ptrdiff_t m_bActive = 0x604; // bool - constexpr std::ptrdiff_t m_nGoalDirection = 0x608; // PointOrientGoalDirectionType_t - constexpr std::ptrdiff_t m_nConstraint = 0x60C; // PointOrientConstraint_t - constexpr std::ptrdiff_t m_flMaxTurnRate = 0x610; // float32 - constexpr std::ptrdiff_t m_flLastGameTime = 0x614; // GameTime_t - } - // Parent: C_BaseEntity - // Field count: 1 - namespace C_GlobalLight { - constexpr std::ptrdiff_t m_WindClothForceHandle = 0xAC0; // uint16 - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 - constexpr std::ptrdiff_t origin = 0xC; // Vector - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // fogparams_t - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 - namespace C_FlashbangProjectile { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_hOwner (CHandle) - // NetworkVarNames: m_nLastHitDamageLevel (int) - namespace CDestructiblePartsComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x0; // CNetworkVarChainer - constexpr std::ptrdiff_t m_vecDamageTakenByHitGroup = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_hOwner = 0x60; // CHandle - constexpr std::ptrdiff_t m_nLastHitDamageLevel = 0x64; // int32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponP90 { - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - namespace C_CSGO_TerroristTeamIntroCamera { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_DebugLog { - } - // Parent: CPlayerControllerComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_flTotalRoundDamageDealt (float) - namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0xA8; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x128; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x12C; // int32 - constexpr std::ptrdiff_t m_flTotalRoundDamageDealt = 0x130; // float32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x5B0; // CBaseAnimGraphController - } - // Parent: C_CSGO_PreviewModel - // Field count: 0 - namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel { - } - // Parent: C_PointEntity - // Field count: 0 - namespace C_InfoInstructorHintHostageRescueZone { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseNodeDynamicOutflows_t { - constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector - } - // Parent: C_BaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xFF0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0x1108; // float32 - } - // Parent: CPlayer_MovementServices - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x238; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x23C; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x240; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x244; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x248; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x24C; // bool - constexpr std::ptrdiff_t m_bDucking = 0x24D; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x24E; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x250; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x25C; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x260; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x270; // int32 - } - // Parent: None - // Field count: 1 - namespace CPulseCell_IsRequirementValid__Criteria_t { - constexpr std::ptrdiff_t m_bIsValid = 0x0; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponTec9 { - } - // Parent: C_BreakableProp - // Field count: 5 - namespace C_PhysPropClientside { - constexpr std::ptrdiff_t m_flTouchDelta = 0x1300; // GameTime_t - constexpr std::ptrdiff_t m_fDeathTime = 0x1304; // GameTime_t - constexpr std::ptrdiff_t m_vecDamagePosition = 0x1308; // Vector - constexpr std::ptrdiff_t m_vecDamageDirection = 0x1314; // Vector - constexpr std::ptrdiff_t m_nDamageType = 0x1320; // DamageTypes_t - } - // Parent: C_BaseToggle - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xEB0; // bool + namespace inv_image_light_fill_t { + constexpr std::ptrdiff_t color = 0x0; // Vector + constexpr std::ptrdiff_t angle = 0xC; // QAngle + constexpr std::ptrdiff_t brightness = 0x18; // float32 } // Parent: None // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken - constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_ObservableVariableListener { - constexpr std::ptrdiff_t m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t - constexpr std::ptrdiff_t m_bSelfReference = 0x82; // bool - } - // Parent: None - // Field count: 0 - namespace CFilterMultipleAPI { - } - // Parent: CHostageRescueZoneShim - // Field count: 0 - namespace CHostageRescueZone { - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nBodyGroupChoices (int32) - // NetworkVarNames: m_nIdealMotionType (int8) - namespace CModelState { - constexpr std::ptrdiff_t m_hModel = 0xD0; // CStrongHandle - constexpr std::ptrdiff_t m_ModelName = 0xD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0x1A9; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x250; // uint64 - constexpr std::ptrdiff_t m_nBodyGroupChoices = 0x2A0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_nIdealMotionType = 0x2EA; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x2EB; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x2EC; // int8 + namespace CInterpolatedValue { + constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 + constexpr std::ptrdiff_t m_flStartValue = 0x8; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0xC; // float32 + constexpr std::ptrdiff_t m_nInterpType = 0x10; // int32 } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_LerpCameraSettings__CursorState_t { - constexpr std::ptrdiff_t m_hCamera = 0x8; // CHandle - constexpr std::ptrdiff_t m_OverlaidStart = 0xC; // PointCameraSettings_t - constexpr std::ptrdiff_t m_OverlaidEnd = 0x1C; // PointCameraSettings_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleOrdered { - constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector - } - // Parent: C_CSWeaponBase - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - // NetworkVarNames: m_nRevolverCylinderIdx (int32) - namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x1F80; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1F84; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1F88; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x1F98; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x1F9C; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1F9D; // bool - constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1FA0; // int32 - } - // Parent: C_GameRulesProxy - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (C_CSGameRules*) - namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x5F8; // C_CSGameRules* - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 - constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponP250 { - } - // Parent: C_PhysicsProp - // Field count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0x1318; // shard_model_desc_t - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterMassGreater { - constexpr std::ptrdiff_t m_fFilterMass = 0x650; // float32 - } - // Parent: C_BaseModelEntity - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xEB8; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xEBC; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xEC0; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xEC4; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xEC8; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xECC; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xED0; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xED4; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xED8; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xEDC; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xEE8; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xEEC; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xEED; // bool - } - // Parent: C_SoundOpvarSetAABBEntity - // Field count: 0 - namespace C_SoundOpvarSetOBBEntity { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - namespace CCSGameModeRules_ArmsRace { - constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase - } - // Parent: C_FuncBrush - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xEB0; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xEB8; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xEBC; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xEBD; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xEC0; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xEC8; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xECC; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xECD; // bool - } - // Parent: CBaseAnimGraph - // Field count: 14 - namespace C_ClientRagdoll { - constexpr std::ptrdiff_t m_bFadeOut = 0x1158; // bool - constexpr std::ptrdiff_t m_bImportant = 0x1159; // bool - constexpr std::ptrdiff_t m_flEffectTime = 0x115C; // GameTime_t - constexpr std::ptrdiff_t m_gibDespawnTime = 0x1160; // GameTime_t - constexpr std::ptrdiff_t m_iCurrentFriction = 0x1164; // int32 - constexpr std::ptrdiff_t m_iMinFriction = 0x1168; // int32 - constexpr std::ptrdiff_t m_iMaxFriction = 0x116C; // int32 - constexpr std::ptrdiff_t m_iFrictionAnimState = 0x1170; // int32 - constexpr std::ptrdiff_t m_bReleaseRagdoll = 0x1174; // bool - constexpr std::ptrdiff_t m_iEyeAttachment = 0x1175; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bFadingOut = 0x1176; // bool - constexpr std::ptrdiff_t m_flScaleEnd = 0x1178; // float32[10] - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x11A0; // GameTime_t[10] - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x11C8; // GameTime_t[10] - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseSelectorOutflowList_t { - constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_PlaySequence__CursorState_t { - constexpr std::ptrdiff_t m_hTarget = 0x0; // CHandle - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x80; // CSkeletonInstance - } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_CS2WeaponModuleBase { - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x5F8; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x5FC; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x600; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x608; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x610; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x618; // C_EconItemView - constexpr std::ptrdiff_t m_glovesItem = 0xA90; // C_EconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xF08; // C_EconItemView - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (uint8) - // NetworkVarNames: m_nVoxelFrameDataSize (int) - // NetworkVarNames: m_nVoxelUpdate (int) - namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1468; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x146C; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1470; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x1474; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1480; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1490; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x14A8; // int32 - constexpr std::ptrdiff_t m_nVoxelUpdate = 0x14AC; // int32 - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x14B0; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x14B1; // bool - } - // Parent: CEntityComponent - // Field count: 1 - namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: C_BaseEntity - // Field count: 0 - namespace C_PortraitWorldCallbackHandler { - } - // Parent: C_BreakableProp - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1300; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1301; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1308; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1330; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1358; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1380; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x13A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x13D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x13D8; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x13DC; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x13DD; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x13DE; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x13DF; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x13E0; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x13E1; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x13E4; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x13E8; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x13EC; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x13F0; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x13F4; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x13F8; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x13FC; // Vector - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1408; // Vector - } - // Parent: C_Team - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x6B0; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x8B0; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x8B4; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x8B8; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x8BC; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x8C0; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x8C4; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x948; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x94C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x954; // char[8] - } - // Parent: C_CS2HudModelBase - // Field count: 0 - namespace C_CS2HudModelWeapon { - } - // Parent: C_BaseModelEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xEB0; // bool - constexpr std::ptrdiff_t m_flFPS = 0xEB4; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xEB8; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xEC0; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xEC8; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xED4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xEE4; // float32 - } - // Parent: C_LightDirectionalEntity - // Field count: 0 - namespace C_LightEnvironmentEntity { - } - // Parent: None - // Field count: 0 - namespace CLogicRelayAPI { - } - // Parent: C_BaseTrigger - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xFF0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xFF4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xFF8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xFFC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x1000; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x1004; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x1008; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x100C; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x1010; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x101C; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x1020; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x102C; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x1038; // bool - } - // Parent: C_BasePropDoor - // Field count: 0 - namespace C_PropDoorRotating { - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x5F8; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x5FC; // bool - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x5F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x620; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x628; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x630; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x631; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x632; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x634; // uint32 - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x638; // bool - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 0 - namespace CBodyComponentBaseModelEntity { - } - // Parent: CBaseAnimGraph - // Field count: 1 - namespace C_Multimeter { - constexpr std::ptrdiff_t m_hTargetC4 = 0x1160; // CHandle - } - // Parent: C_BaseToggle - // Field count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_OnStartTouch = 0xEB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0xED8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0xF00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0xF28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0xF50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0xF78; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0xFA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0xFC8; // CUtlVector> - constexpr std::ptrdiff_t m_iFilterName = 0xFE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0xFE8; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0xFEC; // bool - } - // Parent: CBaseFilter - // Field count: 1 - namespace FilterDamageType { - constexpr std::ptrdiff_t m_iDamageType = 0x650; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_pManager = 0x70; // CAttributeManager* - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_Inflow_Wait { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x650; // float32 - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (VectorWS) - // NetworkVarNames: m_vStart (VectorWS) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (int16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; // VectorWS - constexpr std::ptrdiff_t m_vStart = 0x14; // VectorWS - constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector - constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle - constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // int16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xEB0; // char[512] - constexpr std::ptrdiff_t m_bActive = 0x10B0; // bool - constexpr std::ptrdiff_t m_bFrozen = 0x10B1; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x10B4; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x10B8; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x10BC; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0x10C0; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0x10C8; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0x10CC; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0x10D0; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x1100; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0x1104; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0x1204; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0x1205; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0x1206; // bool - constexpr std::ptrdiff_t m_bStartActive = 0x1207; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0x1208; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0x1210; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x1410; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x1414; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x1420; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x1424; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x1448; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x1449; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleShuffled { - constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponSCAR20 { - } - // Parent: CBaseAnimGraph - // Field count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0x1168; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0x1180; // VectorWS - constexpr std::ptrdiff_t m_blinktoggle = 0x1210; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0x1270; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0x1274; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1280; // SceneEventId_t - constexpr std::ptrdiff_t m_iBlink = 0x1284; // int32 - constexpr std::ptrdiff_t m_blinktime = 0x1288; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0x128C; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0x1290; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0x1294; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0x1298; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0x129C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0x129D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0x129E; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0x12B8; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0x12BC; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0x12EC; // Vector - constexpr std::ptrdiff_t m_PhonemeClasses = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: C_BaseToggle - // Field count: 0 - namespace C_FuncMover { - } - // Parent: None - // Field count: 3 - namespace CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { - constexpr std::ptrdiff_t pItem = 0x0; // C_EconItemView* - constexpr std::ptrdiff_t team = 0x8; // uint16 - constexpr std::ptrdiff_t slot = 0xA; // uint16 - } - // Parent: CEntityComponent - // Field count: 69 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bAllowSSTGeneration (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x30; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x6D; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x71; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x78; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x7C; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x80; // float32 - constexpr std::ptrdiff_t m_flRange = 0x84; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0x88; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0x8C; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0x90; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0x94; // float32 - constexpr std::ptrdiff_t m_flTheta = 0x98; // float32 - constexpr std::ptrdiff_t m_flPhi = 0x9C; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xA0; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xA8; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xAC; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xB0; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xB4; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xB8; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xBC; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC0; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xC4; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xC8; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xCC; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xD0; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xD8; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xDC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE0; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xE4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xE8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xEC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF0; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xF4; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0xF8; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0xFC; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x100; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x104; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x108; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x10C; // int32 - constexpr std::ptrdiff_t m_nLightPathUniqueId = 0x110; // int32 - constexpr std::ptrdiff_t m_nLightMapUniqueId = 0x114; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool - constexpr std::ptrdiff_t m_bAllowSSTGeneration = 0x119; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 - } - // Parent: C_BaseCSGrenade - // Field count: 0 - namespace C_DecoyGrenade { - } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace C_WaterBullet { - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xB8; // WeaponPurchaseTracker_t - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_flInfluenceRadius (float) - // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) - // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_flDiffuseScale (float) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) - // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) - // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_Entity_bEnabled (bool) - namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x678; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x680; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x684; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x688; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x694; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x6A0; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x6A4; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x6A8; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x6AC; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x6B0; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x6B4; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x6C0; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x6C4; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x6C5; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x6C6; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x6C7; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x6C8; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x6D8; // bool - } - // Parent: CPlayer_MovementServices - // Field count: 0 - namespace CCSObserver_MovementServices { - } - // Parent: CEntityComponent - // Field count: 2 - namespace CBodyComponent { - constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_Method { - constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t - constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString - constexpr std::ptrdiff_t m_bIsPublic = 0x98; // bool - constexpr std::ptrdiff_t m_ReturnType = 0xA0; // CPulseValueFullType - constexpr std::ptrdiff_t m_Args = 0xB8; // CUtlLeanVector - } - // Parent: C_BaseFlex - // Field count: 6 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1368; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_leftFootAttachment = 0x1380; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x1381; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1388; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x138C; // float32 - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color - constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool - constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool - } - // Parent: C_BaseClientUIEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xEE0; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xEE4; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseValue { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponHKP2000 { - } - // Parent: C_BaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xFF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xFF8; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_vDistanceInnerMins (Vector) - // NetworkVarNames: m_vDistanceInnerMaxs (Vector) - // NetworkVarNames: m_vDistanceOuterMins (Vector) - // NetworkVarNames: m_vDistanceOuterMaxs (Vector) - // NetworkVarNames: m_nAABBDirection (int) - namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x610; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x618; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x620; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x628; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x634; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x640; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x64C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x658; // int32 - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 - namespace C_CSGO_EndOfMatchLineupStart { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_WaterServices { + namespace inv_image_item_t { + constexpr std::ptrdiff_t position = 0x0; // Vector + constexpr std::ptrdiff_t angle = 0xC; // QAngle + constexpr std::ptrdiff_t pose_sequence = 0x18; // CUtlString } // Parent: None // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_BooleanSwitchState { - constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t - constexpr std::ptrdiff_t m_SubGraph = 0xC0; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_WhenTrue = 0x108; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_WhenFalse = 0x150; // CPulse_OutflowConnection + namespace C_Chicken_GraphController { + constexpr std::ptrdiff_t m_paramActivity = 0x268; // CAnimGraphParamRef + constexpr std::ptrdiff_t m_paramEndActivityImmediately = 0x290; // CAnimGraphParamRef + constexpr std::ptrdiff_t m_paramSnapToSquatting = 0x2B0; // CAnimGraphParamRef + constexpr std::ptrdiff_t m_sActivityFinished = 0x2D0; // CAnimGraphTagRef } // Parent: None - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // MNetworkReplayCompatField - // NetworkVarNames: m_flDamage (float) - // MNetworkReplayCompatField - // NetworkVarNames: m_flActualHealthRemoved (float) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x30; // CHandle - constexpr std::ptrdiff_t m_PlayerRecipient = 0x34; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x38; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x3C; // CHandle - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x58; // uint64 - constexpr std::ptrdiff_t m_flBulletsDamage = 0x60; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x64; // float32 - constexpr std::ptrdiff_t m_flActualHealthRemoved = 0x68; // float32 - constexpr std::ptrdiff_t m_iNumHits = 0x6C; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x70; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool - constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: C_DynamicProp - // Field count: 0 - namespace C_DynamicPropAlias_dynamic_prop { - } - // Parent: CEnvSoundscapeProxy - // Field count: 0 - namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { - } - // Parent: C_BarnLight - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0x1200; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0x1204; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0x1208; // bool - } - // Parent: C_PointEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x600; // bool - constexpr std::ptrdiff_t m_bPaused = 0x601; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x602; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x603; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x604; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x608; // uint16 - constexpr std::ptrdiff_t m_bClientOnly = 0x60A; // bool - constexpr std::ptrdiff_t m_hOwner = 0x60C; // CHandle - constexpr std::ptrdiff_t m_hActorList = 0x610; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bWasPlaying = 0x628; // bool - constexpr std::ptrdiff_t m_QueuedEvents = 0x638; // CUtlVector - constexpr std::ptrdiff_t m_flCurrentTime = 0x650; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_Yield { - constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseMathlib { - } - // Parent: C_CS2WeaponModuleBase - // Field count: 1 - namespace C_NametagModule { - constexpr std::ptrdiff_t m_strNametagString = 0x1160; // CUtlString - } - // Parent: C_BaseFlex - // Field count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1378; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1380; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1388; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x1390; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1868; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x186C; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1870; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x1874; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x1878; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x187C; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x1880; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1881; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1888; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x18A0; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x18A4; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x18A8; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x18AC; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x18B0; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x18C0; // CHandle - constexpr std::ptrdiff_t m_vecAttachedModels = 0x18C8; // CUtlVector - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_UseServices { - } - // Parent: C_BaseEntity - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool - constexpr std::ptrdiff_t m_bDisabledOld = 0x5F9; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x5FA; // bool - constexpr std::ptrdiff_t m_nInputType = 0x5FC; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_hRemapLineStart = 0x600; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x604; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x608; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x60C; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x610; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x614; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x618; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_hOutputEntities = 0x620; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x638; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x63C; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x640; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x644; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x648; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x64C; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x650; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x654; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x658; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x659; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x65C; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x660; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x664; // Vector - } - // Parent: // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle - constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Field count: 1 - namespace CPulseCell_Unknown { - constexpr std::ptrdiff_t m_UnknownKeys = 0x48; // KeyValues3 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponMP7 { + namespace TimedEvent { + constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; // float32 + constexpr std::ptrdiff_t m_fNextEvent = 0x4; // float32 } // Parent: None // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + namespace CFlashlightEffect { + constexpr std::ptrdiff_t m_bIsOn = 0x10; // bool + constexpr std::ptrdiff_t m_bMuzzleFlashEnabled = 0x20; // bool + constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x24; // float32 + constexpr std::ptrdiff_t m_quatMuzzleFlashOrientation = 0x30; // Quaternion + constexpr std::ptrdiff_t m_vecMuzzleFlashOrigin = 0x40; // Vector + constexpr std::ptrdiff_t m_flFov = 0x4C; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x50; // float32 + constexpr std::ptrdiff_t m_flLinearAtten = 0x54; // float32 + constexpr std::ptrdiff_t m_bCastsShadows = 0x58; // bool + constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x5C; // float32 + constexpr std::ptrdiff_t m_FlashlightTexture = 0x60; // CStrongHandle + constexpr std::ptrdiff_t m_MuzzleFlashTexture = 0x68; // CStrongHandle + constexpr std::ptrdiff_t m_textureName = 0x70; // char[64] } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleRandom { - constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_PublicOutput { - constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: C_LateUpdatedAnimating - // Field count: 0 - namespace C_CS2HudModelBase { - } - // Parent: None - // Field count: 97 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - namespace C_CSGameRules { - constexpr std::ptrdiff_t m_bFreezePeriod = 0x40; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0x41; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x44; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x4C; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x4D; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x50; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x54; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x58; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x5C; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x60; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x61; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0x64; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0x68; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0x6C; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0x70; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x74; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x78; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x7C; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x80; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x84; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x88; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x8C; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x90; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x94; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x95; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x96; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x97; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x98; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x9C; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0xA0; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0xA1; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0xA2; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0xA4; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0xA8; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0xAC; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xB0; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8B4; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8C0; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8C1; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x8C2; // bool - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8C4; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0x99C; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9A0; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0x9A4; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0x9A5; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A8; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9AC; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0x9B0; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0x9B1; // bool - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9B4; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB1C; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB9C; // GameTime_t[32] - constexpr std::ptrdiff_t m_vMinimapMins = 0xC1C; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC28; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC34; // float32[8] - constexpr std::ptrdiff_t m_ullLocalMatchID = 0xC58; // uint64 - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC60; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC88; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCB0; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCB4; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCB8; // int32 - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD78; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD7C; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD7D; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0xD98; // CCSGameModeRules* - constexpr std::ptrdiff_t m_RetakeRules = 0xDA0; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xEB8; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEBC; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEC0; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEC4; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEC8; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0xECC; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xED0; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xED4; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xED8; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xEE0; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xEE4; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xEE8; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEEC; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEF0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEF8; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEFC; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xF00; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0xF04; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xF08; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0xF0C; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F18; // float64 - } - // Parent: C_BaseModelEntity - // Field count: 2 - namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xEC8; // float32 - constexpr std::ptrdiff_t m_nType = 0xECC; // GrenadeType_t - } - // Parent: None - // Field count: 0 - namespace CCSGameModeRules_Noop { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_BlackboardReference { - constexpr std::ptrdiff_t m_hBlackboardResource = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_BlackboardResource = 0x8; // PulseSymbol_t - constexpr std::ptrdiff_t m_nNodeID = 0x18; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_NodeName = 0x20; // CGlobalSymbol - } - // Parent: C_BaseGrenade - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x13B8; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0x13C4; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x13D0; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x13D8; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x13E0; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x13E4; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0x13F0; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x13F4; // Vector - constexpr std::ptrdiff_t flNextTrailLineTime = 0x1400; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1404; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1405; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1408; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1410; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1418; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1430; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1448; // float32 - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x5F8; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x600; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x604; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x608; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x60C; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x610; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x614; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x618; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x61C; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x620; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x624; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x628; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x62C; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x630; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x631; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x632; // bool - } - // Parent: CPlayerControllerComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 - namespace C_HEGrenadeProjectile { - } - // Parent: - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterModel { - constexpr std::ptrdiff_t m_iFilterModel = 0x650; // CUtlSymbolLarge - } - // Parent: C_SoundAreaEntityBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x620; // Vector - constexpr std::ptrdiff_t m_vMax = 0x62C; // Vector - } - // Parent: C_SoundOpvarSetPointBase - // Field count: 0 - namespace C_SoundOpvarSetPointEntity { - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_strGraphName (CUtlString) - // NetworkVarNames: m_strStateBlob (CUtlString) - namespace CPulseGameBlackboard { - constexpr std::ptrdiff_t m_strGraphName = 0x600; // CUtlString - constexpr std::ptrdiff_t m_strStateBlob = 0x608; // CUtlString - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Value_RandomInt { - } - // Parent: C_CSWeaponBase - // Field count: 0 - namespace C_CSWeaponBaseShotgun { - } - // Parent: C_RagdollProp // Field count: 7 // // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0x11E8; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0x11EC; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0x11F0; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0x11FC; // Vector - constexpr std::ptrdiff_t m_vecOffset = 0x1208; // Vector - constexpr std::ptrdiff_t m_parentTime = 0x1214; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x1218; // bool + // MGetKV3ClassDefaults + namespace inv_image_camera_t { + constexpr std::ptrdiff_t angle = 0x0; // QAngle + constexpr std::ptrdiff_t fov = 0xC; // float32 + constexpr std::ptrdiff_t znear = 0x10; // float32 + constexpr std::ptrdiff_t zfar = 0x14; // float32 + constexpr std::ptrdiff_t target = 0x18; // Vector + constexpr std::ptrdiff_t target_nudge = 0x24; // Vector + constexpr std::ptrdiff_t orbit_distance = 0x30; // float32 } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace C_ModelPointEntity { - } - // Parent: C_CSPlayerPawn - // Field count: 2 - namespace C_CSGO_PreviewPlayer { - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3F10; // CGlobalSymbol - constexpr std::ptrdiff_t m_flInitialModelScale = 0x3F18; // float32 - } - // Parent: C_BarnLight - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0x1200; // bool - } - // Parent: C_BaseEntity + // Parent: None // Field count: 3 // // Metadata: - // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) - // NetworkVarNames: m_pathString (CUtlString) - namespace CPathSimple { - constexpr std::ptrdiff_t m_CPathQueryComponent = 0x600; // CPathQueryComponent - constexpr std::ptrdiff_t m_pathString = 0x6F0; // CUtlString - constexpr std::ptrdiff_t m_bClosedLoop = 0x6F8; // bool + // MGetKV3ClassDefaults + // MVDataOutlinerDetailExpr + // MVDataOverlayType + // MVDataPreviewWidget + // MVDataOutlinerLeafNameFn + // MVDataOutlinerLeafColorFn + // MVDataOutlinerLeafDetailFn + // MVDataVirtualNodeFactoryFn + // MVDataPreLoadFixupFn + // MVDataPostSaveFixupFn + namespace CInventoryImageData { + constexpr std::ptrdiff_t m_nNodeType = 0x0; // InventoryNodeType_t + constexpr std::ptrdiff_t name = 0x8; // CUtlString + constexpr std::ptrdiff_t inventory_image_data = 0x10; // inv_image_data_t } - // Parent: C_BaseModelEntity - // Field count: 3 - namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xEB0; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xEB4; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xEB8; // float32 - } - // Parent: C_EconEntity - // Field count: 2 - namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x18E0; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0x18E4; // bool - } - // Parent: C_BaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xEB0; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xEB8; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xEBC; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xEC0; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xEC4; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xEC8; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xEC9; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xECA; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xECC; // float32 + // Parent: None + // Field count: 8 + namespace C_CSGO_PreviewPlayer_GraphController { + constexpr std::ptrdiff_t m_pszCharacterMode = 0x268; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_pszTeamPreviewVariant = 0x290; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_pszTeamPreviewPosition = 0x2B8; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_pszEndOfMatchCelebration = 0x2E0; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_nTeamPreviewRandom = 0x308; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_pszWeaponState = 0x328; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_pszWeaponType = 0x350; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bCT = 0x378; // CAnimGraphParamOptionalRef } // Parent: None // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + namespace C_CommandContext { + constexpr std::ptrdiff_t needsprocessing = 0x0; // bool + constexpr std::ptrdiff_t command_number = 0xA0; // int32 } - // Parent: - // Field count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector - constexpr std::ptrdiff_t colorPrimary = 0x14; // Color - constexpr std::ptrdiff_t colorSecondary = 0x18; // Color - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 - constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 - constexpr std::ptrdiff_t enable = 0x64; // bool - constexpr std::ptrdiff_t blend = 0x65; // bool - constexpr std::ptrdiff_t m_bPadding2 = 0x66; // bool - constexpr std::ptrdiff_t m_bPadding = 0x67; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponM4A1 { - } - // Parent: C_EconEntity - // Field count: 1 - namespace C_Item { - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x18E0; // char[256] - } - // Parent: C_BaseEntity - // Field count: 0 - namespace C_CSPetPlacement { - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (VectorWS) - namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xEB0; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xEB4; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xEB8; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xEBC; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xEC0; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xEC4; // int32 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xEE8; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xEF0; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xEF8; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xEFC; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xF00; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xF28; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xF34; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xF38; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xF3C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xF40; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xF44; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xF48; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xF4C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xF50; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xF54; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xF58; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xF5C; // VectorWS - constexpr std::ptrdiff_t m_hEndEntity = 0xF68; // CHandle - } - // Parent: C_BaseEntity - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x15F0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x15F8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x1600; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x1608; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x1610; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x1618; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1620; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1628; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1630; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1638; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1644; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1650; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1654; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1658; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x165C; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1660; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1664; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1668; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x166C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1670; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1674; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1681; // bool - } - // Parent: C_BaseModelEntity + // Parent: None // Field count: 8 // // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xEB8; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xEC4; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xEC8; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xECC; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xED0; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xED8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xEF0; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xEF4; // float32 + // MGetKV3ClassDefaults + namespace CompositeMaterialEditorPoint_t { + constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 + constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32 + constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3 + constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool + constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceNameTyped> + constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; // CUtlVector } - // Parent: CPlayer_WeaponServices + // Parent: None + // Field count: 0 + namespace CPlayerSprayDecalRenderHelper { + } + // Parent: None + // Field count: 13 + namespace C_IronSightController { + constexpr std::ptrdiff_t m_bIronSightAvailable = 0x10; // bool + constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1C; // float32 + constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; // float32 + constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2C; // float32 + constexpr std::ptrdiff_t m_angDeltaAverage = 0x30; // QAngle[8] + constexpr std::ptrdiff_t m_angViewLast = 0x90; // QAngle + constexpr std::ptrdiff_t m_vecDotCoords = 0x9C; // Vector2D + constexpr std::ptrdiff_t m_flFiringInaccuracyExtraWidthMultiplier = 0xA4; // float32 + constexpr std::ptrdiff_t m_flSpeedRatio = 0xA8; // float32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompMatMutatorCondition_t { + constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t + constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; // bool + } + // Parent: None // Field count: 7 // // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - // NetworkVarNames: m_networkAnimTiming (uint8) - // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) - namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xC8; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xCC; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xCD; // bool - constexpr std::ptrdiff_t m_nOldTotalShootPositionHistoryCount = 0xD0; // uint32 - constexpr std::ptrdiff_t m_nOldTotalInputHistoryCount = 0x368; // uint32 - constexpr std::ptrdiff_t m_networkAnimTiming = 0x18C8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bBlockInspectUntilNextGraphUpdate = 0x18E0; // bool + // MGetKV3ClassDefaults + namespace inv_image_data_t { + constexpr std::ptrdiff_t map = 0x0; // inv_image_map_t + constexpr std::ptrdiff_t item = 0x10; // inv_image_item_t + constexpr std::ptrdiff_t camera = 0x30; // inv_image_camera_t + constexpr std::ptrdiff_t lightsun = 0x64; // inv_image_light_sun_t + constexpr std::ptrdiff_t lightfill = 0x80; // inv_image_light_fill_t + constexpr std::ptrdiff_t light0 = 0x9C; // inv_image_light_barn_t + constexpr std::ptrdiff_t light1 = 0xBC; // inv_image_light_barn_t } - // Parent: CBaseAnimGraph - // Field count: 2 - namespace C_PhysMagnet { - constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0x1158; // CUtlVector - constexpr std::ptrdiff_t m_aAttachedObjects = 0x1170; // CUtlVector> - } - // Parent: CEnvSoundscapeTriggerable - // Field count: 0 - namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { - } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace C_Breakable { - } - // Parent: CBaseAnimGraph + // Parent: None // Field count: 29 // // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0x1160; // bool - constexpr std::ptrdiff_t m_nBombSite = 0x1164; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x1168; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0x1170; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0x1188; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0x118C; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0x1190; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0x1194; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0x1195; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0x1198; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0x119C; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0x11A0; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0x11A4; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0x11A8; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0x11A9; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0x11AC; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0x11B0; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0x11B4; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0x11B8; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x11C0; // C_AttributeContainer - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0x1698; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0x169C; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0x16A0; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0x16A4; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0x16A8; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x16B0; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0x16B8; // Vector - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0x16C4; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0x16D0; // float32 - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - namespace CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterName { - constexpr std::ptrdiff_t m_iFilterName = 0x650; // CUtlSymbolLarge - } - // Parent: CBaseAnimGraph - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_ragEnabled (bool) - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragEnabled = 0x1160; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragPos = 0x1178; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0x1190; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0x11A8; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0x11AC; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0x11B0; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0x11B4; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0x11B8; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0x11D0; // CUtlVector + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompMatPropertyMutator_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t + constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; // CUtlString + constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString + constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t + constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2F0; // CUtlString + constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2F8; // CUtlString + constexpr std::ptrdiff_t m_nResolution = 0x300; // int32 + constexpr std::ptrdiff_t m_bIsScratchTarget = 0x304; // bool + constexpr std::ptrdiff_t m_strCompressionFormat = 0x308; // CUtlString + constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x310; // bool + constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x311; // bool + constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x318; // CUtlVector + constexpr std::ptrdiff_t m_vecConditionalMutators = 0x330; // CUtlVector + constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x348; // CUtlString + constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x350; // CUtlString + constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x358; // CUtlString + constexpr std::ptrdiff_t m_vecDrawText_Position = 0x360; // Vector2D + constexpr std::ptrdiff_t m_colDrawText_Color = 0x368; // Color + constexpr std::ptrdiff_t m_strDrawText_Font = 0x370; // CUtlString + constexpr std::ptrdiff_t m_vecConditions = 0x378; // CUtlVector } // Parent: None - // Field count: 6 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CPulse_CallInfo { - constexpr std::ptrdiff_t m_PortName = 0x0; // PulseSymbol_t - constexpr std::ptrdiff_t m_nEditorNodeID = 0x10; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_RegisterMap = 0x18; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_CallMethodID = 0x48; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x50; // int32 + namespace CCompositeMaterialEditorDoc { + constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 } - // Parent: C_ParticleSystem + // Parent: None + // Field count: 13 + namespace CClientAlphaProperty { + constexpr std::ptrdiff_t m_nRenderFX = 0x10; // uint8 + constexpr std::ptrdiff_t m_nRenderMode = 0x11; // uint8 + constexpr std::ptrdiff_t m_bAlphaOverride = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bShadowAlphaOverride = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nReserved = 0x0; // bitfield:6 + constexpr std::ptrdiff_t m_nAlpha = 0x13; // uint8 + constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; // uint16 + constexpr std::ptrdiff_t m_nReserved2 = 0x16; // uint16 + constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; // uint16 + constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flFadeScale = 0x1C; // float32 + constexpr std::ptrdiff_t m_flRenderFxStartTime = 0x20; // GameTime_t + constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; // float32 + } + // Parent: None + // Field count: 43 + namespace CGlobalLightBase { + constexpr std::ptrdiff_t m_bSpotLight = 0x10; // bool + constexpr std::ptrdiff_t m_SpotLightOrigin = 0x14; // Vector + constexpr std::ptrdiff_t m_SpotLightAngles = 0x20; // QAngle + constexpr std::ptrdiff_t m_ShadowDirection = 0x2C; // Vector + constexpr std::ptrdiff_t m_AmbientDirection = 0x38; // Vector + constexpr std::ptrdiff_t m_SpecularDirection = 0x44; // Vector + constexpr std::ptrdiff_t m_InspectorSpecularDirection = 0x50; // Vector + constexpr std::ptrdiff_t m_flSpecularPower = 0x5C; // float32 + constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; // float32 + constexpr std::ptrdiff_t m_SpecularColor = 0x64; // Color + constexpr std::ptrdiff_t m_bStartDisabled = 0x68; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x69; // bool + constexpr std::ptrdiff_t m_LightColor = 0x6A; // Color + constexpr std::ptrdiff_t m_AmbientColor1 = 0x6E; // Color + constexpr std::ptrdiff_t m_AmbientColor2 = 0x72; // Color + constexpr std::ptrdiff_t m_AmbientColor3 = 0x76; // Color + constexpr std::ptrdiff_t m_flSunDistance = 0x7C; // float32 + constexpr std::ptrdiff_t m_flFOV = 0x80; // float32 + constexpr std::ptrdiff_t m_flNearZ = 0x84; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x88; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x8C; // bool + constexpr std::ptrdiff_t m_bOldEnableShadows = 0x8D; // bool + constexpr std::ptrdiff_t m_bBackgroundClearNotRequired = 0x8E; // bool + constexpr std::ptrdiff_t m_flCloudScale = 0x90; // float32 + constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; // float32 + constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; // float32 + constexpr std::ptrdiff_t m_flCloud2Speed = 0x9C; // float32 + constexpr std::ptrdiff_t m_flCloud2Direction = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAmbientScale1 = 0xB0; // float32 + constexpr std::ptrdiff_t m_flAmbientScale2 = 0xB4; // float32 + constexpr std::ptrdiff_t m_flGroundScale = 0xB8; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xBC; // float32 + constexpr std::ptrdiff_t m_flFoWDarkness = 0xC0; // float32 + constexpr std::ptrdiff_t m_bEnableSeparateSkyboxFog = 0xC4; // bool + constexpr std::ptrdiff_t m_vFowColor = 0xC8; // Vector + constexpr std::ptrdiff_t m_ViewOrigin = 0xD4; // Vector + constexpr std::ptrdiff_t m_ViewAngles = 0xE0; // QAngle + constexpr std::ptrdiff_t m_flViewFoV = 0xEC; // float32 + constexpr std::ptrdiff_t m_WorldPoints = 0xF0; // Vector[8] + constexpr std::ptrdiff_t m_vFogOffsetLayer0 = 0x4A8; // Vector2D + constexpr std::ptrdiff_t m_vFogOffsetLayer1 = 0x4B0; // Vector2D + constexpr std::ptrdiff_t m_hEnvWind = 0x4B8; // CHandle + constexpr std::ptrdiff_t m_hEnvSky = 0x4BC; // CHandle + } + // Parent: None // Field count: 0 - namespace C_MapPreviewParticleSystem { + namespace IClientAlphaProperty { } - // Parent: C_BaseModelEntity - // Field count: 14 + // Parent: None + // Field count: 3 // // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) - // NetworkVarNames: m_bRagdollEnabled (bool) - // NetworkVarNames: m_bRagdollClientSide (bool) - namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xF30; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xF32; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xF40; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xF44; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xF48; // VectorWS - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xF54; // bool - constexpr std::ptrdiff_t m_vecForce = 0xF58; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xF64; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xF68; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xF70; // bool - constexpr std::ptrdiff_t m_RagdollPose = 0xF88; // PhysicsRagdollPose_t - constexpr std::ptrdiff_t m_bRagdollEnabled = 0xFD0; // bool - constexpr std::ptrdiff_t m_bRagdollClientSide = 0xFD1; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xFE0; // bool + // MGetKV3ClassDefaults + namespace inv_image_light_sun_t { + constexpr std::ptrdiff_t color = 0x0; // Vector + constexpr std::ptrdiff_t angle = 0xC; // QAngle + constexpr std::ptrdiff_t brightness = 0x18; // float32 } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_InlineNodeSkipSelector { - constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool - constexpr std::ptrdiff_t m_PassOutflow = 0x50; // PulseSelectorOutflowList_t - constexpr std::ptrdiff_t m_FailOutflow = 0x68; // CPulse_OutflowConnection - } - // Parent: C_BaseModelEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xEB0; // CLightComponent* - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponM249 { - } - // Parent: CBaseAnimGraph - // Field count: 25 - namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0x1158; // int32 - constexpr std::ptrdiff_t die = 0x115C; // GameTime_t - constexpr std::ptrdiff_t m_flFrameMax = 0x1160; // float32 - constexpr std::ptrdiff_t x = 0x1164; // float32 - constexpr std::ptrdiff_t y = 0x1168; // float32 - constexpr std::ptrdiff_t fadeSpeed = 0x116C; // float32 - constexpr std::ptrdiff_t bounceFactor = 0x1170; // float32 - constexpr std::ptrdiff_t hitSound = 0x1174; // int32 - constexpr std::ptrdiff_t priority = 0x1178; // int32 - constexpr std::ptrdiff_t tentOffset = 0x117C; // Vector - constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0x1188; // QAngle - constexpr std::ptrdiff_t tempent_renderamt = 0x1194; // int32 - constexpr std::ptrdiff_t m_vecNormal = 0x1198; // Vector - constexpr std::ptrdiff_t m_flSpriteScale = 0x11A4; // float32 - constexpr std::ptrdiff_t m_nFlickerFrame = 0x11A8; // int32 - constexpr std::ptrdiff_t m_flFrameRate = 0x11AC; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x11B0; // float32 - constexpr std::ptrdiff_t m_pszImpactEffect = 0x11B8; // char* - constexpr std::ptrdiff_t m_pszParticleEffect = 0x11C0; // char* - constexpr std::ptrdiff_t m_bParticleCollision = 0x11C8; // bool - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0x11CC; // int32 - constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0x11D0; // Vector - constexpr std::ptrdiff_t m_vecTempEntVelocity = 0x11DC; // Vector - constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0x11E8; // Vector - constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0x11F4; // Vector - } - // Parent: C_CSWeaponBaseGun - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x1FB0; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x1FB4; // int32 - } - // Parent: C_BaseEntity - // Field count: 0 - namespace C_PointEntity { + // MPropertyElementNameFn + namespace CompositeMaterialMatchFilter_t { + constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t + constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strMatchValue = 0x10; // CUtlString + constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; // bool } // Parent: None - // Field count: 0 - namespace C_SingleplayRules { - } - // Parent: C_BaseEntity - // Field count: 0 - namespace CLogicalEntity { - } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace C_PrecipitationBlocker { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - namespace C_CSGO_CounterTerroristTeamIntroCamera { - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - namespace C_SoundOpvarSetPathCornerEntity { - } - // Parent: CPlayerPawnComponent // Field count: 4 // // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle - constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle - constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponNegev { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponFiveSeven { - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - namespace C_WeaponSawedoff { - } - // Parent: C_BaseModelEntity - // Field count: 0 - namespace C_TriggerVolume { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_LimitCount { - constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_CallExternalMethod { - constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t - constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t - constexpr std::ptrdiff_t m_ExpectedArgs = 0x68; // CUtlLeanVector - constexpr std::ptrdiff_t m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t - constexpr std::ptrdiff_t m_OnFinished = 0x80; // CPulse_ResumePoint - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponMP9 { - } - // Parent: C_DynamicProp - // Field count: 0 - namespace C_DynamicPropAlias_prop_dynamic_override { - } - // Parent: CEnvSoundscape - // Field count: 0 - namespace CEnvSoundscapeTriggerable { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x628; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x62C; // CHandle - constexpr std::ptrdiff_t m_iType = 0x630; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x634; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x635; // char[18] - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_AK47 { - } - // Parent: C_BaseEntity - // Field count: 10 - namespace C_CSGO_MapPreviewCameraPathNode { - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x5F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nPathIndex = 0x600; // int32 - constexpr std::ptrdiff_t m_vInTangentLocal = 0x604; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x610; // Vector - constexpr std::ptrdiff_t m_flFOV = 0x61C; // float32 - constexpr std::ptrdiff_t m_flCameraSpeed = 0x620; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x624; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x628; // float32 - constexpr std::ptrdiff_t m_vInTangentWorld = 0x62C; // Vector - constexpr std::ptrdiff_t m_vOutTangentWorld = 0x638; // Vector - } - // Parent: C_BaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x5F8; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x604; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x610; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x640; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x64C; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x658; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x668; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x678; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x688; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x689; // bool - } - // Parent: C_BaseEntity - // Field count: 2 - namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x5F8; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x5FC; // CHandle - } - // Parent: C_MolotovGrenade - // Field count: 0 - namespace C_IncendiaryGrenade { - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x650; // CUtlSymbolLarge - } - // Parent: C_PointCamera - // Field count: 1 - namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x658; // float32 - } - // Parent: C_BaseEntity - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bAlignWithParent (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x5F8; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x5FC; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x600; // bool - constexpr std::ptrdiff_t m_FogColor = 0x601; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x608; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x60C; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x610; // float32 - constexpr std::ptrdiff_t m_bActive = 0x614; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x615; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x618; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x61C; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x620; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x624; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x628; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x62C; // bool - constexpr std::ptrdiff_t m_bAlignWithParent = 0x62D; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x62E; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x630; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x634; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x638; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x63C; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x640; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x644; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x648; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x64C; // bool - constexpr std::ptrdiff_t m_pNext = 0x650; // C_PointCamera* - } - // Parent: CLogicalEntity - // Field count: 3 - namespace CBaseFilter { - constexpr std::ptrdiff_t m_bNegated = 0x5F8; // bool - constexpr std::ptrdiff_t m_OnPass = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFail = 0x628; // CEntityIOOutput - } - // Parent: - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseObservableBoolExpression_t { - constexpr std::ptrdiff_t m_EvaluateConnection = 0x0; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_DependentObservableVars = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_DependentObservableBlackboardReferences = 0x60; // CUtlVector - } - // Parent: C_PointEntity - // Field count: 14 - namespace CMapInfo { - constexpr std::ptrdiff_t m_iBuyingStatus = 0x5F8; // int32 - constexpr std::ptrdiff_t m_flBombRadius = 0x5FC; // float32 - constexpr std::ptrdiff_t m_iPetPopulation = 0x600; // int32 - constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x604; // bool - constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x605; // bool - constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x608; // float32 - constexpr std::ptrdiff_t m_iHostageCount = 0x60C; // int32 - constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x610; // bool - constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x611; // bool - constexpr std::ptrdiff_t m_flEnvRainStrength = 0x614; // float32 - constexpr std::ptrdiff_t m_flEnvPuddleRippleStrength = 0x618; // float32 - constexpr std::ptrdiff_t m_flEnvPuddleRippleDirection = 0x61C; // float32 - constexpr std::ptrdiff_t m_flEnvWetnessCoverage = 0x620; // float32 - constexpr std::ptrdiff_t m_flEnvWetnessDryingAmount = 0x624; // float32 - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - namespace C_CSGO_EndOfMatchCamera { - } - // Parent: C_BaseFlex - // Field count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1368; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1369; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x136A; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x136C; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1370; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x1374; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1378; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1380; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x1388; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x1394; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x13AC; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x13B0; // CHandle - } - // Parent: C_ModelPointEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xEB0; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xEB4; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xEB8; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xEBC; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xEC0; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xECC; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xED8; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xEE4; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xEF0; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xEF4; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xEF8; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xEFC; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xF00; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xF04; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xF05; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xF90; // CPlayerSprayDecalRenderHelper - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x50; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x68; // CEntityIdentity* - } - // Parent: None - // Field count: 1 - namespace CPulseCell_LimitCount__Criteria_t { - constexpr std::ptrdiff_t m_bLimitCountPasses = 0x0; // bool - } - // Parent: C_CS2HudModelBase - // Field count: 0 - namespace C_CS2HudModelArms { - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 - } - // Parent: C_LightEntity - // Field count: 0 - namespace C_LightSpotEntity { - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_sDMBonusWeapon (CUtlString) - namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 - constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_CursorQueue { - constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x98; // int32 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Value_RandomFloat { - } - // Parent: None - // Field count: 0 - namespace CPulseExecCursor { - } - // Parent: C_BaseModelEntity - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xEB0; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xEB8; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xEBC; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xEC0; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xEC4; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xEC8; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xED8; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xEE0; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xEE4; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xEE8; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xEEC; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xEF0; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xEF4; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xEF8; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xEFC; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xF00; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF04; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xF08; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xF0C; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xF10; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0xF20; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xF24; // int32 - } - // Parent: C_BaseEntity - // Field count: 2 - namespace C_CsmFovOverride { - constexpr std::ptrdiff_t m_cameraName = 0x5F8; // CUtlString - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x600; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - namespace C_WeaponGlock { - } - // Parent: C_BreakableProp - // Field count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0x1300; // bool - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterTeam { - constexpr std::ptrdiff_t m_iFilterTeam = 0x650; // int32 - } - // Parent: None - // Field count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x1E8; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x1E9; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleConfig = 0x2F0; // CUtlString - constexpr std::ptrdiff_t m_szBarrelSmokeParticle = 0x2F8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_nMuzzleSmokeShotThreshold = 0x3D8; // uint8 - constexpr std::ptrdiff_t m_flMuzzleSmokeTimeout = 0x3DC; // float32 - constexpr std::ptrdiff_t m_flMuzzleSmokeDecrementRate = 0x3E0; // float32 - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x3E4; // bool - constexpr std::ptrdiff_t m_iFlags = 0x3E5; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x3E6; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x3E7; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x3E8; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x3EC; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x3F0; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x3F4; // int32 - constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x3F8; // bool - constexpr std::ptrdiff_t m_bTreatAsSingleClip = 0x3F9; // bool - constexpr std::ptrdiff_t m_bKeepLoadedAmmo = 0x3FA; // bool - constexpr std::ptrdiff_t m_iWeight = 0x3FC; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x400; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x401; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x404; // RumbleEffect_t - constexpr std::ptrdiff_t m_flDropSpeed = 0x408; // float32 - constexpr std::ptrdiff_t m_iSlot = 0x40C; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x410; // int32 - constexpr std::ptrdiff_t m_aShootSounds = 0x418; // CUtlOrderedMap - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 - namespace C_CSGO_EndOfMatchLineupEnd { - } - // Parent: C_CSGO_PreviewPlayer - // Field count: 0 - namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { - } - // Parent: C_BaseCSGrenade - // Field count: 0 - namespace C_SmokeGrenade { - } - // Parent: C_PointEntity - // Field count: 0 - namespace CInfoParticleTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CCSPlayer_DamageReactServices { - } - // Parent: C_BaseClientUIEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xEE8; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xEE9; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xEEA; // bool - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xEF0; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0x1080; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0x10A8; // bool - constexpr std::ptrdiff_t m_bLit = 0x10A9; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x10AA; // bool - constexpr std::ptrdiff_t m_flWidth = 0x10AC; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x10B0; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x10B4; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x10B8; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x10BC; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x10C0; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x10C4; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x10C8; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x10CC; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x10D0; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x10D8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0x10F0; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0x10F1; // bool - constexpr std::ptrdiff_t m_bVisibleWhenParentNoDraw = 0x10F2; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0x10F3; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x10F4; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x10F5; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0x10F6; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x10F7; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0x10F8; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x10FC; // int32 - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x5F8; // CHandle - constexpr std::ptrdiff_t m_hOldAttached = 0x620; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x624; // bool - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_bKnownTeamMismatch (bool) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_bNoClipEnabled (bool) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - namespace CBasePlayerController { - constexpr std::ptrdiff_t m_CommandContext = 0x600; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x6A8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x6B0; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x6B4; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x6B8; // bool - constexpr std::ptrdiff_t m_hPredictedPawn = 0x6BC; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x6C0; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x6C4; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x6C8; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x6E0; // bool - constexpr std::ptrdiff_t m_iConnected = 0x6E4; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x6E8; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x770; // uint64 - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x778; // bool - constexpr std::ptrdiff_t m_bNoClipEnabled = 0x779; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x77C; // uint32 - } - // Parent: C_BaseEntity - // Field count: 0 - namespace C_CSGO_EndOfMatchLineupEndpoint { + // MPropertyElementNameFn + namespace CompositeMaterial_t { + constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3 + constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3 + constexpr std::ptrdiff_t m_FinalKVs = 0x58; // KeyValues3 + constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x80; // CUtlVector } } } diff --git a/output/client_dll.json b/output/client_dll.json index e1599c76..3012da3a 100644 --- a/output/client_dll.json +++ b/output/client_dll.json @@ -1,526 +1,30 @@ { "client.dll": { "classes": { - "ActiveModelConfig_t": { + "CClientAlphaProperty": { "fields": { - "m_AssociatedEntities": 64, - "m_AssociatedEntityNames": 88, - "m_Handle": 48, - "m_Name": 56 - }, - "metadata": [ - { - "name": "m_Handle", - "type": "NetworkVarNames", - "type_name": "ModelConfigHandle_t" - }, - { - "name": "m_Name", - "type": "NetworkVarNames", - "type_name": "string_t" - }, - { - "name": "m_AssociatedEntities", - "type": "NetworkVarNames", - "type_name": "CHandle" - }, - { - "name": "m_AssociatedEntityNames", - "type": "NetworkVarNames", - "type_name": "string_t" - } - ], - "parent": "" - }, - "CAnimGraphNetworkedVariables": { - "fields": { - "m_OwnerOnlyPredNetBoolVariables": 248, - "m_OwnerOnlyPredNetByteVariables": 272, - "m_OwnerOnlyPredNetFloatVariables": 392, - "m_OwnerOnlyPredNetGlobalSymbolVariables": 464, - "m_OwnerOnlyPredNetIntVariables": 320, - "m_OwnerOnlyPredNetQuaternionVariables": 440, - "m_OwnerOnlyPredNetUInt16Variables": 296, - "m_OwnerOnlyPredNetUInt32Variables": 344, - "m_OwnerOnlyPredNetUInt64Variables": 368, - "m_OwnerOnlyPredNetVectorVariables": 416, - "m_PredNetBoolVariables": 8, - "m_PredNetByteVariables": 32, - "m_PredNetFloatVariables": 152, - "m_PredNetGlobalSymbolVariables": 224, - "m_PredNetIntVariables": 80, - "m_PredNetQuaternionVariables": 200, - "m_PredNetUInt16Variables": 56, - "m_PredNetUInt32Variables": 104, - "m_PredNetUInt64Variables": 128, - "m_PredNetVectorVariables": 176, - "m_flLastTeleportTime": 500, - "m_nBoolVariablesCount": 488, - "m_nOwnerOnlyBoolVariablesCount": 492, - "m_nRandomSeedOffset": 496 - }, - "metadata": [ - { - "name": "m_PredNetBoolVariables", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_PredNetByteVariables", - "type": "NetworkVarNames", - "type_name": "byte" - }, - { - "name": "m_PredNetUInt16Variables", - "type": "NetworkVarNames", - "type_name": "uint16" - }, - { - "name": "m_PredNetIntVariables", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_PredNetUInt32Variables", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_PredNetUInt64Variables", - "type": "NetworkVarNames", - "type_name": "uint64" - }, - { - "name": "m_PredNetFloatVariables", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_PredNetVectorVariables", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_PredNetQuaternionVariables", - "type": "NetworkVarNames", - "type_name": "Quaternion" - }, - { - "name": "m_PredNetGlobalSymbolVariables", - "type": "NetworkVarNames", - "type_name": "CGlobalSymbol" - }, - { - "name": "m_OwnerOnlyPredNetBoolVariables", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_OwnerOnlyPredNetByteVariables", - "type": "NetworkVarNames", - "type_name": "byte" - }, - { - "name": "m_OwnerOnlyPredNetUInt16Variables", - "type": "NetworkVarNames", - "type_name": "uint16" - }, - { - "name": "m_OwnerOnlyPredNetIntVariables", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_OwnerOnlyPredNetUInt32Variables", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_OwnerOnlyPredNetUInt64Variables", - "type": "NetworkVarNames", - "type_name": "uint64" - }, - { - "name": "m_OwnerOnlyPredNetFloatVariables", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_OwnerOnlyPredNetVectorVariables", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_OwnerOnlyPredNetQuaternionVariables", - "type": "NetworkVarNames", - "type_name": "Quaternion" - }, - { - "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", - "type": "NetworkVarNames", - "type_name": "CGlobalSymbol" - }, - { - "name": "m_nBoolVariablesCount", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nOwnerOnlyBoolVariablesCount", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nRandomSeedOffset", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_flLastTeleportTime", - "type": "NetworkVarNames", - "type_name": "float" - } - ], - "parent": "" - }, - "CAttributeList": { - "fields": { - "m_Attributes": 8, - "m_pManager": 112 - }, - "metadata": [ - { - "name": "m_Attributes", - "type": "NetworkVarNames", - "type_name": "CEconItemAttribute" - } - ], - "parent": "" - }, - "CAttributeManager": { - "fields": { - "m_CachedResults": 48, - "m_ProviderType": 44, - "m_Providers": 8, - "m_bPreventLoopback": 40, - "m_hOuter": 36, - "m_iReapplyProvisionParity": 32 - }, - "metadata": [ - { - "name": "m_iReapplyProvisionParity", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_hOuter", - "type": "NetworkVarNames", - "type_name": "EHANDLE" - }, - { - "name": "m_ProviderType", - "type": "NetworkVarNames", - "type_name": "attributeprovidertypes_t" - } - ], - "parent": "" - }, - "CAttributeManager__cached_attribute_float_t": { - "fields": { - "flIn": 0, - "flOut": 16, - "iAttribHook": 8 + "m_bAlphaOverride": 0, + "m_bShadowAlphaOverride": 0, + "m_flFadeScale": 28, + "m_flRenderFxDuration": 36, + "m_flRenderFxStartTime": 32, + "m_nAlpha": 19, + "m_nDesyncOffset": 20, + "m_nDistFadeEnd": 26, + "m_nDistFadeStart": 24, + "m_nRenderFX": 16, + "m_nRenderMode": 17, + "m_nReserved": 0, + "m_nReserved2": 22 }, "metadata": [], "parent": null }, - "CBaseAnimGraph": { + "CCompositeMaterialEditorDoc": { "fields": { - "m_RagdollPose": 3976, - "m_bAnimGraphUpdateEnabled": 3904, - "m_bAnimationUpdateScheduled": 3924, - "m_bBuiltRagdoll": 3952, - "m_bHasAnimatedMaterialAttributes": 4064, - "m_bInitiallyPopulateInterpHistory": 3888, - "m_bRagdollClientSide": 4049, - "m_bRagdollEnabled": 4048, - "m_bSuppressAnimEventSounds": 3890, - "m_flMaxSlopeDistance": 3908, - "m_nForceBone": 3940, - "m_pClientsideRagdoll": 3944, - "m_vLastSlopeCheckPos": 3912, - "m_vecForce": 3928 - }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_bInitiallyPopulateInterpHistory", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bAnimGraphUpdateEnabled", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_vecForce", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_nForceBone", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_RagdollPose", - "type": "NetworkVarNames", - "type_name": "PhysicsRagdollPose_t" - }, - { - "name": "m_bRagdollEnabled", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bRagdollClientSide", - "type": "NetworkVarNames", - "type_name": "bool" - } - ], - "parent": "C_BaseModelEntity" - }, - "CBaseAnimGraphController": { - "fields": { - "m_animGraphNetworkedVars": 24, - "m_bIsUsingAG2": 6248, - "m_bLastUpdateSkipped": 5332, - "m_bNetworkedAnimationInputsChanged": 5330, - "m_bNetworkedSequenceChanged": 5331, - "m_bSequenceFinished": 5288, - "m_flPlaybackRate": 5316, - "m_flPrevAnimUpdateTime": 5336, - "m_flSeqFixedCycle": 5308, - "m_flSeqStartTime": 5304, - "m_flSoundSyncTime": 5292, - "m_hGraphDefinitionAG2": 6240, - "m_hSequence": 5300, - "m_nActiveIKChainMask": 5296, - "m_nAnimLoopMode": 5312, - "m_nGraphCreationFlagsAG2": 6288, - "m_nNotifyState": 5328, - "m_nSerializePoseRecipeSizeAG2": 6280, - "m_nSerializePoseRecipeVersionAG2": 6284, - "m_nServerGraphDefReloadCountAG2": 6780, - "m_nServerSerializationContextIteration": 6788, - "m_serializedPoseRecipeAG2": 6256 - }, - "metadata": [ - { - "name": "m_animGraphNetworkedVars", - "type": "NetworkVarNames", - "type_name": "CAnimGraphNetworkedVariables" - }, - { - "name": "m_hSequence", - "type": "NetworkVarNames", - "type_name": "HSequence" - }, - { - "name": "m_flSeqStartTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, - { - "name": "m_flSeqFixedCycle", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_nAnimLoopMode", - "type": "NetworkVarNames", - "type_name": "AnimLoopMode_t" - }, - { - "name": "m_hGraphDefinitionAG2", - "type": "NetworkVarNames", - "type_name": "HNmGraphDefinitionStrong" - }, - { - "name": "m_bIsUsingAG2", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_serializedPoseRecipeAG2", - "type": "NetworkVarNames", - "type_name": "uint8" - }, - { - "name": "m_nSerializePoseRecipeSizeAG2", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nSerializePoseRecipeVersionAG2", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nGraphCreationFlagsAG2", - "type": "NetworkVarNames", - "type_name": "uint8" - }, - { - "name": "m_nServerGraphDefReloadCountAG2", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nServerSerializationContextIteration", - "type": "NetworkVarNames", - "type_name": "int" - } - ], - "parent": "CSkeletonAnimationController" - }, - "CBaseFilter": { - "fields": { - "m_OnFail": 1576, - "m_OnPass": 1536, - "m_bNegated": 1528 - }, - "metadata": [], - "parent": "CLogicalEntity" - }, - "CBasePlayerController": { - "fields": { - "m_CommandContext": 1536, - "m_bIsHLTV": 1760, - "m_bIsLocalPlayerController": 1912, - "m_bKnownTeamMismatch": 1720, - "m_bNoClipEnabled": 1913, - "m_hPawn": 1716, - "m_hPredictedPawn": 1724, - "m_hSplitOwner": 1732, - "m_hSplitScreenPlayers": 1736, - "m_iConnected": 1764, - "m_iDesiredFOV": 1916, - "m_iszPlayerName": 1768, - "m_nInButtonsWhichAreToggles": 1704, - "m_nSplitScreenSlot": 1728, - "m_nTickBase": 1712, - "m_steamID": 1904 - }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "m_nTickBase", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_hPawn", - "type": "NetworkVarNames", - "type_name": "CHandle" - }, - { - "name": "m_bKnownTeamMismatch", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_iConnected", - "type": "NetworkVarNames", - "type_name": "PlayerConnectedState" - }, - { - "name": "m_iszPlayerName", - "type": "NetworkVarNames", - "type_name": "char" - }, - { - "name": "m_steamID", - "type": "NetworkVarNames", - "type_name": "uint64" - }, - { - "name": "m_bNoClipEnabled", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_iDesiredFOV", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "MNetworkReplayCompatField", - "type": "Unknown" - } - ], - "parent": "C_BaseEntity" - }, - "CBasePlayerControllerAPI": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CBasePlayerVData": { - "fields": { - "m_flArmDamageMultiplier": 312, - "m_flChestDamageMultiplier": 280, - "m_flCrouchTime": 372, - "m_flDrowningDamageInterval": 348, - "m_flHeadDamageMultiplier": 264, - "m_flHoldBreathTime": 344, - "m_flLegDamageMultiplier": 328, - "m_flStomachDamageMultiplier": 296, - "m_flUseAngleTolerance": 368, - "m_flUseRange": 364, - "m_nDrowningDamageInitial": 352, - "m_nDrowningDamageMax": 356, - "m_nWaterSpeed": 360, - "m_sModelName": 40 + "m_KVthumbnail": 40, + "m_Points": 16, + "m_nVersion": 8 }, "metadata": [ { @@ -530,1185 +34,90 @@ ], "parent": null }, - "CBasePlayerWeaponVData": { + "CFlashlightEffect": { "fields": { - "m_aShootSounds": 1048, - "m_bAllowFlipping": 489, - "m_bAutoSwitchFrom": 1025, - "m_bAutoSwitchTo": 1024, - "m_bBuiltRightHanded": 488, - "m_bKeepLoadedAmmo": 1018, - "m_bLinkedCooldowns": 996, - "m_bReserveAmmoAsClips": 1016, - "m_bTreatAsSingleClip": 1017, - "m_flDropSpeed": 1032, - "m_flMuzzleSmokeDecrementRate": 992, - "m_flMuzzleSmokeTimeout": 988, - "m_iDefaultClip1": 1008, - "m_iDefaultClip2": 1012, - "m_iFlags": 997, - "m_iMaxClip1": 1000, - "m_iMaxClip2": 1004, - "m_iPosition": 1040, - "m_iRumbleEffect": 1028, - "m_iSlot": 1036, - "m_iWeight": 1020, - "m_nMuzzleSmokeShotThreshold": 984, - "m_nPrimaryAmmoType": 998, - "m_nSecondaryAmmoType": 999, - "m_sMuzzleAttachment": 496, - "m_sToolsOnlyOwnerModelName": 264, - "m_szBarrelSmokeParticle": 760, - "m_szMuzzleFlashParticle": 528, - "m_szMuzzleFlashParticleConfig": 752, - "m_szWorldModel": 40 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CBaseProp": { - "fields": { - "m_bConformToCollisionBounds": 4448, - "m_bModelOverrodeBlockLOS": 4440, - "m_iShapeType": 4444, - "m_mPreferredCatchTransform": 4464 - }, - "metadata": [], - "parent": "CBaseAnimGraph" - }, - "CBasePulseGraphInstance": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CBaseTriggerAPI": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CBodyComponent": { - "fields": { - "__m_pChainEntity": 72, - "m_pSceneNode": 8 - }, - "metadata": [], - "parent": "CEntityComponent" - }, - "CBodyComponentBaseAnimGraph": { - "fields": { - "m_animationController": 1456 - }, - "metadata": [ - { - "name": "m_animationController", - "type": "NetworkVarNames", - "type_name": "CBaseAnimGraphController" - } - ], - "parent": "CBodyComponentSkeletonInstance" - }, - "CBodyComponentBaseModelEntity": { - "fields": {}, - "metadata": [], - "parent": "CBodyComponentSkeletonInstance" - }, - "CBodyComponentPoint": { - "fields": { - "m_sceneNode": 128 - }, - "metadata": [ - { - "name": "m_sceneNode", - "type": "NetworkVarNames", - "type_name": "CGameSceneNode" - } - ], - "parent": "CBodyComponent" - }, - "CBodyComponentSkeletonInstance": { - "fields": { - "m_skeletonInstance": 128 - }, - "metadata": [ - { - "name": "m_skeletonInstance", - "type": "NetworkVarNames", - "type_name": "CSkeletonInstance" - } - ], - "parent": "CBodyComponent" - }, - "CBombTarget": { - "fields": { - "m_bBombPlantedHere": 4080 - }, - "metadata": [ - { - "name": "m_bBombPlantedHere", - "type": "NetworkVarNames", - "type_name": "bool" - } - ], - "parent": "C_BaseTrigger" - }, - "CBuoyancyHelper": { - "fields": { - "m_bNeutrallyBuoyant": 44, - "m_flFluidDensity": 28, - "m_flNeutrallyBuoyantAngularDamping": 40, - "m_flNeutrallyBuoyantGravity": 32, - "m_flNeutrallyBuoyantLinearDamping": 36, - "m_nFluidType": 24, - "m_vecFractionOfWheelSubmergedForWheelDrag": 96, - "m_vecFractionOfWheelSubmergedForWheelFriction": 48, - "m_vecWheelDrag": 120, - "m_vecWheelFrictionScales": 72 - }, - "metadata": [], - "parent": "" - }, - "CCSGO_WingmanIntroCharacterPosition": { - "fields": {}, - "metadata": [], - "parent": "C_CSGO_TeamIntroCharacterPosition" - }, - "CCSGO_WingmanIntroCounterTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_WingmanIntroCharacterPosition" - }, - "CCSGO_WingmanIntroTerroristPosition": { - "fields": {}, - "metadata": [], - "parent": "CCSGO_WingmanIntroCharacterPosition" - }, - "CCSGameModeRules": { - "fields": { - "__m_pChainEntity": 8 + "m_FlashlightTexture": 96, + "m_MuzzleFlashTexture": 104, + "m_bCastsShadows": 88, + "m_bIsOn": 16, + "m_bMuzzleFlashEnabled": 32, + "m_flCurrentPullBackDist": 92, + "m_flFarZ": 80, + "m_flFov": 76, + "m_flLinearAtten": 84, + "m_flMuzzleFlashBrightness": 36, + "m_quatMuzzleFlashOrientation": 48, + "m_textureName": 112, + "m_vecMuzzleFlashOrigin": 64 }, "metadata": [], "parent": null }, - "CCSGameModeRules_ArmsRace": { + "CGlobalLightBase": { "fields": { - "m_WeaponSequence": 48 - }, - "metadata": [ - { - "name": "m_WeaponSequence", - "type": "NetworkVarNames", - "type_name": "CUtlString" - } - ], - "parent": null - }, - "CCSGameModeRules_Deathmatch": { - "fields": { - "m_flDMBonusStartTime": 48, - "m_flDMBonusTimeLength": 52, - "m_sDMBonusWeapon": 56 - }, - "metadata": [ - { - "name": "m_flDMBonusStartTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, - { - "name": "m_flDMBonusTimeLength", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_sDMBonusWeapon", - "type": "NetworkVarNames", - "type_name": "CUtlString" - } - ], - "parent": null - }, - "CCSGameModeRules_Noop": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CCSObserver_CameraServices": { - "fields": {}, - "metadata": [], - "parent": "CCSPlayerBase_CameraServices" - }, - "CCSObserver_MovementServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayer_MovementServices" - }, - "CCSObserver_ObserverServices": { - "fields": { - "m_obsInterpState": 92 - }, - "metadata": [], - "parent": "CPlayer_ObserverServices" - }, - "CCSObserver_UseServices": { - "fields": {}, - "metadata": [], - "parent": "CPlayer_UseServices" - }, - "CCSPlayerBase_CameraServices": { - "fields": { - "m_flFOVRate": 660, - "m_flFOVTime": 656, - "m_flLastShotFOV": 668, - "m_hZoomOwner": 664, - "m_iFOV": 648, - "m_iFOVStart": 652 - }, - "metadata": [ - { - "name": "m_iFOV", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_iFOVStart", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_flFOVTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, - { - "name": "m_flFOVRate", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "m_hZoomOwner", - "type": "NetworkVarNames", - "type_name": "CHandle" - } - ], - "parent": "CPlayer_CameraServices" - }, - "CCSPlayerController": { - "fields": { - "m_bAbandonAllowsSurrender": 2266, - "m_bAbandonOffersInstantSurrender": 2267, - "m_bCanControlObservedBot": 2296, - "m_bCannotBeKicked": 2264, - "m_bControllingBot": 2288, - "m_bDisconnection1MinWarningPrinted": 2268, - "m_bEverFullyConnected": 2265, - "m_bEverPlayedOnTeam": 2108, - "m_bFireBulletsSeedSynchronized": 2373, - "m_bHasBeenControlledByPlayerThisRound": 2290, - "m_bHasCommunicationAbuseMute": 2076, - "m_bHasControlledBotThisRound": 2289, - "m_bIsPlayerNameDirty": 2372, - "m_bMvpNoMusic": 2354, - "m_bPawnHasDefuser": 2320, - "m_bPawnHasHelmet": 2321, - "m_bPawnIsAlive": 2308, - "m_bScoreReported": 2269, - "m_eMvpReason": 2356, - "m_eNetworkDisconnectionReason": 2260, - "m_flForceTeamTime": 2100, - "m_flPreviousForceJoinTeamTime": 2112, - "m_hObserverPawn": 2304, - "m_hOriginalControllerOfCurrentPawn": 2336, - "m_hPlayerPawn": 2300, - "m_iCoachingTeam": 2136, - "m_iCompTeammateColor": 2104, - "m_iCompetitiveRankType": 2168, - "m_iCompetitiveRanking": 2160, - "m_iCompetitiveRankingPredicted_Loss": 2176, - "m_iCompetitiveRankingPredicted_Tie": 2180, - "m_iCompetitiveRankingPredicted_Win": 2172, - "m_iCompetitiveWins": 2164, - "m_iDraftIndex": 2248, - "m_iMVPs": 2368, - "m_iMusicKitID": 2360, - "m_iMusicKitMVPs": 2364, - "m_iPawnArmor": 2316, - "m_iPawnBotDifficulty": 2332, - "m_iPawnHealth": 2312, - "m_iPawnLifetimeEnd": 2328, - "m_iPawnLifetimeStart": 2324, - "m_iPendingTeamNum": 2096, - "m_iPing": 2072, - "m_iScore": 2340, - "m_msQueuedModeDisconnectionTimestamp": 2252, - "m_nBotsControlledThisRound": 2292, - "m_nDisconnectionTick": 2272, - "m_nEndMatchNextMapVote": 2184, - "m_nFirstKill": 2352, - "m_nKillCount": 2353, - "m_nPawnCharacterDefIndex": 2322, - "m_nPlayerDominated": 2144, - "m_nPlayerDominatingMe": 2152, - "m_nQuestProgressReason": 2196, - "m_pActionTrackingServices": 2056, - "m_pDamageServices": 2064, - "m_pInGameMoneyServices": 2040, - "m_pInventoryServices": 2048, - "m_recentKillQueue": 2344, - "m_rtActiveMissionPeriod": 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"type_name": "item_definition_index_t" - }, - { - "name": "m_rank", - "type": "NetworkVarNames", - "type_name": "MedalRank_t" - }, - { - "name": "m_nPersonaDataPublicLevel", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nPersonaDataPublicCommendsLeader", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nPersonaDataPublicCommendsTeacher", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nPersonaDataPublicCommendsFriendly", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nPersonaDataXpTrailLevel", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_vecServerAuthoritativeWeaponSlots", - "type": "NetworkVarNames", - "type_name": "ServerAuthoritativeWeaponSlot_t" - } - ], - "parent": "CPlayerControllerComponent" - }, - "CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t": { - "fields": { - "pItem": 0, - "slot": 10, - "team": 8 + "m_AmbientColor1": 110, + 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1212, + "m_hEnvWind": 1208, + "m_vFogOffsetLayer0": 1192, + "m_vFogOffsetLayer1": 1200, + "m_vFowColor": 200 }, "metadata": [], "parent": null }, - "CCSPlayer_ActionTrackingServices": { + "CInterpolatedValue": { "fields": { - "m_bIsRescuing": 68, - "m_hLastWeaponBeforeC4AutoSwitch": 64, - "m_weaponPurchasesThisMatch": 72, - "m_weaponPurchasesThisRound": 184 - }, - "metadata": [ - { - "name": "m_bIsRescuing", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_weaponPurchasesThisMatch", - "type": "NetworkVarNames", - "type_name": "WeaponPurchaseTracker_t" - }, - { - "name": "m_weaponPurchasesThisRound", - "type": "NetworkVarNames", - "type_name": "WeaponPurchaseTracker_t" - } - ], - "parent": "CPlayerPawnComponent" - }, - "CCSPlayer_BulletServices": { - "fields": { - "m_totalHitsOnServer": 64 - }, - "metadata": [ - { - "name": "m_totalHitsOnServer", - "type": "NetworkVarNames", - "type_name": "int32" - } - ], - "parent": "CPlayerPawnComponent" - }, - 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"type_name": "CHandle" - }, - { - "name": "m_hCarriedHostageProp", - "type": "NetworkVarNames", - "type_name": "CHandle" - } - ], - "parent": "CPlayerPawnComponent" - }, - "CCSPlayer_ItemServices": { - "fields": { - "m_bHasDefuser": 64, - "m_bHasHelmet": 65 - }, - "metadata": [ - { - "name": "m_bHasDefuser", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bHasHelmet", - "type": "NetworkVarNames", - "type_name": "bool" - } - ], - "parent": "CPlayer_ItemServices" - }, - "CCSPlayer_MovementServices": { - "fields": { - "m_StuckLast": 1228, - "m_bDesiresDuck": 657, - "m_bDuckOverride": 656, - "m_bHasWalkMovedSinceLastJump": 697, - "m_bInStuckTest": 698, - "m_bOldJumpPressed": 1284, - "m_bSpeedCropped": 1232, - "m_bWasSurfing": 1340, - "m_duckUntilOnGround": 696, - "m_fStashGrenadeParameterWhen": 1292, - "m_flAccumulatedJumpError": 1332, - "m_flDuckAmount": 648, - "m_flDuckOffset": 660, - "m_flDuckSpeed": 652, - "m_flHeightAtJumpStart": 1316, - "m_flJumpPressedTime": 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"name": "MVDataOutlinerLeafNameFn", + "type": "Unknown" + }, + { + "name": "MVDataOutlinerLeafColorFn", + "type": "Unknown" + }, + { + "name": "MVDataOutlinerLeafDetailFn", + "type": "Unknown" + }, + { + "name": "MVDataVirtualNodeFactoryFn", + "type": "Unknown" + }, + { + "name": "MVDataPreLoadFixupFn", + "type": "Unknown" + }, + { + "name": "MVDataPostSaveFixupFn", "type": "Unknown" } ], "parent": null }, - "CCS_PortraitWorldCallbackHandler": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" - }, - "CCitadelSoundOpvarSetOBB": { - "fields": { - "m_iszOperatorName": 1560, - "m_iszOpvarName": 1568, - "m_iszStackName": 1552, - "m_nAABBDirection": 1624, - "m_vDistanceInnerMaxs": 1588, - "m_vDistanceInnerMins": 1576, - "m_vDistanceOuterMaxs": 1612, - "m_vDistanceOuterMins": 1600 - }, - "metadata": [ - { - "name": "m_iszStackName", - "type": "NetworkVarNames", - "type_name": "string_t" - }, - { - "name": "m_iszOperatorName", - "type": "NetworkVarNames", - "type_name": "string_t" 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32, - "m_nDisableTakePhysicsDamageSpawnFlag": 56, - "m_nInteractions": 48, - "m_nMotionDisabledSpawnFlag": 60 - }, - "metadata": [], - "parent": "CEntityComponent" - }, - "CPulseAnimFuncs": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CPulseArraylib": { - "fields": {}, - "metadata": [ - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Base": { - "fields": { - "m_nEditorNodeID": 8 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BaseFlow": { + "CNmEventConsumerHudModelArmsAttributes": { "fields": {}, "metadata": [ { @@ -3591,9 +173,155 @@ ], "parent": null }, - "CPulseCell_BaseLerp": { + "CPlayerSprayDecalRenderHelper": { + "fields": {}, + "metadata": [], + "parent": null + }, + "C_CSGO_PreviewPlayer_GraphController": { "fields": { - "m_WakeResume": 72 + "m_bCT": 888, + "m_nTeamPreviewRandom": 776, + "m_pszCharacterMode": 616, + "m_pszEndOfMatchCelebration": 736, + "m_pszTeamPreviewPosition": 696, + "m_pszTeamPreviewVariant": 656, + "m_pszWeaponState": 808, + "m_pszWeaponType": 848 + }, + "metadata": [], + "parent": null + }, + "C_Chicken_GraphController": { + "fields": { + "m_paramActivity": 616, + "m_paramEndActivityImmediately": 656, + "m_paramSnapToSquatting": 688, + "m_sActivityFinished": 720 + }, + "metadata": [], + "parent": null + }, + "C_CommandContext": { + "fields": { + "command_number": 160, + "needsprocessing": 0 + }, + "metadata": [], + "parent": null + }, + "C_IronSightController": { + "fields": { + "m_angDeltaAverage": 48, + "m_angViewLast": 144, + "m_bIronSightAvailable": 16, + "m_flFiringInaccuracyExtraWidthMultiplier": 164, + "m_flInterpolationLastUpdated": 44, + "m_flIronSightAmount": 20, + "m_flIronSightAmountBiased": 28, + "m_flIronSightAmountBiased_Interpolated": 40, + "m_flIronSightAmountGained": 24, + "m_flIronSightAmountGained_Interpolated": 36, + "m_flIronSightAmount_Interpolated": 32, + "m_flSpeedRatio": 168, + "m_vecDotCoords": 156 + }, + "metadata": [], + "parent": null + }, + "CompMatMutatorCondition_t": { + "fields": { + "m_bPassWhenTrue": 32, + "m_nMutatorCondition": 0, + "m_strMutatorConditionContainerName": 8, + "m_strMutatorConditionContainerVarName": 16, + "m_strMutatorConditionContainerVarValue": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CompMatPropertyMutator_t": { + "fields": { + "m_bCaptureInRenderDoc": 785, + "m_bEnabled": 0, + "m_bIsScratchTarget": 772, + "m_bSplatDebugInfo": 784, + "m_colDrawText_Color": 872, + "m_nMutatorCommandType": 4, + "m_nResolution": 768, + "m_nSetValue_Value": 104, + "m_strCompressionFormat": 776, + "m_strCopyKeysWithSuffix_FindSuffix": 88, + "m_strCopyKeysWithSuffix_InputContainerSrc": 80, + "m_strCopyKeysWithSuffix_ReplaceSuffix": 96, + "m_strCopyMatchingKeys_InputContainerSrc": 72, + "m_strCopyProperty_InputContainerProperty": 24, + "m_strCopyProperty_InputContainerSrc": 16, + "m_strCopyProperty_TargetProperty": 32, + "m_strDrawText_Font": 880, + "m_strDrawText_InputContainerProperty": 856, + "m_strDrawText_InputContainerSrc": 848, + "m_strGenerateTexture_InitialContainer": 760, + "m_strGenerateTexture_TargetParam": 752, + "m_strInitWith_Container": 8, + "m_strPopInputQueue_Container": 840, + "m_strRandomRollInputVars_SeedInputVar": 40, + "m_vecConditionalMutators": 816, + "m_vecConditions": 888, + "m_vecDrawText_Position": 864, + "m_vecRandomRollInputVars_InputVarsToRoll": 48, + "m_vecTexGenInstructions": 792 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CompositeMaterialAssemblyProcedure_t": { + "fields": { + "m_vecCompMatIncludes": 0, + "m_vecCompositeInputContainers": 48, + "m_vecMatchFilters": 24, + "m_vecPropertyMutators": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CompositeMaterialEditorPoint_t": { + "fields": { + "m_ChildModelName": 256, + "m_KVModelStateChoices": 232, + "m_ModelName": 0, + "m_bEnableChildModel": 248, + "m_flCycle": 228, + "m_nSequenceIndex": 224, + "m_vecCompositeMaterialAssemblyProcedures": 480, + "m_vecCompositeMaterials": 504 }, "metadata": [ { @@ -3603,10 +331,149 @@ ], "parent": null }, - "CPulseCell_BaseLerp__CursorState_t": { + "CompositeMaterialInputContainer_t": { "fields": { - "m_EndTime": 4, - "m_StartTime": 0 + "m_bEnabled": 0, + "m_bExposeExternally": 280, + "m_nCompositeMaterialInputContainerSourceType": 4, + "m_strAlias": 240, + "m_strAttrName": 232, + "m_strAttrNameForVar": 272, + "m_strSpecificContainerMaterial": 8, + "m_vecLooseVariables": 248 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CompositeMaterialInputLooseVariable_t": { + "fields": { + "m_bExposeExternally": 8, + "m_bExposedVariableIsFixedRange": 32, + "m_bHasFloatBounds": 88, + "m_bValueBoolean": 68, + "m_cValueColor4": 140, + "m_flValueFloatW": 128, + "m_flValueFloatW_Max": 136, + "m_flValueFloatW_Min": 132, + "m_flValueFloatX": 92, + "m_flValueFloatX_Max": 100, + "m_flValueFloatX_Min": 96, + "m_flValueFloatY": 104, + "m_flValueFloatY_Max": 112, + "m_flValueFloatY_Min": 108, + "m_flValueFloatZ": 116, + "m_flValueFloatZ_Max": 124, + "m_flValueFloatZ_Min": 120, + "m_nPanoramaRenderRes": 640, + "m_nTextureType": 616, + "m_nValueIntW": 84, + "m_nValueIntX": 72, + "m_nValueIntY": 76, + "m_nValueIntZ": 80, + "m_nValueSystemVar": 144, + "m_nVariableType": 64, + "m_strExposedFriendlyGroupName": 24, + "m_strExposedFriendlyName": 16, + "m_strExposedHiddenWhenTrue": 48, + "m_strExposedValueList": 56, + "m_strExposedVisibleWhenTrue": 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null + }, + "GeneratedTextureHandle_t": { + "fields": { + "m_strBitmapName": 0 + }, + "metadata": [ + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "IClientAlphaProperty": { + "fields": {}, + "metadata": [], + "parent": null + }, + "TimedEvent": { + "fields": { + "m_TimeBetweenEvents": 0, + "m_fNextEvent": 4 + }, + "metadata": [], + "parent": null + }, + "inv_image_camera_t": { + "fields": { + "angle": 0, + "fov": 12, + "orbit_distance": 48, + "target": 24, + "target_nudge": 36, + "zfar": 20, + "znear": 16 }, "metadata": [ { @@ -3616,107 +483,15 @@ ], "parent": null }, - "CPulseCell_BaseRequirement": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BaseState": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BaseValue": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BaseYieldingInflow": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BooleanSwitchState": { + "inv_image_data_t": { "fields": { - "m_Condition": 72, - "m_SubGraph": 192, - "m_WhenFalse": 336, - "m_WhenTrue": 264 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorCanvasItemSpecKV3", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_CursorQueue": { - "fields": { - "m_nCursorsAllowedToRunParallel": 152 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_FireCursors": { - "fields": { - "m_OnCanceled": 176, - "m_OnFinished": 104, - "m_Outflows": 72, - "m_bWaitForChildOutflows": 96 + "camera": 48, + "item": 16, + "light0": 156, + "light1": 188, + "lightfill": 128, + "lightsun": 100, + "map": 0 }, "metadata": [ { @@ -3726,10 +501,11 @@ ], "parent": null }, - "CPulseCell_Inflow_BaseEntrypoint": { + "inv_image_item_t": { "fields": { - "m_EntryChunk": 72, - "m_RegisterMap": 80 + "angle": 12, + "pose_sequence": 24, + "position": 0 }, "metadata": [ { @@ -3739,11 +515,12 @@ ], "parent": null }, - "CPulseCell_Inflow_EntOutputHandler": { + "inv_image_light_barn_t": { "fields": { - "m_ExpectedParamType": 160, - "m_SourceEntity": 128, - "m_SourceOutput": 144 + "angle": 12, + "brightness": 24, + "color": 0, + "orbit_distance": 28 }, "metadata": [ { @@ -3753,9 +530,11 @@ ], "parent": null }, - "CPulseCell_Inflow_EventHandler": { + "inv_image_light_fill_t": { "fields": { - "m_EventName": 128 + "angle": 12, + "brightness": 24, + "color": 0 }, "metadata": [ { @@ -3765,9 +544,11 @@ ], "parent": null }, - "CPulseCell_Inflow_GraphHook": { + "inv_image_light_sun_t": { "fields": { - "m_HookName": 128 + "angle": 12, + "brightness": 24, + "color": 0 }, "metadata": [ { @@ -3777,13 +558,10 @@ ], "parent": null }, - "CPulseCell_Inflow_Method": { + "inv_image_map_t": { "fields": { - "m_Args": 184, - "m_Description": 144, - "m_MethodName": 128, - "m_ReturnType": 160, - "m_bIsPublic": 152 + "map_name": 0, + "map_rotation": 8 }, "metadata": [ { @@ -3792,11311 +570,43 @@ } ], "parent": null - }, - "CPulseCell_Inflow_ObservableVariableListener": { - "fields": { - "m_bSelfReference": 130, - "m_nBlackboardReference": 128 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Inflow_Wait": { - "fields": { - "m_WakeResume": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - }, - { - "name": "MPulseEditorCanvasItemSpecKV3", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Inflow_Yield": { - "fields": { - "m_UnyieldResume": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_InlineNodeSkipSelector": { - "fields": { - "m_FailOutflow": 104, - "m_PassOutflow": 80, - "m_bAnd": 76, - "m_nFlowNodeID": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_IntervalTimer": { - "fields": { - "m_Completed": 72, - "m_OnInterval": 144 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_IntervalTimer__CursorState_t": { - "fields": { - "m_EndTime": 4, - "m_StartTime": 0, - "m_bCompleteOnNextWake": 16, - "m_flWaitInterval": 8, - "m_flWaitIntervalHigh": 12 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_IsRequirementValid": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_IsRequirementValid__Criteria_t": { - "fields": { - "m_bIsValid": 0 - }, - "metadata": [], - "parent": null - }, - "CPulseCell_LerpCameraSettings": { - "fields": { - "m_End": 164, - "m_Start": 148, - "m_flSeconds": 144 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_LerpCameraSettings__CursorState_t": { - "fields": { - "m_OverlaidEnd": 28, - "m_OverlaidStart": 12, - "m_hCamera": 8 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_LimitCount": { - "fields": { - "m_nLimitCount": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_LimitCount__Criteria_t": { - "fields": { - "m_bLimitCountPasses": 0 - }, - "metadata": [], - "parent": null - }, - "CPulseCell_LimitCount__InstanceState_t": { - "fields": { - "m_nCurrentCount": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Outflow_CycleOrdered": { - "fields": { - "m_Outputs": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { - "fields": { - "m_nNextIndex": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Outflow_CycleRandom": { - "fields": { - "m_Outputs": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Outflow_CycleShuffled": { - "fields": { - "m_Outputs": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { - "fields": { - "m_Shuffle": 0, - "m_nNextShuffle": 32 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_PickBestOutflowSelector": { - "fields": { - "m_OutflowList": 80, - "m_nCheckType": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - }, - { - "name": "MPulseEditorCanvasItemSpecKV3", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_PlaySequence": { - "fields": { - "m_OnCanceled": 176, - "m_OnFinished": 104, - "m_PulseAnimEvents": 80, - "m_SequenceName": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_PlaySequence__CursorState_t": { - "fields": { - "m_hTarget": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Step_CallExternalMethod": { - "fields": { - "m_ExpectedArgs": 104, - "m_GameBlackboard": 88, - "m_MethodName": 72, - "m_OnFinished": 128, - "m_nAsyncCallMode": 120 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Step_DebugLog": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Step_EntFire": { - "fields": { - "m_Input": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Step_PublicOutput": { - "fields": { - "m_OutputIndex": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Timeline": { - "fields": { - "m_OnCanceled": 176, - "m_OnFinished": 104, - "m_TimelineEvents": 72, - "m_bWaitForChildOutflows": 96 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Timeline__TimelineEvent_t": { - "fields": { - 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"type_name": "int" - }, - { - "name": "soundEventHash", - "type": "NetworkVarNames", - "type_name": "uint32" - } - ], - "parent": "" - }, - "fogparams_t": { - "fields": { - "HDRColorScale": 56, - "blend": 101, - "blendtobackground": 88, - "colorPrimary": 20, - "colorPrimaryLerpTo": 28, - "colorSecondary": 24, - "colorSecondaryLerpTo": 32, - "dirPrimary": 8, - "duration": 84, - "enable": 100, - "end": 40, - "endLerpTo": 72, - "exponent": 52, - "farz": 44, - "lerptime": 80, - "locallightscale": 96, - "m_bPadding": 103, - "m_bPadding2": 102, - "maxdensity": 48, - "maxdensityLerpTo": 76, - "scattering": 92, - "skyboxFogFactor": 60, - "skyboxFogFactorLerpTo": 64, - "start": 36, - "startLerpTo": 68 - }, - "metadata": [ - { - "name": "dirPrimary", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "colorPrimary", - "type": "NetworkVarNames", - "type_name": "Color" - }, - { - "name": "colorSecondary", - "type": "NetworkVarNames", - "type_name": "Color" - }, - { - "name": "colorPrimaryLerpTo", - "type": "NetworkVarNames", - "type_name": "Color" - }, - { - "name": "colorSecondaryLerpTo", - "type": "NetworkVarNames", - "type_name": "Color" - }, - { - "name": "start", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "end", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "farz", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "maxdensity", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "exponent", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "HDRColorScale", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "skyboxFogFactor", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "skyboxFogFactorLerpTo", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "startLerpTo", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "endLerpTo", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "maxdensityLerpTo", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "lerptime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, - { - "name": "duration", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "blendtobackground", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "scattering", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "locallightscale", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "enable", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "blend", - "type": "NetworkVarNames", - "type_name": "bool" - } - ], - "parent": "" - }, - "shard_model_desc_t": { - "fields": { - "m_SurfacePropStringToken": 120, - "m_bHasParent": 116, - "m_bParentFrozen": 117, - "m_flGlassHalfThickness": 112, - "m_hMaterialBase": 16, - "m_hMaterialDamageOverlay": 24, - "m_nModelID": 8, - "m_solid": 32, - "m_vInitialPanelVertices": 88, - "m_vecPanelSize": 36, - "m_vecPanelVertices": 64, - "m_vecStressPositionA": 44, - "m_vecStressPositionB": 52 - }, - "metadata": [ - { - "name": "m_nModelID", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_hMaterialBase", - "type": "NetworkVarNames", - "type_name": "HMaterialStrong" - }, - { - "name": "m_hMaterialDamageOverlay", - "type": "NetworkVarNames", - "type_name": "HMaterialStrong" - }, - { - "name": "m_solid", - "type": "NetworkVarNames", - "type_name": "ShardSolid_t" - }, - { - "name": "m_vecPanelSize", - "type": "NetworkVarNames", - "type_name": "Vector2D" - }, - { - "name": "m_vecStressPositionA", - "type": "NetworkVarNames", - "type_name": "Vector2D" - }, - { - "name": "m_vecStressPositionB", - "type": "NetworkVarNames", - "type_name": "Vector2D" - }, - { - "name": "m_vecPanelVertices", - "type": "NetworkVarNames", - "type_name": "Vector2D" - }, - { - "name": "m_vInitialPanelVertices", - "type": "NetworkVarNames", - "type_name": "Vector4D" - }, - { - "name": "m_flGlassHalfThickness", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_bHasParent", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bParentFrozen", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_SurfacePropStringToken", - "type": "NetworkVarNames", - "type_name": "CUtlStringToken" - } - ], - "parent": "" - }, - "sky3dparams_t": { - "fields": { - "bClip3DSkyBoxNearToWorldFar": 24, - "flClip3DSkyBoxNearToWorldFarOffset": 28, - "fog": 32, - "m_nWorldGroupID": 136, - "origin": 12, - "scale": 8 - }, - "metadata": [ - { - "name": "scale", - "type": "NetworkVarNames", - "type_name": "int16" - }, - { - "name": "origin", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "bClip3DSkyBoxNearToWorldFar", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "flClip3DSkyBoxNearToWorldFarOffset", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "fog", - "type": "NetworkVarNames", - "type_name": "fogparams_t" - }, - { - "name": "m_nWorldGroupID", - "type": "NetworkVarNames", - "type_name": "WorldGroupId_t" - } - ], - "parent": "" } }, "enums": { - "CompMatPropertyMutatorConditionType_t": { - "alignment": 4, + "D_LU_": { + "alignment": 3, "members": { - "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS": 0, - "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS": 2, - "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS": 1 + "": 17604164976640 }, - "type": "uint32" + "type": "unknown" }, - "CompMatPropertyMutatorType_t": { - "alignment": 4, + "__LU_": { + "alignment": 36, "members": { - "COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS": 6, - "COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX": 2, - "COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS": 1, - "COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY": 3, - "COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT": 8, - "COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE": 5, - "COMP_MAT_PROPERTY_MUTATOR_INIT": 0, - "COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE": 7, - "COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES": 9, - "COMP_MAT_PROPERTY_MUTATOR_SET_VALUE": 4 + "": -3386706915353427968 }, - "type": "uint32" + "type": "unknown" }, - "CompositeMaterialInputContainerSourceType_t": { - "alignment": 4, + "___g_": { + "alignment": 88, "members": { - "CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES": 3, - "CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR": 1, - "CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL": 2, - "CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL": 5, - "CONTAINER_SOURCE_TYPE_TARGET_MATERIAL": 0, - "CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR": 4 + "": 7310573014253447271 }, - "type": "uint32" + "type": "unknown" }, - "CompositeMaterialInputLooseVariableType_t": { - "alignment": 4, + "__Ïš_": { + "alignment": 38, "members": { - "LOOSE_VARIABLE_TYPE_BOOLEAN": 0, - "LOOSE_VARIABLE_TYPE_COLOR4": 9, - "LOOSE_VARIABLE_TYPE_FLOAT1": 5, - "LOOSE_VARIABLE_TYPE_FLOAT2": 6, - "LOOSE_VARIABLE_TYPE_FLOAT3": 7, - "LOOSE_VARIABLE_TYPE_FLOAT4": 8, - "LOOSE_VARIABLE_TYPE_INTEGER1": 1, - "LOOSE_VARIABLE_TYPE_INTEGER2": 2, - "LOOSE_VARIABLE_TYPE_INTEGER3": 3, - "LOOSE_VARIABLE_TYPE_INTEGER4": 4, - "LOOSE_VARIABLE_TYPE_PANORAMA_RENDER": 14, - "LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL": 12, - "LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE": 13, - "LOOSE_VARIABLE_TYPE_STRING": 10, - "LOOSE_VARIABLE_TYPE_SYSTEMVAR": 11 + "": 0 }, - "type": "uint32" + "type": "unknown" }, - "CompositeMaterialInputTextureType_t": { - "alignment": 4, + "_lcY": { + "alignment": 38, "members": { - "INPUT_TEXTURE_TYPE_AO": 6, - "INPUT_TEXTURE_TYPE_COLOR": 2, - "INPUT_TEXTURE_TYPE_DEFAULT": 0, - "INPUT_TEXTURE_TYPE_MASKS": 3, - "INPUT_TEXTURE_TYPE_NORMALMAP": 1, - "INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK": 5, - "INPUT_TEXTURE_TYPE_POSITION": 7, - "INPUT_TEXTURE_TYPE_ROUGHNESS": 4 + "": 0 }, - "type": "uint32" - }, - "CompositeMaterialMatchFilterType_t": { - "alignment": 4, - "members": { - "MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS": 3, - "MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS": 0, - "MATCH_FILTER_MATERIAL_NAME_SUBSTR": 2, - "MATCH_FILTER_MATERIAL_PROPERTY_EQUALS": 5, - "MATCH_FILTER_MATERIAL_PROPERTY_EXISTS": 4, - "MATCH_FILTER_MATERIAL_SHADER": 1 - }, - "type": "uint32" - }, - "CompositeMaterialVarSystemVar_t": { - "alignment": 4, - "members": { - "COMPMATSYSVAR_COMPOSITETIME": 0, - "COMPMATSYSVAR_EMPTY_RESOURCE_SPACER": 1 - }, - "type": "uint32" - }, - "InventoryNodeType_t": { - "alignment": 4, - "members": { - "CONCRETE_NODE_SCHEMA_ITEMDEF": 6, - "CONCRETE_NODE_SCHEMA_KEYCHAIN": 8, - "CONCRETE_NODE_SCHEMA_PREFAB": 5, - "CONCRETE_NODE_SCHEMA_STICKER": 7, - "NODE_TYPE_INVALID": 0, - "VIRTUAL_NODE_SCHEMA_ITEMDEF": 2, - "VIRTUAL_NODE_SCHEMA_KEYCHAIN": 4, - "VIRTUAL_NODE_SCHEMA_PREFAB": 1, - "VIRTUAL_NODE_SCHEMA_STICKER": 3 - }, - "type": "uint32" + "type": "unknown" } } } diff --git a/output/client_dll.rs b/output/client_dll.rs index bffd12a0..a62da068 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,7310 +1,443 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: client.dll - // Class count: 489 - // Enum count: 8 + // Class count: 30 + // Enum count: 5 pub mod client_dll { - // Alignment: 4 - // Member count: 15 - #[repr(u32)] - pub enum CompositeMaterialInputLooseVariableType_t { - LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, - LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, - LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, - LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, - LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, - LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, - LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, - LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, - LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, - LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, - LOOSE_VARIABLE_TYPE_STRING = 0xA, - LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, - LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, - LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE - } - // Alignment: 4 - // Member count: 8 - #[repr(u32)] - pub enum CompositeMaterialInputTextureType_t { - INPUT_TEXTURE_TYPE_DEFAULT = 0x0, - INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, - INPUT_TEXTURE_TYPE_COLOR = 0x2, - INPUT_TEXTURE_TYPE_MASKS = 0x3, - INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, - INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, - INPUT_TEXTURE_TYPE_AO = 0x6, - INPUT_TEXTURE_TYPE_POSITION = 0x7 - } - // Alignment: 4 - // Member count: 9 - #[repr(u32)] - pub enum InventoryNodeType_t { - NODE_TYPE_INVALID = 0x0, - VIRTUAL_NODE_SCHEMA_PREFAB = 0x1, - VIRTUAL_NODE_SCHEMA_ITEMDEF = 0x2, - VIRTUAL_NODE_SCHEMA_STICKER = 0x3, - VIRTUAL_NODE_SCHEMA_KEYCHAIN = 0x4, - CONCRETE_NODE_SCHEMA_PREFAB = 0x5, - CONCRETE_NODE_SCHEMA_ITEMDEF = 0x6, - CONCRETE_NODE_SCHEMA_STICKER = 0x7, - CONCRETE_NODE_SCHEMA_KEYCHAIN = 0x8 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum CompositeMaterialInputContainerSourceType_t { - CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, - CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, - CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, - CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, - CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, - CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 - } - // Alignment: 4 - // Member count: 10 - #[repr(u32)] - pub enum CompMatPropertyMutatorType_t { - COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, - COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, - COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, - COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, - COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, - COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, - COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, - COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, - COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, - COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum CompositeMaterialVarSystemVar_t { - COMPMATSYSVAR_COMPOSITETIME = 0x0, - COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum CompositeMaterialMatchFilterType_t { - MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, - MATCH_FILTER_MATERIAL_SHADER = 0x1, - MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, - MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, - MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, - MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum CompMatPropertyMutatorConditionType_t { - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - pub mod C_CSGO_TeamIntroCharacterPosition { - } - // Parent: C_Inferno - // Field count: 0 - pub mod C_FireCrackerBlast { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - pub mod CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_WaitForCursorsWithTag { - pub const m_bTagSelfWhenComplete: usize = 0x98; // bool - pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: None - // Field count: 1 - pub mod C_SceneEntity__QueuedEvents_t { - pub const starttime: usize = 0x0; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - pub mod CCSPlayer_PingServices { - pub const m_hPlayerPing: usize = 0x40; // CHandle - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool - } - // Parent: None - // Field count: 0 - pub mod CBaseTriggerAPI { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: nTagTick (GameTick_t) - // NetworkVarNames: flFlinchModSmall (float) - // NetworkVarNames: flFlinchModLarge (float) - // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) - pub mod PredictedDamageTag_t { - pub const nTagTick: usize = 0x30; // GameTick_t - pub const flFlinchModSmall: usize = 0x34; // float32 - pub const flFlinchModLarge: usize = 0x38; // float32 - pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 - } - // Parent: - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - // NetworkVarNames: m_location (Vector) - pub mod C_EnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_iInitialWindDir: usize = 0x2A; // uint16 - pub const m_flInitialWindSpeed: usize = 0x2C; // float32 - pub const m_location: usize = 0x30; // Vector - pub const m_hEntOwner: usize = 0x3C; // CHandle - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x5F8; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x688; // CUtlStringToken - pub const m_bUseAngles: usize = 0x68C; // bool - pub const m_pNext: usize = 0x690; // C_SkyCamera* - } // Parent: None // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Base { - pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t - } - // Parent: C_BaseModelEntity - // Field count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - pub mod C_FuncRotating { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x5F8; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x600; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x608; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x610; // int32 - pub const m_bUseAutoCompare: usize = 0x614; // bool - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x5F8; // float32 - pub const m_flStartDistance: usize = 0x5FC; // float32 - pub const m_flFogFalloffExponent: usize = 0x600; // float32 - pub const m_bHeightFogEnabled: usize = 0x604; // bool - pub const m_flFogHeightWidth: usize = 0x608; // float32 - pub const m_flFogHeightEnd: usize = 0x60C; // float32 - pub const m_flFogHeightStart: usize = 0x610; // float32 - pub const m_flFogHeightExponent: usize = 0x614; // float32 - pub const m_flLODBias: usize = 0x618; // float32 - pub const m_bActive: usize = 0x61C; // bool - pub const m_bStartDisabled: usize = 0x61D; // bool - pub const m_flFogMaxOpacity: usize = 0x620; // float32 - pub const m_nCubemapSourceType: usize = 0x624; // int32 - pub const m_hSkyMaterial: usize = 0x628; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x630; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x638; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x640; // bool - pub const m_bFirstTime: usize = 0x641; // bool - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 - pub mod C_CSGO_TeamSelectTerroristPosition { + // MPropertyElementNameFn + pub mod GeneratedTextureHandle_t { + pub const m_strBitmapName: usize = 0x0; // CUtlString } // Parent: None - // Field count: 5 - pub mod C_BaseFlex__Emphasized_Phoneme { - pub const m_sClassName: usize = 0x0; // CUtlString - pub const m_flAmount: usize = 0x18; // float32 - pub const m_bRequired: usize = 0x1C; // bool - pub const m_bBasechecked: usize = 0x1D; // bool - pub const m_bValid: usize = 0x1E; // bool - } - // Parent: C_ParticleSystem - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1460; // float32 - pub const m_flRadiusScale: usize = 0x1464; // float32 - pub const m_flSelfIllumScale: usize = 0x1468; // float32 - pub const m_ColorTint: usize = 0x146C; // Color - pub const m_hTextureOverride: usize = 0x1470; // CStrongHandle - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod CCS_PortraitWorldCallbackHandler { - } - // Parent: CPlayerControllerComponent - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - pub mod CCSPlayerController_InventoryServices { - pub const m_vecNetworkableLoadout: usize = 0x40; // CUtlVector - pub const m_unMusicID: usize = 0x58; // uint16 - pub const m_rank: usize = 0x5C; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x74; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x78; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x7C; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x80; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x84; // int32 - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x88; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 1 - pub mod C_EconEntity__AttachedModelData_t { - pub const m_iModelDisplayFlags: usize = 0x0; // int32 - } - // Parent: None - // Field count: 0 - pub mod CPulse_ResumePoint { - } - // Parent: C_BaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_bPushTowardsInfoTarget (bool) - // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) - // NetworkVarNames: m_qNoiseDelta (Quaternion) - // NetworkVarNames: m_hInfoFan (CHandle) - // NetworkVarNames: m_flForce (float) - // NetworkVarNames: m_bFalloff (bool) - // NetworkVarNames: m_RampTimer (CountdownTimer) - pub mod CTriggerFan { - pub const m_vFanOriginOffset: usize = 0xFF0; // Vector - pub const m_vDirection: usize = 0xFFC; // Vector - pub const m_bPushTowardsInfoTarget: usize = 0x1008; // bool - pub const m_bPushAwayFromInfoTarget: usize = 0x1009; // bool - pub const m_qNoiseDelta: usize = 0x1010; // Quaternion - pub const m_hInfoFan: usize = 0x1020; // CHandle - pub const m_flForce: usize = 0x1024; // float32 - pub const m_bFalloff: usize = 0x1028; // bool - pub const m_RampTimer: usize = 0x1030; // CountdownTimer - } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_HostageCarriableProp { - } - // Parent: None - // Field count: 6 - pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0x1158; // matrix3x4_t - pub const m_iBoneIndex: usize = 0x1188; // int32 - pub const m_hPlayerParent: usize = 0x118C; // CHandle - pub const m_bIsHit: usize = 0x1190; // bool - pub const m_flTimeCreated: usize = 0x1194; // float32 - pub const m_vecStartPos: usize = 0x1198; // Vector - } - // Parent: C_FuncBrush - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xEB0; // ParticleIndex_t - pub const m_EffectName: usize = 0xEB8; // CUtlSymbolLarge - pub const m_bState: usize = 0xEC0; // bool - } - // Parent: C_BaseEntity - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x608; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x60C; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x610; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x710; // int32[7] - pub const m_nAccountIDs: usize = 0x72C; // int32[64] - pub const m_nMapId0: usize = 0x82C; // int32[64] - pub const m_nMapId1: usize = 0x92C; // int32[64] - pub const m_nMapId2: usize = 0xA2C; // int32[64] - pub const m_nMapId3: usize = 0xB2C; // int32[64] - pub const m_nMapId4: usize = 0xC2C; // int32[64] - pub const m_nMapId5: usize = 0xD2C; // int32[64] - pub const m_nStartingSide0: usize = 0xE2C; // int32[64] - pub const m_nCurrentPhase: usize = 0xF2C; // int32 - pub const m_nPhaseStartTick: usize = 0xF30; // int32 - pub const m_nPhaseDurationTicks: usize = 0xF34; // int32 - pub const m_nPostDataUpdateTick: usize = 0xF38; // int32 - pub const m_bDisabledHud: usize = 0xF3C; // bool - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIndirectUseLPVs (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - // NetworkVarNames: m_flHeightFogDepth (float) - // NetworkVarNames: m_fHeightFogEdgeWidth (float) - // NetworkVarNames: m_fIndirectLightStrength (float) - // NetworkVarNames: m_fSunLightStrength (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_bOverrideTintColor (bool) - // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) - // NetworkVarNames: m_bOverrideSunLightStrength (bool) - // NetworkVarNames: m_bOverrideNoiseStrength (bool) - pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x5F8; // bool - pub const m_vBoxMins: usize = 0x5FC; // Vector - pub const m_vBoxMaxs: usize = 0x608; // Vector - pub const m_bStartDisabled: usize = 0x614; // bool - pub const m_bIndirectUseLPVs: usize = 0x615; // bool - pub const m_flStrength: usize = 0x618; // float32 - pub const m_nFalloffShape: usize = 0x61C; // int32 - pub const m_flFalloffExponent: usize = 0x620; // float32 - pub const m_flHeightFogDepth: usize = 0x624; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x628; // float32 - pub const m_fIndirectLightStrength: usize = 0x62C; // float32 - pub const m_fSunLightStrength: usize = 0x630; // float32 - pub const m_fNoiseStrength: usize = 0x634; // float32 - pub const m_TintColor: usize = 0x638; // Color - pub const m_bOverrideTintColor: usize = 0x63C; // bool - pub const m_bOverrideIndirectLightStrength: usize = 0x63D; // bool - pub const m_bOverrideSunLightStrength: usize = 0x63E; // bool - pub const m_bOverrideNoiseStrength: usize = 0x63F; // bool - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - pub mod C_CSGO_EndOfMatchCharacterPosition { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_PlaySequence { - pub const m_SequenceName: usize = 0x48; // CUtlString - pub const m_PulseAnimEvents: usize = 0x50; // PulseNodeDynamicOutflows_t - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - pub mod C_BaseEntityAPI { - } - // Parent: C_BaseModelEntity - // Field count: 76 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_bForceShadowsEnabled (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_bFogMixedShadows (bool) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_nPrecomputedSubFrusta (int) - // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) - // NetworkVarNames: m_VisClusters (uint16) - pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xEB0; // bool - pub const m_nColorMode: usize = 0xEB4; // int32 - pub const m_Color: usize = 0xEB8; // Color - pub const m_flColorTemperature: usize = 0xEBC; // float32 - pub const m_flBrightness: usize = 0xEC0; // float32 - pub const m_flBrightnessScale: usize = 0xEC4; // float32 - pub const m_nDirectLight: usize = 0xEC8; // int32 - pub const m_nBakedShadowIndex: usize = 0xECC; // int32 - pub const m_nLightPathUniqueId: usize = 0xED0; // int32 - pub const m_nLightMapUniqueId: usize = 0xED4; // int32 - pub const m_nLuminaireShape: usize = 0xED8; // int32 - pub const m_flLuminaireSize: usize = 0xEDC; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xEE0; // float32 - pub const m_LightStyleString: usize = 0xEE8; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xEF0; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xEF8; // C_NetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xF10; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xF28; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xF40; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xFE0; // CStrongHandle - pub const m_flShape: usize = 0xFE8; // float32 - pub const m_flSoftX: usize = 0xFEC; // float32 - pub const m_flSoftY: usize = 0xFF0; // float32 - pub const m_flSkirt: usize = 0xFF4; // float32 - pub const m_flSkirtNear: usize = 0xFF8; // float32 - pub const m_vSizeParams: usize = 0xFFC; // Vector - pub const m_flRange: usize = 0x1008; // float32 - pub const m_vShear: usize = 0x100C; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0x1018; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0x101C; // Vector - pub const m_nCastShadows: usize = 0x1028; // int32 - pub const m_nShadowMapSize: usize = 0x102C; // int32 - pub const m_nShadowPriority: usize = 0x1030; // int32 - pub const m_bContactShadow: usize = 0x1034; // bool - pub const m_bForceShadowsEnabled: usize = 0x1035; // bool - pub const m_nBounceLight: usize = 0x1038; // int32 - pub const m_flBounceScale: usize = 0x103C; // float32 - pub const m_flMinRoughness: usize = 0x1040; // float32 - pub const m_vAlternateColor: usize = 0x1044; // Vector - pub const m_fAlternateColorBrightness: usize = 0x1050; // float32 - pub const m_nFog: usize = 0x1054; // int32 - pub const m_flFogStrength: usize = 0x1058; // float32 - pub const m_nFogShadows: usize = 0x105C; // int32 - pub const m_flFogScale: usize = 0x1060; // float32 - pub const m_bFogMixedShadows: usize = 0x1064; // bool - pub const m_flFadeSizeStart: usize = 0x1068; // float32 - pub const m_flFadeSizeEnd: usize = 0x106C; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x1070; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x1074; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0x1078; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x107C; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x1088; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x1094; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x10A0; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x10AC; // Vector - pub const m_nPrecomputedSubFrusta: usize = 0x10B8; // int32 - pub const m_vPrecomputedOBBOrigin0: usize = 0x10BC; // Vector - pub const m_vPrecomputedOBBAngles0: usize = 0x10C8; // QAngle - pub const m_vPrecomputedOBBExtent0: usize = 0x10D4; // Vector - pub const m_vPrecomputedOBBOrigin1: usize = 0x10E0; // Vector - pub const m_vPrecomputedOBBAngles1: usize = 0x10EC; // QAngle - pub const m_vPrecomputedOBBExtent1: usize = 0x10F8; // Vector - pub const m_vPrecomputedOBBOrigin2: usize = 0x1104; // Vector - pub const m_vPrecomputedOBBAngles2: usize = 0x1110; // QAngle - pub const m_vPrecomputedOBBExtent2: usize = 0x111C; // Vector - pub const m_vPrecomputedOBBOrigin3: usize = 0x1128; // Vector - pub const m_vPrecomputedOBBAngles3: usize = 0x1134; // QAngle - pub const m_vPrecomputedOBBExtent3: usize = 0x1140; // Vector - pub const m_vPrecomputedOBBOrigin4: usize = 0x114C; // Vector - pub const m_vPrecomputedOBBAngles4: usize = 0x1158; // QAngle - pub const m_vPrecomputedOBBExtent4: usize = 0x1164; // Vector - pub const m_vPrecomputedOBBOrigin5: usize = 0x1170; // Vector - pub const m_vPrecomputedOBBAngles5: usize = 0x117C; // QAngle - pub const m_vPrecomputedOBBExtent5: usize = 0x1188; // Vector - pub const m_bInitialBoneSetup: usize = 0x11D8; // bool - pub const m_VisClusters: usize = 0x11E0; // C_NetworkUtlVectorBase - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_LerpCameraSettings { - pub const m_flSeconds: usize = 0x90; // float32 - pub const m_Start: usize = 0x94; // PointCameraSettings_t - pub const m_End: usize = 0xA4; // PointCameraSettings_t - } - // Parent: C_PointClientUIWorldPanel - // Field count: 4 - pub mod CPointOffScreenIndicatorUi { - pub const m_bBeenEnabled: usize = 0x1100; // bool - pub const m_bHide: usize = 0x1101; // bool - pub const m_flSeenTargetTime: usize = 0x1104; // float32 - pub const m_pTargetPanel: usize = 0x1108; // C_PointClientUIWorldPanel* - } - // Parent: CPlayer_UseServices - // Field count: 0 - pub mod CCSObserver_UseServices { - } - // Parent: C_BaseTrigger - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0x1000; // CStrongHandle - pub const m_flFadeDuration: usize = 0x1008; // float32 - pub const m_flMinLogExposure: usize = 0x100C; // float32 - pub const m_flMaxLogExposure: usize = 0x1010; // float32 - pub const m_flMinExposure: usize = 0x1014; // float32 - pub const m_flMaxExposure: usize = 0x1018; // float32 - pub const m_flExposureCompensation: usize = 0x101C; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x1020; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x1024; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x1028; // float32 - pub const m_bMaster: usize = 0x102C; // bool - pub const m_bExposureControl: usize = 0x102D; // bool - } - // Parent: CPlayer_UseServices - // Field count: 0 - pub mod CCSPlayer_UseServices { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - pub mod C_CSGO_CounterTerroristWingmanIntroCamera { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_PickBestOutflowSelector { - pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t - pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t - } - // Parent: C_PointEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fFanForceMaxRadius (float) - // NetworkVarNames: m_fFanForceMinRadius (float) - // NetworkVarNames: m_flCurveDistRange (float) - // NetworkVarNames: m_FanForceCurveString (string_t) - pub mod CInfoFan { - pub const m_fFanForceMaxRadius: usize = 0x638; // float32 - pub const m_fFanForceMinRadius: usize = 0x63C; // float32 - pub const m_flCurveDistRange: usize = 0x640; // float32 - pub const m_FanForceCurveString: usize = 0x648; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x608; // int32 - pub const m_iOnlyTeamToVote: usize = 0x60C; // int32 - pub const m_nVoteOptionCount: usize = 0x610; // int32[5] - pub const m_nPotentialVotes: usize = 0x624; // int32 - pub const m_bVotesDirty: usize = 0x628; // bool - pub const m_bTypeDirty: usize = 0x629; // bool - pub const m_bIsYesNoVote: usize = 0x62A; // bool - } - // Parent: C_BasePlayerPawn - // Field count: 26 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_hOriginalController (CHandle) - pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x15D8; // CCSPlayer_PingServices* - pub const m_previousPlayerState: usize = 0x15E0; // CSPlayerState - pub const m_iPlayerState: usize = 0x15E4; // CSPlayerState - pub const m_bHasMovedSinceSpawn: usize = 0x15E8; // bool - pub const m_flLastSpawnTimeIndex: usize = 0x15EC; // GameTime_t - pub const m_iProgressBarDuration: usize = 0x15F0; // int32 - pub const m_flProgressBarStartTime: usize = 0x15F4; // float32 - pub const m_flClientDeathTime: usize = 0x15F8; // GameTime_t - pub const m_flFlashBangTime: usize = 0x15FC; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x1600; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x1604; // float32 - pub const m_bFlashBuildUp: usize = 0x1608; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x1609; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x160A; // bool - pub const m_flFlashMaxAlpha: usize = 0x160C; // float32 - pub const m_flFlashDuration: usize = 0x1610; // float32 - pub const m_flClientHealthFadeChangeTimestamp: usize = 0x1614; // GameTime_t - pub const m_nClientHealthFadeParityValue: usize = 0x1618; // int32 - pub const m_fNextThinkPushAway: usize = 0x161C; // float32 - pub const m_flCurrentMusicStartTime: usize = 0x1624; // float32 - pub const m_flMusicRoundStartTime: usize = 0x1628; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x162C; // bool - pub const m_flLastSmokeOverlayAlpha: usize = 0x1630; // float32 - pub const m_flLastSmokeAge: usize = 0x1634; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1638; // Vector - pub const m_hOriginalController: usize = 0x1660; // CHandle - } - // Parent: C_CSWeaponBase - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - pub mod C_C4 { - pub const m_activeLightParticleIndex: usize = 0x1F80; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1F84; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1F88; // bool - pub const m_fArmedTime: usize = 0x1F8C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1F90; // bool - pub const m_bIsPlantingViaUse: usize = 0x1F91; // bool - pub const m_entitySpottedState: usize = 0x1F98; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1FB0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1FB4; // bool[7] - pub const m_bBombPlanted: usize = 0x1FBB; // bool - } - // Parent: CBaseProp - // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - pub mod C_BreakableProp { - pub const m_CPropDataComponent: usize = 0x1190; // CPropDataComponent - pub const m_OnStartDeath: usize = 0x11D0; // CEntityIOOutput - pub const m_OnBreak: usize = 0x11F8; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x1220; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0x1248; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0x1270; // float32 - pub const m_iMinHealthDmg: usize = 0x1274; // int32 - pub const m_flPressureDelay: usize = 0x1278; // float32 - pub const m_flDefBurstScale: usize = 0x127C; // float32 - pub const m_vDefBurstOffset: usize = 0x1280; // Vector - pub const m_hBreaker: usize = 0x128C; // CHandle - pub const m_PerformanceMode: usize = 0x1290; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0x1294; // GameTime_t - pub const m_BreakableContentsType: usize = 0x1298; // BreakableContentsType_t - pub const m_strBreakableContentsPropGroupOverride: usize = 0x12A0; // CUtlString - pub const m_strBreakableContentsParticleOverride: usize = 0x12A8; // CUtlString - pub const m_bHasBreakPiecesOrCommands: usize = 0x12B0; // bool - pub const m_explodeDamage: usize = 0x12B4; // float32 - pub const m_explodeRadius: usize = 0x12B8; // float32 - pub const m_explosionDelay: usize = 0x12C0; // float32 - pub const m_explosionBuildupSound: usize = 0x12C8; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0x12D0; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x12D8; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x12E0; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x12E8; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x12EC; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x12F0; // float32 - pub const m_hLastAttacker: usize = 0x12F4; // CHandle - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - pub mod CCSGO_WingmanIntroTerroristPosition { - } - // Parent: None - // Field count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> - pub const m_flInnerDistance: usize = 0x108; // float32 - pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - pub mod C_RetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - // MPropertyFriendlyName - pub mod CPulseCell_WaitForObservable { - pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t - pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint - } - // Parent: C_SoundAreaEntityBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x620; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_EntFire { - pub const m_Input: usize = 0x48; // CUtlString - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponAWP { - } - // Parent: C_BaseToggle - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xEB0; // CHandle - pub const m_usable: usize = 0xEB4; // bool - pub const m_szDisplayText: usize = 0xEB8; // CUtlSymbolLarge - } - // Parent: CPlayer_ObserverServices - // Field count: 1 - pub mod CCSObserver_ObserverServices { - pub const m_obsInterpState: usize = 0x5C; // ObserverInterpState_t - } - // Parent: CEntityComponent - // Field count: 1 - pub mod CHitboxComponent { - pub const m_flBoundsExpandRadius: usize = 0x14; // float32 - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod C_CSMinimapBoundary { - } - // Parent: CEntityComponent - // Field count: 0 - pub mod CPathQueryComponent { - } - // Parent: C_BaseTrigger - // Field count: 8 - pub mod C_Precipitation { - pub const m_flDensity: usize = 0xFF0; // float32 - pub const m_flParticleInnerDist: usize = 0x1000; // float32 - pub const m_pParticleDef: usize = 0x1008; // char* - pub const m_tParticlePrecipTraceTimer: usize = 0x1030; // TimedEvent[1] - pub const m_bActiveParticlePrecipEmitter: usize = 0x1038; // bool[1] - pub const m_bParticlePrecipInitialized: usize = 0x1039; // bool - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0x103A; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0x103C; // int32 - } - // Parent: CLogicalEntity - // Field count: 5 - pub mod CLogicRelay { - pub const m_bDisabled: usize = 0x5F8; // bool - pub const m_bWaitForRefire: usize = 0x5F9; // bool - pub const m_bTriggerOnce: usize = 0x5FA; // bool - pub const m_bFastRetrigger: usize = 0x5FB; // bool - pub const m_bPassthoughCaller: usize = 0x5FC; // bool - } - // Parent: - // Field count: 6 - pub mod SequenceHistory_t { - pub const m_hSequence: usize = 0x0; // HSequence - pub const m_flSeqStartTime: usize = 0x4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x10; // float32 - pub const m_flCyclesPerSecond: usize = 0x14; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_ItemServices { - } - // Parent: None - // Field count: 4 - pub mod CPulse_OutflowConnection { - pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t - pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t - pub const m_nInstruction: usize = 0x14; // int32 - pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponUMP45 { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponG3SG1 { - } - // Parent: C_BaseModelEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xEB0; // float32 - pub const m_Radius: usize = 0xEB4; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - pub mod C_Fish { - pub const m_pos: usize = 0x1158; // Vector - pub const m_vel: usize = 0x1164; // Vector - pub const m_angles: usize = 0x1170; // QAngle - pub const m_localLifeState: usize = 0x117C; // int32 - pub const m_deathDepth: usize = 0x1180; // float32 - pub const m_deathAngle: usize = 0x1184; // float32 - pub const m_buoyancy: usize = 0x1188; // float32 - pub const m_wiggleTimer: usize = 0x1190; // CountdownTimer - pub const m_wigglePhase: usize = 0x11A8; // float32 - pub const m_wiggleRate: usize = 0x11AC; // float32 - pub const m_actualPos: usize = 0x11B0; // Vector - pub const m_actualAngles: usize = 0x11BC; // QAngle - pub const m_poolOrigin: usize = 0x11C8; // Vector - pub const m_waterLevel: usize = 0x11D4; // float32 - pub const m_gotUpdate: usize = 0x11D8; // bool - pub const m_x: usize = 0x11DC; // float32 - pub const m_y: usize = 0x11E0; // float32 - pub const m_z: usize = 0x11E4; // float32 - pub const m_angle: usize = 0x11E8; // float32 - pub const m_errorHistory: usize = 0x11EC; // float32[20] - pub const m_errorHistoryIndex: usize = 0x123C; // int32 - pub const m_errorHistoryCount: usize = 0x1240; // int32 - pub const m_averageError: usize = 0x1244; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponFamas { - } - // Parent: C_BaseEntity - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nVolumeDepth (int) - // NetworkVarNames: m_fFirstVolumeSliceThickness (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - // NetworkVarNames: m_fNoiseSpeed (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_vNoiseScale (Vector) - // NetworkVarNames: m_fWindSpeed (float) - // NetworkVarNames: m_vWindDirection (Vector) - pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x5F8; // float32 - pub const m_TintColor: usize = 0x5FC; // Color - pub const m_flAnisotropy: usize = 0x600; // float32 - pub const m_flFadeSpeed: usize = 0x604; // float32 - pub const m_flDrawDistance: usize = 0x608; // float32 - pub const m_flFadeInStart: usize = 0x60C; // float32 - pub const m_flFadeInEnd: usize = 0x610; // float32 - pub const m_flIndirectStrength: usize = 0x614; // float32 - pub const m_nVolumeDepth: usize = 0x618; // int32 - pub const m_fFirstVolumeSliceThickness: usize = 0x61C; // float32 - pub const m_nIndirectTextureDimX: usize = 0x620; // int32 - pub const m_nIndirectTextureDimY: usize = 0x624; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x628; // int32 - pub const m_vBoxMins: usize = 0x62C; // Vector - pub const m_vBoxMaxs: usize = 0x638; // Vector - pub const m_bActive: usize = 0x644; // bool - pub const m_flStartAnisoTime: usize = 0x648; // GameTime_t - pub const m_flStartScatterTime: usize = 0x64C; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x650; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x654; // float32 - pub const m_flStartScattering: usize = 0x658; // float32 - pub const m_flStartDrawDistance: usize = 0x65C; // float32 - pub const m_flDefaultAnisotropy: usize = 0x660; // float32 - pub const m_flDefaultScattering: usize = 0x664; // float32 - pub const m_flDefaultDrawDistance: usize = 0x668; // float32 - pub const m_bStartDisabled: usize = 0x66C; // bool - pub const m_bEnableIndirect: usize = 0x66D; // bool - pub const m_bIsMaster: usize = 0x66E; // bool - pub const m_hFogIndirectTexture: usize = 0x670; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x678; // int32 - pub const m_fNoiseSpeed: usize = 0x67C; // float32 - pub const m_fNoiseStrength: usize = 0x680; // float32 - pub const m_vNoiseScale: usize = 0x684; // Vector - pub const m_fWindSpeed: usize = 0x690; // float32 - pub const m_vWindDirection: usize = 0x694; // Vector - pub const m_bFirstTime: usize = 0x6A0; // bool - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseGraphDef { - pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t - pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType - pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t - pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t - pub const m_Chunks: usize = 0x50; // CUtlVector - pub const m_Cells: usize = 0x68; // CUtlVector - pub const m_Vars: usize = 0x80; // CUtlVector - pub const m_PublicOutputs: usize = 0x98; // CUtlVector - pub const m_InvokeBindings: usize = 0xB0; // CUtlVector - pub const m_CallInfos: usize = 0xC8; // CUtlVector - pub const m_Constants: usize = 0xE0; // CUtlVector - pub const m_DomainValues: usize = 0xF8; // CUtlVector - pub const m_BlackboardReferences: usize = 0x110; // CUtlVector - pub const m_OutputConnections: usize = 0x128; // CUtlVector - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x5F8; // float32 - pub const m_flFadeEndDist: usize = 0x5FC; // float32 - } - // Parent: C_BaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nShape (int) - // NetworkVarNames: m_fWindSpeedMultiplier (float) - // NetworkVarNames: m_fWindTurbulenceMultiplier (float) - // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) - // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) - pub mod C_EnvWindVolume { - pub const m_bActive: usize = 0x5F8; // bool - pub const m_vBoxMins: usize = 0x5FC; // Vector - pub const m_vBoxMaxs: usize = 0x608; // Vector - pub const m_bStartDisabled: usize = 0x614; // bool - pub const m_nShape: usize = 0x618; // int32 - pub const m_fWindSpeedMultiplier: usize = 0x61C; // float32 - pub const m_fWindTurbulenceMultiplier: usize = 0x620; // float32 - pub const m_fWindSpeedVariationMultiplier: usize = 0x624; // float32 - pub const m_fWindDirectionVariationMultiplier: usize = 0x628; // float32 - } - // Parent: None - // Field count: 0 - pub mod CBasePlayerControllerAPI { - } - // Parent: C_BaseTrigger - // Field count: 0 - pub mod CHostageRescueZoneShim { - } - // Parent: CEnvSoundscape - // Field count: 0 - pub mod CEnvSoundscapeAlias_snd_soundscape { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod C_GameRulesProxy { - } - // Parent: CEntityComponent - // Field count: 5 - pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer - pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 - pub const m_bEnableRendering: usize = 0x58; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xA8; // bool - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x5F8; // C_NetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x610; // C_NetworkUtlVectorBase> - pub const m_iScore: usize = 0x628; // int32 - pub const m_szTeamname: usize = 0x62C; // char[129] - } - // Parent: C_PathParticleRope - // Field count: 0 - pub mod C_PathParticleRopeAlias_path_particle_rope_clientside { - } - // Parent: C_PointEntity - // Field count: 1 - pub mod CPointChildModifier { - pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x5F8; // bool - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - pub mod C_WeaponNOVA { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_DEagle { - } - // Parent: C_LateUpdatedAnimating - // Field count: 0 - pub mod C_CS2HudModelAddon { - } - // Parent: C_BaseTrigger - // Field count: 0 - pub mod C_TriggerMultiple { - } - // Parent: C_CSGO_MapPreviewCameraPath - // Field count: 1 - pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x680; // int32 - } - // Parent: C_BaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xFF0; // float32 - pub const m_LastEnterTime: usize = 0xFF4; // GameTime_t - pub const m_LastExitWeight: usize = 0xFF8; // float32 - pub const m_LastExitTime: usize = 0xFFC; // GameTime_t - pub const m_bEnabled: usize = 0x1000; // bool - pub const m_MaxWeight: usize = 0x1004; // float32 - pub const m_FadeDuration: usize = 0x1008; // float32 - pub const m_Weight: usize = 0x100C; // float32 - pub const m_lookupFilename: usize = 0x1010; // char[512] - } - // Parent: CPlayerPawnComponent - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecOldViewAngles: usize = 0x220; // QAngle - } - // Parent: CInfoDynamicShadowHint - // Field count: 2 - pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x610; // Vector - pub const m_vBoxMaxs: usize = 0x61C; // Vector - } - // Parent: CSkeletonAnimationController - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) - // NetworkVarNames: m_bIsUsingAG2 (bool) - // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) - // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) - // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) - // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) - // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) - // NetworkVarNames: m_nServerSerializationContextIteration (int) - pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x14A8; // bool - pub const m_flSoundSyncTime: usize = 0x14AC; // float32 - pub const m_nActiveIKChainMask: usize = 0x14B0; // uint32 - pub const m_hSequence: usize = 0x14B4; // HSequence - pub const m_flSeqStartTime: usize = 0x14B8; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x14BC; // float32 - pub const m_nAnimLoopMode: usize = 0x14C0; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x14C4; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x14D0; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x14D2; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x14D3; // bool - pub const m_bLastUpdateSkipped: usize = 0x14D4; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x14D8; // GameTime_t - pub const m_hGraphDefinitionAG2: usize = 0x1860; // CStrongHandle - pub const m_bIsUsingAG2: usize = 0x1868; // bool - pub const m_serializedPoseRecipeAG2: usize = 0x1870; // C_NetworkUtlVectorBase - pub const m_nSerializePoseRecipeSizeAG2: usize = 0x1888; // int32 - pub const m_nSerializePoseRecipeVersionAG2: usize = 0x188C; // int32 - pub const m_nGraphCreationFlagsAG2: usize = 0x1890; // uint8 - pub const m_nServerGraphDefReloadCountAG2: usize = 0x1A7C; // int32 - pub const m_nServerSerializationContextIteration: usize = 0x1A84; // int32 - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x5F8; // Vector - pub const m_MinFalloff: usize = 0x604; // float32 - pub const m_MaxFalloff: usize = 0x608; // float32 - pub const m_flFadeInDuration: usize = 0x60C; // float32 - pub const m_flFadeOutDuration: usize = 0x610; // float32 - pub const m_flMaxWeight: usize = 0x614; // float32 - pub const m_flCurWeight: usize = 0x618; // float32 - pub const m_netlookupFilename: usize = 0x61C; // char[512] - pub const m_bEnabled: usize = 0x81C; // bool - pub const m_bMaster: usize = 0x81D; // bool - pub const m_bClientSide: usize = 0x81E; // bool - pub const m_bExclusive: usize = 0x81F; // bool - pub const m_bEnabledOnClient: usize = 0x820; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x824; // float32[1] - pub const m_bFadingIn: usize = 0x828; // bool[1] - pub const m_flFadeStartWeight: usize = 0x82C; // float32[1] - pub const m_flFadeStartTime: usize = 0x830; // float32[1] - pub const m_flFadeDuration: usize = 0x834; // float32[1] - } - // Parent: - // Field count: 10 - pub mod CBuoyancyHelper { - pub const m_nFluidType: usize = 0x18; // CUtlStringToken - pub const m_flFluidDensity: usize = 0x1C; // float32 - pub const m_flNeutrallyBuoyantGravity: usize = 0x20; // float32 - pub const m_flNeutrallyBuoyantLinearDamping: usize = 0x24; // float32 - pub const m_flNeutrallyBuoyantAngularDamping: usize = 0x28; // float32 - pub const m_bNeutrallyBuoyant: usize = 0x2C; // bool - pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x30; // CUtlVector - pub const m_vecWheelFrictionScales: usize = 0x48; // CUtlVector - pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x60; // CUtlVector - pub const m_vecWheelDrag: usize = 0x78; // CUtlVector - } - // Parent: C_Breakable - // Field count: 0 - pub mod C_PhysBox { - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 2 - pub mod CCSPlayer_CameraServices { - pub const m_flDeathCamTilt: usize = 0x2A0; // float32 - pub const m_vClientScopeInaccuracy: usize = 0x2A8; // Vector - } - // Parent: CBaseFilter - // Field count: 3 - pub mod CFilterMultiple { - pub const m_nFilterType: usize = 0x650; // filter_t - pub const m_iFilterName: usize = 0x658; // CUtlSymbolLarge[10] - pub const m_hFilter: usize = 0x6A8; // CHandle[10] - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_FireCursors { - pub const m_Outflows: usize = 0x48; // CUtlVector - pub const m_bWaitForChildOutflows: usize = 0x60; // bool - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint - } - // Parent: C_BaseEntity - // Field count: 11 - pub mod CEnvSoundscape { - pub const m_OnPlay: usize = 0x5F8; // CEntityIOOutput - pub const m_flRadius: usize = 0x620; // float32 - pub const m_soundEventName: usize = 0x628; // CUtlSymbolLarge - pub const m_bOverrideWithEvent: usize = 0x630; // bool - pub const m_soundscapeIndex: usize = 0x634; // int32 - pub const m_soundscapeEntityListId: usize = 0x638; // int32 - pub const m_positionNames: usize = 0x640; // CUtlSymbolLarge[8] - pub const m_hProxySoundscape: usize = 0x680; // CHandle - pub const m_bDisabled: usize = 0x684; // bool - pub const m_soundscapeName: usize = 0x688; // CUtlSymbolLarge - pub const m_soundEventHash: usize = 0x690; // uint32 - } - // Parent: C_SoundEventEntity - // Field count: 0 - pub mod C_SoundEventEntityAlias_snd_event_point { - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - pub mod C_FogController { - pub const m_fog: usize = 0x5F8; // fogparams_t - pub const m_bUseAngles: usize = 0x660; // bool - pub const m_iChangedVariables: usize = 0x664; // int32 - } - // Parent: C_SoundOpvarSetPointBase - // Field count: 0 - pub mod C_SoundOpvarSetOBBWindEntity { - } - // Parent: C_BaseCSGrenade - // Field count: 0 - pub mod C_MolotovGrenade { - } - // Parent: C_BaseCombatCharacter - // Field count: 0 - pub mod C_NetTestBaseCombatCharacter { - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x80; // CGameSceneNode - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponM4A1Silencer { - } - // Parent: - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - pub mod C_EconItemView { - pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool - pub const m_bInventoryImageTriedCache: usize = 0x61; // bool - pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 - pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 - pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] - pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool - pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 - pub const m_iEntityQuality: usize = 0x1BC; // int32 - pub const m_iEntityLevel: usize = 0x1C0; // uint32 - pub const m_iItemID: usize = 0x1C8; // uint64 - pub const m_iItemIDHigh: usize = 0x1D0; // uint32 - pub const m_iItemIDLow: usize = 0x1D4; // uint32 - pub const m_iAccountID: usize = 0x1D8; // uint32 - pub const m_iInventoryPosition: usize = 0x1DC; // uint32 - pub const m_bInitialized: usize = 0x1E8; // bool - pub const m_bDisallowSOC: usize = 0x1E9; // bool - pub const m_bIsStoreItem: usize = 0x1EA; // bool - pub const m_bIsTradeItem: usize = 0x1EB; // bool - pub const m_iEntityQuantity: usize = 0x1EC; // int32 - pub const m_iRarityOverride: usize = 0x1F0; // int32 - pub const m_iQualityOverride: usize = 0x1F4; // int32 - pub const m_iOriginOverride: usize = 0x1F8; // int32 - pub const m_ubStyleOverride: usize = 0x1FC; // uint8 - pub const m_unClientFlags: usize = 0x1FD; // uint8 - pub const m_AttributeList: usize = 0x210; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0x288; // CAttributeList - pub const m_szCustomName: usize = 0x300; // char[161] - pub const m_szCustomNameOverride: usize = 0x3A1; // char[161] - pub const m_bInitializedTags: usize = 0x470; // bool - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Timeline__TimelineEvent_t { - pub const m_flTimeFromPrevious: usize = 0x0; // float32 - pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_IntervalTimer__CursorState_t { - pub const m_StartTime: usize = 0x0; // GameTime_t - pub const m_EndTime: usize = 0x4; // GameTime_t - pub const m_flWaitInterval: usize = 0x8; // float32 - pub const m_flWaitIntervalHigh: usize = 0xC; // float32 - pub const m_bCompleteOnNextWake: usize = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseRequirement { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - pub mod CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod OutflowWithRequirements_t { - pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection - pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t - pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector - pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_IsRequirementValid { - } - // Parent: C_SoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) - pub mod C_SoundEventPathCornerEntity { - pub const m_vecCornerPairsNetworked: usize = 0x6C0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x5FC; // int32 - pub const m_vBoxSize: usize = 0x600; // Vector - pub const m_bEnabled: usize = 0x60C; // bool - } - // Parent: CPlayer_ItemServices - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CPulseCell_Value_Gradient { - pub const m_Gradient: usize = 0x48; // CColorGradient - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x600; // bool - pub const m_flMaxSimulationTime: usize = 0x604; // float32 - pub const m_iszEffectName: usize = 0x608; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x610; // CUtlVector - pub const m_flParticleSpacing: usize = 0x628; // float32 - pub const m_flSlack: usize = 0x62C; // float32 - pub const m_flRadius: usize = 0x630; // float32 - pub const m_ColorTint: usize = 0x634; // Color - pub const m_nEffectState: usize = 0x638; // int32 - pub const m_iEffectIndex: usize = 0x640; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x648; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x660; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x678; // C_NetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x690; // C_NetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x6A8; // C_NetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x6C0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1450; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x1454; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1478; // GameTime_t - } - // Parent: CAttributeManager - // Field count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - pub mod C_AttributeContainer { - pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x4C8; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x4D0; // uint64 - } - // Parent: C_BasePlayerWeapon - // Field count: 51 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) - // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) - // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) - // NetworkVarNames: m_bInspectPending (bool) - // NetworkVarNames: m_bInspectShouldLoop (bool) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_iMostRecentTeamNumber (int) - // NetworkVarNames: m_bDroppedNearBuyZone (bool) - // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_flWatTickOffset (float) - // NetworkVarNames: m_flLastShakeTime (GameTime_t) - pub mod C_CSWeaponBase { - pub const m_iWeaponGameplayAnimState: usize = 0x1970; // WeaponGameplayAnimState - pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0x1974; // GameTime_t - pub const m_flInspectCancelCompleteTime: usize = 0x1978; // GameTime_t - pub const m_bInspectPending: usize = 0x197C; // bool - pub const m_bInspectShouldLoop: usize = 0x197D; // bool - pub const m_flCrosshairDistance: usize = 0x19A8; // float32 - pub const m_iAmmoLastCheck: usize = 0x19AC; // int32 - pub const m_nLastEmptySoundCmdNum: usize = 0x19B0; // int32 - pub const m_bFireOnEmpty: usize = 0x19B4; // bool - pub const m_OnPlayerPickup: usize = 0x19B8; // CEntityIOOutput - pub const m_weaponMode: usize = 0x19E0; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x19E4; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x19E8; // Vector - pub const m_flTurningInaccuracy: usize = 0x19F4; // float32 - pub const m_fAccuracyPenalty: usize = 0x19F8; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x19FC; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1A00; // float32 - pub const m_iRecoilIndex: usize = 0x1A04; // int32 - pub const m_flRecoilIndex: usize = 0x1A08; // float32 - pub const m_bBurstMode: usize = 0x1A0C; // bool - pub const m_flLastBurstModeChangeTime: usize = 0x1A10; // GameTime_t - pub const m_nPostponeFireReadyTicks: usize = 0x1A14; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x1A18; // float32 - pub const m_bInReload: usize = 0x1A1C; // bool - pub const m_flDroppedAtTime: usize = 0x1A20; // GameTime_t - pub const m_bIsHauledBack: usize = 0x1A24; // bool - pub const m_bSilencerOn: usize = 0x1A25; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x1A28; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1A2C; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1A30; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x1A34; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x1A38; // float32 - pub const m_bClearWeaponIdentifyingUGC: usize = 0x1AD8; // bool - pub const m_bVisualsDataSet: usize = 0x1AD9; // bool - pub const m_bUIWeapon: usize = 0x1ADA; // bool - pub const m_nCustomEconReloadEventId: usize = 0x1ADC; // int32 - pub const m_nextPrevOwnerUseTime: usize = 0x1AE8; // GameTime_t - pub const m_hPrevOwner: usize = 0x1AEC; // CHandle - pub const m_nDropTick: usize = 0x1AF0; // GameTick_t - pub const m_bWasActiveWeaponWhenDropped: usize = 0x1AF4; // bool - pub const m_donated: usize = 0x1B14; // bool - pub const m_fLastShotTime: usize = 0x1B18; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1B1C; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1B1D; // bool - pub const m_flNextClientFireBulletTime: usize = 0x1B20; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B24; // float32 - pub const m_IronSightController: usize = 0x1C90; // C_IronSightController - pub const m_iIronSightMode: usize = 0x1D40; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x1D58; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1DB8; // float32 - pub const m_flLastShakeTime: usize = 0x1DCC; // GameTime_t - } - // Parent: - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseCursorFuncs { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x5F8; // float32 - pub const m_flAutoExposureMax: usize = 0x5FC; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x600; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32 - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { - pub const m_OutflowID: usize = 0x0; // CGlobalSymbol - pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponMag7 { - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 - } - // Parent: None - // Field count: 0 - pub mod CBasePulseGraphInstance { - } - // Parent: CBaseFilter - // Field count: 3 - pub mod FilterHealth { - pub const m_bAdrenalineActive: usize = 0x650; // bool - pub const m_iHealthMin: usize = 0x654; // int32 - pub const m_iHealthMax: usize = 0x658; // int32 - } - // Parent: C_BaseClientUIEntity - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xEE8; // bool - pub const m_bIgnoreInput: usize = 0x1060; // bool - pub const m_flWidth: usize = 0x1064; // float32 - pub const m_flHeight: usize = 0x1068; // float32 - pub const m_flDPI: usize = 0x106C; // float32 - pub const m_flInteractDistance: usize = 0x1070; // float32 - pub const m_flDepthOffset: usize = 0x1074; // float32 - pub const m_unOwnerContext: usize = 0x1078; // uint32 - pub const m_unHorizontalAlign: usize = 0x107C; // uint32 - pub const m_unVerticalAlign: usize = 0x1080; // uint32 - pub const m_unOrientation: usize = 0x1084; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x1088; // bool - pub const m_vecCSSClasses: usize = 0x1090; // C_NetworkUtlVectorBase - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_GraphHook { - pub const m_HookName: usize = 0x80; // PulseSymbol_t - } - // Parent: None - // Field count: 0 - pub mod SignatureOutflow_Resume { - } - // Parent: None - // Field count: 0 - pub mod CPathSimpleAPI { - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod C_InfoLadderDismount { - } - // Parent: CBaseAnimGraph - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0x1170; // bool - pub const m_bWasActive: usize = 0x1171; // bool - pub const m_flEndTime: usize = 0x1174; // GameTime_t - pub const m_flStartTime: usize = 0x1178; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0x117C; // float32 - pub const m_iszCommentaryFile: usize = 0x1180; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0x1188; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0x1190; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0x1198; // int32 - pub const m_iNodeNumberMax: usize = 0x119C; // int32 - pub const m_bListenedTo: usize = 0x11A0; // bool - pub const m_hViewPosition: usize = 0x11B0; // CHandle - pub const m_bRestartAfterRestore: usize = 0x11B4; // bool - } - // Parent: C_Sprite - // Field count: 0 - pub mod CSpriteOriented { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterialBase (HMaterialStrong) - // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_vInitialPanelVertices (Vector4D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterialBase: usize = 0x10; // CStrongHandle - pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle - pub const m_solid: usize = 0x20; // ShardSolid_t - pub const m_vecPanelSize: usize = 0x24; // Vector2D - pub const m_vecStressPositionA: usize = 0x2C; // Vector2D - pub const m_vecStressPositionB: usize = 0x34; // Vector2D - pub const m_vecPanelVertices: usize = 0x40; // C_NetworkUtlVectorBase - pub const m_vInitialPanelVertices: usize = 0x58; // C_NetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x70; // float32 - pub const m_bHasParent: usize = 0x74; // bool - pub const m_bParentFrozen: usize = 0x75; // bool - pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken - } - // Parent: C_CS2WeaponModuleBase - // Field count: 2 - pub mod C_KeychainModule { - pub const m_nKeychainDefID: usize = 0x1160; // uint32 - pub const m_nKeychainSeed: usize = 0x1164; // uint32 - } - // Parent: C_BaseModelEntity - // Field count: 1 - pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xEB0; // CBuoyancyHelper - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CCSPlayer_GlowServices { - } - // Parent: None - // Field count: 1 - pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - } - // Parent: C_BaseCSGrenade - // Field count: 0 - pub mod C_Flashbang { - } - // Parent: C_PointClientUIWorldPanel - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x1100; // char[512] - } - // Parent: CPlayer_WaterServices - // Field count: 3 - pub mod CCSPlayer_WaterServices { - pub const m_flWaterJumpTime: usize = 0x40; // float32 - pub const m_vecWaterJumpVel: usize = 0x44; // Vector - pub const m_flSwimSoundTime: usize = 0x50; // float32 - } - // Parent: C_CSPlayerPawnBase - // Field count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1668; // CEntityHandle - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 - } - // Parent: C_BaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) - // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xEB0; // Vector - pub const m_Dismounts: usize = 0xEC0; // CUtlVector> - pub const m_vecLocalTop: usize = 0xED8; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xEE4; // VectorWS - pub const m_vecPlayerMountPositionBottom: usize = 0xEF0; // VectorWS - pub const m_flAutoRideSpeed: usize = 0xEFC; // float32 - pub const m_bDisabled: usize = 0xF00; // bool - pub const m_bFakeLadder: usize = 0xF01; // bool - pub const m_bHasSlack: usize = 0xF02; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponMP5SD { - } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod C_World { - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Field count: 0 - pub mod C_CSGO_TeamSelectCounterTerroristPosition { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponGalilAR { - } - // Parent: CPlayer_CameraServices - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x288; // uint32 - pub const m_iFOVStart: usize = 0x28C; // uint32 - pub const m_flFOVTime: usize = 0x290; // GameTime_t - pub const m_flFOVRate: usize = 0x294; // float32 - pub const m_hZoomOwner: usize = 0x298; // CHandle - pub const m_flLastShotFOV: usize = 0x29C; // float32 - } - // Parent: None - // Field count: 0 - pub mod C_TeamplayRules { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_BaseEntrypoint { - pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t - pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponSG556 { - } - // Parent: C_CSPlayerPawnBase - // Field count: 127 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (GameTick_t) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // MNetworkReplayCompatField - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - // NetworkVarNames: m_bLeftHanded (bool) - // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) - // NetworkVarNames: m_flViewmodelOffsetX (float) - // NetworkVarNames: m_flViewmodelOffsetY (float) - // NetworkVarNames: m_flViewmodelOffsetZ (float) - // NetworkVarNames: m_flViewmodelFOV (float) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_flFlinchStack (float) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_fMolotovDamageTime (float) - pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1678; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1680; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1688; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1690; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x1698; // CCSPlayer_ActionTrackingServices* - pub const m_pDamageReactServices: usize = 0x16A0; // CCSPlayer_DamageReactServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x16A8; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x16AC; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x16B0; // bool - pub const m_flLandingTimeSeconds: usize = 0x16B4; // float32 - pub const m_flOldFallVelocity: usize = 0x16B8; // float32 - pub const m_szLastPlaceName: usize = 0x16BC; // char[18] - pub const m_bPrevDefuser: usize = 0x16CE; // bool - pub const m_bPrevHelmet: usize = 0x16CF; // bool - pub const m_nPrevArmorVal: usize = 0x16D0; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x16D4; // int32 - pub const m_unPreviousWeaponHash: usize = 0x16D8; // uint32 - pub const m_unWeaponHash: usize = 0x16DC; // uint32 - pub const m_bInBuyZone: usize = 0x16E0; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x16E1; // bool - pub const m_aimPunchAngle: usize = 0x16E4; // QAngle - pub const m_aimPunchAngleVel: usize = 0x16F0; // QAngle - pub const m_aimPunchTickBase: usize = 0x16FC; // GameTick_t - pub const m_aimPunchTickFraction: usize = 0x1700; // float32 - pub const m_aimPunchCache: usize = 0x1708; // CUtlVector - pub const m_bInLanding: usize = 0x1728; // bool - pub const m_flLandingStartTime: usize = 0x172C; // float32 - pub const m_bInHostageRescueZone: usize = 0x1730; // bool - pub const m_bInBombZone: usize = 0x1731; // bool - pub const m_bIsBuyMenuOpen: usize = 0x1732; // bool - pub const m_flTimeOfLastInjury: usize = 0x1734; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1738; // GameTime_t - pub const m_iRetakesOffering: usize = 0x1890; // int32 - pub const m_iRetakesOfferingCard: usize = 0x1894; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x1898; // bool - pub const m_bRetakesMVPLastRound: usize = 0x1899; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x189C; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x18A0; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x18A5; // bool - pub const m_EconGloves: usize = 0x18A8; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x1D20; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x1D21; // bool - pub const m_nRagdollDamageBone: usize = 0x1D24; // int32 - pub const m_vRagdollDamageForce: usize = 0x1D28; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1D34; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x1D40; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1D80; // bool - pub const m_vRagdollServerOrigin: usize = 0x1D84; // Vector - pub const m_lastLandTime: usize = 0x2400; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x2404; // bool - pub const m_hHudModelArms: usize = 0x2420; // CHandle - pub const m_qDeathEyeAngles: usize = 0x2424; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2430; // bool - pub const m_bLeftHanded: usize = 0x2431; // bool - pub const m_fSwitchedHandednessTime: usize = 0x2434; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x2438; // float32 - pub const m_flViewmodelOffsetY: usize = 0x243C; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x2440; // float32 - pub const m_flViewmodelFOV: usize = 0x2444; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x2448; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x2480; // Color - pub const m_vecBulletHitModels: usize = 0x24D0; // CUtlVector - pub const m_bIsWalking: usize = 0x24E8; // bool - pub const m_thirdPersonHeading: usize = 0x24F0; // QAngle - pub const m_flSlopeDropOffset: usize = 0x2580; // float32 - pub const m_flSlopeDropHeight: usize = 0x25F8; // float32 - pub const m_vHeadConstraintOffset: usize = 0x2670; // Vector - pub const m_entitySpottedState: usize = 0x2700; // EntitySpottedState_t - pub const m_bIsScoped: usize = 0x2718; // bool - pub const m_bResumeZoom: usize = 0x2719; // bool - pub const m_bIsDefusing: usize = 0x271A; // bool - pub const m_bIsGrabbingHostage: usize = 0x271B; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x271C; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x2720; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x2724; // bool - pub const m_nWhichBombZone: usize = 0x2728; // int32 - pub const m_iShotsFired: usize = 0x272C; // int32 - pub const m_flFlinchStack: usize = 0x2730; // float32 - pub const m_flVelocityModifier: usize = 0x2734; // float32 - pub const m_flHitHeading: usize = 0x2738; // float32 - pub const m_nHitBodyPart: usize = 0x273C; // int32 - pub const m_bWaitForNoAttack: usize = 0x2740; // bool - pub const m_ignoreLadderJumpTime: usize = 0x2744; // float32 - pub const m_bKilledByHeadshot: usize = 0x2749; // bool - pub const m_ArmorValue: usize = 0x274C; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x2750; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x2752; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x2754; // uint16 - pub const m_nLastKillerIndex: usize = 0x2758; // CEntityIndex - pub const m_bOldIsScoped: usize = 0x275C; // bool - pub const m_bHasDeathInfo: usize = 0x275D; // bool - pub const m_flDeathInfoTime: usize = 0x2760; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x2764; // Vector - pub const m_grenadeParameterStashTime: usize = 0x2774; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x2778; // bool - pub const m_angStashedShootAngles: usize = 0x277C; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x2788; // Vector - pub const m_vecStashedVelocity: usize = 0x2794; // Vector - pub const m_angShootAngleHistory: usize = 0x27A0; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x27B8; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x27D0; // Vector[2] - pub const m_PredictedDamageTags: usize = 0x27E8; // C_UtlVectorEmbeddedNetworkVar - pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x2850; // GameTick_t - pub const m_nHighestAppliedDamageTagTick: usize = 0x2854; // int32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x3D8C; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x3D90; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x3D94; // bool - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x3D98; // GameTime_t - pub const m_fMolotovDamageTime: usize = 0x3D9C; // float32 - pub const m_vecLastAliveLocalVelocity: usize = 0x3DA4; // Vector - pub const m_fRenderingClipPlane: usize = 0x3DB0; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x3DC0; // int32 - pub const m_vecLastClipCameraPos: usize = 0x3DC4; // Vector - pub const m_vecLastClipCameraForward: usize = 0x3DD0; // Vector - pub const m_bClipHitStaticWorld: usize = 0x3DDC; // bool - pub const m_bCachedPlaneIsValid: usize = 0x3DDD; // bool - pub const m_pClippingWeapon: usize = 0x3DE0; // C_CSWeaponBase* - pub const m_nPlayerInfernoBodyFx: usize = 0x3DE8; // ParticleIndex_t - pub const m_angEyeAngles: usize = 0x3DF0; // QAngle - pub const m_arrOldEyeAnglesTimes: usize = 0x3E80; // GameTime_t[4] - pub const m_arrOldEyeAngles: usize = 0x3E90; // QAngle[4] - pub const m_angEyeAnglesVelocity: usize = 0x3EC0; // QAngle - pub const m_iIDEntIndex: usize = 0x3ECC; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x3ED0; // CountdownTimer - pub const m_iTargetItemEntIdx: usize = 0x3EE8; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x3EEC; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x3EF0; // CountdownTimer - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - pub mod C_CSGO_TeamIntroTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_WaitForCursorsWithTagBase { - pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 - pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint - } - // Parent: C_BaseCombatCharacter - // Field count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x13F0; // EntitySpottedState_t - pub const m_leader: usize = 0x1408; // CHandle - pub const m_reuseTimer: usize = 0x1410; // CountdownTimer - pub const m_vel: usize = 0x1428; // Vector - pub const m_isRescued: usize = 0x1434; // bool - pub const m_jumpedThisFrame: usize = 0x1435; // bool - pub const m_nHostageState: usize = 0x1438; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x143C; // bool - pub const m_hHostageGrabber: usize = 0x1440; // CHandle - pub const m_fLastGrabTime: usize = 0x1444; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1448; // Vector - pub const m_flRescueStartTime: usize = 0x1454; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1458; // GameTime_t - pub const m_flDropStartTime: usize = 0x145C; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1460; // GameTime_t - pub const m_blinkTimer: usize = 0x1468; // CountdownTimer - pub const m_lookAt: usize = 0x1480; // Vector - pub const m_lookAroundTimer: usize = 0x1490; // CountdownTimer - pub const m_isInit: usize = 0x14A8; // bool - pub const m_eyeAttachment: usize = 0x14A9; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x14AA; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x14B0; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x14B8; // GameTime_t - } - // Parent: - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - pub mod C_fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 - } - // Parent: - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransformWS - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xC0; // QAngle - pub const m_flScale: usize = 0xCC; // float32 - pub const m_vecAbsOrigin: usize = 0xD0; // VectorWS - pub const m_angAbsRotation: usize = 0xDC; // QAngle - pub const m_flAbsScale: usize = 0xE8; // float32 - pub const m_vecWrappedLocalOrigin: usize = 0xEC; // Vector - pub const m_angWrappedLocalRotation: usize = 0xF8; // QAngle - pub const m_flWrappedScale: usize = 0x104; // float32 - pub const m_nParentAttachmentOrBone: usize = 0x108; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0x10A; // bool - pub const m_bDormant: usize = 0x10B; // bool - pub const m_bForceParentToBeNetworked: usize = 0x10C; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0x10F; // uint8 - pub const m_nHierarchyType: usize = 0x110; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0x111; // uint8 - pub const m_name: usize = 0x114; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x158; // CUtlStringToken - pub const m_flZOffset: usize = 0x15C; // float32 - pub const m_flClientLocalScale: usize = 0x160; // float32 - pub const m_vRenderOrigin: usize = 0x164; // Vector - } - // Parent: CPlayerPawnComponent - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - pub const m_flObserverChaseDistance: usize = 0x50; // float32 - pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t - } - // Parent: C_BaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x5F8; // bool - pub const m_bWasEnabled: usize = 0x600; // bool - pub const m_iszSoundAreaType: usize = 0x608; // CUtlSymbolLarge - pub const m_vPos: usize = 0x610; // Vector - } - // Parent: C_BaseEntity - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x5F8; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x5FC; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x600; // float32 - pub const m_flFadeTime: usize = 0x604; // float32 - pub const m_bStartDisabled: usize = 0x608; // bool - pub const m_bIsEnabled: usize = 0x609; // bool - } - // Parent: None - // Field count: 3 - pub mod CAttributeManager__cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 - pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 - } - // Parent: C_EconEntity - // Field count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x18E0; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x18E4; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x18E8; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x18EC; // float32 - pub const m_iClip1: usize = 0x18F0; // int32 - pub const m_iClip2: usize = 0x18F4; // int32 - pub const m_pReserveAmmo: usize = 0x18F8; // int32[2] - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x5F8; // int8 - } - // Parent: C_BaseCSGrenade - // Field count: 0 - pub mod C_HEGrenade { - } - // Parent: C_BaseModelEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xEB0; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xEB8; // CStrongHandle - pub const m_bStartDisabled: usize = 0xEC0; // bool - pub const m_vTintColor: usize = 0xEC1; // Color - pub const m_vTintColorLightingOnly: usize = 0xEC5; // Color - pub const m_flBrightnessScale: usize = 0xECC; // float32 - pub const m_nFogType: usize = 0xED0; // int32 - pub const m_flFogMinStart: usize = 0xED4; // float32 - pub const m_flFogMinEnd: usize = 0xED8; // float32 - pub const m_flFogMaxStart: usize = 0xEDC; // float32 - pub const m_flFogMaxEnd: usize = 0xEE0; // float32 - pub const m_bEnabled: usize = 0xEE4; // bool - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_InvokeBinding { - pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t - pub const m_FuncName: usize = 0x30; // PulseSymbol_t - pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t - pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x48; // int32 - } - // Parent: C_BaseEntity - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - // NetworkVarNames: m_fDirectionVariation (float) - // NetworkVarNames: m_fSpeedVariation (float) - // NetworkVarNames: m_fTurbulence (float) - // NetworkVarNames: m_fVolumeHalfExtentXY (float) - // NetworkVarNames: m_fVolumeHalfExtentZ (float) - // NetworkVarNames: m_nVolumeResolutionXY (int) - // NetworkVarNames: m_nVolumeResolutionZ (int) - // NetworkVarNames: m_nClipmapLevels (int) - // NetworkVarNames: m_bIsMaster (bool) - pub mod C_EnvWindController { - pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared - pub const m_fDirectionVariation: usize = 0x6F0; // float32 - pub const m_fSpeedVariation: usize = 0x6F4; // float32 - pub const m_fTurbulence: usize = 0x6F8; // float32 - pub const m_fVolumeHalfExtentXY: usize = 0x6FC; // float32 - pub const m_fVolumeHalfExtentZ: usize = 0x700; // float32 - pub const m_nVolumeResolutionXY: usize = 0x704; // int32 - pub const m_nVolumeResolutionZ: usize = 0x708; // int32 - pub const m_nClipmapLevels: usize = 0x70C; // int32 - pub const m_bIsMaster: usize = 0x710; // bool - pub const m_bFirstTime: usize = 0x711; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bGamePaused (bool) - pub mod C_GameRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_nTotalPausedTicks: usize = 0x30; // int32 - pub const m_nPauseStartTick: usize = 0x34; // int32 - pub const m_bGamePaused: usize = 0x38; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponMAC10 { - } - // Parent: C_BaseEntity - // Field count: 14 - pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x5F8; // float32 - pub const m_flZNear: usize = 0x5FC; // float32 - pub const m_bLoop: usize = 0x600; // bool - pub const m_bVerticalFOV: usize = 0x601; // bool - pub const m_bConstantSpeed: usize = 0x602; // bool - pub const m_flDuration: usize = 0x604; // float32 - pub const m_flPathLength: usize = 0x648; // float32 - pub const m_flPathDuration: usize = 0x64C; // float32 - pub const m_bDofEnabled: usize = 0x664; // bool - pub const m_flDofNearBlurry: usize = 0x668; // float32 - pub const m_flDofNearCrisp: usize = 0x66C; // float32 - pub const m_flDofFarCrisp: usize = 0x670; // float32 - pub const m_flDofFarBlurry: usize = 0x674; // float32 - pub const m_flDofTiltToGround: usize = 0x678; // float32 - } - // Parent: C_ModelPointEntity - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_BackgroundMaterialName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_bDrawBackground (bool) - // NetworkVarNames: m_flBackgroundBorderWidth (float) - // NetworkVarNames: m_flBackgroundBorderHeight (float) - // NetworkVarNames: m_flBackgroundWorldToUV (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xEB8; // bool - pub const m_messageText: usize = 0xED0; // char[512] - pub const m_FontName: usize = 0x10D0; // char[64] - pub const m_BackgroundMaterialName: usize = 0x1110; // char[64] - pub const m_bEnabled: usize = 0x1150; // bool - pub const m_bFullbright: usize = 0x1151; // bool - pub const m_flWorldUnitsPerPx: usize = 0x1154; // float32 - pub const m_flFontSize: usize = 0x1158; // float32 - pub const m_flDepthOffset: usize = 0x115C; // float32 - pub const m_bDrawBackground: usize = 0x1160; // bool - pub const m_flBackgroundBorderWidth: usize = 0x1164; // float32 - pub const m_flBackgroundBorderHeight: usize = 0x1168; // float32 - pub const m_flBackgroundWorldToUV: usize = 0x116C; // float32 - pub const m_Color: usize = 0x1170; // Color - pub const m_nJustifyHorizontal: usize = 0x1174; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0x1178; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0x117C; // PointWorldTextReorientMode_t - } - // Parent: C_BaseModelEntity - // Field count: 40 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xEB8; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xEBC; // int32 - pub const m_bApplyWind: usize = 0xEC0; // bool - pub const m_fPrevLockedPoints: usize = 0xEC4; // int32 - pub const m_iForcePointMoveCounter: usize = 0xEC8; // int32 - pub const m_bPrevEndPointPos: usize = 0xECC; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xED0; // Vector[2] - pub const m_flCurScroll: usize = 0xEE8; // float32 - pub const m_flScrollSpeed: usize = 0xEEC; // float32 - pub const m_RopeFlags: usize = 0xEF0; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xEF8; // CStrongHandle - pub const m_nSegments: usize = 0x1170; // uint8 - pub const m_hStartPoint: usize = 0x1174; // CHandle - pub const m_hEndPoint: usize = 0x1178; // CHandle - pub const m_iStartAttachment: usize = 0x117C; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x117D; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x117E; // uint8 - pub const m_RopeLength: usize = 0x1180; // int16 - pub const m_Slack: usize = 0x1182; // int16 - pub const m_TextureScale: usize = 0x1184; // float32 - pub const m_fLockedPoints: usize = 0x1188; // uint8 - pub const m_nChangeCount: usize = 0x1189; // uint8 - pub const m_Width: usize = 0x118C; // float32 - pub const m_PhysicsDelegate: usize = 0x1190; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0x11A0; // CStrongHandle - pub const m_TextureHeight: usize = 0x11A8; // int32 - pub const m_vecImpulse: usize = 0x11AC; // Vector - pub const m_vecPreviousImpulse: usize = 0x11B8; // Vector - pub const m_flCurrentGustTimer: usize = 0x11C4; // float32 - pub const m_flCurrentGustLifetime: usize = 0x11C8; // float32 - pub const m_flTimeToNextGust: usize = 0x11CC; // float32 - pub const m_vWindDir: usize = 0x11D0; // Vector - pub const m_vColorMod: usize = 0x11DC; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x11E8; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1200; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x1218; // bool - pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 - pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 - pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 - pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 - } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod C_BaseToggle { - } - // Parent: C_EnvCubemap - // Field count: 0 - pub mod C_EnvCubemapBox { - } - // Parent: C_EnvCombinedLightProbeVolume - // Field count: 0 - pub mod C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { - } - // Parent: None - // Field count: 1 - pub mod C_RopeKeyframe__CPhysicsDelegate { - pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* - } - // Parent: C_PointEntity - // Field count: 5 - pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x5F8; // bool - pub const m_flRange: usize = 0x5FC; // float32 - pub const m_nImportance: usize = 0x600; // int32 - pub const m_nLightChoice: usize = 0x604; // int32 - pub const m_hLight: usize = 0x608; // CHandle - } - // Parent: C_BaseToggle - // Field count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - pub mod C_FuncMoveLinear { - } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod CServerOnlyModelEntity { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - pub mod C_CSGO_TeamSelectCamera { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_IntervalTimer { - pub const m_Completed: usize = 0x48; // CPulse_ResumePoint - pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - pub mod C_WeaponXM1014 { - } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_WorldModelGloves { - } - // Parent: C_PhysicsProp - // Field count: 0 - pub mod C_PhysicsPropMultiplayer { - } - // Parent: C_SoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - pub mod C_SoundEventOBBEntity { - pub const m_vMins: usize = 0x6C0; // Vector - pub const m_vMaxs: usize = 0x6CC; // Vector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseTestScriptLib { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseLerp { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponAug { - } - // Parent: C_DynamicProp // Field count: 8 // // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_bNoNPCs (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1430; // DoorState_t - pub const m_modelChanged: usize = 0x1434; // bool - pub const m_bLocked: usize = 0x1435; // bool - pub const m_bNoNPCs: usize = 0x1436; // bool - pub const m_closedPosition: usize = 0x1438; // Vector - pub const m_closedAngles: usize = 0x1444; // QAngle - pub const m_hMaster: usize = 0x1450; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x1454; // Vector - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 - } - // Parent: C_WeaponBaseItem - // Field count: 0 - pub mod C_Item_Healthshot { + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialInputContainer_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t + pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceNameTyped> + pub const m_strAttrName: usize = 0xE8; // CUtlString + pub const m_strAlias: usize = 0xF0; // CUtlString + pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector + pub const m_strAttrNameForVar: usize = 0x110; // CUtlString + pub const m_bExposeExternally: usize = 0x118; // bool } // Parent: None - // Field count: 3 + // Field count: 4 // // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialAssemblyProcedure_t { + pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector>> + pub const m_vecMatchFilters: usize = 0x18; // CUtlVector + pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector + pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector } - // Parent: C_BaseEntity + // Parent: None // Field count: 37 // // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bNoInterpolate (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_nDecalMode (DecalMode_t) - // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xAE0; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0xAE8; // CHitboxComponent - pub const m_pDestructiblePartsSystemComponent: usize = 0xB00; // CDestructiblePartsComponent* - pub const m_LastHitGroup: usize = 0xB08; // HitGroup_t - pub const m_sLastDamageSourceName: usize = 0xB10; // CGlobalSymbol - pub const m_vLastDamagePosition: usize = 0xB18; // VectorWS - pub const m_bInitModelEffects: usize = 0xB40; // bool - pub const m_bIsStaticProp: usize = 0xB41; // bool - pub const m_nLastAddDecal: usize = 0xB44; // int32 - pub const m_nDecalsAdded: usize = 0xB48; // int32 - pub const m_iOldHealth: usize = 0xB4C; // int32 - pub const m_nRenderMode: usize = 0xB50; // RenderMode_t - pub const m_nRenderFX: usize = 0xB51; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xB52; // bool - pub const m_clrRender: usize = 0xB70; // Color - pub const m_vecRenderAttributes: usize = 0xB78; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xBF8; // bool - pub const m_bNoInterpolate: usize = 0xBF9; // bool - pub const m_Collision: usize = 0xC00; // CCollisionProperty - pub const m_Glow: usize = 0xCB0; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xD08; // float32 - pub const m_fadeMinDist: usize = 0xD0C; // float32 - pub const m_fadeMaxDist: usize = 0xD10; // float32 - pub const m_flFadeScale: usize = 0xD14; // float32 - pub const m_flShadowStrength: usize = 0xD18; // float32 - pub const m_nObjectCulling: usize = 0xD1C; // uint8 - pub const m_nAddDecal: usize = 0xD20; // int32 - pub const m_vDecalPosition: usize = 0xD24; // Vector - pub const m_vDecalForwardAxis: usize = 0xD30; // Vector - pub const m_nDecalMode: usize = 0xD3C; // DecalMode_t - pub const m_nRequiredDecalMode: usize = 0xD3D; // DecalMode_t - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xD40; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xD80; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xE60; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xE68; // Color - pub const m_bUseClientOverrideTint: usize = 0xE6C; // bool - pub const m_bvDisabledHitGroups: usize = 0xEA8; // uint32[1] - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - pub mod C_SoundOpvarSetAutoRoomEntity { - } - // Parent: C_BaseEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_Entity_Color (Color) - // NetworkVarNames: m_Entity_flBrightness (float) - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - pub mod C_EnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x1670; // Color - pub const m_Entity_flBrightness: usize = 0x1674; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x1678; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x1680; // bool - pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x1688; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SDF: usize = 0x1690; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x1698; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x16A0; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x16A8; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x16B0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x16B8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x16C0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x16C8; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x16D0; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x16DC; // Vector - pub const m_Entity_bMoveable: usize = 0x16E8; // bool - pub const m_Entity_nHandshake: usize = 0x16EC; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x16F0; // int32 - pub const m_Entity_nPriority: usize = 0x16F4; // int32 - pub const m_Entity_bStartDisabled: usize = 0x16F8; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x16FC; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x1700; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x170C; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1710; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1714; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x1718; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x171C; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1720; // int32 - pub const m_Entity_bEnabled: usize = 0x1739; // bool + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialInputLooseVariable_t { + pub const m_strName: usize = 0x0; // CUtlString + pub const m_bExposeExternally: usize = 0x8; // bool + pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString + pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString + pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool + pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString + pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString + pub const m_strExposedValueList: usize = 0x38; // CUtlString + pub const m_nVariableType: usize = 0x40; // CompositeMaterialInputLooseVariableType_t + pub const m_bValueBoolean: usize = 0x44; // bool + pub const m_nValueIntX: usize = 0x48; // int32 + pub const m_nValueIntY: usize = 0x4C; // int32 + pub const m_nValueIntZ: usize = 0x50; // int32 + pub const m_nValueIntW: usize = 0x54; // int32 + pub const m_bHasFloatBounds: usize = 0x58; // bool + pub const m_flValueFloatX: usize = 0x5C; // float32 + pub const m_flValueFloatX_Min: usize = 0x60; // float32 + pub const m_flValueFloatX_Max: usize = 0x64; // float32 + pub const m_flValueFloatY: usize = 0x68; // float32 + pub const m_flValueFloatY_Min: usize = 0x6C; // float32 + pub const m_flValueFloatY_Max: usize = 0x70; // float32 + pub const m_flValueFloatZ: usize = 0x74; // float32 + pub const m_flValueFloatZ_Min: usize = 0x78; // float32 + pub const m_flValueFloatZ_Max: usize = 0x7C; // float32 + pub const m_flValueFloatW: usize = 0x80; // float32 + pub const m_flValueFloatW_Min: usize = 0x84; // float32 + pub const m_flValueFloatW_Max: usize = 0x88; // float32 + pub const m_cValueColor4: usize = 0x8C; // Color + pub const m_nValueSystemVar: usize = 0x90; // CompositeMaterialVarSystemVar_t + pub const m_strResourceMaterial: usize = 0x98; // CResourceNameTyped> + pub const m_strTextureContentAssetPath: usize = 0x178; // CUtlString + pub const m_strTextureRuntimeResourcePath: usize = 0x180; // CResourceNameTyped> + pub const m_strTextureCompilationVtexTemplate: usize = 0x260; // CUtlString + pub const m_nTextureType: usize = 0x268; // CompositeMaterialInputTextureType_t + pub const m_strString: usize = 0x270; // CUtlString + pub const m_strPanoramaPanelPath: usize = 0x278; // CUtlString + pub const m_nPanoramaRenderRes: usize = 0x280; // int32 } // Parent: None // Field count: 0 - pub mod C_MultiplayRules { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_AutoaimServices { - } - // Parent: C_LightEntity - // Field count: 0 - pub mod C_LightDirectionalEntity { - } - // Parent: - // Field count: 83 // // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_flSpeed (float) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_nGroundBodyIndex (int) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_bGravityDisabled (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - // NetworkVarNames: m_nBloodType (BloodType) - pub mod C_BaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x328; // GameTick_t - pub const m_pGameSceneNode: usize = 0x330; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x338; // CRenderComponent* - pub const m_pCollision: usize = 0x340; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x348; // int32 - pub const m_iHealth: usize = 0x34C; // int32 - pub const m_flDamageAccumulator: usize = 0x350; // float32 - pub const m_lifeState: usize = 0x354; // uint8 - pub const m_bTakesDamage: usize = 0x355; // bool - pub const m_nTakeDamageFlags: usize = 0x358; // TakeDamageFlags_t - pub const m_nPlatformType: usize = 0x360; // EntityPlatformTypes_t - pub const m_ubInterpolationFrame: usize = 0x361; // uint8 - pub const m_hSceneObjectController: usize = 0x364; // CHandle - pub const m_nNoInterpolationTick: usize = 0x368; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x36C; // int32 - pub const m_flProxyRandomValue: usize = 0x370; // float32 - pub const m_iEFlags: usize = 0x374; // int32 - pub const m_nWaterType: usize = 0x378; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x379; // bool - pub const m_bPredictionEligible: usize = 0x37A; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x37B; // bool - pub const m_tokLayerMatchID: usize = 0x37C; // CUtlStringToken - pub const m_nSubclassID: usize = 0x380; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x390; // int32 - pub const m_iCurrentThinkContext: usize = 0x394; // int32 - pub const m_aThinkFunctions: usize = 0x398; // CUtlVector - pub const m_bDisabledContextThinks: usize = 0x3B0; // bool - pub const m_flAnimTime: usize = 0x3B4; // float32 - pub const m_flSimulationTime: usize = 0x3B8; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x3BC; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x3BD; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x3BE; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x3BF; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x3C0; // int32[2] - pub const m_ListEntry: usize = 0x3C8; // uint16[11] - pub const m_flCreateTime: usize = 0x3E0; // GameTime_t - pub const m_flSpeed: usize = 0x3E4; // float32 - pub const m_EntClientFlags: usize = 0x3E8; // uint16 - pub const m_bClientSideRagdoll: usize = 0x3EA; // bool - pub const m_iTeamNum: usize = 0x3EB; // uint8 - pub const m_spawnflags: usize = 0x3EC; // uint32 - pub const m_nNextThinkTick: usize = 0x3F0; // GameTick_t - pub const m_fFlags: usize = 0x3F8; // uint32 - pub const m_vecAbsVelocity: usize = 0x3FC; // Vector - pub const m_vecServerVelocity: usize = 0x408; // CNetworkVelocityVector - pub const m_vecVelocity: usize = 0x430; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x510; // Vector - pub const m_hEffectEntity: usize = 0x51C; // CHandle - pub const m_hOwnerEntity: usize = 0x520; // CHandle - pub const m_MoveCollide: usize = 0x524; // MoveCollide_t - pub const m_MoveType: usize = 0x525; // MoveType_t - pub const m_nActualMoveType: usize = 0x526; // MoveType_t - pub const m_flWaterLevel: usize = 0x528; // float32 - pub const m_fEffects: usize = 0x52C; // uint32 - pub const m_hGroundEntity: usize = 0x530; // CHandle - pub const m_nGroundBodyIndex: usize = 0x534; // int32 - pub const m_flFriction: usize = 0x538; // float32 - pub const m_flElasticity: usize = 0x53C; // float32 - pub const m_flGravityScale: usize = 0x540; // float32 - pub const m_flTimeScale: usize = 0x544; // float32 - pub const m_bAnimatedEveryTick: usize = 0x548; // bool - pub const m_bGravityDisabled: usize = 0x549; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x54C; // GameTime_t - pub const m_hThink: usize = 0x550; // uint16 - pub const m_fBBoxVisFlags: usize = 0x560; // uint8 - pub const m_flActualGravityScale: usize = 0x564; // float32 - pub const m_bGravityActuallyDisabled: usize = 0x568; // bool - pub const m_bPredictable: usize = 0x569; // bool - pub const m_bRenderWithViewModels: usize = 0x56A; // bool - pub const m_nFirstPredictableCommand: usize = 0x56C; // int32 - pub const m_nLastPredictableCommand: usize = 0x570; // int32 - pub const m_hOldMoveParent: usize = 0x574; // CHandle - pub const m_Particles: usize = 0x578; // CParticleProperty - pub const m_vecAngVelocity: usize = 0x5A8; // QAngle - pub const m_DataChangeEventRef: usize = 0x5B4; // int32 - pub const m_dependencies: usize = 0x5B8; // CUtlVector - pub const m_nCreationTick: usize = 0x5D0; // int32 - pub const m_bAnimTimeChanged: usize = 0x5DD; // bool - pub const m_bSimulationTimeChanged: usize = 0x5DE; // bool - pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString - pub const m_nBloodType: usize = 0x5F0; // BloodType + // MGetKV3ClassDefaults + pub mod CNmEventConsumerHudModelArmsAttributes { } - // Parent: + // Parent: None // Field count: 4 // // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x30; // ModelConfigHandle_t - pub const m_Name: usize = 0x38; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x40; // C_NetworkUtlVectorBase> - pub const m_AssociatedEntityNames: usize = 0x58; // C_NetworkUtlVectorBase - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponSSG08 { - } - // Parent: None - // Field count: 1 - // - // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CPulseCell_Value_Curve { - pub const m_Curve: usize = 0x48; // CPiecewiseCurve - } - // Parent: C_BaseCombatCharacter - // Field count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - // NetworkVarNames: m_hDefaultController (CHandle) - pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x13F0; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x13F8; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1400; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1408; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1410; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1418; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1420; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1428; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1430; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1440; // C_UtlVectorEmbeddedNetworkVar - pub const v_angle: usize = 0x14A8; // QAngle - pub const v_anglePrevious: usize = 0x14B4; // QAngle - pub const m_iHideHUD: usize = 0x14C0; // uint32 - pub const m_skybox3d: usize = 0x14C8; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1558; // GameTime_t - pub const m_vecPredictionError: usize = 0x155C; // Vector - pub const m_flPredictionErrorTime: usize = 0x1568; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1588; // Vector - pub const m_flLastCameraSetupTime: usize = 0x1594; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x1598; // float32 - pub const m_flMouseSensitivity: usize = 0x159C; // float32 - pub const m_vOldOrigin: usize = 0x15A0; // Vector - pub const m_flOldSimulationTime: usize = 0x15AC; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x15B0; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x15B4; // int32 - pub const m_hController: usize = 0x15B8; // CHandle - pub const m_hDefaultController: usize = 0x15BC; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x15C0; // bool - } - // Parent: C_DynamicProp - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1428; // CHandle - pub const m_jumpedThisFrame: usize = 0x142C; // bool - pub const m_leader: usize = 0x1430; // CHandle - pub const m_AttributeManager: usize = 0x1438; // C_AttributeContainer - pub const m_bAttributesInitialized: usize = 0x1910; // bool - pub const m_hWaterWakeParticles: usize = 0x1914; // ParticleIndex_t - pub const m_bIsPreviewModel: usize = 0x1918; // bool - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - pub mod C_SoundOpvarSetAABBEntity { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponBizon { - } - // Parent: C_CS2WeaponModuleBase - // Field count: 1 - pub mod C_StattrakModule { - pub const m_bKnife: usize = 0x1160; // bool - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - pub mod CCSObserver_CameraServices { - } - // Parent: None - // Field count: 0 - pub mod CTakeDamageInfoAPI { - } - // Parent: CEnvSoundscape - // Field count: 1 - pub mod CEnvSoundscapeProxy { - pub const m_MainSoundscapeName: usize = 0x698; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 15 - pub mod C_SoundEventEntity { - pub const m_bStartOnSpawn: usize = 0x5F8; // bool - pub const m_bToLocalPlayer: usize = 0x5F9; // bool - pub const m_bStopOnNew: usize = 0x5FA; // bool - pub const m_bSaveRestore: usize = 0x5FB; // bool - pub const m_bSavedIsPlaying: usize = 0x5FC; // bool - pub const m_flSavedElapsedTime: usize = 0x600; // float32 - pub const m_iszSourceEntityName: usize = 0x608; // CUtlSymbolLarge - pub const m_iszAttachmentName: usize = 0x610; // CUtlSymbolLarge - pub const m_onGUIDChanged: usize = 0x618; // CEntityOutputTemplate - pub const m_onSoundFinished: usize = 0x640; // CEntityIOOutput - pub const m_flClientCullRadius: usize = 0x668; // float32 - pub const m_iszSoundName: usize = 0x698; // CUtlSymbolLarge - pub const m_hSource: usize = 0x6B4; // CEntityHandle - pub const m_nEntityIndexSelection: usize = 0x6B8; // int32 - pub const m_bClientSideOnly: usize = 0x0; // bitfield:1 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_EventHandler { - pub const m_EventName: usize = 0x80; // PulseSymbol_t - } - // Parent: C_LightEntity - // Field count: 0 - pub mod C_LightOrthoEntity { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseFlow { - } - // Parent: C_BaseTrigger - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xFF0; // bool - } - // Parent: C_CSWeaponBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bFirstAttack (bool) - pub mod C_Knife { - pub const m_bFirstAttack: usize = 0x1F80; // bool - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - pub mod C_CSGO_TerroristWingmanIntroCamera { - } - // Parent: CGameSceneNode - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x190; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x490; // bool - pub const m_bUseParentRenderBounds: usize = 0x491; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x492; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x494; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x498; // uint8 - } - // Parent: - // Field count: 0 - pub mod CEntityComponent { - } - // Parent: C_Item - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x19E0; // CHandle - pub const m_KillingPlayer: usize = 0x19E4; // CHandle - } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_LateUpdatedAnimating { + pub mod inv_image_light_barn_t { + pub const color: usize = 0x0; // Vector + pub const angle: usize = 0xC; // QAngle + pub const brightness: usize = 0x18; // float32 + pub const orbit_distance: usize = 0x1C; // float32 } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { - pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable - pub const m_nNextShuffle: usize = 0x20; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseLerp__CursorState_t { - pub const m_StartTime: usize = 0x0; // GameTime_t - pub const m_EndTime: usize = 0x4; // GameTime_t - } - // Parent: None - // Field count: 0 - pub mod CPulseAnimFuncs { - } - // Parent: C_BaseModelEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xEB8; // bool - pub const m_DialogXMLName: usize = 0xEC0; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xEC8; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xED0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - pub const m_TagName: usize = 0x0; // PulseSymbol_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseArraylib { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponUSPSilencer { - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1450; // bool - } - // Parent: C_BaseTrigger - // Field count: 0 - pub mod C_TriggerLerpObject { - } - // Parent: None - // Field count: 0 - pub mod CPointTemplateAPI { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponRevolver { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponElite { - } - // Parent: C_DynamicProp - // Field count: 0 - pub mod C_DynamicPropAlias_cable_dynamic { - } - // Parent: CBaseAnimGraph - // Field count: 4 - pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0x1158; // bool - pub const m_iShapeType: usize = 0x115C; // int32 - pub const m_bConformToCollisionBounds: usize = 0x1160; // bool - pub const m_mPreferredCatchTransform: usize = 0x1170; // CTransform - } - // Parent: C_PointEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x5F8; // bool - pub const m_nResolutionX: usize = 0x5FC; // int32 - pub const m_nResolutionY: usize = 0x600; // int32 - pub const m_szLayoutFileName: usize = 0x608; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x610; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x618; // C_NetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x630; // int32 - pub const m_vecCSSClasses: usize = 0x638; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x7B0; // bool - } - // Parent: None - // Field count: 83 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x440; // CSWeaponType - pub const m_WeaponCategory: usize = 0x444; // CSWeaponCategory - pub const m_szModel_AG2: usize = 0x448; // CResourceNameTyped> - pub const m_szAnimSkeleton: usize = 0x528; // CResourceNameTyped> - pub const m_vecMuzzlePos0: usize = 0x608; // Vector - pub const m_vecMuzzlePos1: usize = 0x614; // Vector - pub const m_szTracerParticle: usize = 0x620; // CResourceNameTyped> - pub const m_GearSlot: usize = 0x700; // gear_slot_t - pub const m_GearSlotPosition: usize = 0x704; // int32 - pub const m_DefaultLoadoutSlot: usize = 0x708; // loadout_slot_t - pub const m_nPrice: usize = 0x70C; // int32 - pub const m_nKillAward: usize = 0x710; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0x714; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0x718; // int32 - pub const m_bMeleeWeapon: usize = 0x71C; // bool - pub const m_bHasBurstMode: usize = 0x71D; // bool - pub const m_bIsRevolver: usize = 0x71E; // bool - pub const m_bCannotShootUnderwater: usize = 0x71F; // bool - pub const m_szName: usize = 0x720; // CGlobalSymbol - pub const m_eSilencerType: usize = 0x728; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0x72C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0x730; // int32 - pub const m_bIsFullAuto: usize = 0x734; // bool - pub const m_nNumBullets: usize = 0x738; // int32 - pub const m_bReloadsSingleShells: usize = 0x73C; // bool - pub const m_flCycleTime: usize = 0x740; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0x748; // CFiringModeFloat - pub const m_flSpread: usize = 0x750; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0x758; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0x760; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0x768; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0x770; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0x778; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0x780; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0x788; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0x790; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0x798; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0x7A0; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0x7A8; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0x7B0; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0x7B8; // float32 - pub const m_flInaccuracyJumpApex: usize = 0x7BC; // float32 - pub const m_flInaccuracyReload: usize = 0x7C0; // float32 - pub const m_flDeployDuration: usize = 0x7C4; // float32 - pub const m_flDisallowAttackAfterReloadStartDuration: usize = 0x7C8; // float32 - pub const m_nBurstShotCount: usize = 0x7CC; // int32 - pub const m_bAllowBurstHolster: usize = 0x7D0; // bool - pub const m_nRecoilSeed: usize = 0x7D4; // int32 - pub const m_nSpreadSeed: usize = 0x7D8; // int32 - pub const m_flAttackMovespeedFactor: usize = 0x7DC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0x7E0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0x7E4; // float32 - pub const m_szUseRadioSubtitle: usize = 0x7E8; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0x7F0; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0x7F1; // bool - pub const m_nZoomLevels: usize = 0x7F4; // int32 - pub const m_nZoomFOV1: usize = 0x7F8; // int32 - pub const m_nZoomFOV2: usize = 0x7FC; // int32 - pub const m_flZoomTime0: usize = 0x800; // float32 - pub const m_flZoomTime1: usize = 0x804; // float32 - pub const m_flZoomTime2: usize = 0x808; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0x80C; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0x810; // float32 - pub const m_flIronSightFOV: usize = 0x814; // float32 - pub const m_flIronSightPivotForward: usize = 0x818; // float32 - pub const m_flIronSightLooseness: usize = 0x81C; // float32 - pub const m_nDamage: usize = 0x820; // int32 - pub const m_flHeadshotMultiplier: usize = 0x824; // float32 - pub const m_flArmorRatio: usize = 0x828; // float32 - pub const m_flPenetration: usize = 0x82C; // float32 - pub const m_flRange: usize = 0x830; // float32 - pub const m_flRangeModifier: usize = 0x834; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0x838; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0x83C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0x840; // float32 - pub const m_flRecoveryTimeStand: usize = 0x844; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0x848; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0x84C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0x850; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0x854; // int32 - pub const m_flThrowVelocity: usize = 0x858; // float32 - pub const m_vSmokeColor: usize = 0x85C; // Vector - pub const m_szAnimClass: usize = 0x868; // CGlobalSymbol - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector - } - // Parent: None - // Field count: 0 - pub mod SignatureOutflow_Continue { - } - // Parent: C_PointEntity - // Field count: 0 - pub mod CInfoTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle - pub const m_hViewEntity: usize = 0x9C; // CHandle - pub const m_hTonemapController: usize = 0xA0; // CHandle - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_CurrentFog: usize = 0x140; // fogparams_t - pub const m_hOldFogController: usize = 0x1A8; // CHandle - pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] - pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] - pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] - pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] - pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] - pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle - pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Timeline { - pub const m_TimelineEvents: usize = 0x48; // CUtlVector - pub const m_bWaitForChildOutflows: usize = 0x60; // bool - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + pub mod inv_image_map_t { + pub const map_name: usize = 0x0; // CUtlString + pub const map_rotation: usize = 0x8; // float32 } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_EntOutputHandler { - pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t - pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t - pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType - } - // Parent: C_CSWeaponBase - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_fPinPullTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1F80; // bool - pub const m_bRedraw: usize = 0x1F81; // bool - pub const m_bIsHeldByPlayer: usize = 0x1F82; // bool - pub const m_bPinPulled: usize = 0x1F83; // bool - pub const m_bJumpThrow: usize = 0x1F84; // bool - pub const m_bThrowAnimating: usize = 0x1F85; // bool - pub const m_fThrowTime: usize = 0x1F88; // GameTime_t - pub const m_flThrowStrength: usize = 0x1F90; // float32 - pub const m_fDropTime: usize = 0x2008; // GameTime_t - pub const m_fPinPullTime: usize = 0x200C; // GameTime_t - pub const m_bJustPulledPin: usize = 0x2010; // bool - pub const m_nNextHoldTick: usize = 0x2014; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x2018; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x201C; // CHandle - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterAttributeInt { - pub const m_sAttributeName: usize = 0x650; // CUtlSymbolLarge - } - // Parent: CLogicalEntity - // Field count: 11 - pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x5F8; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x600; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x608; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x610; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x614; // bool - pub const m_clientOnlyEntityBehavior: usize = 0x618; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x61C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x620; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x638; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x650; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x658; // HSCRIPT - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_FlashlightServices { - } - // Parent: CBasePlayerController - // Field count: 68 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_recentKillQueue (uint8) - // NetworkVarNames: m_nFirstKill (uint8) - // NetworkVarNames: m_nKillCount (uint8) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) - pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x7F8; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x800; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x808; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x810; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x818; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x81C; // bool - pub const m_uiCommunicationMuteFlags: usize = 0x820; // uint32 - pub const m_szCrosshairCodes: usize = 0x828; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x830; // uint8 - pub const m_flForceTeamTime: usize = 0x834; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x838; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x83C; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x840; // GameTime_t - pub const m_szClan: usize = 0x848; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x850; // CUtlString - pub const m_iCoachingTeam: usize = 0x858; // int32 - pub const m_nPlayerDominated: usize = 0x860; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x868; // uint64 - pub const m_iCompetitiveRanking: usize = 0x870; // int32 - pub const m_iCompetitiveWins: usize = 0x874; // int32 - pub const m_iCompetitiveRankType: usize = 0x878; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x87C; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x880; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x884; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x888; // int32 - pub const m_unActiveQuestId: usize = 0x88C; // uint16 - pub const m_rtActiveMissionPeriod: usize = 0x890; // uint32 - pub const m_nQuestProgressReason: usize = 0x894; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x898; // uint32 - pub const m_iDraftIndex: usize = 0x8C8; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x8CC; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x8D0; // uint32 - pub const m_eNetworkDisconnectionReason: usize = 0x8D4; // uint32 - pub const m_bCannotBeKicked: usize = 0x8D8; // bool - pub const m_bEverFullyConnected: usize = 0x8D9; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x8DA; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x8DB; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x8DC; // bool - pub const m_bScoreReported: usize = 0x8DD; // bool - pub const m_nDisconnectionTick: usize = 0x8E0; // int32 - pub const m_bControllingBot: usize = 0x8F0; // bool - pub const m_bHasControlledBotThisRound: usize = 0x8F1; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x8F2; // bool - pub const m_nBotsControlledThisRound: usize = 0x8F4; // int32 - pub const m_bCanControlObservedBot: usize = 0x8F8; // bool - pub const m_hPlayerPawn: usize = 0x8FC; // CHandle - pub const m_hObserverPawn: usize = 0x900; // CHandle - pub const m_bPawnIsAlive: usize = 0x904; // bool - pub const m_iPawnHealth: usize = 0x908; // uint32 - pub const m_iPawnArmor: usize = 0x90C; // int32 - pub const m_bPawnHasDefuser: usize = 0x910; // bool - pub const m_bPawnHasHelmet: usize = 0x911; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x912; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x914; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x918; // int32 - pub const m_iPawnBotDifficulty: usize = 0x91C; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x920; // CHandle - pub const m_iScore: usize = 0x924; // int32 - pub const m_recentKillQueue: usize = 0x928; // uint8[8] - pub const m_nFirstKill: usize = 0x930; // uint8 - pub const m_nKillCount: usize = 0x931; // uint8 - pub const m_bMvpNoMusic: usize = 0x932; // bool - pub const m_eMvpReason: usize = 0x934; // int32 - pub const m_iMusicKitID: usize = 0x938; // int32 - pub const m_iMusicKitMVPs: usize = 0x93C; // int32 - pub const m_iMVPs: usize = 0x940; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x944; // bool - pub const m_bFireBulletsSeedSynchronized: usize = 0x945; // bool - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - pub mod C_CSGO_TeamIntroCounterTerroristPosition { - } - // Parent: C_BaseFlex - // Field count: 4 - pub mod C_CSGO_PreviewModel { - pub const m_defaultAnim: usize = 0x1368; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1370; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x1374; // float32 - pub const m_sInitialWeaponState: usize = 0x1378; // CUtlString - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Field count: 0 - pub mod C_CSGO_TeamSelectCharacterPosition { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { - pub const m_nNextIndex: usize = 0x0; // int32 - } - // Parent: C_SoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - pub mod C_SoundEventAABBEntity { - pub const m_vMins: usize = 0x6C0; // Vector - pub const m_vMaxs: usize = 0x6CC; // Vector - } - // Parent: CPlayer_MovementServices_Humanoid - // Field count: 39 - // - // Metadata: - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_flDuckOffset (float) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - // NetworkVarNames: m_bWasSurfing (bool) - pub mod CCSPlayer_MovementServices { - pub const m_vecLadderNormal: usize = 0x278; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x284; // int32 - pub const m_flDuckAmount: usize = 0x288; // float32 - pub const m_flDuckSpeed: usize = 0x28C; // float32 - pub const m_bDuckOverride: usize = 0x290; // bool - pub const m_bDesiresDuck: usize = 0x291; // bool - pub const m_flDuckOffset: usize = 0x294; // float32 - pub const m_nDuckTimeMsecs: usize = 0x298; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x29C; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x2A0; // uint32 - pub const m_flLastDuckTime: usize = 0x2A4; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B0; // Vector2D - pub const m_duckUntilOnGround: usize = 0x2B8; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x2B9; // bool - pub const m_bInStuckTest: usize = 0x2BA; // bool - pub const m_nTraceCount: usize = 0x4C8; // int32 - pub const m_StuckLast: usize = 0x4CC; // int32 - pub const m_bSpeedCropped: usize = 0x4D0; // bool - pub const m_nOldWaterLevel: usize = 0x4D4; // int32 - pub const m_flWaterEntryTime: usize = 0x4D8; // float32 - pub const m_vecForward: usize = 0x4DC; // Vector - pub const m_vecLeft: usize = 0x4E8; // Vector - pub const m_vecUp: usize = 0x4F4; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x500; // int32 - pub const m_bOldJumpPressed: usize = 0x504; // bool - pub const m_flJumpPressedTime: usize = 0x508; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x50C; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x510; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x518; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x51C; // float32 - pub const m_flStamina: usize = 0x520; // float32 - pub const m_flHeightAtJumpStart: usize = 0x524; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x528; // float32 - pub const m_flMaxJumpHeightLastJump: usize = 0x52C; // float32 - pub const m_flStaminaAtJumpStart: usize = 0x530; // float32 - pub const m_flAccumulatedJumpError: usize = 0x534; // float32 - pub const m_flTicksSinceLastSurfingDetected: usize = 0x538; // float32 - pub const m_bWasSurfing: usize = 0x53C; // bool - pub const m_vecInputRotated: usize = 0x5CC; // Vector - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod C_TintController { - } - // Parent: C_CSWeaponBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSequenceInProgress (bool) - // NetworkVarNames: m_bRedraw (bool) - pub mod C_WeaponBaseItem { - pub const m_bSequenceInProgress: usize = 0x1F80; // bool - pub const m_bRedraw: usize = 0x1F81; // bool - } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod CWaterSplasher { - } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod C_FuncBrush { - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - pub mod PhysicsRagdollPose_t { - pub const m_Transforms: usize = 0x8; // C_NetworkUtlVectorBase - pub const m_hOwner: usize = 0x20; // CHandle - pub const m_bSetFromDebugHistory: usize = 0x24; // bool - } - // Parent: CEntityComponent - // Field count: 10 - pub mod CPropDataComponent { - pub const m_flDmgModBullet: usize = 0x10; // float32 - pub const m_flDmgModClub: usize = 0x14; // float32 - pub const m_flDmgModExplosive: usize = 0x18; // float32 - pub const m_flDmgModFire: usize = 0x1C; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge - pub const m_nInteractions: usize = 0x30; // int32 - pub const m_bSpawnMotionDisabled: usize = 0x34; // bool - pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 - pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_LimitCount__InstanceState_t { - pub const m_nCurrentCount: usize = 0x0; // int32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bMagazineRemoved (bool) - pub mod C_WeaponCZ75a { - pub const m_bMagazineRemoved: usize = 0x1FB0; // bool - } - // Parent: C_BaseModelEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - pub mod C_DynamicLight { - pub const m_Flags: usize = 0xEB0; // uint8 - pub const m_LightStyle: usize = 0xEB1; // uint8 - pub const m_Radius: usize = 0xEB4; // float32 - pub const m_Exponent: usize = 0xEB8; // int32 - pub const m_InnerAngle: usize = 0xEBC; // float32 - pub const m_OuterAngle: usize = 0xEC0; // float32 - pub const m_SpotRadius: usize = 0xEC4; // float32 - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 - } - // Parent: C_SoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod C_SoundEventSphereEntity { - pub const m_flRadius: usize = 0x6C0; // float32 - } - // Parent: CPlayerControllerComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - // MNetworkReplayCompatField - pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: C_CSGO_PreviewPlayer - // Field count: 0 - pub mod C_CSGO_TeamPreviewModel { - } - // Parent: C_TonemapController2 - // Field count: 0 - pub mod C_TonemapController2Alias_env_tonemap_controller2 { - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xEF0; // ParticleIndex_t - pub const m_hInfernoPointsSnapshot: usize = 0xEF8; // CStrongHandle - pub const m_hInfernoFillerPointsSnapshot: usize = 0xF00; // CStrongHandle - pub const m_hInfernoOutlinePointsSnapshot: usize = 0xF08; // CStrongHandle - pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xF10; // CStrongHandle - pub const m_hInfernoDecalsSnapshot: usize = 0xF18; // CStrongHandle - pub const m_firePositions: usize = 0xF20; // Vector[64] - pub const m_fireParentPositions: usize = 0x1220; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1520; // bool[64] - pub const m_BurnNormal: usize = 0x1560; // Vector[64] - pub const m_fireCount: usize = 0x1860; // int32 - pub const m_nInfernoType: usize = 0x1864; // int32 - pub const m_nFireLifetime: usize = 0x1868; // float32 - pub const m_bInPostEffectTime: usize = 0x186C; // bool - pub const m_lastFireCount: usize = 0x1870; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1874; // int32 - pub const m_drawableCount: usize = 0x8480; // int32 - pub const m_blosCheck: usize = 0x8484; // bool - pub const m_nlosperiod: usize = 0x8488; // int32 - pub const m_maxFireHalfWidth: usize = 0x848C; // float32 - pub const m_maxFireHeight: usize = 0x8490; // float32 - pub const m_minBounds: usize = 0x8494; // Vector - pub const m_maxBounds: usize = 0x84A0; // Vector - pub const m_flLastGrassBurnThink: usize = 0x84AC; // float32 - } - // Parent: CBaseFilter - // Field count: 0 - pub mod CFilterLOS { - } - // Parent: C_BaseEntity - // Field count: 7 - pub mod CPointOrient { - pub const m_iszSpawnTargetName: usize = 0x5F8; // CUtlSymbolLarge - pub const m_hTarget: usize = 0x600; // CHandle - pub const m_bActive: usize = 0x604; // bool - pub const m_nGoalDirection: usize = 0x608; // PointOrientGoalDirectionType_t - pub const m_nConstraint: usize = 0x60C; // PointOrientConstraint_t - pub const m_flMaxTurnRate: usize = 0x610; // float32 - pub const m_flLastGameTime: usize = 0x614; // GameTime_t - } - // Parent: C_BaseEntity - // Field count: 1 - pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xAC0; // uint16 - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // Vector - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 - pub mod C_FlashbangProjectile { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_hOwner (CHandle) - // NetworkVarNames: m_nLastHitDamageLevel (int) - pub mod CDestructiblePartsComponent { - pub const __m_pChainEntity: usize = 0x0; // CNetworkVarChainer - pub const m_vecDamageTakenByHitGroup: usize = 0x48; // CUtlVector - pub const m_hOwner: usize = 0x60; // CHandle - pub const m_nLastHitDamageLevel: usize = 0x64; // int32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponP90 { - } - // Parent: C_BaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - pub mod C_CSGO_TerroristTeamIntroCamera { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_DebugLog { - } - // Parent: CPlayerControllerComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_flTotalRoundDamageDealt (float) - pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0xA8; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x128; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x12C; // int32 - pub const m_flTotalRoundDamageDealt: usize = 0x130; // float32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x5B0; // CBaseAnimGraphController - } - // Parent: C_CSGO_PreviewModel - // Field count: 0 - pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { - } - // Parent: C_PointEntity - // Field count: 0 - pub mod C_InfoInstructorHintHostageRescueZone { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseNodeDynamicOutflows_t { - pub const m_Outflows: usize = 0x0; // CUtlVector - } - // Parent: C_BaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xFF0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0x1108; // float32 - } - // Parent: CPlayer_MovementServices - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x238; // float32 - pub const m_flFallVelocity: usize = 0x23C; // float32 - pub const m_bInCrouch: usize = 0x240; // bool - pub const m_nCrouchState: usize = 0x244; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x248; // GameTime_t - pub const m_bDucked: usize = 0x24C; // bool - pub const m_bDucking: usize = 0x24D; // bool - pub const m_bInDuckJump: usize = 0x24E; // bool - pub const m_groundNormal: usize = 0x250; // Vector - pub const m_flSurfaceFriction: usize = 0x25C; // float32 - pub const m_surfaceProps: usize = 0x260; // CUtlStringToken - pub const m_nStepside: usize = 0x270; // int32 - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_IsRequirementValid__Criteria_t { - pub const m_bIsValid: usize = 0x0; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponTec9 { - } - // Parent: C_BreakableProp - // Field count: 5 - pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0x1300; // GameTime_t - pub const m_fDeathTime: usize = 0x1304; // GameTime_t - pub const m_vecDamagePosition: usize = 0x1308; // Vector - pub const m_vecDamageDirection: usize = 0x1314; // Vector - pub const m_nDamageType: usize = 0x1320; // DamageTypes_t - } - // Parent: C_BaseToggle - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xEB0; // bool + pub mod inv_image_light_fill_t { + pub const color: usize = 0x0; // Vector + pub const angle: usize = 0xC; // QAngle + pub const brightness: usize = 0x18; // float32 } // Parent: None // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_ObservableVariableListener { - pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t - pub const m_bSelfReference: usize = 0x82; // bool - } - // Parent: None - // Field count: 0 - pub mod CFilterMultipleAPI { - } - // Parent: CHostageRescueZoneShim - // Field count: 0 - pub mod CHostageRescueZone { - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nBodyGroupChoices (int32) - // NetworkVarNames: m_nIdealMotionType (int8) - pub mod CModelState { - pub const m_hModel: usize = 0xD0; // CStrongHandle - pub const m_ModelName: usize = 0xD8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0x1A9; // bool - pub const m_MeshGroupMask: usize = 0x250; // uint64 - pub const m_nBodyGroupChoices: usize = 0x2A0; // C_NetworkUtlVectorBase - pub const m_nIdealMotionType: usize = 0x2EA; // int8 - pub const m_nForceLOD: usize = 0x2EB; // int8 - pub const m_nClothUpdateFlags: usize = 0x2EC; // int8 + pub mod CInterpolatedValue { + pub const m_flStartTime: usize = 0x0; // float32 + pub const m_flEndTime: usize = 0x4; // float32 + pub const m_flStartValue: usize = 0x8; // float32 + pub const m_flEndValue: usize = 0xC; // float32 + pub const m_nInterpType: usize = 0x10; // int32 } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_LerpCameraSettings__CursorState_t { - pub const m_hCamera: usize = 0x8; // CHandle - pub const m_OverlaidStart: usize = 0xC; // PointCameraSettings_t - pub const m_OverlaidEnd: usize = 0x1C; // PointCameraSettings_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleOrdered { - pub const m_Outputs: usize = 0x48; // CUtlVector - } - // Parent: C_CSWeaponBase - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - // NetworkVarNames: m_nRevolverCylinderIdx (int32) - pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1F80; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1F84; // int32 - pub const m_iSilencerBodygroup: usize = 0x1F88; // int32 - pub const m_silencedModelIndex: usize = 0x1F98; // int32 - pub const m_inPrecache: usize = 0x1F9C; // bool - pub const m_bNeedsBoltAction: usize = 0x1F9D; // bool - pub const m_nRevolverCylinderIdx: usize = 0x1FA0; // int32 - } - // Parent: C_GameRulesProxy - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (C_CSGameRules*) - pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules* - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // Vector - pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector - pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector - pub const m_vecSurroundingMins: usize = 0x88; // Vector - pub const m_vCapsuleCenter1: usize = 0x94; // Vector - pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponP250 { - } - // Parent: C_PhysicsProp - // Field count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1318; // shard_model_desc_t - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterMassGreater { - pub const m_fFilterMass: usize = 0x650; // float32 - } - // Parent: C_BaseModelEntity - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xEB8; // GameTime_t - pub const m_flFadeInStart: usize = 0xEBC; // float32 - pub const m_flFadeInLength: usize = 0xEC0; // float32 - pub const m_flFadeOutModelStart: usize = 0xEC4; // float32 - pub const m_flFadeOutModelLength: usize = 0xEC8; // float32 - pub const m_flFadeOutStart: usize = 0xECC; // float32 - pub const m_flFadeOutLength: usize = 0xED0; // float32 - pub const m_flNextSparkTime: usize = 0xED4; // GameTime_t - pub const m_nDissolveType: usize = 0xED8; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xEDC; // Vector - pub const m_nMagnitude: usize = 0xEE8; // uint32 - pub const m_bCoreExplode: usize = 0xEEC; // bool - pub const m_bLinkedToServerEnt: usize = 0xEED; // bool - } - // Parent: C_SoundOpvarSetAABBEntity - // Field count: 0 - pub mod C_SoundOpvarSetOBBEntity { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase - } - // Parent: C_FuncBrush - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xEB0; // CUtlString - pub const m_nResolutionEnum: usize = 0xEB8; // int32 - pub const m_bRenderShadows: usize = 0xEBC; // bool - pub const m_bUseUniqueColorTarget: usize = 0xEBD; // bool - pub const m_brushModelName: usize = 0xEC0; // CUtlString - pub const m_hTargetCamera: usize = 0xEC8; // CHandle - pub const m_bEnabled: usize = 0xECC; // bool - pub const m_bDraw3DSkybox: usize = 0xECD; // bool - } - // Parent: CBaseAnimGraph - // Field count: 14 - pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0x1158; // bool - pub const m_bImportant: usize = 0x1159; // bool - pub const m_flEffectTime: usize = 0x115C; // GameTime_t - pub const m_gibDespawnTime: usize = 0x1160; // GameTime_t - pub const m_iCurrentFriction: usize = 0x1164; // int32 - pub const m_iMinFriction: usize = 0x1168; // int32 - pub const m_iMaxFriction: usize = 0x116C; // int32 - pub const m_iFrictionAnimState: usize = 0x1170; // int32 - pub const m_bReleaseRagdoll: usize = 0x1174; // bool - pub const m_iEyeAttachment: usize = 0x1175; // AttachmentHandle_t - pub const m_bFadingOut: usize = 0x1176; // bool - pub const m_flScaleEnd: usize = 0x1178; // float32[10] - pub const m_flScaleTimeStart: usize = 0x11A0; // GameTime_t[10] - pub const m_flScaleTimeEnd: usize = 0x11C8; // GameTime_t[10] - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseSelectorOutflowList_t { - pub const m_Outflows: usize = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_PlaySequence__CursorState_t { - pub const m_hTarget: usize = 0x0; // CHandle - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x80; // CSkeletonInstance - } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_CS2WeaponModuleBase { - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x5F8; // int32 - pub const m_nRandom: usize = 0x5FC; // int32 - pub const m_nOrdinal: usize = 0x600; // int32 - pub const m_sWeaponName: usize = 0x608; // CUtlString - pub const m_xuid: usize = 0x610; // uint64 - pub const m_agentItem: usize = 0x618; // C_EconItemView - pub const m_glovesItem: usize = 0xA90; // C_EconItemView - pub const m_weaponItem: usize = 0xF08; // C_EconItemView - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (uint8) - // NetworkVarNames: m_nVoxelFrameDataSize (int) - // NetworkVarNames: m_nVoxelUpdate (int) - pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1468; // int32 - pub const m_bDidSmokeEffect: usize = 0x146C; // bool - pub const m_nRandomSeed: usize = 0x1470; // int32 - pub const m_vSmokeColor: usize = 0x1474; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1480; // Vector - pub const m_VoxelFrameData: usize = 0x1490; // C_NetworkUtlVectorBase - pub const m_nVoxelFrameDataSize: usize = 0x14A8; // int32 - pub const m_nVoxelUpdate: usize = 0x14AC; // int32 - pub const m_bSmokeVolumeDataReceived: usize = 0x14B0; // bool - pub const m_bSmokeEffectSpawned: usize = 0x14B1; // bool - } - // Parent: CEntityComponent - // Field count: 1 - pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod C_PortraitWorldCallbackHandler { - } - // Parent: C_BreakableProp - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1300; // bool - pub const m_bUseAnimGraph: usize = 0x1301; // bool - pub const m_pOutputAnimBegun: usize = 0x1308; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1330; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1358; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x1380; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x13A8; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x13D0; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x13D8; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x13DC; // bool - pub const m_bStartDisabled: usize = 0x13DD; // bool - pub const m_bFiredStartEndOutput: usize = 0x13DE; // bool - pub const m_bForceNpcExclude: usize = 0x13DF; // bool - pub const m_bCreateNonSolid: usize = 0x13E0; // bool - pub const m_bIsOverrideProp: usize = 0x13E1; // bool - pub const m_iInitialGlowState: usize = 0x13E4; // int32 - pub const m_nGlowRange: usize = 0x13E8; // int32 - pub const m_nGlowRangeMin: usize = 0x13EC; // int32 - pub const m_glowColor: usize = 0x13F0; // Color - pub const m_nGlowTeam: usize = 0x13F4; // int32 - pub const m_iCachedFrameCount: usize = 0x13F8; // int32 - pub const m_vecCachedRenderMins: usize = 0x13FC; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x1408; // Vector - } - // Parent: C_Team - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x6B0; // char[512] - pub const m_numMapVictories: usize = 0x8B0; // int32 - pub const m_bSurrendered: usize = 0x8B4; // bool - pub const m_scoreFirstHalf: usize = 0x8B8; // int32 - pub const m_scoreSecondHalf: usize = 0x8BC; // int32 - pub const m_scoreOvertime: usize = 0x8C0; // int32 - pub const m_szClanTeamname: usize = 0x8C4; // char[129] - pub const m_iClanID: usize = 0x948; // uint32 - pub const m_szTeamFlagImage: usize = 0x94C; // char[8] - pub const m_szTeamLogoImage: usize = 0x954; // char[8] - } - // Parent: C_CS2HudModelBase - // Field count: 0 - pub mod C_CS2HudModelWeapon { - } - // Parent: C_BaseModelEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xEB0; // bool - pub const m_flFPS: usize = 0xEB4; // float32 - pub const m_hPositionKeys: usize = 0xEB8; // CStrongHandle - pub const m_hRotationKeys: usize = 0xEC0; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xEC8; // Vector - pub const m_vAnimationBoundsMax: usize = 0xED4; // Vector - pub const m_flStartTime: usize = 0xEE0; // float32 - pub const m_flStartFrame: usize = 0xEE4; // float32 - } - // Parent: C_LightDirectionalEntity - // Field count: 0 - pub mod C_LightEnvironmentEntity { - } - // Parent: None - // Field count: 0 - pub mod CLogicRelayAPI { - } - // Parent: C_BaseTrigger - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xFF0; // float32 - pub const m_linearLimit: usize = 0xFF4; // float32 - pub const m_linearDamping: usize = 0xFF8; // float32 - pub const m_angularLimit: usize = 0xFFC; // float32 - pub const m_angularDamping: usize = 0x1000; // float32 - pub const m_linearForce: usize = 0x1004; // float32 - pub const m_flFrequency: usize = 0x1008; // float32 - pub const m_flDampingRatio: usize = 0x100C; // float32 - pub const m_vecLinearForcePointAt: usize = 0x1010; // Vector - pub const m_bCollapseToForcePoint: usize = 0x101C; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0x1020; // Vector - pub const m_vecLinearForceDirection: usize = 0x102C; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0x1038; // bool - } - // Parent: C_BasePropDoor - // Field count: 0 - pub mod C_PropDoorRotating { - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - pub mod C_HandleTest { - pub const m_Handle: usize = 0x5F8; // CHandle - pub const m_bSendHandle: usize = 0x5FC; // bool - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x5F8; // CEntityIOOutput - pub const m_worldName: usize = 0x620; // CUtlSymbolLarge - pub const m_layerName: usize = 0x628; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x630; // bool - pub const m_bEntitiesSpawned: usize = 0x631; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x632; // bool - pub const m_hLayerSpawnGroup: usize = 0x634; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x638; // bool - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 0 - pub mod CBodyComponentBaseModelEntity { - } - // Parent: CBaseAnimGraph - // Field count: 1 - pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0x1160; // CHandle - } - // Parent: C_BaseToggle - // Field count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - pub mod C_BaseTrigger { - pub const m_OnStartTouch: usize = 0xEB0; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0xED8; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0xF00; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0xF28; // CEntityIOOutput - pub const m_OnTouching: usize = 0xF50; // CEntityIOOutput - pub const m_OnTouchingEachEntity: usize = 0xF78; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0xFA0; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0xFC8; // CUtlVector> - pub const m_iFilterName: usize = 0xFE0; // CUtlSymbolLarge - pub const m_hFilter: usize = 0xFE8; // CHandle - pub const m_bDisabled: usize = 0xFEC; // bool - } - // Parent: CBaseFilter - // Field count: 1 - pub mod FilterDamageType { - pub const m_iDamageType: usize = 0x650; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar - pub const m_pManager: usize = 0x70; // CAttributeManager* - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_Inflow_Wait { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterProximity { - pub const m_flRadius: usize = 0x650; // float32 - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (VectorWS) - // NetworkVarNames: m_vStart (VectorWS) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (int16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // VectorWS - pub const m_vStart: usize = 0x14; // VectorWS - pub const m_vNormal: usize = 0x20; // Vector - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // int16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xEB0; // char[512] - pub const m_bActive: usize = 0x10B0; // bool - pub const m_bFrozen: usize = 0x10B1; // bool - pub const m_flFreezeTransitionDuration: usize = 0x10B4; // float32 - pub const m_nStopType: usize = 0x10B8; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0x10BC; // bool - pub const m_iEffectIndex: usize = 0x10C0; // CStrongHandle - pub const m_flStartTime: usize = 0x10C8; // GameTime_t - pub const m_flPreSimTime: usize = 0x10CC; // float32 - pub const m_vServerControlPoints: usize = 0x10D0; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0x1100; // uint8[4] - pub const m_hControlPointEnts: usize = 0x1104; // CHandle[64] - pub const m_bNoSave: usize = 0x1204; // bool - pub const m_bNoFreeze: usize = 0x1205; // bool - pub const m_bNoRamp: usize = 0x1206; // bool - pub const m_bStartActive: usize = 0x1207; // bool - pub const m_iszEffectName: usize = 0x1208; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1210; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1410; // int32 - pub const m_vecDataCPValue: usize = 0x1414; // Vector - pub const m_nTintCP: usize = 0x1420; // int32 - pub const m_clrTint: usize = 0x1424; // Color - pub const m_bOldActive: usize = 0x1448; // bool - pub const m_bOldFrozen: usize = 0x1449; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleShuffled { - pub const m_Outputs: usize = 0x48; // CUtlVector - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponSCAR20 { - } - // Parent: CBaseAnimGraph - // Field count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0x1168; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0x1180; // VectorWS - pub const m_blinktoggle: usize = 0x1210; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0x1270; // int32 - pub const m_CachedViewTarget: usize = 0x1274; // Vector - pub const m_nNextSceneEventId: usize = 0x1280; // SceneEventId_t - pub const m_iBlink: usize = 0x1284; // int32 - pub const m_blinktime: usize = 0x1288; // float32 - pub const m_prevblinktoggle: usize = 0x128C; // bool - pub const m_iJawOpen: usize = 0x1290; // int32 - pub const m_flJawOpenAmount: usize = 0x1294; // float32 - pub const m_flBlinkAmount: usize = 0x1298; // float32 - pub const m_iMouthAttachment: usize = 0x129C; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0x129D; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0x129E; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0x12B8; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0x12BC; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0x12EC; // Vector - pub const m_PhonemeClasses: usize = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: C_BaseToggle - // Field count: 0 - pub mod C_FuncMover { - } - // Parent: None - // Field count: 3 - pub mod CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { - pub const pItem: usize = 0x0; // C_EconItemView* - pub const team: usize = 0x8; // uint16 - pub const slot: usize = 0xA; // uint16 - } - // Parent: CEntityComponent - // Field count: 69 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bAllowSSTGeneration (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x30; // CNetworkVarChainer - pub const m_Color: usize = 0x6D; // Color - pub const m_SecondaryColor: usize = 0x71; // Color - pub const m_flBrightness: usize = 0x78; // float32 - pub const m_flBrightnessScale: usize = 0x7C; // float32 - pub const m_flBrightnessMult: usize = 0x80; // float32 - pub const m_flRange: usize = 0x84; // float32 - pub const m_flFalloff: usize = 0x88; // float32 - pub const m_flAttenuation0: usize = 0x8C; // float32 - pub const m_flAttenuation1: usize = 0x90; // float32 - pub const m_flAttenuation2: usize = 0x94; // float32 - pub const m_flTheta: usize = 0x98; // float32 - pub const m_flPhi: usize = 0x9C; // float32 - pub const m_hLightCookie: usize = 0xA0; // CStrongHandle - pub const m_nCascades: usize = 0xA8; // int32 - pub const m_nCastShadows: usize = 0xAC; // int32 - pub const m_nShadowWidth: usize = 0xB0; // int32 - pub const m_nShadowHeight: usize = 0xB4; // int32 - pub const m_bRenderDiffuse: usize = 0xB8; // bool - pub const m_nRenderSpecular: usize = 0xBC; // int32 - pub const m_bRenderTransmissive: usize = 0xC0; // bool - pub const m_flOrthoLightWidth: usize = 0xC4; // float32 - pub const m_flOrthoLightHeight: usize = 0xC8; // float32 - pub const m_nStyle: usize = 0xCC; // int32 - pub const m_Pattern: usize = 0xD0; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xD8; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xDC; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xE0; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xE4; // float32 - pub const m_flShadowCascadeDistance1: usize = 0xE8; // float32 - pub const m_flShadowCascadeDistance2: usize = 0xEC; // float32 - pub const m_flShadowCascadeDistance3: usize = 0xF0; // float32 - pub const m_nShadowCascadeResolution0: usize = 0xF4; // int32 - pub const m_nShadowCascadeResolution1: usize = 0xF8; // int32 - pub const m_nShadowCascadeResolution2: usize = 0xFC; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x100; // int32 - pub const m_bUsesBakedShadowing: usize = 0x104; // bool - pub const m_nShadowPriority: usize = 0x108; // int32 - pub const m_nBakedShadowIndex: usize = 0x10C; // int32 - pub const m_nLightPathUniqueId: usize = 0x110; // int32 - pub const m_nLightMapUniqueId: usize = 0x114; // int32 - pub const m_bRenderToCubemaps: usize = 0x118; // bool - pub const m_bAllowSSTGeneration: usize = 0x119; // bool - pub const m_nDirectLight: usize = 0x11C; // int32 - pub const m_nIndirectLight: usize = 0x120; // int32 - pub const m_flFadeMinDist: usize = 0x124; // float32 - pub const m_flFadeMaxDist: usize = 0x128; // float32 - pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 - pub const m_bEnabled: usize = 0x134; // bool - pub const m_bFlicker: usize = 0x135; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 - pub const m_nFogLightingMode: usize = 0x178; // int32 - pub const m_flFogContributionStength: usize = 0x17C; // float32 - pub const m_flNearClipPlane: usize = 0x180; // float32 - pub const m_SkyColor: usize = 0x184; // Color - pub const m_flSkyIntensity: usize = 0x188; // float32 - pub const m_SkyAmbientBounce: usize = 0x18C; // Color - pub const m_bUseSecondaryColor: usize = 0x190; // bool - pub const m_bMixedShadows: usize = 0x191; // bool - pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t - pub const m_flCapsuleLength: usize = 0x198; // float32 - pub const m_flMinRoughness: usize = 0x19C; // float32 - } - // Parent: C_BaseCSGrenade - // Field count: 0 - pub mod C_DecoyGrenade { - } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod C_WaterBullet { - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle - pub const m_bIsRescuing: usize = 0x44; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0xB8; // WeaponPurchaseTracker_t - } - // Parent: C_BaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_flInfluenceRadius (float) - // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) - // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_flDiffuseScale (float) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) - // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) - // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_Entity_bEnabled (bool) - pub mod C_EnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x678; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x680; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x684; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x688; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x694; // Vector - pub const m_Entity_bMoveable: usize = 0x6A0; // bool - pub const m_Entity_nHandshake: usize = 0x6A4; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x6A8; // int32 - pub const m_Entity_nPriority: usize = 0x6AC; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x6B0; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x6B4; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x6C0; // float32 - pub const m_Entity_bStartDisabled: usize = 0x6C4; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x6C5; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x6C6; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x6C7; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x6C8; // bool - pub const m_Entity_bEnabled: usize = 0x6D8; // bool - } - // Parent: CPlayer_MovementServices - // Field count: 0 - pub mod CCSObserver_MovementServices { - } - // Parent: CEntityComponent - // Field count: 2 - pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_Method { - pub const m_MethodName: usize = 0x80; // PulseSymbol_t - pub const m_Description: usize = 0x90; // CUtlString - pub const m_bIsPublic: usize = 0x98; // bool - pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType - pub const m_Args: usize = 0xB8; // CUtlLeanVector - } - // Parent: C_BaseFlex - // Field count: 6 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1368; // C_NetworkUtlVectorBase> - pub const m_leftFootAttachment: usize = 0x1380; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x1381; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1388; // float32 - pub const m_flWaterNextTraceTime: usize = 0x138C; // float32 - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool - } - // Parent: C_BaseClientUIEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xEE0; // CHandle - pub const m_bStartEnabled: usize = 0xEE4; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseValue { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponHKP2000 { - } - // Parent: C_BaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - pub mod C_FootstepControl { - pub const m_source: usize = 0xFF0; // CUtlSymbolLarge - pub const m_destination: usize = 0xFF8; // CUtlSymbolLarge - } - // Parent: C_BaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_vDistanceInnerMins (Vector) - // NetworkVarNames: m_vDistanceInnerMaxs (Vector) - // NetworkVarNames: m_vDistanceOuterMins (Vector) - // NetworkVarNames: m_vDistanceOuterMaxs (Vector) - // NetworkVarNames: m_nAABBDirection (int) - pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x610; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x618; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x620; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x628; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x634; // Vector - pub const m_vDistanceOuterMins: usize = 0x640; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x64C; // Vector - pub const m_nAABBDirection: usize = 0x658; // int32 - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 - pub mod C_CSGO_EndOfMatchLineupStart { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_WaterServices { + pub mod inv_image_item_t { + pub const position: usize = 0x0; // Vector + pub const angle: usize = 0xC; // QAngle + pub const pose_sequence: usize = 0x18; // CUtlString } // Parent: None // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_BooleanSwitchState { - pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t - pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection - pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection - pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection + pub mod C_Chicken_GraphController { + pub const m_paramActivity: usize = 0x268; // CAnimGraphParamRef + pub const m_paramEndActivityImmediately: usize = 0x290; // CAnimGraphParamRef + pub const m_paramSnapToSquatting: usize = 0x2B0; // CAnimGraphParamRef + pub const m_sActivityFinished: usize = 0x2D0; // CAnimGraphTagRef } // Parent: None - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // MNetworkReplayCompatField - // NetworkVarNames: m_flDamage (float) - // MNetworkReplayCompatField - // NetworkVarNames: m_flActualHealthRemoved (float) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x30; // CHandle - pub const m_PlayerRecipient: usize = 0x34; // CHandle - pub const m_hPlayerControllerDamager: usize = 0x38; // CHandle - pub const m_hPlayerControllerRecipient: usize = 0x3C; // CHandle - pub const m_szPlayerDamagerName: usize = 0x40; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x48; // CUtlString - pub const m_DamagerXuid: usize = 0x50; // uint64 - pub const m_RecipientXuid: usize = 0x58; // uint64 - pub const m_flBulletsDamage: usize = 0x60; // float32 - pub const m_flDamage: usize = 0x64; // float32 - pub const m_flActualHealthRemoved: usize = 0x68; // float32 - pub const m_iNumHits: usize = 0x6C; // int32 - pub const m_iLastBulletUpdate: usize = 0x70; // int32 - pub const m_bIsOtherEnemy: usize = 0x74; // bool - pub const m_killType: usize = 0x75; // EKillTypes_t - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 - } - // Parent: C_DynamicProp - // Field count: 0 - pub mod C_DynamicPropAlias_dynamic_prop { - } - // Parent: CEnvSoundscapeProxy - // Field count: 0 - pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { - } - // Parent: C_BarnLight - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0x1200; // float32 - pub const m_flOuterAngle: usize = 0x1204; // float32 - pub const m_bShowLight: usize = 0x1208; // bool - } - // Parent: C_PointEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x600; // bool - pub const m_bPaused: usize = 0x601; // bool - pub const m_bMultiplayer: usize = 0x602; // bool - pub const m_bAutogenerated: usize = 0x603; // bool - pub const m_flForceClientTime: usize = 0x604; // float32 - pub const m_nSceneStringIndex: usize = 0x608; // uint16 - pub const m_bClientOnly: usize = 0x60A; // bool - pub const m_hOwner: usize = 0x60C; // CHandle - pub const m_hActorList: usize = 0x610; // C_NetworkUtlVectorBase> - pub const m_bWasPlaying: usize = 0x628; // bool - pub const m_QueuedEvents: usize = 0x638; // CUtlVector - pub const m_flCurrentTime: usize = 0x650; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_Yield { - pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseMathlib { - } - // Parent: C_CS2WeaponModuleBase - // Field count: 1 - pub mod C_NametagModule { - pub const m_strNametagString: usize = 0x1160; // CUtlString - } - // Parent: C_BaseFlex - // Field count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1378; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1380; // float32* - pub const m_bAttributesInitialized: usize = 0x1388; // bool - pub const m_AttributeManager: usize = 0x1390; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1868; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x186C; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1870; // int32 - pub const m_nFallbackSeed: usize = 0x1874; // int32 - pub const m_flFallbackWear: usize = 0x1878; // float32 - pub const m_nFallbackStatTrak: usize = 0x187C; // int32 - pub const m_bClientside: usize = 0x1880; // bool - pub const m_bParticleSystemsCreated: usize = 0x1881; // bool - pub const m_vecAttachedParticles: usize = 0x1888; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x18A0; // CHandle - pub const m_iOldTeam: usize = 0x18A4; // int32 - pub const m_bAttachmentDirty: usize = 0x18A8; // bool - pub const m_nUnloadedModelIndex: usize = 0x18AC; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x18B0; // int32 - pub const m_hOldProvidee: usize = 0x18C0; // CHandle - pub const m_vecAttachedModels: usize = 0x18C8; // CUtlVector - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_UseServices { - } - // Parent: C_BaseEntity - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x5F8; // bool - pub const m_bDisabledOld: usize = 0x5F9; // bool - pub const m_bUpdateOnClient: usize = 0x5FA; // bool - pub const m_nInputType: usize = 0x5FC; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x600; // CHandle - pub const m_hRemapLineEnd: usize = 0x604; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x608; // float32 - pub const m_flDisengageDistance: usize = 0x60C; // float32 - pub const m_flEngageDistance: usize = 0x610; // float32 - pub const m_bRequiresUseKey: usize = 0x614; // bool - pub const m_nOutputType: usize = 0x618; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x620; // C_NetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x638; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x63C; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x640; // float32 - pub const m_flSnapValue: usize = 0x644; // float32 - pub const m_flCurrentMomentum: usize = 0x648; // float32 - pub const m_nRatchetType: usize = 0x64C; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x650; // float32 - pub const m_flInputOffset: usize = 0x654; // float32 - pub const m_bEngaged: usize = 0x658; // bool - pub const m_bFirstUpdate: usize = 0x659; // bool - pub const m_flPreviousValue: usize = 0x65C; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x664; // Vector - } - // Parent: // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_Unknown { - pub const m_UnknownKeys: usize = 0x48; // KeyValues3 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponMP7 { + pub mod TimedEvent { + pub const m_TimeBetweenEvents: usize = 0x0; // float32 + pub const m_fNextEvent: usize = 0x4; // float32 } // Parent: None // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 + pub mod CFlashlightEffect { + pub const m_bIsOn: usize = 0x10; // bool + pub const m_bMuzzleFlashEnabled: usize = 0x20; // bool + pub const m_flMuzzleFlashBrightness: usize = 0x24; // float32 + pub const m_quatMuzzleFlashOrientation: usize = 0x30; // Quaternion + pub const m_vecMuzzleFlashOrigin: usize = 0x40; // Vector + pub const m_flFov: usize = 0x4C; // float32 + pub const m_flFarZ: usize = 0x50; // float32 + pub const m_flLinearAtten: usize = 0x54; // float32 + pub const m_bCastsShadows: usize = 0x58; // bool + pub const m_flCurrentPullBackDist: usize = 0x5C; // float32 + pub const m_FlashlightTexture: usize = 0x60; // CStrongHandle + pub const m_MuzzleFlashTexture: usize = 0x68; // CStrongHandle + pub const m_textureName: usize = 0x70; // char[64] } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleRandom { - pub const m_Outputs: usize = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_PublicOutput { - pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: C_LateUpdatedAnimating - // Field count: 0 - pub mod C_CS2HudModelBase { - } - // Parent: None - // Field count: 97 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - pub mod C_CSGameRules { - pub const m_bFreezePeriod: usize = 0x40; // bool - pub const m_bWarmupPeriod: usize = 0x41; // bool - pub const m_fWarmupPeriodEnd: usize = 0x44; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0x48; // GameTime_t - pub const m_bTerroristTimeOutActive: usize = 0x4C; // bool - pub const m_bCTTimeOutActive: usize = 0x4D; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x50; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x54; // float32 - pub const m_nTerroristTimeOuts: usize = 0x58; // int32 - pub const m_nCTTimeOuts: usize = 0x5C; // int32 - pub const m_bTechnicalTimeOut: usize = 0x60; // bool - pub const m_bMatchWaitingForResume: usize = 0x61; // bool - pub const m_iRoundTime: usize = 0x64; // int32 - pub const m_fMatchStartTime: usize = 0x68; // float32 - pub const m_fRoundStartTime: usize = 0x6C; // GameTime_t - pub const m_flRestartRoundTime: usize = 0x70; // GameTime_t - pub const m_bGameRestart: usize = 0x74; // bool - pub const m_flGameStartTime: usize = 0x78; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x7C; // float32 - pub const m_gamePhase: usize = 0x80; // int32 - pub const m_totalRoundsPlayed: usize = 0x84; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x88; // int32 - pub const m_nOvertimePlaying: usize = 0x8C; // int32 - pub const m_iHostagesRemaining: usize = 0x90; // int32 - pub const m_bAnyHostageReached: usize = 0x94; // bool - pub const m_bMapHasBombTarget: usize = 0x95; // bool - pub const m_bMapHasRescueZone: usize = 0x96; // bool - pub const m_bMapHasBuyZone: usize = 0x97; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x98; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x9C; // int32 - pub const m_bIsValveDS: usize = 0xA0; // bool - pub const m_bLogoMap: usize = 0xA1; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0xA2; // bool - pub const m_iSpectatorSlotCount: usize = 0xA4; // int32 - pub const m_MatchDevice: usize = 0xA8; // int32 - pub const m_bHasMatchStarted: usize = 0xAC; // bool - pub const m_nNextMapInMapgroup: usize = 0xB0; // int32 - pub const m_szTournamentEventName: usize = 0xB4; // char[512] - pub const m_szTournamentEventStage: usize = 0x2B4; // char[512] - pub const m_szMatchStatTxt: usize = 0x4B4; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x6B4; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8B4; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B8; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x8BC; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x8C0; // bool - pub const m_bIsQuestEligible: usize = 0x8C1; // bool - pub const m_bIsHltvActive: usize = 0x8C2; // bool - pub const m_arrProhibitedItemIndices: usize = 0x8C4; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0x98C; // uint32[4] - pub const m_numBestOfMaps: usize = 0x99C; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x9A0; // int32 - pub const m_bBombDropped: usize = 0x9A4; // bool - pub const m_bBombPlanted: usize = 0x9A5; // bool - pub const m_iRoundWinStatus: usize = 0x9A8; // int32 - pub const m_eRoundWinReason: usize = 0x9AC; // int32 - pub const m_bTCantBuy: usize = 0x9B0; // bool - pub const m_bCTCantBuy: usize = 0x9B1; // bool - pub const m_iMatchStats_RoundResults: usize = 0x9B4; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA2C; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xAA4; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xB1C; // float32[32] - pub const m_flNextRespawnWave: usize = 0xB9C; // GameTime_t[32] - pub const m_vMinimapMins: usize = 0xC1C; // Vector - pub const m_vMinimapMaxs: usize = 0xC28; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xC34; // float32[8] - pub const m_ullLocalMatchID: usize = 0xC58; // uint64 - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC60; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC88; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCB0; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCB4; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB8; // int32 - pub const m_nMatchAbortedEarlyReason: usize = 0xD78; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD7C; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD7D; // bool - pub const m_pGameModeRules: usize = 0xD98; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xDA0; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xEB8; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xEBC; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xEC0; // int32 - pub const m_bTeamIntroPeriod: usize = 0xEC4; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xEC8; // int32 - pub const m_eRoundEndReason: usize = 0xECC; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xED0; // bool - pub const m_iRoundEndTimerTime: usize = 0xED4; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xED8; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xEE0; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xEE4; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xEE8; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xEEC; // int32 - pub const m_sRoundEndMessage: usize = 0xEF0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEF8; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEFC; // bool - pub const m_iRoundEndLegacy: usize = 0xF00; // int32 - pub const m_nRoundEndCount: usize = 0xF04; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xF08; // int32 - pub const m_nRoundStartCount: usize = 0xF0C; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4F18; // float64 - } - // Parent: C_BaseModelEntity - // Field count: 2 - pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xEC8; // float32 - pub const m_nType: usize = 0xECC; // GrenadeType_t - } - // Parent: None - // Field count: 0 - pub mod CCSGameModeRules_Noop { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_BlackboardReference { - pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle - pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t - pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t - pub const m_NodeName: usize = 0x20; // CGlobalSymbol - } - // Parent: C_BaseGrenade - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x13B8; // Vector - pub const m_vInitialVelocity: usize = 0x13C4; // Vector - pub const m_nBounces: usize = 0x13D0; // int32 - pub const m_nExplodeEffectIndex: usize = 0x13D8; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x13E0; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x13E4; // Vector - pub const m_flSpawnTime: usize = 0x13F0; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x13F4; // Vector - pub const flNextTrailLineTime: usize = 0x1400; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x1404; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x1405; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1408; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1410; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x1418; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1430; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1448; // float32 - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x5F8; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x600; // float32 - pub const m_flFogEndDistance: usize = 0x604; // float32 - pub const m_bHeightFogEnabled: usize = 0x608; // bool - pub const m_flFogStartHeight: usize = 0x60C; // float32 - pub const m_flFogEndHeight: usize = 0x610; // float32 - pub const m_flFarZ: usize = 0x614; // float32 - pub const m_flFogMaxOpacity: usize = 0x618; // float32 - pub const m_flFogFalloffExponent: usize = 0x61C; // float32 - pub const m_flFogVerticalExponent: usize = 0x620; // float32 - pub const m_fogColor: usize = 0x624; // Color - pub const m_flFogStrength: usize = 0x628; // float32 - pub const m_flFadeTime: usize = 0x62C; // float32 - pub const m_bStartDisabled: usize = 0x630; // bool - pub const m_bIsEnabled: usize = 0x631; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x632; // bool - } - // Parent: CPlayerControllerComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - pub mod CCSPlayerController_InGameMoneyServices { - pub const m_iAccount: usize = 0x40; // int32 - pub const m_iStartAccount: usize = 0x44; // int32 - pub const m_iTotalCashSpent: usize = 0x48; // int32 - pub const m_iCashSpentThisRound: usize = 0x4C; // int32 - } - // Parent: C_BaseCSGrenadeProjectile - // Field count: 0 - pub mod C_HEGrenadeProjectile { - } - // Parent: - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase - pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase - pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase - pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase - pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase - pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase - pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase - pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterModel { - pub const m_iFilterModel: usize = 0x650; // CUtlSymbolLarge - } - // Parent: C_SoundAreaEntityBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x620; // Vector - pub const m_vMax: usize = 0x62C; // Vector - } - // Parent: C_SoundOpvarSetPointBase - // Field count: 0 - pub mod C_SoundOpvarSetPointEntity { - } - // Parent: C_BaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_strGraphName (CUtlString) - // NetworkVarNames: m_strStateBlob (CUtlString) - pub mod CPulseGameBlackboard { - pub const m_strGraphName: usize = 0x600; // CUtlString - pub const m_strStateBlob: usize = 0x608; // CUtlString - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Value_RandomInt { - } - // Parent: C_CSWeaponBase - // Field count: 0 - pub mod C_CSWeaponBaseShotgun { - } - // Parent: C_RagdollProp // Field count: 7 // // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0x11E8; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0x11EC; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0x11F0; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0x11FC; // Vector - pub const m_vecOffset: usize = 0x1208; // Vector - pub const m_parentTime: usize = 0x1214; // float32 - pub const m_bHasParent: usize = 0x1218; // bool + // MGetKV3ClassDefaults + pub mod inv_image_camera_t { + pub const angle: usize = 0x0; // QAngle + pub const fov: usize = 0xC; // float32 + pub const znear: usize = 0x10; // float32 + pub const zfar: usize = 0x14; // float32 + pub const target: usize = 0x18; // Vector + pub const target_nudge: usize = 0x24; // Vector + pub const orbit_distance: usize = 0x30; // float32 } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod C_ModelPointEntity { - } - // Parent: C_CSPlayerPawn - // Field count: 2 - pub mod C_CSGO_PreviewPlayer { - pub const m_animgraphCharacterModeString: usize = 0x3F10; // CGlobalSymbol - pub const m_flInitialModelScale: usize = 0x3F18; // float32 - } - // Parent: C_BarnLight - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - pub mod C_RectLight { - pub const m_bShowLight: usize = 0x1200; // bool - } - // Parent: C_BaseEntity + // Parent: None // Field count: 3 // // Metadata: - // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) - // NetworkVarNames: m_pathString (CUtlString) - pub mod CPathSimple { - pub const m_CPathQueryComponent: usize = 0x600; // CPathQueryComponent - pub const m_pathString: usize = 0x6F0; // CUtlString - pub const m_bClosedLoop: usize = 0x6F8; // bool + // MGetKV3ClassDefaults + // MVDataOutlinerDetailExpr + // MVDataOverlayType + // MVDataPreviewWidget + // MVDataOutlinerLeafNameFn + // MVDataOutlinerLeafColorFn + // MVDataOutlinerLeafDetailFn + // MVDataVirtualNodeFactoryFn + // MVDataPreLoadFixupFn + // MVDataPostSaveFixupFn + pub mod CInventoryImageData { + pub const m_nNodeType: usize = 0x0; // InventoryNodeType_t + pub const name: usize = 0x8; // CUtlString + pub const inventory_image_data: usize = 0x10; // inv_image_data_t } - // Parent: C_BaseModelEntity - // Field count: 3 - pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xEB0; // int32 - pub const m_flRadius: usize = 0xEB4; // float32 - pub const m_flLineLength: usize = 0xEB8; // float32 - } - // Parent: C_EconEntity - // Field count: 2 - pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x18E0; // int32 - pub const m_bAlwaysAllow: usize = 0x18E4; // bool - } - // Parent: C_BaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xEB0; // CStrongHandle - pub const m_flWidth: usize = 0xEB8; // float32 - pub const m_flHeight: usize = 0xEBC; // float32 - pub const m_flDepth: usize = 0xEC0; // float32 - pub const m_nRenderOrder: usize = 0xEC4; // uint32 - pub const m_bProjectOnWorld: usize = 0xEC8; // bool - pub const m_bProjectOnCharacters: usize = 0xEC9; // bool - pub const m_bProjectOnWater: usize = 0xECA; // bool - pub const m_flDepthSortBias: usize = 0xECC; // float32 + // Parent: None + // Field count: 8 + pub mod C_CSGO_PreviewPlayer_GraphController { + pub const m_pszCharacterMode: usize = 0x268; // CAnimGraphParamOptionalRef + pub const m_pszTeamPreviewVariant: usize = 0x290; // CAnimGraphParamOptionalRef + pub const m_pszTeamPreviewPosition: usize = 0x2B8; // CAnimGraphParamOptionalRef + pub const m_pszEndOfMatchCelebration: usize = 0x2E0; // CAnimGraphParamOptionalRef + pub const m_nTeamPreviewRandom: usize = 0x308; // CAnimGraphParamOptionalRef + pub const m_pszWeaponState: usize = 0x328; // CAnimGraphParamOptionalRef + pub const m_pszWeaponType: usize = 0x350; // CAnimGraphParamOptionalRef + pub const m_bCT: usize = 0x378; // CAnimGraphParamOptionalRef } // Parent: None // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + pub mod C_CommandContext { + pub const needsprocessing: usize = 0x0; // bool + pub const command_number: usize = 0xA0; // int32 } - // Parent: - // Field count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // Vector - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bPadding2: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponM4A1 { - } - // Parent: C_EconEntity - // Field count: 1 - pub mod C_Item { - pub const m_pReticleHintTextName: usize = 0x18E0; // char[256] - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod C_CSPetPlacement { - } - // Parent: C_BaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (VectorWS) - pub mod C_Beam { - pub const m_flFrameRate: usize = 0xEB0; // float32 - pub const m_flHDRColorScale: usize = 0xEB4; // float32 - pub const m_flFireTime: usize = 0xEB8; // GameTime_t - pub const m_flDamage: usize = 0xEBC; // float32 - pub const m_nNumBeamEnts: usize = 0xEC0; // uint8 - pub const m_queryHandleHalo: usize = 0xEC4; // int32 - pub const m_hBaseMaterial: usize = 0xEE8; // CStrongHandle - pub const m_nHaloIndex: usize = 0xEF0; // CStrongHandle - pub const m_nBeamType: usize = 0xEF8; // BeamType_t - pub const m_nBeamFlags: usize = 0xEFC; // uint32 - pub const m_hAttachEntity: usize = 0xF00; // CHandle[10] - pub const m_nAttachIndex: usize = 0xF28; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xF34; // float32 - pub const m_fEndWidth: usize = 0xF38; // float32 - pub const m_fFadeLength: usize = 0xF3C; // float32 - pub const m_fHaloScale: usize = 0xF40; // float32 - pub const m_fAmplitude: usize = 0xF44; // float32 - pub const m_fStartFrame: usize = 0xF48; // float32 - pub const m_fSpeed: usize = 0xF4C; // float32 - pub const m_flFrame: usize = 0xF50; // float32 - pub const m_nClipStyle: usize = 0xF54; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xF58; // bool - pub const m_vecEndPos: usize = 0xF5C; // VectorWS - pub const m_hEndEntity: usize = 0xF68; // CHandle - } - // Parent: C_BaseEntity - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - pub mod C_EnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x15F0; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SDF: usize = 0x15F8; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x1600; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x1608; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x1610; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x1618; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1620; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1628; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1630; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1638; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x1644; // Vector - pub const m_Entity_bMoveable: usize = 0x1650; // bool - pub const m_Entity_nHandshake: usize = 0x1654; // int32 - pub const m_Entity_nPriority: usize = 0x1658; // int32 - pub const m_Entity_bStartDisabled: usize = 0x165C; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x1660; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1664; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1668; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x166C; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x1670; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1674; // int32 - pub const m_Entity_bEnabled: usize = 0x1681; // bool - } - // Parent: C_BaseModelEntity + // Parent: None // Field count: 8 // // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xEB8; // Vector - pub const m_flTargetSpeed: usize = 0xEC4; // float32 - pub const m_nTransitionStartTick: usize = 0xEC8; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xECC; // int32 - pub const m_flTransitionStartSpeed: usize = 0xED0; // float32 - pub const m_hConveyorModels: usize = 0xED8; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xEF0; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xEF4; // float32 + // MGetKV3ClassDefaults + pub mod CompositeMaterialEditorPoint_t { + pub const m_ModelName: usize = 0x0; // CResourceNameTyped> + pub const m_nSequenceIndex: usize = 0xE0; // int32 + pub const m_flCycle: usize = 0xE4; // float32 + pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 + pub const m_bEnableChildModel: usize = 0xF8; // bool + pub const m_ChildModelName: usize = 0x100; // CResourceNameTyped> + pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector + pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector } - // Parent: CPlayer_WeaponServices + // Parent: None + // Field count: 0 + pub mod CPlayerSprayDecalRenderHelper { + } + // Parent: None + // Field count: 13 + pub mod C_IronSightController { + pub const m_bIronSightAvailable: usize = 0x10; // bool + pub const m_flIronSightAmount: usize = 0x14; // float32 + pub const m_flIronSightAmountGained: usize = 0x18; // float32 + pub const m_flIronSightAmountBiased: usize = 0x1C; // float32 + pub const m_flIronSightAmount_Interpolated: usize = 0x20; // float32 + pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; // float32 + pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; // float32 + pub const m_flInterpolationLastUpdated: usize = 0x2C; // float32 + pub const m_angDeltaAverage: usize = 0x30; // QAngle[8] + pub const m_angViewLast: usize = 0x90; // QAngle + pub const m_vecDotCoords: usize = 0x9C; // Vector2D + pub const m_flFiringInaccuracyExtraWidthMultiplier: usize = 0xA4; // float32 + pub const m_flSpeedRatio: usize = 0xA8; // float32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompMatMutatorCondition_t { + pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t + pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString + pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString + pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString + pub const m_bPassWhenTrue: usize = 0x20; // bool + } + // Parent: None // Field count: 7 // // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - // NetworkVarNames: m_networkAnimTiming (uint8) - // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) - pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xC8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xCC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xCD; // bool - pub const m_nOldTotalShootPositionHistoryCount: usize = 0xD0; // uint32 - pub const m_nOldTotalInputHistoryCount: usize = 0x368; // uint32 - pub const m_networkAnimTiming: usize = 0x18C8; // C_NetworkUtlVectorBase - pub const m_bBlockInspectUntilNextGraphUpdate: usize = 0x18E0; // bool + // MGetKV3ClassDefaults + pub mod inv_image_data_t { + pub const map: usize = 0x0; // inv_image_map_t + pub const item: usize = 0x10; // inv_image_item_t + pub const camera: usize = 0x30; // inv_image_camera_t + pub const lightsun: usize = 0x64; // inv_image_light_sun_t + pub const lightfill: usize = 0x80; // inv_image_light_fill_t + pub const light0: usize = 0x9C; // inv_image_light_barn_t + pub const light1: usize = 0xBC; // inv_image_light_barn_t } - // Parent: CBaseAnimGraph - // Field count: 2 - pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0x1158; // CUtlVector - pub const m_aAttachedObjects: usize = 0x1170; // CUtlVector> - } - // Parent: CEnvSoundscapeTriggerable - // Field count: 0 - pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { - } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod C_Breakable { - } - // Parent: CBaseAnimGraph + // Parent: None // Field count: 29 // // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0x1160; // bool - pub const m_nBombSite: usize = 0x1164; // int32 - pub const m_nSourceSoundscapeHash: usize = 0x1168; // int32 - pub const m_entitySpottedState: usize = 0x1170; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0x1188; // GameTime_t - pub const m_flNextBeep: usize = 0x118C; // GameTime_t - pub const m_flC4Blow: usize = 0x1190; // GameTime_t - pub const m_bCannotBeDefused: usize = 0x1194; // bool - pub const m_bHasExploded: usize = 0x1195; // bool - pub const m_flTimerLength: usize = 0x1198; // float32 - pub const m_bBeingDefused: usize = 0x119C; // bool - pub const m_bTriggerWarning: usize = 0x11A0; // float32 - pub const m_bExplodeWarning: usize = 0x11A4; // float32 - pub const m_bC4Activated: usize = 0x11A8; // bool - pub const m_bTenSecWarning: usize = 0x11A9; // bool - pub const m_flDefuseLength: usize = 0x11AC; // float32 - pub const m_flDefuseCountDown: usize = 0x11B0; // GameTime_t - pub const m_bBombDefused: usize = 0x11B4; // bool - pub const m_hBombDefuser: usize = 0x11B8; // CHandle - pub const m_AttributeManager: usize = 0x11C0; // C_AttributeContainer - pub const m_hDefuserMultimeter: usize = 0x1698; // CHandle - pub const m_flNextRadarFlashTime: usize = 0x169C; // GameTime_t - pub const m_bRadarFlash: usize = 0x16A0; // bool - pub const m_pBombDefuser: usize = 0x16A4; // CHandle - pub const m_fLastDefuseTime: usize = 0x16A8; // GameTime_t - pub const m_pPredictionOwner: usize = 0x16B0; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0x16B8; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0x16C4; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0x16D0; // float32 - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Field count: 0 - pub mod CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterName { - pub const m_iFilterName: usize = 0x650; // CUtlSymbolLarge - } - // Parent: CBaseAnimGraph - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_ragEnabled (bool) - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - pub mod C_RagdollProp { - pub const m_ragEnabled: usize = 0x1160; // C_NetworkUtlVectorBase - pub const m_ragPos: usize = 0x1178; // C_NetworkUtlVectorBase - pub const m_ragAngles: usize = 0x1190; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0x11A8; // float32 - pub const m_hRagdollSource: usize = 0x11AC; // CHandle - pub const m_iEyeAttachment: usize = 0x11B0; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0x11B4; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0x11B8; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0x11D0; // CUtlVector + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompMatPropertyMutator_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t + pub const m_strInitWith_Container: usize = 0x8; // CUtlString + pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString + pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString + pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString + pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString + pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector + pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString + pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString + pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString + pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString + pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t + pub const m_strGenerateTexture_TargetParam: usize = 0x2F0; // CUtlString + pub const m_strGenerateTexture_InitialContainer: usize = 0x2F8; // CUtlString + pub const m_nResolution: usize = 0x300; // int32 + pub const m_bIsScratchTarget: usize = 0x304; // bool + pub const m_strCompressionFormat: usize = 0x308; // CUtlString + pub const m_bSplatDebugInfo: usize = 0x310; // bool + pub const m_bCaptureInRenderDoc: usize = 0x311; // bool + pub const m_vecTexGenInstructions: usize = 0x318; // CUtlVector + pub const m_vecConditionalMutators: usize = 0x330; // CUtlVector + pub const m_strPopInputQueue_Container: usize = 0x348; // CUtlString + pub const m_strDrawText_InputContainerSrc: usize = 0x350; // CUtlString + pub const m_strDrawText_InputContainerProperty: usize = 0x358; // CUtlString + pub const m_vecDrawText_Position: usize = 0x360; // Vector2D + pub const m_colDrawText_Color: usize = 0x368; // Color + pub const m_strDrawText_Font: usize = 0x370; // CUtlString + pub const m_vecConditions: usize = 0x378; // CUtlVector } // Parent: None - // Field count: 6 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulse_CallInfo { - pub const m_PortName: usize = 0x0; // PulseSymbol_t - pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t - pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t - pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t - pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x50; // int32 + pub mod CCompositeMaterialEditorDoc { + pub const m_nVersion: usize = 0x8; // int32 + pub const m_Points: usize = 0x10; // CUtlVector + pub const m_KVthumbnail: usize = 0x28; // KeyValues3 } - // Parent: C_ParticleSystem + // Parent: None + // Field count: 13 + pub mod CClientAlphaProperty { + pub const m_nRenderFX: usize = 0x10; // uint8 + pub const m_nRenderMode: usize = 0x11; // uint8 + pub const m_bAlphaOverride: usize = 0x0; // bitfield:1 + pub const m_bShadowAlphaOverride: usize = 0x0; // bitfield:1 + pub const m_nReserved: usize = 0x0; // bitfield:6 + pub const m_nAlpha: usize = 0x13; // uint8 + pub const m_nDesyncOffset: usize = 0x14; // uint16 + pub const m_nReserved2: usize = 0x16; // uint16 + pub const m_nDistFadeStart: usize = 0x18; // uint16 + pub const m_nDistFadeEnd: usize = 0x1A; // uint16 + pub const m_flFadeScale: usize = 0x1C; // float32 + pub const m_flRenderFxStartTime: usize = 0x20; // GameTime_t + pub const m_flRenderFxDuration: usize = 0x24; // float32 + } + // Parent: None + // Field count: 43 + pub mod CGlobalLightBase { + pub const m_bSpotLight: usize = 0x10; // bool + pub const m_SpotLightOrigin: usize = 0x14; // Vector + pub const m_SpotLightAngles: usize = 0x20; // QAngle + pub const m_ShadowDirection: usize = 0x2C; // Vector + pub const m_AmbientDirection: usize = 0x38; // Vector + pub const m_SpecularDirection: usize = 0x44; // Vector + pub const m_InspectorSpecularDirection: usize = 0x50; // Vector + pub const m_flSpecularPower: usize = 0x5C; // float32 + pub const m_flSpecularIndependence: usize = 0x60; // float32 + pub const m_SpecularColor: usize = 0x64; // Color + pub const m_bStartDisabled: usize = 0x68; // bool + pub const m_bEnabled: usize = 0x69; // bool + pub const m_LightColor: usize = 0x6A; // Color + pub const m_AmbientColor1: usize = 0x6E; // Color + pub const m_AmbientColor2: usize = 0x72; // Color + pub const m_AmbientColor3: usize = 0x76; // Color + pub const m_flSunDistance: usize = 0x7C; // float32 + pub const m_flFOV: usize = 0x80; // float32 + pub const m_flNearZ: usize = 0x84; // float32 + pub const m_flFarZ: usize = 0x88; // float32 + pub const m_bEnableShadows: usize = 0x8C; // bool + pub const m_bOldEnableShadows: usize = 0x8D; // bool + pub const m_bBackgroundClearNotRequired: usize = 0x8E; // bool + pub const m_flCloudScale: usize = 0x90; // float32 + pub const m_flCloud1Speed: usize = 0x94; // float32 + pub const m_flCloud1Direction: usize = 0x98; // float32 + pub const m_flCloud2Speed: usize = 0x9C; // float32 + pub const m_flCloud2Direction: usize = 0xA0; // float32 + pub const m_flAmbientScale1: usize = 0xB0; // float32 + pub const m_flAmbientScale2: usize = 0xB4; // float32 + pub const m_flGroundScale: usize = 0xB8; // float32 + pub const m_flLightScale: usize = 0xBC; // float32 + pub const m_flFoWDarkness: usize = 0xC0; // float32 + pub const m_bEnableSeparateSkyboxFog: usize = 0xC4; // bool + pub const m_vFowColor: usize = 0xC8; // Vector + pub const m_ViewOrigin: usize = 0xD4; // Vector + pub const m_ViewAngles: usize = 0xE0; // QAngle + pub const m_flViewFoV: usize = 0xEC; // float32 + pub const m_WorldPoints: usize = 0xF0; // Vector[8] + pub const m_vFogOffsetLayer0: usize = 0x4A8; // Vector2D + pub const m_vFogOffsetLayer1: usize = 0x4B0; // Vector2D + pub const m_hEnvWind: usize = 0x4B8; // CHandle + pub const m_hEnvSky: usize = 0x4BC; // CHandle + } + // Parent: None // Field count: 0 - pub mod C_MapPreviewParticleSystem { + pub mod IClientAlphaProperty { } - // Parent: C_BaseModelEntity - // Field count: 14 + // Parent: None + // Field count: 3 // // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) - // NetworkVarNames: m_bRagdollEnabled (bool) - // NetworkVarNames: m_bRagdollClientSide (bool) - pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xF30; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xF32; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xF40; // bool - pub const m_flMaxSlopeDistance: usize = 0xF44; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xF48; // VectorWS - pub const m_bAnimationUpdateScheduled: usize = 0xF54; // bool - pub const m_vecForce: usize = 0xF58; // Vector - pub const m_nForceBone: usize = 0xF64; // int32 - pub const m_pClientsideRagdoll: usize = 0xF68; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xF70; // bool - pub const m_RagdollPose: usize = 0xF88; // PhysicsRagdollPose_t - pub const m_bRagdollEnabled: usize = 0xFD0; // bool - pub const m_bRagdollClientSide: usize = 0xFD1; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xFE0; // bool + // MGetKV3ClassDefaults + pub mod inv_image_light_sun_t { + pub const color: usize = 0x0; // Vector + pub const angle: usize = 0xC; // QAngle + pub const brightness: usize = 0x18; // float32 } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_InlineNodeSkipSelector { - pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t - pub const m_bAnd: usize = 0x4C; // bool - pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t - pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection - } - // Parent: C_BaseModelEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xEB0; // CLightComponent* - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponM249 { - } - // Parent: CBaseAnimGraph - // Field count: 25 - pub mod C_LocalTempEntity { - pub const flags: usize = 0x1158; // int32 - pub const die: usize = 0x115C; // GameTime_t - pub const m_flFrameMax: usize = 0x1160; // float32 - pub const x: usize = 0x1164; // float32 - pub const y: usize = 0x1168; // float32 - pub const fadeSpeed: usize = 0x116C; // float32 - pub const bounceFactor: usize = 0x1170; // float32 - pub const hitSound: usize = 0x1174; // int32 - pub const priority: usize = 0x1178; // int32 - pub const tentOffset: usize = 0x117C; // Vector - pub const m_vecTempEntAngVelocity: usize = 0x1188; // QAngle - pub const tempent_renderamt: usize = 0x1194; // int32 - pub const m_vecNormal: usize = 0x1198; // Vector - pub const m_flSpriteScale: usize = 0x11A4; // float32 - pub const m_nFlickerFrame: usize = 0x11A8; // int32 - pub const m_flFrameRate: usize = 0x11AC; // float32 - pub const m_flFrame: usize = 0x11B0; // float32 - pub const m_pszImpactEffect: usize = 0x11B8; // char* - pub const m_pszParticleEffect: usize = 0x11C0; // char* - pub const m_bParticleCollision: usize = 0x11C8; // bool - pub const m_iLastCollisionFrame: usize = 0x11CC; // int32 - pub const m_vLastCollisionOrigin: usize = 0x11D0; // Vector - pub const m_vecTempEntVelocity: usize = 0x11DC; // Vector - pub const m_vecPrevAbsOrigin: usize = 0x11E8; // Vector - pub const m_vecTempEntAcceleration: usize = 0x11F4; // Vector - } - // Parent: C_CSWeaponBaseGun - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1FB0; // GameTime_t - pub const m_nLastAttackTick: usize = 0x1FB4; // int32 - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod C_PointEntity { + // MPropertyElementNameFn + pub mod CompositeMaterialMatchFilter_t { + pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t + pub const m_strMatchFilter: usize = 0x8; // CUtlString + pub const m_strMatchValue: usize = 0x10; // CUtlString + pub const m_bPassWhenTrue: usize = 0x18; // bool } // Parent: None - // Field count: 0 - pub mod C_SingleplayRules { - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod CLogicalEntity { - } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod C_PrecipitationBlocker { - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - pub mod C_CSGO_CounterTerroristTeamIntroCamera { - } - // Parent: C_SoundOpvarSetPointEntity - // Field count: 0 - pub mod C_SoundOpvarSetPathCornerEntity { - } - // Parent: CPlayerPawnComponent // Field count: 4 // // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> - pub const m_hActiveWeapon: usize = 0x58; // CHandle - pub const m_hLastWeapon: usize = 0x5C; // CHandle - pub const m_iAmmo: usize = 0x60; // uint16[32] - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponNegev { - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponFiveSeven { - } - // Parent: C_CSWeaponBaseShotgun - // Field count: 0 - pub mod C_WeaponSawedoff { - } - // Parent: C_BaseModelEntity - // Field count: 0 - pub mod C_TriggerVolume { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_LimitCount { - pub const m_nLimitCount: usize = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_CallExternalMethod { - pub const m_MethodName: usize = 0x48; // PulseSymbol_t - pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t - pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector - pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t - pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponMP9 { - } - // Parent: C_DynamicProp - // Field count: 0 - pub mod C_DynamicPropAlias_prop_dynamic_override { - } - // Parent: CEnvSoundscape - // Field count: 0 - pub mod CEnvSoundscapeTriggerable { - } - // Parent: C_BaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x628; // CHandle - pub const m_hPingedEntity: usize = 0x62C; // CHandle - pub const m_iType: usize = 0x630; // int32 - pub const m_bUrgent: usize = 0x634; // bool - pub const m_szPlaceName: usize = 0x635; // char[18] - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_AK47 { - } - // Parent: C_BaseEntity - // Field count: 10 - pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x5F8; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x600; // int32 - pub const m_vInTangentLocal: usize = 0x604; // Vector - pub const m_vOutTangentLocal: usize = 0x610; // Vector - pub const m_flFOV: usize = 0x61C; // float32 - pub const m_flCameraSpeed: usize = 0x620; // float32 - pub const m_flEaseIn: usize = 0x624; // float32 - pub const m_flEaseOut: usize = 0x628; // float32 - pub const m_vInTangentWorld: usize = 0x62C; // Vector - pub const m_vOutTangentWorld: usize = 0x638; // Vector - } - // Parent: C_BaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x5F8; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x604; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x610; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x640; // Vector - pub const m_bombsiteCenterB: usize = 0x64C; // Vector - pub const m_hostageRescueX: usize = 0x658; // int32[4] - pub const m_hostageRescueY: usize = 0x668; // int32[4] - pub const m_hostageRescueZ: usize = 0x678; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x688; // bool - pub const m_foundGoalPositions: usize = 0x689; // bool - } - // Parent: C_BaseEntity - // Field count: 2 - pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x5F8; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x5FC; // CHandle - } - // Parent: C_MolotovGrenade - // Field count: 0 - pub mod C_IncendiaryGrenade { - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x650; // CUtlSymbolLarge - } - // Parent: C_PointCamera - // Field count: 1 - pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x658; // float32 - } - // Parent: C_BaseEntity - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bAlignWithParent (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - pub mod C_PointCamera { - pub const m_FOV: usize = 0x5F8; // float32 - pub const m_Resolution: usize = 0x5FC; // float32 - pub const m_bFogEnable: usize = 0x600; // bool - pub const m_FogColor: usize = 0x601; // Color - pub const m_flFogStart: usize = 0x608; // float32 - pub const m_flFogEnd: usize = 0x60C; // float32 - pub const m_flFogMaxDensity: usize = 0x610; // float32 - pub const m_bActive: usize = 0x614; // bool - pub const m_bUseScreenAspectRatio: usize = 0x615; // bool - pub const m_flAspectRatio: usize = 0x618; // float32 - pub const m_bNoSky: usize = 0x61C; // bool - pub const m_fBrightness: usize = 0x620; // float32 - pub const m_flZFar: usize = 0x624; // float32 - pub const m_flZNear: usize = 0x628; // float32 - pub const m_bCanHLTVUse: usize = 0x62C; // bool - pub const m_bAlignWithParent: usize = 0x62D; // bool - pub const m_bDofEnabled: usize = 0x62E; // bool - pub const m_flDofNearBlurry: usize = 0x630; // float32 - pub const m_flDofNearCrisp: usize = 0x634; // float32 - pub const m_flDofFarCrisp: usize = 0x638; // float32 - pub const m_flDofFarBlurry: usize = 0x63C; // float32 - pub const m_flDofTiltToGround: usize = 0x640; // float32 - pub const m_TargetFOV: usize = 0x644; // float32 - pub const m_DegreesPerSecond: usize = 0x648; // float32 - pub const m_bIsOn: usize = 0x64C; // bool - pub const m_pNext: usize = 0x650; // C_PointCamera* - } - // Parent: CLogicalEntity - // Field count: 3 - pub mod CBaseFilter { - pub const m_bNegated: usize = 0x5F8; // bool - pub const m_OnPass: usize = 0x600; // CEntityIOOutput - pub const m_OnFail: usize = 0x628; // CEntityIOOutput - } - // Parent: - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseObservableBoolExpression_t { - pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection - pub const m_DependentObservableVars: usize = 0x48; // CUtlVector - pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector - } - // Parent: C_PointEntity - // Field count: 14 - pub mod CMapInfo { - pub const m_iBuyingStatus: usize = 0x5F8; // int32 - pub const m_flBombRadius: usize = 0x5FC; // float32 - pub const m_iPetPopulation: usize = 0x600; // int32 - pub const m_bUseNormalSpawnsForDM: usize = 0x604; // bool - pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x605; // bool - pub const m_flBotMaxVisionDistance: usize = 0x608; // float32 - pub const m_iHostageCount: usize = 0x60C; // int32 - pub const m_bFadePlayerVisibilityFarZ: usize = 0x610; // bool - pub const m_bRainTraceToSkyEnabled: usize = 0x611; // bool - pub const m_flEnvRainStrength: usize = 0x614; // float32 - pub const m_flEnvPuddleRippleStrength: usize = 0x618; // float32 - pub const m_flEnvPuddleRippleDirection: usize = 0x61C; // float32 - pub const m_flEnvWetnessCoverage: usize = 0x620; // float32 - pub const m_flEnvWetnessDryingAmount: usize = 0x624; // float32 - } - // Parent: C_CSGO_TeamPreviewCamera - // Field count: 0 - pub mod C_CSGO_EndOfMatchCamera { - } - // Parent: C_BaseFlex - // Field count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1368; // bool - pub const m_bIsSmokeGrenade: usize = 0x1369; // bool - pub const m_bIsLive: usize = 0x136A; // bool - pub const m_DmgRadius: usize = 0x136C; // float32 - pub const m_flDetonateTime: usize = 0x1370; // GameTime_t - pub const m_flWarnAITime: usize = 0x1374; // float32 - pub const m_flDamage: usize = 0x1378; // float32 - pub const m_iszBounceSound: usize = 0x1380; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1388; // CUtlString - pub const m_hThrower: usize = 0x1394; // CHandle - pub const m_flNextAttack: usize = 0x13AC; // GameTime_t - pub const m_hOriginalThrower: usize = 0x13B0; // CHandle - } - // Parent: C_ModelPointEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xEB0; // int32 - pub const m_unAccountID: usize = 0xEB4; // uint32 - pub const m_unTraceID: usize = 0xEB8; // uint32 - pub const m_rtGcTime: usize = 0xEBC; // uint32 - pub const m_vecEndPos: usize = 0xEC0; // Vector - pub const m_vecStart: usize = 0xECC; // Vector - pub const m_vecLeft: usize = 0xED8; // Vector - pub const m_vecNormal: usize = 0xEE4; // Vector - pub const m_nPlayer: usize = 0xEF0; // int32 - pub const m_nEntity: usize = 0xEF4; // int32 - pub const m_nHitbox: usize = 0xEF8; // int32 - pub const m_flCreationTime: usize = 0xEFC; // float32 - pub const m_nTintID: usize = 0xF00; // int32 - pub const m_nVersion: usize = 0xF04; // uint8 - pub const m_ubSignature: usize = 0xF05; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xF90; // CPlayerSprayDecalRenderHelper - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x50; // CEntityIdentity* - pub const m_pNext: usize = 0x58; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_LimitCount__Criteria_t { - pub const m_bLimitCountPasses: usize = 0x0; // bool - } - // Parent: C_CS2HudModelBase - // Field count: 0 - pub mod C_CS2HudModelArms { - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 - } - // Parent: C_LightEntity - // Field count: 0 - pub mod C_LightSpotEntity { - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_sDMBonusWeapon (CUtlString) - pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x34; // float32 - pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_CursorQueue { - pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Value_RandomFloat { - } - // Parent: None - // Field count: 0 - pub mod CPulseExecCursor { - } - // Parent: C_BaseModelEntity - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xEB0; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xEB8; // CHandle - pub const m_nAttachment: usize = 0xEBC; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xEC0; // float32 - pub const m_flFrame: usize = 0xEC4; // float32 - pub const m_flDieTime: usize = 0xEC8; // GameTime_t - pub const m_nBrightness: usize = 0xED8; // uint32 - pub const m_flBrightnessDuration: usize = 0xEDC; // float32 - pub const m_flSpriteScale: usize = 0xEE0; // float32 - pub const m_flScaleDuration: usize = 0xEE4; // float32 - pub const m_bWorldSpaceScale: usize = 0xEE8; // bool - pub const m_flGlowProxySize: usize = 0xEEC; // float32 - pub const m_flHDRColorScale: usize = 0xEF0; // float32 - pub const m_flLastTime: usize = 0xEF4; // GameTime_t - pub const m_flMaxFrame: usize = 0xEF8; // float32 - pub const m_flStartScale: usize = 0xEFC; // float32 - pub const m_flDestScale: usize = 0xF00; // float32 - pub const m_flScaleTimeStart: usize = 0xF04; // GameTime_t - pub const m_nStartBrightness: usize = 0xF08; // int32 - pub const m_nDestBrightness: usize = 0xF0C; // int32 - pub const m_flBrightnessTimeStart: usize = 0xF10; // GameTime_t - pub const m_nSpriteWidth: usize = 0xF20; // int32 - pub const m_nSpriteHeight: usize = 0xF24; // int32 - } - // Parent: C_BaseEntity - // Field count: 2 - pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x5F8; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x600; // float32 - } - // Parent: C_CSWeaponBaseGun - // Field count: 0 - pub mod C_WeaponGlock { - } - // Parent: C_BreakableProp - // Field count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1300; // bool - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterTeam { - pub const m_iFilterTeam: usize = 0x650; // int32 - } - // Parent: None - // Field count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x1E8; // bool - pub const m_bAllowFlipping: usize = 0x1E9; // bool - pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage - pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleConfig: usize = 0x2F0; // CUtlString - pub const m_szBarrelSmokeParticle: usize = 0x2F8; // CResourceNameTyped> - pub const m_nMuzzleSmokeShotThreshold: usize = 0x3D8; // uint8 - pub const m_flMuzzleSmokeTimeout: usize = 0x3DC; // float32 - pub const m_flMuzzleSmokeDecrementRate: usize = 0x3E0; // float32 - pub const m_bLinkedCooldowns: usize = 0x3E4; // bool - pub const m_iFlags: usize = 0x3E5; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x3E6; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x3E7; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x3E8; // int32 - pub const m_iMaxClip2: usize = 0x3EC; // int32 - pub const m_iDefaultClip1: usize = 0x3F0; // int32 - pub const m_iDefaultClip2: usize = 0x3F4; // int32 - pub const m_bReserveAmmoAsClips: usize = 0x3F8; // bool - pub const m_bTreatAsSingleClip: usize = 0x3F9; // bool - pub const m_bKeepLoadedAmmo: usize = 0x3FA; // bool - pub const m_iWeight: usize = 0x3FC; // int32 - pub const m_bAutoSwitchTo: usize = 0x400; // bool - pub const m_bAutoSwitchFrom: usize = 0x401; // bool - pub const m_iRumbleEffect: usize = 0x404; // RumbleEffect_t - pub const m_flDropSpeed: usize = 0x408; // float32 - pub const m_iSlot: usize = 0x40C; // int32 - pub const m_iPosition: usize = 0x410; // int32 - pub const m_aShootSounds: usize = 0x418; // CUtlOrderedMap - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Field count: 0 - pub mod C_CSGO_EndOfMatchLineupEnd { - } - // Parent: C_CSGO_PreviewPlayer - // Field count: 0 - pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { - } - // Parent: C_BaseCSGrenade - // Field count: 0 - pub mod C_SmokeGrenade { - } - // Parent: C_PointEntity - // Field count: 0 - pub mod CInfoParticleTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CCSPlayer_DamageReactServices { - } - // Parent: C_BaseClientUIEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xEE8; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xEE9; // bool - pub const m_bCheckCSSClasses: usize = 0xEEA; // bool - pub const m_anchorDeltaTransform: usize = 0xEF0; // CTransform - pub const m_pOffScreenIndicator: usize = 0x1080; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0x10A8; // bool - pub const m_bLit: usize = 0x10A9; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0x10AA; // bool - pub const m_flWidth: usize = 0x10AC; // float32 - pub const m_flHeight: usize = 0x10B0; // float32 - pub const m_flDPI: usize = 0x10B4; // float32 - pub const m_flInteractDistance: usize = 0x10B8; // float32 - pub const m_flDepthOffset: usize = 0x10BC; // float32 - pub const m_unOwnerContext: usize = 0x10C0; // uint32 - pub const m_unHorizontalAlign: usize = 0x10C4; // uint32 - pub const m_unVerticalAlign: usize = 0x10C8; // uint32 - pub const m_unOrientation: usize = 0x10CC; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x10D0; // bool - pub const m_vecCSSClasses: usize = 0x10D8; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0x10F0; // bool - pub const m_bNoDepth: usize = 0x10F1; // bool - pub const m_bVisibleWhenParentNoDraw: usize = 0x10F2; // bool - pub const m_bRenderBackface: usize = 0x10F3; // bool - pub const m_bUseOffScreenIndicator: usize = 0x10F4; // bool - pub const m_bExcludeFromSaveGames: usize = 0x10F5; // bool - pub const m_bGrabbable: usize = 0x10F6; // bool - pub const m_bOnlyRenderToTexture: usize = 0x10F7; // bool - pub const m_bDisableMipGen: usize = 0x10F8; // bool - pub const m_nExplicitImageLayout: usize = 0x10FC; // int32 - } - // Parent: C_BaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x5F8; // CHandle - pub const m_hOldAttached: usize = 0x620; // CHandle - pub const m_bCheapEffect: usize = 0x624; // bool - } - // Parent: C_BaseEntity - // Field count: 16 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_bKnownTeamMismatch (bool) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_bNoClipEnabled (bool) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - pub mod CBasePlayerController { - pub const m_CommandContext: usize = 0x600; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x6A8; // uint64 - pub const m_nTickBase: usize = 0x6B0; // uint32 - pub const m_hPawn: usize = 0x6B4; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x6B8; // bool - pub const m_hPredictedPawn: usize = 0x6BC; // CHandle - pub const m_nSplitScreenSlot: usize = 0x6C0; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x6C4; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x6C8; // CUtlVector> - pub const m_bIsHLTV: usize = 0x6E0; // bool - pub const m_iConnected: usize = 0x6E4; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x6E8; // char[128] - pub const m_steamID: usize = 0x770; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x778; // bool - pub const m_bNoClipEnabled: usize = 0x779; // bool - pub const m_iDesiredFOV: usize = 0x77C; // uint32 - } - // Parent: C_BaseEntity - // Field count: 0 - pub mod C_CSGO_EndOfMatchLineupEndpoint { + // MPropertyElementNameFn + pub mod CompositeMaterial_t { + pub const m_TargetKVs: usize = 0x8; // KeyValues3 + pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 + pub const m_FinalKVs: usize = 0x58; // KeyValues3 + pub const m_vecGeneratedTextures: usize = 0x80; // CUtlVector } } } diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index eedfc00f..d5702d60 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,26 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll // Class count: 48 - // Enum count: 2 + // Enum count: 1 public static class Engine2Dll { - // Alignment: 4 - // Member count: 3 - public enum EntityDormancyType_t : uint { - ENTITY_NOT_DORMANT = 0x0, - ENTITY_DORMANT = 0x1, - ENTITY_SUSPENDED = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum EntityIOTargetType_t : uint { - ENTITY_IO_TARGET_INVALID = unchecked((uint)-1), - ENTITY_IO_TARGET_ENTITYNAME = 0x2, - ENTITY_IO_TARGET_EHANDLE = 0x6, - ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 - } // Parent: None // Field count: 0 public static class EventClientPostSimulate_t { @@ -40,7 +25,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTotalTicksThisFrame = 0x38; // int32 public const nint m_nTotalTicks = 0x3C; // int32 } - // Parent: + // Parent: None // Field count: 1 public static class CEntityIOOutput { public const nint m_Value = 0x18; // CVariantBase diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index 631b01f3..4385e601 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,23 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: engine2.dll // Class count: 48 - // Enum count: 2 + // Enum count: 1 namespace engine2_dll { - // Alignment: 4 - // Member count: 3 - enum class EntityDormancyType_t : uint32_t { - ENTITY_NOT_DORMANT = 0x0, - ENTITY_DORMANT = 0x1, - ENTITY_SUSPENDED = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class EntityIOTargetType_t : uint32_t { - ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_IO_TARGET_ENTITYNAME = 0x2, - ENTITY_IO_TARGET_EHANDLE = 0x6, - ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 - }; // Parent: None // Field count: 0 namespace EventClientPostSimulate_t { @@ -45,7 +30,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 } - // Parent: + // Parent: None // Field count: 1 namespace CEntityIOOutput { constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase diff --git a/output/engine2_dll.json b/output/engine2_dll.json index 5effe680..532dc787 100644 --- a/output/engine2_dll.json +++ b/output/engine2_dll.json @@ -21,7 +21,7 @@ "m_Value": 24 }, "metadata": [], - "parent": "" + "parent": null }, "CNetworkVarChainer": { "fields": { @@ -348,24 +348,10 @@ } }, "enums": { - "EntityDormancyType_t": { - "alignment": 4, - "members": { - "ENTITY_DORMANT": 1, - "ENTITY_NOT_DORMANT": 0, - "ENTITY_SUSPENDED": 2 - }, - "type": "uint32" - }, - "EntityIOTargetType_t": { - "alignment": 4, - "members": { - "ENTITY_IO_TARGET_EHANDLE": 6, - "ENTITY_IO_TARGET_ENTITYNAME": 2, - "ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME": 7, - "ENTITY_IO_TARGET_INVALID": -1 - }, - "type": "uint32" + "_google_protobuf_FieldOptions": { + "alignment": 0, + "members": {}, + "type": "unknown" } } } diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index de117e6f..2eda30cf 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,25 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: engine2.dll // Class count: 48 - // Enum count: 2 + // Enum count: 1 pub mod engine2_dll { - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum EntityDormancyType_t { - ENTITY_NOT_DORMANT = 0x0, - ENTITY_DORMANT = 0x1, - ENTITY_SUSPENDED = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum EntityIOTargetType_t { - ENTITY_IO_TARGET_INVALID = u32::MAX, - ENTITY_IO_TARGET_ENTITYNAME = 0x2, - ENTITY_IO_TARGET_EHANDLE = 0x6, - ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 - } // Parent: None // Field count: 0 pub mod EventClientPostSimulate_t { @@ -45,7 +28,7 @@ pub mod cs2_dumper { pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 pub const m_nTotalTicks: usize = 0x3C; // int32 } - // Parent: + // Parent: None // Field count: 1 pub mod CEntityIOOutput { pub const m_Value: usize = 0x18; // CVariantBase diff --git a/output/host_dll.cs b/output/host_dll.cs index b2cde824..095aae15 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index e522f574..398460d4 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index f484ac23..8f751bac 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/info.json b/output/info.json index 33f8a9f8..12b5a354 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14113, - "timestamp": "2025-10-14T23:58:25.486779500+00:00" + "build_number": 14114, + "timestamp": "2025-10-16T04:15:22.003365600+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index 931cc53c..9f062357 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll @@ -10,7 +10,7 @@ namespace CS2Dumper.Interfaces { // Module: client.dll public static class ClientDll { public const nint ClientToolsInfo_001 = 0x1BD47A0; - public const nint EmptyWorldService001_Client = 0x1B8FC10; + public const nint EmptyWorldService001_Client = 0x1B8FC30; public const nint GameClientExports001 = 0x1BD1480; public const nint LegacyGameUI001 = 0x1BEFD30; public const nint Source2Client002 = 0x1E18D00; @@ -165,8 +165,8 @@ namespace CS2Dumper.Interfaces { public const nint Source2GameDirector001 = 0x18D9AF0; public const nint Source2GameEntities001 = 0x177E630; public const nint Source2Server001 = 0x177E490; - public const nint Source2ServerConfig001 = 0x19AD8E8; - public const nint customnavsystem001 = 0x16B2D38; + public const nint Source2ServerConfig001 = 0x19AD8D8; + public const nint customnavsystem001 = 0x16B2D18; } // Module: soundsystem.dll public static class SoundsystemDll { diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 94311d0f..fbad4db5 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -15,7 +15,7 @@ namespace cs2_dumper { // Module: client.dll namespace client_dll { constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1BD47A0; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1B8FC10; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1B8FC30; constexpr std::ptrdiff_t GameClientExports001 = 0x1BD1480; constexpr std::ptrdiff_t LegacyGameUI001 = 0x1BEFD30; constexpr std::ptrdiff_t Source2Client002 = 0x1E18D00; @@ -170,8 +170,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t Source2GameDirector001 = 0x18D9AF0; constexpr std::ptrdiff_t Source2GameEntities001 = 0x177E630; constexpr std::ptrdiff_t Source2Server001 = 0x177E490; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x19AD8E8; - constexpr std::ptrdiff_t customnavsystem001 = 0x16B2D38; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x19AD8D8; + constexpr std::ptrdiff_t customnavsystem001 = 0x16B2D18; } // Module: soundsystem.dll namespace soundsystem_dll { diff --git a/output/interfaces.json b/output/interfaces.json index 2242bd12..45994799 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -5,7 +5,7 @@ }, "client.dll": { "ClientToolsInfo_001": 29181856, - "EmptyWorldService001_Client": 28900368, + "EmptyWorldService001_Client": 28900400, "GameClientExports001": 29168768, "LegacyGameUI001": 29293872, "Source2Client002": 31558912, @@ -138,8 +138,8 @@ "Source2GameDirector001": 26057456, "Source2GameEntities001": 24634928, "Source2Server001": 24634512, - "Source2ServerConfig001": 26925288, - "customnavsystem001": 23801144 + "Source2ServerConfig001": 26925272, + "customnavsystem001": 23801112 }, "soundsystem.dll": { "SoundOpSystem001": 4109456, diff --git a/output/interfaces.rs b/output/interfaces.rs index 6550fca3..07704731 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, unused)] @@ -13,7 +13,7 @@ pub mod cs2_dumper { // Module: client.dll pub mod client_dll { pub const ClientToolsInfo_001: usize = 0x1BD47A0; - pub const EmptyWorldService001_Client: usize = 0x1B8FC10; + pub const EmptyWorldService001_Client: usize = 0x1B8FC30; pub const GameClientExports001: usize = 0x1BD1480; pub const LegacyGameUI001: usize = 0x1BEFD30; pub const Source2Client002: usize = 0x1E18D00; @@ -168,8 +168,8 @@ pub mod cs2_dumper { pub const Source2GameDirector001: usize = 0x18D9AF0; pub const Source2GameEntities001: usize = 0x177E630; pub const Source2Server001: usize = 0x177E490; - pub const Source2ServerConfig001: usize = 0x19AD8E8; - pub const customnavsystem001: usize = 0x16B2D38; + pub const Source2ServerConfig001: usize = 0x19AD8D8; + pub const customnavsystem001: usize = 0x16B2D18; } // Module: soundsystem.dll pub mod soundsystem_dll { diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index 102abbc6..45ee705e 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,48 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll // Class count: 14 - // Enum count: 5 + // Enum count: 0 public static class Materialsystem2Dll { - // Alignment: 4 - // Member count: 4 - public enum VertJustification_e : uint { - VERT_JUSTIFICATION_TOP = 0x0, - VERT_JUSTIFICATION_CENTER = 0x1, - VERT_JUSTIFICATION_BOTTOM = 0x2, - VERT_JUSTIFICATION_NONE = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum LayoutPositionType_e : uint { - LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, - LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, - LAYOUTPOSITIONTYPE_NONE = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum ViewFadeMode_t : uint { - VIEW_FADE_CONSTANT_COLOR = 0x0, - VIEW_FADE_MODULATE = 0x1, - VIEW_FADE_MOD2X = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum BloomBlendMode_t : uint { - BLOOM_BLEND_ADD = 0x0, - BLOOM_BLEND_SCREEN = 0x1, - BLOOM_BLEND_BLUR = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum HorizJustification_e : uint { - HORIZ_JUSTIFICATION_LEFT = 0x0, - HORIZ_JUSTIFICATION_CENTER = 0x1, - HORIZ_JUSTIFICATION_RIGHT = 0x2, - HORIZ_JUSTIFICATION_NONE = 0x3 - } // Parent: None // Field count: 1 // diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index 56223ace..79a4d019 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,45 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: materialsystem2.dll // Class count: 14 - // Enum count: 5 + // Enum count: 0 namespace materialsystem2_dll { - // Alignment: 4 - // Member count: 4 - enum class VertJustification_e : uint32_t { - VERT_JUSTIFICATION_TOP = 0x0, - VERT_JUSTIFICATION_CENTER = 0x1, - VERT_JUSTIFICATION_BOTTOM = 0x2, - VERT_JUSTIFICATION_NONE = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class LayoutPositionType_e : uint32_t { - LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, - LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, - LAYOUTPOSITIONTYPE_NONE = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class ViewFadeMode_t : uint32_t { - VIEW_FADE_CONSTANT_COLOR = 0x0, - VIEW_FADE_MODULATE = 0x1, - VIEW_FADE_MOD2X = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class BloomBlendMode_t : uint32_t { - BLOOM_BLEND_ADD = 0x0, - BLOOM_BLEND_SCREEN = 0x1, - BLOOM_BLEND_BLUR = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class HorizJustification_e : uint32_t { - HORIZ_JUSTIFICATION_LEFT = 0x0, - HORIZ_JUSTIFICATION_CENTER = 0x1, - HORIZ_JUSTIFICATION_RIGHT = 0x2, - HORIZ_JUSTIFICATION_NONE = 0x3 - }; // Parent: None // Field count: 1 // diff --git a/output/materialsystem2_dll.json b/output/materialsystem2_dll.json index 8bea6484..38a9d801 100644 --- a/output/materialsystem2_dll.json +++ b/output/materialsystem2_dll.json @@ -237,54 +237,6 @@ "parent": null } }, - "enums": { - "BloomBlendMode_t": { - "alignment": 4, - "members": { - "BLOOM_BLEND_ADD": 0, - "BLOOM_BLEND_BLUR": 2, - "BLOOM_BLEND_SCREEN": 1 - }, - "type": "uint32" - }, - "HorizJustification_e": { - "alignment": 4, - "members": { - "HORIZ_JUSTIFICATION_CENTER": 1, - "HORIZ_JUSTIFICATION_LEFT": 0, - "HORIZ_JUSTIFICATION_NONE": 3, - "HORIZ_JUSTIFICATION_RIGHT": 2 - }, - "type": "uint32" - }, - "LayoutPositionType_e": { - "alignment": 4, - "members": { - "LAYOUTPOSITIONTYPE_FRACTIONAL": 1, - "LAYOUTPOSITIONTYPE_NONE": 2, - "LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE": 0 - }, - "type": "uint32" - }, - "VertJustification_e": { - "alignment": 4, - "members": { - "VERT_JUSTIFICATION_BOTTOM": 2, - "VERT_JUSTIFICATION_CENTER": 1, - "VERT_JUSTIFICATION_NONE": 3, - "VERT_JUSTIFICATION_TOP": 0 - }, - "type": "uint32" - }, - "ViewFadeMode_t": { - "alignment": 4, - "members": { - "VIEW_FADE_CONSTANT_COLOR": 0, - "VIEW_FADE_MOD2X": 2, - "VIEW_FADE_MODULATE": 1 - }, - "type": "uint32" - } - } + "enums": {} } } \ No newline at end of file diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index 7d1603f1..ff6af5e4 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,50 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: materialsystem2.dll // Class count: 14 - // Enum count: 5 + // Enum count: 0 pub mod materialsystem2_dll { - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum VertJustification_e { - VERT_JUSTIFICATION_TOP = 0x0, - VERT_JUSTIFICATION_CENTER = 0x1, - VERT_JUSTIFICATION_BOTTOM = 0x2, - VERT_JUSTIFICATION_NONE = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum LayoutPositionType_e { - LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, - LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, - LAYOUTPOSITIONTYPE_NONE = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ViewFadeMode_t { - VIEW_FADE_CONSTANT_COLOR = 0x0, - VIEW_FADE_MODULATE = 0x1, - VIEW_FADE_MOD2X = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum BloomBlendMode_t { - BLOOM_BLEND_ADD = 0x0, - BLOOM_BLEND_SCREEN = 0x1, - BLOOM_BLEND_BLUR = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum HorizJustification_e { - HORIZ_JUSTIFICATION_LEFT = 0x0, - HORIZ_JUSTIFICATION_CENTER = 0x1, - HORIZ_JUSTIFICATION_RIGHT = 0x2, - HORIZ_JUSTIFICATION_NONE = 0x3 - } // Parent: None // Field count: 1 // diff --git a/output/meshsystem_dll.cs b/output/meshsystem_dll.cs new file mode 100644 index 00000000..2e9953d3 --- /dev/null +++ b/output/meshsystem_dll.cs @@ -0,0 +1,15 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2025-10-16 04:15:22.003365600 UTC + +namespace CS2Dumper.Schemas { + // Module: meshsystem.dll + // Class count: 0 + // Enum count: 17 + public static class MeshsystemDll { + // Alignment: 1 + // Member count: 0 + public enum CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView : byte { + + } + } +} diff --git a/output/meshsystem_dll.hpp b/output/meshsystem_dll.hpp new file mode 100644 index 00000000..82a1eccb --- /dev/null +++ b/output/meshsystem_dll.hpp @@ -0,0 +1,21 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2025-10-16 04:15:22.003365600 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: meshsystem.dll + // Class count: 0 + // Enum count: 17 + namespace meshsystem_dll { + // Alignment: 1 + // Member count: 0 + enum class CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView : uint8_t { + + }; + } + } +} diff --git a/output/meshsystem_dll.json b/output/meshsystem_dll.json new file mode 100644 index 00000000..0f3204ca --- /dev/null +++ b/output/meshsystem_dll.json @@ -0,0 +1,110 @@ +{ + "meshsystem.dll": { + "classes": {}, + "enums": { + "CPulseCell_BaseState": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseCell_BaseValue": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseCell_CursorQueue": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_ExampleCriteria": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseCell_Inflow_EventHandler": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_LimitCount__Criteria_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleShuffled": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Test_NoInflow": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseCell_Timeline": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Timeline__TimelineEvent_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Unknown": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Val_TestDomainGetEntityName": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView": { + "alignment": 1, + "members": {}, + "type": "uint8" + }, + "CPulseTestScriptLib": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "FakeEntityDerivedA_tAPI": { + "alignment": 0, + "members": {}, + "type": "unknown" + } + } + } +} \ No newline at end of file diff --git a/output/meshsystem_dll.rs b/output/meshsystem_dll.rs new file mode 100644 index 00000000..69717994 --- /dev/null +++ b/output/meshsystem_dll.rs @@ -0,0 +1,20 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2025-10-16 04:15:22.003365600 UTC + +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: meshsystem.dll + // Class count: 0 + // Enum count: 17 + pub mod meshsystem_dll { + // Alignment: 1 + // Member count: 0 + #[repr(u8)] + pub enum CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { + + } + } + } +} diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index 19706499..fc6fae44 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,23 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll // Class count: 1 - // Enum count: 1 + // Enum count: 15 public static class NetworksystemDll { - // Alignment: 4 - // Member count: 4 - public enum OutOfPVSUpdates_t : uint { - OOPVSUpdates_OptOut = 0x0, - OOPVSUpdates_OptIn = 0x1, - OOPVSUpdates_Default = 0x2, - OOPVSUpdates_Count = 0x3 + // Alignment: 1 + // Member count: 0 + public enum CParticleBindingRealPulse : byte { + + } + // Alignment: 1 + // Member count: 0 + public enum CParticleCollectionBindingInstance : byte { + } // Parent: None - // Field count: 1 - public static class ChangeAccessorFieldPathIndex_t { - public const nint m_Value = 0x0; // int32 + // Field count: 0 + public static class OutOfPVSUpdates_t { } } } diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index 5bceb7ba..ced7d2d5 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,20 +9,21 @@ namespace cs2_dumper { namespace schemas { // Module: networksystem.dll // Class count: 1 - // Enum count: 1 + // Enum count: 15 namespace networksystem_dll { - // Alignment: 4 - // Member count: 4 - enum class OutOfPVSUpdates_t : uint32_t { - OOPVSUpdates_OptOut = 0x0, - OOPVSUpdates_OptIn = 0x1, - OOPVSUpdates_Default = 0x2, - OOPVSUpdates_Count = 0x3 + // Alignment: 1 + // Member count: 0 + enum class CParticleBindingRealPulse : uint8_t { + + }; + // Alignment: 1 + // Member count: 0 + enum class CParticleCollectionBindingInstance : uint8_t { + }; // Parent: None - // Field count: 1 - namespace ChangeAccessorFieldPathIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + // Field count: 0 + namespace OutOfPVSUpdates_t { } } } diff --git a/output/networksystem_dll.json b/output/networksystem_dll.json index 936cbede..bd5a41e6 100644 --- a/output/networksystem_dll.json +++ b/output/networksystem_dll.json @@ -1,24 +1,107 @@ { "networksystem.dll": { "classes": { - "ChangeAccessorFieldPathIndex_t": { - "fields": { - "m_Value": 0 - }, + "OutOfPVSUpdates_t": { + "fields": {}, "metadata": [], "parent": null } }, "enums": { - "OutOfPVSUpdates_t": { - "alignment": 4, + "CParticleBindingRealPulse": { + "alignment": 1, + "members": {}, + "type": "uint8" + }, + "CParticleCollectionBindingInstance": { + "alignment": 1, + "members": {}, + "type": "uint8" + }, + "CPulseCell_BaseState": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseCell_BaseValue": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseCell_CursorQueue": { + "alignment": 0, "members": { - "OOPVSUpdates_Count": 3, - "OOPVSUpdates_Default": 2, - "OOPVSUpdates_OptIn": 1, - "OOPVSUpdates_OptOut": 0 + "": 0 }, - "type": "uint32" + "type": "unknown" + }, + "CPulseCell_Inflow_EventHandler": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_LimitCount": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_LimitCount__Criteria_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleShuffled": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Timeline": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Timeline__TimelineEvent_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Unknown": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseTestScriptLib": { + "alignment": 0, + "members": {}, + "type": "unknown" } } } diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index 25ba9764..2d07bc4a 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,21 +7,23 @@ pub mod cs2_dumper { pub mod schemas { // Module: networksystem.dll // Class count: 1 - // Enum count: 1 + // Enum count: 15 pub mod networksystem_dll { - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum OutOfPVSUpdates_t { - OOPVSUpdates_OptOut = 0x0, - OOPVSUpdates_OptIn = 0x1, - OOPVSUpdates_Default = 0x2, - OOPVSUpdates_Count = 0x3 + // Alignment: 1 + // Member count: 0 + #[repr(u8)] + pub enum CParticleBindingRealPulse { + + } + // Alignment: 1 + // Member count: 0 + #[repr(u8)] + pub enum CParticleCollectionBindingInstance { + } // Parent: None - // Field count: 1 - pub mod ChangeAccessorFieldPathIndex_t { - pub const m_Value: usize = 0x0; // int32 + // Field count: 0 + pub mod OutOfPVSUpdates_t { } } } diff --git a/output/offsets.cs b/output/offsets.cs index 16ffeb9c..2a09349e 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,25 +1,25 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { - public const nint dwCSGOInput = 0x1E287F0; + public const nint dwCSGOInput = 0x1E28800; public const nint dwEntityList = 0x1D00690; - public const nint dwGameEntitySystem = 0x1FA4FD0; + public const nint dwGameEntitySystem = 0x1FA4FE0; public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0; public const nint dwGameRules = 0x1E1DB80; public const nint dwGlobalVars = 0x1BD0E50; public const nint dwGlowManager = 0x1E1AA18; public const nint dwLocalPlayerController = 0x1E0A348; public const nint dwLocalPlayerPawn = 0x1BDBB10; - public const nint dwPlantedC4 = 0x1E23278; + public const nint dwPlantedC4 = 0x1E23288; public const nint dwPrediction = 0x1BDBA40; public const nint dwSensitivity = 0x1E1B478; public const nint dwSensitivity_sensitivity = 0x50; - public const nint dwViewAngles = 0x1E28EA0; + public const nint dwViewAngles = 0x1E28EB0; public const nint dwViewMatrix = 0x1E1E920; - public const nint dwViewRender = 0x1E1F760; + public const nint dwViewRender = 0x1E1F770; public const nint dwWeaponC4 = 0x1DBB700; } // Module: engine2.dll diff --git a/output/offsets.hpp b/output/offsets.hpp index 82a7ae21..e2a723a3 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,22 +9,22 @@ namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t dwCSGOInput = 0x1E287F0; + constexpr std::ptrdiff_t dwCSGOInput = 0x1E28800; constexpr std::ptrdiff_t dwEntityList = 0x1D00690; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x1FA4FD0; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x1FA4FE0; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0; constexpr std::ptrdiff_t dwGameRules = 0x1E1DB80; constexpr std::ptrdiff_t dwGlobalVars = 0x1BD0E50; constexpr std::ptrdiff_t dwGlowManager = 0x1E1AA18; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1E0A348; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1BDBB10; - constexpr std::ptrdiff_t dwPlantedC4 = 0x1E23278; + constexpr std::ptrdiff_t dwPlantedC4 = 0x1E23288; constexpr std::ptrdiff_t dwPrediction = 0x1BDBA40; constexpr std::ptrdiff_t dwSensitivity = 0x1E1B478; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x50; - constexpr std::ptrdiff_t dwViewAngles = 0x1E28EA0; + constexpr std::ptrdiff_t dwViewAngles = 0x1E28EB0; constexpr std::ptrdiff_t dwViewMatrix = 0x1E1E920; - constexpr std::ptrdiff_t dwViewRender = 0x1E1F760; + constexpr std::ptrdiff_t dwViewRender = 0x1E1F770; constexpr std::ptrdiff_t dwWeaponC4 = 0x1DBB700; } // Module: engine2.dll diff --git a/output/offsets.json b/output/offsets.json index 8dcd044a..cba9a058 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,21 +1,21 @@ { "client.dll": { - "dwCSGOInput": 31623152, + "dwCSGOInput": 31623168, "dwEntityList": 30410384, - "dwGameEntitySystem": 33181648, + "dwGameEntitySystem": 33181664, "dwGameEntitySystem_highestEntityIndex": 8432, "dwGameRules": 31579008, "dwGlobalVars": 29167184, "dwGlowManager": 31566360, "dwLocalPlayerController": 31499080, "dwLocalPlayerPawn": 29211408, - "dwPlantedC4": 31601272, + "dwPlantedC4": 31601288, "dwPrediction": 29211200, "dwSensitivity": 31569016, "dwSensitivity_sensitivity": 80, - "dwViewAngles": 31624864, + "dwViewAngles": 31624880, "dwViewMatrix": 31582496, - "dwViewRender": 31586144, + "dwViewRender": 31586160, "dwWeaponC4": 31176448 }, "engine2.dll": { diff --git a/output/offsets.rs b/output/offsets.rs index e137d6f6..9db89bd0 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, unused)] @@ -7,22 +7,22 @@ pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { - pub const dwCSGOInput: usize = 0x1E287F0; + pub const dwCSGOInput: usize = 0x1E28800; pub const dwEntityList: usize = 0x1D00690; - pub const dwGameEntitySystem: usize = 0x1FA4FD0; + pub const dwGameEntitySystem: usize = 0x1FA4FE0; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; pub const dwGameRules: usize = 0x1E1DB80; pub const dwGlobalVars: usize = 0x1BD0E50; pub const dwGlowManager: usize = 0x1E1AA18; pub const dwLocalPlayerController: usize = 0x1E0A348; pub const dwLocalPlayerPawn: usize = 0x1BDBB10; - pub const dwPlantedC4: usize = 0x1E23278; + pub const dwPlantedC4: usize = 0x1E23288; pub const dwPrediction: usize = 0x1BDBA40; pub const dwSensitivity: usize = 0x1E1B478; pub const dwSensitivity_sensitivity: usize = 0x50; - pub const dwViewAngles: usize = 0x1E28EA0; + pub const dwViewAngles: usize = 0x1E28EB0; pub const dwViewMatrix: usize = 0x1E1E920; - pub const dwViewRender: usize = 0x1E1F760; + pub const dwViewRender: usize = 0x1E1F770; pub const dwWeaponC4: usize = 0x1DBB700; } // Module: engine2.dll diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index fdd6f1e0..c3555bf2 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,48 +1,14 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll - // Class count: 0 - // Enum count: 2 + // Class count: 1 + // Enum count: 0 public static class PanoramaDll { - // Alignment: 4 - // Member count: 13 - public enum ELayoutNodeType : uint { - ROOT = 0x0, - STYLES = 0x1, - SCRIPT_BODY = 0x2, - SCRIPTS = 0x3, - SNIPPETS = 0x4, - INCLUDE = 0x5, - SNIPPET = 0x6, - PANEL = 0x7, - PANEL_ATTRIBUTE = 0x8, - PANEL_ATTRIBUTE_VALUE = 0x9, - REFERENCE_CONTENT = 0xA, - REFERENCE_COMPILED = 0xB, - REFERENCE_PASSTHROUGH = 0xC - } - // Alignment: 4 - // Member count: 17 - public enum EStyleNodeType : uint { - ROOT = 0x0, - EXPRESSION = 0x1, - PROPERTY = 0x2, - DEFINE = 0x3, - IMPORT = 0x4, - KEYFRAMES = 0x5, - KEYFRAME_SELECTOR = 0x6, - STYLE_SELECTOR = 0x7, - WHITESPACE = 0x8, - EXPRESSION_TEXT = 0x9, - EXPRESSION_URL = 0xA, - EXPRESSION_CONCAT = 0xB, - REFERENCE_CONTENT = 0xC, - REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE, - REFERENCE_PANEL = 0xF, - COMPILER_CONDITIONAL = 0x10 + // Parent: None + // Field count: 0 + public static class ELayoutNodeType { } } } diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index 7de12bb2..2f94ea43 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -8,47 +8,13 @@ namespace cs2_dumper { namespace schemas { // Module: panorama.dll - // Class count: 0 - // Enum count: 2 + // Class count: 1 + // Enum count: 0 namespace panorama_dll { - // Alignment: 4 - // Member count: 13 - enum class ELayoutNodeType : uint32_t { - ROOT = 0x0, - STYLES = 0x1, - SCRIPT_BODY = 0x2, - SCRIPTS = 0x3, - SNIPPETS = 0x4, - INCLUDE = 0x5, - SNIPPET = 0x6, - PANEL = 0x7, - PANEL_ATTRIBUTE = 0x8, - PANEL_ATTRIBUTE_VALUE = 0x9, - REFERENCE_CONTENT = 0xA, - REFERENCE_COMPILED = 0xB, - REFERENCE_PASSTHROUGH = 0xC - }; - // Alignment: 4 - // Member count: 17 - enum class EStyleNodeType : uint32_t { - ROOT = 0x0, - EXPRESSION = 0x1, - PROPERTY = 0x2, - DEFINE = 0x3, - IMPORT = 0x4, - KEYFRAMES = 0x5, - KEYFRAME_SELECTOR = 0x6, - STYLE_SELECTOR = 0x7, - WHITESPACE = 0x8, - EXPRESSION_TEXT = 0x9, - EXPRESSION_URL = 0xA, - EXPRESSION_CONCAT = 0xB, - REFERENCE_CONTENT = 0xC, - REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE, - REFERENCE_PANEL = 0xF, - COMPILER_CONDITIONAL = 0x10 - }; + // Parent: None + // Field count: 0 + namespace ELayoutNodeType { + } } } } diff --git a/output/panorama_dll.json b/output/panorama_dll.json index 6e6651b7..26d119a4 100644 --- a/output/panorama_dll.json +++ b/output/panorama_dll.json @@ -1,49 +1,12 @@ { "panorama.dll": { - "classes": {}, - "enums": { + "classes": { "ELayoutNodeType": { - "alignment": 4, - "members": { - "INCLUDE": 5, - "PANEL": 7, - "PANEL_ATTRIBUTE": 8, - "PANEL_ATTRIBUTE_VALUE": 9, - "REFERENCE_COMPILED": 11, - "REFERENCE_CONTENT": 10, - "REFERENCE_PASSTHROUGH": 12, - "ROOT": 0, - "SCRIPTS": 3, - "SCRIPT_BODY": 2, - "SNIPPET": 6, - "SNIPPETS": 4, - "STYLES": 1 - }, - "type": "uint32" - }, - "EStyleNodeType": { - "alignment": 4, - "members": { - "COMPILER_CONDITIONAL": 16, - "DEFINE": 3, - "EXPRESSION": 1, - "EXPRESSION_CONCAT": 11, - "EXPRESSION_TEXT": 9, - "EXPRESSION_URL": 10, - "IMPORT": 4, - "KEYFRAMES": 5, - "KEYFRAME_SELECTOR": 6, - "PROPERTY": 2, - "REFERENCE_COMPILED": 13, - "REFERENCE_CONTENT": 12, - "REFERENCE_PANEL": 15, - "REFERENCE_PASSTHROUGH": 14, - "ROOT": 0, - "STYLE_SELECTOR": 7, - "WHITESPACE": 8 - }, - "type": "uint32" + "fields": {}, + "metadata": [], + "parent": null } - } + }, + "enums": {} } } \ No newline at end of file diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index b3a20025..6230f7a0 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,53 +1,17 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: panorama.dll - // Class count: 0 - // Enum count: 2 + // Class count: 1 + // Enum count: 0 pub mod panorama_dll { - // Alignment: 4 - // Member count: 13 - #[repr(u32)] - pub enum ELayoutNodeType { - ROOT = 0x0, - STYLES = 0x1, - SCRIPT_BODY = 0x2, - SCRIPTS = 0x3, - SNIPPETS = 0x4, - INCLUDE = 0x5, - SNIPPET = 0x6, - PANEL = 0x7, - PANEL_ATTRIBUTE = 0x8, - PANEL_ATTRIBUTE_VALUE = 0x9, - REFERENCE_CONTENT = 0xA, - REFERENCE_COMPILED = 0xB, - REFERENCE_PASSTHROUGH = 0xC - } - // Alignment: 4 - // Member count: 17 - #[repr(u32)] - pub enum EStyleNodeType { - ROOT = 0x0, - EXPRESSION = 0x1, - PROPERTY = 0x2, - DEFINE = 0x3, - IMPORT = 0x4, - KEYFRAMES = 0x5, - KEYFRAME_SELECTOR = 0x6, - STYLE_SELECTOR = 0x7, - WHITESPACE = 0x8, - EXPRESSION_TEXT = 0x9, - EXPRESSION_URL = 0xA, - EXPRESSION_CONCAT = 0xB, - REFERENCE_CONTENT = 0xC, - REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE, - REFERENCE_PANEL = 0xF, - COMPILER_CONDITIONAL = 0x10 + // Parent: None + // Field count: 0 + pub mod ELayoutNodeType { } } } diff --git a/output/particles_dll.cs b/output/particles_dll.cs index d5182859..f648c94d 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,643 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: particles.dll // Class count: 429 - // Enum count: 71 + // Enum count: 0 public static class ParticlesDll { - // Alignment: 4 - // Member count: 6 - public enum ParticleSetMethod_t : uint { - PARTICLE_SET_REPLACE_VALUE = 0x0, - PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, - PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, - PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, - PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, - PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 - } - // Alignment: 4 - // Member count: 7 - public enum Detail2Combo_t : uint { - DETAIL_2_COMBO_UNINITIALIZED = unchecked((uint)-1), - DETAIL_2_COMBO_OFF = 0x0, - DETAIL_2_COMBO_ADD = 0x1, - DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_2_COMBO_MOD2X = 0x3, - DETAIL_2_COMBO_MUL = 0x4, - DETAIL_2_COMBO_CROSSFADE = 0x5 - } - // Alignment: 4 - // Member count: 4 - public enum MissingParentInheritBehavior_t : uint { - MISSING_PARENT_DO_NOTHING = unchecked((uint)-1), - MISSING_PARENT_KILL = 0x0, - MISSING_PARENT_FIND_NEW = 0x1, - MISSING_PARENT_SAME_INDEX = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleTraceMissBehavior_t : uint { - PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, - PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, - PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 - } - // Alignment: 4 - // Member count: 7 - public enum PFuncVisualizationType_t : uint { - PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, - PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, - PFUNC_VISUALIZATION_BOX = 0x2, - PFUNC_VISUALIZATION_RING = 0x3, - PFUNC_VISUALIZATION_PLANE = 0x4, - PFUNC_VISUALIZATION_LINE = 0x5, - PFUNC_VISUALIZATION_CYLINDER = 0x6 - } - // Alignment: 4 - // Member count: 4 - public enum ParticleVRHandChoiceList_t : uint { - PARTICLE_VRHAND_LEFT = 0x0, - PARTICLE_VRHAND_RIGHT = 0x1, - PARTICLE_VRHAND_CP = 0x2, - PARTICLE_VRHAND_CP_OBJECT = 0x3 - } - // Alignment: 4 - // Member count: 2 - public enum ParticleReplicationMode_t : uint { - PARTICLE_REPLICATIONMODE_NONE = 0x0, - PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleFanType_t : uint { - PARTICLE_FAN_TYPE_FAN = 0x0, - PARTICLE_FAN_TYPE_ROTOR_WASH = 0x1, - PARTICLE_FAN_TYPE_RADIAL = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum PetGroundType_t : uint { - PET_GROUND_NONE = 0x0, - PET_GROUND_GRID = 0x1, - PET_GROUND_PLANE = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum InheritableBoolType_t : uint { - INHERITABLE_BOOL_INHERIT = 0x0, - INHERITABLE_BOOL_FALSE = 0x1, - INHERITABLE_BOOL_TRUE = 0x2 - } - // Alignment: 4 - // Member count: 6 - public enum ParticlePostProcessPriorityGroup_t : uint { - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, - PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 - } - // Alignment: 4 - // Member count: 7 - public enum ParticleCollisionGroup_t : uint { - PARTICLE_COLLISION_GROUP_DEFAULT = 0x4, - PARTICLE_COLLISION_GROUP_DEBRIS = 0x5, - PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7, - PARTICLE_COLLISION_GROUP_PLAYER = 0x8, - PARTICLE_COLLISION_GROUP_VEHICLE = 0xA, - PARTICLE_COLLISION_GROUP_NPC = 0xC, - PARTICLE_COLLISION_GROUP_PROPS = 0x18 - } - // Alignment: 4 - // Member count: 5 - public enum ParticleColorBlendMode_t : uint { - PARTICLEBLEND_DEFAULT = 0x0, - PARTICLEBLEND_OVERLAY = 0x1, - PARTICLEBLEND_DARKEN = 0x2, - PARTICLEBLEND_LIGHTEN = 0x3, - PARTICLEBLEND_MULTIPLY = 0x4 - } - // Alignment: 4 - // Member count: 13 - public enum ParticleColorBlendType_t : uint { - PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, - PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, - PARTICLE_COLOR_BLEND_DIVIDE = 0x2, - PARTICLE_COLOR_BLEND_ADD = 0x3, - PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, - PARTICLE_COLOR_BLEND_MOD2X = 0x5, - PARTICLE_COLOR_BLEND_SCREEN = 0x6, - PARTICLE_COLOR_BLEND_MAX = 0x7, - PARTICLE_COLOR_BLEND_MIN = 0x8, - PARTICLE_COLOR_BLEND_REPLACE = 0x9, - PARTICLE_COLOR_BLEND_AVERAGE = 0xA, - PARTICLE_COLOR_BLEND_NEGATE = 0xB, - PARTICLE_COLOR_BLEND_LUMINANCE = 0xC - } - // Alignment: 4 - // Member count: 4 - public enum DetailCombo_t : uint { - DETAIL_COMBO_OFF = 0x0, - DETAIL_COMBO_ADD = 0x1, - DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_COMBO_MOD2X = 0x3 - } - // Alignment: 4 - // Member count: 12 - public enum ScalarExpressionType_t : uint { - SCALAR_EXPRESSION_UNINITIALIZED = unchecked((uint)-1), - SCALAR_EXPRESSION_ADD = 0x0, - SCALAR_EXPRESSION_SUBTRACT = 0x1, - SCALAR_EXPRESSION_MUL = 0x2, - SCALAR_EXPRESSION_DIVIDE = 0x3, - SCALAR_EXPRESSION_INPUT_1 = 0x4, - SCALAR_EXPRESSION_MIN = 0x5, - SCALAR_EXPRESSION_MAX = 0x6, - SCALAR_EXPRESSION_MOD = 0x7, - SCALAR_EXPRESSION_EQUAL = 0x8, - SCALAR_EXPRESSION_GT = 0x9, - SCALAR_EXPRESSION_LT = 0xA - } - // Alignment: 4 - // Member count: 14 - public enum SpriteCardPerParticleScale_t : uint { - SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, - SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, - SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, - SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, - SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD - } - // Alignment: 4 - // Member count: 2 - public enum BlurFilterType_t : uint { - BLURFILTER_GAUSSIAN = 0x0, - BLURFILTER_BOX = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum StandardLightingAttenuationStyle_t : uint { - LIGHT_STYLE_OLD = 0x0, - LIGHT_STYLE_NEW = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleParentSetMode_t : uint { - PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x2 - } - // Alignment: 4 - // Member count: 6 - public enum ParticleLightingQuality_t : uint { - PARTICLE_LIGHTING_PER_PARTICLE = 0x0, - PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = unchecked((uint)-1), - PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, - PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, - PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 - } - // Alignment: 4 - // Member count: 8 - public enum SetStatisticExpressionType_t : uint { - SET_EXPRESSION_UNINITIALIZED = unchecked((uint)-1), - SET_EXPRESSION_SUM = 0x0, - SET_EXPRESSION_MEAN = 0x1, - SET_EXPRESSION_MEDIAN = 0x2, - SET_EXPRESSION_MODE = 0x3, - SET_EXPRESSION_STANDARD_DEVIATION = 0x4, - SET_EXPRESSION_MIN = 0x5, - SET_EXPRESSION_MAX = 0x6 - } - // Alignment: 4 - // Member count: 11 - public enum EventTypeSelection_t : uint { - PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, - PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, - PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, - PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, - PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, - PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, - PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, - PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, - PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, - PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, - PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 - } - // Alignment: 4 - // Member count: 2 - public enum ParticleMassMode_t : uint { - PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, - PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleDirectionNoiseType_t : uint { - PARTICLE_DIR_NOISE_PERLIN = 0x0, - PARTICLE_DIR_NOISE_CURL = 0x1, - PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum ParticleHitboxBiasType_t : uint { - PARTICLE_HITBOX_BIAS_ENTITY = 0x0, - PARTICLE_HITBOX_BIAS_HITBOX = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum ParticleControlPointAxis_t : uint { - PARTICLE_CP_AXIS_X = 0x0, - PARTICLE_CP_AXIS_Y = 0x1, - PARTICLE_CP_AXIS_Z = 0x2, - PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, - PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, - PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 - } - // Alignment: 4 - // Member count: 12 - public enum ParticlePinDistance_t : uint { - PARTICLE_PIN_DISTANCE_NONE = unchecked((uint)-1), - PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, - PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, - PARTICLE_PIN_DISTANCE_FIRST = 0x2, - PARTICLE_PIN_DISTANCE_LAST = 0x3, - PARTICLE_PIN_DISTANCE_CENTER = 0x5, - PARTICLE_PIN_DISTANCE_CP = 0x6, - PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, - PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, - PARTICLE_PIN_SPEED = 0x9, - PARTICLE_PIN_COLLECTION_AGE = 0xA, - PARTICLE_PIN_FLOAT_VALUE = 0xB - } - // Alignment: 4 - // Member count: 7 - public enum VectorFloatExpressionType_t : uint { - VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = unchecked((uint)-1), - VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, - VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, - VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, - VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleFogType_t : uint { - PARTICLE_FOG_GAME_DEFAULT = 0x0, - PARTICLE_FOG_ENABLED = 0x1, - PARTICLE_FOG_DISABLED = 0x2 - } - // Alignment: 4 - // Member count: 10 - public enum VectorExpressionType_t : uint { - VECTOR_EXPRESSION_UNINITIALIZED = unchecked((uint)-1), - VECTOR_EXPRESSION_ADD = 0x0, - VECTOR_EXPRESSION_SUBTRACT = 0x1, - VECTOR_EXPRESSION_MUL = 0x2, - VECTOR_EXPRESSION_DIVIDE = 0x3, - VECTOR_EXPRESSION_INPUT_1 = 0x4, - VECTOR_EXPRESSION_MIN = 0x5, - VECTOR_EXPRESSION_MAX = 0x6, - VECTOR_EXPRESSION_CROSSPRODUCT = 0x7, - VECTOR_EXPRESSION_LERP = 0x8 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleRotationLockType_t : uint { - PARTICLE_ROTATION_LOCK_NONE = 0x0, - PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, - PARTICLE_ROTATION_LOCK_NORMAL = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum HitboxLerpType_t : uint { - HITBOX_LERP_LIFETIME = 0x0, - HITBOX_LERP_CONSTANT = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum AnimationType_t : uint { - ANIMATION_TYPE_FIXED_RATE = 0x0, - ANIMATION_TYPE_FIT_LIFETIME = 0x1, - ANIMATION_TYPE_MANUAL_FRAMES = 0x2 - } - // Alignment: 4 - // Member count: 7 - public enum ParticleAttrBoxFlags_t : uint { - PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, - PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1, - PARTICLE_ATTR_BOX_FLAGS_ON_FIRE = 0x2, - PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED = 0x4, - PARTICLE_ATTR_BOX_FLAGS_ASLEEP = 0x8, - PARTICLE_ATTR_BOX_FLAGS_FROZEN = 0x10, - PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY = 0x20 - } - // Alignment: 4 - // Member count: 5 - public enum ParticleTopology_t : uint { - PARTICLE_TOPOLOGY_POINTS = 0x0, - PARTICLE_TOPOLOGY_LINES = 0x1, - PARTICLE_TOPOLOGY_TRIS = 0x2, - PARTICLE_TOPOLOGY_QUADS = 0x3, - PARTICLE_TOPOLOGY_CUBES = 0x4 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleLightBehaviorChoiceList_t : uint { - PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, - PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, - PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum ModelHitboxType_t : uint { - MODEL_HITBOX_TYPE_STANDARD = 0x0, - MODEL_HITBOX_TYPE_RAW_BONES = 0x1, - MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, - MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 - } - // Alignment: 4 - // Member count: 4 - public enum ParticleOrientationType_t : uint { - PARTICLE_ORIENTATION_NONE = 0x0, - PARTICLE_ORIENTATION_VELOCITY = 0x1, - PARTICLE_ORIENTATION_NORMAL = 0x2, - PARTICLE_ORIENTATION_ROTATION = 0x4 - } - // Alignment: 4 - // Member count: 4 - public enum ParticleTraceSet_t : uint { - PARTICLE_TRACE_SET_ALL = 0x0, - PARTICLE_TRACE_SET_STATIC = 0x1, - PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, - PARTICLE_TRACE_SET_DYNAMIC = 0x3 - } - // Alignment: 4 - // Member count: 7 - public enum ParticleTextureLayerBlendType_t : uint { - SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, - SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, - SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, - SPRITECARD_TEXTURE_BLEND_ADD = 0x3, - SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, - SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, - SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleSelection_t : uint { - PARTICLE_SELECTION_FIRST = 0x0, - PARTICLE_SELECTION_LAST = 0x1, - PARTICLE_SELECTION_NUMBER = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum SnapshotIndexType_t : uint { - SNAPSHOT_INDEX_INCREMENT = 0x0, - SNAPSHOT_INDEX_DIRECT = 0x1 - } - // Alignment: 4 - // Member count: 7 - public enum ParticleOutputBlendMode_t : uint { - PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, - PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, - PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, - PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, - PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, - PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, - PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 - } - // Alignment: 4 - // Member count: 2 - public enum ParticleLightnintBranchBehavior_t : uint { - PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, - PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum MaterialProxyType_t : uint { - MATERIAL_PROXY_STATUS_EFFECT = 0x0, - MATERIAL_PROXY_TINT = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleDepthFeatheringMode_t : uint { - PARTICLE_DEPTH_FEATHERING_OFF = 0x0, - PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, - PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum ParticleLightUnitChoiceList_t : uint { - PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, - PARTICLE_LIGHT_UNIT_LUMENS = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleFalloffFunction_t : uint { - PARTICLE_FALLOFF_CONSTANT = 0x0, - PARTICLE_FALLOFF_LINEAR = 0x1, - PARTICLE_FALLOFF_EXPONENTIAL = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleSequenceCropOverride_t : uint { - PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = unchecked((uint)-1), - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 - } - // Alignment: 4 - // Member count: 4 - public enum ParticleDetailLevel_t : uint { - PARTICLEDETAIL_LOW = 0x0, - PARTICLEDETAIL_MEDIUM = 0x1, - PARTICLEDETAIL_HIGH = 0x2, - PARTICLEDETAIL_ULTRA = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum BBoxVolumeType_t : uint { - BBOX_VOLUME = 0x0, - BBOX_DIMENSIONS = 0x1, - BBOX_MINS_MAXS = 0x2 - } - // Alignment: 4 - // Member count: 12 - public enum SpriteCardTextureType_t : uint { - SPRITECARD_TEXTURE_DIFFUSE = 0x0, - SPRITECARD_TEXTURE_ZOOM = 0x1, - SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, - SPRITECARD_TEXTURE_UVDISTORTION = 0x3, - SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, - SPRITECARD_TEXTURE_NORMALMAP = 0x5, - SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9, - SPRITECARD_TEXTURE_DEPTH = 0xA, - SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xB - } - // Alignment: 4 - // Member count: 4 - public enum ParticleAlphaReferenceType_t : uint { - PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, - PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, - PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, - PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 - } - // Alignment: 4 - // Member count: 15 - public enum SpriteCardTextureChannel_t : uint { - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, - SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, - SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, - SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, - SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, - SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, - SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, - SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, - SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE - } - // Alignment: 4 - // Member count: 4 - public enum RenderModelSubModelFieldType_t : uint { - SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, - SUBMODEL_AS_MESHGROUP_INDEX = 0x1, - SUBMODEL_AS_MESHGROUP_MASK = 0x2, - SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 - } - // Alignment: 4 - // Member count: 2 - public enum ParticleHitboxDataSelection_t : uint { - PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, - PARTICLE_HITBOX_COUNT = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum ParticleOrientationChoiceList_t : uint { - PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, - PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, - PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, - PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, - PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, - PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 - } - // Alignment: 4 - // Member count: 5 - public enum ParticleCollisionMode_t : uint { - COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, - COLLISION_MODE_USE_NEAREST_TRACE = 0x2, - COLLISION_MODE_PER_FRAME_PLANESET = 0x1, - COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, - COLLISION_MODE_DISABLED = unchecked((uint)-1) - } - // Alignment: 4 - // Member count: 2 - public enum ParticleSortingChoiceList_t : uint { - PARTICLE_SORTING_NEAREST = 0x0, - PARTICLE_SORTING_CREATION_TIME = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleEndcapMode_t : uint { - PARTICLE_ENDCAP_ALWAYS_ON = unchecked((uint)-1), - PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, - PARTICLE_ENDCAP_ENDCAP_ON = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum ClosestPointTestType_t : uint { - PARTICLE_CLOSEST_TYPE_BOX = 0x0, - PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, - PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 - } - // Alignment: 4 - // Member count: 6 - public enum ParticleImpulseType_t : uint { - IMPULSE_TYPE_NONE = 0x0, - IMPULSE_TYPE_GENERIC = 0x1, - IMPULSE_TYPE_ROPE = 0x2, - IMPULSE_TYPE_EXPLOSION = 0x4, - IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, - IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleLiquidContents_t : uint { - PARTICLE_LIQUID_NONE = 0x0, - PARTICLE_LIQUID_OIL = 0x1, - PARTICLE_LIQUID_WATER = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum SpriteCardShaderType_t : uint { - SPRITECARD_SHADER_BASE = 0x0, - SPRITECARD_SHADER_CUSTOM = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum ParticleOmni2LightTypeChoiceList_t : uint { - PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, - PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum ParticleLightFogLightingMode_t : uint { - PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 - } - // Alignment: 4 - // Member count: 4 - public enum ParticleLightTypeChoiceList_t : uint { - PARTICLE_LIGHT_TYPE_POINT = 0x0, - PARTICLE_LIGHT_TYPE_SPOT = 0x1, - PARTICLE_LIGHT_TYPE_FX = 0x2, - PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 - } - // Alignment: 4 - // Member count: 4 - public enum ParticleOrientationSetMode_t : uint { - PARTICLE_ORIENTATION_SET_NONE = unchecked((uint)-1), - PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, - PARTICLE_ORIENTATION_SET_FROM_NORMAL = 0x1, - PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x2 - } - // Alignment: 8 - // Member count: 10 - public enum ParticleCollisionMask_t : ulong { - PARTICLE_MASK_ALL = unchecked((ulong)-1), - PARTICLE_MASK_SOLID = 0xC3001, - PARTICLE_MASK_WATER = 0x18000, - PARTICLE_MASK_SOLID_WATER = 0xDB001, - PARTICLE_MASK_SHOT = 0x1C1003, - PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001, - PARTICLE_MASK_SHOT_HULL = 0x1C3001, - PARTICLE_MASK_OPAQUE = 0x80, - PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011, - PARTICLE_MASK_NPCSOLID = 0xC3021 - } - // Alignment: 4 - // Member count: 2 - public enum TextureRepetitionMode_t : uint { - TEXTURE_REPETITION_PARTICLE = 0x0, - TEXTURE_REPETITION_PATH = 0x1 - } // Parent: None // Field count: 0 public static class IParticleCollection { diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index 7980e2d9..a3067e77 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,640 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: particles.dll // Class count: 429 - // Enum count: 71 + // Enum count: 0 namespace particles_dll { - // Alignment: 4 - // Member count: 6 - enum class ParticleSetMethod_t : uint32_t { - PARTICLE_SET_REPLACE_VALUE = 0x0, - PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, - PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, - PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, - PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, - PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 - }; - // Alignment: 4 - // Member count: 7 - enum class Detail2Combo_t : uint32_t { - DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - DETAIL_2_COMBO_OFF = 0x0, - DETAIL_2_COMBO_ADD = 0x1, - DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_2_COMBO_MOD2X = 0x3, - DETAIL_2_COMBO_MUL = 0x4, - DETAIL_2_COMBO_CROSSFADE = 0x5 - }; - // Alignment: 4 - // Member count: 4 - enum class MissingParentInheritBehavior_t : uint32_t { - MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, - MISSING_PARENT_KILL = 0x0, - MISSING_PARENT_FIND_NEW = 0x1, - MISSING_PARENT_SAME_INDEX = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleTraceMissBehavior_t : uint32_t { - PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, - PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, - PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 - }; - // Alignment: 4 - // Member count: 7 - enum class PFuncVisualizationType_t : uint32_t { - PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, - PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, - PFUNC_VISUALIZATION_BOX = 0x2, - PFUNC_VISUALIZATION_RING = 0x3, - PFUNC_VISUALIZATION_PLANE = 0x4, - PFUNC_VISUALIZATION_LINE = 0x5, - PFUNC_VISUALIZATION_CYLINDER = 0x6 - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleVRHandChoiceList_t : uint32_t { - PARTICLE_VRHAND_LEFT = 0x0, - PARTICLE_VRHAND_RIGHT = 0x1, - PARTICLE_VRHAND_CP = 0x2, - PARTICLE_VRHAND_CP_OBJECT = 0x3 - }; - // Alignment: 4 - // Member count: 2 - enum class ParticleReplicationMode_t : uint32_t { - PARTICLE_REPLICATIONMODE_NONE = 0x0, - PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleFanType_t : uint32_t { - PARTICLE_FAN_TYPE_FAN = 0x0, - PARTICLE_FAN_TYPE_ROTOR_WASH = 0x1, - PARTICLE_FAN_TYPE_RADIAL = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class PetGroundType_t : uint32_t { - PET_GROUND_NONE = 0x0, - PET_GROUND_GRID = 0x1, - PET_GROUND_PLANE = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class InheritableBoolType_t : uint32_t { - INHERITABLE_BOOL_INHERIT = 0x0, - INHERITABLE_BOOL_FALSE = 0x1, - INHERITABLE_BOOL_TRUE = 0x2 - }; - // Alignment: 4 - // Member count: 6 - enum class ParticlePostProcessPriorityGroup_t : uint32_t { - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, - PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 - }; - // Alignment: 4 - // Member count: 7 - enum class ParticleCollisionGroup_t : uint32_t { - PARTICLE_COLLISION_GROUP_DEFAULT = 0x4, - PARTICLE_COLLISION_GROUP_DEBRIS = 0x5, - PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7, - PARTICLE_COLLISION_GROUP_PLAYER = 0x8, - PARTICLE_COLLISION_GROUP_VEHICLE = 0xA, - PARTICLE_COLLISION_GROUP_NPC = 0xC, - PARTICLE_COLLISION_GROUP_PROPS = 0x18 - }; - // Alignment: 4 - // Member count: 5 - enum class ParticleColorBlendMode_t : uint32_t { - PARTICLEBLEND_DEFAULT = 0x0, - PARTICLEBLEND_OVERLAY = 0x1, - PARTICLEBLEND_DARKEN = 0x2, - PARTICLEBLEND_LIGHTEN = 0x3, - PARTICLEBLEND_MULTIPLY = 0x4 - }; - // Alignment: 4 - // Member count: 13 - enum class ParticleColorBlendType_t : uint32_t { - PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, - PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, - PARTICLE_COLOR_BLEND_DIVIDE = 0x2, - PARTICLE_COLOR_BLEND_ADD = 0x3, - PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, - PARTICLE_COLOR_BLEND_MOD2X = 0x5, - PARTICLE_COLOR_BLEND_SCREEN = 0x6, - PARTICLE_COLOR_BLEND_MAX = 0x7, - PARTICLE_COLOR_BLEND_MIN = 0x8, - PARTICLE_COLOR_BLEND_REPLACE = 0x9, - PARTICLE_COLOR_BLEND_AVERAGE = 0xA, - PARTICLE_COLOR_BLEND_NEGATE = 0xB, - PARTICLE_COLOR_BLEND_LUMINANCE = 0xC - }; - // Alignment: 4 - // Member count: 4 - enum class DetailCombo_t : uint32_t { - DETAIL_COMBO_OFF = 0x0, - DETAIL_COMBO_ADD = 0x1, - DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_COMBO_MOD2X = 0x3 - }; - // Alignment: 4 - // Member count: 12 - enum class ScalarExpressionType_t : uint32_t { - SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - SCALAR_EXPRESSION_ADD = 0x0, - SCALAR_EXPRESSION_SUBTRACT = 0x1, - SCALAR_EXPRESSION_MUL = 0x2, - SCALAR_EXPRESSION_DIVIDE = 0x3, - SCALAR_EXPRESSION_INPUT_1 = 0x4, - SCALAR_EXPRESSION_MIN = 0x5, - SCALAR_EXPRESSION_MAX = 0x6, - SCALAR_EXPRESSION_MOD = 0x7, - SCALAR_EXPRESSION_EQUAL = 0x8, - SCALAR_EXPRESSION_GT = 0x9, - SCALAR_EXPRESSION_LT = 0xA - }; - // Alignment: 4 - // Member count: 14 - enum class SpriteCardPerParticleScale_t : uint32_t { - SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, - SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, - SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, - SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, - SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD - }; - // Alignment: 4 - // Member count: 2 - enum class BlurFilterType_t : uint32_t { - BLURFILTER_GAUSSIAN = 0x0, - BLURFILTER_BOX = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class StandardLightingAttenuationStyle_t : uint32_t { - LIGHT_STYLE_OLD = 0x0, - LIGHT_STYLE_NEW = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleParentSetMode_t : uint32_t { - PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x2 - }; - // Alignment: 4 - // Member count: 6 - enum class ParticleLightingQuality_t : uint32_t { - PARTICLE_LIGHTING_PER_PARTICLE = 0x0, - PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF, - PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, - PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, - PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 - }; - // Alignment: 4 - // Member count: 8 - enum class SetStatisticExpressionType_t : uint32_t { - SET_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - SET_EXPRESSION_SUM = 0x0, - SET_EXPRESSION_MEAN = 0x1, - SET_EXPRESSION_MEDIAN = 0x2, - SET_EXPRESSION_MODE = 0x3, - SET_EXPRESSION_STANDARD_DEVIATION = 0x4, - SET_EXPRESSION_MIN = 0x5, - SET_EXPRESSION_MAX = 0x6 - }; - // Alignment: 4 - // Member count: 11 - enum class EventTypeSelection_t : uint32_t { - PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, - PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, - PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, - PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, - PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, - PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, - PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, - PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, - PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, - PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, - PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 - }; - // Alignment: 4 - // Member count: 2 - enum class ParticleMassMode_t : uint32_t { - PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, - PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleDirectionNoiseType_t : uint32_t { - PARTICLE_DIR_NOISE_PERLIN = 0x0, - PARTICLE_DIR_NOISE_CURL = 0x1, - PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class ParticleHitboxBiasType_t : uint32_t { - PARTICLE_HITBOX_BIAS_ENTITY = 0x0, - PARTICLE_HITBOX_BIAS_HITBOX = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class ParticleControlPointAxis_t : uint32_t { - PARTICLE_CP_AXIS_X = 0x0, - PARTICLE_CP_AXIS_Y = 0x1, - PARTICLE_CP_AXIS_Z = 0x2, - PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, - PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, - PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 - }; - // Alignment: 4 - // Member count: 12 - enum class ParticlePinDistance_t : uint32_t { - PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, - PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, - PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, - PARTICLE_PIN_DISTANCE_FIRST = 0x2, - PARTICLE_PIN_DISTANCE_LAST = 0x3, - PARTICLE_PIN_DISTANCE_CENTER = 0x5, - PARTICLE_PIN_DISTANCE_CP = 0x6, - PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, - PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, - PARTICLE_PIN_SPEED = 0x9, - PARTICLE_PIN_COLLECTION_AGE = 0xA, - PARTICLE_PIN_FLOAT_VALUE = 0xB - }; - // Alignment: 4 - // Member count: 7 - enum class VectorFloatExpressionType_t : uint32_t { - VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, - VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, - VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, - VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleFogType_t : uint32_t { - PARTICLE_FOG_GAME_DEFAULT = 0x0, - PARTICLE_FOG_ENABLED = 0x1, - PARTICLE_FOG_DISABLED = 0x2 - }; - // Alignment: 4 - // Member count: 10 - enum class VectorExpressionType_t : uint32_t { - VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_EXPRESSION_ADD = 0x0, - VECTOR_EXPRESSION_SUBTRACT = 0x1, - VECTOR_EXPRESSION_MUL = 0x2, - VECTOR_EXPRESSION_DIVIDE = 0x3, - VECTOR_EXPRESSION_INPUT_1 = 0x4, - VECTOR_EXPRESSION_MIN = 0x5, - VECTOR_EXPRESSION_MAX = 0x6, - VECTOR_EXPRESSION_CROSSPRODUCT = 0x7, - VECTOR_EXPRESSION_LERP = 0x8 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleRotationLockType_t : uint32_t { - PARTICLE_ROTATION_LOCK_NONE = 0x0, - PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, - PARTICLE_ROTATION_LOCK_NORMAL = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class HitboxLerpType_t : uint32_t { - HITBOX_LERP_LIFETIME = 0x0, - HITBOX_LERP_CONSTANT = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class AnimationType_t : uint32_t { - ANIMATION_TYPE_FIXED_RATE = 0x0, - ANIMATION_TYPE_FIT_LIFETIME = 0x1, - ANIMATION_TYPE_MANUAL_FRAMES = 0x2 - }; - // Alignment: 4 - // Member count: 7 - enum class ParticleAttrBoxFlags_t : uint32_t { - PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, - PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1, - PARTICLE_ATTR_BOX_FLAGS_ON_FIRE = 0x2, - PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED = 0x4, - PARTICLE_ATTR_BOX_FLAGS_ASLEEP = 0x8, - PARTICLE_ATTR_BOX_FLAGS_FROZEN = 0x10, - PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY = 0x20 - }; - // Alignment: 4 - // Member count: 5 - enum class ParticleTopology_t : uint32_t { - PARTICLE_TOPOLOGY_POINTS = 0x0, - PARTICLE_TOPOLOGY_LINES = 0x1, - PARTICLE_TOPOLOGY_TRIS = 0x2, - PARTICLE_TOPOLOGY_QUADS = 0x3, - PARTICLE_TOPOLOGY_CUBES = 0x4 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleLightBehaviorChoiceList_t : uint32_t { - PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, - PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, - PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class ModelHitboxType_t : uint32_t { - MODEL_HITBOX_TYPE_STANDARD = 0x0, - MODEL_HITBOX_TYPE_RAW_BONES = 0x1, - MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, - MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleOrientationType_t : uint32_t { - PARTICLE_ORIENTATION_NONE = 0x0, - PARTICLE_ORIENTATION_VELOCITY = 0x1, - PARTICLE_ORIENTATION_NORMAL = 0x2, - PARTICLE_ORIENTATION_ROTATION = 0x4 - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleTraceSet_t : uint32_t { - PARTICLE_TRACE_SET_ALL = 0x0, - PARTICLE_TRACE_SET_STATIC = 0x1, - PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, - PARTICLE_TRACE_SET_DYNAMIC = 0x3 - }; - // Alignment: 4 - // Member count: 7 - enum class ParticleTextureLayerBlendType_t : uint32_t { - SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, - SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, - SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, - SPRITECARD_TEXTURE_BLEND_ADD = 0x3, - SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, - SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, - SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleSelection_t : uint32_t { - PARTICLE_SELECTION_FIRST = 0x0, - PARTICLE_SELECTION_LAST = 0x1, - PARTICLE_SELECTION_NUMBER = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class SnapshotIndexType_t : uint32_t { - SNAPSHOT_INDEX_INCREMENT = 0x0, - SNAPSHOT_INDEX_DIRECT = 0x1 - }; - // Alignment: 4 - // Member count: 7 - enum class ParticleOutputBlendMode_t : uint32_t { - PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, - PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, - PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, - PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, - PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, - PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, - PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 - }; - // Alignment: 4 - // Member count: 2 - enum class ParticleLightnintBranchBehavior_t : uint32_t { - PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, - PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class MaterialProxyType_t : uint32_t { - MATERIAL_PROXY_STATUS_EFFECT = 0x0, - MATERIAL_PROXY_TINT = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleDepthFeatheringMode_t : uint32_t { - PARTICLE_DEPTH_FEATHERING_OFF = 0x0, - PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, - PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class ParticleLightUnitChoiceList_t : uint32_t { - PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, - PARTICLE_LIGHT_UNIT_LUMENS = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleFalloffFunction_t : uint32_t { - PARTICLE_FALLOFF_CONSTANT = 0x0, - PARTICLE_FALLOFF_LINEAR = 0x1, - PARTICLE_FALLOFF_EXPONENTIAL = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleSequenceCropOverride_t : uint32_t { - PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleDetailLevel_t : uint32_t { - PARTICLEDETAIL_LOW = 0x0, - PARTICLEDETAIL_MEDIUM = 0x1, - PARTICLEDETAIL_HIGH = 0x2, - PARTICLEDETAIL_ULTRA = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class BBoxVolumeType_t : uint32_t { - BBOX_VOLUME = 0x0, - BBOX_DIMENSIONS = 0x1, - BBOX_MINS_MAXS = 0x2 - }; - // Alignment: 4 - // Member count: 12 - enum class SpriteCardTextureType_t : uint32_t { - SPRITECARD_TEXTURE_DIFFUSE = 0x0, - SPRITECARD_TEXTURE_ZOOM = 0x1, - SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, - SPRITECARD_TEXTURE_UVDISTORTION = 0x3, - SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, - SPRITECARD_TEXTURE_NORMALMAP = 0x5, - SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9, - SPRITECARD_TEXTURE_DEPTH = 0xA, - SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xB - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleAlphaReferenceType_t : uint32_t { - PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, - PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, - PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, - PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 - }; - // Alignment: 4 - // Member count: 15 - enum class SpriteCardTextureChannel_t : uint32_t { - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, - SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, - SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, - SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, - SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, - SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, - SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, - SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, - SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE - }; - // Alignment: 4 - // Member count: 4 - enum class RenderModelSubModelFieldType_t : uint32_t { - SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, - SUBMODEL_AS_MESHGROUP_INDEX = 0x1, - SUBMODEL_AS_MESHGROUP_MASK = 0x2, - SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 - }; - // Alignment: 4 - // Member count: 2 - enum class ParticleHitboxDataSelection_t : uint32_t { - PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, - PARTICLE_HITBOX_COUNT = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class ParticleOrientationChoiceList_t : uint32_t { - PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, - PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, - PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, - PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, - PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, - PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 - }; - // Alignment: 4 - // Member count: 5 - enum class ParticleCollisionMode_t : uint32_t { - COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, - COLLISION_MODE_USE_NEAREST_TRACE = 0x2, - COLLISION_MODE_PER_FRAME_PLANESET = 0x1, - COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, - COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF - }; - // Alignment: 4 - // Member count: 2 - enum class ParticleSortingChoiceList_t : uint32_t { - PARTICLE_SORTING_NEAREST = 0x0, - PARTICLE_SORTING_CREATION_TIME = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleEndcapMode_t : uint32_t { - PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, - PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, - PARTICLE_ENDCAP_ENDCAP_ON = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class ClosestPointTestType_t : uint32_t { - PARTICLE_CLOSEST_TYPE_BOX = 0x0, - PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, - PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 - }; - // Alignment: 4 - // Member count: 6 - enum class ParticleImpulseType_t : uint32_t { - IMPULSE_TYPE_NONE = 0x0, - IMPULSE_TYPE_GENERIC = 0x1, - IMPULSE_TYPE_ROPE = 0x2, - IMPULSE_TYPE_EXPLOSION = 0x4, - IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, - IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleLiquidContents_t : uint32_t { - PARTICLE_LIQUID_NONE = 0x0, - PARTICLE_LIQUID_OIL = 0x1, - PARTICLE_LIQUID_WATER = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class SpriteCardShaderType_t : uint32_t { - SPRITECARD_SHADER_BASE = 0x0, - SPRITECARD_SHADER_CUSTOM = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class ParticleOmni2LightTypeChoiceList_t : uint32_t { - PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, - PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class ParticleLightFogLightingMode_t : uint32_t { - PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleLightTypeChoiceList_t : uint32_t { - PARTICLE_LIGHT_TYPE_POINT = 0x0, - PARTICLE_LIGHT_TYPE_SPOT = 0x1, - PARTICLE_LIGHT_TYPE_FX = 0x2, - PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 - }; - // Alignment: 4 - // Member count: 4 - enum class ParticleOrientationSetMode_t : uint32_t { - PARTICLE_ORIENTATION_SET_NONE = 0xFFFFFFFFFFFFFFFF, - PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, - PARTICLE_ORIENTATION_SET_FROM_NORMAL = 0x1, - PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x2 - }; - // Alignment: 8 - // Member count: 10 - enum class ParticleCollisionMask_t : uint64_t { - PARTICLE_MASK_ALL = 0xFFFFFFFFFFFFFFFF, - PARTICLE_MASK_SOLID = 0xC3001, - PARTICLE_MASK_WATER = 0x18000, - PARTICLE_MASK_SOLID_WATER = 0xDB001, - PARTICLE_MASK_SHOT = 0x1C1003, - PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001, - PARTICLE_MASK_SHOT_HULL = 0x1C3001, - PARTICLE_MASK_OPAQUE = 0x80, - PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011, - PARTICLE_MASK_NPCSOLID = 0xC3021 - }; - // Alignment: 4 - // Member count: 2 - enum class TextureRepetitionMode_t : uint32_t { - TEXTURE_REPETITION_PARTICLE = 0x0, - TEXTURE_REPETITION_PATH = 0x1 - }; // Parent: None // Field count: 0 namespace IParticleCollection { diff --git a/output/particles_dll.json b/output/particles_dll.json index 24460a64..510a7ba8 100644 --- a/output/particles_dll.json +++ b/output/particles_dll.json @@ -7457,781 +7457,6 @@ "parent": null } }, - "enums": { - "AnimationType_t": { - "alignment": 4, - "members": { - "ANIMATION_TYPE_FIT_LIFETIME": 1, - "ANIMATION_TYPE_FIXED_RATE": 0, - "ANIMATION_TYPE_MANUAL_FRAMES": 2 - }, - "type": "uint32" - }, - "BBoxVolumeType_t": { - "alignment": 4, - "members": { - "BBOX_DIMENSIONS": 1, - "BBOX_MINS_MAXS": 2, - "BBOX_VOLUME": 0 - }, - "type": "uint32" - }, - "BlurFilterType_t": { - "alignment": 4, - "members": { - "BLURFILTER_BOX": 1, - "BLURFILTER_GAUSSIAN": 0 - }, - "type": "uint32" - }, - "ClosestPointTestType_t": { - "alignment": 4, - "members": { - "PARTICLE_CLOSEST_TYPE_BOX": 0, - "PARTICLE_CLOSEST_TYPE_CAPSULE": 1, - "PARTICLE_CLOSEST_TYPE_HYBRID": 2 - }, - "type": "uint32" - }, - "Detail2Combo_t": { - "alignment": 4, - "members": { - "DETAIL_2_COMBO_ADD": 1, - "DETAIL_2_COMBO_ADD_SELF_ILLUM": 2, - "DETAIL_2_COMBO_CROSSFADE": 5, - "DETAIL_2_COMBO_MOD2X": 3, - "DETAIL_2_COMBO_MUL": 4, - "DETAIL_2_COMBO_OFF": 0, - "DETAIL_2_COMBO_UNINITIALIZED": -1 - }, - "type": "uint32" - }, - "DetailCombo_t": { - "alignment": 4, - "members": { - "DETAIL_COMBO_ADD": 1, - "DETAIL_COMBO_ADD_SELF_ILLUM": 2, - "DETAIL_COMBO_MOD2X": 3, - "DETAIL_COMBO_OFF": 0 - }, - "type": "uint32" - }, - "EventTypeSelection_t": { - "alignment": 4, - "members": { - "PARTICLE_EVENT_TYPE_MASK_COLLISION": 4, - "PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED": 16, - "PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION": 8, - "PARTICLE_EVENT_TYPE_MASK_KILLED": 2, - "PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION": 32, - "PARTICLE_EVENT_TYPE_MASK_NONE": 0, - "PARTICLE_EVENT_TYPE_MASK_SPAWNED": 1, - "PARTICLE_EVENT_TYPE_MASK_USER_1": 64, - "PARTICLE_EVENT_TYPE_MASK_USER_2": 128, - "PARTICLE_EVENT_TYPE_MASK_USER_3": 256, - "PARTICLE_EVENT_TYPE_MASK_USER_4": 512 - }, - "type": "uint32" - }, - "HitboxLerpType_t": { - "alignment": 4, - "members": { - "HITBOX_LERP_CONSTANT": 1, - "HITBOX_LERP_LIFETIME": 0 - }, - "type": "uint32" - }, - "InheritableBoolType_t": { - "alignment": 4, - "members": { - "INHERITABLE_BOOL_FALSE": 1, - "INHERITABLE_BOOL_INHERIT": 0, - "INHERITABLE_BOOL_TRUE": 2 - }, - "type": "uint32" - }, - "MaterialProxyType_t": { - "alignment": 4, - "members": { - "MATERIAL_PROXY_STATUS_EFFECT": 0, - "MATERIAL_PROXY_TINT": 1 - }, - "type": "uint32" - }, - "MissingParentInheritBehavior_t": { - "alignment": 4, - "members": { - "MISSING_PARENT_DO_NOTHING": -1, - "MISSING_PARENT_FIND_NEW": 1, - "MISSING_PARENT_KILL": 0, - "MISSING_PARENT_SAME_INDEX": 2 - }, - "type": "uint32" - }, - "ModelHitboxType_t": { - "alignment": 4, - "members": { - "MODEL_HITBOX_TYPE_RAW_BONES": 1, - "MODEL_HITBOX_TYPE_RENDERBOUNDS": 2, - "MODEL_HITBOX_TYPE_SNAPSHOT": 3, - "MODEL_HITBOX_TYPE_STANDARD": 0 - }, - "type": "uint32" - }, - "PFuncVisualizationType_t": { - "alignment": 4, - "members": { - "PFUNC_VISUALIZATION_BOX": 2, - "PFUNC_VISUALIZATION_CYLINDER": 6, - "PFUNC_VISUALIZATION_LINE": 5, - "PFUNC_VISUALIZATION_PLANE": 4, - "PFUNC_VISUALIZATION_RING": 3, - "PFUNC_VISUALIZATION_SPHERE_SOLID": 1, - "PFUNC_VISUALIZATION_SPHERE_WIREFRAME": 0 - }, - "type": "uint32" - }, - "ParticleAlphaReferenceType_t": { - "alignment": 4, - "members": { - "PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA": 0, - "PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE": 2, - "PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA": 1, - "PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE": 3 - }, - "type": "uint32" - }, - "ParticleAttrBoxFlags_t": { - "alignment": 4, - "members": { - "PARTICLE_ATTR_BOX_FLAGS_ASLEEP": 8, - "PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED": 4, - "PARTICLE_ATTR_BOX_FLAGS_FROZEN": 16, - "PARTICLE_ATTR_BOX_FLAGS_NONE": 0, - "PARTICLE_ATTR_BOX_FLAGS_ON_FIRE": 2, - "PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY": 32, - "PARTICLE_ATTR_BOX_FLAGS_WATER": 1 - }, - "type": "uint32" - }, - "ParticleCollisionGroup_t": { - "alignment": 4, - "members": { - "PARTICLE_COLLISION_GROUP_DEBRIS": 5, - "PARTICLE_COLLISION_GROUP_DEFAULT": 4, - "PARTICLE_COLLISION_GROUP_INTERACTIVE": 7, - "PARTICLE_COLLISION_GROUP_NPC": 12, - "PARTICLE_COLLISION_GROUP_PLAYER": 8, - "PARTICLE_COLLISION_GROUP_PROPS": 24, - "PARTICLE_COLLISION_GROUP_VEHICLE": 10 - }, - "type": "uint32" - }, - "ParticleCollisionMask_t": { - "alignment": 8, - "members": { - "PARTICLE_MASK_ALL": -1, - "PARTICLE_MASK_DEFAULTPLAYERSOLID": 798737, - "PARTICLE_MASK_NPCSOLID": 798753, - "PARTICLE_MASK_OPAQUE": 128, - "PARTICLE_MASK_SHOT": 1839107, - "PARTICLE_MASK_SHOT_BRUSHONLY": 1052673, - "PARTICLE_MASK_SHOT_HULL": 1847297, - "PARTICLE_MASK_SOLID": 798721, - "PARTICLE_MASK_SOLID_WATER": 897025, - "PARTICLE_MASK_WATER": 98304 - }, - "type": "uint64" - }, - "ParticleCollisionMode_t": { - "alignment": 4, - "members": { - "COLLISION_MODE_DISABLED": -1, - "COLLISION_MODE_INITIAL_TRACE_DOWN": 0, - "COLLISION_MODE_PER_FRAME_PLANESET": 1, - "COLLISION_MODE_PER_PARTICLE_TRACE": 3, - "COLLISION_MODE_USE_NEAREST_TRACE": 2 - }, - "type": "uint32" - }, - "ParticleColorBlendMode_t": { - "alignment": 4, - "members": { - "PARTICLEBLEND_DARKEN": 2, - "PARTICLEBLEND_DEFAULT": 0, - "PARTICLEBLEND_LIGHTEN": 3, - "PARTICLEBLEND_MULTIPLY": 4, - "PARTICLEBLEND_OVERLAY": 1 - }, - "type": "uint32" - }, - "ParticleColorBlendType_t": { - "alignment": 4, - "members": { - "PARTICLE_COLOR_BLEND_ADD": 3, - "PARTICLE_COLOR_BLEND_AVERAGE": 10, - "PARTICLE_COLOR_BLEND_DIVIDE": 2, - "PARTICLE_COLOR_BLEND_LUMINANCE": 12, - "PARTICLE_COLOR_BLEND_MAX": 7, - "PARTICLE_COLOR_BLEND_MIN": 8, - "PARTICLE_COLOR_BLEND_MOD2X": 5, - "PARTICLE_COLOR_BLEND_MULTIPLY": 0, - "PARTICLE_COLOR_BLEND_MULTIPLY2X": 1, - "PARTICLE_COLOR_BLEND_NEGATE": 11, - "PARTICLE_COLOR_BLEND_REPLACE": 9, - "PARTICLE_COLOR_BLEND_SCREEN": 6, - "PARTICLE_COLOR_BLEND_SUBTRACT": 4 - }, - "type": "uint32" - }, - "ParticleControlPointAxis_t": { - "alignment": 4, - "members": { - "PARTICLE_CP_AXIS_NEGATIVE_X": 3, - "PARTICLE_CP_AXIS_NEGATIVE_Y": 4, - "PARTICLE_CP_AXIS_NEGATIVE_Z": 5, - "PARTICLE_CP_AXIS_X": 0, - "PARTICLE_CP_AXIS_Y": 1, - "PARTICLE_CP_AXIS_Z": 2 - }, - "type": "uint32" - }, - "ParticleDepthFeatheringMode_t": { - "alignment": 4, - "members": { - "PARTICLE_DEPTH_FEATHERING_OFF": 0, - "PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL": 1, - "PARTICLE_DEPTH_FEATHERING_ON_REQUIRED": 2 - }, - "type": "uint32" - }, - "ParticleDetailLevel_t": { - "alignment": 4, - "members": { - "PARTICLEDETAIL_HIGH": 2, - "PARTICLEDETAIL_LOW": 0, - "PARTICLEDETAIL_MEDIUM": 1, - "PARTICLEDETAIL_ULTRA": 3 - }, - "type": "uint32" - }, - "ParticleDirectionNoiseType_t": { - "alignment": 4, - "members": { - "PARTICLE_DIR_NOISE_CURL": 1, - "PARTICLE_DIR_NOISE_PERLIN": 0, - "PARTICLE_DIR_NOISE_WORLEY_BASIC": 2 - }, - "type": "uint32" - }, - "ParticleEndcapMode_t": { - "alignment": 4, - "members": { - "PARTICLE_ENDCAP_ALWAYS_ON": -1, - "PARTICLE_ENDCAP_ENDCAP_OFF": 0, - "PARTICLE_ENDCAP_ENDCAP_ON": 1 - }, - "type": "uint32" - }, - "ParticleFalloffFunction_t": { - "alignment": 4, - "members": { - "PARTICLE_FALLOFF_CONSTANT": 0, - "PARTICLE_FALLOFF_EXPONENTIAL": 2, - "PARTICLE_FALLOFF_LINEAR": 1 - }, - "type": "uint32" - }, - "ParticleFanType_t": { - "alignment": 4, - "members": { - "PARTICLE_FAN_TYPE_FAN": 0, - "PARTICLE_FAN_TYPE_RADIAL": 2, - "PARTICLE_FAN_TYPE_ROTOR_WASH": 1 - }, - "type": "uint32" - }, - "ParticleFogType_t": { - "alignment": 4, - "members": { - "PARTICLE_FOG_DISABLED": 2, - "PARTICLE_FOG_ENABLED": 1, - "PARTICLE_FOG_GAME_DEFAULT": 0 - }, - "type": "uint32" - }, - "ParticleHitboxBiasType_t": { - "alignment": 4, - "members": { - "PARTICLE_HITBOX_BIAS_ENTITY": 0, - "PARTICLE_HITBOX_BIAS_HITBOX": 1 - }, - "type": "uint32" - }, - "ParticleHitboxDataSelection_t": { - "alignment": 4, - "members": { - "PARTICLE_HITBOX_AVERAGE_SPEED": 0, - "PARTICLE_HITBOX_COUNT": 1 - }, - "type": "uint32" - }, - "ParticleImpulseType_t": { - "alignment": 4, - "members": { - "IMPULSE_TYPE_EXPLOSION": 4, - "IMPULSE_TYPE_EXPLOSION_UNDERWATER": 8, - "IMPULSE_TYPE_GENERIC": 1, - "IMPULSE_TYPE_NONE": 0, - "IMPULSE_TYPE_PARTICLE_SYSTEM": 16, - "IMPULSE_TYPE_ROPE": 2 - }, - "type": "uint32" - }, - "ParticleLightBehaviorChoiceList_t": { - "alignment": 4, - "members": { - "PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION": 0, - "PARTICLE_LIGHT_BEHAVIOR_ROPE": 1, - "PARTICLE_LIGHT_BEHAVIOR_TRAILS": 2 - }, - "type": "uint32" - }, - "ParticleLightFogLightingMode_t": { - "alignment": 4, - "members": { - "PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC": 2, - "PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS": 4, - "PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE": 0 - }, - "type": "uint32" - }, - "ParticleLightTypeChoiceList_t": { - "alignment": 4, - "members": { - "PARTICLE_LIGHT_TYPE_CAPSULE": 3, - "PARTICLE_LIGHT_TYPE_FX": 2, - "PARTICLE_LIGHT_TYPE_POINT": 0, - "PARTICLE_LIGHT_TYPE_SPOT": 1 - }, - "type": "uint32" - }, - "ParticleLightUnitChoiceList_t": { - "alignment": 4, - "members": { - "PARTICLE_LIGHT_UNIT_CANDELAS": 0, - "PARTICLE_LIGHT_UNIT_LUMENS": 1 - }, - "type": "uint32" - }, - "ParticleLightingQuality_t": { - "alignment": 4, - "members": { - "PARTICLE_LIGHTING_ADD_EXTRA_LIGHT": 4, - "PARTICLE_LIGHTING_OVERRIDE_COLOR": 3, - "PARTICLE_LIGHTING_OVERRIDE_POSITION": 2, - "PARTICLE_LIGHTING_PER_PARTICLE": 0, - "PARTICLE_LIGHTING_PER_PIXEL": -1, - "PARTICLE_LIGHTING_PER_VERTEX": 1 - }, - "type": "uint32" - }, - "ParticleLightnintBranchBehavior_t": { - "alignment": 4, - "members": { - "PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR": 0, - "PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR": 1 - }, - "type": "uint32" - }, - "ParticleLiquidContents_t": { - "alignment": 4, - "members": { - "PARTICLE_LIQUID_NONE": 0, - "PARTICLE_LIQUID_OIL": 1, - "PARTICLE_LIQUID_WATER": 2 - }, - "type": "uint32" - }, - "ParticleMassMode_t": { - "alignment": 4, - "members": { - "PARTICLE_MASSMODE_RADIUS_CUBED": 0, - "PARTICLE_MASSMODE_RADIUS_SQUARED": 2 - }, - "type": "uint32" - }, - "ParticleOmni2LightTypeChoiceList_t": { - "alignment": 4, - "members": { - "PARTICLE_OMNI2_LIGHT_TYPE_POINT": 0, - "PARTICLE_OMNI2_LIGHT_TYPE_SPHERE": 1 - }, - "type": "uint32" - }, - "ParticleOrientationChoiceList_t": { - "alignment": 4, - "members": { - "PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL": 3, - "PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION": 5, - "PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL": 4, - "PARTICLE_ORIENTATION_SCREEN_ALIGNED": 0, - "PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED": 1, - "PARTICLE_ORIENTATION_WORLD_Z_ALIGNED": 2 - }, - "type": "uint32" - }, - "ParticleOrientationSetMode_t": { - "alignment": 4, - "members": { - "PARTICLE_ORIENTATION_SET_FROM_NORMAL": 1, - "PARTICLE_ORIENTATION_SET_FROM_ROTATIONS": 2, - "PARTICLE_ORIENTATION_SET_FROM_VELOCITY": 0, - "PARTICLE_ORIENTATION_SET_NONE": -1 - }, - "type": "uint32" - }, - "ParticleOrientationType_t": { - "alignment": 4, - "members": { - "PARTICLE_ORIENTATION_NONE": 0, - "PARTICLE_ORIENTATION_NORMAL": 2, - "PARTICLE_ORIENTATION_ROTATION": 4, - "PARTICLE_ORIENTATION_VELOCITY": 1 - }, - "type": "uint32" - }, - "ParticleOutputBlendMode_t": { - "alignment": 4, - "members": { - "PARTICLE_OUTPUT_BLEND_MODE_ADD": 1, - "PARTICLE_OUTPUT_BLEND_MODE_ALPHA": 0, - "PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD": 2, - "PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD": 3, - "PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN": 6, - "PARTICLE_OUTPUT_BLEND_MODE_MOD2X": 5, - "PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD": 4 - }, - "type": "uint32" - }, - "ParticleParentSetMode_t": { - "alignment": 4, - "members": { - "PARTICLE_SET_PARENT_IMMEDIATE": 1, - "PARTICLE_SET_PARENT_NO": 0, - "PARTICLE_SET_PARENT_ROOT": 2 - }, - "type": "uint32" - }, - "ParticlePinDistance_t": { - "alignment": 4, - "members": { - "PARTICLE_PIN_COLLECTION_AGE": 10, - "PARTICLE_PIN_DISTANCE_CENTER": 5, - "PARTICLE_PIN_DISTANCE_CP": 6, - "PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH": 8, - "PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER": 7, - "PARTICLE_PIN_DISTANCE_FARTHEST": 1, - "PARTICLE_PIN_DISTANCE_FIRST": 2, - "PARTICLE_PIN_DISTANCE_LAST": 3, - "PARTICLE_PIN_DISTANCE_NEIGHBOR": 0, - "PARTICLE_PIN_DISTANCE_NONE": -1, - "PARTICLE_PIN_FLOAT_VALUE": 11, - "PARTICLE_PIN_SPEED": 9 - }, - "type": "uint32" - }, - "ParticlePostProcessPriorityGroup_t": { - "alignment": 4, - "members": { - "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT": 2, - "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH": 4, - "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW": 3, - "PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI": 5, - "PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE": 1, - "PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME": 0 - }, - "type": "uint32" - }, - "ParticleReplicationMode_t": { - "alignment": 4, - "members": { - "PARTICLE_REPLICATIONMODE_NONE": 0, - "PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE": 1 - }, - "type": "uint32" - }, - "ParticleRotationLockType_t": { - "alignment": 4, - "members": { - "PARTICLE_ROTATION_LOCK_NONE": 0, - "PARTICLE_ROTATION_LOCK_NORMAL": 2, - "PARTICLE_ROTATION_LOCK_ROTATIONS": 1 - }, - "type": "uint32" - }, - "ParticleSelection_t": { - "alignment": 4, - "members": { - "PARTICLE_SELECTION_FIRST": 0, - "PARTICLE_SELECTION_LAST": 1, - "PARTICLE_SELECTION_NUMBER": 2 - }, - "type": "uint32" - }, - "ParticleSequenceCropOverride_t": { - "alignment": 4, - "members": { - "PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT": -1, - "PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF": 0, - "PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON": 1 - }, - "type": "uint32" - }, - "ParticleSetMethod_t": { - "alignment": 4, - "members": { - "PARTICLE_SET_ADD_TO_CURRENT_VALUE": 5, - "PARTICLE_SET_ADD_TO_INITIAL_VALUE": 2, - "PARTICLE_SET_RAMP_CURRENT_VALUE": 3, - "PARTICLE_SET_REPLACE_VALUE": 0, - "PARTICLE_SET_SCALE_CURRENT_VALUE": 4, - "PARTICLE_SET_SCALE_INITIAL_VALUE": 1 - }, - "type": "uint32" - }, - "ParticleSortingChoiceList_t": { - "alignment": 4, - "members": { - "PARTICLE_SORTING_CREATION_TIME": 1, - "PARTICLE_SORTING_NEAREST": 0 - }, - "type": "uint32" - }, - "ParticleTextureLayerBlendType_t": { - "alignment": 4, - "members": { - "SPRITECARD_TEXTURE_BLEND_ADD": 3, - "SPRITECARD_TEXTURE_BLEND_AVERAGE": 5, - "SPRITECARD_TEXTURE_BLEND_LUMINANCE": 6, - "SPRITECARD_TEXTURE_BLEND_MOD2X": 1, - "SPRITECARD_TEXTURE_BLEND_MULTIPLY": 0, - "SPRITECARD_TEXTURE_BLEND_REPLACE": 2, - "SPRITECARD_TEXTURE_BLEND_SUBTRACT": 4 - }, - "type": "uint32" - }, - "ParticleTopology_t": { - "alignment": 4, - "members": { - "PARTICLE_TOPOLOGY_CUBES": 4, - "PARTICLE_TOPOLOGY_LINES": 1, - "PARTICLE_TOPOLOGY_POINTS": 0, - "PARTICLE_TOPOLOGY_QUADS": 3, - "PARTICLE_TOPOLOGY_TRIS": 2 - }, - "type": "uint32" - }, - "ParticleTraceMissBehavior_t": { - "alignment": 4, - "members": { - "PARTICLE_TRACE_MISS_BEHAVIOR_KILL": 1, - "PARTICLE_TRACE_MISS_BEHAVIOR_NONE": 0, - "PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END": 2 - }, - "type": "uint32" - }, - "ParticleTraceSet_t": { - "alignment": 4, - "members": { - "PARTICLE_TRACE_SET_ALL": 0, - "PARTICLE_TRACE_SET_DYNAMIC": 3, - "PARTICLE_TRACE_SET_STATIC": 1, - "PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED": 2 - }, - "type": "uint32" - }, - "ParticleVRHandChoiceList_t": { - "alignment": 4, - "members": { - "PARTICLE_VRHAND_CP": 2, - "PARTICLE_VRHAND_CP_OBJECT": 3, - "PARTICLE_VRHAND_LEFT": 0, - "PARTICLE_VRHAND_RIGHT": 1 - }, - "type": "uint32" - }, - "PetGroundType_t": { - "alignment": 4, - "members": { - "PET_GROUND_GRID": 1, - "PET_GROUND_NONE": 0, - "PET_GROUND_PLANE": 2 - }, - "type": "uint32" - }, - "RenderModelSubModelFieldType_t": { - "alignment": 4, - "members": { - "SUBMODEL_AS_BODYGROUP_SUBMODEL": 0, - "SUBMODEL_AS_MESHGROUP_INDEX": 1, - "SUBMODEL_AS_MESHGROUP_MASK": 2, - "SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK": 3 - }, - "type": "uint32" - }, - "ScalarExpressionType_t": { - "alignment": 4, - "members": { - "SCALAR_EXPRESSION_ADD": 0, - "SCALAR_EXPRESSION_DIVIDE": 3, - "SCALAR_EXPRESSION_EQUAL": 8, - "SCALAR_EXPRESSION_GT": 9, - "SCALAR_EXPRESSION_INPUT_1": 4, - "SCALAR_EXPRESSION_LT": 10, - "SCALAR_EXPRESSION_MAX": 6, - "SCALAR_EXPRESSION_MIN": 5, - "SCALAR_EXPRESSION_MOD": 7, - "SCALAR_EXPRESSION_MUL": 2, - "SCALAR_EXPRESSION_SUBTRACT": 1, - "SCALAR_EXPRESSION_UNINITIALIZED": -1 - }, - "type": "uint32" - }, - "SetStatisticExpressionType_t": { - "alignment": 4, - "members": { - "SET_EXPRESSION_MAX": 6, - "SET_EXPRESSION_MEAN": 1, - "SET_EXPRESSION_MEDIAN": 2, - "SET_EXPRESSION_MIN": 5, - "SET_EXPRESSION_MODE": 3, - "SET_EXPRESSION_STANDARD_DEVIATION": 4, - "SET_EXPRESSION_SUM": 0, - "SET_EXPRESSION_UNINITIALIZED": -1 - }, - "type": "uint32" - }, - "SnapshotIndexType_t": { - "alignment": 4, - "members": { - "SNAPSHOT_INDEX_DIRECT": 1, - "SNAPSHOT_INDEX_INCREMENT": 0 - }, - "type": "uint32" - }, - "SpriteCardPerParticleScale_t": { - "alignment": 4, - "members": { - "SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME": 2, - "SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM": 11, - "SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME": 13, - "SPRITECARD_TEXTURE_PP_SCALE_NONE": 0, - "SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE": 1, - "SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA": 5, - "SPRITECARD_TEXTURE_PP_SCALE_PITCH": 9, - "SPRITECARD_TEXTURE_PP_SCALE_RANDOM": 10, - "SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME": 12, - "SPRITECARD_TEXTURE_PP_SCALE_ROLL": 7, - "SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1": 3, - "SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2": 4, - "SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS": 6, - "SPRITECARD_TEXTURE_PP_SCALE_YAW": 8 - }, - "type": "uint32" - }, - "SpriteCardShaderType_t": { - "alignment": 4, - "members": { - "SPRITECARD_SHADER_BASE": 0, - "SPRITECARD_SHADER_CUSTOM": 1 - }, - "type": "uint32" - }, - "SpriteCardTextureChannel_t": { - "alignment": 4, - "members": { - "SPRITECARD_TEXTURE_CHANNEL_MIX_A": 2, - "SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA": 7, - "SPRITECARD_TEXTURE_CHANNEL_MIX_B": 11, - "SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA": 14, - "SPRITECARD_TEXTURE_CHANNEL_MIX_G": 10, - "SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA": 13, - "SPRITECARD_TEXTURE_CHANNEL_MIX_R": 9, - "SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA": 12, - "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB": 0, - "SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA": 1, - "SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA": 6, - "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A": 3, - "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK": 4, - "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA": 8, - "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK": 5 - }, - "type": "uint32" - }, - "SpriteCardTextureType_t": { - "alignment": 4, - "members": { - "SPRITECARD_TEXTURE_1D_COLOR_LOOKUP": 2, - "SPRITECARD_TEXTURE_ANIMMOTIONVEC": 6, - "SPRITECARD_TEXTURE_DEPTH": 10, - "SPRITECARD_TEXTURE_DIFFUSE": 0, - "SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT": 11, - "SPRITECARD_TEXTURE_NORMALMAP": 5, - "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A": 7, - "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B": 8, - "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C": 9, - "SPRITECARD_TEXTURE_UVDISTORTION": 3, - "SPRITECARD_TEXTURE_UVDISTORTION_ZOOM": 4, - "SPRITECARD_TEXTURE_ZOOM": 1 - }, - "type": "uint32" - }, - "StandardLightingAttenuationStyle_t": { - "alignment": 4, - "members": { - "LIGHT_STYLE_NEW": 1, - "LIGHT_STYLE_OLD": 0 - }, - "type": "uint32" - }, - "TextureRepetitionMode_t": { - "alignment": 4, - "members": { - "TEXTURE_REPETITION_PARTICLE": 0, - "TEXTURE_REPETITION_PATH": 1 - }, - "type": "uint32" - }, - "VectorExpressionType_t": { - "alignment": 4, - "members": { - "VECTOR_EXPRESSION_ADD": 0, - "VECTOR_EXPRESSION_CROSSPRODUCT": 7, - "VECTOR_EXPRESSION_DIVIDE": 3, - "VECTOR_EXPRESSION_INPUT_1": 4, - "VECTOR_EXPRESSION_LERP": 8, - "VECTOR_EXPRESSION_MAX": 6, - "VECTOR_EXPRESSION_MIN": 5, - "VECTOR_EXPRESSION_MUL": 2, - "VECTOR_EXPRESSION_SUBTRACT": 1, - "VECTOR_EXPRESSION_UNINITIALIZED": -1 - }, - "type": "uint32" - }, - "VectorFloatExpressionType_t": { - "alignment": 4, - "members": { - "VECTOR_FLOAT_EXPRESSION_DISTANCE": 1, - "VECTOR_FLOAT_EXPRESSION_DISTANCESQR": 2, - "VECTOR_FLOAT_EXPRESSION_DOTPRODUCT": 0, - "VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH": 3, - "VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR": 4, - "VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE": 5, - "VECTOR_FLOAT_EXPRESSION_UNINITIALIZED": -1 - }, - "type": "uint32" - } - } + "enums": {} } } \ No newline at end of file diff --git a/output/particles_dll.rs b/output/particles_dll.rs index 671813dc..be00548a 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,711 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: particles.dll // Class count: 429 - // Enum count: 71 + // Enum count: 0 pub mod particles_dll { - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ParticleSetMethod_t { - PARTICLE_SET_REPLACE_VALUE = 0x0, - PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, - PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, - PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, - PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, - PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum Detail2Combo_t { - DETAIL_2_COMBO_UNINITIALIZED = u32::MAX, - DETAIL_2_COMBO_OFF = 0x0, - DETAIL_2_COMBO_ADD = 0x1, - DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_2_COMBO_MOD2X = 0x3, - DETAIL_2_COMBO_MUL = 0x4, - DETAIL_2_COMBO_CROSSFADE = 0x5 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum MissingParentInheritBehavior_t { - MISSING_PARENT_DO_NOTHING = u32::MAX, - MISSING_PARENT_KILL = 0x0, - MISSING_PARENT_FIND_NEW = 0x1, - MISSING_PARENT_SAME_INDEX = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleTraceMissBehavior_t { - PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, - PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, - PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum PFuncVisualizationType_t { - PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, - PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, - PFUNC_VISUALIZATION_BOX = 0x2, - PFUNC_VISUALIZATION_RING = 0x3, - PFUNC_VISUALIZATION_PLANE = 0x4, - PFUNC_VISUALIZATION_LINE = 0x5, - PFUNC_VISUALIZATION_CYLINDER = 0x6 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleVRHandChoiceList_t { - PARTICLE_VRHAND_LEFT = 0x0, - PARTICLE_VRHAND_RIGHT = 0x1, - PARTICLE_VRHAND_CP = 0x2, - PARTICLE_VRHAND_CP_OBJECT = 0x3 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ParticleReplicationMode_t { - PARTICLE_REPLICATIONMODE_NONE = 0x0, - PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleFanType_t { - PARTICLE_FAN_TYPE_FAN = 0x0, - PARTICLE_FAN_TYPE_ROTOR_WASH = 0x1, - PARTICLE_FAN_TYPE_RADIAL = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum PetGroundType_t { - PET_GROUND_NONE = 0x0, - PET_GROUND_GRID = 0x1, - PET_GROUND_PLANE = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum InheritableBoolType_t { - INHERITABLE_BOOL_INHERIT = 0x0, - INHERITABLE_BOOL_FALSE = 0x1, - INHERITABLE_BOOL_TRUE = 0x2 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ParticlePostProcessPriorityGroup_t { - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, - PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum ParticleCollisionGroup_t { - PARTICLE_COLLISION_GROUP_DEFAULT = 0x4, - PARTICLE_COLLISION_GROUP_DEBRIS = 0x5, - PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7, - PARTICLE_COLLISION_GROUP_PLAYER = 0x8, - PARTICLE_COLLISION_GROUP_VEHICLE = 0xA, - PARTICLE_COLLISION_GROUP_NPC = 0xC, - PARTICLE_COLLISION_GROUP_PROPS = 0x18 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ParticleColorBlendMode_t { - PARTICLEBLEND_DEFAULT = 0x0, - PARTICLEBLEND_OVERLAY = 0x1, - PARTICLEBLEND_DARKEN = 0x2, - PARTICLEBLEND_LIGHTEN = 0x3, - PARTICLEBLEND_MULTIPLY = 0x4 - } - // Alignment: 4 - // Member count: 13 - #[repr(u32)] - pub enum ParticleColorBlendType_t { - PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, - PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, - PARTICLE_COLOR_BLEND_DIVIDE = 0x2, - PARTICLE_COLOR_BLEND_ADD = 0x3, - PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, - PARTICLE_COLOR_BLEND_MOD2X = 0x5, - PARTICLE_COLOR_BLEND_SCREEN = 0x6, - PARTICLE_COLOR_BLEND_MAX = 0x7, - PARTICLE_COLOR_BLEND_MIN = 0x8, - PARTICLE_COLOR_BLEND_REPLACE = 0x9, - PARTICLE_COLOR_BLEND_AVERAGE = 0xA, - PARTICLE_COLOR_BLEND_NEGATE = 0xB, - PARTICLE_COLOR_BLEND_LUMINANCE = 0xC - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum DetailCombo_t { - DETAIL_COMBO_OFF = 0x0, - DETAIL_COMBO_ADD = 0x1, - DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_COMBO_MOD2X = 0x3 - } - // Alignment: 4 - // Member count: 12 - #[repr(u32)] - pub enum ScalarExpressionType_t { - SCALAR_EXPRESSION_UNINITIALIZED = u32::MAX, - SCALAR_EXPRESSION_ADD = 0x0, - SCALAR_EXPRESSION_SUBTRACT = 0x1, - SCALAR_EXPRESSION_MUL = 0x2, - SCALAR_EXPRESSION_DIVIDE = 0x3, - SCALAR_EXPRESSION_INPUT_1 = 0x4, - SCALAR_EXPRESSION_MIN = 0x5, - SCALAR_EXPRESSION_MAX = 0x6, - SCALAR_EXPRESSION_MOD = 0x7, - SCALAR_EXPRESSION_EQUAL = 0x8, - SCALAR_EXPRESSION_GT = 0x9, - SCALAR_EXPRESSION_LT = 0xA - } - // Alignment: 4 - // Member count: 14 - #[repr(u32)] - pub enum SpriteCardPerParticleScale_t { - SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, - SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, - SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, - SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, - SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum BlurFilterType_t { - BLURFILTER_GAUSSIAN = 0x0, - BLURFILTER_BOX = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum StandardLightingAttenuationStyle_t { - LIGHT_STYLE_OLD = 0x0, - LIGHT_STYLE_NEW = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleParentSetMode_t { - PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x2 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ParticleLightingQuality_t { - PARTICLE_LIGHTING_PER_PARTICLE = 0x0, - PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = u32::MAX, - PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, - PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, - PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 - } - // Alignment: 4 - // Member count: 8 - #[repr(u32)] - pub enum SetStatisticExpressionType_t { - SET_EXPRESSION_UNINITIALIZED = u32::MAX, - SET_EXPRESSION_SUM = 0x0, - SET_EXPRESSION_MEAN = 0x1, - SET_EXPRESSION_MEDIAN = 0x2, - SET_EXPRESSION_MODE = 0x3, - SET_EXPRESSION_STANDARD_DEVIATION = 0x4, - SET_EXPRESSION_MIN = 0x5, - SET_EXPRESSION_MAX = 0x6 - } - // Alignment: 4 - // Member count: 11 - #[repr(u32)] - pub enum EventTypeSelection_t { - PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, - PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, - PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, - PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, - PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, - PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, - PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, - PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, - PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, - PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, - PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ParticleMassMode_t { - PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, - PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleDirectionNoiseType_t { - PARTICLE_DIR_NOISE_PERLIN = 0x0, - PARTICLE_DIR_NOISE_CURL = 0x1, - PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ParticleHitboxBiasType_t { - PARTICLE_HITBOX_BIAS_ENTITY = 0x0, - PARTICLE_HITBOX_BIAS_HITBOX = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ParticleControlPointAxis_t { - PARTICLE_CP_AXIS_X = 0x0, - PARTICLE_CP_AXIS_Y = 0x1, - PARTICLE_CP_AXIS_Z = 0x2, - PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, - PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, - PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 - } - // Alignment: 4 - // Member count: 12 - #[repr(u32)] - pub enum ParticlePinDistance_t { - PARTICLE_PIN_DISTANCE_NONE = u32::MAX, - PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, - PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, - PARTICLE_PIN_DISTANCE_FIRST = 0x2, - PARTICLE_PIN_DISTANCE_LAST = 0x3, - PARTICLE_PIN_DISTANCE_CENTER = 0x5, - PARTICLE_PIN_DISTANCE_CP = 0x6, - PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, - PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, - PARTICLE_PIN_SPEED = 0x9, - PARTICLE_PIN_COLLECTION_AGE = 0xA, - PARTICLE_PIN_FLOAT_VALUE = 0xB - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum VectorFloatExpressionType_t { - VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = u32::MAX, - VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, - VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, - VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, - VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleFogType_t { - PARTICLE_FOG_GAME_DEFAULT = 0x0, - PARTICLE_FOG_ENABLED = 0x1, - PARTICLE_FOG_DISABLED = 0x2 - } - // Alignment: 4 - // Member count: 10 - #[repr(u32)] - pub enum VectorExpressionType_t { - VECTOR_EXPRESSION_UNINITIALIZED = u32::MAX, - VECTOR_EXPRESSION_ADD = 0x0, - VECTOR_EXPRESSION_SUBTRACT = 0x1, - VECTOR_EXPRESSION_MUL = 0x2, - VECTOR_EXPRESSION_DIVIDE = 0x3, - VECTOR_EXPRESSION_INPUT_1 = 0x4, - VECTOR_EXPRESSION_MIN = 0x5, - VECTOR_EXPRESSION_MAX = 0x6, - VECTOR_EXPRESSION_CROSSPRODUCT = 0x7, - VECTOR_EXPRESSION_LERP = 0x8 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleRotationLockType_t { - PARTICLE_ROTATION_LOCK_NONE = 0x0, - PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, - PARTICLE_ROTATION_LOCK_NORMAL = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum HitboxLerpType_t { - HITBOX_LERP_LIFETIME = 0x0, - HITBOX_LERP_CONSTANT = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum AnimationType_t { - ANIMATION_TYPE_FIXED_RATE = 0x0, - ANIMATION_TYPE_FIT_LIFETIME = 0x1, - ANIMATION_TYPE_MANUAL_FRAMES = 0x2 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum ParticleAttrBoxFlags_t { - PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, - PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1, - PARTICLE_ATTR_BOX_FLAGS_ON_FIRE = 0x2, - PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED = 0x4, - PARTICLE_ATTR_BOX_FLAGS_ASLEEP = 0x8, - PARTICLE_ATTR_BOX_FLAGS_FROZEN = 0x10, - PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY = 0x20 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ParticleTopology_t { - PARTICLE_TOPOLOGY_POINTS = 0x0, - PARTICLE_TOPOLOGY_LINES = 0x1, - PARTICLE_TOPOLOGY_TRIS = 0x2, - PARTICLE_TOPOLOGY_QUADS = 0x3, - PARTICLE_TOPOLOGY_CUBES = 0x4 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleLightBehaviorChoiceList_t { - PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, - PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, - PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ModelHitboxType_t { - MODEL_HITBOX_TYPE_STANDARD = 0x0, - MODEL_HITBOX_TYPE_RAW_BONES = 0x1, - MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, - MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleOrientationType_t { - PARTICLE_ORIENTATION_NONE = 0x0, - PARTICLE_ORIENTATION_VELOCITY = 0x1, - PARTICLE_ORIENTATION_NORMAL = 0x2, - PARTICLE_ORIENTATION_ROTATION = 0x4 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleTraceSet_t { - PARTICLE_TRACE_SET_ALL = 0x0, - PARTICLE_TRACE_SET_STATIC = 0x1, - PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, - PARTICLE_TRACE_SET_DYNAMIC = 0x3 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum ParticleTextureLayerBlendType_t { - SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, - SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, - SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, - SPRITECARD_TEXTURE_BLEND_ADD = 0x3, - SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, - SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, - SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleSelection_t { - PARTICLE_SELECTION_FIRST = 0x0, - PARTICLE_SELECTION_LAST = 0x1, - PARTICLE_SELECTION_NUMBER = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum SnapshotIndexType_t { - SNAPSHOT_INDEX_INCREMENT = 0x0, - SNAPSHOT_INDEX_DIRECT = 0x1 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum ParticleOutputBlendMode_t { - PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, - PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, - PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, - PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, - PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, - PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, - PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ParticleLightnintBranchBehavior_t { - PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, - PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum MaterialProxyType_t { - MATERIAL_PROXY_STATUS_EFFECT = 0x0, - MATERIAL_PROXY_TINT = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleDepthFeatheringMode_t { - PARTICLE_DEPTH_FEATHERING_OFF = 0x0, - PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, - PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ParticleLightUnitChoiceList_t { - PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, - PARTICLE_LIGHT_UNIT_LUMENS = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleFalloffFunction_t { - PARTICLE_FALLOFF_CONSTANT = 0x0, - PARTICLE_FALLOFF_LINEAR = 0x1, - PARTICLE_FALLOFF_EXPONENTIAL = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleSequenceCropOverride_t { - PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = u32::MAX, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleDetailLevel_t { - PARTICLEDETAIL_LOW = 0x0, - PARTICLEDETAIL_MEDIUM = 0x1, - PARTICLEDETAIL_HIGH = 0x2, - PARTICLEDETAIL_ULTRA = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum BBoxVolumeType_t { - BBOX_VOLUME = 0x0, - BBOX_DIMENSIONS = 0x1, - BBOX_MINS_MAXS = 0x2 - } - // Alignment: 4 - // Member count: 12 - #[repr(u32)] - pub enum SpriteCardTextureType_t { - SPRITECARD_TEXTURE_DIFFUSE = 0x0, - SPRITECARD_TEXTURE_ZOOM = 0x1, - SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, - SPRITECARD_TEXTURE_UVDISTORTION = 0x3, - SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, - SPRITECARD_TEXTURE_NORMALMAP = 0x5, - SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9, - SPRITECARD_TEXTURE_DEPTH = 0xA, - SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xB - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleAlphaReferenceType_t { - PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, - PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, - PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, - PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 - } - // Alignment: 4 - // Member count: 15 - #[repr(u32)] - pub enum SpriteCardTextureChannel_t { - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, - SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, - SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, - SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, - SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, - SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, - SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, - SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, - SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum RenderModelSubModelFieldType_t { - SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, - SUBMODEL_AS_MESHGROUP_INDEX = 0x1, - SUBMODEL_AS_MESHGROUP_MASK = 0x2, - SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ParticleHitboxDataSelection_t { - PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, - PARTICLE_HITBOX_COUNT = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ParticleOrientationChoiceList_t { - PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, - PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, - PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, - PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, - PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, - PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum ParticleCollisionMode_t { - COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, - COLLISION_MODE_USE_NEAREST_TRACE = 0x2, - COLLISION_MODE_PER_FRAME_PLANESET = 0x1, - COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, - COLLISION_MODE_DISABLED = u32::MAX - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ParticleSortingChoiceList_t { - PARTICLE_SORTING_NEAREST = 0x0, - PARTICLE_SORTING_CREATION_TIME = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleEndcapMode_t { - PARTICLE_ENDCAP_ALWAYS_ON = u32::MAX, - PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, - PARTICLE_ENDCAP_ENDCAP_ON = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ClosestPointTestType_t { - PARTICLE_CLOSEST_TYPE_BOX = 0x0, - PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, - PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ParticleImpulseType_t { - IMPULSE_TYPE_NONE = 0x0, - IMPULSE_TYPE_GENERIC = 0x1, - IMPULSE_TYPE_ROPE = 0x2, - IMPULSE_TYPE_EXPLOSION = 0x4, - IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, - IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleLiquidContents_t { - PARTICLE_LIQUID_NONE = 0x0, - PARTICLE_LIQUID_OIL = 0x1, - PARTICLE_LIQUID_WATER = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum SpriteCardShaderType_t { - SPRITECARD_SHADER_BASE = 0x0, - SPRITECARD_SHADER_CUSTOM = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ParticleOmni2LightTypeChoiceList_t { - PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, - PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ParticleLightFogLightingMode_t { - PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleLightTypeChoiceList_t { - PARTICLE_LIGHT_TYPE_POINT = 0x0, - PARTICLE_LIGHT_TYPE_SPOT = 0x1, - PARTICLE_LIGHT_TYPE_FX = 0x2, - PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ParticleOrientationSetMode_t { - PARTICLE_ORIENTATION_SET_NONE = u32::MAX, - PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, - PARTICLE_ORIENTATION_SET_FROM_NORMAL = 0x1, - PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x2 - } - // Alignment: 8 - // Member count: 10 - #[repr(u64)] - pub enum ParticleCollisionMask_t { - PARTICLE_MASK_ALL = u64::MAX, - PARTICLE_MASK_SOLID = 0xC3001, - PARTICLE_MASK_WATER = 0x18000, - PARTICLE_MASK_SOLID_WATER = 0xDB001, - PARTICLE_MASK_SHOT = 0x1C1003, - PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001, - PARTICLE_MASK_SHOT_HULL = 0x1C3001, - PARTICLE_MASK_OPAQUE = 0x80, - PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011, - PARTICLE_MASK_NPCSOLID = 0xC3021 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum TextureRepetitionMode_t { - TEXTURE_REPETITION_PARTICLE = 0x0, - TEXTURE_REPETITION_PATH = 0x1 - } // Parent: None // Field count: 0 pub mod IParticleCollection { diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index 35ff0f08..5572ef6e 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,78 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll - // Class count: 97 - // Enum count: 5 + // Class count: 37 + // Enum count: 0 public static class PulseSystemDll { - // Alignment: 4 - // Member count: 2 - public enum PulseBestOutflowRules_t : uint { - SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, - SORT_BY_OUTFLOW_INDEX = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum PulseTestEnumShape_t : uint { - CIRCLE = 0x64, - SQUARE = 0xC8, - TRIANGLE = 0x12C - } - // Alignment: 4 - // Member count: 4 - public enum PulseCursorCancelPriority_t : uint { - None = 0x0, - CancelOnSucceeded = 0x1, - SoftCancel = 0x2, - HardCancel = 0x3 - } - // Alignment: 4 - // Member count: 2 - public enum PulseMethodCallMode_t : uint { - SYNC_WAIT_FOR_COMPLETION = 0x0, - ASYNC_FIRE_AND_FORGET = 0x1 - } - // Alignment: 4 - // Member count: 5 - public enum PulseTestEnumColor_t : uint { - BLACK = 0x0, - WHITE = 0x1, - RED = 0x2, - GREEN = 0x3, - BLUE = 0x4 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_WaitForCursorsWithTag { - public const nint m_bTagSelfWhenComplete = 0x98; // bool - public const nint m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Test_NoInflow { - } - // Parent: None - // Field count: 0 - public static class CPulseGraphInstance_TestDomain_FakeEntityOwner { - } // Parent: None // Field count: 1 // @@ -82,36 +15,6 @@ namespace CS2Dumper.Schemas { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None - // Field count: 0 - public static class CPulse_ResumePoint { - } - // Parent: None - // Field count: 2 - public static class CTestDomainDerived_Cursor { - public const nint m_nCursorValueA = 0xD0; // int32 - public const nint m_nCursorValueB = 0xD4; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_PickBestOutflowSelector { - public const nint m_nCheckType = 0x48; // PulseBestOutflowRules_t - public const nint m_OutflowList = 0x50; // PulseSelectorOutflowList_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseTestFuncs_LibraryA { - } - // Parent: None // Field count: 2 // // Metadata: @@ -123,14 +26,6 @@ namespace CS2Dumper.Schemas { public const nint m_OnTrue = 0xC0; // CPulse_ResumePoint } // Parent: None - // Field count: 4 - public static class CPulse_OutflowConnection { - public const nint m_SourceOutflowName = 0x0; // PulseSymbol_t - public const nint m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t - public const nint m_nInstruction = 0x14; // int32 - public const nint m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t - } - // Parent: None // Field count: 14 // // Metadata: @@ -152,21 +47,6 @@ namespace CS2Dumper.Schemas { public const nint m_OutputConnections = 0x128; // CUtlVector } // Parent: None - // Field count: 0 - public static class CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_FireCursors { - public const nint m_Outflows = 0x48; // CUtlVector - public const nint m_bWaitForChildOutflows = 0x60; // bool - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: None // Field count: 2 // // Metadata: @@ -176,44 +56,6 @@ namespace CS2Dumper.Schemas { public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_IntervalTimer__CursorState_t { - public const nint m_StartTime = 0x0; // GameTime_t - public const nint m_EndTime = 0x4; // GameTime_t - public const nint m_flWaitInterval = 0x8; // float32 - public const nint m_flWaitIntervalHigh = 0xC; // float32 - public const nint m_bCompleteOnNextWake = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseRequirement { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - public static class CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class OutflowWithRequirements_t { - public const nint m_Connection = 0x0; // CPulse_OutflowConnection - public const nint m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t - public const nint m_RequirementNodeIDs = 0x50; // CUtlVector - public const nint m_nCursorStateBlockIndex = 0x68; // CUtlVector - } - // Parent: None // Field count: 0 // // Metadata: @@ -221,15 +63,6 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_IsRequirementValid { } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CPulseCell_Value_Gradient { - public const nint m_Gradient = 0x48; // CColorGradient - } - // Parent: None // Field count: 0 // // Metadata: @@ -237,28 +70,6 @@ namespace CS2Dumper.Schemas { public static class CPulseCursorFuncs { } // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { - public const nint m_OutflowID = 0x0; // CGlobalSymbol - public const nint m_Connection = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Test_MultiOutflow_WithParams { - public const nint m_Out1 = 0x48; // SignatureOutflow_Continue - public const nint m_Out2 = 0x90; // SignatureOutflow_Continue - } - // Parent: None - // Field count: 0 - public static class CBasePulseGraphInstance { - } - // Parent: None // Field count: 1 // // Metadata: @@ -267,18 +78,6 @@ namespace CS2Dumper.Schemas { public const nint m_HookName = 0x80; // PulseSymbol_t } // Parent: None - // Field count: 0 - public static class SignatureOutflow_Resume { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { - public const nint nTestStep = 0x0; // int32 - } - // Parent: None // Field count: 4 public static class CPulseTurtleGraphicsCursor { public const nint m_Color = 0xD0; // Color @@ -291,15 +90,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_TestWaitWithCursorState__CursorState_t { - public const nint flWaitValue = 0x0; // float32 - public const nint bFailOnCancel = 0x4; // bool - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulseCell_Inflow_BaseEntrypoint { public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t @@ -308,59 +98,10 @@ namespace CS2Dumper.Schemas { // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_WaitForCursorsWithTagBase { - public const nint m_nCursorsAllowedToWait = 0x48; // int32 - public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_InvokeBinding { - public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t - public const nint m_FuncName = 0x30; // PulseSymbol_t - public const nint m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t - public const nint m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x48; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_IntervalTimer { - public const nint m_Completed = 0x48; // CPulse_ResumePoint - public const nint m_OnInterval = 0x90; // SignatureOutflow_Continue - } - // Parent: None - // Field count: 0 - // - // Metadata: // MPropertyDescription public static class CPulseTestScriptLib { } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseLerp { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: None // Field count: 0 // // Metadata: @@ -370,27 +111,6 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Value_TestValue50 { } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding { - public const nint m_Out1 = 0x48; // SignatureOutflow_Continue - public const nint m_AsyncChild1 = 0x90; // SignatureOutflow_Continue - public const nint m_AsyncChild2 = 0xD8; // SignatureOutflow_Continue - public const nint m_YieldResume1 = 0x120; // SignatureOutflow_Resume - public const nint m_YieldResume2 = 0x168; // SignatureOutflow_Resume - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CPulseCell_Value_Curve { - public const nint m_Curve = 0x48; // CPiecewiseCurve - } - // Parent: None // Field count: 1 // // Metadata: @@ -403,13 +123,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_BaseFlow { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainTracepoint { } @@ -433,11 +146,6 @@ namespace CS2Dumper.Schemas { } // Parent: None // Field count: 1 - public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0x160; // int32 - } - // Parent: None - // Field count: 1 public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { public const nint m_TagName = 0x0; // PulseSymbol_t } @@ -449,120 +157,6 @@ namespace CS2Dumper.Schemas { public static class CPulseArraylib { } // Parent: None - // Field count: 9 - public static class CPulseGraphInstance_TestDomain { - public const nint m_bIsRunningUnitTests = 0x130; // bool - public const nint m_bExplicitTimeStepping = 0x131; // bool - public const nint m_bExpectingToDestroyWithYieldedCursors = 0x132; // bool - public const nint m_bQuietTracepoints = 0x133; // bool - public const nint m_bExpectingCursorTerminatedDueToMaxInstructions = 0x134; // bool - public const nint m_nCursorsTerminatedDueToMaxInstructions = 0x138; // int32 - public const nint m_nNextValidateIndex = 0x13C; // int32 - public const nint m_Tracepoints = 0x140; // CUtlVector - public const nint m_bTestYesOrNoPath = 0x158; // bool - } - // Parent: None - // Field count: 0 - public static class SignatureOutflow_Continue { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Timeline { - public const nint m_TimelineEvents = 0x48; // CUtlVector - public const nint m_bWaitForChildOutflows = 0x60; // bool - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_EntOutputHandler { - public const nint m_SourceEntity = 0x80; // PulseSymbol_t - public const nint m_SourceOutput = 0x90; // PulseSymbol_t - public const nint m_ExpectedParamType = 0xA0; // CPulseValueFullType - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Outflow_TestExplicitYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x90; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Outflow_TestRandomYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x90; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { - public const nint m_nNextIndex = 0x0; // int32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_LimitCount__InstanceState_t { - public const nint m_nCurrentCount = 0x0; // int32 - } - // Parent: None - // Field count: 0 - public static class FakeEntity_tAPI { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_DebugLog { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseNodeDynamicOutflows_t { - public const nint m_Outflows = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - public static class CPulseCell_IsRequirementValid__Criteria_t { - public const nint m_bIsValid = 0x0; // bool - } - // Parent: None // Field count: 2 // // Metadata: @@ -592,14 +186,6 @@ namespace CS2Dumper.Schemas { public static class CPulseGraphInstance_TurtleGraphics { } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: None // Field count: 1 // // Metadata: @@ -612,16 +198,6 @@ namespace CS2Dumper.Schemas { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_TestWaitWithCursorState { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - public const nint m_WakeCancel = 0x90; // CPulse_ResumePoint - public const nint m_WakeFail = 0xD8; // CPulse_ResumePoint - } - // Parent: None // Field count: 1 // // Metadata: @@ -630,25 +206,6 @@ namespace CS2Dumper.Schemas { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_Method { - public const nint m_MethodName = 0x80; // PulseSymbol_t - public const nint m_Description = 0x90; // CUtlString - public const nint m_bIsPublic = 0x98; // bool - public const nint m_ReturnType = 0xA0; // CPulseValueFullType - public const nint m_Args = 0xB8; // CUtlLeanVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseValue { - } - // Parent: None // Field count: 4 // // Metadata: @@ -668,41 +225,10 @@ namespace CS2Dumper.Schemas { } // Parent: None // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_Yield { - public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseMathlib { - } - // Parent: None - // Field count: 1 public static class CPulseCell_Unknown { public const nint m_UnknownKeys = 0x48; // KeyValues3 } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleRandom { - public const nint m_Outputs = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_PublicOutput { - public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: None // Field count: 0 // // Metadata: @@ -722,16 +248,6 @@ namespace CS2Dumper.Schemas { public const nint m_NodeName = 0x20; // CGlobalSymbol } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Value_RandomInt { - } - // Parent: None // Field count: 1 // // Metadata: @@ -771,70 +287,6 @@ namespace CS2Dumper.Schemas { public const nint m_nSrcInstruction = 0x50; // int32 } // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_InlineNodeSkipSelector { - public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t - public const nint m_bAnd = 0x4C; // bool - public const nint m_PassOutflow = 0x50; // PulseSelectorOutflowList_t - public const nint m_FailOutflow = 0x68; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 3 - public static class CPulseCell_ExampleCriteria__Criteria_t { - public const nint m_flFloatValue1 = 0x0; // float32 - public const nint m_flFloatValue2 = 0x4; // float32 - public const nint m_bMyBool = 0x8; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_ExampleCriteria { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_LimitCount { - public const nint m_nLimitCount = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_CallExternalMethod { - public const nint m_MethodName = 0x48; // PulseSymbol_t - public const nint m_GameBlackboard = 0x58; // PulseSymbol_t - public const nint m_ExpectedArgs = 0x68; // CUtlLeanVector - public const nint m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t - public const nint m_OnFinished = 0x80; // CPulse_ResumePoint - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseObservableBoolExpression_t { - public const nint m_EvaluateConnection = 0x0; // CPulse_OutflowConnection - public const nint m_DependentObservableVars = 0x48; // CUtlVector - public const nint m_DependentObservableBlackboardReferences = 0x60; // CUtlVector - } - // Parent: None - // Field count: 1 - public static class CPulseCell_LimitCount__Criteria_t { - public const nint m_bLimitCountPasses = 0x0; // bool - } - // Parent: None // Field count: 0 // // Metadata: @@ -867,5 +319,9 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CPulseExecCursor { } + // Parent: None + // Field count: 0 + public static class PulseCursorCancelPriority_t { + } } } diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index a22a4b64..dbd30dd0 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -8,76 +8,9 @@ namespace cs2_dumper { namespace schemas { // Module: pulse_system.dll - // Class count: 97 - // Enum count: 5 + // Class count: 37 + // Enum count: 0 namespace pulse_system_dll { - // Alignment: 4 - // Member count: 2 - enum class PulseBestOutflowRules_t : uint32_t { - SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, - SORT_BY_OUTFLOW_INDEX = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class PulseTestEnumShape_t : uint32_t { - CIRCLE = 0x64, - SQUARE = 0xC8, - TRIANGLE = 0x12C - }; - // Alignment: 4 - // Member count: 4 - enum class PulseCursorCancelPriority_t : uint32_t { - None = 0x0, - CancelOnSucceeded = 0x1, - SoftCancel = 0x2, - HardCancel = 0x3 - }; - // Alignment: 4 - // Member count: 2 - enum class PulseMethodCallMode_t : uint32_t { - SYNC_WAIT_FOR_COMPLETION = 0x0, - ASYNC_FIRE_AND_FORGET = 0x1 - }; - // Alignment: 4 - // Member count: 5 - enum class PulseTestEnumColor_t : uint32_t { - BLACK = 0x0, - WHITE = 0x1, - RED = 0x2, - GREEN = 0x3, - BLUE = 0x4 - }; - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_WaitForCursorsWithTag { - constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x98; // bool - constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Test_NoInflow { - } - // Parent: None - // Field count: 0 - namespace CPulseGraphInstance_TestDomain_FakeEntityOwner { - } // Parent: None // Field count: 1 // @@ -87,36 +20,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None - // Field count: 0 - namespace CPulse_ResumePoint { - } - // Parent: None - // Field count: 2 - namespace CTestDomainDerived_Cursor { - constexpr std::ptrdiff_t m_nCursorValueA = 0xD0; // int32 - constexpr std::ptrdiff_t m_nCursorValueB = 0xD4; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_PickBestOutflowSelector { - constexpr std::ptrdiff_t m_nCheckType = 0x48; // PulseBestOutflowRules_t - constexpr std::ptrdiff_t m_OutflowList = 0x50; // PulseSelectorOutflowList_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseTestFuncs_LibraryA { - } - // Parent: None // Field count: 2 // // Metadata: @@ -128,14 +31,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnTrue = 0xC0; // CPulse_ResumePoint } // Parent: None - // Field count: 4 - namespace CPulse_OutflowConnection { - constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // PulseSymbol_t - constexpr std::ptrdiff_t m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nInstruction = 0x14; // int32 - constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t - } - // Parent: None // Field count: 14 // // Metadata: @@ -157,21 +52,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutputConnections = 0x128; // CUtlVector } // Parent: None - // Field count: 0 - namespace CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_FireCursors { - constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: None // Field count: 2 // // Metadata: @@ -181,44 +61,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_IntervalTimer__CursorState_t { - constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t - constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flWaitInterval = 0x8; // float32 - constexpr std::ptrdiff_t m_flWaitIntervalHigh = 0xC; // float32 - constexpr std::ptrdiff_t m_bCompleteOnNextWake = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseRequirement { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - namespace CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace OutflowWithRequirements_t { - constexpr std::ptrdiff_t m_Connection = 0x0; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_RequirementNodeIDs = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_nCursorStateBlockIndex = 0x68; // CUtlVector - } - // Parent: None // Field count: 0 // // Metadata: @@ -226,15 +68,6 @@ namespace cs2_dumper { namespace CPulseCell_IsRequirementValid { } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CPulseCell_Value_Gradient { - constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient - } - // Parent: None // Field count: 0 // // Metadata: @@ -242,28 +75,6 @@ namespace cs2_dumper { namespace CPulseCursorFuncs { } // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { - constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Test_MultiOutflow_WithParams { - constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue - constexpr std::ptrdiff_t m_Out2 = 0x90; // SignatureOutflow_Continue - } - // Parent: None - // Field count: 0 - namespace CBasePulseGraphInstance { - } - // Parent: None // Field count: 1 // // Metadata: @@ -272,18 +83,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t } // Parent: None - // Field count: 0 - namespace SignatureOutflow_Resume { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { - constexpr std::ptrdiff_t nTestStep = 0x0; // int32 - } - // Parent: None // Field count: 4 namespace CPulseTurtleGraphicsCursor { constexpr std::ptrdiff_t m_Color = 0xD0; // Color @@ -296,15 +95,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_TestWaitWithCursorState__CursorState_t { - constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 - constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulseCell_Inflow_BaseEntrypoint { constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t @@ -313,59 +103,10 @@ namespace cs2_dumper { // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_WaitForCursorsWithTagBase { - constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 - constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_InvokeBinding { - constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_FuncName = 0x30; // PulseSymbol_t - constexpr std::ptrdiff_t m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x48; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_IntervalTimer { - constexpr std::ptrdiff_t m_Completed = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnInterval = 0x90; // SignatureOutflow_Continue - } - // Parent: None - // Field count: 0 - // - // Metadata: // MPropertyDescription namespace CPulseTestScriptLib { } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseLerp { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: None // Field count: 0 // // Metadata: @@ -375,27 +116,6 @@ namespace cs2_dumper { namespace CPulseCell_Value_TestValue50 { } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding { - constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue - constexpr std::ptrdiff_t m_AsyncChild1 = 0x90; // SignatureOutflow_Continue - constexpr std::ptrdiff_t m_AsyncChild2 = 0xD8; // SignatureOutflow_Continue - constexpr std::ptrdiff_t m_YieldResume1 = 0x120; // SignatureOutflow_Resume - constexpr std::ptrdiff_t m_YieldResume2 = 0x168; // SignatureOutflow_Resume - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CPulseCell_Value_Curve { - constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve - } - // Parent: None // Field count: 1 // // Metadata: @@ -408,13 +128,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_BaseFlow { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainTracepoint { } @@ -438,11 +151,6 @@ namespace cs2_dumper { } // Parent: None // Field count: 1 - namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0x160; // int32 - } - // Parent: None - // Field count: 1 namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { constexpr std::ptrdiff_t m_TagName = 0x0; // PulseSymbol_t } @@ -454,120 +162,6 @@ namespace cs2_dumper { namespace CPulseArraylib { } // Parent: None - // Field count: 9 - namespace CPulseGraphInstance_TestDomain { - constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0x130; // bool - constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0x131; // bool - constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0x132; // bool - constexpr std::ptrdiff_t m_bQuietTracepoints = 0x133; // bool - constexpr std::ptrdiff_t m_bExpectingCursorTerminatedDueToMaxInstructions = 0x134; // bool - constexpr std::ptrdiff_t m_nCursorsTerminatedDueToMaxInstructions = 0x138; // int32 - constexpr std::ptrdiff_t m_nNextValidateIndex = 0x13C; // int32 - constexpr std::ptrdiff_t m_Tracepoints = 0x140; // CUtlVector - constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x158; // bool - } - // Parent: None - // Field count: 0 - namespace SignatureOutflow_Continue { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Timeline { - constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_EntOutputHandler { - constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t - constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t - constexpr std::ptrdiff_t m_ExpectedParamType = 0xA0; // CPulseValueFullType - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Outflow_TestExplicitYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x90; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Outflow_TestRandomYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x90; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { - constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_LimitCount__InstanceState_t { - constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 - } - // Parent: None - // Field count: 0 - namespace FakeEntity_tAPI { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_DebugLog { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseNodeDynamicOutflows_t { - constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - namespace CPulseCell_IsRequirementValid__Criteria_t { - constexpr std::ptrdiff_t m_bIsValid = 0x0; // bool - } - // Parent: None // Field count: 2 // // Metadata: @@ -597,14 +191,6 @@ namespace cs2_dumper { namespace CPulseGraphInstance_TurtleGraphics { } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: None // Field count: 1 // // Metadata: @@ -617,16 +203,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_TestWaitWithCursorState { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeCancel = 0x90; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeFail = 0xD8; // CPulse_ResumePoint - } - // Parent: None // Field count: 1 // // Metadata: @@ -635,25 +211,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_Method { - constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t - constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString - constexpr std::ptrdiff_t m_bIsPublic = 0x98; // bool - constexpr std::ptrdiff_t m_ReturnType = 0xA0; // CPulseValueFullType - constexpr std::ptrdiff_t m_Args = 0xB8; // CUtlLeanVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseValue { - } - // Parent: None // Field count: 4 // // Metadata: @@ -673,41 +230,10 @@ namespace cs2_dumper { } // Parent: None // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_Yield { - constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseMathlib { - } - // Parent: None - // Field count: 1 namespace CPulseCell_Unknown { constexpr std::ptrdiff_t m_UnknownKeys = 0x48; // KeyValues3 } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleRandom { - constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_PublicOutput { - constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: None // Field count: 0 // // Metadata: @@ -727,16 +253,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_NodeName = 0x20; // CGlobalSymbol } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Value_RandomInt { - } - // Parent: None // Field count: 1 // // Metadata: @@ -776,70 +292,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSrcInstruction = 0x50; // int32 } // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_InlineNodeSkipSelector { - constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool - constexpr std::ptrdiff_t m_PassOutflow = 0x50; // PulseSelectorOutflowList_t - constexpr std::ptrdiff_t m_FailOutflow = 0x68; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 3 - namespace CPulseCell_ExampleCriteria__Criteria_t { - constexpr std::ptrdiff_t m_flFloatValue1 = 0x0; // float32 - constexpr std::ptrdiff_t m_flFloatValue2 = 0x4; // float32 - constexpr std::ptrdiff_t m_bMyBool = 0x8; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_ExampleCriteria { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_LimitCount { - constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_CallExternalMethod { - constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t - constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t - constexpr std::ptrdiff_t m_ExpectedArgs = 0x68; // CUtlLeanVector - constexpr std::ptrdiff_t m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t - constexpr std::ptrdiff_t m_OnFinished = 0x80; // CPulse_ResumePoint - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseObservableBoolExpression_t { - constexpr std::ptrdiff_t m_EvaluateConnection = 0x0; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_DependentObservableVars = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_DependentObservableBlackboardReferences = 0x60; // CUtlVector - } - // Parent: None - // Field count: 1 - namespace CPulseCell_LimitCount__Criteria_t { - constexpr std::ptrdiff_t m_bLimitCountPasses = 0x0; // bool - } - // Parent: None // Field count: 0 // // Metadata: @@ -872,6 +324,10 @@ namespace cs2_dumper { // Field count: 0 namespace CPulseExecCursor { } + // Parent: None + // Field count: 0 + namespace PulseCursorCancelPriority_t { + } } } } diff --git a/output/pulse_system_dll.json b/output/pulse_system_dll.json index 68b583bf..5fcfb812 100644 --- a/output/pulse_system_dll.json +++ b/output/pulse_system_dll.json @@ -1,11 +1,6 @@ { "pulse_system.dll": { "classes": { - "CBasePulseGraphInstance": { - "fields": {}, - "metadata": [], - "parent": null - }, "CPulseArraylib": { "fields": {}, "metadata": [ @@ -28,28 +23,6 @@ ], "parent": null }, - "CPulseCell_BaseFlow": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BaseLerp": { - "fields": { - "m_WakeResume": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_BaseLerp__CursorState_t": { "fields": { "m_EndTime": 4, @@ -63,50 +36,6 @@ ], "parent": null }, - "CPulseCell_BaseRequirement": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BaseState": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BaseValue": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_BaseYieldingInflow": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_BooleanSwitchState": { "fields": { "m_Condition": 72, @@ -158,33 +87,6 @@ ], "parent": null }, - "CPulseCell_ExampleCriteria": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_ExampleCriteria__Criteria_t": { - "fields": { - "m_bMyBool": 8, - "m_flFloatValue1": 0, - "m_flFloatValue2": 4 - }, - "metadata": [], - "parent": null - }, "CPulseCell_ExampleSelector": { "fields": { "m_OutflowList": 72 @@ -213,21 +115,6 @@ ], "parent": null }, - "CPulseCell_FireCursors": { - "fields": { - "m_OnCanceled": 176, - "m_OnFinished": 104, - "m_Outflows": 72, - "m_bWaitForChildOutflows": 96 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Inflow_BaseEntrypoint": { "fields": { "m_EntryChunk": 72, @@ -241,20 +128,6 @@ ], "parent": null }, - "CPulseCell_Inflow_EntOutputHandler": { - "fields": { - "m_ExpectedParamType": 160, - "m_SourceEntity": 128, - "m_SourceOutput": 144 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Inflow_EventHandler": { "fields": { "m_EventName": 128 @@ -279,22 +152,6 @@ ], "parent": null }, - "CPulseCell_Inflow_Method": { - "fields": { - "m_Args": 184, - "m_Description": 144, - "m_MethodName": 128, - "m_ReturnType": 160, - "m_bIsPublic": 152 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Inflow_ObservableVariableListener": { "fields": { "m_bSelfReference": 130, @@ -336,74 +193,6 @@ ], "parent": null }, - "CPulseCell_Inflow_Yield": { - "fields": { - "m_UnyieldResume": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_InlineNodeSkipSelector": { - "fields": { - "m_FailOutflow": 104, - "m_PassOutflow": 80, - "m_bAnd": 76, - "m_nFlowNodeID": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_IntervalTimer": { - "fields": { - "m_Completed": 72, - "m_OnInterval": 144 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_IntervalTimer__CursorState_t": { - "fields": { - "m_EndTime": 4, - "m_StartTime": 0, - "m_bCompleteOnNextWake": 16, - "m_flWaitInterval": 8, - "m_flWaitIntervalHigh": 12 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_IsRequirementValid": { "fields": {}, "metadata": [ @@ -414,52 +203,6 @@ ], "parent": null }, - "CPulseCell_IsRequirementValid__Criteria_t": { - "fields": { - "m_bIsValid": 0 - }, - "metadata": [], - "parent": null - }, - "CPulseCell_LimitCount": { - "fields": { - "m_nLimitCount": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_LimitCount__Criteria_t": { - "fields": { - "m_bLimitCountPasses": 0 - }, - "metadata": [], - "parent": null - }, - "CPulseCell_LimitCount__InstanceState_t": { - "fields": { - "m_nCurrentCount": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Outflow_CycleOrdered": { "fields": { "m_Outputs": 72 @@ -472,30 +215,6 @@ ], "parent": null }, - "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { - "fields": { - "m_nNextIndex": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Outflow_CycleRandom": { - "fields": { - "m_Outputs": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Outflow_CycleShuffled": { "fields": { "m_Outputs": 72 @@ -521,115 +240,6 @@ ], "parent": null }, - "CPulseCell_Outflow_TestExplicitYesNo": { - "fields": { - "m_No": 144, - "m_Yes": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Outflow_TestRandomYesNo": { - "fields": { - "m_No": 144, - "m_Yes": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_PickBestOutflowSelector": { - "fields": { - "m_OutflowList": 80, - "m_nCheckType": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - }, - { - "name": "MPulseEditorCanvasItemSpecKV3", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Step_CallExternalMethod": { - "fields": { - "m_ExpectedArgs": 104, - "m_GameBlackboard": 88, - "m_MethodName": 72, - "m_OnFinished": 128, - "m_nAsyncCallMode": 120 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Step_DebugLog": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Step_PublicOutput": { - "fields": { - "m_OutputIndex": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Step_TestDomainCreateFakeEntity": { "fields": {}, "metadata": [ @@ -644,20 +254,6 @@ ], "parent": null }, - "CPulseCell_Step_TestDomainDestroyFakeEntity": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Step_TestDomainEntFire": { "fields": { "m_Input": 72 @@ -692,119 +288,6 @@ ], "parent": null }, - "CPulseCell_TestWaitWithCursorState": { - "fields": { - "m_WakeCancel": 144, - "m_WakeFail": 216, - "m_WakeResume": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_TestWaitWithCursorState__CursorState_t": { - "fields": { - "bFailOnCancel": 4, - "flWaitValue": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Test_MultiInflow_NoDefault": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Test_MultiInflow_WithDefault": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Test_MultiOutflow_WithParams": { - "fields": { - "m_Out1": 72, - "m_Out2": 144 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Test_MultiOutflow_WithParams_Yielding": { - "fields": { - "m_AsyncChild1": 144, - "m_AsyncChild2": 216, - "m_Out1": 72, - "m_YieldResume1": 288, - "m_YieldResume2": 360 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t": { - "fields": { - "nTestStep": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Test_NoInflow": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Timeline": { - "fields": { - "m_OnCanceled": 176, - "m_OnFinished": 104, - "m_TimelineEvents": 72, - "m_bWaitForChildOutflows": 96 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Timeline__TimelineEvent_t": { "fields": { "m_EventOutflow": 8, @@ -839,52 +322,6 @@ ], "parent": null }, - "CPulseCell_Val_TestDomainGetEntityName": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Value_Curve": { - "fields": { - "m_Curve": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_Value_Gradient": { - "fields": { - "m_Gradient": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Value_RandomFloat": { "fields": {}, "metadata": [ @@ -907,28 +344,6 @@ ], "parent": null }, - "CPulseCell_Value_RandomInt": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_Value_TestValue50": { "fields": {}, "metadata": [ @@ -947,48 +362,6 @@ ], "parent": null }, - "CPulseCell_WaitForCursorsWithTag": { - "fields": { - "m_bTagSelfWhenComplete": 152, - "m_nDesiredKillPriority": 156 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyFriendlyName", - "type": "Unknown" - }, - { - "name": "MPropertyDescription", - "type": "Unknown" - }, - { - "name": "MPulseEditorHeaderIcon", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseCell_WaitForCursorsWithTagBase": { - "fields": { - "m_WaitComplete": 80, - "m_nCursorsAllowedToWait": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPulseEditorCanvasItemSpecKV3", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseCell_WaitForCursorsWithTagBase__CursorState_t": { "fields": { "m_TagName": 0 @@ -1057,63 +430,11 @@ ], "parent": null }, - "CPulseGraphInstance_TestDomain": { - "fields": { - "m_Tracepoints": 320, - "m_bExpectingCursorTerminatedDueToMaxInstructions": 308, - "m_bExpectingToDestroyWithYieldedCursors": 306, - "m_bExplicitTimeStepping": 305, - "m_bIsRunningUnitTests": 304, - "m_bQuietTracepoints": 307, - "m_bTestYesOrNoPath": 344, - "m_nCursorsTerminatedDueToMaxInstructions": 312, - "m_nNextValidateIndex": 316 - }, - "metadata": [], - "parent": null - }, - "CPulseGraphInstance_TestDomain_Derived": { - "fields": { - "m_nInstanceValueX": 352 - }, - "metadata": [], - "parent": null - }, - "CPulseGraphInstance_TestDomain_FakeEntityOwner": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView": { - "fields": {}, - "metadata": [], - "parent": null - }, "CPulseGraphInstance_TurtleGraphics": { "fields": {}, "metadata": [], "parent": null }, - "CPulseMathlib": { - "fields": {}, - "metadata": [ - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulseTestFuncs_LibraryA": { - "fields": {}, - "metadata": [ - { - "name": "MPropertyDescription", - "type": "Unknown" - } - ], - "parent": null - }, "CPulseTestScriptLib": { "fields": {}, "metadata": [ @@ -1166,45 +487,6 @@ ], "parent": null }, - "CPulse_InvokeBinding": { - "fields": { - "m_FuncName": 48, - "m_RegisterMap": 0, - "m_nCellIndex": 64, - "m_nSrcChunk": 68, - "m_nSrcInstruction": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CPulse_OutflowConnection": { - "fields": { - "m_OutflowRegisterMap": 24, - "m_SourceOutflowName": 0, - "m_nDestChunk": 16, - "m_nInstruction": 20 - }, - "metadata": [], - "parent": null - }, - "CPulse_ResumePoint": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CTestDomainDerived_Cursor": { - "fields": { - "m_nCursorValueA": 208, - "m_nCursorValueB": 212 - }, - "metadata": [], - "parent": null - }, "FakeEntityDerivedA_tAPI": { "fields": {}, "metadata": [], @@ -1215,65 +497,11 @@ "metadata": [], "parent": null }, - "FakeEntity_tAPI": { + "PulseCursorCancelPriority_t": { "fields": {}, "metadata": [], "parent": null }, - "OutflowWithRequirements_t": { - "fields": { - "m_Connection": 0, - "m_DestinationFlowNodeID": 72, - "m_RequirementNodeIDs": 80, - "m_nCursorStateBlockIndex": 104 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "PulseNodeDynamicOutflows_t": { - "fields": { - "m_Outflows": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "PulseNodeDynamicOutflows_t__DynamicOutflow_t": { - "fields": { - "m_Connection": 8, - "m_OutflowID": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "PulseObservableBoolExpression_t": { - "fields": { - "m_DependentObservableBlackboardReferences": 96, - "m_DependentObservableVars": 72, - "m_EvaluateConnection": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "PulseSelectorOutflowList_t": { "fields": { "m_Outflows": 0 @@ -1285,65 +513,8 @@ } ], "parent": null - }, - "SignatureOutflow_Continue": { - "fields": {}, - "metadata": [], - "parent": null - }, - "SignatureOutflow_Resume": { - "fields": {}, - "metadata": [], - "parent": null } }, - "enums": { - "PulseBestOutflowRules_t": { - "alignment": 4, - "members": { - "SORT_BY_NUMBER_OF_VALID_CRITERIA": 0, - "SORT_BY_OUTFLOW_INDEX": 1 - }, - "type": "uint32" - }, - "PulseCursorCancelPriority_t": { - "alignment": 4, - "members": { - "CancelOnSucceeded": 1, - "HardCancel": 3, - "None": 0, - "SoftCancel": 2 - }, - "type": "uint32" - }, - "PulseMethodCallMode_t": { - "alignment": 4, - "members": { - "ASYNC_FIRE_AND_FORGET": 1, - "SYNC_WAIT_FOR_COMPLETION": 0 - }, - "type": "uint32" - }, - "PulseTestEnumColor_t": { - "alignment": 4, - "members": { - "BLACK": 0, - "BLUE": 4, - "GREEN": 3, - "RED": 2, - "WHITE": 1 - }, - "type": "uint32" - }, - "PulseTestEnumShape_t": { - "alignment": 4, - "members": { - "CIRCLE": 100, - "SQUARE": 200, - "TRIANGLE": 300 - }, - "type": "uint32" - } - } + "enums": {} } } \ No newline at end of file diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index ccce8ae0..33cd81e9 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,86 +1,14 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: pulse_system.dll - // Class count: 97 - // Enum count: 5 + // Class count: 37 + // Enum count: 0 pub mod pulse_system_dll { - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum PulseBestOutflowRules_t { - SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, - SORT_BY_OUTFLOW_INDEX = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum PulseTestEnumShape_t { - CIRCLE = 0x64, - SQUARE = 0xC8, - TRIANGLE = 0x12C - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum PulseCursorCancelPriority_t { - None = 0x0, - CancelOnSucceeded = 0x1, - SoftCancel = 0x2, - HardCancel = 0x3 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum PulseMethodCallMode_t { - SYNC_WAIT_FOR_COMPLETION = 0x0, - ASYNC_FIRE_AND_FORGET = 0x1 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum PulseTestEnumColor_t { - BLACK = 0x0, - WHITE = 0x1, - RED = 0x2, - GREEN = 0x3, - BLUE = 0x4 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_WaitForCursorsWithTag { - pub const m_bTagSelfWhenComplete: usize = 0x98; // bool - pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Test_NoInflow { - } - // Parent: None - // Field count: 0 - pub mod CPulseGraphInstance_TestDomain_FakeEntityOwner { - } // Parent: None // Field count: 1 // @@ -90,36 +18,6 @@ pub mod cs2_dumper { pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } // Parent: None - // Field count: 0 - pub mod CPulse_ResumePoint { - } - // Parent: None - // Field count: 2 - pub mod CTestDomainDerived_Cursor { - pub const m_nCursorValueA: usize = 0xD0; // int32 - pub const m_nCursorValueB: usize = 0xD4; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_PickBestOutflowSelector { - pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t - pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseTestFuncs_LibraryA { - } - // Parent: None // Field count: 2 // // Metadata: @@ -131,14 +29,6 @@ pub mod cs2_dumper { pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint } // Parent: None - // Field count: 4 - pub mod CPulse_OutflowConnection { - pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t - pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t - pub const m_nInstruction: usize = 0x14; // int32 - pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t - } - // Parent: None // Field count: 14 // // Metadata: @@ -160,21 +50,6 @@ pub mod cs2_dumper { pub const m_OutputConnections: usize = 0x128; // CUtlVector } // Parent: None - // Field count: 0 - pub mod CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_FireCursors { - pub const m_Outflows: usize = 0x48; // CUtlVector - pub const m_bWaitForChildOutflows: usize = 0x60; // bool - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint - } - // Parent: None // Field count: 2 // // Metadata: @@ -184,44 +59,6 @@ pub mod cs2_dumper { pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_IntervalTimer__CursorState_t { - pub const m_StartTime: usize = 0x0; // GameTime_t - pub const m_EndTime: usize = 0x4; // GameTime_t - pub const m_flWaitInterval: usize = 0x8; // float32 - pub const m_flWaitIntervalHigh: usize = 0xC; // float32 - pub const m_bCompleteOnNextWake: usize = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseRequirement { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - pub mod CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod OutflowWithRequirements_t { - pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection - pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t - pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector - pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector - } - // Parent: None // Field count: 0 // // Metadata: @@ -229,15 +66,6 @@ pub mod cs2_dumper { pub mod CPulseCell_IsRequirementValid { } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CPulseCell_Value_Gradient { - pub const m_Gradient: usize = 0x48; // CColorGradient - } - // Parent: None // Field count: 0 // // Metadata: @@ -245,28 +73,6 @@ pub mod cs2_dumper { pub mod CPulseCursorFuncs { } // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { - pub const m_OutflowID: usize = 0x0; // CGlobalSymbol - pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Test_MultiOutflow_WithParams { - pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue - pub const m_Out2: usize = 0x90; // SignatureOutflow_Continue - } - // Parent: None - // Field count: 0 - pub mod CBasePulseGraphInstance { - } - // Parent: None // Field count: 1 // // Metadata: @@ -275,18 +81,6 @@ pub mod cs2_dumper { pub const m_HookName: usize = 0x80; // PulseSymbol_t } // Parent: None - // Field count: 0 - pub mod SignatureOutflow_Resume { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { - pub const nTestStep: usize = 0x0; // int32 - } - // Parent: None // Field count: 4 pub mod CPulseTurtleGraphicsCursor { pub const m_Color: usize = 0xD0; // Color @@ -299,15 +93,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_TestWaitWithCursorState__CursorState_t { - pub const flWaitValue: usize = 0x0; // float32 - pub const bFailOnCancel: usize = 0x4; // bool - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulseCell_Inflow_BaseEntrypoint { pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t @@ -316,59 +101,10 @@ pub mod cs2_dumper { // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_WaitForCursorsWithTagBase { - pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 - pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_InvokeBinding { - pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t - pub const m_FuncName: usize = 0x30; // PulseSymbol_t - pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t - pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x48; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_IntervalTimer { - pub const m_Completed: usize = 0x48; // CPulse_ResumePoint - pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue - } - // Parent: None - // Field count: 0 - // - // Metadata: // MPropertyDescription pub mod CPulseTestScriptLib { } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseLerp { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: None // Field count: 0 // // Metadata: @@ -378,27 +114,6 @@ pub mod cs2_dumper { pub mod CPulseCell_Value_TestValue50 { } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding { - pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue - pub const m_AsyncChild1: usize = 0x90; // SignatureOutflow_Continue - pub const m_AsyncChild2: usize = 0xD8; // SignatureOutflow_Continue - pub const m_YieldResume1: usize = 0x120; // SignatureOutflow_Resume - pub const m_YieldResume2: usize = 0x168; // SignatureOutflow_Resume - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CPulseCell_Value_Curve { - pub const m_Curve: usize = 0x48; // CPiecewiseCurve - } - // Parent: None // Field count: 1 // // Metadata: @@ -411,13 +126,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_BaseFlow { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainTracepoint { } @@ -441,11 +149,6 @@ pub mod cs2_dumper { } // Parent: None // Field count: 1 - pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0x160; // int32 - } - // Parent: None - // Field count: 1 pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { pub const m_TagName: usize = 0x0; // PulseSymbol_t } @@ -457,120 +160,6 @@ pub mod cs2_dumper { pub mod CPulseArraylib { } // Parent: None - // Field count: 9 - pub mod CPulseGraphInstance_TestDomain { - pub const m_bIsRunningUnitTests: usize = 0x130; // bool - pub const m_bExplicitTimeStepping: usize = 0x131; // bool - pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0x132; // bool - pub const m_bQuietTracepoints: usize = 0x133; // bool - pub const m_bExpectingCursorTerminatedDueToMaxInstructions: usize = 0x134; // bool - pub const m_nCursorsTerminatedDueToMaxInstructions: usize = 0x138; // int32 - pub const m_nNextValidateIndex: usize = 0x13C; // int32 - pub const m_Tracepoints: usize = 0x140; // CUtlVector - pub const m_bTestYesOrNoPath: usize = 0x158; // bool - } - // Parent: None - // Field count: 0 - pub mod SignatureOutflow_Continue { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Timeline { - pub const m_TimelineEvents: usize = 0x48; // CUtlVector - pub const m_bWaitForChildOutflows: usize = 0x60; // bool - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_EntOutputHandler { - pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t - pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t - pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Outflow_TestExplicitYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x90; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Outflow_TestRandomYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x90; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { - pub const m_nNextIndex: usize = 0x0; // int32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_LimitCount__InstanceState_t { - pub const m_nCurrentCount: usize = 0x0; // int32 - } - // Parent: None - // Field count: 0 - pub mod FakeEntity_tAPI { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_DebugLog { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseNodeDynamicOutflows_t { - pub const m_Outflows: usize = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_IsRequirementValid__Criteria_t { - pub const m_bIsValid: usize = 0x0; // bool - } - // Parent: None // Field count: 2 // // Metadata: @@ -600,14 +189,6 @@ pub mod cs2_dumper { pub mod CPulseGraphInstance_TurtleGraphics { } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: None // Field count: 1 // // Metadata: @@ -620,16 +201,6 @@ pub mod cs2_dumper { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_TestWaitWithCursorState { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - pub const m_WakeCancel: usize = 0x90; // CPulse_ResumePoint - pub const m_WakeFail: usize = 0xD8; // CPulse_ResumePoint - } - // Parent: None // Field count: 1 // // Metadata: @@ -638,25 +209,6 @@ pub mod cs2_dumper { pub const m_Outputs: usize = 0x48; // CUtlVector } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_Method { - pub const m_MethodName: usize = 0x80; // PulseSymbol_t - pub const m_Description: usize = 0x90; // CUtlString - pub const m_bIsPublic: usize = 0x98; // bool - pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType - pub const m_Args: usize = 0xB8; // CUtlLeanVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseValue { - } - // Parent: None // Field count: 4 // // Metadata: @@ -676,41 +228,10 @@ pub mod cs2_dumper { } // Parent: None // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_Yield { - pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseMathlib { - } - // Parent: None - // Field count: 1 pub mod CPulseCell_Unknown { pub const m_UnknownKeys: usize = 0x48; // KeyValues3 } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleRandom { - pub const m_Outputs: usize = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_PublicOutput { - pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: None // Field count: 0 // // Metadata: @@ -730,16 +251,6 @@ pub mod cs2_dumper { pub const m_NodeName: usize = 0x20; // CGlobalSymbol } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Value_RandomInt { - } - // Parent: None // Field count: 1 // // Metadata: @@ -779,70 +290,6 @@ pub mod cs2_dumper { pub const m_nSrcInstruction: usize = 0x50; // int32 } // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_InlineNodeSkipSelector { - pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t - pub const m_bAnd: usize = 0x4C; // bool - pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t - pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection - } - // Parent: None - // Field count: 3 - pub mod CPulseCell_ExampleCriteria__Criteria_t { - pub const m_flFloatValue1: usize = 0x0; // float32 - pub const m_flFloatValue2: usize = 0x4; // float32 - pub const m_bMyBool: usize = 0x8; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_ExampleCriteria { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_LimitCount { - pub const m_nLimitCount: usize = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_CallExternalMethod { - pub const m_MethodName: usize = 0x48; // PulseSymbol_t - pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t - pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector - pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t - pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseObservableBoolExpression_t { - pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection - pub const m_DependentObservableVars: usize = 0x48; // CUtlVector - pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_LimitCount__Criteria_t { - pub const m_bLimitCountPasses: usize = 0x0; // bool - } - // Parent: None // Field count: 0 // // Metadata: @@ -875,6 +322,10 @@ pub mod cs2_dumper { // Field count: 0 pub mod CPulseExecCursor { } + // Parent: None + // Field count: 0 + pub mod PulseCursorCancelPriority_t { + } } } } diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index 9b573e09..ef98ccbc 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,98 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll // Class count: 8 - // Enum count: 8 + // Enum count: 3 public static class Rendersystemdx11Dll { - // Alignment: 4 - // Member count: 14 - public enum RenderPrimitiveType_t : uint { - RENDER_PRIM_POINTS = 0x0, - RENDER_PRIM_LINES = 0x1, - RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, - RENDER_PRIM_LINE_STRIP = 0x3, - RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, - RENDER_PRIM_TRIANGLES = 0x5, - RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, - RENDER_PRIM_TRIANGLE_STRIP = 0x7, - RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, - RENDER_PRIM_INSTANCED_QUADS = 0x9, - RENDER_PRIM_HETEROGENOUS = 0xA, - RENDER_PRIM_COMPUTE_SHADER = 0xB, - RENDER_PRIM_MESH_SHADER = 0xC, - RENDER_PRIM_TYPE_COUNT = 0xD - } - // Alignment: 4 - // Member count: 13 - public enum RenderBufferFlags_t : uint { - RENDER_BUFFER_USAGE_NONE = 0x0, - RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, - RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, - RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, - RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, - RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, - RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, - RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, - RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, - RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_POOL_ALLOCATED = 0x800, - RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, - RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 - } - // Alignment: 1 - // Member count: 3 - public enum RsCullMode_t : byte { - RS_CULL_NONE = 0x0, - RS_CULL_BACK = 0x1, - RS_CULL_FRONT = 0x2 - } - // Alignment: 1 - // Member count: 8 - public enum RsComparison_t : byte { - RS_CMP_NEVER = 0x0, - RS_CMP_LESS = 0x1, - RS_CMP_EQUAL = 0x2, - RS_CMP_LESS_EQUAL = 0x3, - RS_CMP_GREATER = 0x4, - RS_CMP_NOT_EQUAL = 0x5, - RS_CMP_GREATER_EQUAL = 0x6, - RS_CMP_ALWAYS = 0x7 - } - // Alignment: 1 - // Member count: 2 - public enum RsFillMode_t : byte { - RS_FILL_SOLID = 0x0, - RS_FILL_WIREFRAME = 0x1 - } - // Alignment: 1 - // Member count: 8 - public enum RenderMultisampleType_t : byte { - RENDER_MULTISAMPLE_INVALID = unchecked((byte)-1), - RENDER_MULTISAMPLE_NONE = 0x0, - RENDER_MULTISAMPLE_2X = 0x1, - RENDER_MULTISAMPLE_4X = 0x2, - RENDER_MULTISAMPLE_6X = 0x3, - RENDER_MULTISAMPLE_8X = 0x4, - RENDER_MULTISAMPLE_16X = 0x5, - RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 - } - // Alignment: 1 - // Member count: 4 - public enum InputLayoutVariation_t : byte { - INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, - INPUT_LAYOUT_VARIATION_MAX = 0x3 - } - // Alignment: 1 - // Member count: 3 - public enum RenderSlotType_t : byte { - RENDER_SLOT_INVALID = unchecked((byte)-1), - RENDER_SLOT_PER_VERTEX = 0x0, - RENDER_SLOT_PER_INSTANCE = 0x1 - } // Parent: None // Field count: 4 public static class RsDepthStencilStateDesc_t { diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index 55a7de8f..df86de48 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,95 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: rendersystemdx11.dll // Class count: 8 - // Enum count: 8 + // Enum count: 3 namespace rendersystemdx11_dll { - // Alignment: 4 - // Member count: 14 - enum class RenderPrimitiveType_t : uint32_t { - RENDER_PRIM_POINTS = 0x0, - RENDER_PRIM_LINES = 0x1, - RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, - RENDER_PRIM_LINE_STRIP = 0x3, - RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, - RENDER_PRIM_TRIANGLES = 0x5, - RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, - RENDER_PRIM_TRIANGLE_STRIP = 0x7, - RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, - RENDER_PRIM_INSTANCED_QUADS = 0x9, - RENDER_PRIM_HETEROGENOUS = 0xA, - RENDER_PRIM_COMPUTE_SHADER = 0xB, - RENDER_PRIM_MESH_SHADER = 0xC, - RENDER_PRIM_TYPE_COUNT = 0xD - }; - // Alignment: 4 - // Member count: 13 - enum class RenderBufferFlags_t : uint32_t { - RENDER_BUFFER_USAGE_NONE = 0x0, - RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, - RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, - RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, - RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, - RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, - RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, - RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, - RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, - RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_POOL_ALLOCATED = 0x800, - RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, - RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 - }; - // Alignment: 1 - // Member count: 3 - enum class RsCullMode_t : uint8_t { - RS_CULL_NONE = 0x0, - RS_CULL_BACK = 0x1, - RS_CULL_FRONT = 0x2 - }; - // Alignment: 1 - // Member count: 8 - enum class RsComparison_t : uint8_t { - RS_CMP_NEVER = 0x0, - RS_CMP_LESS = 0x1, - RS_CMP_EQUAL = 0x2, - RS_CMP_LESS_EQUAL = 0x3, - RS_CMP_GREATER = 0x4, - RS_CMP_NOT_EQUAL = 0x5, - RS_CMP_GREATER_EQUAL = 0x6, - RS_CMP_ALWAYS = 0x7 - }; - // Alignment: 1 - // Member count: 2 - enum class RsFillMode_t : uint8_t { - RS_FILL_SOLID = 0x0, - RS_FILL_WIREFRAME = 0x1 - }; - // Alignment: 1 - // Member count: 8 - enum class RenderMultisampleType_t : uint8_t { - RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDER_MULTISAMPLE_NONE = 0x0, - RENDER_MULTISAMPLE_2X = 0x1, - RENDER_MULTISAMPLE_4X = 0x2, - RENDER_MULTISAMPLE_6X = 0x3, - RENDER_MULTISAMPLE_8X = 0x4, - RENDER_MULTISAMPLE_16X = 0x5, - RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 - }; - // Alignment: 1 - // Member count: 4 - enum class InputLayoutVariation_t : uint8_t { - INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, - INPUT_LAYOUT_VARIATION_MAX = 0x3 - }; - // Alignment: 1 - // Member count: 3 - enum class RenderSlotType_t : uint8_t { - RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDER_SLOT_PER_VERTEX = 0x0, - RENDER_SLOT_PER_INSTANCE = 0x1 - }; // Parent: None // Field count: 4 namespace RsDepthStencilStateDesc_t { diff --git a/output/rendersystemdx11_dll.json b/output/rendersystemdx11_dll.json index fbf33d6e..9771e52b 100644 --- a/output/rendersystemdx11_dll.json +++ b/output/rendersystemdx11_dll.json @@ -97,108 +97,26 @@ } }, "enums": { - "InputLayoutVariation_t": { - "alignment": 1, + "CEntityIdentity": { + "alignment": 0, "members": { - "INPUT_LAYOUT_VARIATION_DEFAULT": 0, - "INPUT_LAYOUT_VARIATION_MAX": 3, - "INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID": 1, - "INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID": 2 + "": 0 }, - "type": "uint8" + "type": "unknown" }, - "RenderBufferFlags_t": { - "alignment": 4, + "CEntityInstance": { + "alignment": 0, "members": { - "RENDER_BUFFER_ACCELERATION_STRUCTURE": 512, - "RENDER_BUFFER_BYTEADDRESS_BUFFER": 16, - "RENDER_BUFFER_IMMOVABLE_ALLOCATION": 8192, - "RENDER_BUFFER_POOL_ALLOCATED": 2048, - "RENDER_BUFFER_SHADER_BINDING_TABLE": 1024, - "RENDER_BUFFER_STRUCTURED_BUFFER": 32, - "RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS": 256, - "RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING": 4096, - "RENDER_BUFFER_USAGE_INDEX_BUFFER": 2, - "RENDER_BUFFER_USAGE_NONE": 0, - "RENDER_BUFFER_USAGE_SHADER_RESOURCE": 4, - "RENDER_BUFFER_USAGE_UNORDERED_ACCESS": 8, - "RENDER_BUFFER_USAGE_VERTEX_BUFFER": 1 + "": 0 }, - "type": "uint32" + "type": "unknown" }, - "RenderMultisampleType_t": { - "alignment": 1, + "CScriptComponent": { + "alignment": 0, "members": { - "RENDER_MULTISAMPLE_16X": 5, - "RENDER_MULTISAMPLE_2X": 1, - "RENDER_MULTISAMPLE_4X": 2, - "RENDER_MULTISAMPLE_6X": 3, - "RENDER_MULTISAMPLE_8X": 4, - "RENDER_MULTISAMPLE_INVALID": -1, - "RENDER_MULTISAMPLE_NONE": 0, - "RENDER_MULTISAMPLE_TYPE_COUNT": 6 + "": 0 }, - "type": "uint8" - }, - "RenderPrimitiveType_t": { - "alignment": 4, - "members": { - "RENDER_PRIM_COMPUTE_SHADER": 11, - "RENDER_PRIM_HETEROGENOUS": 10, - "RENDER_PRIM_INSTANCED_QUADS": 9, - "RENDER_PRIM_LINES": 1, - "RENDER_PRIM_LINES_WITH_ADJACENCY": 2, - "RENDER_PRIM_LINE_STRIP": 3, - "RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY": 4, - "RENDER_PRIM_MESH_SHADER": 12, - "RENDER_PRIM_POINTS": 0, - "RENDER_PRIM_TRIANGLES": 5, - "RENDER_PRIM_TRIANGLES_WITH_ADJACENCY": 6, - "RENDER_PRIM_TRIANGLE_STRIP": 7, - "RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY": 8, - "RENDER_PRIM_TYPE_COUNT": 13 - }, - "type": "uint32" - }, - "RenderSlotType_t": { - "alignment": 1, - "members": { - "RENDER_SLOT_INVALID": -1, - "RENDER_SLOT_PER_INSTANCE": 1, - "RENDER_SLOT_PER_VERTEX": 0 - }, - "type": "uint8" - }, - "RsComparison_t": { - "alignment": 1, - "members": { - "RS_CMP_ALWAYS": 7, - "RS_CMP_EQUAL": 2, - "RS_CMP_GREATER": 4, - "RS_CMP_GREATER_EQUAL": 6, - "RS_CMP_LESS": 1, - "RS_CMP_LESS_EQUAL": 3, - "RS_CMP_NEVER": 0, - "RS_CMP_NOT_EQUAL": 5 - }, - "type": "uint8" - }, - "RsCullMode_t": { - "alignment": 1, - "members": { - "RS_CULL_BACK": 1, - "RS_CULL_FRONT": 2, - "RS_CULL_NONE": 0 - }, - "type": "uint8" - }, - "RsFillMode_t": { - "alignment": 1, - "members": { - "RS_FILL_SOLID": 0, - "RS_FILL_WIREFRAME": 1 - }, - "type": "uint8" + "type": "unknown" } } } diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index 61de0463..39d9d540 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,103 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: rendersystemdx11.dll // Class count: 8 - // Enum count: 8 + // Enum count: 3 pub mod rendersystemdx11_dll { - // Alignment: 4 - // Member count: 14 - #[repr(u32)] - pub enum RenderPrimitiveType_t { - RENDER_PRIM_POINTS = 0x0, - RENDER_PRIM_LINES = 0x1, - RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, - RENDER_PRIM_LINE_STRIP = 0x3, - RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, - RENDER_PRIM_TRIANGLES = 0x5, - RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, - RENDER_PRIM_TRIANGLE_STRIP = 0x7, - RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, - RENDER_PRIM_INSTANCED_QUADS = 0x9, - RENDER_PRIM_HETEROGENOUS = 0xA, - RENDER_PRIM_COMPUTE_SHADER = 0xB, - RENDER_PRIM_MESH_SHADER = 0xC, - RENDER_PRIM_TYPE_COUNT = 0xD - } - // Alignment: 4 - // Member count: 13 - #[repr(u32)] - pub enum RenderBufferFlags_t { - RENDER_BUFFER_USAGE_NONE = 0x0, - RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, - RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, - RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, - RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, - RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, - RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, - RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, - RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, - RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_POOL_ALLOCATED = 0x800, - RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, - RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum RsCullMode_t { - RS_CULL_NONE = 0x0, - RS_CULL_BACK = 0x1, - RS_CULL_FRONT = 0x2 - } - // Alignment: 1 - // Member count: 8 - #[repr(u8)] - pub enum RsComparison_t { - RS_CMP_NEVER = 0x0, - RS_CMP_LESS = 0x1, - RS_CMP_EQUAL = 0x2, - RS_CMP_LESS_EQUAL = 0x3, - RS_CMP_GREATER = 0x4, - RS_CMP_NOT_EQUAL = 0x5, - RS_CMP_GREATER_EQUAL = 0x6, - RS_CMP_ALWAYS = 0x7 - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum RsFillMode_t { - RS_FILL_SOLID = 0x0, - RS_FILL_WIREFRAME = 0x1 - } - // Alignment: 1 - // Member count: 8 - #[repr(u8)] - pub enum RenderMultisampleType_t { - RENDER_MULTISAMPLE_INVALID = u8::MAX, - RENDER_MULTISAMPLE_NONE = 0x0, - RENDER_MULTISAMPLE_2X = 0x1, - RENDER_MULTISAMPLE_4X = 0x2, - RENDER_MULTISAMPLE_6X = 0x3, - RENDER_MULTISAMPLE_8X = 0x4, - RENDER_MULTISAMPLE_16X = 0x5, - RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum InputLayoutVariation_t { - INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, - INPUT_LAYOUT_VARIATION_MAX = 0x3 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum RenderSlotType_t { - RENDER_SLOT_INVALID = u8::MAX, - RENDER_SLOT_PER_VERTEX = 0x0, - RENDER_SLOT_PER_INSTANCE = 0x1 - } // Parent: None // Field count: 4 pub mod RsDepthStencilStateDesc_t { diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index ae5c35da..6fbba5fe 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,30 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll // Class count: 59 - // Enum count: 2 + // Enum count: 0 public static class ResourcesystemDll { - // Alignment: 1 - // Member count: 9 - public enum FuseVariableType_t : byte { - INVALID = 0x0, - BOOL = 0x1, - INT8 = 0x2, - INT16 = 0x3, - INT32 = 0x4, - UINT8 = 0x5, - UINT16 = 0x6, - UINT32 = 0x7, - FLOAT32 = 0x8 - } - // Alignment: 1 - // Member count: 2 - public enum FuseVariableAccess_t : byte { - WRITABLE = 0x0, - READ_ONLY = 0x1 - } // Parent: None // Field count: 0 // diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index 3789ee7a..a13c16d0 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,27 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: resourcesystem.dll // Class count: 59 - // Enum count: 2 + // Enum count: 0 namespace resourcesystem_dll { - // Alignment: 1 - // Member count: 9 - enum class FuseVariableType_t : uint8_t { - INVALID = 0x0, - BOOL = 0x1, - INT8 = 0x2, - INT16 = 0x3, - INT32 = 0x4, - UINT8 = 0x5, - UINT16 = 0x6, - UINT32 = 0x7, - FLOAT32 = 0x8 - }; - // Alignment: 1 - // Member count: 2 - enum class FuseVariableAccess_t : uint8_t { - WRITABLE = 0x0, - READ_ONLY = 0x1 - }; // Parent: None // Field count: 0 // diff --git a/output/resourcesystem_dll.json b/output/resourcesystem_dll.json index bc6df7d3..a8b50135 100644 --- a/output/resourcesystem_dll.json +++ b/output/resourcesystem_dll.json @@ -614,30 +614,6 @@ "parent": null } }, - "enums": { - "FuseVariableAccess_t": { - "alignment": 1, - "members": { - "READ_ONLY": 1, - "WRITABLE": 0 - }, - "type": "uint8" - }, - "FuseVariableType_t": { - "alignment": 1, - "members": { - "BOOL": 1, - "FLOAT32": 8, - "INT16": 3, - "INT32": 4, - "INT8": 2, - "INVALID": 0, - "UINT16": 6, - "UINT32": 7, - "UINT8": 5 - }, - "type": "uint8" - } - } + "enums": {} } } \ No newline at end of file diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index 4ebe9d32..048e5d69 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,29 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: resourcesystem.dll // Class count: 59 - // Enum count: 2 + // Enum count: 0 pub mod resourcesystem_dll { - // Alignment: 1 - // Member count: 9 - #[repr(u8)] - pub enum FuseVariableType_t { - INVALID = 0x0, - BOOL = 0x1, - INT8 = 0x2, - INT16 = 0x3, - INT32 = 0x4, - UINT8 = 0x5, - UINT16 = 0x6, - UINT32 = 0x7, - FLOAT32 = 0x8 - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum FuseVariableAccess_t { - WRITABLE = 0x0, - READ_ONLY = 0x1 - } // Parent: None // Field count: 0 // diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index 985e5bbb..e9f10eb8 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,39 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll // Class count: 9 // Enum count: 3 public static class ScenesystemDll { - // Alignment: 1 - // Member count: 6 - public enum DecalMode_t : byte { - kDecalInvalid = 0xFF, - kDecalBlood = 0x0, - kDecalCloak = 0x1, - kDecalCloakDamage = 0x2, - kDecalMax = 0x3, - kDecalDefault = 0x0 - } - // Alignment: 1 - // Member count: 4 - public enum DisableShadows_t : byte { - kDisableShadows_None = 0x0, - kDisableShadows_All = 0x1, - kDisableShadows_Baked = 0x2, - kDisableShadows_Realtime = 0x3 - } - // Alignment: 4 - // Member count: 6 - public enum ESceneObjectVisualization : uint { - SCENEOBJECT_VIS_NONE = 0x0, - SCENEOBJECT_VIS_OBJECT = 0x1, - SCENEOBJECT_VIS_MATERIAL = 0x2, - SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, - SCENEOBJECT_VIS_LOD = 0x4, - SCENEOBJECT_VIS_INSTANCING = 0x5 - } // Parent: None // Field count: 10 // diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index 0fec9bdf..d50c2a72 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -11,34 +11,6 @@ namespace cs2_dumper { // Class count: 9 // Enum count: 3 namespace scenesystem_dll { - // Alignment: 1 - // Member count: 6 - enum class DecalMode_t : uint8_t { - kDecalInvalid = 0xFF, - kDecalBlood = 0x0, - kDecalCloak = 0x1, - kDecalCloakDamage = 0x2, - kDecalMax = 0x3, - kDecalDefault = 0x0 - }; - // Alignment: 1 - // Member count: 4 - enum class DisableShadows_t : uint8_t { - kDisableShadows_None = 0x0, - kDisableShadows_All = 0x1, - kDisableShadows_Baked = 0x2, - kDisableShadows_Realtime = 0x3 - }; - // Alignment: 4 - // Member count: 6 - enum class ESceneObjectVisualization : uint32_t { - SCENEOBJECT_VIS_NONE = 0x0, - SCENEOBJECT_VIS_OBJECT = 0x1, - SCENEOBJECT_VIS_MATERIAL = 0x2, - SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, - SCENEOBJECT_VIS_LOD = 0x4, - SCENEOBJECT_VIS_INSTANCING = 0x5 - }; // Parent: None // Field count: 10 // diff --git a/output/scenesystem_dll.json b/output/scenesystem_dll.json index 68022323..52984ac5 100644 --- a/output/scenesystem_dll.json +++ b/output/scenesystem_dll.json @@ -125,39 +125,26 @@ } }, "enums": { - "DecalMode_t": { - "alignment": 1, + "CEntityIdentity": { + "alignment": 0, "members": { - "kDecalBlood": 0, - "kDecalCloak": 1, - "kDecalCloakDamage": 2, - "kDecalDefault": 0, - "kDecalInvalid": 255, - "kDecalMax": 3 + "": 0 }, - "type": "uint8" + "type": "unknown" }, - "DisableShadows_t": { - "alignment": 1, + "CEntityInstance": { + "alignment": 0, "members": { - "kDisableShadows_All": 1, - "kDisableShadows_Baked": 2, - "kDisableShadows_None": 0, - "kDisableShadows_Realtime": 3 + "": 0 }, - "type": "uint8" + "type": "unknown" }, - "ESceneObjectVisualization": { - "alignment": 4, + "CScriptComponent": { + "alignment": 0, "members": { - "SCENEOBJECT_VIS_INSTANCING": 5, - "SCENEOBJECT_VIS_LOD": 4, - "SCENEOBJECT_VIS_MATERIAL": 2, - "SCENEOBJECT_VIS_NONE": 0, - "SCENEOBJECT_VIS_OBJECT": 1, - "SCENEOBJECT_VIS_TEXTURE_SIZE": 3 + "": 0 }, - "type": "uint32" + "type": "unknown" } } } diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index 08f50ebc..b32730df 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -9,36 +9,6 @@ pub mod cs2_dumper { // Class count: 9 // Enum count: 3 pub mod scenesystem_dll { - // Alignment: 1 - // Member count: 6 - #[repr(u8)] - pub enum DecalMode_t { - kDecalInvalid = 0xFF, - kDecalBlood = 0x0, - kDecalCloak = 0x1, - kDecalCloakDamage = 0x2, - kDecalMax = 0x3 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum DisableShadows_t { - kDisableShadows_None = 0x0, - kDisableShadows_All = 0x1, - kDisableShadows_Baked = 0x2, - kDisableShadows_Realtime = 0x3 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ESceneObjectVisualization { - SCENEOBJECT_VIS_NONE = 0x0, - SCENEOBJECT_VIS_OBJECT = 0x1, - SCENEOBJECT_VIS_MATERIAL = 0x2, - SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, - SCENEOBJECT_VIS_LOD = 0x4, - SCENEOBJECT_VIS_INSTANCING = 0x5 - } // Parent: None // Field count: 10 // diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index 4dbbb761..36622a75 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,104 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll // Class count: 7 - // Enum count: 2 + // Enum count: 0 public static class SchemasystemDll { - // Alignment: 1 - // Member count: 82 - public enum fieldtype_t : byte { - FIELD_VOID = 0x0, - FIELD_FLOAT32 = 0x1, - FIELD_STRING = 0x2, - FIELD_VECTOR = 0x3, - FIELD_QUATERNION = 0x4, - FIELD_INT32 = 0x5, - FIELD_BOOLEAN = 0x6, - FIELD_INT16 = 0x7, - FIELD_CHARACTER = 0x8, - FIELD_COLOR32 = 0x9, - FIELD_EMBEDDED = 0xA, - FIELD_CUSTOM = 0xB, - FIELD_CLASSPTR = 0xC, - FIELD_EHANDLE = 0xD, - FIELD_POSITION_VECTOR = 0xE, - FIELD_TIME = 0xF, - FIELD_TICK = 0x10, - FIELD_SOUNDNAME = 0x11, - FIELD_INPUT = 0x12, - FIELD_FUNCTION = 0x13, - FIELD_VMATRIX = 0x14, - FIELD_VMATRIX_WORLDSPACE = 0x15, - FIELD_MATRIX3X4_WORLDSPACE = 0x16, - FIELD_INTERVAL = 0x17, - FIELD_UNUSED = 0x18, - FIELD_VECTOR2D = 0x19, - FIELD_INT64 = 0x1A, - FIELD_VECTOR4D = 0x1B, - FIELD_RESOURCE = 0x1C, - FIELD_TYPEUNKNOWN = 0x1D, - FIELD_CSTRING = 0x1E, - FIELD_HSCRIPT = 0x1F, - FIELD_VARIANT = 0x20, - FIELD_UINT64 = 0x21, - FIELD_FLOAT64 = 0x22, - FIELD_POSITIVEINTEGER_OR_NULL = 0x23, - FIELD_HSCRIPT_NEW_INSTANCE = 0x24, - FIELD_UINT32 = 0x25, - FIELD_UTLSTRINGTOKEN = 0x26, - FIELD_QANGLE = 0x27, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, - FIELD_HMATERIAL = 0x29, - FIELD_HMODEL = 0x2A, - FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, - FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, - FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, - FIELD_QANGLE_WORLDSPACE = 0x2E, - FIELD_QUATERNION_WORLDSPACE = 0x2F, - FIELD_HSCRIPT_LIGHTBINDING = 0x30, - FIELD_V8_VALUE = 0x31, - FIELD_V8_OBJECT = 0x32, - FIELD_V8_ARRAY = 0x33, - FIELD_V8_CALLBACK_INFO = 0x34, - FIELD_UTLSTRING = 0x35, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, - FIELD_HRENDERTEXTURE = 0x37, - FIELD_HPARTICLESYSTEMDEFINITION = 0x38, - FIELD_UINT8 = 0x39, - FIELD_UINT16 = 0x3A, - FIELD_CTRANSFORM = 0x3B, - FIELD_CTRANSFORM_WORLDSPACE = 0x3C, - FIELD_HPOSTPROCESSING = 0x3D, - FIELD_MATRIX3X4 = 0x3E, - FIELD_SHIM = 0x3F, - FIELD_CMOTIONTRANSFORM = 0x40, - FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, - FIELD_ATTACHMENT_HANDLE = 0x42, - FIELD_AMMO_INDEX = 0x43, - FIELD_CONDITION_ID = 0x44, - FIELD_AI_SCHEDULE_BITS = 0x45, - FIELD_MODIFIER_HANDLE = 0x46, - FIELD_ROTATION_VECTOR = 0x47, - FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, - FIELD_HVDATA = 0x49, - FIELD_SCALE32 = 0x4A, - FIELD_STRING_AND_TOKEN = 0x4B, - FIELD_ENGINE_TIME = 0x4C, - FIELD_ENGINE_TICK = 0x4D, - FIELD_WORLD_GROUP_ID = 0x4E, - FIELD_GLOBALSYMBOL = 0x4F, - FIELD_HNMGRAPHDEFINITION = 0x50, - FIELD_TYPECOUNT = 0x51 - } - // Alignment: 4 - // Member count: 3 - public enum ThreeState_t : uint { - TRS_FALSE = 0x0, - TRS_TRUE = 0x1, - TRS_NONE = 0x2 - } // Parent: None // Field count: 0 // diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index c5719f30..9e93df4a 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,101 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: schemasystem.dll // Class count: 7 - // Enum count: 2 + // Enum count: 0 namespace schemasystem_dll { - // Alignment: 1 - // Member count: 82 - enum class fieldtype_t : uint8_t { - FIELD_VOID = 0x0, - FIELD_FLOAT32 = 0x1, - FIELD_STRING = 0x2, - FIELD_VECTOR = 0x3, - FIELD_QUATERNION = 0x4, - FIELD_INT32 = 0x5, - FIELD_BOOLEAN = 0x6, - FIELD_INT16 = 0x7, - FIELD_CHARACTER = 0x8, - FIELD_COLOR32 = 0x9, - FIELD_EMBEDDED = 0xA, - FIELD_CUSTOM = 0xB, - FIELD_CLASSPTR = 0xC, - FIELD_EHANDLE = 0xD, - FIELD_POSITION_VECTOR = 0xE, - FIELD_TIME = 0xF, - FIELD_TICK = 0x10, - FIELD_SOUNDNAME = 0x11, - FIELD_INPUT = 0x12, - FIELD_FUNCTION = 0x13, - FIELD_VMATRIX = 0x14, - FIELD_VMATRIX_WORLDSPACE = 0x15, - FIELD_MATRIX3X4_WORLDSPACE = 0x16, - FIELD_INTERVAL = 0x17, - FIELD_UNUSED = 0x18, - FIELD_VECTOR2D = 0x19, - FIELD_INT64 = 0x1A, - FIELD_VECTOR4D = 0x1B, - FIELD_RESOURCE = 0x1C, - FIELD_TYPEUNKNOWN = 0x1D, - FIELD_CSTRING = 0x1E, - FIELD_HSCRIPT = 0x1F, - FIELD_VARIANT = 0x20, - FIELD_UINT64 = 0x21, - FIELD_FLOAT64 = 0x22, - FIELD_POSITIVEINTEGER_OR_NULL = 0x23, - FIELD_HSCRIPT_NEW_INSTANCE = 0x24, - FIELD_UINT32 = 0x25, - FIELD_UTLSTRINGTOKEN = 0x26, - FIELD_QANGLE = 0x27, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, - FIELD_HMATERIAL = 0x29, - FIELD_HMODEL = 0x2A, - FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, - FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, - FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, - FIELD_QANGLE_WORLDSPACE = 0x2E, - FIELD_QUATERNION_WORLDSPACE = 0x2F, - FIELD_HSCRIPT_LIGHTBINDING = 0x30, - FIELD_V8_VALUE = 0x31, - FIELD_V8_OBJECT = 0x32, - FIELD_V8_ARRAY = 0x33, - FIELD_V8_CALLBACK_INFO = 0x34, - FIELD_UTLSTRING = 0x35, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, - FIELD_HRENDERTEXTURE = 0x37, - FIELD_HPARTICLESYSTEMDEFINITION = 0x38, - FIELD_UINT8 = 0x39, - FIELD_UINT16 = 0x3A, - FIELD_CTRANSFORM = 0x3B, - FIELD_CTRANSFORM_WORLDSPACE = 0x3C, - FIELD_HPOSTPROCESSING = 0x3D, - FIELD_MATRIX3X4 = 0x3E, - FIELD_SHIM = 0x3F, - FIELD_CMOTIONTRANSFORM = 0x40, - FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, - FIELD_ATTACHMENT_HANDLE = 0x42, - FIELD_AMMO_INDEX = 0x43, - FIELD_CONDITION_ID = 0x44, - FIELD_AI_SCHEDULE_BITS = 0x45, - FIELD_MODIFIER_HANDLE = 0x46, - FIELD_ROTATION_VECTOR = 0x47, - FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, - FIELD_HVDATA = 0x49, - FIELD_SCALE32 = 0x4A, - FIELD_STRING_AND_TOKEN = 0x4B, - FIELD_ENGINE_TIME = 0x4C, - FIELD_ENGINE_TICK = 0x4D, - FIELD_WORLD_GROUP_ID = 0x4E, - FIELD_GLOBALSYMBOL = 0x4F, - FIELD_HNMGRAPHDEFINITION = 0x50, - FIELD_TYPECOUNT = 0x51 - }; - // Alignment: 4 - // Member count: 3 - enum class ThreeState_t : uint32_t { - TRS_FALSE = 0x0, - TRS_TRUE = 0x1, - TRS_NONE = 0x2 - }; // Parent: None // Field count: 0 // diff --git a/output/schemasystem_dll.json b/output/schemasystem_dll.json index 9c0fe37d..8aa0fa35 100644 --- a/output/schemasystem_dll.json +++ b/output/schemasystem_dll.json @@ -97,104 +97,6 @@ "parent": null } }, - "enums": { - "ThreeState_t": { - "alignment": 4, - "members": { - "TRS_FALSE": 0, - "TRS_NONE": 2, - "TRS_TRUE": 1 - }, - "type": "uint32" - }, - "fieldtype_t": { - "alignment": 1, - "members": { - "FIELD_AI_SCHEDULE_BITS": 69, - "FIELD_AMMO_INDEX": 67, - "FIELD_ATTACHMENT_HANDLE": 66, - "FIELD_BOOLEAN": 6, - "FIELD_CHARACTER": 8, - "FIELD_CLASSPTR": 12, - "FIELD_CMOTIONTRANSFORM": 64, - "FIELD_CMOTIONTRANSFORM_WORLDSPACE": 65, - "FIELD_COLOR32": 9, - "FIELD_CONDITION_ID": 68, - "FIELD_CSTRING": 30, - "FIELD_CTRANSFORM": 59, - "FIELD_CTRANSFORM_WORLDSPACE": 60, - "FIELD_CUSTOM": 11, - "FIELD_DIRECTION_VECTOR_WORLDSPACE": 45, - "FIELD_EHANDLE": 13, - "FIELD_EMBEDDED": 10, - "FIELD_ENGINE_TICK": 77, - "FIELD_ENGINE_TIME": 76, - "FIELD_FLOAT32": 1, - "FIELD_FLOAT64": 34, - "FIELD_FUNCTION": 19, - "FIELD_GLOBALSYMBOL": 79, - "FIELD_HMATERIAL": 41, - "FIELD_HMODEL": 42, - "FIELD_HNMGRAPHDEFINITION": 80, - "FIELD_HPARTICLESYSTEMDEFINITION": 56, - "FIELD_HPOSTPROCESSING": 61, - "FIELD_HRENDERTEXTURE": 55, - "FIELD_HSCRIPT": 31, - "FIELD_HSCRIPT_LIGHTBINDING": 48, - "FIELD_HSCRIPT_NEW_INSTANCE": 36, - "FIELD_HVDATA": 73, - "FIELD_INPUT": 18, - "FIELD_INT16": 7, - "FIELD_INT32": 5, - "FIELD_INT64": 26, - "FIELD_INTERVAL": 23, - "FIELD_MATRIX3X4": 62, - "FIELD_MATRIX3X4_WORLDSPACE": 22, - "FIELD_MODIFIER_HANDLE": 70, - "FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR": 54, - "FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR": 40, - "FIELD_NETWORK_QUANTIZED_FLOAT": 44, - "FIELD_NETWORK_QUANTIZED_VECTOR": 43, - "FIELD_POSITION_VECTOR": 14, - "FIELD_POSITIVEINTEGER_OR_NULL": 35, - "FIELD_QANGLE": 39, - "FIELD_QANGLE_WORLDSPACE": 46, - "FIELD_QUATERNION": 4, - "FIELD_QUATERNION_WORLDSPACE": 47, - "FIELD_RESOURCE": 28, - "FIELD_ROTATION_VECTOR": 71, - "FIELD_ROTATION_VECTOR_WORLDSPACE": 72, - "FIELD_SCALE32": 74, - "FIELD_SHIM": 63, - "FIELD_SOUNDNAME": 17, - "FIELD_STRING": 2, - "FIELD_STRING_AND_TOKEN": 75, - "FIELD_TICK": 16, - "FIELD_TIME": 15, - "FIELD_TYPECOUNT": 81, - "FIELD_TYPEUNKNOWN": 29, - "FIELD_UINT16": 58, - "FIELD_UINT32": 37, - "FIELD_UINT64": 33, - "FIELD_UINT8": 57, - "FIELD_UNUSED": 24, - "FIELD_UTLSTRING": 53, - "FIELD_UTLSTRINGTOKEN": 38, - "FIELD_V8_ARRAY": 51, - "FIELD_V8_CALLBACK_INFO": 52, - "FIELD_V8_OBJECT": 50, - "FIELD_V8_VALUE": 49, - "FIELD_VARIANT": 32, - "FIELD_VECTOR": 3, - "FIELD_VECTOR2D": 25, - "FIELD_VECTOR4D": 27, - "FIELD_VMATRIX": 20, - "FIELD_VMATRIX_WORLDSPACE": 21, - "FIELD_VOID": 0, - "FIELD_WORLD_GROUP_ID": 78 - }, - "type": "uint8" - } - } + "enums": {} } } \ No newline at end of file diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index f136dd72..ec07371c 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,103 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: schemasystem.dll // Class count: 7 - // Enum count: 2 + // Enum count: 0 pub mod schemasystem_dll { - // Alignment: 1 - // Member count: 82 - #[repr(u8)] - pub enum fieldtype_t { - FIELD_VOID = 0x0, - FIELD_FLOAT32 = 0x1, - FIELD_STRING = 0x2, - FIELD_VECTOR = 0x3, - FIELD_QUATERNION = 0x4, - FIELD_INT32 = 0x5, - FIELD_BOOLEAN = 0x6, - FIELD_INT16 = 0x7, - FIELD_CHARACTER = 0x8, - FIELD_COLOR32 = 0x9, - FIELD_EMBEDDED = 0xA, - FIELD_CUSTOM = 0xB, - FIELD_CLASSPTR = 0xC, - FIELD_EHANDLE = 0xD, - FIELD_POSITION_VECTOR = 0xE, - FIELD_TIME = 0xF, - FIELD_TICK = 0x10, - FIELD_SOUNDNAME = 0x11, - FIELD_INPUT = 0x12, - FIELD_FUNCTION = 0x13, - FIELD_VMATRIX = 0x14, - FIELD_VMATRIX_WORLDSPACE = 0x15, - FIELD_MATRIX3X4_WORLDSPACE = 0x16, - FIELD_INTERVAL = 0x17, - FIELD_UNUSED = 0x18, - FIELD_VECTOR2D = 0x19, - FIELD_INT64 = 0x1A, - FIELD_VECTOR4D = 0x1B, - FIELD_RESOURCE = 0x1C, - FIELD_TYPEUNKNOWN = 0x1D, - FIELD_CSTRING = 0x1E, - FIELD_HSCRIPT = 0x1F, - FIELD_VARIANT = 0x20, - FIELD_UINT64 = 0x21, - FIELD_FLOAT64 = 0x22, - FIELD_POSITIVEINTEGER_OR_NULL = 0x23, - FIELD_HSCRIPT_NEW_INSTANCE = 0x24, - FIELD_UINT32 = 0x25, - FIELD_UTLSTRINGTOKEN = 0x26, - FIELD_QANGLE = 0x27, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, - FIELD_HMATERIAL = 0x29, - FIELD_HMODEL = 0x2A, - FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, - FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, - FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, - FIELD_QANGLE_WORLDSPACE = 0x2E, - FIELD_QUATERNION_WORLDSPACE = 0x2F, - FIELD_HSCRIPT_LIGHTBINDING = 0x30, - FIELD_V8_VALUE = 0x31, - FIELD_V8_OBJECT = 0x32, - FIELD_V8_ARRAY = 0x33, - FIELD_V8_CALLBACK_INFO = 0x34, - FIELD_UTLSTRING = 0x35, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, - FIELD_HRENDERTEXTURE = 0x37, - FIELD_HPARTICLESYSTEMDEFINITION = 0x38, - FIELD_UINT8 = 0x39, - FIELD_UINT16 = 0x3A, - FIELD_CTRANSFORM = 0x3B, - FIELD_CTRANSFORM_WORLDSPACE = 0x3C, - FIELD_HPOSTPROCESSING = 0x3D, - FIELD_MATRIX3X4 = 0x3E, - FIELD_SHIM = 0x3F, - FIELD_CMOTIONTRANSFORM = 0x40, - FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, - FIELD_ATTACHMENT_HANDLE = 0x42, - FIELD_AMMO_INDEX = 0x43, - FIELD_CONDITION_ID = 0x44, - FIELD_AI_SCHEDULE_BITS = 0x45, - FIELD_MODIFIER_HANDLE = 0x46, - FIELD_ROTATION_VECTOR = 0x47, - FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, - FIELD_HVDATA = 0x49, - FIELD_SCALE32 = 0x4A, - FIELD_STRING_AND_TOKEN = 0x4B, - FIELD_ENGINE_TIME = 0x4C, - FIELD_ENGINE_TICK = 0x4D, - FIELD_WORLD_GROUP_ID = 0x4E, - FIELD_GLOBALSYMBOL = 0x4F, - FIELD_HNMGRAPHDEFINITION = 0x50, - FIELD_TYPECOUNT = 0x51 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ThreeState_t { - TRS_FALSE = 0x0, - TRS_TRUE = 0x1, - TRS_NONE = 0x2 - } // Parent: None // Field count: 0 // diff --git a/output/server_dll.cs b/output/server_dll.cs index 5ff6836c..d78da4a0 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,11864 +1,1423 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: server.dll - // Class count: 717 - // Enum count: 150 + // Class count: 156 + // Enum count: 91 public static class ServerDll { - // Alignment: 4 - // Member count: 3 - public enum PropDoorRotatingOpenDirection_e : uint { - DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, - DOOR_ROTATING_OPEN_FORWARD = 0x1, - DOOR_ROTATING_OPEN_BACKWARD = 0x2 - } - // Alignment: 4 - // Member count: 1 - public enum PulseCollisionGroup_t : uint { - DEFAULT = 0x0 - } - // Alignment: 4 - // Member count: 2 - public enum SceneOnPlayerDeath_t : uint { - SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, - SCENE_ONPLAYERDEATH_CANCEL = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum LessonPanelLayoutFileTypes_t : uint { - LAYOUT_HAND_DEFAULT = 0x0, - LAYOUT_WORLD_DEFAULT = 0x1, - LAYOUT_CUSTOM = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum TimelineCompression_t : uint { - TIMELINE_COMPRESSION_SUM = 0x0, - TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, - TIMELINE_COMPRESSION_AVERAGE = 0x2, - TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, - TIMELINE_COMPRESSION_TOTAL = 0x4 - } - // Alignment: 4 - // Member count: 3 - public enum SubclassVDataChangeType_t : uint { - SUBCLASS_VDATA_CREATED = 0x0, - SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, - SUBCLASS_VDATA_RELOADED = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum C4LightEffect_t : uint { - eLightEffectNone = 0x0, - eLightEffectDropped = 0x1, - eLightEffectThirdPersonHeld = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum StanceType_t : uint { - STANCE_CURRENT = unchecked((uint)-1), - STANCE_DEFAULT = 0x0, - STANCE_CROUCHING = 0x1, - STANCE_PRONE = 0x2, - NUM_STANCES = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum Explosions : uint { - expRandom = 0x0, - expDirected = 0x1, - expUsePrecise = 0x2 - } - // Alignment: 4 - // Member count: 11 - public enum PreviewCharacterMode : uint { - INVALID = unchecked((uint)-1), - DIORAMA = 0x0, - MAIN_MENU = 0x1, - BUY_MENU = 0x2, - TEAM_SELECT = 0x3, - END_OF_MATCH = 0x4, - INVENTORY_INSPECT = 0x5, - WALKING = 0x6, - TEAM_INTRO = 0x7, - WINGMAN_INTRO = 0x8, - BANNER = 0x9 - } // Alignment: 4 // Member count: 4 - public enum ObserverInterpState_t : uint { - OBSERVER_INTERP_NONE = 0x0, - OBSERVER_INTERP_STARTING = 0x1, - OBSERVER_INTERP_TRAVELING = 0x2, - OBSERVER_INTERP_SETTLING = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum WorldTextPanelOrientation_t : uint { - WORLDTEXT_ORIENTATION_DEFAULT = 0x0, - WORLDTEXT_ORIENTATION_FACEUSER = 0x1, - WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 - } - // Alignment: 4 - // Member count: 7 - public enum EDestructibleParts_DestroyParameterFlags : uint { - None = 0x0, - GenerateBreakpieces = 0x1, - EnableFlinches = 0x2, - ForceDamageApply = 0x4, - IgnoreKillEntityFlag = 0x8, - IgnoreHealthCheck = 0x10, - Default = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum WorldTextPanelHorizontalAlign_t : uint { - WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, - WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, - WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 - } - // Alignment: 1 - // Member count: 3 - public enum SequenceFinishNotifyState_t : byte { - eDoNotNotify = 0x0, - eNotifyWhenFinished = 0x1, - eNotifyTriggered = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum SoundEventStartType_t : uint { - SOUNDEVENT_START_PLAYER = 0x0, - SOUNDEVENT_START_WORLD = 0x1, - SOUNDEVENT_START_ENTITY = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum AnimGraphDebugDrawType_t : uint { - None = 0x0, - WsPosition = 0x1, - MsPosition = 0x2, - WsDirection = 0x3, - MsDirection = 0x4 - } - // Alignment: 4 - // Member count: 4 - public enum TrainOrientationType_t : uint { - TrainOrientation_Fixed = 0x0, - TrainOrientation_AtPathTracks = 0x1, - TrainOrientation_LinearBlend = 0x2, - TrainOrientation_EaseInEaseOut = 0x3 - } - // Alignment: 4 - // Member count: 7 - public enum CSWeaponCategory : uint { - WEAPONCATEGORY_OTHER = 0x0, - WEAPONCATEGORY_MELEE = 0x1, - WEAPONCATEGORY_SECONDARY = 0x2, - WEAPONCATEGORY_SMG = 0x3, - WEAPONCATEGORY_RIFLE = 0x4, - WEAPONCATEGORY_HEAVY = 0x5, - WEAPONCATEGORY_COUNT = 0x6 - } - // Alignment: 1 - // Member count: 2 - public enum BeginDeathLifeStateTransition_t : byte { - TRANSITION_TO_LIFESTATE_DYING = 0x0, - TRANSITION_TO_LIFESTATE_DEAD = 0x1 - } - // Alignment: 4 - // Member count: 5 - public enum PointOrientGoalDirectionType_t : uint { - eAbsOrigin = 0x0, - eCenter = 0x1, - eHead = 0x2, - eForward = 0x3, - eEyesForward = 0x4 - } - // Alignment: 1 - // Member count: 9 - public enum ItemFlagTypes_t : byte { - ITEM_FLAG_NONE = 0x0, - ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, - ITEM_FLAG_NOAUTORELOAD = 0x2, - ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, - ITEM_FLAG_LIMITINWORLD = 0x8, - ITEM_FLAG_EXHAUSTIBLE = 0x10, - ITEM_FLAG_DOHITLOCATIONDMG = 0x20, - ITEM_FLAG_NOAMMOPICKUPS = 0x40, - ITEM_FLAG_NOITEMPICKUP = 0x80 - } - // Alignment: 1 - // Member count: 10 - public enum SurroundingBoundsType_t : byte { - USE_OBB_COLLISION_BOUNDS = 0x0, - USE_BEST_COLLISION_BOUNDS = 0x1, - USE_HITBOXES = 0x2, - USE_SPECIFIED_BOUNDS = 0x3, - USE_GAME_CODE = 0x4, - USE_ROTATION_EXPANDED_BOUNDS = 0x5, - USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, - USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, - USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, - SURROUNDING_TYPE_BIT_COUNT = 0x3 - } - // Alignment: 4 - // Member count: 6 - public enum LifeState_t : uint { - LIFE_ALIVE = 0x0, - LIFE_DYING = 0x1, - LIFE_DEAD = 0x2, - LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4, - NUM_LIFESTATES = 0x5 - } - // Alignment: 4 - // Member count: 2 - public enum PointOrientConstraint_t : uint { - eNone = 0x0, - ePreserveUpAxis = 0x1 - } - // Alignment: 4 - // Member count: 5 - public enum NPCFollowFormation_t : uint { - Default = unchecked((uint)-1), - CloseCircle = 0x0, - WideCircle = 0x1, - MediumCircle = 0x5, - Sidekick = 0x6 - } - // Alignment: 4 - // Member count: 3 - public enum CSWeaponMode : uint { - Primary_Mode = 0x0, - Secondary_Mode = 0x1, - WeaponMode_MAX = 0x2 - } - // Alignment: 1 - // Member count: 3 - public enum OnFrame : byte { - ONFRAME_UNKNOWN = 0x0, - ONFRAME_TRUE = 0x1, - ONFRAME_FALSE = 0x2 - } - // Alignment: 4 - // Member count: 12 - public enum Materials : uint { - matGlass = 0x0, - matWood = 0x1, - matMetal = 0x2, - matFlesh = 0x3, - matCinderBlock = 0x4, - matCeilingTile = 0x5, - matComputer = 0x6, - matUnbreakableGlass = 0x7, - matRocks = 0x8, - matWeb = 0x9, - matNone = 0xA, - matLastMaterial = 0xB + public enum CFuncMover__TransitionToPathNodeAction_t : uint { + TRANSITION_TO_PATH_NODE_ACTION_NONE = 0x0, + TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD = 0x1, + TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE = 0x2, + TRANSITION_TO_PATH_NODE_TRANSITIONING = 0x3 } // Alignment: 4 // Member count: 9 - public enum BloodType : uint { - None = unchecked((uint)-1), - ColorRed = 0x0, - ColorYellow = 0x1, - ColorGreen = 0x2, - ColorRedLVL2 = 0x3, - ColorRedLVL3 = 0x4, - ColorRedLVL4 = 0x5, - ColorRedLVL5 = 0x6, - ColorRedLVL6 = 0x7 + public enum CFuncMover__OrientationUpdate_t : uint { + ORIENTATION_FORWARD_PATH = 0x0, + ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH = 0x1, + ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT = 0x2, + ORIENTATION_MATCH_CONTROL_POINT = 0x3, + ORIENTATION_FIXED = 0x4, + ORIENTATION_FACE_PLAYER = 0x5, + ORIENTATION_FORWARD_MOVEMENT_DIRECTION = 0x6, + ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT = 0x7, + ORIENTATION_FACE_ENTITY = 0x8 + } + // Alignment: 4 + // Member count: 29 + public enum C_EconItemView : uint { + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0 } // Alignment: 1 - // Member count: 5 - public enum NavScope_t : byte { - eGround = 0x0, - eAir = 0x1, - eCount = 0x2, - eFirst = 0x0, - eInvalid = 0xFF - } - // Alignment: 4 - // Member count: 4 - public enum BreakableContentsType_t : uint { - BC_DEFAULT = 0x0, - BC_EMPTY = 0x1, - BC_PROP_GROUP_OVERRIDE = 0x2, - BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 - } - // Alignment: 4 - // Member count: 5 - public enum AnimLoopMode_t : uint { - ANIM_LOOP_MODE_INVALID = unchecked((uint)-1), - ANIM_LOOP_MODE_NOT_LOOPING = 0x0, - ANIM_LOOP_MODE_LOOPING = 0x1, - ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, - ANIM_LOOP_MODE_COUNT = 0x3 - } - // Alignment: 4 - // Member count: 14 - public enum Class_T : uint { - CLASS_NONE = 0x0, - CLASS_PLAYER = 0x1, - CLASS_PLAYER_ALLY = 0x2, - CLASS_C4_FOR_RADAR = 0x3, - CLASS_FOOT_CONTACT_SHADOW = 0x4, - CLASS_WEAPON = 0x5, - CLASS_WATER_SPLASHER = 0x6, - CLASS_HUDMODEL_WEAPON = 0x7, - CLASS_HUDMODEL_ARMS = 0x8, - CLASS_HUDMODEL_ADDON = 0x9, - CLASS_WORLDMODEL_GLOVES = 0xA, - CLASS_DOOR = 0xB, - CLASS_PLANTED_C4 = 0xC, - NUM_CLASSIFY_CLASSES = 0xD - } - // Alignment: 4 - // Member count: 2 - public enum filter_t : uint { - FILTER_AND = 0x0, - FILTER_OR = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum CSWeaponSilencerType : uint { - WEAPONSILENCER_NONE = 0x0, - WEAPONSILENCER_DETACHABLE = 0x1, - WEAPONSILENCER_INTEGRATED = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum EProceduralRagdollWeightIndexPropagationMethod : uint { - Bone = 0x0, - BoneAndChildren = 0x1 - } - // Alignment: 4 - // Member count: 17 - public enum BaseExplosionTypes_t : uint { - EXPLOSION_TYPE_DEFAULT = 0x0, - EXPLOSION_TYPE_GRENADE = 0x1, - EXPLOSION_TYPE_MOLOTOV = 0x2, - EXPLOSION_TYPE_FIREWORKS = 0x3, - EXPLOSION_TYPE_GASCAN = 0x4, - EXPLOSION_TYPE_GASCYLINDER = 0x5, - EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, - EXPLOSION_TYPE_ELECTRICAL = 0x7, - EXPLOSION_TYPE_EMP = 0x8, - EXPLOSION_TYPE_SHRAPNEL = 0x9, - EXPLOSION_TYPE_SMOKEGRENADE = 0xA, - EXPLOSION_TYPE_FLASHBANG = 0xB, - EXPLOSION_TYPE_TRIPMINE = 0xC, - EXPLOSION_TYPE_ICE = 0xD, - EXPLOSION_TYPE_NONE = 0xE, - EXPLOSION_TYPE_CUSTOM = 0xF, - EXPLOSION_TYPE_COUNT = 0x10 - } - // Alignment: 4 - // Member count: 40 - public enum GameAnimEventIndex_t : uint { - AE_EMPTY = 0x0, - AE_CL_PLAYSOUND = 0x1, - AE_CL_PLAYSOUND_ATTACHMENT = 0x2, - AE_CL_PLAYSOUND_POSITION = 0x3, - AE_SV_PLAYSOUND = 0x4, - AE_CL_STOPSOUND = 0x5, - AE_CL_PLAYSOUND_LOOPING = 0x6, - AE_CL_CREATE_PARTICLE_EFFECT = 0x7, - AE_CL_STOP_PARTICLE_EFFECT = 0x8, - AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, - AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, - AE_SV_STOP_PARTICLE_EFFECT = 0xB, - AE_FOOTSTEP = 0xC, - AE_CL_STOP_RAGDOLL_CONTROL = 0xD, - AE_CL_ENABLE_BODYGROUP = 0xE, - AE_CL_DISABLE_BODYGROUP = 0xF, - AE_BODYGROUP_SET_VALUE = 0x10, - AE_WEAPON_PERFORM_ATTACK = 0x11, - AE_FIRE_INPUT = 0x12, - AE_CL_CLOTH_ATTR = 0x13, - AE_CL_CLOTH_GROUND_OFFSET = 0x14, - AE_CL_CLOTH_STIFFEN = 0x15, - AE_CL_CLOTH_EFFECT = 0x16, - AE_CL_CREATE_ANIM_SCOPE_PROP = 0x17, - AE_SV_IKLOCK = 0x18, - AE_PULSE_GRAPH = 0x19, - AE_PULSE_GRAPH_LOOKAT = 0x1A, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, - AE_DISABLE_PLATFORM = 0x1D, - AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, - AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, - AE_DESTRUCTIBLE_PART_DESTROY = 0x20, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, - AE_SV_DETACH_SILENCER_COMPLETE = 0x23, - AE_CL_EJECT_MAG = 0x24, - AE_WPN_COMPLETE_RELOAD = 0x25, - AE_WPN_HEALTHSHOT_INJECT = 0x26, - AE_GRENADE_THROW_COMPLETE = 0x27 - } - // Alignment: 1 - // Member count: 3 - public enum FixAngleSet_t : byte { - None = 0x0, - Absolute = 0x1, - Relative = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum IChoreoServices__ScriptState_t : uint { - SCRIPT_PLAYING = 0x0, - SCRIPT_WAIT = 0x1, - SCRIPT_POST_IDLE = 0x2, - SCRIPT_CLEANUP = 0x3, - SCRIPT_MOVE_TO_MARK = 0x4 - } - // Alignment: 4 - // Member count: 5 - public enum Touch_t : uint { - touch_none = 0x0, - touch_player_only = 0x1, - touch_npc_only = 0x2, - touch_player_or_npc = 0x3, - touch_player_or_npc_or_physicsprop = 0x4 - } - // Alignment: 4 - // Member count: 3 - public enum TrainVelocityType_t : uint { - TrainVelocity_Instantaneous = 0x0, - TrainVelocity_LinearBlend = 0x1, - TrainVelocity_EaseInEaseOut = 0x2 - } - // Alignment: 4 - // Member count: 13 - public enum CSWeaponType : uint { - WEAPONTYPE_KNIFE = 0x0, - WEAPONTYPE_PISTOL = 0x1, - WEAPONTYPE_SUBMACHINEGUN = 0x2, - WEAPONTYPE_RIFLE = 0x3, - WEAPONTYPE_SHOTGUN = 0x4, - WEAPONTYPE_SNIPER_RIFLE = 0x5, - WEAPONTYPE_MACHINEGUN = 0x6, - WEAPONTYPE_C4 = 0x7, - WEAPONTYPE_TASER = 0x8, - WEAPONTYPE_GRENADE = 0x9, - WEAPONTYPE_EQUIPMENT = 0xA, - WEAPONTYPE_STACKABLEITEM = 0xB, - WEAPONTYPE_UNKNOWN = 0xC - } - // Alignment: 1 - // Member count: 4 - public enum NavScopeFlags_t : byte { - eGround = 0x1, - eAir = 0x2, - eAll = 0x3, - eNone = 0x0 - } - // Alignment: 4 - // Member count: 3 - public enum EntFinderMethod_t : uint { - ENT_FIND_METHOD_NEAREST = 0x0, - ENT_FIND_METHOD_FARTHEST = 0x1, - ENT_FIND_METHOD_RANDOM = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum TestInputOutputCombinationsEnum_t : uint { - ZERO = 0x0, - ONE = 0x1, - TWO = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum PropDoorRotatingSpawnPos_t : uint { - DOOR_SPAWN_CLOSED = 0x0, - DOOR_SPAWN_OPEN_FORWARD = 0x1, - DOOR_SPAWN_OPEN_BACK = 0x2, - DOOR_SPAWN_AJAR = 0x3 - } - // Alignment: 1 - // Member count: 2 - public enum ShardSolid_t : byte { - SHARD_SOLID = 0x0, - SHARD_DEBRIS = 0x1 - } - // Alignment: 1 - // Member count: 3 - public enum EntityPlatformTypes_t : byte { - ENTITY_NOT_PLATFORM = 0x0, - ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, - ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum PulseNPCCondition_t : uint { - COND_SEE_PLAYER = 0x1, - COND_LOST_PLAYER = 0x2, - COND_HEAR_PLAYER = 0x3, - COND_PLAYER_PUSHING = 0x4, - COND_NO_PRIMARY_AMMO = 0x5 - } - // Alignment: 1 - // Member count: 13 - public enum RenderMode_t : byte { - kRenderNormal = 0x0, - kRenderTransColor = 0x1, - kRenderTransTexture = 0x2, - kRenderGlow = 0x3, - kRenderTransAlpha = 0x4, - kRenderTransAdd = 0x5, - kRenderEnvironmental = 0x6, - kRenderTransAddFrameBlend = 0x7, - kRenderTransAlphaAdd = 0x8, - kRenderWorldGlow = 0x9, - kRenderNone = 0xA, - kRenderDevVisualizer = 0xB, - kRenderModeCount = 0xC - } - // Alignment: 4 - // Member count: 3 - public enum ForcedCrouchState_t : uint { - FORCEDCROUCH_NONE = 0x0, - FORCEDCROUCH_CROUCHED = 0x1, - FORCEDCROUCH_UNCROUCHED = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum PerformanceMode_t : uint { - PM_NORMAL = 0x0, - PM_NO_GIBS = 0x1 - } - // Alignment: 4 - // Member count: 8 - public enum TOGGLE_STATE : uint { - TS_AT_TOP = 0x0, - TS_AT_BOTTOM = 0x1, - TS_GOING_UP = 0x2, - TS_GOING_DOWN = 0x3, - DOOR_OPEN = 0x0, - DOOR_CLOSED = 0x1, - DOOR_OPENING = 0x2, - DOOR_CLOSING = 0x3 - } - // Alignment: 4 - // Member count: 74 - public enum loadout_slot_t : uint { - LOADOUT_SLOT_PROMOTED = unchecked((uint)-2), - LOADOUT_SLOT_INVALID = unchecked((uint)-1), - LOADOUT_SLOT_MELEE = 0x0, - LOADOUT_SLOT_C4 = 0x1, - LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, - LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, - LOADOUT_SLOT_SECONDARY0 = 0x2, - LOADOUT_SLOT_SECONDARY1 = 0x3, - LOADOUT_SLOT_SECONDARY2 = 0x4, - LOADOUT_SLOT_SECONDARY3 = 0x5, - LOADOUT_SLOT_SECONDARY4 = 0x6, - LOADOUT_SLOT_SECONDARY5 = 0x7, - LOADOUT_SLOT_SMG0 = 0x8, - LOADOUT_SLOT_SMG1 = 0x9, - LOADOUT_SLOT_SMG2 = 0xA, - LOADOUT_SLOT_SMG3 = 0xB, - LOADOUT_SLOT_SMG4 = 0xC, - LOADOUT_SLOT_SMG5 = 0xD, - LOADOUT_SLOT_RIFLE0 = 0xE, - LOADOUT_SLOT_RIFLE1 = 0xF, - LOADOUT_SLOT_RIFLE2 = 0x10, - LOADOUT_SLOT_RIFLE3 = 0x11, - LOADOUT_SLOT_RIFLE4 = 0x12, - LOADOUT_SLOT_RIFLE5 = 0x13, - LOADOUT_SLOT_HEAVY0 = 0x14, - LOADOUT_SLOT_HEAVY1 = 0x15, - LOADOUT_SLOT_HEAVY2 = 0x16, - LOADOUT_SLOT_HEAVY3 = 0x17, - LOADOUT_SLOT_HEAVY4 = 0x18, - LOADOUT_SLOT_HEAVY5 = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, - LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, - LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, - LOADOUT_SLOT_GRENADE0 = 0x1A, - LOADOUT_SLOT_GRENADE1 = 0x1B, - LOADOUT_SLOT_GRENADE2 = 0x1C, - LOADOUT_SLOT_GRENADE3 = 0x1D, - LOADOUT_SLOT_GRENADE4 = 0x1E, - LOADOUT_SLOT_GRENADE5 = 0x1F, - LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, - LOADOUT_SLOT_EQUIPMENT0 = 0x20, - LOADOUT_SLOT_EQUIPMENT1 = 0x21, - LOADOUT_SLOT_EQUIPMENT2 = 0x22, - LOADOUT_SLOT_EQUIPMENT3 = 0x23, - LOADOUT_SLOT_EQUIPMENT4 = 0x24, - LOADOUT_SLOT_EQUIPMENT5 = 0x25, - LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, - LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, - LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, - LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, - LOADOUT_SLOT_CLOTHING_HANDS = 0x29, - LOADOUT_SLOT_FIRST_COSMETIC = 0x29, - LOADOUT_SLOT_LAST_COSMETIC = 0x29, - LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, - LOADOUT_SLOT_CLOTHING_HAT = 0x2B, - LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, - LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, - LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, - LOADOUT_SLOT_MISC0 = 0x2F, - LOADOUT_SLOT_MISC1 = 0x30, - LOADOUT_SLOT_MISC2 = 0x31, - LOADOUT_SLOT_MISC3 = 0x32, - LOADOUT_SLOT_MISC4 = 0x33, - LOADOUT_SLOT_MISC5 = 0x34, - LOADOUT_SLOT_MISC6 = 0x35, - LOADOUT_SLOT_MUSICKIT = 0x36, - LOADOUT_SLOT_FLAIR0 = 0x37, - LOADOUT_SLOT_SPRAY0 = 0x38, - LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, - LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, - LOADOUT_SLOT_COUNT = 0x39 - } - // Alignment: 4 - // Member count: 4 - public enum EDestructiblePartDamagePassThroughType : uint { - Normal = 0x0, - Absorb = 0x1, - InvincibleAbsorb = 0x2, - InvinciblePassthrough = 0x3 - } - // Alignment: 8 - // Member count: 20 - public enum NavAttributeEnum : ulong { - NAV_MESH_AVOID = 0x80, - NAV_MESH_STAIRS = 0x1000, - NAV_MESH_NON_ZUP = 0x8000, - NAV_MESH_CROUCH_HEIGHT = 0x10000, - NAV_MESH_NON_ZUP_TRANSITION = 0x20000, - NAV_MESH_CRAWL_HEIGHT = 0x40000, - NAV_MESH_CROUCH = 0x10000, - NAV_MESH_JUMP = 0x2, - NAV_MESH_NO_JUMP = 0x8, - NAV_MESH_STOP = 0x10, - NAV_MESH_RUN = 0x20, - NAV_MESH_WALK = 0x40, - NAV_MESH_TRANSIENT = 0x100, - NAV_MESH_DONT_HIDE = 0x200, - NAV_MESH_STAND = 0x400, - NAV_MESH_NO_HOSTAGES = 0x800, - NAV_MESH_NO_MERGE = 0x2000, - NAV_MESH_OBSTACLE_TOP = 0x4000, - NAV_ATTR_FIRST_GAME_INDEX = 0x13, - NAV_ATTR_LAST_INDEX = 0x3F - } - // Alignment: 4 - // Member count: 3 - public enum MoveLinearAuthoredPos_t : uint { - MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, - MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, - MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum ValueRemapperMomentumType_t : uint { - MomentumType_None = 0x0, - MomentumType_Friction = 0x1, - MomentumType_SpringTowardSnapValue = 0x2, - MomentumType_SpringAwayFromSnapValue = 0x3 - } - // Alignment: 4 - // Member count: 12 - public enum Hull_t : uint { - HULL_HUMAN = 0x0, - HULL_SMALL_CENTERED = 0x1, - HULL_WIDE_HUMAN = 0x2, - HULL_TINY = 0x3, - HULL_MEDIUM = 0x4, - HULL_TINY_CENTERED = 0x5, - HULL_LARGE = 0x6, - HULL_LARGE_CENTERED = 0x7, - HULL_MEDIUM_TALL = 0x8, - HULL_SMALL = 0x9, - NUM_HULLS = 0xA, - HULL_NONE = 0xB - } - // Alignment: 4 - // Member count: 6 - public enum PreviewWeaponState : uint { - DROPPED = 0x0, - HOLSTERED = 0x1, - DEPLOYED = 0x2, - PLANTED = 0x3, - INSPECT = 0x4, - ICON = 0x5 - } - // Alignment: 4 - // Member count: 9 - public enum EInButtonState : uint { - IN_BUTTON_UP = 0x0, - IN_BUTTON_DOWN = 0x1, - IN_BUTTON_DOWN_UP = 0x2, - IN_BUTTON_UP_DOWN = 0x3, - IN_BUTTON_UP_DOWN_UP = 0x4, - IN_BUTTON_DOWN_UP_DOWN = 0x5, - IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, - IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, - IN_BUTTON_STATE_COUNT = 0x8 - } - // Alignment: 4 - // Member count: 4 - public enum BeamClipStyle_t : uint { - kNOCLIP = 0x0, - kGEOCLIP = 0x1, - kMODELCLIP = 0x2, - kBEAMCLIPSTYLE_NUMBITS = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum WeaponAttackType_t : uint { - eInvalid = unchecked((uint)-1), - ePrimary = 0x0, - eSecondary = 0x1, - eCount = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum CDebugOverlayFilterTextType_t : uint { - FILTER_TEXT_NONE = 0x0, - MATCH = 0x1, - HIERARCHY = 0x2, - COUNT = 0x3 - } - // Alignment: 4 - // Member count: 8 - public enum CSPlayerBlockingUseAction_t : uint { - k_CSPlayerBlockingUseAction_None = 0x0, - k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, - k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, - k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, - k_CSPlayerBlockingUseAction_HostageDropping = 0x4, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x5, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x6, - k_CSPlayerBlockingUseAction_MaxCount = 0x7 - } - // Alignment: 1 - // Member count: 5 - public enum ShatterDamageCause : byte { - SHATTERDAMAGE_BULLET = 0x0, - SHATTERDAMAGE_MELEE = 0x1, - SHATTERDAMAGE_THROWN = 0x2, - SHATTERDAMAGE_SCRIPT = 0x3, - SHATTERDAMAGE_EXPLOSIVE = 0x4 - } - // Alignment: 4 - // Member count: 4 - public enum ScriptedOnDeath_t : uint { - SS_ONDEATH_NOT_APPLICABLE = unchecked((uint)-1), - SS_ONDEATH_UNDEFINED = 0x0, - SS_ONDEATH_RAGDOLL = 0x1, - SS_ONDEATH_ANIMATED_DEATH = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum ChoreoLookAtSpeed_t : uint { - eInvalid = unchecked((uint)-1), - eSlow = 0x0, - eMedium = 0x1, - eFast = 0x2 - } - // Alignment: 4 - // Member count: 17 - public enum gear_slot_t : uint { - GEAR_SLOT_INVALID = unchecked((uint)-1), - GEAR_SLOT_RIFLE = 0x0, - GEAR_SLOT_PISTOL = 0x1, - GEAR_SLOT_KNIFE = 0x2, - GEAR_SLOT_GRENADES = 0x3, - GEAR_SLOT_C4 = 0x4, - GEAR_SLOT_RESERVED_SLOT6 = 0x5, - GEAR_SLOT_RESERVED_SLOT7 = 0x6, - GEAR_SLOT_RESERVED_SLOT8 = 0x7, - GEAR_SLOT_RESERVED_SLOT9 = 0x8, - GEAR_SLOT_RESERVED_SLOT10 = 0x9, - GEAR_SLOT_RESERVED_SLOT11 = 0xA, - GEAR_SLOT_BOOSTS = 0xB, - GEAR_SLOT_UTILITY = 0xC, - GEAR_SLOT_COUNT = 0xD, - GEAR_SLOT_FIRST = 0x0, - GEAR_SLOT_LAST = 0xC - } - // Alignment: 4 - // Member count: 10 - public enum CSPlayerState : uint { - STATE_ACTIVE = 0x0, - STATE_WELCOME = 0x1, - STATE_PICKINGTEAM = 0x2, - STATE_PICKINGCLASS = 0x3, - STATE_DEATH_ANIM = 0x4, - STATE_DEATH_WAIT_FOR_KEY = 0x5, - STATE_OBSERVER_MODE = 0x6, - STATE_GUNGAME_RESPAWN = 0x7, - STATE_DORMANT = 0x8, - NUM_PLAYER_STATES = 0x9 - } - // Alignment: 4 - // Member count: 2 - public enum ScriptedConflictResponse_t : uint { - SS_CONFLICT_ENQUEUE = 0x0, - SS_CONFLICT_INTERRUPT = 0x1 - } - // Alignment: 1 - // Member count: 7 - public enum WaterLevel_t : byte { - WL_NotInWater = 0x0, - WL_Feet = 0x1, - WL_Knees = 0x2, - WL_Waist = 0x3, - WL_Chest = 0x4, - WL_FullyUnderwater = 0x5, - WL_Count = 0x6 - } - // Alignment: 4 - // Member count: 3 - public enum WorldTextPanelVerticalAlign_t : uint { - WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, - WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, - WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 - } - // Alignment: 1 - // Member count: 4 - public enum RelativeLocationType_t : byte { - WORLD_SPACE_POSITION = 0x0, - RELATIVE_TO_ENTITY_IN_LOCAL_SPACE = 0x1, - RELATIVE_TO_ENTITY_YAW_ONLY = 0x2, - RELATIVE_TO_ENTITY_IN_WORLD_SPACE = 0x3 - } - // Alignment: 4 - // Member count: 4 - public enum AmmoPosition_t : uint { - AMMO_POSITION_INVALID = unchecked((uint)-1), - AMMO_POSITION_PRIMARY = 0x0, - AMMO_POSITION_SECONDARY = 0x1, - AMMO_POSITION_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 11 - public enum CDebugOverlayFilterType_t : uint { - NONE = 0x0, - TEXT = 0x1, - ENTITY = 0x2, - COUNT = 0x3, - TACTICAL_SEARCH = 0x4, - AI_SCHEDULE = 0x5, - AI_TASK = 0x6, - AI_EVENT = 0x7, - AI_PATHFINDING = 0x8, - END_SIM_HISTORY_TYPES = 0x9, - COMBINED = unchecked((uint)-1) - } - // Alignment: 4 - // Member count: 24 - public enum PreviewEOMCelebration : uint { - INVALID = unchecked((uint)-1), - WALKUP = 0x0, - PUNCHING = 0x1, - SWAGGER = 0x2, - DROPDOWN = 0x3, - STRETCH = 0x4, - SWAT_FEMALE = 0x5, - MASK_F = 0x6, - GUERILLA = 0x7, - GUERILLA02 = 0x8, - GENDARMERIE = 0x9, - SCUBA_FEMALE = 0xA, - SCUBA_MALE = 0xB, - AVA_DEFEAT = 0xC, - GENDARMERIE_DEFEAT = 0xD, - MAE_DEFEAT = 0xE, - RICKSAW_DEFEAT = 0xF, - SCUBA_FEMALE_DEFEAT = 0x10, - SCUBA_MALE_DEFEAT = 0x11, - CRASSWATER_DEFEAT = 0x12, - DARRYL_DEFEAT = 0x13, - DOCTOR_DEFEAT = 0x14, - MUHLIK_DEFEAT = 0x15, - VYPA_DEFEAT = 0x16 - } - // Alignment: 4 - // Member count: 5 - public enum EntityDisolveType_t : uint { - ENTITY_DISSOLVE_INVALID = unchecked((uint)-1), - ENTITY_DISSOLVE_NORMAL = 0x0, - ENTITY_DISSOLVE_ELECTRICAL = 0x1, - ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, - ENTITY_DISSOLVE_CORE = 0x3 - } - // Alignment: 8 - // Member count: 21 - public enum InputBitMask_t : ulong { - IN_NONE = 0x0, - IN_ALL = unchecked((ulong)-1), - IN_ATTACK = 0x1, - IN_JUMP = 0x2, - IN_DUCK = 0x4, - IN_FORWARD = 0x8, - IN_BACK = 0x10, - IN_USE = 0x20, - IN_TURNLEFT = 0x80, - IN_TURNRIGHT = 0x100, - IN_MOVELEFT = 0x200, - IN_MOVERIGHT = 0x400, - IN_ATTACK2 = 0x800, - IN_RELOAD = 0x2000, - IN_SPEED = 0x10000, - IN_JOYAUTOSPRINT = 0x20000, - IN_FIRST_MOD_SPECIFIC_BIT = unchecked((ulong)4294967296), - IN_USEORRELOAD = unchecked((ulong)4294967296), - IN_SCORE = unchecked((ulong)8589934592), - IN_ZOOM = unchecked((ulong)17179869184), - IN_LOOK_AT_WEAPON = unchecked((ulong)34359738368) - } - // Alignment: 4 - // Member count: 14 - public enum HitGroup_t : uint { - HITGROUP_INVALID = unchecked((uint)-1), - HITGROUP_GENERIC = 0x0, - HITGROUP_HEAD = 0x1, - HITGROUP_CHEST = 0x2, - HITGROUP_STOMACH = 0x3, - HITGROUP_LEFTARM = 0x4, - HITGROUP_RIGHTARM = 0x5, - HITGROUP_LEFTLEG = 0x6, - HITGROUP_RIGHTLEG = 0x7, - HITGROUP_NECK = 0x8, - HITGROUP_UNUSED = 0x9, - HITGROUP_GEAR = 0xA, - HITGROUP_SPECIAL = 0xB, - HITGROUP_COUNT = 0xC - } - // Alignment: 4 - // Member count: 11 - public enum ChickenActivity : uint { - IDLE = 0x0, - SQUAT = 0x1, - WALK = 0x2, - RUN = 0x3, - GLIDE = 0x4, - LAND = 0x5, - PANIC = 0x6, - TRICK = 0x7, - TURN_IN_PLACE = 0x8, - FEED = 0x9, - SLEEP = 0xA - } - // Alignment: 4 - // Member count: 2 - public enum PointWorldTextReorientMode_t : uint { - POINT_WORLD_TEXT_REORIENT_NONE = 0x0, - POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 - } - // Alignment: 8 - // Member count: 40 - public enum DebugOverlayBits_t : ulong { - OVERLAY_TEXT_BIT = 0x1, - OVERLAY_NAME_BIT = 0x2, - OVERLAY_BBOX_BIT = 0x4, - OVERLAY_PIVOT_BIT = 0x8, - OVERLAY_MESSAGE_BIT = 0x10, - OVERLAY_ABSBOX_BIT = 0x20, - OVERLAY_RBOX_BIT = 0x40, - OVERLAY_SHOW_BLOCKSLOS = 0x80, - OVERLAY_ATTACHMENTS_BIT = 0x100, - OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, - OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, - OVERLAY_SKELETON_BIT = 0x800, - OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, - OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, - OVERLAY_HITBOX_BIT = 0x4000, - OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, - OVERLAY_AUTOAIM_BIT = 0x10000, - OVERLAY_NPC_SELECTED_BIT = 0x20000, - OVERLAY_JOINT_INFO_BIT = 0x40000, - OVERLAY_NPC_ROUTE_BIT = 0x80000, - OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, - OVERLAY_NPC_ENEMIES_BIT = 0x400000, - OVERLAY_NPC_CONDITIONS_BIT = 0x800000, - OVERLAY_NPC_COMBAT_BIT = 0x1000000, - OVERLAY_NPC_TASK_BIT = 0x2000000, - OVERLAY_NPC_BODYLOCATIONS = 0x4000000, - OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, - OVERLAY_NPC_KILL_BIT = 0x10000000, - OVERLAY_BUDDHA_MODE = 0x40000000, - OVERLAY_NPC_STEERING_REGULATIONS = unchecked((ulong)2147483648), - OVERLAY_NPC_TASK_TEXT_BIT = unchecked((ulong)4294967296), - OVERLAY_PROP_DEBUG = unchecked((ulong)8589934592), - OVERLAY_NPC_RELATION_BIT = unchecked((ulong)17179869184), - OVERLAY_VIEWOFFSET = unchecked((ulong)34359738368), - OVERLAY_VCOLLIDE_WIREFRAME_BIT = unchecked((ulong)68719476736), - OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = unchecked((ulong)137438953472), - OVERLAY_ACTORNAME_BIT = unchecked((ulong)274877906944), - OVERLAY_NPC_CONDITIONS_TEXT_BIT = unchecked((ulong)549755813888), - OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = unchecked((ulong)1099511627776), - OVERLAY_MINIMAL_TEXT = unchecked((ulong)2199023255552) - } - // Alignment: 4 - // Member count: 3 - public enum AmmoFlags_t : uint { - AMMO_FORCE_DROP_IF_CARRIED = 0x1, - AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, - AMMO_FLAG_MAX = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum DecalFlags_t : uint { - eNone = 0x0, - eCannotClear = 0x1, - eAll = unchecked((uint)4294967295), - eAllButCannotClear = unchecked((uint)4294967294) - } - // Alignment: 4 - // Member count: 6 - public enum HierarchyType_t : uint { - HIERARCHY_NONE = 0x0, - HIERARCHY_BONE_MERGE = 0x1, - HIERARCHY_ATTACHMENT = 0x2, - HIERARCHY_ABSORIGIN = 0x3, - HIERARCHY_BONE = 0x4, - HIERARCHY_TYPE_COUNT = 0x5 - } - // Alignment: 4 - // Member count: 3 - public enum doorCheck_e : uint { - DOOR_CHECK_FORWARD = 0x0, - DOOR_CHECK_BACKWARD = 0x1, - DOOR_CHECK_FULL = 0x2 - } - // Alignment: 4 - // Member count: 7 - public enum BeamType_t : uint { - BEAM_INVALID = 0x0, - BEAM_POINTS = 0x1, - BEAM_ENTPOINT = 0x2, - BEAM_ENTS = 0x3, - BEAM_HOSE = 0x4, - BEAM_SPLINE = 0x5, - BEAM_LASER = 0x6 - } - // Alignment: 4 - // Member count: 4 - public enum EntitySubclassScope_t : uint { - SUBCLASS_SCOPE_NONE = unchecked((uint)-1), - SUBCLASS_SCOPE_PRECIPITATION = 0x0, - SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, - SUBCLASS_SCOPE_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum PointTemplateClientOnlyEntityBehavior_t : uint { - CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, - CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum CDebugOverlayCombinedTypes_t : uint { - ALL = 0x0, - ANY = 0x1, - COUNT = 0x2 - } - // Alignment: 1 - // Member count: 4 - public enum ShatterGlassStressType : byte { - SHATTERGLASS_BLUNT = 0x0, - SHATTERGLASS_BALLISTIC = 0x1, - SHATTERGLASS_PULSE = 0x2, - SHATTERGLASS_EXPLOSIVE = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum TrackOrientationType_t : uint { - TrackOrientation_Fixed = 0x0, - TrackOrientation_FacePath = 0x1, - TrackOrientation_FacePathAngles = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum WeaponSwitchReason_t : uint { - eDrawn = 0x0, - eEquipped = 0x1, - eUserInitiatedSwitchToLast = 0x2, - eUserInitiatedUIKeyPress = 0x3, - eUserInitiatedSwitchHands = 0x4 - } - // Alignment: 4 - // Member count: 2 - public enum ValueRemapperRatchetType_t : uint { - RatchetType_Absolute = 0x0, - RatchetType_EachEngage = 0x1 - } - // Alignment: 4 - // Member count: 5 - public enum NavDirType : uint { - NORTH = 0x0, - EAST = 0x1, - SOUTH = 0x2, - WEST = 0x3, - NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 - } - // Alignment: 4 - // Member count: 2 - public enum CRR_Response__ResponseEnum_t : uint { - MAX_RESPONSE_NAME = 0xC0, - MAX_RULE_NAME = 0x80 - } - // Alignment: 4 - // Member count: 4 - public enum MoveMountingAmount_t : uint { - MOVE_MOUNT_NONE = 0x0, - MOVE_MOUNT_LOW = 0x1, - MOVE_MOUNT_HIGH = 0x2, - MOVE_MOUNT_MAXCOUNT = 0x3 - } - // Alignment: 1 - // Member count: 3 - public enum HoverPoseFlags_t : byte { - eNone = 0x0, - ePosition = 0x1, - eAngles = 0x2 - } - // Alignment: 1 - // Member count: 20 - public enum RenderFx_t : byte { - kRenderFxNone = 0x0, - kRenderFxPulseSlow = 0x1, - kRenderFxPulseFast = 0x2, - kRenderFxPulseSlowWide = 0x3, - kRenderFxPulseFastWide = 0x4, - kRenderFxFadeSlow = 0x5, - kRenderFxFadeFast = 0x6, - kRenderFxSolidSlow = 0x7, - kRenderFxSolidFast = 0x8, - kRenderFxStrobeSlow = 0x9, - kRenderFxStrobeFast = 0xA, - kRenderFxStrobeFaster = 0xB, - kRenderFxFlickerSlow = 0xC, - kRenderFxFlickerFast = 0xD, - kRenderFxNoDissipation = 0xE, - kRenderFxFadeOut = 0xF, - kRenderFxFadeIn = 0x10, - kRenderFxPulseFastWider = 0x11, - kRenderFxGlowShell = 0x12, - kRenderFxMax = 0x13 - } - // Alignment: 4 - // Member count: 35 - public enum vote_create_failed_t : uint { - VOTE_FAILED_GENERIC = 0x0, - VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, - VOTE_FAILED_RATE_EXCEEDED = 0x2, - VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, - VOTE_FAILED_QUORUM_FAILURE = 0x4, - VOTE_FAILED_ISSUE_DISABLED = 0x5, - VOTE_FAILED_MAP_NOT_FOUND = 0x6, - VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, - VOTE_FAILED_FAILED_RECENTLY = 0x8, - VOTE_FAILED_TEAM_CANT_CALL = 0x9, - VOTE_FAILED_WAITINGFORPLAYERS = 0xA, - VOTE_FAILED_PLAYERNOTFOUND = 0xB, - VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, - VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, - VOTE_FAILED_SPECTATOR = 0xE, - VOTE_FAILED_FAILED_RECENT_KICK = 0xF, - VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, - VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, - VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, - VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, - VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, - VOTE_FAILED_DISABLED = 0x15, - VOTE_FAILED_NEXTLEVEL_SET = 0x16, - VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, - VOTE_FAILED_MATCH_PAUSED = 0x18, - VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, - VOTE_FAILED_NOT_IN_WARMUP = 0x1A, - VOTE_FAILED_NOT_10_PLAYERS = 0x1B, - VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, - VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, - VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, - VOTE_FAILED_CANT_ROUND_END = 0x1F, - VOTE_FAILED_REMATCH = 0x20, - VOTE_FAILED_CONTINUE = 0x21, - VOTE_FAILED_MAX = 0x22 - } - // Alignment: 4 - // Member count: 27 - public enum RumbleEffect_t : uint { - RUMBLE_INVALID = unchecked((uint)-1), - RUMBLE_STOP_ALL = 0x0, - RUMBLE_PISTOL = 0x1, - RUMBLE_357 = 0x2, - RUMBLE_SMG1 = 0x3, - RUMBLE_AR2 = 0x4, - RUMBLE_SHOTGUN_SINGLE = 0x5, - RUMBLE_SHOTGUN_DOUBLE = 0x6, - RUMBLE_AR2_ALT_FIRE = 0x7, - RUMBLE_RPG_MISSILE = 0x8, - RUMBLE_CROWBAR_SWING = 0x9, - RUMBLE_AIRBOAT_GUN = 0xA, - RUMBLE_JEEP_ENGINE_LOOP = 0xB, - RUMBLE_FLAT_LEFT = 0xC, - RUMBLE_FLAT_RIGHT = 0xD, - RUMBLE_FLAT_BOTH = 0xE, - RUMBLE_DMG_LOW = 0xF, - RUMBLE_DMG_MED = 0x10, - RUMBLE_DMG_HIGH = 0x11, - RUMBLE_FALL_LONG = 0x12, - RUMBLE_FALL_SHORT = 0x13, - RUMBLE_PHYSCANNON_OPEN = 0x14, - RUMBLE_PHYSCANNON_PUNT = 0x15, - RUMBLE_PHYSCANNON_LOW = 0x16, - RUMBLE_PHYSCANNON_MEDIUM = 0x17, - RUMBLE_PHYSCANNON_HIGH = 0x18, - NUM_RUMBLE_EFFECTS = 0x19 - } - // Alignment: 4 - // Member count: 6 - public enum LatchDirtyPermission_t : uint { - LATCH_DIRTY_DISALLOW = 0x0, - LATCH_DIRTY_SERVER_CONTROLLED = 0x1, - LATCH_DIRTY_CLIENT_SIMULATED = 0x2, - LATCH_DIRTY_PREDICTION = 0x3, - LATCH_DIRTY_FRAMESIMULATE = 0x4, - LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 - } - // Alignment: 4 - // Member count: 5 - public enum DoorState_t : uint { - DOOR_STATE_CLOSED = 0x0, - DOOR_STATE_OPENING = 0x1, - DOOR_STATE_OPEN = 0x2, - DOOR_STATE_CLOSING = 0x3, - DOOR_STATE_AJAR = 0x4 - } - // Alignment: 4 - // Member count: 4 - public enum ChoreoLookAtMode_t : uint { - eInvalid = unchecked((uint)-1), - eChest = 0x0, - eHead = 0x1, - eEyesOnly = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum ChatIgnoreType_t : uint { - CHAT_IGNORE_NONE = 0x0, - CHAT_IGNORE_ALL = 0x1, - CHAT_IGNORE_TEAM = 0x2 - } - // Alignment: 4 - // Member count: 7 - public enum PlayerConnectedState : uint { - PlayerNeverConnected = unchecked((uint)-1), - PlayerConnected = 0x0, - PlayerConnecting = 0x1, - PlayerReconnecting = 0x2, - PlayerDisconnecting = 0x3, - PlayerDisconnected = 0x4, - PlayerReserved = 0x5 - } - // Alignment: 4 - // Member count: 3 - public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint { - kMIN_THRESHOLD = 0x0, - kMIN_FULL = 0x1, - kHIGHWATER = 0x2 - } - // Alignment: 4 - // Member count: 1 - public enum navproperties_t : uint { - NAV_IGNORE = 0x1 - } - // Alignment: 2 - // Member count: 7 - public enum EntityEffects_t : ushort { - DEPRICATED_EF_NOINTERP = 0x8, - EF_NOSHADOW = 0x10, - EF_NODRAW = 0x20, - EF_NORECEIVESHADOW = 0x40, - EF_PARENT_ANIMATES = 0x200, - EF_NODRAW_BUT_TRANSMIT = 0x400, - EF_MAX_BITS = 0xA - } - // Alignment: 1 - // Member count: 9 - public enum SolidType_t : byte { - SOLID_NONE = 0x0, - SOLID_BSP = 0x1, - SOLID_BBOX = 0x2, - SOLID_OBB = 0x3, - SOLID_SPHERE = 0x4, - SOLID_POINT = 0x5, - SOLID_VPHYSICS = 0x6, - SOLID_CAPSULE = 0x7, - SOLID_LAST = 0x8 - } - // Alignment: 4 - // Member count: 23 - public enum DamageTypes_t : uint { - DMG_GENERIC = 0x0, - DMG_CRUSH = 0x1, - DMG_BULLET = 0x2, - DMG_SLASH = 0x4, - DMG_BURN = 0x8, - DMG_VEHICLE = 0x10, - DMG_FALL = 0x20, - DMG_BLAST = 0x40, - DMG_CLUB = 0x80, - DMG_SHOCK = 0x100, - DMG_SONIC = 0x200, - DMG_ENERGYBEAM = 0x400, - DMG_BUCKSHOT = 0x800, - DMG_DROWN = 0x4000, - DMG_POISON = 0x8000, - DMG_RADIATION = 0x10000, - DMG_DROWNRECOVER = 0x20000, - DMG_ACID = 0x40000, - DMG_PHYSGUN = 0x100000, - DMG_DISSOLVE = 0x200000, - DMG_BLAST_SURFACE = 0x400000, - DMG_LASTGENERICFLAG = 0x400000, - DMG_HEADSHOT = 0x800000 - } - // Alignment: 4 - // Member count: 3 - public enum PointWorldTextJustifyVertical_t : uint { - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum attributeprovidertypes_t : uint { - PROVIDER_GENERIC = 0x0, - PROVIDER_WEAPON = 0x1 - } - // Alignment: 1 - // Member count: 6 - public enum MoveCollide_t : byte { - MOVECOLLIDE_DEFAULT = 0x0, - MOVECOLLIDE_FLY_BOUNCE = 0x1, - MOVECOLLIDE_FLY_CUSTOM = 0x2, - MOVECOLLIDE_FLY_SLIDE = 0x3, - MOVECOLLIDE_COUNT = 0x4, - MOVECOLLIDE_MAX_BITS = 0x3 - } - // Alignment: 4 - // Member count: 7 - public enum IChoreoServices__ChoreoState_t : uint { - STATE_PRE_SCRIPT = 0x0, - STATE_WAIT_FOR_SCRIPT = 0x1, - STATE_WALK_TO_MARK = 0x2, - STATE_SYNCHRONIZE_SCRIPT = 0x3, - STATE_PLAY_SCRIPT = 0x4, - STATE_PLAY_SCRIPT_POST_IDLE = 0x5, - STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 - } - // Alignment: 4 - // Member count: 4 - public enum ValueRemapperOutputType_t : uint { - OutputType_AnimationCycle = 0x0, - OutputType_RotationX = 0x1, - OutputType_RotationY = 0x2, - OutputType_RotationZ = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum PointTemplateOwnerSpawnGroupType_t : uint { - INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, - INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, - INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 - } - // Alignment: 1 - // Member count: 3 - public enum EContributionScoreFlag_t : byte { - k_EContributionScoreFlag_Default = 0x0, - k_EContributionScoreFlag_Objective = 0x1, - k_EContributionScoreFlag_Bullets = 0x2 - } - // Alignment: 4 - // Member count: 3 - public enum eSplinePushType : uint { - k_eSplinePushAlong = 0x0, - k_eSplinePushAway = 0x1, - k_eSplinePushTowards = 0x2 - } - // Alignment: 2 - // Member count: 28 - public enum WeaponGameplayAnimState : ushort { - WPN_ANIMSTATE_UNINITIALIZED = 0x0, - WPN_ANIMSTATE_DROPPED = 0x1, - WPN_ANIMSTATE_HOLSTERED = 0xA, - WPN_ANIMSTATE_DEPLOY = 0xB, - WPN_ANIMSTATE_IDLE = 0x32, - WPN_ANIMSTATE_SHOOT_PRIMARY = 0x64, - WPN_ANIMSTATE_SHOOT_SECONDARY = 0x65, - WPN_ANIMSTATE_SHOOT_DRYFIRE = 0x66, - WPN_ANIMSTATE_CHARGE = 0x67, - WPN_ANIMSTATE_GRENADE_PULL_PIN = 0xC8, - WPN_ANIMSTATE_GRENADE_READY = 0xC9, - WPN_ANIMSTATE_GRENADE_THROW = 0xCA, - WPN_ANIMSTATE_C4_PLANT = 0x12C, - WPN_ANIMSTATE_HEALTHSHOT_INJECT = 0x190, - WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 0x1F4, - WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 0x1F5, - WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 0x1F6, - WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 0x1F7, - WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 0x1F8, - WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 0x1F9, - WPN_ANIMSTATE_SILENCER_APPLY = 0x258, - WPN_ANIMSTATE_SILENCER_REMOVE = 0x259, - WPN_ANIMSTATE_RELOAD = 0x320, - WPN_ANIMSTATE_RELOAD_OUTRO = 0x321, - WPN_ANIMSTATE_INSPECT = 0x3E8, - WPN_ANIMSTATE_INSPECT_OUTRO = 0x3E9, - WPN_ANIMSTATE_END_VALID = 0x44C, - WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x44D - } - // Alignment: 4 - // Member count: 2 - public enum EDestructiblePartRadiusDamageApplyType : uint { - ScaleByExplosionRadius = 0x0, - PrioritizeClosestPart = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum EntityDistanceMode_t : uint { - eOriginToOrigin = 0x0, - eCenterToCenter = 0x1, - eAxisToAxis = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum PulseTraceContents_t : uint { - STATIC_LEVEL = 0x0, - SOLID = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum PointWorldTextJustifyHorizontal_t : uint { - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 - } - // Alignment: 4 - // Member count: 6 - public enum ShakeCommand_t : uint { - SHAKE_START = 0x0, - SHAKE_STOP = 0x1, - SHAKE_AMPLITUDE = 0x2, - SHAKE_FREQUENCY = 0x3, - SHAKE_START_RUMBLEONLY = 0x4, - SHAKE_START_NORUMBLE = 0x5 - } - // Alignment: 4 - // Member count: 24 - public enum Flags_t : uint { - FL_ONGROUND = 0x1, - FL_DUCKING = 0x2, - FL_WATERJUMP = 0x4, - FL_BOT = 0x10, - FL_FROZEN = 0x20, - FL_ATCONTROLS = 0x40, - FL_CLIENT = 0x80, - FL_FAKECLIENT = 0x100, - FL_FLY = 0x400, - FL_SUPPRESS_SAVE = 0x800, - FL_IN_VEHICLE = 0x1000, - FL_GODMODE = 0x4000, - FL_NOTARGET = 0x8000, - FL_AIMTARGET = 0x10000, - FL_STATICPROP = 0x40000, - FL_GRENADE = 0x100000, - FL_DONTTOUCH = 0x400000, - FL_BASEVELOCITY = 0x800000, - FL_CONVEYOR = 0x1000000, - FL_OBJECT = 0x2000000, - FL_ONFIRE = 0x8000000, - FL_DISSOLVING = 0x10000000, - FL_TRANSRAGDOLL = 0x20000000, - FL_UNBLOCKABLE_BY_PLAYER = 0x40000000 - } - // Alignment: 4 - // Member count: 3 - public enum TRAIN_CODE : uint { - TRAIN_SAFE = 0x0, - TRAIN_BLOCKING = 0x1, - TRAIN_FOLLOWING = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum DestructiblePartDestructionDeathBehavior_t : uint { - eDoNotKill = 0x0, - eKill = 0x1, - eGib = 0x2, - eRemove = 0x3 - } - // Alignment: 4 - // Member count: 3 - public enum BrushSolidities_e : uint { - BRUSHSOLID_TOGGLE = 0x0, - BRUSHSOLID_NEVER = 0x1, - BRUSHSOLID_ALWAYS = 0x2 - } - // Alignment: 4 - // Member count: 13 - public enum QuestProgress__Reason : uint { - QUEST_NONINITIALIZED = 0x0, - QUEST_OK = 0x1, - QUEST_NOT_ENOUGH_PLAYERS = 0x2, - QUEST_WARMUP = 0x3, - QUEST_NOT_CONNECTED_TO_STEAM = 0x4, - QUEST_NONOFFICIAL_SERVER = 0x5, - QUEST_NO_ENTITLEMENT = 0x6, - QUEST_NO_QUEST = 0x7, - QUEST_PLAYER_IS_BOT = 0x8, - QUEST_WRONG_MAP = 0x9, - QUEST_WRONG_MODE = 0xA, - QUEST_NOT_SYNCED_WITH_SERVER = 0xB, - QUEST_REASON_MAX = 0xC - } - // Alignment: 4 - // Member count: 2 - public enum ModifyDamageReturn_t : uint { - CONTINUE_TO_APPLY_DAMAGE = 0x0, - ABORT_DO_NOT_APPLY_DAMAGE = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum ShadowType_t : uint { - SHADOWS_NONE = 0x0, - SHADOWS_SIMPLE = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum GrenadeType_t : uint { - GRENADE_TYPE_EXPLOSIVE = 0x0, - GRENADE_TYPE_FLASH = 0x1, - GRENADE_TYPE_FIRE = 0x2, - GRENADE_TYPE_DECOY = 0x3, - GRENADE_TYPE_SMOKE = 0x4, - GRENADE_TYPE_TOTAL = 0x5 - } - // Alignment: 4 - // Member count: 2 - public enum ValueRemapperInputType_t : uint { - InputType_PlayerShootPosition = 0x0, - InputType_PlayerShootPositionAroundAxis = 0x1 - } - // Alignment: 1 - // Member count: 8 - public enum EKillTypes_t : byte { - KILL_NONE = 0x0, - KILL_DEFAULT = 0x1, - KILL_HEADSHOT = 0x2, - KILL_BLAST = 0x3, - KILL_BURN = 0x4, - KILL_SLASH = 0x5, - KILL_SHOCK = 0x6, - KILLTYPE_COUNT = 0x7 - } - // Alignment: 4 - // Member count: 25 - public enum WeaponSound_t : uint { - WEAPON_SOUND_EMPTY = 0x0, - WEAPON_SOUND_SECONDARY_EMPTY = 0x1, - WEAPON_SOUND_SINGLE = 0x2, - WEAPON_SOUND_SECONDARY_ATTACK = 0x3, - WEAPON_SOUND_MELEE_MISS = 0x4, - WEAPON_SOUND_MELEE_HIT = 0x5, - WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, - WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, - WEAPON_SOUND_MELEE_HIT_NPC = 0x8, - WEAPON_SOUND_SPECIAL1 = 0x9, - WEAPON_SOUND_SPECIAL2 = 0xA, - WEAPON_SOUND_SPECIAL3 = 0xB, - WEAPON_SOUND_NEARLYEMPTY = 0xC, - WEAPON_SOUND_IMPACT = 0xD, - WEAPON_SOUND_REFLECT = 0xE, - WEAPON_SOUND_SECONDARY_IMPACT = 0xF, - WEAPON_SOUND_SECONDARY_REFLECT = 0x10, - WEAPON_SOUND_RELOAD = 0x11, - WEAPON_SOUND_SINGLE_ACCURATE = 0x12, - WEAPON_SOUND_ZOOM_IN = 0x13, - WEAPON_SOUND_ZOOM_OUT = 0x14, - WEAPON_SOUND_MOUSE_PRESSED = 0x15, - WEAPON_SOUND_DROP = 0x16, - WEAPON_SOUND_RADIO_USE = 0x17, - WEAPON_SOUND_NUM_TYPES = 0x18 - } - // Alignment: 8 - // Member count: 20 - public enum TakeDamageFlags_t : ulong { - DFLAG_NONE = 0x0, - DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, - DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, - DFLAG_SUPPRESS_EFFECTS = 0x4, - DFLAG_PREVENT_DEATH = 0x8, - DFLAG_FORCE_DEATH = 0x10, - DFLAG_ALWAYS_GIB = 0x20, - DFLAG_NEVER_GIB = 0x40, - DFLAG_REMOVE_NO_RAGDOLL = 0x80, - DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, - DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, - DFLAG_RADIUS_DMG = 0x400, - DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, - DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, - DFLAG_SUPPRESS_BREAKABLES = 0x4000, - DFLAG_FORCE_PHYSICS_FORCE = 0x8000, - DMG_LASTDFLAG = 0x8000, - DFLAG_IGNORE_ARMOR = 0x10000, - DFLAG_SUPPRESS_UTILREMOVE = 0x20000 - } - // Alignment: 4 - // Member count: 2 - public enum ValueRemapperHapticsType_t : uint { - HaticsType_Default = 0x0, - HaticsType_None = 0x1 - } - // Alignment: 4 - // Member count: 10 - public enum Disposition_t : uint { - D_ER = 0x0, - D_HT = 0x1, - D_FR = 0x2, - D_LI = 0x3, - D_NU = 0x4, - D_ERROR = 0x0, - D_HATE = 0x1, - D_FEAR = 0x2, - D_LIKE = 0x3, - D_NEUTRAL = 0x4 - } - // Alignment: 4 - // Member count: 2 - public enum RotatorTargetSpace_t : uint { - ROTATOR_TARGET_WORLDSPACE = 0x0, - ROTATOR_TARGET_LOCALSPACE = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum CanPlaySequence_t : uint { - CANNOT_PLAY = 0x0, - CAN_PLAY_NOW = 0x1, - CAN_PLAY_ENQUEUED = 0x2 - } - // Alignment: 4 - // Member count: 5 - public enum MedalRank_t : uint { - MEDAL_RANK_NONE = 0x0, - MEDAL_RANK_BRONZE = 0x1, - MEDAL_RANK_SILVER = 0x2, - MEDAL_RANK_GOLD = 0x3, - MEDAL_RANK_COUNT = 0x4 - } - // Alignment: 4 - // Member count: 6 - public enum ObserverMode_t : uint { - OBS_MODE_NONE = 0x0, - OBS_MODE_FIXED = 0x1, - OBS_MODE_IN_EYE = 0x2, - OBS_MODE_CHASE = 0x3, - OBS_MODE_ROAMING = 0x4, - NUM_OBSERVER_MODES = 0x5 - } - // Alignment: 4 - // Member count: 2 - public enum FuncDoorSpawnPos_t : uint { - FUNC_DOOR_SPAWN_CLOSED = 0x0, - FUNC_DOOR_SPAWN_OPEN = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum EOverrideBlockLOS_t : uint { - BLOCK_LOS_DEFAULT = 0x0, - BLOCK_LOS_FORCE_FALSE = 0x1, - BLOCK_LOS_FORCE_TRUE = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum EntityAttachmentType_t : uint { - eAbsOrigin = 0x0, - eCenter = 0x1, - eEyes = 0x2, - eAttachment = 0x3 - } - // Alignment: 1 - // Member count: 14 - public enum MoveType_t : byte { - MOVETYPE_NONE = 0x0, - MOVETYPE_OBSOLETE = 0x1, - MOVETYPE_WALK = 0x2, - MOVETYPE_FLY = 0x3, - MOVETYPE_FLYGRAVITY = 0x4, - MOVETYPE_VPHYSICS = 0x5, - MOVETYPE_PUSH = 0x6, - MOVETYPE_NOCLIP = 0x7, - MOVETYPE_OBSERVER = 0x8, - MOVETYPE_LADDER = 0x9, - MOVETYPE_CUSTOM = 0xA, - MOVETYPE_LAST = 0xB, - MOVETYPE_INVALID = 0xB, - MOVETYPE_MAX_BITS = 0x5 - } - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - public static class CWeaponNOVA { - } - // Parent: CModelPointEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_BackgroundMaterialName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_bDrawBackground (bool) - // NetworkVarNames: m_flBackgroundBorderWidth (float) - // NetworkVarNames: m_flBackgroundBorderHeight (float) - // NetworkVarNames: m_flBackgroundWorldToUV (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - public static class CPointWorldText { - public const nint m_messageText = 0x7D8; // char[512] - public const nint m_FontName = 0x9D8; // char[64] - public const nint m_BackgroundMaterialName = 0xA18; // char[64] - public const nint m_bEnabled = 0xA58; // bool - public const nint m_bFullbright = 0xA59; // bool - public const nint m_flWorldUnitsPerPx = 0xA5C; // float32 - public const nint m_flFontSize = 0xA60; // float32 - public const nint m_flDepthOffset = 0xA64; // float32 - public const nint m_bDrawBackground = 0xA68; // bool - public const nint m_flBackgroundBorderWidth = 0xA6C; // float32 - public const nint m_flBackgroundBorderHeight = 0xA70; // float32 - public const nint m_flBackgroundWorldToUV = 0xA74; // float32 - public const nint m_Color = 0xA78; // Color - public const nint m_nJustifyHorizontal = 0xA7C; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xA80; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xA84; // PointWorldTextReorientMode_t - } - // Parent: CPointEntity - // Field count: 10 - public static class CAmbientGeneric { - public const nint m_radius = 0x4F0; // float32 - public const nint m_flMaxRadius = 0x4F4; // float32 - public const nint m_iSoundLevel = 0x4F8; // soundlevel_t - public const nint m_dpv = 0x4FC; // dynpitchvol_t - public const nint m_fActive = 0x560; // bool - public const nint m_fLooping = 0x561; // bool - public const nint m_iszSound = 0x568; // CUtlSymbolLarge - public const nint m_sSourceEntName = 0x570; // CUtlSymbolLarge - public const nint m_hSoundSource = 0x578; // CHandle - public const nint m_nSoundSourceEntIndex = 0x57C; // CEntityIndex - } - // Parent: CPointEntity - // Field count: 12 - public static class CEnvEntityMaker { - public const nint m_vecEntityMins = 0x4F0; // Vector - public const nint m_vecEntityMaxs = 0x4FC; // Vector - public const nint m_hCurrentInstance = 0x508; // CHandle - public const nint m_hCurrentBlocker = 0x50C; // CHandle - public const nint m_vecBlockerOrigin = 0x510; // Vector - public const nint m_angPostSpawnDirection = 0x51C; // QAngle - public const nint m_flPostSpawnDirectionVariance = 0x528; // float32 - public const nint m_flPostSpawnSpeed = 0x52C; // float32 - public const nint m_bPostSpawnUseAngles = 0x530; // bool - public const nint m_iszTemplate = 0x538; // CUtlSymbolLarge - public const nint m_pOutputOnSpawned = 0x540; // CEntityIOOutput - public const nint m_pOutputOnFailedSpawn = 0x568; // CEntityIOOutput - } - // Parent: None - // Field count: 0 - public static class CPulseGraphInstance_GameBlackboard { - } - // Parent: CBaseEntity - // Field count: 0 - public static class CPointEntity { - } - // Parent: CBaseFilter - // Field count: 5 - public static class CFilterEnemy { - public const nint m_iszEnemyName = 0x548; // CUtlSymbolLarge - public const nint m_flRadius = 0x550; // float32 - public const nint m_flOuterRadius = 0x554; // float32 - public const nint m_nMaxSquadmatesPerEnemy = 0x558; // int32 - public const nint m_iszPlayerName = 0x560; // CUtlSymbolLarge - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - public static class CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_WaitForCursorsWithTag { - public const nint m_bTagSelfWhenComplete = 0x98; // bool - public const nint m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: CFuncTrackChange - // Field count: 0 - public static class CFuncTrackAuto { - } - // Parent: CBaseEntity - // Field count: 77 - public static class CScriptedSequence { - public const nint m_iszEntry = 0x4F0; // CUtlSymbolLarge - public const nint m_iszPreIdle = 0x4F8; // CUtlSymbolLarge - public const nint m_iszPlay = 0x500; // CUtlSymbolLarge - public const nint m_iszPostIdle = 0x508; // CUtlSymbolLarge - public const nint m_iszModifierToAddOnPlay = 0x510; // CUtlSymbolLarge - public const nint m_iszNextScript = 0x518; // CUtlSymbolLarge - public const nint m_iszEntity = 0x520; // CUtlSymbolLarge - public const nint m_iszSyncGroup = 0x528; // CUtlSymbolLarge - public const nint m_nMoveTo = 0x530; // ScriptedMoveTo_t - public const nint m_nMoveToGait = 0x534; // SharedMovementGait_t - public const nint m_nHeldWeaponBehavior = 0x538; // ScriptedHeldWeaponBehavior_t - public const nint m_nForcedCrouchState = 0x53C; // ForcedCrouchState_t - public const nint m_bIsPlayingPreIdle = 0x540; // bool - public const nint m_bIsPlayingEntry = 0x541; // bool - public const nint m_bIsPlayingAction = 0x542; // bool - public const nint m_bIsPlayingPostIdle = 0x543; // bool - public const nint m_bDontRotateOther = 0x544; // bool - public const nint m_bIsRepeatable = 0x545; // bool - public const nint m_bShouldLeaveCorpse = 0x546; // bool - public const nint m_bStartOnSpawn = 0x547; // bool - public const nint m_bDisallowInterrupts = 0x548; // bool - public const nint m_bCanOverrideNPCState = 0x549; // bool - public const nint m_bDontTeleportAtEnd = 0x54A; // bool - public const nint m_bHighPriority = 0x54B; // bool - public const nint m_bHideDebugComplaints = 0x54C; // bool - public const nint m_bContinueOnDeath = 0x54D; // bool - public const nint m_bLoopPreIdleSequence = 0x54E; // bool - public const nint m_bLoopActionSequence = 0x54F; // bool - public const nint m_bLoopPostIdleSequence = 0x550; // bool - public const nint m_bSynchPostIdles = 0x551; // bool - public const nint m_bIgnoreLookAt = 0x552; // bool - public const nint m_bIgnoreGravity = 0x553; // bool - public const nint m_bDisableNPCCollisions = 0x554; // bool - public const nint m_bKeepAnimgraphLockedPost = 0x555; // bool - public const nint m_bDontAddModifiers = 0x556; // bool - public const nint m_bDisableAimingWhileMoving = 0x557; // bool - public const nint m_bIgnoreRotation = 0x558; // bool - public const nint m_flRadius = 0x55C; // float32 - public const nint m_flRepeat = 0x560; // float32 - public const nint m_flPlayAnimFadeInTime = 0x564; // float32 - public const nint m_flMoveInterpTime = 0x568; // float32 - public const nint m_flAngRate = 0x56C; // float32 - public const nint m_flMoveSpeed = 0x570; // float32 - public const nint m_bWaitUntilMoveCompletesToStartAnimation = 0x574; // bool - public const nint m_nNotReadySequenceCount = 0x578; // int32 - public const nint m_startTime = 0x57C; // GameTime_t - public const nint m_bWaitForBeginSequence = 0x580; // bool - public const nint m_saved_effects = 0x584; // int32 - public const nint m_savedFlags = 0x588; // int32 - public const nint m_savedCollisionGroup = 0x58C; // int32 - public const nint m_bInterruptable = 0x590; // bool - public const nint m_sequenceStarted = 0x591; // bool - public const nint m_bPositionRelativeToOtherEntity = 0x592; // bool - public const nint m_hTargetEnt = 0x594; // CHandle - public const nint m_hNextCine = 0x598; // CHandle - public const nint m_bThinking = 0x59C; // bool - public const nint m_bInitiatedSelfDelete = 0x59D; // bool - public const nint m_bIsTeleportingDueToMoveTo = 0x59E; // bool - public const nint m_bAllowCustomInterruptConditions = 0x59F; // bool - public const nint m_hForcedTarget = 0x5A0; // CHandle - public const nint m_bDontCancelOtherSequences = 0x5A4; // bool - public const nint m_bForceSynch = 0x5A5; // bool - public const nint m_bPreventUpdateYawOnFinish = 0x5A6; // bool - public const nint m_bEnsureOnNavmeshOnFinish = 0x5A7; // bool - public const nint m_onDeathBehavior = 0x5A8; // ScriptedOnDeath_t - public const nint m_ConflictResponse = 0x5AC; // ScriptedConflictResponse_t - public const nint m_OnBeginSequence = 0x5B0; // CEntityIOOutput - public const nint m_OnActionStartOrLoop = 0x5D8; // CEntityIOOutput - public const nint m_OnEndSequence = 0x600; // CEntityIOOutput - public const nint m_OnPostIdleEndSequence = 0x628; // CEntityIOOutput - public const nint m_OnCancelSequence = 0x650; // CEntityIOOutput - public const nint m_OnCancelFailedSequence = 0x678; // CEntityIOOutput - public const nint m_OnScriptEvent = 0x6A0; // CEntityIOOutput[8] - public const nint m_matOtherToMain = 0x7E0; // CTransform - public const nint m_hInteractionMainEntity = 0x800; // CHandle - public const nint m_iPlayerDeathBehavior = 0x804; // int32 - public const nint m_bSkipFadeIn = 0x808; // bool - } - // Parent: CBaseTrigger - // Field count: 1 - public static class CFogTrigger { - public const nint m_fog = 0x9A8; // fogparams_t - } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoTeleportDestination { - } - // Parent: CPointEntity - // Field count: 0 - public static class CPointBroadcastClientCommand { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - public static class CCSPlayer_PingServices { - public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] - public const nint m_hPlayerPing = 0x54; // CHandle - } - // Parent: CBaseCSGrenade - // Field count: 0 - public static class CHEGrenade { - } - // Parent: CBaseEntity - // Field count: 8 - public static class CPhysicsSpring { - public const nint m_flFrequency = 0x4F8; // float32 - public const nint m_flDampingRatio = 0x4FC; // float32 - public const nint m_flRestLength = 0x500; // float32 - public const nint m_nameAttachStart = 0x508; // CUtlSymbolLarge - public const nint m_nameAttachEnd = 0x510; // CUtlSymbolLarge - public const nint m_start = 0x518; // VectorWS - public const nint m_end = 0x524; // VectorWS - public const nint m_teleportTick = 0x530; // uint32 - } - // Parent: CPointEntity - // Field count: 2 - public static class CEnvMuzzleFlash { - public const nint m_flScale = 0x4F0; // float32 - public const nint m_iszParentAttachment = 0x4F8; // CUtlSymbolLarge - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 - public const nint m_bSetBonus = 0x40; // bool - } - // Parent: None - // Field count: 0 - public static class CBaseTriggerAPI { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponRevolver { - } - // Parent: CBaseModelEntity - // Field count: 0 - public static class CFuncTrainControls { - } - // Parent: None - // Field count: 4 - public static class CBtActionCombatPositioning { - public const nint m_szSensorInputKey = 0x68; // CUtlString - public const nint m_szIsAttackingKey = 0x80; // CUtlString - public const nint m_ActionTimer = 0x88; // CountdownTimer - public const nint m_bCrouching = 0xA0; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: nTagTick (GameTick_t) - // NetworkVarNames: flFlinchModSmall (float) - // NetworkVarNames: flFlinchModLarge (float) - // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) - public static class PredictedDamageTag_t { - public const nint nTagTick = 0x30; // GameTick_t - public const nint flFlinchModSmall = 0x34; // float32 - public const nint flFlinchModLarge = 0x38; // float32 - public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 - } - // Parent: CBaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x9A8; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xAC0; // float32 - } - // Parent: CTonemapController2 - // Field count: 0 - public static class CTonemapController2Alias_env_tonemap_controller2 { - } - // Parent: CPointEntity - // Field count: 9 - public static class CPathTrack { - public const nint m_pnext = 0x4F0; // CPathTrack* - public const nint m_pprevious = 0x4F8; // CPathTrack* - public const nint m_paltpath = 0x500; // CPathTrack* - public const nint m_flRadius = 0x508; // float32 - public const nint m_length = 0x50C; // float32 - public const nint m_altName = 0x510; // CUtlSymbolLarge - public const nint m_nIterVal = 0x518; // int32 - public const nint m_eOrientationType = 0x51C; // TrackOrientationType_t - public const nint m_OnPass = 0x520; // CEntityIOOutput + // Member count: 36 + public enum CGameSceneNode : byte { + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0 } // Parent: None // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Base { - public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t - } - // Parent: CBaseTrigger - // Field count: 5 - public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0x9A8; // CHandle - public const nint m_iszMeasureTarget = 0x9B0; // CUtlSymbolLarge - public const nint m_fRadius = 0x9B8; // float32 - public const nint m_nTouchers = 0x9BC; // int32 - public const nint m_NearestEntityDistance = 0x9C0; // CEntityOutputTemplate - } - // Parent: CPointEntity - // Field count: 7 - public static class CTankTrainAI { - public const nint m_hTrain = 0x4F0; // CHandle - public const nint m_hTargetEntity = 0x4F4; // CHandle - public const nint m_soundPlaying = 0x4F8; // int32 - public const nint m_startSoundName = 0x510; // CUtlSymbolLarge - public const nint m_engineSoundName = 0x518; // CUtlSymbolLarge - public const nint m_movementSoundName = 0x520; // CUtlSymbolLarge - public const nint m_targetEntityName = 0x528; // CUtlSymbolLarge - } - // Parent: CRulePointEntity - // Field count: 2 - public static class CGameText { - public const nint m_iszMessage = 0x7E8; // CUtlSymbolLarge - public const nint m_textParms = 0x7F0; // hudtextparms_t - } - // Parent: CRulePointEntity - // Field count: 0 - public static class CGameEnd { - } - // Parent: SpawnPoint - // Field count: 0 - public static class CInfoDeathmatchSpawn { - } - // Parent: CPlayerControllerComponent - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 - public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 - public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] - public const nint m_unCurrentLoadoutHash = 0xF50; // uint64 - public const nint m_vecServerAuthoritativeWeaponSlots = 0xF58; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 0 - public static class CPulse_ResumePoint { - } - // Parent: CBaseAnimGraph - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (VectorWS) - // NetworkVarNames: m_blinktoggle (bool) - public static class CBaseFlex { - public const nint m_flexWeight = 0xA90; // CNetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xAA8; // VectorWS - public const nint m_blinktoggle = 0xAB4; // bool - public const nint m_flAllowResponsesEndTime = 0xB08; // GameTime_t - public const nint m_flLastFlexAnimationTime = 0xB0C; // GameTime_t - public const nint m_nNextSceneEventId = 0xB10; // SceneEventId_t - public const nint m_bUpdateLayerPriorities = 0xB14; // bool - } - // Parent: CBaseTrigger - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_bPushTowardsInfoTarget (bool) - // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) - // NetworkVarNames: m_qNoiseDelta (Quaternion) - // NetworkVarNames: m_hInfoFan (CHandle) - // NetworkVarNames: m_flForce (float) - // NetworkVarNames: m_bFalloff (bool) - // NetworkVarNames: m_RampTimer (CountdownTimer) - public static class CTriggerFan { - public const nint m_vFanOriginOffset = 0x9A8; // Vector - public const nint m_vDirection = 0x9B4; // Vector - public const nint m_bPushTowardsInfoTarget = 0x9C0; // bool - public const nint m_bPushAwayFromInfoTarget = 0x9C1; // bool - public const nint m_qNoiseDelta = 0x9D0; // Quaternion - public const nint m_hInfoFan = 0x9E0; // CHandle - public const nint m_flForce = 0x9E4; // float32 - public const nint m_bFalloff = 0x9E8; // bool - public const nint m_RampTimer = 0x9F0; // CountdownTimer - public const nint m_vFanOriginWS = 0xA08; // VectorWS - public const nint m_vFanOriginLS = 0xA14; // Vector - public const nint m_vFanEndLS = 0xA20; // Vector - public const nint m_vNoiseDirectionTarget = 0xA2C; // Vector - public const nint m_iszInfoFan = 0xA38; // CUtlSymbolLarge - public const nint m_flRopeForceScale = 0xA40; // float32 - public const nint m_flParticleForceScale = 0xA44; // float32 - public const nint m_flPlayerForce = 0xA48; // float32 - public const nint m_bPlayerWindblock = 0xA4C; // bool - public const nint m_flNPCForce = 0xA50; // float32 - public const nint m_flRampTime = 0xA54; // float32 - public const nint m_fNoiseDegrees = 0xA58; // float32 - public const nint m_fNoiseSpeed = 0xA5C; // float32 - public const nint m_bPushPlayer = 0xA60; // bool - public const nint m_bRampDown = 0xA61; // bool - public const nint m_nManagerFanIdx = 0xA64; // int32 - } - // Parent: CPhysHinge - // Field count: 0 - public static class CPhysHingeAlias_phys_hinge_local { - } - // Parent: CLogicalEntity - // Field count: 6 - public static class CLogicCase { - public const nint m_nCase = 0x4F0; // CUtlSymbolLarge[32] - public const nint m_nShuffleCases = 0x5F0; // int32 - public const nint m_nLastShuffleCase = 0x5F4; // int32 - public const nint m_uchShuffleCaseMap = 0x5F8; // uint8[32] - public const nint m_OnCase = 0x618; // CEntityIOOutput[32] - public const nint m_OnDefault = 0xB18; // CEntityOutputTemplate> - } - // Parent: CPointEntity - // Field count: 2 - public static class CInfoGameEventProxy { - public const nint m_iszEventName = 0x4F0; // CUtlSymbolLarge - public const nint m_flRange = 0x4F8; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponBizon { - } - // Parent: CRuleBrushEntity - // Field count: 4 - public static class CGamePlayerZone { - public const nint m_OnPlayerInZone = 0x7E0; // CEntityIOOutput - public const nint m_OnPlayerOutZone = 0x808; // CEntityIOOutput - public const nint m_PlayersInCount = 0x830; // CEntityOutputTemplate - public const nint m_PlayersOutCount = 0x858; // CEntityOutputTemplate - } - // Parent: CBaseModelEntity - // Field count: 16 - public static class CBaseToggle { - public const nint m_toggle_state = 0x7D8; // TOGGLE_STATE - public const nint m_flMoveDistance = 0x7DC; // float32 - public const nint m_flWait = 0x7E0; // float32 - public const nint m_flLip = 0x7E4; // float32 - public const nint m_bAlwaysFireBlockedOutputs = 0x7E8; // bool - public const nint m_vecPosition1 = 0x7EC; // Vector - public const nint m_vecPosition2 = 0x7F8; // Vector - public const nint m_vecMoveAng = 0x804; // QAngle - public const nint m_vecAngle1 = 0x810; // QAngle - public const nint m_vecAngle2 = 0x81C; // QAngle - public const nint m_flHeight = 0x828; // float32 - public const nint m_hActivator = 0x82C; // CHandle - public const nint m_vecFinalDest = 0x830; // Vector - public const nint m_vecFinalAngle = 0x83C; // QAngle - public const nint m_movementType = 0x848; // int32 - public const nint m_sMaster = 0x850; // CUtlSymbolLarge - } - // Parent: None - // Field count: 2 - public static class CPulseServerCursor { - public const nint m_hActivator = 0xD8; // CHandle - public const nint m_hCaller = 0xDC; // CHandle - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_PlaySequence { - public const nint m_SequenceName = 0x48; // CUtlString - public const nint m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: CBaseModelEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - public static class CInferno { - public const nint m_firePositions = 0x7D8; // Vector[64] - public const nint m_fireParentPositions = 0xAD8; // Vector[64] - public const nint m_bFireIsBurning = 0xDD8; // bool[64] - public const nint m_BurnNormal = 0xE18; // Vector[64] - public const nint m_fireCount = 0x1118; // int32 - public const nint m_nInfernoType = 0x111C; // int32 - public const nint m_nFireEffectTickBegin = 0x1120; // int32 - public const nint m_nFireLifetime = 0x1124; // float32 - public const nint m_bInPostEffectTime = 0x1128; // bool - public const nint m_bWasCreatedInSmoke = 0x1129; // bool - public const nint m_extent = 0x1330; // Extent - public const nint m_damageTimer = 0x1348; // CountdownTimer - public const nint m_damageRampTimer = 0x1360; // CountdownTimer - public const nint m_splashVelocity = 0x1378; // Vector - public const nint m_InitialSplashVelocity = 0x1384; // Vector - public const nint m_startPos = 0x1390; // Vector - public const nint m_vecOriginalSpawnLocation = 0x139C; // Vector - public const nint m_activeTimer = 0x13A8; // IntervalTimer - public const nint m_fireSpawnOffset = 0x13B8; // int32 - public const nint m_nMaxFlames = 0x13BC; // int32 - public const nint m_nSpreadCount = 0x13C0; // int32 - public const nint m_BookkeepingTimer = 0x13C8; // CountdownTimer - public const nint m_NextSpreadTimer = 0x13E0; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x13F8; // uint16 - } - // Parent: CEntityComponent - // Field count: 0 - public static class CTouchExpansionComponent { - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_PlaySceneBase { - public const nint m_OnFinished = 0x48; // CPulse_ResumePoint - public const nint m_OnCanceled = 0x90; // CPulse_ResumePoint - public const nint m_Triggers = 0xD8; // CUtlVector - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_LerpCameraSettings { - public const nint m_flSeconds = 0x90; // float32 - public const nint m_Start = 0x94; // PointCameraSettings_t - public const nint m_End = 0xA4; // PointCameraSettings_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponSCAR20 { - } - // Parent: CBaseModelEntity - // Field count: 3 - public static class CFuncInteractionLayerClip { - public const nint m_bDisabled = 0x7D8; // bool - public const nint m_iszInteractsAs = 0x7E0; // CUtlSymbolLarge - public const nint m_iszInteractsWith = 0x7E8; // CUtlSymbolLarge - } - // Parent: CPlayer_UseServices - // Field count: 0 - public static class CCSObserver_UseServices { - } - // Parent: CBaseTrigger - // Field count: 2 - public static class CTriggerDetectBulletFire { - public const nint m_bPlayerFireOnly = 0x9A8; // bool - public const nint m_OnDetectedBulletFire = 0x9B0; // CEntityIOOutput - } - // Parent: CPlayer_UseServices - // Field count: 3 - public static class CCSPlayer_UseServices { - public const nint m_hLastKnownUseEntity = 0x40; // CHandle - public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t - public const nint m_flTimeLastUsedWindow = 0x48; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponAWP { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_PickBestOutflowSelector { - public const nint m_nCheckType = 0x48; // PulseBestOutflowRules_t - public const nint m_OutflowList = 0x50; // PulseSelectorOutflowList_t - } - // Parent: CPointEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fFanForceMaxRadius (float) - // NetworkVarNames: m_fFanForceMinRadius (float) - // NetworkVarNames: m_flCurveDistRange (float) - // NetworkVarNames: m_FanForceCurveString (string_t) - public static class CInfoFan { - public const nint m_fFanForceMaxRadius = 0x530; // float32 - public const nint m_fFanForceMinRadius = 0x534; // float32 - public const nint m_flCurveDistRange = 0x538; // float32 - public const nint m_FanForceCurveString = 0x540; // CUtlSymbolLarge - } - // Parent: None - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bGamePaused (bool) - public static class CGameRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_szQuestName = 0x30; // char[128] - public const nint m_nQuestPhase = 0xB0; // int32 - public const nint m_nTotalPausedTicks = 0xB4; // int32 - public const nint m_nPauseStartTick = 0xB8; // int32 - public const nint m_bGamePaused = 0xBC; // bool - } - // Parent: CBaseAnimGraph - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - public static class CFish { - public const nint m_pool = 0xA90; // CHandle - public const nint m_id = 0xA94; // uint32 - public const nint m_x = 0xA98; // float32 - public const nint m_y = 0xA9C; // float32 - public const nint m_z = 0xAA0; // float32 - public const nint m_angle = 0xAA4; // float32 - public const nint m_angleChange = 0xAA8; // float32 - public const nint m_forward = 0xAAC; // Vector - public const nint m_perp = 0xAB8; // Vector - public const nint m_poolOrigin = 0xAC4; // Vector - public const nint m_waterLevel = 0xAD0; // float32 - public const nint m_speed = 0xAD4; // float32 - public const nint m_desiredSpeed = 0xAD8; // float32 - public const nint m_calmSpeed = 0xADC; // float32 - public const nint m_panicSpeed = 0xAE0; // float32 - public const nint m_avoidRange = 0xAE4; // float32 - public const nint m_turnTimer = 0xAE8; // CountdownTimer - public const nint m_turnClockwise = 0xB00; // bool - public const nint m_goTimer = 0xB08; // CountdownTimer - public const nint m_moveTimer = 0xB20; // CountdownTimer - public const nint m_panicTimer = 0xB38; // CountdownTimer - public const nint m_disperseTimer = 0xB50; // CountdownTimer - public const nint m_proximityTimer = 0xB68; // CountdownTimer - public const nint m_visible = 0xB80; // CUtlVector - } - // Parent: CBot - // Field count: 139 - public static class CCSBot { - public const nint m_eyePosition = 0x108; // VectorWS - public const nint m_name = 0x114; // char[64] - public const nint m_combatRange = 0x154; // float32 - public const nint m_isRogue = 0x158; // bool - public const nint m_rogueTimer = 0x160; // CountdownTimer - public const nint m_diedLastRound = 0x17C; // bool - public const nint m_safeTime = 0x180; // float32 - public const nint m_wasSafe = 0x184; // bool - public const nint m_blindFire = 0x18C; // bool - public const nint m_surpriseTimer = 0x190; // CountdownTimer - public const nint m_bAllowActive = 0x1A8; // bool - public const nint m_isFollowing = 0x1A9; // bool - public const nint m_leader = 0x1AC; // CHandle - public const nint m_followTimestamp = 0x1B0; // float32 - public const nint m_allowAutoFollowTime = 0x1B4; // float32 - public const nint m_hurryTimer = 0x1B8; // CountdownTimer - public const nint m_alertTimer = 0x1D0; // CountdownTimer - public const nint m_sneakTimer = 0x1E8; // CountdownTimer - public const nint m_panicTimer = 0x200; // CountdownTimer - public const nint m_stateTimestamp = 0x4D0; // float32 - public const nint m_isAttacking = 0x4D4; // bool - public const nint m_isOpeningDoor = 0x4D5; // bool - public const nint m_taskEntity = 0x4DC; // CHandle - public const nint m_goalPosition = 0x4EC; // VectorWS - public const nint m_goalEntity = 0x4F8; // CHandle - public const nint m_avoid = 0x4FC; // CHandle - public const nint m_avoidTimestamp = 0x500; // float32 - public const nint m_isStopping = 0x504; // bool - public const nint m_hasVisitedEnemySpawn = 0x505; // bool - public const nint m_stillTimer = 0x508; // IntervalTimer - public const nint m_bEyeAnglesUnderPathFinderControl = 0x518; // bool - public const nint m_pathIndex = 0x5E18; // int32 - public const nint m_areaEnteredTimestamp = 0x5E1C; // GameTime_t - public const nint m_repathTimer = 0x5E20; // CountdownTimer - public const nint m_avoidFriendTimer = 0x5E38; // CountdownTimer - public const nint m_isFriendInTheWay = 0x5E50; // bool - public const nint m_politeTimer = 0x5E58; // CountdownTimer - public const nint m_isWaitingBehindFriend = 0x5E70; // bool - public const nint m_pathLadderEnd = 0x5E9C; // float32 - public const nint m_mustRunTimer = 0x5EE8; // CountdownTimer - public const nint m_waitTimer = 0x5F00; // CountdownTimer - public const nint m_updateTravelDistanceTimer = 0x5F18; // CountdownTimer - public const nint m_playerTravelDistance = 0x5F30; // float32[64] - public const nint m_travelDistancePhase = 0x6030; // uint8 - public const nint m_hostageEscortCount = 0x61C8; // uint8 - public const nint m_hostageEscortCountTimestamp = 0x61CC; // float32 - public const nint m_desiredTeam = 0x61D0; // int32 - public const nint m_hasJoined = 0x61D4; // bool - public const nint m_isWaitingForHostage = 0x61D5; // bool - public const nint m_inhibitWaitingForHostageTimer = 0x61D8; // CountdownTimer - public const nint m_waitForHostageTimer = 0x61F0; // CountdownTimer - public const nint m_noisePosition = 0x6208; // Vector - public const nint m_noiseTravelDistance = 0x6214; // float32 - public const nint m_noiseTimestamp = 0x6218; // float32 - public const nint m_noiseSource = 0x6220; // CCSPlayerPawn* - public const nint m_noiseBendTimer = 0x6238; // CountdownTimer - public const nint m_bentNoisePosition = 0x6250; // Vector - public const nint m_bendNoisePositionValid = 0x625C; // bool - public const nint m_lookAroundStateTimestamp = 0x6260; // float32 - public const nint m_lookAheadAngle = 0x6264; // float32 - public const nint m_forwardAngle = 0x6268; // float32 - public const nint m_inhibitLookAroundTimestamp = 0x626C; // float32 - public const nint m_lookAtSpot = 0x6274; // Vector - public const nint m_lookAtSpotDuration = 0x6284; // float32 - public const nint m_lookAtSpotTimestamp = 0x6288; // float32 - public const nint m_lookAtSpotAngleTolerance = 0x628C; // float32 - public const nint m_lookAtSpotClearIfClose = 0x6290; // bool - public const nint m_lookAtSpotAttack = 0x6291; // bool - public const nint m_lookAtDesc = 0x6298; // char* - public const nint m_peripheralTimestamp = 0x62A0; // float32 - public const nint m_approachPointCount = 0x6428; // uint8 - public const nint m_approachPointViewPosition = 0x642C; // Vector - public const nint m_viewSteadyTimer = 0x6438; // IntervalTimer - public const nint m_tossGrenadeTimer = 0x6450; // CountdownTimer - public const nint m_isAvoidingGrenade = 0x6470; // CountdownTimer - public const nint m_spotCheckTimestamp = 0x6490; // float32 - public const nint m_checkedHidingSpotCount = 0x6898; // int32 - public const nint m_lookPitch = 0x689C; // float32 - public const nint m_lookPitchVel = 0x68A0; // float32 - public const nint m_lookYaw = 0x68A4; // float32 - public const nint m_lookYawVel = 0x68A8; // float32 - public const nint m_targetSpot = 0x68AC; // Vector - public const nint m_targetSpotVelocity = 0x68B8; // Vector - public const nint m_targetSpotPredicted = 0x68C4; // Vector - public const nint m_aimError = 0x68D0; // QAngle - public const nint m_aimGoal = 0x68DC; // QAngle - public const nint m_targetSpotTime = 0x68E8; // GameTime_t - public const nint m_aimFocus = 0x68EC; // float32 - public const nint m_aimFocusInterval = 0x68F0; // float32 - public const nint m_aimFocusNextUpdate = 0x68F4; // GameTime_t - public const nint m_ignoreEnemiesTimer = 0x6900; // CountdownTimer - public const nint m_enemy = 0x6918; // CHandle - public const nint m_isEnemyVisible = 0x691C; // bool - public const nint m_visibleEnemyParts = 0x691D; // uint8 - public const nint m_lastEnemyPosition = 0x6920; // Vector - public const nint m_lastSawEnemyTimestamp = 0x692C; // float32 - public const nint m_firstSawEnemyTimestamp = 0x6930; // float32 - public const nint m_currentEnemyAcquireTimestamp = 0x6934; // float32 - public const nint m_enemyDeathTimestamp = 0x6938; // float32 - public const nint m_friendDeathTimestamp = 0x693C; // float32 - public const nint m_isLastEnemyDead = 0x6940; // bool - public const nint m_nearbyEnemyCount = 0x6944; // int32 - public const nint m_bomber = 0x6B50; // CHandle - public const nint m_nearbyFriendCount = 0x6B54; // int32 - public const nint m_closestVisibleFriend = 0x6B58; // CHandle - public const nint m_closestVisibleHumanFriend = 0x6B5C; // CHandle - public const nint m_attentionInterval = 0x6B60; // IntervalTimer - public const nint m_attacker = 0x6B70; // CHandle - public const nint m_attackedTimestamp = 0x6B74; // float32 - public const nint m_burnedByFlamesTimer = 0x6B78; // IntervalTimer - public const nint m_lastVictimID = 0x6B88; // int32 - public const nint m_isAimingAtEnemy = 0x6B8C; // bool - public const nint m_isRapidFiring = 0x6B8D; // bool - public const nint m_equipTimer = 0x6B90; // IntervalTimer - public const nint m_zoomTimer = 0x6BA0; // CountdownTimer - public const nint m_fireWeaponTimestamp = 0x6BB8; // GameTime_t - public const nint m_lookForWeaponsOnGroundTimer = 0x6BC0; // CountdownTimer - public const nint m_bIsSleeping = 0x6BD8; // bool - public const nint m_isEnemySniperVisible = 0x6BD9; // bool - public const nint m_sawEnemySniperTimer = 0x6BE0; // CountdownTimer - public const nint m_enemyQueueIndex = 0x6C98; // uint8 - public const nint m_enemyQueueCount = 0x6C99; // uint8 - public const nint m_enemyQueueAttendIndex = 0x6C9A; // uint8 - public const nint m_isStuck = 0x6C9B; // bool - public const nint m_stuckTimestamp = 0x6C9C; // GameTime_t - public const nint m_stuckSpot = 0x6CA0; // Vector - public const nint m_wiggleTimer = 0x6CB0; // CountdownTimer - public const nint m_stuckJumpTimer = 0x6CC8; // CountdownTimer - public const nint m_nextCleanupCheckTimestamp = 0x6CE0; // GameTime_t - public const nint m_avgVel = 0x6CE4; // float32[10] - public const nint m_avgVelIndex = 0x6D0C; // int32 - public const nint m_avgVelCount = 0x6D10; // int32 - public const nint m_lastOrigin = 0x6D14; // Vector - public const nint m_lastRadioRecievedTimestamp = 0x6D24; // float32 - public const nint m_lastRadioSentTimestamp = 0x6D28; // float32 - public const nint m_radioSubject = 0x6D2C; // CHandle - public const nint m_radioPosition = 0x6D30; // Vector - public const nint m_voiceEndTimestamp = 0x6D3C; // float32 - public const nint m_lastValidReactionQueueFrame = 0x6D48; // int32 - } - // Parent: CBaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - public static class CHandleTest { - public const nint m_Handle = 0x4F0; // CHandle - public const nint m_bSendHandle = 0x4F4; // bool - } - // Parent: CBaseEntity - // Field count: 48 - public static class CLogicNPCCounter { - public const nint m_OnMinCountAll = 0x4F0; // CEntityIOOutput - public const nint m_OnMaxCountAll = 0x518; // CEntityIOOutput - public const nint m_OnFactorAll = 0x540; // CEntityOutputTemplate - public const nint m_OnMinPlayerDistAll = 0x568; // CEntityOutputTemplate - public const nint m_OnMinCount_1 = 0x590; // CEntityIOOutput - public const nint m_OnMaxCount_1 = 0x5B8; // CEntityIOOutput - public const nint m_OnFactor_1 = 0x5E0; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_1 = 0x608; // CEntityOutputTemplate - public const nint m_OnMinCount_2 = 0x630; // CEntityIOOutput - public const nint m_OnMaxCount_2 = 0x658; // CEntityIOOutput - public const nint m_OnFactor_2 = 0x680; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_2 = 0x6A8; // CEntityOutputTemplate - public const nint m_OnMinCount_3 = 0x6D0; // CEntityIOOutput - public const nint m_OnMaxCount_3 = 0x6F8; // CEntityIOOutput - public const nint m_OnFactor_3 = 0x720; // CEntityOutputTemplate - public const nint m_OnMinPlayerDist_3 = 0x748; // CEntityOutputTemplate - public const nint m_hSource = 0x770; // CEntityHandle - public const nint m_iszSourceEntityName = 0x778; // CUtlSymbolLarge - public const nint m_flDistanceMax = 0x780; // float32 - public const nint m_bDisabled = 0x784; // bool - public const nint m_nMinCountAll = 0x788; // int32 - public const nint m_nMaxCountAll = 0x78C; // int32 - public const nint m_nMinFactorAll = 0x790; // int32 - public const nint m_nMaxFactorAll = 0x794; // int32 - public const nint m_iszNPCClassname_1 = 0x7A0; // CUtlSymbolLarge - public const nint m_nNPCState_1 = 0x7A8; // int32 - public const nint m_bInvertState_1 = 0x7AC; // bool - public const nint m_nMinCount_1 = 0x7B0; // int32 - public const nint m_nMaxCount_1 = 0x7B4; // int32 - public const nint m_nMinFactor_1 = 0x7B8; // int32 - public const nint m_nMaxFactor_1 = 0x7BC; // int32 - public const nint m_flDefaultDist_1 = 0x7C4; // float32 - public const nint m_iszNPCClassname_2 = 0x7C8; // CUtlSymbolLarge - public const nint m_nNPCState_2 = 0x7D0; // int32 - public const nint m_bInvertState_2 = 0x7D4; // bool - public const nint m_nMinCount_2 = 0x7D8; // int32 - public const nint m_nMaxCount_2 = 0x7DC; // int32 - public const nint m_nMinFactor_2 = 0x7E0; // int32 - public const nint m_nMaxFactor_2 = 0x7E4; // int32 - public const nint m_flDefaultDist_2 = 0x7EC; // float32 - public const nint m_iszNPCClassname_3 = 0x7F0; // CUtlSymbolLarge - public const nint m_nNPCState_3 = 0x7F8; // int32 - public const nint m_bInvertState_3 = 0x7FC; // bool - public const nint m_nMinCount_3 = 0x800; // int32 - public const nint m_nMaxCount_3 = 0x804; // int32 - public const nint m_nMinFactor_3 = 0x808; // int32 - public const nint m_nMaxFactor_3 = 0x80C; // int32 - public const nint m_flDefaultDist_3 = 0x814; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 5 - public static class CCSPlayer_RadioServices { - public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t - public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t - public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t - public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3] - public const nint m_bIgnoreRadio = 0x58; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponSG556 { - } - // Parent: CPhysConstraint - // Field count: 9 - public static class CRagdollConstraint { - public const nint m_xmin = 0x560; // float32 - public const nint m_xmax = 0x564; // float32 - public const nint m_ymin = 0x568; // float32 - public const nint m_ymax = 0x56C; // float32 - public const nint m_zmin = 0x570; // float32 - public const nint m_zmax = 0x574; // float32 - public const nint m_xfriction = 0x578; // float32 - public const nint m_yfriction = 0x57C; // float32 - public const nint m_zfriction = 0x580; // float32 - } - // Parent: CBaseModelEntity - // Field count: 0 - public static class CFuncVehicleClip { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CDEagle { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponFamas { - } - // Parent: CPointEntity - // Field count: 1 - public static class CEnvSplash { - public const nint m_flScale = 0x4F0; // float32 - } - // Parent: CPointCamera - // Field count: 1 - public static class CPointCameraVFOV { - public const nint m_flVerticalFOV = 0x550; // float32 - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - public static class CCSGO_WingmanIntroTerroristPosition { - } - // Parent: None - // Field count: 0 - public static class CTestPulseIOAPI { - } - // Parent: CCSWeaponBase - // Field count: 0 - public static class CCSWeaponBaseShotgun { + // MPropertyCustomEditor + public static class CRangeFloat { + public const nint m_pValue = 0x0; // float32[2] } // Parent: None // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - public static class CPrecipitationVData { - public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - public const nint m_flInnerDistance = 0x108; // float32 - public const nint m_nAttachType = 0x10C; // ParticleAttachment_t - public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 - public const nint m_szModifier = 0x120; // CUtlString - } - // Parent: CBaseToggle - // Field count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0x858; // MoveLinearAuthoredPos_t - public const nint m_angMoveEntitySpace = 0x85C; // QAngle - public const nint m_vecMoveDirParentSpace = 0x868; // Vector - public const nint m_soundStart = 0x878; // CUtlSymbolLarge - public const nint m_soundStop = 0x880; // CUtlSymbolLarge - public const nint m_currentSound = 0x888; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0x890; // float32 - public const nint m_flStartPosition = 0x894; // float32 - public const nint m_OnFullyOpen = 0x8A0; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x8C8; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0x8F0; // bool - public const nint m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8F1; // bool - public const nint m_bCreateNavObstacle = 0x8F2; // bool + // MFgdHelper + public static class CDestructiblePart { + public const nint m_DebugName = 0x0; // CGlobalSymbol + public const nint m_nHitGroup = 0x8; // HitGroup_t + public const nint m_bDisableHitGroupWhenDestroyed = 0xC; // bool + public const nint m_nOtherHitgroupsToDestroyWhenFullyDestructed = 0x10; // CUtlVector + public const nint m_bOnlyDestroyWhenGibbing = 0x28; // bool + public const nint m_sBodyGroupName = 0x30; // CGlobalSymbol + public const nint m_DamageLevels = 0x38; // CUtlVector } // Parent: None // Field count: 0 - public static class CPhysMotorAPI { + public static class CAnimEventQueueListener { + } + // Parent: Relationship_t + // Field count: 2 + public static class RelationshipOverride_t { + public const nint entity = 0x8; // CHandle + public const nint classType = 0xC; // Class_T } // Parent: None // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - // MPropertyFriendlyName - public static class CPulseCell_WaitForObservable { - public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t - public const nint m_OnTrue = 0xC0; // CPulse_ResumePoint + public static class AutoRoomDoorwayPairs_t { + public const nint vP1 = 0x0; // Vector + public const nint vP2 = 0xC; // Vector } - // Parent: CItem + // Parent: None // Field count: 1 - public static class CScriptItem { - public const nint m_MoveTypeOverride = 0xB70; // MoveType_t - } - // Parent: CDynamicProp - // Field count: 0 - public static class CDynamicPropAlias_prop_dynamic_override { - } - // Parent: CBaseToggle - // Field count: 12 // // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - public static class CBaseTrigger { - public const nint m_OnStartTouch = 0x858; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0x880; // CEntityIOOutput - public const nint m_OnEndTouch = 0x8A8; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0x8D0; // CEntityIOOutput - public const nint m_OnTouching = 0x8F8; // CEntityIOOutput - public const nint m_OnTouchingEachEntity = 0x920; // CEntityIOOutput - public const nint m_OnNotTouching = 0x948; // CEntityIOOutput - public const nint m_hTouchingEntities = 0x970; // CUtlVector> - public const nint m_iFilterName = 0x988; // CUtlSymbolLarge - public const nint m_hFilter = 0x990; // CHandle - public const nint m_bDisabled = 0x994; // bool - public const nint m_bUseAsyncQueries = 0x9A0; // bool + // MPropertyCustomEditor + public static class CRemapFloat { + public const nint m_pValue = 0x0; // float32[4] } - // Parent: CPointEntity + // Parent: None + // Field count: 3 + public static class CHintMessage { + public const nint m_hintString = 0x0; // char* + public const nint m_args = 0x8; // CUtlVector + public const nint m_duration = 0x20; // float32 + } + // Parent: None // Field count: 7 - public static class CPointPush { - public const nint m_bEnabled = 0x4F0; // bool - public const nint m_flMagnitude = 0x4F4; // float32 - public const nint m_flRadius = 0x4F8; // float32 - public const nint m_flInnerRadius = 0x4FC; // float32 - public const nint m_flConeOfInfluence = 0x500; // float32 - public const nint m_iszFilterName = 0x508; // CUtlSymbolLarge - public const nint m_hFilter = 0x510; // CHandle - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_EntFire { - public const nint m_Input = 0x48; // CUtlString - } - // Parent: CPlayer_ObserverServices - // Field count: 0 - public static class CCSObserver_ObserverServices { - } - // Parent: CBaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - public static class CPlayerPing { - public const nint m_hPlayer = 0x4F8; // CHandle - public const nint m_hPingedEntity = 0x4FC; // CHandle - public const nint m_iType = 0x500; // int32 - public const nint m_bUrgent = 0x504; // bool - public const nint m_szPlaceName = 0x505; // char[18] - } - // Parent: CEntityComponent - // Field count: 1 - public static class CHitboxComponent { - public const nint m_flBoundsExpandRadius = 0x14; // float32 - } - // Parent: CBaseModelEntity - // Field count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - public static class CRopeKeyframe { - public const nint m_RopeFlags = 0x7E0; // uint16 - public const nint m_iNextLinkName = 0x7E8; // CUtlSymbolLarge - public const nint m_Slack = 0x7F0; // int16 - public const nint m_Width = 0x7F4; // float32 - public const nint m_TextureScale = 0x7F8; // float32 - public const nint m_nSegments = 0x7FC; // uint8 - public const nint m_bConstrainBetweenEndpoints = 0x7FD; // bool - public const nint m_strRopeMaterialModel = 0x800; // CUtlSymbolLarge - public const nint m_iRopeMaterialModelIndex = 0x808; // CStrongHandle - public const nint m_Subdiv = 0x810; // uint8 - public const nint m_nChangeCount = 0x811; // uint8 - public const nint m_RopeLength = 0x812; // int16 - public const nint m_fLockedPoints = 0x814; // uint8 - public const nint m_bCreatedFromMapFile = 0x815; // bool - public const nint m_flScrollSpeed = 0x818; // float32 - public const nint m_bStartPointValid = 0x81C; // bool - public const nint m_bEndPointValid = 0x81D; // bool - public const nint m_hStartPoint = 0x820; // CHandle - public const nint m_hEndPoint = 0x824; // CHandle - public const nint m_iStartAttachment = 0x828; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x829; // AttachmentHandle_t - } - // Parent: CBaseCSGrenade - // Field count: 0 - public static class CSmokeGrenade { - } - // Parent: CBaseFlex - // Field count: 10 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0xB20; // bool - public const nint m_hMyWearables = 0xB28; // CNetworkUtlVectorBase> - public const nint m_impactEnergyScale = 0xB40; // float32 - public const nint m_bApplyStressDamage = 0xB44; // bool - public const nint m_bDeathEventsDispatched = 0xB45; // bool - public const nint m_pVecRelationships = 0xB88; // CUtlVector* - public const nint m_strRelationships = 0xB90; // CUtlSymbolLarge - public const nint m_eHull = 0xB98; // Hull_t - public const nint m_nNavHullIdx = 0xB9C; // uint32 - public const nint m_movementStats = 0xBA0; // CMovementStatsProperty - } - // Parent: CEntityComponent - // Field count: 0 - public static class CPathQueryComponent { - } - // Parent: CLogicalEntity - // Field count: 5 - public static class CLogicRelay { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_bWaitForRefire = 0x4F1; // bool - public const nint m_bTriggerOnce = 0x4F2; // bool - public const nint m_bFastRetrigger = 0x4F3; // bool - public const nint m_bPassthoughCaller = 0x4F4; // bool - } - // Parent: - // Field count: 6 - public static class SequenceHistory_t { - public const nint m_hSequence = 0x0; // HSequence - public const nint m_flSeqStartTime = 0x4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x8; // float32 - public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x10; // float32 - public const nint m_flCyclesPerSecond = 0x14; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_ItemServices { - } - // Parent: None - // Field count: 4 - public static class CPulse_OutflowConnection { - public const nint m_SourceOutflowName = 0x0; // PulseSymbol_t - public const nint m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t - public const nint m_nInstruction = 0x14; // int32 - public const nint m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t - } - // Parent: CLogicalEntity - // Field count: 8 - public static class CTestPulseIO { - public const nint m_OnVariantVoid = 0x4F0; // CEntityIOOutput - public const nint m_OnVariantBool = 0x518; // CEntityIOOutput - public const nint m_OnVariantInt = 0x540; // CEntityIOOutput - public const nint m_OnVariantFloat = 0x568; // CEntityIOOutput - public const nint m_OnVariantString = 0x590; // CEntityIOOutput - public const nint m_OnVariantColor = 0x5B8; // CEntityIOOutput - public const nint m_OnVariantVector = 0x5E0; // CEntityIOOutput - public const nint m_bAllowEmptyInputs = 0x608; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponUMP45 { - } - // Parent: CRulePointEntity - // Field count: 0 - public static class CGamePlayerEquip { - } - // Parent: CBaseEntity - // Field count: 7 - public static class CPointEntityFinder { - public const nint m_hEntity = 0x4F0; // CHandle - public const nint m_iFilterName = 0x4F8; // CUtlSymbolLarge - public const nint m_hFilter = 0x500; // CHandle - public const nint m_iRefName = 0x508; // CUtlSymbolLarge - public const nint m_hReference = 0x510; // CHandle - public const nint m_FindMethod = 0x514; // EntFinderMethod_t - public const nint m_OnFoundEntity = 0x518; // CEntityIOOutput - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseGraphDef { - public const nint m_DomainIdentifier = 0x8; // PulseSymbol_t - public const nint m_DomainSubType = 0x18; // CPulseValueFullType - public const nint m_ParentMapName = 0x30; // PulseSymbol_t - public const nint m_ParentXmlName = 0x40; // PulseSymbol_t - public const nint m_Chunks = 0x50; // CUtlVector - public const nint m_Cells = 0x68; // CUtlVector - public const nint m_Vars = 0x80; // CUtlVector - public const nint m_PublicOutputs = 0x98; // CUtlVector - public const nint m_InvokeBindings = 0xB0; // CUtlVector - public const nint m_CallInfos = 0xC8; // CUtlVector - public const nint m_Constants = 0xE0; // CUtlVector - public const nint m_DomainValues = 0xF8; // CUtlVector - public const nint m_BlackboardReferences = 0x110; // CUtlVector - public const nint m_OutputConnections = 0x128; // CUtlVector - } - // Parent: CCSWeaponBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bFirstAttack (bool) - public static class CKnife { - public const nint m_bFirstAttack = 0x11D0; // bool - } - // Parent: CLogicalEntity - // Field count: 5 - public static class CLogicPlayerProxy { - public const nint m_hPlayer = 0x4F0; // CHandle - public const nint m_PlayerHasAmmo = 0x4F8; // CEntityIOOutput - public const nint m_PlayerHasNoAmmo = 0x520; // CEntityIOOutput - public const nint m_PlayerDied = 0x548; // CEntityIOOutput - public const nint m_RequestedPlayerHealth = 0x570; // CEntityOutputTemplate - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 - public static class CCSGO_TeamIntroCharacterPosition { - } - // Parent: None - // Field count: 0 - public static class CBasePlayerControllerAPI { - } - // Parent: CBaseTrigger - // Field count: 0 - public static class CHostageRescueZoneShim { - } - // Parent: CMarkupVolumeTagged - // Field count: 0 - public static class CSimpleMarkupVolumeTagged { - } - // Parent: CEnvSoundscape - // Field count: 0 - public static class CEnvSoundscapeAlias_snd_soundscape { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; // CHandle - public const nint m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: CEntityComponent - // Field count: 5 - public static class CRenderComponent { - public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer - public const nint m_bIsRenderingWithViewModels = 0x50; // bool - public const nint m_nSplitscreenFlags = 0x54; // uint32 - public const nint m_bEnableRendering = 0x58; // bool - public const nint m_bInterpolationReadyToDraw = 0xA8; // bool - } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class CWaterBullet { - } - // Parent: CBaseTrigger - // Field count: 3 - public static class CTriggerSoundscape { - public const nint m_hSoundscape = 0x9A8; // CHandle - public const nint m_SoundscapeName = 0x9B0; // CUtlSymbolLarge - public const nint m_spectators = 0x9B8; // CUtlVector> - } - // Parent: None - // Field count: 0 - public static class CPointTeleportAPI { - } - // Parent: CBaseCombatCharacter - // Field count: 1 - public static class CHostageExpresserShim { - public const nint m_pExpresser = 0xBE0; // CAI_Expresser* - } - // Parent: CPointEntity - // Field count: 1 - public static class CPointChildModifier { - public const nint m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x4F0; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponHKP2000 { - } - // Parent: CPhysicsProp - // Field count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xE00; // bool - public const nint m_hParentShard = 0xE04; // uint32 - public const nint m_ShardDesc = 0xE08; // shard_model_desc_t - } - // Parent: CBaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - public static class CPathParticleRope { - public const nint m_bStartActive = 0x4F8; // bool - public const nint m_flMaxSimulationTime = 0x4FC; // float32 - public const nint m_iszEffectName = 0x500; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x508; // CUtlVector - public const nint m_flParticleSpacing = 0x520; // float32 - public const nint m_flSlack = 0x524; // float32 - public const nint m_flRadius = 0x528; // float32 - public const nint m_ColorTint = 0x52C; // Color - public const nint m_nEffectState = 0x530; // int32 - public const nint m_iEffectIndex = 0x538; // CStrongHandle - public const nint m_PathNodes_Position = 0x540; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x558; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x570; // CNetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x588; // CNetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x5A0; // CNetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x5B8; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 3 - public static class CCredits { - public const nint m_OnCreditsDone = 0x4F0; // CEntityIOOutput - public const nint m_bRolledOutroCredits = 0x518; // bool - public const nint m_flLogoLength = 0x51C; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponFiveSeven { - } - // Parent: CBaseEntity - // Field count: 7 - public static class CFishPool { - public const nint m_fishCount = 0x500; // int32 - public const nint m_maxRange = 0x504; // float32 - public const nint m_swimDepth = 0x508; // float32 - public const nint m_waterLevel = 0x50C; // float32 - public const nint m_isDormant = 0x510; // bool - public const nint m_fishes = 0x518; // CUtlVector> - public const nint m_visTimer = 0x530; // CountdownTimer - } - // Parent: CPlayerPawnComponent - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 - public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 - public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x198; // float32 - public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - public const nint m_flForwardMove = 0x1AC; // float32 - public const nint m_flLeftMove = 0x1B0; // float32 - public const nint m_flUpMove = 0x1B4; // float32 - public const nint m_vecLastMovementImpulses = 0x1B8; // Vector - public const nint m_vecOldViewAngles = 0x220; // QAngle - } - // Parent: CRagdollProp - // Field count: 0 - public static class CRagdollPropAlias_physics_prop_ragdoll { - } - // Parent: CBaseProp - // Field count: 32 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - public static class CBreakableProp { - public const nint m_CPropDataComponent = 0xAC8; // CPropDataComponent - public const nint m_OnStartDeath = 0xB08; // CEntityIOOutput - public const nint m_OnBreak = 0xB30; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xB58; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xB80; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xBA8; // float32 - public const nint m_iMinHealthDmg = 0xBAC; // int32 - public const nint m_preferredCarryAngles = 0xBB0; // QAngle - public const nint m_flPressureDelay = 0xBBC; // float32 - public const nint m_flDefBurstScale = 0xBC0; // float32 - public const nint m_vDefBurstOffset = 0xBC4; // Vector - public const nint m_hBreaker = 0xBD0; // CHandle - public const nint m_PerformanceMode = 0xBD4; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xBD8; // GameTime_t - public const nint m_BreakableContentsType = 0xBDC; // BreakableContentsType_t - public const nint m_strBreakableContentsPropGroupOverride = 0xBE0; // CUtlString - public const nint m_strBreakableContentsParticleOverride = 0xBE8; // CUtlString - public const nint m_bHasBreakPiecesOrCommands = 0xBF0; // bool - public const nint m_explodeDamage = 0xBF4; // float32 - public const nint m_explodeRadius = 0xBF8; // float32 - public const nint m_explosionDelay = 0xC00; // float32 - public const nint m_explosionBuildupSound = 0xC08; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xC10; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xC18; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xC20; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xC28; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xC2C; // GameTime_t - public const nint m_flDefaultFadeScale = 0xC30; // float32 - public const nint m_hLastAttacker = 0xC34; // CHandle - public const nint m_iszPuntSound = 0xC38; // CUtlSymbolLarge - public const nint m_bUsePuntSound = 0xC40; // bool - public const nint m_bOriginalBlockLOS = 0xC41; // bool - } - // Parent: CBaseModelEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - public static class CLightEntity { - public const nint m_CLightComponent = 0x7D8; // CLightComponent* - } - // Parent: CInfoDynamicShadowHint - // Field count: 2 - public static class CInfoDynamicShadowHintBox { - public const nint m_vBoxMins = 0x508; // Vector - public const nint m_vBoxMaxs = 0x514; // Vector - } - // Parent: CSkeletonAnimationController - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) - // NetworkVarNames: m_bIsUsingAG2 (bool) - // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) - // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) - // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) - // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) - // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) - // NetworkVarNames: m_nServerSerializationContextIteration (int) - public static class CBaseAnimGraphController { - public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - public const nint m_bSequenceFinished = 0x220; // bool - public const nint m_flSoundSyncTime = 0x224; // float32 - public const nint m_nActiveIKChainMask = 0x228; // uint32 - public const nint m_hSequence = 0x22C; // HSequence - public const nint m_flSeqStartTime = 0x230; // GameTime_t - public const nint m_flSeqFixedCycle = 0x234; // float32 - public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool - public const nint m_bNetworkedSequenceChanged = 0x24B; // bool - public const nint m_bLastUpdateSkipped = 0x24C; // bool - public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t - public const nint m_hGraphDefinitionAG2 = 0x588; // CStrongHandle - public const nint m_bIsUsingAG2 = 0x590; // bool - public const nint m_serializedPoseRecipeAG2 = 0x598; // CNetworkUtlVectorBase - public const nint m_nSerializePoseRecipeSizeAG2 = 0x5B0; // int32 - public const nint m_nSerializePoseRecipeVersionAG2 = 0x5B4; // int32 - public const nint m_nGraphCreationFlagsAG2 = 0x5B8; // uint8 - public const nint m_nServerGraphDefReloadCountAG2 = 0x7A0; // int32 - public const nint m_nServerSerializationContextIteration = 0x7A4; // int32 - } - // Parent: - // Field count: 10 - public static class CBuoyancyHelper { - public const nint m_nFluidType = 0x18; // CUtlStringToken - public const nint m_flFluidDensity = 0x1C; // float32 - public const nint m_flNeutrallyBuoyantGravity = 0x20; // float32 - public const nint m_flNeutrallyBuoyantLinearDamping = 0x24; // float32 - public const nint m_flNeutrallyBuoyantAngularDamping = 0x28; // float32 - public const nint m_bNeutrallyBuoyant = 0x2C; // bool - public const nint m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector - public const nint m_vecWheelFrictionScales = 0x48; // CUtlVector - public const nint m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector - public const nint m_vecWheelDrag = 0x78; // CUtlVector - } - // Parent: CDynamicProp - // Field count: 1 - public static class COrnamentProp { - public const nint m_initialOwner = 0xD50; // CUtlSymbolLarge - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - public static class CCSPlayer_CameraServices { - } - // Parent: CBaseModelEntity - // Field count: 0 - public static class CModelPointEntity { - } - // Parent: CBarnLight - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - public static class CRectLight { - public const nint m_bShowLight = 0xB00; // bool - } - // Parent: CBaseFilter - // Field count: 3 - public static class CFilterMultiple { - public const nint m_nFilterType = 0x548; // filter_t - public const nint m_iFilterName = 0x550; // CUtlSymbolLarge[10] - public const nint m_hFilter = 0x5A0; // CHandle[10] - } - // Parent: CBaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - public static class CCSPlayerResource { - public const nint m_bHostageAlive = 0x4F0; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x4FC; // bool[12] - public const nint m_iHostageEntityIDs = 0x508; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x538; // Vector - public const nint m_bombsiteCenterB = 0x544; // Vector - public const nint m_hostageRescueX = 0x550; // int32[4] - public const nint m_hostageRescueY = 0x560; // int32[4] - public const nint m_hostageRescueZ = 0x570; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x580; // bool - public const nint m_foundGoalPositions = 0x581; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_FireCursors { - public const nint m_Outflows = 0x48; // CUtlVector - public const nint m_bWaitForChildOutflows = 0x60; // bool - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: CBaseModelEntity - // Field count: 2 - public static class CFuncNavBlocker { - public const nint m_bDisabled = 0x7E0; // bool - public const nint m_nBlockedTeamNumber = 0x7E4; // int32 - } - // Parent: CPointEntity - // Field count: 11 - public static class CMoverPathNode { - public const nint m_vInTangentLocal = 0x4F0; // Vector - public const nint m_vOutTangentLocal = 0x4FC; // Vector - public const nint m_szParentPathUniqueID = 0x508; // CUtlSymbolLarge - public const nint m_szPathNodeParameter = 0x510; // CUtlSymbolLarge - public const nint m_OnStartFromOrInSegment = 0x518; // CEntityIOOutput - public const nint m_OnStoppedAtOrInSegment = 0x540; // CEntityIOOutput - public const nint m_OnPassThrough = 0x568; // CEntityIOOutput - public const nint m_OnPassThroughForward = 0x590; // CEntityIOOutput - public const nint m_OnPassThroughReverse = 0x5B8; // CEntityIOOutput - public const nint m_hMover = 0x5E0; // CHandle - public const nint m_xWSPrevParent = 0x5F0; // CTransform - } - // Parent: CBaseEntity - // Field count: 11 - public static class CEnvSoundscape { - public const nint m_OnPlay = 0x4F0; // CEntityIOOutput - public const nint m_flRadius = 0x518; // float32 - public const nint m_soundEventName = 0x520; // CUtlSymbolLarge - public const nint m_bOverrideWithEvent = 0x528; // bool - public const nint m_soundscapeIndex = 0x52C; // int32 - public const nint m_soundscapeEntityListId = 0x530; // int32 - public const nint m_positionNames = 0x538; // CUtlSymbolLarge[8] - public const nint m_hProxySoundscape = 0x578; // CHandle - public const nint m_bDisabled = 0x57C; // bool - public const nint m_soundscapeName = 0x580; // CUtlSymbolLarge - public const nint m_soundEventHash = 0x588; // uint32 - } - // Parent: CBaseModelEntity - // Field count: 6 - public static class CFuncBrush { - public const nint m_iSolidity = 0x7D8; // BrushSolidities_e - public const nint m_iDisabled = 0x7DC; // int32 - public const nint m_bSolidBsp = 0x7E0; // bool - public const nint m_iszExcludedClass = 0x7E8; // CUtlSymbolLarge - public const nint m_bInvertExclusion = 0x7F0; // bool - public const nint m_bScriptedMovement = 0x7F1; // bool - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x80; // CGameSceneNode - } - // Parent: CBreakable - // Field count: 15 - public static class CPhysBox { - public const nint m_damageType = 0x8B0; // int32 - public const nint m_damageToEnableMotion = 0x8B4; // int32 - public const nint m_flForceToEnableMotion = 0x8B8; // float32 - public const nint m_vHoverPosePosition = 0x8BC; // Vector - public const nint m_angHoverPoseAngles = 0x8C8; // QAngle - public const nint m_bNotSolidToWorld = 0x8D4; // bool - public const nint m_bEnableUseOutput = 0x8D5; // bool - public const nint m_nHoverPoseFlags = 0x8D6; // HoverPoseFlags_t - public const nint m_flTouchOutputPerEntityDelay = 0x8D8; // float32 - public const nint m_OnDamaged = 0x8E0; // CEntityIOOutput - public const nint m_OnAwakened = 0x908; // CEntityIOOutput - public const nint m_OnMotionEnabled = 0x930; // CEntityIOOutput - public const nint m_OnPlayerUse = 0x958; // CEntityIOOutput - public const nint m_OnStartTouch = 0x980; // CEntityIOOutput - public const nint m_hCarryingPlayer = 0x9A8; // CHandle - } - // Parent: CSoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - public static class CSoundEventAABBEntity { - public const nint m_vMins = 0x5B8; // Vector - public const nint m_vMaxs = 0x5C4; // Vector - } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class CItemSoda { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Timeline__TimelineEvent_t { - public const nint m_flTimeFromPrevious = 0x0; // float32 - public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection - } - // Parent: CBarnLight - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - public static class COmniLight { - public const nint m_flInnerAngle = 0xB00; // float32 - public const nint m_flOuterAngle = 0xB04; // float32 - public const nint m_bShowLight = 0xB08; // bool - } - // Parent: CBaseModelEntity - // Field count: 2 - public static class CTriggerVolume { - public const nint m_iFilterName = 0x7D8; // CUtlSymbolLarge - public const nint m_hFilter = 0x7E0; // CHandle - } - // Parent: None - // Field count: 1 - public static class CBtNodeCondition { - public const nint m_bNegated = 0x58; // bool - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_IntervalTimer__CursorState_t { - public const nint m_StartTime = 0x0; // GameTime_t - public const nint m_EndTime = 0x4; // GameTime_t - public const nint m_flWaitInterval = 0x8; // float32 - public const nint m_flWaitIntervalHigh = 0xC; // float32 - public const nint m_bCompleteOnNextWake = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseRequirement { - } - // Parent: CModelPointEntity - // Field count: 15 - public static class CEnvExplosion { - public const nint m_iMagnitude = 0x7D8; // int32 - public const nint m_flPlayerDamage = 0x7DC; // float32 - public const nint m_iRadiusOverride = 0x7E0; // int32 - public const nint m_flInnerRadius = 0x7E4; // float32 - public const nint m_flDamageForce = 0x7E8; // float32 - public const nint m_hInflictor = 0x7EC; // CHandle - public const nint m_iCustomDamageType = 0x7F0; // DamageTypes_t - public const nint m_bCreateDebris = 0x7F4; // bool - public const nint m_iszCustomEffectName = 0x800; // CUtlSymbolLarge - public const nint m_iszCustomSoundName = 0x808; // CUtlSymbolLarge - public const nint m_bSuppressParticleImpulse = 0x810; // bool - public const nint m_iClassIgnore = 0x814; // Class_T - public const nint m_iClassIgnore2 = 0x818; // Class_T - public const nint m_iszEntityIgnoreName = 0x820; // CUtlSymbolLarge - public const nint m_hEntityIgnore = 0x828; // CHandle - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - public static class CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class OutflowWithRequirements_t { - public const nint m_Connection = 0x0; // CPulse_OutflowConnection - public const nint m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t - public const nint m_RequirementNodeIDs = 0x50; // CUtlVector - public const nint m_nCursorStateBlockIndex = 0x68; // CUtlVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_IsRequirementValid { - } - // Parent: CBaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - public static class CFootstepControl { - public const nint m_source = 0x9A8; // CUtlSymbolLarge - public const nint m_destination = 0x9B0; // CUtlSymbolLarge - } - // Parent: CPlayer_ItemServices - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; // bool - public const nint m_bHasHelmet = 0x41; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CPulseCell_Value_Gradient { - public const nint m_Gradient = 0x48; // CColorGradient - } - // Parent: CBaseModelEntity - // Field count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x7D8; // char[512] - public const nint m_bActive = 0x9D8; // bool - public const nint m_bFrozen = 0x9D9; // bool - public const nint m_flFreezeTransitionDuration = 0x9DC; // float32 - public const nint m_nStopType = 0x9E0; // int32 - public const nint m_bAnimateDuringGameplayPause = 0x9E4; // bool - public const nint m_iEffectIndex = 0x9E8; // CStrongHandle - public const nint m_flStartTime = 0x9F0; // GameTime_t - public const nint m_flPreSimTime = 0x9F4; // float32 - public const nint m_vServerControlPoints = 0x9F8; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xA28; // uint8[4] - public const nint m_hControlPointEnts = 0xA2C; // CHandle[64] - public const nint m_bNoSave = 0xB2C; // bool - public const nint m_bNoFreeze = 0xB2D; // bool - public const nint m_bNoRamp = 0xB2E; // bool - public const nint m_bStartActive = 0xB2F; // bool - public const nint m_iszEffectName = 0xB30; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xB38; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xD38; // int32 - public const nint m_vecDataCPValue = 0xD3C; // Vector - public const nint m_nTintCP = 0xD48; // int32 - public const nint m_clrTint = 0xD4C; // Color - } - // Parent: CBaseModelEntity - // Field count: 5 - public static class CTriggerBrush { - public const nint m_OnStartTouch = 0x7D8; // CEntityIOOutput - public const nint m_OnEndTouch = 0x800; // CEntityIOOutput - public const nint m_OnUse = 0x828; // CEntityIOOutput - public const nint m_iInputFilter = 0x850; // int32 - public const nint m_iDontMessageParent = 0x854; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class IntervalTimer { - public const nint m_timestamp = 0x8; // GameTime_t - public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - public static class audioparams_t { - public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - public static class CSoundAreaEntityBase { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_iszSoundAreaType = 0x4F8; // CUtlSymbolLarge - public const nint m_vPos = 0x500; // Vector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponM4A1Silencer { - } - // Parent: - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - public static class CTimeline { - public const nint m_flValues = 0x10; // float32[64] - public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 - public const nint m_nCompressionType = 0x21C; // TimelineCompression_t - public const nint m_bStopped = 0x220; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseCursorFuncs { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 - public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { - public const nint m_OutflowID = 0x0; // CGlobalSymbol - public const nint m_Connection = 0x8; // CPulse_OutflowConnection - } - // Parent: CItem - // Field count: 0 - public static class CItemAssaultSuit { - } - // Parent: CBaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (VectorWS) - public static class CBeam { - public const nint m_flFrameRate = 0x7D8; // float32 - public const nint m_flHDRColorScale = 0x7DC; // float32 - public const nint m_flFireTime = 0x7E0; // GameTime_t - public const nint m_flDamage = 0x7E4; // float32 - public const nint m_nNumBeamEnts = 0x7E8; // uint8 - public const nint m_hBaseMaterial = 0x7F0; // CStrongHandle - public const nint m_nHaloIndex = 0x7F8; // CStrongHandle - public const nint m_nBeamType = 0x800; // BeamType_t - public const nint m_nBeamFlags = 0x804; // uint32 - public const nint m_hAttachEntity = 0x808; // CHandle[10] - public const nint m_nAttachIndex = 0x830; // AttachmentHandle_t[10] - public const nint m_fWidth = 0x83C; // float32 - public const nint m_fEndWidth = 0x840; // float32 - public const nint m_fFadeLength = 0x844; // float32 - public const nint m_fHaloScale = 0x848; // float32 - public const nint m_fAmplitude = 0x84C; // float32 - public const nint m_fStartFrame = 0x850; // float32 - public const nint m_fSpeed = 0x854; // float32 - public const nint m_flFrame = 0x858; // float32 - public const nint m_nClipStyle = 0x85C; // BeamClipStyle_t - public const nint m_bTurnedOff = 0x860; // bool - public const nint m_vecEndPos = 0x864; // VectorWS - public const nint m_hEndEntity = 0x870; // CHandle - public const nint m_nDissolveType = 0x874; // int32 - } - // Parent: CLogicalEntity - // Field count: 4 - public static class CLogicEventListener { - public const nint m_strEventName = 0x500; // CUtlString - public const nint m_bIsEnabled = 0x508; // bool - public const nint m_nTeam = 0x50C; // int32 - public const nint m_OnEventFired = 0x510; // CEntityIOOutput - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 - public static class CCSGO_TeamSelectTerroristPosition { - } - // Parent: CServerOnlyEntity - // Field count: 0 - public static class CInfoData { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponNegev { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponElite { - } - // Parent: CBaseCombatCharacter - // Field count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - // NetworkVarNames: m_hDefaultController (CHandle) - public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xBE0; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xBE8; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xBF0; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xBF8; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xC00; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xC08; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xC10; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xC18; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xC20; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xC30; // CUtlVectorEmbeddedNetworkVar - public const nint v_angle = 0xC98; // QAngle - public const nint v_anglePrevious = 0xCA4; // QAngle - public const nint m_iHideHUD = 0xCB0; // uint32 - public const nint m_skybox3d = 0xCB8; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xD48; // GameTime_t - public const nint m_flDeathTime = 0xD4C; // GameTime_t - public const nint m_fNextSuicideTime = 0xD50; // GameTime_t - public const nint m_fInitHUD = 0xD54; // bool - public const nint m_pExpresser = 0xD58; // CAI_Expresser* - public const nint m_hController = 0xD60; // CHandle - public const nint m_hDefaultController = 0xD64; // CHandle - public const nint m_fHltvReplayDelay = 0xD6C; // float32 - public const nint m_fHltvReplayEnd = 0xD70; // float32 - public const nint m_iHltvReplayEntity = 0xD74; // CEntityIndex - public const nint m_sndOpvarLatchData = 0xD78; // CUtlVector - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 - } - // Parent: None - // Field count: 0 - public static class CBasePulseGraphInstance { - } - // Parent: CBaseFilter - // Field count: 3 - public static class FilterHealth { - public const nint m_bAdrenalineActive = 0x548; // bool - public const nint m_iHealthMin = 0x54C; // int32 - public const nint m_iHealthMax = 0x550; // int32 - } - // Parent: CSprite - // Field count: 0 - public static class CCSSprite { - } - // Parent: CLogicalEntity - // Field count: 5 - public static class CMathColorBlend { - public const nint m_flInMin = 0x4F0; // float32 - public const nint m_flInMax = 0x4F4; // float32 - public const nint m_OutColor1 = 0x4F8; // Color - public const nint m_OutColor2 = 0x4FC; // Color - public const nint m_OutValue = 0x500; // CEntityOutputTemplate - } - // Parent: CModelPointEntity - // Field count: 0 - public static class CShower { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_GraphHook { - public const nint m_HookName = 0x80; // PulseSymbol_t - } - // Parent: CFuncNavBlocker - // Field count: 1 - public static class CScriptNavBlocker { - public const nint m_vExtent = 0x7F0; // Vector - } - // Parent: CBaseModelEntity - // Field count: 0 - public static class CEntityBlocker { - } - // Parent: None - // Field count: 0 - public static class SignatureOutflow_Resume { - } - // Parent: None - // Field count: 0 - public static class CPathSimpleAPI { - } - // Parent: CCSPlayerPawnBase - // Field count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - public static class CCSObserverPawn { - } - // Parent: CBaseTrigger - // Field count: 2 - public static class CTriggerActiveWeaponDetect { - public const nint m_OnTouchedActiveWeapon = 0x9A8; // CEntityIOOutput - public const nint m_iszWeaponClassName = 0x9D0; // CUtlSymbolLarge - } - // Parent: CFuncLadder - // Field count: 0 - public static class CFuncLadderAlias_func_useableladder { - } - // Parent: CSprite - // Field count: 0 - public static class CSpriteOriented { - } - // Parent: CPointEntity - // Field count: 0 - public static class CPointServerCommand { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterialBase (HMaterialStrong) - // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_vInitialPanelVertices (Vector4D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterialBase = 0x10; // CStrongHandle - public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle - public const nint m_solid = 0x20; // ShardSolid_t - public const nint m_vecPanelSize = 0x24; // Vector2D - public const nint m_vecStressPositionA = 0x2C; // Vector2D - public const nint m_vecStressPositionB = 0x34; // Vector2D - public const nint m_vecPanelVertices = 0x40; // CNetworkUtlVectorBase - public const nint m_vInitialPanelVertices = 0x58; // CNetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x70; // float32 - public const nint m_bHasParent = 0x74; // bool - public const nint m_bParentFrozen = 0x75; // bool - public const nint m_SurfacePropStringToken = 0x78; // CUtlStringToken - } - // Parent: CModelPointEntity - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x7D8; // int32 - public const nint m_unAccountID = 0x7DC; // uint32 - public const nint m_unTraceID = 0x7E0; // uint32 - public const nint m_rtGcTime = 0x7E4; // uint32 - public const nint m_vecEndPos = 0x7E8; // Vector - public const nint m_vecStart = 0x7F4; // Vector - public const nint m_vecLeft = 0x800; // Vector - public const nint m_vecNormal = 0x80C; // Vector - public const nint m_nPlayer = 0x818; // int32 - public const nint m_nEntity = 0x81C; // int32 - public const nint m_nHitbox = 0x820; // int32 - public const nint m_flCreationTime = 0x824; // float32 - public const nint m_nTintID = 0x828; // int32 - public const nint m_nVersion = 0x82C; // uint8 - public const nint m_ubSignature = 0x82D; // uint8[128] - } - // Parent: CBaseModelEntity - // Field count: 1 - public static class CFuncWater { - public const nint m_BuoyancyHelper = 0x7D8; // CBuoyancyHelper - } - // Parent: None - // Field count: 1 - public static class CCSGameModeRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: CBaseFlex - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - public static class CEconEntity { - public const nint m_AttributeManager = 0xB30; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xE28; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xE2C; // uint32 - public const nint m_nFallbackPaintKit = 0xE30; // int32 - public const nint m_nFallbackSeed = 0xE34; // int32 - public const nint m_flFallbackWear = 0xE38; // float32 - public const nint m_nFallbackStatTrak = 0xE3C; // int32 - public const nint m_hOldProvidee = 0xE40; // CHandle - public const nint m_iOldOwnerClass = 0xE44; // int32 - } - // Parent: CPointEntity - // Field count: 2 - public static class CTankTargetChange { - public const nint m_newTarget = 0x4F0; // CVariantBase - public const nint m_newTargetName = 0x500; // CUtlSymbolLarge - } - // Parent: CPlayer_WaterServices - // Field count: 6 - public static class CCSPlayer_WaterServices { - public const nint m_NextDrownDamageTime = 0x40; // GameTime_t - public const nint m_nDrownDmgRate = 0x44; // int32 - public const nint m_AirFinishedTime = 0x48; // GameTime_t - public const nint m_flWaterJumpTime = 0x4C; // float32 - public const nint m_vecWaterJumpVel = 0x50; // Vector - public const nint m_flSwimSoundTime = 0x5C; // float32 - } - // Parent: CLogicalEntity - // Field count: 7 - public static class CLogicDistanceCheck { - public const nint m_iszEntityA = 0x4F0; // CUtlSymbolLarge - public const nint m_iszEntityB = 0x4F8; // CUtlSymbolLarge - public const nint m_flZone1Distance = 0x500; // float32 - public const nint m_flZone2Distance = 0x504; // float32 - public const nint m_InZone1 = 0x508; // CEntityIOOutput - public const nint m_InZone2 = 0x530; // CEntityIOOutput - public const nint m_InZone3 = 0x558; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_Entity_Color (Color) - // NetworkVarNames: m_Entity_flBrightness (float) - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - public static class CEnvCombinedLightProbeVolume { - public const nint m_Entity_Color = 0x1568; // Color - public const nint m_Entity_flBrightness = 0x156C; // float32 - public const nint m_Entity_hCubemapTexture = 0x1570; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x1578; // bool - public const nint m_Entity_hLightProbeTexture_AmbientCube = 0x1580; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SDF = 0x1588; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_DC = 0x1590; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_R = 0x1598; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_G = 0x15A0; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_B = 0x15A8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15B0; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15B8; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15C0; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x15C8; // Vector - public const nint m_Entity_vBoxMaxs = 0x15D4; // Vector - public const nint m_Entity_bMoveable = 0x15E0; // bool - public const nint m_Entity_nHandshake = 0x15E4; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x15E8; // int32 - public const nint m_Entity_nPriority = 0x15EC; // int32 - public const nint m_Entity_bStartDisabled = 0x15F0; // bool - public const nint m_Entity_flEdgeFadeDist = 0x15F4; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x15F8; // Vector - public const nint m_Entity_nLightProbeSizeX = 0x1604; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x1608; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x160C; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x1610; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x1614; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x1618; // int32 - public const nint m_Entity_bEnabled = 0x1631; // bool - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - public static class ViewAngleServerChange_t { - public const nint nType = 0x30; // FixAngleSet_t - public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 - } - // Parent: CLogicalEntity - // Field count: 6 - public static class CLogicDistanceAutosave { - public const nint m_iszTargetEntity = 0x4F0; // CUtlSymbolLarge - public const nint m_flDistanceToPlayer = 0x4F8; // float32 - public const nint m_bForceNewLevelUnit = 0x4FC; // bool - public const nint m_bCheckCough = 0x4FD; // bool - public const nint m_bThinkDangerous = 0x4FE; // bool - public const nint m_flDangerousTime = 0x500; // float32 - } - // Parent: CLogicalEntity - // Field count: 4 - public static class CLogicBranch { - public const nint m_bInValue = 0x4F0; // bool - public const nint m_Listeners = 0x4F8; // CUtlVector> - public const nint m_OnTrue = 0x510; // CEntityIOOutput - public const nint m_OnFalse = 0x538; // CEntityIOOutput - } - // Parent: None - // Field count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_ScriptedSequence { - public const nint m_szSyncGroup = 0x48; // CUtlString - public const nint m_nExpectedNumSequencesInSyncGroup = 0x50; // int32 - public const nint m_bEnsureOnNavmeshOnFinish = 0x54; // bool - public const nint m_bDontTeleportAtEnd = 0x55; // bool - public const nint m_bDisallowInterrupts = 0x56; // bool - public const nint m_scriptedSequenceDataMain = 0x58; // PulseScriptedSequenceData_t - public const nint m_vecAdditionalActors = 0x90; // CUtlVector - public const nint m_OnFinished = 0xA8; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xF0; // CPulse_ResumePoint - public const nint m_Triggers = 0x138; // CUtlVector - } - // Parent: CFuncPlatRot - // Field count: 9 - public static class CFuncTrackChange { - public const nint m_trackTop = 0x8A0; // CPathTrack* - public const nint m_trackBottom = 0x8A8; // CPathTrack* - public const nint m_train = 0x8B0; // CFuncTrackTrain* - public const nint m_trackTopName = 0x8B8; // CUtlSymbolLarge - public const nint m_trackBottomName = 0x8C0; // CUtlSymbolLarge - public const nint m_trainName = 0x8C8; // CUtlSymbolLarge - public const nint m_code = 0x8D0; // TRAIN_CODE - public const nint m_targetState = 0x8D4; // int32 - public const nint m_use = 0x8D8; // int32 - } - // Parent: CBaseModelEntity - // Field count: 37 - public static class CFuncTrackTrain { - public const nint m_ppath = 0x7D8; // CHandle - public const nint m_length = 0x7DC; // float32 - public const nint m_vPosPrev = 0x7E0; // Vector - public const nint m_angPrev = 0x7EC; // QAngle - public const nint m_controlMins = 0x7F8; // Vector - public const nint m_controlMaxs = 0x804; // Vector - public const nint m_lastBlockPos = 0x810; // Vector - public const nint m_lastBlockTick = 0x81C; // int32 - public const nint m_flVolume = 0x820; // float32 - public const nint m_flBank = 0x824; // float32 - public const nint m_oldSpeed = 0x828; // float32 - public const nint m_flBlockDamage = 0x82C; // float32 - public const nint m_height = 0x830; // float32 - public const nint m_maxSpeed = 0x834; // float32 - public const nint m_dir = 0x838; // float32 - public const nint m_iszSoundMove = 0x840; // CUtlSymbolLarge - public const nint m_iszSoundMovePing = 0x848; // CUtlSymbolLarge - public const nint m_iszSoundStart = 0x850; // CUtlSymbolLarge - public const nint m_iszSoundStop = 0x858; // CUtlSymbolLarge - public const nint m_strPathTarget = 0x860; // CUtlSymbolLarge - public const nint m_flMoveSoundMinDuration = 0x868; // float32 - public const nint m_flMoveSoundMaxDuration = 0x86C; // float32 - public const nint m_flNextMoveSoundTime = 0x870; // GameTime_t - public const nint m_flMoveSoundMinPitch = 0x874; // float32 - public const nint m_flMoveSoundMaxPitch = 0x878; // float32 - public const nint m_eOrientationType = 0x87C; // TrainOrientationType_t - public const nint m_eVelocityType = 0x880; // TrainVelocityType_t - public const nint m_OnStart = 0x898; // CEntityIOOutput - public const nint m_OnNext = 0x8C0; // CEntityIOOutput - public const nint m_OnArrivedAtDestinationNode = 0x8E8; // CEntityIOOutput - public const nint m_bManualSpeedChanges = 0x910; // bool - public const nint m_flDesiredSpeed = 0x914; // float32 - public const nint m_flSpeedChangeTime = 0x918; // GameTime_t - public const nint m_flAccelSpeed = 0x91C; // float32 - public const nint m_flDecelSpeed = 0x920; // float32 - public const nint m_bAccelToSpeed = 0x924; // bool - public const nint m_flNextMPSoundTime = 0x928; // GameTime_t - } - // Parent: CPointEntity - // Field count: 24 - public static class CEnvInstructorHint { - public const nint m_iszName = 0x4F0; // CUtlSymbolLarge - public const nint m_iszReplace_Key = 0x4F8; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x500; // CUtlSymbolLarge - public const nint m_iTimeout = 0x508; // int32 - public const nint m_iDisplayLimit = 0x50C; // int32 - public const nint m_iszIcon_Onscreen = 0x510; // CUtlSymbolLarge - public const nint m_iszIcon_Offscreen = 0x518; // CUtlSymbolLarge - public const nint m_iszCaption = 0x520; // CUtlSymbolLarge - public const nint m_iszActivatorCaption = 0x528; // CUtlSymbolLarge - public const nint m_Color = 0x530; // Color - public const nint m_fIconOffset = 0x534; // float32 - public const nint m_fRange = 0x538; // float32 - public const nint m_iPulseOption = 0x53C; // uint8 - public const nint m_iAlphaOption = 0x53D; // uint8 - public const nint m_iShakeOption = 0x53E; // uint8 - public const nint m_bStatic = 0x53F; // bool - public const nint m_bNoOffscreen = 0x540; // bool - public const nint m_bForceCaption = 0x541; // bool - public const nint m_iInstanceType = 0x544; // int32 - public const nint m_bSuppressRest = 0x548; // bool - public const nint m_iszBinding = 0x550; // CUtlSymbolLarge - public const nint m_bAllowNoDrawTarget = 0x558; // bool - public const nint m_bAutoStart = 0x559; // bool - public const nint m_bLocalPlayerOnly = 0x55A; // bool - } - // Parent: CBaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class CEnvWind { - public const nint m_EnvWindShared = 0x4F0; // CEnvWindShared - } - // Parent: CSoundEventEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) - public static class CSoundEventPathCornerEntity { - public const nint m_iszPathCorner = 0x5B8; // CUtlSymbolLarge - public const nint m_iCountMax = 0x5C0; // int32 - public const nint m_flDistanceMax = 0x5C4; // float32 - public const nint m_flDistMaxSqr = 0x5C8; // float32 - public const nint m_flDotProductMax = 0x5CC; // float32 - public const nint m_bPlaying = 0x5D0; // bool - public const nint m_vecCornerPairsNetworked = 0x5F8; // CNetworkUtlVectorBase - } - // Parent: CPlayer_CameraServices - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x170; // uint32 - public const nint m_iFOVStart = 0x174; // uint32 - public const nint m_flFOVTime = 0x178; // GameTime_t - public const nint m_flFOVRate = 0x17C; // float32 - public const nint m_hZoomOwner = 0x180; // CHandle - public const nint m_hTriggerFogList = 0x188; // CUtlVector> - public const nint m_hLastFogTrigger = 0x1A0; // CHandle - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_BaseEntrypoint { - public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t - } - // Parent: CTriggerMultiple - // Field count: 7 - public static class CDynamicNavConnectionsVolume { - public const nint m_iszConnectionTarget = 0x9D0; // CUtlSymbolLarge - public const nint m_vecConnections = 0x9D8; // CUtlVector - public const nint m_sTransitionType = 0x9F0; // CGlobalSymbol - public const nint m_bConnectionsEnabled = 0x9F8; // bool - public const nint m_flTargetAreaSearchRadius = 0x9FC; // float32 - public const nint m_flUpdateDistance = 0xA00; // float32 - public const nint m_flMaxConnectionDistance = 0xA04; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 1 - public static class CConstraintAnchor { - public const nint m_massScale = 0xA90; // float32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_WaitForCursorsWithTagBase { - public const nint m_nCursorsAllowedToWait = 0x48; // int32 - public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: CCSPlayerPawnBase - // Field count: 122 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (GameTick_t) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - // NetworkVarNames: m_bLeftHanded (bool) - // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) - // NetworkVarNames: m_flViewmodelOffsetX (float) - // NetworkVarNames: m_flViewmodelOffsetY (float) - // NetworkVarNames: m_flViewmodelOffsetZ (float) - // NetworkVarNames: m_flViewmodelFOV (float) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_flFlinchStack (float) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_angEyeAngles (QAngle) - public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0xEE8; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0xEF0; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0xEF8; // CCSPlayer_BuyServices* - public const nint m_pActionTrackingServices = 0xF00; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0xF08; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0xF10; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0xF18; // uint16 - public const nint m_bHasFemaleVoice = 0xF1A; // bool - public const nint m_strVOPrefix = 0xF20; // CUtlString - public const nint m_szLastPlaceName = 0xF28; // char[18] - public const nint m_bInHostageResetZone = 0xFE8; // bool - public const nint m_bInBuyZone = 0xFE9; // bool - public const nint m_TouchingBuyZones = 0xFF0; // CUtlVector> - public const nint m_bWasInBuyZone = 0x1008; // bool - public const nint m_bInHostageRescueZone = 0x1009; // bool - public const nint m_bInBombZone = 0x100A; // bool - public const nint m_bWasInHostageRescueZone = 0x100B; // bool - public const nint m_iRetakesOffering = 0x100C; // int32 - public const nint m_iRetakesOfferingCard = 0x1010; // int32 - public const nint m_bRetakesHasDefuseKit = 0x1014; // bool - public const nint m_bRetakesMVPLastRound = 0x1015; // bool - public const nint m_iRetakesMVPBoostItem = 0x1018; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x101C; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0x1020; // GameTime_t - public const nint m_flLandingTimeSeconds = 0x1024; // float32 - public const nint m_aimPunchAngle = 0x1028; // QAngle - public const nint m_aimPunchAngleVel = 0x1034; // QAngle - public const nint m_aimPunchTickBase = 0x1040; // GameTick_t - public const nint m_aimPunchTickFraction = 0x1044; // float32 - public const nint m_aimPunchCache = 0x1048; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0x1060; // bool - public const nint m_lastLandTime = 0x1708; // GameTime_t - public const nint m_bOnGroundLastTick = 0x170C; // bool - public const nint m_iPlayerLocked = 0x1710; // int32 - public const nint m_flTimeOfLastInjury = 0x1718; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x171C; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x1720; // bool - public const nint m_nRagdollDamageBone = 0x1724; // int32 - public const nint m_vRagdollDamageForce = 0x1728; // Vector - public const nint m_vRagdollDamagePosition = 0x1734; // Vector - public const nint m_szRagdollDamageWeaponName = 0x1740; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1780; // bool - public const nint m_vRagdollServerOrigin = 0x1784; // Vector - public const nint m_EconGloves = 0x1790; // CEconItemView - public const nint m_nEconGlovesChanged = 0x1A38; // uint8 - public const nint m_qDeathEyeAngles = 0x1A3C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x1A48; // bool - public const nint m_bLeftHanded = 0x1A49; // bool - public const nint m_fSwitchedHandednessTime = 0x1A4C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x1A50; // float32 - public const nint m_flViewmodelOffsetY = 0x1A54; // float32 - public const nint m_flViewmodelOffsetZ = 0x1A58; // float32 - public const nint m_flViewmodelFOV = 0x1A5C; // float32 - public const nint m_bIsWalking = 0x1A60; // bool - public const nint m_fLastGivenDefuserTime = 0x1A64; // float32 - public const nint m_fLastGivenBombTime = 0x1A68; // float32 - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1A6C; // float32 - public const nint m_iDisplayHistoryBits = 0x1A70; // uint32 - public const nint m_flLastAttackedTeammate = 0x1A74; // float32 - public const nint m_allowAutoFollowTime = 0x1A78; // GameTime_t - public const nint m_bResetArmorNextSpawn = 0x1A7C; // bool - public const nint m_nLastKillerIndex = 0x1A80; // CEntityIndex - public const nint m_entitySpottedState = 0x1A88; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1AA0; // int32 - public const nint m_bIsScoped = 0x1AA4; // bool - public const nint m_bResumeZoom = 0x1AA5; // bool - public const nint m_bIsDefusing = 0x1AA6; // bool - public const nint m_bIsGrabbingHostage = 0x1AA7; // bool - public const nint m_iBlockingUseActionInProgress = 0x1AA8; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x1AAC; // GameTime_t - public const nint m_bInNoDefuseArea = 0x1AB0; // bool - public const nint m_iBombSiteIndex = 0x1AB4; // CEntityIndex - public const nint m_nWhichBombZone = 0x1AB8; // int32 - public const nint m_bInBombZoneTrigger = 0x1ABC; // bool - public const nint m_bWasInBombZoneTrigger = 0x1ABD; // bool - public const nint m_iShotsFired = 0x1AC0; // int32 - public const nint m_flFlinchStack = 0x1AC4; // float32 - public const nint m_flVelocityModifier = 0x1AC8; // float32 - public const nint m_flHitHeading = 0x1ACC; // float32 - public const nint m_nHitBodyPart = 0x1AD0; // int32 - public const nint m_vecTotalBulletForce = 0x1AD4; // Vector - public const nint m_bWaitForNoAttack = 0x1AE0; // bool - public const nint m_ignoreLadderJumpTime = 0x1AE4; // float32 - public const nint m_bKilledByHeadshot = 0x1AE8; // bool - public const nint m_LastHitBox = 0x1AEC; // int32 - public const nint m_LastHealth = 0x1AF0; // int32 - public const nint m_pBot = 0x1AF8; // CCSBot* - public const nint m_bBotAllowActive = 0x1B00; // bool - public const nint m_thirdPersonHeading = 0x1B04; // QAngle - public const nint m_flSlopeDropOffset = 0x1B10; // float32 - public const nint m_flSlopeDropHeight = 0x1B14; // float32 - public const nint m_vHeadConstraintOffset = 0x1B18; // Vector - public const nint m_nLastPickupPriority = 0x1B24; // int32 - public const nint m_flLastPickupPriorityTime = 0x1B28; // float32 - public const nint m_ArmorValue = 0x1B2C; // int32 - public const nint m_unCurrentEquipmentValue = 0x1B30; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x1B32; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x1B34; // uint16 - public const nint m_iLastWeaponFireUsercmd = 0x1B38; // int32 - public const nint m_bIsSpawning = 0x1B3C; // bool - public const nint m_iDeathFlags = 0x1B48; // int32 - public const nint m_bHasDeathInfo = 0x1B4C; // bool - public const nint m_flDeathInfoTime = 0x1B50; // float32 - public const nint m_vecDeathInfoOrigin = 0x1B54; // Vector - public const nint m_vecPlayerPatchEconIndices = 0x1B60; // uint32[5] - public const nint m_GunGameImmunityColor = 0x1B74; // Color - public const nint m_grenadeParameterStashTime = 0x1B78; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x1B7C; // bool - public const nint m_angStashedShootAngles = 0x1B80; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x1B8C; // Vector - public const nint m_vecStashedVelocity = 0x1B98; // Vector - public const nint m_angShootAngleHistory = 0x1BA4; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x1BBC; // Vector[2] - public const nint m_vecVelocityHistory = 0x1BD4; // Vector[2] - public const nint m_PredictedDamageTags = 0x1BF0; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestAppliedDamageTagTick = 0x1C58; // int32 - public const nint m_bCommittingSuicideOnTeamChange = 0x1C5C; // bool - public const nint m_wasNotKilledNaturally = 0x1C5D; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x1C60; // GameTime_t - public const nint m_bGunGameImmunity = 0x1C64; // bool - public const nint m_fMolotovDamageTime = 0x1C68; // float32 - public const nint m_angEyeAngles = 0x1C6C; // QAngle - } - // Parent: CBaseEntity - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - public static class CEnvLightProbeVolume { - public const nint m_Entity_hLightProbeTexture_AmbientCube = 0x14E8; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SDF = 0x14F0; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_DC = 0x14F8; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_R = 0x1500; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_G = 0x1508; // CStrongHandle - public const nint m_Entity_hLightProbeTexture_SH2_B = 0x1510; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1518; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1520; // CStrongHandle - public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1528; // CStrongHandle - public const nint m_Entity_vBoxMins = 0x1530; // Vector - public const nint m_Entity_vBoxMaxs = 0x153C; // Vector - public const nint m_Entity_bMoveable = 0x1548; // bool - public const nint m_Entity_nHandshake = 0x154C; // int32 - public const nint m_Entity_nPriority = 0x1550; // int32 - public const nint m_Entity_bStartDisabled = 0x1554; // bool - public const nint m_Entity_nLightProbeSizeX = 0x1558; // int32 - public const nint m_Entity_nLightProbeSizeY = 0x155C; // int32 - public const nint m_Entity_nLightProbeSizeZ = 0x1560; // int32 - public const nint m_Entity_nLightProbeAtlasX = 0x1564; // int32 - public const nint m_Entity_nLightProbeAtlasY = 0x1568; // int32 - public const nint m_Entity_nLightProbeAtlasZ = 0x156C; // int32 - public const nint m_Entity_bEnabled = 0x1579; // bool - } - // Parent: CServerOnlyPointEntity - // Field count: 3 - public static class SpawnPoint { - public const nint m_iPriority = 0x4F0; // int32 - public const nint m_bEnabled = 0x4F4; // bool - public const nint m_nType = 0x4F8; // int32 - } - // Parent: None - // Field count: 0 - public static class CFuncMoverAPI { - } - // Parent: - // Field count: 33 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; // CTransformWS - public const nint m_pOwner = 0x30; // CEntityInstance* - public const nint m_pParent = 0x38; // CGameSceneNode* - public const nint m_pChild = 0x40; // CGameSceneNode* - public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x78; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xC0; // QAngle - public const nint m_flScale = 0xCC; // float32 - public const nint m_vecAbsOrigin = 0xD0; // VectorWS - public const nint m_angAbsRotation = 0xDC; // QAngle - public const nint m_flAbsScale = 0xE8; // float32 - public const nint m_nParentAttachmentOrBone = 0xEC; // int16 - public const nint m_bDebugAbsOriginChanges = 0xEE; // bool - public const nint m_bDormant = 0xEF; // bool - public const nint m_bForceParentToBeNetworked = 0xF0; // bool - public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 - public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 - public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 - public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xF3; // uint8 - public const nint m_nHierarchyType = 0xF4; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 - public const nint m_name = 0xF8; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken - public const nint m_flZOffset = 0x13C; // float32 - public const nint m_flClientLocalScale = 0x140; // float32 - public const nint m_vRenderOrigin = 0x144; // Vector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponM249 { - } - // Parent: CRopeKeyframe - // Field count: 0 - public static class CRopeKeyframeAlias_move_rope { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseServerFuncs_Sounds { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulsePhysicsConstraintsFuncs { - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 - public const nint m_hObserverTarget = 0x44; // CHandle - public const nint m_iObserverLastMode = 0x48; // ObserverMode_t - public const nint m_bForcedObserverMode = 0x4C; // bool - } - // Parent: CPointEntity - // Field count: 0 - public static class CLogicScript { - } - // Parent: None - // Field count: 3 - public static class CAttributeManager__cached_attribute_float_t { - public const nint flIn = 0x0; // float32 - public const nint iAttribHook = 0x8; // CUtlSymbolLarge - public const nint flOut = 0x10; // float32 - } - // Parent: None - // Field count: 6 - public static class CPulseGraphInstance_ServerEntity { - public const nint m_hOwner = 0x190; // CHandle - public const nint m_bActivated = 0x194; // bool - public const nint m_sNameFixupStaticPrefix = 0x198; // CUtlSymbolLarge - public const nint m_sNameFixupParent = 0x1A0; // CUtlSymbolLarge - public const nint m_sNameFixupLocal = 0x1A8; // CUtlSymbolLarge - public const nint m_sProceduralWorldNameForRelays = 0x1B0; // CUtlSymbolLarge - } - // Parent: CSceneEntity - // Field count: 0 - public static class CSceneEntityAlias_logic_choreographed_scene { - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x4F0; // int8 - public const nint m_iMaxRagdollCount = 0x4F4; // int32 - public const nint m_bSaveImportant = 0x4F8; // bool - public const nint m_bCanTakeDamage = 0x4F9; // bool - } - // Parent: CBaseTrigger - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0x9B8; // CStrongHandle - public const nint m_flFadeDuration = 0x9C0; // float32 - public const nint m_flMinLogExposure = 0x9C4; // float32 - public const nint m_flMaxLogExposure = 0x9C8; // float32 - public const nint m_flMinExposure = 0x9CC; // float32 - public const nint m_flMaxExposure = 0x9D0; // float32 - public const nint m_flExposureCompensation = 0x9D4; // float32 - public const nint m_flExposureFadeSpeedUp = 0x9D8; // float32 - public const nint m_flExposureFadeSpeedDown = 0x9DC; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x9E0; // float32 - public const nint m_bMaster = 0x9E4; // bool - public const nint m_bExposureControl = 0x9E5; // bool - } - // Parent: CPointEntity - // Field count: 3 - public static class CPointProximitySensor { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_hTargetEntity = 0x4F4; // CHandle - public const nint m_Distance = 0x4F8; // CEntityOutputTemplate - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_InvokeBinding { - public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t - public const nint m_FuncName = 0x30; // PulseSymbol_t - public const nint m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t - public const nint m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x48; // int32 - } - // Parent: CTriggerOnce - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) - public static class CTriggerLook { - public const nint m_hLookTarget = 0x9D0; // CHandle - public const nint m_flFieldOfView = 0x9D4; // float32 - public const nint m_flLookTime = 0x9D8; // float32 - public const nint m_flLookTimeTotal = 0x9DC; // float32 - public const nint m_flLookTimeLast = 0x9E0; // GameTime_t - public const nint m_flTimeoutDuration = 0x9E4; // float32 - public const nint m_bTimeoutFired = 0x9E8; // bool - public const nint m_bIsLooking = 0x9E9; // bool - public const nint m_b2DFOV = 0x9EA; // bool - public const nint m_bUseVelocity = 0x9EB; // bool - public const nint m_bTestOcclusion = 0x9EC; // bool - public const nint m_bTestAllVisibleOcclusion = 0x9ED; // bool - public const nint m_OnTimeout = 0x9F0; // CEntityIOOutput - public const nint m_OnStartLook = 0xA18; // CEntityIOOutput - public const nint m_OnEndLook = 0xA40; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_PlayVCD { - public const nint m_hChoreoScene = 0xF0; // CStrongHandle - } - // Parent: None - // Field count: 0 - public static class CMultiplayRules { - } - // Parent: CBaseCSGrenade - // Field count: 0 - public static class CMolotovGrenade { - } - // Parent: CPhysForce - // Field count: 1 - public static class CPhysTorque { - public const nint m_axis = 0x550; // VectorWS - } - // Parent: CLogicalEntity - // Field count: 5 - public static class CMultiSource { - public const nint m_rgEntities = 0x4F0; // CHandle[32] - public const nint m_rgTriggered = 0x570; // int32[32] - public const nint m_OnTrigger = 0x5F0; // CEntityIOOutput - public const nint m_iTotal = 0x618; // int32 - public const nint m_globalstate = 0x620; // CUtlSymbolLarge - } - // Parent: CCSWeaponBase - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_fPinPullTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - public static class CBaseCSGrenade { - public const nint m_bRedraw = 0x11D0; // bool - public const nint m_bIsHeldByPlayer = 0x11D1; // bool - public const nint m_bPinPulled = 0x11D2; // bool - public const nint m_bJumpThrow = 0x11D3; // bool - public const nint m_bThrowAnimating = 0x11D4; // bool - public const nint m_fThrowTime = 0x11D8; // GameTime_t - public const nint m_flThrowStrength = 0x11DC; // float32 - public const nint m_fDropTime = 0x11E0; // GameTime_t - public const nint m_fPinPullTime = 0x11E4; // GameTime_t - public const nint m_bJustPulledPin = 0x11E8; // bool - public const nint m_nNextHoldTick = 0x11EC; // GameTick_t - public const nint m_flNextHoldFrac = 0x11F0; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x11F4; // CHandle - } - // Parent: CBaseEntity - // Field count: 11 - public static class CLogicAuto { - public const nint m_OnMapSpawn = 0x4F0; // CEntityIOOutput - public const nint m_OnDemoMapSpawn = 0x518; // CEntityIOOutput - public const nint m_OnNewGame = 0x540; // CEntityIOOutput - public const nint m_OnLoadGame = 0x568; // CEntityIOOutput - public const nint m_OnMapTransition = 0x590; // CEntityIOOutput - public const nint m_OnBackgroundMap = 0x5B8; // CEntityIOOutput - public const nint m_OnMultiNewMap = 0x5E0; // CEntityIOOutput - public const nint m_OnMultiNewRound = 0x608; // CEntityIOOutput - public const nint m_OnVREnabled = 0x630; // CEntityIOOutput - public const nint m_OnVRNotEnabled = 0x658; // CEntityIOOutput - public const nint m_globalstate = 0x680; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 1 - public static class CPhysicsWire { - public const nint m_nDensity = 0x4F0; // int32 - } - // Parent: CBaseModelEntity - // Field count: 0 - public static class CFuncIllusionary { - } - // Parent: CPointEntity - // Field count: 5 - public static class CInfoDynamicShadowHint { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_flRange = 0x4F4; // float32 - public const nint m_nImportance = 0x4F8; // int32 - public const nint m_nLightChoice = 0x4FC; // int32 - public const nint m_hLight = 0x500; // CHandle - } - // Parent: CBaseModelEntity - // Field count: 1 - public static class CMarkupVolume { - public const nint m_bDisabled = 0x7D8; // bool - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 - public static class CCSGO_TeamSelectCounterTerroristPosition { - } - // Parent: CBaseTrigger - // Field count: 1 - public static class CTriggerRemove { - public const nint m_OnRemove = 0x9A8; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - public static class CLogicGameEventListener { - public const nint m_OnEventFired = 0x500; // CEntityIOOutput - public const nint m_iszGameEventName = 0x528; // CUtlSymbolLarge - public const nint m_iszGameEventItem = 0x530; // CUtlSymbolLarge - public const nint m_bEnabled = 0x538; // bool - public const nint m_bStartDisabled = 0x539; // bool - } - // Parent: CBaseModelEntity - // Field count: 0 - public static class CServerOnlyModelEntity { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_IntervalTimer { - public const nint m_Completed = 0x48; // CPulse_ResumePoint - public const nint m_OnInterval = 0x90; // SignatureOutflow_Continue - } - // Parent: CMarkupVolumeTagged - // Field count: 1 - public static class CMarkupVolumeTagged_Nav { - public const nint m_nScopes = 0x818; // NavScopeFlags_t - } - // Parent: SpawnPoint - // Field count: 0 - public static class CInfoPlayerTerrorist { - } - // Parent: CLogicalEntity - // Field count: 3 - public static class CLogicAutosave { - public const nint m_bForceNewLevelUnit = 0x4F0; // bool - public const nint m_minHitPoints = 0x4F4; // int32 - public const nint m_minHitPointsToCommit = 0x4F8; // int32 - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - public static class CCSGO_TeamIntroTerroristPosition { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseTestScriptLib { - } - // Parent: None - // Field count: 1 - public static class CSingleplayRules { - public const nint m_bSinglePlayerGameEnding = 0xC0; // bool - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - // NetworkVarNames: m_location (Vector) - public static class CEnvWindShared { + public static class ParticleNode_t { + public const nint m_hEntity = 0x0; // CHandle + public const nint m_iIndex = 0x4; // ParticleIndex_t public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 - public const nint m_iInitialWindDir = 0x2A; // uint16 - public const nint m_flInitialWindSpeed = 0x2C; // float32 - public const nint m_location = 0x30; // Vector - public const nint m_OnGustStart = 0x40; // CEntityIOOutput - public const nint m_OnGustEnd = 0x68; // CEntityIOOutput - public const nint m_hEntOwner = 0x90; // CHandle - } - // Parent: CServerOnlyPointEntity - // Field count: 6 - public static class CPointPrefab { - public const nint m_targetMapName = 0x4F0; // CUtlSymbolLarge - public const nint m_forceWorldGroupID = 0x4F8; // CUtlSymbolLarge - public const nint m_associatedRelayTargetName = 0x500; // CUtlSymbolLarge - public const nint m_fixupNames = 0x508; // bool - public const nint m_bLoadDynamic = 0x509; // bool - public const nint m_associatedRelayEntity = 0x50C; // CHandle + public const nint m_flGrowthDuration = 0xC; // float32 + public const nint m_vecGrowthOrigin = 0x10; // Vector + public const nint m_flEndcapTime = 0x1C; // float32 + public const nint m_bMarkedForDelete = 0x20; // bool } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseLerp { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: CPointEntity - // Field count: 9 - public static class CEnvInstructorVRHint { - public const nint m_iszName = 0x4F0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4F8; // CUtlSymbolLarge - public const nint m_iTimeout = 0x500; // int32 - public const nint m_iszCaption = 0x508; // CUtlSymbolLarge - public const nint m_iszStartSound = 0x510; // CUtlSymbolLarge - public const nint m_iLayoutFileType = 0x518; // int32 - public const nint m_iszCustomLayoutFile = 0x520; // CUtlSymbolLarge - public const nint m_iAttachType = 0x528; // int32 - public const nint m_flHeightOffset = 0x52C; // float32 - } - // Parent: CGameRulesProxy - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - public static class CCSGameRulesProxy { - public const nint m_pGameRules = 0x4F0; // CCSGameRules* - } - // Parent: CBaseTrigger // Field count: 0 - public static class CPrecipitation { - } - // Parent: CSprite - // Field count: 0 - public static class CCommentaryViewPosition { - } - // Parent: CLogicalEntity - // Field count: 5 - public static class CEnvGlobal { - public const nint m_outCounter = 0x4F0; // CEntityOutputTemplate - public const nint m_globalstate = 0x518; // CUtlSymbolLarge - public const nint m_triggermode = 0x520; // int32 - public const nint m_initialstate = 0x524; // int32 - public const nint m_counter = 0x528; // int32 - } - // Parent: CLogicNPCCounterAABB - // Field count: 0 - public static class CLogicNPCCounterOBB { - } - // Parent: CBaseModelEntity - // Field count: 1 - public static class CPlatTrigger { - public const nint m_pPlatform = 0x7D8; // CHandle - } - // Parent: CPointEntity - // Field count: 67 // // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - public static class CSceneEntity { - public const nint m_iszSceneFile = 0x4F8; // CUtlSymbolLarge - public const nint m_iszResumeSceneFile = 0x500; // CUtlSymbolLarge - public const nint m_iszTarget1 = 0x508; // CUtlSymbolLarge - public const nint m_iszTarget2 = 0x510; // CUtlSymbolLarge - public const nint m_iszTarget3 = 0x518; // CUtlSymbolLarge - public const nint m_iszTarget4 = 0x520; // CUtlSymbolLarge - public const nint m_iszTarget5 = 0x528; // CUtlSymbolLarge - public const nint m_iszTarget6 = 0x530; // CUtlSymbolLarge - public const nint m_iszTarget7 = 0x538; // CUtlSymbolLarge - public const nint m_iszTarget8 = 0x540; // CUtlSymbolLarge - public const nint m_hTarget1 = 0x548; // CHandle - public const nint m_hTarget2 = 0x54C; // CHandle - public const nint m_hTarget3 = 0x550; // CHandle - public const nint m_hTarget4 = 0x554; // CHandle - public const nint m_hTarget5 = 0x558; // CHandle - public const nint m_hTarget6 = 0x55C; // CHandle - public const nint m_hTarget7 = 0x560; // CHandle - public const nint m_hTarget8 = 0x564; // CHandle - public const nint m_sTargetAttachment = 0x568; // CUtlSymbolLarge - public const nint m_bIsPlayingBack = 0x570; // bool - public const nint m_bPaused = 0x571; // bool - public const nint m_bMultiplayer = 0x572; // bool - public const nint m_bAutogenerated = 0x573; // bool - public const nint m_flForceClientTime = 0x574; // float32 - public const nint m_flCurrentTime = 0x578; // float32 - public const nint m_flFrameTime = 0x57C; // float32 - public const nint m_bCancelAtNextInterrupt = 0x580; // bool - public const nint m_fPitch = 0x584; // float32 - public const nint m_bAutomated = 0x588; // bool - public const nint m_nAutomatedAction = 0x58C; // int32 - public const nint m_flAutomationDelay = 0x590; // float32 - public const nint m_flAutomationTime = 0x594; // float32 - public const nint m_nSpeechPriority = 0x598; // int32 - public const nint m_hWaitingForThisResumeScene = 0x59C; // CHandle - public const nint m_bWaitingForResumeScene = 0x5A0; // bool - public const nint m_bPausedViaInput = 0x5A1; // bool - public const nint m_bPauseAtNextInterrupt = 0x5A2; // bool - public const nint m_bWaitingForActor = 0x5A3; // bool - public const nint m_bWaitingForInterrupt = 0x5A4; // bool - public const nint m_bInterruptedActorsScenes = 0x5A5; // bool - public const nint m_bBreakOnNonIdle = 0x5A6; // bool - public const nint m_bSceneFinished = 0x5A7; // bool - public const nint m_hActorList = 0x5A8; // CNetworkUtlVectorBase> - public const nint m_hRemoveActorList = 0x5C0; // CUtlVector> - public const nint m_nSceneFlushCounter = 0x608; // int32 - public const nint m_nSceneStringIndex = 0x60C; // uint16 - public const nint m_OnStart = 0x610; // CEntityIOOutput - public const nint m_OnCompletion = 0x638; // CEntityIOOutput - public const nint m_OnCanceled = 0x660; // CEntityIOOutput - public const nint m_OnPaused = 0x688; // CEntityIOOutput - public const nint m_OnResumed = 0x6B0; // CEntityIOOutput - public const nint m_OnTrigger = 0x6D8; // CEntityIOOutput[16] - public const nint m_hInterruptScene = 0x9E8; // CHandle - public const nint m_nInterruptCount = 0x9EC; // int32 - public const nint m_bSceneMissing = 0x9F0; // bool - public const nint m_bInterrupted = 0x9F1; // bool - public const nint m_bCompletedEarly = 0x9F2; // bool - public const nint m_bInterruptSceneFinished = 0x9F3; // bool - public const nint m_bRestoring = 0x9F4; // bool - public const nint m_hNotifySceneCompletion = 0x9F8; // CUtlVector> - public const nint m_hListManagers = 0xA10; // CUtlVector> - public const nint m_iszSoundName = 0xA28; // CUtlSymbolLarge - public const nint m_iszSequenceName = 0xA30; // CUtlSymbolLarge - public const nint m_hActor = 0xA38; // CHandle - public const nint m_hActivator = 0xA3C; // CHandle - public const nint m_BusyActor = 0xA40; // int32 - public const nint m_iPlayerDeathBehavior = 0xA44; // SceneOnPlayerDeath_t - } - // Parent: CBaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x4F0; // float32 - public const nint m_flAutoExposureMax = 0x4F4; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x4F8; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x4FC; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x500; // float32 - } - // Parent: CLogicalEntity - // Field count: 1 - public static class CMapSharedEnvironment { - public const nint m_targetMapName = 0x4F0; // CUtlSymbolLarge - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat - public const nint m_bSequenceChangeNetworked = 0x1C; // bool - public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 12 - public static class CPhysMagnet { - public const nint m_OnMagnetAttach = 0xA90; // CEntityIOOutput - public const nint m_OnMagnetDetach = 0xAB8; // CEntityIOOutput - public const nint m_massScale = 0xAE0; // float32 - public const nint m_forceLimit = 0xAE4; // float32 - public const nint m_torqueLimit = 0xAE8; // float32 - public const nint m_MagnettedEntities = 0xAF0; // CUtlVector - public const nint m_bActive = 0xB08; // bool - public const nint m_bHasHitSomething = 0xB09; // bool - public const nint m_flTotalMass = 0xB0C; // float32 - public const nint m_flRadius = 0xB10; // float32 - public const nint m_flNextSuckTime = 0xB14; // GameTime_t - public const nint m_iMaxObjectsAttached = 0xB18; // int32 + // MPropertyCustomFGDType + public static class CFootstepTableHandle { } // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x30; // CScriptComponent* - } - // Parent: CBaseEntity - // Field count: 4 - public static class CGameGibManager { - public const nint m_bAllowNewGibs = 0x508; // bool - public const nint m_iCurrentMaxPieces = 0x50C; // int32 - public const nint m_iMaxPieces = 0x510; // int32 - public const nint m_iLastFrame = 0x514; // int32 - } - // Parent: CBaseEntity - // Field count: 0 - public static class CHandleDummy { - } - // Parent: CFuncWall - // Field count: 0 - public static class CFuncWallToggle { - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - public static class CSkyCamera { - public const nint m_skyboxData = 0x4F0; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x580; // CUtlStringToken - public const nint m_bUseAngles = 0x584; // bool - public const nint m_pNext = 0x588; // CSkyCamera* - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_AutoaimServices { - } - // Parent: CItemDefuser - // Field count: 0 - public static class CItemDefuserAlias_item_defuser { - } - // Parent: CPathCorner - // Field count: 0 - public static class CPathCornerCrash { - } - // Parent: CPhysConstraint - // Field count: 4 - public static class CPhysPulley { - public const nint m_position2 = 0x560; // VectorWS - public const nint m_offset = 0x56C; // Vector[2] - public const nint m_addLength = 0x584; // float32 - public const nint m_gearRatio = 0x588; // float32 - } - // Parent: CBaseEntity - // Field count: 0 - public static class CCSPetPlacement { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponMP5SD { - } - // Parent: CCSWeaponBase // Field count: 2 // // Metadata: - // NetworkVarNames: m_bSequenceInProgress (bool) - // NetworkVarNames: m_bRedraw (bool) - public static class CWeaponBaseItem { - public const nint m_bSequenceInProgress = 0x11D0; // bool - public const nint m_bRedraw = 0x11D1; // bool + // MGetKV3ClassDefaults + public static class CDecalGroupVData { + public const nint m_vecOptions = 0x0; // CUtlVector + public const nint m_flTotalProbability = 0x18; // float32 } - // Parent: CBaseEntity + // Parent: None + // Field count: 0 + public static class CNmSnapWeaponTask { + } + // Parent: None + // Field count: 1 + public static class CPlayerControllerComponent { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: None + // Field count: 1 + public static class CResponseQueue { + public const nint m_ExpresserTargets = 0x38; // CUtlVector + } + // Parent: None + // Field count: 2 + public static class CScriptUniformRandomStream { + public const nint m_hScriptScope = 0x8; // HSCRIPT + public const nint m_nInitialSeed = 0x9C; // int32 + } + // Parent: None + // Field count: 6 + public static class lerpdata_t { + public const nint m_hEnt = 0x0; // CHandle + public const nint m_MoveType = 0x4; // MoveType_t + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_vecStartOrigin = 0xC; // Vector + public const nint m_qStartRot = 0x20; // Quaternion + public const nint m_nFXIndex = 0x30; // ParticleIndex_t + } + // Parent: None + // Field count: 0 + public static class WrappedPhysicsJoint_t { + } + // Parent: None // Field count: 3 - public static class CCommentaryAuto { - public const nint m_OnCommentaryNewGame = 0x4F0; // CEntityIOOutput - public const nint m_OnCommentaryMidGame = 0x518; // CEntityIOOutput - public const nint m_OnCommentaryMultiplayerSpawn = 0x540; // CEntityIOOutput + public static class SimpleConstraintSoundProfile { + public const nint eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t + public const nint m_keyPoints = 0xC; // float32[2] + public const nint m_reversalSoundThresholds = 0x14; // float32[3] + } + // Parent: None + // Field count: 2 + public static class CSimpleSimTimer { + public const nint m_flNext = 0x0; // GameTime_t + public const nint m_nWorldGroupId = 0x4; // WorldGroupId_t } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { - public const nint m_entity = 0x0; // CHandle - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - public static class ActiveModelConfig_t { - public const nint m_Handle = 0x30; // ModelConfigHandle_t - public const nint m_Name = 0x38; // CUtlSymbolLarge - public const nint m_AssociatedEntities = 0x40; // CNetworkUtlVectorBase> - public const nint m_AssociatedEntityNames = 0x58; // CNetworkUtlVectorBase - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponUSPSilencer { - } - // Parent: CLogicalEntity - // Field count: 1 - public static class CSoundStackSave { - public const nint m_iszStackName = 0x4F0; // CUtlSymbolLarge + public static class CPhysicsBodyGameMarkupData { + public const nint m_PhysicsBodyMarkupByBoneName = 0x0; // CUtlOrderedMap } // Parent: None - // Field count: 1 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CPulseCell_Value_Curve { - public const nint m_Curve = 0x48; // CPiecewiseCurve + public static class CSkillDamage { + public const nint m_flDamage = 0x0; // CSkillFloat + public const nint m_flNPCDamageScalarVsNPC = 0x10; // float32 + public const nint m_flPhysicsForceDamage = 0x14; // float32 } - // Parent: CCSWeaponBaseGun + // Parent: None // Field count: 0 - public static class CWeaponMag7 { + public static class CFloatExponentialMovingAverage { } - // Parent: CLogicalEntity - // Field count: 9 - public static class CLogicMeasureMovement { - public const nint m_strMeasureTarget = 0x4F0; // CUtlSymbolLarge - public const nint m_strMeasureReference = 0x4F8; // CUtlSymbolLarge - public const nint m_strTargetReference = 0x500; // CUtlSymbolLarge - public const nint m_hMeasureTarget = 0x508; // CHandle - public const nint m_hMeasureReference = 0x50C; // CHandle - public const nint m_hTarget = 0x510; // CHandle - public const nint m_hTargetReference = 0x514; // CHandle - public const nint m_flScale = 0x518; // float32 - public const nint m_nMeasureType = 0x51C; // int32 + // Parent: None + // Field count: 0 + public static class CAnimEventListenerBase { } - // Parent: CCSWeaponBase + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmEventConsumer { + } + // Parent: None + // Field count: 3 + public static class CNetworkViewOffsetVector { + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Field count: 1 + public static class AmmoIndex_t { + public const nint m_Value = 0x0; // int8 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDestructiblePartsSystemData { + public const nint m_PartsDataByHitGroup = 0x0; // CUtlOrderedMap + public const nint m_nMinMaxNumberHitGroupsToDestroyWhenGibbing = 0x28; // CRangeInt + } + // Parent: None + // Field count: 2 + public static class CRopeOverlapHit { + public const nint m_hEntity = 0x0; // CHandle + public const nint m_vecOverlappingLinks = 0x8; // CUtlVector + } + // Parent: None + // Field count: 3 + public static class ResponseContext_t { + public const nint m_iszName = 0x0; // CUtlSymbolLarge + public const nint m_iszValue = 0x8; // CUtlSymbolLarge + public const nint m_fExpirationTime = 0x10; // GameTime_t + } + // Parent: None + // Field count: 1 + public static class CNavVolumeSphericalShell { + public const nint m_flRadiusInner = 0x88; // float32 + } + // Parent: None + // Field count: 1 + public static class CPlayerPawnComponent { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: None + // Field count: 0 + public static class CCSGOPlayerAnimGraphState { + } + // Parent: None + // Field count: 24 + public static class CDecalInstance { + public const nint m_sDecalGroup = 0x0; // CGlobalSymbol + public const nint m_hMaterial = 0x8; // CStrongHandle + public const nint m_sSequenceName = 0x10; // CUtlStringToken + public const nint m_hEntity = 0x14; // CHandle + public const nint m_nBoneIndex = 0x18; // int32 + public const nint m_nTriangleIndex = 0x1C; // int32 + public const nint m_vPositionLS = 0x20; // Vector + public const nint m_vNormalLS = 0x2C; // Vector + public const nint m_vSAxisLS = 0x38; // Vector + public const nint m_nFlags = 0x44; // DecalFlags_t + public const nint m_Color = 0x48; // Color + public const nint m_flWidth = 0x4C; // float32 + public const nint m_flHeight = 0x50; // float32 + public const nint m_flDepth = 0x54; // float32 + public const nint m_flAnimationScale = 0x58; // float32 + public const nint m_flPlaceTime = 0x5C; // GameTime_t + public const nint m_flFadeStartTime = 0x60; // float32 + public const nint m_flFadeDuration = 0x64; // float32 + public const nint m_flLightingOriginOffset = 0x68; // float32 + public const nint m_flBoundingRadiusSqr = 0x78; // float32 + public const nint m_nSequenceIndex = 0x7C; // int16 + public const nint m_bIsAdjacent = 0x7E; // bool + public const nint m_bDoDecalLightmapping = 0x7F; // bool + public const nint m_nSkinnedModelMode = 0x80; // DecalMode_t + } + // Parent: None + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGameScriptedMoveData { + public const nint m_vAccumulatedRootMotion = 0x0; // Vector + public const nint m_angAccumulatedRootMotionRotation = 0xC; // QAngle + public const nint m_vSrc = 0x18; // VectorWS + public const nint m_angSrc = 0x24; // QAngle + public const nint m_angCurrent = 0x30; // QAngle + public const nint m_flLockedSpeed = 0x3C; // float32 + public const nint m_flAngRate = 0x40; // float32 + public const nint m_flDuration = 0x44; // float32 + public const nint m_flStartTime = 0x48; // GameTime_t + public const nint m_bActive = 0x4C; // bool + public const nint m_bTeleportOnEnd = 0x4D; // bool + public const nint m_bIgnoreRotation = 0x4E; // bool + public const nint m_bSuccess = 0x4F; // bool + public const nint m_nForcedCrouchState = 0x50; // ForcedCrouchState_t + public const nint m_bIgnoreCollisions = 0x54; // bool + public const nint m_vDest = 0x58; // Vector + public const nint m_angDst = 0x64; // QAngle + public const nint m_hDestEntity = 0x70; // CHandle + } + // Parent: None + // Field count: 1 + public static class CSkeletonAnimationController { + public const nint m_pSkeletonInstance = 0x8; // CSkeletonInstance* + } + // Parent: None + // Field count: 0 + public static class CNavVolumeMarkupVolume { + } + // Parent: None + // Field count: 2 + public static class CResponseCriteriaSet { + public const nint m_nNumPrefixedContexts = 0x30; // int32 + public const nint m_bOverrideOnAppend = 0x34; // bool + } + // Parent: None // Field count: 11 + public static class CAI_Expresser { + public const nint m_flStopTalkTime = 0x60; // GameTime_t + public const nint m_flStopTalkTimeWithoutDelay = 0x64; // GameTime_t + public const nint m_flQueuedSpeechTime = 0x68; // GameTime_t + public const nint m_flBlockedTalkTime = 0x6C; // GameTime_t + public const nint m_voicePitch = 0x70; // int32 + public const nint m_flLastTimeAcceptedSpeak = 0x74; // GameTime_t + public const nint m_bAllowSpeakingInterrupts = 0x78; // bool + public const nint m_bConsiderSceneInvolvementAsSpeech = 0x79; // bool + public const nint m_bSceneEntityDisabled = 0x7A; // bool + public const nint m_nLastSpokenPriority = 0x7C; // int32 + public const nint m_pOuter = 0x98; // CBaseFlex* + } + // Parent: None + // Field count: 0 + public static class IChoreoServices { + } + // Parent: None + // Field count: 0 // // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0x1200; // Vector - public const nint m_vecLastValidDroppedPosition = 0x120C; // Vector - public const nint m_bDoValidDroppedPositionCheck = 0x1218; // bool - public const nint m_bStartedArming = 0x1219; // bool - public const nint m_fArmedTime = 0x121C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1220; // bool - public const nint m_bIsPlantingViaUse = 0x1221; // bool - public const nint m_entitySpottedState = 0x1228; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1240; // int32 - public const nint m_bPlayedArmingBeeps = 0x1244; // bool[7] - public const nint m_bBombPlanted = 0x124B; // bool + // MGetKV3ClassDefaults + public static class CNmEventConsumerAttributes { } - // Parent: CBaseAnimGraph - // Field count: 0 - public static class CHostageCarriableProp { + // Parent: CStopwatchBase + // Field count: 1 + public static class CStopwatch { + public const nint m_flInterval = 0xC; // float32 } - // Parent: CDynamicProp - // Field count: 0 - public static class CDynamicPropAlias_cable_dynamic { + // Parent: None + // Field count: 3 + public static class ResponseParams { + public const nint odds = 0x10; // int16 + public const nint flags = 0x12; // int16 + public const nint m_pFollowup = 0x18; // ResponseFollowup* } - // Parent: CBaseFlex - // Field count: 0 - public static class CBaseFlexAlias_funCBaseFlex { + // Parent: None + // Field count: 8 + public static class ConstraintSoundInfo { + public const nint m_vSampler = 0x8; // VelocitySampler + public const nint m_soundProfile = 0x20; // SimpleConstraintSoundProfile + public const nint m_forwardAxis = 0x40; // Vector + public const nint m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge + public const nint m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge + public const nint m_iszReversalSounds = 0x78; // CUtlSymbolLarge[3] + public const nint m_bPlayTravelSound = 0x90; // bool + public const nint m_bPlayReversalSound = 0x91; // bool } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - public static class CCSObserver_CameraServices { - } - // Parent: CBaseEntity + // Parent: None // Field count: 2 // // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x4F0; // float32 - public const nint m_flFadeEndDist = 0x4F4; // float32 - } - // Parent: None - // Field count: 0 - public static class CTakeDamageInfoAPI { - } - // Parent: CBasePlayerPawn - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_hOriginalController (CHandle) - public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xDA0; // CTouchExpansionComponent - public const nint m_pPingServices = 0xDF0; // CCSPlayer_PingServices* - public const nint m_blindUntilTime = 0xDF8; // GameTime_t - public const nint m_blindStartTime = 0xDFC; // GameTime_t - public const nint m_iPlayerState = 0xE00; // CSPlayerState - public const nint m_bRespawning = 0xEB0; // bool - public const nint m_bHasMovedSinceSpawn = 0xEB1; // bool - public const nint m_iNumSpawns = 0xEB4; // int32 - public const nint m_flIdleTimeSinceLastAction = 0xEBC; // float32 - public const nint m_fNextRadarUpdateTime = 0xEC0; // float32 - public const nint m_flFlashDuration = 0xEC4; // float32 - public const nint m_flFlashMaxAlpha = 0xEC8; // float32 - public const nint m_flProgressBarStartTime = 0xECC; // float32 - public const nint m_iProgressBarDuration = 0xED0; // int32 - public const nint m_hOriginalController = 0xED4; // CHandle - } - // Parent: CEnvSoundscape - // Field count: 1 - public static class CEnvSoundscapeProxy { - public const nint m_MainSoundscapeName = 0x590; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_EventHandler { - public const nint m_EventName = 0x80; // PulseSymbol_t - } - // Parent: CBaseEntity - // Field count: 0 - public static class CCSPointScriptEntity { + public static class CPhysicsBodyGameMarkup { + public const nint m_TargetBody = 0x0; // CUtlString + public const nint m_Tag = 0x8; // CGlobalSymbol } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseFlow { - } - // Parent: CBaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - public static class CBombTarget { - public const nint m_OnBombExplode = 0x9A8; // CEntityIOOutput - public const nint m_OnBombPlanted = 0x9D0; // CEntityIOOutput - public const nint m_OnBombDefused = 0x9F8; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0xA20; // bool - public const nint m_bIsHeistBombTarget = 0xA21; // bool - public const nint m_bBombPlantedHere = 0xA22; // bool - public const nint m_szMountTarget = 0xA28; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0xA30; // CHandle - public const nint m_nBombSiteDesignation = 0xA34; // int32 - } - // Parent: CBaseModelEntity - // Field count: 1 - public static class CRuleEntity { - public const nint m_iszMaster = 0x7D8; // CUtlSymbolLarge - } - // Parent: CPhysForce - // Field count: 1 - public static class CPhysThruster { - public const nint m_localOrigin = 0x550; // Vector - } - // Parent: CPointEntity - // Field count: 3 - public static class CInfoPlayerStart { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_bIsMaster = 0x4F1; // bool - public const nint m_pPawnSubclass = 0x4F8; // CGlobalSymbol - } - // Parent: CBaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - public static class CEntityFlame { - public const nint m_hEntAttached = 0x4F0; // CHandle - public const nint m_bCheapEffect = 0x4F4; // bool - public const nint m_flSize = 0x4F8; // float32 - public const nint m_bUseHitboxes = 0x4FC; // bool - public const nint m_iNumHitboxFires = 0x500; // int32 - public const nint m_flHitboxFireScale = 0x504; // float32 - public const nint m_flLifetime = 0x508; // GameTime_t - public const nint m_hAttacker = 0x50C; // CHandle - public const nint m_flDirectDamagePerSecond = 0x510; // float32 - public const nint m_iCustomDamageType = 0x514; // int32 - } - // Parent: CGameSceneNode - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - public static class CSkeletonInstance { - public const nint m_modelState = 0x170; // CModelState - public const nint m_bIsAnimationEnabled = 0x3F0; // bool - public const nint m_bUseParentRenderBounds = 0x3F1; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x3F2; // bool - public const nint m_bDirtyMotionType = 0x0; // bitfield:1 - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x3F4; // CUtlStringToken - public const nint m_nHitboxSet = 0x3F8; // uint8 - } - // Parent: - // Field count: 0 - public static class CEntityComponent { - } - // Parent: CBaseToggle - // Field count: 5 - public static class CBasePlatTrain { - public const nint m_NoiseMoving = 0x858; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x860; // CUtlSymbolLarge - public const nint m_volume = 0x870; // float32 - public const nint m_flTWidth = 0x874; // float32 - public const nint m_flTLength = 0x878; // float32 - } - // Parent: CServerOnlyPointEntity // Field count: 4 - public static class CPointTeleport { - public const nint m_vSaveOrigin = 0x4F0; // Vector - public const nint m_vSaveAngles = 0x4FC; // QAngle - public const nint m_bTeleportParentedEntities = 0x508; // bool - public const nint m_bTeleportUseCurrentAngle = 0x509; // bool - } - // Parent: CBaseTrigger - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0x9A8; // CUtlString - public const nint m_strEndTouchEventName = 0x9B0; // CUtlString - public const nint m_strTriggerID = 0x9B8; // CUtlString - } - // Parent: CPointEntity - // Field count: 5 - public static class CMessageEntity { - public const nint m_radius = 0x4F0; // int32 - public const nint m_messageText = 0x4F8; // CUtlSymbolLarge - public const nint m_drawText = 0x500; // bool - public const nint m_bDeveloperOnly = 0x501; // bool - public const nint m_bEnabled = 0x502; // bool - } - // Parent: CBaseEntity - // Field count: 1 - public static class CEnvEntityIgniter { - public const nint m_flLifetime = 0x4F0; // float32 - } - // Parent: None - // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { - public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable - public const nint m_nNextShuffle = 0x20; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseLerp__CursorState_t { - public const nint m_StartTime = 0x0; // GameTime_t - public const nint m_EndTime = 0x4; // GameTime_t - } - // Parent: CMarkupVolumeWithRef - // Field count: 3 - public static class CMarkupVolumeTagged_NavGame { - public const nint m_nScopes = 0x840; // NavScopeFlags_t - public const nint m_bFloodFillAttribute = 0x841; // bool - public const nint m_bSplitNavSpace = 0x842; // bool - } - // Parent: CLogicalEntity - // Field count: 8 - public static class CMultiLightProxy { - public const nint m_iszLightNameFilter = 0x4F0; // CUtlSymbolLarge - public const nint m_iszLightClassFilter = 0x4F8; // CUtlSymbolLarge - public const nint m_flLightRadiusFilter = 0x500; // float32 - public const nint m_flBrightnessDelta = 0x504; // float32 - public const nint m_bPerformScreenFade = 0x508; // bool - public const nint m_flTargetBrightnessMultiplier = 0x50C; // float32 - public const nint m_flCurrentBrightnessMultiplier = 0x510; // float32 - public const nint m_vecLights = 0x518; // CUtlVector> - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponM4A1 { - } - // Parent: CBaseTrigger - // Field count: 0 - public static class CTriggerHostageReset { + public static class PointCameraSettings_t { + public const nint m_flNearBlurryDistance = 0x0; // float32 + public const nint m_flNearCrispDistance = 0x4; // float32 + public const nint m_flFarCrispDistance = 0x8; // float32 + public const nint m_flFarBlurryDistance = 0xC; // float32 } // Parent: None // Field count: 0 - public static class CPulseAnimFuncs { + public static class CVectorMovingAverage { } - // Parent: CEconEntity - // Field count: 2 - public static class CEconWearable { - public const nint m_nForceSkin = 0xE50; // int32 - public const nint m_bAlwaysAllow = 0xE54; // bool + // Parent: None + // Field count: 4 + public static class CSoundEnvelope { + public const nint m_current = 0x0; // float32 + public const nint m_target = 0x4; // float32 + public const nint m_rate = 0x8; // float32 + public const nint m_forceupdate = 0xC; // bool + } + // Parent: None + // Field count: 25 + public static class dynpitchvol_base_t { + public const nint preset = 0x0; // int32 + public const nint pitchrun = 0x4; // int32 + public const nint pitchstart = 0x8; // int32 + public const nint spinup = 0xC; // int32 + public const nint spindown = 0x10; // int32 + public const nint volrun = 0x14; // int32 + public const nint volstart = 0x18; // int32 + public const nint fadein = 0x1C; // int32 + public const nint fadeout = 0x20; // int32 + public const nint lfotype = 0x24; // int32 + public const nint lforate = 0x28; // int32 + public const nint lfomodpitch = 0x2C; // int32 + public const nint lfomodvol = 0x30; // int32 + public const nint cspinup = 0x34; // int32 + public const nint cspincount = 0x38; // int32 + public const nint pitch = 0x3C; // int32 + public const nint spinupsav = 0x40; // int32 + public const nint spindownsav = 0x44; // int32 + public const nint pitchfrac = 0x48; // int32 + public const nint vol = 0x4C; // int32 + public const nint fadeinsav = 0x50; // int32 + public const nint fadeoutsav = 0x54; // int32 + public const nint volfrac = 0x58; // int32 + public const nint lfofrac = 0x5C; // int32 + public const nint lfomult = 0x60; // int32 + } + // Parent: CSimpleSimTimer + // Field count: 1 + public static class CStopwatchBase { + public const nint m_fIsRunning = 0x8; // bool } // Parent: None // Field count: 1 - public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - public const nint m_TagName = 0x0; // PulseSymbol_t + public static class CNavVolumeVector { + public const nint m_bHasBeenPreFiltered = 0x80; // bool } // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseArraylib { + // Field count: 2 + public static class NavGravity_t { + public const nint m_vGravity = 0x0; // Vector + public const nint m_bDefault = 0xC; // bool } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponMAC10 { - } - // Parent: CBaseModelEntity + // Parent: None // Field count: 12 // // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) - // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - public static class CFuncLadder { - public const nint m_vecLadderDir = 0x7D8; // Vector - public const nint m_Dismounts = 0x7E8; // CUtlVector> - public const nint m_vecLocalTop = 0x800; // Vector - public const nint m_vecPlayerMountPositionTop = 0x80C; // VectorWS - public const nint m_vecPlayerMountPositionBottom = 0x818; // VectorWS - public const nint m_flAutoRideSpeed = 0x824; // float32 - public const nint m_bDisabled = 0x828; // bool - public const nint m_bFakeLadder = 0x829; // bool - public const nint m_bHasSlack = 0x82A; // bool - public const nint m_surfacePropName = 0x830; // CUtlSymbolLarge - public const nint m_OnPlayerGotOnLadder = 0x838; // CEntityIOOutput - public const nint m_OnPlayerGotOffLadder = 0x860; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - public static class CFogController { - public const nint m_fog = 0x4F0; // fogparams_t - public const nint m_bUseAngles = 0x558; // bool - public const nint m_iChangedVariables = 0x55C; // int32 - } - // Parent: None - // Field count: 0 - public static class CPointTemplateAPI { - } - // Parent: CBaseAnimGraph - // Field count: 8 - public static class CItem { - public const nint m_OnPlayerTouch = 0xA98; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xAC0; // CEntityIOOutput - public const nint m_bActivateWhenAtRest = 0xAE8; // bool - public const nint m_OnCacheInteraction = 0xAF0; // CEntityIOOutput - public const nint m_OnGlovePulled = 0xB18; // CEntityIOOutput - public const nint m_vOriginalSpawnOrigin = 0xB40; // VectorWS - public const nint m_vOriginalSpawnAngles = 0xB4C; // QAngle - public const nint m_bPhysStartAsleep = 0xB58; // bool - } - // Parent: CBaseTrigger - // Field count: 7 - public static class CTriggerPush { - public const nint m_angPushEntitySpace = 0x9A8; // QAngle - public const nint m_vecPushDirEntitySpace = 0x9B4; // Vector - public const nint m_bTriggerOnStartTouch = 0x9C0; // bool - public const nint m_bUsePathSimple = 0x9C1; // bool - public const nint m_iszPathSimpleName = 0x9C8; // CUtlSymbolLarge - public const nint m_PathSimple = 0x9D0; // CPathSimple* - public const nint m_splinePushType = 0x9D8; // uint32 - } - // Parent: CBaseAnimGraph - // Field count: 4 - public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xA90; // bool - public const nint m_iShapeType = 0xA94; // int32 - public const nint m_bConformToCollisionBounds = 0xA98; // bool - public const nint m_mPreferredCatchTransform = 0xAA0; // CTransform - } - // Parent: CPointEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_nResolutionX = 0x4F4; // int32 - public const nint m_nResolutionY = 0x4F8; // int32 - public const nint m_szLayoutFileName = 0x500; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x508; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x510; // CNetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x528; // int32 - public const nint m_vecCSSClasses = 0x530; // CNetworkUtlVectorBase - public const nint m_szTargetsName = 0x548; // CUtlSymbolLarge - public const nint m_AdditionalTargetEntities = 0x550; // CUtlVector> - } - // Parent: CPointEntity - // Field count: 16 - public static class CPointAngularVelocitySensor { - public const nint m_hTargetEntity = 0x4F0; // CHandle - public const nint m_flThreshold = 0x4F4; // float32 - public const nint m_nLastCompareResult = 0x4F8; // int32 - public const nint m_nLastFireResult = 0x4FC; // int32 - public const nint m_flFireTime = 0x500; // GameTime_t - public const nint m_flFireInterval = 0x504; // float32 - public const nint m_flLastAngVelocity = 0x508; // float32 - public const nint m_lastOrientation = 0x50C; // QAngle - public const nint m_vecAxis = 0x518; // VectorWS - public const nint m_bUseHelper = 0x524; // bool - public const nint m_AngularVelocity = 0x528; // CEntityOutputTemplate - public const nint m_OnLessThan = 0x550; // CEntityIOOutput - public const nint m_OnLessThanOrEqualTo = 0x578; // CEntityIOOutput - public const nint m_OnGreaterThan = 0x5A0; // CEntityIOOutput - public const nint m_OnGreaterThanOrEqualTo = 0x5C8; // CEntityIOOutput - public const nint m_OnEqualTo = 0x5F0; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x4F0; // float32 - public const nint m_flFogDistanceMultiplier = 0x4F4; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x4F8; // float32 - public const nint m_flFadeTime = 0x4FC; // float32 - public const nint m_bStartDisabled = 0x500; // bool - public const nint m_bIsEnabled = 0x501; // bool + // MGetKV3ClassDefaults + public static class PulseScriptedSequenceData_t { + public const nint m_nActorID = 0x0; // int32 + public const nint m_szPreIdleSequence = 0x8; // CUtlString + public const nint m_szEntrySequence = 0x10; // CUtlString + public const nint m_szSequence = 0x18; // CUtlString + public const nint m_szExitSequence = 0x20; // CUtlString + public const nint m_nMoveTo = 0x28; // ScriptedMoveTo_t + public const nint m_nMoveToGait = 0x2C; // SharedMovementGait_t + public const nint m_nHeldWeaponBehavior = 0x30; // ScriptedHeldWeaponBehavior_t + public const nint m_bLoopPreIdleSequence = 0x34; // bool + public const nint m_bLoopActionSequence = 0x35; // bool + public const nint m_bLoopPostIdleSequence = 0x36; // bool + public const nint m_bIgnoreLookAt = 0x37; // bool } // Parent: None // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_FollowEntity { - public const nint m_ParamBoneOrAttachName = 0x48; // CUtlString - public const nint m_ParamBoneOrAttachNameChild = 0x50; // CUtlString - } - // Parent: CBaseCSGrenade - // Field count: 0 - public static class CFlashbang { - } - // Parent: CEconEntity - // Field count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xE50; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xE54; // float32 - public const nint m_nNextSecondaryAttackTick = 0xE58; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xE5C; // float32 - public const nint m_iClip1 = 0xE60; // int32 - public const nint m_iClip2 = 0xE64; // int32 - public const nint m_pReserveAmmo = 0xE68; // int32[2] - public const nint m_OnPlayerUse = 0xE70; // CEntityIOOutput + public static class RotatorQueueEntry_t { + public const nint qTarget = 0x0; // Quaternion + public const nint eSpace = 0x10; // RotatorTargetSpace_t } // Parent: None - // Field count: 83 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x440; // CSWeaponType - public const nint m_WeaponCategory = 0x444; // CSWeaponCategory - public const nint m_szModel_AG2 = 0x448; // CResourceNameTyped> - public const nint m_szAnimSkeleton = 0x528; // CResourceNameTyped> - public const nint m_vecMuzzlePos0 = 0x608; // Vector - public const nint m_vecMuzzlePos1 = 0x614; // Vector - public const nint m_szTracerParticle = 0x620; // CResourceNameTyped> - public const nint m_GearSlot = 0x700; // gear_slot_t - public const nint m_GearSlotPosition = 0x704; // int32 - public const nint m_DefaultLoadoutSlot = 0x708; // loadout_slot_t - public const nint m_nPrice = 0x70C; // int32 - public const nint m_nKillAward = 0x710; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0x714; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0x718; // int32 - public const nint m_bMeleeWeapon = 0x71C; // bool - public const nint m_bHasBurstMode = 0x71D; // bool - public const nint m_bIsRevolver = 0x71E; // bool - public const nint m_bCannotShootUnderwater = 0x71F; // bool - public const nint m_szName = 0x720; // CGlobalSymbol - public const nint m_eSilencerType = 0x728; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0x72C; // int32 - public const nint m_nCrosshairDeltaDistance = 0x730; // int32 - public const nint m_bIsFullAuto = 0x734; // bool - public const nint m_nNumBullets = 0x738; // int32 - public const nint m_bReloadsSingleShells = 0x73C; // bool - public const nint m_flCycleTime = 0x740; // CFiringModeFloat - public const nint m_flMaxSpeed = 0x748; // CFiringModeFloat - public const nint m_flSpread = 0x750; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0x758; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0x760; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0x768; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0x770; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0x778; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0x780; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0x788; // CFiringModeFloat - public const nint m_flRecoilAngle = 0x790; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0x798; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat - public const nint m_nTracerFrequency = 0x7B0; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0x7B8; // float32 - public const nint m_flInaccuracyJumpApex = 0x7BC; // float32 - public const nint m_flInaccuracyReload = 0x7C0; // float32 - public const nint m_flDeployDuration = 0x7C4; // float32 - public const nint m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 - public const nint m_nBurstShotCount = 0x7CC; // int32 - public const nint m_bAllowBurstHolster = 0x7D0; // bool - public const nint m_nRecoilSeed = 0x7D4; // int32 - public const nint m_nSpreadSeed = 0x7D8; // int32 - public const nint m_flAttackMovespeedFactor = 0x7DC; // float32 - public const nint m_flInaccuracyPitchShift = 0x7E0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 - public const nint m_szUseRadioSubtitle = 0x7E8; // CUtlString - public const nint m_bUnzoomsAfterShot = 0x7F0; // bool - public const nint m_bHideViewModelWhenZoomed = 0x7F1; // bool - public const nint m_nZoomLevels = 0x7F4; // int32 - public const nint m_nZoomFOV1 = 0x7F8; // int32 - public const nint m_nZoomFOV2 = 0x7FC; // int32 - public const nint m_flZoomTime0 = 0x800; // float32 - public const nint m_flZoomTime1 = 0x804; // float32 - public const nint m_flZoomTime2 = 0x808; // float32 - public const nint m_flIronSightPullUpSpeed = 0x80C; // float32 - public const nint m_flIronSightPutDownSpeed = 0x810; // float32 - public const nint m_flIronSightFOV = 0x814; // float32 - public const nint m_flIronSightPivotForward = 0x818; // float32 - public const nint m_flIronSightLooseness = 0x81C; // float32 - public const nint m_nDamage = 0x820; // int32 - public const nint m_flHeadshotMultiplier = 0x824; // float32 - public const nint m_flArmorRatio = 0x828; // float32 - public const nint m_flPenetration = 0x82C; // float32 - public const nint m_flRange = 0x830; // float32 - public const nint m_flRangeModifier = 0x834; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0x838; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0x83C; // float32 - public const nint m_flRecoveryTimeCrouch = 0x840; // float32 - public const nint m_flRecoveryTimeStand = 0x844; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0x848; // float32 - public const nint m_flRecoveryTimeStandFinal = 0x84C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0x850; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0x854; // int32 - public const nint m_flThrowVelocity = 0x858; // float32 - public const nint m_vSmokeColor = 0x85C; // Vector - public const nint m_szAnimClass = 0x868; // CGlobalSymbol - } - // Parent: CPointEntity - // Field count: 6 - public static class CPhysForce { - public const nint m_nameAttach = 0x4F8; // CUtlSymbolLarge - public const nint m_force = 0x500; // float32 - public const nint m_forceTime = 0x504; // float32 - public const nint m_attachedObject = 0x508; // CHandle - public const nint m_wasRestored = 0x50C; // bool - public const nint m_integrator = 0x510; // CConstantForceController - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - public static class CAttributeManager { - public const nint m_Providers = 0x8; // CUtlVector> - public const nint m_iReapplyProvisionParity = 0x20; // int32 - public const nint m_hOuter = 0x24; // CHandle - public const nint m_bPreventLoopback = 0x28; // bool - public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t - public const nint m_CachedResults = 0x30; // CUtlVector - } - // Parent: None - // Field count: 0 - public static class SignatureOutflow_Continue { - } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; // QAngle - public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 - public const nint m_PlayerFog = 0x58; // fogplayerparams_t - public const nint m_hColorCorrectionCtrl = 0x98; // CHandle - public const nint m_hViewEntity = 0x9C; // CHandle - public const nint m_hTonemapController = 0xA0; // CHandle - public const nint m_audio = 0xA8; // audioparams_t - public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Timeline { - public const nint m_TimelineEvents = 0x48; // CUtlVector - public const nint m_bWaitForChildOutflows = 0x60; // bool - public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + // Field count: 1 + public static class CPhysicsShake { + public const nint m_force = 0x8; // Vector } // Parent: None // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_EntOutputHandler { - public const nint m_SourceEntity = 0x80; // PulseSymbol_t - public const nint m_SourceOutput = 0x90; // PulseSymbol_t - public const nint m_ExpectedParamType = 0xA0; // CPulseValueFullType + public static class VelocitySampler { + public const nint m_prevSample = 0x0; // Vector + public const nint m_fPrevSampleTime = 0xC; // GameTime_t + public const nint m_fIdealSampleRate = 0x10; // float32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - public static class CPulseFuncs_GameParticleManager { - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterAttributeInt { - public const nint m_sAttributeName = 0x548; // CUtlSymbolLarge - } - // Parent: CPointEntity - // Field count: 7 - public static class CKeepUpright { - public const nint m_worldGoalAxis = 0x4F8; // Vector - public const nint m_localTestAxis = 0x504; // Vector - public const nint m_nameAttach = 0x518; // CUtlSymbolLarge - public const nint m_attachedObject = 0x520; // CHandle - public const nint m_angularLimit = 0x524; // float32 - public const nint m_bActive = 0x528; // bool - public const nint m_bDampAllRotation = 0x529; // bool - } - // Parent: CLogicalEntity - // Field count: 11 - public static class CPointTemplate { - public const nint m_iszWorldName = 0x4F0; // CUtlSymbolLarge - public const nint m_iszSource2EntityLumpName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszEntityFilterName = 0x500; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x508; // float32 - public const nint m_bAsynchronouslySpawnEntities = 0x50C; // bool - public const nint m_clientOnlyEntityBehavior = 0x510; // PointTemplateClientOnlyEntityBehavior_t - public const nint m_ownerSpawnGroupType = 0x514; // PointTemplateOwnerSpawnGroupType_t - public const nint m_createdSpawnGroupHandles = 0x518; // CUtlVector - public const nint m_SpawnedEntityHandles = 0x530; // CUtlVector - public const nint m_ScriptSpawnCallback = 0x548; // HSCRIPT - public const nint m_ScriptCallbackScope = 0x550; // HSCRIPT - } - // Parent: CBaseEntity - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nVolumeDepth (int) - // NetworkVarNames: m_fFirstVolumeSliceThickness (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - // NetworkVarNames: m_fNoiseSpeed (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_vNoiseScale (Vector) - // NetworkVarNames: m_fWindSpeed (float) - // NetworkVarNames: m_vWindDirection (Vector) - public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x4F0; // float32 - public const nint m_TintColor = 0x4F4; // Color - public const nint m_flAnisotropy = 0x4F8; // float32 - public const nint m_flFadeSpeed = 0x4FC; // float32 - public const nint m_flDrawDistance = 0x500; // float32 - public const nint m_flFadeInStart = 0x504; // float32 - public const nint m_flFadeInEnd = 0x508; // float32 - public const nint m_flIndirectStrength = 0x50C; // float32 - public const nint m_nVolumeDepth = 0x510; // int32 - public const nint m_fFirstVolumeSliceThickness = 0x514; // float32 - public const nint m_nIndirectTextureDimX = 0x518; // int32 - public const nint m_nIndirectTextureDimY = 0x51C; // int32 - public const nint m_nIndirectTextureDimZ = 0x520; // int32 - public const nint m_vBoxMins = 0x524; // Vector - public const nint m_vBoxMaxs = 0x530; // Vector - public const nint m_bActive = 0x53C; // bool - public const nint m_flStartAnisoTime = 0x540; // GameTime_t - public const nint m_flStartScatterTime = 0x544; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x548; // GameTime_t - public const nint m_flStartAnisotropy = 0x54C; // float32 - public const nint m_flStartScattering = 0x550; // float32 - public const nint m_flStartDrawDistance = 0x554; // float32 - public const nint m_flDefaultAnisotropy = 0x558; // float32 - public const nint m_flDefaultScattering = 0x55C; // float32 - public const nint m_flDefaultDrawDistance = 0x560; // float32 - public const nint m_bStartDisabled = 0x564; // bool - public const nint m_bEnableIndirect = 0x565; // bool - public const nint m_bIsMaster = 0x566; // bool - public const nint m_hFogIndirectTexture = 0x568; // CStrongHandle - public const nint m_nForceRefreshCount = 0x570; // int32 - public const nint m_fNoiseSpeed = 0x574; // float32 - public const nint m_fNoiseStrength = 0x578; // float32 - public const nint m_vNoiseScale = 0x57C; // Vector - public const nint m_fWindSpeed = 0x588; // float32 - public const nint m_vWindDirection = 0x58C; // Vector - public const nint m_bFirstTime = 0x598; // bool - } - // Parent: - // Field count: 13 - public static class CBot { - public const nint m_pController = 0x10; // CCSPlayerController* - public const nint m_pPlayer = 0x18; // CCSPlayerPawn* - public const nint m_bHasSpawned = 0x20; // bool - public const nint m_id = 0x24; // uint32 - public const nint m_isRunning = 0xC0; // bool - public const nint m_isCrouching = 0xC1; // bool - public const nint m_forwardSpeed = 0xC4; // float32 - public const nint m_leftSpeed = 0xC8; // float32 - public const nint m_verticalSpeed = 0xCC; // float32 - public const nint m_buttonFlags = 0xD0; // uint64 - public const nint m_jumpTimestamp = 0xD8; // float32 - public const nint m_viewForward = 0xDC; // Vector - public const nint m_postureStackIndex = 0xF8; // int32 + // Field count: 8 + public static class CTakeDamageResult { + public const nint m_pOriginatingInfo = 0x0; // CTakeDamageInfo* + public const nint m_nHealthLost = 0x8; // int32 + public const nint m_nHealthBefore = 0xC; // int32 + public const nint m_nDamageDealt = 0x10; // int32 + public const nint m_flPreModifiedDamage = 0x14; // float32 + public const nint m_nTotalledHealthLost = 0x18; // int32 + public const nint m_nTotalledDamageDealt = 0x1C; // int32 + public const nint m_bWasDamageSuppressed = 0x20; // bool } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_SetAnimGraphParam { - public const nint m_ParamName = 0x48; // CUtlString - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_FlashlightServices { - } - // Parent: CBasePlayerController - // Field count: 92 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_recentKillQueue (uint8) - // NetworkVarNames: m_nFirstKill (uint8) - // NetworkVarNames: m_nKillCount (uint8) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) - public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x820; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x828; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x830; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x838; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x840; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x844; // bool - public const nint m_uiCommunicationMuteFlags = 0x848; // uint32 - public const nint m_szCrosshairCodes = 0x850; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x858; // uint8 - public const nint m_flForceTeamTime = 0x85C; // GameTime_t - public const nint m_iCompTeammateColor = 0x860; // int32 - public const nint m_bEverPlayedOnTeam = 0x864; // bool - public const nint m_bAttemptedToGetColor = 0x865; // bool - public const nint m_iTeammatePreferredColor = 0x868; // int32 - public const nint m_bTeamChanged = 0x86C; // bool - public const nint m_bInSwitchTeam = 0x86D; // bool - public const nint m_bHasSeenJoinGame = 0x86E; // bool - public const nint m_bJustBecameSpectator = 0x86F; // bool - public const nint m_bSwitchTeamsOnNextRoundReset = 0x870; // bool - public const nint m_bRemoveAllItemsOnNextRoundReset = 0x871; // bool - public const nint m_flLastJoinTeamTime = 0x874; // GameTime_t - public const nint m_szClan = 0x878; // CUtlSymbolLarge - public const nint m_iCoachingTeam = 0x880; // int32 - public const nint m_nPlayerDominated = 0x888; // uint64 - public const nint m_nPlayerDominatingMe = 0x890; // uint64 - public const nint m_iCompetitiveRanking = 0x898; // int32 - public const nint m_iCompetitiveWins = 0x89C; // int32 - public const nint m_iCompetitiveRankType = 0x8A0; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x8A4; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x8A8; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x8AC; // int32 - public const nint m_nEndMatchNextMapVote = 0x8B0; // int32 - public const nint m_unActiveQuestId = 0x8B4; // uint16 - public const nint m_rtActiveMissionPeriod = 0x8B8; // uint32 - public const nint m_nQuestProgressReason = 0x8BC; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x8C0; // uint32 - public const nint m_iDraftIndex = 0x8F0; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x8F4; // uint32 - public const nint m_uiAbandonRecordedReason = 0x8F8; // uint32 - public const nint m_eNetworkDisconnectionReason = 0x8FC; // uint32 - public const nint m_bCannotBeKicked = 0x900; // bool - public const nint m_bEverFullyConnected = 0x901; // bool - public const nint m_bAbandonAllowsSurrender = 0x902; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x903; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x904; // bool - public const nint m_bScoreReported = 0x905; // bool - public const nint m_nDisconnectionTick = 0x908; // int32 - public const nint m_bControllingBot = 0x918; // bool - public const nint m_bHasControlledBotThisRound = 0x919; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x91A; // bool - public const nint m_nBotsControlledThisRound = 0x91C; // int32 - public const nint m_bCanControlObservedBot = 0x920; // bool - public const nint m_hPlayerPawn = 0x924; // CHandle - public const nint m_hObserverPawn = 0x928; // CHandle - public const nint m_DesiredObserverMode = 0x92C; // int32 - public const nint m_hDesiredObserverTarget = 0x930; // CEntityHandle - public const nint m_bPawnIsAlive = 0x934; // bool - public const nint m_iPawnHealth = 0x938; // uint32 - public const nint m_iPawnArmor = 0x93C; // int32 - public const nint m_bPawnHasDefuser = 0x940; // bool - public const nint m_bPawnHasHelmet = 0x941; // bool - public const nint m_nPawnCharacterDefIndex = 0x942; // uint16 - public const nint m_iPawnLifetimeStart = 0x944; // int32 - public const nint m_iPawnLifetimeEnd = 0x948; // int32 - public const nint m_iPawnBotDifficulty = 0x94C; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x950; // CHandle - public const nint m_iScore = 0x954; // int32 - public const nint m_iRoundScore = 0x958; // int32 - public const nint m_iRoundsWon = 0x95C; // int32 - public const nint m_recentKillQueue = 0x960; // uint8[8] - public const nint m_nFirstKill = 0x968; // uint8 - public const nint m_nKillCount = 0x969; // uint8 - public const nint m_bMvpNoMusic = 0x96A; // bool - public const nint m_eMvpReason = 0x96C; // int32 - public const nint m_iMusicKitID = 0x970; // int32 - public const nint m_iMusicKitMVPs = 0x974; // int32 - public const nint m_iMVPs = 0x978; // int32 - public const nint m_nUpdateCounter = 0x97C; // int32 - public const nint m_flSmoothedPing = 0x980; // float32 - public const nint m_lastHeldVoteTimer = 0x988; // IntervalTimer - public const nint m_bShowHints = 0x9A0; // bool - public const nint m_iNextTimeCheck = 0x9A4; // int32 - public const nint m_bJustDidTeamKill = 0x9A8; // bool - public const nint m_bPunishForTeamKill = 0x9A9; // bool - public const nint m_bGaveTeamDamageWarning = 0x9AA; // bool - public const nint m_bGaveTeamDamageWarningThisRound = 0x9AB; // bool - public const nint m_dblLastReceivedPacketPlatFloatTime = 0x9B0; // float64 - public const nint m_LastTeamDamageWarningTime = 0x9B8; // GameTime_t - public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0x9BC; // GameTime_t - public const nint m_nSuspiciousHitCount = 0x9C0; // uint32 - public const nint m_nNonSuspiciousHitStreak = 0x9C4; // uint32 - public const nint m_bFireBulletsSeedSynchronized = 0xA69; // bool - } - // Parent: CPhysConstraint - // Field count: 6 - public static class CPhysLength { - public const nint m_offset = 0x560; // Vector[2] - public const nint m_vecAttach = 0x578; // VectorWS - public const nint m_addLength = 0x584; // float32 - public const nint m_minLength = 0x588; // float32 - public const nint m_totalLength = 0x58C; // float32 - public const nint m_bEnableCollision = 0x590; // bool - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - public static class CTeam { - public const nint m_aPlayerControllers = 0x4F0; // CNetworkUtlVectorBase> - public const nint m_aPlayers = 0x508; // CNetworkUtlVectorBase> - public const nint m_iScore = 0x520; // int32 - public const nint m_szTeamname = 0x524; // char[129] - } - // Parent: CLogicNPCCounter - // Field count: 4 - public static class CLogicNPCCounterAABB { - public const nint m_vDistanceOuterMins = 0x830; // Vector - public const nint m_vDistanceOuterMaxs = 0x83C; // Vector - public const nint m_vOuterMins = 0x848; // Vector - public const nint m_vOuterMaxs = 0x854; // Vector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { - public const nint m_nNextIndex = 0x0; // int32 - } - // Parent: CDynamicProp - // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - public static class CChicken { - public const nint m_AttributeManager = 0xD70; // CAttributeContainer - public const nint m_updateTimer = 0x1068; // CountdownTimer - public const nint m_stuckAnchor = 0x1080; // Vector - public const nint m_stuckTimer = 0x1090; // CountdownTimer - public const nint m_collisionStuckTimer = 0x10A8; // CountdownTimer - public const nint m_isOnGround = 0x10C0; // bool - public const nint m_vFallVelocity = 0x10C4; // Vector - public const nint m_desiredActivity = 0x10D0; // ChickenActivity - public const nint m_currentActivity = 0x10D4; // ChickenActivity - public const nint m_activityTimer = 0x10D8; // CountdownTimer - public const nint m_turnRate = 0x10F0; // float32 - public const nint m_fleeFrom = 0x10F4; // CHandle - public const nint m_moveRateThrottleTimer = 0x10F8; // CountdownTimer - public const nint m_startleTimer = 0x1110; // CountdownTimer - public const nint m_vocalizeTimer = 0x1128; // CountdownTimer - public const nint m_flWhenZombified = 0x1140; // GameTime_t - public const nint m_jumpedThisFrame = 0x1144; // bool - public const nint m_leader = 0x1148; // CHandle - public const nint m_reuseTimer = 0x1160; // CountdownTimer - public const nint m_hasBeenUsed = 0x1178; // bool - public const nint m_jumpTimer = 0x1180; // CountdownTimer - public const nint m_flLastJumpTime = 0x1198; // float32 - public const nint m_bInJump = 0x119C; // bool - public const nint m_repathTimer = 0x31A8; // CountdownTimer - public const nint m_vecPathGoal = 0x3240; // Vector - public const nint m_flActiveFollowStartTime = 0x324C; // GameTime_t - public const nint m_followMinuteTimer = 0x3250; // CountdownTimer - public const nint m_BlockDirectionTimer = 0x3270; // CountdownTimer - } - // Parent: CPhysicsProp - // Field count: 5 - public static class CPhysicsPropRespawnable { - public const nint m_vOriginalSpawnOrigin = 0xE00; // VectorWS - public const nint m_vOriginalSpawnAngles = 0xE0C; // QAngle - public const nint m_vOriginalMins = 0xE18; // Vector - public const nint m_vOriginalMaxs = 0xE24; // Vector - public const nint m_flRespawnDuration = 0xE30; // float32 - } - // Parent: CBeam // Field count: 19 - public static class CEnvBeam { - public const nint m_active = 0x878; // int32 - public const nint m_spriteTexture = 0x880; // CStrongHandle - public const nint m_iszStartEntity = 0x888; // CUtlSymbolLarge - public const nint m_iszEndEntity = 0x890; // CUtlSymbolLarge - public const nint m_life = 0x898; // float32 - public const nint m_boltWidth = 0x89C; // float32 - public const nint m_noiseAmplitude = 0x8A0; // float32 - public const nint m_speed = 0x8A4; // int32 - public const nint m_restrike = 0x8A8; // float32 - public const nint m_iszSpriteName = 0x8B0; // CUtlSymbolLarge - public const nint m_frameStart = 0x8B8; // int32 - public const nint m_vEndPointWorld = 0x8BC; // VectorWS - public const nint m_vEndPointRelative = 0x8C8; // Vector - public const nint m_radius = 0x8D4; // float32 - public const nint m_TouchType = 0x8D8; // Touch_t - public const nint m_iFilterName = 0x8E0; // CUtlSymbolLarge - public const nint m_hFilter = 0x8E8; // CHandle - public const nint m_iszDecal = 0x8F0; // CUtlSymbolLarge - public const nint m_OnTouchedByEntity = 0x8F8; // CEntityIOOutput + public static class CCS2WeaponGraphController { + public const nint m_action = 0x80; // CAnimGraph2ParamOptionalRef + public const nint m_bActionReset = 0xA0; // CAnimGraph2ParamOptionalRef + public const nint m_weaponCategory = 0xB8; // CAnimGraph2ParamOptionalRef + public const nint m_weaponType = 0xD8; // CAnimGraph2ParamOptionalRef + public const nint m_weaponExtraInfo = 0xF8; // CAnimGraph2ParamOptionalRef + public const nint m_flWeaponAmmo = 0x118; // CAnimGraph2ParamOptionalRef + public const nint m_flWeaponAmmoMax = 0x130; // CAnimGraph2ParamOptionalRef + public const nint m_flWeaponAmmoReserve = 0x148; // CAnimGraph2ParamOptionalRef + public const nint m_bWeaponIsSilenced = 0x160; // CAnimGraph2ParamOptionalRef + public const nint m_flWeaponIronsightAmount = 0x178; // CAnimGraph2ParamOptionalRef + public const nint m_bIsUsingLegacyModel = 0x190; // CAnimGraph2ParamOptionalRef + public const nint m_idleVariation = 0x1A8; // CAnimGraph2ParamOptionalRef + public const nint m_deployVariation = 0x1C0; // CAnimGraph2ParamOptionalRef + public const nint m_attackType = 0x1D8; // CAnimGraph2ParamOptionalRef + public const nint m_attackThrowStrength = 0x1F8; // CAnimGraph2ParamOptionalRef + public const nint m_flAttackVariation = 0x210; // CAnimGraph2ParamOptionalRef + public const nint m_inspectVariation = 0x228; // CAnimGraph2ParamOptionalRef + public const nint m_inspectExtraInfo = 0x240; // CAnimGraph2ParamOptionalRef + public const nint m_reloadStage = 0x260; // CAnimGraph2ParamOptionalRef } - // Parent: CLightEntity - // Field count: 0 - public static class CLightSpotEntity { + // Parent: None + // Field count: 1 + public static class SceneEventId_t { + public const nint m_Value = 0x0; // uint32 } - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - public static class CWeaponSawedoff { - } - // Parent: CBaseTrigger - // Field count: 2 - public static class CTonemapTrigger { - public const nint m_tonemapControllerName = 0x9A8; // CUtlSymbolLarge - public const nint m_hTonemapController = 0x9B0; // CEntityHandle - } - // Parent: CPointEntity + // Parent: None // Field count: 10 - public static class CEnvShake { - public const nint m_limitToEntity = 0x4F0; // CUtlSymbolLarge - public const nint m_Amplitude = 0x4F8; // float32 - public const nint m_Frequency = 0x4FC; // float32 - public const nint m_Duration = 0x500; // float32 - public const nint m_Radius = 0x504; // float32 - public const nint m_stopTime = 0x508; // GameTime_t - public const nint m_nextShake = 0x50C; // GameTime_t - public const nint m_currentAmp = 0x510; // float32 - public const nint m_maxForce = 0x514; // Vector - public const nint m_shakeCallback = 0x528; // CPhysicsShake - } - // Parent: CPlayer_MovementServices_Humanoid - // Field count: 41 - // - // Metadata: - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_flDuckOffset (float) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - // NetworkVarNames: m_bWasSurfing (bool) - public static class CCSPlayer_MovementServices { - public const nint m_vecLadderNormal = 0x280; // Vector - public const nint m_nLadderSurfacePropIndex = 0x28C; // int32 - public const nint m_flDuckAmount = 0x290; // float32 - public const nint m_flDuckSpeed = 0x294; // float32 - public const nint m_bDuckOverride = 0x298; // bool - public const nint m_bDesiresDuck = 0x299; // bool - public const nint m_flDuckOffset = 0x29C; // float32 - public const nint m_nDuckTimeMsecs = 0x2A0; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x2A4; // uint32 - public const nint m_nJumpTimeMsecs = 0x2A8; // uint32 - public const nint m_flLastDuckTime = 0x2AC; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D - public const nint m_duckUntilOnGround = 0x2C0; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x2C1; // bool - public const nint m_bInStuckTest = 0x2C2; // bool - public const nint m_nTraceCount = 0x4D0; // int32 - public const nint m_StuckLast = 0x4D4; // int32 - public const nint m_bSpeedCropped = 0x4D8; // bool - public const nint m_nOldWaterLevel = 0x4DC; // int32 - public const nint m_flWaterEntryTime = 0x4E0; // float32 - public const nint m_vecForward = 0x4E4; // Vector - public const nint m_vecLeft = 0x4F0; // Vector - public const nint m_vecUp = 0x4FC; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32 - public const nint m_bMadeFootstepNoise = 0x50C; // bool - public const nint m_iFootsteps = 0x510; // int32 - public const nint m_bOldJumpPressed = 0x514; // bool - public const nint m_flJumpPressedTime = 0x518; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x51C; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x520; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x528; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x52C; // float32 - public const nint m_flStamina = 0x530; // float32 - public const nint m_flHeightAtJumpStart = 0x534; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x538; // float32 - public const nint m_flMaxJumpHeightLastJump = 0x53C; // float32 - public const nint m_flStaminaAtJumpStart = 0x540; // float32 - public const nint m_flAccumulatedJumpError = 0x544; // float32 - public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32 - public const nint m_bWasSurfing = 0x54C; // bool - public const nint m_vecInputRotated = 0x5DC; // Vector - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 - public const nint m_bPrevHelmet = 0x3C; // bool - public const nint m_hItem = 0x40; // CEntityHandle - } - // Parent: CBaseTrigger - // Field count: 0 - public static class CTriggerCallback { - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 5 - public static class CSoundOpvarSetAutoRoomEntity { - public const nint m_traceResults = 0x6A8; // CUtlVector - public const nint m_doorwayPairs = 0x6C0; // CUtlVector - public const nint m_flSize = 0x6D8; // float32 - public const nint m_flHeightTolerance = 0x6DC; // float32 - public const nint m_flSizeSqr = 0x6E0; // float32 + public static class CCommentarySystem { + public const nint m_bCommentaryConvarsChanging = 0x11; // bool + public const nint m_bCommentaryEnabledMidGame = 0x12; // bool + public const nint m_flNextTeleportTime = 0x14; // GameTime_t + public const nint m_iTeleportStage = 0x18; // int32 + public const nint m_bCheatState = 0x1C; // bool + public const nint m_bIsFirstSpawnGroupToLoad = 0x1D; // bool + public const nint m_hCurrentNode = 0x38; // CHandle + public const nint m_hActiveCommentaryNode = 0x3C; // CHandle + public const nint m_hLastCommentaryNode = 0x40; // CHandle + public const nint m_vecNodes = 0x48; // CUtlVector> } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorSubHeaderText - // MPulseEditorHeaderIcon - public static class CPulseCell_Outflow_ListenForEntityOutput { - public const nint m_OnFired = 0x48; // SignatureOutflow_Resume - public const nint m_OnCanceled = 0x90; // CPulse_ResumePoint - public const nint m_strEntityOutput = 0xD8; // CGlobalSymbol - public const nint m_strEntityOutputParam = 0xE0; // CUtlString - public const nint m_bListenUntilCanceled = 0xE8; // bool - } - // Parent: CBreakable - // Field count: 0 - public static class CPushable { - } - // Parent: CPointEntity - // Field count: 2 - public static class CRotatorTarget { - public const nint m_OnArrivedAt = 0x4F0; // CEntityIOOutput - public const nint m_eSpace = 0x518; // RotatorTargetSpace_t - } - // Parent: CLogicalEntity - // Field count: 4 - public static class CPhysicsEntitySolver { - public const nint m_hMovingEntity = 0x508; // CHandle - public const nint m_hPhysicsBlocker = 0x50C; // CHandle - public const nint m_separationDuration = 0x510; // float32 - public const nint m_cancelTime = 0x514; // GameTime_t - } - // Parent: CLogicalEntity - // Field count: 6 - public static class CLogicCollisionPair { - public const nint m_nameAttach1 = 0x4F0; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x4F8; // CUtlSymbolLarge - public const nint m_includeHierarchy = 0x500; // bool - public const nint m_supportMultipleEntitiesWithSameName = 0x501; // bool - public const nint m_disabled = 0x502; // bool - public const nint m_succeeded = 0x503; // bool - } - // Parent: CBaseEntity - // Field count: 5 - public static class CTestEffect { - public const nint m_iLoop = 0x4F0; // int32 - public const nint m_iBeam = 0x4F4; // int32 - public const nint m_pBeam = 0x4F8; // CBeam*[24] - public const nint m_flBeamTime = 0x5B8; // GameTime_t[24] - public const nint m_flStartTime = 0x618; // GameTime_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_ScriptedSequence__CursorState_t { - public const nint m_scriptedSequence = 0x0; // CHandle - } - // Parent: CBasePropDoor - // Field count: 17 - public static class CPropDoorRotating { - public const nint m_vecAxis = 0xFF0; // Vector - public const nint m_flDistance = 0xFFC; // float32 - public const nint m_eSpawnPosition = 0x1000; // PropDoorRotatingSpawnPos_t - public const nint m_eOpenDirection = 0x1004; // PropDoorRotatingOpenDirection_e - public const nint m_eCurrentOpenDirection = 0x1008; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0x100C; // float32 - public const nint m_angRotationAjarDeprecated = 0x1010; // QAngle - public const nint m_angRotationClosed = 0x101C; // QAngle - public const nint m_angRotationOpenForward = 0x1028; // QAngle - public const nint m_angRotationOpenBack = 0x1034; // QAngle - public const nint m_angGoal = 0x1040; // QAngle - public const nint m_vecForwardBoundsMin = 0x104C; // Vector - public const nint m_vecForwardBoundsMax = 0x1058; // Vector - public const nint m_vecBackBoundsMin = 0x1064; // Vector - public const nint m_vecBackBoundsMax = 0x1070; // Vector - public const nint m_bAjarDoorShouldntAlwaysOpen = 0x107C; // bool - public const nint m_hEntityBlocker = 0x1080; // CHandle - } - // Parent: CParticleSystem - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xD50; // float32 - public const nint m_flRadiusScale = 0xD54; // float32 - public const nint m_flSelfIllumScale = 0xD58; // float32 - public const nint m_ColorTint = 0xD5C; // Color - public const nint m_hTextureOverride = 0xD60; // CStrongHandle - } - // Parent: CLogicalEntity - // Field count: 11 - public static class CMathRemap { - public const nint m_flInMin = 0x4F0; // float32 - public const nint m_flInMax = 0x4F4; // float32 - public const nint m_flOut1 = 0x4F8; // float32 - public const nint m_flOut2 = 0x4FC; // float32 - public const nint m_flOldInValue = 0x500; // float32 - public const nint m_bEnabled = 0x504; // bool - public const nint m_OutValue = 0x508; // CEntityOutputTemplate - public const nint m_OnRoseAboveMin = 0x530; // CEntityIOOutput - public const nint m_OnRoseAboveMax = 0x558; // CEntityIOOutput - public const nint m_OnFellBelowMin = 0x580; // CEntityIOOutput - public const nint m_OnFellBelowMax = 0x5A8; // CEntityIOOutput - } - // Parent: CSoundOpvarSetPointBase // Field count: 8 - public static class CSoundOpvarSetOBBWindEntity { - public const nint m_vMins = 0x598; // Vector - public const nint m_vMaxs = 0x5A4; // Vector - public const nint m_vDistanceMins = 0x5B0; // Vector - public const nint m_vDistanceMaxs = 0x5BC; // Vector - public const nint m_flWindMin = 0x5C8; // float32 - public const nint m_flWindMax = 0x5CC; // float32 - public const nint m_flWindMapMin = 0x5D0; // float32 - public const nint m_flWindMapMax = 0x5D4; // float32 - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - public static class PhysicsRagdollPose_t { - public const nint m_Transforms = 0x8; // CNetworkUtlVectorBase - public const nint m_hOwner = 0x20; // CHandle - public const nint m_bSetFromDebugHistory = 0x24; // bool - } - // Parent: CEntityComponent - // Field count: 10 - public static class CPropDataComponent { - public const nint m_flDmgModBullet = 0x10; // float32 - public const nint m_flDmgModClub = 0x14; // float32 - public const nint m_flDmgModExplosive = 0x18; // float32 - public const nint m_flDmgModFire = 0x1C; // float32 - public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge - public const nint m_nInteractions = 0x30; // int32 - public const nint m_bSpawnMotionDisabled = 0x34; // bool - public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 - public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 - } - // Parent: CTriggerOnce - // Field count: 1 - public static class CScriptTriggerOnce { - public const nint m_vExtent = 0x9D0; // Vector - } - // Parent: CLightEntity - // Field count: 0 - public static class CLightOrthoEntity { - } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoInstructorHintHostageRescueZone { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_LimitCount__InstanceState_t { - public const nint m_nCurrentCount = 0x0; // int32 - } - // Parent: CBaseTrigger - // Field count: 4 - public static class CTriggerTeleport { - public const nint m_iLandmark = 0x9A8; // CUtlSymbolLarge - public const nint m_bUseLandmarkAngles = 0x9B0; // bool - public const nint m_bMirrorPlayer = 0x9B1; // bool - public const nint m_bCheckDestIfClearForPlayer = 0x9B2; // bool - } - // Parent: CBaseModelEntity - // Field count: 1 - public static class CFuncWall { - public const nint m_nState = 0x7D8; // int32 - } - // Parent: None - // Field count: 12 - public static class CBtActionAim { - public const nint m_szSensorInputKey = 0x68; // CUtlString - public const nint m_szAimReadyKey = 0x80; // CUtlString - public const nint m_flZoomCooldownTimestamp = 0x88; // float32 - public const nint m_bDoneAiming = 0x8C; // bool - public const nint m_flLerpStartTime = 0x90; // float32 - public const nint m_flNextLookTargetLerpTime = 0x94; // float32 - public const nint m_flPenaltyReductionRatio = 0x98; // float32 - public const nint m_NextLookTarget = 0x9C; // QAngle - public const nint m_AimTimer = 0xA8; // CountdownTimer - public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer - public const nint m_FocusIntervalTimer = 0xD8; // CountdownTimer - public const nint m_bAcquired = 0xF0; // bool - } - // Parent: CBaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x4F0; // int32 - public const nint m_nRandom = 0x4F4; // int32 - public const nint m_nOrdinal = 0x4F8; // int32 - public const nint m_sWeaponName = 0x500; // CUtlString - public const nint m_xuid = 0x508; // uint64 - public const nint m_agentItem = 0x510; // CEconItemView - public const nint m_glovesItem = 0x7B8; // CEconItemView - public const nint m_weaponItem = 0xA60; // CEconItemView - } - // Parent: CBaseEntity - // Field count: 0 - public static class CGameRulesProxy { - } - // Parent: CBaseEntity - // Field count: 0 - public static class CInfoLadderDismount { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseServerFuncs { - } - // Parent: CPointEntity - // Field count: 6 - public static class CMessage { - public const nint m_iszMessage = 0x4F0; // CUtlSymbolLarge - public const nint m_MessageVolume = 0x4F8; // float32 - public const nint m_MessageAttenuation = 0x4FC; // int32 - public const nint m_Radius = 0x500; // float32 - public const nint m_sNoise = 0x508; // CUtlSymbolLarge - public const nint m_OnShowMessage = 0x510; // CEntityIOOutput - } - // Parent: CPointEntity - // Field count: 6 - public static class CPointVelocitySensor { - public const nint m_hTargetEntity = 0x4F0; // CHandle - public const nint m_vecAxis = 0x4F4; // Vector - public const nint m_bEnabled = 0x500; // bool - public const nint m_fPrevVelocity = 0x504; // float32 - public const nint m_flAvgInterval = 0x508; // float32 - public const nint m_Velocity = 0x510; // CEntityOutputTemplate - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 - } - // Parent: None - // Field count: 0 - public static class CBaseModelEntityAPI { - } - // Parent: CHostageExpresserShim - // Field count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xC08; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xC30; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xC58; // CEntityIOOutput - public const nint m_OnRescued = 0xC80; // CEntityIOOutput - public const nint m_entitySpottedState = 0xCA8; // EntitySpottedState_t - public const nint m_nSpotRules = 0xCC0; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xCC4; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xCC8; // uint32 - public const nint m_bRemove = 0xCCC; // bool - public const nint m_vel = 0xCD0; // Vector - public const nint m_isRescued = 0xCDC; // bool - public const nint m_jumpedThisFrame = 0xCDD; // bool - public const nint m_nHostageState = 0xCE0; // int32 - public const nint m_leader = 0xCE4; // CHandle - public const nint m_lastLeader = 0xCE8; // CHandle - public const nint m_reuseTimer = 0xCF0; // CountdownTimer - public const nint m_hasBeenUsed = 0xD08; // bool - public const nint m_accel = 0xD0C; // Vector - public const nint m_isRunning = 0xD18; // bool - public const nint m_isCrouching = 0xD19; // bool - public const nint m_jumpTimer = 0xD20; // CountdownTimer - public const nint m_isWaitingForLeader = 0xD38; // bool - public const nint m_repathTimer = 0x2D48; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2D60; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2DF0; // CountdownTimer - public const nint m_wiggleTimer = 0x2E10; // CountdownTimer - public const nint m_isAdjusted = 0x2E2C; // bool - public const nint m_bHandsHaveBeenCut = 0x2E2D; // bool - public const nint m_hHostageGrabber = 0x2E30; // CHandle - public const nint m_fLastGrabTime = 0x2E34; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2E38; // Vector - public const nint m_vecGrabbedPos = 0x2E44; // Vector - public const nint m_flRescueStartTime = 0x2E50; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2E54; // GameTime_t - public const nint m_flDropStartTime = 0x2E58; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2E5C; // int32 - public const nint m_nPickupEventCount = 0x2E60; // int32 - public const nint m_vecSpawnGroundPos = 0x2E64; // Vector - public const nint m_vecHostageResetPosition = 0x2E9C; // VectorWS - } - // Parent: CTriggerMultiple - // Field count: 1 - public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0x9D0; // Vector - } - // Parent: CPointEntity - // Field count: 5 - public static class CEnvSpark { - public const nint m_flDelay = 0x4F0; // float32 - public const nint m_nMagnitude = 0x4F4; // int32 - public const nint m_nTrailLength = 0x4F8; // int32 - public const nint m_nType = 0x4FC; // int32 - public const nint m_OnSpark = 0x500; // CEntityIOOutput - } - // Parent: CPlayerControllerComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - // MNetworkReplayCompatField - public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 - public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: CEnvCombinedLightProbeVolume - // Field count: 0 - public static class CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { - } - // Parent: CBaseFilter - // Field count: 0 - public static class CFilterLOS { - } - // Parent: CBaseEntity - // Field count: 7 - public static class CPointOrient { - public const nint m_iszSpawnTargetName = 0x4F0; // CUtlSymbolLarge - public const nint m_hTarget = 0x4F8; // CHandle - public const nint m_bActive = 0x4FC; // bool - public const nint m_nGoalDirection = 0x500; // PointOrientGoalDirectionType_t - public const nint m_nConstraint = 0x504; // PointOrientConstraint_t - public const nint m_flMaxTurnRate = 0x508; // float32 - public const nint m_flLastGameTime = 0x50C; // GameTime_t - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - public static class sky3dparams_t { - public const nint scale = 0x8; // int16 - public const nint origin = 0xC; // Vector - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // fogparams_t - public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponP250 { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_hOwner (CHandle) - // NetworkVarNames: m_nLastHitDamageLevel (int) - public static class CDestructiblePartsComponent { - public const nint __m_pChainEntity = 0x0; // CNetworkVarChainer - public const nint m_vecDamageTakenByHitGroup = 0x48; // CUtlVector - public const nint m_hOwner = 0x60; // CHandle - public const nint m_nLastHitDamageLevel = 0x64; // int32 - } - // Parent: CBaseTrigger - // Field count: 7 - public static class CChangeLevel { - public const nint m_sMapName = 0x9A8; // CUtlString - public const nint m_sLandmarkName = 0x9B0; // CUtlString - public const nint m_OnChangeLevel = 0x9B8; // CEntityIOOutput - public const nint m_bTouched = 0x9E0; // bool - public const nint m_bNoTouch = 0x9E1; // bool - public const nint m_bNewChapter = 0x9E2; // bool - public const nint m_bOnChangeLevelFired = 0x9E3; // bool - } - // Parent: CBaseToggle - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0x858; // QAngle - public const nint m_fStayPushed = 0x864; // bool - public const nint m_fRotating = 0x865; // bool - public const nint m_ls = 0x868; // locksound_t - public const nint m_sUseSound = 0x888; // CUtlSymbolLarge - public const nint m_sLockedSound = 0x890; // CUtlSymbolLarge - public const nint m_sUnlockedSound = 0x898; // CUtlSymbolLarge - public const nint m_sOverrideAnticipationName = 0x8A0; // CUtlSymbolLarge - public const nint m_bLocked = 0x8A8; // bool - public const nint m_bDisabled = 0x8A9; // bool - public const nint m_flUseLockedTime = 0x8AC; // GameTime_t - public const nint m_bSolidBsp = 0x8B0; // bool - public const nint m_OnDamaged = 0x8B8; // CEntityIOOutput - public const nint m_OnPressed = 0x8E0; // CEntityIOOutput - public const nint m_OnUseLocked = 0x908; // CEntityIOOutput - public const nint m_OnIn = 0x930; // CEntityIOOutput - public const nint m_OnOut = 0x958; // CEntityIOOutput - public const nint m_nState = 0x980; // int32 - public const nint m_hConstraint = 0x984; // CEntityHandle - public const nint m_hConstraintParent = 0x988; // CEntityHandle - public const nint m_bForceNpcExclude = 0x98C; // bool - public const nint m_sGlowEntity = 0x990; // CUtlSymbolLarge - public const nint m_glowEntity = 0x998; // CHandle - public const nint m_usable = 0x99C; // bool - public const nint m_szDisplayText = 0x9A0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_SoundEventStart { - public const nint m_Type = 0x48; // SoundEventStartType_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_DebugLog { - } - // Parent: CWeaponBaseItem - // Field count: 0 - public static class CItem_Healthshot { - } - // Parent: CBaseFlex - // Field count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0xB28; // CEntityIOOutput - public const nint m_OnExplode = 0xB50; // CEntityIOOutput - public const nint m_bHasWarnedAI = 0xB78; // bool - public const nint m_bIsSmokeGrenade = 0xB79; // bool - public const nint m_bIsLive = 0xB7A; // bool - public const nint m_DmgRadius = 0xB7C; // float32 - public const nint m_flDetonateTime = 0xB80; // GameTime_t - public const nint m_flWarnAITime = 0xB84; // float32 - public const nint m_flDamage = 0xB88; // float32 - public const nint m_iszBounceSound = 0xB90; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0xB98; // CUtlString - public const nint m_hThrower = 0xBA4; // CHandle - public const nint m_flNextAttack = 0xBBC; // GameTime_t - public const nint m_hOriginalThrower = 0xBC0; // CHandle - } - // Parent: CBaseTrigger - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - public static class CColorCorrectionVolume { - public const nint m_MaxWeight = 0x9A8; // float32 - public const nint m_FadeDuration = 0x9AC; // float32 - public const nint m_Weight = 0x9B0; // float32 - public const nint m_lookupFilename = 0x9B4; // char[512] - public const nint m_LastEnterWeight = 0xBB4; // float32 - public const nint m_LastEnterTime = 0xBB8; // GameTime_t - public const nint m_LastExitWeight = 0xBBC; // float32 - public const nint m_LastExitTime = 0xBC0; // GameTime_t - } - // Parent: CPlayerControllerComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_flTotalRoundDamageDealt (float) - public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0xC8; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x188; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x18C; // int32 - public const nint m_flTotalRoundDamageDealt = 0x190; // float32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x510; // CBaseAnimGraphController - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseNodeDynamicOutflows_t { - public const nint m_Outflows = 0x0; // CUtlVector - } - // Parent: CServerOnlyModelEntity - // Field count: 5 - public static class CFogVolume { - public const nint m_fogName = 0x7D8; // CUtlSymbolLarge - public const nint m_postProcessName = 0x7E0; // CUtlSymbolLarge - public const nint m_colorCorrectionName = 0x7E8; // CUtlSymbolLarge - public const nint m_bDisabled = 0x7F8; // bool - public const nint m_bInFogVolumesList = 0x7F9; // bool - } - // Parent: CBaseModelEntity - // Field count: 18 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - public static class CFuncRotating { - public const nint m_OnStopped = 0x7D8; // CEntityIOOutput - public const nint m_OnStarted = 0x800; // CEntityIOOutput - public const nint m_OnReachedStart = 0x828; // CEntityIOOutput - public const nint m_localRotationVector = 0x850; // RotationVector - public const nint m_flFanFriction = 0x85C; // float32 - public const nint m_flAttenuation = 0x860; // float32 - public const nint m_flVolume = 0x864; // float32 - public const nint m_flTargetSpeed = 0x868; // float32 - public const nint m_flMaxSpeed = 0x86C; // float32 - public const nint m_flBlockDamage = 0x870; // float32 - public const nint m_NoiseRunning = 0x878; // CUtlSymbolLarge - public const nint m_bReversed = 0x880; // bool - public const nint m_bAccelDecel = 0x881; // bool - public const nint m_prevLocalAngles = 0x898; // QAngle - public const nint m_angStart = 0x8A4; // QAngle - public const nint m_bStopAtStartPos = 0x8B0; // bool - public const nint m_vecClientOrigin = 0x8B4; // Vector - public const nint m_vecClientAngles = 0x8C0; // QAngle - } - // Parent: CLogicalEntity - // Field count: 13 - public static class CTimerEntity { - public const nint m_OnTimer = 0x4F0; // CEntityIOOutput - public const nint m_OnTimerHigh = 0x518; // CEntityIOOutput - public const nint m_OnTimerLow = 0x540; // CEntityIOOutput - public const nint m_iDisabled = 0x568; // int32 - public const nint m_flInitialDelay = 0x56C; // float32 - public const nint m_flRefireTime = 0x570; // float32 - public const nint m_bUpDownState = 0x574; // bool - public const nint m_iUseRandomTime = 0x578; // int32 - public const nint m_bPauseAfterFiring = 0x57C; // bool - public const nint m_flLowerRandomBound = 0x580; // float32 - public const nint m_flUpperRandomBound = 0x584; // float32 - public const nint m_flRemainingTime = 0x588; // float32 - public const nint m_bPaused = 0x58C; // bool - } - // Parent: None - // Field count: 14 - public static class CBtActionMoveTo { - public const nint m_szDestinationInputKey = 0x60; // CUtlString - public const nint m_szHidingSpotInputKey = 0x68; // CUtlString - public const nint m_szThreatInputKey = 0x70; // CUtlString - public const nint m_vecDestination = 0x78; // Vector - public const nint m_bAutoLookAdjust = 0x84; // bool - public const nint m_bComputePath = 0x85; // bool - public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 - public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer - public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer - public const nint m_RepathTimer = 0xC0; // CountdownTimer - public const nint m_flArrivalEpsilon = 0xD8; // float32 - public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 - public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 - public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 - } - // Parent: CPlayer_MovementServices - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x238; // float32 - public const nint m_flFallVelocity = 0x23C; // float32 - public const nint m_bInCrouch = 0x240; // bool - public const nint m_nCrouchState = 0x244; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x248; // GameTime_t - public const nint m_bDucked = 0x24C; // bool - public const nint m_bDucking = 0x24D; // bool - public const nint m_bInDuckJump = 0x24E; // bool - public const nint m_groundNormal = 0x250; // Vector - public const nint m_flSurfaceFriction = 0x25C; // float32 - public const nint m_surfaceProps = 0x260; // CUtlStringToken - public const nint m_nStepside = 0x270; // int32 - public const nint m_vecSmoothedVelocity = 0x274; // Vector - } - // Parent: None - // Field count: 0 - public static class CBaseEntityAPI { - } - // Parent: None - // Field count: 1 - public static class CPulseCell_IsRequirementValid__Criteria_t { - public const nint m_bIsValid = 0x0; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponG3SG1 { - } - // Parent: CTriggerMultiple - // Field count: 0 - public static class CTriggerOnce { - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemyKnifeKills = 0x74; // int32 - public const nint m_iEnemyTaserKills = 0x78; // int32 - public const nint m_iEnemy2Ks = 0x7C; // int32 - public const nint m_iUtility_Count = 0x80; // int32 - public const nint m_iUtility_Successes = 0x84; // int32 - public const nint m_iUtility_Enemies = 0x88; // int32 - public const nint m_iFlash_Count = 0x8C; // int32 - public const nint m_iFlash_Successes = 0x90; // int32 - public const nint m_flHealthPointsRemovedTotal = 0x94; // float32 - public const nint m_flHealthPointsDealtTotal = 0x98; // float32 - public const nint m_nShotsFiredTotal = 0x9C; // int32 - public const nint m_nShotsOnTargetTotal = 0xA0; // int32 - public const nint m_i1v1Count = 0xA4; // int32 - public const nint m_i1v1Wins = 0xA8; // int32 - public const nint m_i1v2Count = 0xAC; // int32 - public const nint m_i1v2Wins = 0xB0; // int32 - public const nint m_iEntryCount = 0xB4; // int32 - public const nint m_iEntryWins = 0xB8; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; // CUtlStringToken - public const nint m_Values = 0x34; // Vector4D - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_ObservableVariableListener { - public const nint m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t - public const nint m_bSelfReference = 0x82; // bool - } - // Parent: CFuncBrush - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - public static class CFuncMonitor { - public const nint m_targetCamera = 0x7F8; // CUtlString - public const nint m_nResolutionEnum = 0x800; // int32 - public const nint m_bRenderShadows = 0x804; // bool - public const nint m_bUseUniqueColorTarget = 0x805; // bool - public const nint m_brushModelName = 0x808; // CUtlString - public const nint m_hTargetCamera = 0x810; // CHandle - public const nint m_bEnabled = 0x814; // bool - public const nint m_bDraw3DSkybox = 0x815; // bool - public const nint m_bStartEnabled = 0x816; // bool - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - public static class CInfoVisibilityBox { - public const nint m_nMode = 0x4F4; // int32 - public const nint m_vBoxSize = 0x4F8; // Vector - public const nint m_bEnabled = 0x504; // bool - } - // Parent: CBaseToggle - // Field count: 3 - public static class CGunTarget { - public const nint m_on = 0x858; // bool - public const nint m_hTargetEnt = 0x85C; // CHandle - public const nint m_OnDeath = 0x860; // CEntityIOOutput - } - // Parent: CSoundOpvarSetAABBEntity - // Field count: 0 - public static class CSoundOpvarSetOBBEntity { - } - // Parent: None - // Field count: 0 - public static class CFilterMultipleAPI { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xC58; // int32 - public const nint m_shotsRemaining = 0xC5C; // int32 - public const nint m_fExpireTime = 0xC60; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xC70; // uint16 - } - // Parent: CBaseModelEntity - // Field count: 0 - public static class CPrecipitationBlocker { - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 3 - public static class CSoundOpvarSetPathCornerEntity { - public const nint m_flDistMinSqr = 0x6C0; // float32 - public const nint m_flDistMaxSqr = 0x6C4; // float32 - public const nint m_iszPathCornerEntityName = 0x6C8; // CUtlSymbolLarge - } - // Parent: CPointEntity - // Field count: 0 - public static class CPointClientCommand { - } - // Parent: CHostageRescueZoneShim - // Field count: 0 - public static class CHostageRescueZone { - } - // Parent: CBaseModelEntity - // Field count: 0 - public static class CWorld { - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nBodyGroupChoices (int32) - // NetworkVarNames: m_nIdealMotionType (int8) - public static class CModelState { - public const nint m_hModel = 0xD0; // CStrongHandle - public const nint m_ModelName = 0xD8; // CUtlSymbolLarge - public const nint m_bClientClothCreationSuppressed = 0x125; // bool - public const nint m_MeshGroupMask = 0x1D0; // uint64 - public const nint m_nBodyGroupChoices = 0x220; // CNetworkUtlVectorBase - public const nint m_nIdealMotionType = 0x26A; // int8 - public const nint m_nForceLOD = 0x26B; // int8 - public const nint m_nClothUpdateFlags = 0x26C; // int8 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_LerpCameraSettings__CursorState_t { - public const nint m_hCamera = 0x8; // CHandle - public const nint m_OverlaidStart = 0xC; // PointCameraSettings_t - public const nint m_OverlaidEnd = 0x1C; // PointCameraSettings_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleOrdered { - public const nint m_Outputs = 0x48; // CUtlVector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponGlock { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 0 - public static class CHEGrenadeProjectile { - } - // Parent: CBaseTrigger - // Field count: 0 - public static class CTriggerGravity { - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - public const nint m_vecMins = 0x40; // Vector - public const nint m_vecMaxs = 0x4C; // Vector - public const nint m_usSolidFlags = 0x5A; // uint8 - public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 - public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 - public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - public const nint m_vecSurroundingMaxs = 0x7C; // Vector - public const nint m_vecSurroundingMins = 0x88; // Vector - public const nint m_vCapsuleCenter1 = 0x94; // Vector - public const nint m_vCapsuleCenter2 = 0xA0; // Vector - public const nint m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponGalilAR { - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterMassGreater { - public const nint m_fFilterMass = 0x548; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponMP7 { - } - // Parent: CCSWeaponBase - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - // NetworkVarNames: m_nRevolverCylinderIdx (int32) - public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0x11D0; // int32 - public const nint m_iBurstShotsRemaining = 0x11D4; // int32 - public const nint m_silencedModelIndex = 0x11E0; // int32 - public const nint m_inPrecache = 0x11E4; // bool - public const nint m_bNeedsBoltAction = 0x11E5; // bool - public const nint m_nRevolverCylinderIdx = 0x11E8; // int32 - public const nint m_bSkillReloadAvailable = 0x11EC; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0x11ED; // bool - public const nint m_bSkillBoltInterruptAvailable = 0x11EE; // bool - public const nint m_bSkillBoltLiftedFireKey = 0x11EF; // bool - } - // Parent: CBaseEntity - // Field count: 0 - public static class CEnableMotionFixup { - } - // Parent: CLogicAutosave - // Field count: 4 - public static class CLogicActiveAutosave { - public const nint m_TriggerHitPoints = 0x500; // int32 - public const nint m_flTimeToTrigger = 0x504; // float32 - public const nint m_flStartTime = 0x508; // GameTime_t - public const nint m_flDangerousTime = 0x50C; // float32 - } - // Parent: CLogicalEntity - // Field count: 11 - public static class CMathCounter { - public const nint m_flMin = 0x4F0; // float32 - public const nint m_flMax = 0x4F4; // float32 - public const nint m_bHitMin = 0x4F8; // bool - public const nint m_bHitMax = 0x4F9; // bool - public const nint m_bDisabled = 0x4FA; // bool - public const nint m_OutValue = 0x500; // CEntityOutputTemplate - public const nint m_OnGetValue = 0x528; // CEntityOutputTemplate - public const nint m_OnHitMin = 0x550; // CEntityIOOutput - public const nint m_OnHitMax = 0x578; // CEntityIOOutput - public const nint m_OnChangedFromMin = 0x5A0; // CEntityIOOutput - public const nint m_OnChangedFromMax = 0x5C8; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - public static class CCSGameModeRules_ArmsRace { - public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 13 - public static class CNavLinkAreaEntity { - public const nint m_flWidth = 0x4F0; // float32 - public const nint m_vLocatorOffset = 0x4F4; // VectorWS - public const nint m_qLocatorAnglesOffset = 0x500; // QAngle - public const nint m_strMovementForward = 0x510; // CUtlSymbolLarge - public const nint m_strMovementReverse = 0x518; // CUtlSymbolLarge - public const nint m_bEnabled = 0x550; // bool - public const nint m_bAllowCrossMovableConnections = 0x551; // bool - public const nint m_strFilterName = 0x558; // CUtlSymbolLarge - public const nint m_hFilter = 0x560; // CHandle - public const nint m_OnNavLinkStart = 0x568; // CEntityIOOutput - public const nint m_OnNavLinkFinish = 0x590; // CEntityIOOutput - public const nint m_bIsTerminus = 0x5B8; // bool - public const nint m_nSplits = 0x5BC; // int32 - } - // Parent: CAttributeManager - // Field count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - public static class CAttributeContainer { - public const nint m_Item = 0x50; // CEconItemView - } - // Parent: CServerOnlyModelEntity - // Field count: 1 - public static class CCSPlace { - public const nint m_name = 0x7F0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseSelectorOutflowList_t { - public const nint m_Outflows = 0x0; // CUtlVector - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterContext { - public const nint m_iFilterContext = 0x548; // CUtlSymbolLarge - } - // Parent: CLightDirectionalEntity - // Field count: 0 - public static class CLightEnvironmentEntity { - } - // Parent: CBaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - public static class CEnvDecal { - public const nint m_hDecalMaterial = 0x7D8; // CStrongHandle - public const nint m_flWidth = 0x7E0; // float32 - public const nint m_flHeight = 0x7E4; // float32 - public const nint m_flDepth = 0x7E8; // float32 - public const nint m_nRenderOrder = 0x7EC; // uint32 - public const nint m_bProjectOnWorld = 0x7F0; // bool - public const nint m_bProjectOnCharacters = 0x7F1; // bool - public const nint m_bProjectOnWater = 0x7F2; // bool - public const nint m_flDepthSortBias = 0x7F4; // float32 - } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIndirectUseLPVs (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - // NetworkVarNames: m_flHeightFogDepth (float) - // NetworkVarNames: m_fHeightFogEdgeWidth (float) - // NetworkVarNames: m_fIndirectLightStrength (float) - // NetworkVarNames: m_fSunLightStrength (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_bOverrideTintColor (bool) - // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) - // NetworkVarNames: m_bOverrideSunLightStrength (bool) - // NetworkVarNames: m_bOverrideNoiseStrength (bool) - public static class CEnvVolumetricFogVolume { - public const nint m_bActive = 0x4F0; // bool - public const nint m_vBoxMins = 0x4F4; // Vector - public const nint m_vBoxMaxs = 0x500; // Vector - public const nint m_bStartDisabled = 0x50C; // bool - public const nint m_bIndirectUseLPVs = 0x50D; // bool - public const nint m_flStrength = 0x510; // float32 - public const nint m_nFalloffShape = 0x514; // int32 - public const nint m_flFalloffExponent = 0x518; // float32 - public const nint m_flHeightFogDepth = 0x51C; // float32 - public const nint m_fHeightFogEdgeWidth = 0x520; // float32 - public const nint m_fIndirectLightStrength = 0x524; // float32 - public const nint m_fSunLightStrength = 0x528; // float32 - public const nint m_fNoiseStrength = 0x52C; // float32 - public const nint m_TintColor = 0x530; // Color - public const nint m_bOverrideTintColor = 0x534; // bool - public const nint m_bOverrideIndirectLightStrength = 0x535; // bool - public const nint m_bOverrideSunLightStrength = 0x536; // bool - public const nint m_bOverrideNoiseStrength = 0x537; // bool - } - // Parent: CBaseEntity - // Field count: 0 - public static class CServerOnlyEntity { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_PlaySequence__CursorState_t { - public const nint m_hTarget = 0x0; // CHandle - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x80; // CSkeletonInstance - } - // Parent: CItem - // Field count: 32 - public static class CItemGeneric { - public const nint m_bHasTriggerRadius = 0xB84; // bool - public const nint m_bHasPickupRadius = 0xB85; // bool - public const nint m_flPickupRadiusSqr = 0xB88; // float32 - public const nint m_flTriggerRadiusSqr = 0xB8C; // float32 - public const nint m_flLastPickupCheck = 0xB90; // GameTime_t - public const nint m_bPlayerCounterListenerAdded = 0xB94; // bool - public const nint m_bPlayerInTriggerRadius = 0xB95; // bool - public const nint m_hSpawnParticleEffect = 0xB98; // CStrongHandle - public const nint m_pAmbientSoundEffect = 0xBA0; // CUtlSymbolLarge - public const nint m_bAutoStartAmbientSound = 0xBA8; // bool - public const nint m_pSpawnScriptFunction = 0xBB0; // CUtlSymbolLarge - public const nint m_hPickupParticleEffect = 0xBB8; // CStrongHandle - public const nint m_pPickupSoundEffect = 0xBC0; // CUtlSymbolLarge - public const nint m_pPickupScriptFunction = 0xBC8; // CUtlSymbolLarge - public const nint m_hTimeoutParticleEffect = 0xBD0; // CStrongHandle - public const nint m_pTimeoutSoundEffect = 0xBD8; // CUtlSymbolLarge - public const nint m_pTimeoutScriptFunction = 0xBE0; // CUtlSymbolLarge - public const nint m_pPickupFilterName = 0xBE8; // CUtlSymbolLarge - public const nint m_hPickupFilter = 0xBF0; // CHandle - public const nint m_OnPickup = 0xBF8; // CEntityIOOutput - public const nint m_OnTimeout = 0xC20; // CEntityIOOutput - public const nint m_OnTriggerStartTouch = 0xC48; // CEntityIOOutput - public const nint m_OnTriggerTouch = 0xC70; // CEntityIOOutput - public const nint m_OnTriggerEndTouch = 0xC98; // CEntityIOOutput - public const nint m_pAllowPickupScriptFunction = 0xCC0; // CUtlSymbolLarge - public const nint m_flPickupRadius = 0xCC8; // float32 - public const nint m_flTriggerRadius = 0xCCC; // float32 - public const nint m_pTriggerSoundEffect = 0xCD0; // CUtlSymbolLarge - public const nint m_bGlowWhenInTrigger = 0xCD8; // bool - public const nint m_glowColor = 0xCD9; // Color - public const nint m_bUseable = 0xCDD; // bool - public const nint m_hTriggerHelper = 0xCE0; // CHandle - } - // Parent: CBaseEntity - // Field count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - public static class CPointValueRemapper { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_bUpdateOnClient = 0x4F1; // bool - public const nint m_nInputType = 0x4F4; // ValueRemapperInputType_t - public const nint m_iszRemapLineStartName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszRemapLineEndName = 0x500; // CUtlSymbolLarge - public const nint m_hRemapLineStart = 0x508; // CHandle - public const nint m_hRemapLineEnd = 0x50C; // CHandle - public const nint m_flMaximumChangePerSecond = 0x510; // float32 - public const nint m_flDisengageDistance = 0x514; // float32 - public const nint m_flEngageDistance = 0x518; // float32 - public const nint m_bRequiresUseKey = 0x51C; // bool - public const nint m_nOutputType = 0x520; // ValueRemapperOutputType_t - public const nint m_iszOutputEntityName = 0x528; // CUtlSymbolLarge - public const nint m_iszOutputEntity2Name = 0x530; // CUtlSymbolLarge - public const nint m_iszOutputEntity3Name = 0x538; // CUtlSymbolLarge - public const nint m_iszOutputEntity4Name = 0x540; // CUtlSymbolLarge - public const nint m_hOutputEntities = 0x548; // CNetworkUtlVectorBase> - public const nint m_nHapticsType = 0x560; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x564; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x568; // float32 - public const nint m_flSnapValue = 0x56C; // float32 - public const nint m_flCurrentMomentum = 0x570; // float32 - public const nint m_nRatchetType = 0x574; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x578; // float32 - public const nint m_flInputOffset = 0x57C; // float32 - public const nint m_bEngaged = 0x580; // bool - public const nint m_bFirstUpdate = 0x581; // bool - public const nint m_flPreviousValue = 0x584; // float32 - public const nint m_flPreviousUpdateTickTime = 0x588; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x58C; // Vector - public const nint m_hUsingPlayer = 0x598; // CHandle - public const nint m_flCustomOutputValue = 0x59C; // float32 - public const nint m_iszSoundEngage = 0x5A0; // CUtlSymbolLarge - public const nint m_iszSoundDisengage = 0x5A8; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueZero = 0x5B0; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueOne = 0x5B8; // CUtlSymbolLarge - public const nint m_iszSoundMovingLoop = 0x5C0; // CUtlSymbolLarge - public const nint m_Position = 0x5E0; // CEntityOutputTemplate - public const nint m_PositionDelta = 0x608; // CEntityOutputTemplate - public const nint m_OnReachedValueZero = 0x630; // CEntityIOOutput - public const nint m_OnReachedValueOne = 0x658; // CEntityIOOutput - public const nint m_OnReachedValueCustom = 0x680; // CEntityIOOutput - public const nint m_OnEngage = 0x6A8; // CEntityIOOutput - public const nint m_OnDisengage = 0x6D0; // CEntityIOOutput - } - // Parent: None - // Field count: 3 - public static class CBtNodeConditionInactive { - public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 - public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 - public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - public static class CCSGO_TeamIntroCounterTerroristPosition { - } - // Parent: CBaseAnimGraph - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_ragEnabled (bool) - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - public static class CRagdollProp { - public const nint m_ragdoll = 0xAA0; // ragdoll_t - public const nint m_bStartDisabled = 0xAF0; // bool - public const nint m_ragEnabled = 0xAF8; // CNetworkUtlVectorBase - public const nint m_ragPos = 0xB10; // CNetworkUtlVectorBase - public const nint m_ragAngles = 0xB28; // CNetworkUtlVectorBase - public const nint m_lastUpdateTickCount = 0xB40; // uint32 - public const nint m_allAsleep = 0xB44; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xB45; // bool - public const nint m_hDamageEntity = 0xB48; // CHandle - public const nint m_hKiller = 0xB4C; // CHandle - public const nint m_hPhysicsAttacker = 0xB50; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xB54; // GameTime_t - public const nint m_flFadeOutStartTime = 0xB58; // GameTime_t - public const nint m_flFadeTime = 0xB5C; // float32 - public const nint m_vecLastOrigin = 0xB60; // VectorWS - public const nint m_flAwakeTime = 0xB6C; // GameTime_t - public const nint m_flLastOriginChangeTime = 0xB70; // GameTime_t - public const nint m_strOriginClassName = 0xB78; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0xB80; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0xB88; // bool - public const nint m_bAllowStretch = 0xB89; // bool - public const nint m_flBlendWeight = 0xB8C; // float32 - public const nint m_flDefaultFadeScale = 0xB90; // float32 - public const nint m_ragdollMins = 0xB98; // CUtlVector - public const nint m_ragdollMaxs = 0xBB0; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0xBC8; // bool - } - // Parent: CEntityComponent - // Field count: 1 - public static class CScriptComponent { - public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: CBasePlatTrain - // Field count: 6 - public static class CFuncTrain { - public const nint m_hCurrentTarget = 0x880; // CHandle - public const nint m_activated = 0x884; // bool - public const nint m_hEnemy = 0x888; // CHandle - public const nint m_flBlockDamage = 0x88C; // float32 - public const nint m_flNextBlockTime = 0x890; // GameTime_t - public const nint m_iszLastTarget = 0x898; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 4 - public static class CAI_ChangeHintGroup { - public const nint m_iSearchType = 0x4F0; // int32 - public const nint m_strSearchName = 0x4F8; // CUtlSymbolLarge - public const nint m_strNewHintGroup = 0x500; // CUtlSymbolLarge - public const nint m_flRadius = 0x508; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponAug { - } - // Parent: CPhysConstraint - // Field count: 18 - public static class CPhysHinge { - public const nint m_soundInfo = 0x568; // ConstraintSoundInfo - public const nint m_NotifyMinLimitReached = 0x600; // CEntityIOOutput - public const nint m_NotifyMaxLimitReached = 0x628; // CEntityIOOutput - public const nint m_bAtMinLimit = 0x650; // bool - public const nint m_bAtMaxLimit = 0x651; // bool - public const nint m_hinge = 0x654; // constraint_hingeparams_t - public const nint m_hingeFriction = 0x694; // float32 - public const nint m_systemLoadScale = 0x698; // float32 - public const nint m_bIsAxisLocal = 0x69C; // bool - public const nint m_flMinRotation = 0x6A0; // float32 - public const nint m_flMaxRotation = 0x6A4; // float32 - public const nint m_flInitialRotation = 0x6A8; // float32 - public const nint m_flMotorFrequency = 0x6AC; // float32 - public const nint m_flMotorDampingRatio = 0x6B0; // float32 - public const nint m_flAngleSpeed = 0x6B4; // float32 - public const nint m_flAngleSpeedThreshold = 0x6B8; // float32 - public const nint m_OnStartMoving = 0x6C0; // CEntityIOOutput - public const nint m_OnStopMoving = 0x6E8; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Field count: 1 - public static class CBuyZone { - public const nint m_LegacyTeamNum = 0x9A8; // int32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponSSG08 { - } - // Parent: None - // Field count: 0 - public static class CLogicRelayAPI { - } - // Parent: CBaseEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x4F0; // CEntityIOOutput - public const nint m_worldName = 0x518; // CUtlSymbolLarge - public const nint m_layerName = 0x520; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x528; // bool - public const nint m_bEntitiesSpawned = 0x529; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x52A; // bool - public const nint m_hLayerSpawnGroup = 0x52C; // uint32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 0 - public static class CBodyComponentBaseModelEntity { - } - // Parent: CPointEntity - // Field count: 0 - public static class CLogicProximity { - } - // Parent: CPointEntity - // Field count: 1 - public static class CPointGiveAmmo { - public const nint m_pActivator = 0x4F0; // CHandle - } - // Parent: CBaseFilter - // Field count: 1 - public static class FilterDamageType { - public const nint m_iDamageType = 0x548; // int32 - } - // Parent: CBaseEntity - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bAlignWithParent (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - public static class CPointCamera { - public const nint m_FOV = 0x4F0; // float32 - public const nint m_Resolution = 0x4F4; // float32 - public const nint m_bFogEnable = 0x4F8; // bool - public const nint m_FogColor = 0x4F9; // Color - public const nint m_flFogStart = 0x500; // float32 - public const nint m_flFogEnd = 0x504; // float32 - public const nint m_flFogMaxDensity = 0x508; // float32 - public const nint m_bActive = 0x50C; // bool - public const nint m_bUseScreenAspectRatio = 0x50D; // bool - public const nint m_flAspectRatio = 0x510; // float32 - public const nint m_bNoSky = 0x514; // bool - public const nint m_fBrightness = 0x518; // float32 - public const nint m_flZFar = 0x51C; // float32 - public const nint m_flZNear = 0x520; // float32 - public const nint m_bCanHLTVUse = 0x524; // bool - public const nint m_bAlignWithParent = 0x525; // bool - public const nint m_bDofEnabled = 0x526; // bool - public const nint m_flDofNearBlurry = 0x528; // float32 - public const nint m_flDofNearCrisp = 0x52C; // float32 - public const nint m_flDofFarCrisp = 0x530; // float32 - public const nint m_flDofFarBlurry = 0x534; // float32 - public const nint m_flDofTiltToGround = 0x538; // float32 - public const nint m_TargetFOV = 0x53C; // float32 - public const nint m_DegreesPerSecond = 0x540; // float32 - public const nint m_bIsOn = 0x544; // bool - public const nint m_pNext = 0x548; // CPointCamera* - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - public static class CAttributeList { - public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar - public const nint m_pManager = 0x70; // CAttributeManager* - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_Inflow_Wait { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterProximity { - public const nint m_flRadius = 0x548; // float32 - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (VectorWS) - // NetworkVarNames: m_vStart (VectorWS) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (int16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - public static class CEffectData { - public const nint m_vOrigin = 0x8; // VectorWS - public const nint m_vStart = 0x14; // VectorWS - public const nint m_vNormal = 0x20; // Vector - public const nint m_vAngles = 0x2C; // QAngle - public const nint m_hEntity = 0x38; // CEntityHandle - public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 - public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken - public const nint m_nEffectIndex = 0x50; // CWeakHandle - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // int16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 - public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t - public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 - } - // Parent: CBaseModelEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x7D8; // float32 - public const nint m_flFadeInLength = 0x7DC; // float32 - public const nint m_flFadeOutModelStart = 0x7E0; // float32 - public const nint m_flFadeOutModelLength = 0x7E4; // float32 - public const nint m_flFadeOutStart = 0x7E8; // float32 - public const nint m_flFadeOutLength = 0x7EC; // float32 - public const nint m_flStartTime = 0x7F0; // GameTime_t - public const nint m_nDissolveType = 0x7F4; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0x7F8; // Vector - public const nint m_nMagnitude = 0x804; // uint32 - } - // Parent: None - // Field count: 189 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - public static class CCSGameRules { - public const nint m_bFreezePeriod = 0xC8; // bool - public const nint m_bWarmupPeriod = 0xC9; // bool - public const nint m_fWarmupPeriodEnd = 0xCC; // GameTime_t - public const nint m_fWarmupPeriodStart = 0xD0; // GameTime_t - public const nint m_bTerroristTimeOutActive = 0xD4; // bool - public const nint m_bCTTimeOutActive = 0xD5; // bool - public const nint m_flTerroristTimeOutRemaining = 0xD8; // float32 - public const nint m_flCTTimeOutRemaining = 0xDC; // float32 - public const nint m_nTerroristTimeOuts = 0xE0; // int32 - public const nint m_nCTTimeOuts = 0xE4; // int32 - public const nint m_bTechnicalTimeOut = 0xE8; // bool - public const nint m_bMatchWaitingForResume = 0xE9; // bool - public const nint m_iRoundTime = 0xEC; // int32 - public const nint m_fMatchStartTime = 0xF0; // float32 - public const nint m_fRoundStartTime = 0xF4; // GameTime_t - public const nint m_flRestartRoundTime = 0xF8; // GameTime_t - public const nint m_bGameRestart = 0xFC; // bool - public const nint m_flGameStartTime = 0x100; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x104; // float32 - public const nint m_gamePhase = 0x108; // int32 - public const nint m_totalRoundsPlayed = 0x10C; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x110; // int32 - public const nint m_nOvertimePlaying = 0x114; // int32 - public const nint m_iHostagesRemaining = 0x118; // int32 - public const nint m_bAnyHostageReached = 0x11C; // bool - public const nint m_bMapHasBombTarget = 0x11D; // bool - public const nint m_bMapHasRescueZone = 0x11E; // bool - public const nint m_bMapHasBuyZone = 0x11F; // bool - public const nint m_bIsQueuedMatchmaking = 0x120; // bool - public const nint m_nQueuedMatchmakingMode = 0x124; // int32 - public const nint m_bIsValveDS = 0x128; // bool - public const nint m_bLogoMap = 0x129; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x12A; // bool - public const nint m_iSpectatorSlotCount = 0x12C; // int32 - public const nint m_MatchDevice = 0x130; // int32 - public const nint m_bHasMatchStarted = 0x134; // bool - public const nint m_nNextMapInMapgroup = 0x138; // int32 - public const nint m_szTournamentEventName = 0x13C; // char[512] - public const nint m_szTournamentEventStage = 0x33C; // char[512] - public const nint m_szMatchStatTxt = 0x53C; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512] - public const nint m_nTournamentPredictionsPct = 0x93C; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t - public const nint m_bIsDroppingItems = 0x948; // bool - public const nint m_bIsQuestEligible = 0x949; // bool - public const nint m_bIsHltvActive = 0x94A; // bool - public const nint m_arrProhibitedItemIndices = 0x94C; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] - public const nint m_numBestOfMaps = 0xA24; // int32 - public const nint m_nHalloweenMaskListSeed = 0xA28; // int32 - public const nint m_bBombDropped = 0xA2C; // bool - public const nint m_bBombPlanted = 0xA2D; // bool - public const nint m_iRoundWinStatus = 0xA30; // int32 - public const nint m_eRoundWinReason = 0xA34; // int32 - public const nint m_bTCantBuy = 0xA38; // bool - public const nint m_bCTCantBuy = 0xA39; // bool - public const nint m_iMatchStats_RoundResults = 0xA3C; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xBA4; // float32[32] - public const nint m_flNextRespawnWave = 0xC24; // GameTime_t[32] - public const nint m_vMinimapMins = 0xCA4; // Vector - public const nint m_vMinimapMaxs = 0xCB0; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xCBC; // float32[8] - public const nint m_ullLocalMatchID = 0xCE0; // uint64 - public const nint m_nEndMatchMapGroupVoteTypes = 0xCE8; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xD10; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xD38; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xD3C; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xD40; // int32 - public const nint m_bHasHostageBeenTouched = 0xD60; // bool - public const nint m_flIntermissionStartTime = 0xD64; // GameTime_t - public const nint m_flIntermissionEndTime = 0xD68; // GameTime_t - public const nint m_bLevelInitialized = 0xD6C; // bool - public const nint m_iTotalRoundsPlayed = 0xD70; // int32 - public const nint m_iUnBalancedRounds = 0xD74; // int32 - public const nint m_endMatchOnRoundReset = 0xD78; // bool - public const nint m_endMatchOnThink = 0xD79; // bool - public const nint m_iFreezeTime = 0xD7C; // int32 - public const nint m_iNumTerrorist = 0xD80; // int32 - public const nint m_iNumCT = 0xD84; // int32 - public const nint m_iNumSpawnableTerrorist = 0xD88; // int32 - public const nint m_iNumSpawnableCT = 0xD8C; // int32 - public const nint m_arrSelectedHostageSpawnIndices = 0xD90; // CUtlVector - public const nint m_nSpawnPointsRandomSeed = 0xDA8; // int32 - public const nint m_bFirstConnected = 0xDAC; // bool - public const nint m_bCompleteReset = 0xDAD; // bool - public const nint m_bPickNewTeamsOnReset = 0xDAE; // bool - public const nint m_bScrambleTeamsOnRestart = 0xDAF; // bool - public const nint m_bSwapTeamsOnRestart = 0xDB0; // bool - public const nint m_nEndMatchTiedVotes = 0xDB8; // CUtlVector - public const nint m_bNeedToAskPlayersForContinueVote = 0xDD4; // bool - public const nint m_numQueuedMatchmakingAccounts = 0xDD8; // uint32 - public const nint m_fAvgPlayerRank = 0xDDC; // float32 - public const nint m_pQueuedMatchmakingReservationString = 0xDE0; // char* - public const nint m_numTotalTournamentDrops = 0xDE8; // uint32 - public const nint m_numSpectatorsCountMax = 0xDEC; // uint32 - public const nint m_numSpectatorsCountMaxTV = 0xDF0; // uint32 - public const nint m_numSpectatorsCountMaxLnk = 0xDF4; // uint32 - public const nint m_nCTsAliveAtFreezetimeEnd = 0xE00; // int32 - public const nint m_nTerroristsAliveAtFreezetimeEnd = 0xE04; // int32 - public const nint m_bForceTeamChangeSilent = 0xE08; // bool - public const nint m_bLoadingRoundBackupData = 0xE09; // bool - public const nint m_nMatchInfoShowType = 0xE40; // int32 - public const nint m_flMatchInfoDecidedTime = 0xE44; // float32 - public const nint mTeamDMLastWinningTeamNumber = 0xE60; // int32 - public const nint mTeamDMLastThinkTime = 0xE64; // float32 - public const nint m_flTeamDMLastAnnouncementTime = 0xE68; // float32 - public const nint m_iAccountTerrorist = 0xE6C; // int32 - public const nint m_iAccountCT = 0xE70; // int32 - public const nint m_iSpawnPointCount_Terrorist = 0xE74; // int32 - public const nint m_iSpawnPointCount_CT = 0xE78; // int32 - public const nint m_iMaxNumTerrorists = 0xE7C; // int32 - public const nint m_iMaxNumCTs = 0xE80; // int32 - public const nint m_iLoserBonusMostRecentTeam = 0xE84; // int32 - public const nint m_tmNextPeriodicThink = 0xE88; // float32 - public const nint m_bVoiceWonMatchBragFired = 0xE8C; // bool - public const nint m_fWarmupNextChatNoticeTime = 0xE90; // float32 - public const nint m_iHostagesRescued = 0xE98; // int32 - public const nint m_iHostagesTouched = 0xE9C; // int32 - public const nint m_flNextHostageAnnouncement = 0xEA0; // float32 - public const nint m_bNoTerroristsKilled = 0xEA4; // bool - public const nint m_bNoCTsKilled = 0xEA5; // bool - public const nint m_bNoEnemiesKilled = 0xEA6; // bool - public const nint m_bCanDonateWeapons = 0xEA7; // bool - public const nint m_firstKillTime = 0xEAC; // float32 - public const nint m_firstBloodTime = 0xEB4; // float32 - public const nint m_hostageWasInjured = 0xED0; // bool - public const nint m_hostageWasKilled = 0xED1; // bool - public const nint m_bVoteCalled = 0xEE0; // bool - public const nint m_bServerVoteOnReset = 0xEE1; // bool - public const nint m_flVoteCheckThrottle = 0xEE4; // float32 - public const nint m_bBuyTimeEnded = 0xEE8; // bool - public const nint m_nLastFreezeEndBeep = 0xEEC; // int32 - public const nint m_bTargetBombed = 0xEF0; // bool - public const nint m_bBombDefused = 0xEF1; // bool - public const nint m_bMapHasBombZone = 0xEF2; // bool - public const nint m_vecMainCTSpawnPos = 0xF40; // Vector - public const nint m_CTSpawnPointsMasterList = 0xF50; // CUtlVector - public const nint m_TerroristSpawnPointsMasterList = 0xF68; // CUtlVector - public const nint m_bRespawningAllRespawnablePlayers = 0xF80; // bool - public const nint m_iNextCTSpawnPoint = 0xF84; // int32 - public const nint m_flCTSpawnPointUsedTime = 0xF88; // float32 - public const nint m_iNextTerroristSpawnPoint = 0xF8C; // int32 - public const nint m_flTerroristSpawnPointUsedTime = 0xF90; // float32 - public const nint m_CTSpawnPoints = 0xF98; // CUtlVector - public const nint m_TerroristSpawnPoints = 0xFB0; // CUtlVector - public const nint m_bIsUnreservedGameServer = 0xFC8; // bool - public const nint m_fAutobalanceDisplayTime = 0xFCC; // float32 - public const nint m_bAllowWeaponSwitch = 0x1008; // bool - public const nint m_bRoundTimeWarningTriggered = 0x1009; // bool - public const nint m_phaseChangeAnnouncementTime = 0x100C; // GameTime_t - public const nint m_fNextUpdateTeamClanNamesTime = 0x1010; // float32 - public const nint m_flLastThinkTime = 0x1014; // GameTime_t - public const nint m_fAccumulatedRoundOffDamage = 0x1018; // float32 - public const nint m_nShorthandedBonusLastEvalRound = 0x101C; // int32 - public const nint m_nMatchAbortedEarlyReason = 0x1068; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0x106C; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0x106D; // bool - public const nint m_pGameModeRules = 0x1088; // CCSGameModeRules* - public const nint m_BtGlobalBlackboard = 0x1090; // KeyValues3 - public const nint m_hPlayerResource = 0x1128; // CHandle - public const nint m_RetakeRules = 0x1130; // CRetakeGameRules - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x12C0; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1320; // bool[4] - public const nint m_nMatchEndCount = 0x1348; // uint8 - public const nint m_nTTeamIntroVariant = 0x134C; // int32 - public const nint m_nCTTeamIntroVariant = 0x1350; // int32 - public const nint m_bTeamIntroPeriod = 0x1354; // bool - public const nint m_fTeamIntroPeriodEnd = 0x1358; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x135C; // bool - public const nint m_iRoundEndWinnerTeam = 0x1360; // int32 - public const nint m_eRoundEndReason = 0x1364; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x1368; // bool - public const nint m_iRoundEndTimerTime = 0x136C; // int32 - public const nint m_sRoundEndFunFactToken = 0x1370; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x1378; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x137C; // int32 - public const nint m_iRoundEndFunFactData2 = 0x1380; // int32 - public const nint m_iRoundEndFunFactData3 = 0x1384; // int32 - public const nint m_sRoundEndMessage = 0x1388; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x1390; // int32 - public const nint m_bRoundEndNoMusic = 0x1394; // bool - public const nint m_iRoundEndLegacy = 0x1398; // int32 - public const nint m_nRoundEndCount = 0x139C; // uint8 - public const nint m_iRoundStartRoundNumber = 0x13A0; // int32 - public const nint m_nRoundStartCount = 0x13A4; // uint8 - public const nint m_flLastPerfSampleTime = 0x53B0; // float64 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleShuffled { - public const nint m_Outputs = 0x48; // CUtlVector - } - // Parent: CBaseGrenade - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0xBD0; // Vector - public const nint m_vInitialVelocity = 0xBDC; // Vector - public const nint m_nBounces = 0xBE8; // int32 - public const nint m_nExplodeEffectIndex = 0xBF0; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0xBF8; // int32 - public const nint m_vecExplodeEffectOrigin = 0xBFC; // Vector - public const nint m_flSpawnTime = 0xC08; // GameTime_t - public const nint m_unOGSExtraFlags = 0xC0C; // uint8 - public const nint m_bDetonationRecorded = 0xC0D; // bool - public const nint m_nItemIndex = 0xC0E; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xC10; // Vector - public const nint m_flLastBounceSoundTime = 0xC1C; // GameTime_t - public const nint m_vecGrenadeSpin = 0xC20; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xC2C; // Vector - public const nint m_nTicksAtZeroVelocity = 0xC38; // int32 - public const nint m_bHasEverHitEnemy = 0xC3C; // bool - } - // Parent: CLogicalEntity - // Field count: 13 - public static class CPhysConstraint { - public const nint m_nameAttach1 = 0x4F8; // CUtlSymbolLarge - public const nint m_nameAttach2 = 0x500; // CUtlSymbolLarge - public const nint m_hAttach1 = 0x508; // CHandle - public const nint m_hAttach2 = 0x50C; // CHandle - public const nint m_nameAttachment1 = 0x510; // CUtlSymbolLarge - public const nint m_nameAttachment2 = 0x518; // CUtlSymbolLarge - public const nint m_breakSound = 0x520; // CUtlSymbolLarge - public const nint m_forceLimit = 0x528; // float32 - public const nint m_torqueLimit = 0x52C; // float32 - public const nint m_minTeleportDistance = 0x530; // float32 - public const nint m_bSnapObjectPositions = 0x534; // bool - public const nint m_bTreatEntity1AsInfiniteMass = 0x535; // bool - public const nint m_OnBreak = 0x538; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 3 - public static class CLogicAchievement { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_iszAchievementEventID = 0x4F8; // CUtlSymbolLarge - public const nint m_OnFired = 0x500; // CEntityIOOutput - } - // Parent: None - // Field count: 3 - public static class CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { - public const nint pItem = 0x0; // CEconItemView* - public const nint team = 0x8; // uint16 - public const nint slot = 0xA; // uint16 - } - // Parent: CEntityComponent - // Field count: 70 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bAllowSSTGeneration (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - public static class CLightComponent { - public const nint __m_pChainEntity = 0x30; // CNetworkVarChainer - public const nint m_Color = 0x6D; // Color - public const nint m_SecondaryColor = 0x71; // Color - public const nint m_flBrightness = 0x78; // float32 - public const nint m_flBrightnessScale = 0x7C; // float32 - public const nint m_flBrightnessMult = 0x80; // float32 - public const nint m_flRange = 0x84; // float32 - public const nint m_flFalloff = 0x88; // float32 - public const nint m_flAttenuation0 = 0x8C; // float32 - public const nint m_flAttenuation1 = 0x90; // float32 - public const nint m_flAttenuation2 = 0x94; // float32 - public const nint m_flTheta = 0x98; // float32 - public const nint m_flPhi = 0x9C; // float32 - public const nint m_hLightCookie = 0xA0; // CStrongHandle - public const nint m_nCascades = 0xA8; // int32 - public const nint m_nCastShadows = 0xAC; // int32 - public const nint m_nShadowWidth = 0xB0; // int32 - public const nint m_nShadowHeight = 0xB4; // int32 - public const nint m_bRenderDiffuse = 0xB8; // bool - public const nint m_nRenderSpecular = 0xBC; // int32 - public const nint m_bRenderTransmissive = 0xC0; // bool - public const nint m_flOrthoLightWidth = 0xC4; // float32 - public const nint m_flOrthoLightHeight = 0xC8; // float32 - public const nint m_nStyle = 0xCC; // int32 - public const nint m_Pattern = 0xD0; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xD8; // int32 - public const nint m_flShadowCascadeCrossFade = 0xDC; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xE0; // float32 - public const nint m_flShadowCascadeDistance0 = 0xE4; // float32 - public const nint m_flShadowCascadeDistance1 = 0xE8; // float32 - public const nint m_flShadowCascadeDistance2 = 0xEC; // float32 - public const nint m_flShadowCascadeDistance3 = 0xF0; // float32 - public const nint m_nShadowCascadeResolution0 = 0xF4; // int32 - public const nint m_nShadowCascadeResolution1 = 0xF8; // int32 - public const nint m_nShadowCascadeResolution2 = 0xFC; // int32 - public const nint m_nShadowCascadeResolution3 = 0x100; // int32 - public const nint m_bUsesBakedShadowing = 0x104; // bool - public const nint m_nShadowPriority = 0x108; // int32 - public const nint m_nBakedShadowIndex = 0x10C; // int32 - public const nint m_nLightPathUniqueId = 0x110; // int32 - public const nint m_nLightMapUniqueId = 0x114; // int32 - public const nint m_bRenderToCubemaps = 0x118; // bool - public const nint m_bAllowSSTGeneration = 0x119; // bool - public const nint m_nDirectLight = 0x11C; // int32 - public const nint m_nIndirectLight = 0x120; // int32 - public const nint m_flFadeMinDist = 0x124; // float32 - public const nint m_flFadeMaxDist = 0x128; // float32 - public const nint m_flShadowFadeMinDist = 0x12C; // float32 - public const nint m_flShadowFadeMaxDist = 0x130; // float32 - public const nint m_bEnabled = 0x134; // bool - public const nint m_bFlicker = 0x135; // bool - public const nint m_bPrecomputedFieldsValid = 0x136; // bool - public const nint m_vPrecomputedBoundsMins = 0x138; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector - public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x168; // Vector - public const nint m_flPrecomputedMaxRange = 0x174; // float32 - public const nint m_nFogLightingMode = 0x178; // int32 - public const nint m_flFogContributionStength = 0x17C; // float32 - public const nint m_flNearClipPlane = 0x180; // float32 - public const nint m_SkyColor = 0x184; // Color - public const nint m_flSkyIntensity = 0x188; // float32 - public const nint m_SkyAmbientBounce = 0x18C; // Color - public const nint m_bUseSecondaryColor = 0x190; // bool - public const nint m_bMixedShadows = 0x191; // bool - public const nint m_flLightStyleStartTime = 0x194; // GameTime_t - public const nint m_flCapsuleLength = 0x198; // float32 - public const nint m_flMinRoughness = 0x19C; // float32 - public const nint m_bPvsModifyEntity = 0x1B0; // bool - } - // Parent: CBasePlayerWeapon - // Field count: 50 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) - // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) - // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) - // NetworkVarNames: m_bInspectPending (bool) - // NetworkVarNames: m_bInspectShouldLoop (bool) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_iMostRecentTeamNumber (int) - // NetworkVarNames: m_bDroppedNearBuyZone (bool) - // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_flWatTickOffset (float) - // NetworkVarNames: m_flLastShakeTime (GameTime_t) - public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xEA0; // bool - public const nint m_bPlayerAmmoStockOnPickup = 0xEB0; // bool - public const nint m_bRequireUseToTouch = 0xEB1; // bool - public const nint m_iWeaponGameplayAnimState = 0xEB2; // WeaponGameplayAnimState - public const nint m_flWeaponGameplayAnimStateTimestamp = 0xEB4; // GameTime_t - public const nint m_flInspectCancelCompleteTime = 0xEB8; // GameTime_t - public const nint m_bInspectPending = 0xEBC; // bool - public const nint m_bInspectShouldLoop = 0xEBD; // bool - public const nint m_nLastEmptySoundCmdNum = 0xEE8; // int32 - public const nint m_bFireOnEmpty = 0xF08; // bool - public const nint m_OnPlayerPickup = 0xF10; // CEntityIOOutput - public const nint m_weaponMode = 0xF38; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0xF3C; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0xF40; // Vector - public const nint m_flTurningInaccuracy = 0xF4C; // float32 - public const nint m_fAccuracyPenalty = 0xF50; // float32 - public const nint m_flLastAccuracyUpdateTime = 0xF54; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0xF58; // float32 - public const nint m_iRecoilIndex = 0xF5C; // int32 - public const nint m_flRecoilIndex = 0xF60; // float32 - public const nint m_bBurstMode = 0xF64; // bool - public const nint m_nPostponeFireReadyTicks = 0xF68; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0xF6C; // float32 - public const nint m_bInReload = 0xF70; // bool - public const nint m_flDroppedAtTime = 0xF74; // GameTime_t - public const nint m_bIsHauledBack = 0xF78; // bool - public const nint m_bSilencerOn = 0xF79; // bool - public const nint m_flTimeSilencerSwitchComplete = 0xF7C; // GameTime_t - public const nint m_iOriginalTeamNumber = 0xF80; // int32 - public const nint m_iMostRecentTeamNumber = 0xF84; // int32 - public const nint m_bDroppedNearBuyZone = 0xF88; // bool - public const nint m_flNextAttackRenderTimeOffset = 0xF8C; // float32 - public const nint m_bCanBePickedUp = 0xFA0; // bool - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xFA1; // bool - public const nint m_nextOwnerTouchTime = 0xFA4; // GameTime_t - public const nint m_nextPrevOwnerTouchTime = 0xFA8; // GameTime_t - public const nint m_nextPrevOwnerUseTime = 0xFB0; // GameTime_t - public const nint m_hPrevOwner = 0xFB4; // CHandle - public const nint m_nDropTick = 0xFB8; // GameTick_t - public const nint m_bWasActiveWeaponWhenDropped = 0xFBC; // bool - public const nint m_donated = 0xFDC; // bool - public const nint m_fLastShotTime = 0xFE0; // GameTime_t - public const nint m_bWasOwnedByCT = 0xFE4; // bool - public const nint m_bWasOwnedByTerrorist = 0xFE5; // bool - public const nint m_numRemoveUnownedWeaponThink = 0xFE8; // int32 - public const nint m_IronSightController = 0xFF0; // CIronSightController - public const nint m_iIronSightMode = 0x1008; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x100C; // GameTime_t - public const nint m_flWatTickOffset = 0x1010; // float32 - public const nint m_flLastShakeTime = 0x1020; // GameTime_t - } - // Parent: CBaseClientUIEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - public static class CPointClientUIDialog { - public const nint m_hActivator = 0x988; // CHandle - public const nint m_bStartEnabled = 0x98C; // bool - } - // Parent: CLogicalEntity - // Field count: 4 - public static class CLogicLineToEntity { - public const nint m_Line = 0x4F0; // CEntityOutputTemplate - public const nint m_SourceName = 0x518; // CUtlSymbolLarge - public const nint m_StartEntity = 0x520; // CHandle - public const nint m_EndEntity = 0x524; // CHandle - } - // Parent: CSoundAreaEntityBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x510; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x1F0; // CHandle - public const nint m_bIsRescuing = 0x21C; // bool - public const nint m_weaponPurchasesThisMatch = 0x220; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t - } - // Parent: CBaseButton - // Field count: 0 - public static class CPhysicalButton { - } - // Parent: CLogicalEntity - // Field count: 13 - public static class CInfoSpawnGroupLoadUnload { - public const nint m_OnSpawnGroupLoadStarted = 0x4F0; // CEntityIOOutput - public const nint m_OnSpawnGroupLoadFinished = 0x518; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadStarted = 0x540; // CEntityIOOutput - public const nint m_OnSpawnGroupUnloadFinished = 0x568; // CEntityIOOutput - public const nint m_iszSpawnGroupName = 0x590; // CUtlSymbolLarge - public const nint m_iszSpawnGroupFilterName = 0x598; // CUtlSymbolLarge - public const nint m_iszLandmarkName = 0x5A0; // CUtlSymbolLarge - public const nint m_sFixedSpawnGroupName = 0x5A8; // CUtlString - public const nint m_flTimeoutInterval = 0x5B0; // float32 - public const nint m_bAutoActivate = 0x5B4; // bool - public const nint m_bUnloadingStarted = 0x5B5; // bool - public const nint m_bQueueActiveSpawnGroupChange = 0x5B6; // bool - public const nint m_bQueueFinishLoading = 0x5B7; // bool - } - // Parent: CSoundAreaEntityBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - public static class CSoundAreaEntityOrientedBox { - public const nint m_vMin = 0x510; // Vector - public const nint m_vMax = 0x51C; // Vector - } - // Parent: CPlayer_MovementServices - // Field count: 0 - public static class CCSObserver_MovementServices { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorSubHeaderText - public static class CPulseCell_Outflow_ListenForAnimgraphTag { - public const nint m_OnStart = 0x48; // CPulse_ResumePoint - public const nint m_OnEnd = 0x90; // CPulse_ResumePoint - public const nint m_OnCanceled = 0xD8; // CPulse_ResumePoint - public const nint m_TagName = 0x120; // CGlobalSymbol - } - // Parent: CEntityComponent - // Field count: 2 - public static class CBodyComponent { - public const nint m_pSceneNode = 0x8; // CGameSceneNode* - public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public static class ResponseFollowup { + public const nint followup_concept = 0x0; // char* + public const nint followup_contexts = 0x8; // char* + public const nint followup_delay = 0x10; // float32 + public const nint followup_target = 0x14; // char* + public const nint followup_entityiotarget = 0x1C; // char* + public const nint followup_entityioinput = 0x24; // char* + public const nint followup_entityiodelay = 0x2C; // float32 + public const nint bFired = 0x30; // bool } // Parent: None // Field count: 5 // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_Method { - public const nint m_MethodName = 0x80; // PulseSymbol_t - public const nint m_Description = 0x90; // CUtlString - public const nint m_bIsPublic = 0x98; // bool - public const nint m_ReturnType = 0xA0; // CPulseValueFullType - public const nint m_Args = 0xB8; // CUtlLeanVector - } - // Parent: CBaseCSGrenade - // Field count: 0 - public static class CDecoyGrenade { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - public static class CEconItemView { - public const nint m_iItemDefinitionIndex = 0x38; // uint16 - public const nint m_iEntityQuality = 0x3C; // int32 - public const nint m_iEntityLevel = 0x40; // uint32 - public const nint m_iItemID = 0x48; // uint64 - public const nint m_iItemIDHigh = 0x50; // uint32 - public const nint m_iItemIDLow = 0x54; // uint32 - public const nint m_iAccountID = 0x58; // uint32 - public const nint m_iInventoryPosition = 0x5C; // uint32 - public const nint m_bInitialized = 0x68; // bool - public const nint m_AttributeList = 0x70; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0xE8; // CAttributeList - public const nint m_szCustomName = 0x160; // char[161] - public const nint m_szCustomNameOverride = 0x201; // char[161] - } - // Parent: CMolotovGrenade - // Field count: 0 - public static class CIncendiaryGrenade { - } - // Parent: CPointEntity - // Field count: 1 - public static class CBaseDMStart { - public const nint m_Master = 0x4F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 41 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bNoInterpolate (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_nDecalMode (DecalMode_t) - // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - public static class CBaseModelEntity { - public const nint m_CRenderComponent = 0x4F0; // CRenderComponent* - public const nint m_CHitboxComponent = 0x4F8; // CHitboxComponent - public const nint m_nDestructiblePartInitialStateDestructed0 = 0x510; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed1 = 0x514; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed2 = 0x518; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed3 = 0x51C; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed4 = 0x520; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed0_PartIndex = 0x524; // int32 - public const nint m_nDestructiblePartInitialStateDestructed1_PartIndex = 0x528; // int32 - public const nint m_nDestructiblePartInitialStateDestructed2_PartIndex = 0x52C; // int32 - public const nint m_nDestructiblePartInitialStateDestructed3_PartIndex = 0x530; // int32 - public const nint m_nDestructiblePartInitialStateDestructed4_PartIndex = 0x534; // int32 - public const nint m_pDestructiblePartsSystemComponent = 0x538; // CDestructiblePartsComponent* - public const nint m_LastHitGroup = 0x540; // HitGroup_t - public const nint m_sLastDamageSourceName = 0x548; // CGlobalSymbol - public const nint m_vLastDamagePosition = 0x550; // VectorWS - public const nint m_flDissolveStartTime = 0x55C; // GameTime_t - public const nint m_OnIgnite = 0x560; // CEntityIOOutput - public const nint m_nRenderMode = 0x588; // RenderMode_t - public const nint m_nRenderFX = 0x589; // RenderFx_t - public const nint m_bAllowFadeInView = 0x58A; // bool - public const nint m_clrRender = 0x5A8; // Color - public const nint m_vecRenderAttributes = 0x5B0; // CUtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0x618; // bool - public const nint m_bNoInterpolate = 0x619; // bool - public const nint m_Collision = 0x620; // CCollisionProperty - public const nint m_Glow = 0x6D0; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x728; // float32 - public const nint m_fadeMinDist = 0x72C; // float32 - public const nint m_fadeMaxDist = 0x730; // float32 - public const nint m_flFadeScale = 0x734; // float32 - public const nint m_flShadowStrength = 0x738; // float32 - public const nint m_nObjectCulling = 0x73C; // uint8 - public const nint m_nAddDecal = 0x740; // int32 - public const nint m_vDecalPosition = 0x744; // Vector - public const nint m_vDecalForwardAxis = 0x750; // Vector - public const nint m_nDecalMode = 0x75C; // DecalMode_t - public const nint m_nRequiredDecalMode = 0x75D; // DecalMode_t - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x760; // CNetworkUtlVectorBase> - public const nint m_vecViewOffset = 0x7A0; // CNetworkViewOffsetVector - public const nint m_bvDisabledHitGroups = 0x7D0; // uint32[1] - } - // Parent: - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - public static class fogplayerparams_t { - public const nint m_hCtrl = 0x8; // CHandle - public const nint m_flTransitionTime = 0xC; // float32 - public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 - public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; // Vector - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 - public const nint m_glowColorOverride = 0x40; // Color - public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 - public const nint m_bEligibleForScreenHighlight = 0x50; // bool - public const nint m_bGlowing = 0x51; // bool - } - // Parent: CSceneEntity - // Field count: 7 - public static class CInstancedSceneEntity { - public const nint m_hOwner = 0xA50; // CHandle - public const nint m_bHadOwner = 0xA54; // bool - public const nint m_flPostSpeakDelay = 0xA58; // float32 - public const nint m_flPreDelay = 0xA5C; // float32 - public const nint m_bIsBackground = 0xA60; // bool - public const nint m_bRemoveOnCompletion = 0xA61; // bool - public const nint m_hTarget = 0xA64; // CHandle + public static class AmmoTypeInfo_t { + public const nint m_nMaxCarry = 0x10; // int32 + public const nint m_nSplashSize = 0x1C; // CRangeInt + public const nint m_nFlags = 0x24; // AmmoFlags_t + public const nint m_flMass = 0x28; // float32 + public const nint m_flSpeed = 0x2C; // CRangeFloat } // Parent: None - // Field count: 0 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class CPulseCell_BaseValue { + public static class CNavLinkAnimgraphVar { + public const nint m_sAnimGraphNavlinkType = 0x0; // CGlobalSymbol + public const nint m_unAlignmentDegrees = 0x8; // uint32 } - // Parent: CBaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_vDistanceInnerMins (Vector) - // NetworkVarNames: m_vDistanceInnerMaxs (Vector) - // NetworkVarNames: m_vDistanceOuterMins (Vector) - // NetworkVarNames: m_vDistanceOuterMaxs (Vector) - // NetworkVarNames: m_nAABBDirection (int) - public static class CCitadelSoundOpvarSetOBB { - public const nint m_iszStackName = 0x4F0; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x500; // CUtlSymbolLarge - public const nint m_vDistanceInnerMins = 0x508; // Vector - public const nint m_vDistanceInnerMaxs = 0x514; // Vector - public const nint m_vDistanceOuterMins = 0x520; // Vector - public const nint m_vDistanceOuterMaxs = 0x52C; // Vector - public const nint m_nAABBDirection = 0x538; // int32 - } - // Parent: CBaseEntity - // Field count: 2 - public static class CSoundEventParameter { - public const nint m_iszParamName = 0x508; // CUtlSymbolLarge - public const nint m_flFloatValue = 0x510; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_WaterServices { + // Parent: None + // Field count: 1 + public static class CNetworkTransmitComponent { + public const nint m_nTransmitStateOwnedCounter = 0x184; // uint8 } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorCanvasItemSpecKV3 - public static class CPulseCell_BooleanSwitchState { - public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t - public const nint m_SubGraph = 0xC0; // CPulse_OutflowConnection - public const nint m_WhenTrue = 0x108; // CPulse_OutflowConnection - public const nint m_WhenFalse = 0x150; // CPulse_OutflowConnection - } - // Parent: CBaseButton - // Field count: 0 - public static class CRotButton { - } - // Parent: CPointEntity - // Field count: 2 - public static class CEnvViewPunch { - public const nint m_flRadius = 0x4F0; // float32 - public const nint m_angViewPunch = 0x4F4; // QAngle - } - // Parent: None - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // MNetworkReplayCompatField - // NetworkVarNames: m_flDamage (float) - // MNetworkReplayCompatField - // NetworkVarNames: m_flActualHealthRemoved (float) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - public static class CDamageRecord { - public const nint m_PlayerDamager = 0x30; // CHandle - public const nint m_PlayerRecipient = 0x34; // CHandle - public const nint m_hPlayerControllerDamager = 0x38; // CHandle - public const nint m_hPlayerControllerRecipient = 0x3C; // CHandle - public const nint m_szPlayerDamagerName = 0x40; // CUtlString - public const nint m_szPlayerRecipientName = 0x48; // CUtlString - public const nint m_DamagerXuid = 0x50; // uint64 - public const nint m_RecipientXuid = 0x58; // uint64 - public const nint m_flBulletsDamage = 0x60; // float32 - public const nint m_flDamage = 0x64; // float32 - public const nint m_flActualHealthRemoved = 0x68; // float32 - public const nint m_iNumHits = 0x6C; // int32 - public const nint m_iLastBulletUpdate = 0x70; // int32 - public const nint m_bIsOtherEnemy = 0x74; // bool - public const nint m_killType = 0x75; // EKillTypes_t - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: CItem - // Field count: 0 - public static class CItemKevlar { - } - // Parent: CBaseModelEntity - // Field count: 26 - public static class CFuncShatterglass { - public const nint m_matPanelTransform = 0x7D8; // matrix3x4_t - public const nint m_matPanelTransformWsTemp = 0x808; // matrix3x4_t - public const nint m_vecShatterGlassShards = 0x838; // CUtlVector - public const nint m_PanelSize = 0x850; // Vector2D - public const nint m_flLastShatterSoundEmitTime = 0x858; // GameTime_t - public const nint m_flLastCleanupTime = 0x85C; // GameTime_t - public const nint m_flInitAtTime = 0x860; // GameTime_t - public const nint m_flGlassThickness = 0x864; // float32 - public const nint m_flSpawnInvulnerability = 0x868; // float32 - public const nint m_bBreakSilent = 0x86C; // bool - public const nint m_bBreakShardless = 0x86D; // bool - public const nint m_bBroken = 0x86E; // bool - public const nint m_bGlassNavIgnore = 0x86F; // bool - public const nint m_bGlassInFrame = 0x870; // bool - public const nint m_bStartBroken = 0x871; // bool - public const nint m_iInitialDamageType = 0x872; // uint8 - public const nint m_szDamagePositioningEntityName01 = 0x878; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName02 = 0x880; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName03 = 0x888; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName04 = 0x890; // CUtlSymbolLarge - public const nint m_vInitialDamagePositions = 0x898; // CUtlVector - public const nint m_vExtraDamagePositions = 0x8B0; // CUtlVector - public const nint m_vInitialPanelVertices = 0x8C8; // CUtlVector - public const nint m_OnBroken = 0x8E0; // CEntityIOOutput - public const nint m_iSurfaceType = 0x908; // uint8 - public const nint m_hMaterialDamageBase = 0x910; // CStrongHandle - } - // Parent: CPointEntity - // Field count: 0 - public static class CNavWalkable { - } - // Parent: CBaseAnimGraph - // Field count: 27 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - public static class CPlantedC4 { - public const nint m_bBombTicking = 0xA98; // bool - public const nint m_flC4Blow = 0xA9C; // GameTime_t - public const nint m_nBombSite = 0xAA0; // int32 - public const nint m_nSourceSoundscapeHash = 0xAA4; // int32 - public const nint m_bAbortDetonationBecauseWorldIsFrozen = 0xAA8; // bool - public const nint m_AttributeManager = 0xAB0; // CAttributeContainer - public const nint m_OnBombDefused = 0xDA8; // CEntityIOOutput - public const nint m_OnBombBeginDefuse = 0xDD0; // CEntityIOOutput - public const nint m_OnBombDefuseAborted = 0xDF8; // CEntityIOOutput - public const nint m_bCannotBeDefused = 0xE20; // bool - public const nint m_entitySpottedState = 0xE28; // EntitySpottedState_t - public const nint m_nSpotRules = 0xE40; // int32 - public const nint m_bTrainingPlacedByPlayer = 0xE44; // bool - public const nint m_bHasExploded = 0xE45; // bool - public const nint m_flTimerLength = 0xE48; // float32 - public const nint m_bBeingDefused = 0xE4C; // bool - public const nint m_fLastDefuseTime = 0xE54; // GameTime_t - public const nint m_flDefuseLength = 0xE5C; // float32 - public const nint m_flDefuseCountDown = 0xE60; // GameTime_t - public const nint m_bBombDefused = 0xE64; // bool - public const nint m_hBombDefuser = 0xE68; // CHandle - public const nint m_iProgressBarTime = 0xE6C; // int32 - public const nint m_bVoiceAlertFired = 0xE70; // bool - public const nint m_bVoiceAlertPlayed = 0xE71; // bool[4] - public const nint m_flNextBotBeepTime = 0xE78; // GameTime_t - public const nint m_angCatchUpToPlayerEye = 0xE80; // QAngle - public const nint m_flLastSpinDetectionTime = 0xE8C; // GameTime_t - } - // Parent: CEnvSoundscapeProxy - // Field count: 0 - public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { - } - // Parent: CBaseEntity - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x4F0; // int32 - public const nint m_iOnlyTeamToVote = 0x4F4; // int32 - public const nint m_nVoteOptionCount = 0x4F8; // int32[5] - public const nint m_nPotentialVotes = 0x50C; // int32 - public const nint m_bIsYesNoVote = 0x510; // bool - public const nint m_acceptingVotesTimer = 0x518; // CountdownTimer - public const nint m_executeCommandTimer = 0x530; // CountdownTimer - public const nint m_resetVoteTimer = 0x548; // CountdownTimer - public const nint m_nVotesCast = 0x560; // int32[64] - public const nint m_playerHoldingVote = 0x660; // CPlayerSlot - public const nint m_playerOverrideForVote = 0x664; // CPlayerSlot - public const nint m_nHighestCountIndex = 0x668; // int32 - public const nint m_potentialIssues = 0x670; // CUtlVector - public const nint m_VoteOptions = 0x688; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_Yield { - public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - public static class CPulseMathlib { - } - // Parent: CPointEntity - // Field count: 3 - public static class CPhysImpact { - public const nint m_damage = 0x4F0; // float32 - public const nint m_distance = 0x4F4; // float32 - public const nint m_directionEntityName = 0x4F8; // CUtlSymbolLarge - } - // Parent: - // Field count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // MNetworkUserGroupProxy - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_flSpeed (float) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_nGroundBodyIndex (int) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bGravityDisabled (bool) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - // NetworkVarNames: m_nBloodType (BloodType) - public static class CBaseEntity { - public const nint m_CBodyComponent = 0x38; // CBodyComponent* - public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_aThinkFunctions = 0x248; // CUtlVector - public const nint m_iCurrentThinkContext = 0x260; // int32 - public const nint m_nLastThinkTick = 0x264; // GameTick_t - public const nint m_bDisabledContextThinks = 0x268; // bool - public const nint m_isSteadyState = 0x278; // CTypedBitVec<64> - public const nint m_lastNetworkChange = 0x280; // float32 - public const nint m_ResponseContexts = 0x290; // CUtlVector - public const nint m_iszResponseContext = 0x2A8; // CUtlSymbolLarge - public const nint m_iHealth = 0x2D0; // int32 - public const nint m_iMaxHealth = 0x2D4; // int32 - public const nint m_lifeState = 0x2D8; // uint8 - public const nint m_flDamageAccumulator = 0x2DC; // float32 - public const nint m_bTakesDamage = 0x2E0; // bool - public const nint m_nTakeDamageFlags = 0x2E8; // TakeDamageFlags_t - public const nint m_nPlatformType = 0x2F0; // EntityPlatformTypes_t - public const nint m_MoveCollide = 0x2F2; // MoveCollide_t - public const nint m_MoveType = 0x2F3; // MoveType_t - public const nint m_nActualMoveType = 0x2F4; // MoveType_t - public const nint m_nWaterTouch = 0x2F5; // uint8 - public const nint m_nSlimeTouch = 0x2F6; // uint8 - public const nint m_bRestoreInHierarchy = 0x2F7; // bool - public const nint m_target = 0x2F8; // CUtlSymbolLarge - public const nint m_hDamageFilter = 0x300; // CHandle - public const nint m_iszDamageFilterName = 0x308; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x310; // float32 - public const nint m_nSubclassID = 0x314; // CUtlStringToken - public const nint m_flAnimTime = 0x320; // float32 - public const nint m_flSimulationTime = 0x324; // float32 - public const nint m_flCreateTime = 0x328; // GameTime_t - public const nint m_bClientSideRagdoll = 0x32C; // bool - public const nint m_ubInterpolationFrame = 0x32D; // uint8 - public const nint m_vPrevVPhysicsUpdatePos = 0x330; // Vector - public const nint m_iTeamNum = 0x33C; // uint8 - public const nint m_iGlobalname = 0x340; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x348; // int32 - public const nint m_flSpeed = 0x34C; // float32 - public const nint m_sUniqueHammerID = 0x350; // CUtlString - public const nint m_spawnflags = 0x358; // uint32 - public const nint m_nNextThinkTick = 0x35C; // GameTick_t - public const nint m_nSimulationTick = 0x360; // int32 - public const nint m_OnKilled = 0x368; // CEntityIOOutput - public const nint m_fFlags = 0x390; // uint32 - public const nint m_vecAbsVelocity = 0x394; // Vector - public const nint m_vecVelocity = 0x3A0; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x3D0; // Vector - public const nint m_nPushEnumCount = 0x3DC; // int32 - public const nint m_pCollision = 0x3E0; // CCollisionProperty* - public const nint m_hEffectEntity = 0x3E8; // CHandle - public const nint m_hOwnerEntity = 0x3EC; // CHandle - public const nint m_fEffects = 0x3F0; // uint32 - public const nint m_hGroundEntity = 0x3F4; // CHandle - public const nint m_nGroundBodyIndex = 0x3F8; // int32 - public const nint m_flFriction = 0x3FC; // float32 - public const nint m_flElasticity = 0x400; // float32 - public const nint m_flGravityScale = 0x404; // float32 - public const nint m_flTimeScale = 0x408; // float32 - public const nint m_flWaterLevel = 0x40C; // float32 - public const nint m_bGravityDisabled = 0x410; // bool - public const nint m_bAnimatedEveryTick = 0x411; // bool - public const nint m_flActualGravityScale = 0x414; // float32 - public const nint m_bGravityActuallyDisabled = 0x418; // bool - public const nint m_bDisableLowViolence = 0x419; // bool - public const nint m_nWaterType = 0x41A; // uint8 - public const nint m_iEFlags = 0x41C; // int32 - public const nint m_OnUser1 = 0x420; // CEntityIOOutput - public const nint m_OnUser2 = 0x448; // CEntityIOOutput - public const nint m_OnUser3 = 0x470; // CEntityIOOutput - public const nint m_OnUser4 = 0x498; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x4C0; // int32 - public const nint m_flNavIgnoreUntilTime = 0x4C4; // GameTime_t - public const nint m_vecAngVelocity = 0x4C8; // QAngle - public const nint m_bNetworkQuantizeOriginAndAngles = 0x4D4; // bool - public const nint m_bLagCompensate = 0x4D5; // bool - public const nint m_pBlocker = 0x4D8; // CHandle - public const nint m_flLocalTime = 0x4DC; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x4E0; // float32 - public const nint m_nBloodType = 0x4E4; // BloodType - public const nint m_pPulseGraphInstance = 0x4E8; // CPulseGraphInstance_ServerEntity* - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CPlayer_UseServices { - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; // CEntityHandle - public const nint m_name = 0xC; // CUtlStringToken - } - // Parent: CMarkupVolumeTagged - // Field count: 4 - public static class CMarkupVolumeWithRef { - public const nint m_bUseRef = 0x820; // bool - public const nint m_vRefPosEntitySpace = 0x824; // Vector - public const nint m_vRefPosWorldSpace = 0x830; // VectorWS - public const nint m_flRefDot = 0x83C; // float32 - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 - public static class CCSGO_TeamSelectCharacterPosition { - } - // Parent: None - // Field count: 1 - public static class CPulseCell_Unknown { - public const nint m_UnknownKeys = 0x48; // KeyValues3 - } - // Parent: CFuncPlat - // Field count: 2 - public static class CFuncPlatRot { - public const nint m_end = 0x888; // QAngle - public const nint m_start = 0x894; // QAngle - } - // Parent: CPointEntity - // Field count: 4 - public static class CRagdollMagnet { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_radius = 0x4F4; // float32 - public const nint m_force = 0x4F8; // float32 - public const nint m_axis = 0x4FC; // VectorWS - } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoInstructorHintTarget { - } - // Parent: CSprite - // Field count: 0 - public static class CSpriteAlias_env_glow { - } - // Parent: CInferno - // Field count: 0 - public static class CFireCrackerBlast { - } - // Parent: CBaseModelEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - public static class CSpotlightEnd { - public const nint m_flLightScale = 0x7D8; // float32 - public const nint m_Radius = 0x7DC; // float32 - public const nint m_vSpotlightDir = 0x7E0; // Vector - public const nint m_vSpotlightOrg = 0x7EC; // VectorWS - } - // Parent: CBaseModelEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvSky { - public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0x7E0; // CStrongHandle - public const nint m_bStartDisabled = 0x7E8; // bool - public const nint m_vTintColor = 0x7E9; // Color - public const nint m_vTintColorLightingOnly = 0x7ED; // Color - public const nint m_flBrightnessScale = 0x7F4; // float32 - public const nint m_nFogType = 0x7F8; // int32 - public const nint m_flFogMinStart = 0x7FC; // float32 - public const nint m_flFogMinEnd = 0x800; // float32 - public const nint m_flFogMaxStart = 0x804; // float32 - public const nint m_flFogMaxEnd = 0x808; // float32 - public const nint m_bEnabled = 0x80C; // bool - } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoSpawnGroupLandmark { - } - // Parent: CPointEntity - // Field count: 12 - public static class CPointAngleSensor { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_nLookAtName = 0x4F8; // CUtlSymbolLarge - public const nint m_hTargetEntity = 0x500; // CHandle - public const nint m_hLookAtEntity = 0x504; // CHandle - public const nint m_flDuration = 0x508; // float32 - public const nint m_flDotTolerance = 0x50C; // float32 - public const nint m_flFacingTime = 0x510; // GameTime_t - public const nint m_bFired = 0x514; // bool - public const nint m_OnFacingLookat = 0x518; // CEntityIOOutput - public const nint m_OnNotFacingLookat = 0x540; // CEntityIOOutput - public const nint m_TargetDir = 0x568; // CEntityOutputTemplate - public const nint m_FacingPercentage = 0x590; // CEntityOutputTemplate - } - // Parent: CBaseEntity - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - // NetworkVarNames: m_fDirectionVariation (float) - // NetworkVarNames: m_fSpeedVariation (float) - // NetworkVarNames: m_fTurbulence (float) - // NetworkVarNames: m_fVolumeHalfExtentXY (float) - // NetworkVarNames: m_fVolumeHalfExtentZ (float) - // NetworkVarNames: m_nVolumeResolutionXY (int) - // NetworkVarNames: m_nVolumeResolutionZ (int) - // NetworkVarNames: m_nClipmapLevels (int) - // NetworkVarNames: m_bIsMaster (bool) - public static class CEnvWindController { - public const nint m_EnvWindShared = 0x4F0; // CEnvWindShared - public const nint m_fDirectionVariation = 0x640; // float32 - public const nint m_fSpeedVariation = 0x644; // float32 - public const nint m_fTurbulence = 0x648; // float32 - public const nint m_fVolumeHalfExtentXY = 0x64C; // float32 - public const nint m_fVolumeHalfExtentZ = 0x650; // float32 - public const nint m_nVolumeResolutionXY = 0x654; // int32 - public const nint m_nVolumeResolutionZ = 0x658; // int32 - public const nint m_nClipmapLevels = 0x65C; // int32 - public const nint m_bIsMaster = 0x660; // bool - public const nint m_bFirstTime = 0x661; // bool - } - // Parent: None - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CPhysConstraint - // Field count: 48 - public static class CGenericConstraint { - public const nint m_nLinearMotionX = 0x568; // JointMotion_t - public const nint m_nLinearMotionY = 0x56C; // JointMotion_t - public const nint m_nLinearMotionZ = 0x570; // JointMotion_t - public const nint m_flLinearFrequencyX = 0x574; // float32 - public const nint m_flLinearFrequencyY = 0x578; // float32 - public const nint m_flLinearFrequencyZ = 0x57C; // float32 - public const nint m_flLinearDampingRatioX = 0x580; // float32 - public const nint m_flLinearDampingRatioY = 0x584; // float32 - public const nint m_flLinearDampingRatioZ = 0x588; // float32 - public const nint m_flMaxLinearImpulseX = 0x58C; // float32 - public const nint m_flMaxLinearImpulseY = 0x590; // float32 - public const nint m_flMaxLinearImpulseZ = 0x594; // float32 - public const nint m_flBreakAfterTimeX = 0x598; // float32 - public const nint m_flBreakAfterTimeY = 0x59C; // float32 - public const nint m_flBreakAfterTimeZ = 0x5A0; // float32 - public const nint m_flBreakAfterTimeStartTimeX = 0x5A4; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeY = 0x5A8; // GameTime_t - public const nint m_flBreakAfterTimeStartTimeZ = 0x5AC; // GameTime_t - public const nint m_flBreakAfterTimeThresholdX = 0x5B0; // float32 - public const nint m_flBreakAfterTimeThresholdY = 0x5B4; // float32 - public const nint m_flBreakAfterTimeThresholdZ = 0x5B8; // float32 - public const nint m_flNotifyForceX = 0x5BC; // float32 - public const nint m_flNotifyForceY = 0x5C0; // float32 - public const nint m_flNotifyForceZ = 0x5C4; // float32 - public const nint m_flNotifyForceMinTimeX = 0x5C8; // float32 - public const nint m_flNotifyForceMinTimeY = 0x5CC; // float32 - public const nint m_flNotifyForceMinTimeZ = 0x5D0; // float32 - public const nint m_flNotifyForceLastTimeX = 0x5D4; // GameTime_t - public const nint m_flNotifyForceLastTimeY = 0x5D8; // GameTime_t - public const nint m_flNotifyForceLastTimeZ = 0x5DC; // GameTime_t - public const nint m_bAxisNotifiedX = 0x5E0; // bool - public const nint m_bAxisNotifiedY = 0x5E1; // bool - public const nint m_bAxisNotifiedZ = 0x5E2; // bool - public const nint m_nAngularMotionX = 0x5E4; // JointMotion_t - public const nint m_nAngularMotionY = 0x5E8; // JointMotion_t - public const nint m_nAngularMotionZ = 0x5EC; // JointMotion_t - public const nint m_flAngularFrequencyX = 0x5F0; // float32 - public const nint m_flAngularFrequencyY = 0x5F4; // float32 - public const nint m_flAngularFrequencyZ = 0x5F8; // float32 - public const nint m_flAngularDampingRatioX = 0x5FC; // float32 - public const nint m_flAngularDampingRatioY = 0x600; // float32 - public const nint m_flAngularDampingRatioZ = 0x604; // float32 - public const nint m_flMaxAngularImpulseX = 0x608; // float32 - public const nint m_flMaxAngularImpulseY = 0x60C; // float32 - public const nint m_flMaxAngularImpulseZ = 0x610; // float32 - public const nint m_NotifyForceReachedX = 0x618; // CEntityIOOutput - public const nint m_NotifyForceReachedY = 0x640; // CEntityIOOutput - public const nint m_NotifyForceReachedZ = 0x668; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleRandom { - public const nint m_Outputs = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_PublicOutput { - public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: CBeam - // Field count: 5 - public static class CEnvLaser { - public const nint m_iszLaserTarget = 0x878; // CUtlSymbolLarge - public const nint m_pSprite = 0x880; // CSprite* - public const nint m_iszSpriteName = 0x888; // CUtlSymbolLarge - public const nint m_firePosition = 0x890; // Vector - public const nint m_flStartFrame = 0x89C; // float32 - } - // Parent: CBaseEntity - // Field count: 8 - public static class CSoundOpvarSetEntity { - public const nint m_iszStackName = 0x508; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x510; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x518; // CUtlSymbolLarge - public const nint m_nOpvarType = 0x520; // int32 - public const nint m_nOpvarIndex = 0x524; // int32 - public const nint m_flOpvarValue = 0x528; // float32 - public const nint m_OpvarValueString = 0x530; // CUtlSymbolLarge - public const nint m_bSetOnSpawn = 0x538; // bool - } - // Parent: CBaseEntity - // Field count: 2 - public static class CEnvBeverage { - public const nint m_CanInDispenser = 0x4F0; // bool - public const nint m_nBeverageType = 0x4F4; // int32 - } - // Parent: CLogicalEntity - // Field count: 13 - public static class CPhysMotor { - public const nint m_nameAttach = 0x4F0; // CUtlSymbolLarge - public const nint m_nameAnchor = 0x4F8; // CUtlSymbolLarge - public const nint m_hAttachedObject = 0x500; // CHandle - public const nint m_hAnchorObject = 0x504; // CHandle - public const nint m_spinUp = 0x508; // float32 - public const nint m_spinDown = 0x50C; // float32 - public const nint m_flMotorFriction = 0x510; // float32 - public const nint m_additionalAcceleration = 0x514; // float32 - public const nint m_angularAcceleration = 0x518; // float32 - public const nint m_flTorqueScale = 0x51C; // float32 - public const nint m_flTargetSpeed = 0x520; // float32 - public const nint m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32 - public const nint m_motor = 0x538; // CMotorController - } - // Parent: CLogicalEntity - // Field count: 1 - public static class CLogicGameEvent { - public const nint m_iszEventName = 0x4F0; // CUtlSymbolLarge - } - // Parent: CPhysicsProp - // Field count: 0 - public static class CPhysicsPropMultiplayer { - } - // Parent: CPointEntity - // Field count: 10 - public static class CPhysExplosion { - public const nint m_bExplodeOnSpawn = 0x4F0; // bool - public const nint m_flMagnitude = 0x4F4; // float32 - public const nint m_flDamage = 0x4F8; // float32 - public const nint m_radius = 0x4FC; // float32 - public const nint m_targetEntityName = 0x500; // CUtlSymbolLarge - public const nint m_flInnerRadius = 0x508; // float32 - public const nint m_flPushScale = 0x50C; // float32 - public const nint m_bConvertToDebrisWhenPossible = 0x510; // bool - public const nint m_bAffectInvulnerableEnts = 0x511; // bool - public const nint m_OnPushedPlayer = 0x518; // CEntityIOOutput - } - // Parent: CPhysConstraint - // Field count: 14 - public static class CSplineConstraint { - public const nint m_vAnchorOffsetRestore = 0x5B0; // Vector - public const nint m_hSplineEntity = 0x5BC; // CHandle - public const nint m_bEnableLateralConstraint = 0x5C8; // bool - public const nint m_bEnableVerticalConstraint = 0x5C9; // bool - public const nint m_bEnableAngularConstraint = 0x5CA; // bool - public const nint m_bEnableLimit = 0x5CB; // bool - public const nint m_bFireEventsOnPath = 0x5CC; // bool - public const nint m_flLinearFrequency = 0x5D0; // float32 - public const nint m_flLinarDampingRatio = 0x5D4; // float32 - public const nint m_flJointFriction = 0x5D8; // float32 - public const nint m_flTransitionTime = 0x5DC; // float32 - public const nint m_vPreSolveAnchorPos = 0x600; // VectorWS - public const nint m_StartTransitionTime = 0x60C; // GameTime_t - public const nint m_vTangentSpaceAnchorAtTransitionStart = 0x610; // Vector - } - // Parent: CLogicalEntity - // Field count: 6 - public static class CLogicCompare { - public const nint m_flInValue = 0x4F0; // float32 - public const nint m_flCompareValue = 0x4F4; // float32 - public const nint m_OnLessThan = 0x4F8; // CEntityOutputTemplate - public const nint m_OnEqualTo = 0x520; // CEntityOutputTemplate - public const nint m_OnNotEqualTo = 0x548; // CEntityOutputTemplate - public const nint m_OnGreaterThan = 0x570; // CEntityOutputTemplate - } - // Parent: None - // Field count: 0 - public static class CCSGameModeRules_Noop { + public static class CNavLinkMovementVData { + public const nint m_sToolsOnlyOwnerModelName = 0x0; // CResourceNameTyped> + public const nint m_bIsInterpolated = 0xE0; // bool + public const nint m_unRecommendedDistance = 0xE4; // uint32 + public const nint m_vecAnimgraphVars = 0xE8; // CUtlVector } // Parent: None // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_BlackboardReference { - public const nint m_hBlackboardResource = 0x0; // CStrongHandle - public const nint m_BlackboardResource = 0x8; // PulseSymbol_t - public const nint m_nNodeID = 0x18; // PulseDocNodeID_t - public const nint m_NodeName = 0x20; // CGlobalSymbol - } - // Parent: CFuncTrackTrain - // Field count: 1 - public static class CFuncTankTrain { - public const nint m_OnDeath = 0x930; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0x988; // bool - public const nint m_bLit = 0x989; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0x98A; // bool - public const nint m_flWidth = 0x98C; // float32 - public const nint m_flHeight = 0x990; // float32 - public const nint m_flDPI = 0x994; // float32 - public const nint m_flInteractDistance = 0x998; // float32 - public const nint m_flDepthOffset = 0x99C; // float32 - public const nint m_unOwnerContext = 0x9A0; // uint32 - public const nint m_unHorizontalAlign = 0x9A4; // uint32 - public const nint m_unVerticalAlign = 0x9A8; // uint32 - public const nint m_unOrientation = 0x9AC; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x9B0; // bool - public const nint m_vecCSSClasses = 0x9B8; // CNetworkUtlVectorBase - public const nint m_bOpaque = 0x9D0; // bool - public const nint m_bNoDepth = 0x9D1; // bool - public const nint m_bVisibleWhenParentNoDraw = 0x9D2; // bool - public const nint m_bRenderBackface = 0x9D3; // bool - public const nint m_bUseOffScreenIndicator = 0x9D4; // bool - public const nint m_bExcludeFromSaveGames = 0x9D5; // bool - public const nint m_bGrabbable = 0x9D6; // bool - public const nint m_bOnlyRenderToTexture = 0x9D7; // bool - public const nint m_bDisableMipGen = 0x9D8; // bool - public const nint m_nExplicitImageLayout = 0x9DC; // int32 - } - // Parent: CSoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - public static class CSoundEventSphereEntity { - public const nint m_flRadius = 0x5B8; // float32 - } - // Parent: CPlayerControllerComponent - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - public static class CCSPlayerController_InGameMoneyServices { - public const nint m_bReceivesMoneyNextRound = 0x40; // bool - public const nint m_iMoneyEarnedForNextRound = 0x44; // int32 - public const nint m_iAccount = 0x48; // int32 - public const nint m_iStartAccount = 0x4C; // int32 - public const nint m_iTotalCashSpent = 0x50; // int32 - public const nint m_iCashSpentThisRound = 0x54; // int32 - } - // Parent: CRuleEntity - // Field count: 0 - public static class CRuleBrushEntity { - } - // Parent: CBaseEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x4F0; // bool - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4F1; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x510; // float64 - public const nint m_bPreMatchDraftStateChanged = 0x518; // bool - public const nint m_nDraftType = 0x51C; // int32 - public const nint m_nTeamWinningCoinToss = 0x520; // int32 - public const nint m_nTeamWithFirstChoice = 0x524; // int32[64] - public const nint m_nVoteMapIdsList = 0x624; // int32[7] - public const nint m_nAccountIDs = 0x640; // int32[64] - public const nint m_nMapId0 = 0x740; // int32[64] - public const nint m_nMapId1 = 0x840; // int32[64] - public const nint m_nMapId2 = 0x940; // int32[64] - public const nint m_nMapId3 = 0xA40; // int32[64] - public const nint m_nMapId4 = 0xB40; // int32[64] - public const nint m_nMapId5 = 0xC40; // int32[64] - public const nint m_nStartingSide0 = 0xD40; // int32[64] - public const nint m_nCurrentPhase = 0xE40; // int32 - public const nint m_nPhaseStartTick = 0xE44; // int32 - public const nint m_nPhaseDurationTicks = 0xE48; // int32 - public const nint m_OnMapVetoed = 0xE50; // CEntityOutputTemplate - public const nint m_OnMapPicked = 0xE78; // CEntityOutputTemplate - public const nint m_OnSidesPicked = 0xEA0; // CEntityOutputTemplate - public const nint m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate - public const nint m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate - } - // Parent: - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase - public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase - public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase - public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase - public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase - public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase - public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase - public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase - public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase - public const nint m_nBoolVariablesCount = 0x1E8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - public const nint m_nRandomSeedOffset = 0x1F0; // int32 - public const nint m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: CBaseEntity - // Field count: 0 - public static class CFuncPropRespawnZone { - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterModel { - public const nint m_iFilterModel = 0x548; // CUtlSymbolLarge - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponP90 { - } - // Parent: CPointEntity - // Field count: 0 - public static class CNavSpaceInfo { - } - // Parent: CPhysConstraint - // Field count: 10 - public static class CPhysSlideConstraint { - public const nint m_axisEnd = 0x568; // VectorWS - public const nint m_slideFriction = 0x574; // float32 - public const nint m_systemLoadScale = 0x578; // float32 - public const nint m_initialOffset = 0x57C; // float32 - public const nint m_bEnableLinearConstraint = 0x580; // bool - public const nint m_bEnableAngularConstraint = 0x581; // bool - public const nint m_flMotorFrequency = 0x584; // float32 - public const nint m_flMotorDampingRatio = 0x588; // float32 - public const nint m_bUseEntityPivot = 0x58C; // bool - public const nint m_soundInfo = 0x590; // ConstraintSoundInfo - } - // Parent: CBaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_strGraphName (CUtlString) - // NetworkVarNames: m_strStateBlob (CUtlString) - public static class CPulseGameBlackboard { - public const nint m_strGraphName = 0x4F8; // CUtlString - public const nint m_strStateBlob = 0x500; // CUtlString - } - // Parent: CSoundEventEntity - // Field count: 0 - public static class CSoundEventEntityAlias_snd_event_point { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Value_RandomInt { - } - // Parent: CPointEntity - // Field count: 2 - public static class CPointGamestatsCounter { - public const nint m_strStatisticName = 0x4F0; // CUtlSymbolLarge - public const nint m_bDisabled = 0x4F8; // bool - } - // Parent: CBaseModelEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x7D8; // bool - public const nint m_flFPS = 0x7DC; // float32 - public const nint m_hPositionKeys = 0x7E0; // CStrongHandle - public const nint m_hRotationKeys = 0x7E8; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0x7F0; // Vector - public const nint m_vAnimationBoundsMax = 0x7FC; // Vector - public const nint m_flStartTime = 0x808; // float32 - public const nint m_flStartFrame = 0x80C; // float32 - } - // Parent: CBaseModelEntity - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class CSprite { - public const nint m_hSpriteMaterial = 0x7D8; // CStrongHandle - public const nint m_hAttachedToEntity = 0x7E0; // CHandle - public const nint m_nAttachment = 0x7E4; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0x7E8; // float32 - public const nint m_flFrame = 0x7EC; // float32 - public const nint m_flDieTime = 0x7F0; // GameTime_t - public const nint m_nBrightness = 0x800; // uint32 - public const nint m_flBrightnessDuration = 0x804; // float32 - public const nint m_flSpriteScale = 0x808; // float32 - public const nint m_flScaleDuration = 0x80C; // float32 - public const nint m_bWorldSpaceScale = 0x810; // bool - public const nint m_flGlowProxySize = 0x814; // float32 - public const nint m_flHDRColorScale = 0x818; // float32 - public const nint m_flLastTime = 0x81C; // GameTime_t - public const nint m_flMaxFrame = 0x820; // float32 - public const nint m_flStartScale = 0x824; // float32 - public const nint m_flDestScale = 0x828; // float32 - public const nint m_flScaleTimeStart = 0x82C; // GameTime_t - public const nint m_nStartBrightness = 0x830; // int32 - public const nint m_nDestBrightness = 0x834; // int32 - public const nint m_flBrightnessTimeStart = 0x838; // GameTime_t - public const nint m_nSpriteWidth = 0x83C; // int32 - public const nint m_nSpriteHeight = 0x840; // int32 - } - // Parent: CPathKeyFrame - // Field count: 11 - public static class CBaseMoveBehavior { - public const nint m_iPositionInterpolator = 0x550; // int32 - public const nint m_iRotationInterpolator = 0x554; // int32 - public const nint m_flAnimStartTime = 0x558; // float32 - public const nint m_flAnimEndTime = 0x55C; // float32 - public const nint m_flAverageSpeedAcrossFrame = 0x560; // float32 - public const nint m_pCurrentKeyFrame = 0x568; // CPathKeyFrame* - public const nint m_pTargetKeyFrame = 0x570; // CPathKeyFrame* - public const nint m_pPreKeyFrame = 0x578; // CPathKeyFrame* - public const nint m_pPostKeyFrame = 0x580; // CPathKeyFrame* - public const nint m_flTimeIntoFrame = 0x588; // float32 - public const nint m_iDirection = 0x58C; // int32 - } - // Parent: CBaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - public static class CDynamicLight { - public const nint m_ActualFlags = 0x7D8; // uint8 - public const nint m_Flags = 0x7D9; // uint8 - public const nint m_LightStyle = 0x7DA; // uint8 - public const nint m_On = 0x7DB; // bool - public const nint m_Radius = 0x7DC; // float32 - public const nint m_Exponent = 0x7E0; // int32 - public const nint m_InnerAngle = 0x7E4; // float32 - public const nint m_OuterAngle = 0x7E8; // float32 - public const nint m_SpotRadius = 0x7EC; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - public static class CWeaponTaser { - public const nint m_fFireTime = 0x11F0; // GameTime_t - public const nint m_nLastAttackTick = 0x11F4; // int32 - } - // Parent: CEnvCubemap - // Field count: 0 - public static class CEnvCubemapBox { - } - // Parent: CBaseDoor - // Field count: 1 - public static class CRotDoor { - public const nint m_bSolidBsp = 0xA68; // bool - } - // Parent: CPathSimple - // Field count: 3 - public static class CPathMover { - public const nint m_vecPathNodes = 0x600; // CUtlVector> - public const nint m_vecMovers = 0x618; // CUtlVector> - public const nint m_xInitialPathWorldToLocal = 0x630; // CTransform - } - // Parent: CBaseModelEntity - // Field count: 1 - public static class CFuncVPhysicsClip { - public const nint m_bDisabled = 0x7D8; // bool - } - // Parent: CPhysConstraint - // Field count: 8 - public static class CPhysFixed { - public const nint m_flLinearFrequency = 0x560; // float32 - public const nint m_flLinearDampingRatio = 0x564; // float32 - public const nint m_flAngularFrequency = 0x568; // float32 - public const nint m_flAngularDampingRatio = 0x56C; // float32 - public const nint m_bEnableLinearConstraint = 0x570; // bool - public const nint m_bEnableAngularConstraint = 0x571; // bool - public const nint m_sBoneName1 = 0x578; // CUtlSymbolLarge - public const nint m_sBoneName2 = 0x580; // CUtlSymbolLarge - } - // Parent: CLogicalEntity - // Field count: 2 - public static class CLogicNavigation { - public const nint m_isOn = 0x4F8; // bool - public const nint m_navProperty = 0x4FC; // navproperties_t - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) - // NetworkVarNames: m_pathString (CUtlString) - public static class CPathSimple { - public const nint m_CPathQueryComponent = 0x500; // CPathQueryComponent - public const nint m_pathString = 0x5F0; // CUtlString - public const nint m_bClosedLoop = 0x5F8; // bool - } - // Parent: CPathParticleRope - // Field count: 0 - public static class CPathParticleRopeAlias_path_particle_rope_clientside { - } - // Parent: None - // Field count: 0 - public static class CCSPointPulseAPI { - } - // Parent: CBaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nShape (int) - // NetworkVarNames: m_fWindSpeedMultiplier (float) - // NetworkVarNames: m_fWindTurbulenceMultiplier (float) - // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) - // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) - public static class CEnvWindVolume { - public const nint m_bActive = 0x4F0; // bool - public const nint m_vBoxMins = 0x4F4; // Vector - public const nint m_vBoxMaxs = 0x500; // Vector - public const nint m_bStartDisabled = 0x50C; // bool - public const nint m_nShape = 0x510; // int32 - public const nint m_fWindSpeedMultiplier = 0x514; // float32 - public const nint m_fWindTurbulenceMultiplier = 0x518; // float32 - public const nint m_fWindSpeedVariationMultiplier = 0x51C; // float32 - public const nint m_fWindDirectionVariationMultiplier = 0x520; // float32 - } - // Parent: CFuncBrush - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0x7F8; // CUtlSymbolLarge - public const nint m_EffectInterpenetrateName = 0x800; // CUtlSymbolLarge - public const nint m_EffectZapName = 0x808; // CUtlSymbolLarge - public const nint m_iszEffectSource = 0x810; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 0 - public static class CCSMinimapBoundary { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; // bool - public const nint m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: - // Field count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - public static class fogparams_t { - public const nint dirPrimary = 0x8; // Vector - public const nint colorPrimary = 0x14; // Color - public const nint colorSecondary = 0x18; // Color - public const nint colorPrimaryLerpTo = 0x1C; // Color - public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 - public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 - public const nint enable = 0x64; // bool - public const nint blend = 0x65; // bool - public const nint m_bPadding2 = 0x66; // bool - public const nint m_bPadding = 0x67; // bool - } - // Parent: CSoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - public static class CSoundEventOBBEntity { - public const nint m_vMins = 0x5B8; // Vector - public const nint m_vMaxs = 0x5C4; // Vector - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 3 - public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xC40; // float32 - public const nint m_numOpponentsHit = 0xC44; // uint8 - public const nint m_numTeammatesHit = 0xC45; // uint8 - } - // Parent: CBaseTrigger - // Field count: 1 - public static class CTriggerMultiple { - public const nint m_OnTrigger = 0x9A8; // CEntityIOOutput - } - // Parent: CPhysConstraint - // Field count: 6 - public static class CPhysBallSocket { - public const nint m_flJointFriction = 0x560; // float32 - public const nint m_bEnableSwingLimit = 0x564; // bool - public const nint m_flSwingLimit = 0x568; // float32 - public const nint m_bEnableTwistLimit = 0x56C; // bool - public const nint m_flMinTwistAngle = 0x570; // float32 - public const nint m_flMaxTwistAngle = 0x574; // float32 - } - // Parent: CBaseEntity - // Field count: 1 - public static class CDebugHistory { - public const nint m_nNpcEvents = 0x3E8530; // int32 - } - // Parent: CBaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - public static class CSoundOpvarSetPointBase { - public const nint m_bDisabled = 0x4F0; // bool - public const nint m_hSource = 0x4F4; // CEntityHandle - public const nint m_iszSourceEntityName = 0x510; // CUtlSymbolLarge - public const nint m_vLastPosition = 0x568; // Vector - public const nint m_iszStackName = 0x578; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x580; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x588; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x590; // int32 - public const nint m_bUseAutoCompare = 0x594; // bool - } - // Parent: CLogicalEntity - // Field count: 8 - public static class CPathKeyFrame { - public const nint m_Origin = 0x4F0; // Vector - public const nint m_Angles = 0x4FC; // QAngle - public const nint m_qAngle = 0x510; // Quaternion - public const nint m_iNextKey = 0x520; // CUtlSymbolLarge - public const nint m_flNextTime = 0x528; // float32 - public const nint m_pNextKey = 0x530; // CPathKeyFrame* - public const nint m_pPrevKey = 0x538; // CPathKeyFrame* - public const nint m_flMoveSpeed = 0x540; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bMagazineRemoved (bool) - public static class CWeaponCZ75a { - public const nint m_bMagazineRemoved = 0x11F0; // bool - } - // Parent: CTriggerPush - // Field count: 1 - public static class CScriptTriggerPush { - public const nint m_vExtent = 0x9E0; // Vector - } - // Parent: CModelPointEntity - // Field count: 3 - public static class CRevertSaved { - public const nint m_loadTime = 0x7D8; // float32 - public const nint m_Duration = 0x7DC; // float32 - public const nint m_HoldTime = 0x7E0; // float32 - } - // Parent: CBaseTrigger - // Field count: 0 - public static class CTriggerBombReset { - } - // Parent: CBaseTrigger - // Field count: 14 - public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0x9A8; // float32 - public const nint m_flDamage = 0x9AC; // float32 - public const nint m_flDamageCap = 0x9B0; // float32 - public const nint m_flLastDmgTime = 0x9B4; // GameTime_t - public const nint m_flForgivenessDelay = 0x9B8; // float32 - public const nint m_bitsDamageInflict = 0x9BC; // DamageTypes_t - public const nint m_damageModel = 0x9C0; // int32 - public const nint m_bNoDmgForce = 0x9C4; // bool - public const nint m_vDamageForce = 0x9C8; // Vector - public const nint m_thinkAlways = 0x9D4; // bool - public const nint m_hurtThinkPeriod = 0x9D8; // float32 - public const nint m_OnHurt = 0x9E0; // CEntityIOOutput - public const nint m_OnHurtPlayer = 0xA08; // CEntityIOOutput - public const nint m_hurtEntities = 0xA30; // CUtlVector> - } - // Parent: CPlayer_WeaponServices - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - // NetworkVarNames: m_networkAnimTiming (uint8) - // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) - public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xB8; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xBC; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool - public const nint m_hSavedWeapon = 0xC0; // CHandle - public const nint m_nTimeToMelee = 0xC4; // int32 - public const nint m_nTimeToSecondary = 0xC8; // int32 - public const nint m_nTimeToPrimary = 0xCC; // int32 - public const nint m_nTimeToSniperRifle = 0xD0; // int32 - public const nint m_bIsBeingGivenItem = 0xD4; // bool - public const nint m_bIsPickingUpItemWithUse = 0xD5; // bool - public const nint m_bPickedUpWeapon = 0xD6; // bool - public const nint m_bDisableAutoDeploy = 0xD7; // bool - public const nint m_bIsPickingUpGroundWeapon = 0xD8; // bool - public const nint m_networkAnimTiming = 0x18C0; // CNetworkUtlVectorBase - public const nint m_bBlockInspectUntilNextGraphUpdate = 0x18D8; // bool + public static class CChicken_GraphController { + public const nint m_paramActivity = 0x268; // CAnimGraphParamRef + public const nint m_paramEndActivityImmediately = 0x290; // CAnimGraphParamRef + public const nint m_sActivityFinished = 0x2B0; // CAnimGraphTagRef + public const nint m_paramTurnAngle = 0x2C8; // CAnimGraphParamRef } // Parent: None // Field count: 5 + public static class CPathQueryUtil { + public const nint m_PathToEntityTransform = 0x10; // CTransform + public const nint m_vecPathSamplePositions = 0x30; // CUtlVector + public const nint m_vecPathSampleParameters = 0x48; // CUtlVector + public const nint m_vecPathSampleDistances = 0x60; // CUtlVector + public const nint m_bIsClosedLoop = 0x78; // bool + } + // Parent: None + // Field count: 5 + public static class RagdollCreationParams_t { + public const nint m_vForce = 0x0; // Vector + public const nint m_nForceBone = 0xC; // int32 + public const nint m_bForceCurrentWorldTransform = 0x10; // bool + public const nint m_bUseLRURetirement = 0x11; // bool + public const nint m_nHealthToGrant = 0x14; // int32 + } + // Parent: None + // Field count: 1 // // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - public static class CRetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 - public const nint m_bBlockersPresent = 0xFC; // bool - public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 + // MPropertyCustomEditor + public static class CRangeInt { + public const nint m_pValue = 0x0; // int32[2] } - // Parent: CEnvSoundscapeTriggerable - // Field count: 0 - public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + // Parent: None + // Field count: 2 + public static class CWorldCompositionChunkReferenceElement_t { + public const nint m_strMapToLoad = 0x0; // CUtlString + public const nint m_strLandmarkName = 0x8; // CUtlString } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoInstructorHintBombTargetA { + // Parent: CStopwatchBase + // Field count: 2 + public static class CRandStopwatch { + public const nint m_flMinInterval = 0xC; // float32 + public const nint m_flMaxInterval = 0x10; // float32 + } + // Parent: None + // Field count: 2 + public static class CMovementStatsProperty { + public const nint m_nUseCounter = 0x10; // int32 + public const nint m_emaMovementDirection = 0x14; // CVectorExponentialMovingAverage + } + // Parent: None + // Field count: 5 + public static class CGameChoreoServices { + public const nint m_hOwner = 0x8; // CHandle + public const nint m_hScriptedSequence = 0xC; // CHandle + public const nint m_scriptState = 0x10; // IChoreoServices::ScriptState_t + public const nint m_choreoState = 0x14; // IChoreoServices::ChoreoState_t + public const nint m_flTimeStartedState = 0x18; // GameTime_t } // Parent: None // Field count: 0 - public static class CTeamplayRules { - } - // Parent: CTriggerHurt - // Field count: 1 - public static class CScriptTriggerHurt { - public const nint m_vExtent = 0xA48; // Vector - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - public static class CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponMP9 { - } - // Parent: CBaseTrigger - // Field count: 1 - public static class CTriggerDetectExplosion { - public const nint m_OnDetectedExplosion = 0x9C8; // CEntityIOOutput - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterName { - public const nint m_iFilterName = 0x548; // CUtlSymbolLarge - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (uint8) - // NetworkVarNames: m_nVoxelFrameDataSize (int) - // NetworkVarNames: m_nVoxelUpdate (int) - public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xC68; // int32 - public const nint m_bDidSmokeEffect = 0xC6C; // bool - public const nint m_nRandomSeed = 0xC70; // int32 - public const nint m_vSmokeColor = 0xC74; // Vector - public const nint m_vSmokeDetonationPos = 0xC80; // Vector - public const nint m_VoxelFrameData = 0xC90; // CNetworkUtlVectorBase - public const nint m_nVoxelFrameDataSize = 0xCA8; // int32 - public const nint m_nVoxelUpdate = 0xCAC; // int32 - public const nint m_flLastBounce = 0xCB0; // GameTime_t - public const nint m_fllastSimulationTime = 0xCB4; // GameTime_t - public const nint m_bExplodeFromInferno = 0x2F38; // bool - public const nint m_bDidGroundScorch = 0x2F39; // bool - } - // Parent: CPointEntity - // Field count: 4 - public static class CBlood { - public const nint m_vecSprayAngles = 0x4F0; // QAngle - public const nint m_vecSprayDir = 0x4FC; // Vector - public const nint m_flAmount = 0x508; // float32 - public const nint m_Color = 0x50C; // BloodType - } - // Parent: CTeam - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x5A8; // int32 - public const nint m_nShorthandedRoundBonusStartRound = 0x5AC; // int32 - public const nint m_bSurrendered = 0x5B0; // bool - public const nint m_szTeamMatchStat = 0x5B1; // char[512] - public const nint m_numMapVictories = 0x7B4; // int32 - public const nint m_scoreFirstHalf = 0x7B8; // int32 - public const nint m_scoreSecondHalf = 0x7BC; // int32 - public const nint m_scoreOvertime = 0x7C0; // int32 - public const nint m_szClanTeamname = 0x7C4; // char[129] - public const nint m_iClanID = 0x848; // uint32 - public const nint m_szTeamFlagImage = 0x84C; // char[8] - public const nint m_szTeamLogoImage = 0x854; // char[8] - public const nint m_flNextResourceTime = 0x85C; // float32 - public const nint m_iLastUpdateSentAt = 0x860; // int32 - } - // Parent: CRuleEntity - // Field count: 1 - public static class CRulePointEntity { - public const nint m_Score = 0x7E0; // int32 + public static class CSimpleStopwatch { } // Parent: None - // Field count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_CallInfo { - public const nint m_PortName = 0x0; // PulseSymbol_t - public const nint m_nEditorNodeID = 0x10; // PulseDocNodeID_t - public const nint m_RegisterMap = 0x18; // PulseRegisterMap_t - public const nint m_CallMethodID = 0x48; // PulseDocNodeID_t - public const nint m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x50; // int32 - } - // Parent: CFuncMoveLinear - // Field count: 0 - public static class CFuncMoveLinearAlias_momentary_door { - } - // Parent: CBaseModelEntity - // Field count: 12 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) - // NetworkVarNames: m_bRagdollEnabled (bool) - // NetworkVarNames: m_bRagdollClientSide (bool) - public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0x858; // bool - public const nint m_pChoreoServices = 0x860; // IChoreoServices* - public const nint m_bAnimGraphUpdateEnabled = 0x868; // bool - public const nint m_flMaxSlopeDistance = 0x86C; // float32 - public const nint m_vLastSlopeCheckPos = 0x870; // VectorWS - public const nint m_bAnimationUpdateScheduled = 0x87C; // bool - public const nint m_vecForce = 0x880; // Vector - public const nint m_nForceBone = 0x88C; // int32 - public const nint m_RagdollPose = 0x8A0; // PhysicsRagdollPose_t - public const nint m_bRagdollEnabled = 0x8C8; // bool - public const nint m_bRagdollClientSide = 0x8C9; // bool - public const nint m_xParentedRagdollRootInEntitySpace = 0x8D0; // CTransform - } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x4F0; // float32 - public const nint m_flStartDistance = 0x4F4; // float32 - public const nint m_flFogFalloffExponent = 0x4F8; // float32 - public const nint m_bHeightFogEnabled = 0x4FC; // bool - public const nint m_flFogHeightWidth = 0x500; // float32 - public const nint m_flFogHeightEnd = 0x504; // float32 - public const nint m_flFogHeightStart = 0x508; // float32 - public const nint m_flFogHeightExponent = 0x50C; // float32 - public const nint m_flLODBias = 0x510; // float32 - public const nint m_bActive = 0x514; // bool - public const nint m_bStartDisabled = 0x515; // bool - public const nint m_flFogMaxOpacity = 0x518; // float32 - public const nint m_nCubemapSourceType = 0x51C; // int32 - public const nint m_hSkyMaterial = 0x520; // CStrongHandle - public const nint m_iszSkyEntity = 0x528; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x530; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x538; // bool - public const nint m_bFirstTime = 0x539; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_InlineNodeSkipSelector { - public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t - public const nint m_bAnd = 0x4C; // bool - public const nint m_PassOutflow = 0x50; // PulseSelectorOutflowList_t - public const nint m_FailOutflow = 0x68; // CPulse_OutflowConnection - } - // Parent: CBaseToggle // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0x868; // QAngle - public const nint m_vecMoveDirParentSpace = 0x874; // Vector - public const nint m_ls = 0x880; // locksound_t - public const nint m_bForceClosed = 0x8A0; // bool - public const nint m_bDoorGroup = 0x8A1; // bool - public const nint m_bLocked = 0x8A2; // bool - public const nint m_bIgnoreDebris = 0x8A3; // bool - public const nint m_bNoNPCs = 0x8A4; // bool - public const nint m_eSpawnPosition = 0x8A8; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0x8AC; // float32 - public const nint m_NoiseMoving = 0x8B0; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x8B8; // CUtlSymbolLarge - public const nint m_NoiseMovingClosed = 0x8C0; // CUtlSymbolLarge - public const nint m_NoiseArrivedClosed = 0x8C8; // CUtlSymbolLarge - public const nint m_ChainTarget = 0x8D0; // CUtlSymbolLarge - public const nint m_OnBlockedClosing = 0x8D8; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0x900; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0x928; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0x950; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x978; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x9A0; // CEntityIOOutput - public const nint m_OnClose = 0x9C8; // CEntityIOOutput - public const nint m_OnOpen = 0x9F0; // CEntityIOOutput - public const nint m_OnLockedUse = 0xA18; // CEntityIOOutput - public const nint m_bLoopMoveSound = 0xA40; // bool - public const nint m_bCreateNavObstacle = 0xA60; // bool - public const nint m_isChaining = 0xA61; // bool - public const nint m_bIsUsable = 0xA62; // bool + public static class CShatterGlassShard { + public const nint m_hShardHandle = 0x8; // uint32 + public const nint m_vecPanelVertices = 0x10; // CUtlVector + public const nint m_vLocalPanelSpaceOrigin = 0x28; // Vector2D + public const nint m_hModel = 0x30; // CStrongHandle + public const nint m_hPhysicsEntity = 0x38; // CHandle + public const nint m_hParentPanel = 0x3C; // CHandle + public const nint m_hParentShard = 0x40; // uint32 + public const nint m_ShatterStressType = 0x44; // ShatterGlassStressType + public const nint m_vecStressVelocity = 0x48; // Vector + public const nint m_bCreatedModel = 0x54; // bool + public const nint m_flLongestEdge = 0x58; // float32 + public const nint m_flShortestEdge = 0x5C; // float32 + public const nint m_flLongestAcross = 0x60; // float32 + public const nint m_flShortestAcross = 0x64; // float32 + public const nint m_flSumOfAllEdges = 0x68; // float32 + public const nint m_flArea = 0x6C; // float32 + public const nint m_nOnFrameEdge = 0x70; // OnFrame + public const nint m_nSubShardGeneration = 0x74; // int32 + public const nint m_vecAverageVertPosition = 0x78; // Vector2D + public const nint m_bAverageVertPositionIsValid = 0x80; // bool + public const nint m_vecPanelSpaceStressPositionA = 0x84; // Vector2D + public const nint m_vecPanelSpaceStressPositionB = 0x8C; // Vector2D + public const nint m_bStressPositionAIsValid = 0x94; // bool + public const nint m_bStressPositionBIsValid = 0x95; // bool + public const nint m_bFlaggedForRemoval = 0x96; // bool + public const nint m_flPhysicsEntitySpawnedAtTime = 0x98; // GameTime_t + public const nint m_hEntityHittingMe = 0x9C; // CHandle + public const nint m_vecNeighbors = 0xA0; // CUtlVector } - // Parent: CServerOnlyEntity - // Field count: 0 - public static class CServerOnlyPointEntity { - } - // Parent: CRulePointEntity + // Parent: None // Field count: 4 - public static class CGameMoney { - public const nint m_OnMoneySpent = 0x7E8; // CEntityIOOutput - public const nint m_OnMoneySpentFail = 0x810; // CEntityIOOutput - public const nint m_nMoney = 0x838; // int32 - public const nint m_strAwardText = 0x840; // CUtlString - } - // Parent: CPointEntity - // Field count: 1 - public static class CEnvHudHint { - public const nint m_iszMessage = 0x4F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 0 - public static class CNullEntity { - } - // Parent: CServerOnlyEntity - // Field count: 0 - public static class CLogicalEntity { - } - // Parent: CItem - // Field count: 2 - public static class CItemDefuser { - public const nint m_entitySpottedState = 0xB70; // EntitySpottedState_t - public const nint m_nSpotRules = 0xB88; // int32 - } - // Parent: CBaseModelEntity - // Field count: 1 - public static class CItemGenericTriggerHelper { - public const nint m_hParentItem = 0x7D8; // CHandle - } - // Parent: CPlayerPawnComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - public static class CPlayer_WeaponServices { - public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> - public const nint m_hActiveWeapon = 0x58; // CHandle - public const nint m_hLastWeapon = 0x5C; // CHandle - public const nint m_iAmmo = 0x60; // uint16[32] - public const nint m_bPreventWeaponPickup = 0xA0; // bool - } - // Parent: CRagdollProp - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xBE0; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xBE4; // uint32 - public const nint m_attachmentPointBoneSpace = 0xBE8; // Vector - public const nint m_attachmentPointRagdollSpace = 0xBF4; // Vector - public const nint m_bShouldDetach = 0xC00; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xC10; // bool - } - // Parent: CItem - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - public static class CItemDogtags { - public const nint m_OwningPlayer = 0xB70; // CHandle - public const nint m_KillingPlayer = 0xB74; // CHandle - } - // Parent: CBasePlatTrain - // Field count: 1 - public static class CFuncPlat { - public const nint m_sNoise = 0x880; // CUtlSymbolLarge - } - // Parent: CBaseModelEntity - // Field count: 76 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_bForceShadowsEnabled (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_bFogMixedShadows (bool) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_nPrecomputedSubFrusta (int) - // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) - // NetworkVarNames: m_VisClusters (uint16) - public static class CBarnLight { - public const nint m_bEnabled = 0x7D8; // bool - public const nint m_nColorMode = 0x7DC; // int32 - public const nint m_Color = 0x7E0; // Color - public const nint m_flColorTemperature = 0x7E4; // float32 - public const nint m_flBrightness = 0x7E8; // float32 - public const nint m_flBrightnessScale = 0x7EC; // float32 - public const nint m_nDirectLight = 0x7F0; // int32 - public const nint m_nBakedShadowIndex = 0x7F4; // int32 - public const nint m_nLightPathUniqueId = 0x7F8; // int32 - public const nint m_nLightMapUniqueId = 0x7FC; // int32 - public const nint m_nLuminaireShape = 0x800; // int32 - public const nint m_flLuminaireSize = 0x804; // float32 - public const nint m_flLuminaireAnisotropy = 0x808; // float32 - public const nint m_LightStyleString = 0x810; // CUtlString - public const nint m_flLightStyleStartTime = 0x818; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0x820; // CNetworkUtlVectorBase - public const nint m_LightStyleEvents = 0x838; // CNetworkUtlVectorBase - public const nint m_LightStyleTargets = 0x850; // CNetworkUtlVectorBase> - public const nint m_StyleEvent = 0x868; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0x928; // CStrongHandle - public const nint m_flShape = 0x930; // float32 - public const nint m_flSoftX = 0x934; // float32 - public const nint m_flSoftY = 0x938; // float32 - public const nint m_flSkirt = 0x93C; // float32 - public const nint m_flSkirtNear = 0x940; // float32 - public const nint m_vSizeParams = 0x944; // Vector - public const nint m_flRange = 0x950; // float32 - public const nint m_vShear = 0x954; // Vector - public const nint m_nBakeSpecularToCubemaps = 0x960; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0x964; // Vector - public const nint m_nCastShadows = 0x970; // int32 - public const nint m_nShadowMapSize = 0x974; // int32 - public const nint m_nShadowPriority = 0x978; // int32 - public const nint m_bContactShadow = 0x97C; // bool - public const nint m_bForceShadowsEnabled = 0x97D; // bool - public const nint m_nBounceLight = 0x980; // int32 - public const nint m_flBounceScale = 0x984; // float32 - public const nint m_flMinRoughness = 0x988; // float32 - public const nint m_vAlternateColor = 0x98C; // Vector - public const nint m_fAlternateColorBrightness = 0x998; // float32 - public const nint m_nFog = 0x99C; // int32 - public const nint m_flFogStrength = 0x9A0; // float32 - public const nint m_nFogShadows = 0x9A4; // int32 - public const nint m_flFogScale = 0x9A8; // float32 - public const nint m_bFogMixedShadows = 0x9AC; // bool - public const nint m_flFadeSizeStart = 0x9B0; // float32 - public const nint m_flFadeSizeEnd = 0x9B4; // float32 - public const nint m_flShadowFadeSizeStart = 0x9B8; // float32 - public const nint m_flShadowFadeSizeEnd = 0x9BC; // float32 - public const nint m_bPrecomputedFieldsValid = 0x9C0; // bool - public const nint m_vPrecomputedBoundsMins = 0x9C4; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x9D0; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x9DC; // Vector - public const nint m_vPrecomputedOBBAngles = 0x9E8; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x9F4; // Vector - public const nint m_nPrecomputedSubFrusta = 0xA00; // int32 - public const nint m_vPrecomputedOBBOrigin0 = 0xA04; // Vector - public const nint m_vPrecomputedOBBAngles0 = 0xA10; // QAngle - public const nint m_vPrecomputedOBBExtent0 = 0xA1C; // Vector - public const nint m_vPrecomputedOBBOrigin1 = 0xA28; // Vector - public const nint m_vPrecomputedOBBAngles1 = 0xA34; // QAngle - public const nint m_vPrecomputedOBBExtent1 = 0xA40; // Vector - public const nint m_vPrecomputedOBBOrigin2 = 0xA4C; // Vector - public const nint m_vPrecomputedOBBAngles2 = 0xA58; // QAngle - public const nint m_vPrecomputedOBBExtent2 = 0xA64; // Vector - public const nint m_vPrecomputedOBBOrigin3 = 0xA70; // Vector - public const nint m_vPrecomputedOBBAngles3 = 0xA7C; // QAngle - public const nint m_vPrecomputedOBBExtent3 = 0xA88; // Vector - public const nint m_vPrecomputedOBBOrigin4 = 0xA94; // Vector - public const nint m_vPrecomputedOBBAngles4 = 0xAA0; // QAngle - public const nint m_vPrecomputedOBBExtent4 = 0xAAC; // Vector - public const nint m_vPrecomputedOBBOrigin5 = 0xAB8; // Vector - public const nint m_vPrecomputedOBBAngles5 = 0xAC4; // QAngle - public const nint m_vPrecomputedOBBExtent5 = 0xAD0; // Vector - public const nint m_bPvsModifyEntity = 0xADC; // bool - public const nint m_VisClusters = 0xAE0; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 3 - public static class CInstructorEventEntity { - public const nint m_iszName = 0x4F0; // CUtlSymbolLarge - public const nint m_iszHintTargetEntity = 0x4F8; // CUtlSymbolLarge - public const nint m_hTargetPlayer = 0x500; // CHandle - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CWeaponTec9 { - } - // Parent: CPointEntity - // Field count: 3 - public static class CPathCorner { - public const nint m_flWait = 0x4F0; // float32 - public const nint m_flRadius = 0x4F4; // float32 - public const nint m_OnPass = 0x4F8; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Field count: 14 - public static class CTriggerSndSosOpvar { - public const nint m_hTouchingPlayers = 0x9A8; // CUtlVector> - public const nint m_flPosition = 0x9C0; // Vector - public const nint m_flCenterSize = 0x9CC; // float32 - public const nint m_flMinVal = 0x9D0; // float32 - public const nint m_flMaxVal = 0x9D4; // float32 - public const nint m_opvarName = 0x9D8; // CUtlSymbolLarge - public const nint m_stackName = 0x9E0; // CUtlSymbolLarge - public const nint m_operatorName = 0x9E8; // CUtlSymbolLarge - public const nint m_bVolIs2D = 0x9F0; // bool - public const nint m_opvarNameChar = 0x9F1; // char[256] - public const nint m_stackNameChar = 0xAF1; // char[256] - public const nint m_operatorNameChar = 0xBF1; // char[256] - public const nint m_VecNormPos = 0xCF4; // Vector - public const nint m_flNormCenterSize = 0xD00; // float32 + public static class ragdollelement_t { + public const nint originParentSpace = 0x0; // Vector + public const nint parentIndex = 0x20; // int32 + public const nint m_flRadius = 0x24; // float32 + public const nint m_nHeight = 0x28; // int32 } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_LimitCount { - public const nint m_nLimitCount = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Step_CallExternalMethod { - public const nint m_MethodName = 0x48; // PulseSymbol_t - public const nint m_GameBlackboard = 0x58; // PulseSymbol_t - public const nint m_ExpectedArgs = 0x68; // CUtlLeanVector - public const nint m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t - public const nint m_OnFinished = 0x80; // CPulse_ResumePoint - } - // Parent: CBaseAnimGraph - // Field count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0xA90; // CUtlSymbolLarge - public const nint m_iszPostCommands = 0xA98; // CUtlSymbolLarge - public const nint m_iszCommentaryFile = 0xAA0; // CUtlSymbolLarge - public const nint m_iszViewTarget = 0xAA8; // CUtlSymbolLarge - public const nint m_hViewTarget = 0xAB0; // CHandle - public const nint m_hViewTargetAngles = 0xAB4; // CHandle - public const nint m_iszViewPosition = 0xAB8; // CUtlSymbolLarge - public const nint m_hViewPosition = 0xAC0; // CHandle - public const nint m_hViewPositionMover = 0xAC4; // CHandle - public const nint m_bPreventMovement = 0xAC8; // bool - public const nint m_bUnderCrosshair = 0xAC9; // bool - public const nint m_bUnstoppable = 0xACA; // bool - public const nint m_flFinishedTime = 0xACC; // GameTime_t - public const nint m_vecFinishOrigin = 0xAD0; // Vector - public const nint m_vecOriginalAngles = 0xADC; // QAngle - public const nint m_vecFinishAngles = 0xAE8; // QAngle - public const nint m_bPreventChangesWhileMoving = 0xAF4; // bool - public const nint m_bDisabled = 0xAF5; // bool - public const nint m_vecTeleportOrigin = 0xAF8; // VectorWS - public const nint m_flAbortedPlaybackAt = 0xB04; // GameTime_t - public const nint m_pOnCommentaryStarted = 0xB08; // CEntityIOOutput - public const nint m_pOnCommentaryStopped = 0xB30; // CEntityIOOutput - public const nint m_bActive = 0xB58; // bool - public const nint m_flStartTime = 0xB5C; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xB60; // float32 - public const nint m_iszTitle = 0xB68; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xB70; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xB78; // int32 - public const nint m_iNodeNumberMax = 0xB7C; // int32 - public const nint m_bListenedTo = 0xB80; // bool - } - // Parent: CRotButton - // Field count: 14 - public static class CMomentaryRotButton { - public const nint m_Position = 0x9A8; // CEntityOutputTemplate - public const nint m_OnUnpressed = 0x9D0; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x9F8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xA20; // CEntityIOOutput - public const nint m_OnReachedPosition = 0xA48; // CEntityIOOutput - public const nint m_lastUsed = 0xA70; // int32 - public const nint m_start = 0xA74; // QAngle - public const nint m_end = 0xA80; // QAngle - public const nint m_IdealYaw = 0xA8C; // float32 - public const nint m_sNoise = 0xA90; // CUtlSymbolLarge - public const nint m_bUpdateTarget = 0xA98; // bool - public const nint m_direction = 0xA9C; // int32 - public const nint m_returnSpeed = 0xAA0; // float32 - public const nint m_flStartPosition = 0xAA4; // float32 - } - // Parent: CLogicalEntity - // Field count: 3 - public static class CSceneListManager { - public const nint m_hListManagers = 0x4F0; // CUtlVector> - public const nint m_iszScenes = 0x508; // CUtlSymbolLarge[16] - public const nint m_hScenes = 0x588; // CHandle[16] - } - // Parent: CPointEntity - // Field count: 4 - public static class CEnvTilt { - public const nint m_Duration = 0x4F0; // float32 - public const nint m_Radius = 0x4F4; // float32 - public const nint m_TiltTime = 0x4F8; // float32 - public const nint m_stopTime = 0x4FC; // GameTime_t - } - // Parent: CEnvSoundscape - // Field count: 0 - public static class CEnvSoundscapeTriggerable { - } - // Parent: CBaseModelEntity - // Field count: 68 - public static class CFuncMover { - public const nint m_iszPathName = 0x7D8; // CUtlSymbolLarge - public const nint m_hPathMover = 0x7E0; // CHandle - public const nint m_hPrevPathMover = 0x7E4; // CHandle - public const nint m_iszPathNodeStart = 0x7E8; // CUtlSymbolLarge - public const nint m_iszPathNodeEnd = 0x7F0; // CUtlSymbolLarge - public const nint m_eMoveType = 0x7F8; // CFuncMover::Move_t - public const nint m_bIsReversing = 0x7FC; // bool - public const nint m_vTarget = 0x800; // Vector - public const nint m_flStartSpeed = 0x80C; // float32 - public const nint m_flPathLocation = 0x810; // float32 - public const nint m_flT = 0x814; // float32 - public const nint m_nCurrentNodeIndex = 0x818; // int32 - public const nint m_nPreviousNodeIndex = 0x81C; // int32 - public const nint m_eSolidType = 0x820; // SolidType_t - public const nint m_bIsMoving = 0x821; // bool - public const nint m_flTimeToReachMaxSpeed = 0x824; // float32 - public const nint m_flDistanceToReachMaxSpeed = 0x828; // float32 - public const nint m_flTimeToReachZeroSpeed = 0x82C; // float32 - public const nint m_flDistanceToReachZeroSpeed = 0x830; // float32 - public const nint m_flTimeMovementStart = 0x834; // GameTime_t - public const nint m_flTimeMovementStop = 0x838; // GameTime_t - public const nint m_hStopAtNode = 0x83C; // CHandle - public const nint m_flPathLocationToBeginStop = 0x840; // float32 - public const nint m_iszStartForwardSound = 0x848; // CUtlSymbolLarge - public const nint m_iszLoopForwardSound = 0x850; // CUtlSymbolLarge - public const nint m_iszStopForwardSound = 0x858; // CUtlSymbolLarge - public const nint m_iszStartReverseSound = 0x860; // CUtlSymbolLarge - public const nint m_iszLoopReverseSound = 0x868; // CUtlSymbolLarge - public const nint m_iszStopReverseSound = 0x870; // CUtlSymbolLarge - public const nint m_iszArriveAtDestinationSound = 0x878; // CUtlSymbolLarge - public const nint m_OnMovementEnd = 0x898; // CEntityIOOutput - public const nint m_bStartAtClosestPoint = 0x8C0; // bool - public const nint m_bStartAtEnd = 0x8C1; // bool - public const nint m_eOrientationUpdate = 0x8C4; // CFuncMover::OrientationUpdate_t - public const nint m_flTimeStartOrientationChange = 0x8C8; // GameTime_t - public const nint m_flTimeToBlendToNewOrientation = 0x8CC; // float32 - public const nint m_flDurationBlendToNewOrientationRan = 0x8D0; // float32 - public const nint m_nOriginalOrientationIndex = 0x8D4; // int32 - public const nint m_bCreateMovableNavMesh = 0x8D8; // bool - public const nint m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8D9; // bool - public const nint m_OnNodePassed = 0x8E0; // CEntityIOOutput - public const nint m_iszOrientationMatchEntityName = 0x908; // CUtlSymbolLarge - public const nint m_hOrientationMatchEntity = 0x910; // CHandle - public const nint m_flTimeToTraverseToNextNode = 0x914; // float32 - public const nint m_vLerpToNewPosStartInPathEntitySpace = 0x918; // Vector - public const nint m_vLerpToNewPosEndInPathEntitySpace = 0x924; // Vector - public const nint m_flLerpToPositionT = 0x930; // float32 - public const nint m_flLerpToPositionDeltaT = 0x934; // float32 - public const nint m_OnLerpToPositionComplete = 0x938; // CEntityIOOutput - public const nint m_bIsPaused = 0x960; // bool - public const nint m_eTransitionedToPathNodeAction = 0x964; // CFuncMover::TransitionToPathNodeAction_t - public const nint m_nDelayedTeleportToNode = 0x968; // int32 - public const nint m_bIsVerboseLogging = 0x96C; // bool - public const nint m_hFollowEntity = 0x970; // CHandle - public const nint m_flFollowDistance = 0x974; // float32 - public const nint m_flFollowMinimumSpeed = 0x978; // float32 - public const nint m_flCurFollowEntityT = 0x97C; // float32 - public const nint m_flCurFollowSpeed = 0x980; // float32 - public const nint m_strOrientationFaceEntityName = 0x988; // CUtlSymbolLarge - public const nint m_hOrientationFaceEntity = 0x990; // CHandle - public const nint m_OnStart = 0x998; // CEntityIOOutput - public const nint m_OnStartForward = 0x9C0; // CEntityIOOutput - public const nint m_OnStartReverse = 0x9E8; // CEntityIOOutput - public const nint m_OnStop = 0xA10; // CEntityIOOutput - public const nint m_OnStopped = 0xA38; // CEntityIOOutput - public const nint m_bNextNodeReturnsCurrent = 0xA60; // bool - public const nint m_bStartedMoving = 0xA61; // bool - public const nint m_eFollowEntityDirection = 0xA80; // CFuncMover::FollowEntityDirection_t - } - // Parent: CBreakableProp - // Field count: 38 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xC60; // CEntityIOOutput - public const nint m_OnAwakened = 0xC88; // CEntityIOOutput - public const nint m_OnAwake = 0xCB0; // CEntityIOOutput - public const nint m_OnAsleep = 0xCD8; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xD00; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xD28; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xD50; // CEntityIOOutput - public const nint m_bForceNavIgnore = 0xD78; // bool - public const nint m_bNoNavmeshBlocker = 0xD79; // bool - public const nint m_bForceNpcExclude = 0xD7A; // bool - public const nint m_massScale = 0xD7C; // float32 - public const nint m_buoyancyScale = 0xD80; // float32 - public const nint m_damageType = 0xD84; // int32 - public const nint m_damageToEnableMotion = 0xD88; // int32 - public const nint m_flForceToEnableMotion = 0xD8C; // float32 - public const nint m_bThrownByPlayer = 0xD90; // bool - public const nint m_bDroppedByPlayer = 0xD91; // bool - public const nint m_bTouchedByPlayer = 0xD92; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xD93; // bool - public const nint m_bHasBeenAwakened = 0xD94; // bool - public const nint m_bIsOverrideProp = 0xD95; // bool - public const nint m_flLastBurn = 0xD98; // GameTime_t - public const nint m_nDynamicContinuousContactBehavior = 0xD9C; // DynamicContinuousContactBehavior_t - public const nint m_fNextCheckDisableMotionContactsTime = 0xDA0; // GameTime_t - public const nint m_iInitialGlowState = 0xDA4; // int32 - public const nint m_nGlowRange = 0xDA8; // int32 - public const nint m_nGlowRangeMin = 0xDAC; // int32 - public const nint m_glowColor = 0xDB0; // Color - public const nint m_bShouldAutoConvertBackFromDebris = 0xDB4; // bool - public const nint m_bMuteImpactEffects = 0xDB5; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xDBF; // bool - public const nint m_bEnableUseOutput = 0xDC0; // bool - public const nint m_CrateType = 0xDC4; // CPhysicsProp::CrateType_t - public const nint m_strItemClass = 0xDC8; // CUtlSymbolLarge[4] - public const nint m_nItemCount = 0xDE8; // int32[4] - public const nint m_bRemovableForAmmoBalancing = 0xDF8; // bool - public const nint m_bAwake = 0xDF9; // bool - public const nint m_bAttachedToReferenceFrame = 0xDFA; // bool - } - // Parent: CBaseModelEntity - // Field count: 2 - public static class CFuncNavObstruction { - public const nint m_bDisabled = 0x7F0; // bool - public const nint m_bUseAsyncObstacleUpdate = 0x7F1; // bool - } - // Parent: CPhysConstraint - // Field count: 12 - public static class CPhysWheelConstraint { - public const nint m_flSuspensionFrequency = 0x560; // float32 - public const nint m_flSuspensionDampingRatio = 0x564; // float32 - public const nint m_flSuspensionHeightOffset = 0x568; // float32 - public const nint m_bEnableSuspensionLimit = 0x56C; // bool - public const nint m_flMinSuspensionOffset = 0x570; // float32 - public const nint m_flMaxSuspensionOffset = 0x574; // float32 - public const nint m_bEnableSteeringLimit = 0x578; // bool - public const nint m_flMinSteeringAngle = 0x57C; // float32 - public const nint m_flMaxSteeringAngle = 0x580; // float32 - public const nint m_flSteeringAxisFriction = 0x584; // float32 - public const nint m_flSpinAxisFriction = 0x588; // float32 - public const nint m_hSteeringMimicsEntity = 0x58C; // CHandle - } - // Parent: CBaseEntity - // Field count: 2 - public static class CSkyboxReference { - public const nint m_worldGroupId = 0x4F0; // WorldGroupId_t - public const nint m_hSkyCamera = 0x4F4; // CHandle - } - // Parent: CBaseEntity - // Field count: 0 - public static class CPointPulse { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xC40; // bool - public const nint m_bDetonated = 0xC58; // bool - public const nint m_stillTimer = 0xC60; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xD40; // bool - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterClass { - public const nint m_iFilterClass = 0x548; // CUtlSymbolLarge - } - // Parent: CBaseTrigger - // Field count: 0 - public static class CTriggerToggleSave { - } - // Parent: CBaseEntity - // Field count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x4F0; // float32 - public const nint m_flFadeOutDuration = 0x4F4; // float32 - public const nint m_flStartFadeInWeight = 0x4F8; // float32 - public const nint m_flStartFadeOutWeight = 0x4FC; // float32 - public const nint m_flTimeStartFadeIn = 0x500; // GameTime_t - public const nint m_flTimeStartFadeOut = 0x504; // GameTime_t - public const nint m_flMaxWeight = 0x508; // float32 - public const nint m_bStartDisabled = 0x50C; // bool - public const nint m_bEnabled = 0x50D; // bool - public const nint m_bMaster = 0x50E; // bool - public const nint m_bClientSide = 0x50F; // bool - public const nint m_bExclusive = 0x510; // bool - public const nint m_MinFalloff = 0x514; // float32 - public const nint m_MaxFalloff = 0x518; // float32 - public const nint m_flCurWeight = 0x51C; // float32 - public const nint m_netlookupFilename = 0x520; // char[512] - public const nint m_lookupFilename = 0x720; // CUtlSymbolLarge - } - // Parent: CPropDoorRotating - // Field count: 4 - public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0x1090; // bool - public const nint m_isAbleToCloseAreaPortals = 0x1091; // bool - public const nint m_currentDamageState = 0x1094; // int32 - public const nint m_damageStates = 0x1098; // CUtlVector - } - // Parent: CLightEntity - // Field count: 0 - public static class CLightDirectionalEntity { - } - // Parent: CBaseModelEntity - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x7D8; // bool - public const nint m_DialogXMLName = 0x7E0; // CUtlSymbolLarge - public const nint m_PanelClassName = 0x7E8; // CUtlSymbolLarge - public const nint m_PanelID = 0x7F0; // CUtlSymbolLarge - public const nint m_CustomOutput0 = 0x7F8; // CEntityIOOutput - public const nint m_CustomOutput1 = 0x820; // CEntityIOOutput - public const nint m_CustomOutput2 = 0x848; // CEntityIOOutput - public const nint m_CustomOutput3 = 0x870; // CEntityIOOutput - public const nint m_CustomOutput4 = 0x898; // CEntityIOOutput - public const nint m_CustomOutput5 = 0x8C0; // CEntityIOOutput - public const nint m_CustomOutput6 = 0x8E8; // CEntityIOOutput - public const nint m_CustomOutput7 = 0x910; // CEntityIOOutput - public const nint m_CustomOutput8 = 0x938; // CEntityIOOutput - public const nint m_CustomOutput9 = 0x960; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - public static class CBreakable { - public const nint m_CPropDataComponent = 0x7E0; // CPropDataComponent - public const nint m_Material = 0x820; // Materials - public const nint m_hBreaker = 0x824; // CHandle - public const nint m_Explosion = 0x828; // Explosions - public const nint m_iszSpawnObject = 0x830; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0x838; // float32 - public const nint m_iMinHealthDmg = 0x83C; // int32 - public const nint m_iszPropData = 0x840; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0x848; // float32 - public const nint m_nOverrideBlockLOS = 0x84C; // EOverrideBlockLOS_t - public const nint m_OnBreak = 0x850; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x878; // CEntityOutputTemplate - public const nint m_PerformanceMode = 0x8A0; // PerformanceMode_t - public const nint m_hPhysicsAttacker = 0x8A4; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x8A8; // GameTime_t - } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoLandmark { - } - // Parent: CLogicalEntity - // Field count: 3 - public static class CBaseFilter { - public const nint m_bNegated = 0x4F0; // bool - public const nint m_OnPass = 0x4F8; // CEntityIOOutput - public const nint m_OnFail = 0x520; // CEntityIOOutput - } - // Parent: - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_PlaySceneBase__CursorState_t { - public const nint m_sceneInstance = 0x0; // CHandle - public const nint m_mainActor = 0x4; // CHandle - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseObservableBoolExpression_t { - public const nint m_EvaluateConnection = 0x0; // CPulse_OutflowConnection - public const nint m_DependentObservableVars = 0x48; // CUtlVector - public const nint m_DependentObservableBlackboardReferences = 0x60; // CUtlVector - } - // Parent: CPointEntity - // Field count: 14 - public static class CMapInfo { - public const nint m_iBuyingStatus = 0x4F0; // int32 - public const nint m_flBombRadius = 0x4F4; // float32 - public const nint m_iPetPopulation = 0x4F8; // int32 - public const nint m_bUseNormalSpawnsForDM = 0x4FC; // bool - public const nint m_bDisableAutoGeneratedDMSpawns = 0x4FD; // bool - public const nint m_flBotMaxVisionDistance = 0x500; // float32 - public const nint m_iHostageCount = 0x504; // int32 - public const nint m_bFadePlayerVisibilityFarZ = 0x508; // bool - public const nint m_bRainTraceToSkyEnabled = 0x509; // bool - public const nint m_flEnvRainStrength = 0x50C; // float32 - public const nint m_flEnvPuddleRippleStrength = 0x510; // float32 - public const nint m_flEnvPuddleRippleDirection = 0x514; // float32 - public const nint m_flEnvWetnessCoverage = 0x518; // float32 - public const nint m_flEnvWetnessDryingAmount = 0x51C; // float32 - } - // Parent: CBaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class CGradientFog { - public const nint m_hGradientFogTexture = 0x4F0; // CStrongHandle - public const nint m_flFogStartDistance = 0x4F8; // float32 - public const nint m_flFogEndDistance = 0x4FC; // float32 - public const nint m_bHeightFogEnabled = 0x500; // bool - public const nint m_flFogStartHeight = 0x504; // float32 - public const nint m_flFogEndHeight = 0x508; // float32 - public const nint m_flFarZ = 0x50C; // float32 - public const nint m_flFogMaxOpacity = 0x510; // float32 - public const nint m_flFogFalloffExponent = 0x514; // float32 - public const nint m_flFogVerticalExponent = 0x518; // float32 - public const nint m_fogColor = 0x51C; // Color - public const nint m_flFogStrength = 0x520; // float32 - public const nint m_flFadeTime = 0x524; // float32 - public const nint m_bStartDisabled = 0x528; // bool - public const nint m_bIsEnabled = 0x529; // bool - public const nint m_bGradientFogNeedsTextures = 0x52A; // bool - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 9 - public static class CSoundOpvarSetAABBEntity { - public const nint m_vDistanceInnerMins = 0x6A8; // Vector - public const nint m_vDistanceInnerMaxs = 0x6B4; // Vector - public const nint m_vDistanceOuterMins = 0x6C0; // Vector - public const nint m_vDistanceOuterMaxs = 0x6CC; // Vector - public const nint m_nAABBDirection = 0x6D8; // int32 - public const nint m_vInnerMins = 0x6DC; // Vector - public const nint m_vInnerMaxs = 0x6E8; // Vector - public const nint m_vOuterMins = 0x6F4; // Vector - public const nint m_vOuterMaxs = 0x700; // Vector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_PlaySequence { - public const nint m_ParamSequenceName = 0xF0; // CUtlString - } - // Parent: CPointClientUIWorldPanel - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0x9E0; // char[512] - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x50; // CEntityIdentity* - public const nint m_pNext = 0x58; // CEntityIdentity* - public const nint m_pPrevByClass = 0x60; // CEntityIdentity* - public const nint m_pNextByClass = 0x68; // CEntityIdentity* - } - // Parent: None - // Field count: 1 - public static class CPulseCell_LimitCount__Criteria_t { - public const nint m_bLimitCountPasses = 0x0; // bool - } - // Parent: CBaseModelEntity - // Field count: 35 - public static class CFuncRotator { - public const nint m_hRotatorTarget = 0x7D8; // CHandle - public const nint m_bIsRotating = 0x7DC; // bool - public const nint m_bIsReversing = 0x7DD; // bool - public const nint m_flTimeToReachMaxSpeed = 0x7E0; // float32 - public const nint m_flTimeToReachZeroSpeed = 0x7E4; // float32 - public const nint m_flDistanceAlongArcTraveled = 0x7E8; // float32 - public const nint m_flTimeToWaitOscillate = 0x7EC; // float32 - public const nint m_flTimeRotationStart = 0x7F0; // GameTime_t - public const nint m_qLSPrevChange = 0x800; // Quaternion - public const nint m_qWSPrev = 0x810; // Quaternion - public const nint m_qWSInit = 0x820; // Quaternion - public const nint m_qLSInit = 0x830; // Quaternion - public const nint m_qLSOrientation = 0x840; // Quaternion - public const nint m_OnRotationStarted = 0x850; // CEntityIOOutput - public const nint m_OnRotationCompleted = 0x878; // CEntityIOOutput - public const nint m_OnOscillate = 0x8A0; // CEntityIOOutput - public const nint m_OnOscillateStartArrive = 0x8C8; // CEntityIOOutput - public const nint m_OnOscillateStartDepart = 0x8F0; // CEntityIOOutput - public const nint m_OnOscillateEndArrive = 0x918; // CEntityIOOutput - public const nint m_OnOscillateEndDepart = 0x940; // CEntityIOOutput - public const nint m_bOscillateDepart = 0x968; // bool - public const nint m_nOscillateCount = 0x96C; // int32 - public const nint m_eRotateType = 0x970; // CFuncRotator::Rotate_t - public const nint m_ePrevRotateType = 0x974; // CFuncRotator::Rotate_t - public const nint m_bHasTargetOverride = 0x978; // bool - public const nint m_qOrientationOverride = 0x980; // Quaternion - public const nint m_eSpaceOverride = 0x990; // RotatorTargetSpace_t - public const nint m_qAngularVelocity = 0x994; // QAngle - public const nint m_vLookAtForcedUp = 0x9A0; // Vector - public const nint m_strRotatorTarget = 0x9B0; // CUtlSymbolLarge - public const nint m_bRecordHistory = 0x9B8; // bool - public const nint m_vecRotatorHistory = 0x9C0; // CUtlVector - public const nint m_bReturningToPreviousOrientation = 0x9D8; // bool - public const nint m_vecRotatorQueue = 0x9E0; // CUtlVector - public const nint m_vecRotatorQueueHistory = 0x9F8; // CUtlVector - } - // Parent: CBaseEntity - // Field count: 14 - public static class CSoundEventEntity { - public const nint m_bStartOnSpawn = 0x4F0; // bool - public const nint m_bToLocalPlayer = 0x4F1; // bool - public const nint m_bStopOnNew = 0x4F2; // bool - public const nint m_bSaveRestore = 0x4F3; // bool - public const nint m_bSavedIsPlaying = 0x4F4; // bool - public const nint m_flSavedElapsedTime = 0x4F8; // float32 - public const nint m_iszSourceEntityName = 0x500; // CUtlSymbolLarge - public const nint m_iszAttachmentName = 0x508; // CUtlSymbolLarge - public const nint m_onGUIDChanged = 0x510; // CEntityOutputTemplate - public const nint m_onSoundFinished = 0x538; // CEntityIOOutput - public const nint m_flClientCullRadius = 0x560; // float32 - public const nint m_iszSoundName = 0x590; // CUtlSymbolLarge - public const nint m_hSource = 0x5AC; // CEntityHandle - public const nint m_nEntityIndexSelection = 0x5B0; // int32 - } - // Parent: SpawnPoint - // Field count: 0 - public static class CInfoPlayerCounterterrorist { - } - // Parent: CLogicalEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - public static class CEnvFade { - public const nint m_fadeColor = 0x4F0; // Color - public const nint m_Duration = 0x4F4; // float32 - public const nint m_HoldDuration = 0x4F8; // float32 - public const nint m_OnBeginFade = 0x500; // CEntityIOOutput - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; // CResourceNameTyped> - public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat - public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat - public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat - public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat - public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 - } - // Parent: CTriggerMultiple - // Field count: 4 - public static class CTriggerImpact { - public const nint m_flMagnitude = 0x9D0; // float32 - public const nint m_flNoise = 0x9D4; // float32 - public const nint m_flViewkick = 0x9D8; // float32 - public const nint m_pOutputForce = 0x9E0; // CEntityOutputTemplate - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_sDMBonusWeapon (CUtlString) - public static class CCSGameModeRules_Deathmatch { - public const nint m_flDMBonusStartTime = 0x30; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x34; // float32 - public const nint m_sDMBonusWeapon = 0x38; // CUtlString - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_CursorQueue { - public const nint m_nCursorsAllowedToRunParallel = 0x98; // int32 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Value_RandomFloat { - } - // Parent: None - // Field count: 0 - public static class CPulseExecCursor { - } - // Parent: CDynamicProp - // Field count: 38 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_bNoNPCs (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xD60; // float32 - public const nint m_hDoorList = 0xD68; // CUtlVector> - public const nint m_nHardwareType = 0xD80; // int32 - public const nint m_bNeedsHardware = 0xD84; // bool - public const nint m_eDoorState = 0xD88; // DoorState_t - public const nint m_bLocked = 0xD8C; // bool - public const nint m_bNoNPCs = 0xD8D; // bool - public const nint m_closedPosition = 0xD90; // Vector - public const nint m_closedAngles = 0xD9C; // QAngle - public const nint m_hBlocker = 0xDA8; // CHandle - public const nint m_bFirstBlocked = 0xDAC; // bool - public const nint m_ls = 0xDB0; // locksound_t - public const nint m_bForceClosed = 0xDD0; // bool - public const nint m_vecLatchWorldPosition = 0xDD4; // VectorWS - public const nint m_hActivator = 0xDE0; // CHandle - public const nint m_SoundMoving = 0xDF8; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xE00; // CUtlSymbolLarge - public const nint m_SoundClose = 0xE08; // CUtlSymbolLarge - public const nint m_SoundLock = 0xE10; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xE18; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xE20; // CUtlSymbolLarge - public const nint m_SoundPound = 0xE28; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xE30; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xE38; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xE40; // int32 - public const nint m_nPhysicsMaterial = 0xE44; // CUtlStringToken - public const nint m_SlaveName = 0xE48; // CUtlSymbolLarge - public const nint m_hMaster = 0xE50; // CHandle - public const nint m_OnBlockedClosing = 0xE58; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xE80; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xEA8; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xED0; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xEF8; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xF20; // CEntityIOOutput - public const nint m_OnClose = 0xF48; // CEntityIOOutput - public const nint m_OnOpen = 0xF70; // CEntityIOOutput - public const nint m_OnLockedUse = 0xF98; // CEntityIOOutput - public const nint m_OnAjarOpen = 0xFC0; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 6 - public static class CLogicBranchList { - public const nint m_nLogicBranchNames = 0x4F0; // CUtlSymbolLarge[16] - public const nint m_LogicBranchList = 0x570; // CUtlVector> - public const nint m_eLastState = 0x588; // CLogicBranchList::LogicBranchListenerLastState_t - public const nint m_OnAllTrue = 0x590; // CEntityIOOutput - public const nint m_OnAllFalse = 0x5B8; // CEntityIOOutput - public const nint m_OnMixed = 0x5E0; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - public static class CBtActionParachutePositioning { - public const nint m_ActionTimer = 0x58; // CountdownTimer - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - public static class CAK47 { - } - // Parent: CBreakableProp - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xC58; // bool - public const nint m_bNavObstacleUpdatesOverridden = 0xC59; // bool - public const nint m_bUseHitboxesForRenderBox = 0xC5A; // bool - public const nint m_bUseAnimGraph = 0xC5B; // bool - public const nint m_pOutputAnimBegun = 0xC60; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xC88; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xCB0; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xCD8; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xD00; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xD28; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xD30; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xD34; // bool - public const nint m_bStartDisabled = 0xD35; // bool - public const nint m_bFiredStartEndOutput = 0xD36; // bool - public const nint m_bForceNpcExclude = 0xD37; // bool - public const nint m_bCreateNonSolid = 0xD38; // bool - public const nint m_bIsOverrideProp = 0xD39; // bool - public const nint m_iInitialGlowState = 0xD3C; // int32 - public const nint m_nGlowRange = 0xD40; // int32 - public const nint m_nGlowRangeMin = 0xD44; // int32 - public const nint m_glowColor = 0xD48; // Color - public const nint m_nGlowTeam = 0xD4C; // int32 - } - // Parent: CHostage - // Field count: 0 - public static class CHostageAlias_info_hostage_spawn { - } - // Parent: CBaseFilter - // Field count: 1 - public static class CFilterTeam { - public const nint m_iFilterTeam = 0x548; // int32 - } - // Parent: CBaseModelEntity // Field count: 9 // // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x7D8; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0x7E0; // float32 - public const nint m_angMoveEntitySpace = 0x7E4; // QAngle - public const nint m_vecMoveDirEntitySpace = 0x7F0; // Vector - public const nint m_flTargetSpeed = 0x7FC; // float32 - public const nint m_nTransitionStartTick = 0x800; // GameTick_t - public const nint m_nTransitionDurationTicks = 0x804; // int32 - public const nint m_flTransitionStartSpeed = 0x808; // float32 - public const nint m_hConveyorModels = 0x810; // CNetworkUtlVectorBase> - } - // Parent: CBaseTrigger - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - public static class CTriggerPhysics { - public const nint m_gravityScale = 0x9B8; // float32 - public const nint m_linearLimit = 0x9BC; // float32 - public const nint m_linearDamping = 0x9C0; // float32 - public const nint m_angularLimit = 0x9C4; // float32 - public const nint m_angularDamping = 0x9C8; // float32 - public const nint m_linearForce = 0x9CC; // float32 - public const nint m_flFrequency = 0x9D0; // float32 - public const nint m_flDampingRatio = 0x9D4; // float32 - public const nint m_vecLinearForcePointAt = 0x9D8; // Vector - public const nint m_bCollapseToForcePoint = 0x9E4; // bool - public const nint m_vecLinearForcePointAtWorld = 0x9E8; // Vector - public const nint m_vecLinearForceDirection = 0x9F4; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xA00; // bool - } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoInstructorHintBombTargetB { - } - // Parent: CBaseEntity - // Field count: 5 - public static class CFuncTimescale { - public const nint m_flDesiredTimescale = 0x4F0; // float32 - public const nint m_flAcceleration = 0x4F4; // float32 - public const nint m_flMinBlendRate = 0x4F8; // float32 - public const nint m_flBlendDeltaMultiplier = 0x4FC; // float32 - public const nint m_isStarted = 0x500; // bool + // MGetKV3ClassDefaults + public static class CGameScriptedMoveDef_t { + public const nint m_vDestOffset = 0x0; // Vector + public const nint m_hDestEntity = 0xC; // CHandle + public const nint m_angDest = 0x10; // QAngle + public const nint m_flDuration = 0x1C; // float32 + public const nint m_flAngRate = 0x20; // float32 + public const nint m_flMoveSpeed = 0x24; // float32 + public const nint m_bAimDisabled = 0x28; // bool + public const nint m_bIgnoreRotation = 0x29; // bool + public const nint m_nForcedCrouchState = 0x2C; // ForcedCrouchState_t } // Parent: None - // Field count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x1E8; // bool - public const nint m_bAllowFlipping = 0x1E9; // bool - public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage - public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleConfig = 0x2F0; // CUtlString - public const nint m_szBarrelSmokeParticle = 0x2F8; // CResourceNameTyped> - public const nint m_nMuzzleSmokeShotThreshold = 0x3D8; // uint8 - public const nint m_flMuzzleSmokeTimeout = 0x3DC; // float32 - public const nint m_flMuzzleSmokeDecrementRate = 0x3E0; // float32 - public const nint m_bLinkedCooldowns = 0x3E4; // bool - public const nint m_iFlags = 0x3E5; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x3E6; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x3E7; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x3E8; // int32 - public const nint m_iMaxClip2 = 0x3EC; // int32 - public const nint m_iDefaultClip1 = 0x3F0; // int32 - public const nint m_iDefaultClip2 = 0x3F4; // int32 - public const nint m_bReserveAmmoAsClips = 0x3F8; // bool - public const nint m_bTreatAsSingleClip = 0x3F9; // bool - public const nint m_bKeepLoadedAmmo = 0x3FA; // bool - public const nint m_iWeight = 0x3FC; // int32 - public const nint m_bAutoSwitchTo = 0x400; // bool - public const nint m_bAutoSwitchFrom = 0x401; // bool - public const nint m_iRumbleEffect = 0x404; // RumbleEffect_t - public const nint m_flDropSpeed = 0x408; // float32 - public const nint m_iSlot = 0x40C; // int32 - public const nint m_iPosition = 0x410; // int32 - public const nint m_aShootSounds = 0x418; // CUtlOrderedMap - } - // Parent: CSoundOpvarSetPointBase - // Field count: 24 - public static class CSoundOpvarSetPointEntity { - public const nint m_OnEnter = 0x598; // CEntityIOOutput - public const nint m_OnExit = 0x5C0; // CEntityIOOutput - public const nint m_bAutoDisable = 0x5E8; // bool - public const nint m_flDistanceMin = 0x62C; // float32 - public const nint m_flDistanceMax = 0x630; // float32 - public const nint m_flDistanceMapMin = 0x634; // float32 - public const nint m_flDistanceMapMax = 0x638; // float32 - public const nint m_flOcclusionRadius = 0x63C; // float32 - public const nint m_flOcclusionMin = 0x640; // float32 - public const nint m_flOcclusionMax = 0x644; // float32 - public const nint m_flValSetOnDisable = 0x648; // float32 - public const nint m_bSetValueOnDisable = 0x64C; // bool - public const nint m_bReloading = 0x64D; // bool - public const nint m_nSimulationMode = 0x650; // int32 - public const nint m_nVisibilitySamples = 0x654; // int32 - public const nint m_vDynamicProxyPoint = 0x658; // Vector - public const nint m_flDynamicMaximumOcclusion = 0x664; // float32 - public const nint m_hDynamicEntity = 0x668; // CEntityHandle - public const nint m_iszDynamicEntityName = 0x670; // CUtlSymbolLarge - public const nint m_flPathingDistanceNormFactor = 0x678; // float32 - public const nint m_vPathingSourcePos = 0x67C; // Vector - public const nint m_vPathingListenerPos = 0x688; // Vector - public const nint m_vPathingDirection = 0x694; // Vector - public const nint m_nPathingSourceIndex = 0x6A0; // int32 - } - // Parent: CServerOnlyPointEntity - // Field count: 0 - public static class CInfoTargetServerOnly { - } - // Parent: CBaseTrigger - // Field count: 0 - public static class CServerRagdollTrigger { - } - // Parent: CDynamicProp - // Field count: 0 - public static class CDynamicPropAlias_dynamic_prop { - } - // Parent: CMarkupVolume // Field count: 7 - public static class CMarkupVolumeTagged { - public const nint m_GroupNames = 0x7E0; // CUtlVector - public const nint m_Tags = 0x7F8; // CUtlVector - public const nint m_bIsGroup = 0x810; // bool - public const nint m_bGroupByPrefab = 0x811; // bool - public const nint m_bGroupByVolume = 0x812; // bool - public const nint m_bGroupOtherGroups = 0x813; // bool - public const nint m_bIsInGroup = 0x814; // bool + public static class CNetworkOriginCellCoordQuantizedVector { + public const nint m_cellX = 0x10; // uint16 + public const nint m_cellY = 0x12; // uint16 + public const nint m_cellZ = 0x14; // uint16 + public const nint m_nOutsideWorld = 0x16; // uint16 + public const nint m_vecX = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x20; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x28; // CNetworkedQuantizedFloat } - // Parent: CPointEntity - // Field count: 0 - public static class CInfoParticleTarget { + // Parent: None + // Field count: 8 + public static class DynamicVolumeDef_t { + public const nint m_source = 0x0; // CHandle + public const nint m_target = 0x4; // CHandle + public const nint m_nHullIdx = 0x8; // int32 + public const nint m_vSourceAnchorPos = 0xC; // Vector + public const nint m_vTargetAnchorPos = 0x18; // Vector + public const nint m_nAreaSrc = 0x24; // uint32 + public const nint m_nAreaDst = 0x28; // uint32 + public const nint m_bAttached = 0x2C; // bool } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_flInfluenceRadius (float) - // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) - // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_flDiffuseScale (float) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) - // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) - // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_Entity_bEnabled (bool) - public static class CEnvCubemap { - public const nint m_Entity_hCubemapTexture = 0x570; // CStrongHandle - public const nint m_Entity_bCustomCubemapTexture = 0x578; // bool - public const nint m_Entity_flInfluenceRadius = 0x57C; // float32 - public const nint m_Entity_vBoxProjectMins = 0x580; // Vector - public const nint m_Entity_vBoxProjectMaxs = 0x58C; // Vector - public const nint m_Entity_bMoveable = 0x598; // bool - public const nint m_Entity_nHandshake = 0x59C; // int32 - public const nint m_Entity_nEnvCubeMapArrayIndex = 0x5A0; // int32 - public const nint m_Entity_nPriority = 0x5A4; // int32 - public const nint m_Entity_flEdgeFadeDist = 0x5A8; // float32 - public const nint m_Entity_vEdgeFadeDists = 0x5AC; // Vector - public const nint m_Entity_flDiffuseScale = 0x5B8; // float32 - public const nint m_Entity_bStartDisabled = 0x5BC; // bool - public const nint m_Entity_bDefaultEnvMap = 0x5BD; // bool - public const nint m_Entity_bDefaultSpecEnvMap = 0x5BE; // bool - public const nint m_Entity_bIndoorCubeMap = 0x5BF; // bool - public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x5C0; // bool - public const nint m_Entity_bEnabled = 0x5D0; // bool - } - // Parent: CPlayerPawnComponent - // Field count: 0 - public static class CCSPlayer_DamageReactServices { - } - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - public static class CWeaponXM1014 { - } - // Parent: CBaseTrigger - // Field count: 15 - public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0x9A8; // CUtlSymbolLarge - public const nint m_hLerpTarget = 0x9B0; // CHandle - public const nint m_iszLerpTargetAttachment = 0x9B8; // CUtlSymbolLarge - public const nint m_hLerpTargetAttachment = 0x9C0; // AttachmentHandle_t - public const nint m_flLerpDuration = 0x9C4; // float32 - public const nint m_bLerpRestoreMoveType = 0x9C8; // bool - public const nint m_bSingleLerpObject = 0x9C9; // bool - public const nint m_vecLerpingObjects = 0x9D0; // CUtlVector - public const nint m_iszLerpEffect = 0x9E8; // CUtlSymbolLarge - public const nint m_iszLerpSound = 0x9F0; // CUtlSymbolLarge - public const nint m_bAttachTouchingObject = 0x9F8; // bool - public const nint m_hEntityToWaitForDisconnect = 0x9FC; // CHandle - public const nint m_OnLerpStarted = 0xA00; // CEntityIOOutput - public const nint m_OnLerpFinished = 0xA28; // CEntityIOOutput - public const nint m_OnDetached = 0xA50; // CEntityIOOutput - } - // Parent: CPhysicsProp - // Field count: 0 - public static class CPhysicsPropOverride { - } - // Parent: CBaseTrigger + // Parent: None // Field count: 3 - public static class CTriggerSave { - public const nint m_bForceNewLevelUnit = 0x9A8; // bool - public const nint m_fDangerousTimer = 0x9AC; // float32 - public const nint m_minHitPoints = 0x9B0; // int32 + public static class CNetworkOriginQuantizedVector { + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat } - // Parent: CPointEntity - // Field count: 6 - public static class CPointHurt { - public const nint m_nDamage = 0x4F0; // int32 - public const nint m_bitsDamageType = 0x4F4; // DamageTypes_t - public const nint m_flRadius = 0x4F8; // float32 - public const nint m_flDelay = 0x4FC; // float32 - public const nint m_strTarget = 0x500; // CUtlSymbolLarge - public const nint m_pActivator = 0x508; // CHandle + // Parent: None + // Field count: 1 + public static class magnetted_objects_t { + public const nint hEntity = 0x8; // CHandle } - // Parent: CBaseEntity - // Field count: 24 + // Parent: None + // Field count: 3 + public static class CHintMessageQueue { + public const nint m_tmMessageEnd = 0x0; // float32 + public const nint m_messages = 0x8; // CUtlVector + public const nint m_pPlayerController = 0x20; // CBasePlayerController* + } + // Parent: None + // Field count: 1 // // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_bKnownTeamMismatch (bool) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_bNoClipEnabled (bool) - // NetworkVarNames: m_iDesiredFOV (uint32) - public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x4F8; // uint64 - public const nint m_nTickBase = 0x500; // uint32 - public const nint m_hPawn = 0x528; // CHandle - public const nint m_bKnownTeamMismatch = 0x52C; // bool - public const nint m_nSplitScreenSlot = 0x530; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x534; // CHandle - public const nint m_hSplitScreenPlayers = 0x538; // CUtlVector> - public const nint m_bIsHLTV = 0x550; // bool - public const nint m_iConnected = 0x554; // PlayerConnectedState - public const nint m_iszPlayerName = 0x558; // char[128] - public const nint m_szNetworkIDString = 0x5D8; // CUtlString - public const nint m_fLerpTime = 0x5E0; // float32 - public const nint m_bLagCompensation = 0x5E4; // bool - public const nint m_bPredict = 0x5E5; // bool - public const nint m_bIsLowViolence = 0x5EC; // bool - public const nint m_bGamePaused = 0x5ED; // bool - public const nint m_iIgnoreGlobalChat = 0x728; // ChatIgnoreType_t - public const nint m_flLastPlayerTalkTime = 0x72C; // float32 - public const nint m_flLastEntitySteadyState = 0x730; // float32 - public const nint m_nAvailableEntitySteadyState = 0x734; // int32 - public const nint m_bHasAnySteadyStateEnts = 0x738; // bool - public const nint m_steamID = 0x748; // uint64 - public const nint m_bNoClipEnabled = 0x750; // bool - public const nint m_iDesiredFOV = 0x754; // uint32 + // MPropertyCustomEditor + public static class CSkillInt { + public const nint m_pValue = 0x0; // int32[4] + } + // Parent: None + // Field count: 4 + public static class thinkfunc_t { + public const nint m_hFn = 0x8; // HSCRIPT + public const nint m_nContext = 0x10; // CUtlStringToken + public const nint m_nNextThinkTick = 0x14; // GameTick_t + public const nint m_nLastThinkTick = 0x18; // GameTick_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNavHullPresetVData { + public const nint m_vecNavHulls = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CSkillFloat { + public const nint m_pValue = 0x0; // float32[4] + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WaterWheelFrictionScale_t { + public const nint m_flFractionOfWheelSubmerged = 0x0; // float32 + public const nint m_flFrictionScale = 0x4; // float32 + } + // Parent: None + // Field count: 2 + public static class ragdollhierarchyjoint_t { + public const nint parentIndex = 0x0; // int32 + public const nint childIndex = 0x4; // int32 + } + // Parent: None + // Field count: 13 + public static class CSceneEventInfo { + public const nint m_iLayer = 0x0; // int32 + public const nint m_iPriority = 0x4; // int32 + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flWeight = 0xC; // float32 + public const nint m_bHasArrived = 0x10; // bool + public const nint m_nType = 0x14; // int32 + public const nint m_flNext = 0x18; // GameTime_t + public const nint m_bIsGesture = 0x1C; // bool + public const nint m_bShouldRemove = 0x1D; // bool + public const nint m_hTarget = 0x44; // CHandle + public const nint m_nSceneEventId = 0x48; // SceneEventId_t + public const nint m_bClientSide = 0x4C; // bool + public const nint m_bStarted = 0x4D; // bool + } + // Parent: None + // Field count: 5 + public static class SoundeventPathCornerPairNetworked_t { + public const nint vP1 = 0x0; // Vector + public const nint vP2 = 0xC; // Vector + public const nint flPathLengthSqr = 0x18; // float32 + public const nint flP1Pct = 0x1C; // float32 + public const nint flP2Pct = 0x20; // float32 + } + // Parent: None + // Field count: 13 + public static class CSoundPatch { + public const nint m_pitch = 0x8; // CSoundEnvelope + public const nint m_volume = 0x18; // CSoundEnvelope + public const nint m_shutdownTime = 0x3C; // float32 + public const nint m_flLastTime = 0x40; // float32 + public const nint m_iszSoundScriptName = 0x48; // CUtlSymbolLarge + public const nint m_hEnt = 0x50; // CHandle + public const nint m_soundEntityIndex = 0x54; // CEntityIndex + public const nint m_soundOrigin = 0x58; // Vector + public const nint m_isPlaying = 0x64; // int32 + public const nint m_Filter = 0x68; // CCopyRecipientFilter + public const nint m_flCloseCaptionDuration = 0x98; // float32 + public const nint m_bUpdatedSoundOrigin = 0x9C; // bool + public const nint m_iszClassName = 0xA0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 10 + public static class CCS2ChickenGraphController { + public const nint m_action = 0x80; // CAnimGraph2ParamOptionalRef + public const nint m_actionSubtype = 0xA0; // CAnimGraph2ParamOptionalRef + public const nint m_bActionReset = 0xC0; // CAnimGraph2ParamOptionalRef + public const nint m_idleVariation = 0xD8; // CAnimGraph2ParamOptionalRef + public const nint m_runVariation = 0xF0; // CAnimGraph2ParamOptionalRef + public const nint m_panicVariation = 0x108; // CAnimGraph2ParamOptionalRef + public const nint m_squatVariation = 0x120; // CAnimGraph2ParamOptionalRef + public const nint m_bInWater = 0x138; // CAnimGraph2ParamOptionalRef + public const nint m_bHasActionCompletedEvent = 0x150; // bool + public const nint m_bWaitingForCompletedEvent = 0x151; // bool + } + // Parent: None + // Field count: 3 + public static class locksound_t { + public const nint sLockedSound = 0x8; // CUtlSymbolLarge + public const nint sUnlockedSound = 0x10; // CUtlSymbolLarge + public const nint flwaitSound = 0x18; // GameTime_t + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class DecalGroupOption_t { + public const nint m_hMaterial = 0x0; // CStrongHandleCopyable + public const nint m_sSequenceName = 0x8; // CGlobalSymbol + public const nint m_flProbability = 0x10; // float32 + public const nint m_bEnableAngleBetweenNormalAndGravityRange = 0x14; // bool + public const nint m_flMinAngleBetweenNormalAndGravity = 0x18; // float32 + public const nint m_flMaxAngleBetweenNormalAndGravity = 0x1C; // float32 + } + // Parent: None + // Field count: 0 + public static class CBtNode { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CFiringModeFloat { + public const nint m_flValues = 0x0; // float32[2] + } + // Parent: None + // Field count: 2 + public static class CCopyRecipientFilter { + public const nint m_Flags = 0x8; // int32 + public const nint m_Recipients = 0x10; // CUtlVector + } + // Parent: None + // Field count: 0 + public static class CFloatMovingAverage { + } + // Parent: None + // Field count: 5 + public static class CSmoothFunc { + public const nint m_flSmoothAmplitude = 0x8; // float32 + public const nint m_flSmoothBias = 0xC; // float32 + public const nint m_flSmoothDuration = 0x10; // float32 + public const nint m_flSmoothRemainingTime = 0x14; // float32 + public const nint m_nSmoothDir = 0x18; // int32 + } + // Parent: None + // Field count: 0 + public static class IHasAttributes { + } + // Parent: None + // Field count: 5 + public static class ragdoll_t { + public const nint list = 0x0; // CUtlVector + public const nint hierarchyJoints = 0x18; // CUtlVector + public const nint boneIndex = 0x30; // CUtlVector + public const nint allowStretch = 0x48; // bool + public const nint unused = 0x49; // bool + } + // Parent: None + // Field count: 10 + public static class HullFlags_t { + public const nint m_bHull_Human = 0x0; // bool + public const nint m_bHull_SmallCentered = 0x1; // bool + public const nint m_bHull_WideHuman = 0x2; // bool + public const nint m_bHull_Tiny = 0x3; // bool + public const nint m_bHull_Medium = 0x4; // bool + public const nint m_bHull_TinyCentered = 0x5; // bool + public const nint m_bHull_Large = 0x6; // bool + public const nint m_bHull_LargeCentered = 0x7; // bool + public const nint m_bHull_MediumTall = 0x8; // bool + public const nint m_bHull_Small = 0x9; // bool + } + // Parent: None + // Field count: 0 + public static class ISkeletonAnimationController { + } + // Parent: None + // Field count: 2 + public static class RotatorHistoryEntry_t { + public const nint qInvChange = 0x0; // Quaternion + public const nint flTimeRotationStart = 0x10; // GameTime_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class GameAmmoTypeInfo_t { + public const nint m_nBuySize = 0x38; // int32 + public const nint m_nCost = 0x3C; // int32 + } + // Parent: None + // Field count: 4 + public static class CMotorController { + public const nint m_speed = 0x8; // float32 + public const nint m_maxTorque = 0xC; // float32 + public const nint m_axis = 0x10; // VectorWS + public const nint m_inertiaFactor = 0x1C; // float32 + } + // Parent: CSimpleSimTimer + // Field count: 1 + public static class CSimTimer { + public const nint m_flInterval = 0x8; // float32 + } + // Parent: None + // Field count: 6 + public static class CBaseIssue { + public const nint m_szTypeString = 0x20; // char[64] + public const nint m_szDetailsString = 0x60; // char[260] + public const nint m_iNumYesVotes = 0x164; // int32 + public const nint m_iNumNoVotes = 0x168; // int32 + public const nint m_iNumPotentialVotes = 0x16C; // int32 + public const nint m_pVoteController = 0x170; // CVoteController* + } + // Parent: None + // Field count: 4 + public static class SummaryTakeDamageInfo_t { + public const nint nSummarisedCount = 0x0; // int32 + public const nint info = 0x8; // CTakeDamageInfo + public const nint result = 0x130; // CTakeDamageResult + public const nint hTarget = 0x158; // CHandle + } + // Parent: None + // Field count: 2 + public static class DestructibleHitGroupToDestroy_t { + public const nint m_nHitGroup = 0x0; // HitGroup_t + public const nint m_nMaxDamageLevel = 0x4; // int32 + } + // Parent: None + // Field count: 10 + public static class CRR_Response { + public const nint m_Type = 0x0; // uint8 + public const nint m_szResponseName = 0x1; // char[192] + public const nint m_szMatchingRule = 0xC1; // char[128] + public const nint m_Params = 0x160; // ResponseParams + public const nint m_fMatchScore = 0x180; // float32 + public const nint m_bAnyMatchingRulesInCooldown = 0x184; // bool + public const nint m_szSpeakerContext = 0x188; // char* + public const nint m_szWorldContext = 0x190; // char* + public const nint m_Followup = 0x198; // ResponseFollowup + public const nint m_recipientFilter = 0x1CA; // CUtlSymbol + } + // Parent: None + // Field count: 0 + public static class CVectorExponentialMovingAverage { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmAimCSNode__CDefinition { + public const nint m_nVerticalAngleNodeIdx = 0x18; // int16 + public const nint m_nHorizontalAngleNodeIdx = 0x1A; // int16 + public const nint m_nEnabledNodeIdx = 0x1C; // int16 + public const nint m_flBlendTimeSeconds = 0x20; // float32 + } + // Parent: None + // Field count: 4 + public static class CConstantForceController { + public const nint m_linear = 0xC; // Vector + public const nint m_angular = 0x18; // RotationVector + public const nint m_linearSave = 0x24; // Vector + public const nint m_angularSave = 0x30; // RotationVector + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WaterWheelDrag_t { + public const nint m_flFractionOfWheelSubmerged = 0x0; // float32 + public const nint m_flWheelDrag = 0x4; // float32 + } + // Parent: None + // Field count: 22 + public static class CTakeDamageInfo { + public const nint m_vecDamageForce = 0x8; // Vector + public const nint m_vecDamagePosition = 0x14; // VectorWS + public const nint m_vecReportedPosition = 0x20; // VectorWS + public const nint m_vecDamageDirection = 0x2C; // Vector + public const nint m_hInflictor = 0x38; // CHandle + public const nint m_hAttacker = 0x3C; // CHandle + public const nint m_hAbility = 0x40; // CHandle + public const nint m_flDamage = 0x44; // float32 + public const nint m_flTotalledDamage = 0x48; // float32 + public const nint m_bitsDamageType = 0x4C; // DamageTypes_t + public const nint m_iDamageCustom = 0x50; // int32 + public const nint m_iAmmoType = 0x54; // AmmoIndex_t + public const nint m_flOriginalDamage = 0x60; // float32 + public const nint m_bShouldBleed = 0x64; // bool + public const nint m_bShouldSpark = 0x65; // bool + public const nint m_nDamageFlags = 0x70; // TakeDamageFlags_t + public const nint m_sDamageSourceName = 0x78; // CGlobalSymbol + public const nint m_iHitGroupId = 0x80; // HitGroup_t + public const nint m_nNumObjectsPenetrated = 0x84; // int32 + public const nint m_flFriendlyFireDamageReductionRatio = 0x88; // float32 + public const nint m_nDestructibleHitGroupsToForceDestroy = 0x108; // CUtlVector + public const nint m_bInTakeDamageFlow = 0x120; // bool + } + // Parent: CSimpleSimTimer + // Field count: 2 + public static class CRandSimTimer { + public const nint m_flMinInterval = 0x8; // float32 + public const nint m_flMaxInterval = 0xC; // float32 + } + // Parent: None + // Field count: 0 + public static class CBtNodeComposite { + } + // Parent: None + // Field count: 4 + public static class CRelativeLocation { + public const nint m_Type = 0x18; // RelativeLocationType_t + public const nint m_vRelativeOffset = 0x1C; // Vector + public const nint m_vWorldSpacePos = 0x28; // VectorWS + public const nint m_hEntity = 0x34; // CHandle + } + // Parent: None + // Field count: 2 + public static class Extent { + public const nint lo = 0x0; // VectorWS + public const nint hi = 0xC; // VectorWS + } + // Parent: None + // Field count: 5 + public static class sndopvarlatchdata_t { + public const nint m_iszStack = 0x8; // CUtlSymbolLarge + public const nint m_iszOperator = 0x10; // CUtlSymbolLarge + public const nint m_iszOpvar = 0x18; // CUtlSymbolLarge + public const nint m_flVal = 0x20; // float32 + public const nint m_vPos = 0x24; // Vector + } + // Parent: None + // Field count: 0 + public static class IEconItemInterface { + } + // Parent: None + // Field count: 1 + public static class CMultiplayer_Expresser { + public const nint m_bAllowMultipleScenes = 0xA0; // bool + } + // Parent: None + // Field count: 15 + public static class CBaseAnimGraphAnimGraphController { + public const nint m_sDestructiblePartDestroyedHitGroup = 0x80; // CAnimGraphParamOptionalRef + public const nint m_nDestructiblePartDestroyedPartIndex = 0xA8; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_INVALID_Destroyed = 0xC8; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_GENERIC_Destroyed = 0xE8; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_HEAD_Destroyed = 0x108; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_CHEST_Destroyed = 0x128; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_STOMACH_Destroyed = 0x148; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_LEFTARM_Destroyed = 0x168; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_RIGHTARM_Destroyed = 0x188; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_LEFTLEG_Destroyed = 0x1A8; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_RIGHTLEG_Destroyed = 0x1C8; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_NECK_Destroyed = 0x1E8; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_UNUSED_Destroyed = 0x208; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_GEAR_Destroyed = 0x228; // CAnimGraphParamOptionalRef + public const nint m_bHITGROUP_SPECIAL_Destroyed = 0x248; // CAnimGraphParamOptionalRef + } + // Parent: None + // Field count: 0 + public static class CNavVolume { + } + // Parent: None + // Field count: 0 + public static class QuestProgress { + } + // Parent: None + // Field count: 0 + public static class CNmAimCSTask { + } + // Parent: None + // Field count: 1 + public static class ParticleIndex_t { + public const nint m_Value = 0x0; // int32 + } + // Parent: None + // Field count: 0 + public static class CAI_ExpresserWithFollowup { + } + // Parent: None + // Field count: 1 + public static class CTakeDamageSummaryScopeGuard { + public const nint m_vecSummaries = 0x8; // CUtlVector + } + // Parent: None + // Field count: 4 + public static class CIronSightController { + public const nint m_bIronSightAvailable = 0x8; // bool + public const nint m_flIronSightAmount = 0xC; // float32 + public const nint m_flIronSightAmountGained = 0x10; // float32 + public const nint m_flIronSightAmountBiased = 0x14; // float32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmEventConsumerSound { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmEventConsumerLegacy { + } + // Parent: None + // Field count: 1 + public static class CInButtonState { + public const nint m_pButtonStates = 0x8; // uint64[3] + } + // Parent: None + // Field count: 3 + public static class ServerAuthoritativeWeaponSlot_t { + public const nint unClass = 0x30; // uint16 + public const nint unSlot = 0x32; // uint16 + public const nint unItemDefIdx = 0x34; // uint16 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmEventConsumerParticle { + } + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNavHullVData { + public const nint m_bAgentEnabled = 0x0; // bool + public const nint m_agentRadius = 0x4; // float32 + public const nint m_agentHeight = 0x8; // float32 + public const nint m_agentShortHeightEnabled = 0xC; // bool + public const nint m_agentShortHeight = 0x10; // float32 + public const nint m_agentCrawlEnabled = 0x14; // bool + public const nint m_agentCrawlHeight = 0x18; // float32 + public const nint m_agentMaxClimb = 0x1C; // float32 + public const nint m_agentMaxSlope = 0x20; // int32 + public const nint m_agentMaxJumpDownDist = 0x24; // float32 + public const nint m_agentMaxJumpHorizDistBase = 0x28; // float32 + public const nint m_agentMaxJumpUpDist = 0x2C; // float32 + public const nint m_agentBorderErosion = 0x30; // int32 + public const nint m_flowMapGenerationEnabled = 0x34; // bool + public const nint m_flowMapNodeMaxRadius = 0x38; // float32 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSnapWeaponNode__CDefinition { + public const nint m_nEnabledNodeIdx = 0x18; // int16 + public const nint m_nLockLeftHandNodeIdx = 0x1A; // int16 + public const nint m_flBlendTimeSeconds = 0x1C; // float32 + } + // Parent: None + // Field count: 3 + public static class SoundOpvarTraceResult_t { + public const nint vPos = 0x0; // Vector + public const nint bDidHit = 0xC; // bool + public const nint flDistSqrToCenter = 0x10; // float32 + } + // Parent: None + // Field count: 0 + public static class CAnimEventListener { + } + // Parent: None + // Field count: 0 + public static class CNavVolumeCalculatedVector { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CFiringModeInt { + public const nint m_nValues = 0x0; // int32[2] + } + // Parent: None + // Field count: 0 + public static class CBtNodeDecorator { + } + // Parent: None + // Field count: 6 + public static class CSAdditionalPerRoundStats_t { + public const nint m_numChickensKilled = 0x0; // int32 + public const nint m_killsWhileBlind = 0x4; // int32 + public const nint m_bombCarrierkills = 0x8; // int32 + public const nint m_flBurnDamageInflicted = 0xC; // float32 + public const nint m_flBlastDamageInflicted = 0x10; // float32 + public const nint m_iDinks = 0x14; // int32 + } + // Parent: None + // Field count: 1 + public static class ModelConfigHandle_t { + public const nint m_Value = 0x0; // uint32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataOverlayType + public static class CEntitySubclassVDataBase { + } + // Parent: None + // Field count: 2 + public static class CBreakableStageHelper { + public const nint m_nCurrentStage = 0x8; // int32 + public const nint m_nStageCount = 0xC; // int32 + } + // Parent: None + // Field count: 2 + public static class CNavVolumeBreadthFirstSearch { + public const nint m_vStartPos = 0xA8; // Vector + public const nint m_flSearchDist = 0xB4; // float32 + } + // Parent: dynpitchvol_base_t + // Field count: 0 + public static class dynpitchvol_t { + } + // Parent: None + // Field count: 12 + public static class CSAdditionalMatchStats_t { + public const nint m_numRoundsSurvived = 0x18; // int32 + public const nint m_maxNumRoundsSurvived = 0x1C; // int32 + public const nint m_numRoundsSurvivedTotal = 0x20; // int32 + public const nint m_iRoundsWonWithoutPurchase = 0x24; // int32 + public const nint m_iRoundsWonWithoutPurchaseTotal = 0x28; // int32 + public const nint m_numFirstKills = 0x2C; // int32 + public const nint m_numClutchKills = 0x30; // int32 + public const nint m_numPistolKills = 0x34; // int32 + public const nint m_numSniperKills = 0x38; // int32 + public const nint m_iNumSuicides = 0x3C; // int32 + public const nint m_iNumTeamKills = 0x40; // int32 + public const nint m_flTeamDamage = 0x44; // float32 + } + // Parent: None + // Field count: 0 + public static class IRagdoll { + } + // Parent: None + // Field count: 6 + public static class hudtextparms_t { + public const nint color1 = 0x0; // Color + public const nint color2 = 0x4; // Color + public const nint effect = 0x8; // uint8 + public const nint channel = 0x9; // uint8 + public const nint x = 0xC; // float32 + public const nint y = 0x10; // float32 + } + // Parent: None + // Field count: 1 + public static class CAnimGraphControllerBase { + public const nint m_vecParamsToResetInPostGraphUpdate = 0x28; // CUtlVectorFixedGrowable + } + // Parent: None + // Field count: 3 + public static class CNetworkVelocityVector { + public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat + public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat + public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDestructiblePart_DamageLevel { + public const nint m_sName = 0x0; // CUtlString + public const nint m_sBreakablePieceName = 0x8; // CGlobalSymbol + public const nint m_nBodyGroupValue = 0x10; // int32 + public const nint m_nHealth = 0x14; // CSkillInt + public const nint m_flCriticalDamagePercent = 0x24; // float32 + public const nint m_nDamagePassthroughType = 0x28; // EDestructiblePartDamagePassThroughType + public const nint m_nDestructionDeathBehavior = 0x2C; // DestructiblePartDestructionDeathBehavior_t + public const nint m_sCustomDeathHandshake = 0x30; // CGlobalSymbol + public const nint m_bShouldDestroyOnDeath = 0x38; // bool + public const nint m_flDeathDestroyTime = 0x3C; // CRangeFloat + } + // Parent: None + // Field count: 0 + public static class CNavVolumeAll { + } + // Parent: None + // Field count: 2 + public static class CNavVolumeSphere { + public const nint m_vCenter = 0x78; // Vector + public const nint m_flRadius = 0x84; // float32 + } + // Parent: None + // Field count: 2 + public static class Relationship_t { + public const nint disposition = 0x0; // Disposition_t + public const nint priority = 0x4; // int32 } } } diff --git a/output/server_dll.hpp b/output/server_dll.hpp index ffd76001..13ae764c 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -8,11862 +8,1421 @@ namespace cs2_dumper { namespace schemas { // Module: server.dll - // Class count: 717 - // Enum count: 150 + // Class count: 156 + // Enum count: 91 namespace server_dll { - // Alignment: 4 - // Member count: 3 - enum class PropDoorRotatingOpenDirection_e : uint32_t { - DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, - DOOR_ROTATING_OPEN_FORWARD = 0x1, - DOOR_ROTATING_OPEN_BACKWARD = 0x2 - }; - // Alignment: 4 - // Member count: 1 - enum class PulseCollisionGroup_t : uint32_t { - DEFAULT = 0x0 - }; - // Alignment: 4 - // Member count: 2 - enum class SceneOnPlayerDeath_t : uint32_t { - SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, - SCENE_ONPLAYERDEATH_CANCEL = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class LessonPanelLayoutFileTypes_t : uint32_t { - LAYOUT_HAND_DEFAULT = 0x0, - LAYOUT_WORLD_DEFAULT = 0x1, - LAYOUT_CUSTOM = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class TimelineCompression_t : uint32_t { - TIMELINE_COMPRESSION_SUM = 0x0, - TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, - TIMELINE_COMPRESSION_AVERAGE = 0x2, - TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, - TIMELINE_COMPRESSION_TOTAL = 0x4 - }; - // Alignment: 4 - // Member count: 3 - enum class SubclassVDataChangeType_t : uint32_t { - SUBCLASS_VDATA_CREATED = 0x0, - SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, - SUBCLASS_VDATA_RELOADED = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class C4LightEffect_t : uint32_t { - eLightEffectNone = 0x0, - eLightEffectDropped = 0x1, - eLightEffectThirdPersonHeld = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class StanceType_t : uint32_t { - STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, - STANCE_DEFAULT = 0x0, - STANCE_CROUCHING = 0x1, - STANCE_PRONE = 0x2, - NUM_STANCES = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class Explosions : uint32_t { - expRandom = 0x0, - expDirected = 0x1, - expUsePrecise = 0x2 - }; - // Alignment: 4 - // Member count: 11 - enum class PreviewCharacterMode : uint32_t { - INVALID = 0xFFFFFFFFFFFFFFFF, - DIORAMA = 0x0, - MAIN_MENU = 0x1, - BUY_MENU = 0x2, - TEAM_SELECT = 0x3, - END_OF_MATCH = 0x4, - INVENTORY_INSPECT = 0x5, - WALKING = 0x6, - TEAM_INTRO = 0x7, - WINGMAN_INTRO = 0x8, - BANNER = 0x9 - }; // Alignment: 4 // Member count: 4 - enum class ObserverInterpState_t : uint32_t { - OBSERVER_INTERP_NONE = 0x0, - OBSERVER_INTERP_STARTING = 0x1, - OBSERVER_INTERP_TRAVELING = 0x2, - OBSERVER_INTERP_SETTLING = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class WorldTextPanelOrientation_t : uint32_t { - WORLDTEXT_ORIENTATION_DEFAULT = 0x0, - WORLDTEXT_ORIENTATION_FACEUSER = 0x1, - WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 - }; - // Alignment: 4 - // Member count: 7 - enum class EDestructibleParts_DestroyParameterFlags : uint32_t { - None = 0x0, - GenerateBreakpieces = 0x1, - EnableFlinches = 0x2, - ForceDamageApply = 0x4, - IgnoreKillEntityFlag = 0x8, - IgnoreHealthCheck = 0x10, - Default = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class WorldTextPanelHorizontalAlign_t : uint32_t { - WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, - WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, - WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 - }; - // Alignment: 1 - // Member count: 3 - enum class SequenceFinishNotifyState_t : uint8_t { - eDoNotNotify = 0x0, - eNotifyWhenFinished = 0x1, - eNotifyTriggered = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class SoundEventStartType_t : uint32_t { - SOUNDEVENT_START_PLAYER = 0x0, - SOUNDEVENT_START_WORLD = 0x1, - SOUNDEVENT_START_ENTITY = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class AnimGraphDebugDrawType_t : uint32_t { - None = 0x0, - WsPosition = 0x1, - MsPosition = 0x2, - WsDirection = 0x3, - MsDirection = 0x4 - }; - // Alignment: 4 - // Member count: 4 - enum class TrainOrientationType_t : uint32_t { - TrainOrientation_Fixed = 0x0, - TrainOrientation_AtPathTracks = 0x1, - TrainOrientation_LinearBlend = 0x2, - TrainOrientation_EaseInEaseOut = 0x3 - }; - // Alignment: 4 - // Member count: 7 - enum class CSWeaponCategory : uint32_t { - WEAPONCATEGORY_OTHER = 0x0, - WEAPONCATEGORY_MELEE = 0x1, - WEAPONCATEGORY_SECONDARY = 0x2, - WEAPONCATEGORY_SMG = 0x3, - WEAPONCATEGORY_RIFLE = 0x4, - WEAPONCATEGORY_HEAVY = 0x5, - WEAPONCATEGORY_COUNT = 0x6 - }; - // Alignment: 1 - // Member count: 2 - enum class BeginDeathLifeStateTransition_t : uint8_t { - TRANSITION_TO_LIFESTATE_DYING = 0x0, - TRANSITION_TO_LIFESTATE_DEAD = 0x1 - }; - // Alignment: 4 - // Member count: 5 - enum class PointOrientGoalDirectionType_t : uint32_t { - eAbsOrigin = 0x0, - eCenter = 0x1, - eHead = 0x2, - eForward = 0x3, - eEyesForward = 0x4 - }; - // Alignment: 1 - // Member count: 9 - enum class ItemFlagTypes_t : uint8_t { - ITEM_FLAG_NONE = 0x0, - ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, - ITEM_FLAG_NOAUTORELOAD = 0x2, - ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, - ITEM_FLAG_LIMITINWORLD = 0x8, - ITEM_FLAG_EXHAUSTIBLE = 0x10, - ITEM_FLAG_DOHITLOCATIONDMG = 0x20, - ITEM_FLAG_NOAMMOPICKUPS = 0x40, - ITEM_FLAG_NOITEMPICKUP = 0x80 - }; - // Alignment: 1 - // Member count: 10 - enum class SurroundingBoundsType_t : uint8_t { - USE_OBB_COLLISION_BOUNDS = 0x0, - USE_BEST_COLLISION_BOUNDS = 0x1, - USE_HITBOXES = 0x2, - USE_SPECIFIED_BOUNDS = 0x3, - USE_GAME_CODE = 0x4, - USE_ROTATION_EXPANDED_BOUNDS = 0x5, - USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, - USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, - USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, - SURROUNDING_TYPE_BIT_COUNT = 0x3 - }; - // Alignment: 4 - // Member count: 6 - enum class LifeState_t : uint32_t { - LIFE_ALIVE = 0x0, - LIFE_DYING = 0x1, - LIFE_DEAD = 0x2, - LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4, - NUM_LIFESTATES = 0x5 - }; - // Alignment: 4 - // Member count: 2 - enum class PointOrientConstraint_t : uint32_t { - eNone = 0x0, - ePreserveUpAxis = 0x1 - }; - // Alignment: 4 - // Member count: 5 - enum class NPCFollowFormation_t : uint32_t { - Default = 0xFFFFFFFFFFFFFFFF, - CloseCircle = 0x0, - WideCircle = 0x1, - MediumCircle = 0x5, - Sidekick = 0x6 - }; - // Alignment: 4 - // Member count: 3 - enum class CSWeaponMode : uint32_t { - Primary_Mode = 0x0, - Secondary_Mode = 0x1, - WeaponMode_MAX = 0x2 - }; - // Alignment: 1 - // Member count: 3 - enum class OnFrame : uint8_t { - ONFRAME_UNKNOWN = 0x0, - ONFRAME_TRUE = 0x1, - ONFRAME_FALSE = 0x2 - }; - // Alignment: 4 - // Member count: 12 - enum class Materials : uint32_t { - matGlass = 0x0, - matWood = 0x1, - matMetal = 0x2, - matFlesh = 0x3, - matCinderBlock = 0x4, - matCeilingTile = 0x5, - matComputer = 0x6, - matUnbreakableGlass = 0x7, - matRocks = 0x8, - matWeb = 0x9, - matNone = 0xA, - matLastMaterial = 0xB + enum class CFuncMover__TransitionToPathNodeAction_t : uint32_t { + TRANSITION_TO_PATH_NODE_ACTION_NONE = 0x0, + TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD = 0x1, + TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE = 0x2, + TRANSITION_TO_PATH_NODE_TRANSITIONING = 0x3 }; // Alignment: 4 // Member count: 9 - enum class BloodType : uint32_t { - None = 0xFFFFFFFFFFFFFFFF, - ColorRed = 0x0, - ColorYellow = 0x1, - ColorGreen = 0x2, - ColorRedLVL2 = 0x3, - ColorRedLVL3 = 0x4, - ColorRedLVL4 = 0x5, - ColorRedLVL5 = 0x6, - ColorRedLVL6 = 0x7 + enum class CFuncMover__OrientationUpdate_t : uint32_t { + ORIENTATION_FORWARD_PATH = 0x0, + ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH = 0x1, + ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT = 0x2, + ORIENTATION_MATCH_CONTROL_POINT = 0x3, + ORIENTATION_FIXED = 0x4, + ORIENTATION_FACE_PLAYER = 0x5, + ORIENTATION_FORWARD_MOVEMENT_DIRECTION = 0x6, + ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT = 0x7, + ORIENTATION_FACE_ENTITY = 0x8 + }; + // Alignment: 4 + // Member count: 29 + enum class C_EconItemView : uint32_t { + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0 }; // Alignment: 1 - // Member count: 5 - enum class NavScope_t : uint8_t { - eGround = 0x0, - eAir = 0x1, - eCount = 0x2, - eFirst = 0x0, - eInvalid = 0xFF + // Member count: 36 + enum class CGameSceneNode : uint8_t { + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0, + = 0x0 }; - // Alignment: 4 - // Member count: 4 - enum class BreakableContentsType_t : uint32_t { - BC_DEFAULT = 0x0, - BC_EMPTY = 0x1, - BC_PROP_GROUP_OVERRIDE = 0x2, - BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 - }; - // Alignment: 4 - // Member count: 5 - enum class AnimLoopMode_t : uint32_t { - ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - ANIM_LOOP_MODE_NOT_LOOPING = 0x0, - ANIM_LOOP_MODE_LOOPING = 0x1, - ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, - ANIM_LOOP_MODE_COUNT = 0x3 - }; - // Alignment: 4 - // Member count: 14 - enum class Class_T : uint32_t { - CLASS_NONE = 0x0, - CLASS_PLAYER = 0x1, - CLASS_PLAYER_ALLY = 0x2, - CLASS_C4_FOR_RADAR = 0x3, - CLASS_FOOT_CONTACT_SHADOW = 0x4, - CLASS_WEAPON = 0x5, - CLASS_WATER_SPLASHER = 0x6, - CLASS_HUDMODEL_WEAPON = 0x7, - CLASS_HUDMODEL_ARMS = 0x8, - CLASS_HUDMODEL_ADDON = 0x9, - CLASS_WORLDMODEL_GLOVES = 0xA, - CLASS_DOOR = 0xB, - CLASS_PLANTED_C4 = 0xC, - NUM_CLASSIFY_CLASSES = 0xD - }; - // Alignment: 4 - // Member count: 2 - enum class filter_t : uint32_t { - FILTER_AND = 0x0, - FILTER_OR = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class CSWeaponSilencerType : uint32_t { - WEAPONSILENCER_NONE = 0x0, - WEAPONSILENCER_DETACHABLE = 0x1, - WEAPONSILENCER_INTEGRATED = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class EProceduralRagdollWeightIndexPropagationMethod : uint32_t { - Bone = 0x0, - BoneAndChildren = 0x1 - }; - // Alignment: 4 - // Member count: 17 - enum class BaseExplosionTypes_t : uint32_t { - EXPLOSION_TYPE_DEFAULT = 0x0, - EXPLOSION_TYPE_GRENADE = 0x1, - EXPLOSION_TYPE_MOLOTOV = 0x2, - EXPLOSION_TYPE_FIREWORKS = 0x3, - EXPLOSION_TYPE_GASCAN = 0x4, - EXPLOSION_TYPE_GASCYLINDER = 0x5, - EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, - EXPLOSION_TYPE_ELECTRICAL = 0x7, - EXPLOSION_TYPE_EMP = 0x8, - EXPLOSION_TYPE_SHRAPNEL = 0x9, - EXPLOSION_TYPE_SMOKEGRENADE = 0xA, - EXPLOSION_TYPE_FLASHBANG = 0xB, - EXPLOSION_TYPE_TRIPMINE = 0xC, - EXPLOSION_TYPE_ICE = 0xD, - EXPLOSION_TYPE_NONE = 0xE, - EXPLOSION_TYPE_CUSTOM = 0xF, - EXPLOSION_TYPE_COUNT = 0x10 - }; - // Alignment: 4 - // Member count: 40 - enum class GameAnimEventIndex_t : uint32_t { - AE_EMPTY = 0x0, - AE_CL_PLAYSOUND = 0x1, - AE_CL_PLAYSOUND_ATTACHMENT = 0x2, - AE_CL_PLAYSOUND_POSITION = 0x3, - AE_SV_PLAYSOUND = 0x4, - AE_CL_STOPSOUND = 0x5, - AE_CL_PLAYSOUND_LOOPING = 0x6, - AE_CL_CREATE_PARTICLE_EFFECT = 0x7, - AE_CL_STOP_PARTICLE_EFFECT = 0x8, - AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, - AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, - AE_SV_STOP_PARTICLE_EFFECT = 0xB, - AE_FOOTSTEP = 0xC, - AE_CL_STOP_RAGDOLL_CONTROL = 0xD, - AE_CL_ENABLE_BODYGROUP = 0xE, - AE_CL_DISABLE_BODYGROUP = 0xF, - AE_BODYGROUP_SET_VALUE = 0x10, - AE_WEAPON_PERFORM_ATTACK = 0x11, - AE_FIRE_INPUT = 0x12, - AE_CL_CLOTH_ATTR = 0x13, - AE_CL_CLOTH_GROUND_OFFSET = 0x14, - AE_CL_CLOTH_STIFFEN = 0x15, - AE_CL_CLOTH_EFFECT = 0x16, - AE_CL_CREATE_ANIM_SCOPE_PROP = 0x17, - AE_SV_IKLOCK = 0x18, - AE_PULSE_GRAPH = 0x19, - AE_PULSE_GRAPH_LOOKAT = 0x1A, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, - AE_DISABLE_PLATFORM = 0x1D, - AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, - AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, - AE_DESTRUCTIBLE_PART_DESTROY = 0x20, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, - AE_SV_DETACH_SILENCER_COMPLETE = 0x23, - AE_CL_EJECT_MAG = 0x24, - AE_WPN_COMPLETE_RELOAD = 0x25, - AE_WPN_HEALTHSHOT_INJECT = 0x26, - AE_GRENADE_THROW_COMPLETE = 0x27 - }; - // Alignment: 1 - // Member count: 3 - enum class FixAngleSet_t : uint8_t { - None = 0x0, - Absolute = 0x1, - Relative = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class IChoreoServices__ScriptState_t : uint32_t { - SCRIPT_PLAYING = 0x0, - SCRIPT_WAIT = 0x1, - SCRIPT_POST_IDLE = 0x2, - SCRIPT_CLEANUP = 0x3, - SCRIPT_MOVE_TO_MARK = 0x4 - }; - // Alignment: 4 - // Member count: 5 - enum class Touch_t : uint32_t { - touch_none = 0x0, - touch_player_only = 0x1, - touch_npc_only = 0x2, - touch_player_or_npc = 0x3, - touch_player_or_npc_or_physicsprop = 0x4 - }; - // Alignment: 4 - // Member count: 3 - enum class TrainVelocityType_t : uint32_t { - TrainVelocity_Instantaneous = 0x0, - TrainVelocity_LinearBlend = 0x1, - TrainVelocity_EaseInEaseOut = 0x2 - }; - // Alignment: 4 - // Member count: 13 - enum class CSWeaponType : uint32_t { - WEAPONTYPE_KNIFE = 0x0, - WEAPONTYPE_PISTOL = 0x1, - WEAPONTYPE_SUBMACHINEGUN = 0x2, - WEAPONTYPE_RIFLE = 0x3, - WEAPONTYPE_SHOTGUN = 0x4, - WEAPONTYPE_SNIPER_RIFLE = 0x5, - WEAPONTYPE_MACHINEGUN = 0x6, - WEAPONTYPE_C4 = 0x7, - WEAPONTYPE_TASER = 0x8, - WEAPONTYPE_GRENADE = 0x9, - WEAPONTYPE_EQUIPMENT = 0xA, - WEAPONTYPE_STACKABLEITEM = 0xB, - WEAPONTYPE_UNKNOWN = 0xC - }; - // Alignment: 1 - // Member count: 4 - enum class NavScopeFlags_t : uint8_t { - eGround = 0x1, - eAir = 0x2, - eAll = 0x3, - eNone = 0x0 - }; - // Alignment: 4 - // Member count: 3 - enum class EntFinderMethod_t : uint32_t { - ENT_FIND_METHOD_NEAREST = 0x0, - ENT_FIND_METHOD_FARTHEST = 0x1, - ENT_FIND_METHOD_RANDOM = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class TestInputOutputCombinationsEnum_t : uint32_t { - ZERO = 0x0, - ONE = 0x1, - TWO = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class PropDoorRotatingSpawnPos_t : uint32_t { - DOOR_SPAWN_CLOSED = 0x0, - DOOR_SPAWN_OPEN_FORWARD = 0x1, - DOOR_SPAWN_OPEN_BACK = 0x2, - DOOR_SPAWN_AJAR = 0x3 - }; - // Alignment: 1 - // Member count: 2 - enum class ShardSolid_t : uint8_t { - SHARD_SOLID = 0x0, - SHARD_DEBRIS = 0x1 - }; - // Alignment: 1 - // Member count: 3 - enum class EntityPlatformTypes_t : uint8_t { - ENTITY_NOT_PLATFORM = 0x0, - ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, - ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class PulseNPCCondition_t : uint32_t { - COND_SEE_PLAYER = 0x1, - COND_LOST_PLAYER = 0x2, - COND_HEAR_PLAYER = 0x3, - COND_PLAYER_PUSHING = 0x4, - COND_NO_PRIMARY_AMMO = 0x5 - }; - // Alignment: 1 - // Member count: 13 - enum class RenderMode_t : uint8_t { - kRenderNormal = 0x0, - kRenderTransColor = 0x1, - kRenderTransTexture = 0x2, - kRenderGlow = 0x3, - kRenderTransAlpha = 0x4, - kRenderTransAdd = 0x5, - kRenderEnvironmental = 0x6, - kRenderTransAddFrameBlend = 0x7, - kRenderTransAlphaAdd = 0x8, - kRenderWorldGlow = 0x9, - kRenderNone = 0xA, - kRenderDevVisualizer = 0xB, - kRenderModeCount = 0xC - }; - // Alignment: 4 - // Member count: 3 - enum class ForcedCrouchState_t : uint32_t { - FORCEDCROUCH_NONE = 0x0, - FORCEDCROUCH_CROUCHED = 0x1, - FORCEDCROUCH_UNCROUCHED = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class PerformanceMode_t : uint32_t { - PM_NORMAL = 0x0, - PM_NO_GIBS = 0x1 - }; - // Alignment: 4 - // Member count: 8 - enum class TOGGLE_STATE : uint32_t { - TS_AT_TOP = 0x0, - TS_AT_BOTTOM = 0x1, - TS_GOING_UP = 0x2, - TS_GOING_DOWN = 0x3, - DOOR_OPEN = 0x0, - DOOR_CLOSED = 0x1, - DOOR_OPENING = 0x2, - DOOR_CLOSING = 0x3 - }; - // Alignment: 4 - // Member count: 74 - enum class loadout_slot_t : uint32_t { - LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, - LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - LOADOUT_SLOT_MELEE = 0x0, - LOADOUT_SLOT_C4 = 0x1, - LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, - LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, - LOADOUT_SLOT_SECONDARY0 = 0x2, - LOADOUT_SLOT_SECONDARY1 = 0x3, - LOADOUT_SLOT_SECONDARY2 = 0x4, - LOADOUT_SLOT_SECONDARY3 = 0x5, - LOADOUT_SLOT_SECONDARY4 = 0x6, - LOADOUT_SLOT_SECONDARY5 = 0x7, - LOADOUT_SLOT_SMG0 = 0x8, - LOADOUT_SLOT_SMG1 = 0x9, - LOADOUT_SLOT_SMG2 = 0xA, - LOADOUT_SLOT_SMG3 = 0xB, - LOADOUT_SLOT_SMG4 = 0xC, - LOADOUT_SLOT_SMG5 = 0xD, - LOADOUT_SLOT_RIFLE0 = 0xE, - LOADOUT_SLOT_RIFLE1 = 0xF, - LOADOUT_SLOT_RIFLE2 = 0x10, - LOADOUT_SLOT_RIFLE3 = 0x11, - LOADOUT_SLOT_RIFLE4 = 0x12, - LOADOUT_SLOT_RIFLE5 = 0x13, - LOADOUT_SLOT_HEAVY0 = 0x14, - LOADOUT_SLOT_HEAVY1 = 0x15, - LOADOUT_SLOT_HEAVY2 = 0x16, - LOADOUT_SLOT_HEAVY3 = 0x17, - LOADOUT_SLOT_HEAVY4 = 0x18, - LOADOUT_SLOT_HEAVY5 = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, - LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, - LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, - LOADOUT_SLOT_GRENADE0 = 0x1A, - LOADOUT_SLOT_GRENADE1 = 0x1B, - LOADOUT_SLOT_GRENADE2 = 0x1C, - LOADOUT_SLOT_GRENADE3 = 0x1D, - LOADOUT_SLOT_GRENADE4 = 0x1E, - LOADOUT_SLOT_GRENADE5 = 0x1F, - LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, - LOADOUT_SLOT_EQUIPMENT0 = 0x20, - LOADOUT_SLOT_EQUIPMENT1 = 0x21, - LOADOUT_SLOT_EQUIPMENT2 = 0x22, - LOADOUT_SLOT_EQUIPMENT3 = 0x23, - LOADOUT_SLOT_EQUIPMENT4 = 0x24, - LOADOUT_SLOT_EQUIPMENT5 = 0x25, - LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, - LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, - LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, - LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, - LOADOUT_SLOT_CLOTHING_HANDS = 0x29, - LOADOUT_SLOT_FIRST_COSMETIC = 0x29, - LOADOUT_SLOT_LAST_COSMETIC = 0x29, - LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, - LOADOUT_SLOT_CLOTHING_HAT = 0x2B, - LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, - LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, - LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, - LOADOUT_SLOT_MISC0 = 0x2F, - LOADOUT_SLOT_MISC1 = 0x30, - LOADOUT_SLOT_MISC2 = 0x31, - LOADOUT_SLOT_MISC3 = 0x32, - LOADOUT_SLOT_MISC4 = 0x33, - LOADOUT_SLOT_MISC5 = 0x34, - LOADOUT_SLOT_MISC6 = 0x35, - LOADOUT_SLOT_MUSICKIT = 0x36, - LOADOUT_SLOT_FLAIR0 = 0x37, - LOADOUT_SLOT_SPRAY0 = 0x38, - LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, - LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, - LOADOUT_SLOT_COUNT = 0x39 - }; - // Alignment: 4 - // Member count: 4 - enum class EDestructiblePartDamagePassThroughType : uint32_t { - Normal = 0x0, - Absorb = 0x1, - InvincibleAbsorb = 0x2, - InvinciblePassthrough = 0x3 - }; - // Alignment: 8 - // Member count: 20 - enum class NavAttributeEnum : uint64_t { - NAV_MESH_AVOID = 0x80, - NAV_MESH_STAIRS = 0x1000, - NAV_MESH_NON_ZUP = 0x8000, - NAV_MESH_CROUCH_HEIGHT = 0x10000, - NAV_MESH_NON_ZUP_TRANSITION = 0x20000, - NAV_MESH_CRAWL_HEIGHT = 0x40000, - NAV_MESH_CROUCH = 0x10000, - NAV_MESH_JUMP = 0x2, - NAV_MESH_NO_JUMP = 0x8, - NAV_MESH_STOP = 0x10, - NAV_MESH_RUN = 0x20, - NAV_MESH_WALK = 0x40, - NAV_MESH_TRANSIENT = 0x100, - NAV_MESH_DONT_HIDE = 0x200, - NAV_MESH_STAND = 0x400, - NAV_MESH_NO_HOSTAGES = 0x800, - NAV_MESH_NO_MERGE = 0x2000, - NAV_MESH_OBSTACLE_TOP = 0x4000, - NAV_ATTR_FIRST_GAME_INDEX = 0x13, - NAV_ATTR_LAST_INDEX = 0x3F - }; - // Alignment: 4 - // Member count: 3 - enum class MoveLinearAuthoredPos_t : uint32_t { - MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, - MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, - MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class ValueRemapperMomentumType_t : uint32_t { - MomentumType_None = 0x0, - MomentumType_Friction = 0x1, - MomentumType_SpringTowardSnapValue = 0x2, - MomentumType_SpringAwayFromSnapValue = 0x3 - }; - // Alignment: 4 - // Member count: 12 - enum class Hull_t : uint32_t { - HULL_HUMAN = 0x0, - HULL_SMALL_CENTERED = 0x1, - HULL_WIDE_HUMAN = 0x2, - HULL_TINY = 0x3, - HULL_MEDIUM = 0x4, - HULL_TINY_CENTERED = 0x5, - HULL_LARGE = 0x6, - HULL_LARGE_CENTERED = 0x7, - HULL_MEDIUM_TALL = 0x8, - HULL_SMALL = 0x9, - NUM_HULLS = 0xA, - HULL_NONE = 0xB - }; - // Alignment: 4 - // Member count: 6 - enum class PreviewWeaponState : uint32_t { - DROPPED = 0x0, - HOLSTERED = 0x1, - DEPLOYED = 0x2, - PLANTED = 0x3, - INSPECT = 0x4, - ICON = 0x5 - }; - // Alignment: 4 - // Member count: 9 - enum class EInButtonState : uint32_t { - IN_BUTTON_UP = 0x0, - IN_BUTTON_DOWN = 0x1, - IN_BUTTON_DOWN_UP = 0x2, - IN_BUTTON_UP_DOWN = 0x3, - IN_BUTTON_UP_DOWN_UP = 0x4, - IN_BUTTON_DOWN_UP_DOWN = 0x5, - IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, - IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, - IN_BUTTON_STATE_COUNT = 0x8 - }; - // Alignment: 4 - // Member count: 4 - enum class BeamClipStyle_t : uint32_t { - kNOCLIP = 0x0, - kGEOCLIP = 0x1, - kMODELCLIP = 0x2, - kBEAMCLIPSTYLE_NUMBITS = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class WeaponAttackType_t : uint32_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - ePrimary = 0x0, - eSecondary = 0x1, - eCount = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class CDebugOverlayFilterTextType_t : uint32_t { - FILTER_TEXT_NONE = 0x0, - MATCH = 0x1, - HIERARCHY = 0x2, - COUNT = 0x3 - }; - // Alignment: 4 - // Member count: 8 - enum class CSPlayerBlockingUseAction_t : uint32_t { - k_CSPlayerBlockingUseAction_None = 0x0, - k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, - k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, - k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, - k_CSPlayerBlockingUseAction_HostageDropping = 0x4, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x5, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x6, - k_CSPlayerBlockingUseAction_MaxCount = 0x7 - }; - // Alignment: 1 - // Member count: 5 - enum class ShatterDamageCause : uint8_t { - SHATTERDAMAGE_BULLET = 0x0, - SHATTERDAMAGE_MELEE = 0x1, - SHATTERDAMAGE_THROWN = 0x2, - SHATTERDAMAGE_SCRIPT = 0x3, - SHATTERDAMAGE_EXPLOSIVE = 0x4 - }; - // Alignment: 4 - // Member count: 4 - enum class ScriptedOnDeath_t : uint32_t { - SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, - SS_ONDEATH_UNDEFINED = 0x0, - SS_ONDEATH_RAGDOLL = 0x1, - SS_ONDEATH_ANIMATED_DEATH = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class ChoreoLookAtSpeed_t : uint32_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - eSlow = 0x0, - eMedium = 0x1, - eFast = 0x2 - }; - // Alignment: 4 - // Member count: 17 - enum class gear_slot_t : uint32_t { - GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - GEAR_SLOT_RIFLE = 0x0, - GEAR_SLOT_PISTOL = 0x1, - GEAR_SLOT_KNIFE = 0x2, - GEAR_SLOT_GRENADES = 0x3, - GEAR_SLOT_C4 = 0x4, - GEAR_SLOT_RESERVED_SLOT6 = 0x5, - GEAR_SLOT_RESERVED_SLOT7 = 0x6, - GEAR_SLOT_RESERVED_SLOT8 = 0x7, - GEAR_SLOT_RESERVED_SLOT9 = 0x8, - GEAR_SLOT_RESERVED_SLOT10 = 0x9, - GEAR_SLOT_RESERVED_SLOT11 = 0xA, - GEAR_SLOT_BOOSTS = 0xB, - GEAR_SLOT_UTILITY = 0xC, - GEAR_SLOT_COUNT = 0xD, - GEAR_SLOT_FIRST = 0x0, - GEAR_SLOT_LAST = 0xC - }; - // Alignment: 4 - // Member count: 10 - enum class CSPlayerState : uint32_t { - STATE_ACTIVE = 0x0, - STATE_WELCOME = 0x1, - STATE_PICKINGTEAM = 0x2, - STATE_PICKINGCLASS = 0x3, - STATE_DEATH_ANIM = 0x4, - STATE_DEATH_WAIT_FOR_KEY = 0x5, - STATE_OBSERVER_MODE = 0x6, - STATE_GUNGAME_RESPAWN = 0x7, - STATE_DORMANT = 0x8, - NUM_PLAYER_STATES = 0x9 - }; - // Alignment: 4 - // Member count: 2 - enum class ScriptedConflictResponse_t : uint32_t { - SS_CONFLICT_ENQUEUE = 0x0, - SS_CONFLICT_INTERRUPT = 0x1 - }; - // Alignment: 1 - // Member count: 7 - enum class WaterLevel_t : uint8_t { - WL_NotInWater = 0x0, - WL_Feet = 0x1, - WL_Knees = 0x2, - WL_Waist = 0x3, - WL_Chest = 0x4, - WL_FullyUnderwater = 0x5, - WL_Count = 0x6 - }; - // Alignment: 4 - // Member count: 3 - enum class WorldTextPanelVerticalAlign_t : uint32_t { - WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, - WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, - WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 - }; - // Alignment: 1 - // Member count: 4 - enum class RelativeLocationType_t : uint8_t { - WORLD_SPACE_POSITION = 0x0, - RELATIVE_TO_ENTITY_IN_LOCAL_SPACE = 0x1, - RELATIVE_TO_ENTITY_YAW_ONLY = 0x2, - RELATIVE_TO_ENTITY_IN_WORLD_SPACE = 0x3 - }; - // Alignment: 4 - // Member count: 4 - enum class AmmoPosition_t : uint32_t { - AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, - AMMO_POSITION_PRIMARY = 0x0, - AMMO_POSITION_SECONDARY = 0x1, - AMMO_POSITION_COUNT = 0x2 - }; - // Alignment: 4 - // Member count: 11 - enum class CDebugOverlayFilterType_t : uint32_t { - NONE = 0x0, - TEXT = 0x1, - ENTITY = 0x2, - COUNT = 0x3, - TACTICAL_SEARCH = 0x4, - AI_SCHEDULE = 0x5, - AI_TASK = 0x6, - AI_EVENT = 0x7, - AI_PATHFINDING = 0x8, - END_SIM_HISTORY_TYPES = 0x9, - COMBINED = 0xFFFFFFFFFFFFFFFF - }; - // Alignment: 4 - // Member count: 24 - enum class PreviewEOMCelebration : uint32_t { - INVALID = 0xFFFFFFFFFFFFFFFF, - WALKUP = 0x0, - PUNCHING = 0x1, - SWAGGER = 0x2, - DROPDOWN = 0x3, - STRETCH = 0x4, - SWAT_FEMALE = 0x5, - MASK_F = 0x6, - GUERILLA = 0x7, - GUERILLA02 = 0x8, - GENDARMERIE = 0x9, - SCUBA_FEMALE = 0xA, - SCUBA_MALE = 0xB, - AVA_DEFEAT = 0xC, - GENDARMERIE_DEFEAT = 0xD, - MAE_DEFEAT = 0xE, - RICKSAW_DEFEAT = 0xF, - SCUBA_FEMALE_DEFEAT = 0x10, - SCUBA_MALE_DEFEAT = 0x11, - CRASSWATER_DEFEAT = 0x12, - DARRYL_DEFEAT = 0x13, - DOCTOR_DEFEAT = 0x14, - MUHLIK_DEFEAT = 0x15, - VYPA_DEFEAT = 0x16 - }; - // Alignment: 4 - // Member count: 5 - enum class EntityDisolveType_t : uint32_t { - ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_DISSOLVE_NORMAL = 0x0, - ENTITY_DISSOLVE_ELECTRICAL = 0x1, - ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, - ENTITY_DISSOLVE_CORE = 0x3 - }; - // Alignment: 8 - // Member count: 21 - enum class InputBitMask_t : uint64_t { - IN_NONE = 0x0, - IN_ALL = 0xFFFFFFFFFFFFFFFF, - IN_ATTACK = 0x1, - IN_JUMP = 0x2, - IN_DUCK = 0x4, - IN_FORWARD = 0x8, - IN_BACK = 0x10, - IN_USE = 0x20, - IN_TURNLEFT = 0x80, - IN_TURNRIGHT = 0x100, - IN_MOVELEFT = 0x200, - IN_MOVERIGHT = 0x400, - IN_ATTACK2 = 0x800, - IN_RELOAD = 0x2000, - IN_SPEED = 0x10000, - IN_JOYAUTOSPRINT = 0x20000, - IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, - IN_USEORRELOAD = 0x100000000, - IN_SCORE = 0x200000000, - IN_ZOOM = 0x400000000, - IN_LOOK_AT_WEAPON = 0x800000000 - }; - // Alignment: 4 - // Member count: 14 - enum class HitGroup_t : uint32_t { - HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, - HITGROUP_GENERIC = 0x0, - HITGROUP_HEAD = 0x1, - HITGROUP_CHEST = 0x2, - HITGROUP_STOMACH = 0x3, - HITGROUP_LEFTARM = 0x4, - HITGROUP_RIGHTARM = 0x5, - HITGROUP_LEFTLEG = 0x6, - HITGROUP_RIGHTLEG = 0x7, - HITGROUP_NECK = 0x8, - HITGROUP_UNUSED = 0x9, - HITGROUP_GEAR = 0xA, - HITGROUP_SPECIAL = 0xB, - HITGROUP_COUNT = 0xC - }; - // Alignment: 4 - // Member count: 11 - enum class ChickenActivity : uint32_t { - IDLE = 0x0, - SQUAT = 0x1, - WALK = 0x2, - RUN = 0x3, - GLIDE = 0x4, - LAND = 0x5, - PANIC = 0x6, - TRICK = 0x7, - TURN_IN_PLACE = 0x8, - FEED = 0x9, - SLEEP = 0xA - }; - // Alignment: 4 - // Member count: 2 - enum class PointWorldTextReorientMode_t : uint32_t { - POINT_WORLD_TEXT_REORIENT_NONE = 0x0, - POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 - }; - // Alignment: 8 - // Member count: 40 - enum class DebugOverlayBits_t : uint64_t { - OVERLAY_TEXT_BIT = 0x1, - OVERLAY_NAME_BIT = 0x2, - OVERLAY_BBOX_BIT = 0x4, - OVERLAY_PIVOT_BIT = 0x8, - OVERLAY_MESSAGE_BIT = 0x10, - OVERLAY_ABSBOX_BIT = 0x20, - OVERLAY_RBOX_BIT = 0x40, - OVERLAY_SHOW_BLOCKSLOS = 0x80, - OVERLAY_ATTACHMENTS_BIT = 0x100, - OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, - OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, - OVERLAY_SKELETON_BIT = 0x800, - OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, - OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, - OVERLAY_HITBOX_BIT = 0x4000, - OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, - OVERLAY_AUTOAIM_BIT = 0x10000, - OVERLAY_NPC_SELECTED_BIT = 0x20000, - OVERLAY_JOINT_INFO_BIT = 0x40000, - OVERLAY_NPC_ROUTE_BIT = 0x80000, - OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, - OVERLAY_NPC_ENEMIES_BIT = 0x400000, - OVERLAY_NPC_CONDITIONS_BIT = 0x800000, - OVERLAY_NPC_COMBAT_BIT = 0x1000000, - OVERLAY_NPC_TASK_BIT = 0x2000000, - OVERLAY_NPC_BODYLOCATIONS = 0x4000000, - OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, - OVERLAY_NPC_KILL_BIT = 0x10000000, - OVERLAY_BUDDHA_MODE = 0x40000000, - OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, - OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, - OVERLAY_PROP_DEBUG = 0x200000000, - OVERLAY_NPC_RELATION_BIT = 0x400000000, - OVERLAY_VIEWOFFSET = 0x800000000, - OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, - OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, - OVERLAY_ACTORNAME_BIT = 0x4000000000, - OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, - OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000, - OVERLAY_MINIMAL_TEXT = 0x20000000000 - }; - // Alignment: 4 - // Member count: 3 - enum class AmmoFlags_t : uint32_t { - AMMO_FORCE_DROP_IF_CARRIED = 0x1, - AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, - AMMO_FLAG_MAX = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class DecalFlags_t : uint32_t { - eNone = 0x0, - eCannotClear = 0x1, - eAll = 0xFFFFFFFF, - eAllButCannotClear = 0xFFFFFFFE - }; - // Alignment: 4 - // Member count: 6 - enum class HierarchyType_t : uint32_t { - HIERARCHY_NONE = 0x0, - HIERARCHY_BONE_MERGE = 0x1, - HIERARCHY_ATTACHMENT = 0x2, - HIERARCHY_ABSORIGIN = 0x3, - HIERARCHY_BONE = 0x4, - HIERARCHY_TYPE_COUNT = 0x5 - }; - // Alignment: 4 - // Member count: 3 - enum class doorCheck_e : uint32_t { - DOOR_CHECK_FORWARD = 0x0, - DOOR_CHECK_BACKWARD = 0x1, - DOOR_CHECK_FULL = 0x2 - }; - // Alignment: 4 - // Member count: 7 - enum class BeamType_t : uint32_t { - BEAM_INVALID = 0x0, - BEAM_POINTS = 0x1, - BEAM_ENTPOINT = 0x2, - BEAM_ENTS = 0x3, - BEAM_HOSE = 0x4, - BEAM_SPLINE = 0x5, - BEAM_LASER = 0x6 - }; - // Alignment: 4 - // Member count: 4 - enum class EntitySubclassScope_t : uint32_t { - SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, - SUBCLASS_SCOPE_PRECIPITATION = 0x0, - SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, - SUBCLASS_SCOPE_COUNT = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { - CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, - CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class CDebugOverlayCombinedTypes_t : uint32_t { - ALL = 0x0, - ANY = 0x1, - COUNT = 0x2 - }; - // Alignment: 1 - // Member count: 4 - enum class ShatterGlassStressType : uint8_t { - SHATTERGLASS_BLUNT = 0x0, - SHATTERGLASS_BALLISTIC = 0x1, - SHATTERGLASS_PULSE = 0x2, - SHATTERGLASS_EXPLOSIVE = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class TrackOrientationType_t : uint32_t { - TrackOrientation_Fixed = 0x0, - TrackOrientation_FacePath = 0x1, - TrackOrientation_FacePathAngles = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class WeaponSwitchReason_t : uint32_t { - eDrawn = 0x0, - eEquipped = 0x1, - eUserInitiatedSwitchToLast = 0x2, - eUserInitiatedUIKeyPress = 0x3, - eUserInitiatedSwitchHands = 0x4 - }; - // Alignment: 4 - // Member count: 2 - enum class ValueRemapperRatchetType_t : uint32_t { - RatchetType_Absolute = 0x0, - RatchetType_EachEngage = 0x1 - }; - // Alignment: 4 - // Member count: 5 - enum class NavDirType : uint32_t { - NORTH = 0x0, - EAST = 0x1, - SOUTH = 0x2, - WEST = 0x3, - NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 - }; - // Alignment: 4 - // Member count: 2 - enum class CRR_Response__ResponseEnum_t : uint32_t { - MAX_RESPONSE_NAME = 0xC0, - MAX_RULE_NAME = 0x80 - }; - // Alignment: 4 - // Member count: 4 - enum class MoveMountingAmount_t : uint32_t { - MOVE_MOUNT_NONE = 0x0, - MOVE_MOUNT_LOW = 0x1, - MOVE_MOUNT_HIGH = 0x2, - MOVE_MOUNT_MAXCOUNT = 0x3 - }; - // Alignment: 1 - // Member count: 3 - enum class HoverPoseFlags_t : uint8_t { - eNone = 0x0, - ePosition = 0x1, - eAngles = 0x2 - }; - // Alignment: 1 - // Member count: 20 - enum class RenderFx_t : uint8_t { - kRenderFxNone = 0x0, - kRenderFxPulseSlow = 0x1, - kRenderFxPulseFast = 0x2, - kRenderFxPulseSlowWide = 0x3, - kRenderFxPulseFastWide = 0x4, - kRenderFxFadeSlow = 0x5, - kRenderFxFadeFast = 0x6, - kRenderFxSolidSlow = 0x7, - kRenderFxSolidFast = 0x8, - kRenderFxStrobeSlow = 0x9, - kRenderFxStrobeFast = 0xA, - kRenderFxStrobeFaster = 0xB, - kRenderFxFlickerSlow = 0xC, - kRenderFxFlickerFast = 0xD, - kRenderFxNoDissipation = 0xE, - kRenderFxFadeOut = 0xF, - kRenderFxFadeIn = 0x10, - kRenderFxPulseFastWider = 0x11, - kRenderFxGlowShell = 0x12, - kRenderFxMax = 0x13 - }; - // Alignment: 4 - // Member count: 35 - enum class vote_create_failed_t : uint32_t { - VOTE_FAILED_GENERIC = 0x0, - VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, - VOTE_FAILED_RATE_EXCEEDED = 0x2, - VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, - VOTE_FAILED_QUORUM_FAILURE = 0x4, - VOTE_FAILED_ISSUE_DISABLED = 0x5, - VOTE_FAILED_MAP_NOT_FOUND = 0x6, - VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, - VOTE_FAILED_FAILED_RECENTLY = 0x8, - VOTE_FAILED_TEAM_CANT_CALL = 0x9, - VOTE_FAILED_WAITINGFORPLAYERS = 0xA, - VOTE_FAILED_PLAYERNOTFOUND = 0xB, - VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, - VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, - VOTE_FAILED_SPECTATOR = 0xE, - VOTE_FAILED_FAILED_RECENT_KICK = 0xF, - VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, - VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, - VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, - VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, - VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, - VOTE_FAILED_DISABLED = 0x15, - VOTE_FAILED_NEXTLEVEL_SET = 0x16, - VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, - VOTE_FAILED_MATCH_PAUSED = 0x18, - VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, - VOTE_FAILED_NOT_IN_WARMUP = 0x1A, - VOTE_FAILED_NOT_10_PLAYERS = 0x1B, - VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, - VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, - VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, - VOTE_FAILED_CANT_ROUND_END = 0x1F, - VOTE_FAILED_REMATCH = 0x20, - VOTE_FAILED_CONTINUE = 0x21, - VOTE_FAILED_MAX = 0x22 - }; - // Alignment: 4 - // Member count: 27 - enum class RumbleEffect_t : uint32_t { - RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, - RUMBLE_STOP_ALL = 0x0, - RUMBLE_PISTOL = 0x1, - RUMBLE_357 = 0x2, - RUMBLE_SMG1 = 0x3, - RUMBLE_AR2 = 0x4, - RUMBLE_SHOTGUN_SINGLE = 0x5, - RUMBLE_SHOTGUN_DOUBLE = 0x6, - RUMBLE_AR2_ALT_FIRE = 0x7, - RUMBLE_RPG_MISSILE = 0x8, - RUMBLE_CROWBAR_SWING = 0x9, - RUMBLE_AIRBOAT_GUN = 0xA, - RUMBLE_JEEP_ENGINE_LOOP = 0xB, - RUMBLE_FLAT_LEFT = 0xC, - RUMBLE_FLAT_RIGHT = 0xD, - RUMBLE_FLAT_BOTH = 0xE, - RUMBLE_DMG_LOW = 0xF, - RUMBLE_DMG_MED = 0x10, - RUMBLE_DMG_HIGH = 0x11, - RUMBLE_FALL_LONG = 0x12, - RUMBLE_FALL_SHORT = 0x13, - RUMBLE_PHYSCANNON_OPEN = 0x14, - RUMBLE_PHYSCANNON_PUNT = 0x15, - RUMBLE_PHYSCANNON_LOW = 0x16, - RUMBLE_PHYSCANNON_MEDIUM = 0x17, - RUMBLE_PHYSCANNON_HIGH = 0x18, - NUM_RUMBLE_EFFECTS = 0x19 - }; - // Alignment: 4 - // Member count: 6 - enum class LatchDirtyPermission_t : uint32_t { - LATCH_DIRTY_DISALLOW = 0x0, - LATCH_DIRTY_SERVER_CONTROLLED = 0x1, - LATCH_DIRTY_CLIENT_SIMULATED = 0x2, - LATCH_DIRTY_PREDICTION = 0x3, - LATCH_DIRTY_FRAMESIMULATE = 0x4, - LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 - }; - // Alignment: 4 - // Member count: 5 - enum class DoorState_t : uint32_t { - DOOR_STATE_CLOSED = 0x0, - DOOR_STATE_OPENING = 0x1, - DOOR_STATE_OPEN = 0x2, - DOOR_STATE_CLOSING = 0x3, - DOOR_STATE_AJAR = 0x4 - }; - // Alignment: 4 - // Member count: 4 - enum class ChoreoLookAtMode_t : uint32_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - eChest = 0x0, - eHead = 0x1, - eEyesOnly = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class ChatIgnoreType_t : uint32_t { - CHAT_IGNORE_NONE = 0x0, - CHAT_IGNORE_ALL = 0x1, - CHAT_IGNORE_TEAM = 0x2 - }; - // Alignment: 4 - // Member count: 7 - enum class PlayerConnectedState : uint32_t { - PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, - PlayerConnected = 0x0, - PlayerConnecting = 0x1, - PlayerReconnecting = 0x2, - PlayerDisconnecting = 0x3, - PlayerDisconnected = 0x4, - PlayerReserved = 0x5 - }; - // Alignment: 4 - // Member count: 3 - enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { - kMIN_THRESHOLD = 0x0, - kMIN_FULL = 0x1, - kHIGHWATER = 0x2 - }; - // Alignment: 4 - // Member count: 1 - enum class navproperties_t : uint32_t { - NAV_IGNORE = 0x1 - }; - // Alignment: 2 - // Member count: 7 - enum class EntityEffects_t : uint16_t { - DEPRICATED_EF_NOINTERP = 0x8, - EF_NOSHADOW = 0x10, - EF_NODRAW = 0x20, - EF_NORECEIVESHADOW = 0x40, - EF_PARENT_ANIMATES = 0x200, - EF_NODRAW_BUT_TRANSMIT = 0x400, - EF_MAX_BITS = 0xA - }; - // Alignment: 1 - // Member count: 9 - enum class SolidType_t : uint8_t { - SOLID_NONE = 0x0, - SOLID_BSP = 0x1, - SOLID_BBOX = 0x2, - SOLID_OBB = 0x3, - SOLID_SPHERE = 0x4, - SOLID_POINT = 0x5, - SOLID_VPHYSICS = 0x6, - SOLID_CAPSULE = 0x7, - SOLID_LAST = 0x8 - }; - // Alignment: 4 - // Member count: 23 - enum class DamageTypes_t : uint32_t { - DMG_GENERIC = 0x0, - DMG_CRUSH = 0x1, - DMG_BULLET = 0x2, - DMG_SLASH = 0x4, - DMG_BURN = 0x8, - DMG_VEHICLE = 0x10, - DMG_FALL = 0x20, - DMG_BLAST = 0x40, - DMG_CLUB = 0x80, - DMG_SHOCK = 0x100, - DMG_SONIC = 0x200, - DMG_ENERGYBEAM = 0x400, - DMG_BUCKSHOT = 0x800, - DMG_DROWN = 0x4000, - DMG_POISON = 0x8000, - DMG_RADIATION = 0x10000, - DMG_DROWNRECOVER = 0x20000, - DMG_ACID = 0x40000, - DMG_PHYSGUN = 0x100000, - DMG_DISSOLVE = 0x200000, - DMG_BLAST_SURFACE = 0x400000, - DMG_LASTGENERICFLAG = 0x400000, - DMG_HEADSHOT = 0x800000 - }; - // Alignment: 4 - // Member count: 3 - enum class PointWorldTextJustifyVertical_t : uint32_t { - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class attributeprovidertypes_t : uint32_t { - PROVIDER_GENERIC = 0x0, - PROVIDER_WEAPON = 0x1 - }; - // Alignment: 1 - // Member count: 6 - enum class MoveCollide_t : uint8_t { - MOVECOLLIDE_DEFAULT = 0x0, - MOVECOLLIDE_FLY_BOUNCE = 0x1, - MOVECOLLIDE_FLY_CUSTOM = 0x2, - MOVECOLLIDE_FLY_SLIDE = 0x3, - MOVECOLLIDE_COUNT = 0x4, - MOVECOLLIDE_MAX_BITS = 0x3 - }; - // Alignment: 4 - // Member count: 7 - enum class IChoreoServices__ChoreoState_t : uint32_t { - STATE_PRE_SCRIPT = 0x0, - STATE_WAIT_FOR_SCRIPT = 0x1, - STATE_WALK_TO_MARK = 0x2, - STATE_SYNCHRONIZE_SCRIPT = 0x3, - STATE_PLAY_SCRIPT = 0x4, - STATE_PLAY_SCRIPT_POST_IDLE = 0x5, - STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 - }; - // Alignment: 4 - // Member count: 4 - enum class ValueRemapperOutputType_t : uint32_t { - OutputType_AnimationCycle = 0x0, - OutputType_RotationX = 0x1, - OutputType_RotationY = 0x2, - OutputType_RotationZ = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { - INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, - INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, - INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 - }; - // Alignment: 1 - // Member count: 3 - enum class EContributionScoreFlag_t : uint8_t { - k_EContributionScoreFlag_Default = 0x0, - k_EContributionScoreFlag_Objective = 0x1, - k_EContributionScoreFlag_Bullets = 0x2 - }; - // Alignment: 4 - // Member count: 3 - enum class eSplinePushType : uint32_t { - k_eSplinePushAlong = 0x0, - k_eSplinePushAway = 0x1, - k_eSplinePushTowards = 0x2 - }; - // Alignment: 2 - // Member count: 28 - enum class WeaponGameplayAnimState : uint16_t { - WPN_ANIMSTATE_UNINITIALIZED = 0x0, - WPN_ANIMSTATE_DROPPED = 0x1, - WPN_ANIMSTATE_HOLSTERED = 0xA, - WPN_ANIMSTATE_DEPLOY = 0xB, - WPN_ANIMSTATE_IDLE = 0x32, - WPN_ANIMSTATE_SHOOT_PRIMARY = 0x64, - WPN_ANIMSTATE_SHOOT_SECONDARY = 0x65, - WPN_ANIMSTATE_SHOOT_DRYFIRE = 0x66, - WPN_ANIMSTATE_CHARGE = 0x67, - WPN_ANIMSTATE_GRENADE_PULL_PIN = 0xC8, - WPN_ANIMSTATE_GRENADE_READY = 0xC9, - WPN_ANIMSTATE_GRENADE_THROW = 0xCA, - WPN_ANIMSTATE_C4_PLANT = 0x12C, - WPN_ANIMSTATE_HEALTHSHOT_INJECT = 0x190, - WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 0x1F4, - WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 0x1F5, - WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 0x1F6, - WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 0x1F7, - WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 0x1F8, - WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 0x1F9, - WPN_ANIMSTATE_SILENCER_APPLY = 0x258, - WPN_ANIMSTATE_SILENCER_REMOVE = 0x259, - WPN_ANIMSTATE_RELOAD = 0x320, - WPN_ANIMSTATE_RELOAD_OUTRO = 0x321, - WPN_ANIMSTATE_INSPECT = 0x3E8, - WPN_ANIMSTATE_INSPECT_OUTRO = 0x3E9, - WPN_ANIMSTATE_END_VALID = 0x44C, - WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x44D - }; - // Alignment: 4 - // Member count: 2 - enum class EDestructiblePartRadiusDamageApplyType : uint32_t { - ScaleByExplosionRadius = 0x0, - PrioritizeClosestPart = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class EntityDistanceMode_t : uint32_t { - eOriginToOrigin = 0x0, - eCenterToCenter = 0x1, - eAxisToAxis = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class PulseTraceContents_t : uint32_t { - STATIC_LEVEL = 0x0, - SOLID = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class PointWorldTextJustifyHorizontal_t : uint32_t { - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 - }; - // Alignment: 4 - // Member count: 6 - enum class ShakeCommand_t : uint32_t { - SHAKE_START = 0x0, - SHAKE_STOP = 0x1, - SHAKE_AMPLITUDE = 0x2, - SHAKE_FREQUENCY = 0x3, - SHAKE_START_RUMBLEONLY = 0x4, - SHAKE_START_NORUMBLE = 0x5 - }; - // Alignment: 4 - // Member count: 24 - enum class Flags_t : uint32_t { - FL_ONGROUND = 0x1, - FL_DUCKING = 0x2, - FL_WATERJUMP = 0x4, - FL_BOT = 0x10, - FL_FROZEN = 0x20, - FL_ATCONTROLS = 0x40, - FL_CLIENT = 0x80, - FL_FAKECLIENT = 0x100, - FL_FLY = 0x400, - FL_SUPPRESS_SAVE = 0x800, - FL_IN_VEHICLE = 0x1000, - FL_GODMODE = 0x4000, - FL_NOTARGET = 0x8000, - FL_AIMTARGET = 0x10000, - FL_STATICPROP = 0x40000, - FL_GRENADE = 0x100000, - FL_DONTTOUCH = 0x400000, - FL_BASEVELOCITY = 0x800000, - FL_CONVEYOR = 0x1000000, - FL_OBJECT = 0x2000000, - FL_ONFIRE = 0x8000000, - FL_DISSOLVING = 0x10000000, - FL_TRANSRAGDOLL = 0x20000000, - FL_UNBLOCKABLE_BY_PLAYER = 0x40000000 - }; - // Alignment: 4 - // Member count: 3 - enum class TRAIN_CODE : uint32_t { - TRAIN_SAFE = 0x0, - TRAIN_BLOCKING = 0x1, - TRAIN_FOLLOWING = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class DestructiblePartDestructionDeathBehavior_t : uint32_t { - eDoNotKill = 0x0, - eKill = 0x1, - eGib = 0x2, - eRemove = 0x3 - }; - // Alignment: 4 - // Member count: 3 - enum class BrushSolidities_e : uint32_t { - BRUSHSOLID_TOGGLE = 0x0, - BRUSHSOLID_NEVER = 0x1, - BRUSHSOLID_ALWAYS = 0x2 - }; - // Alignment: 4 - // Member count: 13 - enum class QuestProgress__Reason : uint32_t { - QUEST_NONINITIALIZED = 0x0, - QUEST_OK = 0x1, - QUEST_NOT_ENOUGH_PLAYERS = 0x2, - QUEST_WARMUP = 0x3, - QUEST_NOT_CONNECTED_TO_STEAM = 0x4, - QUEST_NONOFFICIAL_SERVER = 0x5, - QUEST_NO_ENTITLEMENT = 0x6, - QUEST_NO_QUEST = 0x7, - QUEST_PLAYER_IS_BOT = 0x8, - QUEST_WRONG_MAP = 0x9, - QUEST_WRONG_MODE = 0xA, - QUEST_NOT_SYNCED_WITH_SERVER = 0xB, - QUEST_REASON_MAX = 0xC - }; - // Alignment: 4 - // Member count: 2 - enum class ModifyDamageReturn_t : uint32_t { - CONTINUE_TO_APPLY_DAMAGE = 0x0, - ABORT_DO_NOT_APPLY_DAMAGE = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class ShadowType_t : uint32_t { - SHADOWS_NONE = 0x0, - SHADOWS_SIMPLE = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class GrenadeType_t : uint32_t { - GRENADE_TYPE_EXPLOSIVE = 0x0, - GRENADE_TYPE_FLASH = 0x1, - GRENADE_TYPE_FIRE = 0x2, - GRENADE_TYPE_DECOY = 0x3, - GRENADE_TYPE_SMOKE = 0x4, - GRENADE_TYPE_TOTAL = 0x5 - }; - // Alignment: 4 - // Member count: 2 - enum class ValueRemapperInputType_t : uint32_t { - InputType_PlayerShootPosition = 0x0, - InputType_PlayerShootPositionAroundAxis = 0x1 - }; - // Alignment: 1 - // Member count: 8 - enum class EKillTypes_t : uint8_t { - KILL_NONE = 0x0, - KILL_DEFAULT = 0x1, - KILL_HEADSHOT = 0x2, - KILL_BLAST = 0x3, - KILL_BURN = 0x4, - KILL_SLASH = 0x5, - KILL_SHOCK = 0x6, - KILLTYPE_COUNT = 0x7 - }; - // Alignment: 4 - // Member count: 25 - enum class WeaponSound_t : uint32_t { - WEAPON_SOUND_EMPTY = 0x0, - WEAPON_SOUND_SECONDARY_EMPTY = 0x1, - WEAPON_SOUND_SINGLE = 0x2, - WEAPON_SOUND_SECONDARY_ATTACK = 0x3, - WEAPON_SOUND_MELEE_MISS = 0x4, - WEAPON_SOUND_MELEE_HIT = 0x5, - WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, - WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, - WEAPON_SOUND_MELEE_HIT_NPC = 0x8, - WEAPON_SOUND_SPECIAL1 = 0x9, - WEAPON_SOUND_SPECIAL2 = 0xA, - WEAPON_SOUND_SPECIAL3 = 0xB, - WEAPON_SOUND_NEARLYEMPTY = 0xC, - WEAPON_SOUND_IMPACT = 0xD, - WEAPON_SOUND_REFLECT = 0xE, - WEAPON_SOUND_SECONDARY_IMPACT = 0xF, - WEAPON_SOUND_SECONDARY_REFLECT = 0x10, - WEAPON_SOUND_RELOAD = 0x11, - WEAPON_SOUND_SINGLE_ACCURATE = 0x12, - WEAPON_SOUND_ZOOM_IN = 0x13, - WEAPON_SOUND_ZOOM_OUT = 0x14, - WEAPON_SOUND_MOUSE_PRESSED = 0x15, - WEAPON_SOUND_DROP = 0x16, - WEAPON_SOUND_RADIO_USE = 0x17, - WEAPON_SOUND_NUM_TYPES = 0x18 - }; - // Alignment: 8 - // Member count: 20 - enum class TakeDamageFlags_t : uint64_t { - DFLAG_NONE = 0x0, - DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, - DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, - DFLAG_SUPPRESS_EFFECTS = 0x4, - DFLAG_PREVENT_DEATH = 0x8, - DFLAG_FORCE_DEATH = 0x10, - DFLAG_ALWAYS_GIB = 0x20, - DFLAG_NEVER_GIB = 0x40, - DFLAG_REMOVE_NO_RAGDOLL = 0x80, - DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, - DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, - DFLAG_RADIUS_DMG = 0x400, - DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, - DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, - DFLAG_SUPPRESS_BREAKABLES = 0x4000, - DFLAG_FORCE_PHYSICS_FORCE = 0x8000, - DMG_LASTDFLAG = 0x8000, - DFLAG_IGNORE_ARMOR = 0x10000, - DFLAG_SUPPRESS_UTILREMOVE = 0x20000 - }; - // Alignment: 4 - // Member count: 2 - enum class ValueRemapperHapticsType_t : uint32_t { - HaticsType_Default = 0x0, - HaticsType_None = 0x1 - }; - // Alignment: 4 - // Member count: 10 - enum class Disposition_t : uint32_t { - D_ER = 0x0, - D_HT = 0x1, - D_FR = 0x2, - D_LI = 0x3, - D_NU = 0x4, - D_ERROR = 0x0, - D_HATE = 0x1, - D_FEAR = 0x2, - D_LIKE = 0x3, - D_NEUTRAL = 0x4 - }; - // Alignment: 4 - // Member count: 2 - enum class RotatorTargetSpace_t : uint32_t { - ROTATOR_TARGET_WORLDSPACE = 0x0, - ROTATOR_TARGET_LOCALSPACE = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class CanPlaySequence_t : uint32_t { - CANNOT_PLAY = 0x0, - CAN_PLAY_NOW = 0x1, - CAN_PLAY_ENQUEUED = 0x2 - }; - // Alignment: 4 - // Member count: 5 - enum class MedalRank_t : uint32_t { - MEDAL_RANK_NONE = 0x0, - MEDAL_RANK_BRONZE = 0x1, - MEDAL_RANK_SILVER = 0x2, - MEDAL_RANK_GOLD = 0x3, - MEDAL_RANK_COUNT = 0x4 - }; - // Alignment: 4 - // Member count: 6 - enum class ObserverMode_t : uint32_t { - OBS_MODE_NONE = 0x0, - OBS_MODE_FIXED = 0x1, - OBS_MODE_IN_EYE = 0x2, - OBS_MODE_CHASE = 0x3, - OBS_MODE_ROAMING = 0x4, - NUM_OBSERVER_MODES = 0x5 - }; - // Alignment: 4 - // Member count: 2 - enum class FuncDoorSpawnPos_t : uint32_t { - FUNC_DOOR_SPAWN_CLOSED = 0x0, - FUNC_DOOR_SPAWN_OPEN = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class EOverrideBlockLOS_t : uint32_t { - BLOCK_LOS_DEFAULT = 0x0, - BLOCK_LOS_FORCE_FALSE = 0x1, - BLOCK_LOS_FORCE_TRUE = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class EntityAttachmentType_t : uint32_t { - eAbsOrigin = 0x0, - eCenter = 0x1, - eEyes = 0x2, - eAttachment = 0x3 - }; - // Alignment: 1 - // Member count: 14 - enum class MoveType_t : uint8_t { - MOVETYPE_NONE = 0x0, - MOVETYPE_OBSOLETE = 0x1, - MOVETYPE_WALK = 0x2, - MOVETYPE_FLY = 0x3, - MOVETYPE_FLYGRAVITY = 0x4, - MOVETYPE_VPHYSICS = 0x5, - MOVETYPE_PUSH = 0x6, - MOVETYPE_NOCLIP = 0x7, - MOVETYPE_OBSERVER = 0x8, - MOVETYPE_LADDER = 0x9, - MOVETYPE_CUSTOM = 0xA, - MOVETYPE_LAST = 0xB, - MOVETYPE_INVALID = 0xB, - MOVETYPE_MAX_BITS = 0x5 - }; - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - namespace CWeaponNOVA { - } - // Parent: CModelPointEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_BackgroundMaterialName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_bDrawBackground (bool) - // NetworkVarNames: m_flBackgroundBorderWidth (float) - // NetworkVarNames: m_flBackgroundBorderHeight (float) - // NetworkVarNames: m_flBackgroundWorldToUV (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x7D8; // char[512] - constexpr std::ptrdiff_t m_FontName = 0x9D8; // char[64] - constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xA18; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xA58; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xA59; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xA5C; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xA60; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xA64; // float32 - constexpr std::ptrdiff_t m_bDrawBackground = 0xA68; // bool - constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xA6C; // float32 - constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xA70; // float32 - constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xA74; // float32 - constexpr std::ptrdiff_t m_Color = 0xA78; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xA7C; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xA80; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xA84; // PointWorldTextReorientMode_t - } - // Parent: CPointEntity - // Field count: 10 - namespace CAmbientGeneric { - constexpr std::ptrdiff_t m_radius = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flMaxRadius = 0x4F4; // float32 - constexpr std::ptrdiff_t m_iSoundLevel = 0x4F8; // soundlevel_t - constexpr std::ptrdiff_t m_dpv = 0x4FC; // dynpitchvol_t - constexpr std::ptrdiff_t m_fActive = 0x560; // bool - constexpr std::ptrdiff_t m_fLooping = 0x561; // bool - constexpr std::ptrdiff_t m_iszSound = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSourceEntName = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSoundSource = 0x578; // CHandle - constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x57C; // CEntityIndex - } - // Parent: CPointEntity - // Field count: 12 - namespace CEnvEntityMaker { - constexpr std::ptrdiff_t m_vecEntityMins = 0x4F0; // Vector - constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4FC; // Vector - constexpr std::ptrdiff_t m_hCurrentInstance = 0x508; // CHandle - constexpr std::ptrdiff_t m_hCurrentBlocker = 0x50C; // CHandle - constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x510; // Vector - constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x51C; // QAngle - constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x528; // float32 - constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x52C; // float32 - constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x530; // bool - constexpr std::ptrdiff_t m_iszTemplate = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x540; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x568; // CEntityIOOutput - } - // Parent: None - // Field count: 0 - namespace CPulseGraphInstance_GameBlackboard { - } - // Parent: CBaseEntity - // Field count: 0 - namespace CPointEntity { - } - // Parent: CBaseFilter - // Field count: 5 - namespace CFilterEnemy { - constexpr std::ptrdiff_t m_iszEnemyName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x550; // float32 - constexpr std::ptrdiff_t m_flOuterRadius = 0x554; // float32 - constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x558; // int32 - constexpr std::ptrdiff_t m_iszPlayerName = 0x560; // CUtlSymbolLarge - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - namespace CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_WaitForCursorsWithTag { - constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x98; // bool - constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: CFuncTrackChange - // Field count: 0 - namespace CFuncTrackAuto { - } - // Parent: CBaseEntity - // Field count: 77 - namespace CScriptedSequence { - constexpr std::ptrdiff_t m_iszEntry = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPreIdle = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPlay = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostIdle = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszNextScript = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntity = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSyncGroup = 0x528; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nMoveTo = 0x530; // ScriptedMoveTo_t - constexpr std::ptrdiff_t m_nMoveToGait = 0x534; // SharedMovementGait_t - constexpr std::ptrdiff_t m_nHeldWeaponBehavior = 0x538; // ScriptedHeldWeaponBehavior_t - constexpr std::ptrdiff_t m_nForcedCrouchState = 0x53C; // ForcedCrouchState_t - constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x540; // bool - constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x541; // bool - constexpr std::ptrdiff_t m_bIsPlayingAction = 0x542; // bool - constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x543; // bool - constexpr std::ptrdiff_t m_bDontRotateOther = 0x544; // bool - constexpr std::ptrdiff_t m_bIsRepeatable = 0x545; // bool - constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x546; // bool - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x547; // bool - constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x548; // bool - constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x549; // bool - constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x54A; // bool - constexpr std::ptrdiff_t m_bHighPriority = 0x54B; // bool - constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x54C; // bool - constexpr std::ptrdiff_t m_bContinueOnDeath = 0x54D; // bool - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x54E; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x54F; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x550; // bool - constexpr std::ptrdiff_t m_bSynchPostIdles = 0x551; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x552; // bool - constexpr std::ptrdiff_t m_bIgnoreGravity = 0x553; // bool - constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x554; // bool - constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x555; // bool - constexpr std::ptrdiff_t m_bDontAddModifiers = 0x556; // bool - constexpr std::ptrdiff_t m_bDisableAimingWhileMoving = 0x557; // bool - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x558; // bool - constexpr std::ptrdiff_t m_flRadius = 0x55C; // float32 - constexpr std::ptrdiff_t m_flRepeat = 0x560; // float32 - constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x564; // float32 - constexpr std::ptrdiff_t m_flMoveInterpTime = 0x568; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x56C; // float32 - constexpr std::ptrdiff_t m_flMoveSpeed = 0x570; // float32 - constexpr std::ptrdiff_t m_bWaitUntilMoveCompletesToStartAnimation = 0x574; // bool - constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x578; // int32 - constexpr std::ptrdiff_t m_startTime = 0x57C; // GameTime_t - constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x580; // bool - constexpr std::ptrdiff_t m_saved_effects = 0x584; // int32 - constexpr std::ptrdiff_t m_savedFlags = 0x588; // int32 - constexpr std::ptrdiff_t m_savedCollisionGroup = 0x58C; // int32 - constexpr std::ptrdiff_t m_bInterruptable = 0x590; // bool - constexpr std::ptrdiff_t m_sequenceStarted = 0x591; // bool - constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x592; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x594; // CHandle - constexpr std::ptrdiff_t m_hNextCine = 0x598; // CHandle - constexpr std::ptrdiff_t m_bThinking = 0x59C; // bool - constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x59D; // bool - constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x59E; // bool - constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x59F; // bool - constexpr std::ptrdiff_t m_hForcedTarget = 0x5A0; // CHandle - constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x5A4; // bool - constexpr std::ptrdiff_t m_bForceSynch = 0x5A5; // bool - constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x5A6; // bool - constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x5A7; // bool - constexpr std::ptrdiff_t m_onDeathBehavior = 0x5A8; // ScriptedOnDeath_t - constexpr std::ptrdiff_t m_ConflictResponse = 0x5AC; // ScriptedConflictResponse_t - constexpr std::ptrdiff_t m_OnBeginSequence = 0x5B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x5D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndSequence = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelSequence = 0x650; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x678; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnScriptEvent = 0x6A0; // CEntityIOOutput[8] - constexpr std::ptrdiff_t m_matOtherToMain = 0x7E0; // CTransform - constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x800; // CHandle - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x804; // int32 - constexpr std::ptrdiff_t m_bSkipFadeIn = 0x808; // bool - } - // Parent: CBaseTrigger - // Field count: 1 - namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0x9A8; // fogparams_t - } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoTeleportDestination { - } - // Parent: CPointEntity - // Field count: 0 - namespace CPointBroadcastClientCommand { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] - constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle - } - // Parent: CBaseCSGrenade - // Field count: 0 - namespace CHEGrenade { - } - // Parent: CBaseEntity - // Field count: 8 - namespace CPhysicsSpring { - constexpr std::ptrdiff_t m_flFrequency = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flRestLength = 0x500; // float32 - constexpr std::ptrdiff_t m_nameAttachStart = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachEnd = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_start = 0x518; // VectorWS - constexpr std::ptrdiff_t m_end = 0x524; // VectorWS - constexpr std::ptrdiff_t m_teleportTick = 0x530; // uint32 - } - // Parent: CPointEntity - // Field count: 2 - namespace CEnvMuzzleFlash { - constexpr std::ptrdiff_t m_flScale = 0x4F0; // float32 - constexpr std::ptrdiff_t m_iszParentAttachment = 0x4F8; // CUtlSymbolLarge - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 - constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool - } - // Parent: None - // Field count: 0 - namespace CBaseTriggerAPI { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponRevolver { - } - // Parent: CBaseModelEntity - // Field count: 0 - namespace CFuncTrainControls { - } - // Parent: None - // Field count: 4 - namespace CBtActionCombatPositioning { - constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString - constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString - constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer - constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: nTagTick (GameTick_t) - // NetworkVarNames: flFlinchModSmall (float) - // NetworkVarNames: flFlinchModLarge (float) - // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) - namespace PredictedDamageTag_t { - constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t - constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32 - constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 - constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 - } - // Parent: CBaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x9A8; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xAC0; // float32 - } - // Parent: CTonemapController2 - // Field count: 0 - namespace CTonemapController2Alias_env_tonemap_controller2 { - } - // Parent: CPointEntity - // Field count: 9 - namespace CPathTrack { - constexpr std::ptrdiff_t m_pnext = 0x4F0; // CPathTrack* - constexpr std::ptrdiff_t m_pprevious = 0x4F8; // CPathTrack* - constexpr std::ptrdiff_t m_paltpath = 0x500; // CPathTrack* - constexpr std::ptrdiff_t m_flRadius = 0x508; // float32 - constexpr std::ptrdiff_t m_length = 0x50C; // float32 - constexpr std::ptrdiff_t m_altName = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIterVal = 0x518; // int32 - constexpr std::ptrdiff_t m_eOrientationType = 0x51C; // TrackOrientationType_t - constexpr std::ptrdiff_t m_OnPass = 0x520; // CEntityIOOutput - } // Parent: None // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Base { - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t - } - // Parent: CBaseTrigger - // Field count: 5 - namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0x9A8; // CHandle - constexpr std::ptrdiff_t m_iszMeasureTarget = 0x9B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0x9B8; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0x9BC; // int32 - constexpr std::ptrdiff_t m_NearestEntityDistance = 0x9C0; // CEntityOutputTemplate - } - // Parent: CPointEntity - // Field count: 7 - namespace CTankTrainAI { - constexpr std::ptrdiff_t m_hTrain = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_hTargetEntity = 0x4F4; // CHandle - constexpr std::ptrdiff_t m_soundPlaying = 0x4F8; // int32 - constexpr std::ptrdiff_t m_startSoundName = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_engineSoundName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_movementSoundName = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_targetEntityName = 0x528; // CUtlSymbolLarge - } - // Parent: CRulePointEntity - // Field count: 2 - namespace CGameText { - constexpr std::ptrdiff_t m_iszMessage = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_textParms = 0x7F0; // hudtextparms_t - } - // Parent: CRulePointEntity - // Field count: 0 - namespace CGameEnd { - } - // Parent: SpawnPoint - // Field count: 0 - namespace CInfoDeathmatchSpawn { - } - // Parent: CPlayerControllerComponent - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 - constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 - constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] - constexpr std::ptrdiff_t m_unCurrentLoadoutHash = 0xF50; // uint64 - constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF58; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 0 - namespace CPulse_ResumePoint { - } - // Parent: CBaseAnimGraph - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (VectorWS) - // NetworkVarNames: m_blinktoggle (bool) - namespace CBaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xA90; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xAA8; // VectorWS - constexpr std::ptrdiff_t m_blinktoggle = 0xAB4; // bool - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xB08; // GameTime_t - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xB0C; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xB10; // SceneEventId_t - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xB14; // bool - } - // Parent: CBaseTrigger - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_bPushTowardsInfoTarget (bool) - // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) - // NetworkVarNames: m_qNoiseDelta (Quaternion) - // NetworkVarNames: m_hInfoFan (CHandle) - // NetworkVarNames: m_flForce (float) - // NetworkVarNames: m_bFalloff (bool) - // NetworkVarNames: m_RampTimer (CountdownTimer) - namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOriginOffset = 0x9A8; // Vector - constexpr std::ptrdiff_t m_vDirection = 0x9B4; // Vector - constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x9C0; // bool - constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x9C1; // bool - constexpr std::ptrdiff_t m_qNoiseDelta = 0x9D0; // Quaternion - constexpr std::ptrdiff_t m_hInfoFan = 0x9E0; // CHandle - constexpr std::ptrdiff_t m_flForce = 0x9E4; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0x9E8; // bool - constexpr std::ptrdiff_t m_RampTimer = 0x9F0; // CountdownTimer - constexpr std::ptrdiff_t m_vFanOriginWS = 0xA08; // VectorWS - constexpr std::ptrdiff_t m_vFanOriginLS = 0xA14; // Vector - constexpr std::ptrdiff_t m_vFanEndLS = 0xA20; // Vector - constexpr std::ptrdiff_t m_vNoiseDirectionTarget = 0xA2C; // Vector - constexpr std::ptrdiff_t m_iszInfoFan = 0xA38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRopeForceScale = 0xA40; // float32 - constexpr std::ptrdiff_t m_flParticleForceScale = 0xA44; // float32 - constexpr std::ptrdiff_t m_flPlayerForce = 0xA48; // float32 - constexpr std::ptrdiff_t m_bPlayerWindblock = 0xA4C; // bool - constexpr std::ptrdiff_t m_flNPCForce = 0xA50; // float32 - constexpr std::ptrdiff_t m_flRampTime = 0xA54; // float32 - constexpr std::ptrdiff_t m_fNoiseDegrees = 0xA58; // float32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0xA5C; // float32 - constexpr std::ptrdiff_t m_bPushPlayer = 0xA60; // bool - constexpr std::ptrdiff_t m_bRampDown = 0xA61; // bool - constexpr std::ptrdiff_t m_nManagerFanIdx = 0xA64; // int32 - } - // Parent: CPhysHinge - // Field count: 0 - namespace CPhysHingeAlias_phys_hinge_local { - } - // Parent: CLogicalEntity - // Field count: 6 - namespace CLogicCase { - constexpr std::ptrdiff_t m_nCase = 0x4F0; // CUtlSymbolLarge[32] - constexpr std::ptrdiff_t m_nShuffleCases = 0x5F0; // int32 - constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5F4; // int32 - constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5F8; // uint8[32] - constexpr std::ptrdiff_t m_OnCase = 0x618; // CEntityIOOutput[32] - constexpr std::ptrdiff_t m_OnDefault = 0xB18; // CEntityOutputTemplate> - } - // Parent: CPointEntity - // Field count: 2 - namespace CInfoGameEventProxy { - constexpr std::ptrdiff_t m_iszEventName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRange = 0x4F8; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponBizon { - } - // Parent: CRuleBrushEntity - // Field count: 4 - namespace CGamePlayerZone { - constexpr std::ptrdiff_t m_OnPlayerInZone = 0x7E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x808; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayersInCount = 0x830; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PlayersOutCount = 0x858; // CEntityOutputTemplate - } - // Parent: CBaseModelEntity - // Field count: 16 - namespace CBaseToggle { - constexpr std::ptrdiff_t m_toggle_state = 0x7D8; // TOGGLE_STATE - constexpr std::ptrdiff_t m_flMoveDistance = 0x7DC; // float32 - constexpr std::ptrdiff_t m_flWait = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flLip = 0x7E4; // float32 - constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x7E8; // bool - constexpr std::ptrdiff_t m_vecPosition1 = 0x7EC; // Vector - constexpr std::ptrdiff_t m_vecPosition2 = 0x7F8; // Vector - constexpr std::ptrdiff_t m_vecMoveAng = 0x804; // QAngle - constexpr std::ptrdiff_t m_vecAngle1 = 0x810; // QAngle - constexpr std::ptrdiff_t m_vecAngle2 = 0x81C; // QAngle - constexpr std::ptrdiff_t m_flHeight = 0x828; // float32 - constexpr std::ptrdiff_t m_hActivator = 0x82C; // CHandle - constexpr std::ptrdiff_t m_vecFinalDest = 0x830; // Vector - constexpr std::ptrdiff_t m_vecFinalAngle = 0x83C; // QAngle - constexpr std::ptrdiff_t m_movementType = 0x848; // int32 - constexpr std::ptrdiff_t m_sMaster = 0x850; // CUtlSymbolLarge - } - // Parent: None - // Field count: 2 - namespace CPulseServerCursor { - constexpr std::ptrdiff_t m_hActivator = 0xD8; // CHandle - constexpr std::ptrdiff_t m_hCaller = 0xDC; // CHandle - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_PlaySequence { - constexpr std::ptrdiff_t m_SequenceName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: CBaseModelEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0x7D8; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xAD8; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0xDD8; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0xE18; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1118; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x111C; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1120; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1124; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1128; // bool - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1129; // bool - constexpr std::ptrdiff_t m_extent = 0x1330; // Extent - constexpr std::ptrdiff_t m_damageTimer = 0x1348; // CountdownTimer - constexpr std::ptrdiff_t m_damageRampTimer = 0x1360; // CountdownTimer - constexpr std::ptrdiff_t m_splashVelocity = 0x1378; // Vector - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x1384; // Vector - constexpr std::ptrdiff_t m_startPos = 0x1390; // Vector - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x139C; // Vector - constexpr std::ptrdiff_t m_activeTimer = 0x13A8; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x13B8; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x13BC; // int32 - constexpr std::ptrdiff_t m_nSpreadCount = 0x13C0; // int32 - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x13C8; // CountdownTimer - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x13E0; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x13F8; // uint16 - } - // Parent: CEntityComponent - // Field count: 0 - namespace CTouchExpansionComponent { - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_PlaySceneBase { - constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0x90; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_Triggers = 0xD8; // CUtlVector - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_LerpCameraSettings { - constexpr std::ptrdiff_t m_flSeconds = 0x90; // float32 - constexpr std::ptrdiff_t m_Start = 0x94; // PointCameraSettings_t - constexpr std::ptrdiff_t m_End = 0xA4; // PointCameraSettings_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponSCAR20 { - } - // Parent: CBaseModelEntity - // Field count: 3 - namespace CFuncInteractionLayerClip { - constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool - constexpr std::ptrdiff_t m_iszInteractsAs = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszInteractsWith = 0x7E8; // CUtlSymbolLarge - } - // Parent: CPlayer_UseServices - // Field count: 0 - namespace CCSObserver_UseServices { - } - // Parent: CBaseTrigger - // Field count: 2 - namespace CTriggerDetectBulletFire { - constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x9A8; // bool - constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x9B0; // CEntityIOOutput - } - // Parent: CPlayer_UseServices - // Field count: 3 - namespace CCSPlayer_UseServices { - constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle - constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t - constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponAWP { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_PickBestOutflowSelector { - constexpr std::ptrdiff_t m_nCheckType = 0x48; // PulseBestOutflowRules_t - constexpr std::ptrdiff_t m_OutflowList = 0x50; // PulseSelectorOutflowList_t - } - // Parent: CPointEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fFanForceMaxRadius (float) - // NetworkVarNames: m_fFanForceMinRadius (float) - // NetworkVarNames: m_flCurveDistRange (float) - // NetworkVarNames: m_FanForceCurveString (string_t) - namespace CInfoFan { - constexpr std::ptrdiff_t m_fFanForceMaxRadius = 0x530; // float32 - constexpr std::ptrdiff_t m_fFanForceMinRadius = 0x534; // float32 - constexpr std::ptrdiff_t m_flCurveDistRange = 0x538; // float32 - constexpr std::ptrdiff_t m_FanForceCurveString = 0x540; // CUtlSymbolLarge - } - // Parent: None - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bGamePaused (bool) - namespace CGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_szQuestName = 0x30; // char[128] - constexpr std::ptrdiff_t m_nQuestPhase = 0xB0; // int32 - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xB4; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0xB8; // int32 - constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool - } - // Parent: CBaseAnimGraph - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - namespace CFish { - constexpr std::ptrdiff_t m_pool = 0xA90; // CHandle - constexpr std::ptrdiff_t m_id = 0xA94; // uint32 - constexpr std::ptrdiff_t m_x = 0xA98; // float32 - constexpr std::ptrdiff_t m_y = 0xA9C; // float32 - constexpr std::ptrdiff_t m_z = 0xAA0; // float32 - constexpr std::ptrdiff_t m_angle = 0xAA4; // float32 - constexpr std::ptrdiff_t m_angleChange = 0xAA8; // float32 - constexpr std::ptrdiff_t m_forward = 0xAAC; // Vector - constexpr std::ptrdiff_t m_perp = 0xAB8; // Vector - constexpr std::ptrdiff_t m_poolOrigin = 0xAC4; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xAD0; // float32 - constexpr std::ptrdiff_t m_speed = 0xAD4; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0xAD8; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0xADC; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0xAE0; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0xAE4; // float32 - constexpr std::ptrdiff_t m_turnTimer = 0xAE8; // CountdownTimer - constexpr std::ptrdiff_t m_turnClockwise = 0xB00; // bool - constexpr std::ptrdiff_t m_goTimer = 0xB08; // CountdownTimer - constexpr std::ptrdiff_t m_moveTimer = 0xB20; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0xB38; // CountdownTimer - constexpr std::ptrdiff_t m_disperseTimer = 0xB50; // CountdownTimer - constexpr std::ptrdiff_t m_proximityTimer = 0xB68; // CountdownTimer - constexpr std::ptrdiff_t m_visible = 0xB80; // CUtlVector - } - // Parent: CBot - // Field count: 139 - namespace CCSBot { - constexpr std::ptrdiff_t m_eyePosition = 0x108; // VectorWS - constexpr std::ptrdiff_t m_name = 0x114; // char[64] - constexpr std::ptrdiff_t m_combatRange = 0x154; // float32 - constexpr std::ptrdiff_t m_isRogue = 0x158; // bool - constexpr std::ptrdiff_t m_rogueTimer = 0x160; // CountdownTimer - constexpr std::ptrdiff_t m_diedLastRound = 0x17C; // bool - constexpr std::ptrdiff_t m_safeTime = 0x180; // float32 - constexpr std::ptrdiff_t m_wasSafe = 0x184; // bool - constexpr std::ptrdiff_t m_blindFire = 0x18C; // bool - constexpr std::ptrdiff_t m_surpriseTimer = 0x190; // CountdownTimer - constexpr std::ptrdiff_t m_bAllowActive = 0x1A8; // bool - constexpr std::ptrdiff_t m_isFollowing = 0x1A9; // bool - constexpr std::ptrdiff_t m_leader = 0x1AC; // CHandle - constexpr std::ptrdiff_t m_followTimestamp = 0x1B0; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_hurryTimer = 0x1B8; // CountdownTimer - constexpr std::ptrdiff_t m_alertTimer = 0x1D0; // CountdownTimer - constexpr std::ptrdiff_t m_sneakTimer = 0x1E8; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x200; // CountdownTimer - constexpr std::ptrdiff_t m_stateTimestamp = 0x4D0; // float32 - constexpr std::ptrdiff_t m_isAttacking = 0x4D4; // bool - constexpr std::ptrdiff_t m_isOpeningDoor = 0x4D5; // bool - constexpr std::ptrdiff_t m_taskEntity = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_goalPosition = 0x4EC; // VectorWS - constexpr std::ptrdiff_t m_goalEntity = 0x4F8; // CHandle - constexpr std::ptrdiff_t m_avoid = 0x4FC; // CHandle - constexpr std::ptrdiff_t m_avoidTimestamp = 0x500; // float32 - constexpr std::ptrdiff_t m_isStopping = 0x504; // bool - constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x505; // bool - constexpr std::ptrdiff_t m_stillTimer = 0x508; // IntervalTimer - constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x518; // bool - constexpr std::ptrdiff_t m_pathIndex = 0x5E18; // int32 - constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5E1C; // GameTime_t - constexpr std::ptrdiff_t m_repathTimer = 0x5E20; // CountdownTimer - constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5E38; // CountdownTimer - constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5E50; // bool - constexpr std::ptrdiff_t m_politeTimer = 0x5E58; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5E70; // bool - constexpr std::ptrdiff_t m_pathLadderEnd = 0x5E9C; // float32 - constexpr std::ptrdiff_t m_mustRunTimer = 0x5EE8; // CountdownTimer - constexpr std::ptrdiff_t m_waitTimer = 0x5F00; // CountdownTimer - constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5F18; // CountdownTimer - constexpr std::ptrdiff_t m_playerTravelDistance = 0x5F30; // float32[64] - constexpr std::ptrdiff_t m_travelDistancePhase = 0x6030; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCount = 0x61C8; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x61CC; // float32 - constexpr std::ptrdiff_t m_desiredTeam = 0x61D0; // int32 - constexpr std::ptrdiff_t m_hasJoined = 0x61D4; // bool - constexpr std::ptrdiff_t m_isWaitingForHostage = 0x61D5; // bool - constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x61D8; // CountdownTimer - constexpr std::ptrdiff_t m_waitForHostageTimer = 0x61F0; // CountdownTimer - constexpr std::ptrdiff_t m_noisePosition = 0x6208; // Vector - constexpr std::ptrdiff_t m_noiseTravelDistance = 0x6214; // float32 - constexpr std::ptrdiff_t m_noiseTimestamp = 0x6218; // float32 - constexpr std::ptrdiff_t m_noiseSource = 0x6220; // CCSPlayerPawn* - constexpr std::ptrdiff_t m_noiseBendTimer = 0x6238; // CountdownTimer - constexpr std::ptrdiff_t m_bentNoisePosition = 0x6250; // Vector - constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x625C; // bool - constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6260; // float32 - constexpr std::ptrdiff_t m_lookAheadAngle = 0x6264; // float32 - constexpr std::ptrdiff_t m_forwardAngle = 0x6268; // float32 - constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x626C; // float32 - constexpr std::ptrdiff_t m_lookAtSpot = 0x6274; // Vector - constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6284; // float32 - constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6288; // float32 - constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x628C; // float32 - constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6290; // bool - constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6291; // bool - constexpr std::ptrdiff_t m_lookAtDesc = 0x6298; // char* - constexpr std::ptrdiff_t m_peripheralTimestamp = 0x62A0; // float32 - constexpr std::ptrdiff_t m_approachPointCount = 0x6428; // uint8 - constexpr std::ptrdiff_t m_approachPointViewPosition = 0x642C; // Vector - constexpr std::ptrdiff_t m_viewSteadyTimer = 0x6438; // IntervalTimer - constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x6450; // CountdownTimer - constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x6470; // CountdownTimer - constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6490; // float32 - constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6898; // int32 - constexpr std::ptrdiff_t m_lookPitch = 0x689C; // float32 - constexpr std::ptrdiff_t m_lookPitchVel = 0x68A0; // float32 - constexpr std::ptrdiff_t m_lookYaw = 0x68A4; // float32 - constexpr std::ptrdiff_t m_lookYawVel = 0x68A8; // float32 - constexpr std::ptrdiff_t m_targetSpot = 0x68AC; // Vector - constexpr std::ptrdiff_t m_targetSpotVelocity = 0x68B8; // Vector - constexpr std::ptrdiff_t m_targetSpotPredicted = 0x68C4; // Vector - constexpr std::ptrdiff_t m_aimError = 0x68D0; // QAngle - constexpr std::ptrdiff_t m_aimGoal = 0x68DC; // QAngle - constexpr std::ptrdiff_t m_targetSpotTime = 0x68E8; // GameTime_t - constexpr std::ptrdiff_t m_aimFocus = 0x68EC; // float32 - constexpr std::ptrdiff_t m_aimFocusInterval = 0x68F0; // float32 - constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x68F4; // GameTime_t - constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x6900; // CountdownTimer - constexpr std::ptrdiff_t m_enemy = 0x6918; // CHandle - constexpr std::ptrdiff_t m_isEnemyVisible = 0x691C; // bool - constexpr std::ptrdiff_t m_visibleEnemyParts = 0x691D; // uint8 - constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6920; // Vector - constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x692C; // float32 - constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6930; // float32 - constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x6934; // float32 - constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6938; // float32 - constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x693C; // float32 - constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6940; // bool - constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x6944; // int32 - constexpr std::ptrdiff_t m_bomber = 0x6B50; // CHandle - constexpr std::ptrdiff_t m_nearbyFriendCount = 0x6B54; // int32 - constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6B58; // CHandle - constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6B5C; // CHandle - constexpr std::ptrdiff_t m_attentionInterval = 0x6B60; // IntervalTimer - constexpr std::ptrdiff_t m_attacker = 0x6B70; // CHandle - constexpr std::ptrdiff_t m_attackedTimestamp = 0x6B74; // float32 - constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6B78; // IntervalTimer - constexpr std::ptrdiff_t m_lastVictimID = 0x6B88; // int32 - constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6B8C; // bool - constexpr std::ptrdiff_t m_isRapidFiring = 0x6B8D; // bool - constexpr std::ptrdiff_t m_equipTimer = 0x6B90; // IntervalTimer - constexpr std::ptrdiff_t m_zoomTimer = 0x6BA0; // CountdownTimer - constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x6BB8; // GameTime_t - constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x6BC0; // CountdownTimer - constexpr std::ptrdiff_t m_bIsSleeping = 0x6BD8; // bool - constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x6BD9; // bool - constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x6BE0; // CountdownTimer - constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6C98; // uint8 - constexpr std::ptrdiff_t m_enemyQueueCount = 0x6C99; // uint8 - constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6C9A; // uint8 - constexpr std::ptrdiff_t m_isStuck = 0x6C9B; // bool - constexpr std::ptrdiff_t m_stuckTimestamp = 0x6C9C; // GameTime_t - constexpr std::ptrdiff_t m_stuckSpot = 0x6CA0; // Vector - constexpr std::ptrdiff_t m_wiggleTimer = 0x6CB0; // CountdownTimer - constexpr std::ptrdiff_t m_stuckJumpTimer = 0x6CC8; // CountdownTimer - constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x6CE0; // GameTime_t - constexpr std::ptrdiff_t m_avgVel = 0x6CE4; // float32[10] - constexpr std::ptrdiff_t m_avgVelIndex = 0x6D0C; // int32 - constexpr std::ptrdiff_t m_avgVelCount = 0x6D10; // int32 - constexpr std::ptrdiff_t m_lastOrigin = 0x6D14; // Vector - constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x6D24; // float32 - constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6D28; // float32 - constexpr std::ptrdiff_t m_radioSubject = 0x6D2C; // CHandle - constexpr std::ptrdiff_t m_radioPosition = 0x6D30; // Vector - constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6D3C; // float32 - constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6D48; // int32 - } - // Parent: CBaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x4F4; // bool - } - // Parent: CBaseEntity - // Field count: 48 - namespace CLogicNPCCounter { - constexpr std::ptrdiff_t m_OnMinCountAll = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCountAll = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactorAll = 0x540; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x568; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_1 = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x5B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_1 = 0x5E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x608; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_2 = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x658; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_2 = 0x680; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x6A8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFactor_3 = 0x720; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x748; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_hSource = 0x770; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x778; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceMax = 0x780; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x784; // bool - constexpr std::ptrdiff_t m_nMinCountAll = 0x788; // int32 - constexpr std::ptrdiff_t m_nMaxCountAll = 0x78C; // int32 - constexpr std::ptrdiff_t m_nMinFactorAll = 0x790; // int32 - constexpr std::ptrdiff_t m_nMaxFactorAll = 0x794; // int32 - constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x7A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_1 = 0x7A8; // int32 - constexpr std::ptrdiff_t m_bInvertState_1 = 0x7AC; // bool - constexpr std::ptrdiff_t m_nMinCount_1 = 0x7B0; // int32 - constexpr std::ptrdiff_t m_nMaxCount_1 = 0x7B4; // int32 - constexpr std::ptrdiff_t m_nMinFactor_1 = 0x7B8; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x7BC; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x7C4; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_2 = 0x7D0; // int32 - constexpr std::ptrdiff_t m_bInvertState_2 = 0x7D4; // bool - constexpr std::ptrdiff_t m_nMinCount_2 = 0x7D8; // int32 - constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7DC; // int32 - constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7E0; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7E4; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7EC; // float32 - constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_3 = 0x7F8; // int32 - constexpr std::ptrdiff_t m_bInvertState_3 = 0x7FC; // bool - constexpr std::ptrdiff_t m_nMinCount_3 = 0x800; // int32 - constexpr std::ptrdiff_t m_nMaxCount_3 = 0x804; // int32 - constexpr std::ptrdiff_t m_nMinFactor_3 = 0x808; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x80C; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x814; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 5 - namespace CCSPlayer_RadioServices { - constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t - constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t - constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3] - constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponSG556 { - } - // Parent: CPhysConstraint - // Field count: 9 - namespace CRagdollConstraint { - constexpr std::ptrdiff_t m_xmin = 0x560; // float32 - constexpr std::ptrdiff_t m_xmax = 0x564; // float32 - constexpr std::ptrdiff_t m_ymin = 0x568; // float32 - constexpr std::ptrdiff_t m_ymax = 0x56C; // float32 - constexpr std::ptrdiff_t m_zmin = 0x570; // float32 - constexpr std::ptrdiff_t m_zmax = 0x574; // float32 - constexpr std::ptrdiff_t m_xfriction = 0x578; // float32 - constexpr std::ptrdiff_t m_yfriction = 0x57C; // float32 - constexpr std::ptrdiff_t m_zfriction = 0x580; // float32 - } - // Parent: CBaseModelEntity - // Field count: 0 - namespace CFuncVehicleClip { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CDEagle { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponFamas { - } - // Parent: CPointEntity - // Field count: 1 - namespace CEnvSplash { - constexpr std::ptrdiff_t m_flScale = 0x4F0; // float32 - } - // Parent: CPointCamera - // Field count: 1 - namespace CPointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x550; // float32 - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - namespace CCSGO_WingmanIntroTerroristPosition { - } - // Parent: None - // Field count: 0 - namespace CTestPulseIOAPI { - } - // Parent: CCSWeaponBase - // Field count: 0 - namespace CCSWeaponBaseShotgun { + // MPropertyCustomEditor + namespace CRangeFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2] } // Parent: None // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - namespace CPrecipitationVData { - constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 - constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 - constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString - } - // Parent: CBaseToggle - // Field count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0x858; // MoveLinearAuthoredPos_t - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x85C; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x868; // Vector - constexpr std::ptrdiff_t m_soundStart = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundStop = 0x880; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_currentSound = 0x888; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0x890; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x894; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0x8A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x8C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x8F0; // bool - constexpr std::ptrdiff_t m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8F1; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x8F2; // bool + // MFgdHelper + namespace CDestructiblePart { + constexpr std::ptrdiff_t m_DebugName = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_nHitGroup = 0x8; // HitGroup_t + constexpr std::ptrdiff_t m_bDisableHitGroupWhenDestroyed = 0xC; // bool + constexpr std::ptrdiff_t m_nOtherHitgroupsToDestroyWhenFullyDestructed = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_bOnlyDestroyWhenGibbing = 0x28; // bool + constexpr std::ptrdiff_t m_sBodyGroupName = 0x30; // CGlobalSymbol + constexpr std::ptrdiff_t m_DamageLevels = 0x38; // CUtlVector } // Parent: None // Field count: 0 - namespace CPhysMotorAPI { + namespace CAnimEventQueueListener { + } + // Parent: Relationship_t + // Field count: 2 + namespace RelationshipOverride_t { + constexpr std::ptrdiff_t entity = 0x8; // CHandle + constexpr std::ptrdiff_t classType = 0xC; // Class_T } // Parent: None // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - // MPropertyFriendlyName - namespace CPulseCell_WaitForObservable { - constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t - constexpr std::ptrdiff_t m_OnTrue = 0xC0; // CPulse_ResumePoint + namespace AutoRoomDoorwayPairs_t { + constexpr std::ptrdiff_t vP1 = 0x0; // Vector + constexpr std::ptrdiff_t vP2 = 0xC; // Vector } - // Parent: CItem + // Parent: None // Field count: 1 - namespace CScriptItem { - constexpr std::ptrdiff_t m_MoveTypeOverride = 0xB70; // MoveType_t - } - // Parent: CDynamicProp - // Field count: 0 - namespace CDynamicPropAlias_prop_dynamic_override { - } - // Parent: CBaseToggle - // Field count: 12 // // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - namespace CBaseTrigger { - constexpr std::ptrdiff_t m_OnStartTouch = 0x858; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0x880; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x8A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0x8D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x920; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0x970; // CUtlVector> - constexpr std::ptrdiff_t m_iFilterName = 0x988; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x990; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x994; // bool - constexpr std::ptrdiff_t m_bUseAsyncQueries = 0x9A0; // bool + // MPropertyCustomEditor + namespace CRemapFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] } - // Parent: CPointEntity + // Parent: None + // Field count: 3 + namespace CHintMessage { + constexpr std::ptrdiff_t m_hintString = 0x0; // char* + constexpr std::ptrdiff_t m_args = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_duration = 0x20; // float32 + } + // Parent: None // Field count: 7 - namespace CPointPush { - constexpr std::ptrdiff_t m_bEnabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flConeOfInfluence = 0x500; // float32 - constexpr std::ptrdiff_t m_iszFilterName = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x510; // CHandle - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_EntFire { - constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString - } - // Parent: CPlayer_ObserverServices - // Field count: 0 - namespace CCSObserver_ObserverServices { - } - // Parent: CBaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x4F8; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x4FC; // CHandle - constexpr std::ptrdiff_t m_iType = 0x500; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x504; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x505; // char[18] - } - // Parent: CEntityComponent - // Field count: 1 - namespace CHitboxComponent { - constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x14; // float32 - } - // Parent: CBaseModelEntity - // Field count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0x7E0; // uint16 - constexpr std::ptrdiff_t m_iNextLinkName = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0x7F0; // int16 - constexpr std::ptrdiff_t m_Width = 0x7F4; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0x7F8; // float32 - constexpr std::ptrdiff_t m_nSegments = 0x7FC; // uint8 - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x7FD; // bool - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x808; // CStrongHandle - constexpr std::ptrdiff_t m_Subdiv = 0x810; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x811; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x812; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0x814; // uint8 - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x815; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0x818; // float32 - constexpr std::ptrdiff_t m_bStartPointValid = 0x81C; // bool - constexpr std::ptrdiff_t m_bEndPointValid = 0x81D; // bool - constexpr std::ptrdiff_t m_hStartPoint = 0x820; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x824; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x828; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x829; // AttachmentHandle_t - } - // Parent: CBaseCSGrenade - // Field count: 0 - namespace CSmokeGrenade { - } - // Parent: CBaseFlex - // Field count: 10 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xB20; // bool - constexpr std::ptrdiff_t m_hMyWearables = 0xB28; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_impactEnergyScale = 0xB40; // float32 - constexpr std::ptrdiff_t m_bApplyStressDamage = 0xB44; // bool - constexpr std::ptrdiff_t m_bDeathEventsDispatched = 0xB45; // bool - constexpr std::ptrdiff_t m_pVecRelationships = 0xB88; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0xB90; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xB98; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xB9C; // uint32 - constexpr std::ptrdiff_t m_movementStats = 0xBA0; // CMovementStatsProperty - } - // Parent: CEntityComponent - // Field count: 0 - namespace CPathQueryComponent { - } - // Parent: CLogicalEntity - // Field count: 5 - namespace CLogicRelay { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_bWaitForRefire = 0x4F1; // bool - constexpr std::ptrdiff_t m_bTriggerOnce = 0x4F2; // bool - constexpr std::ptrdiff_t m_bFastRetrigger = 0x4F3; // bool - constexpr std::ptrdiff_t m_bPassthoughCaller = 0x4F4; // bool - } - // Parent: - // Field count: 6 - namespace SequenceHistory_t { - constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 - constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 - constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_ItemServices { - } - // Parent: None - // Field count: 4 - namespace CPulse_OutflowConnection { - constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // PulseSymbol_t - constexpr std::ptrdiff_t m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nInstruction = 0x14; // int32 - constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t - } - // Parent: CLogicalEntity - // Field count: 8 - namespace CTestPulseIO { - constexpr std::ptrdiff_t m_OnVariantVoid = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVariantBool = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVariantInt = 0x540; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVariantFloat = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVariantString = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVariantColor = 0x5B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVariantVector = 0x5E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAllowEmptyInputs = 0x608; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponUMP45 { - } - // Parent: CRulePointEntity - // Field count: 0 - namespace CGamePlayerEquip { - } - // Parent: CBaseEntity - // Field count: 7 - namespace CPointEntityFinder { - constexpr std::ptrdiff_t m_hEntity = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_iFilterName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x500; // CHandle - constexpr std::ptrdiff_t m_iRefName = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hReference = 0x510; // CHandle - constexpr std::ptrdiff_t m_FindMethod = 0x514; // EntFinderMethod_t - constexpr std::ptrdiff_t m_OnFoundEntity = 0x518; // CEntityIOOutput - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseGraphDef { - constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // PulseSymbol_t - constexpr std::ptrdiff_t m_DomainSubType = 0x18; // CPulseValueFullType - constexpr std::ptrdiff_t m_ParentMapName = 0x30; // PulseSymbol_t - constexpr std::ptrdiff_t m_ParentXmlName = 0x40; // PulseSymbol_t - constexpr std::ptrdiff_t m_Chunks = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_Cells = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_Vars = 0x80; // CUtlVector - constexpr std::ptrdiff_t m_PublicOutputs = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_InvokeBindings = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_CallInfos = 0xC8; // CUtlVector - constexpr std::ptrdiff_t m_Constants = 0xE0; // CUtlVector - constexpr std::ptrdiff_t m_DomainValues = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_BlackboardReferences = 0x110; // CUtlVector - constexpr std::ptrdiff_t m_OutputConnections = 0x128; // CUtlVector - } - // Parent: CCSWeaponBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bFirstAttack (bool) - namespace CKnife { - constexpr std::ptrdiff_t m_bFirstAttack = 0x11D0; // bool - } - // Parent: CLogicalEntity - // Field count: 5 - namespace CLogicPlayerProxy { - constexpr std::ptrdiff_t m_hPlayer = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x520; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerDied = 0x548; // CEntityIOOutput - constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x570; // CEntityOutputTemplate - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 - namespace CCSGO_TeamIntroCharacterPosition { - } - // Parent: None - // Field count: 0 - namespace CBasePlayerControllerAPI { - } - // Parent: CBaseTrigger - // Field count: 0 - namespace CHostageRescueZoneShim { - } - // Parent: CMarkupVolumeTagged - // Field count: 0 - namespace CSimpleMarkupVolumeTagged { - } - // Parent: CEnvSoundscape - // Field count: 0 - namespace CEnvSoundscapeAlias_snd_soundscape { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: CEntityComponent - // Field count: 5 - namespace CRenderComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 - constexpr std::ptrdiff_t m_bEnableRendering = 0x58; // bool - constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xA8; // bool - } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace CWaterBullet { - } - // Parent: CBaseTrigger - // Field count: 3 - namespace CTriggerSoundscape { - constexpr std::ptrdiff_t m_hSoundscape = 0x9A8; // CHandle - constexpr std::ptrdiff_t m_SoundscapeName = 0x9B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_spectators = 0x9B8; // CUtlVector> - } - // Parent: None - // Field count: 0 - namespace CPointTeleportAPI { - } - // Parent: CBaseCombatCharacter - // Field count: 1 - namespace CHostageExpresserShim { - constexpr std::ptrdiff_t m_pExpresser = 0xBE0; // CAI_Expresser* - } - // Parent: CPointEntity - // Field count: 1 - namespace CPointChildModifier { - constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x4F0; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponHKP2000 { - } - // Parent: CPhysicsProp - // Field count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xE00; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xE04; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xE08; // shard_model_desc_t - } - // Parent: CBaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - namespace CPathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x4F8; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4FC; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x508; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x520; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x524; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x528; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x52C; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x530; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x538; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x540; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x558; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x570; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x588; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5A0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x5B8; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 3 - namespace CCredits { - constexpr std::ptrdiff_t m_OnCreditsDone = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x518; // bool - constexpr std::ptrdiff_t m_flLogoLength = 0x51C; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponFiveSeven { - } - // Parent: CBaseEntity - // Field count: 7 - namespace CFishPool { - constexpr std::ptrdiff_t m_fishCount = 0x500; // int32 - constexpr std::ptrdiff_t m_maxRange = 0x504; // float32 - constexpr std::ptrdiff_t m_swimDepth = 0x508; // float32 - constexpr std::ptrdiff_t m_waterLevel = 0x50C; // float32 - constexpr std::ptrdiff_t m_isDormant = 0x510; // bool - constexpr std::ptrdiff_t m_fishes = 0x518; // CUtlVector> - constexpr std::ptrdiff_t m_visTimer = 0x530; // CountdownTimer - } - // Parent: CPlayerPawnComponent - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 - constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x220; // QAngle - } - // Parent: CRagdollProp - // Field count: 0 - namespace CRagdollPropAlias_physics_prop_ragdoll { - } - // Parent: CBaseProp - // Field count: 32 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - namespace CBreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0xAC8; // CPropDataComponent - constexpr std::ptrdiff_t m_OnStartDeath = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBreak = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xB58; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xB80; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xBA8; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xBAC; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0xBB0; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0xBBC; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xBC0; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xBC4; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xBD0; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xBD4; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xBD8; // GameTime_t - constexpr std::ptrdiff_t m_BreakableContentsType = 0xBDC; // BreakableContentsType_t - constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0xBE0; // CUtlString - constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0xBE8; // CUtlString - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xBF0; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xBF4; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xBF8; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xC00; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xC08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xC10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xC18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC28; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC2C; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xC30; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xC34; // CHandle - constexpr std::ptrdiff_t m_iszPuntSound = 0xC38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUsePuntSound = 0xC40; // bool - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xC41; // bool - } - // Parent: CBaseModelEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x7D8; // CLightComponent* - } - // Parent: CInfoDynamicShadowHint - // Field count: 2 - namespace CInfoDynamicShadowHintBox { - constexpr std::ptrdiff_t m_vBoxMins = 0x508; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x514; // Vector - } - // Parent: CSkeletonAnimationController - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) - // NetworkVarNames: m_bIsUsingAG2 (bool) - // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) - // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) - // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) - // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) - // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) - // NetworkVarNames: m_nServerSerializationContextIteration (int) - namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool - constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 - constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x228; // uint32 - constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x24B; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x24C; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t - constexpr std::ptrdiff_t m_hGraphDefinitionAG2 = 0x588; // CStrongHandle - constexpr std::ptrdiff_t m_bIsUsingAG2 = 0x590; // bool - constexpr std::ptrdiff_t m_serializedPoseRecipeAG2 = 0x598; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_nSerializePoseRecipeSizeAG2 = 0x5B0; // int32 - constexpr std::ptrdiff_t m_nSerializePoseRecipeVersionAG2 = 0x5B4; // int32 - constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x5B8; // uint8 - constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x7A0; // int32 - constexpr std::ptrdiff_t m_nServerSerializationContextIteration = 0x7A4; // int32 - } - // Parent: - // Field count: 10 - namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken - constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flNeutrallyBuoyantGravity = 0x20; // float32 - constexpr std::ptrdiff_t m_flNeutrallyBuoyantLinearDamping = 0x24; // float32 - constexpr std::ptrdiff_t m_flNeutrallyBuoyantAngularDamping = 0x28; // float32 - constexpr std::ptrdiff_t m_bNeutrallyBuoyant = 0x2C; // bool - constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_vecWheelDrag = 0x78; // CUtlVector - } - // Parent: CDynamicProp - // Field count: 1 - namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xD50; // CUtlSymbolLarge - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - namespace CCSPlayer_CameraServices { - } - // Parent: CBaseModelEntity - // Field count: 0 - namespace CModelPointEntity { - } - // Parent: CBarnLight - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xB00; // bool - } - // Parent: CBaseFilter - // Field count: 3 - namespace CFilterMultiple { - constexpr std::ptrdiff_t m_nFilterType = 0x548; // filter_t - constexpr std::ptrdiff_t m_iFilterName = 0x550; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_hFilter = 0x5A0; // CHandle[10] - } - // Parent: CBaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - namespace CCSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x4F0; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4FC; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x508; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x538; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x544; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x550; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x560; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x570; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x580; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x581; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_FireCursors { - constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint - } - // Parent: CBaseModelEntity - // Field count: 2 - namespace CFuncNavBlocker { - constexpr std::ptrdiff_t m_bDisabled = 0x7E0; // bool - constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x7E4; // int32 - } - // Parent: CPointEntity - // Field count: 11 - namespace CMoverPathNode { - constexpr std::ptrdiff_t m_vInTangentLocal = 0x4F0; // Vector - constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4FC; // Vector - constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szPathNodeParameter = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnStartFromOrInSegment = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStoppedAtOrInSegment = 0x540; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPassThrough = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPassThroughForward = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPassThroughReverse = 0x5B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_hMover = 0x5E0; // CHandle - constexpr std::ptrdiff_t m_xWSPrevParent = 0x5F0; // CTransform - } - // Parent: CBaseEntity - // Field count: 11 - namespace CEnvSoundscape { - constexpr std::ptrdiff_t m_OnPlay = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 - constexpr std::ptrdiff_t m_soundEventName = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x528; // bool - constexpr std::ptrdiff_t m_soundscapeIndex = 0x52C; // int32 - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x530; // int32 - constexpr std::ptrdiff_t m_positionNames = 0x538; // CUtlSymbolLarge[8] - constexpr std::ptrdiff_t m_hProxySoundscape = 0x578; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x57C; // bool - constexpr std::ptrdiff_t m_soundscapeName = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundEventHash = 0x588; // uint32 - } - // Parent: CBaseModelEntity - // Field count: 6 - namespace CFuncBrush { - constexpr std::ptrdiff_t m_iSolidity = 0x7D8; // BrushSolidities_e - constexpr std::ptrdiff_t m_iDisabled = 0x7DC; // int32 - constexpr std::ptrdiff_t m_bSolidBsp = 0x7E0; // bool - constexpr std::ptrdiff_t m_iszExcludedClass = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bInvertExclusion = 0x7F0; // bool - constexpr std::ptrdiff_t m_bScriptedMovement = 0x7F1; // bool - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x80; // CGameSceneNode - } - // Parent: CBreakable - // Field count: 15 - namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0x8B0; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0x8B4; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x8B8; // float32 - constexpr std::ptrdiff_t m_vHoverPosePosition = 0x8BC; // Vector - constexpr std::ptrdiff_t m_angHoverPoseAngles = 0x8C8; // QAngle - constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x8D4; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0x8D5; // bool - constexpr std::ptrdiff_t m_nHoverPoseFlags = 0x8D6; // HoverPoseFlags_t - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x8D8; // float32 - constexpr std::ptrdiff_t m_OnDamaged = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMotionEnabled = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0x958; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouch = 0x980; // CEntityIOOutput - constexpr std::ptrdiff_t m_hCarryingPlayer = 0x9A8; // CHandle - } - // Parent: CSoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - namespace CSoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x5B8; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x5C4; // Vector - } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace CItemSoda { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Timeline__TimelineEvent_t { - constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 - constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection - } - // Parent: CBarnLight - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xB00; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xB04; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xB08; // bool - } - // Parent: CBaseModelEntity - // Field count: 2 - namespace CTriggerVolume { - constexpr std::ptrdiff_t m_iFilterName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7E0; // CHandle - } - // Parent: None - // Field count: 1 - namespace CBtNodeCondition { - constexpr std::ptrdiff_t m_bNegated = 0x58; // bool - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_IntervalTimer__CursorState_t { - constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t - constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t - constexpr std::ptrdiff_t m_flWaitInterval = 0x8; // float32 - constexpr std::ptrdiff_t m_flWaitIntervalHigh = 0xC; // float32 - constexpr std::ptrdiff_t m_bCompleteOnNextWake = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseRequirement { - } - // Parent: CModelPointEntity - // Field count: 15 - namespace CEnvExplosion { - constexpr std::ptrdiff_t m_iMagnitude = 0x7D8; // int32 - constexpr std::ptrdiff_t m_flPlayerDamage = 0x7DC; // float32 - constexpr std::ptrdiff_t m_iRadiusOverride = 0x7E0; // int32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x7E4; // float32 - constexpr std::ptrdiff_t m_flDamageForce = 0x7E8; // float32 - constexpr std::ptrdiff_t m_hInflictor = 0x7EC; // CHandle - constexpr std::ptrdiff_t m_iCustomDamageType = 0x7F0; // DamageTypes_t - constexpr std::ptrdiff_t m_bCreateDebris = 0x7F4; // bool - constexpr std::ptrdiff_t m_iszCustomEffectName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomSoundName = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bSuppressParticleImpulse = 0x810; // bool - constexpr std::ptrdiff_t m_iClassIgnore = 0x814; // Class_T - constexpr std::ptrdiff_t m_iClassIgnore2 = 0x818; // Class_T - constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x820; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hEntityIgnore = 0x828; // CHandle - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - namespace CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace OutflowWithRequirements_t { - constexpr std::ptrdiff_t m_Connection = 0x0; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_RequirementNodeIDs = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_nCursorStateBlockIndex = 0x68; // CUtlVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_IsRequirementValid { - } - // Parent: CBaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0x9A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0x9B0; // CUtlSymbolLarge - } - // Parent: CPlayer_ItemServices - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CPulseCell_Value_Gradient { - constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient - } - // Parent: CBaseModelEntity - // Field count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x7D8; // char[512] - constexpr std::ptrdiff_t m_bActive = 0x9D8; // bool - constexpr std::ptrdiff_t m_bFrozen = 0x9D9; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x9DC; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x9E0; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x9E4; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0x9E8; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0x9F0; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0x9F4; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0x9F8; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xA28; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xA2C; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xB2C; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xB2D; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xB2E; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xB2F; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xB30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xB38; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xD38; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0xD3C; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0xD48; // int32 - constexpr std::ptrdiff_t m_clrTint = 0xD4C; // Color - } - // Parent: CBaseModelEntity - // Field count: 5 - namespace CTriggerBrush { - constexpr std::ptrdiff_t m_OnStartTouch = 0x7D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x800; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUse = 0x828; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInputFilter = 0x850; // int32 - constexpr std::ptrdiff_t m_iDontMessageParent = 0x854; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - namespace CSoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x500; // Vector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponM4A1Silencer { - } - // Parent: - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] - constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t - constexpr std::ptrdiff_t m_bStopped = 0x220; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseCursorFuncs { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { - constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection - } - // Parent: CItem - // Field count: 0 - namespace CItemAssaultSuit { - } - // Parent: CBaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (VectorWS) - namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x7D8; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x7DC; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0x7E0; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0x7E4; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0x7E8; // uint8 - constexpr std::ptrdiff_t m_hBaseMaterial = 0x7F0; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0x7F8; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0x800; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0x804; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0x808; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0x830; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0x83C; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0x840; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0x844; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0x848; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0x84C; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0x850; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0x854; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x858; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0x85C; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0x860; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0x864; // VectorWS - constexpr std::ptrdiff_t m_hEndEntity = 0x870; // CHandle - constexpr std::ptrdiff_t m_nDissolveType = 0x874; // int32 - } - // Parent: CLogicalEntity - // Field count: 4 - namespace CLogicEventListener { - constexpr std::ptrdiff_t m_strEventName = 0x500; // CUtlString - constexpr std::ptrdiff_t m_bIsEnabled = 0x508; // bool - constexpr std::ptrdiff_t m_nTeam = 0x50C; // int32 - constexpr std::ptrdiff_t m_OnEventFired = 0x510; // CEntityIOOutput - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 - namespace CCSGO_TeamSelectTerroristPosition { - } - // Parent: CServerOnlyEntity - // Field count: 0 - namespace CInfoData { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponNegev { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponElite { - } - // Parent: CBaseCombatCharacter - // Field count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - // NetworkVarNames: m_hDefaultController (CHandle) - namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xBE0; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xBE8; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xBF0; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xBF8; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xC00; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xC08; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xC10; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xC18; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xC20; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xC30; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t v_angle = 0xC98; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xCA4; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xCB0; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xCB8; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xD48; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xD4C; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xD50; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xD54; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xD58; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xD60; // CHandle - constexpr std::ptrdiff_t m_hDefaultController = 0xD64; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xD6C; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xD70; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xD74; // CEntityIndex - constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xD78; // CUtlVector - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 - } - // Parent: None - // Field count: 0 - namespace CBasePulseGraphInstance { - } - // Parent: CBaseFilter - // Field count: 3 - namespace FilterHealth { - constexpr std::ptrdiff_t m_bAdrenalineActive = 0x548; // bool - constexpr std::ptrdiff_t m_iHealthMin = 0x54C; // int32 - constexpr std::ptrdiff_t m_iHealthMax = 0x550; // int32 - } - // Parent: CSprite - // Field count: 0 - namespace CCSSprite { - } - // Parent: CLogicalEntity - // Field count: 5 - namespace CMathColorBlend { - constexpr std::ptrdiff_t m_flInMin = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4F4; // float32 - constexpr std::ptrdiff_t m_OutColor1 = 0x4F8; // Color - constexpr std::ptrdiff_t m_OutColor2 = 0x4FC; // Color - constexpr std::ptrdiff_t m_OutValue = 0x500; // CEntityOutputTemplate - } - // Parent: CModelPointEntity - // Field count: 0 - namespace CShower { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_GraphHook { - constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t - } - // Parent: CFuncNavBlocker - // Field count: 1 - namespace CScriptNavBlocker { - constexpr std::ptrdiff_t m_vExtent = 0x7F0; // Vector - } - // Parent: CBaseModelEntity - // Field count: 0 - namespace CEntityBlocker { - } - // Parent: None - // Field count: 0 - namespace SignatureOutflow_Resume { - } - // Parent: None - // Field count: 0 - namespace CPathSimpleAPI { - } - // Parent: CCSPlayerPawnBase - // Field count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - namespace CCSObserverPawn { - } - // Parent: CBaseTrigger - // Field count: 2 - namespace CTriggerActiveWeaponDetect { - constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x9A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszWeaponClassName = 0x9D0; // CUtlSymbolLarge - } - // Parent: CFuncLadder - // Field count: 0 - namespace CFuncLadderAlias_func_useableladder { - } - // Parent: CSprite - // Field count: 0 - namespace CSpriteOriented { - } - // Parent: CPointEntity - // Field count: 0 - namespace CPointServerCommand { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterialBase (HMaterialStrong) - // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_vInitialPanelVertices (Vector4D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t - constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken - } - // Parent: CModelPointEntity - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x7D8; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x7DC; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0x7E0; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0x7E4; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0x7E8; // Vector - constexpr std::ptrdiff_t m_vecStart = 0x7F4; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x800; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0x80C; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0x818; // int32 - constexpr std::ptrdiff_t m_nEntity = 0x81C; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0x820; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0x824; // float32 - constexpr std::ptrdiff_t m_nTintID = 0x828; // int32 - constexpr std::ptrdiff_t m_nVersion = 0x82C; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0x82D; // uint8[128] - } - // Parent: CBaseModelEntity - // Field count: 1 - namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x7D8; // CBuoyancyHelper - } - // Parent: None - // Field count: 1 - namespace CCSGameModeRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: CBaseFlex - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0xB30; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE28; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE2C; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xE30; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xE34; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xE38; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xE3C; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0xE40; // CHandle - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xE44; // int32 - } - // Parent: CPointEntity - // Field count: 2 - namespace CTankTargetChange { - constexpr std::ptrdiff_t m_newTarget = 0x4F0; // CVariantBase - constexpr std::ptrdiff_t m_newTargetName = 0x500; // CUtlSymbolLarge - } - // Parent: CPlayer_WaterServices - // Field count: 6 - namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // GameTime_t - constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 - constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // Vector - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 - } - // Parent: CLogicalEntity - // Field count: 7 - namespace CLogicDistanceCheck { - constexpr std::ptrdiff_t m_iszEntityA = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityB = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flZone1Distance = 0x500; // float32 - constexpr std::ptrdiff_t m_flZone2Distance = 0x504; // float32 - constexpr std::ptrdiff_t m_InZone1 = 0x508; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone2 = 0x530; // CEntityIOOutput - constexpr std::ptrdiff_t m_InZone3 = 0x558; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_Entity_Color (Color) - // NetworkVarNames: m_Entity_flBrightness (float) - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_Color = 0x1568; // Color - constexpr std::ptrdiff_t m_Entity_flBrightness = 0x156C; // float32 - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1570; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1578; // bool - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x1580; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x1588; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x1590; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x1598; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x15A0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x15A8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15B0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15B8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15C0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x15C8; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x15D4; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x15E0; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x15E4; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x15E8; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x15EC; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x15F0; // bool - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x15F4; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x15F8; // Vector - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1604; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1608; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x160C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1610; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1614; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1618; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1631; // bool - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t - constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 - } - // Parent: CLogicalEntity - // Field count: 6 - namespace CLogicDistanceAutosave { - constexpr std::ptrdiff_t m_iszTargetEntity = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4F8; // float32 - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4FC; // bool - constexpr std::ptrdiff_t m_bCheckCough = 0x4FD; // bool - constexpr std::ptrdiff_t m_bThinkDangerous = 0x4FE; // bool - constexpr std::ptrdiff_t m_flDangerousTime = 0x500; // float32 - } - // Parent: CLogicalEntity - // Field count: 4 - namespace CLogicBranch { - constexpr std::ptrdiff_t m_bInValue = 0x4F0; // bool - constexpr std::ptrdiff_t m_Listeners = 0x4F8; // CUtlVector> - constexpr std::ptrdiff_t m_OnTrue = 0x510; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFalse = 0x538; // CEntityIOOutput - } - // Parent: None - // Field count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_ScriptedSequence { - constexpr std::ptrdiff_t m_szSyncGroup = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nExpectedNumSequencesInSyncGroup = 0x50; // int32 - constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x54; // bool - constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x55; // bool - constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x56; // bool - constexpr std::ptrdiff_t m_scriptedSequenceDataMain = 0x58; // PulseScriptedSequenceData_t - constexpr std::ptrdiff_t m_vecAdditionalActors = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_OnFinished = 0xA8; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xF0; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_Triggers = 0x138; // CUtlVector - } - // Parent: CFuncPlatRot - // Field count: 9 - namespace CFuncTrackChange { - constexpr std::ptrdiff_t m_trackTop = 0x8A0; // CPathTrack* - constexpr std::ptrdiff_t m_trackBottom = 0x8A8; // CPathTrack* - constexpr std::ptrdiff_t m_train = 0x8B0; // CFuncTrackTrain* - constexpr std::ptrdiff_t m_trackTopName = 0x8B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trackBottomName = 0x8C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trainName = 0x8C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_code = 0x8D0; // TRAIN_CODE - constexpr std::ptrdiff_t m_targetState = 0x8D4; // int32 - constexpr std::ptrdiff_t m_use = 0x8D8; // int32 - } - // Parent: CBaseModelEntity - // Field count: 37 - namespace CFuncTrackTrain { - constexpr std::ptrdiff_t m_ppath = 0x7D8; // CHandle - constexpr std::ptrdiff_t m_length = 0x7DC; // float32 - constexpr std::ptrdiff_t m_vPosPrev = 0x7E0; // Vector - constexpr std::ptrdiff_t m_angPrev = 0x7EC; // QAngle - constexpr std::ptrdiff_t m_controlMins = 0x7F8; // Vector - constexpr std::ptrdiff_t m_controlMaxs = 0x804; // Vector - constexpr std::ptrdiff_t m_lastBlockPos = 0x810; // Vector - constexpr std::ptrdiff_t m_lastBlockTick = 0x81C; // int32 - constexpr std::ptrdiff_t m_flVolume = 0x820; // float32 - constexpr std::ptrdiff_t m_flBank = 0x824; // float32 - constexpr std::ptrdiff_t m_oldSpeed = 0x828; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x82C; // float32 - constexpr std::ptrdiff_t m_height = 0x830; // float32 - constexpr std::ptrdiff_t m_maxSpeed = 0x834; // float32 - constexpr std::ptrdiff_t m_dir = 0x838; // float32 - constexpr std::ptrdiff_t m_iszSoundMove = 0x840; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovePing = 0x848; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStart = 0x850; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStop = 0x858; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strPathTarget = 0x860; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x868; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x86C; // float32 - constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x870; // GameTime_t - constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x874; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x878; // float32 - constexpr std::ptrdiff_t m_eOrientationType = 0x87C; // TrainOrientationType_t - constexpr std::ptrdiff_t m_eVelocityType = 0x880; // TrainVelocityType_t - constexpr std::ptrdiff_t m_OnStart = 0x898; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNext = 0x8C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x910; // bool - constexpr std::ptrdiff_t m_flDesiredSpeed = 0x914; // float32 - constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x918; // GameTime_t - constexpr std::ptrdiff_t m_flAccelSpeed = 0x91C; // float32 - constexpr std::ptrdiff_t m_flDecelSpeed = 0x920; // float32 - constexpr std::ptrdiff_t m_bAccelToSpeed = 0x924; // bool - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x928; // GameTime_t - } - // Parent: CPointEntity - // Field count: 24 - namespace CEnvInstructorHint { - constexpr std::ptrdiff_t m_iszName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszReplace_Key = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x508; // int32 - constexpr std::ptrdiff_t m_iDisplayLimit = 0x50C; // int32 - constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCaption = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszActivatorCaption = 0x528; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Color = 0x530; // Color - constexpr std::ptrdiff_t m_fIconOffset = 0x534; // float32 - constexpr std::ptrdiff_t m_fRange = 0x538; // float32 - constexpr std::ptrdiff_t m_iPulseOption = 0x53C; // uint8 - constexpr std::ptrdiff_t m_iAlphaOption = 0x53D; // uint8 - constexpr std::ptrdiff_t m_iShakeOption = 0x53E; // uint8 - constexpr std::ptrdiff_t m_bStatic = 0x53F; // bool - constexpr std::ptrdiff_t m_bNoOffscreen = 0x540; // bool - constexpr std::ptrdiff_t m_bForceCaption = 0x541; // bool - constexpr std::ptrdiff_t m_iInstanceType = 0x544; // int32 - constexpr std::ptrdiff_t m_bSuppressRest = 0x548; // bool - constexpr std::ptrdiff_t m_iszBinding = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x558; // bool - constexpr std::ptrdiff_t m_bAutoStart = 0x559; // bool - constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x55A; // bool - } - // Parent: CBaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace CEnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x4F0; // CEnvWindShared - } - // Parent: CSoundEventEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) - namespace CSoundEventPathCornerEntity { - constexpr std::ptrdiff_t m_iszPathCorner = 0x5B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iCountMax = 0x5C0; // int32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x5C4; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flDotProductMax = 0x5CC; // float32 - constexpr std::ptrdiff_t m_bPlaying = 0x5D0; // bool - constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5F8; // CNetworkUtlVectorBase - } - // Parent: CPlayer_CameraServices - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 - constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 - constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle - constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> - constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_BaseEntrypoint { - constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t - } - // Parent: CTriggerMultiple - // Field count: 7 - namespace CDynamicNavConnectionsVolume { - constexpr std::ptrdiff_t m_iszConnectionTarget = 0x9D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vecConnections = 0x9D8; // CUtlVector - constexpr std::ptrdiff_t m_sTransitionType = 0x9F0; // CGlobalSymbol - constexpr std::ptrdiff_t m_bConnectionsEnabled = 0x9F8; // bool - constexpr std::ptrdiff_t m_flTargetAreaSearchRadius = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flUpdateDistance = 0xA00; // float32 - constexpr std::ptrdiff_t m_flMaxConnectionDistance = 0xA04; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 1 - namespace CConstraintAnchor { - constexpr std::ptrdiff_t m_massScale = 0xA90; // float32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_WaitForCursorsWithTagBase { - constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 - constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: CCSPlayerPawnBase - // Field count: 122 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (GameTick_t) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - // NetworkVarNames: m_bLeftHanded (bool) - // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) - // NetworkVarNames: m_flViewmodelOffsetX (float) - // NetworkVarNames: m_flViewmodelOffsetY (float) - // NetworkVarNames: m_flViewmodelOffsetZ (float) - // NetworkVarNames: m_flViewmodelFOV (float) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_flFlinchStack (float) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_angEyeAngles (QAngle) - namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0xEE8; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0xEF0; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0xEF8; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0xF00; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0xF08; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0xF10; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xF18; // uint16 - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xF1A; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0xF20; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0xF28; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0xFE8; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0xFE9; // bool - constexpr std::ptrdiff_t m_TouchingBuyZones = 0xFF0; // CUtlVector> - constexpr std::ptrdiff_t m_bWasInBuyZone = 0x1008; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1009; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x100A; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x100B; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0x100C; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1010; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1014; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1015; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1018; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x101C; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1020; // GameTime_t - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1024; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0x1028; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1034; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1040; // GameTick_t - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1044; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1048; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1060; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x1708; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x170C; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x1710; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1718; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x171C; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1720; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1724; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1728; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1734; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1740; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1780; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1784; // Vector - constexpr std::ptrdiff_t m_EconGloves = 0x1790; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1A38; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1A3C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1A48; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x1A49; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x1A4C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1A50; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1A54; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1A58; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x1A5C; // float32 - constexpr std::ptrdiff_t m_bIsWalking = 0x1A60; // bool - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1A64; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1A68; // float32 - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1A6C; // float32 - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1A70; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1A74; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1A78; // GameTime_t - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1A7C; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1A80; // CEntityIndex - constexpr std::ptrdiff_t m_entitySpottedState = 0x1A88; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1AA0; // int32 - constexpr std::ptrdiff_t m_bIsScoped = 0x1AA4; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x1AA5; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x1AA6; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1AA7; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1AA8; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1AAC; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1AB0; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1AB4; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1AB8; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1ABC; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1ABD; // bool - constexpr std::ptrdiff_t m_iShotsFired = 0x1AC0; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x1AC4; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1AC8; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x1ACC; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1AD0; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1AD4; // Vector - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1AE0; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1AE4; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1AE8; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x1AEC; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x1AF0; // int32 - constexpr std::ptrdiff_t m_pBot = 0x1AF8; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x1B00; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1B04; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1B10; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1B14; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1B18; // Vector - constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1B24; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1B28; // float32 - constexpr std::ptrdiff_t m_ArmorValue = 0x1B2C; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1B30; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1B32; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1B34; // uint16 - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1B38; // int32 - constexpr std::ptrdiff_t m_bIsSpawning = 0x1B3C; // bool - constexpr std::ptrdiff_t m_iDeathFlags = 0x1B48; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1B4C; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1B50; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1B54; // Vector - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1B60; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1B74; // Color - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1B78; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1B7C; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1B80; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1B8C; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1B98; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1BA4; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1BBC; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1BD4; // Vector[2] - constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1BF0; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1C58; // int32 - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1C5C; // bool - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1C5D; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1C60; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x1C64; // bool - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1C68; // float32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1C6C; // QAngle - } - // Parent: CBaseEntity - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x14E8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x14F0; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x14F8; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x1500; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x1508; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x1510; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1518; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1520; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1530; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x153C; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1548; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x154C; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x1550; // int32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1554; // bool - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1558; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x155C; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1560; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1564; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1568; // int32 - constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x156C; // int32 - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1579; // bool - } - // Parent: CServerOnlyPointEntity - // Field count: 3 - namespace SpawnPoint { - constexpr std::ptrdiff_t m_iPriority = 0x4F0; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x4F4; // bool - constexpr std::ptrdiff_t m_nType = 0x4F8; // int32 - } - // Parent: None - // Field count: 0 - namespace CFuncMoverAPI { - } - // Parent: - // Field count: 33 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransformWS - constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* - constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* - constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* - constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // VectorWS - constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool - constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 - constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 - constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponM249 { - } - // Parent: CRopeKeyframe - // Field count: 0 - namespace CRopeKeyframeAlias_move_rope { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseServerFuncs_Sounds { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulsePhysicsConstraintsFuncs { - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool - } - // Parent: CPointEntity - // Field count: 0 - namespace CLogicScript { - } - // Parent: None - // Field count: 3 - namespace CAttributeManager__cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; // float32 - constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t flOut = 0x10; // float32 - } - // Parent: None - // Field count: 6 - namespace CPulseGraphInstance_ServerEntity { - constexpr std::ptrdiff_t m_hOwner = 0x190; // CHandle - constexpr std::ptrdiff_t m_bActivated = 0x194; // bool - constexpr std::ptrdiff_t m_sNameFixupStaticPrefix = 0x198; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sNameFixupParent = 0x1A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sNameFixupLocal = 0x1A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sProceduralWorldNameForRelays = 0x1B0; // CUtlSymbolLarge - } - // Parent: CSceneEntity - // Field count: 0 - namespace CSceneEntityAlias_logic_choreographed_scene { - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4F0; // int8 - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4F4; // int32 - constexpr std::ptrdiff_t m_bSaveImportant = 0x4F8; // bool - constexpr std::ptrdiff_t m_bCanTakeDamage = 0x4F9; // bool - } - // Parent: CBaseTrigger - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x9B8; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x9C0; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x9C4; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x9C8; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x9CC; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x9D8; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x9DC; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x9E0; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x9E4; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x9E5; // bool - } - // Parent: CPointEntity - // Field count: 3 - namespace CPointProximitySensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_hTargetEntity = 0x4F4; // CHandle - constexpr std::ptrdiff_t m_Distance = 0x4F8; // CEntityOutputTemplate - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_InvokeBinding { - constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_FuncName = 0x30; // PulseSymbol_t - constexpr std::ptrdiff_t m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x48; // int32 - } - // Parent: CTriggerOnce - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) - namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0x9D0; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0x9D8; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x9DC; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0x9E0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x9E4; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0x9E8; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0x9E9; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0x9EA; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0x9EB; // bool - constexpr std::ptrdiff_t m_bTestOcclusion = 0x9EC; // bool - constexpr std::ptrdiff_t m_bTestAllVisibleOcclusion = 0x9ED; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0x9F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0xA18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0xA40; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_PlayVCD { - constexpr std::ptrdiff_t m_hChoreoScene = 0xF0; // CStrongHandle - } - // Parent: None - // Field count: 0 - namespace CMultiplayRules { - } - // Parent: CBaseCSGrenade - // Field count: 0 - namespace CMolotovGrenade { - } - // Parent: CPhysForce - // Field count: 1 - namespace CPhysTorque { - constexpr std::ptrdiff_t m_axis = 0x550; // VectorWS - } - // Parent: CLogicalEntity - // Field count: 5 - namespace CMultiSource { - constexpr std::ptrdiff_t m_rgEntities = 0x4F0; // CHandle[32] - constexpr std::ptrdiff_t m_rgTriggered = 0x570; // int32[32] - constexpr std::ptrdiff_t m_OnTrigger = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iTotal = 0x618; // int32 - constexpr std::ptrdiff_t m_globalstate = 0x620; // CUtlSymbolLarge - } - // Parent: CCSWeaponBase - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_fPinPullTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0x11D0; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x11D1; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x11D2; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x11D3; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x11D4; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x11D8; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x11DC; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x11E0; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x11E4; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x11E8; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x11EC; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11F0; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11F4; // CHandle - } - // Parent: CBaseEntity - // Field count: 11 - namespace CLogicAuto { - constexpr std::ptrdiff_t m_OnMapSpawn = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNewGame = 0x540; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLoadGame = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMapTransition = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBackgroundMap = 0x5B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMultiNewRound = 0x608; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVREnabled = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x658; // CEntityIOOutput - constexpr std::ptrdiff_t m_globalstate = 0x680; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 1 - namespace CPhysicsWire { - constexpr std::ptrdiff_t m_nDensity = 0x4F0; // int32 - } - // Parent: CBaseModelEntity - // Field count: 0 - namespace CFuncIllusionary { - } - // Parent: CPointEntity - // Field count: 5 - namespace CInfoDynamicShadowHint { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_flRange = 0x4F4; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x4F8; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x4FC; // int32 - constexpr std::ptrdiff_t m_hLight = 0x500; // CHandle - } - // Parent: CBaseModelEntity - // Field count: 1 - namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 - namespace CCSGO_TeamSelectCounterTerroristPosition { - } - // Parent: CBaseTrigger - // Field count: 1 - namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0x9A8; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - namespace CLogicGameEventListener { - constexpr std::ptrdiff_t m_OnEventFired = 0x500; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszGameEventName = 0x528; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszGameEventItem = 0x530; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bEnabled = 0x538; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x539; // bool - } - // Parent: CBaseModelEntity - // Field count: 0 - namespace CServerOnlyModelEntity { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_IntervalTimer { - constexpr std::ptrdiff_t m_Completed = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnInterval = 0x90; // SignatureOutflow_Continue - } - // Parent: CMarkupVolumeTagged - // Field count: 1 - namespace CMarkupVolumeTagged_Nav { - constexpr std::ptrdiff_t m_nScopes = 0x818; // NavScopeFlags_t - } - // Parent: SpawnPoint - // Field count: 0 - namespace CInfoPlayerTerrorist { - } - // Parent: CLogicalEntity - // Field count: 3 - namespace CLogicAutosave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4F0; // bool - constexpr std::ptrdiff_t m_minHitPoints = 0x4F4; // int32 - constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4F8; // int32 - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - namespace CCSGO_TeamIntroTerroristPosition { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseTestScriptLib { - } - // Parent: None - // Field count: 1 - namespace CSingleplayRules { - constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - // NetworkVarNames: m_location (Vector) - namespace CEnvWindShared { + namespace ParticleNode_t { + constexpr std::ptrdiff_t m_hEntity = 0x0; // CHandle + constexpr std::ptrdiff_t m_iIndex = 0x4; // ParticleIndex_t constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 - constexpr std::ptrdiff_t m_iInitialWindDir = 0x2A; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x2C; // float32 - constexpr std::ptrdiff_t m_location = 0x30; // Vector - constexpr std::ptrdiff_t m_OnGustStart = 0x40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGustEnd = 0x68; // CEntityIOOutput - constexpr std::ptrdiff_t m_hEntOwner = 0x90; // CHandle - } - // Parent: CServerOnlyPointEntity - // Field count: 6 - namespace CPointPrefab { - constexpr std::ptrdiff_t m_targetMapName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fixupNames = 0x508; // bool - constexpr std::ptrdiff_t m_bLoadDynamic = 0x509; // bool - constexpr std::ptrdiff_t m_associatedRelayEntity = 0x50C; // CHandle + constexpr std::ptrdiff_t m_flGrowthDuration = 0xC; // float32 + constexpr std::ptrdiff_t m_vecGrowthOrigin = 0x10; // Vector + constexpr std::ptrdiff_t m_flEndcapTime = 0x1C; // float32 + constexpr std::ptrdiff_t m_bMarkedForDelete = 0x20; // bool } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseLerp { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: CPointEntity - // Field count: 9 - namespace CEnvInstructorVRHint { - constexpr std::ptrdiff_t m_iszName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x500; // int32 - constexpr std::ptrdiff_t m_iszCaption = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStartSound = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iLayoutFileType = 0x518; // int32 - constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iAttachType = 0x528; // int32 - constexpr std::ptrdiff_t m_flHeightOffset = 0x52C; // float32 - } - // Parent: CGameRulesProxy - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - namespace CCSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x4F0; // CCSGameRules* - } - // Parent: CBaseTrigger // Field count: 0 - namespace CPrecipitation { - } - // Parent: CSprite - // Field count: 0 - namespace CCommentaryViewPosition { - } - // Parent: CLogicalEntity - // Field count: 5 - namespace CEnvGlobal { - constexpr std::ptrdiff_t m_outCounter = 0x4F0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_globalstate = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_triggermode = 0x520; // int32 - constexpr std::ptrdiff_t m_initialstate = 0x524; // int32 - constexpr std::ptrdiff_t m_counter = 0x528; // int32 - } - // Parent: CLogicNPCCounterAABB - // Field count: 0 - namespace CLogicNPCCounterOBB { - } - // Parent: CBaseModelEntity - // Field count: 1 - namespace CPlatTrigger { - constexpr std::ptrdiff_t m_pPlatform = 0x7D8; // CHandle - } - // Parent: CPointEntity - // Field count: 67 // // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - namespace CSceneEntity { - constexpr std::ptrdiff_t m_iszSceneFile = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget1 = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget2 = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget3 = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget4 = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget5 = 0x528; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget6 = 0x530; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget7 = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget8 = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget1 = 0x548; // CHandle - constexpr std::ptrdiff_t m_hTarget2 = 0x54C; // CHandle - constexpr std::ptrdiff_t m_hTarget3 = 0x550; // CHandle - constexpr std::ptrdiff_t m_hTarget4 = 0x554; // CHandle - constexpr std::ptrdiff_t m_hTarget5 = 0x558; // CHandle - constexpr std::ptrdiff_t m_hTarget6 = 0x55C; // CHandle - constexpr std::ptrdiff_t m_hTarget7 = 0x560; // CHandle - constexpr std::ptrdiff_t m_hTarget8 = 0x564; // CHandle - constexpr std::ptrdiff_t m_sTargetAttachment = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x570; // bool - constexpr std::ptrdiff_t m_bPaused = 0x571; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x572; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x573; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x574; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x578; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x57C; // float32 - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x580; // bool - constexpr std::ptrdiff_t m_fPitch = 0x584; // float32 - constexpr std::ptrdiff_t m_bAutomated = 0x588; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x58C; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x590; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x594; // float32 - constexpr std::ptrdiff_t m_nSpeechPriority = 0x598; // int32 - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x59C; // CHandle - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x5A0; // bool - constexpr std::ptrdiff_t m_bPausedViaInput = 0x5A1; // bool - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x5A2; // bool - constexpr std::ptrdiff_t m_bWaitingForActor = 0x5A3; // bool - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x5A4; // bool - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x5A5; // bool - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x5A6; // bool - constexpr std::ptrdiff_t m_bSceneFinished = 0x5A7; // bool - constexpr std::ptrdiff_t m_hActorList = 0x5A8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hRemoveActorList = 0x5C0; // CUtlVector> - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x608; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x60C; // uint16 - constexpr std::ptrdiff_t m_OnStart = 0x610; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCompletion = 0x638; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCanceled = 0x660; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPaused = 0x688; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnResumed = 0x6B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTrigger = 0x6D8; // CEntityIOOutput[16] - constexpr std::ptrdiff_t m_hInterruptScene = 0x9E8; // CHandle - constexpr std::ptrdiff_t m_nInterruptCount = 0x9EC; // int32 - constexpr std::ptrdiff_t m_bSceneMissing = 0x9F0; // bool - constexpr std::ptrdiff_t m_bInterrupted = 0x9F1; // bool - constexpr std::ptrdiff_t m_bCompletedEarly = 0x9F2; // bool - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9F3; // bool - constexpr std::ptrdiff_t m_bRestoring = 0x9F4; // bool - constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9F8; // CUtlVector> - constexpr std::ptrdiff_t m_hListManagers = 0xA10; // CUtlVector> - constexpr std::ptrdiff_t m_iszSoundName = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSequenceName = 0xA30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hActor = 0xA38; // CHandle - constexpr std::ptrdiff_t m_hActivator = 0xA3C; // CHandle - constexpr std::ptrdiff_t m_BusyActor = 0xA40; // int32 - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA44; // SceneOnPlayerDeath_t - } - // Parent: CBaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x500; // float32 - } - // Parent: CLogicalEntity - // Field count: 1 - namespace CMapSharedEnvironment { - constexpr std::ptrdiff_t m_targetMapName = 0x4F0; // CUtlSymbolLarge - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 12 - namespace CPhysMagnet { - constexpr std::ptrdiff_t m_OnMagnetAttach = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMagnetDetach = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0xAE0; // float32 - constexpr std::ptrdiff_t m_forceLimit = 0xAE4; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0xAE8; // float32 - constexpr std::ptrdiff_t m_MagnettedEntities = 0xAF0; // CUtlVector - constexpr std::ptrdiff_t m_bActive = 0xB08; // bool - constexpr std::ptrdiff_t m_bHasHitSomething = 0xB09; // bool - constexpr std::ptrdiff_t m_flTotalMass = 0xB0C; // float32 - constexpr std::ptrdiff_t m_flRadius = 0xB10; // float32 - constexpr std::ptrdiff_t m_flNextSuckTime = 0xB14; // GameTime_t - constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0xB18; // int32 + // MPropertyCustomFGDType + namespace CFootstepTableHandle { } // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x30; // CScriptComponent* - } - // Parent: CBaseEntity - // Field count: 4 - namespace CGameGibManager { - constexpr std::ptrdiff_t m_bAllowNewGibs = 0x508; // bool - constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x50C; // int32 - constexpr std::ptrdiff_t m_iMaxPieces = 0x510; // int32 - constexpr std::ptrdiff_t m_iLastFrame = 0x514; // int32 - } - // Parent: CBaseEntity - // Field count: 0 - namespace CHandleDummy { - } - // Parent: CFuncWall - // Field count: 0 - namespace CFuncWallToggle { - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - namespace CSkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x4F0; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x580; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x584; // bool - constexpr std::ptrdiff_t m_pNext = 0x588; // CSkyCamera* - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_AutoaimServices { - } - // Parent: CItemDefuser - // Field count: 0 - namespace CItemDefuserAlias_item_defuser { - } - // Parent: CPathCorner - // Field count: 0 - namespace CPathCornerCrash { - } - // Parent: CPhysConstraint - // Field count: 4 - namespace CPhysPulley { - constexpr std::ptrdiff_t m_position2 = 0x560; // VectorWS - constexpr std::ptrdiff_t m_offset = 0x56C; // Vector[2] - constexpr std::ptrdiff_t m_addLength = 0x584; // float32 - constexpr std::ptrdiff_t m_gearRatio = 0x588; // float32 - } - // Parent: CBaseEntity - // Field count: 0 - namespace CCSPetPlacement { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponMP5SD { - } - // Parent: CCSWeaponBase // Field count: 2 // // Metadata: - // NetworkVarNames: m_bSequenceInProgress (bool) - // NetworkVarNames: m_bRedraw (bool) - namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_bSequenceInProgress = 0x11D0; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x11D1; // bool + // MGetKV3ClassDefaults + namespace CDecalGroupVData { + constexpr std::ptrdiff_t m_vecOptions = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_flTotalProbability = 0x18; // float32 } - // Parent: CBaseEntity + // Parent: None + // Field count: 0 + namespace CNmSnapWeaponTask { + } + // Parent: None + // Field count: 1 + namespace CPlayerControllerComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: None + // Field count: 1 + namespace CResponseQueue { + constexpr std::ptrdiff_t m_ExpresserTargets = 0x38; // CUtlVector + } + // Parent: None + // Field count: 2 + namespace CScriptUniformRandomStream { + constexpr std::ptrdiff_t m_hScriptScope = 0x8; // HSCRIPT + constexpr std::ptrdiff_t m_nInitialSeed = 0x9C; // int32 + } + // Parent: None + // Field count: 6 + namespace lerpdata_t { + constexpr std::ptrdiff_t m_hEnt = 0x0; // CHandle + constexpr std::ptrdiff_t m_MoveType = 0x4; // MoveType_t + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_vecStartOrigin = 0xC; // Vector + constexpr std::ptrdiff_t m_qStartRot = 0x20; // Quaternion + constexpr std::ptrdiff_t m_nFXIndex = 0x30; // ParticleIndex_t + } + // Parent: None + // Field count: 0 + namespace WrappedPhysicsJoint_t { + } + // Parent: None // Field count: 3 - namespace CCommentaryAuto { - constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x540; // CEntityIOOutput + namespace SimpleConstraintSoundProfile { + constexpr std::ptrdiff_t eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t + constexpr std::ptrdiff_t m_keyPoints = 0xC; // float32[2] + constexpr std::ptrdiff_t m_reversalSoundThresholds = 0x14; // float32[3] + } + // Parent: None + // Field count: 2 + namespace CSimpleSimTimer { + constexpr std::ptrdiff_t m_flNext = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0x4; // WorldGroupId_t } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { - constexpr std::ptrdiff_t m_entity = 0x0; // CHandle - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x30; // ModelConfigHandle_t - constexpr std::ptrdiff_t m_Name = 0x38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AssociatedEntities = 0x40; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x58; // CNetworkUtlVectorBase - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponUSPSilencer { - } - // Parent: CLogicalEntity - // Field count: 1 - namespace CSoundStackSave { - constexpr std::ptrdiff_t m_iszStackName = 0x4F0; // CUtlSymbolLarge + namespace CPhysicsBodyGameMarkupData { + constexpr std::ptrdiff_t m_PhysicsBodyMarkupByBoneName = 0x0; // CUtlOrderedMap } // Parent: None - // Field count: 1 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CPulseCell_Value_Curve { - constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve + namespace CSkillDamage { + constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat + constexpr std::ptrdiff_t m_flNPCDamageScalarVsNPC = 0x10; // float32 + constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x14; // float32 } - // Parent: CCSWeaponBaseGun + // Parent: None // Field count: 0 - namespace CWeaponMag7 { + namespace CFloatExponentialMovingAverage { } - // Parent: CLogicalEntity - // Field count: 9 - namespace CLogicMeasureMovement { - constexpr std::ptrdiff_t m_strMeasureTarget = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMeasureReference = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strTargetReference = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMeasureTarget = 0x508; // CHandle - constexpr std::ptrdiff_t m_hMeasureReference = 0x50C; // CHandle - constexpr std::ptrdiff_t m_hTarget = 0x510; // CHandle - constexpr std::ptrdiff_t m_hTargetReference = 0x514; // CHandle - constexpr std::ptrdiff_t m_flScale = 0x518; // float32 - constexpr std::ptrdiff_t m_nMeasureType = 0x51C; // int32 + // Parent: None + // Field count: 0 + namespace CAnimEventListenerBase { } - // Parent: CCSWeaponBase + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmEventConsumer { + } + // Parent: None + // Field count: 3 + namespace CNetworkViewOffsetVector { + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Field count: 1 + namespace AmmoIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int8 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDestructiblePartsSystemData { + constexpr std::ptrdiff_t m_PartsDataByHitGroup = 0x0; // CUtlOrderedMap + constexpr std::ptrdiff_t m_nMinMaxNumberHitGroupsToDestroyWhenGibbing = 0x28; // CRangeInt + } + // Parent: None + // Field count: 2 + namespace CRopeOverlapHit { + constexpr std::ptrdiff_t m_hEntity = 0x0; // CHandle + constexpr std::ptrdiff_t m_vecOverlappingLinks = 0x8; // CUtlVector + } + // Parent: None + // Field count: 3 + namespace ResponseContext_t { + constexpr std::ptrdiff_t m_iszName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszValue = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fExpirationTime = 0x10; // GameTime_t + } + // Parent: None + // Field count: 1 + namespace CNavVolumeSphericalShell { + constexpr std::ptrdiff_t m_flRadiusInner = 0x88; // float32 + } + // Parent: None + // Field count: 1 + namespace CPlayerPawnComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: None + // Field count: 0 + namespace CCSGOPlayerAnimGraphState { + } + // Parent: None + // Field count: 24 + namespace CDecalInstance { + constexpr std::ptrdiff_t m_sDecalGroup = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_hMaterial = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_sSequenceName = 0x10; // CUtlStringToken + constexpr std::ptrdiff_t m_hEntity = 0x14; // CHandle + constexpr std::ptrdiff_t m_nBoneIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_nTriangleIndex = 0x1C; // int32 + constexpr std::ptrdiff_t m_vPositionLS = 0x20; // Vector + constexpr std::ptrdiff_t m_vNormalLS = 0x2C; // Vector + constexpr std::ptrdiff_t m_vSAxisLS = 0x38; // Vector + constexpr std::ptrdiff_t m_nFlags = 0x44; // DecalFlags_t + constexpr std::ptrdiff_t m_Color = 0x48; // Color + constexpr std::ptrdiff_t m_flWidth = 0x4C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x50; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x54; // float32 + constexpr std::ptrdiff_t m_flAnimationScale = 0x58; // float32 + constexpr std::ptrdiff_t m_flPlaceTime = 0x5C; // GameTime_t + constexpr std::ptrdiff_t m_flFadeStartTime = 0x60; // float32 + constexpr std::ptrdiff_t m_flFadeDuration = 0x64; // float32 + constexpr std::ptrdiff_t m_flLightingOriginOffset = 0x68; // float32 + constexpr std::ptrdiff_t m_flBoundingRadiusSqr = 0x78; // float32 + constexpr std::ptrdiff_t m_nSequenceIndex = 0x7C; // int16 + constexpr std::ptrdiff_t m_bIsAdjacent = 0x7E; // bool + constexpr std::ptrdiff_t m_bDoDecalLightmapping = 0x7F; // bool + constexpr std::ptrdiff_t m_nSkinnedModelMode = 0x80; // DecalMode_t + } + // Parent: None + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CGameScriptedMoveData { + constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; // Vector + constexpr std::ptrdiff_t m_angAccumulatedRootMotionRotation = 0xC; // QAngle + constexpr std::ptrdiff_t m_vSrc = 0x18; // VectorWS + constexpr std::ptrdiff_t m_angSrc = 0x24; // QAngle + constexpr std::ptrdiff_t m_angCurrent = 0x30; // QAngle + constexpr std::ptrdiff_t m_flLockedSpeed = 0x3C; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x40; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x44; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_bActive = 0x4C; // bool + constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x4D; // bool + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x4E; // bool + constexpr std::ptrdiff_t m_bSuccess = 0x4F; // bool + constexpr std::ptrdiff_t m_nForcedCrouchState = 0x50; // ForcedCrouchState_t + constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x54; // bool + constexpr std::ptrdiff_t m_vDest = 0x58; // Vector + constexpr std::ptrdiff_t m_angDst = 0x64; // QAngle + constexpr std::ptrdiff_t m_hDestEntity = 0x70; // CHandle + } + // Parent: None + // Field count: 1 + namespace CSkeletonAnimationController { + constexpr std::ptrdiff_t m_pSkeletonInstance = 0x8; // CSkeletonInstance* + } + // Parent: None + // Field count: 0 + namespace CNavVolumeMarkupVolume { + } + // Parent: None + // Field count: 2 + namespace CResponseCriteriaSet { + constexpr std::ptrdiff_t m_nNumPrefixedContexts = 0x30; // int32 + constexpr std::ptrdiff_t m_bOverrideOnAppend = 0x34; // bool + } + // Parent: None // Field count: 11 + namespace CAI_Expresser { + constexpr std::ptrdiff_t m_flStopTalkTime = 0x60; // GameTime_t + constexpr std::ptrdiff_t m_flStopTalkTimeWithoutDelay = 0x64; // GameTime_t + constexpr std::ptrdiff_t m_flQueuedSpeechTime = 0x68; // GameTime_t + constexpr std::ptrdiff_t m_flBlockedTalkTime = 0x6C; // GameTime_t + constexpr std::ptrdiff_t m_voicePitch = 0x70; // int32 + constexpr std::ptrdiff_t m_flLastTimeAcceptedSpeak = 0x74; // GameTime_t + constexpr std::ptrdiff_t m_bAllowSpeakingInterrupts = 0x78; // bool + constexpr std::ptrdiff_t m_bConsiderSceneInvolvementAsSpeech = 0x79; // bool + constexpr std::ptrdiff_t m_bSceneEntityDisabled = 0x7A; // bool + constexpr std::ptrdiff_t m_nLastSpokenPriority = 0x7C; // int32 + constexpr std::ptrdiff_t m_pOuter = 0x98; // CBaseFlex* + } + // Parent: None + // Field count: 0 + namespace IChoreoServices { + } + // Parent: None + // Field count: 0 // // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x1200; // Vector - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x120C; // Vector - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x1218; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0x1219; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x121C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1220; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1221; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1228; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1240; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1244; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x124B; // bool + // MGetKV3ClassDefaults + namespace CNmEventConsumerAttributes { } - // Parent: CBaseAnimGraph - // Field count: 0 - namespace CHostageCarriableProp { + // Parent: CStopwatchBase + // Field count: 1 + namespace CStopwatch { + constexpr std::ptrdiff_t m_flInterval = 0xC; // float32 } - // Parent: CDynamicProp - // Field count: 0 - namespace CDynamicPropAlias_cable_dynamic { + // Parent: None + // Field count: 3 + namespace ResponseParams { + constexpr std::ptrdiff_t odds = 0x10; // int16 + constexpr std::ptrdiff_t flags = 0x12; // int16 + constexpr std::ptrdiff_t m_pFollowup = 0x18; // ResponseFollowup* } - // Parent: CBaseFlex - // Field count: 0 - namespace CBaseFlexAlias_funCBaseFlex { + // Parent: None + // Field count: 8 + namespace ConstraintSoundInfo { + constexpr std::ptrdiff_t m_vSampler = 0x8; // VelocitySampler + constexpr std::ptrdiff_t m_soundProfile = 0x20; // SimpleConstraintSoundProfile + constexpr std::ptrdiff_t m_forwardAxis = 0x40; // Vector + constexpr std::ptrdiff_t m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReversalSounds = 0x78; // CUtlSymbolLarge[3] + constexpr std::ptrdiff_t m_bPlayTravelSound = 0x90; // bool + constexpr std::ptrdiff_t m_bPlayReversalSound = 0x91; // bool } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - namespace CCSObserver_CameraServices { - } - // Parent: CBaseEntity + // Parent: None // Field count: 2 // // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x4F4; // float32 - } - // Parent: None - // Field count: 0 - namespace CTakeDamageInfoAPI { - } - // Parent: CBasePlayerPawn - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_hOriginalController (CHandle) - namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xDA0; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xDF0; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_blindUntilTime = 0xDF8; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xDFC; // GameTime_t - constexpr std::ptrdiff_t m_iPlayerState = 0xE00; // CSPlayerState - constexpr std::ptrdiff_t m_bRespawning = 0xEB0; // bool - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xEB1; // bool - constexpr std::ptrdiff_t m_iNumSpawns = 0xEB4; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xEBC; // float32 - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xEC0; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0xEC4; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xEC8; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xECC; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0xED0; // int32 - constexpr std::ptrdiff_t m_hOriginalController = 0xED4; // CHandle - } - // Parent: CEnvSoundscape - // Field count: 1 - namespace CEnvSoundscapeProxy { - constexpr std::ptrdiff_t m_MainSoundscapeName = 0x590; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_EventHandler { - constexpr std::ptrdiff_t m_EventName = 0x80; // PulseSymbol_t - } - // Parent: CBaseEntity - // Field count: 0 - namespace CCSPointScriptEntity { + namespace CPhysicsBodyGameMarkup { + constexpr std::ptrdiff_t m_TargetBody = 0x0; // CUtlString + constexpr std::ptrdiff_t m_Tag = 0x8; // CGlobalSymbol } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseFlow { - } - // Parent: CBaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0x9A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0x9D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0x9F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0xA20; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xA21; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xA22; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0xA30; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xA34; // int32 - } - // Parent: CBaseModelEntity - // Field count: 1 - namespace CRuleEntity { - constexpr std::ptrdiff_t m_iszMaster = 0x7D8; // CUtlSymbolLarge - } - // Parent: CPhysForce - // Field count: 1 - namespace CPhysThruster { - constexpr std::ptrdiff_t m_localOrigin = 0x550; // Vector - } - // Parent: CPointEntity - // Field count: 3 - namespace CInfoPlayerStart { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x4F1; // bool - constexpr std::ptrdiff_t m_pPawnSubclass = 0x4F8; // CGlobalSymbol - } - // Parent: CBaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - namespace CEntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x4F4; // bool - constexpr std::ptrdiff_t m_flSize = 0x4F8; // float32 - constexpr std::ptrdiff_t m_bUseHitboxes = 0x4FC; // bool - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x500; // int32 - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x504; // float32 - constexpr std::ptrdiff_t m_flLifetime = 0x508; // GameTime_t - constexpr std::ptrdiff_t m_hAttacker = 0x50C; // CHandle - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x510; // float32 - constexpr std::ptrdiff_t m_iCustomDamageType = 0x514; // int32 - } - // Parent: CGameSceneNode - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3F0; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3F1; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3F2; // bool - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x3F4; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x3F8; // uint8 - } - // Parent: - // Field count: 0 - namespace CEntityComponent { - } - // Parent: CBaseToggle - // Field count: 5 - namespace CBasePlatTrain { - constexpr std::ptrdiff_t m_NoiseMoving = 0x858; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x860; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_volume = 0x870; // float32 - constexpr std::ptrdiff_t m_flTWidth = 0x874; // float32 - constexpr std::ptrdiff_t m_flTLength = 0x878; // float32 - } - // Parent: CServerOnlyPointEntity // Field count: 4 - namespace CPointTeleport { - constexpr std::ptrdiff_t m_vSaveOrigin = 0x4F0; // Vector - constexpr std::ptrdiff_t m_vSaveAngles = 0x4FC; // QAngle - constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x508; // bool - constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x509; // bool - } - // Parent: CBaseTrigger - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0x9A8; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0x9B0; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0x9B8; // CUtlString - } - // Parent: CPointEntity - // Field count: 5 - namespace CMessageEntity { - constexpr std::ptrdiff_t m_radius = 0x4F0; // int32 - constexpr std::ptrdiff_t m_messageText = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_drawText = 0x500; // bool - constexpr std::ptrdiff_t m_bDeveloperOnly = 0x501; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x502; // bool - } - // Parent: CBaseEntity - // Field count: 1 - namespace CEnvEntityIgniter { - constexpr std::ptrdiff_t m_flLifetime = 0x4F0; // float32 - } - // Parent: None - // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { - constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseLerp__CursorState_t { - constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t - constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t - } - // Parent: CMarkupVolumeWithRef - // Field count: 3 - namespace CMarkupVolumeTagged_NavGame { - constexpr std::ptrdiff_t m_nScopes = 0x840; // NavScopeFlags_t - constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x841; // bool - constexpr std::ptrdiff_t m_bSplitNavSpace = 0x842; // bool - } - // Parent: CLogicalEntity - // Field count: 8 - namespace CMultiLightProxy { - constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x500; // float32 - constexpr std::ptrdiff_t m_flBrightnessDelta = 0x504; // float32 - constexpr std::ptrdiff_t m_bPerformScreenFade = 0x508; // bool - constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x50C; // float32 - constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x510; // float32 - constexpr std::ptrdiff_t m_vecLights = 0x518; // CUtlVector> - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponM4A1 { - } - // Parent: CBaseTrigger - // Field count: 0 - namespace CTriggerHostageReset { + namespace PointCameraSettings_t { + constexpr std::ptrdiff_t m_flNearBlurryDistance = 0x0; // float32 + constexpr std::ptrdiff_t m_flNearCrispDistance = 0x4; // float32 + constexpr std::ptrdiff_t m_flFarCrispDistance = 0x8; // float32 + constexpr std::ptrdiff_t m_flFarBlurryDistance = 0xC; // float32 } // Parent: None // Field count: 0 - namespace CPulseAnimFuncs { + namespace CVectorMovingAverage { } - // Parent: CEconEntity - // Field count: 2 - namespace CEconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0xE50; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0xE54; // bool + // Parent: None + // Field count: 4 + namespace CSoundEnvelope { + constexpr std::ptrdiff_t m_current = 0x0; // float32 + constexpr std::ptrdiff_t m_target = 0x4; // float32 + constexpr std::ptrdiff_t m_rate = 0x8; // float32 + constexpr std::ptrdiff_t m_forceupdate = 0xC; // bool + } + // Parent: None + // Field count: 25 + namespace dynpitchvol_base_t { + constexpr std::ptrdiff_t preset = 0x0; // int32 + constexpr std::ptrdiff_t pitchrun = 0x4; // int32 + constexpr std::ptrdiff_t pitchstart = 0x8; // int32 + constexpr std::ptrdiff_t spinup = 0xC; // int32 + constexpr std::ptrdiff_t spindown = 0x10; // int32 + constexpr std::ptrdiff_t volrun = 0x14; // int32 + constexpr std::ptrdiff_t volstart = 0x18; // int32 + constexpr std::ptrdiff_t fadein = 0x1C; // int32 + constexpr std::ptrdiff_t fadeout = 0x20; // int32 + constexpr std::ptrdiff_t lfotype = 0x24; // int32 + constexpr std::ptrdiff_t lforate = 0x28; // int32 + constexpr std::ptrdiff_t lfomodpitch = 0x2C; // int32 + constexpr std::ptrdiff_t lfomodvol = 0x30; // int32 + constexpr std::ptrdiff_t cspinup = 0x34; // int32 + constexpr std::ptrdiff_t cspincount = 0x38; // int32 + constexpr std::ptrdiff_t pitch = 0x3C; // int32 + constexpr std::ptrdiff_t spinupsav = 0x40; // int32 + constexpr std::ptrdiff_t spindownsav = 0x44; // int32 + constexpr std::ptrdiff_t pitchfrac = 0x48; // int32 + constexpr std::ptrdiff_t vol = 0x4C; // int32 + constexpr std::ptrdiff_t fadeinsav = 0x50; // int32 + constexpr std::ptrdiff_t fadeoutsav = 0x54; // int32 + constexpr std::ptrdiff_t volfrac = 0x58; // int32 + constexpr std::ptrdiff_t lfofrac = 0x5C; // int32 + constexpr std::ptrdiff_t lfomult = 0x60; // int32 + } + // Parent: CSimpleSimTimer + // Field count: 1 + namespace CStopwatchBase { + constexpr std::ptrdiff_t m_fIsRunning = 0x8; // bool } // Parent: None // Field count: 1 - namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - constexpr std::ptrdiff_t m_TagName = 0x0; // PulseSymbol_t + namespace CNavVolumeVector { + constexpr std::ptrdiff_t m_bHasBeenPreFiltered = 0x80; // bool } // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseArraylib { + // Field count: 2 + namespace NavGravity_t { + constexpr std::ptrdiff_t m_vGravity = 0x0; // Vector + constexpr std::ptrdiff_t m_bDefault = 0xC; // bool } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponMAC10 { - } - // Parent: CBaseModelEntity + // Parent: None // Field count: 12 // // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) - // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x7D8; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0x7E8; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0x800; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x80C; // VectorWS - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x818; // VectorWS - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x824; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x828; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0x829; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0x82A; // bool - constexpr std::ptrdiff_t m_surfacePropName = 0x830; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x860; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x4F0; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x558; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x55C; // int32 - } - // Parent: None - // Field count: 0 - namespace CPointTemplateAPI { - } - // Parent: CBaseAnimGraph - // Field count: 8 - namespace CItem { - constexpr std::ptrdiff_t m_OnPlayerTouch = 0xA98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xAC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0xAE8; // bool - constexpr std::ptrdiff_t m_OnCacheInteraction = 0xAF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGlovePulled = 0xB18; // CEntityIOOutput - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xB40; // VectorWS - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xB4C; // QAngle - constexpr std::ptrdiff_t m_bPhysStartAsleep = 0xB58; // bool - } - // Parent: CBaseTrigger - // Field count: 7 - namespace CTriggerPush { - constexpr std::ptrdiff_t m_angPushEntitySpace = 0x9A8; // QAngle - constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x9B4; // Vector - constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x9C0; // bool - constexpr std::ptrdiff_t m_bUsePathSimple = 0x9C1; // bool - constexpr std::ptrdiff_t m_iszPathSimpleName = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathSimple = 0x9D0; // CPathSimple* - constexpr std::ptrdiff_t m_splinePushType = 0x9D8; // uint32 - } - // Parent: CBaseAnimGraph - // Field count: 4 - namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xA90; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xA94; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xA98; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xAA0; // CTransform - } - // Parent: CPointEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x4F4; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x4F8; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x510; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x528; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x530; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_szTargetsName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x550; // CUtlVector> - } - // Parent: CPointEntity - // Field count: 16 - namespace CPointAngularVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_flThreshold = 0x4F4; // float32 - constexpr std::ptrdiff_t m_nLastCompareResult = 0x4F8; // int32 - constexpr std::ptrdiff_t m_nLastFireResult = 0x4FC; // int32 - constexpr std::ptrdiff_t m_flFireTime = 0x500; // GameTime_t - constexpr std::ptrdiff_t m_flFireInterval = 0x504; // float32 - constexpr std::ptrdiff_t m_flLastAngVelocity = 0x508; // float32 - constexpr std::ptrdiff_t m_lastOrientation = 0x50C; // QAngle - constexpr std::ptrdiff_t m_vecAxis = 0x518; // VectorWS - constexpr std::ptrdiff_t m_bUseHelper = 0x524; // bool - constexpr std::ptrdiff_t m_AngularVelocity = 0x528; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLessThan = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x578; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThan = 0x5A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x5C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEqualTo = 0x5F0; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4FC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x500; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x501; // bool + // MGetKV3ClassDefaults + namespace PulseScriptedSequenceData_t { + constexpr std::ptrdiff_t m_nActorID = 0x0; // int32 + constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString + constexpr std::ptrdiff_t m_szEntrySequence = 0x10; // CUtlString + constexpr std::ptrdiff_t m_szSequence = 0x18; // CUtlString + constexpr std::ptrdiff_t m_szExitSequence = 0x20; // CUtlString + constexpr std::ptrdiff_t m_nMoveTo = 0x28; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_nMoveToGait = 0x2C; // SharedMovementGait_t + constexpr std::ptrdiff_t m_nHeldWeaponBehavior = 0x30; // ScriptedHeldWeaponBehavior_t + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x34; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x35; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x36; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x37; // bool } // Parent: None // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_FollowEntity { - constexpr std::ptrdiff_t m_ParamBoneOrAttachName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_ParamBoneOrAttachNameChild = 0x50; // CUtlString - } - // Parent: CBaseCSGrenade - // Field count: 0 - namespace CFlashbang { - } - // Parent: CEconEntity - // Field count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xE50; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xE54; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xE58; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xE5C; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xE60; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xE64; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xE68; // int32[2] - constexpr std::ptrdiff_t m_OnPlayerUse = 0xE70; // CEntityIOOutput + namespace RotatorQueueEntry_t { + constexpr std::ptrdiff_t qTarget = 0x0; // Quaternion + constexpr std::ptrdiff_t eSpace = 0x10; // RotatorTargetSpace_t } // Parent: None - // Field count: 83 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x440; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x444; // CSWeaponCategory - constexpr std::ptrdiff_t m_szModel_AG2 = 0x448; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAnimSkeleton = 0x528; // CResourceNameTyped> - constexpr std::ptrdiff_t m_vecMuzzlePos0 = 0x608; // Vector - constexpr std::ptrdiff_t m_vecMuzzlePos1 = 0x614; // Vector - constexpr std::ptrdiff_t m_szTracerParticle = 0x620; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0x700; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0x704; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0x708; // loadout_slot_t - constexpr std::ptrdiff_t m_nPrice = 0x70C; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0x710; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0x714; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0x718; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0x71C; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0x71D; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0x71E; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0x71F; // bool - constexpr std::ptrdiff_t m_szName = 0x720; // CGlobalSymbol - constexpr std::ptrdiff_t m_eSilencerType = 0x728; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0x72C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0x730; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0x734; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0x738; // int32 - constexpr std::ptrdiff_t m_bReloadsSingleShells = 0x73C; // bool - constexpr std::ptrdiff_t m_flCycleTime = 0x740; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0x748; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0x750; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0x758; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0x760; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0x768; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0x770; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0x778; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0x780; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0x788; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0x790; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0x798; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0x7B0; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flDeployDuration = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 - constexpr std::ptrdiff_t m_nBurstShotCount = 0x7CC; // int32 - constexpr std::ptrdiff_t m_bAllowBurstHolster = 0x7D0; // bool - constexpr std::ptrdiff_t m_nRecoilSeed = 0x7D4; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D8; // int32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7DC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E8; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7F0; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7F1; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0x7F4; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F8; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7FC; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0x800; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0x804; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0x808; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x80C; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x810; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0x814; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x818; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0x81C; // float32 - constexpr std::ptrdiff_t m_nDamage = 0x820; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x824; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0x828; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0x82C; // float32 - constexpr std::ptrdiff_t m_flRange = 0x830; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0x834; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x838; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x83C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x840; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x844; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x848; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x84C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x850; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x854; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0x858; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x85C; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0x868; // CGlobalSymbol - } - // Parent: CPointEntity - // Field count: 6 - namespace CPhysForce { - constexpr std::ptrdiff_t m_nameAttach = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_force = 0x500; // float32 - constexpr std::ptrdiff_t m_forceTime = 0x504; // float32 - constexpr std::ptrdiff_t m_attachedObject = 0x508; // CHandle - constexpr std::ptrdiff_t m_wasRestored = 0x50C; // bool - constexpr std::ptrdiff_t m_integrator = 0x510; // CConstantForceController - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 - constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool - constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t - constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector - } - // Parent: None - // Field count: 0 - namespace SignatureOutflow_Continue { - } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 - constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle - constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Timeline { - constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool - constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + // Field count: 1 + namespace CPhysicsShake { + constexpr std::ptrdiff_t m_force = 0x8; // Vector } // Parent: None // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_EntOutputHandler { - constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t - constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t - constexpr std::ptrdiff_t m_ExpectedParamType = 0xA0; // CPulseValueFullType + namespace VelocitySampler { + constexpr std::ptrdiff_t m_prevSample = 0x0; // Vector + constexpr std::ptrdiff_t m_fPrevSampleTime = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_fIdealSampleRate = 0x10; // float32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - namespace CPulseFuncs_GameParticleManager { - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterAttributeInt { - constexpr std::ptrdiff_t m_sAttributeName = 0x548; // CUtlSymbolLarge - } - // Parent: CPointEntity - // Field count: 7 - namespace CKeepUpright { - constexpr std::ptrdiff_t m_worldGoalAxis = 0x4F8; // Vector - constexpr std::ptrdiff_t m_localTestAxis = 0x504; // Vector - constexpr std::ptrdiff_t m_nameAttach = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_attachedObject = 0x520; // CHandle - constexpr std::ptrdiff_t m_angularLimit = 0x524; // float32 - constexpr std::ptrdiff_t m_bActive = 0x528; // bool - constexpr std::ptrdiff_t m_bDampAllRotation = 0x529; // bool - } - // Parent: CLogicalEntity - // Field count: 11 - namespace CPointTemplate { - constexpr std::ptrdiff_t m_iszWorldName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEntityFilterName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x508; // float32 - constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x50C; // bool - constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x510; // PointTemplateClientOnlyEntityBehavior_t - constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x514; // PointTemplateOwnerSpawnGroupType_t - constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x518; // CUtlVector - constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x530; // CUtlVector - constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x548; // HSCRIPT - constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x550; // HSCRIPT - } - // Parent: CBaseEntity - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nVolumeDepth (int) - // NetworkVarNames: m_fFirstVolumeSliceThickness (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - // NetworkVarNames: m_fNoiseSpeed (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_vNoiseScale (Vector) - // NetworkVarNames: m_fWindSpeed (float) - // NetworkVarNames: m_vWindDirection (Vector) - namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x4F0; // float32 - constexpr std::ptrdiff_t m_TintColor = 0x4F4; // Color - constexpr std::ptrdiff_t m_flAnisotropy = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x500; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x504; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x508; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x50C; // float32 - constexpr std::ptrdiff_t m_nVolumeDepth = 0x510; // int32 - constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x514; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x518; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x51C; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x520; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x524; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x530; // Vector - constexpr std::ptrdiff_t m_bActive = 0x53C; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x540; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x544; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x548; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x54C; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x550; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x558; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x55C; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x560; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x564; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x565; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x566; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x568; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x570; // int32 - constexpr std::ptrdiff_t m_fNoiseSpeed = 0x574; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x578; // float32 - constexpr std::ptrdiff_t m_vNoiseScale = 0x57C; // Vector - constexpr std::ptrdiff_t m_fWindSpeed = 0x588; // float32 - constexpr std::ptrdiff_t m_vWindDirection = 0x58C; // Vector - constexpr std::ptrdiff_t m_bFirstTime = 0x598; // bool - } - // Parent: - // Field count: 13 - namespace CBot { - constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* - constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* - constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool - constexpr std::ptrdiff_t m_id = 0x24; // uint32 - constexpr std::ptrdiff_t m_isRunning = 0xC0; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xC1; // bool - constexpr std::ptrdiff_t m_forwardSpeed = 0xC4; // float32 - constexpr std::ptrdiff_t m_leftSpeed = 0xC8; // float32 - constexpr std::ptrdiff_t m_verticalSpeed = 0xCC; // float32 - constexpr std::ptrdiff_t m_buttonFlags = 0xD0; // uint64 - constexpr std::ptrdiff_t m_jumpTimestamp = 0xD8; // float32 - constexpr std::ptrdiff_t m_viewForward = 0xDC; // Vector - constexpr std::ptrdiff_t m_postureStackIndex = 0xF8; // int32 + // Field count: 8 + namespace CTakeDamageResult { + constexpr std::ptrdiff_t m_pOriginatingInfo = 0x0; // CTakeDamageInfo* + constexpr std::ptrdiff_t m_nHealthLost = 0x8; // int32 + constexpr std::ptrdiff_t m_nHealthBefore = 0xC; // int32 + constexpr std::ptrdiff_t m_nDamageDealt = 0x10; // int32 + constexpr std::ptrdiff_t m_flPreModifiedDamage = 0x14; // float32 + constexpr std::ptrdiff_t m_nTotalledHealthLost = 0x18; // int32 + constexpr std::ptrdiff_t m_nTotalledDamageDealt = 0x1C; // int32 + constexpr std::ptrdiff_t m_bWasDamageSuppressed = 0x20; // bool } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_SetAnimGraphParam { - constexpr std::ptrdiff_t m_ParamName = 0x48; // CUtlString - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_FlashlightServices { - } - // Parent: CBasePlayerController - // Field count: 92 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_recentKillQueue (uint8) - // NetworkVarNames: m_nFirstKill (uint8) - // NetworkVarNames: m_nKillCount (uint8) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) - namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x820; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x828; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x830; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x838; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x840; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x844; // bool - constexpr std::ptrdiff_t m_uiCommunicationMuteFlags = 0x848; // uint32 - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x850; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x858; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x85C; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x860; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x864; // bool - constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x865; // bool - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x868; // int32 - constexpr std::ptrdiff_t m_bTeamChanged = 0x86C; // bool - constexpr std::ptrdiff_t m_bInSwitchTeam = 0x86D; // bool - constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x86E; // bool - constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x86F; // bool - constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x870; // bool - constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x871; // bool - constexpr std::ptrdiff_t m_flLastJoinTeamTime = 0x874; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iCoachingTeam = 0x880; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x888; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x890; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x898; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x89C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x8A0; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x8A4; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x8A8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x8AC; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x8B0; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x8B4; // uint16 - constexpr std::ptrdiff_t m_rtActiveMissionPeriod = 0x8B8; // uint32 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x8BC; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x8C0; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x8F0; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x8F4; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x8F8; // uint32 - constexpr std::ptrdiff_t m_eNetworkDisconnectionReason = 0x8FC; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x900; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x901; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x902; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x903; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x904; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x905; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x908; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x918; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x919; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x91A; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x91C; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x920; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x924; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x928; // CHandle - constexpr std::ptrdiff_t m_DesiredObserverMode = 0x92C; // int32 - constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x930; // CEntityHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x934; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x938; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x93C; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x940; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x941; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x942; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x944; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x948; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x94C; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x950; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x954; // int32 - constexpr std::ptrdiff_t m_iRoundScore = 0x958; // int32 - constexpr std::ptrdiff_t m_iRoundsWon = 0x95C; // int32 - constexpr std::ptrdiff_t m_recentKillQueue = 0x960; // uint8[8] - constexpr std::ptrdiff_t m_nFirstKill = 0x968; // uint8 - constexpr std::ptrdiff_t m_nKillCount = 0x969; // uint8 - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x96A; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x96C; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x970; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x974; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x978; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0x97C; // int32 - constexpr std::ptrdiff_t m_flSmoothedPing = 0x980; // float32 - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0x988; // IntervalTimer - constexpr std::ptrdiff_t m_bShowHints = 0x9A0; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0x9A4; // int32 - constexpr std::ptrdiff_t m_bJustDidTeamKill = 0x9A8; // bool - constexpr std::ptrdiff_t m_bPunishForTeamKill = 0x9A9; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0x9AA; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0x9AB; // bool - constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0x9B0; // float64 - constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0x9B8; // GameTime_t - constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0x9BC; // GameTime_t - constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0x9C0; // uint32 - constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0x9C4; // uint32 - constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0xA69; // bool - } - // Parent: CPhysConstraint - // Field count: 6 - namespace CPhysLength { - constexpr std::ptrdiff_t m_offset = 0x560; // Vector[2] - constexpr std::ptrdiff_t m_vecAttach = 0x578; // VectorWS - constexpr std::ptrdiff_t m_addLength = 0x584; // float32 - constexpr std::ptrdiff_t m_minLength = 0x588; // float32 - constexpr std::ptrdiff_t m_totalLength = 0x58C; // float32 - constexpr std::ptrdiff_t m_bEnableCollision = 0x590; // bool - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - namespace CTeam { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x4F0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x508; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x520; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x524; // char[129] - } - // Parent: CLogicNPCCounter - // Field count: 4 - namespace CLogicNPCCounterAABB { - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x830; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x83C; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x848; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x854; // Vector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { - constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 - } - // Parent: CDynamicProp - // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xD70; // CAttributeContainer - constexpr std::ptrdiff_t m_updateTimer = 0x1068; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0x1080; // Vector - constexpr std::ptrdiff_t m_stuckTimer = 0x1090; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0x10A8; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0x10C0; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0x10C4; // Vector - constexpr std::ptrdiff_t m_desiredActivity = 0x10D0; // ChickenActivity - constexpr std::ptrdiff_t m_currentActivity = 0x10D4; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0x10D8; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0x10F0; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0x10F4; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x10F8; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0x1110; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0x1128; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0x1140; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1144; // bool - constexpr std::ptrdiff_t m_leader = 0x1148; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1160; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0x1178; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0x1180; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0x1198; // float32 - constexpr std::ptrdiff_t m_bInJump = 0x119C; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x31A8; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x3240; // Vector - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x324C; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x3250; // CountdownTimer - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3270; // CountdownTimer - } - // Parent: CPhysicsProp - // Field count: 5 - namespace CPhysicsPropRespawnable { - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xE00; // VectorWS - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xE0C; // QAngle - constexpr std::ptrdiff_t m_vOriginalMins = 0xE18; // Vector - constexpr std::ptrdiff_t m_vOriginalMaxs = 0xE24; // Vector - constexpr std::ptrdiff_t m_flRespawnDuration = 0xE30; // float32 - } - // Parent: CBeam // Field count: 19 - namespace CEnvBeam { - constexpr std::ptrdiff_t m_active = 0x878; // int32 - constexpr std::ptrdiff_t m_spriteTexture = 0x880; // CStrongHandle - constexpr std::ptrdiff_t m_iszStartEntity = 0x888; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEndEntity = 0x890; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_life = 0x898; // float32 - constexpr std::ptrdiff_t m_boltWidth = 0x89C; // float32 - constexpr std::ptrdiff_t m_noiseAmplitude = 0x8A0; // float32 - constexpr std::ptrdiff_t m_speed = 0x8A4; // int32 - constexpr std::ptrdiff_t m_restrike = 0x8A8; // float32 - constexpr std::ptrdiff_t m_iszSpriteName = 0x8B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_frameStart = 0x8B8; // int32 - constexpr std::ptrdiff_t m_vEndPointWorld = 0x8BC; // VectorWS - constexpr std::ptrdiff_t m_vEndPointRelative = 0x8C8; // Vector - constexpr std::ptrdiff_t m_radius = 0x8D4; // float32 - constexpr std::ptrdiff_t m_TouchType = 0x8D8; // Touch_t - constexpr std::ptrdiff_t m_iFilterName = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x8E8; // CHandle - constexpr std::ptrdiff_t m_iszDecal = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x8F8; // CEntityIOOutput + namespace CCS2WeaponGraphController { + constexpr std::ptrdiff_t m_action = 0x80; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_bActionReset = 0xA0; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_weaponCategory = 0xB8; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_weaponType = 0xD8; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_weaponExtraInfo = 0xF8; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_flWeaponAmmo = 0x118; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_flWeaponAmmoMax = 0x130; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_flWeaponAmmoReserve = 0x148; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_bWeaponIsSilenced = 0x160; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_flWeaponIronsightAmount = 0x178; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_bIsUsingLegacyModel = 0x190; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_idleVariation = 0x1A8; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_deployVariation = 0x1C0; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_attackType = 0x1D8; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_attackThrowStrength = 0x1F8; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_flAttackVariation = 0x210; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_inspectVariation = 0x228; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_inspectExtraInfo = 0x240; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_reloadStage = 0x260; // CAnimGraph2ParamOptionalRef } - // Parent: CLightEntity - // Field count: 0 - namespace CLightSpotEntity { + // Parent: None + // Field count: 1 + namespace SceneEventId_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint32 } - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - namespace CWeaponSawedoff { - } - // Parent: CBaseTrigger - // Field count: 2 - namespace CTonemapTrigger { - constexpr std::ptrdiff_t m_tonemapControllerName = 0x9A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTonemapController = 0x9B0; // CEntityHandle - } - // Parent: CPointEntity + // Parent: None // Field count: 10 - namespace CEnvShake { - constexpr std::ptrdiff_t m_limitToEntity = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Amplitude = 0x4F8; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x4FC; // float32 - constexpr std::ptrdiff_t m_Duration = 0x500; // float32 - constexpr std::ptrdiff_t m_Radius = 0x504; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x508; // GameTime_t - constexpr std::ptrdiff_t m_nextShake = 0x50C; // GameTime_t - constexpr std::ptrdiff_t m_currentAmp = 0x510; // float32 - constexpr std::ptrdiff_t m_maxForce = 0x514; // Vector - constexpr std::ptrdiff_t m_shakeCallback = 0x528; // CPhysicsShake - } - // Parent: CPlayer_MovementServices_Humanoid - // Field count: 41 - // - // Metadata: - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_flDuckOffset (float) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - // NetworkVarNames: m_bWasSurfing (bool) - namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_vecLadderNormal = 0x280; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x28C; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x290; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x294; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x298; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x299; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x29C; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x2A0; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x2A4; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2A8; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x2AC; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2C0; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2C1; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x2C2; // bool - constexpr std::ptrdiff_t m_nTraceCount = 0x4D0; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x4D4; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x4D8; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4DC; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4E0; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x4E4; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x4F0; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4FC; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x50C; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x510; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x514; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x518; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x51C; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x520; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x528; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x52C; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x530; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x534; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x538; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x53C; // float32 - constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x540; // float32 - constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x544; // float32 - constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x548; // float32 - constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool - constexpr std::ptrdiff_t m_vecInputRotated = 0x5DC; // Vector - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool - constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle - } - // Parent: CBaseTrigger - // Field count: 0 - namespace CTriggerCallback { - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 5 - namespace CSoundOpvarSetAutoRoomEntity { - constexpr std::ptrdiff_t m_traceResults = 0x6A8; // CUtlVector - constexpr std::ptrdiff_t m_doorwayPairs = 0x6C0; // CUtlVector - constexpr std::ptrdiff_t m_flSize = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flHeightTolerance = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flSizeSqr = 0x6E0; // float32 + namespace CCommentarySystem { + constexpr std::ptrdiff_t m_bCommentaryConvarsChanging = 0x11; // bool + constexpr std::ptrdiff_t m_bCommentaryEnabledMidGame = 0x12; // bool + constexpr std::ptrdiff_t m_flNextTeleportTime = 0x14; // GameTime_t + constexpr std::ptrdiff_t m_iTeleportStage = 0x18; // int32 + constexpr std::ptrdiff_t m_bCheatState = 0x1C; // bool + constexpr std::ptrdiff_t m_bIsFirstSpawnGroupToLoad = 0x1D; // bool + constexpr std::ptrdiff_t m_hCurrentNode = 0x38; // CHandle + constexpr std::ptrdiff_t m_hActiveCommentaryNode = 0x3C; // CHandle + constexpr std::ptrdiff_t m_hLastCommentaryNode = 0x40; // CHandle + constexpr std::ptrdiff_t m_vecNodes = 0x48; // CUtlVector> } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorSubHeaderText - // MPulseEditorHeaderIcon - namespace CPulseCell_Outflow_ListenForEntityOutput { - constexpr std::ptrdiff_t m_OnFired = 0x48; // SignatureOutflow_Resume - constexpr std::ptrdiff_t m_OnCanceled = 0x90; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_strEntityOutput = 0xD8; // CGlobalSymbol - constexpr std::ptrdiff_t m_strEntityOutputParam = 0xE0; // CUtlString - constexpr std::ptrdiff_t m_bListenUntilCanceled = 0xE8; // bool - } - // Parent: CBreakable - // Field count: 0 - namespace CPushable { - } - // Parent: CPointEntity - // Field count: 2 - namespace CRotatorTarget { - constexpr std::ptrdiff_t m_OnArrivedAt = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_eSpace = 0x518; // RotatorTargetSpace_t - } - // Parent: CLogicalEntity - // Field count: 4 - namespace CPhysicsEntitySolver { - constexpr std::ptrdiff_t m_hMovingEntity = 0x508; // CHandle - constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x50C; // CHandle - constexpr std::ptrdiff_t m_separationDuration = 0x510; // float32 - constexpr std::ptrdiff_t m_cancelTime = 0x514; // GameTime_t - } - // Parent: CLogicalEntity - // Field count: 6 - namespace CLogicCollisionPair { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_includeHierarchy = 0x500; // bool - constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x501; // bool - constexpr std::ptrdiff_t m_disabled = 0x502; // bool - constexpr std::ptrdiff_t m_succeeded = 0x503; // bool - } - // Parent: CBaseEntity - // Field count: 5 - namespace CTestEffect { - constexpr std::ptrdiff_t m_iLoop = 0x4F0; // int32 - constexpr std::ptrdiff_t m_iBeam = 0x4F4; // int32 - constexpr std::ptrdiff_t m_pBeam = 0x4F8; // CBeam*[24] - constexpr std::ptrdiff_t m_flBeamTime = 0x5B8; // GameTime_t[24] - constexpr std::ptrdiff_t m_flStartTime = 0x618; // GameTime_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_ScriptedSequence__CursorState_t { - constexpr std::ptrdiff_t m_scriptedSequence = 0x0; // CHandle - } - // Parent: CBasePropDoor - // Field count: 17 - namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0xFF0; // Vector - constexpr std::ptrdiff_t m_flDistance = 0xFFC; // float32 - constexpr std::ptrdiff_t m_eSpawnPosition = 0x1000; // PropDoorRotatingSpawnPos_t - constexpr std::ptrdiff_t m_eOpenDirection = 0x1004; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0x1008; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0x100C; // float32 - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1010; // QAngle - constexpr std::ptrdiff_t m_angRotationClosed = 0x101C; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1028; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1034; // QAngle - constexpr std::ptrdiff_t m_angGoal = 0x1040; // QAngle - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x104C; // Vector - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1058; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1064; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1070; // Vector - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x107C; // bool - constexpr std::ptrdiff_t m_hEntityBlocker = 0x1080; // CHandle - } - // Parent: CParticleSystem - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xD54; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xD58; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0xD5C; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0xD60; // CStrongHandle - } - // Parent: CLogicalEntity - // Field count: 11 - namespace CMathRemap { - constexpr std::ptrdiff_t m_flInMin = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flOut1 = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flOut2 = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flOldInValue = 0x500; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x504; // bool - constexpr std::ptrdiff_t m_OutValue = 0x508; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x530; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x558; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMin = 0x580; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFellBelowMax = 0x5A8; // CEntityIOOutput - } - // Parent: CSoundOpvarSetPointBase // Field count: 8 - namespace CSoundOpvarSetOBBWindEntity { - constexpr std::ptrdiff_t m_vMins = 0x598; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x5A4; // Vector - constexpr std::ptrdiff_t m_vDistanceMins = 0x5B0; // Vector - constexpr std::ptrdiff_t m_vDistanceMaxs = 0x5BC; // Vector - constexpr std::ptrdiff_t m_flWindMin = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flWindMax = 0x5CC; // float32 - constexpr std::ptrdiff_t m_flWindMapMin = 0x5D0; // float32 - constexpr std::ptrdiff_t m_flWindMapMax = 0x5D4; // float32 - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t m_Transforms = 0x8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle - constexpr std::ptrdiff_t m_bSetFromDebugHistory = 0x24; // bool - } - // Parent: CEntityComponent - // Field count: 10 - namespace CPropDataComponent { - constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 - constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool - constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 - constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 - } - // Parent: CTriggerOnce - // Field count: 1 - namespace CScriptTriggerOnce { - constexpr std::ptrdiff_t m_vExtent = 0x9D0; // Vector - } - // Parent: CLightEntity - // Field count: 0 - namespace CLightOrthoEntity { - } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoInstructorHintHostageRescueZone { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_LimitCount__InstanceState_t { - constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 - } - // Parent: CBaseTrigger - // Field count: 4 - namespace CTriggerTeleport { - constexpr std::ptrdiff_t m_iLandmark = 0x9A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x9B0; // bool - constexpr std::ptrdiff_t m_bMirrorPlayer = 0x9B1; // bool - constexpr std::ptrdiff_t m_bCheckDestIfClearForPlayer = 0x9B2; // bool - } - // Parent: CBaseModelEntity - // Field count: 1 - namespace CFuncWall { - constexpr std::ptrdiff_t m_nState = 0x7D8; // int32 - } - // Parent: None - // Field count: 12 - namespace CBtActionAim { - constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString - constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString - constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32 - constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool - constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32 - constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32 - constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32 - constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle - constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer - constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer - constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer - constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool - } - // Parent: CBaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x4F4; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x4F8; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x500; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x508; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x510; // CEconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x7B8; // CEconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xA60; // CEconItemView - } - // Parent: CBaseEntity - // Field count: 0 - namespace CGameRulesProxy { - } - // Parent: CBaseEntity - // Field count: 0 - namespace CInfoLadderDismount { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseServerFuncs { - } - // Parent: CPointEntity - // Field count: 6 - namespace CMessage { - constexpr std::ptrdiff_t m_iszMessage = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_MessageVolume = 0x4F8; // float32 - constexpr std::ptrdiff_t m_MessageAttenuation = 0x4FC; // int32 - constexpr std::ptrdiff_t m_Radius = 0x500; // float32 - constexpr std::ptrdiff_t m_sNoise = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnShowMessage = 0x510; // CEntityIOOutput - } - // Parent: CPointEntity - // Field count: 6 - namespace CPointVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x4F0; // CHandle - constexpr std::ptrdiff_t m_vecAxis = 0x4F4; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x500; // bool - constexpr std::ptrdiff_t m_fPrevVelocity = 0x504; // float32 - constexpr std::ptrdiff_t m_flAvgInterval = 0x508; // float32 - constexpr std::ptrdiff_t m_Velocity = 0x510; // CEntityOutputTemplate - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - } - // Parent: None - // Field count: 0 - namespace CBaseModelEntityAPI { - } - // Parent: CHostageExpresserShim - // Field count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xC08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xC30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xC58; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xC80; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xCA8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xCC0; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xCC4; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xCC8; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xCCC; // bool - constexpr std::ptrdiff_t m_vel = 0xCD0; // Vector - constexpr std::ptrdiff_t m_isRescued = 0xCDC; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xCDD; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xCE0; // int32 - constexpr std::ptrdiff_t m_leader = 0xCE4; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xCE8; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xCF0; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xD08; // bool - constexpr std::ptrdiff_t m_accel = 0xD0C; // Vector - constexpr std::ptrdiff_t m_isRunning = 0xD18; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xD19; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xD20; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xD38; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2D48; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2D60; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2DF0; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2E10; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2E2C; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2E2D; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2E30; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2E34; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2E38; // Vector - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2E44; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2E50; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2E54; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2E58; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2E5C; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2E60; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2E64; // Vector - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2E9C; // VectorWS - } - // Parent: CTriggerMultiple - // Field count: 1 - namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0x9D0; // Vector - } - // Parent: CPointEntity - // Field count: 5 - namespace CEnvSpark { - constexpr std::ptrdiff_t m_flDelay = 0x4F0; // float32 - constexpr std::ptrdiff_t m_nMagnitude = 0x4F4; // int32 - constexpr std::ptrdiff_t m_nTrailLength = 0x4F8; // int32 - constexpr std::ptrdiff_t m_nType = 0x4FC; // int32 - constexpr std::ptrdiff_t m_OnSpark = 0x500; // CEntityIOOutput - } - // Parent: CPlayerControllerComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - // MNetworkReplayCompatField - namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 - constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: CEnvCombinedLightProbeVolume - // Field count: 0 - namespace CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { - } - // Parent: CBaseFilter - // Field count: 0 - namespace CFilterLOS { - } - // Parent: CBaseEntity - // Field count: 7 - namespace CPointOrient { - constexpr std::ptrdiff_t m_iszSpawnTargetName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget = 0x4F8; // CHandle - constexpr std::ptrdiff_t m_bActive = 0x4FC; // bool - constexpr std::ptrdiff_t m_nGoalDirection = 0x500; // PointOrientGoalDirectionType_t - constexpr std::ptrdiff_t m_nConstraint = 0x504; // PointOrientConstraint_t - constexpr std::ptrdiff_t m_flMaxTurnRate = 0x508; // float32 - constexpr std::ptrdiff_t m_flLastGameTime = 0x50C; // GameTime_t - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 - constexpr std::ptrdiff_t origin = 0xC; // Vector - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // fogparams_t - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponP250 { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_hOwner (CHandle) - // NetworkVarNames: m_nLastHitDamageLevel (int) - namespace CDestructiblePartsComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x0; // CNetworkVarChainer - constexpr std::ptrdiff_t m_vecDamageTakenByHitGroup = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_hOwner = 0x60; // CHandle - constexpr std::ptrdiff_t m_nLastHitDamageLevel = 0x64; // int32 - } - // Parent: CBaseTrigger - // Field count: 7 - namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0x9A8; // CUtlString - constexpr std::ptrdiff_t m_sLandmarkName = 0x9B0; // CUtlString - constexpr std::ptrdiff_t m_OnChangeLevel = 0x9B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bTouched = 0x9E0; // bool - constexpr std::ptrdiff_t m_bNoTouch = 0x9E1; // bool - constexpr std::ptrdiff_t m_bNewChapter = 0x9E2; // bool - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x9E3; // bool - } - // Parent: CBaseToggle - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x858; // QAngle - constexpr std::ptrdiff_t m_fStayPushed = 0x864; // bool - constexpr std::ptrdiff_t m_fRotating = 0x865; // bool - constexpr std::ptrdiff_t m_ls = 0x868; // locksound_t - constexpr std::ptrdiff_t m_sUseSound = 0x888; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sLockedSound = 0x890; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sUnlockedSound = 0x898; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x8A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0x8A8; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x8A9; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0x8AC; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0x8B0; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0x8B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0x958; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0x980; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0x984; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0x988; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x98C; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0x990; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0x998; // CHandle - constexpr std::ptrdiff_t m_usable = 0x99C; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0x9A0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_SoundEventStart { - constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_DebugLog { - } - // Parent: CWeaponBaseItem - // Field count: 0 - namespace CItem_Healthshot { - } - // Parent: CBaseFlex - // Field count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExplode = 0xB50; // CEntityIOOutput - constexpr std::ptrdiff_t m_bHasWarnedAI = 0xB78; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xB79; // bool - constexpr std::ptrdiff_t m_bIsLive = 0xB7A; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0xB7C; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0xB80; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0xB84; // float32 - constexpr std::ptrdiff_t m_flDamage = 0xB88; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0xB90; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0xB98; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0xBA4; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0xBBC; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0xBC0; // CHandle - } - // Parent: CBaseTrigger - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_MaxWeight = 0x9A8; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x9AC; // float32 - constexpr std::ptrdiff_t m_Weight = 0x9B0; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x9B4; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xBB4; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xBB8; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xBBC; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xBC0; // GameTime_t - } - // Parent: CPlayerControllerComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_flTotalRoundDamageDealt (float) - namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0xC8; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x188; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x18C; // int32 - constexpr std::ptrdiff_t m_flTotalRoundDamageDealt = 0x190; // float32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x510; // CBaseAnimGraphController - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseNodeDynamicOutflows_t { - constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector - } - // Parent: CServerOnlyModelEntity - // Field count: 5 - namespace CFogVolume { - constexpr std::ptrdiff_t m_fogName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_postProcessName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_colorCorrectionName = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x7F8; // bool - constexpr std::ptrdiff_t m_bInFogVolumesList = 0x7F9; // bool - } - // Parent: CBaseModelEntity - // Field count: 18 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - namespace CFuncRotating { - constexpr std::ptrdiff_t m_OnStopped = 0x7D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStarted = 0x800; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedStart = 0x828; // CEntityIOOutput - constexpr std::ptrdiff_t m_localRotationVector = 0x850; // RotationVector - constexpr std::ptrdiff_t m_flFanFriction = 0x85C; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0x860; // float32 - constexpr std::ptrdiff_t m_flVolume = 0x864; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x868; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0x86C; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x870; // float32 - constexpr std::ptrdiff_t m_NoiseRunning = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bReversed = 0x880; // bool - constexpr std::ptrdiff_t m_bAccelDecel = 0x881; // bool - constexpr std::ptrdiff_t m_prevLocalAngles = 0x898; // QAngle - constexpr std::ptrdiff_t m_angStart = 0x8A4; // QAngle - constexpr std::ptrdiff_t m_bStopAtStartPos = 0x8B0; // bool - constexpr std::ptrdiff_t m_vecClientOrigin = 0x8B4; // Vector - constexpr std::ptrdiff_t m_vecClientAngles = 0x8C0; // QAngle - } - // Parent: CLogicalEntity - // Field count: 13 - namespace CTimerEntity { - constexpr std::ptrdiff_t m_OnTimer = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerHigh = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimerLow = 0x540; // CEntityIOOutput - constexpr std::ptrdiff_t m_iDisabled = 0x568; // int32 - constexpr std::ptrdiff_t m_flInitialDelay = 0x56C; // float32 - constexpr std::ptrdiff_t m_flRefireTime = 0x570; // float32 - constexpr std::ptrdiff_t m_bUpDownState = 0x574; // bool - constexpr std::ptrdiff_t m_iUseRandomTime = 0x578; // int32 - constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x57C; // bool - constexpr std::ptrdiff_t m_flLowerRandomBound = 0x580; // float32 - constexpr std::ptrdiff_t m_flUpperRandomBound = 0x584; // float32 - constexpr std::ptrdiff_t m_flRemainingTime = 0x588; // float32 - constexpr std::ptrdiff_t m_bPaused = 0x58C; // bool - } - // Parent: None - // Field count: 14 - namespace CBtActionMoveTo { - constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString - constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString - constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString - constexpr std::ptrdiff_t m_vecDestination = 0x78; // Vector - constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool - constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool - constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32 - constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer - constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer - constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer - constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32 - constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 - constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 - constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 - } - // Parent: CPlayer_MovementServices - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x238; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x23C; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x240; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x244; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x248; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x24C; // bool - constexpr std::ptrdiff_t m_bDucking = 0x24D; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x24E; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x250; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x25C; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x260; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x270; // int32 - constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x274; // Vector - } - // Parent: None - // Field count: 0 - namespace CBaseEntityAPI { - } - // Parent: None - // Field count: 1 - namespace CPulseCell_IsRequirementValid__Criteria_t { - constexpr std::ptrdiff_t m_bIsValid = 0x0; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponG3SG1 { - } - // Parent: CTriggerMultiple - // Field count: 0 - namespace CTriggerOnce { - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 - constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32 - constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32 - constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32 - constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32 - constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32 - constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32 - constexpr std::ptrdiff_t m_flHealthPointsRemovedTotal = 0x94; // float32 - constexpr std::ptrdiff_t m_flHealthPointsDealtTotal = 0x98; // float32 - constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32 - constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32 - constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32 - constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32 - constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32 - constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32 - constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 - constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken - constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_ObservableVariableListener { - constexpr std::ptrdiff_t m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t - constexpr std::ptrdiff_t m_bSelfReference = 0x82; // bool - } - // Parent: CFuncBrush - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0x7F8; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0x800; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0x804; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x805; // bool - constexpr std::ptrdiff_t m_brushModelName = 0x808; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0x810; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0x814; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x815; // bool - constexpr std::ptrdiff_t m_bStartEnabled = 0x816; // bool - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x4F4; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x4F8; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x504; // bool - } - // Parent: CBaseToggle - // Field count: 3 - namespace CGunTarget { - constexpr std::ptrdiff_t m_on = 0x858; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x85C; // CHandle - constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput - } - // Parent: CSoundOpvarSetAABBEntity - // Field count: 0 - namespace CSoundOpvarSetOBBEntity { - } - // Parent: None - // Field count: 0 - namespace CFilterMultipleAPI { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xC58; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xC5C; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xC60; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xC70; // uint16 - } - // Parent: CBaseModelEntity - // Field count: 0 - namespace CPrecipitationBlocker { - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 3 - namespace CSoundOpvarSetPathCornerEntity { - constexpr std::ptrdiff_t m_flDistMinSqr = 0x6C0; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x6C4; // float32 - constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x6C8; // CUtlSymbolLarge - } - // Parent: CPointEntity - // Field count: 0 - namespace CPointClientCommand { - } - // Parent: CHostageRescueZoneShim - // Field count: 0 - namespace CHostageRescueZone { - } - // Parent: CBaseModelEntity - // Field count: 0 - namespace CWorld { - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nBodyGroupChoices (int32) - // NetworkVarNames: m_nIdealMotionType (int8) - namespace CModelState { - constexpr std::ptrdiff_t m_hModel = 0xD0; // CStrongHandle - constexpr std::ptrdiff_t m_ModelName = 0xD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0x125; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x1D0; // uint64 - constexpr std::ptrdiff_t m_nBodyGroupChoices = 0x220; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_nIdealMotionType = 0x26A; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x26B; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x26C; // int8 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_LerpCameraSettings__CursorState_t { - constexpr std::ptrdiff_t m_hCamera = 0x8; // CHandle - constexpr std::ptrdiff_t m_OverlaidStart = 0xC; // PointCameraSettings_t - constexpr std::ptrdiff_t m_OverlaidEnd = 0x1C; // PointCameraSettings_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleOrdered { - constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponGlock { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 0 - namespace CHEGrenadeProjectile { - } - // Parent: CBaseTrigger - // Field count: 0 - namespace CTriggerGravity { - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 - constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponGalilAR { - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterMassGreater { - constexpr std::ptrdiff_t m_fFilterMass = 0x548; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponMP7 { - } - // Parent: CCSWeaponBase - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - // NetworkVarNames: m_nRevolverCylinderIdx (int32) - namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x11D0; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x11D4; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x11E0; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x11E4; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11E5; // bool - constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x11E8; // int32 - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11EC; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11ED; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11EE; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11EF; // bool - } - // Parent: CBaseEntity - // Field count: 0 - namespace CEnableMotionFixup { - } - // Parent: CLogicAutosave - // Field count: 4 - namespace CLogicActiveAutosave { - constexpr std::ptrdiff_t m_TriggerHitPoints = 0x500; // int32 - constexpr std::ptrdiff_t m_flTimeToTrigger = 0x504; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x508; // GameTime_t - constexpr std::ptrdiff_t m_flDangerousTime = 0x50C; // float32 - } - // Parent: CLogicalEntity - // Field count: 11 - namespace CMathCounter { - constexpr std::ptrdiff_t m_flMin = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bHitMin = 0x4F8; // bool - constexpr std::ptrdiff_t m_bHitMax = 0x4F9; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x4FA; // bool - constexpr std::ptrdiff_t m_OutValue = 0x500; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnGetValue = 0x528; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnHitMin = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHitMax = 0x578; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMin = 0x5A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnChangedFromMax = 0x5C8; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - namespace CCSGameModeRules_ArmsRace { - constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 13 - namespace CNavLinkAreaEntity { - constexpr std::ptrdiff_t m_flWidth = 0x4F0; // float32 - constexpr std::ptrdiff_t m_vLocatorOffset = 0x4F4; // VectorWS - constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x500; // QAngle - constexpr std::ptrdiff_t m_strMovementForward = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strMovementReverse = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bEnabled = 0x550; // bool - constexpr std::ptrdiff_t m_bAllowCrossMovableConnections = 0x551; // bool - constexpr std::ptrdiff_t m_strFilterName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x560; // CHandle - constexpr std::ptrdiff_t m_OnNavLinkStart = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsTerminus = 0x5B8; // bool - constexpr std::ptrdiff_t m_nSplits = 0x5BC; // int32 - } - // Parent: CAttributeManager - // Field count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - namespace CAttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView - } - // Parent: CServerOnlyModelEntity - // Field count: 1 - namespace CCSPlace { - constexpr std::ptrdiff_t m_name = 0x7F0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseSelectorOutflowList_t { - constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterContext { - constexpr std::ptrdiff_t m_iFilterContext = 0x548; // CUtlSymbolLarge - } - // Parent: CLightDirectionalEntity - // Field count: 0 - namespace CLightEnvironmentEntity { - } - // Parent: CBaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - namespace CEnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0x7D8; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x7E4; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x7E8; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0x7EC; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0x7F0; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x7F1; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0x7F2; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0x7F4; // float32 - } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIndirectUseLPVs (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - // NetworkVarNames: m_flHeightFogDepth (float) - // NetworkVarNames: m_fHeightFogEdgeWidth (float) - // NetworkVarNames: m_fIndirectLightStrength (float) - // NetworkVarNames: m_fSunLightStrength (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_bOverrideTintColor (bool) - // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) - // NetworkVarNames: m_bOverrideSunLightStrength (bool) - // NetworkVarNames: m_bOverrideNoiseStrength (bool) - namespace CEnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x4F0; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x4F4; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x500; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x50C; // bool - constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x50D; // bool - constexpr std::ptrdiff_t m_flStrength = 0x510; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x514; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x518; // float32 - constexpr std::ptrdiff_t m_flHeightFogDepth = 0x51C; // float32 - constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x520; // float32 - constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x524; // float32 - constexpr std::ptrdiff_t m_fSunLightStrength = 0x528; // float32 - constexpr std::ptrdiff_t m_fNoiseStrength = 0x52C; // float32 - constexpr std::ptrdiff_t m_TintColor = 0x530; // Color - constexpr std::ptrdiff_t m_bOverrideTintColor = 0x534; // bool - constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x535; // bool - constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x536; // bool - constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x537; // bool - } - // Parent: CBaseEntity - // Field count: 0 - namespace CServerOnlyEntity { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_PlaySequence__CursorState_t { - constexpr std::ptrdiff_t m_hTarget = 0x0; // CHandle - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x80; // CSkeletonInstance - } - // Parent: CItem - // Field count: 32 - namespace CItemGeneric { - constexpr std::ptrdiff_t m_bHasTriggerRadius = 0xB84; // bool - constexpr std::ptrdiff_t m_bHasPickupRadius = 0xB85; // bool - constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0xB88; // float32 - constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0xB8C; // float32 - constexpr std::ptrdiff_t m_flLastPickupCheck = 0xB90; // GameTime_t - constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0xB94; // bool - constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0xB95; // bool - constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0xB98; // CStrongHandle - constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0xBA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0xBA8; // bool - constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0xBB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xBB8; // CStrongHandle - constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xBC0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xBC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xBD0; // CStrongHandle - constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xBD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xBE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupFilterName = 0xBE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupFilter = 0xBF0; // CHandle - constexpr std::ptrdiff_t m_OnPickup = 0xBF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimeout = 0xC20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xC48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerTouch = 0xC70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xC98; // CEntityIOOutput - constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xCC0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPickupRadius = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flTriggerRadius = 0xCCC; // float32 - constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xCD8; // bool - constexpr std::ptrdiff_t m_glowColor = 0xCD9; // Color - constexpr std::ptrdiff_t m_bUseable = 0xCDD; // bool - constexpr std::ptrdiff_t m_hTriggerHelper = 0xCE0; // CHandle - } - // Parent: CBaseEntity - // Field count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - namespace CPointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4F1; // bool - constexpr std::ptrdiff_t m_nInputType = 0x4F4; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hRemapLineStart = 0x508; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x50C; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x510; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x514; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x518; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x51C; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x520; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_iszOutputEntityName = 0x528; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x530; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOutputEntities = 0x548; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x560; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x564; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x568; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x56C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x570; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x574; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x578; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x57C; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x580; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x581; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x584; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x588; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x58C; // Vector - constexpr std::ptrdiff_t m_hUsingPlayer = 0x598; // CHandle - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x59C; // float32 - constexpr std::ptrdiff_t m_iszSoundEngage = 0x5A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundDisengage = 0x5A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x5B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x5B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x5C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Position = 0x5E0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PositionDelta = 0x608; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnReachedValueZero = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueOne = 0x658; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x680; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEngage = 0x6A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDisengage = 0x6D0; // CEntityIOOutput - } - // Parent: None - // Field count: 3 - namespace CBtNodeConditionInactive { - constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 - constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 - constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - namespace CCSGO_TeamIntroCounterTerroristPosition { - } - // Parent: CBaseAnimGraph - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_ragEnabled (bool) - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0xAA0; // ragdoll_t - constexpr std::ptrdiff_t m_bStartDisabled = 0xAF0; // bool - constexpr std::ptrdiff_t m_ragEnabled = 0xAF8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragPos = 0xB10; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xB28; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xB40; // uint32 - constexpr std::ptrdiff_t m_allAsleep = 0xB44; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB45; // bool - constexpr std::ptrdiff_t m_hDamageEntity = 0xB48; // CHandle - constexpr std::ptrdiff_t m_hKiller = 0xB4C; // CHandle - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xB50; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xB54; // GameTime_t - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xB58; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0xB5C; // float32 - constexpr std::ptrdiff_t m_vecLastOrigin = 0xB60; // VectorWS - constexpr std::ptrdiff_t m_flAwakeTime = 0xB6C; // GameTime_t - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xB70; // GameTime_t - constexpr std::ptrdiff_t m_strOriginClassName = 0xB78; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0xB80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xB88; // bool - constexpr std::ptrdiff_t m_bAllowStretch = 0xB89; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0xB8C; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xB90; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0xB98; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0xBB0; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xBC8; // bool - } - // Parent: CEntityComponent - // Field count: 1 - namespace CScriptComponent { - constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge - } - // Parent: CBasePlatTrain - // Field count: 6 - namespace CFuncTrain { - constexpr std::ptrdiff_t m_hCurrentTarget = 0x880; // CHandle - constexpr std::ptrdiff_t m_activated = 0x884; // bool - constexpr std::ptrdiff_t m_hEnemy = 0x888; // CHandle - constexpr std::ptrdiff_t m_flBlockDamage = 0x88C; // float32 - constexpr std::ptrdiff_t m_flNextBlockTime = 0x890; // GameTime_t - constexpr std::ptrdiff_t m_iszLastTarget = 0x898; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 4 - namespace CAI_ChangeHintGroup { - constexpr std::ptrdiff_t m_iSearchType = 0x4F0; // int32 - constexpr std::ptrdiff_t m_strSearchName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strNewHintGroup = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x508; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponAug { - } - // Parent: CPhysConstraint - // Field count: 18 - namespace CPhysHinge { - constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo - constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAtMinLimit = 0x650; // bool - constexpr std::ptrdiff_t m_bAtMaxLimit = 0x651; // bool - constexpr std::ptrdiff_t m_hinge = 0x654; // constraint_hingeparams_t - constexpr std::ptrdiff_t m_hingeFriction = 0x694; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x698; // float32 - constexpr std::ptrdiff_t m_bIsAxisLocal = 0x69C; // bool - constexpr std::ptrdiff_t m_flMinRotation = 0x6A0; // float32 - constexpr std::ptrdiff_t m_flMaxRotation = 0x6A4; // float32 - constexpr std::ptrdiff_t m_flInitialRotation = 0x6A8; // float32 - constexpr std::ptrdiff_t m_flMotorFrequency = 0x6AC; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x6B0; // float32 - constexpr std::ptrdiff_t m_flAngleSpeed = 0x6B4; // float32 - constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x6B8; // float32 - constexpr std::ptrdiff_t m_OnStartMoving = 0x6C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStopMoving = 0x6E8; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Field count: 1 - namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0x9A8; // int32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponSSG08 { - } - // Parent: None - // Field count: 0 - namespace CLogicRelayAPI { - } - // Parent: CBaseEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x528; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x529; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x52A; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x52C; // uint32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 0 - namespace CBodyComponentBaseModelEntity { - } - // Parent: CPointEntity - // Field count: 0 - namespace CLogicProximity { - } - // Parent: CPointEntity - // Field count: 1 - namespace CPointGiveAmmo { - constexpr std::ptrdiff_t m_pActivator = 0x4F0; // CHandle - } - // Parent: CBaseFilter - // Field count: 1 - namespace FilterDamageType { - constexpr std::ptrdiff_t m_iDamageType = 0x548; // int32 - } - // Parent: CBaseEntity - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bAlignWithParent (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x4F0; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x4F8; // bool - constexpr std::ptrdiff_t m_FogColor = 0x4F9; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x500; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x504; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x508; // float32 - constexpr std::ptrdiff_t m_bActive = 0x50C; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x50D; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x510; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x514; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x518; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x51C; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x520; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x524; // bool - constexpr std::ptrdiff_t m_bAlignWithParent = 0x525; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x526; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x528; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x52C; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x530; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x534; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x538; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x53C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x540; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x544; // bool - constexpr std::ptrdiff_t m_pNext = 0x548; // CPointCamera* - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_pManager = 0x70; // CAttributeManager* - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_Inflow_Wait { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x548; // float32 - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (VectorWS) - // NetworkVarNames: m_vStart (VectorWS) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (int16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; // VectorWS - constexpr std::ptrdiff_t m_vStart = 0x14; // VectorWS - constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector - constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle - constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // int16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 - } - // Parent: CBaseModelEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x7D8; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x7DC; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x7E4; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0x7E8; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0x7EC; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x7F0; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0x7F4; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0x7F8; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0x804; // uint32 - } - // Parent: None - // Field count: 189 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - namespace CCSGameRules { - constexpr std::ptrdiff_t m_bFreezePeriod = 0xC8; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC9; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xD0; // GameTime_t - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xD4; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xD5; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xD8; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xDC; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE0; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE4; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xE8; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xE9; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0xEC; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0xF0; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0xF4; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0xF8; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0xFC; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x100; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x104; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x108; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x10C; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x110; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x114; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x118; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x11C; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x11D; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x11E; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x11F; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x120; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x124; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x128; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x129; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12A; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x12C; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0x130; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x948; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x949; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x94A; // bool - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x94C; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0xA24; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA28; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0xA2C; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0xA2D; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA30; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0xA34; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0xA38; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0xA39; // bool - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA3C; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBA4; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC24; // GameTime_t[32] - constexpr std::ptrdiff_t m_vMinimapMins = 0xCA4; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCB0; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xCBC; // float32[8] - constexpr std::ptrdiff_t m_ullLocalMatchID = 0xCE0; // uint64 - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xCE8; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD10; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD38; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD3C; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD40; // int32 - constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xD60; // bool - constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xD64; // GameTime_t - constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xD68; // GameTime_t - constexpr std::ptrdiff_t m_bLevelInitialized = 0xD6C; // bool - constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xD70; // int32 - constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xD74; // int32 - constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xD78; // bool - constexpr std::ptrdiff_t m_endMatchOnThink = 0xD79; // bool - constexpr std::ptrdiff_t m_iFreezeTime = 0xD7C; // int32 - constexpr std::ptrdiff_t m_iNumTerrorist = 0xD80; // int32 - constexpr std::ptrdiff_t m_iNumCT = 0xD84; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD88; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD8C; // int32 - constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD90; // CUtlVector - constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA8; // int32 - constexpr std::ptrdiff_t m_bFirstConnected = 0xDAC; // bool - constexpr std::ptrdiff_t m_bCompleteReset = 0xDAD; // bool - constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDAE; // bool - constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDAF; // bool - constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDB0; // bool - constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB8; // CUtlVector - constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDD4; // bool - constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD8; // uint32 - constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDDC; // float32 - constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xDE0; // char* - constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xDE8; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xDEC; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xDF0; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xDF4; // uint32 - constexpr std::ptrdiff_t m_nCTsAliveAtFreezetimeEnd = 0xE00; // int32 - constexpr std::ptrdiff_t m_nTerroristsAliveAtFreezetimeEnd = 0xE04; // int32 - constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE08; // bool - constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE09; // bool - constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE40; // int32 - constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE44; // float32 - constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xE60; // int32 - constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xE64; // float32 - constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xE68; // float32 - constexpr std::ptrdiff_t m_iAccountTerrorist = 0xE6C; // int32 - constexpr std::ptrdiff_t m_iAccountCT = 0xE70; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xE74; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xE78; // int32 - constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xE7C; // int32 - constexpr std::ptrdiff_t m_iMaxNumCTs = 0xE80; // int32 - constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xE84; // int32 - constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xE88; // float32 - constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xE8C; // bool - constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xE90; // float32 - constexpr std::ptrdiff_t m_iHostagesRescued = 0xE98; // int32 - constexpr std::ptrdiff_t m_iHostagesTouched = 0xE9C; // int32 - constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEA0; // float32 - constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEA4; // bool - constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEA5; // bool - constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEA6; // bool - constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEA7; // bool - constexpr std::ptrdiff_t m_firstKillTime = 0xEAC; // float32 - constexpr std::ptrdiff_t m_firstBloodTime = 0xEB4; // float32 - constexpr std::ptrdiff_t m_hostageWasInjured = 0xED0; // bool - constexpr std::ptrdiff_t m_hostageWasKilled = 0xED1; // bool - constexpr std::ptrdiff_t m_bVoteCalled = 0xEE0; // bool - constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xEE1; // bool - constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xEE4; // float32 - constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xEE8; // bool - constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xEEC; // int32 - constexpr std::ptrdiff_t m_bTargetBombed = 0xEF0; // bool - constexpr std::ptrdiff_t m_bBombDefused = 0xEF1; // bool - constexpr std::ptrdiff_t m_bMapHasBombZone = 0xEF2; // bool - constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF40; // Vector - constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF50; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF68; // CUtlVector - constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF80; // bool - constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF84; // int32 - constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xF88; // float32 - constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF8C; // int32 - constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xF90; // float32 - constexpr std::ptrdiff_t m_CTSpawnPoints = 0xF98; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFB0; // CUtlVector - constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFC8; // bool - constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFCC; // float32 - constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1008; // bool - constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1009; // bool - constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x100C; // GameTime_t - constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1010; // float32 - constexpr std::ptrdiff_t m_flLastThinkTime = 0x1014; // GameTime_t - constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1018; // float32 - constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x101C; // int32 - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x1068; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x106C; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x106D; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0x1088; // CCSGameModeRules* - constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1090; // KeyValues3 - constexpr std::ptrdiff_t m_hPlayerResource = 0x1128; // CHandle - constexpr std::ptrdiff_t m_RetakeRules = 0x1130; // CRetakeGameRules - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x12C0; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1320; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x1348; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x134C; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1350; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x1354; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1358; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x135C; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1360; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x1364; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1368; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x136C; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1370; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1378; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x137C; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1380; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1384; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1388; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1390; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1394; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1398; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x139C; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x13A0; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x13A4; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x53B0; // float64 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleShuffled { - constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector - } - // Parent: CBaseGrenade - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0xBD0; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0xBDC; // Vector - constexpr std::ptrdiff_t m_nBounces = 0xBE8; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xBF0; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xBF8; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xBFC; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0xC08; // GameTime_t - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xC0C; // uint8 - constexpr std::ptrdiff_t m_bDetonationRecorded = 0xC0D; // bool - constexpr std::ptrdiff_t m_nItemIndex = 0xC0E; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xC10; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xC1C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xC20; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xC2C; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xC38; // int32 - constexpr std::ptrdiff_t m_bHasEverHitEnemy = 0xC3C; // bool - } - // Parent: CLogicalEntity - // Field count: 13 - namespace CPhysConstraint { - constexpr std::ptrdiff_t m_nameAttach1 = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttach2 = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttach1 = 0x508; // CHandle - constexpr std::ptrdiff_t m_hAttach2 = 0x50C; // CHandle - constexpr std::ptrdiff_t m_nameAttachment1 = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAttachment2 = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_breakSound = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceLimit = 0x528; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x52C; // float32 - constexpr std::ptrdiff_t m_minTeleportDistance = 0x530; // float32 - constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x534; // bool - constexpr std::ptrdiff_t m_bTreatEntity1AsInfiniteMass = 0x535; // bool - constexpr std::ptrdiff_t m_OnBreak = 0x538; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 3 - namespace CLogicAchievement { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnFired = 0x500; // CEntityIOOutput - } - // Parent: None - // Field count: 3 - namespace CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { - constexpr std::ptrdiff_t pItem = 0x0; // CEconItemView* - constexpr std::ptrdiff_t team = 0x8; // uint16 - constexpr std::ptrdiff_t slot = 0xA; // uint16 - } - // Parent: CEntityComponent - // Field count: 70 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bAllowSSTGeneration (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x30; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x6D; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x71; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x78; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x7C; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x80; // float32 - constexpr std::ptrdiff_t m_flRange = 0x84; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0x88; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0x8C; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0x90; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0x94; // float32 - constexpr std::ptrdiff_t m_flTheta = 0x98; // float32 - constexpr std::ptrdiff_t m_flPhi = 0x9C; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xA0; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xA8; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xAC; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xB0; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xB4; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xB8; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xBC; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC0; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xC4; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xC8; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xCC; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xD0; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xD8; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xDC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE0; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xE4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xE8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xEC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF0; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xF4; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0xF8; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0xFC; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x100; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x104; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x108; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x10C; // int32 - constexpr std::ptrdiff_t m_nLightPathUniqueId = 0x110; // int32 - constexpr std::ptrdiff_t m_nLightMapUniqueId = 0x114; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool - constexpr std::ptrdiff_t m_bAllowSSTGeneration = 0x119; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool - } - // Parent: CBasePlayerWeapon - // Field count: 50 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) - // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) - // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) - // NetworkVarNames: m_bInspectPending (bool) - // NetworkVarNames: m_bInspectShouldLoop (bool) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_iMostRecentTeamNumber (int) - // NetworkVarNames: m_bDroppedNearBuyZone (bool) - // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_flWatTickOffset (float) - // NetworkVarNames: m_flLastShakeTime (GameTime_t) - namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xEA0; // bool - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xEB0; // bool - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xEB1; // bool - constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0xEB2; // WeaponGameplayAnimState - constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0xEB4; // GameTime_t - constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0xEB8; // GameTime_t - constexpr std::ptrdiff_t m_bInspectPending = 0xEBC; // bool - constexpr std::ptrdiff_t m_bInspectShouldLoop = 0xEBD; // bool - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xEE8; // int32 - constexpr std::ptrdiff_t m_bFireOnEmpty = 0xF08; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xF10; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0xF38; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xF3C; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xF40; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xF4C; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xF50; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xF54; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xF58; // float32 - constexpr std::ptrdiff_t m_iRecoilIndex = 0xF5C; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0xF60; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0xF64; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xF68; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xF6C; // float32 - constexpr std::ptrdiff_t m_bInReload = 0xF70; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0xF74; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0xF78; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0xF79; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xF7C; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xF80; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xF84; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xF88; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xF8C; // float32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0xFA0; // bool - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xFA1; // bool - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xFA4; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xFA8; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0xFB0; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0xFB4; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0xFB8; // GameTick_t - constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0xFBC; // bool - constexpr std::ptrdiff_t m_donated = 0xFDC; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0xFE0; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xFE4; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xFE5; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xFE8; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0xFF0; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x1008; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x100C; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1010; // float32 - constexpr std::ptrdiff_t m_flLastShakeTime = 0x1020; // GameTime_t - } - // Parent: CBaseClientUIEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0x988; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0x98C; // bool - } - // Parent: CLogicalEntity - // Field count: 4 - namespace CLogicLineToEntity { - constexpr std::ptrdiff_t m_Line = 0x4F0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_SourceName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_StartEntity = 0x520; // CHandle - constexpr std::ptrdiff_t m_EndEntity = 0x524; // CHandle - } - // Parent: CSoundAreaEntityBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x510; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x1F0; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x21C; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x220; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t - } - // Parent: CBaseButton - // Field count: 0 - namespace CPhysicalButton { - } - // Parent: CLogicalEntity - // Field count: 13 - namespace CInfoSpawnGroupLoadUnload { - constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x540; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x568; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x590; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x598; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLandmarkName = 0x5A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x5A8; // CUtlString - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x5B0; // float32 - constexpr std::ptrdiff_t m_bAutoActivate = 0x5B4; // bool - constexpr std::ptrdiff_t m_bUnloadingStarted = 0x5B5; // bool - constexpr std::ptrdiff_t m_bQueueActiveSpawnGroupChange = 0x5B6; // bool - constexpr std::ptrdiff_t m_bQueueFinishLoading = 0x5B7; // bool - } - // Parent: CSoundAreaEntityBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - namespace CSoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x510; // Vector - constexpr std::ptrdiff_t m_vMax = 0x51C; // Vector - } - // Parent: CPlayer_MovementServices - // Field count: 0 - namespace CCSObserver_MovementServices { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorSubHeaderText - namespace CPulseCell_Outflow_ListenForAnimgraphTag { - constexpr std::ptrdiff_t m_OnStart = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnEnd = 0x90; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0xD8; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_TagName = 0x120; // CGlobalSymbol - } - // Parent: CEntityComponent - // Field count: 2 - namespace CBodyComponent { - constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + namespace ResponseFollowup { + constexpr std::ptrdiff_t followup_concept = 0x0; // char* + constexpr std::ptrdiff_t followup_contexts = 0x8; // char* + constexpr std::ptrdiff_t followup_delay = 0x10; // float32 + constexpr std::ptrdiff_t followup_target = 0x14; // char* + constexpr std::ptrdiff_t followup_entityiotarget = 0x1C; // char* + constexpr std::ptrdiff_t followup_entityioinput = 0x24; // char* + constexpr std::ptrdiff_t followup_entityiodelay = 0x2C; // float32 + constexpr std::ptrdiff_t bFired = 0x30; // bool } // Parent: None // Field count: 5 // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_Method { - constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t - constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString - constexpr std::ptrdiff_t m_bIsPublic = 0x98; // bool - constexpr std::ptrdiff_t m_ReturnType = 0xA0; // CPulseValueFullType - constexpr std::ptrdiff_t m_Args = 0xB8; // CUtlLeanVector - } - // Parent: CBaseCSGrenade - // Field count: 0 - namespace CDecoyGrenade { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - namespace CEconItemView { - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool - constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xE8; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x160; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x201; // char[161] - } - // Parent: CMolotovGrenade - // Field count: 0 - namespace CIncendiaryGrenade { - } - // Parent: CPointEntity - // Field count: 1 - namespace CBaseDMStart { - constexpr std::ptrdiff_t m_Master = 0x4F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 41 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bNoInterpolate (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_nDecalMode (DecalMode_t) - // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - namespace CBaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x4F0; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x4F8; // CHitboxComponent - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0 = 0x510; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1 = 0x514; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2 = 0x518; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3 = 0x51C; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4 = 0x520; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0_PartIndex = 0x524; // int32 - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1_PartIndex = 0x528; // int32 - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2_PartIndex = 0x52C; // int32 - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3_PartIndex = 0x530; // int32 - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4_PartIndex = 0x534; // int32 - constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0x538; // CDestructiblePartsComponent* - constexpr std::ptrdiff_t m_LastHitGroup = 0x540; // HitGroup_t - constexpr std::ptrdiff_t m_sLastDamageSourceName = 0x548; // CGlobalSymbol - constexpr std::ptrdiff_t m_vLastDamagePosition = 0x550; // VectorWS - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x55C; // GameTime_t - constexpr std::ptrdiff_t m_OnIgnite = 0x560; // CEntityIOOutput - constexpr std::ptrdiff_t m_nRenderMode = 0x588; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0x589; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x58A; // bool - constexpr std::ptrdiff_t m_clrRender = 0x5A8; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x5B0; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x618; // bool - constexpr std::ptrdiff_t m_bNoInterpolate = 0x619; // bool - constexpr std::ptrdiff_t m_Collision = 0x620; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x6D0; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x728; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x72C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x730; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x734; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x738; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x73C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x740; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0x744; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x750; // Vector - constexpr std::ptrdiff_t m_nDecalMode = 0x75C; // DecalMode_t - constexpr std::ptrdiff_t m_nRequiredDecalMode = 0x75D; // DecalMode_t - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x760; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0x7A0; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x7D0; // uint32[1] - } - // Parent: - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - namespace fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 - constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 - constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color - constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool - constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool - } - // Parent: CSceneEntity - // Field count: 7 - namespace CInstancedSceneEntity { - constexpr std::ptrdiff_t m_hOwner = 0xA50; // CHandle - constexpr std::ptrdiff_t m_bHadOwner = 0xA54; // bool - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA58; // float32 - constexpr std::ptrdiff_t m_flPreDelay = 0xA5C; // float32 - constexpr std::ptrdiff_t m_bIsBackground = 0xA60; // bool - constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA61; // bool - constexpr std::ptrdiff_t m_hTarget = 0xA64; // CHandle + namespace AmmoTypeInfo_t { + constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 + constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt + constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t + constexpr std::ptrdiff_t m_flMass = 0x28; // float32 + constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat } // Parent: None - // Field count: 0 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace CPulseCell_BaseValue { + namespace CNavLinkAnimgraphVar { + constexpr std::ptrdiff_t m_sAnimGraphNavlinkType = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 } - // Parent: CBaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_vDistanceInnerMins (Vector) - // NetworkVarNames: m_vDistanceInnerMaxs (Vector) - // NetworkVarNames: m_vDistanceOuterMins (Vector) - // NetworkVarNames: m_vDistanceOuterMaxs (Vector) - // NetworkVarNames: m_nAABBDirection (int) - namespace CCitadelSoundOpvarSetOBB { - constexpr std::ptrdiff_t m_iszStackName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x508; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x514; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x520; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x52C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x538; // int32 - } - // Parent: CBaseEntity - // Field count: 2 - namespace CSoundEventParameter { - constexpr std::ptrdiff_t m_iszParamName = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flFloatValue = 0x510; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_WaterServices { + // Parent: None + // Field count: 1 + namespace CNetworkTransmitComponent { + constexpr std::ptrdiff_t m_nTransmitStateOwnedCounter = 0x184; // uint8 } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorCanvasItemSpecKV3 - namespace CPulseCell_BooleanSwitchState { - constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t - constexpr std::ptrdiff_t m_SubGraph = 0xC0; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_WhenTrue = 0x108; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_WhenFalse = 0x150; // CPulse_OutflowConnection - } - // Parent: CBaseButton - // Field count: 0 - namespace CRotButton { - } - // Parent: CPointEntity - // Field count: 2 - namespace CEnvViewPunch { - constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 - constexpr std::ptrdiff_t m_angViewPunch = 0x4F4; // QAngle - } - // Parent: None - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // MNetworkReplayCompatField - // NetworkVarNames: m_flDamage (float) - // MNetworkReplayCompatField - // NetworkVarNames: m_flActualHealthRemoved (float) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x30; // CHandle - constexpr std::ptrdiff_t m_PlayerRecipient = 0x34; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x38; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x3C; // CHandle - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x58; // uint64 - constexpr std::ptrdiff_t m_flBulletsDamage = 0x60; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x64; // float32 - constexpr std::ptrdiff_t m_flActualHealthRemoved = 0x68; // float32 - constexpr std::ptrdiff_t m_iNumHits = 0x6C; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x70; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool - constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: CItem - // Field count: 0 - namespace CItemKevlar { - } - // Parent: CBaseModelEntity - // Field count: 26 - namespace CFuncShatterglass { - constexpr std::ptrdiff_t m_matPanelTransform = 0x7D8; // matrix3x4_t - constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x808; // matrix3x4_t - constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x838; // CUtlVector - constexpr std::ptrdiff_t m_PanelSize = 0x850; // Vector2D - constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x858; // GameTime_t - constexpr std::ptrdiff_t m_flLastCleanupTime = 0x85C; // GameTime_t - constexpr std::ptrdiff_t m_flInitAtTime = 0x860; // GameTime_t - constexpr std::ptrdiff_t m_flGlassThickness = 0x864; // float32 - constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x868; // float32 - constexpr std::ptrdiff_t m_bBreakSilent = 0x86C; // bool - constexpr std::ptrdiff_t m_bBreakShardless = 0x86D; // bool - constexpr std::ptrdiff_t m_bBroken = 0x86E; // bool - constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x86F; // bool - constexpr std::ptrdiff_t m_bGlassInFrame = 0x870; // bool - constexpr std::ptrdiff_t m_bStartBroken = 0x871; // bool - constexpr std::ptrdiff_t m_iInitialDamageType = 0x872; // uint8 - constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x880; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x888; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x890; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x898; // CUtlVector - constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x8B0; // CUtlVector - constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x8C8; // CUtlVector - constexpr std::ptrdiff_t m_OnBroken = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iSurfaceType = 0x908; // uint8 - constexpr std::ptrdiff_t m_hMaterialDamageBase = 0x910; // CStrongHandle - } - // Parent: CPointEntity - // Field count: 0 - namespace CNavWalkable { - } - // Parent: CBaseAnimGraph - // Field count: 27 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xA98; // bool - constexpr std::ptrdiff_t m_flC4Blow = 0xA9C; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0xAA0; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xAA4; // int32 - constexpr std::ptrdiff_t m_bAbortDetonationBecauseWorldIsFrozen = 0xAA8; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0xAB0; // CAttributeContainer - constexpr std::ptrdiff_t m_OnBombDefused = 0xDA8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xDD0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xDF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xE20; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xE28; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xE40; // int32 - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xE44; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xE45; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xE48; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xE4C; // bool - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xE54; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0xE5C; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xE60; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xE64; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xE68; // CHandle - constexpr std::ptrdiff_t m_iProgressBarTime = 0xE6C; // int32 - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xE70; // bool - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xE71; // bool[4] - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xE78; // GameTime_t - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xE80; // QAngle - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xE8C; // GameTime_t - } - // Parent: CEnvSoundscapeProxy - // Field count: 0 - namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { - } - // Parent: CBaseEntity - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4F0; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4F4; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4F8; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x50C; // int32 - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x510; // bool - constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x518; // CountdownTimer - constexpr std::ptrdiff_t m_executeCommandTimer = 0x530; // CountdownTimer - constexpr std::ptrdiff_t m_resetVoteTimer = 0x548; // CountdownTimer - constexpr std::ptrdiff_t m_nVotesCast = 0x560; // int32[64] - constexpr std::ptrdiff_t m_playerHoldingVote = 0x660; // CPlayerSlot - constexpr std::ptrdiff_t m_playerOverrideForVote = 0x664; // CPlayerSlot - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x668; // int32 - constexpr std::ptrdiff_t m_potentialIssues = 0x670; // CUtlVector - constexpr std::ptrdiff_t m_VoteOptions = 0x688; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_Yield { - constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - namespace CPulseMathlib { - } - // Parent: CPointEntity - // Field count: 3 - namespace CPhysImpact { - constexpr std::ptrdiff_t m_damage = 0x4F0; // float32 - constexpr std::ptrdiff_t m_distance = 0x4F4; // float32 - constexpr std::ptrdiff_t m_directionEntityName = 0x4F8; // CUtlSymbolLarge - } - // Parent: - // Field count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // MNetworkUserGroupProxy - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_flSpeed (float) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_nGroundBodyIndex (int) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bGravityDisabled (bool) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - // NetworkVarNames: m_nBloodType (BloodType) - namespace CBaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_aThinkFunctions = 0x248; // CUtlVector - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x260; // int32 - constexpr std::ptrdiff_t m_nLastThinkTick = 0x264; // GameTick_t - constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x268; // bool - constexpr std::ptrdiff_t m_isSteadyState = 0x278; // CTypedBitVec<64> - constexpr std::ptrdiff_t m_lastNetworkChange = 0x280; // float32 - constexpr std::ptrdiff_t m_ResponseContexts = 0x290; // CUtlVector - constexpr std::ptrdiff_t m_iszResponseContext = 0x2A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x2D0; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x2D4; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x2D8; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2DC; // float32 - constexpr std::ptrdiff_t m_bTakesDamage = 0x2E0; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2E8; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_nPlatformType = 0x2F0; // EntityPlatformTypes_t - constexpr std::ptrdiff_t m_MoveCollide = 0x2F2; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x2F3; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x2F4; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x2F5; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x2F6; // uint8 - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2F7; // bool - constexpr std::ptrdiff_t m_target = 0x2F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hDamageFilter = 0x300; // CHandle - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x308; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x310; // float32 - constexpr std::ptrdiff_t m_nSubclassID = 0x314; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x320; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x324; // float32 - constexpr std::ptrdiff_t m_flCreateTime = 0x328; // GameTime_t - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x32C; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x32D; // uint8 - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x330; // Vector - constexpr std::ptrdiff_t m_iTeamNum = 0x33C; // uint8 - constexpr std::ptrdiff_t m_iGlobalname = 0x340; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x348; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x34C; // float32 - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x350; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x358; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x35C; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x360; // int32 - constexpr std::ptrdiff_t m_OnKilled = 0x368; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x390; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x394; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x3A0; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3D0; // Vector - constexpr std::ptrdiff_t m_nPushEnumCount = 0x3DC; // int32 - constexpr std::ptrdiff_t m_pCollision = 0x3E0; // CCollisionProperty* - constexpr std::ptrdiff_t m_hEffectEntity = 0x3E8; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x3EC; // CHandle - constexpr std::ptrdiff_t m_fEffects = 0x3F0; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x3F4; // CHandle - constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3F8; // int32 - constexpr std::ptrdiff_t m_flFriction = 0x3FC; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x400; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x404; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x408; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x40C; // float32 - constexpr std::ptrdiff_t m_bGravityDisabled = 0x410; // bool - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x411; // bool - constexpr std::ptrdiff_t m_flActualGravityScale = 0x414; // float32 - constexpr std::ptrdiff_t m_bGravityActuallyDisabled = 0x418; // bool - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x419; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x41A; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x41C; // int32 - constexpr std::ptrdiff_t m_OnUser1 = 0x420; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser2 = 0x448; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser3 = 0x470; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser4 = 0x498; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x4C4; // GameTime_t - constexpr std::ptrdiff_t m_vecAngVelocity = 0x4C8; // QAngle - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4D4; // bool - constexpr std::ptrdiff_t m_bLagCompensate = 0x4D5; // bool - constexpr std::ptrdiff_t m_pBlocker = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_flLocalTime = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4E0; // float32 - constexpr std::ptrdiff_t m_nBloodType = 0x4E4; // BloodType - constexpr std::ptrdiff_t m_pPulseGraphInstance = 0x4E8; // CPulseGraphInstance_ServerEntity* - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CPlayer_UseServices { - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle - constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken - } - // Parent: CMarkupVolumeTagged - // Field count: 4 - namespace CMarkupVolumeWithRef { - constexpr std::ptrdiff_t m_bUseRef = 0x820; // bool - constexpr std::ptrdiff_t m_vRefPosEntitySpace = 0x824; // Vector - constexpr std::ptrdiff_t m_vRefPosWorldSpace = 0x830; // VectorWS - constexpr std::ptrdiff_t m_flRefDot = 0x83C; // float32 - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 - namespace CCSGO_TeamSelectCharacterPosition { - } - // Parent: None - // Field count: 1 - namespace CPulseCell_Unknown { - constexpr std::ptrdiff_t m_UnknownKeys = 0x48; // KeyValues3 - } - // Parent: CFuncPlat - // Field count: 2 - namespace CFuncPlatRot { - constexpr std::ptrdiff_t m_end = 0x888; // QAngle - constexpr std::ptrdiff_t m_start = 0x894; // QAngle - } - // Parent: CPointEntity - // Field count: 4 - namespace CRagdollMagnet { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_radius = 0x4F4; // float32 - constexpr std::ptrdiff_t m_force = 0x4F8; // float32 - constexpr std::ptrdiff_t m_axis = 0x4FC; // VectorWS - } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoInstructorHintTarget { - } - // Parent: CSprite - // Field count: 0 - namespace CSpriteAlias_env_glow { - } - // Parent: CInferno - // Field count: 0 - namespace CFireCrackerBlast { - } - // Parent: CBaseModelEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x7D8; // float32 - constexpr std::ptrdiff_t m_Radius = 0x7DC; // float32 - constexpr std::ptrdiff_t m_vSpotlightDir = 0x7E0; // Vector - constexpr std::ptrdiff_t m_vSpotlightOrg = 0x7EC; // VectorWS - } - // Parent: CBaseModelEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x7E0; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0x7E8; // bool - constexpr std::ptrdiff_t m_vTintColor = 0x7E9; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x7ED; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x7F4; // float32 - constexpr std::ptrdiff_t m_nFogType = 0x7F8; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0x800; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0x804; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0x808; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x80C; // bool - } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoSpawnGroupLandmark { - } - // Parent: CPointEntity - // Field count: 12 - namespace CPointAngleSensor { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_nLookAtName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetEntity = 0x500; // CHandle - constexpr std::ptrdiff_t m_hLookAtEntity = 0x504; // CHandle - constexpr std::ptrdiff_t m_flDuration = 0x508; // float32 - constexpr std::ptrdiff_t m_flDotTolerance = 0x50C; // float32 - constexpr std::ptrdiff_t m_flFacingTime = 0x510; // GameTime_t - constexpr std::ptrdiff_t m_bFired = 0x514; // bool - constexpr std::ptrdiff_t m_OnFacingLookat = 0x518; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x540; // CEntityIOOutput - constexpr std::ptrdiff_t m_TargetDir = 0x568; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_FacingPercentage = 0x590; // CEntityOutputTemplate - } - // Parent: CBaseEntity - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - // NetworkVarNames: m_fDirectionVariation (float) - // NetworkVarNames: m_fSpeedVariation (float) - // NetworkVarNames: m_fTurbulence (float) - // NetworkVarNames: m_fVolumeHalfExtentXY (float) - // NetworkVarNames: m_fVolumeHalfExtentZ (float) - // NetworkVarNames: m_nVolumeResolutionXY (int) - // NetworkVarNames: m_nVolumeResolutionZ (int) - // NetworkVarNames: m_nClipmapLevels (int) - // NetworkVarNames: m_bIsMaster (bool) - namespace CEnvWindController { - constexpr std::ptrdiff_t m_EnvWindShared = 0x4F0; // CEnvWindShared - constexpr std::ptrdiff_t m_fDirectionVariation = 0x640; // float32 - constexpr std::ptrdiff_t m_fSpeedVariation = 0x644; // float32 - constexpr std::ptrdiff_t m_fTurbulence = 0x648; // float32 - constexpr std::ptrdiff_t m_fVolumeHalfExtentXY = 0x64C; // float32 - constexpr std::ptrdiff_t m_fVolumeHalfExtentZ = 0x650; // float32 - constexpr std::ptrdiff_t m_nVolumeResolutionXY = 0x654; // int32 - constexpr std::ptrdiff_t m_nVolumeResolutionZ = 0x658; // int32 - constexpr std::ptrdiff_t m_nClipmapLevels = 0x65C; // int32 - constexpr std::ptrdiff_t m_bIsMaster = 0x660; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x661; // bool - } - // Parent: None - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CPhysConstraint - // Field count: 48 - namespace CGenericConstraint { - constexpr std::ptrdiff_t m_nLinearMotionX = 0x568; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionY = 0x56C; // JointMotion_t - constexpr std::ptrdiff_t m_nLinearMotionZ = 0x570; // JointMotion_t - constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x574; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x578; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x57C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x580; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x584; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x588; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x58C; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x590; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x594; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x598; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x59C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x5A4; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x5A8; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x5AC; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x5B0; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x5B8; // float32 - constexpr std::ptrdiff_t m_flNotifyForceX = 0x5BC; // float32 - constexpr std::ptrdiff_t m_flNotifyForceY = 0x5C0; // float32 - constexpr std::ptrdiff_t m_flNotifyForceZ = 0x5C4; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5CC; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5D0; // float32 - constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5D4; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5D8; // GameTime_t - constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5DC; // GameTime_t - constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5E0; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5E1; // bool - constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5E2; // bool - constexpr std::ptrdiff_t m_nAngularMotionX = 0x5E4; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionY = 0x5E8; // JointMotion_t - constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5EC; // JointMotion_t - constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x600; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x604; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x608; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x60C; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x610; // float32 - constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x618; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x640; // CEntityIOOutput - constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x668; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleRandom { - constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_PublicOutput { - constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: CBeam - // Field count: 5 - namespace CEnvLaser { - constexpr std::ptrdiff_t m_iszLaserTarget = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pSprite = 0x880; // CSprite* - constexpr std::ptrdiff_t m_iszSpriteName = 0x888; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_firePosition = 0x890; // Vector - constexpr std::ptrdiff_t m_flStartFrame = 0x89C; // float32 - } - // Parent: CBaseEntity - // Field count: 8 - namespace CSoundOpvarSetEntity { - constexpr std::ptrdiff_t m_iszStackName = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nOpvarType = 0x520; // int32 - constexpr std::ptrdiff_t m_nOpvarIndex = 0x524; // int32 - constexpr std::ptrdiff_t m_flOpvarValue = 0x528; // float32 - constexpr std::ptrdiff_t m_OpvarValueString = 0x530; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bSetOnSpawn = 0x538; // bool - } - // Parent: CBaseEntity - // Field count: 2 - namespace CEnvBeverage { - constexpr std::ptrdiff_t m_CanInDispenser = 0x4F0; // bool - constexpr std::ptrdiff_t m_nBeverageType = 0x4F4; // int32 - } - // Parent: CLogicalEntity - // Field count: 13 - namespace CPhysMotor { - constexpr std::ptrdiff_t m_nameAttach = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nameAnchor = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hAttachedObject = 0x500; // CHandle - constexpr std::ptrdiff_t m_hAnchorObject = 0x504; // CHandle - constexpr std::ptrdiff_t m_spinUp = 0x508; // float32 - constexpr std::ptrdiff_t m_spinDown = 0x50C; // float32 - constexpr std::ptrdiff_t m_flMotorFriction = 0x510; // float32 - constexpr std::ptrdiff_t m_additionalAcceleration = 0x514; // float32 - constexpr std::ptrdiff_t m_angularAcceleration = 0x518; // float32 - constexpr std::ptrdiff_t m_flTorqueScale = 0x51C; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x520; // float32 - constexpr std::ptrdiff_t m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32 - constexpr std::ptrdiff_t m_motor = 0x538; // CMotorController - } - // Parent: CLogicalEntity - // Field count: 1 - namespace CLogicGameEvent { - constexpr std::ptrdiff_t m_iszEventName = 0x4F0; // CUtlSymbolLarge - } - // Parent: CPhysicsProp - // Field count: 0 - namespace CPhysicsPropMultiplayer { - } - // Parent: CPointEntity - // Field count: 10 - namespace CPhysExplosion { - constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4F0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x4F8; // float32 - constexpr std::ptrdiff_t m_radius = 0x4FC; // float32 - constexpr std::ptrdiff_t m_targetEntityName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flInnerRadius = 0x508; // float32 - constexpr std::ptrdiff_t m_flPushScale = 0x50C; // float32 - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x510; // bool - constexpr std::ptrdiff_t m_bAffectInvulnerableEnts = 0x511; // bool - constexpr std::ptrdiff_t m_OnPushedPlayer = 0x518; // CEntityIOOutput - } - // Parent: CPhysConstraint - // Field count: 14 - namespace CSplineConstraint { - constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x5B0; // Vector - constexpr std::ptrdiff_t m_hSplineEntity = 0x5BC; // CHandle - constexpr std::ptrdiff_t m_bEnableLateralConstraint = 0x5C8; // bool - constexpr std::ptrdiff_t m_bEnableVerticalConstraint = 0x5C9; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x5CA; // bool - constexpr std::ptrdiff_t m_bEnableLimit = 0x5CB; // bool - constexpr std::ptrdiff_t m_bFireEventsOnPath = 0x5CC; // bool - constexpr std::ptrdiff_t m_flLinearFrequency = 0x5D0; // float32 - constexpr std::ptrdiff_t m_flLinarDampingRatio = 0x5D4; // float32 - constexpr std::ptrdiff_t m_flJointFriction = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x5DC; // float32 - constexpr std::ptrdiff_t m_vPreSolveAnchorPos = 0x600; // VectorWS - constexpr std::ptrdiff_t m_StartTransitionTime = 0x60C; // GameTime_t - constexpr std::ptrdiff_t m_vTangentSpaceAnchorAtTransitionStart = 0x610; // Vector - } - // Parent: CLogicalEntity - // Field count: 6 - namespace CLogicCompare { - constexpr std::ptrdiff_t m_flInValue = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flCompareValue = 0x4F4; // float32 - constexpr std::ptrdiff_t m_OnLessThan = 0x4F8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnEqualTo = 0x520; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNotEqualTo = 0x548; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityOutputTemplate - } - // Parent: None - // Field count: 0 - namespace CCSGameModeRules_Noop { + namespace CNavLinkMovementVData { + constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bIsInterpolated = 0xE0; // bool + constexpr std::ptrdiff_t m_unRecommendedDistance = 0xE4; // uint32 + constexpr std::ptrdiff_t m_vecAnimgraphVars = 0xE8; // CUtlVector } // Parent: None // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_BlackboardReference { - constexpr std::ptrdiff_t m_hBlackboardResource = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_BlackboardResource = 0x8; // PulseSymbol_t - constexpr std::ptrdiff_t m_nNodeID = 0x18; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_NodeName = 0x20; // CGlobalSymbol - } - // Parent: CFuncTrackTrain - // Field count: 1 - namespace CFuncTankTrain { - constexpr std::ptrdiff_t m_OnDeath = 0x930; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0x988; // bool - constexpr std::ptrdiff_t m_bLit = 0x989; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x98A; // bool - constexpr std::ptrdiff_t m_flWidth = 0x98C; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x990; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x994; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x998; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x99C; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x9A0; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x9A4; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x9A8; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x9AC; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x9B0; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x9B8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0x9D0; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0x9D1; // bool - constexpr std::ptrdiff_t m_bVisibleWhenParentNoDraw = 0x9D2; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0x9D3; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x9D4; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x9D5; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0x9D6; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x9D7; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0x9D8; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x9DC; // int32 - } - // Parent: CSoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - namespace CSoundEventSphereEntity { - constexpr std::ptrdiff_t m_flRadius = 0x5B8; // float32 - } - // Parent: CPlayerControllerComponent - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool - constexpr std::ptrdiff_t m_iMoneyEarnedForNextRound = 0x44; // int32 - constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 - } - // Parent: CRuleEntity - // Field count: 0 - namespace CRuleBrushEntity { - } - // Parent: CBaseEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4F0; // bool - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4F1; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x510; // float64 - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x518; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x51C; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x520; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x524; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x624; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x640; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x740; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x840; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x940; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA40; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB40; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC40; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD40; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE40; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE44; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE48; // int32 - constexpr std::ptrdiff_t m_OnMapVetoed = 0xE50; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMapPicked = 0xE78; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnSidesPicked = 0xEA0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate - } - // Parent: - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: CBaseEntity - // Field count: 0 - namespace CFuncPropRespawnZone { - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterModel { - constexpr std::ptrdiff_t m_iFilterModel = 0x548; // CUtlSymbolLarge - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponP90 { - } - // Parent: CPointEntity - // Field count: 0 - namespace CNavSpaceInfo { - } - // Parent: CPhysConstraint - // Field count: 10 - namespace CPhysSlideConstraint { - constexpr std::ptrdiff_t m_axisEnd = 0x568; // VectorWS - constexpr std::ptrdiff_t m_slideFriction = 0x574; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x578; // float32 - constexpr std::ptrdiff_t m_initialOffset = 0x57C; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x580; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x581; // bool - constexpr std::ptrdiff_t m_flMotorFrequency = 0x584; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x588; // float32 - constexpr std::ptrdiff_t m_bUseEntityPivot = 0x58C; // bool - constexpr std::ptrdiff_t m_soundInfo = 0x590; // ConstraintSoundInfo - } - // Parent: CBaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_strGraphName (CUtlString) - // NetworkVarNames: m_strStateBlob (CUtlString) - namespace CPulseGameBlackboard { - constexpr std::ptrdiff_t m_strGraphName = 0x4F8; // CUtlString - constexpr std::ptrdiff_t m_strStateBlob = 0x500; // CUtlString - } - // Parent: CSoundEventEntity - // Field count: 0 - namespace CSoundEventEntityAlias_snd_event_point { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Value_RandomInt { - } - // Parent: CPointEntity - // Field count: 2 - namespace CPointGamestatsCounter { - constexpr std::ptrdiff_t m_strStatisticName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x4F8; // bool - } - // Parent: CBaseModelEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x7D8; // bool - constexpr std::ptrdiff_t m_flFPS = 0x7DC; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0x7E0; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0x7E8; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x7F0; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x7FC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x808; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0x80C; // float32 - } - // Parent: CBaseModelEntity - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace CSprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0x7D8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0x7E0; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0x7E4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0x7E8; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x7EC; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0x7F0; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0x800; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0x804; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0x808; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0x80C; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x810; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0x814; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x818; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x81C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0x820; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x824; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0x828; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x82C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0x830; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0x834; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x838; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0x83C; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0x840; // int32 - } - // Parent: CPathKeyFrame - // Field count: 11 - namespace CBaseMoveBehavior { - constexpr std::ptrdiff_t m_iPositionInterpolator = 0x550; // int32 - constexpr std::ptrdiff_t m_iRotationInterpolator = 0x554; // int32 - constexpr std::ptrdiff_t m_flAnimStartTime = 0x558; // float32 - constexpr std::ptrdiff_t m_flAnimEndTime = 0x55C; // float32 - constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x560; // float32 - constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x568; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x570; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPreKeyFrame = 0x578; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPostKeyFrame = 0x580; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x588; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x58C; // int32 - } - // Parent: CBaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x7D8; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x7D9; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x7DA; // uint8 - constexpr std::ptrdiff_t m_On = 0x7DB; // bool - constexpr std::ptrdiff_t m_Radius = 0x7DC; // float32 - constexpr std::ptrdiff_t m_Exponent = 0x7E0; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0x7E4; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0x7E8; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0x7EC; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x11F0; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x11F4; // int32 - } - // Parent: CEnvCubemap - // Field count: 0 - namespace CEnvCubemapBox { - } - // Parent: CBaseDoor - // Field count: 1 - namespace CRotDoor { - constexpr std::ptrdiff_t m_bSolidBsp = 0xA68; // bool - } - // Parent: CPathSimple - // Field count: 3 - namespace CPathMover { - constexpr std::ptrdiff_t m_vecPathNodes = 0x600; // CUtlVector> - constexpr std::ptrdiff_t m_vecMovers = 0x618; // CUtlVector> - constexpr std::ptrdiff_t m_xInitialPathWorldToLocal = 0x630; // CTransform - } - // Parent: CBaseModelEntity - // Field count: 1 - namespace CFuncVPhysicsClip { - constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool - } - // Parent: CPhysConstraint - // Field count: 8 - namespace CPhysFixed { - constexpr std::ptrdiff_t m_flLinearFrequency = 0x560; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x564; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0x568; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x56C; // float32 - constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x570; // bool - constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x571; // bool - constexpr std::ptrdiff_t m_sBoneName1 = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sBoneName2 = 0x580; // CUtlSymbolLarge - } - // Parent: CLogicalEntity - // Field count: 2 - namespace CLogicNavigation { - constexpr std::ptrdiff_t m_isOn = 0x4F8; // bool - constexpr std::ptrdiff_t m_navProperty = 0x4FC; // navproperties_t - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) - // NetworkVarNames: m_pathString (CUtlString) - namespace CPathSimple { - constexpr std::ptrdiff_t m_CPathQueryComponent = 0x500; // CPathQueryComponent - constexpr std::ptrdiff_t m_pathString = 0x5F0; // CUtlString - constexpr std::ptrdiff_t m_bClosedLoop = 0x5F8; // bool - } - // Parent: CPathParticleRope - // Field count: 0 - namespace CPathParticleRopeAlias_path_particle_rope_clientside { - } - // Parent: None - // Field count: 0 - namespace CCSPointPulseAPI { - } - // Parent: CBaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nShape (int) - // NetworkVarNames: m_fWindSpeedMultiplier (float) - // NetworkVarNames: m_fWindTurbulenceMultiplier (float) - // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) - // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) - namespace CEnvWindVolume { - constexpr std::ptrdiff_t m_bActive = 0x4F0; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x4F4; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x500; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x50C; // bool - constexpr std::ptrdiff_t m_nShape = 0x510; // int32 - constexpr std::ptrdiff_t m_fWindSpeedMultiplier = 0x514; // float32 - constexpr std::ptrdiff_t m_fWindTurbulenceMultiplier = 0x518; // float32 - constexpr std::ptrdiff_t m_fWindSpeedVariationMultiplier = 0x51C; // float32 - constexpr std::ptrdiff_t m_fWindDirectionVariationMultiplier = 0x520; // float32 - } - // Parent: CFuncBrush - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectZapName = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEffectSource = 0x810; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 0 - namespace CCSMinimapBoundary { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: - // Field count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector - constexpr std::ptrdiff_t colorPrimary = 0x14; // Color - constexpr std::ptrdiff_t colorSecondary = 0x18; // Color - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 - constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 - constexpr std::ptrdiff_t enable = 0x64; // bool - constexpr std::ptrdiff_t blend = 0x65; // bool - constexpr std::ptrdiff_t m_bPadding2 = 0x66; // bool - constexpr std::ptrdiff_t m_bPadding = 0x67; // bool - } - // Parent: CSoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - namespace CSoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x5B8; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x5C4; // Vector - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 3 - namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xC40; // float32 - constexpr std::ptrdiff_t m_numOpponentsHit = 0xC44; // uint8 - constexpr std::ptrdiff_t m_numTeammatesHit = 0xC45; // uint8 - } - // Parent: CBaseTrigger - // Field count: 1 - namespace CTriggerMultiple { - constexpr std::ptrdiff_t m_OnTrigger = 0x9A8; // CEntityIOOutput - } - // Parent: CPhysConstraint - // Field count: 6 - namespace CPhysBallSocket { - constexpr std::ptrdiff_t m_flJointFriction = 0x560; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x564; // bool - constexpr std::ptrdiff_t m_flSwingLimit = 0x568; // float32 - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x56C; // bool - constexpr std::ptrdiff_t m_flMinTwistAngle = 0x570; // float32 - constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x574; // float32 - } - // Parent: CBaseEntity - // Field count: 1 - namespace CDebugHistory { - constexpr std::ptrdiff_t m_nNpcEvents = 0x3E8530; // int32 - } - // Parent: CBaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - namespace CSoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool - constexpr std::ptrdiff_t m_hSource = 0x4F4; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vLastPosition = 0x568; // Vector - constexpr std::ptrdiff_t m_iszStackName = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x588; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x590; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x594; // bool - } - // Parent: CLogicalEntity - // Field count: 8 - namespace CPathKeyFrame { - constexpr std::ptrdiff_t m_Origin = 0x4F0; // Vector - constexpr std::ptrdiff_t m_Angles = 0x4FC; // QAngle - constexpr std::ptrdiff_t m_qAngle = 0x510; // Quaternion - constexpr std::ptrdiff_t m_iNextKey = 0x520; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flNextTime = 0x528; // float32 - constexpr std::ptrdiff_t m_pNextKey = 0x530; // CPathKeyFrame* - constexpr std::ptrdiff_t m_pPrevKey = 0x538; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flMoveSpeed = 0x540; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bMagazineRemoved (bool) - namespace CWeaponCZ75a { - constexpr std::ptrdiff_t m_bMagazineRemoved = 0x11F0; // bool - } - // Parent: CTriggerPush - // Field count: 1 - namespace CScriptTriggerPush { - constexpr std::ptrdiff_t m_vExtent = 0x9E0; // Vector - } - // Parent: CModelPointEntity - // Field count: 3 - namespace CRevertSaved { - constexpr std::ptrdiff_t m_loadTime = 0x7D8; // float32 - constexpr std::ptrdiff_t m_Duration = 0x7DC; // float32 - constexpr std::ptrdiff_t m_HoldTime = 0x7E0; // float32 - } - // Parent: CBaseTrigger - // Field count: 0 - namespace CTriggerBombReset { - } - // Parent: CBaseTrigger - // Field count: 14 - namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0x9A8; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0x9B0; // float32 - constexpr std::ptrdiff_t m_flLastDmgTime = 0x9B4; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0x9B8; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0x9BC; // DamageTypes_t - constexpr std::ptrdiff_t m_damageModel = 0x9C0; // int32 - constexpr std::ptrdiff_t m_bNoDmgForce = 0x9C4; // bool - constexpr std::ptrdiff_t m_vDamageForce = 0x9C8; // Vector - constexpr std::ptrdiff_t m_thinkAlways = 0x9D4; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x9D8; // float32 - constexpr std::ptrdiff_t m_OnHurt = 0x9E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHurtPlayer = 0xA08; // CEntityIOOutput - constexpr std::ptrdiff_t m_hurtEntities = 0xA30; // CUtlVector> - } - // Parent: CPlayer_WeaponServices - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - // NetworkVarNames: m_networkAnimTiming (uint8) - // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) - namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool - constexpr std::ptrdiff_t m_hSavedWeapon = 0xC0; // CHandle - constexpr std::ptrdiff_t m_nTimeToMelee = 0xC4; // int32 - constexpr std::ptrdiff_t m_nTimeToSecondary = 0xC8; // int32 - constexpr std::ptrdiff_t m_nTimeToPrimary = 0xCC; // int32 - constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xD0; // int32 - constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xD4; // bool - constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xD5; // bool - constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xD6; // bool - constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xD7; // bool - constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xD8; // bool - constexpr std::ptrdiff_t m_networkAnimTiming = 0x18C0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bBlockInspectUntilNextGraphUpdate = 0x18D8; // bool + namespace CChicken_GraphController { + constexpr std::ptrdiff_t m_paramActivity = 0x268; // CAnimGraphParamRef + constexpr std::ptrdiff_t m_paramEndActivityImmediately = 0x290; // CAnimGraphParamRef + constexpr std::ptrdiff_t m_sActivityFinished = 0x2B0; // CAnimGraphTagRef + constexpr std::ptrdiff_t m_paramTurnAngle = 0x2C8; // CAnimGraphParamRef } // Parent: None // Field count: 5 + namespace CPathQueryUtil { + constexpr std::ptrdiff_t m_PathToEntityTransform = 0x10; // CTransform + constexpr std::ptrdiff_t m_vecPathSamplePositions = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_vecPathSampleParameters = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_vecPathSampleDistances = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_bIsClosedLoop = 0x78; // bool + } + // Parent: None + // Field count: 5 + namespace RagdollCreationParams_t { + constexpr std::ptrdiff_t m_vForce = 0x0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xC; // int32 + constexpr std::ptrdiff_t m_bForceCurrentWorldTransform = 0x10; // bool + constexpr std::ptrdiff_t m_bUseLRURetirement = 0x11; // bool + constexpr std::ptrdiff_t m_nHealthToGrant = 0x14; // int32 + } + // Parent: None + // Field count: 1 // // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - namespace CRetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + // MPropertyCustomEditor + namespace CRangeInt { + constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] } - // Parent: CEnvSoundscapeTriggerable - // Field count: 0 - namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + // Parent: None + // Field count: 2 + namespace CWorldCompositionChunkReferenceElement_t { + constexpr std::ptrdiff_t m_strMapToLoad = 0x0; // CUtlString + constexpr std::ptrdiff_t m_strLandmarkName = 0x8; // CUtlString } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoInstructorHintBombTargetA { + // Parent: CStopwatchBase + // Field count: 2 + namespace CRandStopwatch { + constexpr std::ptrdiff_t m_flMinInterval = 0xC; // float32 + constexpr std::ptrdiff_t m_flMaxInterval = 0x10; // float32 + } + // Parent: None + // Field count: 2 + namespace CMovementStatsProperty { + constexpr std::ptrdiff_t m_nUseCounter = 0x10; // int32 + constexpr std::ptrdiff_t m_emaMovementDirection = 0x14; // CVectorExponentialMovingAverage + } + // Parent: None + // Field count: 5 + namespace CGameChoreoServices { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CHandle + constexpr std::ptrdiff_t m_hScriptedSequence = 0xC; // CHandle + constexpr std::ptrdiff_t m_scriptState = 0x10; // IChoreoServices::ScriptState_t + constexpr std::ptrdiff_t m_choreoState = 0x14; // IChoreoServices::ChoreoState_t + constexpr std::ptrdiff_t m_flTimeStartedState = 0x18; // GameTime_t } // Parent: None // Field count: 0 - namespace CTeamplayRules { - } - // Parent: CTriggerHurt - // Field count: 1 - namespace CScriptTriggerHurt { - constexpr std::ptrdiff_t m_vExtent = 0xA48; // Vector - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - namespace CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponMP9 { - } - // Parent: CBaseTrigger - // Field count: 1 - namespace CTriggerDetectExplosion { - constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x9C8; // CEntityIOOutput - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterName { - constexpr std::ptrdiff_t m_iFilterName = 0x548; // CUtlSymbolLarge - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (uint8) - // NetworkVarNames: m_nVoxelFrameDataSize (int) - // NetworkVarNames: m_nVoxelUpdate (int) - namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xC68; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xC6C; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xC70; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xC74; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xC80; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xC90; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xCA8; // int32 - constexpr std::ptrdiff_t m_nVoxelUpdate = 0xCAC; // int32 - constexpr std::ptrdiff_t m_flLastBounce = 0xCB0; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xCB4; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2F38; // bool - constexpr std::ptrdiff_t m_bDidGroundScorch = 0x2F39; // bool - } - // Parent: CPointEntity - // Field count: 4 - namespace CBlood { - constexpr std::ptrdiff_t m_vecSprayAngles = 0x4F0; // QAngle - constexpr std::ptrdiff_t m_vecSprayDir = 0x4FC; // Vector - constexpr std::ptrdiff_t m_flAmount = 0x508; // float32 - constexpr std::ptrdiff_t m_Color = 0x50C; // BloodType - } - // Parent: CTeam - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x5A8; // int32 - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x5AC; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x5B0; // bool - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5B1; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x7B4; // int32 - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x7B8; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x7BC; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x7C0; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x7C4; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x848; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x84C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x854; // char[8] - constexpr std::ptrdiff_t m_flNextResourceTime = 0x85C; // float32 - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x860; // int32 - } - // Parent: CRuleEntity - // Field count: 1 - namespace CRulePointEntity { - constexpr std::ptrdiff_t m_Score = 0x7E0; // int32 + namespace CSimpleStopwatch { } // Parent: None - // Field count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_CallInfo { - constexpr std::ptrdiff_t m_PortName = 0x0; // PulseSymbol_t - constexpr std::ptrdiff_t m_nEditorNodeID = 0x10; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_RegisterMap = 0x18; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_CallMethodID = 0x48; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x50; // int32 - } - // Parent: CFuncMoveLinear - // Field count: 0 - namespace CFuncMoveLinearAlias_momentary_door { - } - // Parent: CBaseModelEntity - // Field count: 12 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) - // NetworkVarNames: m_bRagdollEnabled (bool) - // NetworkVarNames: m_bRagdollClientSide (bool) - namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x858; // bool - constexpr std::ptrdiff_t m_pChoreoServices = 0x860; // IChoreoServices* - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x868; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x86C; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x870; // VectorWS - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x87C; // bool - constexpr std::ptrdiff_t m_vecForce = 0x880; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0x88C; // int32 - constexpr std::ptrdiff_t m_RagdollPose = 0x8A0; // PhysicsRagdollPose_t - constexpr std::ptrdiff_t m_bRagdollEnabled = 0x8C8; // bool - constexpr std::ptrdiff_t m_bRagdollClientSide = 0x8C9; // bool - constexpr std::ptrdiff_t m_xParentedRagdollRootInEntitySpace = 0x8D0; // CTransform - } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4F8; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4FC; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x500; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x504; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x508; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x50C; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x510; // float32 - constexpr std::ptrdiff_t m_bActive = 0x514; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x515; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x518; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x51C; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x520; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x528; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x530; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x538; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x539; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_InlineNodeSkipSelector { - constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool - constexpr std::ptrdiff_t m_PassOutflow = 0x50; // PulseSelectorOutflowList_t - constexpr std::ptrdiff_t m_FailOutflow = 0x68; // CPulse_OutflowConnection - } - // Parent: CBaseToggle // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x868; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x874; // Vector - constexpr std::ptrdiff_t m_ls = 0x880; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0x8A0; // bool - constexpr std::ptrdiff_t m_bDoorGroup = 0x8A1; // bool - constexpr std::ptrdiff_t m_bLocked = 0x8A2; // bool - constexpr std::ptrdiff_t m_bIgnoreDebris = 0x8A3; // bool - constexpr std::ptrdiff_t m_bNoNPCs = 0x8A4; // bool - constexpr std::ptrdiff_t m_eSpawnPosition = 0x8A8; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0x8AC; // float32 - constexpr std::ptrdiff_t m_NoiseMoving = 0x8B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x8B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x8C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x8C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ChainTarget = 0x8D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnBlockedClosing = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x978; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x9A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0x9C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0x9F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xA18; // CEntityIOOutput - constexpr std::ptrdiff_t m_bLoopMoveSound = 0xA40; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA60; // bool - constexpr std::ptrdiff_t m_isChaining = 0xA61; // bool - constexpr std::ptrdiff_t m_bIsUsable = 0xA62; // bool + namespace CShatterGlassShard { + constexpr std::ptrdiff_t m_hShardHandle = 0x8; // uint32 + constexpr std::ptrdiff_t m_vecPanelVertices = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_vLocalPanelSpaceOrigin = 0x28; // Vector2D + constexpr std::ptrdiff_t m_hModel = 0x30; // CStrongHandle + constexpr std::ptrdiff_t m_hPhysicsEntity = 0x38; // CHandle + constexpr std::ptrdiff_t m_hParentPanel = 0x3C; // CHandle + constexpr std::ptrdiff_t m_hParentShard = 0x40; // uint32 + constexpr std::ptrdiff_t m_ShatterStressType = 0x44; // ShatterGlassStressType + constexpr std::ptrdiff_t m_vecStressVelocity = 0x48; // Vector + constexpr std::ptrdiff_t m_bCreatedModel = 0x54; // bool + constexpr std::ptrdiff_t m_flLongestEdge = 0x58; // float32 + constexpr std::ptrdiff_t m_flShortestEdge = 0x5C; // float32 + constexpr std::ptrdiff_t m_flLongestAcross = 0x60; // float32 + constexpr std::ptrdiff_t m_flShortestAcross = 0x64; // float32 + constexpr std::ptrdiff_t m_flSumOfAllEdges = 0x68; // float32 + constexpr std::ptrdiff_t m_flArea = 0x6C; // float32 + constexpr std::ptrdiff_t m_nOnFrameEdge = 0x70; // OnFrame + constexpr std::ptrdiff_t m_nSubShardGeneration = 0x74; // int32 + constexpr std::ptrdiff_t m_vecAverageVertPosition = 0x78; // Vector2D + constexpr std::ptrdiff_t m_bAverageVertPositionIsValid = 0x80; // bool + constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionA = 0x84; // Vector2D + constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionB = 0x8C; // Vector2D + constexpr std::ptrdiff_t m_bStressPositionAIsValid = 0x94; // bool + constexpr std::ptrdiff_t m_bStressPositionBIsValid = 0x95; // bool + constexpr std::ptrdiff_t m_bFlaggedForRemoval = 0x96; // bool + constexpr std::ptrdiff_t m_flPhysicsEntitySpawnedAtTime = 0x98; // GameTime_t + constexpr std::ptrdiff_t m_hEntityHittingMe = 0x9C; // CHandle + constexpr std::ptrdiff_t m_vecNeighbors = 0xA0; // CUtlVector } - // Parent: CServerOnlyEntity - // Field count: 0 - namespace CServerOnlyPointEntity { - } - // Parent: CRulePointEntity + // Parent: None // Field count: 4 - namespace CGameMoney { - constexpr std::ptrdiff_t m_OnMoneySpent = 0x7E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_nMoney = 0x838; // int32 - constexpr std::ptrdiff_t m_strAwardText = 0x840; // CUtlString - } - // Parent: CPointEntity - // Field count: 1 - namespace CEnvHudHint { - constexpr std::ptrdiff_t m_iszMessage = 0x4F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 0 - namespace CNullEntity { - } - // Parent: CServerOnlyEntity - // Field count: 0 - namespace CLogicalEntity { - } - // Parent: CItem - // Field count: 2 - namespace CItemDefuser { - constexpr std::ptrdiff_t m_entitySpottedState = 0xB70; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xB88; // int32 - } - // Parent: CBaseModelEntity - // Field count: 1 - namespace CItemGenericTriggerHelper { - constexpr std::ptrdiff_t m_hParentItem = 0x7D8; // CHandle - } - // Parent: CPlayerPawnComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle - constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle - constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] - constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool - } - // Parent: CRagdollProp - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xBE0; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xBE4; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xBE8; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xBF4; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xC00; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xC10; // bool - } - // Parent: CItem - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0xB70; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0xB74; // CHandle - } - // Parent: CBasePlatTrain - // Field count: 1 - namespace CFuncPlat { - constexpr std::ptrdiff_t m_sNoise = 0x880; // CUtlSymbolLarge - } - // Parent: CBaseModelEntity - // Field count: 76 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_bForceShadowsEnabled (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_bFogMixedShadows (bool) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_nPrecomputedSubFrusta (int) - // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) - // NetworkVarNames: m_VisClusters (uint16) - namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x7DC; // int32 - constexpr std::ptrdiff_t m_Color = 0x7E0; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0x7E4; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0x7E8; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x7EC; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0x7F0; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x7F4; // int32 - constexpr std::ptrdiff_t m_nLightPathUniqueId = 0x7F8; // int32 - constexpr std::ptrdiff_t m_nLightMapUniqueId = 0x7FC; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0x800; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0x804; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x808; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0x810; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x818; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x820; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0x838; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0x850; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0x868; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0x928; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0x930; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0x934; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0x938; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0x93C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0x940; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0x944; // Vector - constexpr std::ptrdiff_t m_flRange = 0x950; // float32 - constexpr std::ptrdiff_t m_vShear = 0x954; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x960; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x964; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0x970; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x974; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x978; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0x97C; // bool - constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x97D; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x980; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x984; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x988; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0x98C; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x998; // float32 - constexpr std::ptrdiff_t m_nFog = 0x99C; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x9A0; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x9A4; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x9A8; // float32 - constexpr std::ptrdiff_t m_bFogMixedShadows = 0x9AC; // bool - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x9B0; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x9B4; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x9B8; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x9BC; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x9C0; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x9C4; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x9D0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x9DC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x9E8; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x9F4; // Vector - constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0xA00; // int32 - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0xA04; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0xA10; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0xA1C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0xA28; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0xA34; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0xA40; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0xA4C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0xA58; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0xA64; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0xA70; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0xA7C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0xA88; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0xA94; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0xAA0; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0xAAC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0xAB8; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0xAC4; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0xAD0; // Vector - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xADC; // bool - constexpr std::ptrdiff_t m_VisClusters = 0xAE0; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 3 - namespace CInstructorEventEntity { - constexpr std::ptrdiff_t m_iszName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetPlayer = 0x500; // CHandle - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CWeaponTec9 { - } - // Parent: CPointEntity - // Field count: 3 - namespace CPathCorner { - constexpr std::ptrdiff_t m_flWait = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4F4; // float32 - constexpr std::ptrdiff_t m_OnPass = 0x4F8; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Field count: 14 - namespace CTriggerSndSosOpvar { - constexpr std::ptrdiff_t m_hTouchingPlayers = 0x9A8; // CUtlVector> - constexpr std::ptrdiff_t m_flPosition = 0x9C0; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0x9CC; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0x9D4; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x9D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_stackName = 0x9E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_operatorName = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bVolIs2D = 0x9F0; // bool - constexpr std::ptrdiff_t m_opvarNameChar = 0x9F1; // char[256] - constexpr std::ptrdiff_t m_stackNameChar = 0xAF1; // char[256] - constexpr std::ptrdiff_t m_operatorNameChar = 0xBF1; // char[256] - constexpr std::ptrdiff_t m_VecNormPos = 0xCF4; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xD00; // float32 + namespace ragdollelement_t { + constexpr std::ptrdiff_t originParentSpace = 0x0; // Vector + constexpr std::ptrdiff_t parentIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x24; // float32 + constexpr std::ptrdiff_t m_nHeight = 0x28; // int32 } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_LimitCount { - constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Step_CallExternalMethod { - constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t - constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t - constexpr std::ptrdiff_t m_ExpectedArgs = 0x68; // CUtlLeanVector - constexpr std::ptrdiff_t m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t - constexpr std::ptrdiff_t m_OnFinished = 0x80; // CPulse_ResumePoint - } - // Parent: CBaseAnimGraph - // Field count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0xA90; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostCommands = 0xA98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xAA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszViewTarget = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewTarget = 0xAB0; // CHandle - constexpr std::ptrdiff_t m_hViewTargetAngles = 0xAB4; // CHandle - constexpr std::ptrdiff_t m_iszViewPosition = 0xAB8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewPosition = 0xAC0; // CHandle - constexpr std::ptrdiff_t m_hViewPositionMover = 0xAC4; // CHandle - constexpr std::ptrdiff_t m_bPreventMovement = 0xAC8; // bool - constexpr std::ptrdiff_t m_bUnderCrosshair = 0xAC9; // bool - constexpr std::ptrdiff_t m_bUnstoppable = 0xACA; // bool - constexpr std::ptrdiff_t m_flFinishedTime = 0xACC; // GameTime_t - constexpr std::ptrdiff_t m_vecFinishOrigin = 0xAD0; // Vector - constexpr std::ptrdiff_t m_vecOriginalAngles = 0xADC; // QAngle - constexpr std::ptrdiff_t m_vecFinishAngles = 0xAE8; // QAngle - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xAF4; // bool - constexpr std::ptrdiff_t m_bDisabled = 0xAF5; // bool - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xAF8; // VectorWS - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xB04; // GameTime_t - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActive = 0xB58; // bool - constexpr std::ptrdiff_t m_flStartTime = 0xB5C; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xB60; // float32 - constexpr std::ptrdiff_t m_iszTitle = 0xB68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xB70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xB78; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xB7C; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xB80; // bool - } - // Parent: CRotButton - // Field count: 14 - namespace CMomentaryRotButton { - constexpr std::ptrdiff_t m_Position = 0x9A8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnUnpressed = 0x9D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x9F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xA20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedPosition = 0xA48; // CEntityIOOutput - constexpr std::ptrdiff_t m_lastUsed = 0xA70; // int32 - constexpr std::ptrdiff_t m_start = 0xA74; // QAngle - constexpr std::ptrdiff_t m_end = 0xA80; // QAngle - constexpr std::ptrdiff_t m_IdealYaw = 0xA8C; // float32 - constexpr std::ptrdiff_t m_sNoise = 0xA90; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUpdateTarget = 0xA98; // bool - constexpr std::ptrdiff_t m_direction = 0xA9C; // int32 - constexpr std::ptrdiff_t m_returnSpeed = 0xAA0; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0xAA4; // float32 - } - // Parent: CLogicalEntity - // Field count: 3 - namespace CSceneListManager { - constexpr std::ptrdiff_t m_hListManagers = 0x4F0; // CUtlVector> - constexpr std::ptrdiff_t m_iszScenes = 0x508; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_hScenes = 0x588; // CHandle[16] - } - // Parent: CPointEntity - // Field count: 4 - namespace CEnvTilt { - constexpr std::ptrdiff_t m_Duration = 0x4F0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4F4; // float32 - constexpr std::ptrdiff_t m_TiltTime = 0x4F8; // float32 - constexpr std::ptrdiff_t m_stopTime = 0x4FC; // GameTime_t - } - // Parent: CEnvSoundscape - // Field count: 0 - namespace CEnvSoundscapeTriggerable { - } - // Parent: CBaseModelEntity - // Field count: 68 - namespace CFuncMover { - constexpr std::ptrdiff_t m_iszPathName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPathMover = 0x7E0; // CHandle - constexpr std::ptrdiff_t m_hPrevPathMover = 0x7E4; // CHandle - constexpr std::ptrdiff_t m_iszPathNodeStart = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPathNodeEnd = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eMoveType = 0x7F8; // CFuncMover::Move_t - constexpr std::ptrdiff_t m_bIsReversing = 0x7FC; // bool - constexpr std::ptrdiff_t m_vTarget = 0x800; // Vector - constexpr std::ptrdiff_t m_flStartSpeed = 0x80C; // float32 - constexpr std::ptrdiff_t m_flPathLocation = 0x810; // float32 - constexpr std::ptrdiff_t m_flT = 0x814; // float32 - constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x818; // int32 - constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x81C; // int32 - constexpr std::ptrdiff_t m_eSolidType = 0x820; // SolidType_t - constexpr std::ptrdiff_t m_bIsMoving = 0x821; // bool - constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x824; // float32 - constexpr std::ptrdiff_t m_flDistanceToReachMaxSpeed = 0x828; // float32 - constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x82C; // float32 - constexpr std::ptrdiff_t m_flDistanceToReachZeroSpeed = 0x830; // float32 - constexpr std::ptrdiff_t m_flTimeMovementStart = 0x834; // GameTime_t - constexpr std::ptrdiff_t m_flTimeMovementStop = 0x838; // GameTime_t - constexpr std::ptrdiff_t m_hStopAtNode = 0x83C; // CHandle - constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x840; // float32 - constexpr std::ptrdiff_t m_iszStartForwardSound = 0x848; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLoopForwardSound = 0x850; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStopForwardSound = 0x858; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStartReverseSound = 0x860; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLoopReverseSound = 0x868; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStopReverseSound = 0x870; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszArriveAtDestinationSound = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnMovementEnd = 0x898; // CEntityIOOutput - constexpr std::ptrdiff_t m_bStartAtClosestPoint = 0x8C0; // bool - constexpr std::ptrdiff_t m_bStartAtEnd = 0x8C1; // bool - constexpr std::ptrdiff_t m_eOrientationUpdate = 0x8C4; // CFuncMover::OrientationUpdate_t - constexpr std::ptrdiff_t m_flTimeStartOrientationChange = 0x8C8; // GameTime_t - constexpr std::ptrdiff_t m_flTimeToBlendToNewOrientation = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flDurationBlendToNewOrientationRan = 0x8D0; // float32 - constexpr std::ptrdiff_t m_nOriginalOrientationIndex = 0x8D4; // int32 - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x8D8; // bool - constexpr std::ptrdiff_t m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8D9; // bool - constexpr std::ptrdiff_t m_OnNodePassed = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszOrientationMatchEntityName = 0x908; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOrientationMatchEntity = 0x910; // CHandle - constexpr std::ptrdiff_t m_flTimeToTraverseToNextNode = 0x914; // float32 - constexpr std::ptrdiff_t m_vLerpToNewPosStartInPathEntitySpace = 0x918; // Vector - constexpr std::ptrdiff_t m_vLerpToNewPosEndInPathEntitySpace = 0x924; // Vector - constexpr std::ptrdiff_t m_flLerpToPositionT = 0x930; // float32 - constexpr std::ptrdiff_t m_flLerpToPositionDeltaT = 0x934; // float32 - constexpr std::ptrdiff_t m_OnLerpToPositionComplete = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsPaused = 0x960; // bool - constexpr std::ptrdiff_t m_eTransitionedToPathNodeAction = 0x964; // CFuncMover::TransitionToPathNodeAction_t - constexpr std::ptrdiff_t m_nDelayedTeleportToNode = 0x968; // int32 - constexpr std::ptrdiff_t m_bIsVerboseLogging = 0x96C; // bool - constexpr std::ptrdiff_t m_hFollowEntity = 0x970; // CHandle - constexpr std::ptrdiff_t m_flFollowDistance = 0x974; // float32 - constexpr std::ptrdiff_t m_flFollowMinimumSpeed = 0x978; // float32 - constexpr std::ptrdiff_t m_flCurFollowEntityT = 0x97C; // float32 - constexpr std::ptrdiff_t m_flCurFollowSpeed = 0x980; // float32 - constexpr std::ptrdiff_t m_strOrientationFaceEntityName = 0x988; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOrientationFaceEntity = 0x990; // CHandle - constexpr std::ptrdiff_t m_OnStart = 0x998; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartForward = 0x9C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartReverse = 0x9E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStop = 0xA10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStopped = 0xA38; // CEntityIOOutput - constexpr std::ptrdiff_t m_bNextNodeReturnsCurrent = 0xA60; // bool - constexpr std::ptrdiff_t m_bStartedMoving = 0xA61; // bool - constexpr std::ptrdiff_t m_eFollowEntityDirection = 0xA80; // CFuncMover::FollowEntityDirection_t - } - // Parent: CBreakableProp - // Field count: 38 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xC60; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xC88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xCB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xCD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xD00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xD28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD50; // CEntityIOOutput - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xD78; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xD79; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xD7A; // bool - constexpr std::ptrdiff_t m_massScale = 0xD7C; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xD80; // float32 - constexpr std::ptrdiff_t m_damageType = 0xD84; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xD88; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xD8C; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xD90; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xD91; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xD92; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xD93; // bool - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xD94; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xD95; // bool - constexpr std::ptrdiff_t m_flLastBurn = 0xD98; // GameTime_t - constexpr std::ptrdiff_t m_nDynamicContinuousContactBehavior = 0xD9C; // DynamicContinuousContactBehavior_t - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xDA0; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xDA4; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xDA8; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xDAC; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xDB0; // Color - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xDB4; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xDB5; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xDBF; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xDC0; // bool - constexpr std::ptrdiff_t m_CrateType = 0xDC4; // CPhysicsProp::CrateType_t - constexpr std::ptrdiff_t m_strItemClass = 0xDC8; // CUtlSymbolLarge[4] - constexpr std::ptrdiff_t m_nItemCount = 0xDE8; // int32[4] - constexpr std::ptrdiff_t m_bRemovableForAmmoBalancing = 0xDF8; // bool - constexpr std::ptrdiff_t m_bAwake = 0xDF9; // bool - constexpr std::ptrdiff_t m_bAttachedToReferenceFrame = 0xDFA; // bool - } - // Parent: CBaseModelEntity - // Field count: 2 - namespace CFuncNavObstruction { - constexpr std::ptrdiff_t m_bDisabled = 0x7F0; // bool - constexpr std::ptrdiff_t m_bUseAsyncObstacleUpdate = 0x7F1; // bool - } - // Parent: CPhysConstraint - // Field count: 12 - namespace CPhysWheelConstraint { - constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x560; // float32 - constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x564; // float32 - constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x568; // float32 - constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x56C; // bool - constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x570; // float32 - constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x574; // float32 - constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x578; // bool - constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x57C; // float32 - constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x580; // float32 - constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x584; // float32 - constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x588; // float32 - constexpr std::ptrdiff_t m_hSteeringMimicsEntity = 0x58C; // CHandle - } - // Parent: CBaseEntity - // Field count: 2 - namespace CSkyboxReference { - constexpr std::ptrdiff_t m_worldGroupId = 0x4F0; // WorldGroupId_t - constexpr std::ptrdiff_t m_hSkyCamera = 0x4F4; // CHandle - } - // Parent: CBaseEntity - // Field count: 0 - namespace CPointPulse { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xC40; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xC58; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xC60; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xD40; // bool - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x548; // CUtlSymbolLarge - } - // Parent: CBaseTrigger - // Field count: 0 - namespace CTriggerToggleSave { - } - // Parent: CBaseEntity - // Field count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x500; // GameTime_t - constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x504; // GameTime_t - constexpr std::ptrdiff_t m_flMaxWeight = 0x508; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x50C; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x50D; // bool - constexpr std::ptrdiff_t m_bMaster = 0x50E; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x50F; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x510; // bool - constexpr std::ptrdiff_t m_MinFalloff = 0x514; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x518; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x51C; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x520; // char[512] - constexpr std::ptrdiff_t m_lookupFilename = 0x720; // CUtlSymbolLarge - } - // Parent: CPropDoorRotating - // Field count: 4 - namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0x1090; // bool - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x1091; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0x1094; // int32 - constexpr std::ptrdiff_t m_damageStates = 0x1098; // CUtlVector - } - // Parent: CLightEntity - // Field count: 0 - namespace CLightDirectionalEntity { - } - // Parent: CBaseModelEntity - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_CustomOutput0 = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput1 = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput2 = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput3 = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput4 = 0x898; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput5 = 0x8C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput6 = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput7 = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput8 = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput9 = 0x960; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - namespace CBreakable { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x7E0; // CPropDataComponent - constexpr std::ptrdiff_t m_Material = 0x820; // Materials - constexpr std::ptrdiff_t m_hBreaker = 0x824; // CHandle - constexpr std::ptrdiff_t m_Explosion = 0x828; // Explosions - constexpr std::ptrdiff_t m_iszSpawnObject = 0x830; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0x838; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x83C; // int32 - constexpr std::ptrdiff_t m_iszPropData = 0x840; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0x848; // float32 - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x84C; // EOverrideBlockLOS_t - constexpr std::ptrdiff_t m_OnBreak = 0x850; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x878; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PerformanceMode = 0x8A0; // PerformanceMode_t - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x8A4; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x8A8; // GameTime_t - } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoLandmark { - } - // Parent: CLogicalEntity - // Field count: 3 - namespace CBaseFilter { - constexpr std::ptrdiff_t m_bNegated = 0x4F0; // bool - constexpr std::ptrdiff_t m_OnPass = 0x4F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFail = 0x520; // CEntityIOOutput - } - // Parent: - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_PlaySceneBase__CursorState_t { - constexpr std::ptrdiff_t m_sceneInstance = 0x0; // CHandle - constexpr std::ptrdiff_t m_mainActor = 0x4; // CHandle - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseObservableBoolExpression_t { - constexpr std::ptrdiff_t m_EvaluateConnection = 0x0; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_DependentObservableVars = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_DependentObservableBlackboardReferences = 0x60; // CUtlVector - } - // Parent: CPointEntity - // Field count: 14 - namespace CMapInfo { - constexpr std::ptrdiff_t m_iBuyingStatus = 0x4F0; // int32 - constexpr std::ptrdiff_t m_flBombRadius = 0x4F4; // float32 - constexpr std::ptrdiff_t m_iPetPopulation = 0x4F8; // int32 - constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4FC; // bool - constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4FD; // bool - constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x500; // float32 - constexpr std::ptrdiff_t m_iHostageCount = 0x504; // int32 - constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x508; // bool - constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x509; // bool - constexpr std::ptrdiff_t m_flEnvRainStrength = 0x50C; // float32 - constexpr std::ptrdiff_t m_flEnvPuddleRippleStrength = 0x510; // float32 - constexpr std::ptrdiff_t m_flEnvPuddleRippleDirection = 0x514; // float32 - constexpr std::ptrdiff_t m_flEnvWetnessCoverage = 0x518; // float32 - constexpr std::ptrdiff_t m_flEnvWetnessDryingAmount = 0x51C; // float32 - } - // Parent: CBaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace CGradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4F0; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x4FC; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x500; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x504; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x508; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x50C; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x510; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x514; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x518; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x51C; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x520; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x524; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x529; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x52A; // bool - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 9 - namespace CSoundOpvarSetAABBEntity { - constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x6A8; // Vector - constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x6B4; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x6C0; // Vector - constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x6CC; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x6D8; // int32 - constexpr std::ptrdiff_t m_vInnerMins = 0x6DC; // Vector - constexpr std::ptrdiff_t m_vInnerMaxs = 0x6E8; // Vector - constexpr std::ptrdiff_t m_vOuterMins = 0x6F4; // Vector - constexpr std::ptrdiff_t m_vOuterMaxs = 0x700; // Vector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_PlaySequence { - constexpr std::ptrdiff_t m_ParamSequenceName = 0xF0; // CUtlString - } - // Parent: CPointClientUIWorldPanel - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x9E0; // char[512] - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x50; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x68; // CEntityIdentity* - } - // Parent: None - // Field count: 1 - namespace CPulseCell_LimitCount__Criteria_t { - constexpr std::ptrdiff_t m_bLimitCountPasses = 0x0; // bool - } - // Parent: CBaseModelEntity - // Field count: 35 - namespace CFuncRotator { - constexpr std::ptrdiff_t m_hRotatorTarget = 0x7D8; // CHandle - constexpr std::ptrdiff_t m_bIsRotating = 0x7DC; // bool - constexpr std::ptrdiff_t m_bIsReversing = 0x7DD; // bool - constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x7E4; // float32 - constexpr std::ptrdiff_t m_flDistanceAlongArcTraveled = 0x7E8; // float32 - constexpr std::ptrdiff_t m_flTimeToWaitOscillate = 0x7EC; // float32 - constexpr std::ptrdiff_t m_flTimeRotationStart = 0x7F0; // GameTime_t - constexpr std::ptrdiff_t m_qLSPrevChange = 0x800; // Quaternion - constexpr std::ptrdiff_t m_qWSPrev = 0x810; // Quaternion - constexpr std::ptrdiff_t m_qWSInit = 0x820; // Quaternion - constexpr std::ptrdiff_t m_qLSInit = 0x830; // Quaternion - constexpr std::ptrdiff_t m_qLSOrientation = 0x840; // Quaternion - constexpr std::ptrdiff_t m_OnRotationStarted = 0x850; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRotationCompleted = 0x878; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillate = 0x8A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillateStartArrive = 0x8C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillateStartDepart = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillateEndArrive = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillateEndDepart = 0x940; // CEntityIOOutput - constexpr std::ptrdiff_t m_bOscillateDepart = 0x968; // bool - constexpr std::ptrdiff_t m_nOscillateCount = 0x96C; // int32 - constexpr std::ptrdiff_t m_eRotateType = 0x970; // CFuncRotator::Rotate_t - constexpr std::ptrdiff_t m_ePrevRotateType = 0x974; // CFuncRotator::Rotate_t - constexpr std::ptrdiff_t m_bHasTargetOverride = 0x978; // bool - constexpr std::ptrdiff_t m_qOrientationOverride = 0x980; // Quaternion - constexpr std::ptrdiff_t m_eSpaceOverride = 0x990; // RotatorTargetSpace_t - constexpr std::ptrdiff_t m_qAngularVelocity = 0x994; // QAngle - constexpr std::ptrdiff_t m_vLookAtForcedUp = 0x9A0; // Vector - constexpr std::ptrdiff_t m_strRotatorTarget = 0x9B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bRecordHistory = 0x9B8; // bool - constexpr std::ptrdiff_t m_vecRotatorHistory = 0x9C0; // CUtlVector - constexpr std::ptrdiff_t m_bReturningToPreviousOrientation = 0x9D8; // bool - constexpr std::ptrdiff_t m_vecRotatorQueue = 0x9E0; // CUtlVector - constexpr std::ptrdiff_t m_vecRotatorQueueHistory = 0x9F8; // CUtlVector - } - // Parent: CBaseEntity - // Field count: 14 - namespace CSoundEventEntity { - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4F0; // bool - constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4F1; // bool - constexpr std::ptrdiff_t m_bStopOnNew = 0x4F2; // bool - constexpr std::ptrdiff_t m_bSaveRestore = 0x4F3; // bool - constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4F4; // bool - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4F8; // float32 - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszAttachmentName = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_onGUIDChanged = 0x510; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_onSoundFinished = 0x538; // CEntityIOOutput - constexpr std::ptrdiff_t m_flClientCullRadius = 0x560; // float32 - constexpr std::ptrdiff_t m_iszSoundName = 0x590; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hSource = 0x5AC; // CEntityHandle - constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x5B0; // int32 - } - // Parent: SpawnPoint - // Field count: 0 - namespace CInfoPlayerCounterterrorist { - } - // Parent: CLogicalEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x4F0; // Color - constexpr std::ptrdiff_t m_Duration = 0x4F4; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x4F8; // float32 - constexpr std::ptrdiff_t m_OnBeginFade = 0x500; // CEntityIOOutput - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 - } - // Parent: CTriggerMultiple - // Field count: 4 - namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flNoise = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0x9D8; // float32 - constexpr std::ptrdiff_t m_pOutputForce = 0x9E0; // CEntityOutputTemplate - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_sDMBonusWeapon (CUtlString) - namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 - constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_CursorQueue { - constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x98; // int32 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Value_RandomFloat { - } - // Parent: None - // Field count: 0 - namespace CPulseExecCursor { - } - // Parent: CDynamicProp - // Field count: 38 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_bNoNPCs (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xD60; // float32 - constexpr std::ptrdiff_t m_hDoorList = 0xD68; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xD80; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xD84; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xD88; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xD8C; // bool - constexpr std::ptrdiff_t m_bNoNPCs = 0xD8D; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xD90; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0xD9C; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xDA8; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xDAC; // bool - constexpr std::ptrdiff_t m_ls = 0xDB0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xDD0; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xDD4; // VectorWS - constexpr std::ptrdiff_t m_hActivator = 0xDE0; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xDF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xE00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xE08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xE10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xE18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xE20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xE28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xE30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xE38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xE40; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xE44; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xE48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMaster = 0xE50; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xE58; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xE80; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xEA8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xED0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xEF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xF20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xF48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xF70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xF98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0xFC0; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 6 - namespace CLogicBranchList { - constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4F0; // CUtlSymbolLarge[16] - constexpr std::ptrdiff_t m_LogicBranchList = 0x570; // CUtlVector> - constexpr std::ptrdiff_t m_eLastState = 0x588; // CLogicBranchList::LogicBranchListenerLastState_t - constexpr std::ptrdiff_t m_OnAllTrue = 0x590; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAllFalse = 0x5B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMixed = 0x5E0; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - namespace CBtActionParachutePositioning { - constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - namespace CAK47 { - } - // Parent: CBreakableProp - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC58; // bool - constexpr std::ptrdiff_t m_bNavObstacleUpdatesOverridden = 0xC59; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xC5A; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xC5B; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xC60; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xC88; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xCB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xCD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xD00; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xD28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xD30; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xD34; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xD35; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xD36; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xD37; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xD38; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xD39; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xD3C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xD40; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xD44; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xD48; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xD4C; // int32 - } - // Parent: CHostage - // Field count: 0 - namespace CHostageAlias_info_hostage_spawn { - } - // Parent: CBaseFilter - // Field count: 1 - namespace CFilterTeam { - constexpr std::ptrdiff_t m_iFilterTeam = 0x548; // int32 - } - // Parent: CBaseModelEntity // Field count: 9 // // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x7E0; // float32 - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7E4; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x7F0; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0x7FC; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0x800; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x804; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x808; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0x810; // CNetworkUtlVectorBase> - } - // Parent: CBaseTrigger - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x9B8; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x9BC; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x9C0; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x9C4; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x9C8; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x9CC; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x9D4; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x9D8; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x9E4; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x9E8; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x9F4; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xA00; // bool - } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoInstructorHintBombTargetB { - } - // Parent: CBaseEntity - // Field count: 5 - namespace CFuncTimescale { - constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flAcceleration = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flMinBlendRate = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4FC; // float32 - constexpr std::ptrdiff_t m_isStarted = 0x500; // bool + // MGetKV3ClassDefaults + namespace CGameScriptedMoveDef_t { + constexpr std::ptrdiff_t m_vDestOffset = 0x0; // Vector + constexpr std::ptrdiff_t m_hDestEntity = 0xC; // CHandle + constexpr std::ptrdiff_t m_angDest = 0x10; // QAngle + constexpr std::ptrdiff_t m_flDuration = 0x1C; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x20; // float32 + constexpr std::ptrdiff_t m_flMoveSpeed = 0x24; // float32 + constexpr std::ptrdiff_t m_bAimDisabled = 0x28; // bool + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x29; // bool + constexpr std::ptrdiff_t m_nForcedCrouchState = 0x2C; // ForcedCrouchState_t } // Parent: None - // Field count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x1E8; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x1E9; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleConfig = 0x2F0; // CUtlString - constexpr std::ptrdiff_t m_szBarrelSmokeParticle = 0x2F8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_nMuzzleSmokeShotThreshold = 0x3D8; // uint8 - constexpr std::ptrdiff_t m_flMuzzleSmokeTimeout = 0x3DC; // float32 - constexpr std::ptrdiff_t m_flMuzzleSmokeDecrementRate = 0x3E0; // float32 - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x3E4; // bool - constexpr std::ptrdiff_t m_iFlags = 0x3E5; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x3E6; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x3E7; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x3E8; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x3EC; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x3F0; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x3F4; // int32 - constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x3F8; // bool - constexpr std::ptrdiff_t m_bTreatAsSingleClip = 0x3F9; // bool - constexpr std::ptrdiff_t m_bKeepLoadedAmmo = 0x3FA; // bool - constexpr std::ptrdiff_t m_iWeight = 0x3FC; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x400; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x401; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x404; // RumbleEffect_t - constexpr std::ptrdiff_t m_flDropSpeed = 0x408; // float32 - constexpr std::ptrdiff_t m_iSlot = 0x40C; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x410; // int32 - constexpr std::ptrdiff_t m_aShootSounds = 0x418; // CUtlOrderedMap - } - // Parent: CSoundOpvarSetPointBase - // Field count: 24 - namespace CSoundOpvarSetPointEntity { - constexpr std::ptrdiff_t m_OnEnter = 0x598; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExit = 0x5C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bAutoDisable = 0x5E8; // bool - constexpr std::ptrdiff_t m_flDistanceMin = 0x62C; // float32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x630; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMin = 0x634; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMax = 0x638; // float32 - constexpr std::ptrdiff_t m_flOcclusionRadius = 0x63C; // float32 - constexpr std::ptrdiff_t m_flOcclusionMin = 0x640; // float32 - constexpr std::ptrdiff_t m_flOcclusionMax = 0x644; // float32 - constexpr std::ptrdiff_t m_flValSetOnDisable = 0x648; // float32 - constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x64C; // bool - constexpr std::ptrdiff_t m_bReloading = 0x64D; // bool - constexpr std::ptrdiff_t m_nSimulationMode = 0x650; // int32 - constexpr std::ptrdiff_t m_nVisibilitySamples = 0x654; // int32 - constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x658; // Vector - constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x664; // float32 - constexpr std::ptrdiff_t m_hDynamicEntity = 0x668; // CEntityHandle - constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x670; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x678; // float32 - constexpr std::ptrdiff_t m_vPathingSourcePos = 0x67C; // Vector - constexpr std::ptrdiff_t m_vPathingListenerPos = 0x688; // Vector - constexpr std::ptrdiff_t m_vPathingDirection = 0x694; // Vector - constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x6A0; // int32 - } - // Parent: CServerOnlyPointEntity - // Field count: 0 - namespace CInfoTargetServerOnly { - } - // Parent: CBaseTrigger - // Field count: 0 - namespace CServerRagdollTrigger { - } - // Parent: CDynamicProp - // Field count: 0 - namespace CDynamicPropAlias_dynamic_prop { - } - // Parent: CMarkupVolume // Field count: 7 - namespace CMarkupVolumeTagged { - constexpr std::ptrdiff_t m_GroupNames = 0x7E0; // CUtlVector - constexpr std::ptrdiff_t m_Tags = 0x7F8; // CUtlVector - constexpr std::ptrdiff_t m_bIsGroup = 0x810; // bool - constexpr std::ptrdiff_t m_bGroupByPrefab = 0x811; // bool - constexpr std::ptrdiff_t m_bGroupByVolume = 0x812; // bool - constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x813; // bool - constexpr std::ptrdiff_t m_bIsInGroup = 0x814; // bool + namespace CNetworkOriginCellCoordQuantizedVector { + constexpr std::ptrdiff_t m_cellX = 0x10; // uint16 + constexpr std::ptrdiff_t m_cellY = 0x12; // uint16 + constexpr std::ptrdiff_t m_cellZ = 0x14; // uint16 + constexpr std::ptrdiff_t m_nOutsideWorld = 0x16; // uint16 + constexpr std::ptrdiff_t m_vecX = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x20; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x28; // CNetworkedQuantizedFloat } - // Parent: CPointEntity - // Field count: 0 - namespace CInfoParticleTarget { + // Parent: None + // Field count: 8 + namespace DynamicVolumeDef_t { + constexpr std::ptrdiff_t m_source = 0x0; // CHandle + constexpr std::ptrdiff_t m_target = 0x4; // CHandle + constexpr std::ptrdiff_t m_nHullIdx = 0x8; // int32 + constexpr std::ptrdiff_t m_vSourceAnchorPos = 0xC; // Vector + constexpr std::ptrdiff_t m_vTargetAnchorPos = 0x18; // Vector + constexpr std::ptrdiff_t m_nAreaSrc = 0x24; // uint32 + constexpr std::ptrdiff_t m_nAreaDst = 0x28; // uint32 + constexpr std::ptrdiff_t m_bAttached = 0x2C; // bool } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_flInfluenceRadius (float) - // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) - // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_flDiffuseScale (float) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) - // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) - // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_Entity_bEnabled (bool) - namespace CEnvCubemap { - constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x570; // CStrongHandle - constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x578; // bool - constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x57C; // float32 - constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x580; // Vector - constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x58C; // Vector - constexpr std::ptrdiff_t m_Entity_bMoveable = 0x598; // bool - constexpr std::ptrdiff_t m_Entity_nHandshake = 0x59C; // int32 - constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x5A0; // int32 - constexpr std::ptrdiff_t m_Entity_nPriority = 0x5A4; // int32 - constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x5A8; // float32 - constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x5AC; // Vector - constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x5B8; // float32 - constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x5BC; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x5BD; // bool - constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x5BE; // bool - constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x5BF; // bool - constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x5C0; // bool - constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5D0; // bool - } - // Parent: CPlayerPawnComponent - // Field count: 0 - namespace CCSPlayer_DamageReactServices { - } - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - namespace CWeaponXM1014 { - } - // Parent: CBaseTrigger - // Field count: 15 - namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0x9A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTarget = 0x9B0; // CHandle - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x9B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x9C0; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0x9C4; // float32 - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x9C8; // bool - constexpr std::ptrdiff_t m_bSingleLerpObject = 0x9C9; // bool - constexpr std::ptrdiff_t m_vecLerpingObjects = 0x9D0; // CUtlVector - constexpr std::ptrdiff_t m_iszLerpEffect = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLerpSound = 0x9F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x9F8; // bool - constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x9FC; // CHandle - constexpr std::ptrdiff_t m_OnLerpStarted = 0xA00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLerpFinished = 0xA28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDetached = 0xA50; // CEntityIOOutput - } - // Parent: CPhysicsProp - // Field count: 0 - namespace CPhysicsPropOverride { - } - // Parent: CBaseTrigger + // Parent: None // Field count: 3 - namespace CTriggerSave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x9A8; // bool - constexpr std::ptrdiff_t m_fDangerousTimer = 0x9AC; // float32 - constexpr std::ptrdiff_t m_minHitPoints = 0x9B0; // int32 + namespace CNetworkOriginQuantizedVector { + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat } - // Parent: CPointEntity - // Field count: 6 - namespace CPointHurt { - constexpr std::ptrdiff_t m_nDamage = 0x4F0; // int32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x4F4; // DamageTypes_t - constexpr std::ptrdiff_t m_flRadius = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x4FC; // float32 - constexpr std::ptrdiff_t m_strTarget = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pActivator = 0x508; // CHandle + // Parent: None + // Field count: 1 + namespace magnetted_objects_t { + constexpr std::ptrdiff_t hEntity = 0x8; // CHandle } - // Parent: CBaseEntity - // Field count: 24 + // Parent: None + // Field count: 3 + namespace CHintMessageQueue { + constexpr std::ptrdiff_t m_tmMessageEnd = 0x0; // float32 + constexpr std::ptrdiff_t m_messages = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_pPlayerController = 0x20; // CBasePlayerController* + } + // Parent: None + // Field count: 1 // // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_bKnownTeamMismatch (bool) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_bNoClipEnabled (bool) - // NetworkVarNames: m_iDesiredFOV (uint32) - namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4F8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x500; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x528; // CHandle - constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x52C; // bool - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x530; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x534; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x538; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x550; // bool - constexpr std::ptrdiff_t m_iConnected = 0x554; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x558; // char[128] - constexpr std::ptrdiff_t m_szNetworkIDString = 0x5D8; // CUtlString - constexpr std::ptrdiff_t m_fLerpTime = 0x5E0; // float32 - constexpr std::ptrdiff_t m_bLagCompensation = 0x5E4; // bool - constexpr std::ptrdiff_t m_bPredict = 0x5E5; // bool - constexpr std::ptrdiff_t m_bIsLowViolence = 0x5EC; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x5ED; // bool - constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x728; // ChatIgnoreType_t - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x72C; // float32 - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x730; // float32 - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x734; // int32 - constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x738; // bool - constexpr std::ptrdiff_t m_steamID = 0x748; // uint64 - constexpr std::ptrdiff_t m_bNoClipEnabled = 0x750; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x754; // uint32 + // MPropertyCustomEditor + namespace CSkillInt { + constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4] + } + // Parent: None + // Field count: 4 + namespace thinkfunc_t { + constexpr std::ptrdiff_t m_hFn = 0x8; // HSCRIPT + constexpr std::ptrdiff_t m_nContext = 0x10; // CUtlStringToken + constexpr std::ptrdiff_t m_nNextThinkTick = 0x14; // GameTick_t + constexpr std::ptrdiff_t m_nLastThinkTick = 0x18; // GameTick_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNavHullPresetVData { + constexpr std::ptrdiff_t m_vecNavHulls = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CSkillFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WaterWheelFrictionScale_t { + constexpr std::ptrdiff_t m_flFractionOfWheelSubmerged = 0x0; // float32 + constexpr std::ptrdiff_t m_flFrictionScale = 0x4; // float32 + } + // Parent: None + // Field count: 2 + namespace ragdollhierarchyjoint_t { + constexpr std::ptrdiff_t parentIndex = 0x0; // int32 + constexpr std::ptrdiff_t childIndex = 0x4; // int32 + } + // Parent: None + // Field count: 13 + namespace CSceneEventInfo { + constexpr std::ptrdiff_t m_iLayer = 0x0; // int32 + constexpr std::ptrdiff_t m_iPriority = 0x4; // int32 + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flWeight = 0xC; // float32 + constexpr std::ptrdiff_t m_bHasArrived = 0x10; // bool + constexpr std::ptrdiff_t m_nType = 0x14; // int32 + constexpr std::ptrdiff_t m_flNext = 0x18; // GameTime_t + constexpr std::ptrdiff_t m_bIsGesture = 0x1C; // bool + constexpr std::ptrdiff_t m_bShouldRemove = 0x1D; // bool + constexpr std::ptrdiff_t m_hTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_nSceneEventId = 0x48; // SceneEventId_t + constexpr std::ptrdiff_t m_bClientSide = 0x4C; // bool + constexpr std::ptrdiff_t m_bStarted = 0x4D; // bool + } + // Parent: None + // Field count: 5 + namespace SoundeventPathCornerPairNetworked_t { + constexpr std::ptrdiff_t vP1 = 0x0; // Vector + constexpr std::ptrdiff_t vP2 = 0xC; // Vector + constexpr std::ptrdiff_t flPathLengthSqr = 0x18; // float32 + constexpr std::ptrdiff_t flP1Pct = 0x1C; // float32 + constexpr std::ptrdiff_t flP2Pct = 0x20; // float32 + } + // Parent: None + // Field count: 13 + namespace CSoundPatch { + constexpr std::ptrdiff_t m_pitch = 0x8; // CSoundEnvelope + constexpr std::ptrdiff_t m_volume = 0x18; // CSoundEnvelope + constexpr std::ptrdiff_t m_shutdownTime = 0x3C; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x40; // float32 + constexpr std::ptrdiff_t m_iszSoundScriptName = 0x48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEnt = 0x50; // CHandle + constexpr std::ptrdiff_t m_soundEntityIndex = 0x54; // CEntityIndex + constexpr std::ptrdiff_t m_soundOrigin = 0x58; // Vector + constexpr std::ptrdiff_t m_isPlaying = 0x64; // int32 + constexpr std::ptrdiff_t m_Filter = 0x68; // CCopyRecipientFilter + constexpr std::ptrdiff_t m_flCloseCaptionDuration = 0x98; // float32 + constexpr std::ptrdiff_t m_bUpdatedSoundOrigin = 0x9C; // bool + constexpr std::ptrdiff_t m_iszClassName = 0xA0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 10 + namespace CCS2ChickenGraphController { + constexpr std::ptrdiff_t m_action = 0x80; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_actionSubtype = 0xA0; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_bActionReset = 0xC0; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_idleVariation = 0xD8; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_runVariation = 0xF0; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_panicVariation = 0x108; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_squatVariation = 0x120; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_bInWater = 0x138; // CAnimGraph2ParamOptionalRef + constexpr std::ptrdiff_t m_bHasActionCompletedEvent = 0x150; // bool + constexpr std::ptrdiff_t m_bWaitingForCompletedEvent = 0x151; // bool + } + // Parent: None + // Field count: 3 + namespace locksound_t { + constexpr std::ptrdiff_t sLockedSound = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t sUnlockedSound = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t flwaitSound = 0x18; // GameTime_t + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace DecalGroupOption_t { + constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandleCopyable + constexpr std::ptrdiff_t m_sSequenceName = 0x8; // CGlobalSymbol + constexpr std::ptrdiff_t m_flProbability = 0x10; // float32 + constexpr std::ptrdiff_t m_bEnableAngleBetweenNormalAndGravityRange = 0x14; // bool + constexpr std::ptrdiff_t m_flMinAngleBetweenNormalAndGravity = 0x18; // float32 + constexpr std::ptrdiff_t m_flMaxAngleBetweenNormalAndGravity = 0x1C; // float32 + } + // Parent: None + // Field count: 0 + namespace CBtNode { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CFiringModeFloat { + constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] + } + // Parent: None + // Field count: 2 + namespace CCopyRecipientFilter { + constexpr std::ptrdiff_t m_Flags = 0x8; // int32 + constexpr std::ptrdiff_t m_Recipients = 0x10; // CUtlVector + } + // Parent: None + // Field count: 0 + namespace CFloatMovingAverage { + } + // Parent: None + // Field count: 5 + namespace CSmoothFunc { + constexpr std::ptrdiff_t m_flSmoothAmplitude = 0x8; // float32 + constexpr std::ptrdiff_t m_flSmoothBias = 0xC; // float32 + constexpr std::ptrdiff_t m_flSmoothDuration = 0x10; // float32 + constexpr std::ptrdiff_t m_flSmoothRemainingTime = 0x14; // float32 + constexpr std::ptrdiff_t m_nSmoothDir = 0x18; // int32 + } + // Parent: None + // Field count: 0 + namespace IHasAttributes { + } + // Parent: None + // Field count: 5 + namespace ragdoll_t { + constexpr std::ptrdiff_t list = 0x0; // CUtlVector + constexpr std::ptrdiff_t hierarchyJoints = 0x18; // CUtlVector + constexpr std::ptrdiff_t boneIndex = 0x30; // CUtlVector + constexpr std::ptrdiff_t allowStretch = 0x48; // bool + constexpr std::ptrdiff_t unused = 0x49; // bool + } + // Parent: None + // Field count: 10 + namespace HullFlags_t { + constexpr std::ptrdiff_t m_bHull_Human = 0x0; // bool + constexpr std::ptrdiff_t m_bHull_SmallCentered = 0x1; // bool + constexpr std::ptrdiff_t m_bHull_WideHuman = 0x2; // bool + constexpr std::ptrdiff_t m_bHull_Tiny = 0x3; // bool + constexpr std::ptrdiff_t m_bHull_Medium = 0x4; // bool + constexpr std::ptrdiff_t m_bHull_TinyCentered = 0x5; // bool + constexpr std::ptrdiff_t m_bHull_Large = 0x6; // bool + constexpr std::ptrdiff_t m_bHull_LargeCentered = 0x7; // bool + constexpr std::ptrdiff_t m_bHull_MediumTall = 0x8; // bool + constexpr std::ptrdiff_t m_bHull_Small = 0x9; // bool + } + // Parent: None + // Field count: 0 + namespace ISkeletonAnimationController { + } + // Parent: None + // Field count: 2 + namespace RotatorHistoryEntry_t { + constexpr std::ptrdiff_t qInvChange = 0x0; // Quaternion + constexpr std::ptrdiff_t flTimeRotationStart = 0x10; // GameTime_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace GameAmmoTypeInfo_t { + constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32 + constexpr std::ptrdiff_t m_nCost = 0x3C; // int32 + } + // Parent: None + // Field count: 4 + namespace CMotorController { + constexpr std::ptrdiff_t m_speed = 0x8; // float32 + constexpr std::ptrdiff_t m_maxTorque = 0xC; // float32 + constexpr std::ptrdiff_t m_axis = 0x10; // VectorWS + constexpr std::ptrdiff_t m_inertiaFactor = 0x1C; // float32 + } + // Parent: CSimpleSimTimer + // Field count: 1 + namespace CSimTimer { + constexpr std::ptrdiff_t m_flInterval = 0x8; // float32 + } + // Parent: None + // Field count: 6 + namespace CBaseIssue { + constexpr std::ptrdiff_t m_szTypeString = 0x20; // char[64] + constexpr std::ptrdiff_t m_szDetailsString = 0x60; // char[260] + constexpr std::ptrdiff_t m_iNumYesVotes = 0x164; // int32 + constexpr std::ptrdiff_t m_iNumNoVotes = 0x168; // int32 + constexpr std::ptrdiff_t m_iNumPotentialVotes = 0x16C; // int32 + constexpr std::ptrdiff_t m_pVoteController = 0x170; // CVoteController* + } + // Parent: None + // Field count: 4 + namespace SummaryTakeDamageInfo_t { + constexpr std::ptrdiff_t nSummarisedCount = 0x0; // int32 + constexpr std::ptrdiff_t info = 0x8; // CTakeDamageInfo + constexpr std::ptrdiff_t result = 0x130; // CTakeDamageResult + constexpr std::ptrdiff_t hTarget = 0x158; // CHandle + } + // Parent: None + // Field count: 2 + namespace DestructibleHitGroupToDestroy_t { + constexpr std::ptrdiff_t m_nHitGroup = 0x0; // HitGroup_t + constexpr std::ptrdiff_t m_nMaxDamageLevel = 0x4; // int32 + } + // Parent: None + // Field count: 10 + namespace CRR_Response { + constexpr std::ptrdiff_t m_Type = 0x0; // uint8 + constexpr std::ptrdiff_t m_szResponseName = 0x1; // char[192] + constexpr std::ptrdiff_t m_szMatchingRule = 0xC1; // char[128] + constexpr std::ptrdiff_t m_Params = 0x160; // ResponseParams + constexpr std::ptrdiff_t m_fMatchScore = 0x180; // float32 + constexpr std::ptrdiff_t m_bAnyMatchingRulesInCooldown = 0x184; // bool + constexpr std::ptrdiff_t m_szSpeakerContext = 0x188; // char* + constexpr std::ptrdiff_t m_szWorldContext = 0x190; // char* + constexpr std::ptrdiff_t m_Followup = 0x198; // ResponseFollowup + constexpr std::ptrdiff_t m_recipientFilter = 0x1CA; // CUtlSymbol + } + // Parent: None + // Field count: 0 + namespace CVectorExponentialMovingAverage { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmAimCSNode__CDefinition { + constexpr std::ptrdiff_t m_nVerticalAngleNodeIdx = 0x18; // int16 + constexpr std::ptrdiff_t m_nHorizontalAngleNodeIdx = 0x1A; // int16 + constexpr std::ptrdiff_t m_nEnabledNodeIdx = 0x1C; // int16 + constexpr std::ptrdiff_t m_flBlendTimeSeconds = 0x20; // float32 + } + // Parent: None + // Field count: 4 + namespace CConstantForceController { + constexpr std::ptrdiff_t m_linear = 0xC; // Vector + constexpr std::ptrdiff_t m_angular = 0x18; // RotationVector + constexpr std::ptrdiff_t m_linearSave = 0x24; // Vector + constexpr std::ptrdiff_t m_angularSave = 0x30; // RotationVector + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WaterWheelDrag_t { + constexpr std::ptrdiff_t m_flFractionOfWheelSubmerged = 0x0; // float32 + constexpr std::ptrdiff_t m_flWheelDrag = 0x4; // float32 + } + // Parent: None + // Field count: 22 + namespace CTakeDamageInfo { + constexpr std::ptrdiff_t m_vecDamageForce = 0x8; // Vector + constexpr std::ptrdiff_t m_vecDamagePosition = 0x14; // VectorWS + constexpr std::ptrdiff_t m_vecReportedPosition = 0x20; // VectorWS + constexpr std::ptrdiff_t m_vecDamageDirection = 0x2C; // Vector + constexpr std::ptrdiff_t m_hInflictor = 0x38; // CHandle + constexpr std::ptrdiff_t m_hAttacker = 0x3C; // CHandle + constexpr std::ptrdiff_t m_hAbility = 0x40; // CHandle + constexpr std::ptrdiff_t m_flDamage = 0x44; // float32 + constexpr std::ptrdiff_t m_flTotalledDamage = 0x48; // float32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x4C; // DamageTypes_t + constexpr std::ptrdiff_t m_iDamageCustom = 0x50; // int32 + constexpr std::ptrdiff_t m_iAmmoType = 0x54; // AmmoIndex_t + constexpr std::ptrdiff_t m_flOriginalDamage = 0x60; // float32 + constexpr std::ptrdiff_t m_bShouldBleed = 0x64; // bool + constexpr std::ptrdiff_t m_bShouldSpark = 0x65; // bool + constexpr std::ptrdiff_t m_nDamageFlags = 0x70; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_sDamageSourceName = 0x78; // CGlobalSymbol + constexpr std::ptrdiff_t m_iHitGroupId = 0x80; // HitGroup_t + constexpr std::ptrdiff_t m_nNumObjectsPenetrated = 0x84; // int32 + constexpr std::ptrdiff_t m_flFriendlyFireDamageReductionRatio = 0x88; // float32 + constexpr std::ptrdiff_t m_nDestructibleHitGroupsToForceDestroy = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_bInTakeDamageFlow = 0x120; // bool + } + // Parent: CSimpleSimTimer + // Field count: 2 + namespace CRandSimTimer { + constexpr std::ptrdiff_t m_flMinInterval = 0x8; // float32 + constexpr std::ptrdiff_t m_flMaxInterval = 0xC; // float32 + } + // Parent: None + // Field count: 0 + namespace CBtNodeComposite { + } + // Parent: None + // Field count: 4 + namespace CRelativeLocation { + constexpr std::ptrdiff_t m_Type = 0x18; // RelativeLocationType_t + constexpr std::ptrdiff_t m_vRelativeOffset = 0x1C; // Vector + constexpr std::ptrdiff_t m_vWorldSpacePos = 0x28; // VectorWS + constexpr std::ptrdiff_t m_hEntity = 0x34; // CHandle + } + // Parent: None + // Field count: 2 + namespace Extent { + constexpr std::ptrdiff_t lo = 0x0; // VectorWS + constexpr std::ptrdiff_t hi = 0xC; // VectorWS + } + // Parent: None + // Field count: 5 + namespace sndopvarlatchdata_t { + constexpr std::ptrdiff_t m_iszStack = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperator = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvar = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flVal = 0x20; // float32 + constexpr std::ptrdiff_t m_vPos = 0x24; // Vector + } + // Parent: None + // Field count: 0 + namespace IEconItemInterface { + } + // Parent: None + // Field count: 1 + namespace CMultiplayer_Expresser { + constexpr std::ptrdiff_t m_bAllowMultipleScenes = 0xA0; // bool + } + // Parent: None + // Field count: 15 + namespace CBaseAnimGraphAnimGraphController { + constexpr std::ptrdiff_t m_sDestructiblePartDestroyedHitGroup = 0x80; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_nDestructiblePartDestroyedPartIndex = 0xA8; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_INVALID_Destroyed = 0xC8; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_GENERIC_Destroyed = 0xE8; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_HEAD_Destroyed = 0x108; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_CHEST_Destroyed = 0x128; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_STOMACH_Destroyed = 0x148; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_LEFTARM_Destroyed = 0x168; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_RIGHTARM_Destroyed = 0x188; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_LEFTLEG_Destroyed = 0x1A8; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_RIGHTLEG_Destroyed = 0x1C8; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_NECK_Destroyed = 0x1E8; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_UNUSED_Destroyed = 0x208; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_GEAR_Destroyed = 0x228; // CAnimGraphParamOptionalRef + constexpr std::ptrdiff_t m_bHITGROUP_SPECIAL_Destroyed = 0x248; // CAnimGraphParamOptionalRef + } + // Parent: None + // Field count: 0 + namespace CNavVolume { + } + // Parent: None + // Field count: 0 + namespace QuestProgress { + } + // Parent: None + // Field count: 0 + namespace CNmAimCSTask { + } + // Parent: None + // Field count: 1 + namespace ParticleIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 + } + // Parent: None + // Field count: 0 + namespace CAI_ExpresserWithFollowup { + } + // Parent: None + // Field count: 1 + namespace CTakeDamageSummaryScopeGuard { + constexpr std::ptrdiff_t m_vecSummaries = 0x8; // CUtlVector + } + // Parent: None + // Field count: 4 + namespace CIronSightController { + constexpr std::ptrdiff_t m_bIronSightAvailable = 0x8; // bool + constexpr std::ptrdiff_t m_flIronSightAmount = 0xC; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x10; // float32 + constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x14; // float32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmEventConsumerSound { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmEventConsumerLegacy { + } + // Parent: None + // Field count: 1 + namespace CInButtonState { + constexpr std::ptrdiff_t m_pButtonStates = 0x8; // uint64[3] + } + // Parent: None + // Field count: 3 + namespace ServerAuthoritativeWeaponSlot_t { + constexpr std::ptrdiff_t unClass = 0x30; // uint16 + constexpr std::ptrdiff_t unSlot = 0x32; // uint16 + constexpr std::ptrdiff_t unItemDefIdx = 0x34; // uint16 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmEventConsumerParticle { + } + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNavHullVData { + constexpr std::ptrdiff_t m_bAgentEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_agentRadius = 0x4; // float32 + constexpr std::ptrdiff_t m_agentHeight = 0x8; // float32 + constexpr std::ptrdiff_t m_agentShortHeightEnabled = 0xC; // bool + constexpr std::ptrdiff_t m_agentShortHeight = 0x10; // float32 + constexpr std::ptrdiff_t m_agentCrawlEnabled = 0x14; // bool + constexpr std::ptrdiff_t m_agentCrawlHeight = 0x18; // float32 + constexpr std::ptrdiff_t m_agentMaxClimb = 0x1C; // float32 + constexpr std::ptrdiff_t m_agentMaxSlope = 0x20; // int32 + constexpr std::ptrdiff_t m_agentMaxJumpDownDist = 0x24; // float32 + constexpr std::ptrdiff_t m_agentMaxJumpHorizDistBase = 0x28; // float32 + constexpr std::ptrdiff_t m_agentMaxJumpUpDist = 0x2C; // float32 + constexpr std::ptrdiff_t m_agentBorderErosion = 0x30; // int32 + constexpr std::ptrdiff_t m_flowMapGenerationEnabled = 0x34; // bool + constexpr std::ptrdiff_t m_flowMapNodeMaxRadius = 0x38; // float32 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSnapWeaponNode__CDefinition { + constexpr std::ptrdiff_t m_nEnabledNodeIdx = 0x18; // int16 + constexpr std::ptrdiff_t m_nLockLeftHandNodeIdx = 0x1A; // int16 + constexpr std::ptrdiff_t m_flBlendTimeSeconds = 0x1C; // float32 + } + // Parent: None + // Field count: 3 + namespace SoundOpvarTraceResult_t { + constexpr std::ptrdiff_t vPos = 0x0; // Vector + constexpr std::ptrdiff_t bDidHit = 0xC; // bool + constexpr std::ptrdiff_t flDistSqrToCenter = 0x10; // float32 + } + // Parent: None + // Field count: 0 + namespace CAnimEventListener { + } + // Parent: None + // Field count: 0 + namespace CNavVolumeCalculatedVector { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CFiringModeInt { + constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] + } + // Parent: None + // Field count: 0 + namespace CBtNodeDecorator { + } + // Parent: None + // Field count: 6 + namespace CSAdditionalPerRoundStats_t { + constexpr std::ptrdiff_t m_numChickensKilled = 0x0; // int32 + constexpr std::ptrdiff_t m_killsWhileBlind = 0x4; // int32 + constexpr std::ptrdiff_t m_bombCarrierkills = 0x8; // int32 + constexpr std::ptrdiff_t m_flBurnDamageInflicted = 0xC; // float32 + constexpr std::ptrdiff_t m_flBlastDamageInflicted = 0x10; // float32 + constexpr std::ptrdiff_t m_iDinks = 0x14; // int32 + } + // Parent: None + // Field count: 1 + namespace ModelConfigHandle_t { + constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataOverlayType + namespace CEntitySubclassVDataBase { + } + // Parent: None + // Field count: 2 + namespace CBreakableStageHelper { + constexpr std::ptrdiff_t m_nCurrentStage = 0x8; // int32 + constexpr std::ptrdiff_t m_nStageCount = 0xC; // int32 + } + // Parent: None + // Field count: 2 + namespace CNavVolumeBreadthFirstSearch { + constexpr std::ptrdiff_t m_vStartPos = 0xA8; // Vector + constexpr std::ptrdiff_t m_flSearchDist = 0xB4; // float32 + } + // Parent: dynpitchvol_base_t + // Field count: 0 + namespace dynpitchvol_t { + } + // Parent: None + // Field count: 12 + namespace CSAdditionalMatchStats_t { + constexpr std::ptrdiff_t m_numRoundsSurvived = 0x18; // int32 + constexpr std::ptrdiff_t m_maxNumRoundsSurvived = 0x1C; // int32 + constexpr std::ptrdiff_t m_numRoundsSurvivedTotal = 0x20; // int32 + constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchase = 0x24; // int32 + constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchaseTotal = 0x28; // int32 + constexpr std::ptrdiff_t m_numFirstKills = 0x2C; // int32 + constexpr std::ptrdiff_t m_numClutchKills = 0x30; // int32 + constexpr std::ptrdiff_t m_numPistolKills = 0x34; // int32 + constexpr std::ptrdiff_t m_numSniperKills = 0x38; // int32 + constexpr std::ptrdiff_t m_iNumSuicides = 0x3C; // int32 + constexpr std::ptrdiff_t m_iNumTeamKills = 0x40; // int32 + constexpr std::ptrdiff_t m_flTeamDamage = 0x44; // float32 + } + // Parent: None + // Field count: 0 + namespace IRagdoll { + } + // Parent: None + // Field count: 6 + namespace hudtextparms_t { + constexpr std::ptrdiff_t color1 = 0x0; // Color + constexpr std::ptrdiff_t color2 = 0x4; // Color + constexpr std::ptrdiff_t effect = 0x8; // uint8 + constexpr std::ptrdiff_t channel = 0x9; // uint8 + constexpr std::ptrdiff_t x = 0xC; // float32 + constexpr std::ptrdiff_t y = 0x10; // float32 + } + // Parent: None + // Field count: 1 + namespace CAnimGraphControllerBase { + constexpr std::ptrdiff_t m_vecParamsToResetInPostGraphUpdate = 0x28; // CUtlVectorFixedGrowable + } + // Parent: None + // Field count: 3 + namespace CNetworkVelocityVector { + constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDestructiblePart_DamageLevel { + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_sBreakablePieceName = 0x8; // CGlobalSymbol + constexpr std::ptrdiff_t m_nBodyGroupValue = 0x10; // int32 + constexpr std::ptrdiff_t m_nHealth = 0x14; // CSkillInt + constexpr std::ptrdiff_t m_flCriticalDamagePercent = 0x24; // float32 + constexpr std::ptrdiff_t m_nDamagePassthroughType = 0x28; // EDestructiblePartDamagePassThroughType + constexpr std::ptrdiff_t m_nDestructionDeathBehavior = 0x2C; // DestructiblePartDestructionDeathBehavior_t + constexpr std::ptrdiff_t m_sCustomDeathHandshake = 0x30; // CGlobalSymbol + constexpr std::ptrdiff_t m_bShouldDestroyOnDeath = 0x38; // bool + constexpr std::ptrdiff_t m_flDeathDestroyTime = 0x3C; // CRangeFloat + } + // Parent: None + // Field count: 0 + namespace CNavVolumeAll { + } + // Parent: None + // Field count: 2 + namespace CNavVolumeSphere { + constexpr std::ptrdiff_t m_vCenter = 0x78; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x84; // float32 + } + // Parent: None + // Field count: 2 + namespace Relationship_t { + constexpr std::ptrdiff_t disposition = 0x0; // Disposition_t + constexpr std::ptrdiff_t priority = 0x4; // int32 } } } diff --git a/output/server_dll.json b/output/server_dll.json index e07632a7..778426d6 100644 --- a/output/server_dll.json +++ b/output/server_dll.json @@ -1,2161 +1,20 @@ { "server.dll": { "classes": { - "ActiveModelConfig_t": { + "AmmoIndex_t": { "fields": { - "m_AssociatedEntities": 64, - "m_AssociatedEntityNames": 88, - "m_Handle": 48, - "m_Name": 56 - }, - "metadata": [ - { - "name": "m_Handle", - "type": "NetworkVarNames", - "type_name": "ModelConfigHandle_t" - }, - { - "name": "m_Name", - "type": "NetworkVarNames", - "type_name": "string_t" - }, - { - "name": "m_AssociatedEntities", - "type": "NetworkVarNames", - "type_name": "CHandle" - }, - { - "name": "m_AssociatedEntityNames", - "type": "NetworkVarNames", - "type_name": "string_t" - } - ], - "parent": "" - }, - "CAI_ChangeHintGroup": { - "fields": { - "m_flRadius": 1288, - "m_iSearchType": 1264, - "m_strNewHintGroup": 1280, - "m_strSearchName": 1272 - }, - "metadata": [], - "parent": "CBaseEntity" - }, - "CAK47": { - "fields": {}, - "metadata": [], - "parent": "CCSWeaponBaseGun" - }, - "CAmbientGeneric": { - "fields": { - "m_dpv": 1276, - "m_fActive": 1376, - "m_fLooping": 1377, - "m_flMaxRadius": 1268, - "m_hSoundSource": 1400, - "m_iSoundLevel": 1272, - "m_iszSound": 1384, - "m_nSoundSourceEntIndex": 1404, - "m_radius": 1264, - "m_sSourceEntName": 1392 - }, - "metadata": [], - "parent": "CPointEntity" - }, - "CAnimGraphNetworkedVariables": { - "fields": { - "m_OwnerOnlyPredNetBoolVariables": 248, - "m_OwnerOnlyPredNetByteVariables": 272, - "m_OwnerOnlyPredNetFloatVariables": 392, - "m_OwnerOnlyPredNetGlobalSymbolVariables": 464, - "m_OwnerOnlyPredNetIntVariables": 320, - "m_OwnerOnlyPredNetQuaternionVariables": 440, - "m_OwnerOnlyPredNetUInt16Variables": 296, - "m_OwnerOnlyPredNetUInt32Variables": 344, - "m_OwnerOnlyPredNetUInt64Variables": 368, - "m_OwnerOnlyPredNetVectorVariables": 416, - "m_PredNetBoolVariables": 8, - "m_PredNetByteVariables": 32, - "m_PredNetFloatVariables": 152, - "m_PredNetGlobalSymbolVariables": 224, - "m_PredNetIntVariables": 80, - "m_PredNetQuaternionVariables": 200, - "m_PredNetUInt16Variables": 56, - "m_PredNetUInt32Variables": 104, - "m_PredNetUInt64Variables": 128, - "m_PredNetVectorVariables": 176, - "m_flLastTeleportTime": 500, - "m_nBoolVariablesCount": 488, - "m_nOwnerOnlyBoolVariablesCount": 492, - "m_nRandomSeedOffset": 496 - }, - "metadata": [ - { - "name": "m_PredNetBoolVariables", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_PredNetByteVariables", - "type": "NetworkVarNames", - "type_name": "byte" - }, - { - "name": "m_PredNetUInt16Variables", - "type": "NetworkVarNames", - "type_name": "uint16" - }, - { - "name": "m_PredNetIntVariables", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_PredNetUInt32Variables", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_PredNetUInt64Variables", - "type": "NetworkVarNames", - "type_name": "uint64" - }, - { - "name": "m_PredNetFloatVariables", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_PredNetVectorVariables", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_PredNetQuaternionVariables", - "type": "NetworkVarNames", - "type_name": "Quaternion" - }, - { - "name": "m_PredNetGlobalSymbolVariables", - "type": "NetworkVarNames", - "type_name": "CGlobalSymbol" - }, - { - "name": "m_OwnerOnlyPredNetBoolVariables", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_OwnerOnlyPredNetByteVariables", - "type": "NetworkVarNames", - "type_name": "byte" - }, - { - "name": "m_OwnerOnlyPredNetUInt16Variables", - "type": "NetworkVarNames", - "type_name": "uint16" - }, - { - "name": "m_OwnerOnlyPredNetIntVariables", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_OwnerOnlyPredNetUInt32Variables", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_OwnerOnlyPredNetUInt64Variables", - "type": "NetworkVarNames", - "type_name": "uint64" - }, - { - "name": "m_OwnerOnlyPredNetFloatVariables", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_OwnerOnlyPredNetVectorVariables", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_OwnerOnlyPredNetQuaternionVariables", - "type": "NetworkVarNames", - "type_name": "Quaternion" - }, - { - "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", - "type": "NetworkVarNames", - "type_name": "CGlobalSymbol" - }, - { - "name": "m_nBoolVariablesCount", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nOwnerOnlyBoolVariablesCount", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nRandomSeedOffset", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_flLastTeleportTime", - "type": "NetworkVarNames", - "type_name": "float" - } - ], - "parent": "" - }, - "CAttributeContainer": { - "fields": { - "m_Item": 80 - }, - "metadata": [ - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "m_Item", - "type": "NetworkVarNames", - "type_name": "CEconItemView" - } - ], - "parent": "CAttributeManager" - }, - "CAttributeList": { - "fields": { - "m_Attributes": 8, - "m_pManager": 112 - }, - "metadata": [ - { - "name": "m_Attributes", - "type": "NetworkVarNames", - "type_name": "CEconItemAttribute" - } - ], - "parent": "" - }, - "CAttributeManager": { - "fields": { - "m_CachedResults": 48, - "m_ProviderType": 44, - "m_Providers": 8, - "m_bPreventLoopback": 40, - "m_hOuter": 36, - "m_iReapplyProvisionParity": 32 - }, - "metadata": [ - { - "name": "m_iReapplyProvisionParity", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_hOuter", - "type": "NetworkVarNames", - "type_name": "EHANDLE" - }, - { - "name": "m_ProviderType", - "type": "NetworkVarNames", - "type_name": "attributeprovidertypes_t" - } - ], - "parent": "" - }, - "CAttributeManager__cached_attribute_float_t": { - "fields": { - "flIn": 0, - "flOut": 16, - "iAttribHook": 8 + "m_Value": 0 }, "metadata": [], "parent": null }, - "CBarnLight": { + "AmmoTypeInfo_t": { "fields": { - "m_Color": 2016, - "m_LightStyleEvents": 2104, - "m_LightStyleString": 2064, - "m_LightStyleTargets": 2128, - "m_QueuedLightStyleStrings": 2080, - "m_StyleEvent": 2152, - "m_VisClusters": 2784, - "m_bContactShadow": 2428, - "m_bEnabled": 2008, - "m_bFogMixedShadows": 2476, - "m_bForceShadowsEnabled": 2429, - "m_bPrecomputedFieldsValid": 2496, - "m_bPvsModifyEntity": 2780, - "m_fAlternateColorBrightness": 2456, - "m_flBounceScale": 2436, - "m_flBrightness": 2024, - "m_flBrightnessScale": 2028, - "m_flColorTemperature": 2020, - "m_flFadeSizeEnd": 2484, - "m_flFadeSizeStart": 2480, - "m_flFogScale": 2472, - "m_flFogStrength": 2464, - "m_flLightStyleStartTime": 2072, - "m_flLuminaireAnisotropy": 2056, - 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"m_flBrightness", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flBrightnessScale", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_nDirectLight", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nBakedShadowIndex", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nLightPathUniqueId", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_nLightMapUniqueId", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_nLuminaireShape", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_flLuminaireSize", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flLuminaireAnisotropy", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_LightStyleString", - "type": "NetworkVarNames", - "type_name": "CUtlString" - }, - { - "name": "m_flLightStyleStartTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, - { - "name": "m_QueuedLightStyleStrings", - "type": "NetworkVarNames", - "type_name": "CUtlString" - }, - { - "name": "m_LightStyleEvents", - "type": "NetworkVarNames", - "type_name": "CUtlString" - }, - { - "name": "m_LightStyleTargets", - "type": "NetworkVarNames", - "type_name": "CHandle" - }, - { - "name": "m_hLightCookie", - "type": "NetworkVarNames", - "type_name": "HRenderTextureStrong" - }, - { - "name": "m_flShape", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flSoftX", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flSoftY", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flSkirt", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flSkirtNear", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_vSizeParams", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_flRange", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_vShear", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_nBakeSpecularToCubemaps", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_vBakeSpecularToCubemapsSize", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_nCastShadows", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nShadowMapSize", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nShadowPriority", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_bContactShadow", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bForceShadowsEnabled", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_nBounceLight", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_flBounceScale", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flMinRoughness", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_vAlternateColor", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_fAlternateColorBrightness", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_nFog", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_flFogStrength", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_nFogShadows", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_flFogScale", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_bFogMixedShadows", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_flFadeSizeStart", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flFadeSizeEnd", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flShadowFadeSizeStart", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flShadowFadeSizeEnd", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_bPrecomputedFieldsValid", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_vPrecomputedBoundsMins", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedBoundsMaxs", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBOrigin", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBAngles", - "type": "NetworkVarNames", - "type_name": "QAngle" - }, - { - "name": "m_vPrecomputedOBBExtent", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_nPrecomputedSubFrusta", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_vPrecomputedOBBOrigin0", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBAngles0", - "type": "NetworkVarNames", - "type_name": "QAngle" - }, - { - "name": "m_vPrecomputedOBBExtent0", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBOrigin1", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBAngles1", - "type": "NetworkVarNames", - "type_name": "QAngle" - }, - { - "name": "m_vPrecomputedOBBExtent1", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBOrigin2", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBAngles2", - "type": "NetworkVarNames", - "type_name": "QAngle" - }, - { - "name": "m_vPrecomputedOBBExtent2", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBOrigin3", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBAngles3", - "type": "NetworkVarNames", - "type_name": "QAngle" - }, - { - "name": "m_vPrecomputedOBBExtent3", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vPrecomputedOBBOrigin4", - "type": 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"type": "NetworkVarNames", - "type_name": "CDestructiblePartsComponent*" - }, - { - "name": "m_nRenderMode", - "type": "NetworkVarNames", - "type_name": "RenderMode_t" - }, - { - "name": "m_nRenderFX", - "type": "NetworkVarNames", - "type_name": "RenderFx_t" - }, - { - "name": "m_clrRender", - "type": "NetworkVarNames", - "type_name": "Color" - }, - { - "name": "m_vecRenderAttributes", - "type": "NetworkVarNames", - "type_name": "EntityRenderAttribute_t" - }, - { - "name": "m_bRenderToCubemaps", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bNoInterpolate", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_Collision", - "type": "NetworkVarNames", - "type_name": "CCollisionProperty" - }, - { - "name": "m_Glow", - "type": "NetworkVarNames", - "type_name": "CGlowProperty" - }, - { - "name": "m_flGlowBackfaceMult", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_fadeMinDist", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "m_fadeMaxDist", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "m_flFadeScale", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "m_flShadowStrength", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "m_nObjectCulling", - "type": "NetworkVarNames", - "type_name": "uint8" - }, - { - "name": "m_nAddDecal", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_vDecalPosition", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vDecalForwardAxis", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_nDecalMode", - "type": "NetworkVarNames", - "type_name": "DecalMode_t" - }, - { - "name": "m_nRequiredDecalMode", - "type": "NetworkVarNames", - "type_name": "DecalMode_t" - }, - { - "name": "m_ConfigEntitiesToPropagateMaterialDecalsTo", - "type": "NetworkVarNames", - "type_name": "CHandle" - }, - { - "name": 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- }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "m_nTickBase", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_hPawn", - "type": "NetworkVarNames", - "type_name": "CHandle" - }, - { - "name": "m_bKnownTeamMismatch", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_iConnected", - "type": "NetworkVarNames", - "type_name": "PlayerConnectedState" - }, - { - "name": "m_iszPlayerName", - "type": "NetworkVarNames", - "type_name": "char" - }, - { - "name": "m_steamID", - "type": "NetworkVarNames", - "type_name": "uint64" - }, - { - "name": "m_bNoClipEnabled", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_iDesiredFOV", - "type": "NetworkVarNames", - "type_name": "uint32" - } - ], - "parent": "CBaseEntity" - }, - "CBasePlayerControllerAPI": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CBasePlayerPawn": { - "fields": { - "m_ServerViewAngleChanges": 3120, - "m_fHltvReplayDelay": 3436, - "m_fHltvReplayEnd": 3440, - "m_fInitHUD": 3412, - "m_fNextSuicideTime": 3408, - "m_fTimeLastHurt": 3400, - "m_flDeathTime": 3404, - "m_hController": 3424, - "m_hDefaultController": 3428, - "m_iHideHUD": 3248, - "m_iHltvReplayEntity": 3444, - "m_pAutoaimServices": 3056, - "m_pCameraServices": 3096, - "m_pExpresser": 3416, - "m_pFlashlightServices": 3088, - "m_pItemServices": 3048, - "m_pMovementServices": 3104, - "m_pObserverServices": 3064, - "m_pUseServices": 3080, - "m_pWaterServices": 3072, - "m_pWeaponServices": 3040, - "m_skybox3d": 3256, - "m_sndOpvarLatchData": 3448, - "v_angle": 3224, - "v_anglePrevious": 3236 - }, - "metadata": [ - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkOverride", - "type": "Unknown" - }, - { - "name": "MNetworkOverride", - "type": "Unknown" - }, - { - "name": "MNetworkOverride", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "m_pWeaponServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_WeaponServices*" - }, - { - "name": "m_pItemServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_ItemServices*" - }, - { - "name": "m_pAutoaimServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_AutoaimServices*" - }, - { - "name": "m_pObserverServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_ObserverServices*" - }, - { - "name": "m_pWaterServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_WaterServices*" - }, - { - "name": "m_pUseServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_UseServices*" - }, - { - "name": "m_pFlashlightServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_FlashlightServices*" - }, - { - "name": "m_pCameraServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_CameraServices*" - }, - { - "name": "m_pMovementServices", - "type": "NetworkVarNames", - "type_name": "CPlayer_MovementServices*" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "m_ServerViewAngleChanges", - "type": "NetworkVarNames", - "type_name": "ViewAngleServerChange_t" - }, - { - "name": "m_iHideHUD", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_skybox3d", - "type": "NetworkVarNames", - "type_name": "sky3dparams_t" - }, - { - "name": "m_flDeathTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, - { - "name": "m_hController", - "type": "NetworkVarNames", - "type_name": "CHandle" - }, - { - "name": "m_hDefaultController", - "type": "NetworkVarNames", - "type_name": "CHandle" - } - ], - "parent": "CBaseCombatCharacter" - }, - "CBasePlayerVData": { - "fields": { - "m_flArmDamageMultiplier": 312, - "m_flChestDamageMultiplier": 280, - "m_flCrouchTime": 372, - "m_flDrowningDamageInterval": 348, - "m_flHeadDamageMultiplier": 264, - "m_flHoldBreathTime": 344, - "m_flLegDamageMultiplier": 328, - "m_flStomachDamageMultiplier": 296, - "m_flUseAngleTolerance": 368, - "m_flUseRange": 364, - "m_nDrowningDamageInitial": 352, - "m_nDrowningDamageMax": 356, - "m_nWaterSpeed": 360, - "m_sModelName": 40 + "m_flMass": 40, + "m_flSpeed": 44, + "m_nFlags": 36, + "m_nMaxCarry": 16, + "m_nSplashSize": 28 }, "metadata": [ { @@ -2165,116 +24,208 @@ ], "parent": null }, - "CBasePlayerWeapon": { + "AutoRoomDoorwayPairs_t": { "fields": { - "m_OnPlayerUse": 3696, - "m_flNextPrimaryAttackTickRatio": 3668, - "m_flNextSecondaryAttackTickRatio": 3676, - "m_iClip1": 3680, - "m_iClip2": 3684, - "m_nNextPrimaryAttackTick": 3664, - "m_nNextSecondaryAttackTick": 3672, - "m_pReserveAmmo": 3688 + "vP1": 0, + "vP2": 12 }, - "metadata": [ - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkExcludeByUserGroup", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "m_nNextPrimaryAttackTick", - "type": "NetworkVarNames", - "type_name": "GameTick_t" - }, - { - "name": "m_flNextPrimaryAttackTickRatio", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "m_nNextSecondaryAttackTick", - "type": "NetworkVarNames", - "type_name": "GameTick_t" - }, - { - "name": "m_flNextSecondaryAttackTickRatio", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "m_iClip1", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_iClip2", - "type": "NetworkVarNames", - "type_name": "int32" - }, - { - "name": "m_pReserveAmmo", - "type": "NetworkVarNames", - "type_name": "int" - } - ], - "parent": "CEconEntity" + "metadata": [], + "parent": null }, - "CBasePlayerWeaponVData": { + "CAI_Expresser": { "fields": { - "m_aShootSounds": 1048, - "m_bAllowFlipping": 489, - "m_bAutoSwitchFrom": 1025, - "m_bAutoSwitchTo": 1024, - "m_bBuiltRightHanded": 488, - "m_bKeepLoadedAmmo": 1018, - "m_bLinkedCooldowns": 996, - "m_bReserveAmmoAsClips": 1016, - "m_bTreatAsSingleClip": 1017, - "m_flDropSpeed": 1032, - "m_flMuzzleSmokeDecrementRate": 992, - "m_flMuzzleSmokeTimeout": 988, - "m_iDefaultClip1": 1008, - "m_iDefaultClip2": 1012, - "m_iFlags": 997, - "m_iMaxClip1": 1000, - "m_iMaxClip2": 1004, - "m_iPosition": 1040, - "m_iRumbleEffect": 1028, - "m_iSlot": 1036, - "m_iWeight": 1020, - "m_nMuzzleSmokeShotThreshold": 984, - "m_nPrimaryAmmoType": 998, - "m_nSecondaryAmmoType": 999, - "m_sMuzzleAttachment": 496, - "m_sToolsOnlyOwnerModelName": 264, - "m_szBarrelSmokeParticle": 760, - "m_szMuzzleFlashParticle": 528, - "m_szMuzzleFlashParticleConfig": 752, - "m_szWorldModel": 40 + "m_bAllowSpeakingInterrupts": 120, + "m_bConsiderSceneInvolvementAsSpeech": 121, + "m_bSceneEntityDisabled": 122, + "m_flBlockedTalkTime": 108, + "m_flLastTimeAcceptedSpeak": 116, + "m_flQueuedSpeechTime": 104, + "m_flStopTalkTime": 96, + "m_flStopTalkTimeWithoutDelay": 100, + "m_nLastSpokenPriority": 124, + "m_pOuter": 152, + "m_voicePitch": 112 + }, + "metadata": [], + "parent": null + }, + "CAI_ExpresserWithFollowup": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CAnimEventListener": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CAnimEventListenerBase": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CAnimEventQueueListener": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CAnimGraphControllerBase": { + "fields": { + "m_vecParamsToResetInPostGraphUpdate": 40 + }, + "metadata": [], + "parent": null + }, + "CBaseAnimGraphAnimGraphController": { + "fields": { + "m_bHITGROUP_CHEST_Destroyed": 296, + "m_bHITGROUP_GEAR_Destroyed": 552, + "m_bHITGROUP_GENERIC_Destroyed": 232, + "m_bHITGROUP_HEAD_Destroyed": 264, + "m_bHITGROUP_INVALID_Destroyed": 200, + "m_bHITGROUP_LEFTARM_Destroyed": 360, + "m_bHITGROUP_LEFTLEG_Destroyed": 424, + "m_bHITGROUP_NECK_Destroyed": 488, + "m_bHITGROUP_RIGHTARM_Destroyed": 392, + "m_bHITGROUP_RIGHTLEG_Destroyed": 456, + "m_bHITGROUP_SPECIAL_Destroyed": 584, + "m_bHITGROUP_STOMACH_Destroyed": 328, + "m_bHITGROUP_UNUSED_Destroyed": 520, + "m_nDestructiblePartDestroyedPartIndex": 168, + "m_sDestructiblePartDestroyedHitGroup": 128 + }, + "metadata": [], + "parent": null + }, + "CBaseIssue": { + "fields": { + "m_iNumNoVotes": 360, + "m_iNumPotentialVotes": 364, + "m_iNumYesVotes": 356, + "m_pVoteController": 368, + "m_szDetailsString": 96, + "m_szTypeString": 32 + }, + "metadata": [], + "parent": null + }, + "CBreakableStageHelper": { + "fields": { + "m_nCurrentStage": 8, + "m_nStageCount": 12 + }, + "metadata": [], + "parent": null + }, + "CBtNode": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBtNodeComposite": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBtNodeDecorator": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CCS2ChickenGraphController": { + "fields": { + "m_action": 128, + "m_actionSubtype": 160, + "m_bActionReset": 192, + "m_bHasActionCompletedEvent": 336, + "m_bInWater": 312, + "m_bWaitingForCompletedEvent": 337, + "m_idleVariation": 216, + "m_panicVariation": 264, + "m_runVariation": 240, + "m_squatVariation": 288 + }, + "metadata": [], + "parent": null + }, + "CCS2WeaponGraphController": { + "fields": { + "m_action": 128, + "m_attackThrowStrength": 504, + "m_attackType": 472, + "m_bActionReset": 160, + "m_bIsUsingLegacyModel": 400, + "m_bWeaponIsSilenced": 352, + "m_deployVariation": 448, + "m_flAttackVariation": 528, + "m_flWeaponAmmo": 280, + "m_flWeaponAmmoMax": 304, + "m_flWeaponAmmoReserve": 328, + "m_flWeaponIronsightAmount": 376, + "m_idleVariation": 424, + "m_inspectExtraInfo": 576, + "m_inspectVariation": 552, + "m_reloadStage": 608, + "m_weaponCategory": 184, + "m_weaponExtraInfo": 248, + "m_weaponType": 216 + }, + "metadata": [], + "parent": null + }, + "CCSGOPlayerAnimGraphState": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CChicken_GraphController": { + "fields": { + "m_paramActivity": 616, + "m_paramEndActivityImmediately": 656, + "m_paramTurnAngle": 712, + "m_sActivityFinished": 688 + }, + "metadata": [], + "parent": null + }, + "CCommentarySystem": { + "fields": { + "m_bCheatState": 28, + "m_bCommentaryConvarsChanging": 17, + "m_bCommentaryEnabledMidGame": 18, + "m_bIsFirstSpawnGroupToLoad": 29, + "m_flNextTeleportTime": 20, + "m_hActiveCommentaryNode": 60, + "m_hCurrentNode": 56, + "m_hLastCommentaryNode": 64, + "m_iTeleportStage": 24, + "m_vecNodes": 72 + }, + "metadata": [], + "parent": null + }, + "CConstantForceController": { + "fields": { + "m_angular": 24, + "m_angularSave": 48, + "m_linear": 12, + "m_linearSave": 36 + }, + "metadata": [], + "parent": null + }, + "CCopyRecipientFilter": { + "fields": { + "m_Flags": 8, + "m_Recipients": 16 + }, + "metadata": [], + "parent": null + }, + "CDecalGroupVData": 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"metadata": [], - "parent": "CBaseEntity" - }, - "CCSPlace": { - "fields": { - "m_name": 2032 - }, - "metadata": [], - "parent": "CServerOnlyModelEntity" - }, - "CCSPlayerBase_CameraServices": { - "fields": { - "m_flFOVRate": 380, - "m_flFOVTime": 376, - "m_hLastFogTrigger": 416, - "m_hTriggerFogList": 392, - "m_hZoomOwner": 384, - "m_iFOV": 368, - "m_iFOVStart": 372 - }, - "metadata": [ - { - "name": "m_iFOV", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_iFOVStart", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_flFOVTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, - { - "name": "m_flFOVRate", - "type": "NetworkVarNames", - "type_name": "float32" - }, - { - "name": "m_hZoomOwner", - "type": "NetworkVarNames", - "type_name": "CHandle" - } - ], - "parent": "CPlayer_CameraServices" - }, - "CCSPlayerController": { - "fields": { - "m_DesiredObserverMode": 2348, - "m_LastTeamDamageWarningTime": 2488, - 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"name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "MNetworkUserGroupProxy", - "type": "Unknown" - }, - { - "name": "m_pInGameMoneyServices", - "type": "NetworkVarNames", - "type_name": "CCSPlayerController_InGameMoneyServices*" - }, - { - "name": "m_pInventoryServices", - "type": "NetworkVarNames", - "type_name": "CCSPlayerController_InventoryServices*" - }, - { - "name": "m_pActionTrackingServices", - "type": "NetworkVarNames", - "type_name": "CCSPlayerController_ActionTrackingServices*" - }, - { - "name": "m_pDamageServices", - "type": "NetworkVarNames", - "type_name": "CCSPlayerController_DamageServices*" - }, - { - "name": "m_iPing", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_bHasCommunicationAbuseMute", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": 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"type_name": "int" - }, - { - "name": "m_iCompetitiveWins", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_iCompetitiveRankType", - "type": "NetworkVarNames", - "type_name": "int8" - }, - { - "name": "m_iCompetitiveRankingPredicted_Win", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_iCompetitiveRankingPredicted_Loss", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_iCompetitiveRankingPredicted_Tie", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nEndMatchNextMapVote", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_unActiveQuestId", - "type": "NetworkVarNames", - "type_name": "uint16" - }, - { - "name": "m_rtActiveMissionPeriod", - "type": "NetworkVarNames", - "type_name": "RTime32" - }, - { - "name": "m_nQuestProgressReason", - "type": "NetworkVarNames", - "type_name": "QuestProgress::Reason" - }, - { - "name": "m_unPlayerTvControlFlags", - "type": 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- "name": "m_eMvpReason", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_iMusicKitID", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_iMusicKitMVPs", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_iMVPs", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_bFireBulletsSeedSynchronized", - "type": "NetworkVarNames", - "type_name": "bool" - } - ], - "parent": "CBasePlayerController" - }, - "CCSPlayerController_ActionTrackingServices": { - "fields": { - "m_flTotalRoundDamageDealt": 400, - "m_iNumRoundKills": 392, - "m_iNumRoundKillsHeadshots": 396, - "m_matchStats": 200, - "m_perRoundStats": 64 - }, - "metadata": [ - { - "name": "m_perRoundStats", - "type": "NetworkVarNames", - "type_name": "CSPerRoundStats_t" - }, - { - "name": "m_matchStats", - "type": "NetworkVarNames", - "type_name": "CSMatchStats_t" - }, - { - "name": "m_iNumRoundKills", - "type": "NetworkVarNames", - "type_name": "int" - 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}, - { - "name": "m_weaponPurchasesThisMatch", - "type": "NetworkVarNames", - "type_name": "WeaponPurchaseTracker_t" - }, - { - "name": "m_weaponPurchasesThisRound", - "type": "NetworkVarNames", - "type_name": "WeaponPurchaseTracker_t" - } - ], - "parent": "CPlayerPawnComponent" - }, - "CCSPlayer_BulletServices": { - "fields": { - "m_totalHitsOnServer": 64 - }, - "metadata": [ - { - "name": "m_totalHitsOnServer", - "type": "NetworkVarNames", - "type_name": "int32" - } - ], - "parent": "CPlayerPawnComponent" - }, - "CCSPlayer_BuyServices": { - "fields": { - "m_vecSellbackPurchaseEntries": 200 - }, - "metadata": [ - { - "name": "m_vecSellbackPurchaseEntries", - "type": "NetworkVarNames", - "type_name": "SellbackPurchaseEntry_t" - } - ], - "parent": "CPlayerPawnComponent" - }, - "CCSPlayer_CameraServices": { - "fields": {}, - "metadata": [], - "parent": "CCSPlayerBase_CameraServices" - }, - "CCSPlayer_DamageReactServices": { - "fields": {}, - "metadata": [], - "parent": 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"DFLAG_SUPPRESS_DAMAGE_MODIFICATION": 256, - "DFLAG_SUPPRESS_EFFECTS": 4, - "DFLAG_SUPPRESS_HEALTH_CHANGES": 1, - "DFLAG_SUPPRESS_INTERRUPT_FLINCH": 4096, - "DFLAG_SUPPRESS_PHYSICS_FORCE": 2, - "DFLAG_SUPPRESS_UTILREMOVE": 131072, - "DMG_LASTDFLAG": 32768 - }, - "type": "uint64" - }, - "TestInputOutputCombinationsEnum_t": { - "alignment": 4, - "members": { - "ONE": 1, - "TWO": 2, - "ZERO": 0 - }, - "type": "uint32" - }, - "TimelineCompression_t": { - "alignment": 4, - "members": { - "TIMELINE_COMPRESSION_AVERAGE": 2, - "TIMELINE_COMPRESSION_AVERAGE_BLEND": 3, - "TIMELINE_COMPRESSION_COUNT_PER_INTERVAL": 1, - "TIMELINE_COMPRESSION_SUM": 0, - "TIMELINE_COMPRESSION_TOTAL": 4 - }, - "type": "uint32" - }, - "Touch_t": { - "alignment": 4, - "members": { - "touch_none": 0, - "touch_npc_only": 2, - "touch_player_only": 1, - "touch_player_or_npc": 3, - "touch_player_or_npc_or_physicsprop": 4 - }, - "type": "uint32" - }, - "TrackOrientationType_t": { - "alignment": 4, - "members": { - "TrackOrientation_FacePath": 1, - "TrackOrientation_FacePathAngles": 2, - "TrackOrientation_Fixed": 0 - }, - "type": "uint32" - }, - "TrainOrientationType_t": { - "alignment": 4, - "members": { - "TrainOrientation_AtPathTracks": 1, - "TrainOrientation_EaseInEaseOut": 3, - "TrainOrientation_Fixed": 0, - "TrainOrientation_LinearBlend": 2 - }, - "type": "uint32" - }, - "TrainVelocityType_t": { - "alignment": 4, - "members": { - "TrainVelocity_EaseInEaseOut": 2, - "TrainVelocity_Instantaneous": 0, - "TrainVelocity_LinearBlend": 1 - }, - "type": "uint32" - }, - "ValueRemapperHapticsType_t": { - "alignment": 4, - "members": { - "HaticsType_Default": 0, - "HaticsType_None": 1 - }, - "type": "uint32" - }, - "ValueRemapperInputType_t": { - "alignment": 4, - "members": { - "InputType_PlayerShootPosition": 0, - "InputType_PlayerShootPositionAroundAxis": 1 - }, - "type": "uint32" - }, - "ValueRemapperMomentumType_t": { - "alignment": 4, - "members": { - "MomentumType_Friction": 1, - "MomentumType_None": 0, - "MomentumType_SpringAwayFromSnapValue": 3, - "MomentumType_SpringTowardSnapValue": 2 - }, - "type": "uint32" - }, - "ValueRemapperOutputType_t": { - "alignment": 4, - "members": { - "OutputType_AnimationCycle": 0, - "OutputType_RotationX": 1, - "OutputType_RotationY": 2, - "OutputType_RotationZ": 3 - }, - "type": "uint32" - }, - "ValueRemapperRatchetType_t": { - "alignment": 4, - "members": { - "RatchetType_Absolute": 0, - "RatchetType_EachEngage": 1 - }, - "type": "uint32" - }, - "WaterLevel_t": { - "alignment": 1, - "members": { - "WL_Chest": 4, - "WL_Count": 6, - "WL_Feet": 1, - "WL_FullyUnderwater": 5, - "WL_Knees": 2, - "WL_NotInWater": 0, - "WL_Waist": 3 - }, - "type": "uint8" - }, - "WeaponAttackType_t": { - "alignment": 4, - "members": { - "eCount": 2, - "eInvalid": -1, - "ePrimary": 0, - "eSecondary": 1 - }, - "type": "uint32" - }, - "WeaponGameplayAnimState": { - "alignment": 2, - "members": { - "WEAPON_LEGACY_STATE_CLEAR_FIRING": 1101, - "WPN_ANIMSTATE_C4_PLANT": 300, - "WPN_ANIMSTATE_CHARGE": 103, - "WPN_ANIMSTATE_DEPLOY": 11, - "WPN_ANIMSTATE_DROPPED": 1, - "WPN_ANIMSTATE_END_VALID": 1100, - "WPN_ANIMSTATE_GRENADE_PULL_PIN": 200, - "WPN_ANIMSTATE_GRENADE_READY": 201, - "WPN_ANIMSTATE_GRENADE_THROW": 202, - "WPN_ANIMSTATE_HEALTHSHOT_INJECT": 400, - "WPN_ANIMSTATE_HOLSTERED": 10, - "WPN_ANIMSTATE_IDLE": 50, - "WPN_ANIMSTATE_INSPECT": 1000, - "WPN_ANIMSTATE_INSPECT_OUTRO": 1001, - "WPN_ANIMSTATE_KNIFE_PRIMARY_HIT": 500, - "WPN_ANIMSTATE_KNIFE_PRIMARY_MISS": 501, - "WPN_ANIMSTATE_KNIFE_PRIMARY_STAB": 504, - "WPN_ANIMSTATE_KNIFE_SECONDARY_HIT": 502, - "WPN_ANIMSTATE_KNIFE_SECONDARY_MISS": 503, - "WPN_ANIMSTATE_KNIFE_SECONDARY_STAB": 505, - "WPN_ANIMSTATE_RELOAD": 800, - "WPN_ANIMSTATE_RELOAD_OUTRO": 801, - "WPN_ANIMSTATE_SHOOT_DRYFIRE": 102, - "WPN_ANIMSTATE_SHOOT_PRIMARY": 100, - "WPN_ANIMSTATE_SHOOT_SECONDARY": 101, - "WPN_ANIMSTATE_SILENCER_APPLY": 600, - "WPN_ANIMSTATE_SILENCER_REMOVE": 601, - "WPN_ANIMSTATE_UNINITIALIZED": 0 - }, - "type": "uint16" - }, - "WeaponSound_t": { - "alignment": 4, - "members": { - "WEAPON_SOUND_DROP": 22, - "WEAPON_SOUND_EMPTY": 0, - "WEAPON_SOUND_IMPACT": 13, - "WEAPON_SOUND_MELEE_HIT": 5, - "WEAPON_SOUND_MELEE_HIT_NPC": 8, - "WEAPON_SOUND_MELEE_HIT_PLAYER": 7, - "WEAPON_SOUND_MELEE_HIT_WORLD": 6, - "WEAPON_SOUND_MELEE_MISS": 4, - "WEAPON_SOUND_MOUSE_PRESSED": 21, - "WEAPON_SOUND_NEARLYEMPTY": 12, - "WEAPON_SOUND_NUM_TYPES": 24, - "WEAPON_SOUND_RADIO_USE": 23, - "WEAPON_SOUND_REFLECT": 14, - "WEAPON_SOUND_RELOAD": 17, - "WEAPON_SOUND_SECONDARY_ATTACK": 3, - "WEAPON_SOUND_SECONDARY_EMPTY": 1, - "WEAPON_SOUND_SECONDARY_IMPACT": 15, - "WEAPON_SOUND_SECONDARY_REFLECT": 16, - "WEAPON_SOUND_SINGLE": 2, - "WEAPON_SOUND_SINGLE_ACCURATE": 18, - "WEAPON_SOUND_SPECIAL1": 9, - "WEAPON_SOUND_SPECIAL2": 10, - "WEAPON_SOUND_SPECIAL3": 11, - "WEAPON_SOUND_ZOOM_IN": 19, - "WEAPON_SOUND_ZOOM_OUT": 20 - }, - "type": "uint32" - }, - "WeaponSwitchReason_t": { - "alignment": 4, - "members": { - "eDrawn": 0, - "eEquipped": 1, - "eUserInitiatedSwitchHands": 4, - "eUserInitiatedSwitchToLast": 2, - "eUserInitiatedUIKeyPress": 3 - }, - "type": "uint32" - }, - "WorldTextPanelHorizontalAlign_t": { - "alignment": 4, - "members": { - "WORLDTEXT_HORIZONTAL_ALIGN_CENTER": 1, - "WORLDTEXT_HORIZONTAL_ALIGN_LEFT": 0, - "WORLDTEXT_HORIZONTAL_ALIGN_RIGHT": 2 - }, - "type": "uint32" - }, - "WorldTextPanelOrientation_t": { - "alignment": 4, - "members": { - "WORLDTEXT_ORIENTATION_DEFAULT": 0, - "WORLDTEXT_ORIENTATION_FACEUSER": 1, - "WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT": 2 - }, - "type": "uint32" - }, - "WorldTextPanelVerticalAlign_t": { - "alignment": 4, - "members": { - "WORLDTEXT_VERTICAL_ALIGN_BOTTOM": 2, - "WORLDTEXT_VERTICAL_ALIGN_CENTER": 1, - "WORLDTEXT_VERTICAL_ALIGN_TOP": 0 - }, - "type": "uint32" - }, - "attributeprovidertypes_t": { - "alignment": 4, - "members": { - "PROVIDER_GENERIC": 0, - "PROVIDER_WEAPON": 1 - }, - "type": "uint32" - }, - "doorCheck_e": { - "alignment": 4, - "members": { - "DOOR_CHECK_BACKWARD": 1, - "DOOR_CHECK_FORWARD": 0, - "DOOR_CHECK_FULL": 2 - }, - "type": "uint32" - }, - "eSplinePushType": { - "alignment": 4, - "members": { - "k_eSplinePushAlong": 0, - "k_eSplinePushAway": 1, - "k_eSplinePushTowards": 2 - }, - "type": "uint32" - }, - "filter_t": { - "alignment": 4, - "members": { - "FILTER_AND": 0, - "FILTER_OR": 1 - }, - "type": "uint32" - }, - "gear_slot_t": { - "alignment": 4, - "members": { - "GEAR_SLOT_BOOSTS": 11, - "GEAR_SLOT_C4": 4, - "GEAR_SLOT_COUNT": 13, - "GEAR_SLOT_FIRST": 0, - "GEAR_SLOT_GRENADES": 3, - "GEAR_SLOT_INVALID": -1, - "GEAR_SLOT_KNIFE": 2, - "GEAR_SLOT_LAST": 12, - "GEAR_SLOT_PISTOL": 1, - "GEAR_SLOT_RESERVED_SLOT10": 9, - "GEAR_SLOT_RESERVED_SLOT11": 10, - "GEAR_SLOT_RESERVED_SLOT6": 5, - "GEAR_SLOT_RESERVED_SLOT7": 6, - "GEAR_SLOT_RESERVED_SLOT8": 7, - "GEAR_SLOT_RESERVED_SLOT9": 8, - "GEAR_SLOT_RIFLE": 0, - "GEAR_SLOT_UTILITY": 12 - }, - "type": "uint32" - }, - "loadout_slot_t": { - "alignment": 4, - "members": { - "LOADOUT_SLOT_C4": 1, - "LOADOUT_SLOT_CLOTHING_APPEARANCE": 46, - "LOADOUT_SLOT_CLOTHING_CUSTOMHEAD": 39, - "LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER": 38, - "LOADOUT_SLOT_CLOTHING_EYEWEAR": 42, - "LOADOUT_SLOT_CLOTHING_FACEMASK": 40, - "LOADOUT_SLOT_CLOTHING_HANDS": 41, - "LOADOUT_SLOT_CLOTHING_HAT": 43, - "LOADOUT_SLOT_CLOTHING_LOWERBODY": 44, - "LOADOUT_SLOT_CLOTHING_TORSO": 45, - "LOADOUT_SLOT_COUNT": 57, - "LOADOUT_SLOT_EQUIPMENT0": 32, - "LOADOUT_SLOT_EQUIPMENT1": 33, - "LOADOUT_SLOT_EQUIPMENT2": 34, - "LOADOUT_SLOT_EQUIPMENT3": 35, - "LOADOUT_SLOT_EQUIPMENT4": 36, - "LOADOUT_SLOT_EQUIPMENT5": 37, - "LOADOUT_SLOT_FIRST_ALL_CHARACTER": 54, - "LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON": 0, - "LOADOUT_SLOT_FIRST_COSMETIC": 41, - "LOADOUT_SLOT_FIRST_PRIMARY_WEAPON": 8, - "LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT": 32, - "LOADOUT_SLOT_FIRST_WHEEL_GRENADE": 26, - "LOADOUT_SLOT_FIRST_WHEEL_WEAPON": 2, - "LOADOUT_SLOT_FLAIR0": 55, - "LOADOUT_SLOT_GRENADE0": 26, - "LOADOUT_SLOT_GRENADE1": 27, - "LOADOUT_SLOT_GRENADE2": 28, - "LOADOUT_SLOT_GRENADE3": 29, - "LOADOUT_SLOT_GRENADE4": 30, - "LOADOUT_SLOT_GRENADE5": 31, - "LOADOUT_SLOT_HEAVY0": 20, - "LOADOUT_SLOT_HEAVY1": 21, - "LOADOUT_SLOT_HEAVY2": 22, - "LOADOUT_SLOT_HEAVY3": 23, - "LOADOUT_SLOT_HEAVY4": 24, - "LOADOUT_SLOT_HEAVY5": 25, - "LOADOUT_SLOT_INVALID": -1, - "LOADOUT_SLOT_LAST_ALL_CHARACTER": 56, - "LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON": 1, - "LOADOUT_SLOT_LAST_COSMETIC": 41, - "LOADOUT_SLOT_LAST_PRIMARY_WEAPON": 25, - "LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT": 37, - "LOADOUT_SLOT_LAST_WHEEL_GRENADE": 31, - "LOADOUT_SLOT_LAST_WHEEL_WEAPON": 25, - "LOADOUT_SLOT_MELEE": 0, - "LOADOUT_SLOT_MISC0": 47, - "LOADOUT_SLOT_MISC1": 48, - "LOADOUT_SLOT_MISC2": 49, - "LOADOUT_SLOT_MISC3": 50, - "LOADOUT_SLOT_MISC4": 51, - "LOADOUT_SLOT_MISC5": 52, - "LOADOUT_SLOT_MISC6": 53, - "LOADOUT_SLOT_MUSICKIT": 54, - "LOADOUT_SLOT_PROMOTED": -2, - "LOADOUT_SLOT_RIFLE0": 14, - "LOADOUT_SLOT_RIFLE1": 15, - "LOADOUT_SLOT_RIFLE2": 16, - "LOADOUT_SLOT_RIFLE3": 17, - "LOADOUT_SLOT_RIFLE4": 18, - "LOADOUT_SLOT_RIFLE5": 19, - "LOADOUT_SLOT_SECONDARY0": 2, - "LOADOUT_SLOT_SECONDARY1": 3, - "LOADOUT_SLOT_SECONDARY2": 4, - "LOADOUT_SLOT_SECONDARY3": 5, - "LOADOUT_SLOT_SECONDARY4": 6, - "LOADOUT_SLOT_SECONDARY5": 7, - "LOADOUT_SLOT_SMG0": 8, - "LOADOUT_SLOT_SMG1": 9, - "LOADOUT_SLOT_SMG2": 10, - "LOADOUT_SLOT_SMG3": 11, - "LOADOUT_SLOT_SMG4": 12, - "LOADOUT_SLOT_SMG5": 13, - "LOADOUT_SLOT_SPRAY0": 56 - }, - "type": "uint32" - }, - "navproperties_t": { - "alignment": 4, - "members": { - "NAV_IGNORE": 1 - }, - "type": "uint32" - }, - "vote_create_failed_t": { - "alignment": 4, - "members": { - "VOTE_FAILED_CANNOT_KICK_ADMIN": 12, - "VOTE_FAILED_CANT_ROUND_END": 31, - "VOTE_FAILED_CONTINUE": 33, - "VOTE_FAILED_DISABLED": 21, - "VOTE_FAILED_FAILED_RECENTLY": 8, - "VOTE_FAILED_FAILED_RECENT_CHANGEMAP": 16, - "VOTE_FAILED_FAILED_RECENT_KICK": 15, - "VOTE_FAILED_FAILED_RECENT_RESTART": 19, - "VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS": 18, - "VOTE_FAILED_FAILED_RECENT_SWAPTEAMS": 17, - "VOTE_FAILED_GENERIC": 0, - "VOTE_FAILED_ISSUE_DISABLED": 5, - "VOTE_FAILED_MAP_NAME_REQUIRED": 7, - "VOTE_FAILED_MAP_NOT_FOUND": 6, - "VOTE_FAILED_MATCH_NOT_PAUSED": 25, - "VOTE_FAILED_MATCH_PAUSED": 24, - "VOTE_FAILED_MAX": 34, - "VOTE_FAILED_NEXTLEVEL_SET": 22, - "VOTE_FAILED_NOT_10_PLAYERS": 27, - "VOTE_FAILED_NOT_IN_WARMUP": 26, - "VOTE_FAILED_PLAYERNOTFOUND": 11, - "VOTE_FAILED_QUORUM_FAILURE": 4, - "VOTE_FAILED_RATE_EXCEEDED": 2, - "VOTE_FAILED_REMATCH": 32, - "VOTE_FAILED_SCRAMBLE_IN_PROGRESS": 13, - "VOTE_FAILED_SPECTATOR": 14, - "VOTE_FAILED_SWAP_IN_PROGRESS": 20, - "VOTE_FAILED_TEAM_CANT_CALL": 9, - "VOTE_FAILED_TIMEOUT_ACTIVE": 28, - "VOTE_FAILED_TIMEOUT_EXHAUSTED": 30, - "VOTE_FAILED_TIMEOUT_INACTIVE": 29, - "VOTE_FAILED_TOO_EARLY_SURRENDER": 23, - "VOTE_FAILED_TRANSITIONING_PLAYERS": 1, - "VOTE_FAILED_WAITINGFORPLAYERS": 10, - "VOTE_FAILED_YES_MUST_EXCEED_NO": 3 - }, - "type": "uint32" + "type": "unknown" } } } diff --git a/output/server_dll.rs b/output/server_dll.rs index 1b62bdcc..dc2cb6cc 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,11981 +1,1367 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: server.dll - // Class count: 717 - // Enum count: 150 + // Class count: 156 + // Enum count: 91 pub mod server_dll { - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum PropDoorRotatingOpenDirection_e { - DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, - DOOR_ROTATING_OPEN_FORWARD = 0x1, - DOOR_ROTATING_OPEN_BACKWARD = 0x2 - } - // Alignment: 4 - // Member count: 1 - #[repr(u32)] - pub enum PulseCollisionGroup_t { - DEFAULT = 0x0 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum SceneOnPlayerDeath_t { - SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, - SCENE_ONPLAYERDEATH_CANCEL = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum LessonPanelLayoutFileTypes_t { - LAYOUT_HAND_DEFAULT = 0x0, - LAYOUT_WORLD_DEFAULT = 0x1, - LAYOUT_CUSTOM = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum TimelineCompression_t { - TIMELINE_COMPRESSION_SUM = 0x0, - TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, - TIMELINE_COMPRESSION_AVERAGE = 0x2, - TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, - TIMELINE_COMPRESSION_TOTAL = 0x4 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum SubclassVDataChangeType_t { - SUBCLASS_VDATA_CREATED = 0x0, - SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, - SUBCLASS_VDATA_RELOADED = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum C4LightEffect_t { - eLightEffectNone = 0x0, - eLightEffectDropped = 0x1, - eLightEffectThirdPersonHeld = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum StanceType_t { - STANCE_CURRENT = u32::MAX, - STANCE_DEFAULT = 0x0, - STANCE_CROUCHING = 0x1, - STANCE_PRONE = 0x2, - NUM_STANCES = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum Explosions { - expRandom = 0x0, - expDirected = 0x1, - expUsePrecise = 0x2 - } - // Alignment: 4 - // Member count: 11 - #[repr(u32)] - pub enum PreviewCharacterMode { - INVALID = u32::MAX, - DIORAMA = 0x0, - MAIN_MENU = 0x1, - BUY_MENU = 0x2, - TEAM_SELECT = 0x3, - END_OF_MATCH = 0x4, - INVENTORY_INSPECT = 0x5, - WALKING = 0x6, - TEAM_INTRO = 0x7, - WINGMAN_INTRO = 0x8, - BANNER = 0x9 - } // Alignment: 4 // Member count: 4 #[repr(u32)] - pub enum ObserverInterpState_t { - OBSERVER_INTERP_NONE = 0x0, - OBSERVER_INTERP_STARTING = 0x1, - OBSERVER_INTERP_TRAVELING = 0x2, - OBSERVER_INTERP_SETTLING = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum WorldTextPanelOrientation_t { - WORLDTEXT_ORIENTATION_DEFAULT = 0x0, - WORLDTEXT_ORIENTATION_FACEUSER = 0x1, - WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum EDestructibleParts_DestroyParameterFlags { - None = 0x0, - GenerateBreakpieces = 0x1, - EnableFlinches = 0x2, - ForceDamageApply = 0x4, - IgnoreKillEntityFlag = 0x8, - IgnoreHealthCheck = 0x10, - Default = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum WorldTextPanelHorizontalAlign_t { - WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, - WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, - WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum SequenceFinishNotifyState_t { - eDoNotNotify = 0x0, - eNotifyWhenFinished = 0x1, - eNotifyTriggered = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum SoundEventStartType_t { - SOUNDEVENT_START_PLAYER = 0x0, - SOUNDEVENT_START_WORLD = 0x1, - SOUNDEVENT_START_ENTITY = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum AnimGraphDebugDrawType_t { - None = 0x0, - WsPosition = 0x1, - MsPosition = 0x2, - WsDirection = 0x3, - MsDirection = 0x4 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum TrainOrientationType_t { - TrainOrientation_Fixed = 0x0, - TrainOrientation_AtPathTracks = 0x1, - TrainOrientation_LinearBlend = 0x2, - TrainOrientation_EaseInEaseOut = 0x3 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum CSWeaponCategory { - WEAPONCATEGORY_OTHER = 0x0, - WEAPONCATEGORY_MELEE = 0x1, - WEAPONCATEGORY_SECONDARY = 0x2, - WEAPONCATEGORY_SMG = 0x3, - WEAPONCATEGORY_RIFLE = 0x4, - WEAPONCATEGORY_HEAVY = 0x5, - WEAPONCATEGORY_COUNT = 0x6 - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum BeginDeathLifeStateTransition_t { - TRANSITION_TO_LIFESTATE_DYING = 0x0, - TRANSITION_TO_LIFESTATE_DEAD = 0x1 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum PointOrientGoalDirectionType_t { - eAbsOrigin = 0x0, - eCenter = 0x1, - eHead = 0x2, - eForward = 0x3, - eEyesForward = 0x4 - } - // Alignment: 1 - // Member count: 9 - #[repr(u8)] - pub enum ItemFlagTypes_t { - ITEM_FLAG_NONE = 0x0, - ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, - ITEM_FLAG_NOAUTORELOAD = 0x2, - ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, - ITEM_FLAG_LIMITINWORLD = 0x8, - ITEM_FLAG_EXHAUSTIBLE = 0x10, - ITEM_FLAG_DOHITLOCATIONDMG = 0x20, - ITEM_FLAG_NOAMMOPICKUPS = 0x40, - ITEM_FLAG_NOITEMPICKUP = 0x80 - } - // Alignment: 1 - // Member count: 10 - #[repr(u8)] - pub enum SurroundingBoundsType_t { - USE_OBB_COLLISION_BOUNDS = 0x0, - USE_BEST_COLLISION_BOUNDS = 0x1, - USE_HITBOXES = 0x2, - USE_SPECIFIED_BOUNDS = 0x3, - USE_GAME_CODE = 0x4, - USE_ROTATION_EXPANDED_BOUNDS = 0x5, - USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, - USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, - USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum LifeState_t { - LIFE_ALIVE = 0x0, - LIFE_DYING = 0x1, - LIFE_DEAD = 0x2, - LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4, - NUM_LIFESTATES = 0x5 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum PointOrientConstraint_t { - eNone = 0x0, - ePreserveUpAxis = 0x1 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum NPCFollowFormation_t { - Default = u32::MAX, - CloseCircle = 0x0, - WideCircle = 0x1, - MediumCircle = 0x5, - Sidekick = 0x6 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum CSWeaponMode { - Primary_Mode = 0x0, - Secondary_Mode = 0x1, - WeaponMode_MAX = 0x2 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum OnFrame { - ONFRAME_UNKNOWN = 0x0, - ONFRAME_TRUE = 0x1, - ONFRAME_FALSE = 0x2 - } - // Alignment: 4 - // Member count: 12 - #[repr(u32)] - pub enum Materials { - matGlass = 0x0, - matWood = 0x1, - matMetal = 0x2, - matFlesh = 0x3, - matCinderBlock = 0x4, - matCeilingTile = 0x5, - matComputer = 0x6, - matUnbreakableGlass = 0x7, - matRocks = 0x8, - matWeb = 0x9, - matNone = 0xA, - matLastMaterial = 0xB + pub enum CFuncMover__TransitionToPathNodeAction_t { + TRANSITION_TO_PATH_NODE_ACTION_NONE = 0x0, + TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD = 0x1, + TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE = 0x2, + TRANSITION_TO_PATH_NODE_TRANSITIONING = 0x3 } // Alignment: 4 // Member count: 9 #[repr(u32)] - pub enum BloodType { - None = u32::MAX, - ColorRed = 0x0, - ColorYellow = 0x1, - ColorGreen = 0x2, - ColorRedLVL2 = 0x3, - ColorRedLVL3 = 0x4, - ColorRedLVL4 = 0x5, - ColorRedLVL5 = 0x6, - ColorRedLVL6 = 0x7 + pub enum CFuncMover__OrientationUpdate_t { + ORIENTATION_FORWARD_PATH = 0x0, + ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH = 0x1, + ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT = 0x2, + ORIENTATION_MATCH_CONTROL_POINT = 0x3, + ORIENTATION_FIXED = 0x4, + ORIENTATION_FACE_PLAYER = 0x5, + ORIENTATION_FORWARD_MOVEMENT_DIRECTION = 0x6, + ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT = 0x7, + ORIENTATION_FACE_ENTITY = 0x8 + } + // Alignment: 4 + // Member count: 29 + #[repr(u32)] + pub enum C_EconItemView { + = 0x0 } // Alignment: 1 - // Member count: 5 + // Member count: 36 #[repr(u8)] - pub enum NavScope_t { - eGround = 0x0, - eAir = 0x1, - eCount = 0x2, - eInvalid = 0xFF - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum BreakableContentsType_t { - BC_DEFAULT = 0x0, - BC_EMPTY = 0x1, - BC_PROP_GROUP_OVERRIDE = 0x2, - BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum AnimLoopMode_t { - ANIM_LOOP_MODE_INVALID = u32::MAX, - ANIM_LOOP_MODE_NOT_LOOPING = 0x0, - ANIM_LOOP_MODE_LOOPING = 0x1, - ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, - ANIM_LOOP_MODE_COUNT = 0x3 - } - // Alignment: 4 - // Member count: 14 - #[repr(u32)] - pub enum Class_T { - CLASS_NONE = 0x0, - CLASS_PLAYER = 0x1, - CLASS_PLAYER_ALLY = 0x2, - CLASS_C4_FOR_RADAR = 0x3, - CLASS_FOOT_CONTACT_SHADOW = 0x4, - CLASS_WEAPON = 0x5, - CLASS_WATER_SPLASHER = 0x6, - CLASS_HUDMODEL_WEAPON = 0x7, - CLASS_HUDMODEL_ARMS = 0x8, - CLASS_HUDMODEL_ADDON = 0x9, - CLASS_WORLDMODEL_GLOVES = 0xA, - CLASS_DOOR = 0xB, - CLASS_PLANTED_C4 = 0xC, - NUM_CLASSIFY_CLASSES = 0xD - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum filter_t { - FILTER_AND = 0x0, - FILTER_OR = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum CSWeaponSilencerType { - WEAPONSILENCER_NONE = 0x0, - WEAPONSILENCER_DETACHABLE = 0x1, - WEAPONSILENCER_INTEGRATED = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum EProceduralRagdollWeightIndexPropagationMethod { - Bone = 0x0, - BoneAndChildren = 0x1 - } - // Alignment: 4 - // Member count: 17 - #[repr(u32)] - pub enum BaseExplosionTypes_t { - EXPLOSION_TYPE_DEFAULT = 0x0, - EXPLOSION_TYPE_GRENADE = 0x1, - EXPLOSION_TYPE_MOLOTOV = 0x2, - EXPLOSION_TYPE_FIREWORKS = 0x3, - EXPLOSION_TYPE_GASCAN = 0x4, - EXPLOSION_TYPE_GASCYLINDER = 0x5, - EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, - EXPLOSION_TYPE_ELECTRICAL = 0x7, - EXPLOSION_TYPE_EMP = 0x8, - EXPLOSION_TYPE_SHRAPNEL = 0x9, - EXPLOSION_TYPE_SMOKEGRENADE = 0xA, - EXPLOSION_TYPE_FLASHBANG = 0xB, - EXPLOSION_TYPE_TRIPMINE = 0xC, - EXPLOSION_TYPE_ICE = 0xD, - EXPLOSION_TYPE_NONE = 0xE, - EXPLOSION_TYPE_CUSTOM = 0xF, - EXPLOSION_TYPE_COUNT = 0x10 - } - // Alignment: 4 - // Member count: 40 - #[repr(u32)] - pub enum GameAnimEventIndex_t { - AE_EMPTY = 0x0, - AE_CL_PLAYSOUND = 0x1, - AE_CL_PLAYSOUND_ATTACHMENT = 0x2, - AE_CL_PLAYSOUND_POSITION = 0x3, - AE_SV_PLAYSOUND = 0x4, - AE_CL_STOPSOUND = 0x5, - AE_CL_PLAYSOUND_LOOPING = 0x6, - AE_CL_CREATE_PARTICLE_EFFECT = 0x7, - AE_CL_STOP_PARTICLE_EFFECT = 0x8, - AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, - AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, - AE_SV_STOP_PARTICLE_EFFECT = 0xB, - AE_FOOTSTEP = 0xC, - AE_CL_STOP_RAGDOLL_CONTROL = 0xD, - AE_CL_ENABLE_BODYGROUP = 0xE, - AE_CL_DISABLE_BODYGROUP = 0xF, - AE_BODYGROUP_SET_VALUE = 0x10, - AE_WEAPON_PERFORM_ATTACK = 0x11, - AE_FIRE_INPUT = 0x12, - AE_CL_CLOTH_ATTR = 0x13, - AE_CL_CLOTH_GROUND_OFFSET = 0x14, - AE_CL_CLOTH_STIFFEN = 0x15, - AE_CL_CLOTH_EFFECT = 0x16, - AE_CL_CREATE_ANIM_SCOPE_PROP = 0x17, - AE_SV_IKLOCK = 0x18, - AE_PULSE_GRAPH = 0x19, - AE_PULSE_GRAPH_LOOKAT = 0x1A, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, - AE_DISABLE_PLATFORM = 0x1D, - AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, - AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, - AE_DESTRUCTIBLE_PART_DESTROY = 0x20, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, - AE_SV_DETACH_SILENCER_COMPLETE = 0x23, - AE_CL_EJECT_MAG = 0x24, - AE_WPN_COMPLETE_RELOAD = 0x25, - AE_WPN_HEALTHSHOT_INJECT = 0x26, - AE_GRENADE_THROW_COMPLETE = 0x27 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum FixAngleSet_t { - None = 0x0, - Absolute = 0x1, - Relative = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum IChoreoServices__ScriptState_t { - SCRIPT_PLAYING = 0x0, - SCRIPT_WAIT = 0x1, - SCRIPT_POST_IDLE = 0x2, - SCRIPT_CLEANUP = 0x3, - SCRIPT_MOVE_TO_MARK = 0x4 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum Touch_t { - touch_none = 0x0, - touch_player_only = 0x1, - touch_npc_only = 0x2, - touch_player_or_npc = 0x3, - touch_player_or_npc_or_physicsprop = 0x4 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum TrainVelocityType_t { - TrainVelocity_Instantaneous = 0x0, - TrainVelocity_LinearBlend = 0x1, - TrainVelocity_EaseInEaseOut = 0x2 - } - // Alignment: 4 - // Member count: 13 - #[repr(u32)] - pub enum CSWeaponType { - WEAPONTYPE_KNIFE = 0x0, - WEAPONTYPE_PISTOL = 0x1, - WEAPONTYPE_SUBMACHINEGUN = 0x2, - WEAPONTYPE_RIFLE = 0x3, - WEAPONTYPE_SHOTGUN = 0x4, - WEAPONTYPE_SNIPER_RIFLE = 0x5, - WEAPONTYPE_MACHINEGUN = 0x6, - WEAPONTYPE_C4 = 0x7, - WEAPONTYPE_TASER = 0x8, - WEAPONTYPE_GRENADE = 0x9, - WEAPONTYPE_EQUIPMENT = 0xA, - WEAPONTYPE_STACKABLEITEM = 0xB, - WEAPONTYPE_UNKNOWN = 0xC - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum NavScopeFlags_t { - eGround = 0x1, - eAir = 0x2, - eAll = 0x3, - eNone = 0x0 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum EntFinderMethod_t { - ENT_FIND_METHOD_NEAREST = 0x0, - ENT_FIND_METHOD_FARTHEST = 0x1, - ENT_FIND_METHOD_RANDOM = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum TestInputOutputCombinationsEnum_t { - ZERO = 0x0, - ONE = 0x1, - TWO = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum PropDoorRotatingSpawnPos_t { - DOOR_SPAWN_CLOSED = 0x0, - DOOR_SPAWN_OPEN_FORWARD = 0x1, - DOOR_SPAWN_OPEN_BACK = 0x2, - DOOR_SPAWN_AJAR = 0x3 - } - // Alignment: 1 - // Member count: 2 - #[repr(u8)] - pub enum ShardSolid_t { - SHARD_SOLID = 0x0, - SHARD_DEBRIS = 0x1 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum EntityPlatformTypes_t { - ENTITY_NOT_PLATFORM = 0x0, - ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, - ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum PulseNPCCondition_t { - COND_SEE_PLAYER = 0x1, - COND_LOST_PLAYER = 0x2, - COND_HEAR_PLAYER = 0x3, - COND_PLAYER_PUSHING = 0x4, - COND_NO_PRIMARY_AMMO = 0x5 - } - // Alignment: 1 - // Member count: 13 - #[repr(u8)] - pub enum RenderMode_t { - kRenderNormal = 0x0, - kRenderTransColor = 0x1, - kRenderTransTexture = 0x2, - kRenderGlow = 0x3, - kRenderTransAlpha = 0x4, - kRenderTransAdd = 0x5, - kRenderEnvironmental = 0x6, - kRenderTransAddFrameBlend = 0x7, - kRenderTransAlphaAdd = 0x8, - kRenderWorldGlow = 0x9, - kRenderNone = 0xA, - kRenderDevVisualizer = 0xB, - kRenderModeCount = 0xC - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ForcedCrouchState_t { - FORCEDCROUCH_NONE = 0x0, - FORCEDCROUCH_CROUCHED = 0x1, - FORCEDCROUCH_UNCROUCHED = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum PerformanceMode_t { - PM_NORMAL = 0x0, - PM_NO_GIBS = 0x1 - } - // Alignment: 4 - // Member count: 8 - #[repr(u32)] - pub enum TOGGLE_STATE { - TS_AT_TOP = 0x0, - TS_AT_BOTTOM = 0x1, - TS_GOING_UP = 0x2, - TS_GOING_DOWN = 0x3 - } - // Alignment: 4 - // Member count: 74 - #[repr(u32)] - pub enum loadout_slot_t { - LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, - LOADOUT_SLOT_INVALID = u32::MAX, - LOADOUT_SLOT_MELEE = 0x0, - LOADOUT_SLOT_C4 = 0x1, - LOADOUT_SLOT_SECONDARY0 = 0x2, - LOADOUT_SLOT_SECONDARY1 = 0x3, - LOADOUT_SLOT_SECONDARY2 = 0x4, - LOADOUT_SLOT_SECONDARY3 = 0x5, - LOADOUT_SLOT_SECONDARY4 = 0x6, - LOADOUT_SLOT_SECONDARY5 = 0x7, - LOADOUT_SLOT_SMG0 = 0x8, - LOADOUT_SLOT_SMG1 = 0x9, - LOADOUT_SLOT_SMG2 = 0xA, - LOADOUT_SLOT_SMG3 = 0xB, - LOADOUT_SLOT_SMG4 = 0xC, - LOADOUT_SLOT_SMG5 = 0xD, - LOADOUT_SLOT_RIFLE0 = 0xE, - LOADOUT_SLOT_RIFLE1 = 0xF, - LOADOUT_SLOT_RIFLE2 = 0x10, - LOADOUT_SLOT_RIFLE3 = 0x11, - LOADOUT_SLOT_RIFLE4 = 0x12, - LOADOUT_SLOT_RIFLE5 = 0x13, - LOADOUT_SLOT_HEAVY0 = 0x14, - LOADOUT_SLOT_HEAVY1 = 0x15, - LOADOUT_SLOT_HEAVY2 = 0x16, - LOADOUT_SLOT_HEAVY3 = 0x17, - LOADOUT_SLOT_HEAVY4 = 0x18, - LOADOUT_SLOT_HEAVY5 = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, - LOADOUT_SLOT_GRENADE1 = 0x1B, - LOADOUT_SLOT_GRENADE2 = 0x1C, - LOADOUT_SLOT_GRENADE3 = 0x1D, - LOADOUT_SLOT_GRENADE4 = 0x1E, - LOADOUT_SLOT_GRENADE5 = 0x1F, - LOADOUT_SLOT_EQUIPMENT0 = 0x20, - LOADOUT_SLOT_EQUIPMENT1 = 0x21, - LOADOUT_SLOT_EQUIPMENT2 = 0x22, - LOADOUT_SLOT_EQUIPMENT3 = 0x23, - LOADOUT_SLOT_EQUIPMENT4 = 0x24, - LOADOUT_SLOT_EQUIPMENT5 = 0x25, - LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, - LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, - LOADOUT_SLOT_CLOTHING_HANDS = 0x29, - LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, - LOADOUT_SLOT_CLOTHING_HAT = 0x2B, - LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, - LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, - LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, - LOADOUT_SLOT_MISC0 = 0x2F, - LOADOUT_SLOT_MISC1 = 0x30, - LOADOUT_SLOT_MISC2 = 0x31, - LOADOUT_SLOT_MISC3 = 0x32, - LOADOUT_SLOT_MISC4 = 0x33, - LOADOUT_SLOT_MISC5 = 0x34, - LOADOUT_SLOT_MISC6 = 0x35, - LOADOUT_SLOT_MUSICKIT = 0x36, - LOADOUT_SLOT_FLAIR0 = 0x37, - LOADOUT_SLOT_SPRAY0 = 0x38, - LOADOUT_SLOT_COUNT = 0x39 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum EDestructiblePartDamagePassThroughType { - Normal = 0x0, - Absorb = 0x1, - InvincibleAbsorb = 0x2, - InvinciblePassthrough = 0x3 - } - // Alignment: 8 - // Member count: 20 - #[repr(u64)] - pub enum NavAttributeEnum { - NAV_MESH_AVOID = 0x80, - NAV_MESH_STAIRS = 0x1000, - NAV_MESH_NON_ZUP = 0x8000, - NAV_MESH_CROUCH_HEIGHT = 0x10000, - NAV_MESH_NON_ZUP_TRANSITION = 0x20000, - NAV_MESH_CRAWL_HEIGHT = 0x40000, - NAV_MESH_JUMP = 0x2, - NAV_MESH_NO_JUMP = 0x8, - NAV_MESH_STOP = 0x10, - NAV_MESH_RUN = 0x20, - NAV_MESH_WALK = 0x40, - NAV_MESH_TRANSIENT = 0x100, - NAV_MESH_DONT_HIDE = 0x200, - NAV_MESH_STAND = 0x400, - NAV_MESH_NO_HOSTAGES = 0x800, - NAV_MESH_NO_MERGE = 0x2000, - NAV_MESH_OBSTACLE_TOP = 0x4000, - NAV_ATTR_FIRST_GAME_INDEX = 0x13, - NAV_ATTR_LAST_INDEX = 0x3F - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum MoveLinearAuthoredPos_t { - MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, - MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, - MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ValueRemapperMomentumType_t { - MomentumType_None = 0x0, - MomentumType_Friction = 0x1, - MomentumType_SpringTowardSnapValue = 0x2, - MomentumType_SpringAwayFromSnapValue = 0x3 - } - // Alignment: 4 - // Member count: 12 - #[repr(u32)] - pub enum Hull_t { - HULL_HUMAN = 0x0, - HULL_SMALL_CENTERED = 0x1, - HULL_WIDE_HUMAN = 0x2, - HULL_TINY = 0x3, - HULL_MEDIUM = 0x4, - HULL_TINY_CENTERED = 0x5, - HULL_LARGE = 0x6, - HULL_LARGE_CENTERED = 0x7, - HULL_MEDIUM_TALL = 0x8, - HULL_SMALL = 0x9, - NUM_HULLS = 0xA, - HULL_NONE = 0xB - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum PreviewWeaponState { - DROPPED = 0x0, - HOLSTERED = 0x1, - DEPLOYED = 0x2, - PLANTED = 0x3, - INSPECT = 0x4, - ICON = 0x5 - } - // Alignment: 4 - // Member count: 9 - #[repr(u32)] - pub enum EInButtonState { - IN_BUTTON_UP = 0x0, - IN_BUTTON_DOWN = 0x1, - IN_BUTTON_DOWN_UP = 0x2, - IN_BUTTON_UP_DOWN = 0x3, - IN_BUTTON_UP_DOWN_UP = 0x4, - IN_BUTTON_DOWN_UP_DOWN = 0x5, - IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, - IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, - IN_BUTTON_STATE_COUNT = 0x8 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum BeamClipStyle_t { - kNOCLIP = 0x0, - kGEOCLIP = 0x1, - kMODELCLIP = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum WeaponAttackType_t { - eInvalid = u32::MAX, - ePrimary = 0x0, - eSecondary = 0x1, - eCount = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum CDebugOverlayFilterTextType_t { - FILTER_TEXT_NONE = 0x0, - MATCH = 0x1, - HIERARCHY = 0x2, - COUNT = 0x3 - } - // Alignment: 4 - // Member count: 8 - #[repr(u32)] - pub enum CSPlayerBlockingUseAction_t { - k_CSPlayerBlockingUseAction_None = 0x0, - k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, - k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, - k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, - k_CSPlayerBlockingUseAction_HostageDropping = 0x4, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x5, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x6, - k_CSPlayerBlockingUseAction_MaxCount = 0x7 - } - // Alignment: 1 - // Member count: 5 - #[repr(u8)] - pub enum ShatterDamageCause { - SHATTERDAMAGE_BULLET = 0x0, - SHATTERDAMAGE_MELEE = 0x1, - SHATTERDAMAGE_THROWN = 0x2, - SHATTERDAMAGE_SCRIPT = 0x3, - SHATTERDAMAGE_EXPLOSIVE = 0x4 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ScriptedOnDeath_t { - SS_ONDEATH_NOT_APPLICABLE = u32::MAX, - SS_ONDEATH_UNDEFINED = 0x0, - SS_ONDEATH_RAGDOLL = 0x1, - SS_ONDEATH_ANIMATED_DEATH = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ChoreoLookAtSpeed_t { - eInvalid = u32::MAX, - eSlow = 0x0, - eMedium = 0x1, - eFast = 0x2 - } - // Alignment: 4 - // Member count: 17 - #[repr(u32)] - pub enum gear_slot_t { - GEAR_SLOT_INVALID = u32::MAX, - GEAR_SLOT_RIFLE = 0x0, - GEAR_SLOT_PISTOL = 0x1, - GEAR_SLOT_KNIFE = 0x2, - GEAR_SLOT_GRENADES = 0x3, - GEAR_SLOT_C4 = 0x4, - GEAR_SLOT_RESERVED_SLOT6 = 0x5, - GEAR_SLOT_RESERVED_SLOT7 = 0x6, - GEAR_SLOT_RESERVED_SLOT8 = 0x7, - GEAR_SLOT_RESERVED_SLOT9 = 0x8, - GEAR_SLOT_RESERVED_SLOT10 = 0x9, - GEAR_SLOT_RESERVED_SLOT11 = 0xA, - GEAR_SLOT_BOOSTS = 0xB, - GEAR_SLOT_UTILITY = 0xC, - GEAR_SLOT_COUNT = 0xD - } - // Alignment: 4 - // Member count: 10 - #[repr(u32)] - pub enum CSPlayerState { - STATE_ACTIVE = 0x0, - STATE_WELCOME = 0x1, - STATE_PICKINGTEAM = 0x2, - STATE_PICKINGCLASS = 0x3, - STATE_DEATH_ANIM = 0x4, - STATE_DEATH_WAIT_FOR_KEY = 0x5, - STATE_OBSERVER_MODE = 0x6, - STATE_GUNGAME_RESPAWN = 0x7, - STATE_DORMANT = 0x8, - NUM_PLAYER_STATES = 0x9 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ScriptedConflictResponse_t { - SS_CONFLICT_ENQUEUE = 0x0, - SS_CONFLICT_INTERRUPT = 0x1 - } - // Alignment: 1 - // Member count: 7 - #[repr(u8)] - pub enum WaterLevel_t { - WL_NotInWater = 0x0, - WL_Feet = 0x1, - WL_Knees = 0x2, - WL_Waist = 0x3, - WL_Chest = 0x4, - WL_FullyUnderwater = 0x5, - WL_Count = 0x6 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum WorldTextPanelVerticalAlign_t { - WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, - WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, - WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum RelativeLocationType_t { - WORLD_SPACE_POSITION = 0x0, - RELATIVE_TO_ENTITY_IN_LOCAL_SPACE = 0x1, - RELATIVE_TO_ENTITY_YAW_ONLY = 0x2, - RELATIVE_TO_ENTITY_IN_WORLD_SPACE = 0x3 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum AmmoPosition_t { - AMMO_POSITION_INVALID = u32::MAX, - AMMO_POSITION_PRIMARY = 0x0, - AMMO_POSITION_SECONDARY = 0x1, - AMMO_POSITION_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 11 - #[repr(u32)] - pub enum CDebugOverlayFilterType_t { - NONE = 0x0, - TEXT = 0x1, - ENTITY = 0x2, - COUNT = 0x3, - TACTICAL_SEARCH = 0x4, - AI_SCHEDULE = 0x5, - AI_TASK = 0x6, - AI_EVENT = 0x7, - AI_PATHFINDING = 0x8, - END_SIM_HISTORY_TYPES = 0x9, - COMBINED = u32::MAX - } - // Alignment: 4 - // Member count: 24 - #[repr(u32)] - pub enum PreviewEOMCelebration { - INVALID = u32::MAX, - WALKUP = 0x0, - PUNCHING = 0x1, - SWAGGER = 0x2, - DROPDOWN = 0x3, - STRETCH = 0x4, - SWAT_FEMALE = 0x5, - MASK_F = 0x6, - GUERILLA = 0x7, - GUERILLA02 = 0x8, - GENDARMERIE = 0x9, - SCUBA_FEMALE = 0xA, - SCUBA_MALE = 0xB, - AVA_DEFEAT = 0xC, - GENDARMERIE_DEFEAT = 0xD, - MAE_DEFEAT = 0xE, - RICKSAW_DEFEAT = 0xF, - SCUBA_FEMALE_DEFEAT = 0x10, - SCUBA_MALE_DEFEAT = 0x11, - CRASSWATER_DEFEAT = 0x12, - DARRYL_DEFEAT = 0x13, - DOCTOR_DEFEAT = 0x14, - MUHLIK_DEFEAT = 0x15, - VYPA_DEFEAT = 0x16 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum EntityDisolveType_t { - ENTITY_DISSOLVE_INVALID = u32::MAX, - ENTITY_DISSOLVE_NORMAL = 0x0, - ENTITY_DISSOLVE_ELECTRICAL = 0x1, - ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, - ENTITY_DISSOLVE_CORE = 0x3 - } - // Alignment: 8 - // Member count: 21 - #[repr(u64)] - pub enum InputBitMask_t { - IN_NONE = 0x0, - IN_ALL = u64::MAX, - IN_ATTACK = 0x1, - IN_JUMP = 0x2, - IN_DUCK = 0x4, - IN_FORWARD = 0x8, - IN_BACK = 0x10, - IN_USE = 0x20, - IN_TURNLEFT = 0x80, - IN_TURNRIGHT = 0x100, - IN_MOVELEFT = 0x200, - IN_MOVERIGHT = 0x400, - IN_ATTACK2 = 0x800, - IN_RELOAD = 0x2000, - IN_SPEED = 0x10000, - IN_JOYAUTOSPRINT = 0x20000, - IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, - IN_SCORE = 0x200000000, - IN_ZOOM = 0x400000000, - IN_LOOK_AT_WEAPON = 0x800000000 - } - // Alignment: 4 - // Member count: 14 - #[repr(u32)] - pub enum HitGroup_t { - HITGROUP_INVALID = u32::MAX, - HITGROUP_GENERIC = 0x0, - HITGROUP_HEAD = 0x1, - HITGROUP_CHEST = 0x2, - HITGROUP_STOMACH = 0x3, - HITGROUP_LEFTARM = 0x4, - HITGROUP_RIGHTARM = 0x5, - HITGROUP_LEFTLEG = 0x6, - HITGROUP_RIGHTLEG = 0x7, - HITGROUP_NECK = 0x8, - HITGROUP_UNUSED = 0x9, - HITGROUP_GEAR = 0xA, - HITGROUP_SPECIAL = 0xB, - HITGROUP_COUNT = 0xC - } - // Alignment: 4 - // Member count: 11 - #[repr(u32)] - pub enum ChickenActivity { - IDLE = 0x0, - SQUAT = 0x1, - WALK = 0x2, - RUN = 0x3, - GLIDE = 0x4, - LAND = 0x5, - PANIC = 0x6, - TRICK = 0x7, - TURN_IN_PLACE = 0x8, - FEED = 0x9, - SLEEP = 0xA - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum PointWorldTextReorientMode_t { - POINT_WORLD_TEXT_REORIENT_NONE = 0x0, - POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 - } - // Alignment: 8 - // Member count: 40 - #[repr(u64)] - pub enum DebugOverlayBits_t { - OVERLAY_TEXT_BIT = 0x1, - OVERLAY_NAME_BIT = 0x2, - OVERLAY_BBOX_BIT = 0x4, - OVERLAY_PIVOT_BIT = 0x8, - OVERLAY_MESSAGE_BIT = 0x10, - OVERLAY_ABSBOX_BIT = 0x20, - OVERLAY_RBOX_BIT = 0x40, - OVERLAY_SHOW_BLOCKSLOS = 0x80, - OVERLAY_ATTACHMENTS_BIT = 0x100, - OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, - OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, - OVERLAY_SKELETON_BIT = 0x800, - OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, - OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, - OVERLAY_HITBOX_BIT = 0x4000, - OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, - OVERLAY_AUTOAIM_BIT = 0x10000, - OVERLAY_NPC_SELECTED_BIT = 0x20000, - OVERLAY_JOINT_INFO_BIT = 0x40000, - OVERLAY_NPC_ROUTE_BIT = 0x80000, - OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, - OVERLAY_NPC_ENEMIES_BIT = 0x400000, - OVERLAY_NPC_CONDITIONS_BIT = 0x800000, - OVERLAY_NPC_COMBAT_BIT = 0x1000000, - OVERLAY_NPC_TASK_BIT = 0x2000000, - OVERLAY_NPC_BODYLOCATIONS = 0x4000000, - OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, - OVERLAY_NPC_KILL_BIT = 0x10000000, - OVERLAY_BUDDHA_MODE = 0x40000000, - OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, - OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, - OVERLAY_PROP_DEBUG = 0x200000000, - OVERLAY_NPC_RELATION_BIT = 0x400000000, - OVERLAY_VIEWOFFSET = 0x800000000, - OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, - OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, - OVERLAY_ACTORNAME_BIT = 0x4000000000, - OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, - OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000, - OVERLAY_MINIMAL_TEXT = 0x20000000000 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum AmmoFlags_t { - AMMO_FORCE_DROP_IF_CARRIED = 0x1, - AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum DecalFlags_t { - eNone = 0x0, - eCannotClear = 0x1, - eAll = 0xFFFFFFFF, - eAllButCannotClear = 0xFFFFFFFE - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum HierarchyType_t { - HIERARCHY_NONE = 0x0, - HIERARCHY_BONE_MERGE = 0x1, - HIERARCHY_ATTACHMENT = 0x2, - HIERARCHY_ABSORIGIN = 0x3, - HIERARCHY_BONE = 0x4, - HIERARCHY_TYPE_COUNT = 0x5 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum doorCheck_e { - DOOR_CHECK_FORWARD = 0x0, - DOOR_CHECK_BACKWARD = 0x1, - DOOR_CHECK_FULL = 0x2 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum BeamType_t { - BEAM_INVALID = 0x0, - BEAM_POINTS = 0x1, - BEAM_ENTPOINT = 0x2, - BEAM_ENTS = 0x3, - BEAM_HOSE = 0x4, - BEAM_SPLINE = 0x5, - BEAM_LASER = 0x6 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum EntitySubclassScope_t { - SUBCLASS_SCOPE_NONE = u32::MAX, - SUBCLASS_SCOPE_PRECIPITATION = 0x0, - SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, - SUBCLASS_SCOPE_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum PointTemplateClientOnlyEntityBehavior_t { - CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, - CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum CDebugOverlayCombinedTypes_t { - ALL = 0x0, - ANY = 0x1, - COUNT = 0x2 - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum ShatterGlassStressType { - SHATTERGLASS_BLUNT = 0x0, - SHATTERGLASS_BALLISTIC = 0x1, - SHATTERGLASS_PULSE = 0x2, - SHATTERGLASS_EXPLOSIVE = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum TrackOrientationType_t { - TrackOrientation_Fixed = 0x0, - TrackOrientation_FacePath = 0x1, - TrackOrientation_FacePathAngles = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum WeaponSwitchReason_t { - eDrawn = 0x0, - eEquipped = 0x1, - eUserInitiatedSwitchToLast = 0x2, - eUserInitiatedUIKeyPress = 0x3, - eUserInitiatedSwitchHands = 0x4 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ValueRemapperRatchetType_t { - RatchetType_Absolute = 0x0, - RatchetType_EachEngage = 0x1 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum NavDirType { - NORTH = 0x0, - EAST = 0x1, - SOUTH = 0x2, - WEST = 0x3, - NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum CRR_Response__ResponseEnum_t { - MAX_RESPONSE_NAME = 0xC0, - MAX_RULE_NAME = 0x80 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum MoveMountingAmount_t { - MOVE_MOUNT_NONE = 0x0, - MOVE_MOUNT_LOW = 0x1, - MOVE_MOUNT_HIGH = 0x2, - MOVE_MOUNT_MAXCOUNT = 0x3 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum HoverPoseFlags_t { - eNone = 0x0, - ePosition = 0x1, - eAngles = 0x2 - } - // Alignment: 1 - // Member count: 20 - #[repr(u8)] - pub enum RenderFx_t { - kRenderFxNone = 0x0, - kRenderFxPulseSlow = 0x1, - kRenderFxPulseFast = 0x2, - kRenderFxPulseSlowWide = 0x3, - kRenderFxPulseFastWide = 0x4, - kRenderFxFadeSlow = 0x5, - kRenderFxFadeFast = 0x6, - kRenderFxSolidSlow = 0x7, - kRenderFxSolidFast = 0x8, - kRenderFxStrobeSlow = 0x9, - kRenderFxStrobeFast = 0xA, - kRenderFxStrobeFaster = 0xB, - kRenderFxFlickerSlow = 0xC, - kRenderFxFlickerFast = 0xD, - kRenderFxNoDissipation = 0xE, - kRenderFxFadeOut = 0xF, - kRenderFxFadeIn = 0x10, - kRenderFxPulseFastWider = 0x11, - kRenderFxGlowShell = 0x12, - kRenderFxMax = 0x13 - } - // Alignment: 4 - // Member count: 35 - #[repr(u32)] - pub enum vote_create_failed_t { - VOTE_FAILED_GENERIC = 0x0, - VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, - VOTE_FAILED_RATE_EXCEEDED = 0x2, - VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, - VOTE_FAILED_QUORUM_FAILURE = 0x4, - VOTE_FAILED_ISSUE_DISABLED = 0x5, - VOTE_FAILED_MAP_NOT_FOUND = 0x6, - VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, - VOTE_FAILED_FAILED_RECENTLY = 0x8, - VOTE_FAILED_TEAM_CANT_CALL = 0x9, - VOTE_FAILED_WAITINGFORPLAYERS = 0xA, - VOTE_FAILED_PLAYERNOTFOUND = 0xB, - VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, - VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, - VOTE_FAILED_SPECTATOR = 0xE, - VOTE_FAILED_FAILED_RECENT_KICK = 0xF, - VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, - VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, - VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, - VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, - VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, - VOTE_FAILED_DISABLED = 0x15, - VOTE_FAILED_NEXTLEVEL_SET = 0x16, - VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, - VOTE_FAILED_MATCH_PAUSED = 0x18, - VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, - VOTE_FAILED_NOT_IN_WARMUP = 0x1A, - VOTE_FAILED_NOT_10_PLAYERS = 0x1B, - VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, - VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, - VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, - VOTE_FAILED_CANT_ROUND_END = 0x1F, - VOTE_FAILED_REMATCH = 0x20, - VOTE_FAILED_CONTINUE = 0x21, - VOTE_FAILED_MAX = 0x22 - } - // Alignment: 4 - // Member count: 27 - #[repr(u32)] - pub enum RumbleEffect_t { - RUMBLE_INVALID = u32::MAX, - RUMBLE_STOP_ALL = 0x0, - RUMBLE_PISTOL = 0x1, - RUMBLE_357 = 0x2, - RUMBLE_SMG1 = 0x3, - RUMBLE_AR2 = 0x4, - RUMBLE_SHOTGUN_SINGLE = 0x5, - RUMBLE_SHOTGUN_DOUBLE = 0x6, - RUMBLE_AR2_ALT_FIRE = 0x7, - RUMBLE_RPG_MISSILE = 0x8, - RUMBLE_CROWBAR_SWING = 0x9, - RUMBLE_AIRBOAT_GUN = 0xA, - RUMBLE_JEEP_ENGINE_LOOP = 0xB, - RUMBLE_FLAT_LEFT = 0xC, - RUMBLE_FLAT_RIGHT = 0xD, - RUMBLE_FLAT_BOTH = 0xE, - RUMBLE_DMG_LOW = 0xF, - RUMBLE_DMG_MED = 0x10, - RUMBLE_DMG_HIGH = 0x11, - RUMBLE_FALL_LONG = 0x12, - RUMBLE_FALL_SHORT = 0x13, - RUMBLE_PHYSCANNON_OPEN = 0x14, - RUMBLE_PHYSCANNON_PUNT = 0x15, - RUMBLE_PHYSCANNON_LOW = 0x16, - RUMBLE_PHYSCANNON_MEDIUM = 0x17, - RUMBLE_PHYSCANNON_HIGH = 0x18, - NUM_RUMBLE_EFFECTS = 0x19 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum LatchDirtyPermission_t { - LATCH_DIRTY_DISALLOW = 0x0, - LATCH_DIRTY_SERVER_CONTROLLED = 0x1, - LATCH_DIRTY_CLIENT_SIMULATED = 0x2, - LATCH_DIRTY_PREDICTION = 0x3, - LATCH_DIRTY_FRAMESIMULATE = 0x4, - LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum DoorState_t { - DOOR_STATE_CLOSED = 0x0, - DOOR_STATE_OPENING = 0x1, - DOOR_STATE_OPEN = 0x2, - DOOR_STATE_CLOSING = 0x3, - DOOR_STATE_AJAR = 0x4 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ChoreoLookAtMode_t { - eInvalid = u32::MAX, - eChest = 0x0, - eHead = 0x1, - eEyesOnly = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum ChatIgnoreType_t { - CHAT_IGNORE_NONE = 0x0, - CHAT_IGNORE_ALL = 0x1, - CHAT_IGNORE_TEAM = 0x2 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum PlayerConnectedState { - PlayerNeverConnected = u32::MAX, - PlayerConnected = 0x0, - PlayerConnecting = 0x1, - PlayerReconnecting = 0x2, - PlayerDisconnecting = 0x3, - PlayerDisconnected = 0x4, - PlayerReserved = 0x5 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { - kMIN_THRESHOLD = 0x0, - kMIN_FULL = 0x1, - kHIGHWATER = 0x2 - } - // Alignment: 4 - // Member count: 1 - #[repr(u32)] - pub enum navproperties_t { - NAV_IGNORE = 0x1 - } - // Alignment: 2 - // Member count: 7 - #[repr(u16)] - pub enum EntityEffects_t { - DEPRICATED_EF_NOINTERP = 0x8, - EF_NOSHADOW = 0x10, - EF_NODRAW = 0x20, - EF_NORECEIVESHADOW = 0x40, - EF_PARENT_ANIMATES = 0x200, - EF_NODRAW_BUT_TRANSMIT = 0x400, - EF_MAX_BITS = 0xA - } - // Alignment: 1 - // Member count: 9 - #[repr(u8)] - pub enum SolidType_t { - SOLID_NONE = 0x0, - SOLID_BSP = 0x1, - SOLID_BBOX = 0x2, - SOLID_OBB = 0x3, - SOLID_SPHERE = 0x4, - SOLID_POINT = 0x5, - SOLID_VPHYSICS = 0x6, - SOLID_CAPSULE = 0x7, - SOLID_LAST = 0x8 - } - // Alignment: 4 - // Member count: 23 - #[repr(u32)] - pub enum DamageTypes_t { - DMG_GENERIC = 0x0, - DMG_CRUSH = 0x1, - DMG_BULLET = 0x2, - DMG_SLASH = 0x4, - DMG_BURN = 0x8, - DMG_VEHICLE = 0x10, - DMG_FALL = 0x20, - DMG_BLAST = 0x40, - DMG_CLUB = 0x80, - DMG_SHOCK = 0x100, - DMG_SONIC = 0x200, - DMG_ENERGYBEAM = 0x400, - DMG_BUCKSHOT = 0x800, - DMG_DROWN = 0x4000, - DMG_POISON = 0x8000, - DMG_RADIATION = 0x10000, - DMG_DROWNRECOVER = 0x20000, - DMG_ACID = 0x40000, - DMG_PHYSGUN = 0x100000, - DMG_DISSOLVE = 0x200000, - DMG_BLAST_SURFACE = 0x400000, - DMG_HEADSHOT = 0x800000 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum PointWorldTextJustifyVertical_t { - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum attributeprovidertypes_t { - PROVIDER_GENERIC = 0x0, - PROVIDER_WEAPON = 0x1 - } - // Alignment: 1 - // Member count: 6 - #[repr(u8)] - pub enum MoveCollide_t { - MOVECOLLIDE_DEFAULT = 0x0, - MOVECOLLIDE_FLY_BOUNCE = 0x1, - MOVECOLLIDE_FLY_CUSTOM = 0x2, - MOVECOLLIDE_FLY_SLIDE = 0x3, - MOVECOLLIDE_COUNT = 0x4 - } - // Alignment: 4 - // Member count: 7 - #[repr(u32)] - pub enum IChoreoServices__ChoreoState_t { - STATE_PRE_SCRIPT = 0x0, - STATE_WAIT_FOR_SCRIPT = 0x1, - STATE_WALK_TO_MARK = 0x2, - STATE_SYNCHRONIZE_SCRIPT = 0x3, - STATE_PLAY_SCRIPT = 0x4, - STATE_PLAY_SCRIPT_POST_IDLE = 0x5, - STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum ValueRemapperOutputType_t { - OutputType_AnimationCycle = 0x0, - OutputType_RotationX = 0x1, - OutputType_RotationY = 0x2, - OutputType_RotationZ = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum PointTemplateOwnerSpawnGroupType_t { - INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, - INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, - INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum EContributionScoreFlag_t { - k_EContributionScoreFlag_Default = 0x0, - k_EContributionScoreFlag_Objective = 0x1, - k_EContributionScoreFlag_Bullets = 0x2 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum eSplinePushType { - k_eSplinePushAlong = 0x0, - k_eSplinePushAway = 0x1, - k_eSplinePushTowards = 0x2 - } - // Alignment: 2 - // Member count: 28 - #[repr(u16)] - pub enum WeaponGameplayAnimState { - WPN_ANIMSTATE_UNINITIALIZED = 0x0, - WPN_ANIMSTATE_DROPPED = 0x1, - WPN_ANIMSTATE_HOLSTERED = 0xA, - WPN_ANIMSTATE_DEPLOY = 0xB, - WPN_ANIMSTATE_IDLE = 0x32, - WPN_ANIMSTATE_SHOOT_PRIMARY = 0x64, - WPN_ANIMSTATE_SHOOT_SECONDARY = 0x65, - WPN_ANIMSTATE_SHOOT_DRYFIRE = 0x66, - WPN_ANIMSTATE_CHARGE = 0x67, - WPN_ANIMSTATE_GRENADE_PULL_PIN = 0xC8, - WPN_ANIMSTATE_GRENADE_READY = 0xC9, - WPN_ANIMSTATE_GRENADE_THROW = 0xCA, - WPN_ANIMSTATE_C4_PLANT = 0x12C, - WPN_ANIMSTATE_HEALTHSHOT_INJECT = 0x190, - WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 0x1F4, - WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 0x1F5, - WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 0x1F6, - WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 0x1F7, - WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 0x1F8, - WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 0x1F9, - WPN_ANIMSTATE_SILENCER_APPLY = 0x258, - WPN_ANIMSTATE_SILENCER_REMOVE = 0x259, - WPN_ANIMSTATE_RELOAD = 0x320, - WPN_ANIMSTATE_RELOAD_OUTRO = 0x321, - WPN_ANIMSTATE_INSPECT = 0x3E8, - WPN_ANIMSTATE_INSPECT_OUTRO = 0x3E9, - WPN_ANIMSTATE_END_VALID = 0x44C, - WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x44D - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum EDestructiblePartRadiusDamageApplyType { - ScaleByExplosionRadius = 0x0, - PrioritizeClosestPart = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum EntityDistanceMode_t { - eOriginToOrigin = 0x0, - eCenterToCenter = 0x1, - eAxisToAxis = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum PulseTraceContents_t { - STATIC_LEVEL = 0x0, - SOLID = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum PointWorldTextJustifyHorizontal_t { - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ShakeCommand_t { - SHAKE_START = 0x0, - SHAKE_STOP = 0x1, - SHAKE_AMPLITUDE = 0x2, - SHAKE_FREQUENCY = 0x3, - SHAKE_START_RUMBLEONLY = 0x4, - SHAKE_START_NORUMBLE = 0x5 - } - // Alignment: 4 - // Member count: 24 - #[repr(u32)] - pub enum Flags_t { - FL_ONGROUND = 0x1, - FL_DUCKING = 0x2, - FL_WATERJUMP = 0x4, - FL_BOT = 0x10, - FL_FROZEN = 0x20, - FL_ATCONTROLS = 0x40, - FL_CLIENT = 0x80, - FL_FAKECLIENT = 0x100, - FL_FLY = 0x400, - FL_SUPPRESS_SAVE = 0x800, - FL_IN_VEHICLE = 0x1000, - FL_GODMODE = 0x4000, - FL_NOTARGET = 0x8000, - FL_AIMTARGET = 0x10000, - FL_STATICPROP = 0x40000, - FL_GRENADE = 0x100000, - FL_DONTTOUCH = 0x400000, - FL_BASEVELOCITY = 0x800000, - FL_CONVEYOR = 0x1000000, - FL_OBJECT = 0x2000000, - FL_ONFIRE = 0x8000000, - FL_DISSOLVING = 0x10000000, - FL_TRANSRAGDOLL = 0x20000000, - FL_UNBLOCKABLE_BY_PLAYER = 0x40000000 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum TRAIN_CODE { - TRAIN_SAFE = 0x0, - TRAIN_BLOCKING = 0x1, - TRAIN_FOLLOWING = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum DestructiblePartDestructionDeathBehavior_t { - eDoNotKill = 0x0, - eKill = 0x1, - eGib = 0x2, - eRemove = 0x3 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum BrushSolidities_e { - BRUSHSOLID_TOGGLE = 0x0, - BRUSHSOLID_NEVER = 0x1, - BRUSHSOLID_ALWAYS = 0x2 - } - // Alignment: 4 - // Member count: 13 - #[repr(u32)] - pub enum QuestProgress__Reason { - QUEST_NONINITIALIZED = 0x0, - QUEST_OK = 0x1, - QUEST_NOT_ENOUGH_PLAYERS = 0x2, - QUEST_WARMUP = 0x3, - QUEST_NOT_CONNECTED_TO_STEAM = 0x4, - QUEST_NONOFFICIAL_SERVER = 0x5, - QUEST_NO_ENTITLEMENT = 0x6, - QUEST_NO_QUEST = 0x7, - QUEST_PLAYER_IS_BOT = 0x8, - QUEST_WRONG_MAP = 0x9, - QUEST_WRONG_MODE = 0xA, - QUEST_NOT_SYNCED_WITH_SERVER = 0xB, - QUEST_REASON_MAX = 0xC - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ModifyDamageReturn_t { - CONTINUE_TO_APPLY_DAMAGE = 0x0, - ABORT_DO_NOT_APPLY_DAMAGE = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ShadowType_t { - SHADOWS_NONE = 0x0, - SHADOWS_SIMPLE = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum GrenadeType_t { - GRENADE_TYPE_EXPLOSIVE = 0x0, - GRENADE_TYPE_FLASH = 0x1, - GRENADE_TYPE_FIRE = 0x2, - GRENADE_TYPE_DECOY = 0x3, - GRENADE_TYPE_SMOKE = 0x4, - GRENADE_TYPE_TOTAL = 0x5 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ValueRemapperInputType_t { - InputType_PlayerShootPosition = 0x0, - InputType_PlayerShootPositionAroundAxis = 0x1 - } - // Alignment: 1 - // Member count: 8 - #[repr(u8)] - pub enum EKillTypes_t { - KILL_NONE = 0x0, - KILL_DEFAULT = 0x1, - KILL_HEADSHOT = 0x2, - KILL_BLAST = 0x3, - KILL_BURN = 0x4, - KILL_SLASH = 0x5, - KILL_SHOCK = 0x6, - KILLTYPE_COUNT = 0x7 - } - // Alignment: 4 - // Member count: 25 - #[repr(u32)] - pub enum WeaponSound_t { - WEAPON_SOUND_EMPTY = 0x0, - WEAPON_SOUND_SECONDARY_EMPTY = 0x1, - WEAPON_SOUND_SINGLE = 0x2, - WEAPON_SOUND_SECONDARY_ATTACK = 0x3, - WEAPON_SOUND_MELEE_MISS = 0x4, - WEAPON_SOUND_MELEE_HIT = 0x5, - WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, - WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, - WEAPON_SOUND_MELEE_HIT_NPC = 0x8, - WEAPON_SOUND_SPECIAL1 = 0x9, - WEAPON_SOUND_SPECIAL2 = 0xA, - WEAPON_SOUND_SPECIAL3 = 0xB, - WEAPON_SOUND_NEARLYEMPTY = 0xC, - WEAPON_SOUND_IMPACT = 0xD, - WEAPON_SOUND_REFLECT = 0xE, - WEAPON_SOUND_SECONDARY_IMPACT = 0xF, - WEAPON_SOUND_SECONDARY_REFLECT = 0x10, - WEAPON_SOUND_RELOAD = 0x11, - WEAPON_SOUND_SINGLE_ACCURATE = 0x12, - WEAPON_SOUND_ZOOM_IN = 0x13, - WEAPON_SOUND_ZOOM_OUT = 0x14, - WEAPON_SOUND_MOUSE_PRESSED = 0x15, - WEAPON_SOUND_DROP = 0x16, - WEAPON_SOUND_RADIO_USE = 0x17, - WEAPON_SOUND_NUM_TYPES = 0x18 - } - // Alignment: 8 - // Member count: 20 - #[repr(u64)] - pub enum TakeDamageFlags_t { - DFLAG_NONE = 0x0, - DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, - DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, - DFLAG_SUPPRESS_EFFECTS = 0x4, - DFLAG_PREVENT_DEATH = 0x8, - DFLAG_FORCE_DEATH = 0x10, - DFLAG_ALWAYS_GIB = 0x20, - DFLAG_NEVER_GIB = 0x40, - DFLAG_REMOVE_NO_RAGDOLL = 0x80, - DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, - DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, - DFLAG_RADIUS_DMG = 0x400, - DFLAG_FORCEREDUCEARMOR_DMG = 0x800, - DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, - DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, - DFLAG_SUPPRESS_BREAKABLES = 0x4000, - DFLAG_FORCE_PHYSICS_FORCE = 0x8000, - DFLAG_IGNORE_ARMOR = 0x10000, - DFLAG_SUPPRESS_UTILREMOVE = 0x20000 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum ValueRemapperHapticsType_t { - HaticsType_Default = 0x0, - HaticsType_None = 0x1 - } - // Alignment: 4 - // Member count: 10 - #[repr(u32)] - pub enum Disposition_t { - D_ER = 0x0, - D_HT = 0x1, - D_FR = 0x2, - D_LI = 0x3, - D_NU = 0x4 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum RotatorTargetSpace_t { - ROTATOR_TARGET_WORLDSPACE = 0x0, - ROTATOR_TARGET_LOCALSPACE = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum CanPlaySequence_t { - CANNOT_PLAY = 0x0, - CAN_PLAY_NOW = 0x1, - CAN_PLAY_ENQUEUED = 0x2 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum MedalRank_t { - MEDAL_RANK_NONE = 0x0, - MEDAL_RANK_BRONZE = 0x1, - MEDAL_RANK_SILVER = 0x2, - MEDAL_RANK_GOLD = 0x3, - MEDAL_RANK_COUNT = 0x4 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum ObserverMode_t { - OBS_MODE_NONE = 0x0, - OBS_MODE_FIXED = 0x1, - OBS_MODE_IN_EYE = 0x2, - OBS_MODE_CHASE = 0x3, - OBS_MODE_ROAMING = 0x4, - NUM_OBSERVER_MODES = 0x5 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum FuncDoorSpawnPos_t { - FUNC_DOOR_SPAWN_CLOSED = 0x0, - FUNC_DOOR_SPAWN_OPEN = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum EOverrideBlockLOS_t { - BLOCK_LOS_DEFAULT = 0x0, - BLOCK_LOS_FORCE_FALSE = 0x1, - BLOCK_LOS_FORCE_TRUE = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum EntityAttachmentType_t { - eAbsOrigin = 0x0, - eCenter = 0x1, - eEyes = 0x2, - eAttachment = 0x3 - } - // Alignment: 1 - // Member count: 14 - #[repr(u8)] - pub enum MoveType_t { - MOVETYPE_NONE = 0x0, - MOVETYPE_OBSOLETE = 0x1, - MOVETYPE_WALK = 0x2, - MOVETYPE_FLY = 0x3, - MOVETYPE_FLYGRAVITY = 0x4, - MOVETYPE_VPHYSICS = 0x5, - MOVETYPE_PUSH = 0x6, - MOVETYPE_NOCLIP = 0x7, - MOVETYPE_OBSERVER = 0x8, - MOVETYPE_LADDER = 0x9, - MOVETYPE_CUSTOM = 0xA, - MOVETYPE_LAST = 0xB - } - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - pub mod CWeaponNOVA { - } - // Parent: CModelPointEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_BackgroundMaterialName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_bDrawBackground (bool) - // NetworkVarNames: m_flBackgroundBorderWidth (float) - // NetworkVarNames: m_flBackgroundBorderHeight (float) - // NetworkVarNames: m_flBackgroundWorldToUV (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - pub mod CPointWorldText { - pub const m_messageText: usize = 0x7D8; // char[512] - pub const m_FontName: usize = 0x9D8; // char[64] - pub const m_BackgroundMaterialName: usize = 0xA18; // char[64] - pub const m_bEnabled: usize = 0xA58; // bool - pub const m_bFullbright: usize = 0xA59; // bool - pub const m_flWorldUnitsPerPx: usize = 0xA5C; // float32 - pub const m_flFontSize: usize = 0xA60; // float32 - pub const m_flDepthOffset: usize = 0xA64; // float32 - pub const m_bDrawBackground: usize = 0xA68; // bool - pub const m_flBackgroundBorderWidth: usize = 0xA6C; // float32 - pub const m_flBackgroundBorderHeight: usize = 0xA70; // float32 - pub const m_flBackgroundWorldToUV: usize = 0xA74; // float32 - pub const m_Color: usize = 0xA78; // Color - pub const m_nJustifyHorizontal: usize = 0xA7C; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xA80; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xA84; // PointWorldTextReorientMode_t - } - // Parent: CPointEntity - // Field count: 10 - pub mod CAmbientGeneric { - pub const m_radius: usize = 0x4F0; // float32 - pub const m_flMaxRadius: usize = 0x4F4; // float32 - pub const m_iSoundLevel: usize = 0x4F8; // soundlevel_t - pub const m_dpv: usize = 0x4FC; // dynpitchvol_t - pub const m_fActive: usize = 0x560; // bool - pub const m_fLooping: usize = 0x561; // bool - pub const m_iszSound: usize = 0x568; // CUtlSymbolLarge - pub const m_sSourceEntName: usize = 0x570; // CUtlSymbolLarge - pub const m_hSoundSource: usize = 0x578; // CHandle - pub const m_nSoundSourceEntIndex: usize = 0x57C; // CEntityIndex - } - // Parent: CPointEntity - // Field count: 12 - pub mod CEnvEntityMaker { - pub const m_vecEntityMins: usize = 0x4F0; // Vector - pub const m_vecEntityMaxs: usize = 0x4FC; // Vector - pub const m_hCurrentInstance: usize = 0x508; // CHandle - pub const m_hCurrentBlocker: usize = 0x50C; // CHandle - pub const m_vecBlockerOrigin: usize = 0x510; // Vector - pub const m_angPostSpawnDirection: usize = 0x51C; // QAngle - pub const m_flPostSpawnDirectionVariance: usize = 0x528; // float32 - pub const m_flPostSpawnSpeed: usize = 0x52C; // float32 - pub const m_bPostSpawnUseAngles: usize = 0x530; // bool - pub const m_iszTemplate: usize = 0x538; // CUtlSymbolLarge - pub const m_pOutputOnSpawned: usize = 0x540; // CEntityIOOutput - pub const m_pOutputOnFailedSpawn: usize = 0x568; // CEntityIOOutput - } - // Parent: None - // Field count: 0 - pub mod CPulseGraphInstance_GameBlackboard { - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CPointEntity { - } - // Parent: CBaseFilter - // Field count: 5 - pub mod CFilterEnemy { - pub const m_iszEnemyName: usize = 0x548; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x550; // float32 - pub const m_flOuterRadius: usize = 0x554; // float32 - pub const m_nMaxSquadmatesPerEnemy: usize = 0x558; // int32 - pub const m_iszPlayerName: usize = 0x560; // CUtlSymbolLarge - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - pub mod CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_WaitForCursorsWithTag { - pub const m_bTagSelfWhenComplete: usize = 0x98; // bool - pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t - } - // Parent: CFuncTrackChange - // Field count: 0 - pub mod CFuncTrackAuto { - } - // Parent: CBaseEntity - // Field count: 77 - pub mod CScriptedSequence { - pub const m_iszEntry: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszPreIdle: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszPlay: usize = 0x500; // CUtlSymbolLarge - pub const m_iszPostIdle: usize = 0x508; // CUtlSymbolLarge - pub const m_iszModifierToAddOnPlay: usize = 0x510; // CUtlSymbolLarge - pub const m_iszNextScript: usize = 0x518; // CUtlSymbolLarge - pub const m_iszEntity: usize = 0x520; // CUtlSymbolLarge - pub const m_iszSyncGroup: usize = 0x528; // CUtlSymbolLarge - pub const m_nMoveTo: usize = 0x530; // ScriptedMoveTo_t - pub const m_nMoveToGait: usize = 0x534; // SharedMovementGait_t - pub const m_nHeldWeaponBehavior: usize = 0x538; // ScriptedHeldWeaponBehavior_t - pub const m_nForcedCrouchState: usize = 0x53C; // ForcedCrouchState_t - pub const m_bIsPlayingPreIdle: usize = 0x540; // bool - pub const m_bIsPlayingEntry: usize = 0x541; // bool - pub const m_bIsPlayingAction: usize = 0x542; // bool - pub const m_bIsPlayingPostIdle: usize = 0x543; // bool - pub const m_bDontRotateOther: usize = 0x544; // bool - pub const m_bIsRepeatable: usize = 0x545; // bool - pub const m_bShouldLeaveCorpse: usize = 0x546; // bool - pub const m_bStartOnSpawn: usize = 0x547; // bool - pub const m_bDisallowInterrupts: usize = 0x548; // bool - pub const m_bCanOverrideNPCState: usize = 0x549; // bool - pub const m_bDontTeleportAtEnd: usize = 0x54A; // bool - pub const m_bHighPriority: usize = 0x54B; // bool - pub const m_bHideDebugComplaints: usize = 0x54C; // bool - pub const m_bContinueOnDeath: usize = 0x54D; // bool - pub const m_bLoopPreIdleSequence: usize = 0x54E; // bool - pub const m_bLoopActionSequence: usize = 0x54F; // bool - pub const m_bLoopPostIdleSequence: usize = 0x550; // bool - pub const m_bSynchPostIdles: usize = 0x551; // bool - pub const m_bIgnoreLookAt: usize = 0x552; // bool - pub const m_bIgnoreGravity: usize = 0x553; // bool - pub const m_bDisableNPCCollisions: usize = 0x554; // bool - pub const m_bKeepAnimgraphLockedPost: usize = 0x555; // bool - pub const m_bDontAddModifiers: usize = 0x556; // bool - pub const m_bDisableAimingWhileMoving: usize = 0x557; // bool - pub const m_bIgnoreRotation: usize = 0x558; // bool - pub const m_flRadius: usize = 0x55C; // float32 - pub const m_flRepeat: usize = 0x560; // float32 - pub const m_flPlayAnimFadeInTime: usize = 0x564; // float32 - pub const m_flMoveInterpTime: usize = 0x568; // float32 - pub const m_flAngRate: usize = 0x56C; // float32 - pub const m_flMoveSpeed: usize = 0x570; // float32 - pub const m_bWaitUntilMoveCompletesToStartAnimation: usize = 0x574; // bool - pub const m_nNotReadySequenceCount: usize = 0x578; // int32 - pub const m_startTime: usize = 0x57C; // GameTime_t - pub const m_bWaitForBeginSequence: usize = 0x580; // bool - pub const m_saved_effects: usize = 0x584; // int32 - pub const m_savedFlags: usize = 0x588; // int32 - pub const m_savedCollisionGroup: usize = 0x58C; // int32 - pub const m_bInterruptable: usize = 0x590; // bool - pub const m_sequenceStarted: usize = 0x591; // bool - pub const m_bPositionRelativeToOtherEntity: usize = 0x592; // bool - pub const m_hTargetEnt: usize = 0x594; // CHandle - pub const m_hNextCine: usize = 0x598; // CHandle - pub const m_bThinking: usize = 0x59C; // bool - pub const m_bInitiatedSelfDelete: usize = 0x59D; // bool - pub const m_bIsTeleportingDueToMoveTo: usize = 0x59E; // bool - pub const m_bAllowCustomInterruptConditions: usize = 0x59F; // bool - pub const m_hForcedTarget: usize = 0x5A0; // CHandle - pub const m_bDontCancelOtherSequences: usize = 0x5A4; // bool - pub const m_bForceSynch: usize = 0x5A5; // bool - pub const m_bPreventUpdateYawOnFinish: usize = 0x5A6; // bool - pub const m_bEnsureOnNavmeshOnFinish: usize = 0x5A7; // bool - pub const m_onDeathBehavior: usize = 0x5A8; // ScriptedOnDeath_t - pub const m_ConflictResponse: usize = 0x5AC; // ScriptedConflictResponse_t - pub const m_OnBeginSequence: usize = 0x5B0; // CEntityIOOutput - pub const m_OnActionStartOrLoop: usize = 0x5D8; // CEntityIOOutput - pub const m_OnEndSequence: usize = 0x600; // CEntityIOOutput - pub const m_OnPostIdleEndSequence: usize = 0x628; // CEntityIOOutput - pub const m_OnCancelSequence: usize = 0x650; // CEntityIOOutput - pub const m_OnCancelFailedSequence: usize = 0x678; // CEntityIOOutput - pub const m_OnScriptEvent: usize = 0x6A0; // CEntityIOOutput[8] - pub const m_matOtherToMain: usize = 0x7E0; // CTransform - pub const m_hInteractionMainEntity: usize = 0x800; // CHandle - pub const m_iPlayerDeathBehavior: usize = 0x804; // int32 - pub const m_bSkipFadeIn: usize = 0x808; // bool - } - // Parent: CBaseTrigger - // Field count: 1 - pub mod CFogTrigger { - pub const m_fog: usize = 0x9A8; // fogparams_t - } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoTeleportDestination { - } - // Parent: CPointEntity - // Field count: 0 - pub mod CPointBroadcastClientCommand { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - pub mod CCSPlayer_PingServices { - pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] - pub const m_hPlayerPing: usize = 0x54; // CHandle - } - // Parent: CBaseCSGrenade - // Field count: 0 - pub mod CHEGrenade { - } - // Parent: CBaseEntity - // Field count: 8 - pub mod CPhysicsSpring { - pub const m_flFrequency: usize = 0x4F8; // float32 - pub const m_flDampingRatio: usize = 0x4FC; // float32 - pub const m_flRestLength: usize = 0x500; // float32 - pub const m_nameAttachStart: usize = 0x508; // CUtlSymbolLarge - pub const m_nameAttachEnd: usize = 0x510; // CUtlSymbolLarge - pub const m_start: usize = 0x518; // VectorWS - pub const m_end: usize = 0x524; // VectorWS - pub const m_teleportTick: usize = 0x530; // uint32 - } - // Parent: CPointEntity - // Field count: 2 - pub mod CEnvMuzzleFlash { - pub const m_flScale: usize = 0x4F0; // float32 - pub const m_iszParentAttachment: usize = 0x4F8; // CUtlSymbolLarge - } - // Parent: None - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool - } - // Parent: None - // Field count: 0 - pub mod CBaseTriggerAPI { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponRevolver { - } - // Parent: CBaseModelEntity - // Field count: 0 - pub mod CFuncTrainControls { - } - // Parent: None - // Field count: 4 - pub mod CBtActionCombatPositioning { - pub const m_szSensorInputKey: usize = 0x68; // CUtlString - pub const m_szIsAttackingKey: usize = 0x80; // CUtlString - pub const m_ActionTimer: usize = 0x88; // CountdownTimer - pub const m_bCrouching: usize = 0xA0; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // NetworkVarNames: nTagTick (GameTick_t) - // NetworkVarNames: flFlinchModSmall (float) - // NetworkVarNames: flFlinchModLarge (float) - // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) - pub mod PredictedDamageTag_t { - pub const nTagTick: usize = 0x30; // GameTick_t - pub const flFlinchModSmall: usize = 0x34; // float32 - pub const flFlinchModLarge: usize = 0x38; // float32 - pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 - } - // Parent: CBaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x9A8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xAC0; // float32 - } - // Parent: CTonemapController2 - // Field count: 0 - pub mod CTonemapController2Alias_env_tonemap_controller2 { - } - // Parent: CPointEntity - // Field count: 9 - pub mod CPathTrack { - pub const m_pnext: usize = 0x4F0; // CPathTrack* - pub const m_pprevious: usize = 0x4F8; // CPathTrack* - pub const m_paltpath: usize = 0x500; // CPathTrack* - pub const m_flRadius: usize = 0x508; // float32 - pub const m_length: usize = 0x50C; // float32 - pub const m_altName: usize = 0x510; // CUtlSymbolLarge - pub const m_nIterVal: usize = 0x518; // int32 - pub const m_eOrientationType: usize = 0x51C; // TrackOrientationType_t - pub const m_OnPass: usize = 0x520; // CEntityIOOutput + pub enum CGameSceneNode { + = 0x0 } // Parent: None // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Base { - pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t - } - // Parent: CBaseTrigger - // Field count: 5 - pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0x9A8; // CHandle - pub const m_iszMeasureTarget: usize = 0x9B0; // CUtlSymbolLarge - pub const m_fRadius: usize = 0x9B8; // float32 - pub const m_nTouchers: usize = 0x9BC; // int32 - pub const m_NearestEntityDistance: usize = 0x9C0; // CEntityOutputTemplate - } - // Parent: CPointEntity - // Field count: 7 - pub mod CTankTrainAI { - pub const m_hTrain: usize = 0x4F0; // CHandle - pub const m_hTargetEntity: usize = 0x4F4; // CHandle - pub const m_soundPlaying: usize = 0x4F8; // int32 - pub const m_startSoundName: usize = 0x510; // CUtlSymbolLarge - pub const m_engineSoundName: usize = 0x518; // CUtlSymbolLarge - pub const m_movementSoundName: usize = 0x520; // CUtlSymbolLarge - pub const m_targetEntityName: usize = 0x528; // CUtlSymbolLarge - } - // Parent: CRulePointEntity - // Field count: 2 - pub mod CGameText { - pub const m_iszMessage: usize = 0x7E8; // CUtlSymbolLarge - pub const m_textParms: usize = 0x7F0; // hudtextparms_t - } - // Parent: CRulePointEntity - // Field count: 0 - pub mod CGameEnd { - } - // Parent: SpawnPoint - // Field count: 0 - pub mod CInfoDeathmatchSpawn { - } - // Parent: CPlayerControllerComponent - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 - pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] - pub const m_unCurrentLoadoutHash: usize = 0xF50; // uint64 - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF58; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 0 - pub mod CPulse_ResumePoint { - } - // Parent: CBaseAnimGraph - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (VectorWS) - // NetworkVarNames: m_blinktoggle (bool) - pub mod CBaseFlex { - pub const m_flexWeight: usize = 0xA90; // CNetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xAA8; // VectorWS - pub const m_blinktoggle: usize = 0xAB4; // bool - pub const m_flAllowResponsesEndTime: usize = 0xB08; // GameTime_t - pub const m_flLastFlexAnimationTime: usize = 0xB0C; // GameTime_t - pub const m_nNextSceneEventId: usize = 0xB10; // SceneEventId_t - pub const m_bUpdateLayerPriorities: usize = 0xB14; // bool - } - // Parent: CBaseTrigger - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_bPushTowardsInfoTarget (bool) - // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) - // NetworkVarNames: m_qNoiseDelta (Quaternion) - // NetworkVarNames: m_hInfoFan (CHandle) - // NetworkVarNames: m_flForce (float) - // NetworkVarNames: m_bFalloff (bool) - // NetworkVarNames: m_RampTimer (CountdownTimer) - pub mod CTriggerFan { - pub const m_vFanOriginOffset: usize = 0x9A8; // Vector - pub const m_vDirection: usize = 0x9B4; // Vector - pub const m_bPushTowardsInfoTarget: usize = 0x9C0; // bool - pub const m_bPushAwayFromInfoTarget: usize = 0x9C1; // bool - pub const m_qNoiseDelta: usize = 0x9D0; // Quaternion - pub const m_hInfoFan: usize = 0x9E0; // CHandle - pub const m_flForce: usize = 0x9E4; // float32 - pub const m_bFalloff: usize = 0x9E8; // bool - pub const m_RampTimer: usize = 0x9F0; // CountdownTimer - pub const m_vFanOriginWS: usize = 0xA08; // VectorWS - pub const m_vFanOriginLS: usize = 0xA14; // Vector - pub const m_vFanEndLS: usize = 0xA20; // Vector - pub const m_vNoiseDirectionTarget: usize = 0xA2C; // Vector - pub const m_iszInfoFan: usize = 0xA38; // CUtlSymbolLarge - pub const m_flRopeForceScale: usize = 0xA40; // float32 - pub const m_flParticleForceScale: usize = 0xA44; // float32 - pub const m_flPlayerForce: usize = 0xA48; // float32 - pub const m_bPlayerWindblock: usize = 0xA4C; // bool - pub const m_flNPCForce: usize = 0xA50; // float32 - pub const m_flRampTime: usize = 0xA54; // float32 - pub const m_fNoiseDegrees: usize = 0xA58; // float32 - pub const m_fNoiseSpeed: usize = 0xA5C; // float32 - pub const m_bPushPlayer: usize = 0xA60; // bool - pub const m_bRampDown: usize = 0xA61; // bool - pub const m_nManagerFanIdx: usize = 0xA64; // int32 - } - // Parent: CPhysHinge - // Field count: 0 - pub mod CPhysHingeAlias_phys_hinge_local { - } - // Parent: CLogicalEntity - // Field count: 6 - pub mod CLogicCase { - pub const m_nCase: usize = 0x4F0; // CUtlSymbolLarge[32] - pub const m_nShuffleCases: usize = 0x5F0; // int32 - pub const m_nLastShuffleCase: usize = 0x5F4; // int32 - pub const m_uchShuffleCaseMap: usize = 0x5F8; // uint8[32] - pub const m_OnCase: usize = 0x618; // CEntityIOOutput[32] - pub const m_OnDefault: usize = 0xB18; // CEntityOutputTemplate> - } - // Parent: CPointEntity - // Field count: 2 - pub mod CInfoGameEventProxy { - pub const m_iszEventName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_flRange: usize = 0x4F8; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponBizon { - } - // Parent: CRuleBrushEntity - // Field count: 4 - pub mod CGamePlayerZone { - pub const m_OnPlayerInZone: usize = 0x7E0; // CEntityIOOutput - pub const m_OnPlayerOutZone: usize = 0x808; // CEntityIOOutput - pub const m_PlayersInCount: usize = 0x830; // CEntityOutputTemplate - pub const m_PlayersOutCount: usize = 0x858; // CEntityOutputTemplate - } - // Parent: CBaseModelEntity - // Field count: 16 - pub mod CBaseToggle { - pub const m_toggle_state: usize = 0x7D8; // TOGGLE_STATE - pub const m_flMoveDistance: usize = 0x7DC; // float32 - pub const m_flWait: usize = 0x7E0; // float32 - pub const m_flLip: usize = 0x7E4; // float32 - pub const m_bAlwaysFireBlockedOutputs: usize = 0x7E8; // bool - pub const m_vecPosition1: usize = 0x7EC; // Vector - pub const m_vecPosition2: usize = 0x7F8; // Vector - pub const m_vecMoveAng: usize = 0x804; // QAngle - pub const m_vecAngle1: usize = 0x810; // QAngle - pub const m_vecAngle2: usize = 0x81C; // QAngle - pub const m_flHeight: usize = 0x828; // float32 - pub const m_hActivator: usize = 0x82C; // CHandle - pub const m_vecFinalDest: usize = 0x830; // Vector - pub const m_vecFinalAngle: usize = 0x83C; // QAngle - pub const m_movementType: usize = 0x848; // int32 - pub const m_sMaster: usize = 0x850; // CUtlSymbolLarge - } - // Parent: None - // Field count: 2 - pub mod CPulseServerCursor { - pub const m_hActivator: usize = 0xD8; // CHandle - pub const m_hCaller: usize = 0xDC; // CHandle - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_PlaySequence { - pub const m_SequenceName: usize = 0x48; // CUtlString - pub const m_PulseAnimEvents: usize = 0x50; // PulseNodeDynamicOutflows_t - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint - } - // Parent: CBaseModelEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - pub mod CInferno { - pub const m_firePositions: usize = 0x7D8; // Vector[64] - pub const m_fireParentPositions: usize = 0xAD8; // Vector[64] - pub const m_bFireIsBurning: usize = 0xDD8; // bool[64] - pub const m_BurnNormal: usize = 0xE18; // Vector[64] - pub const m_fireCount: usize = 0x1118; // int32 - pub const m_nInfernoType: usize = 0x111C; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1120; // int32 - pub const m_nFireLifetime: usize = 0x1124; // float32 - pub const m_bInPostEffectTime: usize = 0x1128; // bool - pub const m_bWasCreatedInSmoke: usize = 0x1129; // bool - pub const m_extent: usize = 0x1330; // Extent - pub const m_damageTimer: usize = 0x1348; // CountdownTimer - pub const m_damageRampTimer: usize = 0x1360; // CountdownTimer - pub const m_splashVelocity: usize = 0x1378; // Vector - pub const m_InitialSplashVelocity: usize = 0x1384; // Vector - pub const m_startPos: usize = 0x1390; // Vector - pub const m_vecOriginalSpawnLocation: usize = 0x139C; // Vector - pub const m_activeTimer: usize = 0x13A8; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x13B8; // int32 - pub const m_nMaxFlames: usize = 0x13BC; // int32 - pub const m_nSpreadCount: usize = 0x13C0; // int32 - pub const m_BookkeepingTimer: usize = 0x13C8; // CountdownTimer - pub const m_NextSpreadTimer: usize = 0x13E0; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x13F8; // uint16 - } - // Parent: CEntityComponent - // Field count: 0 - pub mod CTouchExpansionComponent { - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_PlaySceneBase { - pub const m_OnFinished: usize = 0x48; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0x90; // CPulse_ResumePoint - pub const m_Triggers: usize = 0xD8; // CUtlVector - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_LerpCameraSettings { - pub const m_flSeconds: usize = 0x90; // float32 - pub const m_Start: usize = 0x94; // PointCameraSettings_t - pub const m_End: usize = 0xA4; // PointCameraSettings_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponSCAR20 { - } - // Parent: CBaseModelEntity - // Field count: 3 - pub mod CFuncInteractionLayerClip { - pub const m_bDisabled: usize = 0x7D8; // bool - pub const m_iszInteractsAs: usize = 0x7E0; // CUtlSymbolLarge - pub const m_iszInteractsWith: usize = 0x7E8; // CUtlSymbolLarge - } - // Parent: CPlayer_UseServices - // Field count: 0 - pub mod CCSObserver_UseServices { - } - // Parent: CBaseTrigger - // Field count: 2 - pub mod CTriggerDetectBulletFire { - pub const m_bPlayerFireOnly: usize = 0x9A8; // bool - pub const m_OnDetectedBulletFire: usize = 0x9B0; // CEntityIOOutput - } - // Parent: CPlayer_UseServices - // Field count: 3 - pub mod CCSPlayer_UseServices { - pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle - pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t - pub const m_flTimeLastUsedWindow: usize = 0x48; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponAWP { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_PickBestOutflowSelector { - pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t - pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t - } - // Parent: CPointEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fFanForceMaxRadius (float) - // NetworkVarNames: m_fFanForceMinRadius (float) - // NetworkVarNames: m_flCurveDistRange (float) - // NetworkVarNames: m_FanForceCurveString (string_t) - pub mod CInfoFan { - pub const m_fFanForceMaxRadius: usize = 0x530; // float32 - pub const m_fFanForceMinRadius: usize = 0x534; // float32 - pub const m_flCurveDistRange: usize = 0x538; // float32 - pub const m_FanForceCurveString: usize = 0x540; // CUtlSymbolLarge - } - // Parent: None - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bGamePaused (bool) - pub mod CGameRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_szQuestName: usize = 0x30; // char[128] - pub const m_nQuestPhase: usize = 0xB0; // int32 - pub const m_nTotalPausedTicks: usize = 0xB4; // int32 - pub const m_nPauseStartTick: usize = 0xB8; // int32 - pub const m_bGamePaused: usize = 0xBC; // bool - } - // Parent: CBaseAnimGraph - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - pub mod CFish { - pub const m_pool: usize = 0xA90; // CHandle - pub const m_id: usize = 0xA94; // uint32 - pub const m_x: usize = 0xA98; // float32 - pub const m_y: usize = 0xA9C; // float32 - pub const m_z: usize = 0xAA0; // float32 - pub const m_angle: usize = 0xAA4; // float32 - pub const m_angleChange: usize = 0xAA8; // float32 - pub const m_forward: usize = 0xAAC; // Vector - pub const m_perp: usize = 0xAB8; // Vector - pub const m_poolOrigin: usize = 0xAC4; // Vector - pub const m_waterLevel: usize = 0xAD0; // float32 - pub const m_speed: usize = 0xAD4; // float32 - pub const m_desiredSpeed: usize = 0xAD8; // float32 - pub const m_calmSpeed: usize = 0xADC; // float32 - pub const m_panicSpeed: usize = 0xAE0; // float32 - pub const m_avoidRange: usize = 0xAE4; // float32 - pub const m_turnTimer: usize = 0xAE8; // CountdownTimer - pub const m_turnClockwise: usize = 0xB00; // bool - pub const m_goTimer: usize = 0xB08; // CountdownTimer - pub const m_moveTimer: usize = 0xB20; // CountdownTimer - pub const m_panicTimer: usize = 0xB38; // CountdownTimer - pub const m_disperseTimer: usize = 0xB50; // CountdownTimer - pub const m_proximityTimer: usize = 0xB68; // CountdownTimer - pub const m_visible: usize = 0xB80; // CUtlVector - } - // Parent: CBot - // Field count: 139 - pub mod CCSBot { - pub const m_eyePosition: usize = 0x108; // VectorWS - pub const m_name: usize = 0x114; // char[64] - pub const m_combatRange: usize = 0x154; // float32 - pub const m_isRogue: usize = 0x158; // bool - pub const m_rogueTimer: usize = 0x160; // CountdownTimer - pub const m_diedLastRound: usize = 0x17C; // bool - pub const m_safeTime: usize = 0x180; // float32 - pub const m_wasSafe: usize = 0x184; // bool - pub const m_blindFire: usize = 0x18C; // bool - pub const m_surpriseTimer: usize = 0x190; // CountdownTimer - pub const m_bAllowActive: usize = 0x1A8; // bool - pub const m_isFollowing: usize = 0x1A9; // bool - pub const m_leader: usize = 0x1AC; // CHandle - pub const m_followTimestamp: usize = 0x1B0; // float32 - pub const m_allowAutoFollowTime: usize = 0x1B4; // float32 - pub const m_hurryTimer: usize = 0x1B8; // CountdownTimer - pub const m_alertTimer: usize = 0x1D0; // CountdownTimer - pub const m_sneakTimer: usize = 0x1E8; // CountdownTimer - pub const m_panicTimer: usize = 0x200; // CountdownTimer - pub const m_stateTimestamp: usize = 0x4D0; // float32 - pub const m_isAttacking: usize = 0x4D4; // bool - pub const m_isOpeningDoor: usize = 0x4D5; // bool - pub const m_taskEntity: usize = 0x4DC; // CHandle - pub const m_goalPosition: usize = 0x4EC; // VectorWS - pub const m_goalEntity: usize = 0x4F8; // CHandle - pub const m_avoid: usize = 0x4FC; // CHandle - pub const m_avoidTimestamp: usize = 0x500; // float32 - pub const m_isStopping: usize = 0x504; // bool - pub const m_hasVisitedEnemySpawn: usize = 0x505; // bool - pub const m_stillTimer: usize = 0x508; // IntervalTimer - pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x518; // bool - pub const m_pathIndex: usize = 0x5E18; // int32 - pub const m_areaEnteredTimestamp: usize = 0x5E1C; // GameTime_t - pub const m_repathTimer: usize = 0x5E20; // CountdownTimer - pub const m_avoidFriendTimer: usize = 0x5E38; // CountdownTimer - pub const m_isFriendInTheWay: usize = 0x5E50; // bool - pub const m_politeTimer: usize = 0x5E58; // CountdownTimer - pub const m_isWaitingBehindFriend: usize = 0x5E70; // bool - pub const m_pathLadderEnd: usize = 0x5E9C; // float32 - pub const m_mustRunTimer: usize = 0x5EE8; // CountdownTimer - pub const m_waitTimer: usize = 0x5F00; // CountdownTimer - pub const m_updateTravelDistanceTimer: usize = 0x5F18; // CountdownTimer - pub const m_playerTravelDistance: usize = 0x5F30; // float32[64] - pub const m_travelDistancePhase: usize = 0x6030; // uint8 - pub const m_hostageEscortCount: usize = 0x61C8; // uint8 - pub const m_hostageEscortCountTimestamp: usize = 0x61CC; // float32 - pub const m_desiredTeam: usize = 0x61D0; // int32 - pub const m_hasJoined: usize = 0x61D4; // bool - pub const m_isWaitingForHostage: usize = 0x61D5; // bool - pub const m_inhibitWaitingForHostageTimer: usize = 0x61D8; // CountdownTimer - pub const m_waitForHostageTimer: usize = 0x61F0; // CountdownTimer - pub const m_noisePosition: usize = 0x6208; // Vector - pub const m_noiseTravelDistance: usize = 0x6214; // float32 - pub const m_noiseTimestamp: usize = 0x6218; // float32 - pub const m_noiseSource: usize = 0x6220; // CCSPlayerPawn* - pub const m_noiseBendTimer: usize = 0x6238; // CountdownTimer - pub const m_bentNoisePosition: usize = 0x6250; // Vector - pub const m_bendNoisePositionValid: usize = 0x625C; // bool - pub const m_lookAroundStateTimestamp: usize = 0x6260; // float32 - pub const m_lookAheadAngle: usize = 0x6264; // float32 - pub const m_forwardAngle: usize = 0x6268; // float32 - pub const m_inhibitLookAroundTimestamp: usize = 0x626C; // float32 - pub const m_lookAtSpot: usize = 0x6274; // Vector - pub const m_lookAtSpotDuration: usize = 0x6284; // float32 - pub const m_lookAtSpotTimestamp: usize = 0x6288; // float32 - pub const m_lookAtSpotAngleTolerance: usize = 0x628C; // float32 - pub const m_lookAtSpotClearIfClose: usize = 0x6290; // bool - pub const m_lookAtSpotAttack: usize = 0x6291; // bool - pub const m_lookAtDesc: usize = 0x6298; // char* - pub const m_peripheralTimestamp: usize = 0x62A0; // float32 - pub const m_approachPointCount: usize = 0x6428; // uint8 - pub const m_approachPointViewPosition: usize = 0x642C; // Vector - pub const m_viewSteadyTimer: usize = 0x6438; // IntervalTimer - pub const m_tossGrenadeTimer: usize = 0x6450; // CountdownTimer - pub const m_isAvoidingGrenade: usize = 0x6470; // CountdownTimer - pub const m_spotCheckTimestamp: usize = 0x6490; // float32 - pub const m_checkedHidingSpotCount: usize = 0x6898; // int32 - pub const m_lookPitch: usize = 0x689C; // float32 - pub const m_lookPitchVel: usize = 0x68A0; // float32 - pub const m_lookYaw: usize = 0x68A4; // float32 - pub const m_lookYawVel: usize = 0x68A8; // float32 - pub const m_targetSpot: usize = 0x68AC; // Vector - pub const m_targetSpotVelocity: usize = 0x68B8; // Vector - pub const m_targetSpotPredicted: usize = 0x68C4; // Vector - pub const m_aimError: usize = 0x68D0; // QAngle - pub const m_aimGoal: usize = 0x68DC; // QAngle - pub const m_targetSpotTime: usize = 0x68E8; // GameTime_t - pub const m_aimFocus: usize = 0x68EC; // float32 - pub const m_aimFocusInterval: usize = 0x68F0; // float32 - pub const m_aimFocusNextUpdate: usize = 0x68F4; // GameTime_t - pub const m_ignoreEnemiesTimer: usize = 0x6900; // CountdownTimer - pub const m_enemy: usize = 0x6918; // CHandle - pub const m_isEnemyVisible: usize = 0x691C; // bool - pub const m_visibleEnemyParts: usize = 0x691D; // uint8 - pub const m_lastEnemyPosition: usize = 0x6920; // Vector - pub const m_lastSawEnemyTimestamp: usize = 0x692C; // float32 - pub const m_firstSawEnemyTimestamp: usize = 0x6930; // float32 - pub const m_currentEnemyAcquireTimestamp: usize = 0x6934; // float32 - pub const m_enemyDeathTimestamp: usize = 0x6938; // float32 - pub const m_friendDeathTimestamp: usize = 0x693C; // float32 - pub const m_isLastEnemyDead: usize = 0x6940; // bool - pub const m_nearbyEnemyCount: usize = 0x6944; // int32 - pub const m_bomber: usize = 0x6B50; // CHandle - pub const m_nearbyFriendCount: usize = 0x6B54; // int32 - pub const m_closestVisibleFriend: usize = 0x6B58; // CHandle - pub const m_closestVisibleHumanFriend: usize = 0x6B5C; // CHandle - pub const m_attentionInterval: usize = 0x6B60; // IntervalTimer - pub const m_attacker: usize = 0x6B70; // CHandle - pub const m_attackedTimestamp: usize = 0x6B74; // float32 - pub const m_burnedByFlamesTimer: usize = 0x6B78; // IntervalTimer - pub const m_lastVictimID: usize = 0x6B88; // int32 - pub const m_isAimingAtEnemy: usize = 0x6B8C; // bool - pub const m_isRapidFiring: usize = 0x6B8D; // bool - pub const m_equipTimer: usize = 0x6B90; // IntervalTimer - pub const m_zoomTimer: usize = 0x6BA0; // CountdownTimer - pub const m_fireWeaponTimestamp: usize = 0x6BB8; // GameTime_t - pub const m_lookForWeaponsOnGroundTimer: usize = 0x6BC0; // CountdownTimer - pub const m_bIsSleeping: usize = 0x6BD8; // bool - pub const m_isEnemySniperVisible: usize = 0x6BD9; // bool - pub const m_sawEnemySniperTimer: usize = 0x6BE0; // CountdownTimer - pub const m_enemyQueueIndex: usize = 0x6C98; // uint8 - pub const m_enemyQueueCount: usize = 0x6C99; // uint8 - pub const m_enemyQueueAttendIndex: usize = 0x6C9A; // uint8 - pub const m_isStuck: usize = 0x6C9B; // bool - pub const m_stuckTimestamp: usize = 0x6C9C; // GameTime_t - pub const m_stuckSpot: usize = 0x6CA0; // Vector - pub const m_wiggleTimer: usize = 0x6CB0; // CountdownTimer - pub const m_stuckJumpTimer: usize = 0x6CC8; // CountdownTimer - pub const m_nextCleanupCheckTimestamp: usize = 0x6CE0; // GameTime_t - pub const m_avgVel: usize = 0x6CE4; // float32[10] - pub const m_avgVelIndex: usize = 0x6D0C; // int32 - pub const m_avgVelCount: usize = 0x6D10; // int32 - pub const m_lastOrigin: usize = 0x6D14; // Vector - pub const m_lastRadioRecievedTimestamp: usize = 0x6D24; // float32 - pub const m_lastRadioSentTimestamp: usize = 0x6D28; // float32 - pub const m_radioSubject: usize = 0x6D2C; // CHandle - pub const m_radioPosition: usize = 0x6D30; // Vector - pub const m_voiceEndTimestamp: usize = 0x6D3C; // float32 - pub const m_lastValidReactionQueueFrame: usize = 0x6D48; // int32 - } - // Parent: CBaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - pub mod CHandleTest { - pub const m_Handle: usize = 0x4F0; // CHandle - pub const m_bSendHandle: usize = 0x4F4; // bool - } - // Parent: CBaseEntity - // Field count: 48 - pub mod CLogicNPCCounter { - pub const m_OnMinCountAll: usize = 0x4F0; // CEntityIOOutput - pub const m_OnMaxCountAll: usize = 0x518; // CEntityIOOutput - pub const m_OnFactorAll: usize = 0x540; // CEntityOutputTemplate - pub const m_OnMinPlayerDistAll: usize = 0x568; // CEntityOutputTemplate - pub const m_OnMinCount_1: usize = 0x590; // CEntityIOOutput - pub const m_OnMaxCount_1: usize = 0x5B8; // CEntityIOOutput - pub const m_OnFactor_1: usize = 0x5E0; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_1: usize = 0x608; // CEntityOutputTemplate - pub const m_OnMinCount_2: usize = 0x630; // CEntityIOOutput - pub const m_OnMaxCount_2: usize = 0x658; // CEntityIOOutput - pub const m_OnFactor_2: usize = 0x680; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_2: usize = 0x6A8; // CEntityOutputTemplate - pub const m_OnMinCount_3: usize = 0x6D0; // CEntityIOOutput - pub const m_OnMaxCount_3: usize = 0x6F8; // CEntityIOOutput - pub const m_OnFactor_3: usize = 0x720; // CEntityOutputTemplate - pub const m_OnMinPlayerDist_3: usize = 0x748; // CEntityOutputTemplate - pub const m_hSource: usize = 0x770; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x778; // CUtlSymbolLarge - pub const m_flDistanceMax: usize = 0x780; // float32 - pub const m_bDisabled: usize = 0x784; // bool - pub const m_nMinCountAll: usize = 0x788; // int32 - pub const m_nMaxCountAll: usize = 0x78C; // int32 - pub const m_nMinFactorAll: usize = 0x790; // int32 - pub const m_nMaxFactorAll: usize = 0x794; // int32 - pub const m_iszNPCClassname_1: usize = 0x7A0; // CUtlSymbolLarge - pub const m_nNPCState_1: usize = 0x7A8; // int32 - pub const m_bInvertState_1: usize = 0x7AC; // bool - pub const m_nMinCount_1: usize = 0x7B0; // int32 - pub const m_nMaxCount_1: usize = 0x7B4; // int32 - pub const m_nMinFactor_1: usize = 0x7B8; // int32 - pub const m_nMaxFactor_1: usize = 0x7BC; // int32 - pub const m_flDefaultDist_1: usize = 0x7C4; // float32 - pub const m_iszNPCClassname_2: usize = 0x7C8; // CUtlSymbolLarge - pub const m_nNPCState_2: usize = 0x7D0; // int32 - pub const m_bInvertState_2: usize = 0x7D4; // bool - pub const m_nMinCount_2: usize = 0x7D8; // int32 - pub const m_nMaxCount_2: usize = 0x7DC; // int32 - pub const m_nMinFactor_2: usize = 0x7E0; // int32 - pub const m_nMaxFactor_2: usize = 0x7E4; // int32 - pub const m_flDefaultDist_2: usize = 0x7EC; // float32 - pub const m_iszNPCClassname_3: usize = 0x7F0; // CUtlSymbolLarge - pub const m_nNPCState_3: usize = 0x7F8; // int32 - pub const m_bInvertState_3: usize = 0x7FC; // bool - pub const m_nMinCount_3: usize = 0x800; // int32 - pub const m_nMaxCount_3: usize = 0x804; // int32 - pub const m_nMinFactor_3: usize = 0x808; // int32 - pub const m_nMaxFactor_3: usize = 0x80C; // int32 - pub const m_flDefaultDist_3: usize = 0x814; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 5 - pub mod CCSPlayer_RadioServices { - pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t - pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t - pub const m_flC4PlantTalkTimer: usize = 0x48; // GameTime_t - pub const m_flRadioTokenSlots: usize = 0x4C; // GameTime_t[3] - pub const m_bIgnoreRadio: usize = 0x58; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponSG556 { - } - // Parent: CPhysConstraint - // Field count: 9 - pub mod CRagdollConstraint { - pub const m_xmin: usize = 0x560; // float32 - pub const m_xmax: usize = 0x564; // float32 - pub const m_ymin: usize = 0x568; // float32 - pub const m_ymax: usize = 0x56C; // float32 - pub const m_zmin: usize = 0x570; // float32 - pub const m_zmax: usize = 0x574; // float32 - pub const m_xfriction: usize = 0x578; // float32 - pub const m_yfriction: usize = 0x57C; // float32 - pub const m_zfriction: usize = 0x580; // float32 - } - // Parent: CBaseModelEntity - // Field count: 0 - pub mod CFuncVehicleClip { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CDEagle { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponFamas { - } - // Parent: CPointEntity - // Field count: 1 - pub mod CEnvSplash { - pub const m_flScale: usize = 0x4F0; // float32 - } - // Parent: CPointCamera - // Field count: 1 - pub mod CPointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x550; // float32 - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Field count: 0 - pub mod CCSGO_WingmanIntroTerroristPosition { - } - // Parent: None - // Field count: 0 - pub mod CTestPulseIOAPI { - } - // Parent: CCSWeaponBase - // Field count: 0 - pub mod CCSWeaponBaseShotgun { + // MPropertyCustomEditor + pub mod CRangeFloat { + pub const m_pValue: usize = 0x0; // float32[2] } // Parent: None // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> - pub const m_flInnerDistance: usize = 0x108; // float32 - pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString - } - // Parent: CBaseToggle - // Field count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0x858; // MoveLinearAuthoredPos_t - pub const m_angMoveEntitySpace: usize = 0x85C; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x868; // Vector - pub const m_soundStart: usize = 0x878; // CUtlSymbolLarge - pub const m_soundStop: usize = 0x880; // CUtlSymbolLarge - pub const m_currentSound: usize = 0x888; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0x890; // float32 - pub const m_flStartPosition: usize = 0x894; // float32 - pub const m_OnFullyOpen: usize = 0x8A0; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x8C8; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0x8F0; // bool - pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x8F1; // bool - pub const m_bCreateNavObstacle: usize = 0x8F2; // bool + // MFgdHelper + pub mod CDestructiblePart { + pub const m_DebugName: usize = 0x0; // CGlobalSymbol + pub const m_nHitGroup: usize = 0x8; // HitGroup_t + pub const m_bDisableHitGroupWhenDestroyed: usize = 0xC; // bool + pub const m_nOtherHitgroupsToDestroyWhenFullyDestructed: usize = 0x10; // CUtlVector + pub const m_bOnlyDestroyWhenGibbing: usize = 0x28; // bool + pub const m_sBodyGroupName: usize = 0x30; // CGlobalSymbol + pub const m_DamageLevels: usize = 0x38; // CUtlVector } // Parent: None // Field count: 0 - pub mod CPhysMotorAPI { + pub mod CAnimEventQueueListener { + } + // Parent: Relationship_t + // Field count: 2 + pub mod RelationshipOverride_t { + pub const entity: usize = 0x8; // CHandle + pub const classType: usize = 0xC; // Class_T } // Parent: None // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - // MPropertyFriendlyName - pub mod CPulseCell_WaitForObservable { - pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t - pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint + pub mod AutoRoomDoorwayPairs_t { + pub const vP1: usize = 0x0; // Vector + pub const vP2: usize = 0xC; // Vector } - // Parent: CItem + // Parent: None // Field count: 1 - pub mod CScriptItem { - pub const m_MoveTypeOverride: usize = 0xB70; // MoveType_t - } - // Parent: CDynamicProp - // Field count: 0 - pub mod CDynamicPropAlias_prop_dynamic_override { - } - // Parent: CBaseToggle - // Field count: 12 // // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - pub mod CBaseTrigger { - pub const m_OnStartTouch: usize = 0x858; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0x880; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x8A8; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0x8D0; // CEntityIOOutput - pub const m_OnTouching: usize = 0x8F8; // CEntityIOOutput - pub const m_OnTouchingEachEntity: usize = 0x920; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0x948; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0x970; // CUtlVector> - pub const m_iFilterName: usize = 0x988; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x990; // CHandle - pub const m_bDisabled: usize = 0x994; // bool - pub const m_bUseAsyncQueries: usize = 0x9A0; // bool + // MPropertyCustomEditor + pub mod CRemapFloat { + pub const m_pValue: usize = 0x0; // float32[4] } - // Parent: CPointEntity + // Parent: None + // Field count: 3 + pub mod CHintMessage { + pub const m_hintString: usize = 0x0; // char* + pub const m_args: usize = 0x8; // CUtlVector + pub const m_duration: usize = 0x20; // float32 + } + // Parent: None // Field count: 7 - pub mod CPointPush { - pub const m_bEnabled: usize = 0x4F0; // bool - pub const m_flMagnitude: usize = 0x4F4; // float32 - pub const m_flRadius: usize = 0x4F8; // float32 - pub const m_flInnerRadius: usize = 0x4FC; // float32 - pub const m_flConeOfInfluence: usize = 0x500; // float32 - pub const m_iszFilterName: usize = 0x508; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x510; // CHandle - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_EntFire { - pub const m_Input: usize = 0x48; // CUtlString - } - // Parent: CPlayer_ObserverServices - // Field count: 0 - pub mod CCSObserver_ObserverServices { - } - // Parent: CBaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x4F8; // CHandle - pub const m_hPingedEntity: usize = 0x4FC; // CHandle - pub const m_iType: usize = 0x500; // int32 - pub const m_bUrgent: usize = 0x504; // bool - pub const m_szPlaceName: usize = 0x505; // char[18] - } - // Parent: CEntityComponent - // Field count: 1 - pub mod CHitboxComponent { - pub const m_flBoundsExpandRadius: usize = 0x14; // float32 - } - // Parent: CBaseModelEntity - // Field count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0x7E0; // uint16 - pub const m_iNextLinkName: usize = 0x7E8; // CUtlSymbolLarge - pub const m_Slack: usize = 0x7F0; // int16 - pub const m_Width: usize = 0x7F4; // float32 - pub const m_TextureScale: usize = 0x7F8; // float32 - pub const m_nSegments: usize = 0x7FC; // uint8 - pub const m_bConstrainBetweenEndpoints: usize = 0x7FD; // bool - pub const m_strRopeMaterialModel: usize = 0x800; // CUtlSymbolLarge - pub const m_iRopeMaterialModelIndex: usize = 0x808; // CStrongHandle - pub const m_Subdiv: usize = 0x810; // uint8 - pub const m_nChangeCount: usize = 0x811; // uint8 - pub const m_RopeLength: usize = 0x812; // int16 - pub const m_fLockedPoints: usize = 0x814; // uint8 - pub const m_bCreatedFromMapFile: usize = 0x815; // bool - pub const m_flScrollSpeed: usize = 0x818; // float32 - pub const m_bStartPointValid: usize = 0x81C; // bool - pub const m_bEndPointValid: usize = 0x81D; // bool - pub const m_hStartPoint: usize = 0x820; // CHandle - pub const m_hEndPoint: usize = 0x824; // CHandle - pub const m_iStartAttachment: usize = 0x828; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x829; // AttachmentHandle_t - } - // Parent: CBaseCSGrenade - // Field count: 0 - pub mod CSmokeGrenade { - } - // Parent: CBaseFlex - // Field count: 10 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0xB20; // bool - pub const m_hMyWearables: usize = 0xB28; // CNetworkUtlVectorBase> - pub const m_impactEnergyScale: usize = 0xB40; // float32 - pub const m_bApplyStressDamage: usize = 0xB44; // bool - pub const m_bDeathEventsDispatched: usize = 0xB45; // bool - pub const m_pVecRelationships: usize = 0xB88; // CUtlVector* - pub const m_strRelationships: usize = 0xB90; // CUtlSymbolLarge - pub const m_eHull: usize = 0xB98; // Hull_t - pub const m_nNavHullIdx: usize = 0xB9C; // uint32 - pub const m_movementStats: usize = 0xBA0; // CMovementStatsProperty - } - // Parent: CEntityComponent - // Field count: 0 - pub mod CPathQueryComponent { - } - // Parent: CLogicalEntity - // Field count: 5 - pub mod CLogicRelay { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_bWaitForRefire: usize = 0x4F1; // bool - pub const m_bTriggerOnce: usize = 0x4F2; // bool - pub const m_bFastRetrigger: usize = 0x4F3; // bool - pub const m_bPassthoughCaller: usize = 0x4F4; // bool - } - // Parent: - // Field count: 6 - pub mod SequenceHistory_t { - pub const m_hSequence: usize = 0x0; // HSequence - pub const m_flSeqStartTime: usize = 0x4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x10; // float32 - pub const m_flCyclesPerSecond: usize = 0x14; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_ItemServices { - } - // Parent: None - // Field count: 4 - pub mod CPulse_OutflowConnection { - pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t - pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t - pub const m_nInstruction: usize = 0x14; // int32 - pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t - } - // Parent: CLogicalEntity - // Field count: 8 - pub mod CTestPulseIO { - pub const m_OnVariantVoid: usize = 0x4F0; // CEntityIOOutput - pub const m_OnVariantBool: usize = 0x518; // CEntityIOOutput - pub const m_OnVariantInt: usize = 0x540; // CEntityIOOutput - pub const m_OnVariantFloat: usize = 0x568; // CEntityIOOutput - pub const m_OnVariantString: usize = 0x590; // CEntityIOOutput - pub const m_OnVariantColor: usize = 0x5B8; // CEntityIOOutput - pub const m_OnVariantVector: usize = 0x5E0; // CEntityIOOutput - pub const m_bAllowEmptyInputs: usize = 0x608; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponUMP45 { - } - // Parent: CRulePointEntity - // Field count: 0 - pub mod CGamePlayerEquip { - } - // Parent: CBaseEntity - // Field count: 7 - pub mod CPointEntityFinder { - pub const m_hEntity: usize = 0x4F0; // CHandle - pub const m_iFilterName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x500; // CHandle - pub const m_iRefName: usize = 0x508; // CUtlSymbolLarge - pub const m_hReference: usize = 0x510; // CHandle - pub const m_FindMethod: usize = 0x514; // EntFinderMethod_t - pub const m_OnFoundEntity: usize = 0x518; // CEntityIOOutput - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseGraphDef { - pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t - pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType - pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t - pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t - pub const m_Chunks: usize = 0x50; // CUtlVector - pub const m_Cells: usize = 0x68; // CUtlVector - pub const m_Vars: usize = 0x80; // CUtlVector - pub const m_PublicOutputs: usize = 0x98; // CUtlVector - pub const m_InvokeBindings: usize = 0xB0; // CUtlVector - pub const m_CallInfos: usize = 0xC8; // CUtlVector - pub const m_Constants: usize = 0xE0; // CUtlVector - pub const m_DomainValues: usize = 0xF8; // CUtlVector - pub const m_BlackboardReferences: usize = 0x110; // CUtlVector - pub const m_OutputConnections: usize = 0x128; // CUtlVector - } - // Parent: CCSWeaponBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bFirstAttack (bool) - pub mod CKnife { - pub const m_bFirstAttack: usize = 0x11D0; // bool - } - // Parent: CLogicalEntity - // Field count: 5 - pub mod CLogicPlayerProxy { - pub const m_hPlayer: usize = 0x4F0; // CHandle - pub const m_PlayerHasAmmo: usize = 0x4F8; // CEntityIOOutput - pub const m_PlayerHasNoAmmo: usize = 0x520; // CEntityIOOutput - pub const m_PlayerDied: usize = 0x548; // CEntityIOOutput - pub const m_RequestedPlayerHealth: usize = 0x570; // CEntityOutputTemplate - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 - pub mod CCSGO_TeamIntroCharacterPosition { - } - // Parent: None - // Field count: 0 - pub mod CBasePlayerControllerAPI { - } - // Parent: CBaseTrigger - // Field count: 0 - pub mod CHostageRescueZoneShim { - } - // Parent: CMarkupVolumeTagged - // Field count: 0 - pub mod CSimpleMarkupVolumeTagged { - } - // Parent: CEnvSoundscape - // Field count: 0 - pub mod CEnvSoundscapeAlias_snd_soundscape { - } - // Parent: CPlayerPawnComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle - } - // Parent: CEntityComponent - // Field count: 5 - pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer - pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 - pub const m_bEnableRendering: usize = 0x58; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xA8; // bool - } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod CWaterBullet { - } - // Parent: CBaseTrigger - // Field count: 3 - pub mod CTriggerSoundscape { - pub const m_hSoundscape: usize = 0x9A8; // CHandle - pub const m_SoundscapeName: usize = 0x9B0; // CUtlSymbolLarge - pub const m_spectators: usize = 0x9B8; // CUtlVector> - } - // Parent: None - // Field count: 0 - pub mod CPointTeleportAPI { - } - // Parent: CBaseCombatCharacter - // Field count: 1 - pub mod CHostageExpresserShim { - pub const m_pExpresser: usize = 0xBE0; // CAI_Expresser* - } - // Parent: CPointEntity - // Field count: 1 - pub mod CPointChildModifier { - pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x4F0; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponHKP2000 { - } - // Parent: CPhysicsProp - // Field count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xE00; // bool - pub const m_hParentShard: usize = 0xE04; // uint32 - pub const m_ShardDesc: usize = 0xE08; // shard_model_desc_t - } - // Parent: CBaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - pub mod CPathParticleRope { - pub const m_bStartActive: usize = 0x4F8; // bool - pub const m_flMaxSimulationTime: usize = 0x4FC; // float32 - pub const m_iszEffectName: usize = 0x500; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x508; // CUtlVector - pub const m_flParticleSpacing: usize = 0x520; // float32 - pub const m_flSlack: usize = 0x524; // float32 - pub const m_flRadius: usize = 0x528; // float32 - pub const m_ColorTint: usize = 0x52C; // Color - pub const m_nEffectState: usize = 0x530; // int32 - pub const m_iEffectIndex: usize = 0x538; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x540; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x558; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x570; // CNetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x588; // CNetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x5A0; // CNetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x5B8; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 3 - pub mod CCredits { - pub const m_OnCreditsDone: usize = 0x4F0; // CEntityIOOutput - pub const m_bRolledOutroCredits: usize = 0x518; // bool - pub const m_flLogoLength: usize = 0x51C; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponFiveSeven { - } - // Parent: CBaseEntity - // Field count: 7 - pub mod CFishPool { - pub const m_fishCount: usize = 0x500; // int32 - pub const m_maxRange: usize = 0x504; // float32 - pub const m_swimDepth: usize = 0x508; // float32 - pub const m_waterLevel: usize = 0x50C; // float32 - pub const m_isDormant: usize = 0x510; // bool - pub const m_fishes: usize = 0x518; // CUtlVector> - pub const m_visTimer: usize = 0x530; // CountdownTimer - } - // Parent: CPlayerPawnComponent - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecOldViewAngles: usize = 0x220; // QAngle - } - // Parent: CRagdollProp - // Field count: 0 - pub mod CRagdollPropAlias_physics_prop_ragdoll { - } - // Parent: CBaseProp - // Field count: 32 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - pub mod CBreakableProp { - pub const m_CPropDataComponent: usize = 0xAC8; // CPropDataComponent - pub const m_OnStartDeath: usize = 0xB08; // CEntityIOOutput - pub const m_OnBreak: usize = 0xB30; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xB58; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xB80; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xBA8; // float32 - pub const m_iMinHealthDmg: usize = 0xBAC; // int32 - pub const m_preferredCarryAngles: usize = 0xBB0; // QAngle - pub const m_flPressureDelay: usize = 0xBBC; // float32 - pub const m_flDefBurstScale: usize = 0xBC0; // float32 - pub const m_vDefBurstOffset: usize = 0xBC4; // Vector - pub const m_hBreaker: usize = 0xBD0; // CHandle - pub const m_PerformanceMode: usize = 0xBD4; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xBD8; // GameTime_t - pub const m_BreakableContentsType: usize = 0xBDC; // BreakableContentsType_t - pub const m_strBreakableContentsPropGroupOverride: usize = 0xBE0; // CUtlString - pub const m_strBreakableContentsParticleOverride: usize = 0xBE8; // CUtlString - pub const m_bHasBreakPiecesOrCommands: usize = 0xBF0; // bool - pub const m_explodeDamage: usize = 0xBF4; // float32 - pub const m_explodeRadius: usize = 0xBF8; // float32 - pub const m_explosionDelay: usize = 0xC00; // float32 - pub const m_explosionBuildupSound: usize = 0xC08; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xC10; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xC18; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xC20; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xC28; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xC2C; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0xC30; // float32 - pub const m_hLastAttacker: usize = 0xC34; // CHandle - pub const m_iszPuntSound: usize = 0xC38; // CUtlSymbolLarge - pub const m_bUsePuntSound: usize = 0xC40; // bool - pub const m_bOriginalBlockLOS: usize = 0xC41; // bool - } - // Parent: CBaseModelEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x7D8; // CLightComponent* - } - // Parent: CInfoDynamicShadowHint - // Field count: 2 - pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x508; // Vector - pub const m_vBoxMaxs: usize = 0x514; // Vector - } - // Parent: CSkeletonAnimationController - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) - // NetworkVarNames: m_bIsUsingAG2 (bool) - // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) - // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) - // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) - // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) - // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) - // NetworkVarNames: m_nServerSerializationContextIteration (int) - pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x220; // bool - pub const m_flSoundSyncTime: usize = 0x224; // float32 - pub const m_nActiveIKChainMask: usize = 0x228; // uint32 - pub const m_hSequence: usize = 0x22C; // HSequence - pub const m_flSeqStartTime: usize = 0x230; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x234; // float32 - pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x24B; // bool - pub const m_bLastUpdateSkipped: usize = 0x24C; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t - pub const m_hGraphDefinitionAG2: usize = 0x588; // CStrongHandle - pub const m_bIsUsingAG2: usize = 0x590; // bool - pub const m_serializedPoseRecipeAG2: usize = 0x598; // CNetworkUtlVectorBase - pub const m_nSerializePoseRecipeSizeAG2: usize = 0x5B0; // int32 - pub const m_nSerializePoseRecipeVersionAG2: usize = 0x5B4; // int32 - pub const m_nGraphCreationFlagsAG2: usize = 0x5B8; // uint8 - pub const m_nServerGraphDefReloadCountAG2: usize = 0x7A0; // int32 - pub const m_nServerSerializationContextIteration: usize = 0x7A4; // int32 - } - // Parent: - // Field count: 10 - pub mod CBuoyancyHelper { - pub const m_nFluidType: usize = 0x18; // CUtlStringToken - pub const m_flFluidDensity: usize = 0x1C; // float32 - pub const m_flNeutrallyBuoyantGravity: usize = 0x20; // float32 - pub const m_flNeutrallyBuoyantLinearDamping: usize = 0x24; // float32 - pub const m_flNeutrallyBuoyantAngularDamping: usize = 0x28; // float32 - pub const m_bNeutrallyBuoyant: usize = 0x2C; // bool - pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x30; // CUtlVector - pub const m_vecWheelFrictionScales: usize = 0x48; // CUtlVector - pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x60; // CUtlVector - pub const m_vecWheelDrag: usize = 0x78; // CUtlVector - } - // Parent: CDynamicProp - // Field count: 1 - pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xD50; // CUtlSymbolLarge - } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - pub mod CCSPlayer_CameraServices { - } - // Parent: CBaseModelEntity - // Field count: 0 - pub mod CModelPointEntity { - } - // Parent: CBarnLight - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - pub mod CRectLight { - pub const m_bShowLight: usize = 0xB00; // bool - } - // Parent: CBaseFilter - // Field count: 3 - pub mod CFilterMultiple { - pub const m_nFilterType: usize = 0x548; // filter_t - pub const m_iFilterName: usize = 0x550; // CUtlSymbolLarge[10] - pub const m_hFilter: usize = 0x5A0; // CHandle[10] - } - // Parent: CBaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - pub mod CCSPlayerResource { - pub const m_bHostageAlive: usize = 0x4F0; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x4FC; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x508; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x538; // Vector - pub const m_bombsiteCenterB: usize = 0x544; // Vector - pub const m_hostageRescueX: usize = 0x550; // int32[4] - pub const m_hostageRescueY: usize = 0x560; // int32[4] - pub const m_hostageRescueZ: usize = 0x570; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x580; // bool - pub const m_foundGoalPositions: usize = 0x581; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_FireCursors { - pub const m_Outflows: usize = 0x48; // CUtlVector - pub const m_bWaitForChildOutflows: usize = 0x60; // bool - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint - } - // Parent: CBaseModelEntity - // Field count: 2 - pub mod CFuncNavBlocker { - pub const m_bDisabled: usize = 0x7E0; // bool - pub const m_nBlockedTeamNumber: usize = 0x7E4; // int32 - } - // Parent: CPointEntity - // Field count: 11 - pub mod CMoverPathNode { - pub const m_vInTangentLocal: usize = 0x4F0; // Vector - pub const m_vOutTangentLocal: usize = 0x4FC; // Vector - pub const m_szParentPathUniqueID: usize = 0x508; // CUtlSymbolLarge - pub const m_szPathNodeParameter: usize = 0x510; // CUtlSymbolLarge - pub const m_OnStartFromOrInSegment: usize = 0x518; // CEntityIOOutput - pub const m_OnStoppedAtOrInSegment: usize = 0x540; // CEntityIOOutput - pub const m_OnPassThrough: usize = 0x568; // CEntityIOOutput - pub const m_OnPassThroughForward: usize = 0x590; // CEntityIOOutput - pub const m_OnPassThroughReverse: usize = 0x5B8; // CEntityIOOutput - pub const m_hMover: usize = 0x5E0; // CHandle - pub const m_xWSPrevParent: usize = 0x5F0; // CTransform - } - // Parent: CBaseEntity - // Field count: 11 - pub mod CEnvSoundscape { - pub const m_OnPlay: usize = 0x4F0; // CEntityIOOutput - pub const m_flRadius: usize = 0x518; // float32 - pub const m_soundEventName: usize = 0x520; // CUtlSymbolLarge - pub const m_bOverrideWithEvent: usize = 0x528; // bool - pub const m_soundscapeIndex: usize = 0x52C; // int32 - pub const m_soundscapeEntityListId: usize = 0x530; // int32 - pub const m_positionNames: usize = 0x538; // CUtlSymbolLarge[8] - pub const m_hProxySoundscape: usize = 0x578; // CHandle - pub const m_bDisabled: usize = 0x57C; // bool - pub const m_soundscapeName: usize = 0x580; // CUtlSymbolLarge - pub const m_soundEventHash: usize = 0x588; // uint32 - } - // Parent: CBaseModelEntity - // Field count: 6 - pub mod CFuncBrush { - pub const m_iSolidity: usize = 0x7D8; // BrushSolidities_e - pub const m_iDisabled: usize = 0x7DC; // int32 - pub const m_bSolidBsp: usize = 0x7E0; // bool - pub const m_iszExcludedClass: usize = 0x7E8; // CUtlSymbolLarge - pub const m_bInvertExclusion: usize = 0x7F0; // bool - pub const m_bScriptedMovement: usize = 0x7F1; // bool - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x80; // CGameSceneNode - } - // Parent: CBreakable - // Field count: 15 - pub mod CPhysBox { - pub const m_damageType: usize = 0x8B0; // int32 - pub const m_damageToEnableMotion: usize = 0x8B4; // int32 - pub const m_flForceToEnableMotion: usize = 0x8B8; // float32 - pub const m_vHoverPosePosition: usize = 0x8BC; // Vector - pub const m_angHoverPoseAngles: usize = 0x8C8; // QAngle - pub const m_bNotSolidToWorld: usize = 0x8D4; // bool - pub const m_bEnableUseOutput: usize = 0x8D5; // bool - pub const m_nHoverPoseFlags: usize = 0x8D6; // HoverPoseFlags_t - pub const m_flTouchOutputPerEntityDelay: usize = 0x8D8; // float32 - pub const m_OnDamaged: usize = 0x8E0; // CEntityIOOutput - pub const m_OnAwakened: usize = 0x908; // CEntityIOOutput - pub const m_OnMotionEnabled: usize = 0x930; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0x958; // CEntityIOOutput - pub const m_OnStartTouch: usize = 0x980; // CEntityIOOutput - pub const m_hCarryingPlayer: usize = 0x9A8; // CHandle - } - // Parent: CSoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - pub mod CSoundEventAABBEntity { - pub const m_vMins: usize = 0x5B8; // Vector - pub const m_vMaxs: usize = 0x5C4; // Vector - } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod CItemSoda { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Timeline__TimelineEvent_t { - pub const m_flTimeFromPrevious: usize = 0x0; // float32 - pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection - } - // Parent: CBarnLight - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - pub mod COmniLight { - pub const m_flInnerAngle: usize = 0xB00; // float32 - pub const m_flOuterAngle: usize = 0xB04; // float32 - pub const m_bShowLight: usize = 0xB08; // bool - } - // Parent: CBaseModelEntity - // Field count: 2 - pub mod CTriggerVolume { - pub const m_iFilterName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7E0; // CHandle - } - // Parent: None - // Field count: 1 - pub mod CBtNodeCondition { - pub const m_bNegated: usize = 0x58; // bool - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_IntervalTimer__CursorState_t { - pub const m_StartTime: usize = 0x0; // GameTime_t - pub const m_EndTime: usize = 0x4; // GameTime_t - pub const m_flWaitInterval: usize = 0x8; // float32 - pub const m_flWaitIntervalHigh: usize = 0xC; // float32 - pub const m_bCompleteOnNextWake: usize = 0x10; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseRequirement { - } - // Parent: CModelPointEntity - // Field count: 15 - pub mod CEnvExplosion { - pub const m_iMagnitude: usize = 0x7D8; // int32 - pub const m_flPlayerDamage: usize = 0x7DC; // float32 - pub const m_iRadiusOverride: usize = 0x7E0; // int32 - pub const m_flInnerRadius: usize = 0x7E4; // float32 - pub const m_flDamageForce: usize = 0x7E8; // float32 - pub const m_hInflictor: usize = 0x7EC; // CHandle - pub const m_iCustomDamageType: usize = 0x7F0; // DamageTypes_t - pub const m_bCreateDebris: usize = 0x7F4; // bool - pub const m_iszCustomEffectName: usize = 0x800; // CUtlSymbolLarge - pub const m_iszCustomSoundName: usize = 0x808; // CUtlSymbolLarge - pub const m_bSuppressParticleImpulse: usize = 0x810; // bool - pub const m_iClassIgnore: usize = 0x814; // Class_T - pub const m_iClassIgnore2: usize = 0x818; // Class_T - pub const m_iszEntityIgnoreName: usize = 0x820; // CUtlSymbolLarge - pub const m_hEntityIgnore: usize = 0x828; // CHandle - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorHeaderIcon - pub mod CPulseCell_BaseState { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod OutflowWithRequirements_t { - pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection - pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t - pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector - pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_IsRequirementValid { - } - // Parent: CBaseTrigger - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - pub mod CFootstepControl { - pub const m_source: usize = 0x9A8; // CUtlSymbolLarge - pub const m_destination: usize = 0x9B0; // CUtlSymbolLarge - } - // Parent: CPlayer_ItemServices - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CPulseCell_Value_Gradient { - pub const m_Gradient: usize = 0x48; // CColorGradient - } - // Parent: CBaseModelEntity - // Field count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x7D8; // char[512] - pub const m_bActive: usize = 0x9D8; // bool - pub const m_bFrozen: usize = 0x9D9; // bool - pub const m_flFreezeTransitionDuration: usize = 0x9DC; // float32 - pub const m_nStopType: usize = 0x9E0; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0x9E4; // bool - pub const m_iEffectIndex: usize = 0x9E8; // CStrongHandle - pub const m_flStartTime: usize = 0x9F0; // GameTime_t - pub const m_flPreSimTime: usize = 0x9F4; // float32 - pub const m_vServerControlPoints: usize = 0x9F8; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xA28; // uint8[4] - pub const m_hControlPointEnts: usize = 0xA2C; // CHandle[64] - pub const m_bNoSave: usize = 0xB2C; // bool - pub const m_bNoFreeze: usize = 0xB2D; // bool - pub const m_bNoRamp: usize = 0xB2E; // bool - pub const m_bStartActive: usize = 0xB2F; // bool - pub const m_iszEffectName: usize = 0xB30; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xB38; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xD38; // int32 - pub const m_vecDataCPValue: usize = 0xD3C; // Vector - pub const m_nTintCP: usize = 0xD48; // int32 - pub const m_clrTint: usize = 0xD4C; // Color - } - // Parent: CBaseModelEntity - // Field count: 5 - pub mod CTriggerBrush { - pub const m_OnStartTouch: usize = 0x7D8; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x800; // CEntityIOOutput - pub const m_OnUse: usize = 0x828; // CEntityIOOutput - pub const m_iInputFilter: usize = 0x850; // int32 - pub const m_iDontMessageParent: usize = 0x854; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - pub mod CSoundAreaEntityBase { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_iszSoundAreaType: usize = 0x4F8; // CUtlSymbolLarge - pub const m_vPos: usize = 0x500; // Vector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponM4A1Silencer { - } - // Parent: - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseCursorFuncs { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { - pub const m_OutflowID: usize = 0x0; // CGlobalSymbol - pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection - } - // Parent: CItem - // Field count: 0 - pub mod CItemAssaultSuit { - } - // Parent: CBaseModelEntity - // Field count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (VectorWS) - pub mod CBeam { - pub const m_flFrameRate: usize = 0x7D8; // float32 - pub const m_flHDRColorScale: usize = 0x7DC; // float32 - pub const m_flFireTime: usize = 0x7E0; // GameTime_t - pub const m_flDamage: usize = 0x7E4; // float32 - pub const m_nNumBeamEnts: usize = 0x7E8; // uint8 - pub const m_hBaseMaterial: usize = 0x7F0; // CStrongHandle - pub const m_nHaloIndex: usize = 0x7F8; // CStrongHandle - pub const m_nBeamType: usize = 0x800; // BeamType_t - pub const m_nBeamFlags: usize = 0x804; // uint32 - pub const m_hAttachEntity: usize = 0x808; // CHandle[10] - pub const m_nAttachIndex: usize = 0x830; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0x83C; // float32 - pub const m_fEndWidth: usize = 0x840; // float32 - pub const m_fFadeLength: usize = 0x844; // float32 - pub const m_fHaloScale: usize = 0x848; // float32 - pub const m_fAmplitude: usize = 0x84C; // float32 - pub const m_fStartFrame: usize = 0x850; // float32 - pub const m_fSpeed: usize = 0x854; // float32 - pub const m_flFrame: usize = 0x858; // float32 - pub const m_nClipStyle: usize = 0x85C; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0x860; // bool - pub const m_vecEndPos: usize = 0x864; // VectorWS - pub const m_hEndEntity: usize = 0x870; // CHandle - pub const m_nDissolveType: usize = 0x874; // int32 - } - // Parent: CLogicalEntity - // Field count: 4 - pub mod CLogicEventListener { - pub const m_strEventName: usize = 0x500; // CUtlString - pub const m_bIsEnabled: usize = 0x508; // bool - pub const m_nTeam: usize = 0x50C; // int32 - pub const m_OnEventFired: usize = 0x510; // CEntityIOOutput - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 - pub mod CCSGO_TeamSelectTerroristPosition { - } - // Parent: CServerOnlyEntity - // Field count: 0 - pub mod CInfoData { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponNegev { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponElite { - } - // Parent: CBaseCombatCharacter - // Field count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - // NetworkVarNames: m_hDefaultController (CHandle) - pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xBE0; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xBE8; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xBF0; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xBF8; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xC00; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xC08; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xC10; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xC18; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xC20; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xC30; // CUtlVectorEmbeddedNetworkVar - pub const v_angle: usize = 0xC98; // QAngle - pub const v_anglePrevious: usize = 0xCA4; // QAngle - pub const m_iHideHUD: usize = 0xCB0; // uint32 - pub const m_skybox3d: usize = 0xCB8; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xD48; // GameTime_t - pub const m_flDeathTime: usize = 0xD4C; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xD50; // GameTime_t - pub const m_fInitHUD: usize = 0xD54; // bool - pub const m_pExpresser: usize = 0xD58; // CAI_Expresser* - pub const m_hController: usize = 0xD60; // CHandle - pub const m_hDefaultController: usize = 0xD64; // CHandle - pub const m_fHltvReplayDelay: usize = 0xD6C; // float32 - pub const m_fHltvReplayEnd: usize = 0xD70; // float32 - pub const m_iHltvReplayEntity: usize = 0xD74; // CEntityIndex - pub const m_sndOpvarLatchData: usize = 0xD78; // CUtlVector - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 - } - // Parent: None - // Field count: 0 - pub mod CBasePulseGraphInstance { - } - // Parent: CBaseFilter - // Field count: 3 - pub mod FilterHealth { - pub const m_bAdrenalineActive: usize = 0x548; // bool - pub const m_iHealthMin: usize = 0x54C; // int32 - pub const m_iHealthMax: usize = 0x550; // int32 - } - // Parent: CSprite - // Field count: 0 - pub mod CCSSprite { - } - // Parent: CLogicalEntity - // Field count: 5 - pub mod CMathColorBlend { - pub const m_flInMin: usize = 0x4F0; // float32 - pub const m_flInMax: usize = 0x4F4; // float32 - pub const m_OutColor1: usize = 0x4F8; // Color - pub const m_OutColor2: usize = 0x4FC; // Color - pub const m_OutValue: usize = 0x500; // CEntityOutputTemplate - } - // Parent: CModelPointEntity - // Field count: 0 - pub mod CShower { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_GraphHook { - pub const m_HookName: usize = 0x80; // PulseSymbol_t - } - // Parent: CFuncNavBlocker - // Field count: 1 - pub mod CScriptNavBlocker { - pub const m_vExtent: usize = 0x7F0; // Vector - } - // Parent: CBaseModelEntity - // Field count: 0 - pub mod CEntityBlocker { - } - // Parent: None - // Field count: 0 - pub mod SignatureOutflow_Resume { - } - // Parent: None - // Field count: 0 - pub mod CPathSimpleAPI { - } - // Parent: CCSPlayerPawnBase - // Field count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - pub mod CCSObserverPawn { - } - // Parent: CBaseTrigger - // Field count: 2 - pub mod CTriggerActiveWeaponDetect { - pub const m_OnTouchedActiveWeapon: usize = 0x9A8; // CEntityIOOutput - pub const m_iszWeaponClassName: usize = 0x9D0; // CUtlSymbolLarge - } - // Parent: CFuncLadder - // Field count: 0 - pub mod CFuncLadderAlias_func_useableladder { - } - // Parent: CSprite - // Field count: 0 - pub mod CSpriteOriented { - } - // Parent: CPointEntity - // Field count: 0 - pub mod CPointServerCommand { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterialBase (HMaterialStrong) - // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_vInitialPanelVertices (Vector4D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterialBase: usize = 0x10; // CStrongHandle - pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle - pub const m_solid: usize = 0x20; // ShardSolid_t - pub const m_vecPanelSize: usize = 0x24; // Vector2D - pub const m_vecStressPositionA: usize = 0x2C; // Vector2D - pub const m_vecStressPositionB: usize = 0x34; // Vector2D - pub const m_vecPanelVertices: usize = 0x40; // CNetworkUtlVectorBase - pub const m_vInitialPanelVertices: usize = 0x58; // CNetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x70; // float32 - pub const m_bHasParent: usize = 0x74; // bool - pub const m_bParentFrozen: usize = 0x75; // bool - pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken - } - // Parent: CModelPointEntity - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x7D8; // int32 - pub const m_unAccountID: usize = 0x7DC; // uint32 - pub const m_unTraceID: usize = 0x7E0; // uint32 - pub const m_rtGcTime: usize = 0x7E4; // uint32 - pub const m_vecEndPos: usize = 0x7E8; // Vector - pub const m_vecStart: usize = 0x7F4; // Vector - pub const m_vecLeft: usize = 0x800; // Vector - pub const m_vecNormal: usize = 0x80C; // Vector - pub const m_nPlayer: usize = 0x818; // int32 - pub const m_nEntity: usize = 0x81C; // int32 - pub const m_nHitbox: usize = 0x820; // int32 - pub const m_flCreationTime: usize = 0x824; // float32 - pub const m_nTintID: usize = 0x828; // int32 - pub const m_nVersion: usize = 0x82C; // uint8 - pub const m_ubSignature: usize = 0x82D; // uint8[128] - } - // Parent: CBaseModelEntity - // Field count: 1 - pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0x7D8; // CBuoyancyHelper - } - // Parent: None - // Field count: 1 - pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - } - // Parent: CBaseFlex - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - pub mod CEconEntity { - pub const m_AttributeManager: usize = 0xB30; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xE28; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xE2C; // uint32 - pub const m_nFallbackPaintKit: usize = 0xE30; // int32 - pub const m_nFallbackSeed: usize = 0xE34; // int32 - pub const m_flFallbackWear: usize = 0xE38; // float32 - pub const m_nFallbackStatTrak: usize = 0xE3C; // int32 - pub const m_hOldProvidee: usize = 0xE40; // CHandle - pub const m_iOldOwnerClass: usize = 0xE44; // int32 - } - // Parent: CPointEntity - // Field count: 2 - pub mod CTankTargetChange { - pub const m_newTarget: usize = 0x4F0; // CVariantBase - pub const m_newTargetName: usize = 0x500; // CUtlSymbolLarge - } - // Parent: CPlayer_WaterServices - // Field count: 6 - pub mod CCSPlayer_WaterServices { - pub const m_NextDrownDamageTime: usize = 0x40; // GameTime_t - pub const m_nDrownDmgRate: usize = 0x44; // int32 - pub const m_AirFinishedTime: usize = 0x48; // GameTime_t - pub const m_flWaterJumpTime: usize = 0x4C; // float32 - pub const m_vecWaterJumpVel: usize = 0x50; // Vector - pub const m_flSwimSoundTime: usize = 0x5C; // float32 - } - // Parent: CLogicalEntity - // Field count: 7 - pub mod CLogicDistanceCheck { - pub const m_iszEntityA: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszEntityB: usize = 0x4F8; // CUtlSymbolLarge - pub const m_flZone1Distance: usize = 0x500; // float32 - pub const m_flZone2Distance: usize = 0x504; // float32 - pub const m_InZone1: usize = 0x508; // CEntityIOOutput - pub const m_InZone2: usize = 0x530; // CEntityIOOutput - pub const m_InZone3: usize = 0x558; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 29 - // - // Metadata: - // NetworkVarNames: m_Entity_Color (Color) - // NetworkVarNames: m_Entity_flBrightness (float) - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - pub mod CEnvCombinedLightProbeVolume { - pub const m_Entity_Color: usize = 0x1568; // Color - pub const m_Entity_flBrightness: usize = 0x156C; // float32 - pub const m_Entity_hCubemapTexture: usize = 0x1570; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x1578; // bool - pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x1580; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SDF: usize = 0x1588; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x1590; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x1598; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x15A0; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x15A8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15B0; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15B8; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15C0; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x15C8; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x15D4; // Vector - pub const m_Entity_bMoveable: usize = 0x15E0; // bool - pub const m_Entity_nHandshake: usize = 0x15E4; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x15E8; // int32 - pub const m_Entity_nPriority: usize = 0x15EC; // int32 - pub const m_Entity_bStartDisabled: usize = 0x15F0; // bool - pub const m_Entity_flEdgeFadeDist: usize = 0x15F4; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x15F8; // Vector - pub const m_Entity_nLightProbeSizeX: usize = 0x1604; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x1608; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x160C; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x1610; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x1614; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x1618; // int32 - pub const m_Entity_bEnabled: usize = 0x1631; // bool - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 - } - // Parent: CLogicalEntity - // Field count: 6 - pub mod CLogicDistanceAutosave { - pub const m_iszTargetEntity: usize = 0x4F0; // CUtlSymbolLarge - pub const m_flDistanceToPlayer: usize = 0x4F8; // float32 - pub const m_bForceNewLevelUnit: usize = 0x4FC; // bool - pub const m_bCheckCough: usize = 0x4FD; // bool - pub const m_bThinkDangerous: usize = 0x4FE; // bool - pub const m_flDangerousTime: usize = 0x500; // float32 - } - // Parent: CLogicalEntity - // Field count: 4 - pub mod CLogicBranch { - pub const m_bInValue: usize = 0x4F0; // bool - pub const m_Listeners: usize = 0x4F8; // CUtlVector> - pub const m_OnTrue: usize = 0x510; // CEntityIOOutput - pub const m_OnFalse: usize = 0x538; // CEntityIOOutput - } - // Parent: None - // Field count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_ScriptedSequence { - pub const m_szSyncGroup: usize = 0x48; // CUtlString - pub const m_nExpectedNumSequencesInSyncGroup: usize = 0x50; // int32 - pub const m_bEnsureOnNavmeshOnFinish: usize = 0x54; // bool - pub const m_bDontTeleportAtEnd: usize = 0x55; // bool - pub const m_bDisallowInterrupts: usize = 0x56; // bool - pub const m_scriptedSequenceDataMain: usize = 0x58; // PulseScriptedSequenceData_t - pub const m_vecAdditionalActors: usize = 0x90; // CUtlVector - pub const m_OnFinished: usize = 0xA8; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xF0; // CPulse_ResumePoint - pub const m_Triggers: usize = 0x138; // CUtlVector - } - // Parent: CFuncPlatRot - // Field count: 9 - pub mod CFuncTrackChange { - pub const m_trackTop: usize = 0x8A0; // CPathTrack* - pub const m_trackBottom: usize = 0x8A8; // CPathTrack* - pub const m_train: usize = 0x8B0; // CFuncTrackTrain* - pub const m_trackTopName: usize = 0x8B8; // CUtlSymbolLarge - pub const m_trackBottomName: usize = 0x8C0; // CUtlSymbolLarge - pub const m_trainName: usize = 0x8C8; // CUtlSymbolLarge - pub const m_code: usize = 0x8D0; // TRAIN_CODE - pub const m_targetState: usize = 0x8D4; // int32 - pub const m_use: usize = 0x8D8; // int32 - } - // Parent: CBaseModelEntity - // Field count: 37 - pub mod CFuncTrackTrain { - pub const m_ppath: usize = 0x7D8; // CHandle - pub const m_length: usize = 0x7DC; // float32 - pub const m_vPosPrev: usize = 0x7E0; // Vector - pub const m_angPrev: usize = 0x7EC; // QAngle - pub const m_controlMins: usize = 0x7F8; // Vector - pub const m_controlMaxs: usize = 0x804; // Vector - pub const m_lastBlockPos: usize = 0x810; // Vector - pub const m_lastBlockTick: usize = 0x81C; // int32 - pub const m_flVolume: usize = 0x820; // float32 - pub const m_flBank: usize = 0x824; // float32 - pub const m_oldSpeed: usize = 0x828; // float32 - pub const m_flBlockDamage: usize = 0x82C; // float32 - pub const m_height: usize = 0x830; // float32 - pub const m_maxSpeed: usize = 0x834; // float32 - pub const m_dir: usize = 0x838; // float32 - pub const m_iszSoundMove: usize = 0x840; // CUtlSymbolLarge - pub const m_iszSoundMovePing: usize = 0x848; // CUtlSymbolLarge - pub const m_iszSoundStart: usize = 0x850; // CUtlSymbolLarge - pub const m_iszSoundStop: usize = 0x858; // CUtlSymbolLarge - pub const m_strPathTarget: usize = 0x860; // CUtlSymbolLarge - pub const m_flMoveSoundMinDuration: usize = 0x868; // float32 - pub const m_flMoveSoundMaxDuration: usize = 0x86C; // float32 - pub const m_flNextMoveSoundTime: usize = 0x870; // GameTime_t - pub const m_flMoveSoundMinPitch: usize = 0x874; // float32 - pub const m_flMoveSoundMaxPitch: usize = 0x878; // float32 - pub const m_eOrientationType: usize = 0x87C; // TrainOrientationType_t - pub const m_eVelocityType: usize = 0x880; // TrainVelocityType_t - pub const m_OnStart: usize = 0x898; // CEntityIOOutput - pub const m_OnNext: usize = 0x8C0; // CEntityIOOutput - pub const m_OnArrivedAtDestinationNode: usize = 0x8E8; // CEntityIOOutput - pub const m_bManualSpeedChanges: usize = 0x910; // bool - pub const m_flDesiredSpeed: usize = 0x914; // float32 - pub const m_flSpeedChangeTime: usize = 0x918; // GameTime_t - pub const m_flAccelSpeed: usize = 0x91C; // float32 - pub const m_flDecelSpeed: usize = 0x920; // float32 - pub const m_bAccelToSpeed: usize = 0x924; // bool - pub const m_flNextMPSoundTime: usize = 0x928; // GameTime_t - } - // Parent: CPointEntity - // Field count: 24 - pub mod CEnvInstructorHint { - pub const m_iszName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszReplace_Key: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x500; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x508; // int32 - pub const m_iDisplayLimit: usize = 0x50C; // int32 - pub const m_iszIcon_Onscreen: usize = 0x510; // CUtlSymbolLarge - pub const m_iszIcon_Offscreen: usize = 0x518; // CUtlSymbolLarge - pub const m_iszCaption: usize = 0x520; // CUtlSymbolLarge - pub const m_iszActivatorCaption: usize = 0x528; // CUtlSymbolLarge - pub const m_Color: usize = 0x530; // Color - pub const m_fIconOffset: usize = 0x534; // float32 - pub const m_fRange: usize = 0x538; // float32 - pub const m_iPulseOption: usize = 0x53C; // uint8 - pub const m_iAlphaOption: usize = 0x53D; // uint8 - pub const m_iShakeOption: usize = 0x53E; // uint8 - pub const m_bStatic: usize = 0x53F; // bool - pub const m_bNoOffscreen: usize = 0x540; // bool - pub const m_bForceCaption: usize = 0x541; // bool - pub const m_iInstanceType: usize = 0x544; // int32 - pub const m_bSuppressRest: usize = 0x548; // bool - pub const m_iszBinding: usize = 0x550; // CUtlSymbolLarge - pub const m_bAllowNoDrawTarget: usize = 0x558; // bool - pub const m_bAutoStart: usize = 0x559; // bool - pub const m_bLocalPlayerOnly: usize = 0x55A; // bool - } - // Parent: CBaseEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod CEnvWind { - pub const m_EnvWindShared: usize = 0x4F0; // CEnvWindShared - } - // Parent: CSoundEventEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) - pub mod CSoundEventPathCornerEntity { - pub const m_iszPathCorner: usize = 0x5B8; // CUtlSymbolLarge - pub const m_iCountMax: usize = 0x5C0; // int32 - pub const m_flDistanceMax: usize = 0x5C4; // float32 - pub const m_flDistMaxSqr: usize = 0x5C8; // float32 - pub const m_flDotProductMax: usize = 0x5CC; // float32 - pub const m_bPlaying: usize = 0x5D0; // bool - pub const m_vecCornerPairsNetworked: usize = 0x5F8; // CNetworkUtlVectorBase - } - // Parent: CPlayer_CameraServices - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x170; // uint32 - pub const m_iFOVStart: usize = 0x174; // uint32 - pub const m_flFOVTime: usize = 0x178; // GameTime_t - pub const m_flFOVRate: usize = 0x17C; // float32 - pub const m_hZoomOwner: usize = 0x180; // CHandle - pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> - pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_BaseEntrypoint { - pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t - pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t - } - // Parent: CTriggerMultiple - // Field count: 7 - pub mod CDynamicNavConnectionsVolume { - pub const m_iszConnectionTarget: usize = 0x9D0; // CUtlSymbolLarge - pub const m_vecConnections: usize = 0x9D8; // CUtlVector - pub const m_sTransitionType: usize = 0x9F0; // CGlobalSymbol - pub const m_bConnectionsEnabled: usize = 0x9F8; // bool - pub const m_flTargetAreaSearchRadius: usize = 0x9FC; // float32 - pub const m_flUpdateDistance: usize = 0xA00; // float32 - pub const m_flMaxConnectionDistance: usize = 0xA04; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 1 - pub mod CConstraintAnchor { - pub const m_massScale: usize = 0xA90; // float32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_WaitForCursorsWithTagBase { - pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 - pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint - } - // Parent: CCSPlayerPawnBase - // Field count: 122 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (GameTick_t) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - // NetworkVarNames: m_bLeftHanded (bool) - // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) - // NetworkVarNames: m_flViewmodelOffsetX (float) - // NetworkVarNames: m_flViewmodelOffsetY (float) - // NetworkVarNames: m_flViewmodelOffsetZ (float) - // NetworkVarNames: m_flViewmodelFOV (float) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_flFlinchStack (float) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_angEyeAngles (QAngle) - pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0xEE8; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0xEF0; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0xEF8; // CCSPlayer_BuyServices* - pub const m_pActionTrackingServices: usize = 0xF00; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0xF08; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0xF10; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0xF18; // uint16 - pub const m_bHasFemaleVoice: usize = 0xF1A; // bool - pub const m_strVOPrefix: usize = 0xF20; // CUtlString - pub const m_szLastPlaceName: usize = 0xF28; // char[18] - pub const m_bInHostageResetZone: usize = 0xFE8; // bool - pub const m_bInBuyZone: usize = 0xFE9; // bool - pub const m_TouchingBuyZones: usize = 0xFF0; // CUtlVector> - pub const m_bWasInBuyZone: usize = 0x1008; // bool - pub const m_bInHostageRescueZone: usize = 0x1009; // bool - pub const m_bInBombZone: usize = 0x100A; // bool - pub const m_bWasInHostageRescueZone: usize = 0x100B; // bool - pub const m_iRetakesOffering: usize = 0x100C; // int32 - pub const m_iRetakesOfferingCard: usize = 0x1010; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x1014; // bool - pub const m_bRetakesMVPLastRound: usize = 0x1015; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x1018; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x101C; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0x1020; // GameTime_t - pub const m_flLandingTimeSeconds: usize = 0x1024; // float32 - pub const m_aimPunchAngle: usize = 0x1028; // QAngle - pub const m_aimPunchAngleVel: usize = 0x1034; // QAngle - pub const m_aimPunchTickBase: usize = 0x1040; // GameTick_t - pub const m_aimPunchTickFraction: usize = 0x1044; // float32 - pub const m_aimPunchCache: usize = 0x1048; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0x1060; // bool - pub const m_lastLandTime: usize = 0x1708; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x170C; // bool - pub const m_iPlayerLocked: usize = 0x1710; // int32 - pub const m_flTimeOfLastInjury: usize = 0x1718; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x171C; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x1720; // bool - pub const m_nRagdollDamageBone: usize = 0x1724; // int32 - pub const m_vRagdollDamageForce: usize = 0x1728; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1734; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x1740; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1780; // bool - pub const m_vRagdollServerOrigin: usize = 0x1784; // Vector - pub const m_EconGloves: usize = 0x1790; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x1A38; // uint8 - pub const m_qDeathEyeAngles: usize = 0x1A3C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1A48; // bool - pub const m_bLeftHanded: usize = 0x1A49; // bool - pub const m_fSwitchedHandednessTime: usize = 0x1A4C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x1A50; // float32 - pub const m_flViewmodelOffsetY: usize = 0x1A54; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x1A58; // float32 - pub const m_flViewmodelFOV: usize = 0x1A5C; // float32 - pub const m_bIsWalking: usize = 0x1A60; // bool - pub const m_fLastGivenDefuserTime: usize = 0x1A64; // float32 - pub const m_fLastGivenBombTime: usize = 0x1A68; // float32 - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1A6C; // float32 - pub const m_iDisplayHistoryBits: usize = 0x1A70; // uint32 - pub const m_flLastAttackedTeammate: usize = 0x1A74; // float32 - pub const m_allowAutoFollowTime: usize = 0x1A78; // GameTime_t - pub const m_bResetArmorNextSpawn: usize = 0x1A7C; // bool - pub const m_nLastKillerIndex: usize = 0x1A80; // CEntityIndex - pub const m_entitySpottedState: usize = 0x1A88; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1AA0; // int32 - pub const m_bIsScoped: usize = 0x1AA4; // bool - pub const m_bResumeZoom: usize = 0x1AA5; // bool - pub const m_bIsDefusing: usize = 0x1AA6; // bool - pub const m_bIsGrabbingHostage: usize = 0x1AA7; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x1AA8; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x1AAC; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x1AB0; // bool - pub const m_iBombSiteIndex: usize = 0x1AB4; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1AB8; // int32 - pub const m_bInBombZoneTrigger: usize = 0x1ABC; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x1ABD; // bool - pub const m_iShotsFired: usize = 0x1AC0; // int32 - pub const m_flFlinchStack: usize = 0x1AC4; // float32 - pub const m_flVelocityModifier: usize = 0x1AC8; // float32 - pub const m_flHitHeading: usize = 0x1ACC; // float32 - pub const m_nHitBodyPart: usize = 0x1AD0; // int32 - pub const m_vecTotalBulletForce: usize = 0x1AD4; // Vector - pub const m_bWaitForNoAttack: usize = 0x1AE0; // bool - pub const m_ignoreLadderJumpTime: usize = 0x1AE4; // float32 - pub const m_bKilledByHeadshot: usize = 0x1AE8; // bool - pub const m_LastHitBox: usize = 0x1AEC; // int32 - pub const m_LastHealth: usize = 0x1AF0; // int32 - pub const m_pBot: usize = 0x1AF8; // CCSBot* - pub const m_bBotAllowActive: usize = 0x1B00; // bool - pub const m_thirdPersonHeading: usize = 0x1B04; // QAngle - pub const m_flSlopeDropOffset: usize = 0x1B10; // float32 - pub const m_flSlopeDropHeight: usize = 0x1B14; // float32 - pub const m_vHeadConstraintOffset: usize = 0x1B18; // Vector - pub const m_nLastPickupPriority: usize = 0x1B24; // int32 - pub const m_flLastPickupPriorityTime: usize = 0x1B28; // float32 - pub const m_ArmorValue: usize = 0x1B2C; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x1B30; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x1B32; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x1B34; // uint16 - pub const m_iLastWeaponFireUsercmd: usize = 0x1B38; // int32 - pub const m_bIsSpawning: usize = 0x1B3C; // bool - pub const m_iDeathFlags: usize = 0x1B48; // int32 - pub const m_bHasDeathInfo: usize = 0x1B4C; // bool - pub const m_flDeathInfoTime: usize = 0x1B50; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x1B54; // Vector - pub const m_vecPlayerPatchEconIndices: usize = 0x1B60; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x1B74; // Color - pub const m_grenadeParameterStashTime: usize = 0x1B78; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x1B7C; // bool - pub const m_angStashedShootAngles: usize = 0x1B80; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x1B8C; // Vector - pub const m_vecStashedVelocity: usize = 0x1B98; // Vector - pub const m_angShootAngleHistory: usize = 0x1BA4; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x1BBC; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1BD4; // Vector[2] - pub const m_PredictedDamageTags: usize = 0x1BF0; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestAppliedDamageTagTick: usize = 0x1C58; // int32 - pub const m_bCommittingSuicideOnTeamChange: usize = 0x1C5C; // bool - pub const m_wasNotKilledNaturally: usize = 0x1C5D; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x1C60; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x1C64; // bool - pub const m_fMolotovDamageTime: usize = 0x1C68; // float32 - pub const m_angEyeAngles: usize = 0x1C6C; // QAngle - } - // Parent: CBaseEntity - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_vBoxMins (Vector) - // NetworkVarNames: m_Entity_vBoxMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_nLightProbeSizeX (int) - // NetworkVarNames: m_Entity_nLightProbeSizeY (int) - // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) - // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) - // NetworkVarNames: m_Entity_bEnabled (bool) - pub mod CEnvLightProbeVolume { - pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x14E8; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SDF: usize = 0x14F0; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x14F8; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x1500; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x1508; // CStrongHandle - pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x1510; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1518; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1520; // CStrongHandle - pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1528; // CStrongHandle - pub const m_Entity_vBoxMins: usize = 0x1530; // Vector - pub const m_Entity_vBoxMaxs: usize = 0x153C; // Vector - pub const m_Entity_bMoveable: usize = 0x1548; // bool - pub const m_Entity_nHandshake: usize = 0x154C; // int32 - pub const m_Entity_nPriority: usize = 0x1550; // int32 - pub const m_Entity_bStartDisabled: usize = 0x1554; // bool - pub const m_Entity_nLightProbeSizeX: usize = 0x1558; // int32 - pub const m_Entity_nLightProbeSizeY: usize = 0x155C; // int32 - pub const m_Entity_nLightProbeSizeZ: usize = 0x1560; // int32 - pub const m_Entity_nLightProbeAtlasX: usize = 0x1564; // int32 - pub const m_Entity_nLightProbeAtlasY: usize = 0x1568; // int32 - pub const m_Entity_nLightProbeAtlasZ: usize = 0x156C; // int32 - pub const m_Entity_bEnabled: usize = 0x1579; // bool - } - // Parent: CServerOnlyPointEntity - // Field count: 3 - pub mod SpawnPoint { - pub const m_iPriority: usize = 0x4F0; // int32 - pub const m_bEnabled: usize = 0x4F4; // bool - pub const m_nType: usize = 0x4F8; // int32 - } - // Parent: None - // Field count: 0 - pub mod CFuncMoverAPI { - } - // Parent: - // Field count: 33 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransformWS - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xC0; // QAngle - pub const m_flScale: usize = 0xCC; // float32 - pub const m_vecAbsOrigin: usize = 0xD0; // VectorWS - pub const m_angAbsRotation: usize = 0xDC; // QAngle - pub const m_flAbsScale: usize = 0xE8; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool - pub const m_bDormant: usize = 0xEF; // bool - pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 - pub const m_nHierarchyType: usize = 0xF4; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 - pub const m_name: usize = 0xF8; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken - pub const m_flZOffset: usize = 0x13C; // float32 - pub const m_flClientLocalScale: usize = 0x140; // float32 - pub const m_vRenderOrigin: usize = 0x144; // Vector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponM249 { - } - // Parent: CRopeKeyframe - // Field count: 0 - pub mod CRopeKeyframeAlias_move_rope { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseServerFuncs_Sounds { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulsePhysicsConstraintsFuncs { - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - } - // Parent: CPointEntity - // Field count: 0 - pub mod CLogicScript { - } - // Parent: None - // Field count: 3 - pub mod CAttributeManager__cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 - pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 - } - // Parent: None - // Field count: 6 - pub mod CPulseGraphInstance_ServerEntity { - pub const m_hOwner: usize = 0x190; // CHandle - pub const m_bActivated: usize = 0x194; // bool - pub const m_sNameFixupStaticPrefix: usize = 0x198; // CUtlSymbolLarge - pub const m_sNameFixupParent: usize = 0x1A0; // CUtlSymbolLarge - pub const m_sNameFixupLocal: usize = 0x1A8; // CUtlSymbolLarge - pub const m_sProceduralWorldNameForRelays: usize = 0x1B0; // CUtlSymbolLarge - } - // Parent: CSceneEntity - // Field count: 0 - pub mod CSceneEntityAlias_logic_choreographed_scene { - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x4F0; // int8 - pub const m_iMaxRagdollCount: usize = 0x4F4; // int32 - pub const m_bSaveImportant: usize = 0x4F8; // bool - pub const m_bCanTakeDamage: usize = 0x4F9; // bool - } - // Parent: CBaseTrigger - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0x9B8; // CStrongHandle - pub const m_flFadeDuration: usize = 0x9C0; // float32 - pub const m_flMinLogExposure: usize = 0x9C4; // float32 - pub const m_flMaxLogExposure: usize = 0x9C8; // float32 - pub const m_flMinExposure: usize = 0x9CC; // float32 - pub const m_flMaxExposure: usize = 0x9D0; // float32 - pub const m_flExposureCompensation: usize = 0x9D4; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x9D8; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x9DC; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x9E0; // float32 - pub const m_bMaster: usize = 0x9E4; // bool - pub const m_bExposureControl: usize = 0x9E5; // bool - } - // Parent: CPointEntity - // Field count: 3 - pub mod CPointProximitySensor { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_hTargetEntity: usize = 0x4F4; // CHandle - pub const m_Distance: usize = 0x4F8; // CEntityOutputTemplate - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_InvokeBinding { - pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t - pub const m_FuncName: usize = 0x30; // PulseSymbol_t - pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t - pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x48; // int32 - } - // Parent: CTriggerOnce - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) - pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0x9D0; // CHandle - pub const m_flFieldOfView: usize = 0x9D4; // float32 - pub const m_flLookTime: usize = 0x9D8; // float32 - pub const m_flLookTimeTotal: usize = 0x9DC; // float32 - pub const m_flLookTimeLast: usize = 0x9E0; // GameTime_t - pub const m_flTimeoutDuration: usize = 0x9E4; // float32 - pub const m_bTimeoutFired: usize = 0x9E8; // bool - pub const m_bIsLooking: usize = 0x9E9; // bool - pub const m_b2DFOV: usize = 0x9EA; // bool - pub const m_bUseVelocity: usize = 0x9EB; // bool - pub const m_bTestOcclusion: usize = 0x9EC; // bool - pub const m_bTestAllVisibleOcclusion: usize = 0x9ED; // bool - pub const m_OnTimeout: usize = 0x9F0; // CEntityIOOutput - pub const m_OnStartLook: usize = 0xA18; // CEntityIOOutput - pub const m_OnEndLook: usize = 0xA40; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_PlayVCD { - pub const m_hChoreoScene: usize = 0xF0; // CStrongHandle - } - // Parent: None - // Field count: 0 - pub mod CMultiplayRules { - } - // Parent: CBaseCSGrenade - // Field count: 0 - pub mod CMolotovGrenade { - } - // Parent: CPhysForce - // Field count: 1 - pub mod CPhysTorque { - pub const m_axis: usize = 0x550; // VectorWS - } - // Parent: CLogicalEntity - // Field count: 5 - pub mod CMultiSource { - pub const m_rgEntities: usize = 0x4F0; // CHandle[32] - pub const m_rgTriggered: usize = 0x570; // int32[32] - pub const m_OnTrigger: usize = 0x5F0; // CEntityIOOutput - pub const m_iTotal: usize = 0x618; // int32 - pub const m_globalstate: usize = 0x620; // CUtlSymbolLarge - } - // Parent: CCSWeaponBase - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_fPinPullTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0x11D0; // bool - pub const m_bIsHeldByPlayer: usize = 0x11D1; // bool - pub const m_bPinPulled: usize = 0x11D2; // bool - pub const m_bJumpThrow: usize = 0x11D3; // bool - pub const m_bThrowAnimating: usize = 0x11D4; // bool - pub const m_fThrowTime: usize = 0x11D8; // GameTime_t - pub const m_flThrowStrength: usize = 0x11DC; // float32 - pub const m_fDropTime: usize = 0x11E0; // GameTime_t - pub const m_fPinPullTime: usize = 0x11E4; // GameTime_t - pub const m_bJustPulledPin: usize = 0x11E8; // bool - pub const m_nNextHoldTick: usize = 0x11EC; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x11F0; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x11F4; // CHandle - } - // Parent: CBaseEntity - // Field count: 11 - pub mod CLogicAuto { - pub const m_OnMapSpawn: usize = 0x4F0; // CEntityIOOutput - pub const m_OnDemoMapSpawn: usize = 0x518; // CEntityIOOutput - pub const m_OnNewGame: usize = 0x540; // CEntityIOOutput - pub const m_OnLoadGame: usize = 0x568; // CEntityIOOutput - pub const m_OnMapTransition: usize = 0x590; // CEntityIOOutput - pub const m_OnBackgroundMap: usize = 0x5B8; // CEntityIOOutput - pub const m_OnMultiNewMap: usize = 0x5E0; // CEntityIOOutput - pub const m_OnMultiNewRound: usize = 0x608; // CEntityIOOutput - pub const m_OnVREnabled: usize = 0x630; // CEntityIOOutput - pub const m_OnVRNotEnabled: usize = 0x658; // CEntityIOOutput - pub const m_globalstate: usize = 0x680; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 1 - pub mod CPhysicsWire { - pub const m_nDensity: usize = 0x4F0; // int32 - } - // Parent: CBaseModelEntity - // Field count: 0 - pub mod CFuncIllusionary { - } - // Parent: CPointEntity - // Field count: 5 - pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_flRange: usize = 0x4F4; // float32 - pub const m_nImportance: usize = 0x4F8; // int32 - pub const m_nLightChoice: usize = 0x4FC; // int32 - pub const m_hLight: usize = 0x500; // CHandle - } - // Parent: CBaseModelEntity - // Field count: 1 - pub mod CMarkupVolume { - pub const m_bDisabled: usize = 0x7D8; // bool - } - // Parent: CCSGO_TeamSelectCharacterPosition - // Field count: 0 - pub mod CCSGO_TeamSelectCounterTerroristPosition { - } - // Parent: CBaseTrigger - // Field count: 1 - pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0x9A8; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - pub mod CLogicGameEventListener { - pub const m_OnEventFired: usize = 0x500; // CEntityIOOutput - pub const m_iszGameEventName: usize = 0x528; // CUtlSymbolLarge - pub const m_iszGameEventItem: usize = 0x530; // CUtlSymbolLarge - pub const m_bEnabled: usize = 0x538; // bool - pub const m_bStartDisabled: usize = 0x539; // bool - } - // Parent: CBaseModelEntity - // Field count: 0 - pub mod CServerOnlyModelEntity { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_IntervalTimer { - pub const m_Completed: usize = 0x48; // CPulse_ResumePoint - pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue - } - // Parent: CMarkupVolumeTagged - // Field count: 1 - pub mod CMarkupVolumeTagged_Nav { - pub const m_nScopes: usize = 0x818; // NavScopeFlags_t - } - // Parent: SpawnPoint - // Field count: 0 - pub mod CInfoPlayerTerrorist { - } - // Parent: CLogicalEntity - // Field count: 3 - pub mod CLogicAutosave { - pub const m_bForceNewLevelUnit: usize = 0x4F0; // bool - pub const m_minHitPoints: usize = 0x4F4; // int32 - pub const m_minHitPointsToCommit: usize = 0x4F8; // int32 - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - pub mod CCSGO_TeamIntroTerroristPosition { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseTestScriptLib { - } - // Parent: None - // Field count: 1 - pub mod CSingleplayRules { - pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - // NetworkVarNames: m_location (Vector) - pub mod CEnvWindShared { + pub mod ParticleNode_t { + pub const m_hEntity: usize = 0x0; // CHandle + pub const m_iIndex: usize = 0x4; // ParticleIndex_t pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_iInitialWindDir: usize = 0x2A; // uint16 - pub const m_flInitialWindSpeed: usize = 0x2C; // float32 - pub const m_location: usize = 0x30; // Vector - pub const m_OnGustStart: usize = 0x40; // CEntityIOOutput - pub const m_OnGustEnd: usize = 0x68; // CEntityIOOutput - pub const m_hEntOwner: usize = 0x90; // CHandle - } - // Parent: CServerOnlyPointEntity - // Field count: 6 - pub mod CPointPrefab { - pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_forceWorldGroupID: usize = 0x4F8; // CUtlSymbolLarge - pub const m_associatedRelayTargetName: usize = 0x500; // CUtlSymbolLarge - pub const m_fixupNames: usize = 0x508; // bool - pub const m_bLoadDynamic: usize = 0x509; // bool - pub const m_associatedRelayEntity: usize = 0x50C; // CHandle + pub const m_flGrowthDuration: usize = 0xC; // float32 + pub const m_vecGrowthOrigin: usize = 0x10; // Vector + pub const m_flEndcapTime: usize = 0x1C; // float32 + pub const m_bMarkedForDelete: usize = 0x20; // bool } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseLerp { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: CPointEntity - // Field count: 9 - pub mod CEnvInstructorVRHint { - pub const m_iszName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x500; // int32 - pub const m_iszCaption: usize = 0x508; // CUtlSymbolLarge - pub const m_iszStartSound: usize = 0x510; // CUtlSymbolLarge - pub const m_iLayoutFileType: usize = 0x518; // int32 - pub const m_iszCustomLayoutFile: usize = 0x520; // CUtlSymbolLarge - pub const m_iAttachType: usize = 0x528; // int32 - pub const m_flHeightOffset: usize = 0x52C; // float32 - } - // Parent: CGameRulesProxy - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - pub mod CCSGameRulesProxy { - pub const m_pGameRules: usize = 0x4F0; // CCSGameRules* - } - // Parent: CBaseTrigger // Field count: 0 - pub mod CPrecipitation { - } - // Parent: CSprite - // Field count: 0 - pub mod CCommentaryViewPosition { - } - // Parent: CLogicalEntity - // Field count: 5 - pub mod CEnvGlobal { - pub const m_outCounter: usize = 0x4F0; // CEntityOutputTemplate - pub const m_globalstate: usize = 0x518; // CUtlSymbolLarge - pub const m_triggermode: usize = 0x520; // int32 - pub const m_initialstate: usize = 0x524; // int32 - pub const m_counter: usize = 0x528; // int32 - } - // Parent: CLogicNPCCounterAABB - // Field count: 0 - pub mod CLogicNPCCounterOBB { - } - // Parent: CBaseModelEntity - // Field count: 1 - pub mod CPlatTrigger { - pub const m_pPlatform: usize = 0x7D8; // CHandle - } - // Parent: CPointEntity - // Field count: 67 // // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - pub mod CSceneEntity { - pub const m_iszSceneFile: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszResumeSceneFile: usize = 0x500; // CUtlSymbolLarge - pub const m_iszTarget1: usize = 0x508; // CUtlSymbolLarge - pub const m_iszTarget2: usize = 0x510; // CUtlSymbolLarge - pub const m_iszTarget3: usize = 0x518; // CUtlSymbolLarge - pub const m_iszTarget4: usize = 0x520; // CUtlSymbolLarge - pub const m_iszTarget5: usize = 0x528; // CUtlSymbolLarge - pub const m_iszTarget6: usize = 0x530; // CUtlSymbolLarge - pub const m_iszTarget7: usize = 0x538; // CUtlSymbolLarge - pub const m_iszTarget8: usize = 0x540; // CUtlSymbolLarge - pub const m_hTarget1: usize = 0x548; // CHandle - pub const m_hTarget2: usize = 0x54C; // CHandle - pub const m_hTarget3: usize = 0x550; // CHandle - pub const m_hTarget4: usize = 0x554; // CHandle - pub const m_hTarget5: usize = 0x558; // CHandle - pub const m_hTarget6: usize = 0x55C; // CHandle - pub const m_hTarget7: usize = 0x560; // CHandle - pub const m_hTarget8: usize = 0x564; // CHandle - pub const m_sTargetAttachment: usize = 0x568; // CUtlSymbolLarge - pub const m_bIsPlayingBack: usize = 0x570; // bool - pub const m_bPaused: usize = 0x571; // bool - pub const m_bMultiplayer: usize = 0x572; // bool - pub const m_bAutogenerated: usize = 0x573; // bool - pub const m_flForceClientTime: usize = 0x574; // float32 - pub const m_flCurrentTime: usize = 0x578; // float32 - pub const m_flFrameTime: usize = 0x57C; // float32 - pub const m_bCancelAtNextInterrupt: usize = 0x580; // bool - pub const m_fPitch: usize = 0x584; // float32 - pub const m_bAutomated: usize = 0x588; // bool - pub const m_nAutomatedAction: usize = 0x58C; // int32 - pub const m_flAutomationDelay: usize = 0x590; // float32 - pub const m_flAutomationTime: usize = 0x594; // float32 - pub const m_nSpeechPriority: usize = 0x598; // int32 - pub const m_hWaitingForThisResumeScene: usize = 0x59C; // CHandle - pub const m_bWaitingForResumeScene: usize = 0x5A0; // bool - pub const m_bPausedViaInput: usize = 0x5A1; // bool - pub const m_bPauseAtNextInterrupt: usize = 0x5A2; // bool - pub const m_bWaitingForActor: usize = 0x5A3; // bool - pub const m_bWaitingForInterrupt: usize = 0x5A4; // bool - pub const m_bInterruptedActorsScenes: usize = 0x5A5; // bool - pub const m_bBreakOnNonIdle: usize = 0x5A6; // bool - pub const m_bSceneFinished: usize = 0x5A7; // bool - pub const m_hActorList: usize = 0x5A8; // CNetworkUtlVectorBase> - pub const m_hRemoveActorList: usize = 0x5C0; // CUtlVector> - pub const m_nSceneFlushCounter: usize = 0x608; // int32 - pub const m_nSceneStringIndex: usize = 0x60C; // uint16 - pub const m_OnStart: usize = 0x610; // CEntityIOOutput - pub const m_OnCompletion: usize = 0x638; // CEntityIOOutput - pub const m_OnCanceled: usize = 0x660; // CEntityIOOutput - pub const m_OnPaused: usize = 0x688; // CEntityIOOutput - pub const m_OnResumed: usize = 0x6B0; // CEntityIOOutput - pub const m_OnTrigger: usize = 0x6D8; // CEntityIOOutput[16] - pub const m_hInterruptScene: usize = 0x9E8; // CHandle - pub const m_nInterruptCount: usize = 0x9EC; // int32 - pub const m_bSceneMissing: usize = 0x9F0; // bool - pub const m_bInterrupted: usize = 0x9F1; // bool - pub const m_bCompletedEarly: usize = 0x9F2; // bool - pub const m_bInterruptSceneFinished: usize = 0x9F3; // bool - pub const m_bRestoring: usize = 0x9F4; // bool - pub const m_hNotifySceneCompletion: usize = 0x9F8; // CUtlVector> - pub const m_hListManagers: usize = 0xA10; // CUtlVector> - pub const m_iszSoundName: usize = 0xA28; // CUtlSymbolLarge - pub const m_iszSequenceName: usize = 0xA30; // CUtlSymbolLarge - pub const m_hActor: usize = 0xA38; // CHandle - pub const m_hActivator: usize = 0xA3C; // CHandle - pub const m_BusyActor: usize = 0xA40; // int32 - pub const m_iPlayerDeathBehavior: usize = 0xA44; // SceneOnPlayerDeath_t - } - // Parent: CBaseEntity - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x4F0; // float32 - pub const m_flAutoExposureMax: usize = 0x4F4; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x4F8; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x4FC; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x500; // float32 - } - // Parent: CLogicalEntity - // Field count: 1 - pub mod CMapSharedEnvironment { - pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 - } - // Parent: CBaseAnimGraph - // Field count: 12 - pub mod CPhysMagnet { - pub const m_OnMagnetAttach: usize = 0xA90; // CEntityIOOutput - pub const m_OnMagnetDetach: usize = 0xAB8; // CEntityIOOutput - pub const m_massScale: usize = 0xAE0; // float32 - pub const m_forceLimit: usize = 0xAE4; // float32 - pub const m_torqueLimit: usize = 0xAE8; // float32 - pub const m_MagnettedEntities: usize = 0xAF0; // CUtlVector - pub const m_bActive: usize = 0xB08; // bool - pub const m_bHasHitSomething: usize = 0xB09; // bool - pub const m_flTotalMass: usize = 0xB0C; // float32 - pub const m_flRadius: usize = 0xB10; // float32 - pub const m_flNextSuckTime: usize = 0xB14; // GameTime_t - pub const m_iMaxObjectsAttached: usize = 0xB18; // int32 + // MPropertyCustomFGDType + pub mod CFootstepTableHandle { } // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* - } - // Parent: CBaseEntity - // Field count: 4 - pub mod CGameGibManager { - pub const m_bAllowNewGibs: usize = 0x508; // bool - pub const m_iCurrentMaxPieces: usize = 0x50C; // int32 - pub const m_iMaxPieces: usize = 0x510; // int32 - pub const m_iLastFrame: usize = 0x514; // int32 - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CHandleDummy { - } - // Parent: CFuncWall - // Field count: 0 - pub mod CFuncWallToggle { - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - pub mod CSkyCamera { - pub const m_skyboxData: usize = 0x4F0; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x580; // CUtlStringToken - pub const m_bUseAngles: usize = 0x584; // bool - pub const m_pNext: usize = 0x588; // CSkyCamera* - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_AutoaimServices { - } - // Parent: CItemDefuser - // Field count: 0 - pub mod CItemDefuserAlias_item_defuser { - } - // Parent: CPathCorner - // Field count: 0 - pub mod CPathCornerCrash { - } - // Parent: CPhysConstraint - // Field count: 4 - pub mod CPhysPulley { - pub const m_position2: usize = 0x560; // VectorWS - pub const m_offset: usize = 0x56C; // Vector[2] - pub const m_addLength: usize = 0x584; // float32 - pub const m_gearRatio: usize = 0x588; // float32 - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CCSPetPlacement { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponMP5SD { - } - // Parent: CCSWeaponBase // Field count: 2 // // Metadata: - // NetworkVarNames: m_bSequenceInProgress (bool) - // NetworkVarNames: m_bRedraw (bool) - pub mod CWeaponBaseItem { - pub const m_bSequenceInProgress: usize = 0x11D0; // bool - pub const m_bRedraw: usize = 0x11D1; // bool + // MGetKV3ClassDefaults + pub mod CDecalGroupVData { + pub const m_vecOptions: usize = 0x0; // CUtlVector + pub const m_flTotalProbability: usize = 0x18; // float32 } - // Parent: CBaseEntity + // Parent: None + // Field count: 0 + pub mod CNmSnapWeaponTask { + } + // Parent: None + // Field count: 1 + pub mod CPlayerControllerComponent { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + } + // Parent: None + // Field count: 1 + pub mod CResponseQueue { + pub const m_ExpresserTargets: usize = 0x38; // CUtlVector + } + // Parent: None + // Field count: 2 + pub mod CScriptUniformRandomStream { + pub const m_hScriptScope: usize = 0x8; // HSCRIPT + pub const m_nInitialSeed: usize = 0x9C; // int32 + } + // Parent: None + // Field count: 6 + pub mod lerpdata_t { + pub const m_hEnt: usize = 0x0; // CHandle + pub const m_MoveType: usize = 0x4; // MoveType_t + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_vecStartOrigin: usize = 0xC; // Vector + pub const m_qStartRot: usize = 0x20; // Quaternion + pub const m_nFXIndex: usize = 0x30; // ParticleIndex_t + } + // Parent: None + // Field count: 0 + pub mod WrappedPhysicsJoint_t { + } + // Parent: None // Field count: 3 - pub mod CCommentaryAuto { - pub const m_OnCommentaryNewGame: usize = 0x4F0; // CEntityIOOutput - pub const m_OnCommentaryMidGame: usize = 0x518; // CEntityIOOutput - pub const m_OnCommentaryMultiplayerSpawn: usize = 0x540; // CEntityIOOutput + pub mod SimpleConstraintSoundProfile { + pub const eKeypoints: usize = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t + pub const m_keyPoints: usize = 0xC; // float32[2] + pub const m_reversalSoundThresholds: usize = 0x14; // float32[3] + } + // Parent: None + // Field count: 2 + pub mod CSimpleSimTimer { + pub const m_flNext: usize = 0x0; // GameTime_t + pub const m_nWorldGroupId: usize = 0x4; // WorldGroupId_t } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { - pub const m_entity: usize = 0x0; // CHandle - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x30; // ModelConfigHandle_t - pub const m_Name: usize = 0x38; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x40; // CNetworkUtlVectorBase> - pub const m_AssociatedEntityNames: usize = 0x58; // CNetworkUtlVectorBase - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponUSPSilencer { - } - // Parent: CLogicalEntity - // Field count: 1 - pub mod CSoundStackSave { - pub const m_iszStackName: usize = 0x4F0; // CUtlSymbolLarge + pub mod CPhysicsBodyGameMarkupData { + pub const m_PhysicsBodyMarkupByBoneName: usize = 0x0; // CUtlOrderedMap } // Parent: None - // Field count: 1 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CPulseCell_Value_Curve { - pub const m_Curve: usize = 0x48; // CPiecewiseCurve + pub mod CSkillDamage { + pub const m_flDamage: usize = 0x0; // CSkillFloat + pub const m_flNPCDamageScalarVsNPC: usize = 0x10; // float32 + pub const m_flPhysicsForceDamage: usize = 0x14; // float32 } - // Parent: CCSWeaponBaseGun + // Parent: None // Field count: 0 - pub mod CWeaponMag7 { + pub mod CFloatExponentialMovingAverage { } - // Parent: CLogicalEntity - // Field count: 9 - pub mod CLogicMeasureMovement { - pub const m_strMeasureTarget: usize = 0x4F0; // CUtlSymbolLarge - pub const m_strMeasureReference: usize = 0x4F8; // CUtlSymbolLarge - pub const m_strTargetReference: usize = 0x500; // CUtlSymbolLarge - pub const m_hMeasureTarget: usize = 0x508; // CHandle - pub const m_hMeasureReference: usize = 0x50C; // CHandle - pub const m_hTarget: usize = 0x510; // CHandle - pub const m_hTargetReference: usize = 0x514; // CHandle - pub const m_flScale: usize = 0x518; // float32 - pub const m_nMeasureType: usize = 0x51C; // int32 + // Parent: None + // Field count: 0 + pub mod CAnimEventListenerBase { } - // Parent: CCSWeaponBase + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmEventConsumer { + } + // Parent: None + // Field count: 3 + pub mod CNetworkViewOffsetVector { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Field count: 1 + pub mod AmmoIndex_t { + pub const m_Value: usize = 0x0; // int8 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDestructiblePartsSystemData { + pub const m_PartsDataByHitGroup: usize = 0x0; // CUtlOrderedMap + pub const m_nMinMaxNumberHitGroupsToDestroyWhenGibbing: usize = 0x28; // CRangeInt + } + // Parent: None + // Field count: 2 + pub mod CRopeOverlapHit { + pub const m_hEntity: usize = 0x0; // CHandle + pub const m_vecOverlappingLinks: usize = 0x8; // CUtlVector + } + // Parent: None + // Field count: 3 + pub mod ResponseContext_t { + pub const m_iszName: usize = 0x0; // CUtlSymbolLarge + pub const m_iszValue: usize = 0x8; // CUtlSymbolLarge + pub const m_fExpirationTime: usize = 0x10; // GameTime_t + } + // Parent: None + // Field count: 1 + pub mod CNavVolumeSphericalShell { + pub const m_flRadiusInner: usize = 0x88; // float32 + } + // Parent: None + // Field count: 1 + pub mod CPlayerPawnComponent { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + } + // Parent: None + // Field count: 0 + pub mod CCSGOPlayerAnimGraphState { + } + // Parent: None + // Field count: 24 + pub mod CDecalInstance { + pub const m_sDecalGroup: usize = 0x0; // CGlobalSymbol + pub const m_hMaterial: usize = 0x8; // CStrongHandle + pub const m_sSequenceName: usize = 0x10; // CUtlStringToken + pub const m_hEntity: usize = 0x14; // CHandle + pub const m_nBoneIndex: usize = 0x18; // int32 + pub const m_nTriangleIndex: usize = 0x1C; // int32 + pub const m_vPositionLS: usize = 0x20; // Vector + pub const m_vNormalLS: usize = 0x2C; // Vector + pub const m_vSAxisLS: usize = 0x38; // Vector + pub const m_nFlags: usize = 0x44; // DecalFlags_t + pub const m_Color: usize = 0x48; // Color + pub const m_flWidth: usize = 0x4C; // float32 + pub const m_flHeight: usize = 0x50; // float32 + pub const m_flDepth: usize = 0x54; // float32 + pub const m_flAnimationScale: usize = 0x58; // float32 + pub const m_flPlaceTime: usize = 0x5C; // GameTime_t + pub const m_flFadeStartTime: usize = 0x60; // float32 + pub const m_flFadeDuration: usize = 0x64; // float32 + pub const m_flLightingOriginOffset: usize = 0x68; // float32 + pub const m_flBoundingRadiusSqr: usize = 0x78; // float32 + pub const m_nSequenceIndex: usize = 0x7C; // int16 + pub const m_bIsAdjacent: usize = 0x7E; // bool + pub const m_bDoDecalLightmapping: usize = 0x7F; // bool + pub const m_nSkinnedModelMode: usize = 0x80; // DecalMode_t + } + // Parent: None + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CGameScriptedMoveData { + pub const m_vAccumulatedRootMotion: usize = 0x0; // Vector + pub const m_angAccumulatedRootMotionRotation: usize = 0xC; // QAngle + pub const m_vSrc: usize = 0x18; // VectorWS + pub const m_angSrc: usize = 0x24; // QAngle + pub const m_angCurrent: usize = 0x30; // QAngle + pub const m_flLockedSpeed: usize = 0x3C; // float32 + pub const m_flAngRate: usize = 0x40; // float32 + pub const m_flDuration: usize = 0x44; // float32 + pub const m_flStartTime: usize = 0x48; // GameTime_t + pub const m_bActive: usize = 0x4C; // bool + pub const m_bTeleportOnEnd: usize = 0x4D; // bool + pub const m_bIgnoreRotation: usize = 0x4E; // bool + pub const m_bSuccess: usize = 0x4F; // bool + pub const m_nForcedCrouchState: usize = 0x50; // ForcedCrouchState_t + pub const m_bIgnoreCollisions: usize = 0x54; // bool + pub const m_vDest: usize = 0x58; // Vector + pub const m_angDst: usize = 0x64; // QAngle + pub const m_hDestEntity: usize = 0x70; // CHandle + } + // Parent: None + // Field count: 1 + pub mod CSkeletonAnimationController { + pub const m_pSkeletonInstance: usize = 0x8; // CSkeletonInstance* + } + // Parent: None + // Field count: 0 + pub mod CNavVolumeMarkupVolume { + } + // Parent: None + // Field count: 2 + pub mod CResponseCriteriaSet { + pub const m_nNumPrefixedContexts: usize = 0x30; // int32 + pub const m_bOverrideOnAppend: usize = 0x34; // bool + } + // Parent: None // Field count: 11 + pub mod CAI_Expresser { + pub const m_flStopTalkTime: usize = 0x60; // GameTime_t + pub const m_flStopTalkTimeWithoutDelay: usize = 0x64; // GameTime_t + pub const m_flQueuedSpeechTime: usize = 0x68; // GameTime_t + pub const m_flBlockedTalkTime: usize = 0x6C; // GameTime_t + pub const m_voicePitch: usize = 0x70; // int32 + pub const m_flLastTimeAcceptedSpeak: usize = 0x74; // GameTime_t + pub const m_bAllowSpeakingInterrupts: usize = 0x78; // bool + pub const m_bConsiderSceneInvolvementAsSpeech: usize = 0x79; // bool + pub const m_bSceneEntityDisabled: usize = 0x7A; // bool + pub const m_nLastSpokenPriority: usize = 0x7C; // int32 + pub const m_pOuter: usize = 0x98; // CBaseFlex* + } + // Parent: None + // Field count: 0 + pub mod IChoreoServices { + } + // Parent: None + // Field count: 0 // // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0x1200; // Vector - pub const m_vecLastValidDroppedPosition: usize = 0x120C; // Vector - pub const m_bDoValidDroppedPositionCheck: usize = 0x1218; // bool - pub const m_bStartedArming: usize = 0x1219; // bool - pub const m_fArmedTime: usize = 0x121C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1220; // bool - pub const m_bIsPlantingViaUse: usize = 0x1221; // bool - pub const m_entitySpottedState: usize = 0x1228; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1240; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1244; // bool[7] - pub const m_bBombPlanted: usize = 0x124B; // bool + // MGetKV3ClassDefaults + pub mod CNmEventConsumerAttributes { } - // Parent: CBaseAnimGraph - // Field count: 0 - pub mod CHostageCarriableProp { + // Parent: CStopwatchBase + // Field count: 1 + pub mod CStopwatch { + pub const m_flInterval: usize = 0xC; // float32 } - // Parent: CDynamicProp - // Field count: 0 - pub mod CDynamicPropAlias_cable_dynamic { + // Parent: None + // Field count: 3 + pub mod ResponseParams { + pub const odds: usize = 0x10; // int16 + pub const flags: usize = 0x12; // int16 + pub const m_pFollowup: usize = 0x18; // ResponseFollowup* } - // Parent: CBaseFlex - // Field count: 0 - pub mod CBaseFlexAlias_funCBaseFlex { + // Parent: None + // Field count: 8 + pub mod ConstraintSoundInfo { + pub const m_vSampler: usize = 0x8; // VelocitySampler + pub const m_soundProfile: usize = 0x20; // SimpleConstraintSoundProfile + pub const m_forwardAxis: usize = 0x40; // Vector + pub const m_iszTravelSoundFwd: usize = 0x50; // CUtlSymbolLarge + pub const m_iszTravelSoundBack: usize = 0x58; // CUtlSymbolLarge + pub const m_iszReversalSounds: usize = 0x78; // CUtlSymbolLarge[3] + pub const m_bPlayTravelSound: usize = 0x90; // bool + pub const m_bPlayReversalSound: usize = 0x91; // bool } - // Parent: CCSPlayerBase_CameraServices - // Field count: 0 - pub mod CCSObserver_CameraServices { - } - // Parent: CBaseEntity + // Parent: None // Field count: 2 // // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x4F0; // float32 - pub const m_flFadeEndDist: usize = 0x4F4; // float32 - } - // Parent: None - // Field count: 0 - pub mod CTakeDamageInfoAPI { - } - // Parent: CBasePlayerPawn - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_hOriginalController (CHandle) - pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xDA0; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xDF0; // CCSPlayer_PingServices* - pub const m_blindUntilTime: usize = 0xDF8; // GameTime_t - pub const m_blindStartTime: usize = 0xDFC; // GameTime_t - pub const m_iPlayerState: usize = 0xE00; // CSPlayerState - pub const m_bRespawning: usize = 0xEB0; // bool - pub const m_bHasMovedSinceSpawn: usize = 0xEB1; // bool - pub const m_iNumSpawns: usize = 0xEB4; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0xEBC; // float32 - pub const m_fNextRadarUpdateTime: usize = 0xEC0; // float32 - pub const m_flFlashDuration: usize = 0xEC4; // float32 - pub const m_flFlashMaxAlpha: usize = 0xEC8; // float32 - pub const m_flProgressBarStartTime: usize = 0xECC; // float32 - pub const m_iProgressBarDuration: usize = 0xED0; // int32 - pub const m_hOriginalController: usize = 0xED4; // CHandle - } - // Parent: CEnvSoundscape - // Field count: 1 - pub mod CEnvSoundscapeProxy { - pub const m_MainSoundscapeName: usize = 0x590; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_EventHandler { - pub const m_EventName: usize = 0x80; // PulseSymbol_t - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CCSPointScriptEntity { + pub mod CPhysicsBodyGameMarkup { + pub const m_TargetBody: usize = 0x0; // CUtlString + pub const m_Tag: usize = 0x8; // CGlobalSymbol } // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseFlow { - } - // Parent: CBaseTrigger - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0x9A8; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0x9D0; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0x9F8; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0xA20; // bool - pub const m_bIsHeistBombTarget: usize = 0xA21; // bool - pub const m_bBombPlantedHere: usize = 0xA22; // bool - pub const m_szMountTarget: usize = 0xA28; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0xA30; // CHandle - pub const m_nBombSiteDesignation: usize = 0xA34; // int32 - } - // Parent: CBaseModelEntity - // Field count: 1 - pub mod CRuleEntity { - pub const m_iszMaster: usize = 0x7D8; // CUtlSymbolLarge - } - // Parent: CPhysForce - // Field count: 1 - pub mod CPhysThruster { - pub const m_localOrigin: usize = 0x550; // Vector - } - // Parent: CPointEntity - // Field count: 3 - pub mod CInfoPlayerStart { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_bIsMaster: usize = 0x4F1; // bool - pub const m_pPawnSubclass: usize = 0x4F8; // CGlobalSymbol - } - // Parent: CBaseEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - pub mod CEntityFlame { - pub const m_hEntAttached: usize = 0x4F0; // CHandle - pub const m_bCheapEffect: usize = 0x4F4; // bool - pub const m_flSize: usize = 0x4F8; // float32 - pub const m_bUseHitboxes: usize = 0x4FC; // bool - pub const m_iNumHitboxFires: usize = 0x500; // int32 - pub const m_flHitboxFireScale: usize = 0x504; // float32 - pub const m_flLifetime: usize = 0x508; // GameTime_t - pub const m_hAttacker: usize = 0x50C; // CHandle - pub const m_flDirectDamagePerSecond: usize = 0x510; // float32 - pub const m_iCustomDamageType: usize = 0x514; // int32 - } - // Parent: CGameSceneNode - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x170; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x3F0; // bool - pub const m_bUseParentRenderBounds: usize = 0x3F1; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3F2; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x3F4; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x3F8; // uint8 - } - // Parent: - // Field count: 0 - pub mod CEntityComponent { - } - // Parent: CBaseToggle - // Field count: 5 - pub mod CBasePlatTrain { - pub const m_NoiseMoving: usize = 0x858; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x860; // CUtlSymbolLarge - pub const m_volume: usize = 0x870; // float32 - pub const m_flTWidth: usize = 0x874; // float32 - pub const m_flTLength: usize = 0x878; // float32 - } - // Parent: CServerOnlyPointEntity // Field count: 4 - pub mod CPointTeleport { - pub const m_vSaveOrigin: usize = 0x4F0; // Vector - pub const m_vSaveAngles: usize = 0x4FC; // QAngle - pub const m_bTeleportParentedEntities: usize = 0x508; // bool - pub const m_bTeleportUseCurrentAngle: usize = 0x509; // bool - } - // Parent: CBaseTrigger - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0x9A8; // CUtlString - pub const m_strEndTouchEventName: usize = 0x9B0; // CUtlString - pub const m_strTriggerID: usize = 0x9B8; // CUtlString - } - // Parent: CPointEntity - // Field count: 5 - pub mod CMessageEntity { - pub const m_radius: usize = 0x4F0; // int32 - pub const m_messageText: usize = 0x4F8; // CUtlSymbolLarge - pub const m_drawText: usize = 0x500; // bool - pub const m_bDeveloperOnly: usize = 0x501; // bool - pub const m_bEnabled: usize = 0x502; // bool - } - // Parent: CBaseEntity - // Field count: 1 - pub mod CEnvEntityIgniter { - pub const m_flLifetime: usize = 0x4F0; // float32 - } - // Parent: None - // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { - pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable - pub const m_nNextShuffle: usize = 0x20; // int32 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseLerp__CursorState_t { - pub const m_StartTime: usize = 0x0; // GameTime_t - pub const m_EndTime: usize = 0x4; // GameTime_t - } - // Parent: CMarkupVolumeWithRef - // Field count: 3 - pub mod CMarkupVolumeTagged_NavGame { - pub const m_nScopes: usize = 0x840; // NavScopeFlags_t - pub const m_bFloodFillAttribute: usize = 0x841; // bool - pub const m_bSplitNavSpace: usize = 0x842; // bool - } - // Parent: CLogicalEntity - // Field count: 8 - pub mod CMultiLightProxy { - pub const m_iszLightNameFilter: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszLightClassFilter: usize = 0x4F8; // CUtlSymbolLarge - pub const m_flLightRadiusFilter: usize = 0x500; // float32 - pub const m_flBrightnessDelta: usize = 0x504; // float32 - pub const m_bPerformScreenFade: usize = 0x508; // bool - pub const m_flTargetBrightnessMultiplier: usize = 0x50C; // float32 - pub const m_flCurrentBrightnessMultiplier: usize = 0x510; // float32 - pub const m_vecLights: usize = 0x518; // CUtlVector> - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponM4A1 { - } - // Parent: CBaseTrigger - // Field count: 0 - pub mod CTriggerHostageReset { + pub mod PointCameraSettings_t { + pub const m_flNearBlurryDistance: usize = 0x0; // float32 + pub const m_flNearCrispDistance: usize = 0x4; // float32 + pub const m_flFarCrispDistance: usize = 0x8; // float32 + pub const m_flFarBlurryDistance: usize = 0xC; // float32 } // Parent: None // Field count: 0 - pub mod CPulseAnimFuncs { + pub mod CVectorMovingAverage { } - // Parent: CEconEntity - // Field count: 2 - pub mod CEconWearable { - pub const m_nForceSkin: usize = 0xE50; // int32 - pub const m_bAlwaysAllow: usize = 0xE54; // bool + // Parent: None + // Field count: 4 + pub mod CSoundEnvelope { + pub const m_current: usize = 0x0; // float32 + pub const m_target: usize = 0x4; // float32 + pub const m_rate: usize = 0x8; // float32 + pub const m_forceupdate: usize = 0xC; // bool + } + // Parent: None + // Field count: 25 + pub mod dynpitchvol_base_t { + pub const preset: usize = 0x0; // int32 + pub const pitchrun: usize = 0x4; // int32 + pub const pitchstart: usize = 0x8; // int32 + pub const spinup: usize = 0xC; // int32 + pub const spindown: usize = 0x10; // int32 + pub const volrun: usize = 0x14; // int32 + pub const volstart: usize = 0x18; // int32 + pub const fadein: usize = 0x1C; // int32 + pub const fadeout: usize = 0x20; // int32 + pub const lfotype: usize = 0x24; // int32 + pub const lforate: usize = 0x28; // int32 + pub const lfomodpitch: usize = 0x2C; // int32 + pub const lfomodvol: usize = 0x30; // int32 + pub const cspinup: usize = 0x34; // int32 + pub const cspincount: usize = 0x38; // int32 + pub const pitch: usize = 0x3C; // int32 + pub const spinupsav: usize = 0x40; // int32 + pub const spindownsav: usize = 0x44; // int32 + pub const pitchfrac: usize = 0x48; // int32 + pub const vol: usize = 0x4C; // int32 + pub const fadeinsav: usize = 0x50; // int32 + pub const fadeoutsav: usize = 0x54; // int32 + pub const volfrac: usize = 0x58; // int32 + pub const lfofrac: usize = 0x5C; // int32 + pub const lfomult: usize = 0x60; // int32 + } + // Parent: CSimpleSimTimer + // Field count: 1 + pub mod CStopwatchBase { + pub const m_fIsRunning: usize = 0x8; // bool } // Parent: None // Field count: 1 - pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { - pub const m_TagName: usize = 0x0; // PulseSymbol_t + pub mod CNavVolumeVector { + pub const m_bHasBeenPreFiltered: usize = 0x80; // bool } // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseArraylib { + // Field count: 2 + pub mod NavGravity_t { + pub const m_vGravity: usize = 0x0; // Vector + pub const m_bDefault: usize = 0xC; // bool } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponMAC10 { - } - // Parent: CBaseModelEntity + // Parent: None // Field count: 12 // // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) - // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x7D8; // Vector - pub const m_Dismounts: usize = 0x7E8; // CUtlVector> - pub const m_vecLocalTop: usize = 0x800; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0x80C; // VectorWS - pub const m_vecPlayerMountPositionBottom: usize = 0x818; // VectorWS - pub const m_flAutoRideSpeed: usize = 0x824; // float32 - pub const m_bDisabled: usize = 0x828; // bool - pub const m_bFakeLadder: usize = 0x829; // bool - pub const m_bHasSlack: usize = 0x82A; // bool - pub const m_surfacePropName: usize = 0x830; // CUtlSymbolLarge - pub const m_OnPlayerGotOnLadder: usize = 0x838; // CEntityIOOutput - pub const m_OnPlayerGotOffLadder: usize = 0x860; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - pub mod CFogController { - pub const m_fog: usize = 0x4F0; // fogparams_t - pub const m_bUseAngles: usize = 0x558; // bool - pub const m_iChangedVariables: usize = 0x55C; // int32 - } - // Parent: None - // Field count: 0 - pub mod CPointTemplateAPI { - } - // Parent: CBaseAnimGraph - // Field count: 8 - pub mod CItem { - pub const m_OnPlayerTouch: usize = 0xA98; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xAC0; // CEntityIOOutput - pub const m_bActivateWhenAtRest: usize = 0xAE8; // bool - pub const m_OnCacheInteraction: usize = 0xAF0; // CEntityIOOutput - pub const m_OnGlovePulled: usize = 0xB18; // CEntityIOOutput - pub const m_vOriginalSpawnOrigin: usize = 0xB40; // VectorWS - pub const m_vOriginalSpawnAngles: usize = 0xB4C; // QAngle - pub const m_bPhysStartAsleep: usize = 0xB58; // bool - } - // Parent: CBaseTrigger - // Field count: 7 - pub mod CTriggerPush { - pub const m_angPushEntitySpace: usize = 0x9A8; // QAngle - pub const m_vecPushDirEntitySpace: usize = 0x9B4; // Vector - pub const m_bTriggerOnStartTouch: usize = 0x9C0; // bool - pub const m_bUsePathSimple: usize = 0x9C1; // bool - pub const m_iszPathSimpleName: usize = 0x9C8; // CUtlSymbolLarge - pub const m_PathSimple: usize = 0x9D0; // CPathSimple* - pub const m_splinePushType: usize = 0x9D8; // uint32 - } - // Parent: CBaseAnimGraph - // Field count: 4 - pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xA90; // bool - pub const m_iShapeType: usize = 0xA94; // int32 - pub const m_bConformToCollisionBounds: usize = 0xA98; // bool - pub const m_mPreferredCatchTransform: usize = 0xAA0; // CTransform - } - // Parent: CPointEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_nResolutionX: usize = 0x4F4; // int32 - pub const m_nResolutionY: usize = 0x4F8; // int32 - pub const m_szLayoutFileName: usize = 0x500; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x508; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x510; // CNetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x528; // int32 - pub const m_vecCSSClasses: usize = 0x530; // CNetworkUtlVectorBase - pub const m_szTargetsName: usize = 0x548; // CUtlSymbolLarge - pub const m_AdditionalTargetEntities: usize = 0x550; // CUtlVector> - } - // Parent: CPointEntity - // Field count: 16 - pub mod CPointAngularVelocitySensor { - pub const m_hTargetEntity: usize = 0x4F0; // CHandle - pub const m_flThreshold: usize = 0x4F4; // float32 - pub const m_nLastCompareResult: usize = 0x4F8; // int32 - pub const m_nLastFireResult: usize = 0x4FC; // int32 - pub const m_flFireTime: usize = 0x500; // GameTime_t - pub const m_flFireInterval: usize = 0x504; // float32 - pub const m_flLastAngVelocity: usize = 0x508; // float32 - pub const m_lastOrientation: usize = 0x50C; // QAngle - pub const m_vecAxis: usize = 0x518; // VectorWS - pub const m_bUseHelper: usize = 0x524; // bool - pub const m_AngularVelocity: usize = 0x528; // CEntityOutputTemplate - pub const m_OnLessThan: usize = 0x550; // CEntityIOOutput - pub const m_OnLessThanOrEqualTo: usize = 0x578; // CEntityIOOutput - pub const m_OnGreaterThan: usize = 0x5A0; // CEntityIOOutput - pub const m_OnGreaterThanOrEqualTo: usize = 0x5C8; // CEntityIOOutput - pub const m_OnEqualTo: usize = 0x5F0; // CEntityIOOutput - } - // Parent: CBaseEntity - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x4F0; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x4F4; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x4F8; // float32 - pub const m_flFadeTime: usize = 0x4FC; // float32 - pub const m_bStartDisabled: usize = 0x500; // bool - pub const m_bIsEnabled: usize = 0x501; // bool + // MGetKV3ClassDefaults + pub mod PulseScriptedSequenceData_t { + pub const m_nActorID: usize = 0x0; // int32 + pub const m_szPreIdleSequence: usize = 0x8; // CUtlString + pub const m_szEntrySequence: usize = 0x10; // CUtlString + pub const m_szSequence: usize = 0x18; // CUtlString + pub const m_szExitSequence: usize = 0x20; // CUtlString + pub const m_nMoveTo: usize = 0x28; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x2C; // SharedMovementGait_t + pub const m_nHeldWeaponBehavior: usize = 0x30; // ScriptedHeldWeaponBehavior_t + pub const m_bLoopPreIdleSequence: usize = 0x34; // bool + pub const m_bLoopActionSequence: usize = 0x35; // bool + pub const m_bLoopPostIdleSequence: usize = 0x36; // bool + pub const m_bIgnoreLookAt: usize = 0x37; // bool } // Parent: None // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_FollowEntity { - pub const m_ParamBoneOrAttachName: usize = 0x48; // CUtlString - pub const m_ParamBoneOrAttachNameChild: usize = 0x50; // CUtlString - } - // Parent: CBaseCSGrenade - // Field count: 0 - pub mod CFlashbang { - } - // Parent: CEconEntity - // Field count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xE50; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xE54; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0xE58; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xE5C; // float32 - pub const m_iClip1: usize = 0xE60; // int32 - pub const m_iClip2: usize = 0xE64; // int32 - pub const m_pReserveAmmo: usize = 0xE68; // int32[2] - pub const m_OnPlayerUse: usize = 0xE70; // CEntityIOOutput + pub mod RotatorQueueEntry_t { + pub const qTarget: usize = 0x0; // Quaternion + pub const eSpace: usize = 0x10; // RotatorTargetSpace_t } // Parent: None - // Field count: 83 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x440; // CSWeaponType - pub const m_WeaponCategory: usize = 0x444; // CSWeaponCategory - pub const m_szModel_AG2: usize = 0x448; // CResourceNameTyped> - pub const m_szAnimSkeleton: usize = 0x528; // CResourceNameTyped> - pub const m_vecMuzzlePos0: usize = 0x608; // Vector - pub const m_vecMuzzlePos1: usize = 0x614; // Vector - pub const m_szTracerParticle: usize = 0x620; // CResourceNameTyped> - pub const m_GearSlot: usize = 0x700; // gear_slot_t - pub const m_GearSlotPosition: usize = 0x704; // int32 - pub const m_DefaultLoadoutSlot: usize = 0x708; // loadout_slot_t - pub const m_nPrice: usize = 0x70C; // int32 - pub const m_nKillAward: usize = 0x710; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0x714; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0x718; // int32 - pub const m_bMeleeWeapon: usize = 0x71C; // bool - pub const m_bHasBurstMode: usize = 0x71D; // bool - pub const m_bIsRevolver: usize = 0x71E; // bool - pub const m_bCannotShootUnderwater: usize = 0x71F; // bool - pub const m_szName: usize = 0x720; // CGlobalSymbol - pub const m_eSilencerType: usize = 0x728; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0x72C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0x730; // int32 - pub const m_bIsFullAuto: usize = 0x734; // bool - pub const m_nNumBullets: usize = 0x738; // int32 - pub const m_bReloadsSingleShells: usize = 0x73C; // bool - pub const m_flCycleTime: usize = 0x740; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0x748; // CFiringModeFloat - pub const m_flSpread: usize = 0x750; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0x758; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0x760; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0x768; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0x770; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0x778; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0x780; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0x788; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0x790; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0x798; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0x7A0; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0x7A8; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0x7B0; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0x7B8; // float32 - pub const m_flInaccuracyJumpApex: usize = 0x7BC; // float32 - pub const m_flInaccuracyReload: usize = 0x7C0; // float32 - pub const m_flDeployDuration: usize = 0x7C4; // float32 - pub const m_flDisallowAttackAfterReloadStartDuration: usize = 0x7C8; // float32 - pub const m_nBurstShotCount: usize = 0x7CC; // int32 - pub const m_bAllowBurstHolster: usize = 0x7D0; // bool - pub const m_nRecoilSeed: usize = 0x7D4; // int32 - pub const m_nSpreadSeed: usize = 0x7D8; // int32 - pub const m_flAttackMovespeedFactor: usize = 0x7DC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0x7E0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0x7E4; // float32 - pub const m_szUseRadioSubtitle: usize = 0x7E8; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0x7F0; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0x7F1; // bool - pub const m_nZoomLevels: usize = 0x7F4; // int32 - pub const m_nZoomFOV1: usize = 0x7F8; // int32 - pub const m_nZoomFOV2: usize = 0x7FC; // int32 - pub const m_flZoomTime0: usize = 0x800; // float32 - pub const m_flZoomTime1: usize = 0x804; // float32 - pub const m_flZoomTime2: usize = 0x808; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0x80C; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0x810; // float32 - pub const m_flIronSightFOV: usize = 0x814; // float32 - pub const m_flIronSightPivotForward: usize = 0x818; // float32 - pub const m_flIronSightLooseness: usize = 0x81C; // float32 - pub const m_nDamage: usize = 0x820; // int32 - pub const m_flHeadshotMultiplier: usize = 0x824; // float32 - pub const m_flArmorRatio: usize = 0x828; // float32 - pub const m_flPenetration: usize = 0x82C; // float32 - pub const m_flRange: usize = 0x830; // float32 - pub const m_flRangeModifier: usize = 0x834; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0x838; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0x83C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0x840; // float32 - pub const m_flRecoveryTimeStand: usize = 0x844; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0x848; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0x84C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0x850; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0x854; // int32 - pub const m_flThrowVelocity: usize = 0x858; // float32 - pub const m_vSmokeColor: usize = 0x85C; // Vector - pub const m_szAnimClass: usize = 0x868; // CGlobalSymbol - } - // Parent: CPointEntity - // Field count: 6 - pub mod CPhysForce { - pub const m_nameAttach: usize = 0x4F8; // CUtlSymbolLarge - pub const m_force: usize = 0x500; // float32 - pub const m_forceTime: usize = 0x504; // float32 - pub const m_attachedObject: usize = 0x508; // CHandle - pub const m_wasRestored: usize = 0x50C; // bool - pub const m_integrator: usize = 0x510; // CConstantForceController - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector - } - // Parent: None - // Field count: 0 - pub mod SignatureOutflow_Continue { - } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoTarget { - } - // Parent: CPlayerPawnComponent - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle - pub const m_hViewEntity: usize = 0x9C; // CHandle - pub const m_hTonemapController: usize = 0xA0; // CHandle - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Timeline { - pub const m_TimelineEvents: usize = 0x48; // CUtlVector - pub const m_bWaitForChildOutflows: usize = 0x60; // bool - pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + // Field count: 1 + pub mod CPhysicsShake { + pub const m_force: usize = 0x8; // Vector } // Parent: None // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_EntOutputHandler { - pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t - pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t - pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + pub mod VelocitySampler { + pub const m_prevSample: usize = 0x0; // Vector + pub const m_fPrevSampleTime: usize = 0xC; // GameTime_t + pub const m_fIdealSampleRate: usize = 0x10; // float32 } // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - pub mod CPulseFuncs_GameParticleManager { - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterAttributeInt { - pub const m_sAttributeName: usize = 0x548; // CUtlSymbolLarge - } - // Parent: CPointEntity - // Field count: 7 - pub mod CKeepUpright { - pub const m_worldGoalAxis: usize = 0x4F8; // Vector - pub const m_localTestAxis: usize = 0x504; // Vector - pub const m_nameAttach: usize = 0x518; // CUtlSymbolLarge - pub const m_attachedObject: usize = 0x520; // CHandle - pub const m_angularLimit: usize = 0x524; // float32 - pub const m_bActive: usize = 0x528; // bool - pub const m_bDampAllRotation: usize = 0x529; // bool - } - // Parent: CLogicalEntity - // Field count: 11 - pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x500; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x508; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x50C; // bool - pub const m_clientOnlyEntityBehavior: usize = 0x510; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x514; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x518; // CUtlVector - pub const m_SpawnedEntityHandles: usize = 0x530; // CUtlVector - pub const m_ScriptSpawnCallback: usize = 0x548; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x550; // HSCRIPT - } - // Parent: CBaseEntity - // Field count: 36 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nVolumeDepth (int) - // NetworkVarNames: m_fFirstVolumeSliceThickness (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - // NetworkVarNames: m_fNoiseSpeed (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_vNoiseScale (Vector) - // NetworkVarNames: m_fWindSpeed (float) - // NetworkVarNames: m_vWindDirection (Vector) - pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x4F0; // float32 - pub const m_TintColor: usize = 0x4F4; // Color - pub const m_flAnisotropy: usize = 0x4F8; // float32 - pub const m_flFadeSpeed: usize = 0x4FC; // float32 - pub const m_flDrawDistance: usize = 0x500; // float32 - pub const m_flFadeInStart: usize = 0x504; // float32 - pub const m_flFadeInEnd: usize = 0x508; // float32 - pub const m_flIndirectStrength: usize = 0x50C; // float32 - pub const m_nVolumeDepth: usize = 0x510; // int32 - pub const m_fFirstVolumeSliceThickness: usize = 0x514; // float32 - pub const m_nIndirectTextureDimX: usize = 0x518; // int32 - pub const m_nIndirectTextureDimY: usize = 0x51C; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x520; // int32 - pub const m_vBoxMins: usize = 0x524; // Vector - pub const m_vBoxMaxs: usize = 0x530; // Vector - pub const m_bActive: usize = 0x53C; // bool - pub const m_flStartAnisoTime: usize = 0x540; // GameTime_t - pub const m_flStartScatterTime: usize = 0x544; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x548; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x54C; // float32 - pub const m_flStartScattering: usize = 0x550; // float32 - pub const m_flStartDrawDistance: usize = 0x554; // float32 - pub const m_flDefaultAnisotropy: usize = 0x558; // float32 - pub const m_flDefaultScattering: usize = 0x55C; // float32 - pub const m_flDefaultDrawDistance: usize = 0x560; // float32 - pub const m_bStartDisabled: usize = 0x564; // bool - pub const m_bEnableIndirect: usize = 0x565; // bool - pub const m_bIsMaster: usize = 0x566; // bool - pub const m_hFogIndirectTexture: usize = 0x568; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x570; // int32 - pub const m_fNoiseSpeed: usize = 0x574; // float32 - pub const m_fNoiseStrength: usize = 0x578; // float32 - pub const m_vNoiseScale: usize = 0x57C; // Vector - pub const m_fWindSpeed: usize = 0x588; // float32 - pub const m_vWindDirection: usize = 0x58C; // Vector - pub const m_bFirstTime: usize = 0x598; // bool - } - // Parent: - // Field count: 13 - pub mod CBot { - pub const m_pController: usize = 0x10; // CCSPlayerController* - pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* - pub const m_bHasSpawned: usize = 0x20; // bool - pub const m_id: usize = 0x24; // uint32 - pub const m_isRunning: usize = 0xC0; // bool - pub const m_isCrouching: usize = 0xC1; // bool - pub const m_forwardSpeed: usize = 0xC4; // float32 - pub const m_leftSpeed: usize = 0xC8; // float32 - pub const m_verticalSpeed: usize = 0xCC; // float32 - pub const m_buttonFlags: usize = 0xD0; // uint64 - pub const m_jumpTimestamp: usize = 0xD8; // float32 - pub const m_viewForward: usize = 0xDC; // Vector - pub const m_postureStackIndex: usize = 0xF8; // int32 + // Field count: 8 + pub mod CTakeDamageResult { + pub const m_pOriginatingInfo: usize = 0x0; // CTakeDamageInfo* + pub const m_nHealthLost: usize = 0x8; // int32 + pub const m_nHealthBefore: usize = 0xC; // int32 + pub const m_nDamageDealt: usize = 0x10; // int32 + pub const m_flPreModifiedDamage: usize = 0x14; // float32 + pub const m_nTotalledHealthLost: usize = 0x18; // int32 + pub const m_nTotalledDamageDealt: usize = 0x1C; // int32 + pub const m_bWasDamageSuppressed: usize = 0x20; // bool } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_SetAnimGraphParam { - pub const m_ParamName: usize = 0x48; // CUtlString - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_FlashlightServices { - } - // Parent: CBasePlayerController - // Field count: 92 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_recentKillQueue (uint8) - // NetworkVarNames: m_nFirstKill (uint8) - // NetworkVarNames: m_nKillCount (uint8) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) - pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x820; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x828; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x830; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x838; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x840; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x844; // bool - pub const m_uiCommunicationMuteFlags: usize = 0x848; // uint32 - pub const m_szCrosshairCodes: usize = 0x850; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x858; // uint8 - pub const m_flForceTeamTime: usize = 0x85C; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x860; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x864; // bool - pub const m_bAttemptedToGetColor: usize = 0x865; // bool - pub const m_iTeammatePreferredColor: usize = 0x868; // int32 - pub const m_bTeamChanged: usize = 0x86C; // bool - pub const m_bInSwitchTeam: usize = 0x86D; // bool - pub const m_bHasSeenJoinGame: usize = 0x86E; // bool - pub const m_bJustBecameSpectator: usize = 0x86F; // bool - pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x870; // bool - pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x871; // bool - pub const m_flLastJoinTeamTime: usize = 0x874; // GameTime_t - pub const m_szClan: usize = 0x878; // CUtlSymbolLarge - pub const m_iCoachingTeam: usize = 0x880; // int32 - pub const m_nPlayerDominated: usize = 0x888; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x890; // uint64 - pub const m_iCompetitiveRanking: usize = 0x898; // int32 - pub const m_iCompetitiveWins: usize = 0x89C; // int32 - pub const m_iCompetitiveRankType: usize = 0x8A0; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x8A4; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x8A8; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x8AC; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x8B0; // int32 - pub const m_unActiveQuestId: usize = 0x8B4; // uint16 - pub const m_rtActiveMissionPeriod: usize = 0x8B8; // uint32 - pub const m_nQuestProgressReason: usize = 0x8BC; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x8C0; // uint32 - pub const m_iDraftIndex: usize = 0x8F0; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x8F4; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x8F8; // uint32 - pub const m_eNetworkDisconnectionReason: usize = 0x8FC; // uint32 - pub const m_bCannotBeKicked: usize = 0x900; // bool - pub const m_bEverFullyConnected: usize = 0x901; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x902; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x903; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x904; // bool - pub const m_bScoreReported: usize = 0x905; // bool - pub const m_nDisconnectionTick: usize = 0x908; // int32 - pub const m_bControllingBot: usize = 0x918; // bool - pub const m_bHasControlledBotThisRound: usize = 0x919; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x91A; // bool - pub const m_nBotsControlledThisRound: usize = 0x91C; // int32 - pub const m_bCanControlObservedBot: usize = 0x920; // bool - pub const m_hPlayerPawn: usize = 0x924; // CHandle - pub const m_hObserverPawn: usize = 0x928; // CHandle - pub const m_DesiredObserverMode: usize = 0x92C; // int32 - pub const m_hDesiredObserverTarget: usize = 0x930; // CEntityHandle - pub const m_bPawnIsAlive: usize = 0x934; // bool - pub const m_iPawnHealth: usize = 0x938; // uint32 - pub const m_iPawnArmor: usize = 0x93C; // int32 - pub const m_bPawnHasDefuser: usize = 0x940; // bool - pub const m_bPawnHasHelmet: usize = 0x941; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x942; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x944; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x948; // int32 - pub const m_iPawnBotDifficulty: usize = 0x94C; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x950; // CHandle - pub const m_iScore: usize = 0x954; // int32 - pub const m_iRoundScore: usize = 0x958; // int32 - pub const m_iRoundsWon: usize = 0x95C; // int32 - pub const m_recentKillQueue: usize = 0x960; // uint8[8] - pub const m_nFirstKill: usize = 0x968; // uint8 - pub const m_nKillCount: usize = 0x969; // uint8 - pub const m_bMvpNoMusic: usize = 0x96A; // bool - pub const m_eMvpReason: usize = 0x96C; // int32 - pub const m_iMusicKitID: usize = 0x970; // int32 - pub const m_iMusicKitMVPs: usize = 0x974; // int32 - pub const m_iMVPs: usize = 0x978; // int32 - pub const m_nUpdateCounter: usize = 0x97C; // int32 - pub const m_flSmoothedPing: usize = 0x980; // float32 - pub const m_lastHeldVoteTimer: usize = 0x988; // IntervalTimer - pub const m_bShowHints: usize = 0x9A0; // bool - pub const m_iNextTimeCheck: usize = 0x9A4; // int32 - pub const m_bJustDidTeamKill: usize = 0x9A8; // bool - pub const m_bPunishForTeamKill: usize = 0x9A9; // bool - pub const m_bGaveTeamDamageWarning: usize = 0x9AA; // bool - pub const m_bGaveTeamDamageWarningThisRound: usize = 0x9AB; // bool - pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0x9B0; // float64 - pub const m_LastTeamDamageWarningTime: usize = 0x9B8; // GameTime_t - pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0x9BC; // GameTime_t - pub const m_nSuspiciousHitCount: usize = 0x9C0; // uint32 - pub const m_nNonSuspiciousHitStreak: usize = 0x9C4; // uint32 - pub const m_bFireBulletsSeedSynchronized: usize = 0xA69; // bool - } - // Parent: CPhysConstraint - // Field count: 6 - pub mod CPhysLength { - pub const m_offset: usize = 0x560; // Vector[2] - pub const m_vecAttach: usize = 0x578; // VectorWS - pub const m_addLength: usize = 0x584; // float32 - pub const m_minLength: usize = 0x588; // float32 - pub const m_totalLength: usize = 0x58C; // float32 - pub const m_bEnableCollision: usize = 0x590; // bool - } - // Parent: CBaseEntity - // Field count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - pub mod CTeam { - pub const m_aPlayerControllers: usize = 0x4F0; // CNetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x508; // CNetworkUtlVectorBase> - pub const m_iScore: usize = 0x520; // int32 - pub const m_szTeamname: usize = 0x524; // char[129] - } - // Parent: CLogicNPCCounter - // Field count: 4 - pub mod CLogicNPCCounterAABB { - pub const m_vDistanceOuterMins: usize = 0x830; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x83C; // Vector - pub const m_vOuterMins: usize = 0x848; // Vector - pub const m_vOuterMaxs: usize = 0x854; // Vector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { - pub const m_nNextIndex: usize = 0x0; // int32 - } - // Parent: CDynamicProp - // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - pub mod CChicken { - pub const m_AttributeManager: usize = 0xD70; // CAttributeContainer - pub const m_updateTimer: usize = 0x1068; // CountdownTimer - pub const m_stuckAnchor: usize = 0x1080; // Vector - pub const m_stuckTimer: usize = 0x1090; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0x10A8; // CountdownTimer - pub const m_isOnGround: usize = 0x10C0; // bool - pub const m_vFallVelocity: usize = 0x10C4; // Vector - pub const m_desiredActivity: usize = 0x10D0; // ChickenActivity - pub const m_currentActivity: usize = 0x10D4; // ChickenActivity - pub const m_activityTimer: usize = 0x10D8; // CountdownTimer - pub const m_turnRate: usize = 0x10F0; // float32 - pub const m_fleeFrom: usize = 0x10F4; // CHandle - pub const m_moveRateThrottleTimer: usize = 0x10F8; // CountdownTimer - pub const m_startleTimer: usize = 0x1110; // CountdownTimer - pub const m_vocalizeTimer: usize = 0x1128; // CountdownTimer - pub const m_flWhenZombified: usize = 0x1140; // GameTime_t - pub const m_jumpedThisFrame: usize = 0x1144; // bool - pub const m_leader: usize = 0x1148; // CHandle - pub const m_reuseTimer: usize = 0x1160; // CountdownTimer - pub const m_hasBeenUsed: usize = 0x1178; // bool - pub const m_jumpTimer: usize = 0x1180; // CountdownTimer - pub const m_flLastJumpTime: usize = 0x1198; // float32 - pub const m_bInJump: usize = 0x119C; // bool - pub const m_repathTimer: usize = 0x31A8; // CountdownTimer - pub const m_vecPathGoal: usize = 0x3240; // Vector - pub const m_flActiveFollowStartTime: usize = 0x324C; // GameTime_t - pub const m_followMinuteTimer: usize = 0x3250; // CountdownTimer - pub const m_BlockDirectionTimer: usize = 0x3270; // CountdownTimer - } - // Parent: CPhysicsProp - // Field count: 5 - pub mod CPhysicsPropRespawnable { - pub const m_vOriginalSpawnOrigin: usize = 0xE00; // VectorWS - pub const m_vOriginalSpawnAngles: usize = 0xE0C; // QAngle - pub const m_vOriginalMins: usize = 0xE18; // Vector - pub const m_vOriginalMaxs: usize = 0xE24; // Vector - pub const m_flRespawnDuration: usize = 0xE30; // float32 - } - // Parent: CBeam // Field count: 19 - pub mod CEnvBeam { - pub const m_active: usize = 0x878; // int32 - pub const m_spriteTexture: usize = 0x880; // CStrongHandle - pub const m_iszStartEntity: usize = 0x888; // CUtlSymbolLarge - pub const m_iszEndEntity: usize = 0x890; // CUtlSymbolLarge - pub const m_life: usize = 0x898; // float32 - pub const m_boltWidth: usize = 0x89C; // float32 - pub const m_noiseAmplitude: usize = 0x8A0; // float32 - pub const m_speed: usize = 0x8A4; // int32 - pub const m_restrike: usize = 0x8A8; // float32 - pub const m_iszSpriteName: usize = 0x8B0; // CUtlSymbolLarge - pub const m_frameStart: usize = 0x8B8; // int32 - pub const m_vEndPointWorld: usize = 0x8BC; // VectorWS - pub const m_vEndPointRelative: usize = 0x8C8; // Vector - pub const m_radius: usize = 0x8D4; // float32 - pub const m_TouchType: usize = 0x8D8; // Touch_t - pub const m_iFilterName: usize = 0x8E0; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x8E8; // CHandle - pub const m_iszDecal: usize = 0x8F0; // CUtlSymbolLarge - pub const m_OnTouchedByEntity: usize = 0x8F8; // CEntityIOOutput + pub mod CCS2WeaponGraphController { + pub const m_action: usize = 0x80; // CAnimGraph2ParamOptionalRef + pub const m_bActionReset: usize = 0xA0; // CAnimGraph2ParamOptionalRef + pub const m_weaponCategory: usize = 0xB8; // CAnimGraph2ParamOptionalRef + pub const m_weaponType: usize = 0xD8; // CAnimGraph2ParamOptionalRef + pub const m_weaponExtraInfo: usize = 0xF8; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmo: usize = 0x118; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmoMax: usize = 0x130; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmoReserve: usize = 0x148; // CAnimGraph2ParamOptionalRef + pub const m_bWeaponIsSilenced: usize = 0x160; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponIronsightAmount: usize = 0x178; // CAnimGraph2ParamOptionalRef + pub const m_bIsUsingLegacyModel: usize = 0x190; // CAnimGraph2ParamOptionalRef + pub const m_idleVariation: usize = 0x1A8; // CAnimGraph2ParamOptionalRef + pub const m_deployVariation: usize = 0x1C0; // CAnimGraph2ParamOptionalRef + pub const m_attackType: usize = 0x1D8; // CAnimGraph2ParamOptionalRef + pub const m_attackThrowStrength: usize = 0x1F8; // CAnimGraph2ParamOptionalRef + pub const m_flAttackVariation: usize = 0x210; // CAnimGraph2ParamOptionalRef + pub const m_inspectVariation: usize = 0x228; // CAnimGraph2ParamOptionalRef + pub const m_inspectExtraInfo: usize = 0x240; // CAnimGraph2ParamOptionalRef + pub const m_reloadStage: usize = 0x260; // CAnimGraph2ParamOptionalRef } - // Parent: CLightEntity - // Field count: 0 - pub mod CLightSpotEntity { + // Parent: None + // Field count: 1 + pub mod SceneEventId_t { + pub const m_Value: usize = 0x0; // uint32 } - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - pub mod CWeaponSawedoff { - } - // Parent: CBaseTrigger - // Field count: 2 - pub mod CTonemapTrigger { - pub const m_tonemapControllerName: usize = 0x9A8; // CUtlSymbolLarge - pub const m_hTonemapController: usize = 0x9B0; // CEntityHandle - } - // Parent: CPointEntity + // Parent: None // Field count: 10 - pub mod CEnvShake { - pub const m_limitToEntity: usize = 0x4F0; // CUtlSymbolLarge - pub const m_Amplitude: usize = 0x4F8; // float32 - pub const m_Frequency: usize = 0x4FC; // float32 - pub const m_Duration: usize = 0x500; // float32 - pub const m_Radius: usize = 0x504; // float32 - pub const m_stopTime: usize = 0x508; // GameTime_t - pub const m_nextShake: usize = 0x50C; // GameTime_t - pub const m_currentAmp: usize = 0x510; // float32 - pub const m_maxForce: usize = 0x514; // Vector - pub const m_shakeCallback: usize = 0x528; // CPhysicsShake - } - // Parent: CPlayer_MovementServices_Humanoid - // Field count: 41 - // - // Metadata: - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_flDuckOffset (float) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - // NetworkVarNames: m_bWasSurfing (bool) - pub mod CCSPlayer_MovementServices { - pub const m_vecLadderNormal: usize = 0x280; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x28C; // int32 - pub const m_flDuckAmount: usize = 0x290; // float32 - pub const m_flDuckSpeed: usize = 0x294; // float32 - pub const m_bDuckOverride: usize = 0x298; // bool - pub const m_bDesiresDuck: usize = 0x299; // bool - pub const m_flDuckOffset: usize = 0x29C; // float32 - pub const m_nDuckTimeMsecs: usize = 0x2A0; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x2A4; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x2A8; // uint32 - pub const m_flLastDuckTime: usize = 0x2AC; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B8; // Vector2D - pub const m_duckUntilOnGround: usize = 0x2C0; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x2C1; // bool - pub const m_bInStuckTest: usize = 0x2C2; // bool - pub const m_nTraceCount: usize = 0x4D0; // int32 - pub const m_StuckLast: usize = 0x4D4; // int32 - pub const m_bSpeedCropped: usize = 0x4D8; // bool - pub const m_nOldWaterLevel: usize = 0x4DC; // int32 - pub const m_flWaterEntryTime: usize = 0x4E0; // float32 - pub const m_vecForward: usize = 0x4E4; // Vector - pub const m_vecLeft: usize = 0x4F0; // Vector - pub const m_vecUp: usize = 0x4FC; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x508; // int32 - pub const m_bMadeFootstepNoise: usize = 0x50C; // bool - pub const m_iFootsteps: usize = 0x510; // int32 - pub const m_bOldJumpPressed: usize = 0x514; // bool - pub const m_flJumpPressedTime: usize = 0x518; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x51C; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x520; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x528; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x52C; // float32 - pub const m_flStamina: usize = 0x530; // float32 - pub const m_flHeightAtJumpStart: usize = 0x534; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x538; // float32 - pub const m_flMaxJumpHeightLastJump: usize = 0x53C; // float32 - pub const m_flStaminaAtJumpStart: usize = 0x540; // float32 - pub const m_flAccumulatedJumpError: usize = 0x544; // float32 - pub const m_flTicksSinceLastSurfingDetected: usize = 0x548; // float32 - pub const m_bWasSurfing: usize = 0x54C; // bool - pub const m_vecInputRotated: usize = 0x5DC; // Vector - } - // Parent: - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle - } - // Parent: CBaseTrigger - // Field count: 0 - pub mod CTriggerCallback { - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 5 - pub mod CSoundOpvarSetAutoRoomEntity { - pub const m_traceResults: usize = 0x6A8; // CUtlVector - pub const m_doorwayPairs: usize = 0x6C0; // CUtlVector - pub const m_flSize: usize = 0x6D8; // float32 - pub const m_flHeightTolerance: usize = 0x6DC; // float32 - pub const m_flSizeSqr: usize = 0x6E0; // float32 + pub mod CCommentarySystem { + pub const m_bCommentaryConvarsChanging: usize = 0x11; // bool + pub const m_bCommentaryEnabledMidGame: usize = 0x12; // bool + pub const m_flNextTeleportTime: usize = 0x14; // GameTime_t + pub const m_iTeleportStage: usize = 0x18; // int32 + pub const m_bCheatState: usize = 0x1C; // bool + pub const m_bIsFirstSpawnGroupToLoad: usize = 0x1D; // bool + pub const m_hCurrentNode: usize = 0x38; // CHandle + pub const m_hActiveCommentaryNode: usize = 0x3C; // CHandle + pub const m_hLastCommentaryNode: usize = 0x40; // CHandle + pub const m_vecNodes: usize = 0x48; // CUtlVector> } // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorSubHeaderText - // MPulseEditorHeaderIcon - pub mod CPulseCell_Outflow_ListenForEntityOutput { - pub const m_OnFired: usize = 0x48; // SignatureOutflow_Resume - pub const m_OnCanceled: usize = 0x90; // CPulse_ResumePoint - pub const m_strEntityOutput: usize = 0xD8; // CGlobalSymbol - pub const m_strEntityOutputParam: usize = 0xE0; // CUtlString - pub const m_bListenUntilCanceled: usize = 0xE8; // bool - } - // Parent: CBreakable - // Field count: 0 - pub mod CPushable { - } - // Parent: CPointEntity - // Field count: 2 - pub mod CRotatorTarget { - pub const m_OnArrivedAt: usize = 0x4F0; // CEntityIOOutput - pub const m_eSpace: usize = 0x518; // RotatorTargetSpace_t - } - // Parent: CLogicalEntity - // Field count: 4 - pub mod CPhysicsEntitySolver { - pub const m_hMovingEntity: usize = 0x508; // CHandle - pub const m_hPhysicsBlocker: usize = 0x50C; // CHandle - pub const m_separationDuration: usize = 0x510; // float32 - pub const m_cancelTime: usize = 0x514; // GameTime_t - } - // Parent: CLogicalEntity - // Field count: 6 - pub mod CLogicCollisionPair { - pub const m_nameAttach1: usize = 0x4F0; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x4F8; // CUtlSymbolLarge - pub const m_includeHierarchy: usize = 0x500; // bool - pub const m_supportMultipleEntitiesWithSameName: usize = 0x501; // bool - pub const m_disabled: usize = 0x502; // bool - pub const m_succeeded: usize = 0x503; // bool - } - // Parent: CBaseEntity - // Field count: 5 - pub mod CTestEffect { - pub const m_iLoop: usize = 0x4F0; // int32 - pub const m_iBeam: usize = 0x4F4; // int32 - pub const m_pBeam: usize = 0x4F8; // CBeam*[24] - pub const m_flBeamTime: usize = 0x5B8; // GameTime_t[24] - pub const m_flStartTime: usize = 0x618; // GameTime_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_ScriptedSequence__CursorState_t { - pub const m_scriptedSequence: usize = 0x0; // CHandle - } - // Parent: CBasePropDoor - // Field count: 17 - pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0xFF0; // Vector - pub const m_flDistance: usize = 0xFFC; // float32 - pub const m_eSpawnPosition: usize = 0x1000; // PropDoorRotatingSpawnPos_t - pub const m_eOpenDirection: usize = 0x1004; // PropDoorRotatingOpenDirection_e - pub const m_eCurrentOpenDirection: usize = 0x1008; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0x100C; // float32 - pub const m_angRotationAjarDeprecated: usize = 0x1010; // QAngle - pub const m_angRotationClosed: usize = 0x101C; // QAngle - pub const m_angRotationOpenForward: usize = 0x1028; // QAngle - pub const m_angRotationOpenBack: usize = 0x1034; // QAngle - pub const m_angGoal: usize = 0x1040; // QAngle - pub const m_vecForwardBoundsMin: usize = 0x104C; // Vector - pub const m_vecForwardBoundsMax: usize = 0x1058; // Vector - pub const m_vecBackBoundsMin: usize = 0x1064; // Vector - pub const m_vecBackBoundsMax: usize = 0x1070; // Vector - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x107C; // bool - pub const m_hEntityBlocker: usize = 0x1080; // CHandle - } - // Parent: CParticleSystem - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xD50; // float32 - pub const m_flRadiusScale: usize = 0xD54; // float32 - pub const m_flSelfIllumScale: usize = 0xD58; // float32 - pub const m_ColorTint: usize = 0xD5C; // Color - pub const m_hTextureOverride: usize = 0xD60; // CStrongHandle - } - // Parent: CLogicalEntity - // Field count: 11 - pub mod CMathRemap { - pub const m_flInMin: usize = 0x4F0; // float32 - pub const m_flInMax: usize = 0x4F4; // float32 - pub const m_flOut1: usize = 0x4F8; // float32 - pub const m_flOut2: usize = 0x4FC; // float32 - pub const m_flOldInValue: usize = 0x500; // float32 - pub const m_bEnabled: usize = 0x504; // bool - pub const m_OutValue: usize = 0x508; // CEntityOutputTemplate - pub const m_OnRoseAboveMin: usize = 0x530; // CEntityIOOutput - pub const m_OnRoseAboveMax: usize = 0x558; // CEntityIOOutput - pub const m_OnFellBelowMin: usize = 0x580; // CEntityIOOutput - pub const m_OnFellBelowMax: usize = 0x5A8; // CEntityIOOutput - } - // Parent: CSoundOpvarSetPointBase // Field count: 8 - pub mod CSoundOpvarSetOBBWindEntity { - pub const m_vMins: usize = 0x598; // Vector - pub const m_vMaxs: usize = 0x5A4; // Vector - pub const m_vDistanceMins: usize = 0x5B0; // Vector - pub const m_vDistanceMaxs: usize = 0x5BC; // Vector - pub const m_flWindMin: usize = 0x5C8; // float32 - pub const m_flWindMax: usize = 0x5CC; // float32 - pub const m_flWindMapMin: usize = 0x5D0; // float32 - pub const m_flWindMapMax: usize = 0x5D4; // float32 - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - pub mod PhysicsRagdollPose_t { - pub const m_Transforms: usize = 0x8; // CNetworkUtlVectorBase - pub const m_hOwner: usize = 0x20; // CHandle - pub const m_bSetFromDebugHistory: usize = 0x24; // bool - } - // Parent: CEntityComponent - // Field count: 10 - pub mod CPropDataComponent { - pub const m_flDmgModBullet: usize = 0x10; // float32 - pub const m_flDmgModClub: usize = 0x14; // float32 - pub const m_flDmgModExplosive: usize = 0x18; // float32 - pub const m_flDmgModFire: usize = 0x1C; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge - pub const m_nInteractions: usize = 0x30; // int32 - pub const m_bSpawnMotionDisabled: usize = 0x34; // bool - pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 - pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 - } - // Parent: CTriggerOnce - // Field count: 1 - pub mod CScriptTriggerOnce { - pub const m_vExtent: usize = 0x9D0; // Vector - } - // Parent: CLightEntity - // Field count: 0 - pub mod CLightOrthoEntity { - } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoInstructorHintHostageRescueZone { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_LimitCount__InstanceState_t { - pub const m_nCurrentCount: usize = 0x0; // int32 - } - // Parent: CBaseTrigger - // Field count: 4 - pub mod CTriggerTeleport { - pub const m_iLandmark: usize = 0x9A8; // CUtlSymbolLarge - pub const m_bUseLandmarkAngles: usize = 0x9B0; // bool - pub const m_bMirrorPlayer: usize = 0x9B1; // bool - pub const m_bCheckDestIfClearForPlayer: usize = 0x9B2; // bool - } - // Parent: CBaseModelEntity - // Field count: 1 - pub mod CFuncWall { - pub const m_nState: usize = 0x7D8; // int32 - } - // Parent: None - // Field count: 12 - pub mod CBtActionAim { - pub const m_szSensorInputKey: usize = 0x68; // CUtlString - pub const m_szAimReadyKey: usize = 0x80; // CUtlString - pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 - pub const m_bDoneAiming: usize = 0x8C; // bool - pub const m_flLerpStartTime: usize = 0x90; // float32 - pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 - pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 - pub const m_NextLookTarget: usize = 0x9C; // QAngle - pub const m_AimTimer: usize = 0xA8; // CountdownTimer - pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer - pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer - pub const m_bAcquired: usize = 0xF0; // bool - } - // Parent: CBaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x4F0; // int32 - pub const m_nRandom: usize = 0x4F4; // int32 - pub const m_nOrdinal: usize = 0x4F8; // int32 - pub const m_sWeaponName: usize = 0x500; // CUtlString - pub const m_xuid: usize = 0x508; // uint64 - pub const m_agentItem: usize = 0x510; // CEconItemView - pub const m_glovesItem: usize = 0x7B8; // CEconItemView - pub const m_weaponItem: usize = 0xA60; // CEconItemView - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CGameRulesProxy { - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CInfoLadderDismount { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseServerFuncs { - } - // Parent: CPointEntity - // Field count: 6 - pub mod CMessage { - pub const m_iszMessage: usize = 0x4F0; // CUtlSymbolLarge - pub const m_MessageVolume: usize = 0x4F8; // float32 - pub const m_MessageAttenuation: usize = 0x4FC; // int32 - pub const m_Radius: usize = 0x500; // float32 - pub const m_sNoise: usize = 0x508; // CUtlSymbolLarge - pub const m_OnShowMessage: usize = 0x510; // CEntityIOOutput - } - // Parent: CPointEntity - // Field count: 6 - pub mod CPointVelocitySensor { - pub const m_hTargetEntity: usize = 0x4F0; // CHandle - pub const m_vecAxis: usize = 0x4F4; // Vector - pub const m_bEnabled: usize = 0x500; // bool - pub const m_fPrevVelocity: usize = 0x504; // float32 - pub const m_flAvgInterval: usize = 0x508; // float32 - pub const m_Velocity: usize = 0x510; // CEntityOutputTemplate - } - // Parent: - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 - } - // Parent: None - // Field count: 0 - pub mod CBaseModelEntityAPI { - } - // Parent: CHostageExpresserShim - // Field count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xC08; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xC30; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xC58; // CEntityIOOutput - pub const m_OnRescued: usize = 0xC80; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xCA8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xCC0; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xCC4; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xCC8; // uint32 - pub const m_bRemove: usize = 0xCCC; // bool - pub const m_vel: usize = 0xCD0; // Vector - pub const m_isRescued: usize = 0xCDC; // bool - pub const m_jumpedThisFrame: usize = 0xCDD; // bool - pub const m_nHostageState: usize = 0xCE0; // int32 - pub const m_leader: usize = 0xCE4; // CHandle - pub const m_lastLeader: usize = 0xCE8; // CHandle - pub const m_reuseTimer: usize = 0xCF0; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xD08; // bool - pub const m_accel: usize = 0xD0C; // Vector - pub const m_isRunning: usize = 0xD18; // bool - pub const m_isCrouching: usize = 0xD19; // bool - pub const m_jumpTimer: usize = 0xD20; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xD38; // bool - pub const m_repathTimer: usize = 0x2D48; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2D60; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2DF0; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2E10; // CountdownTimer - pub const m_isAdjusted: usize = 0x2E2C; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2E2D; // bool - pub const m_hHostageGrabber: usize = 0x2E30; // CHandle - pub const m_fLastGrabTime: usize = 0x2E34; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2E38; // Vector - pub const m_vecGrabbedPos: usize = 0x2E44; // Vector - pub const m_flRescueStartTime: usize = 0x2E50; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2E54; // GameTime_t - pub const m_flDropStartTime: usize = 0x2E58; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2E5C; // int32 - pub const m_nPickupEventCount: usize = 0x2E60; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2E64; // Vector - pub const m_vecHostageResetPosition: usize = 0x2E9C; // VectorWS - } - // Parent: CTriggerMultiple - // Field count: 1 - pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0x9D0; // Vector - } - // Parent: CPointEntity - // Field count: 5 - pub mod CEnvSpark { - pub const m_flDelay: usize = 0x4F0; // float32 - pub const m_nMagnitude: usize = 0x4F4; // int32 - pub const m_nTrailLength: usize = 0x4F8; // int32 - pub const m_nType: usize = 0x4FC; // int32 - pub const m_OnSpark: usize = 0x500; // CEntityIOOutput - } - // Parent: CPlayerControllerComponent - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - // MNetworkReplayCompatField - pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: CEnvCombinedLightProbeVolume - // Field count: 0 - pub mod CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { - } - // Parent: CBaseFilter - // Field count: 0 - pub mod CFilterLOS { - } - // Parent: CBaseEntity - // Field count: 7 - pub mod CPointOrient { - pub const m_iszSpawnTargetName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_hTarget: usize = 0x4F8; // CHandle - pub const m_bActive: usize = 0x4FC; // bool - pub const m_nGoalDirection: usize = 0x500; // PointOrientGoalDirectionType_t - pub const m_nConstraint: usize = 0x504; // PointOrientConstraint_t - pub const m_flMaxTurnRate: usize = 0x508; // float32 - pub const m_flLastGameTime: usize = 0x50C; // GameTime_t - } - // Parent: - // Field count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // Vector - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponP250 { - } - // Parent: - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_hOwner (CHandle) - // NetworkVarNames: m_nLastHitDamageLevel (int) - pub mod CDestructiblePartsComponent { - pub const __m_pChainEntity: usize = 0x0; // CNetworkVarChainer - pub const m_vecDamageTakenByHitGroup: usize = 0x48; // CUtlVector - pub const m_hOwner: usize = 0x60; // CHandle - pub const m_nLastHitDamageLevel: usize = 0x64; // int32 - } - // Parent: CBaseTrigger - // Field count: 7 - pub mod CChangeLevel { - pub const m_sMapName: usize = 0x9A8; // CUtlString - pub const m_sLandmarkName: usize = 0x9B0; // CUtlString - pub const m_OnChangeLevel: usize = 0x9B8; // CEntityIOOutput - pub const m_bTouched: usize = 0x9E0; // bool - pub const m_bNoTouch: usize = 0x9E1; // bool - pub const m_bNewChapter: usize = 0x9E2; // bool - pub const m_bOnChangeLevelFired: usize = 0x9E3; // bool - } - // Parent: CBaseToggle - // Field count: 25 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0x858; // QAngle - pub const m_fStayPushed: usize = 0x864; // bool - pub const m_fRotating: usize = 0x865; // bool - pub const m_ls: usize = 0x868; // locksound_t - pub const m_sUseSound: usize = 0x888; // CUtlSymbolLarge - pub const m_sLockedSound: usize = 0x890; // CUtlSymbolLarge - pub const m_sUnlockedSound: usize = 0x898; // CUtlSymbolLarge - pub const m_sOverrideAnticipationName: usize = 0x8A0; // CUtlSymbolLarge - pub const m_bLocked: usize = 0x8A8; // bool - pub const m_bDisabled: usize = 0x8A9; // bool - pub const m_flUseLockedTime: usize = 0x8AC; // GameTime_t - pub const m_bSolidBsp: usize = 0x8B0; // bool - pub const m_OnDamaged: usize = 0x8B8; // CEntityIOOutput - pub const m_OnPressed: usize = 0x8E0; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0x908; // CEntityIOOutput - pub const m_OnIn: usize = 0x930; // CEntityIOOutput - pub const m_OnOut: usize = 0x958; // CEntityIOOutput - pub const m_nState: usize = 0x980; // int32 - pub const m_hConstraint: usize = 0x984; // CEntityHandle - pub const m_hConstraintParent: usize = 0x988; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0x98C; // bool - pub const m_sGlowEntity: usize = 0x990; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0x998; // CHandle - pub const m_usable: usize = 0x99C; // bool - pub const m_szDisplayText: usize = 0x9A0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_SoundEventStart { - pub const m_Type: usize = 0x48; // SoundEventStartType_t - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_DebugLog { - } - // Parent: CWeaponBaseItem - // Field count: 0 - pub mod CItem_Healthshot { - } - // Parent: CBaseFlex - // Field count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0xB28; // CEntityIOOutput - pub const m_OnExplode: usize = 0xB50; // CEntityIOOutput - pub const m_bHasWarnedAI: usize = 0xB78; // bool - pub const m_bIsSmokeGrenade: usize = 0xB79; // bool - pub const m_bIsLive: usize = 0xB7A; // bool - pub const m_DmgRadius: usize = 0xB7C; // float32 - pub const m_flDetonateTime: usize = 0xB80; // GameTime_t - pub const m_flWarnAITime: usize = 0xB84; // float32 - pub const m_flDamage: usize = 0xB88; // float32 - pub const m_iszBounceSound: usize = 0xB90; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0xB98; // CUtlString - pub const m_hThrower: usize = 0xBA4; // CHandle - pub const m_flNextAttack: usize = 0xBBC; // GameTime_t - pub const m_hOriginalThrower: usize = 0xBC0; // CHandle - } - // Parent: CBaseTrigger - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - pub mod CColorCorrectionVolume { - pub const m_MaxWeight: usize = 0x9A8; // float32 - pub const m_FadeDuration: usize = 0x9AC; // float32 - pub const m_Weight: usize = 0x9B0; // float32 - pub const m_lookupFilename: usize = 0x9B4; // char[512] - pub const m_LastEnterWeight: usize = 0xBB4; // float32 - pub const m_LastEnterTime: usize = 0xBB8; // GameTime_t - pub const m_LastExitWeight: usize = 0xBBC; // float32 - pub const m_LastExitTime: usize = 0xBC0; // GameTime_t - } - // Parent: CPlayerControllerComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_flTotalRoundDamageDealt (float) - pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0xC8; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x188; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x18C; // int32 - pub const m_flTotalRoundDamageDealt: usize = 0x190; // float32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x510; // CBaseAnimGraphController - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseYieldingInflow { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseNodeDynamicOutflows_t { - pub const m_Outflows: usize = 0x0; // CUtlVector - } - // Parent: CServerOnlyModelEntity - // Field count: 5 - pub mod CFogVolume { - pub const m_fogName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_postProcessName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_colorCorrectionName: usize = 0x7E8; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x7F8; // bool - pub const m_bInFogVolumesList: usize = 0x7F9; // bool - } - // Parent: CBaseModelEntity - // Field count: 18 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - pub mod CFuncRotating { - pub const m_OnStopped: usize = 0x7D8; // CEntityIOOutput - pub const m_OnStarted: usize = 0x800; // CEntityIOOutput - pub const m_OnReachedStart: usize = 0x828; // CEntityIOOutput - pub const m_localRotationVector: usize = 0x850; // RotationVector - pub const m_flFanFriction: usize = 0x85C; // float32 - pub const m_flAttenuation: usize = 0x860; // float32 - pub const m_flVolume: usize = 0x864; // float32 - pub const m_flTargetSpeed: usize = 0x868; // float32 - pub const m_flMaxSpeed: usize = 0x86C; // float32 - pub const m_flBlockDamage: usize = 0x870; // float32 - pub const m_NoiseRunning: usize = 0x878; // CUtlSymbolLarge - pub const m_bReversed: usize = 0x880; // bool - pub const m_bAccelDecel: usize = 0x881; // bool - pub const m_prevLocalAngles: usize = 0x898; // QAngle - pub const m_angStart: usize = 0x8A4; // QAngle - pub const m_bStopAtStartPos: usize = 0x8B0; // bool - pub const m_vecClientOrigin: usize = 0x8B4; // Vector - pub const m_vecClientAngles: usize = 0x8C0; // QAngle - } - // Parent: CLogicalEntity - // Field count: 13 - pub mod CTimerEntity { - pub const m_OnTimer: usize = 0x4F0; // CEntityIOOutput - pub const m_OnTimerHigh: usize = 0x518; // CEntityIOOutput - pub const m_OnTimerLow: usize = 0x540; // CEntityIOOutput - pub const m_iDisabled: usize = 0x568; // int32 - pub const m_flInitialDelay: usize = 0x56C; // float32 - pub const m_flRefireTime: usize = 0x570; // float32 - pub const m_bUpDownState: usize = 0x574; // bool - pub const m_iUseRandomTime: usize = 0x578; // int32 - pub const m_bPauseAfterFiring: usize = 0x57C; // bool - pub const m_flLowerRandomBound: usize = 0x580; // float32 - pub const m_flUpperRandomBound: usize = 0x584; // float32 - pub const m_flRemainingTime: usize = 0x588; // float32 - pub const m_bPaused: usize = 0x58C; // bool - } - // Parent: None - // Field count: 14 - pub mod CBtActionMoveTo { - pub const m_szDestinationInputKey: usize = 0x60; // CUtlString - pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString - pub const m_szThreatInputKey: usize = 0x70; // CUtlString - pub const m_vecDestination: usize = 0x78; // Vector - pub const m_bAutoLookAdjust: usize = 0x84; // bool - pub const m_bComputePath: usize = 0x85; // bool - pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 - pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer - pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer - pub const m_RepathTimer: usize = 0xC0; // CountdownTimer - pub const m_flArrivalEpsilon: usize = 0xD8; // float32 - pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 - pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 - pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 - } - // Parent: CPlayer_MovementServices - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x238; // float32 - pub const m_flFallVelocity: usize = 0x23C; // float32 - pub const m_bInCrouch: usize = 0x240; // bool - pub const m_nCrouchState: usize = 0x244; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x248; // GameTime_t - pub const m_bDucked: usize = 0x24C; // bool - pub const m_bDucking: usize = 0x24D; // bool - pub const m_bInDuckJump: usize = 0x24E; // bool - pub const m_groundNormal: usize = 0x250; // Vector - pub const m_flSurfaceFriction: usize = 0x25C; // float32 - pub const m_surfaceProps: usize = 0x260; // CUtlStringToken - pub const m_nStepside: usize = 0x270; // int32 - pub const m_vecSmoothedVelocity: usize = 0x274; // Vector - } - // Parent: None - // Field count: 0 - pub mod CBaseEntityAPI { - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_IsRequirementValid__Criteria_t { - pub const m_bIsValid: usize = 0x0; // bool - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponG3SG1 { - } - // Parent: CTriggerMultiple - // Field count: 0 - pub mod CTriggerOnce { - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 - pub const m_iEnemy2Ks: usize = 0x7C; // int32 - pub const m_iUtility_Count: usize = 0x80; // int32 - pub const m_iUtility_Successes: usize = 0x84; // int32 - pub const m_iUtility_Enemies: usize = 0x88; // int32 - pub const m_iFlash_Count: usize = 0x8C; // int32 - pub const m_iFlash_Successes: usize = 0x90; // int32 - pub const m_flHealthPointsRemovedTotal: usize = 0x94; // float32 - pub const m_flHealthPointsDealtTotal: usize = 0x98; // float32 - pub const m_nShotsFiredTotal: usize = 0x9C; // int32 - pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 - pub const m_i1v1Count: usize = 0xA4; // int32 - pub const m_i1v1Wins: usize = 0xA8; // int32 - pub const m_i1v2Count: usize = 0xAC; // int32 - pub const m_i1v2Wins: usize = 0xB0; // int32 - pub const m_iEntryCount: usize = 0xB4; // int32 - pub const m_iEntryWins: usize = 0xB8; // int32 - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_ObservableVariableListener { - pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t - pub const m_bSelfReference: usize = 0x82; // bool - } - // Parent: CFuncBrush - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0x7F8; // CUtlString - pub const m_nResolutionEnum: usize = 0x800; // int32 - pub const m_bRenderShadows: usize = 0x804; // bool - pub const m_bUseUniqueColorTarget: usize = 0x805; // bool - pub const m_brushModelName: usize = 0x808; // CUtlString - pub const m_hTargetCamera: usize = 0x810; // CHandle - pub const m_bEnabled: usize = 0x814; // bool - pub const m_bDraw3DSkybox: usize = 0x815; // bool - pub const m_bStartEnabled: usize = 0x816; // bool - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x4F4; // int32 - pub const m_vBoxSize: usize = 0x4F8; // Vector - pub const m_bEnabled: usize = 0x504; // bool - } - // Parent: CBaseToggle - // Field count: 3 - pub mod CGunTarget { - pub const m_on: usize = 0x858; // bool - pub const m_hTargetEnt: usize = 0x85C; // CHandle - pub const m_OnDeath: usize = 0x860; // CEntityIOOutput - } - // Parent: CSoundOpvarSetAABBEntity - // Field count: 0 - pub mod CSoundOpvarSetOBBEntity { - } - // Parent: None - // Field count: 0 - pub mod CFilterMultipleAPI { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xC58; // int32 - pub const m_shotsRemaining: usize = 0xC5C; // int32 - pub const m_fExpireTime: usize = 0xC60; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xC70; // uint16 - } - // Parent: CBaseModelEntity - // Field count: 0 - pub mod CPrecipitationBlocker { - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 3 - pub mod CSoundOpvarSetPathCornerEntity { - pub const m_flDistMinSqr: usize = 0x6C0; // float32 - pub const m_flDistMaxSqr: usize = 0x6C4; // float32 - pub const m_iszPathCornerEntityName: usize = 0x6C8; // CUtlSymbolLarge - } - // Parent: CPointEntity - // Field count: 0 - pub mod CPointClientCommand { - } - // Parent: CHostageRescueZoneShim - // Field count: 0 - pub mod CHostageRescueZone { - } - // Parent: CBaseModelEntity - // Field count: 0 - pub mod CWorld { - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nBodyGroupChoices (int32) - // NetworkVarNames: m_nIdealMotionType (int8) - pub mod CModelState { - pub const m_hModel: usize = 0xD0; // CStrongHandle - pub const m_ModelName: usize = 0xD8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0x125; // bool - pub const m_MeshGroupMask: usize = 0x1D0; // uint64 - pub const m_nBodyGroupChoices: usize = 0x220; // CNetworkUtlVectorBase - pub const m_nIdealMotionType: usize = 0x26A; // int8 - pub const m_nForceLOD: usize = 0x26B; // int8 - pub const m_nClothUpdateFlags: usize = 0x26C; // int8 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_LerpCameraSettings__CursorState_t { - pub const m_hCamera: usize = 0x8; // CHandle - pub const m_OverlaidStart: usize = 0xC; // PointCameraSettings_t - pub const m_OverlaidEnd: usize = 0x1C; // PointCameraSettings_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleOrdered { - pub const m_Outputs: usize = 0x48; // CUtlVector - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponGlock { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 0 - pub mod CHEGrenadeProjectile { - } - // Parent: CBaseTrigger - // Field count: 0 - pub mod CTriggerGravity { - } - // Parent: - // Field count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // Vector - pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector - pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector - pub const m_vecSurroundingMins: usize = 0x88; // Vector - pub const m_vCapsuleCenter1: usize = 0x94; // Vector - pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponGalilAR { - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterMassGreater { - pub const m_fFilterMass: usize = 0x548; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponMP7 { - } - // Parent: CCSWeaponBase - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - // NetworkVarNames: m_nRevolverCylinderIdx (int32) - pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x11D0; // int32 - pub const m_iBurstShotsRemaining: usize = 0x11D4; // int32 - pub const m_silencedModelIndex: usize = 0x11E0; // int32 - pub const m_inPrecache: usize = 0x11E4; // bool - pub const m_bNeedsBoltAction: usize = 0x11E5; // bool - pub const m_nRevolverCylinderIdx: usize = 0x11E8; // int32 - pub const m_bSkillReloadAvailable: usize = 0x11EC; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0x11ED; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0x11EE; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0x11EF; // bool - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CEnableMotionFixup { - } - // Parent: CLogicAutosave - // Field count: 4 - pub mod CLogicActiveAutosave { - pub const m_TriggerHitPoints: usize = 0x500; // int32 - pub const m_flTimeToTrigger: usize = 0x504; // float32 - pub const m_flStartTime: usize = 0x508; // GameTime_t - pub const m_flDangerousTime: usize = 0x50C; // float32 - } - // Parent: CLogicalEntity - // Field count: 11 - pub mod CMathCounter { - pub const m_flMin: usize = 0x4F0; // float32 - pub const m_flMax: usize = 0x4F4; // float32 - pub const m_bHitMin: usize = 0x4F8; // bool - pub const m_bHitMax: usize = 0x4F9; // bool - pub const m_bDisabled: usize = 0x4FA; // bool - pub const m_OutValue: usize = 0x500; // CEntityOutputTemplate - pub const m_OnGetValue: usize = 0x528; // CEntityOutputTemplate - pub const m_OnHitMin: usize = 0x550; // CEntityIOOutput - pub const m_OnHitMax: usize = 0x578; // CEntityIOOutput - pub const m_OnChangedFromMin: usize = 0x5A0; // CEntityIOOutput - pub const m_OnChangedFromMax: usize = 0x5C8; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 13 - pub mod CNavLinkAreaEntity { - pub const m_flWidth: usize = 0x4F0; // float32 - pub const m_vLocatorOffset: usize = 0x4F4; // VectorWS - pub const m_qLocatorAnglesOffset: usize = 0x500; // QAngle - pub const m_strMovementForward: usize = 0x510; // CUtlSymbolLarge - pub const m_strMovementReverse: usize = 0x518; // CUtlSymbolLarge - pub const m_bEnabled: usize = 0x550; // bool - pub const m_bAllowCrossMovableConnections: usize = 0x551; // bool - pub const m_strFilterName: usize = 0x558; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x560; // CHandle - pub const m_OnNavLinkStart: usize = 0x568; // CEntityIOOutput - pub const m_OnNavLinkFinish: usize = 0x590; // CEntityIOOutput - pub const m_bIsTerminus: usize = 0x5B8; // bool - pub const m_nSplits: usize = 0x5BC; // int32 - } - // Parent: CAttributeManager - // Field count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - pub mod CAttributeContainer { - pub const m_Item: usize = 0x50; // CEconItemView - } - // Parent: CServerOnlyModelEntity - // Field count: 1 - pub mod CCSPlace { - pub const m_name: usize = 0x7F0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseSelectorOutflowList_t { - pub const m_Outflows: usize = 0x0; // CUtlVector - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterContext { - pub const m_iFilterContext: usize = 0x548; // CUtlSymbolLarge - } - // Parent: CLightDirectionalEntity - // Field count: 0 - pub mod CLightEnvironmentEntity { - } - // Parent: CBaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - pub mod CEnvDecal { - pub const m_hDecalMaterial: usize = 0x7D8; // CStrongHandle - pub const m_flWidth: usize = 0x7E0; // float32 - pub const m_flHeight: usize = 0x7E4; // float32 - pub const m_flDepth: usize = 0x7E8; // float32 - pub const m_nRenderOrder: usize = 0x7EC; // uint32 - pub const m_bProjectOnWorld: usize = 0x7F0; // bool - pub const m_bProjectOnCharacters: usize = 0x7F1; // bool - pub const m_bProjectOnWater: usize = 0x7F2; // bool - pub const m_flDepthSortBias: usize = 0x7F4; // float32 - } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIndirectUseLPVs (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - // NetworkVarNames: m_flHeightFogDepth (float) - // NetworkVarNames: m_fHeightFogEdgeWidth (float) - // NetworkVarNames: m_fIndirectLightStrength (float) - // NetworkVarNames: m_fSunLightStrength (float) - // NetworkVarNames: m_fNoiseStrength (float) - // NetworkVarNames: m_TintColor (Color) - // NetworkVarNames: m_bOverrideTintColor (bool) - // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) - // NetworkVarNames: m_bOverrideSunLightStrength (bool) - // NetworkVarNames: m_bOverrideNoiseStrength (bool) - pub mod CEnvVolumetricFogVolume { - pub const m_bActive: usize = 0x4F0; // bool - pub const m_vBoxMins: usize = 0x4F4; // Vector - pub const m_vBoxMaxs: usize = 0x500; // Vector - pub const m_bStartDisabled: usize = 0x50C; // bool - pub const m_bIndirectUseLPVs: usize = 0x50D; // bool - pub const m_flStrength: usize = 0x510; // float32 - pub const m_nFalloffShape: usize = 0x514; // int32 - pub const m_flFalloffExponent: usize = 0x518; // float32 - pub const m_flHeightFogDepth: usize = 0x51C; // float32 - pub const m_fHeightFogEdgeWidth: usize = 0x520; // float32 - pub const m_fIndirectLightStrength: usize = 0x524; // float32 - pub const m_fSunLightStrength: usize = 0x528; // float32 - pub const m_fNoiseStrength: usize = 0x52C; // float32 - pub const m_TintColor: usize = 0x530; // Color - pub const m_bOverrideTintColor: usize = 0x534; // bool - pub const m_bOverrideIndirectLightStrength: usize = 0x535; // bool - pub const m_bOverrideSunLightStrength: usize = 0x536; // bool - pub const m_bOverrideNoiseStrength: usize = 0x537; // bool - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CServerOnlyEntity { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_PlaySequence__CursorState_t { - pub const m_hTarget: usize = 0x0; // CHandle - } - // Parent: CBodyComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x80; // CSkeletonInstance - } - // Parent: CItem - // Field count: 32 - pub mod CItemGeneric { - pub const m_bHasTriggerRadius: usize = 0xB84; // bool - pub const m_bHasPickupRadius: usize = 0xB85; // bool - pub const m_flPickupRadiusSqr: usize = 0xB88; // float32 - pub const m_flTriggerRadiusSqr: usize = 0xB8C; // float32 - pub const m_flLastPickupCheck: usize = 0xB90; // GameTime_t - pub const m_bPlayerCounterListenerAdded: usize = 0xB94; // bool - pub const m_bPlayerInTriggerRadius: usize = 0xB95; // bool - pub const m_hSpawnParticleEffect: usize = 0xB98; // CStrongHandle - pub const m_pAmbientSoundEffect: usize = 0xBA0; // CUtlSymbolLarge - pub const m_bAutoStartAmbientSound: usize = 0xBA8; // bool - pub const m_pSpawnScriptFunction: usize = 0xBB0; // CUtlSymbolLarge - pub const m_hPickupParticleEffect: usize = 0xBB8; // CStrongHandle - pub const m_pPickupSoundEffect: usize = 0xBC0; // CUtlSymbolLarge - pub const m_pPickupScriptFunction: usize = 0xBC8; // CUtlSymbolLarge - pub const m_hTimeoutParticleEffect: usize = 0xBD0; // CStrongHandle - pub const m_pTimeoutSoundEffect: usize = 0xBD8; // CUtlSymbolLarge - pub const m_pTimeoutScriptFunction: usize = 0xBE0; // CUtlSymbolLarge - pub const m_pPickupFilterName: usize = 0xBE8; // CUtlSymbolLarge - pub const m_hPickupFilter: usize = 0xBF0; // CHandle - pub const m_OnPickup: usize = 0xBF8; // CEntityIOOutput - pub const m_OnTimeout: usize = 0xC20; // CEntityIOOutput - pub const m_OnTriggerStartTouch: usize = 0xC48; // CEntityIOOutput - pub const m_OnTriggerTouch: usize = 0xC70; // CEntityIOOutput - pub const m_OnTriggerEndTouch: usize = 0xC98; // CEntityIOOutput - pub const m_pAllowPickupScriptFunction: usize = 0xCC0; // CUtlSymbolLarge - pub const m_flPickupRadius: usize = 0xCC8; // float32 - pub const m_flTriggerRadius: usize = 0xCCC; // float32 - pub const m_pTriggerSoundEffect: usize = 0xCD0; // CUtlSymbolLarge - pub const m_bGlowWhenInTrigger: usize = 0xCD8; // bool - pub const m_glowColor: usize = 0xCD9; // Color - pub const m_bUseable: usize = 0xCDD; // bool - pub const m_hTriggerHelper: usize = 0xCE0; // CHandle - } - // Parent: CBaseEntity - // Field count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - pub mod CPointValueRemapper { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_bUpdateOnClient: usize = 0x4F1; // bool - pub const m_nInputType: usize = 0x4F4; // ValueRemapperInputType_t - pub const m_iszRemapLineStartName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszRemapLineEndName: usize = 0x500; // CUtlSymbolLarge - pub const m_hRemapLineStart: usize = 0x508; // CHandle - pub const m_hRemapLineEnd: usize = 0x50C; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x510; // float32 - pub const m_flDisengageDistance: usize = 0x514; // float32 - pub const m_flEngageDistance: usize = 0x518; // float32 - pub const m_bRequiresUseKey: usize = 0x51C; // bool - pub const m_nOutputType: usize = 0x520; // ValueRemapperOutputType_t - pub const m_iszOutputEntityName: usize = 0x528; // CUtlSymbolLarge - pub const m_iszOutputEntity2Name: usize = 0x530; // CUtlSymbolLarge - pub const m_iszOutputEntity3Name: usize = 0x538; // CUtlSymbolLarge - pub const m_iszOutputEntity4Name: usize = 0x540; // CUtlSymbolLarge - pub const m_hOutputEntities: usize = 0x548; // CNetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x560; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x564; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x568; // float32 - pub const m_flSnapValue: usize = 0x56C; // float32 - pub const m_flCurrentMomentum: usize = 0x570; // float32 - pub const m_nRatchetType: usize = 0x574; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x578; // float32 - pub const m_flInputOffset: usize = 0x57C; // float32 - pub const m_bEngaged: usize = 0x580; // bool - pub const m_bFirstUpdate: usize = 0x581; // bool - pub const m_flPreviousValue: usize = 0x584; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x588; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x58C; // Vector - pub const m_hUsingPlayer: usize = 0x598; // CHandle - pub const m_flCustomOutputValue: usize = 0x59C; // float32 - pub const m_iszSoundEngage: usize = 0x5A0; // CUtlSymbolLarge - pub const m_iszSoundDisengage: usize = 0x5A8; // CUtlSymbolLarge - pub const m_iszSoundReachedValueZero: usize = 0x5B0; // CUtlSymbolLarge - pub const m_iszSoundReachedValueOne: usize = 0x5B8; // CUtlSymbolLarge - pub const m_iszSoundMovingLoop: usize = 0x5C0; // CUtlSymbolLarge - pub const m_Position: usize = 0x5E0; // CEntityOutputTemplate - pub const m_PositionDelta: usize = 0x608; // CEntityOutputTemplate - pub const m_OnReachedValueZero: usize = 0x630; // CEntityIOOutput - pub const m_OnReachedValueOne: usize = 0x658; // CEntityIOOutput - pub const m_OnReachedValueCustom: usize = 0x680; // CEntityIOOutput - pub const m_OnEngage: usize = 0x6A8; // CEntityIOOutput - pub const m_OnDisengage: usize = 0x6D0; // CEntityIOOutput - } - // Parent: None - // Field count: 3 - pub mod CBtNodeConditionInactive { - pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 - pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 - pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - pub mod CCSGO_TeamIntroCounterTerroristPosition { - } - // Parent: CBaseAnimGraph - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_ragEnabled (bool) - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - pub mod CRagdollProp { - pub const m_ragdoll: usize = 0xAA0; // ragdoll_t - pub const m_bStartDisabled: usize = 0xAF0; // bool - pub const m_ragEnabled: usize = 0xAF8; // CNetworkUtlVectorBase - pub const m_ragPos: usize = 0xB10; // CNetworkUtlVectorBase - pub const m_ragAngles: usize = 0xB28; // CNetworkUtlVectorBase - pub const m_lastUpdateTickCount: usize = 0xB40; // uint32 - pub const m_allAsleep: usize = 0xB44; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xB45; // bool - pub const m_hDamageEntity: usize = 0xB48; // CHandle - pub const m_hKiller: usize = 0xB4C; // CHandle - pub const m_hPhysicsAttacker: usize = 0xB50; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xB54; // GameTime_t - pub const m_flFadeOutStartTime: usize = 0xB58; // GameTime_t - pub const m_flFadeTime: usize = 0xB5C; // float32 - pub const m_vecLastOrigin: usize = 0xB60; // VectorWS - pub const m_flAwakeTime: usize = 0xB6C; // GameTime_t - pub const m_flLastOriginChangeTime: usize = 0xB70; // GameTime_t - pub const m_strOriginClassName: usize = 0xB78; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0xB80; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0xB88; // bool - pub const m_bAllowStretch: usize = 0xB89; // bool - pub const m_flBlendWeight: usize = 0xB8C; // float32 - pub const m_flDefaultFadeScale: usize = 0xB90; // float32 - pub const m_ragdollMins: usize = 0xB98; // CUtlVector - pub const m_ragdollMaxs: usize = 0xBB0; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0xBC8; // bool - } - // Parent: CEntityComponent - // Field count: 1 - pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge - } - // Parent: CBasePlatTrain - // Field count: 6 - pub mod CFuncTrain { - pub const m_hCurrentTarget: usize = 0x880; // CHandle - pub const m_activated: usize = 0x884; // bool - pub const m_hEnemy: usize = 0x888; // CHandle - pub const m_flBlockDamage: usize = 0x88C; // float32 - pub const m_flNextBlockTime: usize = 0x890; // GameTime_t - pub const m_iszLastTarget: usize = 0x898; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 4 - pub mod CAI_ChangeHintGroup { - pub const m_iSearchType: usize = 0x4F0; // int32 - pub const m_strSearchName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_strNewHintGroup: usize = 0x500; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x508; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponAug { - } - // Parent: CPhysConstraint - // Field count: 18 - pub mod CPhysHinge { - pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo - pub const m_NotifyMinLimitReached: usize = 0x600; // CEntityIOOutput - pub const m_NotifyMaxLimitReached: usize = 0x628; // CEntityIOOutput - pub const m_bAtMinLimit: usize = 0x650; // bool - pub const m_bAtMaxLimit: usize = 0x651; // bool - pub const m_hinge: usize = 0x654; // constraint_hingeparams_t - pub const m_hingeFriction: usize = 0x694; // float32 - pub const m_systemLoadScale: usize = 0x698; // float32 - pub const m_bIsAxisLocal: usize = 0x69C; // bool - pub const m_flMinRotation: usize = 0x6A0; // float32 - pub const m_flMaxRotation: usize = 0x6A4; // float32 - pub const m_flInitialRotation: usize = 0x6A8; // float32 - pub const m_flMotorFrequency: usize = 0x6AC; // float32 - pub const m_flMotorDampingRatio: usize = 0x6B0; // float32 - pub const m_flAngleSpeed: usize = 0x6B4; // float32 - pub const m_flAngleSpeedThreshold: usize = 0x6B8; // float32 - pub const m_OnStartMoving: usize = 0x6C0; // CEntityIOOutput - pub const m_OnStopMoving: usize = 0x6E8; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Field count: 1 - pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0x9A8; // int32 - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponSSG08 { - } - // Parent: None - // Field count: 0 - pub mod CLogicRelayAPI { - } - // Parent: CBaseEntity - // Field count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x4F0; // CEntityIOOutput - pub const m_worldName: usize = 0x518; // CUtlSymbolLarge - pub const m_layerName: usize = 0x520; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x528; // bool - pub const m_bEntitiesSpawned: usize = 0x529; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x52A; // bool - pub const m_hLayerSpawnGroup: usize = 0x52C; // uint32 - } - // Parent: CBodyComponentSkeletonInstance - // Field count: 0 - pub mod CBodyComponentBaseModelEntity { - } - // Parent: CPointEntity - // Field count: 0 - pub mod CLogicProximity { - } - // Parent: CPointEntity - // Field count: 1 - pub mod CPointGiveAmmo { - pub const m_pActivator: usize = 0x4F0; // CHandle - } - // Parent: CBaseFilter - // Field count: 1 - pub mod FilterDamageType { - pub const m_iDamageType: usize = 0x548; // int32 - } - // Parent: CBaseEntity - // Field count: 26 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bAlignWithParent (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - pub mod CPointCamera { - pub const m_FOV: usize = 0x4F0; // float32 - pub const m_Resolution: usize = 0x4F4; // float32 - pub const m_bFogEnable: usize = 0x4F8; // bool - pub const m_FogColor: usize = 0x4F9; // Color - pub const m_flFogStart: usize = 0x500; // float32 - pub const m_flFogEnd: usize = 0x504; // float32 - pub const m_flFogMaxDensity: usize = 0x508; // float32 - pub const m_bActive: usize = 0x50C; // bool - pub const m_bUseScreenAspectRatio: usize = 0x50D; // bool - pub const m_flAspectRatio: usize = 0x510; // float32 - pub const m_bNoSky: usize = 0x514; // bool - pub const m_fBrightness: usize = 0x518; // float32 - pub const m_flZFar: usize = 0x51C; // float32 - pub const m_flZNear: usize = 0x520; // float32 - pub const m_bCanHLTVUse: usize = 0x524; // bool - pub const m_bAlignWithParent: usize = 0x525; // bool - pub const m_bDofEnabled: usize = 0x526; // bool - pub const m_flDofNearBlurry: usize = 0x528; // float32 - pub const m_flDofNearCrisp: usize = 0x52C; // float32 - pub const m_flDofFarCrisp: usize = 0x530; // float32 - pub const m_flDofFarBlurry: usize = 0x534; // float32 - pub const m_flDofTiltToGround: usize = 0x538; // float32 - pub const m_TargetFOV: usize = 0x53C; // float32 - pub const m_DegreesPerSecond: usize = 0x540; // float32 - pub const m_bIsOn: usize = 0x544; // bool - pub const m_pNext: usize = 0x548; // CPointCamera* - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar - pub const m_pManager: usize = 0x70; // CAttributeManager* - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_Inflow_Wait { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterProximity { - pub const m_flRadius: usize = 0x548; // float32 - } - // Parent: None - // Field count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (VectorWS) - // NetworkVarNames: m_vStart (VectorWS) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (int16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // VectorWS - pub const m_vStart: usize = 0x14; // VectorWS - pub const m_vNormal: usize = 0x20; // Vector - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // int16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 - } - // Parent: CBaseModelEntity - // Field count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x7D8; // float32 - pub const m_flFadeInLength: usize = 0x7DC; // float32 - pub const m_flFadeOutModelStart: usize = 0x7E0; // float32 - pub const m_flFadeOutModelLength: usize = 0x7E4; // float32 - pub const m_flFadeOutStart: usize = 0x7E8; // float32 - pub const m_flFadeOutLength: usize = 0x7EC; // float32 - pub const m_flStartTime: usize = 0x7F0; // GameTime_t - pub const m_nDissolveType: usize = 0x7F4; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0x7F8; // Vector - pub const m_nMagnitude: usize = 0x804; // uint32 - } - // Parent: None - // Field count: 189 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - pub mod CCSGameRules { - pub const m_bFreezePeriod: usize = 0xC8; // bool - pub const m_bWarmupPeriod: usize = 0xC9; // bool - pub const m_fWarmupPeriodEnd: usize = 0xCC; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0xD0; // GameTime_t - pub const m_bTerroristTimeOutActive: usize = 0xD4; // bool - pub const m_bCTTimeOutActive: usize = 0xD5; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0xD8; // float32 - pub const m_flCTTimeOutRemaining: usize = 0xDC; // float32 - pub const m_nTerroristTimeOuts: usize = 0xE0; // int32 - pub const m_nCTTimeOuts: usize = 0xE4; // int32 - pub const m_bTechnicalTimeOut: usize = 0xE8; // bool - pub const m_bMatchWaitingForResume: usize = 0xE9; // bool - pub const m_iRoundTime: usize = 0xEC; // int32 - pub const m_fMatchStartTime: usize = 0xF0; // float32 - pub const m_fRoundStartTime: usize = 0xF4; // GameTime_t - pub const m_flRestartRoundTime: usize = 0xF8; // GameTime_t - pub const m_bGameRestart: usize = 0xFC; // bool - pub const m_flGameStartTime: usize = 0x100; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x104; // float32 - pub const m_gamePhase: usize = 0x108; // int32 - pub const m_totalRoundsPlayed: usize = 0x10C; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x110; // int32 - pub const m_nOvertimePlaying: usize = 0x114; // int32 - pub const m_iHostagesRemaining: usize = 0x118; // int32 - pub const m_bAnyHostageReached: usize = 0x11C; // bool - pub const m_bMapHasBombTarget: usize = 0x11D; // bool - pub const m_bMapHasRescueZone: usize = 0x11E; // bool - pub const m_bMapHasBuyZone: usize = 0x11F; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x120; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x124; // int32 - pub const m_bIsValveDS: usize = 0x128; // bool - pub const m_bLogoMap: usize = 0x129; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x12A; // bool - pub const m_iSpectatorSlotCount: usize = 0x12C; // int32 - pub const m_MatchDevice: usize = 0x130; // int32 - pub const m_bHasMatchStarted: usize = 0x134; // bool - pub const m_nNextMapInMapgroup: usize = 0x138; // int32 - pub const m_szTournamentEventName: usize = 0x13C; // char[512] - pub const m_szTournamentEventStage: usize = 0x33C; // char[512] - pub const m_szMatchStatTxt: usize = 0x53C; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x73C; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x93C; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x948; // bool - pub const m_bIsQuestEligible: usize = 0x949; // bool - pub const m_bIsHltvActive: usize = 0x94A; // bool - pub const m_arrProhibitedItemIndices: usize = 0x94C; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0xA14; // uint32[4] - pub const m_numBestOfMaps: usize = 0xA24; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0xA28; // int32 - pub const m_bBombDropped: usize = 0xA2C; // bool - pub const m_bBombPlanted: usize = 0xA2D; // bool - pub const m_iRoundWinStatus: usize = 0xA30; // int32 - pub const m_eRoundWinReason: usize = 0xA34; // int32 - pub const m_bTCantBuy: usize = 0xA38; // bool - pub const m_bCTCantBuy: usize = 0xA39; // bool - pub const m_iMatchStats_RoundResults: usize = 0xA3C; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAB4; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // float32[32] - pub const m_flNextRespawnWave: usize = 0xC24; // GameTime_t[32] - pub const m_vMinimapMins: usize = 0xCA4; // Vector - pub const m_vMinimapMaxs: usize = 0xCB0; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xCBC; // float32[8] - pub const m_ullLocalMatchID: usize = 0xCE0; // uint64 - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE8; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD10; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xD38; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xD3C; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xD40; // int32 - pub const m_bHasHostageBeenTouched: usize = 0xD60; // bool - pub const m_flIntermissionStartTime: usize = 0xD64; // GameTime_t - pub const m_flIntermissionEndTime: usize = 0xD68; // GameTime_t - pub const m_bLevelInitialized: usize = 0xD6C; // bool - pub const m_iTotalRoundsPlayed: usize = 0xD70; // int32 - pub const m_iUnBalancedRounds: usize = 0xD74; // int32 - pub const m_endMatchOnRoundReset: usize = 0xD78; // bool - pub const m_endMatchOnThink: usize = 0xD79; // bool - pub const m_iFreezeTime: usize = 0xD7C; // int32 - pub const m_iNumTerrorist: usize = 0xD80; // int32 - pub const m_iNumCT: usize = 0xD84; // int32 - pub const m_iNumSpawnableTerrorist: usize = 0xD88; // int32 - pub const m_iNumSpawnableCT: usize = 0xD8C; // int32 - pub const m_arrSelectedHostageSpawnIndices: usize = 0xD90; // CUtlVector - pub const m_nSpawnPointsRandomSeed: usize = 0xDA8; // int32 - pub const m_bFirstConnected: usize = 0xDAC; // bool - pub const m_bCompleteReset: usize = 0xDAD; // bool - pub const m_bPickNewTeamsOnReset: usize = 0xDAE; // bool - pub const m_bScrambleTeamsOnRestart: usize = 0xDAF; // bool - pub const m_bSwapTeamsOnRestart: usize = 0xDB0; // bool - pub const m_nEndMatchTiedVotes: usize = 0xDB8; // CUtlVector - pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDD4; // bool - pub const m_numQueuedMatchmakingAccounts: usize = 0xDD8; // uint32 - pub const m_fAvgPlayerRank: usize = 0xDDC; // float32 - pub const m_pQueuedMatchmakingReservationString: usize = 0xDE0; // char* - pub const m_numTotalTournamentDrops: usize = 0xDE8; // uint32 - pub const m_numSpectatorsCountMax: usize = 0xDEC; // uint32 - pub const m_numSpectatorsCountMaxTV: usize = 0xDF0; // uint32 - pub const m_numSpectatorsCountMaxLnk: usize = 0xDF4; // uint32 - pub const m_nCTsAliveAtFreezetimeEnd: usize = 0xE00; // int32 - pub const m_nTerroristsAliveAtFreezetimeEnd: usize = 0xE04; // int32 - pub const m_bForceTeamChangeSilent: usize = 0xE08; // bool - pub const m_bLoadingRoundBackupData: usize = 0xE09; // bool - pub const m_nMatchInfoShowType: usize = 0xE40; // int32 - pub const m_flMatchInfoDecidedTime: usize = 0xE44; // float32 - pub const mTeamDMLastWinningTeamNumber: usize = 0xE60; // int32 - pub const mTeamDMLastThinkTime: usize = 0xE64; // float32 - pub const m_flTeamDMLastAnnouncementTime: usize = 0xE68; // float32 - pub const m_iAccountTerrorist: usize = 0xE6C; // int32 - pub const m_iAccountCT: usize = 0xE70; // int32 - pub const m_iSpawnPointCount_Terrorist: usize = 0xE74; // int32 - pub const m_iSpawnPointCount_CT: usize = 0xE78; // int32 - pub const m_iMaxNumTerrorists: usize = 0xE7C; // int32 - pub const m_iMaxNumCTs: usize = 0xE80; // int32 - pub const m_iLoserBonusMostRecentTeam: usize = 0xE84; // int32 - pub const m_tmNextPeriodicThink: usize = 0xE88; // float32 - pub const m_bVoiceWonMatchBragFired: usize = 0xE8C; // bool - pub const m_fWarmupNextChatNoticeTime: usize = 0xE90; // float32 - pub const m_iHostagesRescued: usize = 0xE98; // int32 - pub const m_iHostagesTouched: usize = 0xE9C; // int32 - pub const m_flNextHostageAnnouncement: usize = 0xEA0; // float32 - pub const m_bNoTerroristsKilled: usize = 0xEA4; // bool - pub const m_bNoCTsKilled: usize = 0xEA5; // bool - pub const m_bNoEnemiesKilled: usize = 0xEA6; // bool - pub const m_bCanDonateWeapons: usize = 0xEA7; // bool - pub const m_firstKillTime: usize = 0xEAC; // float32 - pub const m_firstBloodTime: usize = 0xEB4; // float32 - pub const m_hostageWasInjured: usize = 0xED0; // bool - pub const m_hostageWasKilled: usize = 0xED1; // bool - pub const m_bVoteCalled: usize = 0xEE0; // bool - pub const m_bServerVoteOnReset: usize = 0xEE1; // bool - pub const m_flVoteCheckThrottle: usize = 0xEE4; // float32 - pub const m_bBuyTimeEnded: usize = 0xEE8; // bool - pub const m_nLastFreezeEndBeep: usize = 0xEEC; // int32 - pub const m_bTargetBombed: usize = 0xEF0; // bool - pub const m_bBombDefused: usize = 0xEF1; // bool - pub const m_bMapHasBombZone: usize = 0xEF2; // bool - pub const m_vecMainCTSpawnPos: usize = 0xF40; // Vector - pub const m_CTSpawnPointsMasterList: usize = 0xF50; // CUtlVector - pub const m_TerroristSpawnPointsMasterList: usize = 0xF68; // CUtlVector - pub const m_bRespawningAllRespawnablePlayers: usize = 0xF80; // bool - pub const m_iNextCTSpawnPoint: usize = 0xF84; // int32 - pub const m_flCTSpawnPointUsedTime: usize = 0xF88; // float32 - pub const m_iNextTerroristSpawnPoint: usize = 0xF8C; // int32 - pub const m_flTerroristSpawnPointUsedTime: usize = 0xF90; // float32 - pub const m_CTSpawnPoints: usize = 0xF98; // CUtlVector - pub const m_TerroristSpawnPoints: usize = 0xFB0; // CUtlVector - pub const m_bIsUnreservedGameServer: usize = 0xFC8; // bool - pub const m_fAutobalanceDisplayTime: usize = 0xFCC; // float32 - pub const m_bAllowWeaponSwitch: usize = 0x1008; // bool - pub const m_bRoundTimeWarningTriggered: usize = 0x1009; // bool - pub const m_phaseChangeAnnouncementTime: usize = 0x100C; // GameTime_t - pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1010; // float32 - pub const m_flLastThinkTime: usize = 0x1014; // GameTime_t - pub const m_fAccumulatedRoundOffDamage: usize = 0x1018; // float32 - pub const m_nShorthandedBonusLastEvalRound: usize = 0x101C; // int32 - pub const m_nMatchAbortedEarlyReason: usize = 0x1068; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0x106C; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0x106D; // bool - pub const m_pGameModeRules: usize = 0x1088; // CCSGameModeRules* - pub const m_BtGlobalBlackboard: usize = 0x1090; // KeyValues3 - pub const m_hPlayerResource: usize = 0x1128; // CHandle - pub const m_RetakeRules: usize = 0x1130; // CRetakeGameRules - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x12C0; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1320; // bool[4] - pub const m_nMatchEndCount: usize = 0x1348; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x134C; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x1350; // int32 - pub const m_bTeamIntroPeriod: usize = 0x1354; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x1358; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x135C; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x1360; // int32 - pub const m_eRoundEndReason: usize = 0x1364; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x1368; // bool - pub const m_iRoundEndTimerTime: usize = 0x136C; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x1370; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1378; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x137C; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x1380; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x1384; // int32 - pub const m_sRoundEndMessage: usize = 0x1388; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x1390; // int32 - pub const m_bRoundEndNoMusic: usize = 0x1394; // bool - pub const m_iRoundEndLegacy: usize = 0x1398; // int32 - pub const m_nRoundEndCount: usize = 0x139C; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x13A0; // int32 - pub const m_nRoundStartCount: usize = 0x13A4; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x53B0; // float64 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleShuffled { - pub const m_Outputs: usize = 0x48; // CUtlVector - } - // Parent: CBaseGrenade - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0xBD0; // Vector - pub const m_vInitialVelocity: usize = 0xBDC; // Vector - pub const m_nBounces: usize = 0xBE8; // int32 - pub const m_nExplodeEffectIndex: usize = 0xBF0; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0xBF8; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0xBFC; // Vector - pub const m_flSpawnTime: usize = 0xC08; // GameTime_t - pub const m_unOGSExtraFlags: usize = 0xC0C; // uint8 - pub const m_bDetonationRecorded: usize = 0xC0D; // bool - pub const m_nItemIndex: usize = 0xC0E; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xC10; // Vector - pub const m_flLastBounceSoundTime: usize = 0xC1C; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xC20; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xC2C; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xC38; // int32 - pub const m_bHasEverHitEnemy: usize = 0xC3C; // bool - } - // Parent: CLogicalEntity - // Field count: 13 - pub mod CPhysConstraint { - pub const m_nameAttach1: usize = 0x4F8; // CUtlSymbolLarge - pub const m_nameAttach2: usize = 0x500; // CUtlSymbolLarge - pub const m_hAttach1: usize = 0x508; // CHandle - pub const m_hAttach2: usize = 0x50C; // CHandle - pub const m_nameAttachment1: usize = 0x510; // CUtlSymbolLarge - pub const m_nameAttachment2: usize = 0x518; // CUtlSymbolLarge - pub const m_breakSound: usize = 0x520; // CUtlSymbolLarge - pub const m_forceLimit: usize = 0x528; // float32 - pub const m_torqueLimit: usize = 0x52C; // float32 - pub const m_minTeleportDistance: usize = 0x530; // float32 - pub const m_bSnapObjectPositions: usize = 0x534; // bool - pub const m_bTreatEntity1AsInfiniteMass: usize = 0x535; // bool - pub const m_OnBreak: usize = 0x538; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 3 - pub mod CLogicAchievement { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_iszAchievementEventID: usize = 0x4F8; // CUtlSymbolLarge - pub const m_OnFired: usize = 0x500; // CEntityIOOutput - } - // Parent: None - // Field count: 3 - pub mod CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { - pub const pItem: usize = 0x0; // CEconItemView* - pub const team: usize = 0x8; // uint16 - pub const slot: usize = 0xA; // uint16 - } - // Parent: CEntityComponent - // Field count: 70 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bAllowSSTGeneration (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x30; // CNetworkVarChainer - pub const m_Color: usize = 0x6D; // Color - pub const m_SecondaryColor: usize = 0x71; // Color - pub const m_flBrightness: usize = 0x78; // float32 - pub const m_flBrightnessScale: usize = 0x7C; // float32 - pub const m_flBrightnessMult: usize = 0x80; // float32 - pub const m_flRange: usize = 0x84; // float32 - pub const m_flFalloff: usize = 0x88; // float32 - pub const m_flAttenuation0: usize = 0x8C; // float32 - pub const m_flAttenuation1: usize = 0x90; // float32 - pub const m_flAttenuation2: usize = 0x94; // float32 - pub const m_flTheta: usize = 0x98; // float32 - pub const m_flPhi: usize = 0x9C; // float32 - pub const m_hLightCookie: usize = 0xA0; // CStrongHandle - pub const m_nCascades: usize = 0xA8; // int32 - pub const m_nCastShadows: usize = 0xAC; // int32 - pub const m_nShadowWidth: usize = 0xB0; // int32 - pub const m_nShadowHeight: usize = 0xB4; // int32 - pub const m_bRenderDiffuse: usize = 0xB8; // bool - pub const m_nRenderSpecular: usize = 0xBC; // int32 - pub const m_bRenderTransmissive: usize = 0xC0; // bool - pub const m_flOrthoLightWidth: usize = 0xC4; // float32 - pub const m_flOrthoLightHeight: usize = 0xC8; // float32 - pub const m_nStyle: usize = 0xCC; // int32 - pub const m_Pattern: usize = 0xD0; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xD8; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xDC; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xE0; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xE4; // float32 - pub const m_flShadowCascadeDistance1: usize = 0xE8; // float32 - pub const m_flShadowCascadeDistance2: usize = 0xEC; // float32 - pub const m_flShadowCascadeDistance3: usize = 0xF0; // float32 - pub const m_nShadowCascadeResolution0: usize = 0xF4; // int32 - pub const m_nShadowCascadeResolution1: usize = 0xF8; // int32 - pub const m_nShadowCascadeResolution2: usize = 0xFC; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x100; // int32 - pub const m_bUsesBakedShadowing: usize = 0x104; // bool - pub const m_nShadowPriority: usize = 0x108; // int32 - pub const m_nBakedShadowIndex: usize = 0x10C; // int32 - pub const m_nLightPathUniqueId: usize = 0x110; // int32 - pub const m_nLightMapUniqueId: usize = 0x114; // int32 - pub const m_bRenderToCubemaps: usize = 0x118; // bool - pub const m_bAllowSSTGeneration: usize = 0x119; // bool - pub const m_nDirectLight: usize = 0x11C; // int32 - pub const m_nIndirectLight: usize = 0x120; // int32 - pub const m_flFadeMinDist: usize = 0x124; // float32 - pub const m_flFadeMaxDist: usize = 0x128; // float32 - pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 - pub const m_bEnabled: usize = 0x134; // bool - pub const m_bFlicker: usize = 0x135; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 - pub const m_nFogLightingMode: usize = 0x178; // int32 - pub const m_flFogContributionStength: usize = 0x17C; // float32 - pub const m_flNearClipPlane: usize = 0x180; // float32 - pub const m_SkyColor: usize = 0x184; // Color - pub const m_flSkyIntensity: usize = 0x188; // float32 - pub const m_SkyAmbientBounce: usize = 0x18C; // Color - pub const m_bUseSecondaryColor: usize = 0x190; // bool - pub const m_bMixedShadows: usize = 0x191; // bool - pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t - pub const m_flCapsuleLength: usize = 0x198; // float32 - pub const m_flMinRoughness: usize = 0x19C; // float32 - pub const m_bPvsModifyEntity: usize = 0x1B0; // bool - } - // Parent: CBasePlayerWeapon - // Field count: 50 - // - // Metadata: - // MNetworkOutOfPVSUpdates - // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) - // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) - // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) - // NetworkVarNames: m_bInspectPending (bool) - // NetworkVarNames: m_bInspectShouldLoop (bool) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_iMostRecentTeamNumber (int) - // NetworkVarNames: m_bDroppedNearBuyZone (bool) - // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_flWatTickOffset (float) - // NetworkVarNames: m_flLastShakeTime (GameTime_t) - pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xEA0; // bool - pub const m_bPlayerAmmoStockOnPickup: usize = 0xEB0; // bool - pub const m_bRequireUseToTouch: usize = 0xEB1; // bool - pub const m_iWeaponGameplayAnimState: usize = 0xEB2; // WeaponGameplayAnimState - pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0xEB4; // GameTime_t - pub const m_flInspectCancelCompleteTime: usize = 0xEB8; // GameTime_t - pub const m_bInspectPending: usize = 0xEBC; // bool - pub const m_bInspectShouldLoop: usize = 0xEBD; // bool - pub const m_nLastEmptySoundCmdNum: usize = 0xEE8; // int32 - pub const m_bFireOnEmpty: usize = 0xF08; // bool - pub const m_OnPlayerPickup: usize = 0xF10; // CEntityIOOutput - pub const m_weaponMode: usize = 0xF38; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0xF3C; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xF40; // Vector - pub const m_flTurningInaccuracy: usize = 0xF4C; // float32 - pub const m_fAccuracyPenalty: usize = 0xF50; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0xF54; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0xF58; // float32 - pub const m_iRecoilIndex: usize = 0xF5C; // int32 - pub const m_flRecoilIndex: usize = 0xF60; // float32 - pub const m_bBurstMode: usize = 0xF64; // bool - pub const m_nPostponeFireReadyTicks: usize = 0xF68; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0xF6C; // float32 - pub const m_bInReload: usize = 0xF70; // bool - pub const m_flDroppedAtTime: usize = 0xF74; // GameTime_t - pub const m_bIsHauledBack: usize = 0xF78; // bool - pub const m_bSilencerOn: usize = 0xF79; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0xF7C; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0xF80; // int32 - pub const m_iMostRecentTeamNumber: usize = 0xF84; // int32 - pub const m_bDroppedNearBuyZone: usize = 0xF88; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0xF8C; // float32 - pub const m_bCanBePickedUp: usize = 0xFA0; // bool - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xFA1; // bool - pub const m_nextOwnerTouchTime: usize = 0xFA4; // GameTime_t - pub const m_nextPrevOwnerTouchTime: usize = 0xFA8; // GameTime_t - pub const m_nextPrevOwnerUseTime: usize = 0xFB0; // GameTime_t - pub const m_hPrevOwner: usize = 0xFB4; // CHandle - pub const m_nDropTick: usize = 0xFB8; // GameTick_t - pub const m_bWasActiveWeaponWhenDropped: usize = 0xFBC; // bool - pub const m_donated: usize = 0xFDC; // bool - pub const m_fLastShotTime: usize = 0xFE0; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0xFE4; // bool - pub const m_bWasOwnedByTerrorist: usize = 0xFE5; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0xFE8; // int32 - pub const m_IronSightController: usize = 0xFF0; // CIronSightController - pub const m_iIronSightMode: usize = 0x1008; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x100C; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1010; // float32 - pub const m_flLastShakeTime: usize = 0x1020; // GameTime_t - } - // Parent: CBaseClientUIEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0x988; // CHandle - pub const m_bStartEnabled: usize = 0x98C; // bool - } - // Parent: CLogicalEntity - // Field count: 4 - pub mod CLogicLineToEntity { - pub const m_Line: usize = 0x4F0; // CEntityOutputTemplate - pub const m_SourceName: usize = 0x518; // CUtlSymbolLarge - pub const m_StartEntity: usize = 0x520; // CHandle - pub const m_EndEntity: usize = 0x524; // CHandle - } - // Parent: CSoundAreaEntityBase - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x510; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x1F0; // CHandle - pub const m_bIsRescuing: usize = 0x21C; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x220; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0x290; // WeaponPurchaseTracker_t - } - // Parent: CBaseButton - // Field count: 0 - pub mod CPhysicalButton { - } - // Parent: CLogicalEntity - // Field count: 13 - pub mod CInfoSpawnGroupLoadUnload { - pub const m_OnSpawnGroupLoadStarted: usize = 0x4F0; // CEntityIOOutput - pub const m_OnSpawnGroupLoadFinished: usize = 0x518; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadStarted: usize = 0x540; // CEntityIOOutput - pub const m_OnSpawnGroupUnloadFinished: usize = 0x568; // CEntityIOOutput - pub const m_iszSpawnGroupName: usize = 0x590; // CUtlSymbolLarge - pub const m_iszSpawnGroupFilterName: usize = 0x598; // CUtlSymbolLarge - pub const m_iszLandmarkName: usize = 0x5A0; // CUtlSymbolLarge - pub const m_sFixedSpawnGroupName: usize = 0x5A8; // CUtlString - pub const m_flTimeoutInterval: usize = 0x5B0; // float32 - pub const m_bAutoActivate: usize = 0x5B4; // bool - pub const m_bUnloadingStarted: usize = 0x5B5; // bool - pub const m_bQueueActiveSpawnGroupChange: usize = 0x5B6; // bool - pub const m_bQueueFinishLoading: usize = 0x5B7; // bool - } - // Parent: CSoundAreaEntityBase - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - pub mod CSoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x510; // Vector - pub const m_vMax: usize = 0x51C; // Vector - } - // Parent: CPlayer_MovementServices - // Field count: 0 - pub mod CCSObserver_MovementServices { - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorSubHeaderText - pub mod CPulseCell_Outflow_ListenForAnimgraphTag { - pub const m_OnStart: usize = 0x48; // CPulse_ResumePoint - pub const m_OnEnd: usize = 0x90; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0xD8; // CPulse_ResumePoint - pub const m_TagName: usize = 0x120; // CGlobalSymbol - } - // Parent: CEntityComponent - // Field count: 2 - pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub mod ResponseFollowup { + pub const followup_concept: usize = 0x0; // char* + pub const followup_contexts: usize = 0x8; // char* + pub const followup_delay: usize = 0x10; // float32 + pub const followup_target: usize = 0x14; // char* + pub const followup_entityiotarget: usize = 0x1C; // char* + pub const followup_entityioinput: usize = 0x24; // char* + pub const followup_entityiodelay: usize = 0x2C; // float32 + pub const bFired: usize = 0x30; // bool } // Parent: None // Field count: 5 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_Method { - pub const m_MethodName: usize = 0x80; // PulseSymbol_t - pub const m_Description: usize = 0x90; // CUtlString - pub const m_bIsPublic: usize = 0x98; // bool - pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType - pub const m_Args: usize = 0xB8; // CUtlLeanVector - } - // Parent: CBaseCSGrenade - // Field count: 0 - pub mod CDecoyGrenade { - } - // Parent: - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - pub mod CEconItemView { - pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 - pub const m_iEntityQuality: usize = 0x3C; // int32 - pub const m_iEntityLevel: usize = 0x40; // uint32 - pub const m_iItemID: usize = 0x48; // uint64 - pub const m_iItemIDHigh: usize = 0x50; // uint32 - pub const m_iItemIDLow: usize = 0x54; // uint32 - pub const m_iAccountID: usize = 0x58; // uint32 - pub const m_iInventoryPosition: usize = 0x5C; // uint32 - pub const m_bInitialized: usize = 0x68; // bool - pub const m_AttributeList: usize = 0x70; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0xE8; // CAttributeList - pub const m_szCustomName: usize = 0x160; // char[161] - pub const m_szCustomNameOverride: usize = 0x201; // char[161] - } - // Parent: CMolotovGrenade - // Field count: 0 - pub mod CIncendiaryGrenade { - } - // Parent: CPointEntity - // Field count: 1 - pub mod CBaseDMStart { - pub const m_Master: usize = 0x4F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 41 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_bNoInterpolate (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_nDecalMode (DecalMode_t) - // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - pub mod CBaseModelEntity { - pub const m_CRenderComponent: usize = 0x4F0; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x4F8; // CHitboxComponent - pub const m_nDestructiblePartInitialStateDestructed0: usize = 0x510; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed1: usize = 0x514; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed2: usize = 0x518; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed3: usize = 0x51C; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed4: usize = 0x520; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed0_PartIndex: usize = 0x524; // int32 - pub const m_nDestructiblePartInitialStateDestructed1_PartIndex: usize = 0x528; // int32 - pub const m_nDestructiblePartInitialStateDestructed2_PartIndex: usize = 0x52C; // int32 - pub const m_nDestructiblePartInitialStateDestructed3_PartIndex: usize = 0x530; // int32 - pub const m_nDestructiblePartInitialStateDestructed4_PartIndex: usize = 0x534; // int32 - pub const m_pDestructiblePartsSystemComponent: usize = 0x538; // CDestructiblePartsComponent* - pub const m_LastHitGroup: usize = 0x540; // HitGroup_t - pub const m_sLastDamageSourceName: usize = 0x548; // CGlobalSymbol - pub const m_vLastDamagePosition: usize = 0x550; // VectorWS - pub const m_flDissolveStartTime: usize = 0x55C; // GameTime_t - pub const m_OnIgnite: usize = 0x560; // CEntityIOOutput - pub const m_nRenderMode: usize = 0x588; // RenderMode_t - pub const m_nRenderFX: usize = 0x589; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0x58A; // bool - pub const m_clrRender: usize = 0x5A8; // Color - pub const m_vecRenderAttributes: usize = 0x5B0; // CUtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0x618; // bool - pub const m_bNoInterpolate: usize = 0x619; // bool - pub const m_Collision: usize = 0x620; // CCollisionProperty - pub const m_Glow: usize = 0x6D0; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x728; // float32 - pub const m_fadeMinDist: usize = 0x72C; // float32 - pub const m_fadeMaxDist: usize = 0x730; // float32 - pub const m_flFadeScale: usize = 0x734; // float32 - pub const m_flShadowStrength: usize = 0x738; // float32 - pub const m_nObjectCulling: usize = 0x73C; // uint8 - pub const m_nAddDecal: usize = 0x740; // int32 - pub const m_vDecalPosition: usize = 0x744; // Vector - pub const m_vDecalForwardAxis: usize = 0x750; // Vector - pub const m_nDecalMode: usize = 0x75C; // DecalMode_t - pub const m_nRequiredDecalMode: usize = 0x75D; // DecalMode_t - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x760; // CNetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0x7A0; // CNetworkViewOffsetVector - pub const m_bvDisabledHitGroups: usize = 0x7D0; // uint32[1] - } - // Parent: - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - pub mod fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool - } - // Parent: CSceneEntity - // Field count: 7 - pub mod CInstancedSceneEntity { - pub const m_hOwner: usize = 0xA50; // CHandle - pub const m_bHadOwner: usize = 0xA54; // bool - pub const m_flPostSpeakDelay: usize = 0xA58; // float32 - pub const m_flPreDelay: usize = 0xA5C; // float32 - pub const m_bIsBackground: usize = 0xA60; // bool - pub const m_bRemoveOnCompletion: usize = 0xA61; // bool - pub const m_hTarget: usize = 0xA64; // CHandle + pub mod AmmoTypeInfo_t { + pub const m_nMaxCarry: usize = 0x10; // int32 + pub const m_nSplashSize: usize = 0x1C; // CRangeInt + pub const m_nFlags: usize = 0x24; // AmmoFlags_t + pub const m_flMass: usize = 0x28; // float32 + pub const m_flSpeed: usize = 0x2C; // CRangeFloat } // Parent: None - // Field count: 0 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod CPulseCell_BaseValue { + pub mod CNavLinkAnimgraphVar { + pub const m_sAnimGraphNavlinkType: usize = 0x0; // CGlobalSymbol + pub const m_unAlignmentDegrees: usize = 0x8; // uint32 } - // Parent: CBaseEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_vDistanceInnerMins (Vector) - // NetworkVarNames: m_vDistanceInnerMaxs (Vector) - // NetworkVarNames: m_vDistanceOuterMins (Vector) - // NetworkVarNames: m_vDistanceOuterMaxs (Vector) - // NetworkVarNames: m_nAABBDirection (int) - pub mod CCitadelSoundOpvarSetOBB { - pub const m_iszStackName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x500; // CUtlSymbolLarge - pub const m_vDistanceInnerMins: usize = 0x508; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x514; // Vector - pub const m_vDistanceOuterMins: usize = 0x520; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x52C; // Vector - pub const m_nAABBDirection: usize = 0x538; // int32 - } - // Parent: CBaseEntity - // Field count: 2 - pub mod CSoundEventParameter { - pub const m_iszParamName: usize = 0x508; // CUtlSymbolLarge - pub const m_flFloatValue: usize = 0x510; // float32 - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_WaterServices { + // Parent: None + // Field count: 1 + pub mod CNetworkTransmitComponent { + pub const m_nTransmitStateOwnedCounter: usize = 0x184; // uint8 } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorCanvasItemSpecKV3 - pub mod CPulseCell_BooleanSwitchState { - pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t - pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection - pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection - pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection - } - // Parent: CBaseButton - // Field count: 0 - pub mod CRotButton { - } - // Parent: CPointEntity - // Field count: 2 - pub mod CEnvViewPunch { - pub const m_flRadius: usize = 0x4F0; // float32 - pub const m_angViewPunch: usize = 0x4F4; // QAngle - } - // Parent: None - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // MNetworkReplayCompatField - // NetworkVarNames: m_flDamage (float) - // MNetworkReplayCompatField - // NetworkVarNames: m_flActualHealthRemoved (float) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x30; // CHandle - pub const m_PlayerRecipient: usize = 0x34; // CHandle - pub const m_hPlayerControllerDamager: usize = 0x38; // CHandle - pub const m_hPlayerControllerRecipient: usize = 0x3C; // CHandle - pub const m_szPlayerDamagerName: usize = 0x40; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x48; // CUtlString - pub const m_DamagerXuid: usize = 0x50; // uint64 - pub const m_RecipientXuid: usize = 0x58; // uint64 - pub const m_flBulletsDamage: usize = 0x60; // float32 - pub const m_flDamage: usize = 0x64; // float32 - pub const m_flActualHealthRemoved: usize = 0x68; // float32 - pub const m_iNumHits: usize = 0x6C; // int32 - pub const m_iLastBulletUpdate: usize = 0x70; // int32 - pub const m_bIsOtherEnemy: usize = 0x74; // bool - pub const m_killType: usize = 0x75; // EKillTypes_t - } - // Parent: - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 - } - // Parent: CItem - // Field count: 0 - pub mod CItemKevlar { - } - // Parent: CBaseModelEntity - // Field count: 26 - pub mod CFuncShatterglass { - pub const m_matPanelTransform: usize = 0x7D8; // matrix3x4_t - pub const m_matPanelTransformWsTemp: usize = 0x808; // matrix3x4_t - pub const m_vecShatterGlassShards: usize = 0x838; // CUtlVector - pub const m_PanelSize: usize = 0x850; // Vector2D - pub const m_flLastShatterSoundEmitTime: usize = 0x858; // GameTime_t - pub const m_flLastCleanupTime: usize = 0x85C; // GameTime_t - pub const m_flInitAtTime: usize = 0x860; // GameTime_t - pub const m_flGlassThickness: usize = 0x864; // float32 - pub const m_flSpawnInvulnerability: usize = 0x868; // float32 - pub const m_bBreakSilent: usize = 0x86C; // bool - pub const m_bBreakShardless: usize = 0x86D; // bool - pub const m_bBroken: usize = 0x86E; // bool - pub const m_bGlassNavIgnore: usize = 0x86F; // bool - pub const m_bGlassInFrame: usize = 0x870; // bool - pub const m_bStartBroken: usize = 0x871; // bool - pub const m_iInitialDamageType: usize = 0x872; // uint8 - pub const m_szDamagePositioningEntityName01: usize = 0x878; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName02: usize = 0x880; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName03: usize = 0x888; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName04: usize = 0x890; // CUtlSymbolLarge - pub const m_vInitialDamagePositions: usize = 0x898; // CUtlVector - pub const m_vExtraDamagePositions: usize = 0x8B0; // CUtlVector - pub const m_vInitialPanelVertices: usize = 0x8C8; // CUtlVector - pub const m_OnBroken: usize = 0x8E0; // CEntityIOOutput - pub const m_iSurfaceType: usize = 0x908; // uint8 - pub const m_hMaterialDamageBase: usize = 0x910; // CStrongHandle - } - // Parent: CPointEntity - // Field count: 0 - pub mod CNavWalkable { - } - // Parent: CBaseAnimGraph - // Field count: 27 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0xA98; // bool - pub const m_flC4Blow: usize = 0xA9C; // GameTime_t - pub const m_nBombSite: usize = 0xAA0; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xAA4; // int32 - pub const m_bAbortDetonationBecauseWorldIsFrozen: usize = 0xAA8; // bool - pub const m_AttributeManager: usize = 0xAB0; // CAttributeContainer - pub const m_OnBombDefused: usize = 0xDA8; // CEntityIOOutput - pub const m_OnBombBeginDefuse: usize = 0xDD0; // CEntityIOOutput - pub const m_OnBombDefuseAborted: usize = 0xDF8; // CEntityIOOutput - pub const m_bCannotBeDefused: usize = 0xE20; // bool - pub const m_entitySpottedState: usize = 0xE28; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xE40; // int32 - pub const m_bTrainingPlacedByPlayer: usize = 0xE44; // bool - pub const m_bHasExploded: usize = 0xE45; // bool - pub const m_flTimerLength: usize = 0xE48; // float32 - pub const m_bBeingDefused: usize = 0xE4C; // bool - pub const m_fLastDefuseTime: usize = 0xE54; // GameTime_t - pub const m_flDefuseLength: usize = 0xE5C; // float32 - pub const m_flDefuseCountDown: usize = 0xE60; // GameTime_t - pub const m_bBombDefused: usize = 0xE64; // bool - pub const m_hBombDefuser: usize = 0xE68; // CHandle - pub const m_iProgressBarTime: usize = 0xE6C; // int32 - pub const m_bVoiceAlertFired: usize = 0xE70; // bool - pub const m_bVoiceAlertPlayed: usize = 0xE71; // bool[4] - pub const m_flNextBotBeepTime: usize = 0xE78; // GameTime_t - pub const m_angCatchUpToPlayerEye: usize = 0xE80; // QAngle - pub const m_flLastSpinDetectionTime: usize = 0xE8C; // GameTime_t - } - // Parent: CEnvSoundscapeProxy - // Field count: 0 - pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { - } - // Parent: CBaseEntity - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x4F0; // int32 - pub const m_iOnlyTeamToVote: usize = 0x4F4; // int32 - pub const m_nVoteOptionCount: usize = 0x4F8; // int32[5] - pub const m_nPotentialVotes: usize = 0x50C; // int32 - pub const m_bIsYesNoVote: usize = 0x510; // bool - pub const m_acceptingVotesTimer: usize = 0x518; // CountdownTimer - pub const m_executeCommandTimer: usize = 0x530; // CountdownTimer - pub const m_resetVoteTimer: usize = 0x548; // CountdownTimer - pub const m_nVotesCast: usize = 0x560; // int32[64] - pub const m_playerHoldingVote: usize = 0x660; // CPlayerSlot - pub const m_playerOverrideForVote: usize = 0x664; // CPlayerSlot - pub const m_nHighestCountIndex: usize = 0x668; // int32 - pub const m_potentialIssues: usize = 0x670; // CUtlVector - pub const m_VoteOptions: usize = 0x688; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_Yield { - pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MPropertyDescription - pub mod CPulseMathlib { - } - // Parent: CPointEntity - // Field count: 3 - pub mod CPhysImpact { - pub const m_damage: usize = 0x4F0; // float32 - pub const m_distance: usize = 0x4F4; // float32 - pub const m_directionEntityName: usize = 0x4F8; // CUtlSymbolLarge - } - // Parent: - // Field count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // MNetworkUserGroupProxy - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_flSpeed (float) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_nGroundBodyIndex (int) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bGravityDisabled (bool) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - // NetworkVarNames: m_nBloodType (BloodType) - pub mod CBaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_aThinkFunctions: usize = 0x248; // CUtlVector - pub const m_iCurrentThinkContext: usize = 0x260; // int32 - pub const m_nLastThinkTick: usize = 0x264; // GameTick_t - pub const m_bDisabledContextThinks: usize = 0x268; // bool - pub const m_isSteadyState: usize = 0x278; // CTypedBitVec<64> - pub const m_lastNetworkChange: usize = 0x280; // float32 - pub const m_ResponseContexts: usize = 0x290; // CUtlVector - pub const m_iszResponseContext: usize = 0x2A8; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x2D0; // int32 - pub const m_iMaxHealth: usize = 0x2D4; // int32 - pub const m_lifeState: usize = 0x2D8; // uint8 - pub const m_flDamageAccumulator: usize = 0x2DC; // float32 - pub const m_bTakesDamage: usize = 0x2E0; // bool - pub const m_nTakeDamageFlags: usize = 0x2E8; // TakeDamageFlags_t - pub const m_nPlatformType: usize = 0x2F0; // EntityPlatformTypes_t - pub const m_MoveCollide: usize = 0x2F2; // MoveCollide_t - pub const m_MoveType: usize = 0x2F3; // MoveType_t - pub const m_nActualMoveType: usize = 0x2F4; // MoveType_t - pub const m_nWaterTouch: usize = 0x2F5; // uint8 - pub const m_nSlimeTouch: usize = 0x2F6; // uint8 - pub const m_bRestoreInHierarchy: usize = 0x2F7; // bool - pub const m_target: usize = 0x2F8; // CUtlSymbolLarge - pub const m_hDamageFilter: usize = 0x300; // CHandle - pub const m_iszDamageFilterName: usize = 0x308; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x310; // float32 - pub const m_nSubclassID: usize = 0x314; // CUtlStringToken - pub const m_flAnimTime: usize = 0x320; // float32 - pub const m_flSimulationTime: usize = 0x324; // float32 - pub const m_flCreateTime: usize = 0x328; // GameTime_t - pub const m_bClientSideRagdoll: usize = 0x32C; // bool - pub const m_ubInterpolationFrame: usize = 0x32D; // uint8 - pub const m_vPrevVPhysicsUpdatePos: usize = 0x330; // Vector - pub const m_iTeamNum: usize = 0x33C; // uint8 - pub const m_iGlobalname: usize = 0x340; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x348; // int32 - pub const m_flSpeed: usize = 0x34C; // float32 - pub const m_sUniqueHammerID: usize = 0x350; // CUtlString - pub const m_spawnflags: usize = 0x358; // uint32 - pub const m_nNextThinkTick: usize = 0x35C; // GameTick_t - pub const m_nSimulationTick: usize = 0x360; // int32 - pub const m_OnKilled: usize = 0x368; // CEntityIOOutput - pub const m_fFlags: usize = 0x390; // uint32 - pub const m_vecAbsVelocity: usize = 0x394; // Vector - pub const m_vecVelocity: usize = 0x3A0; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x3D0; // Vector - pub const m_nPushEnumCount: usize = 0x3DC; // int32 - pub const m_pCollision: usize = 0x3E0; // CCollisionProperty* - pub const m_hEffectEntity: usize = 0x3E8; // CHandle - pub const m_hOwnerEntity: usize = 0x3EC; // CHandle - pub const m_fEffects: usize = 0x3F0; // uint32 - pub const m_hGroundEntity: usize = 0x3F4; // CHandle - pub const m_nGroundBodyIndex: usize = 0x3F8; // int32 - pub const m_flFriction: usize = 0x3FC; // float32 - pub const m_flElasticity: usize = 0x400; // float32 - pub const m_flGravityScale: usize = 0x404; // float32 - pub const m_flTimeScale: usize = 0x408; // float32 - pub const m_flWaterLevel: usize = 0x40C; // float32 - pub const m_bGravityDisabled: usize = 0x410; // bool - pub const m_bAnimatedEveryTick: usize = 0x411; // bool - pub const m_flActualGravityScale: usize = 0x414; // float32 - pub const m_bGravityActuallyDisabled: usize = 0x418; // bool - pub const m_bDisableLowViolence: usize = 0x419; // bool - pub const m_nWaterType: usize = 0x41A; // uint8 - pub const m_iEFlags: usize = 0x41C; // int32 - pub const m_OnUser1: usize = 0x420; // CEntityIOOutput - pub const m_OnUser2: usize = 0x448; // CEntityIOOutput - pub const m_OnUser3: usize = 0x470; // CEntityIOOutput - pub const m_OnUser4: usize = 0x498; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x4C0; // int32 - pub const m_flNavIgnoreUntilTime: usize = 0x4C4; // GameTime_t - pub const m_vecAngVelocity: usize = 0x4C8; // QAngle - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4D4; // bool - pub const m_bLagCompensate: usize = 0x4D5; // bool - pub const m_pBlocker: usize = 0x4D8; // CHandle - pub const m_flLocalTime: usize = 0x4DC; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x4E0; // float32 - pub const m_nBloodType: usize = 0x4E4; // BloodType - pub const m_pPulseGraphInstance: usize = 0x4E8; // CPulseGraphInstance_ServerEntity* - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CPlayer_UseServices { - } - // Parent: - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken - } - // Parent: CMarkupVolumeTagged - // Field count: 4 - pub mod CMarkupVolumeWithRef { - pub const m_bUseRef: usize = 0x820; // bool - pub const m_vRefPosEntitySpace: usize = 0x824; // Vector - pub const m_vRefPosWorldSpace: usize = 0x830; // VectorWS - pub const m_flRefDot: usize = 0x83C; // float32 - } - // Parent: CCSGO_TeamPreviewCharacterPosition - // Field count: 0 - pub mod CCSGO_TeamSelectCharacterPosition { - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_Unknown { - pub const m_UnknownKeys: usize = 0x48; // KeyValues3 - } - // Parent: CFuncPlat - // Field count: 2 - pub mod CFuncPlatRot { - pub const m_end: usize = 0x888; // QAngle - pub const m_start: usize = 0x894; // QAngle - } - // Parent: CPointEntity - // Field count: 4 - pub mod CRagdollMagnet { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_radius: usize = 0x4F4; // float32 - pub const m_force: usize = 0x4F8; // float32 - pub const m_axis: usize = 0x4FC; // VectorWS - } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoInstructorHintTarget { - } - // Parent: CSprite - // Field count: 0 - pub mod CSpriteAlias_env_glow { - } - // Parent: CInferno - // Field count: 0 - pub mod CFireCrackerBlast { - } - // Parent: CBaseModelEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x7D8; // float32 - pub const m_Radius: usize = 0x7DC; // float32 - pub const m_vSpotlightDir: usize = 0x7E0; // Vector - pub const m_vSpotlightOrg: usize = 0x7EC; // VectorWS - } - // Parent: CBaseModelEntity - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvSky { - pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0x7E0; // CStrongHandle - pub const m_bStartDisabled: usize = 0x7E8; // bool - pub const m_vTintColor: usize = 0x7E9; // Color - pub const m_vTintColorLightingOnly: usize = 0x7ED; // Color - pub const m_flBrightnessScale: usize = 0x7F4; // float32 - pub const m_nFogType: usize = 0x7F8; // int32 - pub const m_flFogMinStart: usize = 0x7FC; // float32 - pub const m_flFogMinEnd: usize = 0x800; // float32 - pub const m_flFogMaxStart: usize = 0x804; // float32 - pub const m_flFogMaxEnd: usize = 0x808; // float32 - pub const m_bEnabled: usize = 0x80C; // bool - } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoSpawnGroupLandmark { - } - // Parent: CPointEntity - // Field count: 12 - pub mod CPointAngleSensor { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_nLookAtName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_hTargetEntity: usize = 0x500; // CHandle - pub const m_hLookAtEntity: usize = 0x504; // CHandle - pub const m_flDuration: usize = 0x508; // float32 - pub const m_flDotTolerance: usize = 0x50C; // float32 - pub const m_flFacingTime: usize = 0x510; // GameTime_t - pub const m_bFired: usize = 0x514; // bool - pub const m_OnFacingLookat: usize = 0x518; // CEntityIOOutput - pub const m_OnNotFacingLookat: usize = 0x540; // CEntityIOOutput - pub const m_TargetDir: usize = 0x568; // CEntityOutputTemplate - pub const m_FacingPercentage: usize = 0x590; // CEntityOutputTemplate - } - // Parent: CBaseEntity - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - // NetworkVarNames: m_fDirectionVariation (float) - // NetworkVarNames: m_fSpeedVariation (float) - // NetworkVarNames: m_fTurbulence (float) - // NetworkVarNames: m_fVolumeHalfExtentXY (float) - // NetworkVarNames: m_fVolumeHalfExtentZ (float) - // NetworkVarNames: m_nVolumeResolutionXY (int) - // NetworkVarNames: m_nVolumeResolutionZ (int) - // NetworkVarNames: m_nClipmapLevels (int) - // NetworkVarNames: m_bIsMaster (bool) - pub mod CEnvWindController { - pub const m_EnvWindShared: usize = 0x4F0; // CEnvWindShared - pub const m_fDirectionVariation: usize = 0x640; // float32 - pub const m_fSpeedVariation: usize = 0x644; // float32 - pub const m_fTurbulence: usize = 0x648; // float32 - pub const m_fVolumeHalfExtentXY: usize = 0x64C; // float32 - pub const m_fVolumeHalfExtentZ: usize = 0x650; // float32 - pub const m_nVolumeResolutionXY: usize = 0x654; // int32 - pub const m_nVolumeResolutionZ: usize = 0x658; // int32 - pub const m_nClipmapLevels: usize = 0x65C; // int32 - pub const m_bIsMaster: usize = 0x660; // bool - pub const m_bFirstTime: usize = 0x661; // bool - } - // Parent: None - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 - } - // Parent: CPhysConstraint - // Field count: 48 - pub mod CGenericConstraint { - pub const m_nLinearMotionX: usize = 0x568; // JointMotion_t - pub const m_nLinearMotionY: usize = 0x56C; // JointMotion_t - pub const m_nLinearMotionZ: usize = 0x570; // JointMotion_t - pub const m_flLinearFrequencyX: usize = 0x574; // float32 - pub const m_flLinearFrequencyY: usize = 0x578; // float32 - pub const m_flLinearFrequencyZ: usize = 0x57C; // float32 - pub const m_flLinearDampingRatioX: usize = 0x580; // float32 - pub const m_flLinearDampingRatioY: usize = 0x584; // float32 - pub const m_flLinearDampingRatioZ: usize = 0x588; // float32 - pub const m_flMaxLinearImpulseX: usize = 0x58C; // float32 - pub const m_flMaxLinearImpulseY: usize = 0x590; // float32 - pub const m_flMaxLinearImpulseZ: usize = 0x594; // float32 - pub const m_flBreakAfterTimeX: usize = 0x598; // float32 - pub const m_flBreakAfterTimeY: usize = 0x59C; // float32 - pub const m_flBreakAfterTimeZ: usize = 0x5A0; // float32 - pub const m_flBreakAfterTimeStartTimeX: usize = 0x5A4; // GameTime_t - pub const m_flBreakAfterTimeStartTimeY: usize = 0x5A8; // GameTime_t - pub const m_flBreakAfterTimeStartTimeZ: usize = 0x5AC; // GameTime_t - pub const m_flBreakAfterTimeThresholdX: usize = 0x5B0; // float32 - pub const m_flBreakAfterTimeThresholdY: usize = 0x5B4; // float32 - pub const m_flBreakAfterTimeThresholdZ: usize = 0x5B8; // float32 - pub const m_flNotifyForceX: usize = 0x5BC; // float32 - pub const m_flNotifyForceY: usize = 0x5C0; // float32 - pub const m_flNotifyForceZ: usize = 0x5C4; // float32 - pub const m_flNotifyForceMinTimeX: usize = 0x5C8; // float32 - pub const m_flNotifyForceMinTimeY: usize = 0x5CC; // float32 - pub const m_flNotifyForceMinTimeZ: usize = 0x5D0; // float32 - pub const m_flNotifyForceLastTimeX: usize = 0x5D4; // GameTime_t - pub const m_flNotifyForceLastTimeY: usize = 0x5D8; // GameTime_t - pub const m_flNotifyForceLastTimeZ: usize = 0x5DC; // GameTime_t - pub const m_bAxisNotifiedX: usize = 0x5E0; // bool - pub const m_bAxisNotifiedY: usize = 0x5E1; // bool - pub const m_bAxisNotifiedZ: usize = 0x5E2; // bool - pub const m_nAngularMotionX: usize = 0x5E4; // JointMotion_t - pub const m_nAngularMotionY: usize = 0x5E8; // JointMotion_t - pub const m_nAngularMotionZ: usize = 0x5EC; // JointMotion_t - pub const m_flAngularFrequencyX: usize = 0x5F0; // float32 - pub const m_flAngularFrequencyY: usize = 0x5F4; // float32 - pub const m_flAngularFrequencyZ: usize = 0x5F8; // float32 - pub const m_flAngularDampingRatioX: usize = 0x5FC; // float32 - pub const m_flAngularDampingRatioY: usize = 0x600; // float32 - pub const m_flAngularDampingRatioZ: usize = 0x604; // float32 - pub const m_flMaxAngularImpulseX: usize = 0x608; // float32 - pub const m_flMaxAngularImpulseY: usize = 0x60C; // float32 - pub const m_flMaxAngularImpulseZ: usize = 0x610; // float32 - pub const m_NotifyForceReachedX: usize = 0x618; // CEntityIOOutput - pub const m_NotifyForceReachedY: usize = 0x640; // CEntityIOOutput - pub const m_NotifyForceReachedZ: usize = 0x668; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleRandom { - pub const m_Outputs: usize = 0x48; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_PublicOutput { - pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t - } - // Parent: CBeam - // Field count: 5 - pub mod CEnvLaser { - pub const m_iszLaserTarget: usize = 0x878; // CUtlSymbolLarge - pub const m_pSprite: usize = 0x880; // CSprite* - pub const m_iszSpriteName: usize = 0x888; // CUtlSymbolLarge - pub const m_firePosition: usize = 0x890; // Vector - pub const m_flStartFrame: usize = 0x89C; // float32 - } - // Parent: CBaseEntity - // Field count: 8 - pub mod CSoundOpvarSetEntity { - pub const m_iszStackName: usize = 0x508; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x510; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x518; // CUtlSymbolLarge - pub const m_nOpvarType: usize = 0x520; // int32 - pub const m_nOpvarIndex: usize = 0x524; // int32 - pub const m_flOpvarValue: usize = 0x528; // float32 - pub const m_OpvarValueString: usize = 0x530; // CUtlSymbolLarge - pub const m_bSetOnSpawn: usize = 0x538; // bool - } - // Parent: CBaseEntity - // Field count: 2 - pub mod CEnvBeverage { - pub const m_CanInDispenser: usize = 0x4F0; // bool - pub const m_nBeverageType: usize = 0x4F4; // int32 - } - // Parent: CLogicalEntity - // Field count: 13 - pub mod CPhysMotor { - pub const m_nameAttach: usize = 0x4F0; // CUtlSymbolLarge - pub const m_nameAnchor: usize = 0x4F8; // CUtlSymbolLarge - pub const m_hAttachedObject: usize = 0x500; // CHandle - pub const m_hAnchorObject: usize = 0x504; // CHandle - pub const m_spinUp: usize = 0x508; // float32 - pub const m_spinDown: usize = 0x50C; // float32 - pub const m_flMotorFriction: usize = 0x510; // float32 - pub const m_additionalAcceleration: usize = 0x514; // float32 - pub const m_angularAcceleration: usize = 0x518; // float32 - pub const m_flTorqueScale: usize = 0x51C; // float32 - pub const m_flTargetSpeed: usize = 0x520; // float32 - pub const m_flSpeedWhenSpinUpOrSpinDownStarted: usize = 0x524; // float32 - pub const m_motor: usize = 0x538; // CMotorController - } - // Parent: CLogicalEntity - // Field count: 1 - pub mod CLogicGameEvent { - pub const m_iszEventName: usize = 0x4F0; // CUtlSymbolLarge - } - // Parent: CPhysicsProp - // Field count: 0 - pub mod CPhysicsPropMultiplayer { - } - // Parent: CPointEntity - // Field count: 10 - pub mod CPhysExplosion { - pub const m_bExplodeOnSpawn: usize = 0x4F0; // bool - pub const m_flMagnitude: usize = 0x4F4; // float32 - pub const m_flDamage: usize = 0x4F8; // float32 - pub const m_radius: usize = 0x4FC; // float32 - pub const m_targetEntityName: usize = 0x500; // CUtlSymbolLarge - pub const m_flInnerRadius: usize = 0x508; // float32 - pub const m_flPushScale: usize = 0x50C; // float32 - pub const m_bConvertToDebrisWhenPossible: usize = 0x510; // bool - pub const m_bAffectInvulnerableEnts: usize = 0x511; // bool - pub const m_OnPushedPlayer: usize = 0x518; // CEntityIOOutput - } - // Parent: CPhysConstraint - // Field count: 14 - pub mod CSplineConstraint { - pub const m_vAnchorOffsetRestore: usize = 0x5B0; // Vector - pub const m_hSplineEntity: usize = 0x5BC; // CHandle - pub const m_bEnableLateralConstraint: usize = 0x5C8; // bool - pub const m_bEnableVerticalConstraint: usize = 0x5C9; // bool - pub const m_bEnableAngularConstraint: usize = 0x5CA; // bool - pub const m_bEnableLimit: usize = 0x5CB; // bool - pub const m_bFireEventsOnPath: usize = 0x5CC; // bool - pub const m_flLinearFrequency: usize = 0x5D0; // float32 - pub const m_flLinarDampingRatio: usize = 0x5D4; // float32 - pub const m_flJointFriction: usize = 0x5D8; // float32 - pub const m_flTransitionTime: usize = 0x5DC; // float32 - pub const m_vPreSolveAnchorPos: usize = 0x600; // VectorWS - pub const m_StartTransitionTime: usize = 0x60C; // GameTime_t - pub const m_vTangentSpaceAnchorAtTransitionStart: usize = 0x610; // Vector - } - // Parent: CLogicalEntity - // Field count: 6 - pub mod CLogicCompare { - pub const m_flInValue: usize = 0x4F0; // float32 - pub const m_flCompareValue: usize = 0x4F4; // float32 - pub const m_OnLessThan: usize = 0x4F8; // CEntityOutputTemplate - pub const m_OnEqualTo: usize = 0x520; // CEntityOutputTemplate - pub const m_OnNotEqualTo: usize = 0x548; // CEntityOutputTemplate - pub const m_OnGreaterThan: usize = 0x570; // CEntityOutputTemplate - } - // Parent: None - // Field count: 0 - pub mod CCSGameModeRules_Noop { + pub mod CNavLinkMovementVData { + pub const m_sToolsOnlyOwnerModelName: usize = 0x0; // CResourceNameTyped> + pub const m_bIsInterpolated: usize = 0xE0; // bool + pub const m_unRecommendedDistance: usize = 0xE4; // uint32 + pub const m_vecAnimgraphVars: usize = 0xE8; // CUtlVector } // Parent: None // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_BlackboardReference { - pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle - pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t - pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t - pub const m_NodeName: usize = 0x20; // CGlobalSymbol - } - // Parent: CFuncTrackTrain - // Field count: 1 - pub mod CFuncTankTrain { - pub const m_OnDeath: usize = 0x930; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0x988; // bool - pub const m_bLit: usize = 0x989; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0x98A; // bool - pub const m_flWidth: usize = 0x98C; // float32 - pub const m_flHeight: usize = 0x990; // float32 - pub const m_flDPI: usize = 0x994; // float32 - pub const m_flInteractDistance: usize = 0x998; // float32 - pub const m_flDepthOffset: usize = 0x99C; // float32 - pub const m_unOwnerContext: usize = 0x9A0; // uint32 - pub const m_unHorizontalAlign: usize = 0x9A4; // uint32 - pub const m_unVerticalAlign: usize = 0x9A8; // uint32 - pub const m_unOrientation: usize = 0x9AC; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x9B0; // bool - pub const m_vecCSSClasses: usize = 0x9B8; // CNetworkUtlVectorBase - pub const m_bOpaque: usize = 0x9D0; // bool - pub const m_bNoDepth: usize = 0x9D1; // bool - pub const m_bVisibleWhenParentNoDraw: usize = 0x9D2; // bool - pub const m_bRenderBackface: usize = 0x9D3; // bool - pub const m_bUseOffScreenIndicator: usize = 0x9D4; // bool - pub const m_bExcludeFromSaveGames: usize = 0x9D5; // bool - pub const m_bGrabbable: usize = 0x9D6; // bool - pub const m_bOnlyRenderToTexture: usize = 0x9D7; // bool - pub const m_bDisableMipGen: usize = 0x9D8; // bool - pub const m_nExplicitImageLayout: usize = 0x9DC; // int32 - } - // Parent: CSoundEventEntity - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod CSoundEventSphereEntity { - pub const m_flRadius: usize = 0x5B8; // float32 - } - // Parent: CPlayerControllerComponent - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - pub mod CCSPlayerController_InGameMoneyServices { - pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool - pub const m_iMoneyEarnedForNextRound: usize = 0x44; // int32 - pub const m_iAccount: usize = 0x48; // int32 - pub const m_iStartAccount: usize = 0x4C; // int32 - pub const m_iTotalCashSpent: usize = 0x50; // int32 - pub const m_iCashSpentThisRound: usize = 0x54; // int32 - } - // Parent: CRuleEntity - // Field count: 0 - pub mod CRuleBrushEntity { - } - // Parent: CBaseEntity - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x4F0; // bool - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4F1; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x510; // float64 - pub const m_bPreMatchDraftStateChanged: usize = 0x518; // bool - pub const m_nDraftType: usize = 0x51C; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x520; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x524; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x624; // int32[7] - pub const m_nAccountIDs: usize = 0x640; // int32[64] - pub const m_nMapId0: usize = 0x740; // int32[64] - pub const m_nMapId1: usize = 0x840; // int32[64] - pub const m_nMapId2: usize = 0x940; // int32[64] - pub const m_nMapId3: usize = 0xA40; // int32[64] - pub const m_nMapId4: usize = 0xB40; // int32[64] - pub const m_nMapId5: usize = 0xC40; // int32[64] - pub const m_nStartingSide0: usize = 0xD40; // int32[64] - pub const m_nCurrentPhase: usize = 0xE40; // int32 - pub const m_nPhaseStartTick: usize = 0xE44; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE48; // int32 - pub const m_OnMapVetoed: usize = 0xE50; // CEntityOutputTemplate - pub const m_OnMapPicked: usize = 0xE78; // CEntityOutputTemplate - pub const m_OnSidesPicked: usize = 0xEA0; // CEntityOutputTemplate - pub const m_OnNewPhaseStarted: usize = 0xEC8; // CEntityOutputTemplate - pub const m_OnLevelTransition: usize = 0xEF0; // CEntityOutputTemplate - } - // Parent: - // Field count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase - pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase - pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase - pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase - pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase - pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase - pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase - pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase - pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CFuncPropRespawnZone { - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterModel { - pub const m_iFilterModel: usize = 0x548; // CUtlSymbolLarge - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponP90 { - } - // Parent: CPointEntity - // Field count: 0 - pub mod CNavSpaceInfo { - } - // Parent: CPhysConstraint - // Field count: 10 - pub mod CPhysSlideConstraint { - pub const m_axisEnd: usize = 0x568; // VectorWS - pub const m_slideFriction: usize = 0x574; // float32 - pub const m_systemLoadScale: usize = 0x578; // float32 - pub const m_initialOffset: usize = 0x57C; // float32 - pub const m_bEnableLinearConstraint: usize = 0x580; // bool - pub const m_bEnableAngularConstraint: usize = 0x581; // bool - pub const m_flMotorFrequency: usize = 0x584; // float32 - pub const m_flMotorDampingRatio: usize = 0x588; // float32 - pub const m_bUseEntityPivot: usize = 0x58C; // bool - pub const m_soundInfo: usize = 0x590; // ConstraintSoundInfo - } - // Parent: CBaseEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_strGraphName (CUtlString) - // NetworkVarNames: m_strStateBlob (CUtlString) - pub mod CPulseGameBlackboard { - pub const m_strGraphName: usize = 0x4F8; // CUtlString - pub const m_strStateBlob: usize = 0x500; // CUtlString - } - // Parent: CSoundEventEntity - // Field count: 0 - pub mod CSoundEventEntityAlias_snd_event_point { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Value_RandomInt { - } - // Parent: CPointEntity - // Field count: 2 - pub mod CPointGamestatsCounter { - pub const m_strStatisticName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x4F8; // bool - } - // Parent: CBaseModelEntity - // Field count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x7D8; // bool - pub const m_flFPS: usize = 0x7DC; // float32 - pub const m_hPositionKeys: usize = 0x7E0; // CStrongHandle - pub const m_hRotationKeys: usize = 0x7E8; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0x7F0; // Vector - pub const m_vAnimationBoundsMax: usize = 0x7FC; // Vector - pub const m_flStartTime: usize = 0x808; // float32 - pub const m_flStartFrame: usize = 0x80C; // float32 - } - // Parent: CBaseModelEntity - // Field count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod CSprite { - pub const m_hSpriteMaterial: usize = 0x7D8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0x7E0; // CHandle - pub const m_nAttachment: usize = 0x7E4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0x7E8; // float32 - pub const m_flFrame: usize = 0x7EC; // float32 - pub const m_flDieTime: usize = 0x7F0; // GameTime_t - pub const m_nBrightness: usize = 0x800; // uint32 - pub const m_flBrightnessDuration: usize = 0x804; // float32 - pub const m_flSpriteScale: usize = 0x808; // float32 - pub const m_flScaleDuration: usize = 0x80C; // float32 - pub const m_bWorldSpaceScale: usize = 0x810; // bool - pub const m_flGlowProxySize: usize = 0x814; // float32 - pub const m_flHDRColorScale: usize = 0x818; // float32 - pub const m_flLastTime: usize = 0x81C; // GameTime_t - pub const m_flMaxFrame: usize = 0x820; // float32 - pub const m_flStartScale: usize = 0x824; // float32 - pub const m_flDestScale: usize = 0x828; // float32 - pub const m_flScaleTimeStart: usize = 0x82C; // GameTime_t - pub const m_nStartBrightness: usize = 0x830; // int32 - pub const m_nDestBrightness: usize = 0x834; // int32 - pub const m_flBrightnessTimeStart: usize = 0x838; // GameTime_t - pub const m_nSpriteWidth: usize = 0x83C; // int32 - pub const m_nSpriteHeight: usize = 0x840; // int32 - } - // Parent: CPathKeyFrame - // Field count: 11 - pub mod CBaseMoveBehavior { - pub const m_iPositionInterpolator: usize = 0x550; // int32 - pub const m_iRotationInterpolator: usize = 0x554; // int32 - pub const m_flAnimStartTime: usize = 0x558; // float32 - pub const m_flAnimEndTime: usize = 0x55C; // float32 - pub const m_flAverageSpeedAcrossFrame: usize = 0x560; // float32 - pub const m_pCurrentKeyFrame: usize = 0x568; // CPathKeyFrame* - pub const m_pTargetKeyFrame: usize = 0x570; // CPathKeyFrame* - pub const m_pPreKeyFrame: usize = 0x578; // CPathKeyFrame* - pub const m_pPostKeyFrame: usize = 0x580; // CPathKeyFrame* - pub const m_flTimeIntoFrame: usize = 0x588; // float32 - pub const m_iDirection: usize = 0x58C; // int32 - } - // Parent: CBaseModelEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x7D8; // uint8 - pub const m_Flags: usize = 0x7D9; // uint8 - pub const m_LightStyle: usize = 0x7DA; // uint8 - pub const m_On: usize = 0x7DB; // bool - pub const m_Radius: usize = 0x7DC; // float32 - pub const m_Exponent: usize = 0x7E0; // int32 - pub const m_InnerAngle: usize = 0x7E4; // float32 - pub const m_OuterAngle: usize = 0x7E8; // float32 - pub const m_SpotRadius: usize = 0x7EC; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0x11F0; // GameTime_t - pub const m_nLastAttackTick: usize = 0x11F4; // int32 - } - // Parent: CEnvCubemap - // Field count: 0 - pub mod CEnvCubemapBox { - } - // Parent: CBaseDoor - // Field count: 1 - pub mod CRotDoor { - pub const m_bSolidBsp: usize = 0xA68; // bool - } - // Parent: CPathSimple - // Field count: 3 - pub mod CPathMover { - pub const m_vecPathNodes: usize = 0x600; // CUtlVector> - pub const m_vecMovers: usize = 0x618; // CUtlVector> - pub const m_xInitialPathWorldToLocal: usize = 0x630; // CTransform - } - // Parent: CBaseModelEntity - // Field count: 1 - pub mod CFuncVPhysicsClip { - pub const m_bDisabled: usize = 0x7D8; // bool - } - // Parent: CPhysConstraint - // Field count: 8 - pub mod CPhysFixed { - pub const m_flLinearFrequency: usize = 0x560; // float32 - pub const m_flLinearDampingRatio: usize = 0x564; // float32 - pub const m_flAngularFrequency: usize = 0x568; // float32 - pub const m_flAngularDampingRatio: usize = 0x56C; // float32 - pub const m_bEnableLinearConstraint: usize = 0x570; // bool - pub const m_bEnableAngularConstraint: usize = 0x571; // bool - pub const m_sBoneName1: usize = 0x578; // CUtlSymbolLarge - pub const m_sBoneName2: usize = 0x580; // CUtlSymbolLarge - } - // Parent: CLogicalEntity - // Field count: 2 - pub mod CLogicNavigation { - pub const m_isOn: usize = 0x4F8; // bool - pub const m_navProperty: usize = 0x4FC; // navproperties_t - } - // Parent: CBaseEntity - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) - // NetworkVarNames: m_pathString (CUtlString) - pub mod CPathSimple { - pub const m_CPathQueryComponent: usize = 0x500; // CPathQueryComponent - pub const m_pathString: usize = 0x5F0; // CUtlString - pub const m_bClosedLoop: usize = 0x5F8; // bool - } - // Parent: CPathParticleRope - // Field count: 0 - pub mod CPathParticleRopeAlias_path_particle_rope_clientside { - } - // Parent: None - // Field count: 0 - pub mod CCSPointPulseAPI { - } - // Parent: CBaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nShape (int) - // NetworkVarNames: m_fWindSpeedMultiplier (float) - // NetworkVarNames: m_fWindTurbulenceMultiplier (float) - // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) - // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) - pub mod CEnvWindVolume { - pub const m_bActive: usize = 0x4F0; // bool - pub const m_vBoxMins: usize = 0x4F4; // Vector - pub const m_vBoxMaxs: usize = 0x500; // Vector - pub const m_bStartDisabled: usize = 0x50C; // bool - pub const m_nShape: usize = 0x510; // int32 - pub const m_fWindSpeedMultiplier: usize = 0x514; // float32 - pub const m_fWindTurbulenceMultiplier: usize = 0x518; // float32 - pub const m_fWindSpeedVariationMultiplier: usize = 0x51C; // float32 - pub const m_fWindDirectionVariationMultiplier: usize = 0x520; // float32 - } - // Parent: CFuncBrush - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0x7F8; // CUtlSymbolLarge - pub const m_EffectInterpenetrateName: usize = 0x800; // CUtlSymbolLarge - pub const m_EffectZapName: usize = 0x808; // CUtlSymbolLarge - pub const m_iszEffectSource: usize = 0x810; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CCSMinimapBoundary { - } - // Parent: None - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] - } - // Parent: - // Field count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // Vector - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bPadding2: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool - } - // Parent: CSoundEventEntity - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_vMins (Vector) - // NetworkVarNames: m_vMaxs (Vector) - pub mod CSoundEventOBBEntity { - pub const m_vMins: usize = 0x5B8; // Vector - pub const m_vMaxs: usize = 0x5C4; // Vector - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 3 - pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xC40; // float32 - pub const m_numOpponentsHit: usize = 0xC44; // uint8 - pub const m_numTeammatesHit: usize = 0xC45; // uint8 - } - // Parent: CBaseTrigger - // Field count: 1 - pub mod CTriggerMultiple { - pub const m_OnTrigger: usize = 0x9A8; // CEntityIOOutput - } - // Parent: CPhysConstraint - // Field count: 6 - pub mod CPhysBallSocket { - pub const m_flJointFriction: usize = 0x560; // float32 - pub const m_bEnableSwingLimit: usize = 0x564; // bool - pub const m_flSwingLimit: usize = 0x568; // float32 - pub const m_bEnableTwistLimit: usize = 0x56C; // bool - pub const m_flMinTwistAngle: usize = 0x570; // float32 - pub const m_flMaxTwistAngle: usize = 0x574; // float32 - } - // Parent: CBaseEntity - // Field count: 1 - pub mod CDebugHistory { - pub const m_nNpcEvents: usize = 0x3E8530; // int32 - } - // Parent: CBaseEntity - // Field count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - pub mod CSoundOpvarSetPointBase { - pub const m_bDisabled: usize = 0x4F0; // bool - pub const m_hSource: usize = 0x4F4; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x510; // CUtlSymbolLarge - pub const m_vLastPosition: usize = 0x568; // Vector - pub const m_iszStackName: usize = 0x578; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x580; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x588; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x590; // int32 - pub const m_bUseAutoCompare: usize = 0x594; // bool - } - // Parent: CLogicalEntity - // Field count: 8 - pub mod CPathKeyFrame { - pub const m_Origin: usize = 0x4F0; // Vector - pub const m_Angles: usize = 0x4FC; // QAngle - pub const m_qAngle: usize = 0x510; // Quaternion - pub const m_iNextKey: usize = 0x520; // CUtlSymbolLarge - pub const m_flNextTime: usize = 0x528; // float32 - pub const m_pNextKey: usize = 0x530; // CPathKeyFrame* - pub const m_pPrevKey: usize = 0x538; // CPathKeyFrame* - pub const m_flMoveSpeed: usize = 0x540; // float32 - } - // Parent: CCSWeaponBaseGun - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_bMagazineRemoved (bool) - pub mod CWeaponCZ75a { - pub const m_bMagazineRemoved: usize = 0x11F0; // bool - } - // Parent: CTriggerPush - // Field count: 1 - pub mod CScriptTriggerPush { - pub const m_vExtent: usize = 0x9E0; // Vector - } - // Parent: CModelPointEntity - // Field count: 3 - pub mod CRevertSaved { - pub const m_loadTime: usize = 0x7D8; // float32 - pub const m_Duration: usize = 0x7DC; // float32 - pub const m_HoldTime: usize = 0x7E0; // float32 - } - // Parent: CBaseTrigger - // Field count: 0 - pub mod CTriggerBombReset { - } - // Parent: CBaseTrigger - // Field count: 14 - pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0x9A8; // float32 - pub const m_flDamage: usize = 0x9AC; // float32 - pub const m_flDamageCap: usize = 0x9B0; // float32 - pub const m_flLastDmgTime: usize = 0x9B4; // GameTime_t - pub const m_flForgivenessDelay: usize = 0x9B8; // float32 - pub const m_bitsDamageInflict: usize = 0x9BC; // DamageTypes_t - pub const m_damageModel: usize = 0x9C0; // int32 - pub const m_bNoDmgForce: usize = 0x9C4; // bool - pub const m_vDamageForce: usize = 0x9C8; // Vector - pub const m_thinkAlways: usize = 0x9D4; // bool - pub const m_hurtThinkPeriod: usize = 0x9D8; // float32 - pub const m_OnHurt: usize = 0x9E0; // CEntityIOOutput - pub const m_OnHurtPlayer: usize = 0xA08; // CEntityIOOutput - pub const m_hurtEntities: usize = 0xA30; // CUtlVector> - } - // Parent: CPlayer_WeaponServices - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - // NetworkVarNames: m_networkAnimTiming (uint8) - // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) - pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xB8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool - pub const m_hSavedWeapon: usize = 0xC0; // CHandle - pub const m_nTimeToMelee: usize = 0xC4; // int32 - pub const m_nTimeToSecondary: usize = 0xC8; // int32 - pub const m_nTimeToPrimary: usize = 0xCC; // int32 - pub const m_nTimeToSniperRifle: usize = 0xD0; // int32 - pub const m_bIsBeingGivenItem: usize = 0xD4; // bool - pub const m_bIsPickingUpItemWithUse: usize = 0xD5; // bool - pub const m_bPickedUpWeapon: usize = 0xD6; // bool - pub const m_bDisableAutoDeploy: usize = 0xD7; // bool - pub const m_bIsPickingUpGroundWeapon: usize = 0xD8; // bool - pub const m_networkAnimTiming: usize = 0x18C0; // CNetworkUtlVectorBase - pub const m_bBlockInspectUntilNextGraphUpdate: usize = 0x18D8; // bool + pub mod CChicken_GraphController { + pub const m_paramActivity: usize = 0x268; // CAnimGraphParamRef + pub const m_paramEndActivityImmediately: usize = 0x290; // CAnimGraphParamRef + pub const m_sActivityFinished: usize = 0x2B0; // CAnimGraphTagRef + pub const m_paramTurnAngle: usize = 0x2C8; // CAnimGraphParamRef } // Parent: None // Field count: 5 + pub mod CPathQueryUtil { + pub const m_PathToEntityTransform: usize = 0x10; // CTransform + pub const m_vecPathSamplePositions: usize = 0x30; // CUtlVector + pub const m_vecPathSampleParameters: usize = 0x48; // CUtlVector + pub const m_vecPathSampleDistances: usize = 0x60; // CUtlVector + pub const m_bIsClosedLoop: usize = 0x78; // bool + } + // Parent: None + // Field count: 5 + pub mod RagdollCreationParams_t { + pub const m_vForce: usize = 0x0; // Vector + pub const m_nForceBone: usize = 0xC; // int32 + pub const m_bForceCurrentWorldTransform: usize = 0x10; // bool + pub const m_bUseLRURetirement: usize = 0x11; // bool + pub const m_nHealthToGrant: usize = 0x14; // int32 + } + // Parent: None + // Field count: 1 // // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - pub mod CRetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 + // MPropertyCustomEditor + pub mod CRangeInt { + pub const m_pValue: usize = 0x0; // int32[2] } - // Parent: CEnvSoundscapeTriggerable - // Field count: 0 - pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + // Parent: None + // Field count: 2 + pub mod CWorldCompositionChunkReferenceElement_t { + pub const m_strMapToLoad: usize = 0x0; // CUtlString + pub const m_strLandmarkName: usize = 0x8; // CUtlString } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoInstructorHintBombTargetA { + // Parent: CStopwatchBase + // Field count: 2 + pub mod CRandStopwatch { + pub const m_flMinInterval: usize = 0xC; // float32 + pub const m_flMaxInterval: usize = 0x10; // float32 + } + // Parent: None + // Field count: 2 + pub mod CMovementStatsProperty { + pub const m_nUseCounter: usize = 0x10; // int32 + pub const m_emaMovementDirection: usize = 0x14; // CVectorExponentialMovingAverage + } + // Parent: None + // Field count: 5 + pub mod CGameChoreoServices { + pub const m_hOwner: usize = 0x8; // CHandle + pub const m_hScriptedSequence: usize = 0xC; // CHandle + pub const m_scriptState: usize = 0x10; // IChoreoServices::ScriptState_t + pub const m_choreoState: usize = 0x14; // IChoreoServices::ChoreoState_t + pub const m_flTimeStartedState: usize = 0x18; // GameTime_t } // Parent: None // Field count: 0 - pub mod CTeamplayRules { - } - // Parent: CTriggerHurt - // Field count: 1 - pub mod CScriptTriggerHurt { - pub const m_vExtent: usize = 0xA48; // Vector - } - // Parent: CCSGO_TeamIntroCharacterPosition - // Field count: 0 - pub mod CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponMP9 { - } - // Parent: CBaseTrigger - // Field count: 1 - pub mod CTriggerDetectExplosion { - pub const m_OnDetectedExplosion: usize = 0x9C8; // CEntityIOOutput - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterName { - pub const m_iFilterName: usize = 0x548; // CUtlSymbolLarge - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 12 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (uint8) - // NetworkVarNames: m_nVoxelFrameDataSize (int) - // NetworkVarNames: m_nVoxelUpdate (int) - pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xC68; // int32 - pub const m_bDidSmokeEffect: usize = 0xC6C; // bool - pub const m_nRandomSeed: usize = 0xC70; // int32 - pub const m_vSmokeColor: usize = 0xC74; // Vector - pub const m_vSmokeDetonationPos: usize = 0xC80; // Vector - pub const m_VoxelFrameData: usize = 0xC90; // CNetworkUtlVectorBase - pub const m_nVoxelFrameDataSize: usize = 0xCA8; // int32 - pub const m_nVoxelUpdate: usize = 0xCAC; // int32 - pub const m_flLastBounce: usize = 0xCB0; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xCB4; // GameTime_t - pub const m_bExplodeFromInferno: usize = 0x2F38; // bool - pub const m_bDidGroundScorch: usize = 0x2F39; // bool - } - // Parent: CPointEntity - // Field count: 4 - pub mod CBlood { - pub const m_vecSprayAngles: usize = 0x4F0; // QAngle - pub const m_vecSprayDir: usize = 0x4FC; // Vector - pub const m_flAmount: usize = 0x508; // float32 - pub const m_Color: usize = 0x50C; // BloodType - } - // Parent: CTeam - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x5A8; // int32 - pub const m_nShorthandedRoundBonusStartRound: usize = 0x5AC; // int32 - pub const m_bSurrendered: usize = 0x5B0; // bool - pub const m_szTeamMatchStat: usize = 0x5B1; // char[512] - pub const m_numMapVictories: usize = 0x7B4; // int32 - pub const m_scoreFirstHalf: usize = 0x7B8; // int32 - pub const m_scoreSecondHalf: usize = 0x7BC; // int32 - pub const m_scoreOvertime: usize = 0x7C0; // int32 - pub const m_szClanTeamname: usize = 0x7C4; // char[129] - pub const m_iClanID: usize = 0x848; // uint32 - pub const m_szTeamFlagImage: usize = 0x84C; // char[8] - pub const m_szTeamLogoImage: usize = 0x854; // char[8] - pub const m_flNextResourceTime: usize = 0x85C; // float32 - pub const m_iLastUpdateSentAt: usize = 0x860; // int32 - } - // Parent: CRuleEntity - // Field count: 1 - pub mod CRulePointEntity { - pub const m_Score: usize = 0x7E0; // int32 + pub mod CSimpleStopwatch { } // Parent: None - // Field count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_CallInfo { - pub const m_PortName: usize = 0x0; // PulseSymbol_t - pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t - pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t - pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t - pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x50; // int32 - } - // Parent: CFuncMoveLinear - // Field count: 0 - pub mod CFuncMoveLinearAlias_momentary_door { - } - // Parent: CBaseModelEntity - // Field count: 12 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) - // NetworkVarNames: m_bRagdollEnabled (bool) - // NetworkVarNames: m_bRagdollClientSide (bool) - pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0x858; // bool - pub const m_pChoreoServices: usize = 0x860; // IChoreoServices* - pub const m_bAnimGraphUpdateEnabled: usize = 0x868; // bool - pub const m_flMaxSlopeDistance: usize = 0x86C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0x870; // VectorWS - pub const m_bAnimationUpdateScheduled: usize = 0x87C; // bool - pub const m_vecForce: usize = 0x880; // Vector - pub const m_nForceBone: usize = 0x88C; // int32 - pub const m_RagdollPose: usize = 0x8A0; // PhysicsRagdollPose_t - pub const m_bRagdollEnabled: usize = 0x8C8; // bool - pub const m_bRagdollClientSide: usize = 0x8C9; // bool - pub const m_xParentedRagdollRootInEntitySpace: usize = 0x8D0; // CTransform - } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x4F0; // float32 - pub const m_flStartDistance: usize = 0x4F4; // float32 - pub const m_flFogFalloffExponent: usize = 0x4F8; // float32 - pub const m_bHeightFogEnabled: usize = 0x4FC; // bool - pub const m_flFogHeightWidth: usize = 0x500; // float32 - pub const m_flFogHeightEnd: usize = 0x504; // float32 - pub const m_flFogHeightStart: usize = 0x508; // float32 - pub const m_flFogHeightExponent: usize = 0x50C; // float32 - pub const m_flLODBias: usize = 0x510; // float32 - pub const m_bActive: usize = 0x514; // bool - pub const m_bStartDisabled: usize = 0x515; // bool - pub const m_flFogMaxOpacity: usize = 0x518; // float32 - pub const m_nCubemapSourceType: usize = 0x51C; // int32 - pub const m_hSkyMaterial: usize = 0x520; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x528; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x530; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x538; // bool - pub const m_bFirstTime: usize = 0x539; // bool - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_InlineNodeSkipSelector { - pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t - pub const m_bAnd: usize = 0x4C; // bool - pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t - pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection - } - // Parent: CBaseToggle // Field count: 28 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0x868; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x874; // Vector - pub const m_ls: usize = 0x880; // locksound_t - pub const m_bForceClosed: usize = 0x8A0; // bool - pub const m_bDoorGroup: usize = 0x8A1; // bool - pub const m_bLocked: usize = 0x8A2; // bool - pub const m_bIgnoreDebris: usize = 0x8A3; // bool - pub const m_bNoNPCs: usize = 0x8A4; // bool - pub const m_eSpawnPosition: usize = 0x8A8; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0x8AC; // float32 - pub const m_NoiseMoving: usize = 0x8B0; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x8B8; // CUtlSymbolLarge - pub const m_NoiseMovingClosed: usize = 0x8C0; // CUtlSymbolLarge - pub const m_NoiseArrivedClosed: usize = 0x8C8; // CUtlSymbolLarge - pub const m_ChainTarget: usize = 0x8D0; // CUtlSymbolLarge - pub const m_OnBlockedClosing: usize = 0x8D8; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0x900; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0x928; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0x950; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x978; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x9A0; // CEntityIOOutput - pub const m_OnClose: usize = 0x9C8; // CEntityIOOutput - pub const m_OnOpen: usize = 0x9F0; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xA18; // CEntityIOOutput - pub const m_bLoopMoveSound: usize = 0xA40; // bool - pub const m_bCreateNavObstacle: usize = 0xA60; // bool - pub const m_isChaining: usize = 0xA61; // bool - pub const m_bIsUsable: usize = 0xA62; // bool + pub mod CShatterGlassShard { + pub const m_hShardHandle: usize = 0x8; // uint32 + pub const m_vecPanelVertices: usize = 0x10; // CUtlVector + pub const m_vLocalPanelSpaceOrigin: usize = 0x28; // Vector2D + pub const m_hModel: usize = 0x30; // CStrongHandle + pub const m_hPhysicsEntity: usize = 0x38; // CHandle + pub const m_hParentPanel: usize = 0x3C; // CHandle + pub const m_hParentShard: usize = 0x40; // uint32 + pub const m_ShatterStressType: usize = 0x44; // ShatterGlassStressType + pub const m_vecStressVelocity: usize = 0x48; // Vector + pub const m_bCreatedModel: usize = 0x54; // bool + pub const m_flLongestEdge: usize = 0x58; // float32 + pub const m_flShortestEdge: usize = 0x5C; // float32 + pub const m_flLongestAcross: usize = 0x60; // float32 + pub const m_flShortestAcross: usize = 0x64; // float32 + pub const m_flSumOfAllEdges: usize = 0x68; // float32 + pub const m_flArea: usize = 0x6C; // float32 + pub const m_nOnFrameEdge: usize = 0x70; // OnFrame + pub const m_nSubShardGeneration: usize = 0x74; // int32 + pub const m_vecAverageVertPosition: usize = 0x78; // Vector2D + pub const m_bAverageVertPositionIsValid: usize = 0x80; // bool + pub const m_vecPanelSpaceStressPositionA: usize = 0x84; // Vector2D + pub const m_vecPanelSpaceStressPositionB: usize = 0x8C; // Vector2D + pub const m_bStressPositionAIsValid: usize = 0x94; // bool + pub const m_bStressPositionBIsValid: usize = 0x95; // bool + pub const m_bFlaggedForRemoval: usize = 0x96; // bool + pub const m_flPhysicsEntitySpawnedAtTime: usize = 0x98; // GameTime_t + pub const m_hEntityHittingMe: usize = 0x9C; // CHandle + pub const m_vecNeighbors: usize = 0xA0; // CUtlVector } - // Parent: CServerOnlyEntity - // Field count: 0 - pub mod CServerOnlyPointEntity { - } - // Parent: CRulePointEntity + // Parent: None // Field count: 4 - pub mod CGameMoney { - pub const m_OnMoneySpent: usize = 0x7E8; // CEntityIOOutput - pub const m_OnMoneySpentFail: usize = 0x810; // CEntityIOOutput - pub const m_nMoney: usize = 0x838; // int32 - pub const m_strAwardText: usize = 0x840; // CUtlString - } - // Parent: CPointEntity - // Field count: 1 - pub mod CEnvHudHint { - pub const m_iszMessage: usize = 0x4F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CNullEntity { - } - // Parent: CServerOnlyEntity - // Field count: 0 - pub mod CLogicalEntity { - } - // Parent: CItem - // Field count: 2 - pub mod CItemDefuser { - pub const m_entitySpottedState: usize = 0xB70; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xB88; // int32 - } - // Parent: CBaseModelEntity - // Field count: 1 - pub mod CItemGenericTriggerHelper { - pub const m_hParentItem: usize = 0x7D8; // CHandle - } - // Parent: CPlayerPawnComponent - // Field count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> - pub const m_hActiveWeapon: usize = 0x58; // CHandle - pub const m_hLastWeapon: usize = 0x5C; // CHandle - pub const m_iAmmo: usize = 0x60; // uint16[32] - pub const m_bPreventWeaponPickup: usize = 0xA0; // bool - } - // Parent: CRagdollProp - // Field count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xBE0; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xBE4; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xBE8; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xBF4; // Vector - pub const m_bShouldDetach: usize = 0xC00; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xC10; // bool - } - // Parent: CItem - // Field count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0xB70; // CHandle - pub const m_KillingPlayer: usize = 0xB74; // CHandle - } - // Parent: CBasePlatTrain - // Field count: 1 - pub mod CFuncPlat { - pub const m_sNoise: usize = 0x880; // CUtlSymbolLarge - } - // Parent: CBaseModelEntity - // Field count: 76 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLightPathUniqueId (int32) - // NetworkVarNames: m_nLightMapUniqueId (int32) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_bForceShadowsEnabled (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_bFogMixedShadows (bool) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_nPrecomputedSubFrusta (int) - // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) - // NetworkVarNames: m_VisClusters (uint16) - pub mod CBarnLight { - pub const m_bEnabled: usize = 0x7D8; // bool - pub const m_nColorMode: usize = 0x7DC; // int32 - pub const m_Color: usize = 0x7E0; // Color - pub const m_flColorTemperature: usize = 0x7E4; // float32 - pub const m_flBrightness: usize = 0x7E8; // float32 - pub const m_flBrightnessScale: usize = 0x7EC; // float32 - pub const m_nDirectLight: usize = 0x7F0; // int32 - pub const m_nBakedShadowIndex: usize = 0x7F4; // int32 - pub const m_nLightPathUniqueId: usize = 0x7F8; // int32 - pub const m_nLightMapUniqueId: usize = 0x7FC; // int32 - pub const m_nLuminaireShape: usize = 0x800; // int32 - pub const m_flLuminaireSize: usize = 0x804; // float32 - pub const m_flLuminaireAnisotropy: usize = 0x808; // float32 - pub const m_LightStyleString: usize = 0x810; // CUtlString - pub const m_flLightStyleStartTime: usize = 0x818; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0x820; // CNetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0x838; // CNetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0x850; // CNetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0x868; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0x928; // CStrongHandle - pub const m_flShape: usize = 0x930; // float32 - pub const m_flSoftX: usize = 0x934; // float32 - pub const m_flSoftY: usize = 0x938; // float32 - pub const m_flSkirt: usize = 0x93C; // float32 - pub const m_flSkirtNear: usize = 0x940; // float32 - pub const m_vSizeParams: usize = 0x944; // Vector - pub const m_flRange: usize = 0x950; // float32 - pub const m_vShear: usize = 0x954; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0x960; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0x964; // Vector - pub const m_nCastShadows: usize = 0x970; // int32 - pub const m_nShadowMapSize: usize = 0x974; // int32 - pub const m_nShadowPriority: usize = 0x978; // int32 - pub const m_bContactShadow: usize = 0x97C; // bool - pub const m_bForceShadowsEnabled: usize = 0x97D; // bool - pub const m_nBounceLight: usize = 0x980; // int32 - pub const m_flBounceScale: usize = 0x984; // float32 - pub const m_flMinRoughness: usize = 0x988; // float32 - pub const m_vAlternateColor: usize = 0x98C; // Vector - pub const m_fAlternateColorBrightness: usize = 0x998; // float32 - pub const m_nFog: usize = 0x99C; // int32 - pub const m_flFogStrength: usize = 0x9A0; // float32 - pub const m_nFogShadows: usize = 0x9A4; // int32 - pub const m_flFogScale: usize = 0x9A8; // float32 - pub const m_bFogMixedShadows: usize = 0x9AC; // bool - pub const m_flFadeSizeStart: usize = 0x9B0; // float32 - pub const m_flFadeSizeEnd: usize = 0x9B4; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x9B8; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x9BC; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0x9C0; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x9C4; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x9D0; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x9DC; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x9E8; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x9F4; // Vector - pub const m_nPrecomputedSubFrusta: usize = 0xA00; // int32 - pub const m_vPrecomputedOBBOrigin0: usize = 0xA04; // Vector - pub const m_vPrecomputedOBBAngles0: usize = 0xA10; // QAngle - pub const m_vPrecomputedOBBExtent0: usize = 0xA1C; // Vector - pub const m_vPrecomputedOBBOrigin1: usize = 0xA28; // Vector - pub const m_vPrecomputedOBBAngles1: usize = 0xA34; // QAngle - pub const m_vPrecomputedOBBExtent1: usize = 0xA40; // Vector - pub const m_vPrecomputedOBBOrigin2: usize = 0xA4C; // Vector - pub const m_vPrecomputedOBBAngles2: usize = 0xA58; // QAngle - pub const m_vPrecomputedOBBExtent2: usize = 0xA64; // Vector - pub const m_vPrecomputedOBBOrigin3: usize = 0xA70; // Vector - pub const m_vPrecomputedOBBAngles3: usize = 0xA7C; // QAngle - pub const m_vPrecomputedOBBExtent3: usize = 0xA88; // Vector - pub const m_vPrecomputedOBBOrigin4: usize = 0xA94; // Vector - pub const m_vPrecomputedOBBAngles4: usize = 0xAA0; // QAngle - pub const m_vPrecomputedOBBExtent4: usize = 0xAAC; // Vector - pub const m_vPrecomputedOBBOrigin5: usize = 0xAB8; // Vector - pub const m_vPrecomputedOBBAngles5: usize = 0xAC4; // QAngle - pub const m_vPrecomputedOBBExtent5: usize = 0xAD0; // Vector - pub const m_bPvsModifyEntity: usize = 0xADC; // bool - pub const m_VisClusters: usize = 0xAE0; // CNetworkUtlVectorBase - } - // Parent: CPointEntity - // Field count: 3 - pub mod CInstructorEventEntity { - pub const m_iszName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszHintTargetEntity: usize = 0x4F8; // CUtlSymbolLarge - pub const m_hTargetPlayer: usize = 0x500; // CHandle - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CWeaponTec9 { - } - // Parent: CPointEntity - // Field count: 3 - pub mod CPathCorner { - pub const m_flWait: usize = 0x4F0; // float32 - pub const m_flRadius: usize = 0x4F4; // float32 - pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Field count: 14 - pub mod CTriggerSndSosOpvar { - pub const m_hTouchingPlayers: usize = 0x9A8; // CUtlVector> - pub const m_flPosition: usize = 0x9C0; // Vector - pub const m_flCenterSize: usize = 0x9CC; // float32 - pub const m_flMinVal: usize = 0x9D0; // float32 - pub const m_flMaxVal: usize = 0x9D4; // float32 - pub const m_opvarName: usize = 0x9D8; // CUtlSymbolLarge - pub const m_stackName: usize = 0x9E0; // CUtlSymbolLarge - pub const m_operatorName: usize = 0x9E8; // CUtlSymbolLarge - pub const m_bVolIs2D: usize = 0x9F0; // bool - pub const m_opvarNameChar: usize = 0x9F1; // char[256] - pub const m_stackNameChar: usize = 0xAF1; // char[256] - pub const m_operatorNameChar: usize = 0xBF1; // char[256] - pub const m_VecNormPos: usize = 0xCF4; // Vector - pub const m_flNormCenterSize: usize = 0xD00; // float32 + pub mod ragdollelement_t { + pub const originParentSpace: usize = 0x0; // Vector + pub const parentIndex: usize = 0x20; // int32 + pub const m_flRadius: usize = 0x24; // float32 + pub const m_nHeight: usize = 0x28; // int32 } // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_LimitCount { - pub const m_nLimitCount: usize = 0x48; // int32 - } - // Parent: None - // Field count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Step_CallExternalMethod { - pub const m_MethodName: usize = 0x48; // PulseSymbol_t - pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t - pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector - pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t - pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint - } - // Parent: CBaseAnimGraph - // Field count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0xA90; // CUtlSymbolLarge - pub const m_iszPostCommands: usize = 0xA98; // CUtlSymbolLarge - pub const m_iszCommentaryFile: usize = 0xAA0; // CUtlSymbolLarge - pub const m_iszViewTarget: usize = 0xAA8; // CUtlSymbolLarge - pub const m_hViewTarget: usize = 0xAB0; // CHandle - pub const m_hViewTargetAngles: usize = 0xAB4; // CHandle - pub const m_iszViewPosition: usize = 0xAB8; // CUtlSymbolLarge - pub const m_hViewPosition: usize = 0xAC0; // CHandle - pub const m_hViewPositionMover: usize = 0xAC4; // CHandle - pub const m_bPreventMovement: usize = 0xAC8; // bool - pub const m_bUnderCrosshair: usize = 0xAC9; // bool - pub const m_bUnstoppable: usize = 0xACA; // bool - pub const m_flFinishedTime: usize = 0xACC; // GameTime_t - pub const m_vecFinishOrigin: usize = 0xAD0; // Vector - pub const m_vecOriginalAngles: usize = 0xADC; // QAngle - pub const m_vecFinishAngles: usize = 0xAE8; // QAngle - pub const m_bPreventChangesWhileMoving: usize = 0xAF4; // bool - pub const m_bDisabled: usize = 0xAF5; // bool - pub const m_vecTeleportOrigin: usize = 0xAF8; // VectorWS - pub const m_flAbortedPlaybackAt: usize = 0xB04; // GameTime_t - pub const m_pOnCommentaryStarted: usize = 0xB08; // CEntityIOOutput - pub const m_pOnCommentaryStopped: usize = 0xB30; // CEntityIOOutput - pub const m_bActive: usize = 0xB58; // bool - pub const m_flStartTime: usize = 0xB5C; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xB60; // float32 - pub const m_iszTitle: usize = 0xB68; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xB70; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xB78; // int32 - pub const m_iNodeNumberMax: usize = 0xB7C; // int32 - pub const m_bListenedTo: usize = 0xB80; // bool - } - // Parent: CRotButton - // Field count: 14 - pub mod CMomentaryRotButton { - pub const m_Position: usize = 0x9A8; // CEntityOutputTemplate - pub const m_OnUnpressed: usize = 0x9D0; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x9F8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xA20; // CEntityIOOutput - pub const m_OnReachedPosition: usize = 0xA48; // CEntityIOOutput - pub const m_lastUsed: usize = 0xA70; // int32 - pub const m_start: usize = 0xA74; // QAngle - pub const m_end: usize = 0xA80; // QAngle - pub const m_IdealYaw: usize = 0xA8C; // float32 - pub const m_sNoise: usize = 0xA90; // CUtlSymbolLarge - pub const m_bUpdateTarget: usize = 0xA98; // bool - pub const m_direction: usize = 0xA9C; // int32 - pub const m_returnSpeed: usize = 0xAA0; // float32 - pub const m_flStartPosition: usize = 0xAA4; // float32 - } - // Parent: CLogicalEntity - // Field count: 3 - pub mod CSceneListManager { - pub const m_hListManagers: usize = 0x4F0; // CUtlVector> - pub const m_iszScenes: usize = 0x508; // CUtlSymbolLarge[16] - pub const m_hScenes: usize = 0x588; // CHandle[16] - } - // Parent: CPointEntity - // Field count: 4 - pub mod CEnvTilt { - pub const m_Duration: usize = 0x4F0; // float32 - pub const m_Radius: usize = 0x4F4; // float32 - pub const m_TiltTime: usize = 0x4F8; // float32 - pub const m_stopTime: usize = 0x4FC; // GameTime_t - } - // Parent: CEnvSoundscape - // Field count: 0 - pub mod CEnvSoundscapeTriggerable { - } - // Parent: CBaseModelEntity - // Field count: 68 - pub mod CFuncMover { - pub const m_iszPathName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_hPathMover: usize = 0x7E0; // CHandle - pub const m_hPrevPathMover: usize = 0x7E4; // CHandle - pub const m_iszPathNodeStart: usize = 0x7E8; // CUtlSymbolLarge - pub const m_iszPathNodeEnd: usize = 0x7F0; // CUtlSymbolLarge - pub const m_eMoveType: usize = 0x7F8; // CFuncMover::Move_t - pub const m_bIsReversing: usize = 0x7FC; // bool - pub const m_vTarget: usize = 0x800; // Vector - pub const m_flStartSpeed: usize = 0x80C; // float32 - pub const m_flPathLocation: usize = 0x810; // float32 - pub const m_flT: usize = 0x814; // float32 - pub const m_nCurrentNodeIndex: usize = 0x818; // int32 - pub const m_nPreviousNodeIndex: usize = 0x81C; // int32 - pub const m_eSolidType: usize = 0x820; // SolidType_t - pub const m_bIsMoving: usize = 0x821; // bool - pub const m_flTimeToReachMaxSpeed: usize = 0x824; // float32 - pub const m_flDistanceToReachMaxSpeed: usize = 0x828; // float32 - pub const m_flTimeToReachZeroSpeed: usize = 0x82C; // float32 - pub const m_flDistanceToReachZeroSpeed: usize = 0x830; // float32 - pub const m_flTimeMovementStart: usize = 0x834; // GameTime_t - pub const m_flTimeMovementStop: usize = 0x838; // GameTime_t - pub const m_hStopAtNode: usize = 0x83C; // CHandle - pub const m_flPathLocationToBeginStop: usize = 0x840; // float32 - pub const m_iszStartForwardSound: usize = 0x848; // CUtlSymbolLarge - pub const m_iszLoopForwardSound: usize = 0x850; // CUtlSymbolLarge - pub const m_iszStopForwardSound: usize = 0x858; // CUtlSymbolLarge - pub const m_iszStartReverseSound: usize = 0x860; // CUtlSymbolLarge - pub const m_iszLoopReverseSound: usize = 0x868; // CUtlSymbolLarge - pub const m_iszStopReverseSound: usize = 0x870; // CUtlSymbolLarge - pub const m_iszArriveAtDestinationSound: usize = 0x878; // CUtlSymbolLarge - pub const m_OnMovementEnd: usize = 0x898; // CEntityIOOutput - pub const m_bStartAtClosestPoint: usize = 0x8C0; // bool - pub const m_bStartAtEnd: usize = 0x8C1; // bool - pub const m_eOrientationUpdate: usize = 0x8C4; // CFuncMover::OrientationUpdate_t - pub const m_flTimeStartOrientationChange: usize = 0x8C8; // GameTime_t - pub const m_flTimeToBlendToNewOrientation: usize = 0x8CC; // float32 - pub const m_flDurationBlendToNewOrientationRan: usize = 0x8D0; // float32 - pub const m_nOriginalOrientationIndex: usize = 0x8D4; // int32 - pub const m_bCreateMovableNavMesh: usize = 0x8D8; // bool - pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x8D9; // bool - pub const m_OnNodePassed: usize = 0x8E0; // CEntityIOOutput - pub const m_iszOrientationMatchEntityName: usize = 0x908; // CUtlSymbolLarge - pub const m_hOrientationMatchEntity: usize = 0x910; // CHandle - pub const m_flTimeToTraverseToNextNode: usize = 0x914; // float32 - pub const m_vLerpToNewPosStartInPathEntitySpace: usize = 0x918; // Vector - pub const m_vLerpToNewPosEndInPathEntitySpace: usize = 0x924; // Vector - pub const m_flLerpToPositionT: usize = 0x930; // float32 - pub const m_flLerpToPositionDeltaT: usize = 0x934; // float32 - pub const m_OnLerpToPositionComplete: usize = 0x938; // CEntityIOOutput - pub const m_bIsPaused: usize = 0x960; // bool - pub const m_eTransitionedToPathNodeAction: usize = 0x964; // CFuncMover::TransitionToPathNodeAction_t - pub const m_nDelayedTeleportToNode: usize = 0x968; // int32 - pub const m_bIsVerboseLogging: usize = 0x96C; // bool - pub const m_hFollowEntity: usize = 0x970; // CHandle - pub const m_flFollowDistance: usize = 0x974; // float32 - pub const m_flFollowMinimumSpeed: usize = 0x978; // float32 - pub const m_flCurFollowEntityT: usize = 0x97C; // float32 - pub const m_flCurFollowSpeed: usize = 0x980; // float32 - pub const m_strOrientationFaceEntityName: usize = 0x988; // CUtlSymbolLarge - pub const m_hOrientationFaceEntity: usize = 0x990; // CHandle - pub const m_OnStart: usize = 0x998; // CEntityIOOutput - pub const m_OnStartForward: usize = 0x9C0; // CEntityIOOutput - pub const m_OnStartReverse: usize = 0x9E8; // CEntityIOOutput - pub const m_OnStop: usize = 0xA10; // CEntityIOOutput - pub const m_OnStopped: usize = 0xA38; // CEntityIOOutput - pub const m_bNextNodeReturnsCurrent: usize = 0xA60; // bool - pub const m_bStartedMoving: usize = 0xA61; // bool - pub const m_eFollowEntityDirection: usize = 0xA80; // CFuncMover::FollowEntityDirection_t - } - // Parent: CBreakableProp - // Field count: 38 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xC60; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xC88; // CEntityIOOutput - pub const m_OnAwake: usize = 0xCB0; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xCD8; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xD00; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xD28; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xD50; // CEntityIOOutput - pub const m_bForceNavIgnore: usize = 0xD78; // bool - pub const m_bNoNavmeshBlocker: usize = 0xD79; // bool - pub const m_bForceNpcExclude: usize = 0xD7A; // bool - pub const m_massScale: usize = 0xD7C; // float32 - pub const m_buoyancyScale: usize = 0xD80; // float32 - pub const m_damageType: usize = 0xD84; // int32 - pub const m_damageToEnableMotion: usize = 0xD88; // int32 - pub const m_flForceToEnableMotion: usize = 0xD8C; // float32 - pub const m_bThrownByPlayer: usize = 0xD90; // bool - pub const m_bDroppedByPlayer: usize = 0xD91; // bool - pub const m_bTouchedByPlayer: usize = 0xD92; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xD93; // bool - pub const m_bHasBeenAwakened: usize = 0xD94; // bool - pub const m_bIsOverrideProp: usize = 0xD95; // bool - pub const m_flLastBurn: usize = 0xD98; // GameTime_t - pub const m_nDynamicContinuousContactBehavior: usize = 0xD9C; // DynamicContinuousContactBehavior_t - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xDA0; // GameTime_t - pub const m_iInitialGlowState: usize = 0xDA4; // int32 - pub const m_nGlowRange: usize = 0xDA8; // int32 - pub const m_nGlowRangeMin: usize = 0xDAC; // int32 - pub const m_glowColor: usize = 0xDB0; // Color - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xDB4; // bool - pub const m_bMuteImpactEffects: usize = 0xDB5; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xDBF; // bool - pub const m_bEnableUseOutput: usize = 0xDC0; // bool - pub const m_CrateType: usize = 0xDC4; // CPhysicsProp::CrateType_t - pub const m_strItemClass: usize = 0xDC8; // CUtlSymbolLarge[4] - pub const m_nItemCount: usize = 0xDE8; // int32[4] - pub const m_bRemovableForAmmoBalancing: usize = 0xDF8; // bool - pub const m_bAwake: usize = 0xDF9; // bool - pub const m_bAttachedToReferenceFrame: usize = 0xDFA; // bool - } - // Parent: CBaseModelEntity - // Field count: 2 - pub mod CFuncNavObstruction { - pub const m_bDisabled: usize = 0x7F0; // bool - pub const m_bUseAsyncObstacleUpdate: usize = 0x7F1; // bool - } - // Parent: CPhysConstraint - // Field count: 12 - pub mod CPhysWheelConstraint { - pub const m_flSuspensionFrequency: usize = 0x560; // float32 - pub const m_flSuspensionDampingRatio: usize = 0x564; // float32 - pub const m_flSuspensionHeightOffset: usize = 0x568; // float32 - pub const m_bEnableSuspensionLimit: usize = 0x56C; // bool - pub const m_flMinSuspensionOffset: usize = 0x570; // float32 - pub const m_flMaxSuspensionOffset: usize = 0x574; // float32 - pub const m_bEnableSteeringLimit: usize = 0x578; // bool - pub const m_flMinSteeringAngle: usize = 0x57C; // float32 - pub const m_flMaxSteeringAngle: usize = 0x580; // float32 - pub const m_flSteeringAxisFriction: usize = 0x584; // float32 - pub const m_flSpinAxisFriction: usize = 0x588; // float32 - pub const m_hSteeringMimicsEntity: usize = 0x58C; // CHandle - } - // Parent: CBaseEntity - // Field count: 2 - pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x4F0; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x4F4; // CHandle - } - // Parent: CBaseEntity - // Field count: 0 - pub mod CPointPulse { - } - // Parent: CBaseCSGrenadeProjectile - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xC40; // bool - pub const m_bDetonated: usize = 0xC58; // bool - pub const m_stillTimer: usize = 0xC60; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xD40; // bool - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x548; // CUtlSymbolLarge - } - // Parent: CBaseTrigger - // Field count: 0 - pub mod CTriggerToggleSave { - } - // Parent: CBaseEntity - // Field count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x4F0; // float32 - pub const m_flFadeOutDuration: usize = 0x4F4; // float32 - pub const m_flStartFadeInWeight: usize = 0x4F8; // float32 - pub const m_flStartFadeOutWeight: usize = 0x4FC; // float32 - pub const m_flTimeStartFadeIn: usize = 0x500; // GameTime_t - pub const m_flTimeStartFadeOut: usize = 0x504; // GameTime_t - pub const m_flMaxWeight: usize = 0x508; // float32 - pub const m_bStartDisabled: usize = 0x50C; // bool - pub const m_bEnabled: usize = 0x50D; // bool - pub const m_bMaster: usize = 0x50E; // bool - pub const m_bClientSide: usize = 0x50F; // bool - pub const m_bExclusive: usize = 0x510; // bool - pub const m_MinFalloff: usize = 0x514; // float32 - pub const m_MaxFalloff: usize = 0x518; // float32 - pub const m_flCurWeight: usize = 0x51C; // float32 - pub const m_netlookupFilename: usize = 0x520; // char[512] - pub const m_lookupFilename: usize = 0x720; // CUtlSymbolLarge - } - // Parent: CPropDoorRotating - // Field count: 4 - pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0x1090; // bool - pub const m_isAbleToCloseAreaPortals: usize = 0x1091; // bool - pub const m_currentDamageState: usize = 0x1094; // int32 - pub const m_damageStates: usize = 0x1098; // CUtlVector - } - // Parent: CLightEntity - // Field count: 0 - pub mod CLightDirectionalEntity { - } - // Parent: CBaseModelEntity - // Field count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x7D8; // bool - pub const m_DialogXMLName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0x7E8; // CUtlSymbolLarge - pub const m_PanelID: usize = 0x7F0; // CUtlSymbolLarge - pub const m_CustomOutput0: usize = 0x7F8; // CEntityIOOutput - pub const m_CustomOutput1: usize = 0x820; // CEntityIOOutput - pub const m_CustomOutput2: usize = 0x848; // CEntityIOOutput - pub const m_CustomOutput3: usize = 0x870; // CEntityIOOutput - pub const m_CustomOutput4: usize = 0x898; // CEntityIOOutput - pub const m_CustomOutput5: usize = 0x8C0; // CEntityIOOutput - pub const m_CustomOutput6: usize = 0x8E8; // CEntityIOOutput - pub const m_CustomOutput7: usize = 0x910; // CEntityIOOutput - pub const m_CustomOutput8: usize = 0x938; // CEntityIOOutput - pub const m_CustomOutput9: usize = 0x960; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Field count: 15 - // - // Metadata: - // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) - pub mod CBreakable { - pub const m_CPropDataComponent: usize = 0x7E0; // CPropDataComponent - pub const m_Material: usize = 0x820; // Materials - pub const m_hBreaker: usize = 0x824; // CHandle - pub const m_Explosion: usize = 0x828; // Explosions - pub const m_iszSpawnObject: usize = 0x830; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0x838; // float32 - pub const m_iMinHealthDmg: usize = 0x83C; // int32 - pub const m_iszPropData: usize = 0x840; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0x848; // float32 - pub const m_nOverrideBlockLOS: usize = 0x84C; // EOverrideBlockLOS_t - pub const m_OnBreak: usize = 0x850; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x878; // CEntityOutputTemplate - pub const m_PerformanceMode: usize = 0x8A0; // PerformanceMode_t - pub const m_hPhysicsAttacker: usize = 0x8A4; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x8A8; // GameTime_t - } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoLandmark { - } - // Parent: CLogicalEntity - // Field count: 3 - pub mod CBaseFilter { - pub const m_bNegated: usize = 0x4F0; // bool - pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput - pub const m_OnFail: usize = 0x520; // CEntityIOOutput - } - // Parent: - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_PlaySceneBase__CursorState_t { - pub const m_sceneInstance: usize = 0x0; // CHandle - pub const m_mainActor: usize = 0x4; // CHandle - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseObservableBoolExpression_t { - pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection - pub const m_DependentObservableVars: usize = 0x48; // CUtlVector - pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector - } - // Parent: CPointEntity - // Field count: 14 - pub mod CMapInfo { - pub const m_iBuyingStatus: usize = 0x4F0; // int32 - pub const m_flBombRadius: usize = 0x4F4; // float32 - pub const m_iPetPopulation: usize = 0x4F8; // int32 - pub const m_bUseNormalSpawnsForDM: usize = 0x4FC; // bool - pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4FD; // bool - pub const m_flBotMaxVisionDistance: usize = 0x500; // float32 - pub const m_iHostageCount: usize = 0x504; // int32 - pub const m_bFadePlayerVisibilityFarZ: usize = 0x508; // bool - pub const m_bRainTraceToSkyEnabled: usize = 0x509; // bool - pub const m_flEnvRainStrength: usize = 0x50C; // float32 - pub const m_flEnvPuddleRippleStrength: usize = 0x510; // float32 - pub const m_flEnvPuddleRippleDirection: usize = 0x514; // float32 - pub const m_flEnvWetnessCoverage: usize = 0x518; // float32 - pub const m_flEnvWetnessDryingAmount: usize = 0x51C; // float32 - } - // Parent: CBaseEntity - // Field count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod CGradientFog { - pub const m_hGradientFogTexture: usize = 0x4F0; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x4F8; // float32 - pub const m_flFogEndDistance: usize = 0x4FC; // float32 - pub const m_bHeightFogEnabled: usize = 0x500; // bool - pub const m_flFogStartHeight: usize = 0x504; // float32 - pub const m_flFogEndHeight: usize = 0x508; // float32 - pub const m_flFarZ: usize = 0x50C; // float32 - pub const m_flFogMaxOpacity: usize = 0x510; // float32 - pub const m_flFogFalloffExponent: usize = 0x514; // float32 - pub const m_flFogVerticalExponent: usize = 0x518; // float32 - pub const m_fogColor: usize = 0x51C; // Color - pub const m_flFogStrength: usize = 0x520; // float32 - pub const m_flFadeTime: usize = 0x524; // float32 - pub const m_bStartDisabled: usize = 0x528; // bool - pub const m_bIsEnabled: usize = 0x529; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x52A; // bool - } - // Parent: CSoundOpvarSetPointEntity - // Field count: 9 - pub mod CSoundOpvarSetAABBEntity { - pub const m_vDistanceInnerMins: usize = 0x6A8; // Vector - pub const m_vDistanceInnerMaxs: usize = 0x6B4; // Vector - pub const m_vDistanceOuterMins: usize = 0x6C0; // Vector - pub const m_vDistanceOuterMaxs: usize = 0x6CC; // Vector - pub const m_nAABBDirection: usize = 0x6D8; // int32 - pub const m_vInnerMins: usize = 0x6DC; // Vector - pub const m_vInnerMaxs: usize = 0x6E8; // Vector - pub const m_vOuterMins: usize = 0x6F4; // Vector - pub const m_vOuterMaxs: usize = 0x700; // Vector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_PlaySequence { - pub const m_ParamSequenceName: usize = 0xF0; // CUtlString - } - // Parent: CPointClientUIWorldPanel - // Field count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x9E0; // char[512] - } - // Parent: - // Field count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x50; // CEntityIdentity* - pub const m_pNext: usize = 0x58; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* - } - // Parent: None - // Field count: 1 - pub mod CPulseCell_LimitCount__Criteria_t { - pub const m_bLimitCountPasses: usize = 0x0; // bool - } - // Parent: CBaseModelEntity - // Field count: 35 - pub mod CFuncRotator { - pub const m_hRotatorTarget: usize = 0x7D8; // CHandle - pub const m_bIsRotating: usize = 0x7DC; // bool - pub const m_bIsReversing: usize = 0x7DD; // bool - pub const m_flTimeToReachMaxSpeed: usize = 0x7E0; // float32 - pub const m_flTimeToReachZeroSpeed: usize = 0x7E4; // float32 - pub const m_flDistanceAlongArcTraveled: usize = 0x7E8; // float32 - pub const m_flTimeToWaitOscillate: usize = 0x7EC; // float32 - pub const m_flTimeRotationStart: usize = 0x7F0; // GameTime_t - pub const m_qLSPrevChange: usize = 0x800; // Quaternion - pub const m_qWSPrev: usize = 0x810; // Quaternion - pub const m_qWSInit: usize = 0x820; // Quaternion - pub const m_qLSInit: usize = 0x830; // Quaternion - pub const m_qLSOrientation: usize = 0x840; // Quaternion - pub const m_OnRotationStarted: usize = 0x850; // CEntityIOOutput - pub const m_OnRotationCompleted: usize = 0x878; // CEntityIOOutput - pub const m_OnOscillate: usize = 0x8A0; // CEntityIOOutput - pub const m_OnOscillateStartArrive: usize = 0x8C8; // CEntityIOOutput - pub const m_OnOscillateStartDepart: usize = 0x8F0; // CEntityIOOutput - pub const m_OnOscillateEndArrive: usize = 0x918; // CEntityIOOutput - pub const m_OnOscillateEndDepart: usize = 0x940; // CEntityIOOutput - pub const m_bOscillateDepart: usize = 0x968; // bool - pub const m_nOscillateCount: usize = 0x96C; // int32 - pub const m_eRotateType: usize = 0x970; // CFuncRotator::Rotate_t - pub const m_ePrevRotateType: usize = 0x974; // CFuncRotator::Rotate_t - pub const m_bHasTargetOverride: usize = 0x978; // bool - pub const m_qOrientationOverride: usize = 0x980; // Quaternion - pub const m_eSpaceOverride: usize = 0x990; // RotatorTargetSpace_t - pub const m_qAngularVelocity: usize = 0x994; // QAngle - pub const m_vLookAtForcedUp: usize = 0x9A0; // Vector - pub const m_strRotatorTarget: usize = 0x9B0; // CUtlSymbolLarge - pub const m_bRecordHistory: usize = 0x9B8; // bool - pub const m_vecRotatorHistory: usize = 0x9C0; // CUtlVector - pub const m_bReturningToPreviousOrientation: usize = 0x9D8; // bool - pub const m_vecRotatorQueue: usize = 0x9E0; // CUtlVector - pub const m_vecRotatorQueueHistory: usize = 0x9F8; // CUtlVector - } - // Parent: CBaseEntity - // Field count: 14 - pub mod CSoundEventEntity { - pub const m_bStartOnSpawn: usize = 0x4F0; // bool - pub const m_bToLocalPlayer: usize = 0x4F1; // bool - pub const m_bStopOnNew: usize = 0x4F2; // bool - pub const m_bSaveRestore: usize = 0x4F3; // bool - pub const m_bSavedIsPlaying: usize = 0x4F4; // bool - pub const m_flSavedElapsedTime: usize = 0x4F8; // float32 - pub const m_iszSourceEntityName: usize = 0x500; // CUtlSymbolLarge - pub const m_iszAttachmentName: usize = 0x508; // CUtlSymbolLarge - pub const m_onGUIDChanged: usize = 0x510; // CEntityOutputTemplate - pub const m_onSoundFinished: usize = 0x538; // CEntityIOOutput - pub const m_flClientCullRadius: usize = 0x560; // float32 - pub const m_iszSoundName: usize = 0x590; // CUtlSymbolLarge - pub const m_hSource: usize = 0x5AC; // CEntityHandle - pub const m_nEntityIndexSelection: usize = 0x5B0; // int32 - } - // Parent: SpawnPoint - // Field count: 0 - pub mod CInfoPlayerCounterterrorist { - } - // Parent: CLogicalEntity - // Field count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - pub mod CEnvFade { - pub const m_fadeColor: usize = 0x4F0; // Color - pub const m_Duration: usize = 0x4F4; // float32 - pub const m_HoldDuration: usize = 0x4F8; // float32 - pub const m_OnBeginFade: usize = 0x500; // CEntityIOOutput - } - // Parent: None - // Field count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 - } - // Parent: CTriggerMultiple - // Field count: 4 - pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0x9D0; // float32 - pub const m_flNoise: usize = 0x9D4; // float32 - pub const m_flViewkick: usize = 0x9D8; // float32 - pub const m_pOutputForce: usize = 0x9E0; // CEntityOutputTemplate - } - // Parent: None - // Field count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_sDMBonusWeapon (CUtlString) - pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x34; // float32 - pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_CursorQueue { - pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Value_RandomFloat { - } - // Parent: None - // Field count: 0 - pub mod CPulseExecCursor { - } - // Parent: CDynamicProp - // Field count: 38 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_bNoNPCs (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xD60; // float32 - pub const m_hDoorList: usize = 0xD68; // CUtlVector> - pub const m_nHardwareType: usize = 0xD80; // int32 - pub const m_bNeedsHardware: usize = 0xD84; // bool - pub const m_eDoorState: usize = 0xD88; // DoorState_t - pub const m_bLocked: usize = 0xD8C; // bool - pub const m_bNoNPCs: usize = 0xD8D; // bool - pub const m_closedPosition: usize = 0xD90; // Vector - pub const m_closedAngles: usize = 0xD9C; // QAngle - pub const m_hBlocker: usize = 0xDA8; // CHandle - pub const m_bFirstBlocked: usize = 0xDAC; // bool - pub const m_ls: usize = 0xDB0; // locksound_t - pub const m_bForceClosed: usize = 0xDD0; // bool - pub const m_vecLatchWorldPosition: usize = 0xDD4; // VectorWS - pub const m_hActivator: usize = 0xDE0; // CHandle - pub const m_SoundMoving: usize = 0xDF8; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xE00; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xE08; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xE10; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xE18; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xE20; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xE28; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xE30; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xE38; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xE40; // int32 - pub const m_nPhysicsMaterial: usize = 0xE44; // CUtlStringToken - pub const m_SlaveName: usize = 0xE48; // CUtlSymbolLarge - pub const m_hMaster: usize = 0xE50; // CHandle - pub const m_OnBlockedClosing: usize = 0xE58; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xE80; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xEA8; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xED0; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xEF8; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xF20; // CEntityIOOutput - pub const m_OnClose: usize = 0xF48; // CEntityIOOutput - pub const m_OnOpen: usize = 0xF70; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xF98; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0xFC0; // CEntityIOOutput - } - // Parent: CLogicalEntity - // Field count: 6 - pub mod CLogicBranchList { - pub const m_nLogicBranchNames: usize = 0x4F0; // CUtlSymbolLarge[16] - pub const m_LogicBranchList: usize = 0x570; // CUtlVector> - pub const m_eLastState: usize = 0x588; // CLogicBranchList::LogicBranchListenerLastState_t - pub const m_OnAllTrue: usize = 0x590; // CEntityIOOutput - pub const m_OnAllFalse: usize = 0x5B8; // CEntityIOOutput - pub const m_OnMixed: usize = 0x5E0; // CEntityIOOutput - } - // Parent: None - // Field count: 1 - pub mod CBtActionParachutePositioning { - pub const m_ActionTimer: usize = 0x58; // CountdownTimer - } - // Parent: CCSWeaponBaseGun - // Field count: 0 - pub mod CAK47 { - } - // Parent: CBreakableProp - // Field count: 22 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xC58; // bool - pub const m_bNavObstacleUpdatesOverridden: usize = 0xC59; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xC5A; // bool - pub const m_bUseAnimGraph: usize = 0xC5B; // bool - pub const m_pOutputAnimBegun: usize = 0xC60; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xC88; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xCB0; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xCD8; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xD00; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xD28; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xD30; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xD34; // bool - pub const m_bStartDisabled: usize = 0xD35; // bool - pub const m_bFiredStartEndOutput: usize = 0xD36; // bool - pub const m_bForceNpcExclude: usize = 0xD37; // bool - pub const m_bCreateNonSolid: usize = 0xD38; // bool - pub const m_bIsOverrideProp: usize = 0xD39; // bool - pub const m_iInitialGlowState: usize = 0xD3C; // int32 - pub const m_nGlowRange: usize = 0xD40; // int32 - pub const m_nGlowRangeMin: usize = 0xD44; // int32 - pub const m_glowColor: usize = 0xD48; // Color - pub const m_nGlowTeam: usize = 0xD4C; // int32 - } - // Parent: CHostage - // Field count: 0 - pub mod CHostageAlias_info_hostage_spawn { - } - // Parent: CBaseFilter - // Field count: 1 - pub mod CFilterTeam { - pub const m_iFilterTeam: usize = 0x548; // int32 - } - // Parent: CBaseModelEntity // Field count: 9 // // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x7D8; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0x7E0; // float32 - pub const m_angMoveEntitySpace: usize = 0x7E4; // QAngle - pub const m_vecMoveDirEntitySpace: usize = 0x7F0; // Vector - pub const m_flTargetSpeed: usize = 0x7FC; // float32 - pub const m_nTransitionStartTick: usize = 0x800; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0x804; // int32 - pub const m_flTransitionStartSpeed: usize = 0x808; // float32 - pub const m_hConveyorModels: usize = 0x810; // CNetworkUtlVectorBase> - } - // Parent: CBaseTrigger - // Field count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x9B8; // float32 - pub const m_linearLimit: usize = 0x9BC; // float32 - pub const m_linearDamping: usize = 0x9C0; // float32 - pub const m_angularLimit: usize = 0x9C4; // float32 - pub const m_angularDamping: usize = 0x9C8; // float32 - pub const m_linearForce: usize = 0x9CC; // float32 - pub const m_flFrequency: usize = 0x9D0; // float32 - pub const m_flDampingRatio: usize = 0x9D4; // float32 - pub const m_vecLinearForcePointAt: usize = 0x9D8; // Vector - pub const m_bCollapseToForcePoint: usize = 0x9E4; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0x9E8; // Vector - pub const m_vecLinearForceDirection: usize = 0x9F4; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xA00; // bool - } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoInstructorHintBombTargetB { - } - // Parent: CBaseEntity - // Field count: 5 - pub mod CFuncTimescale { - pub const m_flDesiredTimescale: usize = 0x4F0; // float32 - pub const m_flAcceleration: usize = 0x4F4; // float32 - pub const m_flMinBlendRate: usize = 0x4F8; // float32 - pub const m_flBlendDeltaMultiplier: usize = 0x4FC; // float32 - pub const m_isStarted: usize = 0x500; // bool + // MGetKV3ClassDefaults + pub mod CGameScriptedMoveDef_t { + pub const m_vDestOffset: usize = 0x0; // Vector + pub const m_hDestEntity: usize = 0xC; // CHandle + pub const m_angDest: usize = 0x10; // QAngle + pub const m_flDuration: usize = 0x1C; // float32 + pub const m_flAngRate: usize = 0x20; // float32 + pub const m_flMoveSpeed: usize = 0x24; // float32 + pub const m_bAimDisabled: usize = 0x28; // bool + pub const m_bIgnoreRotation: usize = 0x29; // bool + pub const m_nForcedCrouchState: usize = 0x2C; // ForcedCrouchState_t } // Parent: None - // Field count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x1E8; // bool - pub const m_bAllowFlipping: usize = 0x1E9; // bool - pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage - pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleConfig: usize = 0x2F0; // CUtlString - pub const m_szBarrelSmokeParticle: usize = 0x2F8; // CResourceNameTyped> - pub const m_nMuzzleSmokeShotThreshold: usize = 0x3D8; // uint8 - pub const m_flMuzzleSmokeTimeout: usize = 0x3DC; // float32 - pub const m_flMuzzleSmokeDecrementRate: usize = 0x3E0; // float32 - pub const m_bLinkedCooldowns: usize = 0x3E4; // bool - pub const m_iFlags: usize = 0x3E5; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x3E6; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x3E7; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x3E8; // int32 - pub const m_iMaxClip2: usize = 0x3EC; // int32 - pub const m_iDefaultClip1: usize = 0x3F0; // int32 - pub const m_iDefaultClip2: usize = 0x3F4; // int32 - pub const m_bReserveAmmoAsClips: usize = 0x3F8; // bool - pub const m_bTreatAsSingleClip: usize = 0x3F9; // bool - pub const m_bKeepLoadedAmmo: usize = 0x3FA; // bool - pub const m_iWeight: usize = 0x3FC; // int32 - pub const m_bAutoSwitchTo: usize = 0x400; // bool - pub const m_bAutoSwitchFrom: usize = 0x401; // bool - pub const m_iRumbleEffect: usize = 0x404; // RumbleEffect_t - pub const m_flDropSpeed: usize = 0x408; // float32 - pub const m_iSlot: usize = 0x40C; // int32 - pub const m_iPosition: usize = 0x410; // int32 - pub const m_aShootSounds: usize = 0x418; // CUtlOrderedMap - } - // Parent: CSoundOpvarSetPointBase - // Field count: 24 - pub mod CSoundOpvarSetPointEntity { - pub const m_OnEnter: usize = 0x598; // CEntityIOOutput - pub const m_OnExit: usize = 0x5C0; // CEntityIOOutput - pub const m_bAutoDisable: usize = 0x5E8; // bool - pub const m_flDistanceMin: usize = 0x62C; // float32 - pub const m_flDistanceMax: usize = 0x630; // float32 - pub const m_flDistanceMapMin: usize = 0x634; // float32 - pub const m_flDistanceMapMax: usize = 0x638; // float32 - pub const m_flOcclusionRadius: usize = 0x63C; // float32 - pub const m_flOcclusionMin: usize = 0x640; // float32 - pub const m_flOcclusionMax: usize = 0x644; // float32 - pub const m_flValSetOnDisable: usize = 0x648; // float32 - pub const m_bSetValueOnDisable: usize = 0x64C; // bool - pub const m_bReloading: usize = 0x64D; // bool - pub const m_nSimulationMode: usize = 0x650; // int32 - pub const m_nVisibilitySamples: usize = 0x654; // int32 - pub const m_vDynamicProxyPoint: usize = 0x658; // Vector - pub const m_flDynamicMaximumOcclusion: usize = 0x664; // float32 - pub const m_hDynamicEntity: usize = 0x668; // CEntityHandle - pub const m_iszDynamicEntityName: usize = 0x670; // CUtlSymbolLarge - pub const m_flPathingDistanceNormFactor: usize = 0x678; // float32 - pub const m_vPathingSourcePos: usize = 0x67C; // Vector - pub const m_vPathingListenerPos: usize = 0x688; // Vector - pub const m_vPathingDirection: usize = 0x694; // Vector - pub const m_nPathingSourceIndex: usize = 0x6A0; // int32 - } - // Parent: CServerOnlyPointEntity - // Field count: 0 - pub mod CInfoTargetServerOnly { - } - // Parent: CBaseTrigger - // Field count: 0 - pub mod CServerRagdollTrigger { - } - // Parent: CDynamicProp - // Field count: 0 - pub mod CDynamicPropAlias_dynamic_prop { - } - // Parent: CMarkupVolume // Field count: 7 - pub mod CMarkupVolumeTagged { - pub const m_GroupNames: usize = 0x7E0; // CUtlVector - pub const m_Tags: usize = 0x7F8; // CUtlVector - pub const m_bIsGroup: usize = 0x810; // bool - pub const m_bGroupByPrefab: usize = 0x811; // bool - pub const m_bGroupByVolume: usize = 0x812; // bool - pub const m_bGroupOtherGroups: usize = 0x813; // bool - pub const m_bIsInGroup: usize = 0x814; // bool + pub mod CNetworkOriginCellCoordQuantizedVector { + pub const m_cellX: usize = 0x10; // uint16 + pub const m_cellY: usize = 0x12; // uint16 + pub const m_cellZ: usize = 0x14; // uint16 + pub const m_nOutsideWorld: usize = 0x16; // uint16 + pub const m_vecX: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x20; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x28; // CNetworkedQuantizedFloat } - // Parent: CPointEntity - // Field count: 0 - pub mod CInfoParticleTarget { + // Parent: None + // Field count: 8 + pub mod DynamicVolumeDef_t { + pub const m_source: usize = 0x0; // CHandle + pub const m_target: usize = 0x4; // CHandle + pub const m_nHullIdx: usize = 0x8; // int32 + pub const m_vSourceAnchorPos: usize = 0xC; // Vector + pub const m_vTargetAnchorPos: usize = 0x18; // Vector + pub const m_nAreaSrc: usize = 0x24; // uint32 + pub const m_nAreaDst: usize = 0x28; // uint32 + pub const m_bAttached: usize = 0x2C; // bool } - // Parent: CBaseEntity - // Field count: 18 - // - // Metadata: - // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) - // NetworkVarNames: m_Entity_flInfluenceRadius (float) - // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) - // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_Entity_bMoveable (bool) - // NetworkVarNames: m_Entity_nHandshake (int) - // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_Entity_nPriority (int) - // NetworkVarNames: m_Entity_flEdgeFadeDist (float) - // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) - // NetworkVarNames: m_Entity_flDiffuseScale (float) - // NetworkVarNames: m_Entity_bStartDisabled (bool) - // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) - // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) - // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_Entity_bEnabled (bool) - pub mod CEnvCubemap { - pub const m_Entity_hCubemapTexture: usize = 0x570; // CStrongHandle - pub const m_Entity_bCustomCubemapTexture: usize = 0x578; // bool - pub const m_Entity_flInfluenceRadius: usize = 0x57C; // float32 - pub const m_Entity_vBoxProjectMins: usize = 0x580; // Vector - pub const m_Entity_vBoxProjectMaxs: usize = 0x58C; // Vector - pub const m_Entity_bMoveable: usize = 0x598; // bool - pub const m_Entity_nHandshake: usize = 0x59C; // int32 - pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x5A0; // int32 - pub const m_Entity_nPriority: usize = 0x5A4; // int32 - pub const m_Entity_flEdgeFadeDist: usize = 0x5A8; // float32 - pub const m_Entity_vEdgeFadeDists: usize = 0x5AC; // Vector - pub const m_Entity_flDiffuseScale: usize = 0x5B8; // float32 - pub const m_Entity_bStartDisabled: usize = 0x5BC; // bool - pub const m_Entity_bDefaultEnvMap: usize = 0x5BD; // bool - pub const m_Entity_bDefaultSpecEnvMap: usize = 0x5BE; // bool - pub const m_Entity_bIndoorCubeMap: usize = 0x5BF; // bool - pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x5C0; // bool - pub const m_Entity_bEnabled: usize = 0x5D0; // bool - } - // Parent: CPlayerPawnComponent - // Field count: 0 - pub mod CCSPlayer_DamageReactServices { - } - // Parent: CCSWeaponBaseShotgun - // Field count: 0 - pub mod CWeaponXM1014 { - } - // Parent: CBaseTrigger - // Field count: 15 - pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0x9A8; // CUtlSymbolLarge - pub const m_hLerpTarget: usize = 0x9B0; // CHandle - pub const m_iszLerpTargetAttachment: usize = 0x9B8; // CUtlSymbolLarge - pub const m_hLerpTargetAttachment: usize = 0x9C0; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0x9C4; // float32 - pub const m_bLerpRestoreMoveType: usize = 0x9C8; // bool - pub const m_bSingleLerpObject: usize = 0x9C9; // bool - pub const m_vecLerpingObjects: usize = 0x9D0; // CUtlVector - pub const m_iszLerpEffect: usize = 0x9E8; // CUtlSymbolLarge - pub const m_iszLerpSound: usize = 0x9F0; // CUtlSymbolLarge - pub const m_bAttachTouchingObject: usize = 0x9F8; // bool - pub const m_hEntityToWaitForDisconnect: usize = 0x9FC; // CHandle - pub const m_OnLerpStarted: usize = 0xA00; // CEntityIOOutput - pub const m_OnLerpFinished: usize = 0xA28; // CEntityIOOutput - pub const m_OnDetached: usize = 0xA50; // CEntityIOOutput - } - // Parent: CPhysicsProp - // Field count: 0 - pub mod CPhysicsPropOverride { - } - // Parent: CBaseTrigger + // Parent: None // Field count: 3 - pub mod CTriggerSave { - pub const m_bForceNewLevelUnit: usize = 0x9A8; // bool - pub const m_fDangerousTimer: usize = 0x9AC; // float32 - pub const m_minHitPoints: usize = 0x9B0; // int32 + pub mod CNetworkOriginQuantizedVector { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat } - // Parent: CPointEntity - // Field count: 6 - pub mod CPointHurt { - pub const m_nDamage: usize = 0x4F0; // int32 - pub const m_bitsDamageType: usize = 0x4F4; // DamageTypes_t - pub const m_flRadius: usize = 0x4F8; // float32 - pub const m_flDelay: usize = 0x4FC; // float32 - pub const m_strTarget: usize = 0x500; // CUtlSymbolLarge - pub const m_pActivator: usize = 0x508; // CHandle + // Parent: None + // Field count: 1 + pub mod magnetted_objects_t { + pub const hEntity: usize = 0x8; // CHandle } - // Parent: CBaseEntity - // Field count: 24 + // Parent: None + // Field count: 3 + pub mod CHintMessageQueue { + pub const m_tmMessageEnd: usize = 0x0; // float32 + pub const m_messages: usize = 0x8; // CUtlVector + pub const m_pPlayerController: usize = 0x20; // CBasePlayerController* + } + // Parent: None + // Field count: 1 // // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_bKnownTeamMismatch (bool) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_bNoClipEnabled (bool) - // NetworkVarNames: m_iDesiredFOV (uint32) - pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x4F8; // uint64 - pub const m_nTickBase: usize = 0x500; // uint32 - pub const m_hPawn: usize = 0x528; // CHandle - pub const m_bKnownTeamMismatch: usize = 0x52C; // bool - pub const m_nSplitScreenSlot: usize = 0x530; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x534; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x538; // CUtlVector> - pub const m_bIsHLTV: usize = 0x550; // bool - pub const m_iConnected: usize = 0x554; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x558; // char[128] - pub const m_szNetworkIDString: usize = 0x5D8; // CUtlString - pub const m_fLerpTime: usize = 0x5E0; // float32 - pub const m_bLagCompensation: usize = 0x5E4; // bool - pub const m_bPredict: usize = 0x5E5; // bool - pub const m_bIsLowViolence: usize = 0x5EC; // bool - pub const m_bGamePaused: usize = 0x5ED; // bool - pub const m_iIgnoreGlobalChat: usize = 0x728; // ChatIgnoreType_t - pub const m_flLastPlayerTalkTime: usize = 0x72C; // float32 - pub const m_flLastEntitySteadyState: usize = 0x730; // float32 - pub const m_nAvailableEntitySteadyState: usize = 0x734; // int32 - pub const m_bHasAnySteadyStateEnts: usize = 0x738; // bool - pub const m_steamID: usize = 0x748; // uint64 - pub const m_bNoClipEnabled: usize = 0x750; // bool - pub const m_iDesiredFOV: usize = 0x754; // uint32 + // MPropertyCustomEditor + pub mod CSkillInt { + pub const m_pValue: usize = 0x0; // int32[4] + } + // Parent: None + // Field count: 4 + pub mod thinkfunc_t { + pub const m_hFn: usize = 0x8; // HSCRIPT + pub const m_nContext: usize = 0x10; // CUtlStringToken + pub const m_nNextThinkTick: usize = 0x14; // GameTick_t + pub const m_nLastThinkTick: usize = 0x18; // GameTick_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNavHullPresetVData { + pub const m_vecNavHulls: usize = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CSkillFloat { + pub const m_pValue: usize = 0x0; // float32[4] + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WaterWheelFrictionScale_t { + pub const m_flFractionOfWheelSubmerged: usize = 0x0; // float32 + pub const m_flFrictionScale: usize = 0x4; // float32 + } + // Parent: None + // Field count: 2 + pub mod ragdollhierarchyjoint_t { + pub const parentIndex: usize = 0x0; // int32 + pub const childIndex: usize = 0x4; // int32 + } + // Parent: None + // Field count: 13 + pub mod CSceneEventInfo { + pub const m_iLayer: usize = 0x0; // int32 + pub const m_iPriority: usize = 0x4; // int32 + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flWeight: usize = 0xC; // float32 + pub const m_bHasArrived: usize = 0x10; // bool + pub const m_nType: usize = 0x14; // int32 + pub const m_flNext: usize = 0x18; // GameTime_t + pub const m_bIsGesture: usize = 0x1C; // bool + pub const m_bShouldRemove: usize = 0x1D; // bool + pub const m_hTarget: usize = 0x44; // CHandle + pub const m_nSceneEventId: usize = 0x48; // SceneEventId_t + pub const m_bClientSide: usize = 0x4C; // bool + pub const m_bStarted: usize = 0x4D; // bool + } + // Parent: None + // Field count: 5 + pub mod SoundeventPathCornerPairNetworked_t { + pub const vP1: usize = 0x0; // Vector + pub const vP2: usize = 0xC; // Vector + pub const flPathLengthSqr: usize = 0x18; // float32 + pub const flP1Pct: usize = 0x1C; // float32 + pub const flP2Pct: usize = 0x20; // float32 + } + // Parent: None + // Field count: 13 + pub mod CSoundPatch { + pub const m_pitch: usize = 0x8; // CSoundEnvelope + pub const m_volume: usize = 0x18; // CSoundEnvelope + pub const m_shutdownTime: usize = 0x3C; // float32 + pub const m_flLastTime: usize = 0x40; // float32 + pub const m_iszSoundScriptName: usize = 0x48; // CUtlSymbolLarge + pub const m_hEnt: usize = 0x50; // CHandle + pub const m_soundEntityIndex: usize = 0x54; // CEntityIndex + pub const m_soundOrigin: usize = 0x58; // Vector + pub const m_isPlaying: usize = 0x64; // int32 + pub const m_Filter: usize = 0x68; // CCopyRecipientFilter + pub const m_flCloseCaptionDuration: usize = 0x98; // float32 + pub const m_bUpdatedSoundOrigin: usize = 0x9C; // bool + pub const m_iszClassName: usize = 0xA0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 10 + pub mod CCS2ChickenGraphController { + pub const m_action: usize = 0x80; // CAnimGraph2ParamOptionalRef + pub const m_actionSubtype: usize = 0xA0; // CAnimGraph2ParamOptionalRef + pub const m_bActionReset: usize = 0xC0; // CAnimGraph2ParamOptionalRef + pub const m_idleVariation: usize = 0xD8; // CAnimGraph2ParamOptionalRef + pub const m_runVariation: usize = 0xF0; // CAnimGraph2ParamOptionalRef + pub const m_panicVariation: usize = 0x108; // CAnimGraph2ParamOptionalRef + pub const m_squatVariation: usize = 0x120; // CAnimGraph2ParamOptionalRef + pub const m_bInWater: usize = 0x138; // CAnimGraph2ParamOptionalRef + pub const m_bHasActionCompletedEvent: usize = 0x150; // bool + pub const m_bWaitingForCompletedEvent: usize = 0x151; // bool + } + // Parent: None + // Field count: 3 + pub mod locksound_t { + pub const sLockedSound: usize = 0x8; // CUtlSymbolLarge + pub const sUnlockedSound: usize = 0x10; // CUtlSymbolLarge + pub const flwaitSound: usize = 0x18; // GameTime_t + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod DecalGroupOption_t { + pub const m_hMaterial: usize = 0x0; // CStrongHandleCopyable + pub const m_sSequenceName: usize = 0x8; // CGlobalSymbol + pub const m_flProbability: usize = 0x10; // float32 + pub const m_bEnableAngleBetweenNormalAndGravityRange: usize = 0x14; // bool + pub const m_flMinAngleBetweenNormalAndGravity: usize = 0x18; // float32 + pub const m_flMaxAngleBetweenNormalAndGravity: usize = 0x1C; // float32 + } + // Parent: None + // Field count: 0 + pub mod CBtNode { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CFiringModeFloat { + pub const m_flValues: usize = 0x0; // float32[2] + } + // Parent: None + // Field count: 2 + pub mod CCopyRecipientFilter { + pub const m_Flags: usize = 0x8; // int32 + pub const m_Recipients: usize = 0x10; // CUtlVector + } + // Parent: None + // Field count: 0 + pub mod CFloatMovingAverage { + } + // Parent: None + // Field count: 5 + pub mod CSmoothFunc { + pub const m_flSmoothAmplitude: usize = 0x8; // float32 + pub const m_flSmoothBias: usize = 0xC; // float32 + pub const m_flSmoothDuration: usize = 0x10; // float32 + pub const m_flSmoothRemainingTime: usize = 0x14; // float32 + pub const m_nSmoothDir: usize = 0x18; // int32 + } + // Parent: None + // Field count: 0 + pub mod IHasAttributes { + } + // Parent: None + // Field count: 5 + pub mod ragdoll_t { + pub const list: usize = 0x0; // CUtlVector + pub const hierarchyJoints: usize = 0x18; // CUtlVector + pub const boneIndex: usize = 0x30; // CUtlVector + pub const allowStretch: usize = 0x48; // bool + pub const unused: usize = 0x49; // bool + } + // Parent: None + // Field count: 10 + pub mod HullFlags_t { + pub const m_bHull_Human: usize = 0x0; // bool + pub const m_bHull_SmallCentered: usize = 0x1; // bool + pub const m_bHull_WideHuman: usize = 0x2; // bool + pub const m_bHull_Tiny: usize = 0x3; // bool + pub const m_bHull_Medium: usize = 0x4; // bool + pub const m_bHull_TinyCentered: usize = 0x5; // bool + pub const m_bHull_Large: usize = 0x6; // bool + pub const m_bHull_LargeCentered: usize = 0x7; // bool + pub const m_bHull_MediumTall: usize = 0x8; // bool + pub const m_bHull_Small: usize = 0x9; // bool + } + // Parent: None + // Field count: 0 + pub mod ISkeletonAnimationController { + } + // Parent: None + // Field count: 2 + pub mod RotatorHistoryEntry_t { + pub const qInvChange: usize = 0x0; // Quaternion + pub const flTimeRotationStart: usize = 0x10; // GameTime_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod GameAmmoTypeInfo_t { + pub const m_nBuySize: usize = 0x38; // int32 + pub const m_nCost: usize = 0x3C; // int32 + } + // Parent: None + // Field count: 4 + pub mod CMotorController { + pub const m_speed: usize = 0x8; // float32 + pub const m_maxTorque: usize = 0xC; // float32 + pub const m_axis: usize = 0x10; // VectorWS + pub const m_inertiaFactor: usize = 0x1C; // float32 + } + // Parent: CSimpleSimTimer + // Field count: 1 + pub mod CSimTimer { + pub const m_flInterval: usize = 0x8; // float32 + } + // Parent: None + // Field count: 6 + pub mod CBaseIssue { + pub const m_szTypeString: usize = 0x20; // char[64] + pub const m_szDetailsString: usize = 0x60; // char[260] + pub const m_iNumYesVotes: usize = 0x164; // int32 + pub const m_iNumNoVotes: usize = 0x168; // int32 + pub const m_iNumPotentialVotes: usize = 0x16C; // int32 + pub const m_pVoteController: usize = 0x170; // CVoteController* + } + // Parent: None + // Field count: 4 + pub mod SummaryTakeDamageInfo_t { + pub const nSummarisedCount: usize = 0x0; // int32 + pub const info: usize = 0x8; // CTakeDamageInfo + pub const result: usize = 0x130; // CTakeDamageResult + pub const hTarget: usize = 0x158; // CHandle + } + // Parent: None + // Field count: 2 + pub mod DestructibleHitGroupToDestroy_t { + pub const m_nHitGroup: usize = 0x0; // HitGroup_t + pub const m_nMaxDamageLevel: usize = 0x4; // int32 + } + // Parent: None + // Field count: 10 + pub mod CRR_Response { + pub const m_Type: usize = 0x0; // uint8 + pub const m_szResponseName: usize = 0x1; // char[192] + pub const m_szMatchingRule: usize = 0xC1; // char[128] + pub const m_Params: usize = 0x160; // ResponseParams + pub const m_fMatchScore: usize = 0x180; // float32 + pub const m_bAnyMatchingRulesInCooldown: usize = 0x184; // bool + pub const m_szSpeakerContext: usize = 0x188; // char* + pub const m_szWorldContext: usize = 0x190; // char* + pub const m_Followup: usize = 0x198; // ResponseFollowup + pub const m_recipientFilter: usize = 0x1CA; // CUtlSymbol + } + // Parent: None + // Field count: 0 + pub mod CVectorExponentialMovingAverage { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmAimCSNode__CDefinition { + pub const m_nVerticalAngleNodeIdx: usize = 0x18; // int16 + pub const m_nHorizontalAngleNodeIdx: usize = 0x1A; // int16 + pub const m_nEnabledNodeIdx: usize = 0x1C; // int16 + pub const m_flBlendTimeSeconds: usize = 0x20; // float32 + } + // Parent: None + // Field count: 4 + pub mod CConstantForceController { + pub const m_linear: usize = 0xC; // Vector + pub const m_angular: usize = 0x18; // RotationVector + pub const m_linearSave: usize = 0x24; // Vector + pub const m_angularSave: usize = 0x30; // RotationVector + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WaterWheelDrag_t { + pub const m_flFractionOfWheelSubmerged: usize = 0x0; // float32 + pub const m_flWheelDrag: usize = 0x4; // float32 + } + // Parent: None + // Field count: 22 + pub mod CTakeDamageInfo { + pub const m_vecDamageForce: usize = 0x8; // Vector + pub const m_vecDamagePosition: usize = 0x14; // VectorWS + pub const m_vecReportedPosition: usize = 0x20; // VectorWS + pub const m_vecDamageDirection: usize = 0x2C; // Vector + pub const m_hInflictor: usize = 0x38; // CHandle + pub const m_hAttacker: usize = 0x3C; // CHandle + pub const m_hAbility: usize = 0x40; // CHandle + pub const m_flDamage: usize = 0x44; // float32 + pub const m_flTotalledDamage: usize = 0x48; // float32 + pub const m_bitsDamageType: usize = 0x4C; // DamageTypes_t + pub const m_iDamageCustom: usize = 0x50; // int32 + pub const m_iAmmoType: usize = 0x54; // AmmoIndex_t + pub const m_flOriginalDamage: usize = 0x60; // float32 + pub const m_bShouldBleed: usize = 0x64; // bool + pub const m_bShouldSpark: usize = 0x65; // bool + pub const m_nDamageFlags: usize = 0x70; // TakeDamageFlags_t + pub const m_sDamageSourceName: usize = 0x78; // CGlobalSymbol + pub const m_iHitGroupId: usize = 0x80; // HitGroup_t + pub const m_nNumObjectsPenetrated: usize = 0x84; // int32 + pub const m_flFriendlyFireDamageReductionRatio: usize = 0x88; // float32 + pub const m_nDestructibleHitGroupsToForceDestroy: usize = 0x108; // CUtlVector + pub const m_bInTakeDamageFlow: usize = 0x120; // bool + } + // Parent: CSimpleSimTimer + // Field count: 2 + pub mod CRandSimTimer { + pub const m_flMinInterval: usize = 0x8; // float32 + pub const m_flMaxInterval: usize = 0xC; // float32 + } + // Parent: None + // Field count: 0 + pub mod CBtNodeComposite { + } + // Parent: None + // Field count: 4 + pub mod CRelativeLocation { + pub const m_Type: usize = 0x18; // RelativeLocationType_t + pub const m_vRelativeOffset: usize = 0x1C; // Vector + pub const m_vWorldSpacePos: usize = 0x28; // VectorWS + pub const m_hEntity: usize = 0x34; // CHandle + } + // Parent: None + // Field count: 2 + pub mod Extent { + pub const lo: usize = 0x0; // VectorWS + pub const hi: usize = 0xC; // VectorWS + } + // Parent: None + // Field count: 5 + pub mod sndopvarlatchdata_t { + pub const m_iszStack: usize = 0x8; // CUtlSymbolLarge + pub const m_iszOperator: usize = 0x10; // CUtlSymbolLarge + pub const m_iszOpvar: usize = 0x18; // CUtlSymbolLarge + pub const m_flVal: usize = 0x20; // float32 + pub const m_vPos: usize = 0x24; // Vector + } + // Parent: None + // Field count: 0 + pub mod IEconItemInterface { + } + // Parent: None + // Field count: 1 + pub mod CMultiplayer_Expresser { + pub const m_bAllowMultipleScenes: usize = 0xA0; // bool + } + // Parent: None + // Field count: 15 + pub mod CBaseAnimGraphAnimGraphController { + pub const m_sDestructiblePartDestroyedHitGroup: usize = 0x80; // CAnimGraphParamOptionalRef + pub const m_nDestructiblePartDestroyedPartIndex: usize = 0xA8; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_INVALID_Destroyed: usize = 0xC8; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_GENERIC_Destroyed: usize = 0xE8; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_HEAD_Destroyed: usize = 0x108; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_CHEST_Destroyed: usize = 0x128; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_STOMACH_Destroyed: usize = 0x148; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_LEFTARM_Destroyed: usize = 0x168; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_RIGHTARM_Destroyed: usize = 0x188; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_LEFTLEG_Destroyed: usize = 0x1A8; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_RIGHTLEG_Destroyed: usize = 0x1C8; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_NECK_Destroyed: usize = 0x1E8; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_UNUSED_Destroyed: usize = 0x208; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_GEAR_Destroyed: usize = 0x228; // CAnimGraphParamOptionalRef + pub const m_bHITGROUP_SPECIAL_Destroyed: usize = 0x248; // CAnimGraphParamOptionalRef + } + // Parent: None + // Field count: 0 + pub mod CNavVolume { + } + // Parent: None + // Field count: 0 + pub mod QuestProgress { + } + // Parent: None + // Field count: 0 + pub mod CNmAimCSTask { + } + // Parent: None + // Field count: 1 + pub mod ParticleIndex_t { + pub const m_Value: usize = 0x0; // int32 + } + // Parent: None + // Field count: 0 + pub mod CAI_ExpresserWithFollowup { + } + // Parent: None + // Field count: 1 + pub mod CTakeDamageSummaryScopeGuard { + pub const m_vecSummaries: usize = 0x8; // CUtlVector + } + // Parent: None + // Field count: 4 + pub mod CIronSightController { + pub const m_bIronSightAvailable: usize = 0x8; // bool + pub const m_flIronSightAmount: usize = 0xC; // float32 + pub const m_flIronSightAmountGained: usize = 0x10; // float32 + pub const m_flIronSightAmountBiased: usize = 0x14; // float32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmEventConsumerSound { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmEventConsumerLegacy { + } + // Parent: None + // Field count: 1 + pub mod CInButtonState { + pub const m_pButtonStates: usize = 0x8; // uint64[3] + } + // Parent: None + // Field count: 3 + pub mod ServerAuthoritativeWeaponSlot_t { + pub const unClass: usize = 0x30; // uint16 + pub const unSlot: usize = 0x32; // uint16 + pub const unItemDefIdx: usize = 0x34; // uint16 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmEventConsumerParticle { + } + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNavHullVData { + pub const m_bAgentEnabled: usize = 0x0; // bool + pub const m_agentRadius: usize = 0x4; // float32 + pub const m_agentHeight: usize = 0x8; // float32 + pub const m_agentShortHeightEnabled: usize = 0xC; // bool + pub const m_agentShortHeight: usize = 0x10; // float32 + pub const m_agentCrawlEnabled: usize = 0x14; // bool + pub const m_agentCrawlHeight: usize = 0x18; // float32 + pub const m_agentMaxClimb: usize = 0x1C; // float32 + pub const m_agentMaxSlope: usize = 0x20; // int32 + pub const m_agentMaxJumpDownDist: usize = 0x24; // float32 + pub const m_agentMaxJumpHorizDistBase: usize = 0x28; // float32 + pub const m_agentMaxJumpUpDist: usize = 0x2C; // float32 + pub const m_agentBorderErosion: usize = 0x30; // int32 + pub const m_flowMapGenerationEnabled: usize = 0x34; // bool + pub const m_flowMapNodeMaxRadius: usize = 0x38; // float32 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSnapWeaponNode__CDefinition { + pub const m_nEnabledNodeIdx: usize = 0x18; // int16 + pub const m_nLockLeftHandNodeIdx: usize = 0x1A; // int16 + pub const m_flBlendTimeSeconds: usize = 0x1C; // float32 + } + // Parent: None + // Field count: 3 + pub mod SoundOpvarTraceResult_t { + pub const vPos: usize = 0x0; // Vector + pub const bDidHit: usize = 0xC; // bool + pub const flDistSqrToCenter: usize = 0x10; // float32 + } + // Parent: None + // Field count: 0 + pub mod CAnimEventListener { + } + // Parent: None + // Field count: 0 + pub mod CNavVolumeCalculatedVector { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CFiringModeInt { + pub const m_nValues: usize = 0x0; // int32[2] + } + // Parent: None + // Field count: 0 + pub mod CBtNodeDecorator { + } + // Parent: None + // Field count: 6 + pub mod CSAdditionalPerRoundStats_t { + pub const m_numChickensKilled: usize = 0x0; // int32 + pub const m_killsWhileBlind: usize = 0x4; // int32 + pub const m_bombCarrierkills: usize = 0x8; // int32 + pub const m_flBurnDamageInflicted: usize = 0xC; // float32 + pub const m_flBlastDamageInflicted: usize = 0x10; // float32 + pub const m_iDinks: usize = 0x14; // int32 + } + // Parent: None + // Field count: 1 + pub mod ModelConfigHandle_t { + pub const m_Value: usize = 0x0; // uint32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataOverlayType + pub mod CEntitySubclassVDataBase { + } + // Parent: None + // Field count: 2 + pub mod CBreakableStageHelper { + pub const m_nCurrentStage: usize = 0x8; // int32 + pub const m_nStageCount: usize = 0xC; // int32 + } + // Parent: None + // Field count: 2 + pub mod CNavVolumeBreadthFirstSearch { + pub const m_vStartPos: usize = 0xA8; // Vector + pub const m_flSearchDist: usize = 0xB4; // float32 + } + // Parent: dynpitchvol_base_t + // Field count: 0 + pub mod dynpitchvol_t { + } + // Parent: None + // Field count: 12 + pub mod CSAdditionalMatchStats_t { + pub const m_numRoundsSurvived: usize = 0x18; // int32 + pub const m_maxNumRoundsSurvived: usize = 0x1C; // int32 + pub const m_numRoundsSurvivedTotal: usize = 0x20; // int32 + pub const m_iRoundsWonWithoutPurchase: usize = 0x24; // int32 + pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x28; // int32 + pub const m_numFirstKills: usize = 0x2C; // int32 + pub const m_numClutchKills: usize = 0x30; // int32 + pub const m_numPistolKills: usize = 0x34; // int32 + pub const m_numSniperKills: usize = 0x38; // int32 + pub const m_iNumSuicides: usize = 0x3C; // int32 + pub const m_iNumTeamKills: usize = 0x40; // int32 + pub const m_flTeamDamage: usize = 0x44; // float32 + } + // Parent: None + // Field count: 0 + pub mod IRagdoll { + } + // Parent: None + // Field count: 6 + pub mod hudtextparms_t { + pub const color1: usize = 0x0; // Color + pub const color2: usize = 0x4; // Color + pub const effect: usize = 0x8; // uint8 + pub const channel: usize = 0x9; // uint8 + pub const x: usize = 0xC; // float32 + pub const y: usize = 0x10; // float32 + } + // Parent: None + // Field count: 1 + pub mod CAnimGraphControllerBase { + pub const m_vecParamsToResetInPostGraphUpdate: usize = 0x28; // CUtlVectorFixedGrowable + } + // Parent: None + // Field count: 3 + pub mod CNetworkVelocityVector { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat + } + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDestructiblePart_DamageLevel { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_sBreakablePieceName: usize = 0x8; // CGlobalSymbol + pub const m_nBodyGroupValue: usize = 0x10; // int32 + pub const m_nHealth: usize = 0x14; // CSkillInt + pub const m_flCriticalDamagePercent: usize = 0x24; // float32 + pub const m_nDamagePassthroughType: usize = 0x28; // EDestructiblePartDamagePassThroughType + pub const m_nDestructionDeathBehavior: usize = 0x2C; // DestructiblePartDestructionDeathBehavior_t + pub const m_sCustomDeathHandshake: usize = 0x30; // CGlobalSymbol + pub const m_bShouldDestroyOnDeath: usize = 0x38; // bool + pub const m_flDeathDestroyTime: usize = 0x3C; // CRangeFloat + } + // Parent: None + // Field count: 0 + pub mod CNavVolumeAll { + } + // Parent: None + // Field count: 2 + pub mod CNavVolumeSphere { + pub const m_vCenter: usize = 0x78; // Vector + pub const m_flRadius: usize = 0x84; // float32 + } + // Parent: None + // Field count: 2 + pub mod Relationship_t { + pub const disposition: usize = 0x0; // Disposition_t + pub const priority: usize = 0x4; // int32 } } } diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index 7320ec4e..f25fe097 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,274 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 20 + // Enum count: 0 public static class SoundsystemDll { - // Alignment: 4 - // Member count: 2 - public enum EMode_t : uint { - Peak = 0x0, - RMS = 0x1 - } - // Alignment: 4 - // Member count: 39 - public enum VMixGraphCommandID_t : uint { - CMD_INVALID = unchecked((uint)-1), - CMD_CONTROL_INPUT_STORE = 0x1, - CMD_CONTROL_INPUT_STORE_DB = 0x2, - CMD_CONTROL_TRANSIENT_INPUT_STORE = 0x3, - CMD_CONTROL_TRANSIENT_INPUT_RESET = 0x4, - CMD_CONTROL_OUTPUT_STORE = 0x5, - CMD_CONTROL_EVALUATE_CURVE = 0x6, - CMD_CONTROL_COPY = 0x7, - CMD_CONTROL_COND_COPY_IF_NEGATIVE = 0x8, - CMD_CONTROL_REMAP_LINEAR = 0x9, - CMD_CONTROL_REMAP_SINE = 0xA, - CMD_CONTROL_REMAP_LOGLINEAR = 0xB, - CMD_CONTROL_MAX = 0xC, - CMD_CONTROL_RESET_TIMER = 0xD, - CMD_CONTROL_INCREMENT_TIMER = 0xE, - CMD_CONTROL_EVAL_ENVELOPE = 0xF, - CMD_CONTROL_SINE_BLEND = 0x10, - CMD_PROCESSOR_SET_CONTROL_VALUE = 0x11, - CMD_PROCESSOR_SET_NAME_INPUT = 0x12, - CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE = 0x13, - CMD_PROCESSOR_STORE_CONTROL_VALUE = 0x14, - CMD_PROCESSOR_SET_VSND_VALUE = 0x15, - CMD_SUBMIX_PROCESS = 0x16, - CMD_SUBMIX_GENERATE = 0x17, - CMD_SUBMIX_GENERATE_SIDECHAIN = 0x18, - CMD_SUBMIX_DEBUG = 0x19, - CMD_SUBMIX_MIX2x1 = 0x1A, - CMD_SUBMIX_OUTPUT = 0x1B, - CMD_SUBMIX_OUTPUTx2 = 0x1C, - CMD_SUBMIX_COPY = 0x1D, - CMD_SUBMIX_ACCUMULATE = 0x1E, - CMD_SUBMIX_METER = 0x1F, - CMD_SUBMIX_METER_SPECTRUM = 0x20, - CMD_IMPULSERESPONSE_INPUT_STORE = 0x21, - CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE = 0x22, - CMD_REMAP_VSND_TO_IMPULSERESPONSE = 0x23, - CMD_IMPULSERESPONSE_RESET = 0x24, - CMD_BLEND_VSNDS_TO_IMPULSERESPONSE = 0x25, - CMD_IMPULSERESPONSE_DELAY = 0x26 - } - // Alignment: 1 - // Member count: 5 - public enum EWaveform : byte { - Sine = 0x0, - Square = 0x1, - Saw = 0x2, - Triangle = 0x3, - Noise = 0x4 - } - // Alignment: 4 - // Member count: 5 - public enum VMixLFOShape_t : uint { - LFO_SHAPE_SINE = 0x0, - LFO_SHAPE_SQUARE = 0x1, - LFO_SHAPE_TRI = 0x2, - LFO_SHAPE_SAW = 0x3, - LFO_SHAPE_NOISE = 0x4 - } - // Alignment: 2 - // Member count: 10 - public enum VMixFilterType_t : ushort { - FILTER_UNKNOWN = unchecked((ushort)-1), - FILTER_LOWPASS = 0x0, - FILTER_HIGHPASS = 0x1, - FILTER_BANDPASS = 0x2, - FILTER_NOTCH = 0x3, - FILTER_PEAKING_EQ = 0x4, - FILTER_LOW_SHELF = 0x5, - FILTER_HIGH_SHELF = 0x6, - FILTER_ALLPASS = 0x7, - FILTER_PASSTHROUGH = 0x8 - } - // Alignment: 4 - // Member count: 3 - public enum SosActionStopType_t : uint { - SOS_STOPTYPE_NONE = 0x0, - SOS_STOPTYPE_TIME = 0x1, - SOS_STOPTYPE_OPVAR = 0x2 - } - // Alignment: 4 - // Member count: 6 - public enum SosEditItemType_t : uint { - SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, - SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, - SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, - SOS_EDIT_ITEM_TYPE_STACK = 0x3, - SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, - SOS_EDIT_ITEM_TYPE_FIELD = 0x5 - } - // Alignment: 4 - // Member count: 5 - public enum PlayBackMode_t : uint { - Random = 0x0, - RandomNoRepeats = 0x1, - RandomAvoidLast = 0x2, - Sequential = 0x3, - RandomWeights = 0x4 - } - // Alignment: 2 - // Member count: 32 - public enum VMixProcessorType_t : ushort { - VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_RT_PITCH = 0x1, - VPROCESSOR_STEAMAUDIO_HRTF = 0x2, - VPROCESSOR_DYNAMICS = 0x3, - VPROCESSOR_PRESETDSP = 0x4, - VPROCESSOR_DELAY = 0x5, - VPROCESSOR_MOD_DELAY = 0x6, - VPROCESSOR_DIFFUSOR = 0x7, - VPROCESSOR_BOXVERB = 0x8, - VPROCESSOR_BOXVERB2 = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DUAL_COMPRESSOR = 0x13, - VPROCESSOR_DYNAMICS_3BAND = 0x14, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x15, - VPROCESSOR_SHAPER = 0x16, - VPROCESSOR_PANNER = 0x17, - VPROCESSOR_UTILITY = 0x18, - VPROCESSOR_AUTOFILTER = 0x19, - VPROCESSOR_OSC = 0x1A, - VPROCESSOR_STEREODELAY = 0x1B, - VPROCESSOR_EFFECT_CHAIN = 0x1C, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1D, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1E, - VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1F - } - // Alignment: 4 - // Member count: 3 - public enum SosGroupFieldBehavior_t : uint { - kIgnore = 0x0, - kBranch = 0x1, - kMatch = 0x2 - } - // Alignment: 4 - // Member count: 30 - public enum soundlevel_t : uint { - SNDLVL_NONE = 0x0, - SNDLVL_20dB = 0x14, - SNDLVL_25dB = 0x19, - SNDLVL_30dB = 0x1E, - SNDLVL_35dB = 0x23, - SNDLVL_40dB = 0x28, - SNDLVL_45dB = 0x2D, - SNDLVL_50dB = 0x32, - SNDLVL_55dB = 0x37, - SNDLVL_IDLE = 0x3C, - SNDLVL_60dB = 0x3C, - SNDLVL_65dB = 0x41, - SNDLVL_STATIC = 0x42, - SNDLVL_70dB = 0x46, - SNDLVL_NORM = 0x4B, - SNDLVL_75dB = 0x4B, - SNDLVL_80dB = 0x50, - SNDLVL_TALKING = 0x50, - SNDLVL_85dB = 0x55, - SNDLVL_90dB = 0x5A, - SNDLVL_95dB = 0x5F, - SNDLVL_100dB = 0x64, - SNDLVL_105dB = 0x69, - SNDLVL_110dB = 0x6E, - SNDLVL_120dB = 0x78, - SNDLVL_130dB = 0x82, - SNDLVL_GUNFIRE = 0x8C, - SNDLVL_140dB = 0x8C, - SNDLVL_150dB = 0x96, - SNDLVL_180dB = 0xB4 - } - // Alignment: 4 - // Member count: 2 - public enum VMixPannerType_t : uint { - PANNER_TYPE_LINEAR = 0x0, - PANNER_TYPE_EQUAL_POWER = 0x1 - } - // Alignment: 4 - // Member count: 6 - public enum VMixChannelOperation_t : uint { - VMIX_CHAN_STEREO = 0x0, - VMIX_CHAN_LEFT = 0x1, - VMIX_CHAN_RIGHT = 0x2, - VMIX_CHAN_SWAP = 0x3, - VMIX_CHAN_MONO = 0x4, - VMIX_CHAN_MID_SIDE = 0x5 - } - // Alignment: 1 - // Member count: 13 - public enum EMidiNote : byte { - C = 0x0, - C_Sharp = 0x1, - D = 0x2, - D_Sharp = 0x3, - E = 0x4, - F = 0x5, - F_Sharp = 0x6, - G = 0x7, - G_Sharp = 0x8, - A = 0x9, - A_Sharp = 0xA, - B = 0xB, - Count = 0xC - } - // Alignment: 1 - // Member count: 4 - public enum CVSoundFormat_t : byte { - PCM16 = 0x0, - PCM8 = 0x1, - MP3 = 0x2, - ADPCM = 0x3 - } - // Alignment: 1 - // Member count: 9 - public enum VMixFilterSlope_t : byte { - FILTER_SLOPE_1POLE_6dB = 0x0, - FILTER_SLOPE_1POLE_12dB = 0x1, - FILTER_SLOPE_1POLE_18dB = 0x2, - FILTER_SLOPE_1POLE_24dB = 0x3, - FILTER_SLOPE_12dB = 0x4, - FILTER_SLOPE_24dB = 0x5, - FILTER_SLOPE_36dB = 0x6, - FILTER_SLOPE_48dB = 0x7, - FILTER_SLOPE_MAX = 0x7 - } - // Alignment: 4 - // Member count: 2 - public enum SosActionLimitSortType_t : uint { - SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, - SOS_LIMIT_SORTTYPE_LOWEST = 0x1 - } - // Alignment: 4 - // Member count: 3 - public enum VMixSubgraphSwitchInterpolationType_t : uint { - SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, - SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, - SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 - } - // Alignment: 4 - // Member count: 2 - public enum SosGroupType_t : uint { - SOS_GROUPTYPE_DYNAMIC = 0x0, - SOS_GROUPTYPE_STATIC = 0x1 - } - // Alignment: 4 - // Member count: 2 - public enum SosActionSetParamSortType_t : uint { - SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, - SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 - } // Parent: None // Field count: 3 // diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index 004c2277..b8bcad77 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,271 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 20 + // Enum count: 0 namespace soundsystem_dll { - // Alignment: 4 - // Member count: 2 - enum class EMode_t : uint32_t { - Peak = 0x0, - RMS = 0x1 - }; - // Alignment: 4 - // Member count: 39 - enum class VMixGraphCommandID_t : uint32_t { - CMD_INVALID = 0xFFFFFFFFFFFFFFFF, - CMD_CONTROL_INPUT_STORE = 0x1, - CMD_CONTROL_INPUT_STORE_DB = 0x2, - CMD_CONTROL_TRANSIENT_INPUT_STORE = 0x3, - CMD_CONTROL_TRANSIENT_INPUT_RESET = 0x4, - CMD_CONTROL_OUTPUT_STORE = 0x5, - CMD_CONTROL_EVALUATE_CURVE = 0x6, - CMD_CONTROL_COPY = 0x7, - CMD_CONTROL_COND_COPY_IF_NEGATIVE = 0x8, - CMD_CONTROL_REMAP_LINEAR = 0x9, - CMD_CONTROL_REMAP_SINE = 0xA, - CMD_CONTROL_REMAP_LOGLINEAR = 0xB, - CMD_CONTROL_MAX = 0xC, - CMD_CONTROL_RESET_TIMER = 0xD, - CMD_CONTROL_INCREMENT_TIMER = 0xE, - CMD_CONTROL_EVAL_ENVELOPE = 0xF, - CMD_CONTROL_SINE_BLEND = 0x10, - CMD_PROCESSOR_SET_CONTROL_VALUE = 0x11, - CMD_PROCESSOR_SET_NAME_INPUT = 0x12, - CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE = 0x13, - CMD_PROCESSOR_STORE_CONTROL_VALUE = 0x14, - CMD_PROCESSOR_SET_VSND_VALUE = 0x15, - CMD_SUBMIX_PROCESS = 0x16, - CMD_SUBMIX_GENERATE = 0x17, - CMD_SUBMIX_GENERATE_SIDECHAIN = 0x18, - CMD_SUBMIX_DEBUG = 0x19, - CMD_SUBMIX_MIX2x1 = 0x1A, - CMD_SUBMIX_OUTPUT = 0x1B, - CMD_SUBMIX_OUTPUTx2 = 0x1C, - CMD_SUBMIX_COPY = 0x1D, - CMD_SUBMIX_ACCUMULATE = 0x1E, - CMD_SUBMIX_METER = 0x1F, - CMD_SUBMIX_METER_SPECTRUM = 0x20, - CMD_IMPULSERESPONSE_INPUT_STORE = 0x21, - CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE = 0x22, - CMD_REMAP_VSND_TO_IMPULSERESPONSE = 0x23, - CMD_IMPULSERESPONSE_RESET = 0x24, - CMD_BLEND_VSNDS_TO_IMPULSERESPONSE = 0x25, - CMD_IMPULSERESPONSE_DELAY = 0x26 - }; - // Alignment: 1 - // Member count: 5 - enum class EWaveform : uint8_t { - Sine = 0x0, - Square = 0x1, - Saw = 0x2, - Triangle = 0x3, - Noise = 0x4 - }; - // Alignment: 4 - // Member count: 5 - enum class VMixLFOShape_t : uint32_t { - LFO_SHAPE_SINE = 0x0, - LFO_SHAPE_SQUARE = 0x1, - LFO_SHAPE_TRI = 0x2, - LFO_SHAPE_SAW = 0x3, - LFO_SHAPE_NOISE = 0x4 - }; - // Alignment: 2 - // Member count: 10 - enum class VMixFilterType_t : uint16_t { - FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, - FILTER_LOWPASS = 0x0, - FILTER_HIGHPASS = 0x1, - FILTER_BANDPASS = 0x2, - FILTER_NOTCH = 0x3, - FILTER_PEAKING_EQ = 0x4, - FILTER_LOW_SHELF = 0x5, - FILTER_HIGH_SHELF = 0x6, - FILTER_ALLPASS = 0x7, - FILTER_PASSTHROUGH = 0x8 - }; - // Alignment: 4 - // Member count: 3 - enum class SosActionStopType_t : uint32_t { - SOS_STOPTYPE_NONE = 0x0, - SOS_STOPTYPE_TIME = 0x1, - SOS_STOPTYPE_OPVAR = 0x2 - }; - // Alignment: 4 - // Member count: 6 - enum class SosEditItemType_t : uint32_t { - SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, - SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, - SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, - SOS_EDIT_ITEM_TYPE_STACK = 0x3, - SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, - SOS_EDIT_ITEM_TYPE_FIELD = 0x5 - }; - // Alignment: 4 - // Member count: 5 - enum class PlayBackMode_t : uint32_t { - Random = 0x0, - RandomNoRepeats = 0x1, - RandomAvoidLast = 0x2, - Sequential = 0x3, - RandomWeights = 0x4 - }; - // Alignment: 2 - // Member count: 32 - enum class VMixProcessorType_t : uint16_t { - VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_RT_PITCH = 0x1, - VPROCESSOR_STEAMAUDIO_HRTF = 0x2, - VPROCESSOR_DYNAMICS = 0x3, - VPROCESSOR_PRESETDSP = 0x4, - VPROCESSOR_DELAY = 0x5, - VPROCESSOR_MOD_DELAY = 0x6, - VPROCESSOR_DIFFUSOR = 0x7, - VPROCESSOR_BOXVERB = 0x8, - VPROCESSOR_BOXVERB2 = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DUAL_COMPRESSOR = 0x13, - VPROCESSOR_DYNAMICS_3BAND = 0x14, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x15, - VPROCESSOR_SHAPER = 0x16, - VPROCESSOR_PANNER = 0x17, - VPROCESSOR_UTILITY = 0x18, - VPROCESSOR_AUTOFILTER = 0x19, - VPROCESSOR_OSC = 0x1A, - VPROCESSOR_STEREODELAY = 0x1B, - VPROCESSOR_EFFECT_CHAIN = 0x1C, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1D, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1E, - VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1F - }; - // Alignment: 4 - // Member count: 3 - enum class SosGroupFieldBehavior_t : uint32_t { - kIgnore = 0x0, - kBranch = 0x1, - kMatch = 0x2 - }; - // Alignment: 4 - // Member count: 30 - enum class soundlevel_t : uint32_t { - SNDLVL_NONE = 0x0, - SNDLVL_20dB = 0x14, - SNDLVL_25dB = 0x19, - SNDLVL_30dB = 0x1E, - SNDLVL_35dB = 0x23, - SNDLVL_40dB = 0x28, - SNDLVL_45dB = 0x2D, - SNDLVL_50dB = 0x32, - SNDLVL_55dB = 0x37, - SNDLVL_IDLE = 0x3C, - SNDLVL_60dB = 0x3C, - SNDLVL_65dB = 0x41, - SNDLVL_STATIC = 0x42, - SNDLVL_70dB = 0x46, - SNDLVL_NORM = 0x4B, - SNDLVL_75dB = 0x4B, - SNDLVL_80dB = 0x50, - SNDLVL_TALKING = 0x50, - SNDLVL_85dB = 0x55, - SNDLVL_90dB = 0x5A, - SNDLVL_95dB = 0x5F, - SNDLVL_100dB = 0x64, - SNDLVL_105dB = 0x69, - SNDLVL_110dB = 0x6E, - SNDLVL_120dB = 0x78, - SNDLVL_130dB = 0x82, - SNDLVL_GUNFIRE = 0x8C, - SNDLVL_140dB = 0x8C, - SNDLVL_150dB = 0x96, - SNDLVL_180dB = 0xB4 - }; - // Alignment: 4 - // Member count: 2 - enum class VMixPannerType_t : uint32_t { - PANNER_TYPE_LINEAR = 0x0, - PANNER_TYPE_EQUAL_POWER = 0x1 - }; - // Alignment: 4 - // Member count: 6 - enum class VMixChannelOperation_t : uint32_t { - VMIX_CHAN_STEREO = 0x0, - VMIX_CHAN_LEFT = 0x1, - VMIX_CHAN_RIGHT = 0x2, - VMIX_CHAN_SWAP = 0x3, - VMIX_CHAN_MONO = 0x4, - VMIX_CHAN_MID_SIDE = 0x5 - }; - // Alignment: 1 - // Member count: 13 - enum class EMidiNote : uint8_t { - C = 0x0, - C_Sharp = 0x1, - D = 0x2, - D_Sharp = 0x3, - E = 0x4, - F = 0x5, - F_Sharp = 0x6, - G = 0x7, - G_Sharp = 0x8, - A = 0x9, - A_Sharp = 0xA, - B = 0xB, - Count = 0xC - }; - // Alignment: 1 - // Member count: 4 - enum class CVSoundFormat_t : uint8_t { - PCM16 = 0x0, - PCM8 = 0x1, - MP3 = 0x2, - ADPCM = 0x3 - }; - // Alignment: 1 - // Member count: 9 - enum class VMixFilterSlope_t : uint8_t { - FILTER_SLOPE_1POLE_6dB = 0x0, - FILTER_SLOPE_1POLE_12dB = 0x1, - FILTER_SLOPE_1POLE_18dB = 0x2, - FILTER_SLOPE_1POLE_24dB = 0x3, - FILTER_SLOPE_12dB = 0x4, - FILTER_SLOPE_24dB = 0x5, - FILTER_SLOPE_36dB = 0x6, - FILTER_SLOPE_48dB = 0x7, - FILTER_SLOPE_MAX = 0x7 - }; - // Alignment: 4 - // Member count: 2 - enum class SosActionLimitSortType_t : uint32_t { - SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, - SOS_LIMIT_SORTTYPE_LOWEST = 0x1 - }; - // Alignment: 4 - // Member count: 3 - enum class VMixSubgraphSwitchInterpolationType_t : uint32_t { - SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, - SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, - SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 - }; - // Alignment: 4 - // Member count: 2 - enum class SosGroupType_t : uint32_t { - SOS_GROUPTYPE_DYNAMIC = 0x0, - SOS_GROUPTYPE_STATIC = 0x1 - }; - // Alignment: 4 - // Member count: 2 - enum class SosActionSetParamSortType_t : uint32_t { - SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, - SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 - }; // Parent: None // Field count: 3 // diff --git a/output/soundsystem_dll.json b/output/soundsystem_dll.json index b054fddc..21d4e6f3 100644 --- a/output/soundsystem_dll.json +++ b/output/soundsystem_dll.json @@ -1391,310 +1391,6 @@ "parent": null } }, - "enums": { - "CVSoundFormat_t": { - "alignment": 1, - "members": { - "ADPCM": 3, - "MP3": 2, - "PCM16": 0, - "PCM8": 1 - }, - "type": "uint8" - }, - "EMidiNote": { - "alignment": 1, - "members": { - "A": 9, - "A_Sharp": 10, - "B": 11, - "C": 0, - "C_Sharp": 1, - "Count": 12, - "D": 2, - "D_Sharp": 3, - "E": 4, - "F": 5, - "F_Sharp": 6, - "G": 7, - "G_Sharp": 8 - }, - "type": "uint8" - }, - "EMode_t": { - "alignment": 4, - "members": { - "Peak": 0, - "RMS": 1 - }, - "type": "uint32" - }, - "EWaveform": { - "alignment": 1, - "members": { - "Noise": 4, - "Saw": 2, - "Sine": 0, - "Square": 1, - "Triangle": 3 - }, - "type": "uint8" - }, - "PlayBackMode_t": { - "alignment": 4, - "members": { - "Random": 0, - "RandomAvoidLast": 2, - "RandomNoRepeats": 1, - "RandomWeights": 4, - "Sequential": 3 - }, - "type": "uint32" - }, - "SosActionLimitSortType_t": { - "alignment": 4, - "members": { - "SOS_LIMIT_SORTTYPE_HIGHEST": 0, - "SOS_LIMIT_SORTTYPE_LOWEST": 1 - }, - "type": "uint32" - }, - "SosActionSetParamSortType_t": { - "alignment": 4, - "members": { - "SOS_SETPARAM_SORTTYPE_HIGHEST": 0, - "SOS_SETPARAM_SORTTYPE_LOWEST": 1 - }, - "type": "uint32" - }, - "SosActionStopType_t": { - "alignment": 4, - "members": { - "SOS_STOPTYPE_NONE": 0, - "SOS_STOPTYPE_OPVAR": 2, - "SOS_STOPTYPE_TIME": 1 - }, - "type": "uint32" - }, - "SosEditItemType_t": { - "alignment": 4, - "members": { - "SOS_EDIT_ITEM_TYPE_FIELD": 5, - "SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS": 2, - "SOS_EDIT_ITEM_TYPE_OPERATOR": 4, - "SOS_EDIT_ITEM_TYPE_SOUNDEVENT": 1, - "SOS_EDIT_ITEM_TYPE_SOUNDEVENTS": 0, - "SOS_EDIT_ITEM_TYPE_STACK": 3 - }, - "type": "uint32" - }, - "SosGroupFieldBehavior_t": { - "alignment": 4, - "members": { - "kBranch": 1, - "kIgnore": 0, - "kMatch": 2 - }, - "type": "uint32" - }, - "SosGroupType_t": { - "alignment": 4, - "members": { - "SOS_GROUPTYPE_DYNAMIC": 0, - "SOS_GROUPTYPE_STATIC": 1 - }, - "type": "uint32" - }, - "VMixChannelOperation_t": { - "alignment": 4, - "members": { - "VMIX_CHAN_LEFT": 1, - "VMIX_CHAN_MID_SIDE": 5, - "VMIX_CHAN_MONO": 4, - "VMIX_CHAN_RIGHT": 2, - "VMIX_CHAN_STEREO": 0, - "VMIX_CHAN_SWAP": 3 - }, - "type": "uint32" - }, - "VMixFilterSlope_t": { - "alignment": 1, - "members": { - "FILTER_SLOPE_12dB": 4, - "FILTER_SLOPE_1POLE_12dB": 1, - "FILTER_SLOPE_1POLE_18dB": 2, - "FILTER_SLOPE_1POLE_24dB": 3, - "FILTER_SLOPE_1POLE_6dB": 0, - "FILTER_SLOPE_24dB": 5, - "FILTER_SLOPE_36dB": 6, - "FILTER_SLOPE_48dB": 7, - "FILTER_SLOPE_MAX": 7 - }, - "type": "uint8" - }, - "VMixFilterType_t": { - "alignment": 2, - "members": { - "FILTER_ALLPASS": 7, - "FILTER_BANDPASS": 2, - "FILTER_HIGHPASS": 1, - "FILTER_HIGH_SHELF": 6, - "FILTER_LOWPASS": 0, - "FILTER_LOW_SHELF": 5, - "FILTER_NOTCH": 3, - "FILTER_PASSTHROUGH": 8, - "FILTER_PEAKING_EQ": 4, - "FILTER_UNKNOWN": -1 - }, - "type": "uint16" - }, - "VMixGraphCommandID_t": { - "alignment": 4, - "members": { - "CMD_BLEND_VSNDS_TO_IMPULSERESPONSE": 37, - "CMD_CONTROL_COND_COPY_IF_NEGATIVE": 8, - "CMD_CONTROL_COPY": 7, - "CMD_CONTROL_EVALUATE_CURVE": 6, - "CMD_CONTROL_EVAL_ENVELOPE": 15, - "CMD_CONTROL_INCREMENT_TIMER": 14, - "CMD_CONTROL_INPUT_STORE": 1, - "CMD_CONTROL_INPUT_STORE_DB": 2, - "CMD_CONTROL_MAX": 12, - "CMD_CONTROL_OUTPUT_STORE": 5, - "CMD_CONTROL_REMAP_LINEAR": 9, - "CMD_CONTROL_REMAP_LOGLINEAR": 11, - "CMD_CONTROL_REMAP_SINE": 10, - "CMD_CONTROL_RESET_TIMER": 13, - "CMD_CONTROL_SINE_BLEND": 16, - "CMD_CONTROL_TRANSIENT_INPUT_RESET": 4, - "CMD_CONTROL_TRANSIENT_INPUT_STORE": 3, - "CMD_IMPULSERESPONSE_DELAY": 38, - "CMD_IMPULSERESPONSE_INPUT_STORE": 33, - "CMD_IMPULSERESPONSE_RESET": 36, - "CMD_INVALID": -1, - "CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE": 19, - "CMD_PROCESSOR_SET_CONTROL_VALUE": 17, - "CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE": 34, - "CMD_PROCESSOR_SET_NAME_INPUT": 18, - "CMD_PROCESSOR_SET_VSND_VALUE": 21, - "CMD_PROCESSOR_STORE_CONTROL_VALUE": 20, - "CMD_REMAP_VSND_TO_IMPULSERESPONSE": 35, - "CMD_SUBMIX_ACCUMULATE": 30, - "CMD_SUBMIX_COPY": 29, - "CMD_SUBMIX_DEBUG": 25, - "CMD_SUBMIX_GENERATE": 23, - "CMD_SUBMIX_GENERATE_SIDECHAIN": 24, - "CMD_SUBMIX_METER": 31, - "CMD_SUBMIX_METER_SPECTRUM": 32, - "CMD_SUBMIX_MIX2x1": 26, - "CMD_SUBMIX_OUTPUT": 27, - "CMD_SUBMIX_OUTPUTx2": 28, - "CMD_SUBMIX_PROCESS": 22 - }, - "type": "uint32" - }, - "VMixLFOShape_t": { - "alignment": 4, - "members": { - "LFO_SHAPE_NOISE": 4, - "LFO_SHAPE_SAW": 3, - "LFO_SHAPE_SINE": 0, - "LFO_SHAPE_SQUARE": 1, - "LFO_SHAPE_TRI": 2 - }, - "type": "uint32" - }, - "VMixPannerType_t": { - "alignment": 4, - "members": { - "PANNER_TYPE_EQUAL_POWER": 1, - "PANNER_TYPE_LINEAR": 0 - }, - "type": "uint32" - }, - "VMixProcessorType_t": { - "alignment": 2, - "members": { - "VPROCESSOR_AUTOFILTER": 25, - "VPROCESSOR_BOXVERB": 8, - "VPROCESSOR_BOXVERB2": 9, - "VPROCESSOR_CONVOLUTION": 18, - "VPROCESSOR_DELAY": 5, - "VPROCESSOR_DIFFUSOR": 7, - "VPROCESSOR_DUAL_COMPRESSOR": 19, - "VPROCESSOR_DYNAMICS": 3, - "VPROCESSOR_DYNAMICS_3BAND": 20, - "VPROCESSOR_DYNAMICS_COMPRESSOR": 21, - "VPROCESSOR_EFFECT_CHAIN": 28, - "VPROCESSOR_ENVELOPE": 16, - "VPROCESSOR_EQ8": 15, - "VPROCESSOR_FILTER": 13, - "VPROCESSOR_FREEVERB": 10, - "VPROCESSOR_FULLWAVE_INTEGRATOR": 12, - "VPROCESSOR_MOD_DELAY": 6, - "VPROCESSOR_OSC": 26, - "VPROCESSOR_PANNER": 23, - "VPROCESSOR_PLATEVERB": 11, - "VPROCESSOR_PRESETDSP": 4, - "VPROCESSOR_RT_PITCH": 1, - "VPROCESSOR_SHAPER": 22, - "VPROCESSOR_STEAMAUDIO_DIRECT": 30, - "VPROCESSOR_STEAMAUDIO_HRTF": 2, - "VPROCESSOR_STEAMAUDIO_HYBRIDREVERB": 31, - "VPROCESSOR_STEAMAUDIO_PATHING": 14, - "VPROCESSOR_STEREODELAY": 27, - "VPROCESSOR_SUBGRAPH_SWITCH": 29, - "VPROCESSOR_UNKNOWN": 0, - "VPROCESSOR_UTILITY": 24, - "VPROCESSOR_VOCODER": 17 - }, - "type": "uint16" - }, - "VMixSubgraphSwitchInterpolationType_t": { - "alignment": 4, - "members": { - "SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING": 2, - "SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE": 0, - "SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT": 1 - }, - "type": "uint32" - }, - "soundlevel_t": { - "alignment": 4, - "members": { - "SNDLVL_100dB": 100, - "SNDLVL_105dB": 105, - "SNDLVL_110dB": 110, - "SNDLVL_120dB": 120, - "SNDLVL_130dB": 130, - "SNDLVL_140dB": 140, - "SNDLVL_150dB": 150, - "SNDLVL_180dB": 180, - "SNDLVL_20dB": 20, - "SNDLVL_25dB": 25, - "SNDLVL_30dB": 30, - "SNDLVL_35dB": 35, - "SNDLVL_40dB": 40, - "SNDLVL_45dB": 45, - "SNDLVL_50dB": 50, - "SNDLVL_55dB": 55, - "SNDLVL_60dB": 60, - "SNDLVL_65dB": 65, - "SNDLVL_70dB": 70, - "SNDLVL_75dB": 75, - "SNDLVL_80dB": 80, - "SNDLVL_85dB": 85, - "SNDLVL_90dB": 90, - "SNDLVL_95dB": 95, - "SNDLVL_GUNFIRE": 140, - "SNDLVL_IDLE": 60, - "SNDLVL_NONE": 0, - "SNDLVL_NORM": 75, - "SNDLVL_STATIC": 66, - "SNDLVL_TALKING": 80 - }, - "type": "uint32" - } - } + "enums": {} } } \ No newline at end of file diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index 61b6a443..9b6a23e7 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,286 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 20 + // Enum count: 0 pub mod soundsystem_dll { - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum EMode_t { - Peak = 0x0, - RMS = 0x1 - } - // Alignment: 4 - // Member count: 39 - #[repr(u32)] - pub enum VMixGraphCommandID_t { - CMD_INVALID = u32::MAX, - CMD_CONTROL_INPUT_STORE = 0x1, - CMD_CONTROL_INPUT_STORE_DB = 0x2, - CMD_CONTROL_TRANSIENT_INPUT_STORE = 0x3, - CMD_CONTROL_TRANSIENT_INPUT_RESET = 0x4, - CMD_CONTROL_OUTPUT_STORE = 0x5, - CMD_CONTROL_EVALUATE_CURVE = 0x6, - CMD_CONTROL_COPY = 0x7, - CMD_CONTROL_COND_COPY_IF_NEGATIVE = 0x8, - CMD_CONTROL_REMAP_LINEAR = 0x9, - CMD_CONTROL_REMAP_SINE = 0xA, - CMD_CONTROL_REMAP_LOGLINEAR = 0xB, - CMD_CONTROL_MAX = 0xC, - CMD_CONTROL_RESET_TIMER = 0xD, - CMD_CONTROL_INCREMENT_TIMER = 0xE, - CMD_CONTROL_EVAL_ENVELOPE = 0xF, - CMD_CONTROL_SINE_BLEND = 0x10, - CMD_PROCESSOR_SET_CONTROL_VALUE = 0x11, - CMD_PROCESSOR_SET_NAME_INPUT = 0x12, - CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE = 0x13, - CMD_PROCESSOR_STORE_CONTROL_VALUE = 0x14, - CMD_PROCESSOR_SET_VSND_VALUE = 0x15, - CMD_SUBMIX_PROCESS = 0x16, - CMD_SUBMIX_GENERATE = 0x17, - CMD_SUBMIX_GENERATE_SIDECHAIN = 0x18, - CMD_SUBMIX_DEBUG = 0x19, - CMD_SUBMIX_MIX2x1 = 0x1A, - CMD_SUBMIX_OUTPUT = 0x1B, - CMD_SUBMIX_OUTPUTx2 = 0x1C, - CMD_SUBMIX_COPY = 0x1D, - CMD_SUBMIX_ACCUMULATE = 0x1E, - CMD_SUBMIX_METER = 0x1F, - CMD_SUBMIX_METER_SPECTRUM = 0x20, - CMD_IMPULSERESPONSE_INPUT_STORE = 0x21, - CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE = 0x22, - CMD_REMAP_VSND_TO_IMPULSERESPONSE = 0x23, - CMD_IMPULSERESPONSE_RESET = 0x24, - CMD_BLEND_VSNDS_TO_IMPULSERESPONSE = 0x25, - CMD_IMPULSERESPONSE_DELAY = 0x26 - } - // Alignment: 1 - // Member count: 5 - #[repr(u8)] - pub enum EWaveform { - Sine = 0x0, - Square = 0x1, - Saw = 0x2, - Triangle = 0x3, - Noise = 0x4 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum VMixLFOShape_t { - LFO_SHAPE_SINE = 0x0, - LFO_SHAPE_SQUARE = 0x1, - LFO_SHAPE_TRI = 0x2, - LFO_SHAPE_SAW = 0x3, - LFO_SHAPE_NOISE = 0x4 - } - // Alignment: 2 - // Member count: 10 - #[repr(u16)] - pub enum VMixFilterType_t { - FILTER_UNKNOWN = u16::MAX, - FILTER_LOWPASS = 0x0, - FILTER_HIGHPASS = 0x1, - FILTER_BANDPASS = 0x2, - FILTER_NOTCH = 0x3, - FILTER_PEAKING_EQ = 0x4, - FILTER_LOW_SHELF = 0x5, - FILTER_HIGH_SHELF = 0x6, - FILTER_ALLPASS = 0x7, - FILTER_PASSTHROUGH = 0x8 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum SosActionStopType_t { - SOS_STOPTYPE_NONE = 0x0, - SOS_STOPTYPE_TIME = 0x1, - SOS_STOPTYPE_OPVAR = 0x2 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum SosEditItemType_t { - SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, - SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, - SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, - SOS_EDIT_ITEM_TYPE_STACK = 0x3, - SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, - SOS_EDIT_ITEM_TYPE_FIELD = 0x5 - } - // Alignment: 4 - // Member count: 5 - #[repr(u32)] - pub enum PlayBackMode_t { - Random = 0x0, - RandomNoRepeats = 0x1, - RandomAvoidLast = 0x2, - Sequential = 0x3, - RandomWeights = 0x4 - } - // Alignment: 2 - // Member count: 32 - #[repr(u16)] - pub enum VMixProcessorType_t { - VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_RT_PITCH = 0x1, - VPROCESSOR_STEAMAUDIO_HRTF = 0x2, - VPROCESSOR_DYNAMICS = 0x3, - VPROCESSOR_PRESETDSP = 0x4, - VPROCESSOR_DELAY = 0x5, - VPROCESSOR_MOD_DELAY = 0x6, - VPROCESSOR_DIFFUSOR = 0x7, - VPROCESSOR_BOXVERB = 0x8, - VPROCESSOR_BOXVERB2 = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DUAL_COMPRESSOR = 0x13, - VPROCESSOR_DYNAMICS_3BAND = 0x14, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x15, - VPROCESSOR_SHAPER = 0x16, - VPROCESSOR_PANNER = 0x17, - VPROCESSOR_UTILITY = 0x18, - VPROCESSOR_AUTOFILTER = 0x19, - VPROCESSOR_OSC = 0x1A, - VPROCESSOR_STEREODELAY = 0x1B, - VPROCESSOR_EFFECT_CHAIN = 0x1C, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1D, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1E, - VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1F - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum SosGroupFieldBehavior_t { - kIgnore = 0x0, - kBranch = 0x1, - kMatch = 0x2 - } - // Alignment: 4 - // Member count: 30 - #[repr(u32)] - pub enum soundlevel_t { - SNDLVL_NONE = 0x0, - SNDLVL_20dB = 0x14, - SNDLVL_25dB = 0x19, - SNDLVL_30dB = 0x1E, - SNDLVL_35dB = 0x23, - SNDLVL_40dB = 0x28, - SNDLVL_45dB = 0x2D, - SNDLVL_50dB = 0x32, - SNDLVL_55dB = 0x37, - SNDLVL_IDLE = 0x3C, - SNDLVL_65dB = 0x41, - SNDLVL_STATIC = 0x42, - SNDLVL_70dB = 0x46, - SNDLVL_NORM = 0x4B, - SNDLVL_80dB = 0x50, - SNDLVL_85dB = 0x55, - SNDLVL_90dB = 0x5A, - SNDLVL_95dB = 0x5F, - SNDLVL_100dB = 0x64, - SNDLVL_105dB = 0x69, - SNDLVL_110dB = 0x6E, - SNDLVL_120dB = 0x78, - SNDLVL_130dB = 0x82, - SNDLVL_GUNFIRE = 0x8C, - SNDLVL_150dB = 0x96, - SNDLVL_180dB = 0xB4 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum VMixPannerType_t { - PANNER_TYPE_LINEAR = 0x0, - PANNER_TYPE_EQUAL_POWER = 0x1 - } - // Alignment: 4 - // Member count: 6 - #[repr(u32)] - pub enum VMixChannelOperation_t { - VMIX_CHAN_STEREO = 0x0, - VMIX_CHAN_LEFT = 0x1, - VMIX_CHAN_RIGHT = 0x2, - VMIX_CHAN_SWAP = 0x3, - VMIX_CHAN_MONO = 0x4, - VMIX_CHAN_MID_SIDE = 0x5 - } - // Alignment: 1 - // Member count: 13 - #[repr(u8)] - pub enum EMidiNote { - C = 0x0, - C_Sharp = 0x1, - D = 0x2, - D_Sharp = 0x3, - E = 0x4, - F = 0x5, - F_Sharp = 0x6, - G = 0x7, - G_Sharp = 0x8, - A = 0x9, - A_Sharp = 0xA, - B = 0xB, - Count = 0xC - } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum CVSoundFormat_t { - PCM16 = 0x0, - PCM8 = 0x1, - MP3 = 0x2, - ADPCM = 0x3 - } - // Alignment: 1 - // Member count: 9 - #[repr(u8)] - pub enum VMixFilterSlope_t { - FILTER_SLOPE_1POLE_6dB = 0x0, - FILTER_SLOPE_1POLE_12dB = 0x1, - FILTER_SLOPE_1POLE_18dB = 0x2, - FILTER_SLOPE_1POLE_24dB = 0x3, - FILTER_SLOPE_12dB = 0x4, - FILTER_SLOPE_24dB = 0x5, - FILTER_SLOPE_36dB = 0x6, - FILTER_SLOPE_48dB = 0x7 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum SosActionLimitSortType_t { - SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, - SOS_LIMIT_SORTTYPE_LOWEST = 0x1 - } - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum VMixSubgraphSwitchInterpolationType_t { - SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, - SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, - SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum SosGroupType_t { - SOS_GROUPTYPE_DYNAMIC = 0x0, - SOS_GROUPTYPE_STATIC = 0x1 - } - // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum SosActionSetParamSortType_t { - SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, - SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 - } // Parent: None // Field count: 3 // diff --git a/output/steamaudio_dll.cs b/output/steamaudio_dll.cs index c57672c4..066bd8bd 100644 --- a/output/steamaudio_dll.cs +++ b/output/steamaudio_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: steamaudio.dll diff --git a/output/steamaudio_dll.hpp b/output/steamaudio_dll.hpp index f4c4482b..2acf2dd4 100644 --- a/output/steamaudio_dll.hpp +++ b/output/steamaudio_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once diff --git a/output/steamaudio_dll.rs b/output/steamaudio_dll.rs index ce6f7d72..c11dfd58 100644 --- a/output/steamaudio_dll.rs +++ b/output/steamaudio_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 06a75f6e..373e7c30 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,33 +1,11 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll // Class count: 97 - // Enum count: 3 + // Enum count: 0 public static class Vphysics2Dll { - // Alignment: 4 - // Member count: 3 - public enum JointMotion_t : uint { - JOINT_MOTION_FREE = 0x0, - JOINT_MOTION_LOCKED = 0x1, - JOINT_MOTION_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 4 - public enum JointAxis_t : uint { - JOINT_AXIS_X = 0x0, - JOINT_AXIS_Y = 0x1, - JOINT_AXIS_Z = 0x2, - JOINT_AXIS_COUNT = 0x3 - } - // Alignment: 1 - // Member count: 3 - public enum DynamicContinuousContactBehavior_t : byte { - DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY = 0x0, - DYNAMIC_CONTINUOUS_ALWAYS = 0x1, - DYNAMIC_CONTINUOUS_NEVER = 0x2 - } // Parent: None // Field count: 1 // diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index 7a25ebef..b5fb5698 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,30 +9,8 @@ namespace cs2_dumper { namespace schemas { // Module: vphysics2.dll // Class count: 97 - // Enum count: 3 + // Enum count: 0 namespace vphysics2_dll { - // Alignment: 4 - // Member count: 3 - enum class JointMotion_t : uint32_t { - JOINT_MOTION_FREE = 0x0, - JOINT_MOTION_LOCKED = 0x1, - JOINT_MOTION_COUNT = 0x2 - }; - // Alignment: 4 - // Member count: 4 - enum class JointAxis_t : uint32_t { - JOINT_AXIS_X = 0x0, - JOINT_AXIS_Y = 0x1, - JOINT_AXIS_Z = 0x2, - JOINT_AXIS_COUNT = 0x3 - }; - // Alignment: 1 - // Member count: 3 - enum class DynamicContinuousContactBehavior_t : uint8_t { - DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY = 0x0, - DYNAMIC_CONTINUOUS_ALWAYS = 0x1, - DYNAMIC_CONTINUOUS_NEVER = 0x2 - }; // Parent: None // Field count: 1 // diff --git a/output/vphysics2_dll.json b/output/vphysics2_dll.json index ba9552f0..e6b5fc5b 100644 --- a/output/vphysics2_dll.json +++ b/output/vphysics2_dll.json @@ -1582,35 +1582,6 @@ "parent": null } }, - "enums": { - "DynamicContinuousContactBehavior_t": { - "alignment": 1, - "members": { - "DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY": 0, - "DYNAMIC_CONTINUOUS_ALWAYS": 1, - "DYNAMIC_CONTINUOUS_NEVER": 2 - }, - "type": "uint8" - }, - "JointAxis_t": { - "alignment": 4, - "members": { - "JOINT_AXIS_COUNT": 3, - "JOINT_AXIS_X": 0, - "JOINT_AXIS_Y": 1, - "JOINT_AXIS_Z": 2 - }, - "type": "uint32" - }, - "JointMotion_t": { - "alignment": 4, - "members": { - "JOINT_MOTION_COUNT": 2, - "JOINT_MOTION_FREE": 0, - "JOINT_MOTION_LOCKED": 1 - }, - "type": "uint32" - } - } + "enums": {} } } \ No newline at end of file diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 4568168e..45dc2254 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,33 +7,8 @@ pub mod cs2_dumper { pub mod schemas { // Module: vphysics2.dll // Class count: 97 - // Enum count: 3 + // Enum count: 0 pub mod vphysics2_dll { - // Alignment: 4 - // Member count: 3 - #[repr(u32)] - pub enum JointMotion_t { - JOINT_MOTION_FREE = 0x0, - JOINT_MOTION_LOCKED = 0x1, - JOINT_MOTION_COUNT = 0x2 - } - // Alignment: 4 - // Member count: 4 - #[repr(u32)] - pub enum JointAxis_t { - JOINT_AXIS_X = 0x0, - JOINT_AXIS_Y = 0x1, - JOINT_AXIS_Z = 0x2, - JOINT_AXIS_COUNT = 0x3 - } - // Alignment: 1 - // Member count: 3 - #[repr(u8)] - pub enum DynamicContinuousContactBehavior_t { - DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY = 0x0, - DYNAMIC_CONTINUOUS_ALWAYS = 0x1, - DYNAMIC_CONTINUOUS_NEVER = 0x2 - } // Parent: None // Field count: 1 // diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index 0512ccd5..d819cdff 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,37 +1,20 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll // Class count: 25 - // Enum count: 2 + // Enum count: 15 public static class WorldrendererDll { - // Alignment: 4 - // Member count: 15 - public enum ObjectTypeFlags_t : uint { - OBJECT_TYPE_NONE = 0x0, - OBJECT_TYPE_MODEL = 0x8, - OBJECT_TYPE_BLOCK_LIGHT = 0x10, - OBJECT_TYPE_NO_SHADOWS = 0x20, - OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, - OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, - OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, - OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, - OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, - OBJECT_TYPE_MODEL_HAS_LODS = 0x800, - OBJECT_TYPE_OVERLAY = 0x2000, - OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, - OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, - OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 + // Alignment: 1 + // Member count: 0 + public enum CParticleBindingRealPulse : byte { + } // Alignment: 1 - // Member count: 4 - public enum AggregateInstanceStream_t : byte { - AGGREGATE_INSTANCE_STREAM_NONE = 0x0, - AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16 = 0x1, - AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8 = 0x2, - AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4 + // Member count: 0 + public enum CParticleCollectionBindingInstance : byte { + } // Parent: None // Field count: 1 diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index 94a6b32c..59087eec 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #pragma once @@ -9,34 +9,17 @@ namespace cs2_dumper { namespace schemas { // Module: worldrenderer.dll // Class count: 25 - // Enum count: 2 + // Enum count: 15 namespace worldrenderer_dll { - // Alignment: 4 - // Member count: 15 - enum class ObjectTypeFlags_t : uint32_t { - OBJECT_TYPE_NONE = 0x0, - OBJECT_TYPE_MODEL = 0x8, - OBJECT_TYPE_BLOCK_LIGHT = 0x10, - OBJECT_TYPE_NO_SHADOWS = 0x20, - OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, - OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, - OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, - OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, - OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, - OBJECT_TYPE_MODEL_HAS_LODS = 0x800, - OBJECT_TYPE_OVERLAY = 0x2000, - OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, - OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, - OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 + // Alignment: 1 + // Member count: 0 + enum class CParticleBindingRealPulse : uint8_t { + }; // Alignment: 1 - // Member count: 4 - enum class AggregateInstanceStream_t : uint8_t { - AGGREGATE_INSTANCE_STREAM_NONE = 0x0, - AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16 = 0x1, - AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8 = 0x2, - AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4 + // Member count: 0 + enum class CParticleCollectionBindingInstance : uint8_t { + }; // Parent: None // Field count: 1 diff --git a/output/worldrenderer_dll.json b/output/worldrenderer_dll.json index c5e00941..7705898a 100644 --- a/output/worldrenderer_dll.json +++ b/output/worldrenderer_dll.json @@ -413,36 +413,100 @@ } }, "enums": { - "AggregateInstanceStream_t": { + "CParticleBindingRealPulse": { "alignment": 1, - "members": { - "AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16": 1, - "AGGREGATE_INSTANCE_STREAM_NONE": 0, - "AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8": 4, - "AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8": 2 - }, + "members": {}, "type": "uint8" }, - "ObjectTypeFlags_t": { - "alignment": 4, + "CParticleCollectionBindingInstance": { + "alignment": 1, + "members": {}, + "type": "uint8" + }, + "CPulseCell_BaseState": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseCell_BaseValue": { + "alignment": 0, + "members": {}, + "type": "unknown" + }, + "CPulseCell_CursorQueue": { + "alignment": 0, "members": { - "OBJECT_TYPE_BAKED_GEOMETRY": 131072, - "OBJECT_TYPE_BLOCK_LIGHT": 16, - "OBJECT_TYPE_DISABLED_IN_LOW_QUALITY": 128, - "OBJECT_TYPE_DISABLE_VIS_CULLING": 65536, - "OBJECT_TYPE_MODEL": 8, - "OBJECT_TYPE_MODEL_HAS_LODS": 2048, - "OBJECT_TYPE_NONE": 0, - "OBJECT_TYPE_NO_SHADOWS": 32, - "OBJECT_TYPE_NO_SUN_SHADOWS": 256, - "OBJECT_TYPE_OVERLAY": 8192, - "OBJECT_TYPE_PRECOMPUTED_VISMEMBERS": 16384, - "OBJECT_TYPE_RENDER_TO_CUBEMAPS": 1024, - "OBJECT_TYPE_RENDER_WITH_DYNAMIC": 512, - "OBJECT_TYPE_STATIC_CUBE_MAP": 32768, - "OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND": 64 + "": 0 }, - "type": "uint32" + "type": "unknown" + }, + "CPulseCell_Inflow_EventHandler": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_LimitCount": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_LimitCount__Criteria_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleShuffled": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Timeline": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Timeline__TimelineEvent_t": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseCell_Unknown": { + "alignment": 0, + "members": { + "": 0 + }, + "type": "unknown" + }, + "CPulseTestScriptLib": { + "alignment": 0, + "members": {}, + "type": "unknown" } } } diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index 5d5ce081..fea9f274 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-14 23:58:25.486779500 UTC +// 2025-10-16 04:15:22.003365600 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,36 +7,19 @@ pub mod cs2_dumper { pub mod schemas { // Module: worldrenderer.dll // Class count: 25 - // Enum count: 2 + // Enum count: 15 pub mod worldrenderer_dll { - // Alignment: 4 - // Member count: 15 - #[repr(u32)] - pub enum ObjectTypeFlags_t { - OBJECT_TYPE_NONE = 0x0, - OBJECT_TYPE_MODEL = 0x8, - OBJECT_TYPE_BLOCK_LIGHT = 0x10, - OBJECT_TYPE_NO_SHADOWS = 0x20, - OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, - OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, - OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, - OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, - OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, - OBJECT_TYPE_MODEL_HAS_LODS = 0x800, - OBJECT_TYPE_OVERLAY = 0x2000, - OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, - OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, - OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 + // Alignment: 1 + // Member count: 0 + #[repr(u8)] + pub enum CParticleBindingRealPulse { + } // Alignment: 1 - // Member count: 4 + // Member count: 0 #[repr(u8)] - pub enum AggregateInstanceStream_t { - AGGREGATE_INSTANCE_STREAM_NONE = 0x0, - AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16 = 0x1, - AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8 = 0x2, - AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4 + pub enum CParticleCollectionBindingInstance { + } // Parent: None // Field count: 1