Files
cs2-dumper/output/rendersystemdx11_dll.cs
2025-10-16 07:15:34 +03:00

89 lines
4.2 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2025-10-16 04:15:22.003365600 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll
// Class count: 8
// Enum count: 3
public static class Rendersystemdx11Dll {
// Parent: None
// Field count: 4
public static class RsDepthStencilStateDesc_t {
public const nint m_bDepthTestEnable = 0x0; // bitfield:1
public const nint m_bDepthWriteEnable = 0x0; // bitfield:1
public const nint m_depthFunc = 0x1; // RsComparison_t
public const nint m_stencilState = 0x2; // RsStencilStateDesc_t
}
// Parent: None
// Field count: 1
public static class SheetSequenceIntegerId_t {
public const nint m_Value = 0x0; // uint32
}
// Parent: None
// Field count: 11
public static class RsBlendStateDesc_t {
public const nint m_srcBlendBits = 0x0; // uint32
public const nint m_destBlendBits = 0x4; // uint32
public const nint m_srcBlendAlphaBits = 0x8; // uint32
public const nint m_destBlendAlphaBits = 0xC; // uint32
public const nint m_renderTargetWriteMaskBits = 0x10; // uint32
public const nint m_blendOpBits = 0x0; // bitfield:30
public const nint m_bAlphaToCoverageEnable = 0x0; // bitfield:1
public const nint m_bIndependentBlendEnable = 0x0; // bitfield:1
public const nint m_blendOpAlphaBits = 0x18; // uint32
public const nint m_blendEnableBits = 0x1C; // uint8
public const nint m_srgbWriteEnableBits = 0x1D; // uint8
}
// Parent: None
// Field count: 4
public static class VsInputSignatureElement_t {
public const nint m_pName = 0x0; // char[64]
public const nint m_pSemantic = 0x40; // char[64]
public const nint m_pD3DSemanticName = 0x80; // char[64]
public const nint m_nD3DSemanticIndex = 0xC0; // int32
}
// Parent: None
// Field count: 7
public static class RsRasterizerStateDesc_t {
public const nint m_nFillMode = 0x0; // RsFillMode_t
public const nint m_nCullMode = 0x1; // RsCullMode_t
public const nint m_bDepthClipEnable = 0x2; // bool
public const nint m_bMultisampleEnable = 0x3; // bool
public const nint m_nDepthBias = 0x4; // int32
public const nint m_flDepthBiasClamp = 0x8; // float32
public const nint m_flSlopeScaledDepthBias = 0xC; // float32
}
// Parent: None
// Field count: 11
public static class RsStencilStateDesc_t {
public const nint m_bStencilEnable = 0x0; // bitfield:1
public const nint m_frontStencilFailOp = 0x0; // bitfield:3
public const nint m_frontStencilDepthFailOp = 0x0; // bitfield:3
public const nint m_frontStencilPassOp = 0x0; // bitfield:3
public const nint m_frontStencilFunc = 0x0; // bitfield:3
public const nint m_backStencilFailOp = 0x0; // bitfield:3
public const nint m_backStencilDepthFailOp = 0x0; // bitfield:3
public const nint m_backStencilPassOp = 0x0; // bitfield:3
public const nint m_backStencilFunc = 0x0; // bitfield:3
public const nint m_nStencilReadMask = 0x4; // uint8
public const nint m_nStencilWriteMask = 0x5; // uint8
}
// Parent: None
// Field count: 2
public static class VsInputSignature_t {
public const nint m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>
public const nint m_depth_elems = 0x18; // CUtlVector<VsInputSignatureElement_t>
}
// Parent: None
// Field count: 6
public static class RenderInputLayoutField_t {
public const nint m_pSemanticName = 0x0; // char[32]
public const nint m_nSemanticIndex = 0x20; // int8
public const nint m_nOffset = 0x28; // int16
public const nint m_nSlot = 0x2A; // int8
public const nint m_nSlotType = 0x2B; // RenderSlotType_t
public const nint m_szShaderSemantic = 0x2C; // char[32]
}
}
}