Game update (14062)

This commit is contained in:
a2x
2025-01-22 12:18:27 +10:00
parent 2d7b3e041b
commit 72653b261d
66 changed files with 889 additions and 889 deletions

View File

@@ -1,30 +1,30 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A8C460;
public const nint dwEntityList = 0x1A176C8;
public const nint dwGameEntitySystem = 0x1B3AF68;
public const nint dwCSGOInput = 0x1A8E5D0;
public const nint dwEntityList = 0x1A197E8;
public const nint dwGameEntitySystem = 0x1B3F728;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A7E048;
public const nint dwGlobalVars = 0x185FAB8;
public const nint dwGlowManager = 0x1A7D790;
public const nint dwLocalPlayerController = 0x1A680D0;
public const nint dwLocalPlayerPawn = 0x186BDF8;
public const nint dwPlantedC4 = 0x1A86B10;
public const nint dwPrediction = 0x186BC90;
public const nint dwSensitivity = 0x1A7ED68;
public const nint dwGameRules = 0x1A80188;
public const nint dwGlobalVars = 0x1861AA8;
public const nint dwGlowManager = 0x1A7F8D0;
public const nint dwLocalPlayerController = 0x1A6A210;
public const nint dwLocalPlayerPawn = 0x186DDE8;
public const nint dwPlantedC4 = 0x1A88DA0;
public const nint dwPrediction = 0x186DC80;
public const nint dwSensitivity = 0x1A81018;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A8C830;
public const nint dwViewMatrix = 0x1A82740;
public const nint dwViewRender = 0x1A830B8;
public const nint dwWeaponC4 = 0x1A1A950;
public const nint dwViewAngles = 0x1A8E9A0;
public const nint dwViewMatrix = 0x1A84890;
public const nint dwViewRender = 0x1A85208;
public const nint dwWeaponC4 = 0x1A1CA70;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x53ABD4;
public const nint dwBuildNumber = 0x53ABE4;
public const nint dwNetworkGameClient = 0x539CE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x61D384;
public const nint dwWindowWidth = 0x61D380;
public const nint dwWindowHeight = 0x61D3E4;
public const nint dwWindowWidth = 0x61D3E0;
}
// Module: inputsystem.dll
public static class InputsystemDll {