// Generated using https://github.com/a2x/cs2-dumper // 2025-10-16 04:15:22.003365600 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll // Class count: 8 // Enum count: 3 public static class Rendersystemdx11Dll { // Parent: None // Field count: 4 public static class RsDepthStencilStateDesc_t { public const nint m_bDepthTestEnable = 0x0; // bitfield:1 public const nint m_bDepthWriteEnable = 0x0; // bitfield:1 public const nint m_depthFunc = 0x1; // RsComparison_t public const nint m_stencilState = 0x2; // RsStencilStateDesc_t } // Parent: None // Field count: 1 public static class SheetSequenceIntegerId_t { public const nint m_Value = 0x0; // uint32 } // Parent: None // Field count: 11 public static class RsBlendStateDesc_t { public const nint m_srcBlendBits = 0x0; // uint32 public const nint m_destBlendBits = 0x4; // uint32 public const nint m_srcBlendAlphaBits = 0x8; // uint32 public const nint m_destBlendAlphaBits = 0xC; // uint32 public const nint m_renderTargetWriteMaskBits = 0x10; // uint32 public const nint m_blendOpBits = 0x0; // bitfield:30 public const nint m_bAlphaToCoverageEnable = 0x0; // bitfield:1 public const nint m_bIndependentBlendEnable = 0x0; // bitfield:1 public const nint m_blendOpAlphaBits = 0x18; // uint32 public const nint m_blendEnableBits = 0x1C; // uint8 public const nint m_srgbWriteEnableBits = 0x1D; // uint8 } // Parent: None // Field count: 4 public static class VsInputSignatureElement_t { public const nint m_pName = 0x0; // char[64] public const nint m_pSemantic = 0x40; // char[64] public const nint m_pD3DSemanticName = 0x80; // char[64] public const nint m_nD3DSemanticIndex = 0xC0; // int32 } // Parent: None // Field count: 7 public static class RsRasterizerStateDesc_t { public const nint m_nFillMode = 0x0; // RsFillMode_t public const nint m_nCullMode = 0x1; // RsCullMode_t public const nint m_bDepthClipEnable = 0x2; // bool public const nint m_bMultisampleEnable = 0x3; // bool public const nint m_nDepthBias = 0x4; // int32 public const nint m_flDepthBiasClamp = 0x8; // float32 public const nint m_flSlopeScaledDepthBias = 0xC; // float32 } // Parent: None // Field count: 11 public static class RsStencilStateDesc_t { public const nint m_bStencilEnable = 0x0; // bitfield:1 public const nint m_frontStencilFailOp = 0x0; // bitfield:3 public const nint m_frontStencilDepthFailOp = 0x0; // bitfield:3 public const nint m_frontStencilPassOp = 0x0; // bitfield:3 public const nint m_frontStencilFunc = 0x0; // bitfield:3 public const nint m_backStencilFailOp = 0x0; // bitfield:3 public const nint m_backStencilDepthFailOp = 0x0; // bitfield:3 public const nint m_backStencilPassOp = 0x0; // bitfield:3 public const nint m_backStencilFunc = 0x0; // bitfield:3 public const nint m_nStencilReadMask = 0x4; // uint8 public const nint m_nStencilWriteMask = 0x5; // uint8 } // Parent: None // Field count: 2 public static class VsInputSignature_t { public const nint m_elems = 0x0; // CUtlVector public const nint m_depth_elems = 0x18; // CUtlVector } // Parent: None // Field count: 6 public static class RenderInputLayoutField_t { public const nint m_pSemanticName = 0x0; // char[32] public const nint m_nSemanticIndex = 0x20; // int8 public const nint m_nOffset = 0x28; // int16 public const nint m_nSlot = 0x2A; // int8 public const nint m_nSlotType = 0x2B; // RenderSlotType_t public const nint m_szShaderSemantic = 0x2C; // char[32] } } }