Game update (14062)

This commit is contained in:
a2x 2025-01-22 12:18:27 +10:00
parent 2d7b3e041b
commit 72653b261d
66 changed files with 889 additions and 889 deletions

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@ -1,5 +1,5 @@
13:01:17 [INFO] found 16 buttons
13:01:18 [INFO] found 130 interfaces across 33 modules
13:01:20 [INFO] found 33 offsets across 5 modules
13:01:20 [INFO] found 2468 classes and 368 enums across 17 modules
13:01:20 [INFO] analysis completed in 2.91s
02:16:56 [INFO] found 16 buttons
02:16:56 [INFO] found 130 interfaces across 33 modules
02:16:57 [INFO] found 33 offsets across 5 modules
02:16:57 [INFO] found 2468 classes and 368 enums across 17 modules
02:16:57 [INFO] analysis completed in 1.05s

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@ -1830,7 +1830,7 @@ namespace CS2Dumper.Schemas {
public const nint m_curve = 0x0; // CBlendCurve
public const nint m_blendDuration = 0x8; // CAnimValue<float32>
public const nint m_resetCycleValue = 0x10; // CAnimValue<float32>
public const nint m_bReset = 0x0; //
public const nint m_bReset = 0x0; // bitfield:1
public const nint m_resetCycleOption = 0x0; // bitfield:3
}
// Parent: CMotionMetricEvaluator
@ -2382,7 +2382,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nParent = 0x18; // CUtlVector<int16>
public const nint m_boneSphere = 0x30; // CUtlVector<float32>
public const nint m_nFlag = 0x48; // CUtlVector<uint32>
public const nint m_bonePosParent = 0x60; //
public const nint m_bonePosParent = 0x60; // CUtlVector<Vector>
public const nint m_boneRotParent = 0x78; // CUtlVector<QuaternionStorage>
public const nint m_boneScaleParent = 0x90; // CUtlVector<float32>
}
@ -2717,7 +2717,7 @@ namespace CS2Dumper.Schemas {
public const nint m_transition = 0x1C; // CSeqTransition
public const nint m_nLocalBaseReference = 0x24; // int16
public const nint m_nLocalBoneMask = 0x26; // int16
public const nint m_activityArray = 0x28; //
public const nint m_activityArray = 0x28; // CUtlVector<CAnimActivity>
}
// Parent: None
// Field count: 8
@ -3300,7 +3300,7 @@ namespace CS2Dumper.Schemas {
public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping
public const nint m_nHipBoneIndex = 0x28; // int32
public const nint m_ikSolverType = 0x2C; //
public const nint m_ikSolverType = 0x2C; // IKSolverType
public const nint m_bApplyTilt = 0x30; // bool
public const nint m_bApplyHipDrop = 0x31; // bool
public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool
@ -3773,12 +3773,12 @@ namespace CS2Dumper.Schemas {
public const nint m_bActiveListening = 0x8; // bool
public const nint m_bActiveTalking = 0x9; // bool
public const nint m_layerAnimations = 0x10; // CUtlVector<MoodAnimation_t>
public const nint m_flIntensity = 0x28; //
public const nint m_flDurationScale = 0x30; //
public const nint m_flIntensity = 0x28; // CRangeFloat
public const nint m_flDurationScale = 0x30; // CRangeFloat
public const nint m_bScaleWithInts = 0x38; // bool
public const nint m_flNextStart = 0x3C; //
public const nint m_flStartOffset = 0x44; //
public const nint m_flEndOffset = 0x4C; //
public const nint m_flNextStart = 0x3C; // CRangeFloat
public const nint m_flStartOffset = 0x44; // CRangeFloat
public const nint m_flEndOffset = 0x4C; // CRangeFloat
public const nint m_flFadeIn = 0x54; // float32
public const nint m_flFadeOut = 0x58; // float32
}
@ -4041,8 +4041,8 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CStateNodeStateData {
public const nint m_pChild = 0x0; // CAnimUpdateNodeRef
public const nint m_bExclusiveRootMotion = 0x0; //
public const nint m_bExclusiveRootMotionFirstFrame = 0x0; //
public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1
public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1
}
// Parent: CAnimTagBase
// Field count: 4
@ -4430,7 +4430,7 @@ namespace CS2Dumper.Schemas {
public const nint m_srcStateIndex = 0x0; // uint8
public const nint m_destStateIndex = 0x1; // uint8
public const nint m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7
public const nint m_bDisabled = 0x0; //
public const nint m_bDisabled = 0x0; // bitfield:1
}
// Parent: CHandshakeAnimTagBase
// Field count: 0
@ -4673,7 +4673,7 @@ namespace CS2Dumper.Schemas {
public const nint m_transition = 0xC8; // CSeqTransition
public const nint m_SequenceKeys = 0xD0; // KeyValues3
public const nint m_LegacyKeyValueText = 0xE0; // CBufferString
public const nint m_activityArray = 0xF0; //
public const nint m_activityArray = 0xF0; // CUtlVector<CAnimActivity>
public const nint m_footMotion = 0x108; // CUtlVector<CFootMotion>
}
// Parent: None
@ -4917,7 +4917,7 @@ namespace CS2Dumper.Schemas {
public static class CRenderGroom {
public const nint m_hairs = 0x0; // CUtlVector<RenderHairStrandInfo_t>
public const nint m_hairPositionOffsets = 0x18; // CUtlVector<uint32>
public const nint m_hSimParamsMat = 0x40; //
public const nint m_hSimParamsMat = 0x40; // CStrongHandleCopyable<InfoForResourceTypeIMaterial2>
public const nint m_nSegmentsPerHairStrand = 0x48; // int32
public const nint m_nGuideHairCount = 0x4C; // int32
public const nint m_nHairCount = 0x50; // int32
@ -5154,16 +5154,16 @@ namespace CS2Dumper.Schemas {
public const nint m_flags = 0x10; // CAnimDesc_Flag
public const nint fps = 0x18; // float32
public const nint m_Data = 0x20; // CAnimEncodedFrames
public const nint m_movementArray = 0xF8; //
public const nint m_movementArray = 0xF8; // CUtlVector<CAnimMovement>
public const nint m_xInitialOffset = 0x110; // CTransform
public const nint m_eventArray = 0x130; // CUtlVector<CAnimEventDefinition>
public const nint m_activityArray = 0x148; //
public const nint m_activityArray = 0x148; // CUtlVector<CAnimActivity>
public const nint m_hierarchyArray = 0x160; // CUtlVector<CAnimLocalHierarchy>
public const nint framestalltime = 0x178; // float32
public const nint m_vecRootMin = 0x17C; // Vector
public const nint m_vecRootMax = 0x188; // Vector
public const nint m_vecBoneWorldMin = 0x198; //
public const nint m_vecBoneWorldMax = 0x1B0; //
public const nint m_vecBoneWorldMin = 0x198; // CUtlVector<Vector>
public const nint m_vecBoneWorldMax = 0x1B0; // CUtlVector<Vector>
public const nint m_sequenceParams = 0x1C8; // CAnimSequenceParams
}
// Parent: CNmPassthroughNode__CDefinition
@ -5342,9 +5342,9 @@ namespace CS2Dumper.Schemas {
public const nint m_transitionIndices = 0x10; // CUtlVector<int32>
public const nint m_actions = 0x28; // CUtlVector<CStateActionUpdater>
public const nint m_stateID = 0x40; // AnimStateID
public const nint m_bIsStartState = 0x0; //
public const nint m_bIsEndState = 0x0; //
public const nint m_bIsPassthrough = 0x0; //
public const nint m_bIsStartState = 0x0; // bitfield:1
public const nint m_bIsEndState = 0x0; // bitfield:1
public const nint m_bIsPassthrough = 0x0; // bitfield:1
}
// Parent: CNmValueNode__CDefinition
// Field count: 0
@ -5431,7 +5431,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CPoseHandle {
public const nint m_nIndex = 0x0; // uint16
public const nint m_eType = 0x2; //
public const nint m_eType = 0x2; // PoseType_t
}
// Parent: CNmIDValueNode__CDefinition
// Field count: 2
@ -5475,7 +5475,7 @@ namespace CS2Dumper.Schemas {
public const nint m_numLocalResults = 0x2E; // int16
public const nint m_cmdLayerArray = 0x30; // CUtlVector<CSeqCmdLayer>
public const nint m_eventArray = 0x48; // CUtlVector<CAnimEventDefinition>
public const nint m_activityArray = 0x60; //
public const nint m_activityArray = 0x60; // CUtlVector<CAnimActivity>
public const nint m_poseSettingArray = 0x78; // CUtlVector<CSeqPoseSetting>
}
// Parent: CBinaryUpdateNode
@ -5515,7 +5515,7 @@ namespace CS2Dumper.Schemas {
public static class TwoBoneIKSettings_t {
public const nint m_endEffectorType = 0x0; // IkEndEffectorType
public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment
public const nint m_targetType = 0x90; //
public const nint m_targetType = 0x90; // IkTargetType
public const nint m_targetAttachment = 0xA0; // CAnimAttachment
public const nint m_targetBoneIndex = 0x120; // int32
public const nint m_hPositionParam = 0x124; // CAnimParamHandle
@ -5770,7 +5770,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 5
public static class IKTargetSettings_t {
public const nint m_TargetSource = 0x0; //
public const nint m_TargetSource = 0x0; // IKTargetSource
public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t
public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
@ -5849,7 +5849,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CTwoBoneIKUpdateNode {
public const nint m_opFixedData = 0x70; //
public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t
}
// Parent: None
// Field count: 10
@ -6095,7 +6095,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 3
public static class IKSolverSettings_t {
public const nint m_SolverType = 0x0; //
public const nint m_SolverType = 0x0; // IKSolverType
public const nint m_nNumIterations = 0x4; // int32
public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -1835,7 +1835,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve
constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue<float32>
constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue<float32>
constexpr std::ptrdiff_t m_bReset = 0x0; //
constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3
}
// Parent: CMotionMetricEvaluator
@ -2387,7 +2387,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector<int16>
constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector<float32>
constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_bonePosParent = 0x60; //
constexpr std::ptrdiff_t m_bonePosParent = 0x60; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_boneRotParent = 0x78; // CUtlVector<QuaternionStorage>
constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector<float32>
}
@ -2722,7 +2722,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition
constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16
constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16
constexpr std::ptrdiff_t m_activityArray = 0x28; //
constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector<CAnimActivity>
}
// Parent: None
// Field count: 8
@ -3305,7 +3305,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping
constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32
constexpr std::ptrdiff_t m_ikSolverType = 0x2C; //
constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType
constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool
constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool
constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool
@ -3778,12 +3778,12 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool
constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool
constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector<MoodAnimation_t>
constexpr std::ptrdiff_t m_flIntensity = 0x28; //
constexpr std::ptrdiff_t m_flDurationScale = 0x30; //
constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat
constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat
constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool
constexpr std::ptrdiff_t m_flNextStart = 0x3C; //
constexpr std::ptrdiff_t m_flStartOffset = 0x44; //
constexpr std::ptrdiff_t m_flEndOffset = 0x4C; //
constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat
constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat
constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat
constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32
constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32
}
@ -4046,8 +4046,8 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CStateNodeStateData {
constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef
constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; //
constexpr std::ptrdiff_t m_bExclusiveRootMotionFirstFrame = 0x0; //
constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1
}
// Parent: CAnimTagBase
// Field count: 4
@ -4435,7 +4435,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8
constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8
constexpr std::ptrdiff_t m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7
constexpr std::ptrdiff_t m_bDisabled = 0x0; //
constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1
}
// Parent: CHandshakeAnimTagBase
// Field count: 0
@ -4678,7 +4678,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition
constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3
constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString
constexpr std::ptrdiff_t m_activityArray = 0xF0; //
constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector<CAnimActivity>
constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector<CFootMotion>
}
// Parent: None
@ -4922,7 +4922,7 @@ namespace cs2_dumper {
namespace CRenderGroom {
constexpr std::ptrdiff_t m_hairs = 0x0; // CUtlVector<RenderHairStrandInfo_t>
constexpr std::ptrdiff_t m_hairPositionOffsets = 0x18; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_hSimParamsMat = 0x40; //
constexpr std::ptrdiff_t m_hSimParamsMat = 0x40; // CStrongHandleCopyable<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x48; // int32
constexpr std::ptrdiff_t m_nGuideHairCount = 0x4C; // int32
constexpr std::ptrdiff_t m_nHairCount = 0x50; // int32
@ -5159,16 +5159,16 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag
constexpr std::ptrdiff_t fps = 0x18; // float32
constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames
constexpr std::ptrdiff_t m_movementArray = 0xF8; //
constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector<CAnimMovement>
constexpr std::ptrdiff_t m_xInitialOffset = 0x110; // CTransform
constexpr std::ptrdiff_t m_eventArray = 0x130; // CUtlVector<CAnimEventDefinition>
constexpr std::ptrdiff_t m_activityArray = 0x148; //
constexpr std::ptrdiff_t m_activityArray = 0x148; // CUtlVector<CAnimActivity>
constexpr std::ptrdiff_t m_hierarchyArray = 0x160; // CUtlVector<CAnimLocalHierarchy>
constexpr std::ptrdiff_t framestalltime = 0x178; // float32
constexpr std::ptrdiff_t m_vecRootMin = 0x17C; // Vector
constexpr std::ptrdiff_t m_vecRootMax = 0x188; // Vector
constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x198; //
constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x1B0; //
constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x198; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x1B0; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_sequenceParams = 0x1C8; // CAnimSequenceParams
}
// Parent: CNmPassthroughNode__CDefinition
@ -5347,9 +5347,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector<int32>
constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector<CStateActionUpdater>
constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID
constexpr std::ptrdiff_t m_bIsStartState = 0x0; //
constexpr std::ptrdiff_t m_bIsEndState = 0x0; //
constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; //
constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1
}
// Parent: CNmValueNode__CDefinition
// Field count: 0
@ -5436,7 +5436,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CPoseHandle {
constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16
constexpr std::ptrdiff_t m_eType = 0x2; //
constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t
}
// Parent: CNmIDValueNode__CDefinition
// Field count: 2
@ -5480,7 +5480,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16
constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector<CSeqCmdLayer>
constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector<CAnimEventDefinition>
constexpr std::ptrdiff_t m_activityArray = 0x60; //
constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector<CAnimActivity>
constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector<CSeqPoseSetting>
}
// Parent: CBinaryUpdateNode
@ -5520,7 +5520,7 @@ namespace cs2_dumper {
namespace TwoBoneIKSettings_t {
constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType
constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment
constexpr std::ptrdiff_t m_targetType = 0x90; //
constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType
constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment
constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32
constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle
@ -5775,7 +5775,7 @@ namespace cs2_dumper {
// Parent: None
// Field count: 5
namespace IKTargetSettings_t {
constexpr std::ptrdiff_t m_TargetSource = 0x0; //
constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource
constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t
constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
@ -5854,7 +5854,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CTwoBoneIKUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x70; //
constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t
}
// Parent: None
// Field count: 10
@ -6100,7 +6100,7 @@ namespace cs2_dumper {
// Parent: None
// Field count: 3
namespace IKSolverSettings_t {
constexpr std::ptrdiff_t m_SolverType = 0x0; //
constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType
constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32
constexpr std::ptrdiff_t m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1927,7 +1927,7 @@ pub mod cs2_dumper {
pub const m_curve: usize = 0x0; // CBlendCurve
pub const m_blendDuration: usize = 0x8; // CAnimValue<float32>
pub const m_resetCycleValue: usize = 0x10; // CAnimValue<float32>
pub const m_bReset: usize = 0x0; //
pub const m_bReset: usize = 0x0; // bitfield:1
pub const m_resetCycleOption: usize = 0x0; // bitfield:3
}
// Parent: CMotionMetricEvaluator
@ -2479,7 +2479,7 @@ pub mod cs2_dumper {
pub const m_nParent: usize = 0x18; // CUtlVector<int16>
pub const m_boneSphere: usize = 0x30; // CUtlVector<float32>
pub const m_nFlag: usize = 0x48; // CUtlVector<uint32>
pub const m_bonePosParent: usize = 0x60; //
pub const m_bonePosParent: usize = 0x60; // CUtlVector<Vector>
pub const m_boneRotParent: usize = 0x78; // CUtlVector<QuaternionStorage>
pub const m_boneScaleParent: usize = 0x90; // CUtlVector<float32>
}
@ -2814,7 +2814,7 @@ pub mod cs2_dumper {
pub const m_transition: usize = 0x1C; // CSeqTransition
pub const m_nLocalBaseReference: usize = 0x24; // int16
pub const m_nLocalBoneMask: usize = 0x26; // int16
pub const m_activityArray: usize = 0x28; //
pub const m_activityArray: usize = 0x28; // CUtlVector<CAnimActivity>
}
// Parent: None
// Field count: 8
@ -3397,7 +3397,7 @@ pub mod cs2_dumper {
pub const m_footInfo: usize = 0x0; // CUtlVector<FootFixedData_t>
pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping
pub const m_nHipBoneIndex: usize = 0x28; // int32
pub const m_ikSolverType: usize = 0x2C; //
pub const m_ikSolverType: usize = 0x2C; // IKSolverType
pub const m_bApplyTilt: usize = 0x30; // bool
pub const m_bApplyHipDrop: usize = 0x31; // bool
pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool
@ -3870,12 +3870,12 @@ pub mod cs2_dumper {
pub const m_bActiveListening: usize = 0x8; // bool
pub const m_bActiveTalking: usize = 0x9; // bool
pub const m_layerAnimations: usize = 0x10; // CUtlVector<MoodAnimation_t>
pub const m_flIntensity: usize = 0x28; //
pub const m_flDurationScale: usize = 0x30; //
pub const m_flIntensity: usize = 0x28; // CRangeFloat
pub const m_flDurationScale: usize = 0x30; // CRangeFloat
pub const m_bScaleWithInts: usize = 0x38; // bool
pub const m_flNextStart: usize = 0x3C; //
pub const m_flStartOffset: usize = 0x44; //
pub const m_flEndOffset: usize = 0x4C; //
pub const m_flNextStart: usize = 0x3C; // CRangeFloat
pub const m_flStartOffset: usize = 0x44; // CRangeFloat
pub const m_flEndOffset: usize = 0x4C; // CRangeFloat
pub const m_flFadeIn: usize = 0x54; // float32
pub const m_flFadeOut: usize = 0x58; // float32
}
@ -4138,8 +4138,8 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CStateNodeStateData {
pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef
pub const m_bExclusiveRootMotion: usize = 0x0; //
pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; //
pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1
pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; // bitfield:1
}
// Parent: CAnimTagBase
// Field count: 4
@ -4527,7 +4527,7 @@ pub mod cs2_dumper {
pub const m_srcStateIndex: usize = 0x0; // uint8
pub const m_destStateIndex: usize = 0x1; // uint8
pub const m_nHandshakeMaskToDisableFirst: usize = 0x0; // bitfield:7
pub const m_bDisabled: usize = 0x0; //
pub const m_bDisabled: usize = 0x0; // bitfield:1
}
// Parent: CHandshakeAnimTagBase
// Field count: 0
@ -4770,7 +4770,7 @@ pub mod cs2_dumper {
pub const m_transition: usize = 0xC8; // CSeqTransition
pub const m_SequenceKeys: usize = 0xD0; // KeyValues3
pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString
pub const m_activityArray: usize = 0xF0; //
pub const m_activityArray: usize = 0xF0; // CUtlVector<CAnimActivity>
pub const m_footMotion: usize = 0x108; // CUtlVector<CFootMotion>
}
// Parent: None
@ -5014,7 +5014,7 @@ pub mod cs2_dumper {
pub mod CRenderGroom {
pub const m_hairs: usize = 0x0; // CUtlVector<RenderHairStrandInfo_t>
pub const m_hairPositionOffsets: usize = 0x18; // CUtlVector<uint32>
pub const m_hSimParamsMat: usize = 0x40; //
pub const m_hSimParamsMat: usize = 0x40; // CStrongHandleCopyable<InfoForResourceTypeIMaterial2>
pub const m_nSegmentsPerHairStrand: usize = 0x48; // int32
pub const m_nGuideHairCount: usize = 0x4C; // int32
pub const m_nHairCount: usize = 0x50; // int32
@ -5251,16 +5251,16 @@ pub mod cs2_dumper {
pub const m_flags: usize = 0x10; // CAnimDesc_Flag
pub const fps: usize = 0x18; // float32
pub const m_Data: usize = 0x20; // CAnimEncodedFrames
pub const m_movementArray: usize = 0xF8; //
pub const m_movementArray: usize = 0xF8; // CUtlVector<CAnimMovement>
pub const m_xInitialOffset: usize = 0x110; // CTransform
pub const m_eventArray: usize = 0x130; // CUtlVector<CAnimEventDefinition>
pub const m_activityArray: usize = 0x148; //
pub const m_activityArray: usize = 0x148; // CUtlVector<CAnimActivity>
pub const m_hierarchyArray: usize = 0x160; // CUtlVector<CAnimLocalHierarchy>
pub const framestalltime: usize = 0x178; // float32
pub const m_vecRootMin: usize = 0x17C; // Vector
pub const m_vecRootMax: usize = 0x188; // Vector
pub const m_vecBoneWorldMin: usize = 0x198; //
pub const m_vecBoneWorldMax: usize = 0x1B0; //
pub const m_vecBoneWorldMin: usize = 0x198; // CUtlVector<Vector>
pub const m_vecBoneWorldMax: usize = 0x1B0; // CUtlVector<Vector>
pub const m_sequenceParams: usize = 0x1C8; // CAnimSequenceParams
}
// Parent: CNmPassthroughNode__CDefinition
@ -5439,9 +5439,9 @@ pub mod cs2_dumper {
pub const m_transitionIndices: usize = 0x10; // CUtlVector<int32>
pub const m_actions: usize = 0x28; // CUtlVector<CStateActionUpdater>
pub const m_stateID: usize = 0x40; // AnimStateID
pub const m_bIsStartState: usize = 0x0; //
pub const m_bIsEndState: usize = 0x0; //
pub const m_bIsPassthrough: usize = 0x0; //
pub const m_bIsStartState: usize = 0x0; // bitfield:1
pub const m_bIsEndState: usize = 0x0; // bitfield:1
pub const m_bIsPassthrough: usize = 0x0; // bitfield:1
}
// Parent: CNmValueNode__CDefinition
// Field count: 0
@ -5528,7 +5528,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CPoseHandle {
pub const m_nIndex: usize = 0x0; // uint16
pub const m_eType: usize = 0x2; //
pub const m_eType: usize = 0x2; // PoseType_t
}
// Parent: CNmIDValueNode__CDefinition
// Field count: 2
@ -5572,7 +5572,7 @@ pub mod cs2_dumper {
pub const m_numLocalResults: usize = 0x2E; // int16
pub const m_cmdLayerArray: usize = 0x30; // CUtlVector<CSeqCmdLayer>
pub const m_eventArray: usize = 0x48; // CUtlVector<CAnimEventDefinition>
pub const m_activityArray: usize = 0x60; //
pub const m_activityArray: usize = 0x60; // CUtlVector<CAnimActivity>
pub const m_poseSettingArray: usize = 0x78; // CUtlVector<CSeqPoseSetting>
}
// Parent: CBinaryUpdateNode
@ -5612,7 +5612,7 @@ pub mod cs2_dumper {
pub mod TwoBoneIKSettings_t {
pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType
pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment
pub const m_targetType: usize = 0x90; //
pub const m_targetType: usize = 0x90; // IkTargetType
pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment
pub const m_targetBoneIndex: usize = 0x120; // int32
pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle
@ -5867,7 +5867,7 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 5
pub mod IKTargetSettings_t {
pub const m_TargetSource: usize = 0x0; //
pub const m_TargetSource: usize = 0x0; // IKTargetSource
pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t
pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID
pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID
@ -5946,7 +5946,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CTwoBoneIKUpdateNode {
pub const m_opFixedData: usize = 0x70; //
pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t
}
// Parent: None
// Field count: 10
@ -6192,7 +6192,7 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 3
pub mod IKSolverSettings_t {
pub const m_SolverType: usize = 0x0; //
pub const m_SolverType: usize = 0x0; // IKSolverType
pub const m_nNumIterations: usize = 0x4; // int32
pub const m_EndEffectorRotationFixUpMode: usize = 0x8; // EIKEndEffectorRotationFixUpMode
}

View File

@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x1864620;
public const nint attack2 = 0x18646B0;
public const nint back = 0x18648F0;
public const nint duck = 0x1864BC0;
public const nint forward = 0x1864860;
public const nint jump = 0x1864B30;
public const nint left = 0x1864980;
public const nint lookatweapon = 0x1A8C380;
public const nint reload = 0x1864590;
public const nint right = 0x1864A10;
public const nint showscores = 0x1A8C260;
public const nint sprint = 0x1864500;
public const nint turnleft = 0x1864740;
public const nint turnright = 0x18647D0;
public const nint use = 0x1864AA0;
public const nint zoom = 0x1A8C2F0;
public const nint attack = 0x1866610;
public const nint attack2 = 0x18666A0;
public const nint back = 0x18668E0;
public const nint duck = 0x1866BB0;
public const nint forward = 0x1866850;
public const nint jump = 0x1866B20;
public const nint left = 0x1866970;
public const nint lookatweapon = 0x1A8E4F0;
public const nint reload = 0x1866580;
public const nint right = 0x1866A00;
public const nint showscores = 0x1A8E3D0;
public const nint sprint = 0x18664F0;
public const nint turnleft = 0x1866730;
public const nint turnright = 0x18667C0;
public const nint use = 0x1866A90;
public const nint zoom = 0x1A8E460;
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x1864620;
constexpr std::ptrdiff_t attack2 = 0x18646B0;
constexpr std::ptrdiff_t back = 0x18648F0;
constexpr std::ptrdiff_t duck = 0x1864BC0;
constexpr std::ptrdiff_t forward = 0x1864860;
constexpr std::ptrdiff_t jump = 0x1864B30;
constexpr std::ptrdiff_t left = 0x1864980;
constexpr std::ptrdiff_t lookatweapon = 0x1A8C380;
constexpr std::ptrdiff_t reload = 0x1864590;
constexpr std::ptrdiff_t right = 0x1864A10;
constexpr std::ptrdiff_t showscores = 0x1A8C260;
constexpr std::ptrdiff_t sprint = 0x1864500;
constexpr std::ptrdiff_t turnleft = 0x1864740;
constexpr std::ptrdiff_t turnright = 0x18647D0;
constexpr std::ptrdiff_t use = 0x1864AA0;
constexpr std::ptrdiff_t zoom = 0x1A8C2F0;
constexpr std::ptrdiff_t attack = 0x1866610;
constexpr std::ptrdiff_t attack2 = 0x18666A0;
constexpr std::ptrdiff_t back = 0x18668E0;
constexpr std::ptrdiff_t duck = 0x1866BB0;
constexpr std::ptrdiff_t forward = 0x1866850;
constexpr std::ptrdiff_t jump = 0x1866B20;
constexpr std::ptrdiff_t left = 0x1866970;
constexpr std::ptrdiff_t lookatweapon = 0x1A8E4F0;
constexpr std::ptrdiff_t reload = 0x1866580;
constexpr std::ptrdiff_t right = 0x1866A00;
constexpr std::ptrdiff_t showscores = 0x1A8E3D0;
constexpr std::ptrdiff_t sprint = 0x18664F0;
constexpr std::ptrdiff_t turnleft = 0x1866730;
constexpr std::ptrdiff_t turnright = 0x18667C0;
constexpr std::ptrdiff_t use = 0x1866A90;
constexpr std::ptrdiff_t zoom = 0x1A8E460;
}
}

View File

@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25576992,
"attack2": 25577136,
"back": 25577712,
"duck": 25578432,
"forward": 25577568,
"jump": 25578288,
"left": 25577856,
"lookatweapon": 27837312,
"reload": 25576848,
"right": 25578000,
"showscores": 27837024,
"sprint": 25576704,
"turnleft": 25577280,
"turnright": 25577424,
"use": 25578144,
"zoom": 27837168
"attack": 25585168,
"attack2": 25585312,
"back": 25585888,
"duck": 25586608,
"forward": 25585744,
"jump": 25586464,
"left": 25586032,
"lookatweapon": 27845872,
"reload": 25585024,
"right": 25586176,
"showscores": 27845584,
"sprint": 25584880,
"turnleft": 25585456,
"turnright": 25585600,
"use": 25586320,
"zoom": 27845728
}
}

View File

@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x1864620;
pub const attack2: usize = 0x18646B0;
pub const back: usize = 0x18648F0;
pub const duck: usize = 0x1864BC0;
pub const forward: usize = 0x1864860;
pub const jump: usize = 0x1864B30;
pub const left: usize = 0x1864980;
pub const lookatweapon: usize = 0x1A8C380;
pub const reload: usize = 0x1864590;
pub const right: usize = 0x1864A10;
pub const showscores: usize = 0x1A8C260;
pub const sprint: usize = 0x1864500;
pub const turnleft: usize = 0x1864740;
pub const turnright: usize = 0x18647D0;
pub const r#use: usize = 0x1864AA0;
pub const zoom: usize = 0x1A8C2F0;
pub const attack: usize = 0x1866610;
pub const attack2: usize = 0x18666A0;
pub const back: usize = 0x18668E0;
pub const duck: usize = 0x1866BB0;
pub const forward: usize = 0x1866850;
pub const jump: usize = 0x1866B20;
pub const left: usize = 0x1866970;
pub const lookatweapon: usize = 0x1A8E4F0;
pub const reload: usize = 0x1866580;
pub const right: usize = 0x1866A00;
pub const showscores: usize = 0x1A8E3D0;
pub const sprint: usize = 0x18664F0;
pub const turnleft: usize = 0x1866730;
pub const turnright: usize = 0x18667C0;
pub const r#use: usize = 0x1866A90;
pub const zoom: usize = 0x1A8E460;
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@ -337,10 +337,10 @@ namespace CS2Dumper.Schemas {
public const nint m_MatchDevice = 0xA8; // int32
public const nint m_bHasMatchStarted = 0xAC; // bool
public const nint m_nNextMapInMapgroup = 0xB0; // int32
public const nint m_szTournamentEventName = 0xB4; //
public const nint m_szTournamentEventStage = 0x2B4; //
public const nint m_szMatchStatTxt = 0x4B4; //
public const nint m_szTournamentPredictionsTxt = 0x6B4; //
public const nint m_szTournamentEventName = 0xB4; // char[512]
public const nint m_szTournamentEventStage = 0x2B4; // char[512]
public const nint m_szMatchStatTxt = 0x4B4; // char[512]
public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512]
public const nint m_nTournamentPredictionsPct = 0x8B4; // int32
public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t
public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t
@ -625,7 +625,7 @@ namespace CS2Dumper.Schemas {
// MNetworkExcludeByUserGroup
// NetworkVarNames: m_hMyWearables (CHandle<C_EconWearable>)
public static class C_BaseCombatCharacter {
public const nint m_hMyWearables = 0x1120; //
public const nint m_hMyWearables = 0x1120; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>>
public const nint m_leftFootAttachment = 0x1138; // AttachmentHandle_t
public const nint m_rightFootAttachment = 0x1139; // AttachmentHandle_t
public const nint m_nWaterWakeMode = 0x113C; // C_BaseCombatCharacter::WaterWakeMode_t
@ -716,9 +716,9 @@ namespace CS2Dumper.Schemas {
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_CurrentFog = 0x140; // fogparams_t
public const nint m_hOldFogController = 0x1A8; // CHandle<C_FogController>
public const nint m_bOverrideFogColor = 0x1AC; //
public const nint m_bOverrideFogColor = 0x1AC; // bool[5]
public const nint m_OverrideFogColor = 0x1B1; // Color[5]
public const nint m_bOverrideFogStartEnd = 0x1C5; //
public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5]
public const nint m_fOverrideFogStart = 0x1CC; // float32[5]
public const nint m_fOverrideFogEnd = 0x1E0; // float32[5]
public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle<C_PostProcessingVolume>
@ -934,8 +934,8 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsAnimationEnabled = 0x3A0; // bool
public const nint m_bUseParentRenderBounds = 0x3A1; // bool
public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool
public const nint m_bDirtyMotionType = 0x0; //
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; //
public const nint m_bDirtyMotionType = 0x0; // bitfield:1
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
public const nint m_materialGroup = 0x3A4; // CUtlStringToken
public const nint m_nHitboxSet = 0x3A8; // uint8
}
@ -1081,7 +1081,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_szTeamFlagImage (char)
// NetworkVarNames: m_szTeamLogoImage (char)
public static class C_CSTeam {
public const nint m_szTeamMatchStat = 0x620; //
public const nint m_szTeamMatchStat = 0x620; // char[512]
public const nint m_numMapVictories = 0x820; // int32
public const nint m_bSurrendered = 0x824; // bool
public const nint m_scoreFirstHalf = 0x828; // int32
@ -1236,7 +1236,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bRetakesHasDefuseKit = 0x1738; // bool
public const nint m_bRetakesMVPLastRound = 0x1739; // bool
public const nint m_iRetakesMVPBoostItem = 0x173C; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x1740; //
public const nint m_RetakesMVPBoostExtraUtility = 0x1740; // loadout_slot_t
public const nint m_bNeedToReApplyGloves = 0x1760; // bool
public const nint m_EconGloves = 0x1768; // C_EconItemView
public const nint m_nEconGlovesChanged = 0x1BB0; // uint8
@ -1710,7 +1710,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flPlaneOffset = 0x48; // float32
public const nint m_flColorTransitionTime = 0x4C; // float32
public const nint m_flAmbient = 0x50; // float32
public const nint m_SpotlightTextureName = 0x54; //
public const nint m_SpotlightTextureName = 0x54; // char[512]
public const nint m_nSpotlightTextureFrame = 0x254; // int32
public const nint m_nShadowQuality = 0x258; // uint32
public const nint m_flNearZ = 0x25C; // float32
@ -2342,7 +2342,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hSplitOwner = 0x63C; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x658; // bool
public const nint m_iConnected = 0x65C; //
public const nint m_iConnected = 0x65C; // PlayerConnectedState
public const nint m_iszPlayerName = 0x660; // char[128]
public const nint m_steamID = 0x6E8; // uint64
public const nint m_bIsLocalPlayerController = 0x6F0; // bool
@ -2868,10 +2868,10 @@ namespace CS2Dumper.Schemas {
public const nint m_vCachedEndPointAttachmentPos = 0x10D8; // Vector[2]
public const nint m_vCachedEndPointAttachmentAngle = 0x10F0; // QAngle[2]
public const nint m_bConstrainBetweenEndpoints = 0x1108; // bool
public const nint m_bEndPointAttachmentPositionsDirty = 0x0; //
public const nint m_bEndPointAttachmentAnglesDirty = 0x0; //
public const nint m_bNewDataThisFrame = 0x0; //
public const nint m_bPhysicsInitted = 0x0; //
public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1
public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1
public const nint m_bNewDataThisFrame = 0x0; // bitfield:1
public const nint m_bPhysicsInitted = 0x0; // bitfield:1
}
// Parent: C_BaseEntity
// Field count: 16
@ -3424,7 +3424,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
public static class C_ParticleSystem {
public const nint m_szSnapshotFileName = 0xD28; //
public const nint m_szSnapshotFileName = 0xD28; // char[512]
public const nint m_bActive = 0xF28; // bool
public const nint m_bFrozen = 0xF29; // bool
public const nint m_flFreezeTransitionDuration = 0xF2C; // float32
@ -3568,7 +3568,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flFadeOutDuration = 0x580; // float32
public const nint m_flMaxWeight = 0x584; // float32
public const nint m_flCurWeight = 0x588; // float32
public const nint m_netlookupFilename = 0x58C; //
public const nint m_netlookupFilename = 0x58C; // char[512]
public const nint m_bEnabled = 0x78C; // bool
public const nint m_bMaster = 0x78D; // bool
public const nint m_bClientSide = 0x78E; // bool
@ -3647,7 +3647,7 @@ namespace CS2Dumper.Schemas {
// Field count: 2
public static class CGrenadeTracer {
public const nint m_flTracerDuration = 0xD40; // float32
public const nint m_nType = 0xD44; //
public const nint m_nType = 0xD44; // GrenadeType_t
}
// Parent: C_BaseTrigger
// Field count: 1
@ -3712,7 +3712,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iNumHits = 0x64; // int32
public const nint m_iLastBulletUpdate = 0x68; // int32
public const nint m_bIsOtherEnemy = 0x6C; // bool
public const nint m_killType = 0x6D; //
public const nint m_killType = 0x6D; // EKillTypes_t
}
// Parent: C_BaseEntity
// Field count: 0
@ -3979,7 +3979,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_messageText (char)
public static class C_PointClientUIWorldTextPanel {
public const nint m_messageText = 0xF90; //
public const nint m_messageText = 0xF90; // char[512]
}
// Parent: CPlayer_UseServices
// Field count: 0
@ -4114,7 +4114,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iszSoundName = 0x608; // CUtlSymbolLarge
public const nint m_hSource = 0x618; // CEntityHandle
public const nint m_nEntityIndexSelection = 0x61C; // int32
public const nint m_bClientSideOnly = 0x0; //
public const nint m_bClientSideOnly = 0x0; // bitfield:1
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Field count: 0
@ -4214,7 +4214,7 @@ namespace CS2Dumper.Schemas {
public const nint m_MaxWeight = 0xD44; // float32
public const nint m_FadeDuration = 0xD48; // float32
public const nint m_Weight = 0xD4C; // float32
public const nint m_lookupFilename = 0xD50; //
public const nint m_lookupFilename = 0xD50; // char[512]
}
// Parent: C_BaseModelEntity
// Field count: 0
@ -4392,8 +4392,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iAmmo (uint16)
public static class CPlayer_WeaponServices {
public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
public const nint m_hActiveWeapon = 0x58; //
public const nint m_hLastWeapon = 0x5C; //
public const nint m_hActiveWeapon = 0x58; // CHandle<C_BasePlayerWeapon>
public const nint m_hLastWeapon = 0x5C; // CHandle<C_BasePlayerWeapon>
public const nint m_iAmmo = 0x60; // uint16[32]
}
// Parent: None
@ -4686,7 +4686,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
public static class CCSPlayer_ActionTrackingServices {
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; //
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle<C_BasePlayerWeapon>
public const nint m_bIsRescuing = 0x44; // bool
public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t
public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t
@ -5650,8 +5650,8 @@ namespace CS2Dumper.Schemas {
public const nint m_hCurrentThirdPersonSequence = 0x1718; // HSequence
public const nint m_nSilencerBoneIndex = 0x171C; // int32
public const nint m_thirdPersonSequences = 0x1720; // HSequence[7]
public const nint m_ClientPreviousWeaponState = 0x1758; //
public const nint m_iState = 0x175C; //
public const nint m_ClientPreviousWeaponState = 0x1758; // CSWeaponState_t
public const nint m_iState = 0x175C; // CSWeaponState_t
public const nint m_flCrosshairDistance = 0x1760; // float32
public const nint m_iAmmoLastCheck = 0x1764; // int32
public const nint m_iAlpha = 0x1768; // int32
@ -5664,7 +5664,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flTimeWeaponIdle = 0x1784; // GameTime_t
public const nint m_bFireOnEmpty = 0x1788; // bool
public const nint m_OnPlayerPickup = 0x1790; // CEntityIOOutput
public const nint m_weaponMode = 0x17B8; //
public const nint m_weaponMode = 0x17B8; // CSWeaponMode
public const nint m_flTurningInaccuracyDelta = 0x17BC; // float32
public const nint m_vecTurningInaccuracyEyeDirLast = 0x17C0; // Vector
public const nint m_flTurningInaccuracy = 0x17CC; // float32
@ -6078,7 +6078,7 @@ namespace CS2Dumper.Schemas {
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x348; //
public const nint m_WeaponType = 0x348; // CSWeaponType
public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6093,7 +6093,7 @@ namespace CS2Dumper.Schemas {
public const nint m_szTracerParticle = 0xC10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_GearSlot = 0xCF0; // gear_slot_t
public const nint m_GearSlotPosition = 0xCF4; // int32
public const nint m_DefaultLoadoutSlot = 0xCF8; //
public const nint m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t
public const nint m_sWrongTeamMsg = 0xD00; // CUtlString
public const nint m_nPrice = 0xD08; // int32
public const nint m_nKillAward = 0xD0C; // int32
@ -6193,7 +6193,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
public static class C_PointWorldText {
public const nint m_bForceRecreateNextUpdate = 0xD30; // bool
public const nint m_messageText = 0xD48; //
public const nint m_messageText = 0xD48; // char[512]
public const nint m_FontName = 0xF48; // char[64]
public const nint m_BackgroundMaterialName = 0xF88; // char[64]
public const nint m_bEnabled = 0xFC8; // bool
@ -6527,7 +6527,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nViewModelIndex = 0xF9C; // uint32
public const nint m_nAnimationParity = 0xFA0; // uint32
public const nint m_flAnimationStartTime = 0xFA4; // float32
public const nint m_hWeapon = 0xFA8; //
public const nint m_hWeapon = 0xFA8; // CHandle<C_BasePlayerWeapon>
public const nint m_sVMName = 0xFB0; // CUtlSymbolLarge
public const nint m_sAnimationPrefix = 0xFB8; // CUtlSymbolLarge
public const nint m_iCameraAttachment = 0xFC0; // AttachmentHandle_t
@ -6579,15 +6579,15 @@ namespace CS2Dumper.Schemas {
public const nint m_bDebugAbsOriginChanges = 0xEE; // bool
public const nint m_bDormant = 0xEF; // bool
public const nint m_bForceParentToBeNetworked = 0xF0; // bool
public const nint m_bDirtyHierarchy = 0x0; //
public const nint m_bDirtyBoneMergeInfo = 0x0; //
public const nint m_bNetworkedPositionChanged = 0x0; //
public const nint m_bNetworkedAnglesChanged = 0x0; //
public const nint m_bNetworkedScaleChanged = 0x0; //
public const nint m_bWillBeCallingPostDataUpdate = 0x0; //
public const nint m_bBoneMergeFlex = 0x0; //
public const nint m_bDirtyHierarchy = 0x0; // bitfield:1
public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1
public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1
public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1
public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
public const nint m_bBoneMergeFlex = 0x0; // bitfield:1
public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; //
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
public const nint m_nHierarchicalDepth = 0xF3; // uint8
public const nint m_nHierarchyType = 0xF4; // uint8
public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -342,10 +342,10 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_MatchDevice = 0xA8; // int32
constexpr std::ptrdiff_t m_bHasMatchStarted = 0xAC; // bool
constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xB0; // int32
constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; //
constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; //
constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; //
constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; //
constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; // char[512]
constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; // char[512]
constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; // char[512]
constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; // char[512]
constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8B4; // int32
constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t
constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t
@ -630,7 +630,7 @@ namespace cs2_dumper {
// MNetworkExcludeByUserGroup
// NetworkVarNames: m_hMyWearables (CHandle<C_EconWearable>)
namespace C_BaseCombatCharacter {
constexpr std::ptrdiff_t m_hMyWearables = 0x1120; //
constexpr std::ptrdiff_t m_hMyWearables = 0x1120; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>>
constexpr std::ptrdiff_t m_leftFootAttachment = 0x1138; // AttachmentHandle_t
constexpr std::ptrdiff_t m_rightFootAttachment = 0x1139; // AttachmentHandle_t
constexpr std::ptrdiff_t m_nWaterWakeMode = 0x113C; // C_BaseCombatCharacter::WaterWakeMode_t
@ -721,9 +721,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32
constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t
constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle<C_FogController>
constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; //
constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5]
constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5]
constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; //
constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5]
constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5]
constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5]
constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle<C_PostProcessingVolume>
@ -939,8 +939,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool
constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool
constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool
constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; //
constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; //
constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8
}
@ -1086,7 +1086,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_szTeamFlagImage (char)
// NetworkVarNames: m_szTeamLogoImage (char)
namespace C_CSTeam {
constexpr std::ptrdiff_t m_szTeamMatchStat = 0x620; //
constexpr std::ptrdiff_t m_szTeamMatchStat = 0x620; // char[512]
constexpr std::ptrdiff_t m_numMapVictories = 0x820; // int32
constexpr std::ptrdiff_t m_bSurrendered = 0x824; // bool
constexpr std::ptrdiff_t m_scoreFirstHalf = 0x828; // int32
@ -1241,7 +1241,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1738; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1739; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x173C; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1740; //
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1740; // loadout_slot_t
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1760; // bool
constexpr std::ptrdiff_t m_EconGloves = 0x1768; // C_EconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1BB0; // uint8
@ -1715,7 +1715,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32
constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32
constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32
constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; //
constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512]
constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32
constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32
constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32
@ -2347,7 +2347,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hSplitOwner = 0x63C; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_bIsHLTV = 0x658; // bool
constexpr std::ptrdiff_t m_iConnected = 0x65C; //
constexpr std::ptrdiff_t m_iConnected = 0x65C; // PlayerConnectedState
constexpr std::ptrdiff_t m_iszPlayerName = 0x660; // char[128]
constexpr std::ptrdiff_t m_steamID = 0x6E8; // uint64
constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6F0; // bool
@ -2873,10 +2873,10 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x10D8; // Vector[2]
constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x10F0; // QAngle[2]
constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1108; // bool
constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; //
constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; //
constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; //
constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; //
constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1
}
// Parent: C_BaseEntity
// Field count: 16
@ -3429,7 +3429,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
namespace C_ParticleSystem {
constexpr std::ptrdiff_t m_szSnapshotFileName = 0xD28; //
constexpr std::ptrdiff_t m_szSnapshotFileName = 0xD28; // char[512]
constexpr std::ptrdiff_t m_bActive = 0xF28; // bool
constexpr std::ptrdiff_t m_bFrozen = 0xF29; // bool
constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xF2C; // float32
@ -3573,7 +3573,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flFadeOutDuration = 0x580; // float32
constexpr std::ptrdiff_t m_flMaxWeight = 0x584; // float32
constexpr std::ptrdiff_t m_flCurWeight = 0x588; // float32
constexpr std::ptrdiff_t m_netlookupFilename = 0x58C; //
constexpr std::ptrdiff_t m_netlookupFilename = 0x58C; // char[512]
constexpr std::ptrdiff_t m_bEnabled = 0x78C; // bool
constexpr std::ptrdiff_t m_bMaster = 0x78D; // bool
constexpr std::ptrdiff_t m_bClientSide = 0x78E; // bool
@ -3652,7 +3652,7 @@ namespace cs2_dumper {
// Field count: 2
namespace CGrenadeTracer {
constexpr std::ptrdiff_t m_flTracerDuration = 0xD40; // float32
constexpr std::ptrdiff_t m_nType = 0xD44; //
constexpr std::ptrdiff_t m_nType = 0xD44; // GrenadeType_t
}
// Parent: C_BaseTrigger
// Field count: 1
@ -3717,7 +3717,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iNumHits = 0x64; // int32
constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x68; // int32
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x6C; // bool
constexpr std::ptrdiff_t m_killType = 0x6D; //
constexpr std::ptrdiff_t m_killType = 0x6D; // EKillTypes_t
}
// Parent: C_BaseEntity
// Field count: 0
@ -3984,7 +3984,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_messageText (char)
namespace C_PointClientUIWorldTextPanel {
constexpr std::ptrdiff_t m_messageText = 0xF90; //
constexpr std::ptrdiff_t m_messageText = 0xF90; // char[512]
}
// Parent: CPlayer_UseServices
// Field count: 0
@ -4119,7 +4119,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iszSoundName = 0x608; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hSource = 0x618; // CEntityHandle
constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x61C; // int32
constexpr std::ptrdiff_t m_bClientSideOnly = 0x0; //
constexpr std::ptrdiff_t m_bClientSideOnly = 0x0; // bitfield:1
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Field count: 0
@ -4219,7 +4219,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_MaxWeight = 0xD44; // float32
constexpr std::ptrdiff_t m_FadeDuration = 0xD48; // float32
constexpr std::ptrdiff_t m_Weight = 0xD4C; // float32
constexpr std::ptrdiff_t m_lookupFilename = 0xD50; //
constexpr std::ptrdiff_t m_lookupFilename = 0xD50; // char[512]
}
// Parent: C_BaseModelEntity
// Field count: 0
@ -4397,8 +4397,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_iAmmo (uint16)
namespace CPlayer_WeaponServices {
constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; //
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; //
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle<C_BasePlayerWeapon>
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle<C_BasePlayerWeapon>
constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32]
}
// Parent: None
@ -4691,7 +4691,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
namespace CCSPlayer_ActionTrackingServices {
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; //
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle<C_BasePlayerWeapon>
constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool
constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t
constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t
@ -5655,8 +5655,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1718; // HSequence
constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x171C; // int32
constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1720; // HSequence[7]
constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x1758; //
constexpr std::ptrdiff_t m_iState = 0x175C; //
constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x1758; // CSWeaponState_t
constexpr std::ptrdiff_t m_iState = 0x175C; // CSWeaponState_t
constexpr std::ptrdiff_t m_flCrosshairDistance = 0x1760; // float32
constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x1764; // int32
constexpr std::ptrdiff_t m_iAlpha = 0x1768; // int32
@ -5669,7 +5669,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1784; // GameTime_t
constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1788; // bool
constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1790; // CEntityIOOutput
constexpr std::ptrdiff_t m_weaponMode = 0x17B8; //
constexpr std::ptrdiff_t m_weaponMode = 0x17B8; // CSWeaponMode
constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x17BC; // float32
constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x17C0; // Vector
constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x17CC; // float32
@ -6083,7 +6083,7 @@ namespace cs2_dumper {
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x348; //
constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6098,7 +6098,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_szTracerParticle = 0xC10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_GearSlot = 0xCF0; // gear_slot_t
constexpr std::ptrdiff_t m_GearSlotPosition = 0xCF4; // int32
constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xCF8; //
constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t
constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xD00; // CUtlString
constexpr std::ptrdiff_t m_nPrice = 0xD08; // int32
constexpr std::ptrdiff_t m_nKillAward = 0xD0C; // int32
@ -6198,7 +6198,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
namespace C_PointWorldText {
constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD30; // bool
constexpr std::ptrdiff_t m_messageText = 0xD48; //
constexpr std::ptrdiff_t m_messageText = 0xD48; // char[512]
constexpr std::ptrdiff_t m_FontName = 0xF48; // char[64]
constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xF88; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0xFC8; // bool
@ -6532,7 +6532,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nViewModelIndex = 0xF9C; // uint32
constexpr std::ptrdiff_t m_nAnimationParity = 0xFA0; // uint32
constexpr std::ptrdiff_t m_flAnimationStartTime = 0xFA4; // float32
constexpr std::ptrdiff_t m_hWeapon = 0xFA8; //
constexpr std::ptrdiff_t m_hWeapon = 0xFA8; // CHandle<C_BasePlayerWeapon>
constexpr std::ptrdiff_t m_sVMName = 0xFB0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sAnimationPrefix = 0xFB8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iCameraAttachment = 0xFC0; // AttachmentHandle_t
@ -6584,15 +6584,15 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool
constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool
constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool
constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; //
constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; //
constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; //
constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; //
constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; //
constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; //
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; //
constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2
constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; //
constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8
constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8
constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -347,10 +347,10 @@ pub mod cs2_dumper {
pub const m_MatchDevice: usize = 0xA8; // int32
pub const m_bHasMatchStarted: usize = 0xAC; // bool
pub const m_nNextMapInMapgroup: usize = 0xB0; // int32
pub const m_szTournamentEventName: usize = 0xB4; //
pub const m_szTournamentEventStage: usize = 0x2B4; //
pub const m_szMatchStatTxt: usize = 0x4B4; //
pub const m_szTournamentPredictionsTxt: usize = 0x6B4; //
pub const m_szTournamentEventName: usize = 0xB4; // char[512]
pub const m_szTournamentEventStage: usize = 0x2B4; // char[512]
pub const m_szMatchStatTxt: usize = 0x4B4; // char[512]
pub const m_szTournamentPredictionsTxt: usize = 0x6B4; // char[512]
pub const m_nTournamentPredictionsPct: usize = 0x8B4; // int32
pub const m_flCMMItemDropRevealStartTime: usize = 0x8B8; // GameTime_t
pub const m_flCMMItemDropRevealEndTime: usize = 0x8BC; // GameTime_t
@ -635,7 +635,7 @@ pub mod cs2_dumper {
// MNetworkExcludeByUserGroup
// NetworkVarNames: m_hMyWearables (CHandle<C_EconWearable>)
pub mod C_BaseCombatCharacter {
pub const m_hMyWearables: usize = 0x1120; //
pub const m_hMyWearables: usize = 0x1120; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>>
pub const m_leftFootAttachment: usize = 0x1138; // AttachmentHandle_t
pub const m_rightFootAttachment: usize = 0x1139; // AttachmentHandle_t
pub const m_nWaterWakeMode: usize = 0x113C; // C_BaseCombatCharacter::WaterWakeMode_t
@ -726,9 +726,9 @@ pub mod cs2_dumper {
pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32
pub const m_CurrentFog: usize = 0x140; // fogparams_t
pub const m_hOldFogController: usize = 0x1A8; // CHandle<C_FogController>
pub const m_bOverrideFogColor: usize = 0x1AC; //
pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5]
pub const m_OverrideFogColor: usize = 0x1B1; // Color[5]
pub const m_bOverrideFogStartEnd: usize = 0x1C5; //
pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5]
pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5]
pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5]
pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle<C_PostProcessingVolume>
@ -944,8 +944,8 @@ pub mod cs2_dumper {
pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool
pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool
pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool
pub const m_bDirtyMotionType: usize = 0x0; //
pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; //
pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1
pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1
pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken
pub const m_nHitboxSet: usize = 0x3A8; // uint8
}
@ -1091,7 +1091,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_szTeamFlagImage (char)
// NetworkVarNames: m_szTeamLogoImage (char)
pub mod C_CSTeam {
pub const m_szTeamMatchStat: usize = 0x620; //
pub const m_szTeamMatchStat: usize = 0x620; // char[512]
pub const m_numMapVictories: usize = 0x820; // int32
pub const m_bSurrendered: usize = 0x824; // bool
pub const m_scoreFirstHalf: usize = 0x828; // int32
@ -1246,7 +1246,7 @@ pub mod cs2_dumper {
pub const m_bRetakesHasDefuseKit: usize = 0x1738; // bool
pub const m_bRetakesMVPLastRound: usize = 0x1739; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x173C; // int32
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1740; //
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1740; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x1760; // bool
pub const m_EconGloves: usize = 0x1768; // C_EconItemView
pub const m_nEconGlovesChanged: usize = 0x1BB0; // uint8
@ -1720,7 +1720,7 @@ pub mod cs2_dumper {
pub const m_flPlaneOffset: usize = 0x48; // float32
pub const m_flColorTransitionTime: usize = 0x4C; // float32
pub const m_flAmbient: usize = 0x50; // float32
pub const m_SpotlightTextureName: usize = 0x54; //
pub const m_SpotlightTextureName: usize = 0x54; // char[512]
pub const m_nSpotlightTextureFrame: usize = 0x254; // int32
pub const m_nShadowQuality: usize = 0x258; // uint32
pub const m_flNearZ: usize = 0x25C; // float32
@ -2352,7 +2352,7 @@ pub mod cs2_dumper {
pub const m_hSplitOwner: usize = 0x63C; // CHandle<CBasePlayerController>
pub const m_hSplitScreenPlayers: usize = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
pub const m_bIsHLTV: usize = 0x658; // bool
pub const m_iConnected: usize = 0x65C; //
pub const m_iConnected: usize = 0x65C; // PlayerConnectedState
pub const m_iszPlayerName: usize = 0x660; // char[128]
pub const m_steamID: usize = 0x6E8; // uint64
pub const m_bIsLocalPlayerController: usize = 0x6F0; // bool
@ -2878,10 +2878,10 @@ pub mod cs2_dumper {
pub const m_vCachedEndPointAttachmentPos: usize = 0x10D8; // Vector[2]
pub const m_vCachedEndPointAttachmentAngle: usize = 0x10F0; // QAngle[2]
pub const m_bConstrainBetweenEndpoints: usize = 0x1108; // bool
pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; //
pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; //
pub const m_bNewDataThisFrame: usize = 0x0; //
pub const m_bPhysicsInitted: usize = 0x0; //
pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1
pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1
pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1
pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1
}
// Parent: C_BaseEntity
// Field count: 16
@ -3434,7 +3434,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
pub mod C_ParticleSystem {
pub const m_szSnapshotFileName: usize = 0xD28; //
pub const m_szSnapshotFileName: usize = 0xD28; // char[512]
pub const m_bActive: usize = 0xF28; // bool
pub const m_bFrozen: usize = 0xF29; // bool
pub const m_flFreezeTransitionDuration: usize = 0xF2C; // float32
@ -3578,7 +3578,7 @@ pub mod cs2_dumper {
pub const m_flFadeOutDuration: usize = 0x580; // float32
pub const m_flMaxWeight: usize = 0x584; // float32
pub const m_flCurWeight: usize = 0x588; // float32
pub const m_netlookupFilename: usize = 0x58C; //
pub const m_netlookupFilename: usize = 0x58C; // char[512]
pub const m_bEnabled: usize = 0x78C; // bool
pub const m_bMaster: usize = 0x78D; // bool
pub const m_bClientSide: usize = 0x78E; // bool
@ -3657,7 +3657,7 @@ pub mod cs2_dumper {
// Field count: 2
pub mod CGrenadeTracer {
pub const m_flTracerDuration: usize = 0xD40; // float32
pub const m_nType: usize = 0xD44; //
pub const m_nType: usize = 0xD44; // GrenadeType_t
}
// Parent: C_BaseTrigger
// Field count: 1
@ -3722,7 +3722,7 @@ pub mod cs2_dumper {
pub const m_iNumHits: usize = 0x64; // int32
pub const m_iLastBulletUpdate: usize = 0x68; // int32
pub const m_bIsOtherEnemy: usize = 0x6C; // bool
pub const m_killType: usize = 0x6D; //
pub const m_killType: usize = 0x6D; // EKillTypes_t
}
// Parent: C_BaseEntity
// Field count: 0
@ -3989,7 +3989,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_messageText (char)
pub mod C_PointClientUIWorldTextPanel {
pub const m_messageText: usize = 0xF90; //
pub const m_messageText: usize = 0xF90; // char[512]
}
// Parent: CPlayer_UseServices
// Field count: 0
@ -4124,7 +4124,7 @@ pub mod cs2_dumper {
pub const m_iszSoundName: usize = 0x608; // CUtlSymbolLarge
pub const m_hSource: usize = 0x618; // CEntityHandle
pub const m_nEntityIndexSelection: usize = 0x61C; // int32
pub const m_bClientSideOnly: usize = 0x0; //
pub const m_bClientSideOnly: usize = 0x0; // bitfield:1
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Field count: 0
@ -4224,7 +4224,7 @@ pub mod cs2_dumper {
pub const m_MaxWeight: usize = 0xD44; // float32
pub const m_FadeDuration: usize = 0xD48; // float32
pub const m_Weight: usize = 0xD4C; // float32
pub const m_lookupFilename: usize = 0xD50; //
pub const m_lookupFilename: usize = 0xD50; // char[512]
}
// Parent: C_BaseModelEntity
// Field count: 0
@ -4402,8 +4402,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iAmmo (uint16)
pub mod CPlayer_WeaponServices {
pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
pub const m_hActiveWeapon: usize = 0x58; //
pub const m_hLastWeapon: usize = 0x5C; //
pub const m_hActiveWeapon: usize = 0x58; // CHandle<C_BasePlayerWeapon>
pub const m_hLastWeapon: usize = 0x5C; // CHandle<C_BasePlayerWeapon>
pub const m_iAmmo: usize = 0x60; // uint16[32]
}
// Parent: None
@ -4696,7 +4696,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
pub mod CCSPlayer_ActionTrackingServices {
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; //
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle<C_BasePlayerWeapon>
pub const m_bIsRescuing: usize = 0x44; // bool
pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t
pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t
@ -5660,8 +5660,8 @@ pub mod cs2_dumper {
pub const m_hCurrentThirdPersonSequence: usize = 0x1718; // HSequence
pub const m_nSilencerBoneIndex: usize = 0x171C; // int32
pub const m_thirdPersonSequences: usize = 0x1720; // HSequence[7]
pub const m_ClientPreviousWeaponState: usize = 0x1758; //
pub const m_iState: usize = 0x175C; //
pub const m_ClientPreviousWeaponState: usize = 0x1758; // CSWeaponState_t
pub const m_iState: usize = 0x175C; // CSWeaponState_t
pub const m_flCrosshairDistance: usize = 0x1760; // float32
pub const m_iAmmoLastCheck: usize = 0x1764; // int32
pub const m_iAlpha: usize = 0x1768; // int32
@ -5674,7 +5674,7 @@ pub mod cs2_dumper {
pub const m_flTimeWeaponIdle: usize = 0x1784; // GameTime_t
pub const m_bFireOnEmpty: usize = 0x1788; // bool
pub const m_OnPlayerPickup: usize = 0x1790; // CEntityIOOutput
pub const m_weaponMode: usize = 0x17B8; //
pub const m_weaponMode: usize = 0x17B8; // CSWeaponMode
pub const m_flTurningInaccuracyDelta: usize = 0x17BC; // float32
pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x17C0; // Vector
pub const m_flTurningInaccuracy: usize = 0x17CC; // float32
@ -6088,7 +6088,7 @@ pub mod cs2_dumper {
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
pub mod CCSWeaponBaseVData {
pub const m_WeaponType: usize = 0x348; //
pub const m_WeaponType: usize = 0x348; // CSWeaponType
pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory
pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6103,7 +6103,7 @@ pub mod cs2_dumper {
pub const m_szTracerParticle: usize = 0xC10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
pub const m_GearSlot: usize = 0xCF0; // gear_slot_t
pub const m_GearSlotPosition: usize = 0xCF4; // int32
pub const m_DefaultLoadoutSlot: usize = 0xCF8; //
pub const m_DefaultLoadoutSlot: usize = 0xCF8; // loadout_slot_t
pub const m_sWrongTeamMsg: usize = 0xD00; // CUtlString
pub const m_nPrice: usize = 0xD08; // int32
pub const m_nKillAward: usize = 0xD0C; // int32
@ -6203,7 +6203,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
pub mod C_PointWorldText {
pub const m_bForceRecreateNextUpdate: usize = 0xD30; // bool
pub const m_messageText: usize = 0xD48; //
pub const m_messageText: usize = 0xD48; // char[512]
pub const m_FontName: usize = 0xF48; // char[64]
pub const m_BackgroundMaterialName: usize = 0xF88; // char[64]
pub const m_bEnabled: usize = 0xFC8; // bool
@ -6537,7 +6537,7 @@ pub mod cs2_dumper {
pub const m_nViewModelIndex: usize = 0xF9C; // uint32
pub const m_nAnimationParity: usize = 0xFA0; // uint32
pub const m_flAnimationStartTime: usize = 0xFA4; // float32
pub const m_hWeapon: usize = 0xFA8; //
pub const m_hWeapon: usize = 0xFA8; // CHandle<C_BasePlayerWeapon>
pub const m_sVMName: usize = 0xFB0; // CUtlSymbolLarge
pub const m_sAnimationPrefix: usize = 0xFB8; // CUtlSymbolLarge
pub const m_iCameraAttachment: usize = 0xFC0; // AttachmentHandle_t
@ -6589,15 +6589,15 @@ pub mod cs2_dumper {
pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool
pub const m_bDormant: usize = 0xEF; // bool
pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool
pub const m_bDirtyHierarchy: usize = 0x0; //
pub const m_bDirtyBoneMergeInfo: usize = 0x0; //
pub const m_bNetworkedPositionChanged: usize = 0x0; //
pub const m_bNetworkedAnglesChanged: usize = 0x0; //
pub const m_bNetworkedScaleChanged: usize = 0x0; //
pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; //
pub const m_bBoneMergeFlex: usize = 0x0; //
pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1
pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1
pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1
pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1
pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1
pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1
pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1
pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2
pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; //
pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1
pub const m_nHierarchicalDepth: usize = 0xF3; // uint8
pub const m_nHierarchyType: usize = 0xF4; // uint8
pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll
@ -85,7 +85,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flags = 0x8; // uint32
public const nint m_pInfo = 0x10; // EntComponentInfo_t*
public const nint m_nPriority = 0x18; // int32
public const nint m_pNext = 0x20; //
public const nint m_pNext = 0x20; // CEntityComponentHelper*
}
// Parent: None
// Field count: 1
@ -276,7 +276,7 @@ namespace CS2Dumper.Schemas {
public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char*
public const nint m_nRuntimeIndex = 0x20; // int32
public const nint m_nFlags = 0x24; // uint32
public const nint m_pBaseClassComponentHelper = 0x60; //
public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper*
}
// Parent: None
// Field count: 4

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -90,7 +90,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flags = 0x8; // uint32
constexpr std::ptrdiff_t m_pInfo = 0x10; // EntComponentInfo_t*
constexpr std::ptrdiff_t m_nPriority = 0x18; // int32
constexpr std::ptrdiff_t m_pNext = 0x20; //
constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper*
}
// Parent: None
// Field count: 1
@ -281,7 +281,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_pNetworkDataReferencedPtrPropDescription = 0x18; // char*
constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; // int32
constexpr std::ptrdiff_t m_nFlags = 0x24; // uint32
constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; //
constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper*
}
// Parent: None
// Field count: 4

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -92,7 +92,7 @@ pub mod cs2_dumper {
pub const m_flags: usize = 0x8; // uint32
pub const m_pInfo: usize = 0x10; // EntComponentInfo_t*
pub const m_nPriority: usize = 0x18; // int32
pub const m_pNext: usize = 0x20; //
pub const m_pNext: usize = 0x20; // CEntityComponentHelper*
}
// Parent: None
// Field count: 1
@ -283,7 +283,7 @@ pub mod cs2_dumper {
pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char*
pub const m_nRuntimeIndex: usize = 0x20; // int32
pub const m_nFlags: usize = 0x24; // uint32
pub const m_pBaseClassComponentHelper: usize = 0x60; //
pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper*
}
// Parent: None
// Field count: 4

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,4 +1,4 @@
{
"build_number": 14061,
"timestamp": "2025-01-17T13:01:20.327051300+00:00"
"build_number": 14062,
"timestamp": "2025-01-22T02:16:57.488530400+00:00"
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
@ -9,49 +9,49 @@ namespace CS2Dumper.Interfaces {
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x1863C10;
public const nint EmptyWorldService001_Client = 0x181EF20;
public const nint GameClientExports001 = 0x18608C8;
public const nint LegacyGameUI001 = 0x1881420;
public const nint Source2Client002 = 0x1A7BDA0;
public const nint Source2ClientConfig001 = 0x1A12450;
public const nint Source2ClientPrediction001 = 0x186BC90;
public const nint Source2ClientUI001 = 0x187F7F0;
public const nint ClientToolsInfo_001 = 0x1865C00;
public const nint EmptyWorldService001_Client = 0x1820F00;
public const nint GameClientExports001 = 0x18628B8;
public const nint LegacyGameUI001 = 0x1883430;
public const nint Source2Client002 = 0x1A7DEE0;
public const nint Source2ClientConfig001 = 0x1A14570;
public const nint Source2ClientPrediction001 = 0x186DC80;
public const nint Source2ClientUI001 = 0x1881800;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint BenchmarkService001 = 0x540C80;
public const nint BugService001 = 0x5D9B40;
public const nint ClientServerEngineLoopService_001 = 0x5419A0;
public const nint EngineGameUI001 = 0x53EB30;
public const nint EngineServiceMgr001 = 0x61A9D0;
public const nint GameEventSystemClientV001 = 0x61ACD0;
public const nint GameEventSystemServerV001 = 0x61AE10;
public const nint GameResourceServiceClientV001 = 0x540D80;
public const nint GameResourceServiceServerV001 = 0x540DE0;
public const nint GameUIService_001 = 0x5D9E40;
public const nint HostStateMgr001 = 0x541890;
public const nint BenchmarkService001 = 0x540CB0;
public const nint BugService001 = 0x5D9BA0;
public const nint ClientServerEngineLoopService_001 = 0x5419D0;
public const nint EngineGameUI001 = 0x53EB60;
public const nint EngineServiceMgr001 = 0x61AA30;
public const nint GameEventSystemClientV001 = 0x61AD30;
public const nint GameEventSystemServerV001 = 0x61AE70;
public const nint GameResourceServiceClientV001 = 0x540DB0;
public const nint GameResourceServiceServerV001 = 0x540E10;
public const nint GameUIService_001 = 0x5D9EA0;
public const nint HostStateMgr001 = 0x5418C0;
public const nint INETSUPPORT_001 = 0x53A060;
public const nint InputService_001 = 0x5DA150;
public const nint KeyValueCache001 = 0x541940;
public const nint MapListService_001 = 0x619150;
public const nint NetworkClientService_001 = 0x6192E0;
public const nint NetworkP2PService_001 = 0x541090;
public const nint NetworkServerService_001 = 0x619670;
public const nint NetworkService_001 = 0x5411E0;
public const nint RenderService_001 = 0x6198D0;
public const nint ScreenshotService001 = 0x619B70;
public const nint SimpleEngineLoopService_001 = 0x541AB0;
public const nint SoundService_001 = 0x541220;
public const nint Source2EngineToClient001 = 0x53E1D0;
public const nint Source2EngineToClientStringTable001 = 0x53E230;
public const nint Source2EngineToServer001 = 0x53E2C8;
public const nint Source2EngineToServerStringTable001 = 0x53E2F0;
public const nint SplitScreenService_001 = 0x541500;
public const nint StatsService_001 = 0x619FA0;
public const nint ToolService_001 = 0x5416C0;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBC0;
public const nint VProfService_001 = 0x541700;
public const nint InputService_001 = 0x5DA1B0;
public const nint KeyValueCache001 = 0x541970;
public const nint MapListService_001 = 0x6191B0;
public const nint NetworkClientService_001 = 0x619340;
public const nint NetworkP2PService_001 = 0x5410C0;
public const nint NetworkServerService_001 = 0x6196D0;
public const nint NetworkService_001 = 0x541210;
public const nint RenderService_001 = 0x619930;
public const nint ScreenshotService001 = 0x619BD0;
public const nint SimpleEngineLoopService_001 = 0x541AE0;
public const nint SoundService_001 = 0x541250;
public const nint Source2EngineToClient001 = 0x53E1E0;
public const nint Source2EngineToClientStringTable001 = 0x53E240;
public const nint Source2EngineToServer001 = 0x53E2D8;
public const nint Source2EngineToServerStringTable001 = 0x53E300;
public const nint SplitScreenService_001 = 0x541530;
public const nint StatsService_001 = 0x61A000;
public const nint ToolService_001 = 0x5416F0;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBF0;
public const nint VProfService_001 = 0x541730;
}
// Module: filesystem_stdio.dll
public static class FilesystemStdioDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
}
// Module: server.dll
public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x1378BD0;
public const nint EntitySubclassUtilsV001 = 0x13293C0;
public const nint NavGameTest001 = 0x1418C18;
public const nint ServerToolsInfo_001 = 0x13CE558;
public const nint Source2GameClients001 = 0x13C8420;
public const nint Source2GameDirector001 = 0x14FC1E0;
public const nint Source2GameEntities001 = 0x13CE480;
public const nint Source2Server001 = 0x13CE2F0;
public const nint Source2ServerConfig001 = 0x15C6AF8;
public const nint customnavsystem001 = 0x130DB28;
public const nint EmptyWorldService001_Server = 0x1378BC0;
public const nint EntitySubclassUtilsV001 = 0x13293B0;
public const nint NavGameTest001 = 0x1418C08;
public const nint ServerToolsInfo_001 = 0x13CE548;
public const nint Source2GameClients001 = 0x13C8410;
public const nint Source2GameDirector001 = 0x14FC1C0;
public const nint Source2GameEntities001 = 0x13CE470;
public const nint Source2Server001 = 0x13CE2E0;
public const nint Source2ServerConfig001 = 0x15C6AD8;
public const nint customnavsystem001 = 0x130DB18;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
@ -181,26 +181,26 @@ namespace CS2Dumper.Interfaces {
}
// Module: steamclient64.dll
public static class Steamclient64Dll {
public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BAEC35A;
public const nint IVALIDATE001 = 0x1494F18;
public const nint SteamClient006 = 0x14926E0;
public const nint SteamClient007 = 0x14926E8;
public const nint SteamClient008 = 0x14926F0;
public const nint SteamClient009 = 0x14926F8;
public const nint SteamClient010 = 0x1492700;
public const nint SteamClient011 = 0x1492708;
public const nint SteamClient012 = 0x1492710;
public const nint SteamClient013 = 0x1492718;
public const nint SteamClient014 = 0x1492720;
public const nint SteamClient015 = 0x1492728;
public const nint SteamClient016 = 0x1492730;
public const nint SteamClient017 = 0x1492738;
public const nint SteamClient018 = 0x1492740;
public const nint SteamClient019 = 0x1492748;
public const nint SteamClient020 = 0x1492750;
public const nint SteamClient021 = 0x1492758;
public const nint p2pvoice002 = 0x14E24BF;
public const nint p2pvoicesingleton002 = 0x14700E0;
public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BAF705A;
public const nint IVALIDATE001 = 0x14A3108;
public const nint SteamClient006 = 0x14A0860;
public const nint SteamClient007 = 0x14A0868;
public const nint SteamClient008 = 0x14A0870;
public const nint SteamClient009 = 0x14A0878;
public const nint SteamClient010 = 0x14A0880;
public const nint SteamClient011 = 0x14A0888;
public const nint SteamClient012 = 0x14A0890;
public const nint SteamClient013 = 0x14A0898;
public const nint SteamClient014 = 0x14A08A0;
public const nint SteamClient015 = 0x14A08A8;
public const nint SteamClient016 = 0x14A08B0;
public const nint SteamClient017 = 0x14A08B8;
public const nint SteamClient018 = 0x14A08C0;
public const nint SteamClient019 = 0x14A08C8;
public const nint SteamClient020 = 0x14A08D0;
public const nint SteamClient021 = 0x14A08D8;
public const nint p2pvoice002 = 0x14E26BF;
public const nint p2pvoicesingleton002 = 0x147E0E0;
}
// Module: tier0.dll
public static class Tier0Dll {
@ -224,7 +224,7 @@ namespace CS2Dumper.Interfaces {
}
// Module: vstdlib_s64.dll
public static class VstdlibS64Dll {
public const nint IVALIDATE001 = 0xABB40;
public const nint IVALIDATE001 = 0x6A990;
public const nint VEngineCvar002 = 0x69070;
}
// Module: worldrenderer.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -14,49 +14,49 @@ namespace cs2_dumper {
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1863C10;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x181EF20;
constexpr std::ptrdiff_t GameClientExports001 = 0x18608C8;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1881420;
constexpr std::ptrdiff_t Source2Client002 = 0x1A7BDA0;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A12450;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x186BC90;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x187F7F0;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1865C00;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1820F00;
constexpr std::ptrdiff_t GameClientExports001 = 0x18628B8;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1883430;
constexpr std::ptrdiff_t Source2Client002 = 0x1A7DEE0;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A14570;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x186DC80;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1881800;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x540C80;
constexpr std::ptrdiff_t BugService001 = 0x5D9B40;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x5419A0;
constexpr std::ptrdiff_t EngineGameUI001 = 0x53EB30;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x61A9D0;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x61ACD0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x61AE10;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x540D80;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x540DE0;
constexpr std::ptrdiff_t GameUIService_001 = 0x5D9E40;
constexpr std::ptrdiff_t HostStateMgr001 = 0x541890;
constexpr std::ptrdiff_t BenchmarkService001 = 0x540CB0;
constexpr std::ptrdiff_t BugService001 = 0x5D9BA0;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x5419D0;
constexpr std::ptrdiff_t EngineGameUI001 = 0x53EB60;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x61AA30;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x61AD30;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x61AE70;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x540DB0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x540E10;
constexpr std::ptrdiff_t GameUIService_001 = 0x5D9EA0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x5418C0;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x53A060;
constexpr std::ptrdiff_t InputService_001 = 0x5DA150;
constexpr std::ptrdiff_t KeyValueCache001 = 0x541940;
constexpr std::ptrdiff_t MapListService_001 = 0x619150;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x6192E0;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x541090;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x619670;
constexpr std::ptrdiff_t NetworkService_001 = 0x5411E0;
constexpr std::ptrdiff_t RenderService_001 = 0x6198D0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x619B70;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x541AB0;
constexpr std::ptrdiff_t SoundService_001 = 0x541220;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x53E1D0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x53E230;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x53E2C8;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x53E2F0;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x541500;
constexpr std::ptrdiff_t StatsService_001 = 0x619FA0;
constexpr std::ptrdiff_t ToolService_001 = 0x5416C0;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBC0;
constexpr std::ptrdiff_t VProfService_001 = 0x541700;
constexpr std::ptrdiff_t InputService_001 = 0x5DA1B0;
constexpr std::ptrdiff_t KeyValueCache001 = 0x541970;
constexpr std::ptrdiff_t MapListService_001 = 0x6191B0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x619340;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x5410C0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x6196D0;
constexpr std::ptrdiff_t NetworkService_001 = 0x541210;
constexpr std::ptrdiff_t RenderService_001 = 0x619930;
constexpr std::ptrdiff_t ScreenshotService001 = 0x619BD0;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x541AE0;
constexpr std::ptrdiff_t SoundService_001 = 0x541250;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x53E1E0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x53E240;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x53E2D8;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x53E300;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x541530;
constexpr std::ptrdiff_t StatsService_001 = 0x61A000;
constexpr std::ptrdiff_t ToolService_001 = 0x5416F0;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBF0;
constexpr std::ptrdiff_t VProfService_001 = 0x541730;
}
// Module: filesystem_stdio.dll
namespace filesystem_stdio_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
}
// Module: server.dll
namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1378BD0;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13293C0;
constexpr std::ptrdiff_t NavGameTest001 = 0x1418C18;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CE558;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13C8420;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FC1E0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CE480;
constexpr std::ptrdiff_t Source2Server001 = 0x13CE2F0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C6AF8;
constexpr std::ptrdiff_t customnavsystem001 = 0x130DB28;
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1378BC0;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13293B0;
constexpr std::ptrdiff_t NavGameTest001 = 0x1418C08;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CE548;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13C8410;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FC1C0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CE470;
constexpr std::ptrdiff_t Source2Server001 = 0x13CE2E0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C6AD8;
constexpr std::ptrdiff_t customnavsystem001 = 0x130DB18;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
@ -186,26 +186,26 @@ namespace cs2_dumper {
}
// Module: steamclient64.dll
namespace steamclient64_dll {
constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BAEC35A;
constexpr std::ptrdiff_t IVALIDATE001 = 0x1494F18;
constexpr std::ptrdiff_t SteamClient006 = 0x14926E0;
constexpr std::ptrdiff_t SteamClient007 = 0x14926E8;
constexpr std::ptrdiff_t SteamClient008 = 0x14926F0;
constexpr std::ptrdiff_t SteamClient009 = 0x14926F8;
constexpr std::ptrdiff_t SteamClient010 = 0x1492700;
constexpr std::ptrdiff_t SteamClient011 = 0x1492708;
constexpr std::ptrdiff_t SteamClient012 = 0x1492710;
constexpr std::ptrdiff_t SteamClient013 = 0x1492718;
constexpr std::ptrdiff_t SteamClient014 = 0x1492720;
constexpr std::ptrdiff_t SteamClient015 = 0x1492728;
constexpr std::ptrdiff_t SteamClient016 = 0x1492730;
constexpr std::ptrdiff_t SteamClient017 = 0x1492738;
constexpr std::ptrdiff_t SteamClient018 = 0x1492740;
constexpr std::ptrdiff_t SteamClient019 = 0x1492748;
constexpr std::ptrdiff_t SteamClient020 = 0x1492750;
constexpr std::ptrdiff_t SteamClient021 = 0x1492758;
constexpr std::ptrdiff_t p2pvoice002 = 0x14E24BF;
constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x14700E0;
constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0xFFFFFFFF8BAF705A;
constexpr std::ptrdiff_t IVALIDATE001 = 0x14A3108;
constexpr std::ptrdiff_t SteamClient006 = 0x14A0860;
constexpr std::ptrdiff_t SteamClient007 = 0x14A0868;
constexpr std::ptrdiff_t SteamClient008 = 0x14A0870;
constexpr std::ptrdiff_t SteamClient009 = 0x14A0878;
constexpr std::ptrdiff_t SteamClient010 = 0x14A0880;
constexpr std::ptrdiff_t SteamClient011 = 0x14A0888;
constexpr std::ptrdiff_t SteamClient012 = 0x14A0890;
constexpr std::ptrdiff_t SteamClient013 = 0x14A0898;
constexpr std::ptrdiff_t SteamClient014 = 0x14A08A0;
constexpr std::ptrdiff_t SteamClient015 = 0x14A08A8;
constexpr std::ptrdiff_t SteamClient016 = 0x14A08B0;
constexpr std::ptrdiff_t SteamClient017 = 0x14A08B8;
constexpr std::ptrdiff_t SteamClient018 = 0x14A08C0;
constexpr std::ptrdiff_t SteamClient019 = 0x14A08C8;
constexpr std::ptrdiff_t SteamClient020 = 0x14A08D0;
constexpr std::ptrdiff_t SteamClient021 = 0x14A08D8;
constexpr std::ptrdiff_t p2pvoice002 = 0x14E26BF;
constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x147E0E0;
}
// Module: tier0.dll
namespace tier0_dll {
@ -229,7 +229,7 @@ namespace cs2_dumper {
}
// Module: vstdlib_s64.dll
namespace vstdlib_s64_dll {
constexpr std::ptrdiff_t IVALIDATE001 = 0xABB40;
constexpr std::ptrdiff_t IVALIDATE001 = 0x6A990;
constexpr std::ptrdiff_t VEngineCvar002 = 0x69070;
}
// Module: worldrenderer.dll

View File

@ -4,48 +4,48 @@
"AnimationSystem_001": 6319344
},
"client.dll": {
"ClientToolsInfo_001": 25574416,
"EmptyWorldService001_Client": 25292576,
"GameClientExports001": 25561288,
"LegacyGameUI001": 25695264,
"Source2Client002": 27770272,
"Source2ClientConfig001": 27337808,
"Source2ClientPrediction001": 25607312,
"Source2ClientUI001": 25688048
"ClientToolsInfo_001": 25582592,
"EmptyWorldService001_Client": 25300736,
"GameClientExports001": 25569464,
"LegacyGameUI001": 25703472,
"Source2Client002": 27778784,
"Source2ClientConfig001": 27346288,
"Source2ClientPrediction001": 25615488,
"Source2ClientUI001": 25696256
},
"engine2.dll": {
"BenchmarkService001": 5508224,
"BugService001": 6134592,
"ClientServerEngineLoopService_001": 5511584,
"EngineGameUI001": 5499696,
"EngineServiceMgr001": 6400464,
"GameEventSystemClientV001": 6401232,
"GameEventSystemServerV001": 6401552,
"GameResourceServiceClientV001": 5508480,
"GameResourceServiceServerV001": 5508576,
"GameUIService_001": 6135360,
"HostStateMgr001": 5511312,
"BenchmarkService001": 5508272,
"BugService001": 6134688,
"ClientServerEngineLoopService_001": 5511632,
"EngineGameUI001": 5499744,
"EngineServiceMgr001": 6400560,
"GameEventSystemClientV001": 6401328,
"GameEventSystemServerV001": 6401648,
"GameResourceServiceClientV001": 5508528,
"GameResourceServiceServerV001": 5508624,
"GameUIService_001": 6135456,
"HostStateMgr001": 5511360,
"INETSUPPORT_001": 5480544,
"InputService_001": 6136144,
"KeyValueCache001": 5511488,
"MapListService_001": 6394192,
"NetworkClientService_001": 6394592,
"NetworkP2PService_001": 5509264,
"NetworkServerService_001": 6395504,
"NetworkService_001": 5509600,
"RenderService_001": 6396112,
"ScreenshotService001": 6396784,
"SimpleEngineLoopService_001": 5511856,
"SoundService_001": 5509664,
"Source2EngineToClient001": 5497296,
"Source2EngineToClientStringTable001": 5497392,
"Source2EngineToServer001": 5497544,
"Source2EngineToServerStringTable001": 5497584,
"SplitScreenService_001": 5510400,
"StatsService_001": 6397856,
"ToolService_001": 5510848,
"VENGINE_GAMEUIFUNCS_VERSION005": 5499840,
"VProfService_001": 5510912
"InputService_001": 6136240,
"KeyValueCache001": 5511536,
"MapListService_001": 6394288,
"NetworkClientService_001": 6394688,
"NetworkP2PService_001": 5509312,
"NetworkServerService_001": 6395600,
"NetworkService_001": 5509648,
"RenderService_001": 6396208,
"ScreenshotService001": 6396880,
"SimpleEngineLoopService_001": 5511904,
"SoundService_001": 5509712,
"Source2EngineToClient001": 5497312,
"Source2EngineToClientStringTable001": 5497408,
"Source2EngineToServer001": 5497560,
"Source2EngineToServerStringTable001": 5497600,
"SplitScreenService_001": 5510448,
"StatsService_001": 6397952,
"ToolService_001": 5510896,
"VENGINE_GAMEUIFUNCS_VERSION005": 5499888,
"VProfService_001": 5510960
},
"filesystem_stdio.dll": {
"VAsyncFileSystem2_001": 2147728,
@ -130,16 +130,16 @@
"SchemaSystem_001": 399072
},
"server.dll": {
"EmptyWorldService001_Server": 20417488,
"EntitySubclassUtilsV001": 20091840,
"NavGameTest001": 21072920,
"ServerToolsInfo_001": 20768088,
"Source2GameClients001": 20743200,
"Source2GameDirector001": 22004192,
"Source2GameEntities001": 20767872,
"Source2Server001": 20767472,
"Source2ServerConfig001": 22833912,
"customnavsystem001": 19979048
"EmptyWorldService001_Server": 20417472,
"EntitySubclassUtilsV001": 20091824,
"NavGameTest001": 21072904,
"ServerToolsInfo_001": 20768072,
"Source2GameClients001": 20743184,
"Source2GameDirector001": 22004160,
"Source2GameEntities001": 20767856,
"Source2Server001": 20767456,
"Source2ServerConfig001": 22833880,
"customnavsystem001": 19979032
},
"soundsystem.dll": {
"SoundOpSystem001": 3796032,
@ -151,26 +151,26 @@
"SteamAudio001": 2177520
},
"steamclient64.dll": {
"CLIENTENGINE_INTERFACE_VERSION005": 18446744071758070618,
"IVALIDATE001": 21581592,
"SteamClient006": 21571296,
"SteamClient007": 21571304,
"SteamClient008": 21571312,
"SteamClient009": 21571320,
"SteamClient010": 21571328,
"SteamClient011": 21571336,
"SteamClient012": 21571344,
"SteamClient013": 21571352,
"SteamClient014": 21571360,
"SteamClient015": 21571368,
"SteamClient016": 21571376,
"SteamClient017": 21571384,
"SteamClient018": 21571392,
"SteamClient019": 21571400,
"SteamClient020": 21571408,
"SteamClient021": 21571416,
"p2pvoice002": 21898431,
"p2pvoicesingleton002": 21430496
"CLIENTENGINE_INTERFACE_VERSION005": 18446744071758114906,
"IVALIDATE001": 21639432,
"SteamClient006": 21629024,
"SteamClient007": 21629032,
"SteamClient008": 21629040,
"SteamClient009": 21629048,
"SteamClient010": 21629056,
"SteamClient011": 21629064,
"SteamClient012": 21629072,
"SteamClient013": 21629080,
"SteamClient014": 21629088,
"SteamClient015": 21629096,
"SteamClient016": 21629104,
"SteamClient017": 21629112,
"SteamClient018": 21629120,
"SteamClient019": 21629128,
"SteamClient020": 21629136,
"SteamClient021": 21629144,
"p2pvoice002": 21898943,
"p2pvoicesingleton002": 21487840
},
"tier0.dll": {
"TestScriptMgr001": 3664464,
@ -189,7 +189,7 @@
"VScriptManager010": 1213952
},
"vstdlib_s64.dll": {
"IVALIDATE001": 703296,
"IVALIDATE001": 436624,
"VEngineCvar002": 430192
},
"worldrenderer.dll": {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, unused)]
@ -12,49 +12,49 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1863C10;
pub const EmptyWorldService001_Client: usize = 0x181EF20;
pub const GameClientExports001: usize = 0x18608C8;
pub const LegacyGameUI001: usize = 0x1881420;
pub const Source2Client002: usize = 0x1A7BDA0;
pub const Source2ClientConfig001: usize = 0x1A12450;
pub const Source2ClientPrediction001: usize = 0x186BC90;
pub const Source2ClientUI001: usize = 0x187F7F0;
pub const ClientToolsInfo_001: usize = 0x1865C00;
pub const EmptyWorldService001_Client: usize = 0x1820F00;
pub const GameClientExports001: usize = 0x18628B8;
pub const LegacyGameUI001: usize = 0x1883430;
pub const Source2Client002: usize = 0x1A7DEE0;
pub const Source2ClientConfig001: usize = 0x1A14570;
pub const Source2ClientPrediction001: usize = 0x186DC80;
pub const Source2ClientUI001: usize = 0x1881800;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x540C80;
pub const BugService001: usize = 0x5D9B40;
pub const ClientServerEngineLoopService_001: usize = 0x5419A0;
pub const EngineGameUI001: usize = 0x53EB30;
pub const EngineServiceMgr001: usize = 0x61A9D0;
pub const GameEventSystemClientV001: usize = 0x61ACD0;
pub const GameEventSystemServerV001: usize = 0x61AE10;
pub const GameResourceServiceClientV001: usize = 0x540D80;
pub const GameResourceServiceServerV001: usize = 0x540DE0;
pub const GameUIService_001: usize = 0x5D9E40;
pub const HostStateMgr001: usize = 0x541890;
pub const BenchmarkService001: usize = 0x540CB0;
pub const BugService001: usize = 0x5D9BA0;
pub const ClientServerEngineLoopService_001: usize = 0x5419D0;
pub const EngineGameUI001: usize = 0x53EB60;
pub const EngineServiceMgr001: usize = 0x61AA30;
pub const GameEventSystemClientV001: usize = 0x61AD30;
pub const GameEventSystemServerV001: usize = 0x61AE70;
pub const GameResourceServiceClientV001: usize = 0x540DB0;
pub const GameResourceServiceServerV001: usize = 0x540E10;
pub const GameUIService_001: usize = 0x5D9EA0;
pub const HostStateMgr001: usize = 0x5418C0;
pub const INETSUPPORT_001: usize = 0x53A060;
pub const InputService_001: usize = 0x5DA150;
pub const KeyValueCache001: usize = 0x541940;
pub const MapListService_001: usize = 0x619150;
pub const NetworkClientService_001: usize = 0x6192E0;
pub const NetworkP2PService_001: usize = 0x541090;
pub const NetworkServerService_001: usize = 0x619670;
pub const NetworkService_001: usize = 0x5411E0;
pub const RenderService_001: usize = 0x6198D0;
pub const ScreenshotService001: usize = 0x619B70;
pub const SimpleEngineLoopService_001: usize = 0x541AB0;
pub const SoundService_001: usize = 0x541220;
pub const Source2EngineToClient001: usize = 0x53E1D0;
pub const Source2EngineToClientStringTable001: usize = 0x53E230;
pub const Source2EngineToServer001: usize = 0x53E2C8;
pub const Source2EngineToServerStringTable001: usize = 0x53E2F0;
pub const SplitScreenService_001: usize = 0x541500;
pub const StatsService_001: usize = 0x619FA0;
pub const ToolService_001: usize = 0x5416C0;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x53EBC0;
pub const VProfService_001: usize = 0x541700;
pub const InputService_001: usize = 0x5DA1B0;
pub const KeyValueCache001: usize = 0x541970;
pub const MapListService_001: usize = 0x6191B0;
pub const NetworkClientService_001: usize = 0x619340;
pub const NetworkP2PService_001: usize = 0x5410C0;
pub const NetworkServerService_001: usize = 0x6196D0;
pub const NetworkService_001: usize = 0x541210;
pub const RenderService_001: usize = 0x619930;
pub const ScreenshotService001: usize = 0x619BD0;
pub const SimpleEngineLoopService_001: usize = 0x541AE0;
pub const SoundService_001: usize = 0x541250;
pub const Source2EngineToClient001: usize = 0x53E1E0;
pub const Source2EngineToClientStringTable001: usize = 0x53E240;
pub const Source2EngineToServer001: usize = 0x53E2D8;
pub const Source2EngineToServerStringTable001: usize = 0x53E300;
pub const SplitScreenService_001: usize = 0x541530;
pub const StatsService_001: usize = 0x61A000;
pub const ToolService_001: usize = 0x5416F0;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x53EBF0;
pub const VProfService_001: usize = 0x541730;
}
// Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x1378BD0;
pub const EntitySubclassUtilsV001: usize = 0x13293C0;
pub const NavGameTest001: usize = 0x1418C18;
pub const ServerToolsInfo_001: usize = 0x13CE558;
pub const Source2GameClients001: usize = 0x13C8420;
pub const Source2GameDirector001: usize = 0x14FC1E0;
pub const Source2GameEntities001: usize = 0x13CE480;
pub const Source2Server001: usize = 0x13CE2F0;
pub const Source2ServerConfig001: usize = 0x15C6AF8;
pub const customnavsystem001: usize = 0x130DB28;
pub const EmptyWorldService001_Server: usize = 0x1378BC0;
pub const EntitySubclassUtilsV001: usize = 0x13293B0;
pub const NavGameTest001: usize = 0x1418C08;
pub const ServerToolsInfo_001: usize = 0x13CE548;
pub const Source2GameClients001: usize = 0x13C8410;
pub const Source2GameDirector001: usize = 0x14FC1C0;
pub const Source2GameEntities001: usize = 0x13CE470;
pub const Source2Server001: usize = 0x13CE2E0;
pub const Source2ServerConfig001: usize = 0x15C6AD8;
pub const customnavsystem001: usize = 0x130DB18;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {
@ -184,26 +184,26 @@ pub mod cs2_dumper {
}
// Module: steamclient64.dll
pub mod steamclient64_dll {
pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0xFFFFFFFF8BAEC35A;
pub const IVALIDATE001: usize = 0x1494F18;
pub const SteamClient006: usize = 0x14926E0;
pub const SteamClient007: usize = 0x14926E8;
pub const SteamClient008: usize = 0x14926F0;
pub const SteamClient009: usize = 0x14926F8;
pub const SteamClient010: usize = 0x1492700;
pub const SteamClient011: usize = 0x1492708;
pub const SteamClient012: usize = 0x1492710;
pub const SteamClient013: usize = 0x1492718;
pub const SteamClient014: usize = 0x1492720;
pub const SteamClient015: usize = 0x1492728;
pub const SteamClient016: usize = 0x1492730;
pub const SteamClient017: usize = 0x1492738;
pub const SteamClient018: usize = 0x1492740;
pub const SteamClient019: usize = 0x1492748;
pub const SteamClient020: usize = 0x1492750;
pub const SteamClient021: usize = 0x1492758;
pub const p2pvoice002: usize = 0x14E24BF;
pub const p2pvoicesingleton002: usize = 0x14700E0;
pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0xFFFFFFFF8BAF705A;
pub const IVALIDATE001: usize = 0x14A3108;
pub const SteamClient006: usize = 0x14A0860;
pub const SteamClient007: usize = 0x14A0868;
pub const SteamClient008: usize = 0x14A0870;
pub const SteamClient009: usize = 0x14A0878;
pub const SteamClient010: usize = 0x14A0880;
pub const SteamClient011: usize = 0x14A0888;
pub const SteamClient012: usize = 0x14A0890;
pub const SteamClient013: usize = 0x14A0898;
pub const SteamClient014: usize = 0x14A08A0;
pub const SteamClient015: usize = 0x14A08A8;
pub const SteamClient016: usize = 0x14A08B0;
pub const SteamClient017: usize = 0x14A08B8;
pub const SteamClient018: usize = 0x14A08C0;
pub const SteamClient019: usize = 0x14A08C8;
pub const SteamClient020: usize = 0x14A08D0;
pub const SteamClient021: usize = 0x14A08D8;
pub const p2pvoice002: usize = 0x14E26BF;
pub const p2pvoicesingleton002: usize = 0x147E0E0;
}
// Module: tier0.dll
pub mod tier0_dll {
@ -227,7 +227,7 @@ pub mod cs2_dumper {
}
// Module: vstdlib_s64.dll
pub mod vstdlib_s64_dll {
pub const IVALIDATE001: usize = 0xABB40;
pub const IVALIDATE001: usize = 0x6A990;
pub const VEngineCvar002: usize = 0x69070;
}
// Module: worldrenderer.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,30 +1,30 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A8C460;
public const nint dwEntityList = 0x1A176C8;
public const nint dwGameEntitySystem = 0x1B3AF68;
public const nint dwCSGOInput = 0x1A8E5D0;
public const nint dwEntityList = 0x1A197E8;
public const nint dwGameEntitySystem = 0x1B3F728;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A7E048;
public const nint dwGlobalVars = 0x185FAB8;
public const nint dwGlowManager = 0x1A7D790;
public const nint dwLocalPlayerController = 0x1A680D0;
public const nint dwLocalPlayerPawn = 0x186BDF8;
public const nint dwPlantedC4 = 0x1A86B10;
public const nint dwPrediction = 0x186BC90;
public const nint dwSensitivity = 0x1A7ED68;
public const nint dwGameRules = 0x1A80188;
public const nint dwGlobalVars = 0x1861AA8;
public const nint dwGlowManager = 0x1A7F8D0;
public const nint dwLocalPlayerController = 0x1A6A210;
public const nint dwLocalPlayerPawn = 0x186DDE8;
public const nint dwPlantedC4 = 0x1A88DA0;
public const nint dwPrediction = 0x186DC80;
public const nint dwSensitivity = 0x1A81018;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A8C830;
public const nint dwViewMatrix = 0x1A82740;
public const nint dwViewRender = 0x1A830B8;
public const nint dwWeaponC4 = 0x1A1A950;
public const nint dwViewAngles = 0x1A8E9A0;
public const nint dwViewMatrix = 0x1A84890;
public const nint dwViewRender = 0x1A85208;
public const nint dwWeaponC4 = 0x1A1CA70;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x53ABD4;
public const nint dwBuildNumber = 0x53ABE4;
public const nint dwNetworkGameClient = 0x539CE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x61D384;
public const nint dwWindowWidth = 0x61D380;
public const nint dwWindowHeight = 0x61D3E4;
public const nint dwWindowWidth = 0x61D3E0;
}
// Module: inputsystem.dll
public static class InputsystemDll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -9,27 +9,27 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A8C460;
constexpr std::ptrdiff_t dwEntityList = 0x1A176C8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B3AF68;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A8E5D0;
constexpr std::ptrdiff_t dwEntityList = 0x1A197E8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B3F728;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1A7E048;
constexpr std::ptrdiff_t dwGlobalVars = 0x185FAB8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A7D790;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A680D0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x186BDF8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A86B10;
constexpr std::ptrdiff_t dwPrediction = 0x186BC90;
constexpr std::ptrdiff_t dwSensitivity = 0x1A7ED68;
constexpr std::ptrdiff_t dwGameRules = 0x1A80188;
constexpr std::ptrdiff_t dwGlobalVars = 0x1861AA8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A7F8D0;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A6A210;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x186DDE8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A88DA0;
constexpr std::ptrdiff_t dwPrediction = 0x186DC80;
constexpr std::ptrdiff_t dwSensitivity = 0x1A81018;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A8C830;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A82740;
constexpr std::ptrdiff_t dwViewRender = 0x1A830B8;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A1A950;
constexpr std::ptrdiff_t dwViewAngles = 0x1A8E9A0;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A84890;
constexpr std::ptrdiff_t dwViewRender = 0x1A85208;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A1CA70;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x53ABD4;
constexpr std::ptrdiff_t dwBuildNumber = 0x53ABE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x539CE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x61D384;
constexpr std::ptrdiff_t dwWindowWidth = 0x61D380;
constexpr std::ptrdiff_t dwWindowHeight = 0x61D3E4;
constexpr std::ptrdiff_t dwWindowWidth = 0x61D3E0;
}
// Module: inputsystem.dll
namespace inputsystem_dll {

View File

@ -1,25 +1,25 @@
{
"client.dll": {
"dwCSGOInput": 27837536,
"dwEntityList": 27358920,
"dwGameEntitySystem": 28553064,
"dwCSGOInput": 27846096,
"dwEntityList": 27367400,
"dwGameEntitySystem": 28571432,
"dwGameEntitySystem_highestEntityIndex": 8432,
"dwGameRules": 27779144,
"dwGlobalVars": 25557688,
"dwGlowManager": 27776912,
"dwLocalPlayerController": 27689168,
"dwLocalPlayerPawn": 25607672,
"dwPlantedC4": 27814672,
"dwPrediction": 25607312,
"dwSensitivity": 27782504,
"dwGameRules": 27787656,
"dwGlobalVars": 25565864,
"dwGlowManager": 27785424,
"dwLocalPlayerController": 27697680,
"dwLocalPlayerPawn": 25615848,
"dwPlantedC4": 27823520,
"dwPrediction": 25615488,
"dwSensitivity": 27791384,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27838512,
"dwViewMatrix": 27797312,
"dwViewRender": 27799736,
"dwWeaponC4": 27371856
"dwViewAngles": 27847072,
"dwViewMatrix": 27805840,
"dwViewRender": 27808264,
"dwWeaponC4": 27380336
},
"engine2.dll": {
"dwBuildNumber": 5483476,
"dwBuildNumber": 5483492,
"dwNetworkGameClient": 5479648,
"dwNetworkGameClient_clientTickCount": 872,
"dwNetworkGameClient_deltaTick": 636,
@ -28,8 +28,8 @@
"dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6411140,
"dwWindowWidth": 6411136
"dwWindowHeight": 6411236,
"dwWindowWidth": 6411232
},
"inputsystem.dll": {
"dwInputSystem": 231392

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,27 +7,27 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A8C460;
pub const dwEntityList: usize = 0x1A176C8;
pub const dwGameEntitySystem: usize = 0x1B3AF68;
pub const dwCSGOInput: usize = 0x1A8E5D0;
pub const dwEntityList: usize = 0x1A197E8;
pub const dwGameEntitySystem: usize = 0x1B3F728;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A7E048;
pub const dwGlobalVars: usize = 0x185FAB8;
pub const dwGlowManager: usize = 0x1A7D790;
pub const dwLocalPlayerController: usize = 0x1A680D0;
pub const dwLocalPlayerPawn: usize = 0x186BDF8;
pub const dwPlantedC4: usize = 0x1A86B10;
pub const dwPrediction: usize = 0x186BC90;
pub const dwSensitivity: usize = 0x1A7ED68;
pub const dwGameRules: usize = 0x1A80188;
pub const dwGlobalVars: usize = 0x1861AA8;
pub const dwGlowManager: usize = 0x1A7F8D0;
pub const dwLocalPlayerController: usize = 0x1A6A210;
pub const dwLocalPlayerPawn: usize = 0x186DDE8;
pub const dwPlantedC4: usize = 0x1A88DA0;
pub const dwPrediction: usize = 0x186DC80;
pub const dwSensitivity: usize = 0x1A81018;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A8C830;
pub const dwViewMatrix: usize = 0x1A82740;
pub const dwViewRender: usize = 0x1A830B8;
pub const dwWeaponC4: usize = 0x1A1A950;
pub const dwViewAngles: usize = 0x1A8E9A0;
pub const dwViewMatrix: usize = 0x1A84890;
pub const dwViewRender: usize = 0x1A85208;
pub const dwWeaponC4: usize = 0x1A1CA70;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x53ABD4;
pub const dwBuildNumber: usize = 0x53ABE4;
pub const dwNetworkGameClient: usize = 0x539CE0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x61D384;
pub const dwWindowWidth: usize = 0x61D380;
pub const dwWindowHeight: usize = 0x61D3E4;
pub const dwWindowWidth: usize = 0x61D3E0;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll
@ -940,7 +940,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nFirstSourcePoint = 0x1CC; // int32
public const nint m_bSetOrientation = 0x1D0; // bool
public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t
public const nint m_nSetParent = 0x1D8; //
public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionOperator
// Field count: 8
@ -1946,7 +1946,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToVectorExpression {
public const nint m_nExpression = 0x1C8; //
public const nint m_nExpression = 0x1C8; // VectorExpressionType_t
public const nint m_nOutputCP = 0x1CC; // int32
public const nint m_vInput1 = 0x1D0; // CParticleCollectionVecInput
public const nint m_vInput2 = 0x848; // CParticleCollectionVecInput
@ -2046,7 +2046,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointFieldToScalarExpression {
public const nint m_nExpression = 0x1C8; //
public const nint m_nExpression = 0x1C8; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1D0; // CParticleCollectionFloatInput
public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput
public const nint m_flOutputRemap = 0x490; // CParticleRemapFloatInput
@ -2090,7 +2090,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetVectorAttributeToVectorExpression {
public const nint m_nExpression = 0x1C8; //
public const nint m_nExpression = 0x1C8; // VectorExpressionType_t
public const nint m_vInput1 = 0x1D0; // CPerParticleVecInput
public const nint m_vInput2 = 0x848; // CPerParticleVecInput
public const nint m_nOutputField = 0xEC0; // ParticleAttributeIndex_t
@ -2609,19 +2609,19 @@ namespace CS2Dumper.Schemas {
public const nint m_pPrev = 0x18; // CNewParticleEffect*
public const nint m_pParticles = 0x20; // IParticleCollection*
public const nint m_pDebugName = 0x28; // char*
public const nint m_bDontRemove = 0x0; //
public const nint m_bRemove = 0x0; //
public const nint m_bNeedsBBoxUpdate = 0x0; //
public const nint m_bIsFirstFrame = 0x0; //
public const nint m_bAutoUpdateBBox = 0x0; //
public const nint m_bAllocated = 0x0; //
public const nint m_bSimulate = 0x0; //
public const nint m_bShouldPerformCullCheck = 0x0; //
public const nint m_bForceNoDraw = 0x0; //
public const nint m_bShouldSave = 0x0; //
public const nint m_bDisableAggregation = 0x0; //
public const nint m_bShouldSimulateDuringGamePaused = 0x0; //
public const nint m_bShouldCheckFoW = 0x0; //
public const nint m_bDontRemove = 0x0; // bitfield:1
public const nint m_bRemove = 0x0; // bitfield:1
public const nint m_bNeedsBBoxUpdate = 0x0; // bitfield:1
public const nint m_bIsFirstFrame = 0x0; // bitfield:1
public const nint m_bAutoUpdateBBox = 0x0; // bitfield:1
public const nint m_bAllocated = 0x0; // bitfield:1
public const nint m_bSimulate = 0x0; // bitfield:1
public const nint m_bShouldPerformCullCheck = 0x0; // bitfield:1
public const nint m_bForceNoDraw = 0x0; // bitfield:1
public const nint m_bShouldSave = 0x0; // bitfield:1
public const nint m_bDisableAggregation = 0x0; // bitfield:1
public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1
public const nint m_bShouldCheckFoW = 0x0; // bitfield:1
public const nint m_vSortOrigin = 0x40; // Vector
public const nint m_flScale = 0x4C; // float32
public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__*
@ -3188,7 +3188,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetVectorAttributeToVectorExpression {
public const nint m_nExpression = 0x1C0; //
public const nint m_nExpression = 0x1C0; // VectorExpressionType_t
public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput
public const nint m_vInput2 = 0x840; // CPerParticleVecInput
public const nint m_nOutputField = 0xEB8; // ParticleAttributeIndex_t
@ -3421,7 +3421,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bLOS = 0x1F4; // bool
public const nint m_CollisionGroupName = 0x1F5; // char[128]
public const nint m_nTraceSet = 0x278; // ParticleTraceSet_t
public const nint m_nSetParent = 0x27C; //
public const nint m_nSetParent = 0x27C; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Field count: 4
@ -3580,7 +3580,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetAttributeToScalarExpression {
public const nint m_nExpression = 0x1C8; //
public const nint m_nExpression = 0x1C8; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1D0; // CPerParticleFloatInput
public const nint m_flInput2 = 0x330; // CPerParticleFloatInput
public const nint m_flOutputRemap = 0x490; // CParticleRemapFloatInput
@ -4482,7 +4482,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointFieldFromVectorExpression {
public const nint m_nExpression = 0x1C8; //
public const nint m_nExpression = 0x1C8; // VectorFloatExpressionType_t
public const nint m_vecInput1 = 0x1D0; // CParticleCollectionVecInput
public const nint m_vecInput2 = 0x848; // CParticleCollectionVecInput
public const nint m_flOutputRemap = 0xEC0; // CParticleRemapFloatInput
@ -4820,7 +4820,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetFloatAttributeToVectorExpression {
public const nint m_nExpression = 0x1C0; //
public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t
public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput
public const nint m_vInput2 = 0x840; // CPerParticleVecInput
public const nint m_flOutputRemap = 0xEB8; // CParticleRemapFloatInput
@ -5284,7 +5284,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nCP1 = 0x1C8; // int32
public const nint m_vecCP1Pos = 0x1CC; // Vector
public const nint m_bUseAvgParticlePos = 0x1D8; // bool
public const nint m_nSetParent = 0x1DC; //
public const nint m_nSetParent = 0x1DC; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Field count: 7
@ -6503,7 +6503,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetAttributeToScalarExpression {
public const nint m_nExpression = 0x1C0; //
public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput
public const nint m_flInput2 = 0x328; // CPerParticleFloatInput
public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -945,7 +945,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32
constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool
constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t
constexpr std::ptrdiff_t m_nSetParent = 0x1D8; //
constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionOperator
// Field count: 8
@ -1951,7 +1951,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace C_OP_SetControlPointToVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C8; //
constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorExpressionType_t
constexpr std::ptrdiff_t m_nOutputCP = 0x1CC; // int32
constexpr std::ptrdiff_t m_vInput1 = 0x1D0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_vInput2 = 0x848; // CParticleCollectionVecInput
@ -2051,7 +2051,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace C_OP_SetControlPointFieldToScalarExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C8; //
constexpr std::ptrdiff_t m_nExpression = 0x1C8; // ScalarExpressionType_t
constexpr std::ptrdiff_t m_flInput1 = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOutputRemap = 0x490; // CParticleRemapFloatInput
@ -2095,7 +2095,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace C_INIT_SetVectorAttributeToVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C8; //
constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorExpressionType_t
constexpr std::ptrdiff_t m_vInput1 = 0x1D0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vInput2 = 0x848; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nOutputField = 0xEC0; // ParticleAttributeIndex_t
@ -2614,19 +2614,19 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_pPrev = 0x18; // CNewParticleEffect*
constexpr std::ptrdiff_t m_pParticles = 0x20; // IParticleCollection*
constexpr std::ptrdiff_t m_pDebugName = 0x28; // char*
constexpr std::ptrdiff_t m_bDontRemove = 0x0; //
constexpr std::ptrdiff_t m_bRemove = 0x0; //
constexpr std::ptrdiff_t m_bNeedsBBoxUpdate = 0x0; //
constexpr std::ptrdiff_t m_bIsFirstFrame = 0x0; //
constexpr std::ptrdiff_t m_bAutoUpdateBBox = 0x0; //
constexpr std::ptrdiff_t m_bAllocated = 0x0; //
constexpr std::ptrdiff_t m_bSimulate = 0x0; //
constexpr std::ptrdiff_t m_bShouldPerformCullCheck = 0x0; //
constexpr std::ptrdiff_t m_bForceNoDraw = 0x0; //
constexpr std::ptrdiff_t m_bShouldSave = 0x0; //
constexpr std::ptrdiff_t m_bDisableAggregation = 0x0; //
constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; //
constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; //
constexpr std::ptrdiff_t m_bDontRemove = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bRemove = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNeedsBBoxUpdate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsFirstFrame = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bAutoUpdateBBox = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bAllocated = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bSimulate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShouldPerformCullCheck = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bForceNoDraw = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShouldSave = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bDisableAggregation = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_vSortOrigin = 0x40; // Vector
constexpr std::ptrdiff_t m_flScale = 0x4C; // float32
constexpr std::ptrdiff_t m_hOwner = 0x50; // PARTICLE_EHANDLE__*
@ -3193,7 +3193,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace C_OP_SetVectorAttributeToVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C0; //
constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t
constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vInput2 = 0x840; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nOutputField = 0xEB8; // ParticleAttributeIndex_t
@ -3426,7 +3426,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bLOS = 0x1F4; // bool
constexpr std::ptrdiff_t m_CollisionGroupName = 0x1F5; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x278; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_nSetParent = 0x27C; //
constexpr std::ptrdiff_t m_nSetParent = 0x27C; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Field count: 4
@ -3585,7 +3585,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace C_INIT_SetAttributeToScalarExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C8; //
constexpr std::ptrdiff_t m_nExpression = 0x1C8; // ScalarExpressionType_t
constexpr std::ptrdiff_t m_flInput1 = 0x1D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInput2 = 0x330; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputRemap = 0x490; // CParticleRemapFloatInput
@ -4487,7 +4487,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace C_OP_SetControlPointFieldFromVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C8; //
constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorFloatExpressionType_t
constexpr std::ptrdiff_t m_vecInput1 = 0x1D0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_vecInput2 = 0x848; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_flOutputRemap = 0xEC0; // CParticleRemapFloatInput
@ -4825,7 +4825,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace C_OP_SetFloatAttributeToVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C0; //
constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t
constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vInput2 = 0x840; // CPerParticleVecInput
constexpr std::ptrdiff_t m_flOutputRemap = 0xEB8; // CParticleRemapFloatInput
@ -5289,7 +5289,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32
constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector
constexpr std::ptrdiff_t m_bUseAvgParticlePos = 0x1D8; // bool
constexpr std::ptrdiff_t m_nSetParent = 0x1DC; //
constexpr std::ptrdiff_t m_nSetParent = 0x1DC; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Field count: 7
@ -6508,7 +6508,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace C_OP_SetAttributeToScalarExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C0; //
constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t
constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInput2 = 0x328; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1019,7 +1019,7 @@ pub mod cs2_dumper {
pub const m_nFirstSourcePoint: usize = 0x1CC; // int32
pub const m_bSetOrientation: usize = 0x1D0; // bool
pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t
pub const m_nSetParent: usize = 0x1D8; //
pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionOperator
// Field count: 8
@ -2025,7 +2025,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod C_OP_SetControlPointToVectorExpression {
pub const m_nExpression: usize = 0x1C8; //
pub const m_nExpression: usize = 0x1C8; // VectorExpressionType_t
pub const m_nOutputCP: usize = 0x1CC; // int32
pub const m_vInput1: usize = 0x1D0; // CParticleCollectionVecInput
pub const m_vInput2: usize = 0x848; // CParticleCollectionVecInput
@ -2125,7 +2125,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod C_OP_SetControlPointFieldToScalarExpression {
pub const m_nExpression: usize = 0x1C8; //
pub const m_nExpression: usize = 0x1C8; // ScalarExpressionType_t
pub const m_flInput1: usize = 0x1D0; // CParticleCollectionFloatInput
pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput
pub const m_flOutputRemap: usize = 0x490; // CParticleRemapFloatInput
@ -2169,7 +2169,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod C_INIT_SetVectorAttributeToVectorExpression {
pub const m_nExpression: usize = 0x1C8; //
pub const m_nExpression: usize = 0x1C8; // VectorExpressionType_t
pub const m_vInput1: usize = 0x1D0; // CPerParticleVecInput
pub const m_vInput2: usize = 0x848; // CPerParticleVecInput
pub const m_nOutputField: usize = 0xEC0; // ParticleAttributeIndex_t
@ -2688,19 +2688,19 @@ pub mod cs2_dumper {
pub const m_pPrev: usize = 0x18; // CNewParticleEffect*
pub const m_pParticles: usize = 0x20; // IParticleCollection*
pub const m_pDebugName: usize = 0x28; // char*
pub const m_bDontRemove: usize = 0x0; //
pub const m_bRemove: usize = 0x0; //
pub const m_bNeedsBBoxUpdate: usize = 0x0; //
pub const m_bIsFirstFrame: usize = 0x0; //
pub const m_bAutoUpdateBBox: usize = 0x0; //
pub const m_bAllocated: usize = 0x0; //
pub const m_bSimulate: usize = 0x0; //
pub const m_bShouldPerformCullCheck: usize = 0x0; //
pub const m_bForceNoDraw: usize = 0x0; //
pub const m_bShouldSave: usize = 0x0; //
pub const m_bDisableAggregation: usize = 0x0; //
pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; //
pub const m_bShouldCheckFoW: usize = 0x0; //
pub const m_bDontRemove: usize = 0x0; // bitfield:1
pub const m_bRemove: usize = 0x0; // bitfield:1
pub const m_bNeedsBBoxUpdate: usize = 0x0; // bitfield:1
pub const m_bIsFirstFrame: usize = 0x0; // bitfield:1
pub const m_bAutoUpdateBBox: usize = 0x0; // bitfield:1
pub const m_bAllocated: usize = 0x0; // bitfield:1
pub const m_bSimulate: usize = 0x0; // bitfield:1
pub const m_bShouldPerformCullCheck: usize = 0x0; // bitfield:1
pub const m_bForceNoDraw: usize = 0x0; // bitfield:1
pub const m_bShouldSave: usize = 0x0; // bitfield:1
pub const m_bDisableAggregation: usize = 0x0; // bitfield:1
pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // bitfield:1
pub const m_bShouldCheckFoW: usize = 0x0; // bitfield:1
pub const m_vSortOrigin: usize = 0x40; // Vector
pub const m_flScale: usize = 0x4C; // float32
pub const m_hOwner: usize = 0x50; // PARTICLE_EHANDLE__*
@ -3267,7 +3267,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod C_OP_SetVectorAttributeToVectorExpression {
pub const m_nExpression: usize = 0x1C0; //
pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t
pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput
pub const m_vInput2: usize = 0x840; // CPerParticleVecInput
pub const m_nOutputField: usize = 0xEB8; // ParticleAttributeIndex_t
@ -3500,7 +3500,7 @@ pub mod cs2_dumper {
pub const m_bLOS: usize = 0x1F4; // bool
pub const m_CollisionGroupName: usize = 0x1F5; // char[128]
pub const m_nTraceSet: usize = 0x278; // ParticleTraceSet_t
pub const m_nSetParent: usize = 0x27C; //
pub const m_nSetParent: usize = 0x27C; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Field count: 4
@ -3659,7 +3659,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod C_INIT_SetAttributeToScalarExpression {
pub const m_nExpression: usize = 0x1C8; //
pub const m_nExpression: usize = 0x1C8; // ScalarExpressionType_t
pub const m_flInput1: usize = 0x1D0; // CPerParticleFloatInput
pub const m_flInput2: usize = 0x330; // CPerParticleFloatInput
pub const m_flOutputRemap: usize = 0x490; // CParticleRemapFloatInput
@ -4561,7 +4561,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod C_OP_SetControlPointFieldFromVectorExpression {
pub const m_nExpression: usize = 0x1C8; //
pub const m_nExpression: usize = 0x1C8; // VectorFloatExpressionType_t
pub const m_vecInput1: usize = 0x1D0; // CParticleCollectionVecInput
pub const m_vecInput2: usize = 0x848; // CParticleCollectionVecInput
pub const m_flOutputRemap: usize = 0xEC0; // CParticleRemapFloatInput
@ -4899,7 +4899,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod C_OP_SetFloatAttributeToVectorExpression {
pub const m_nExpression: usize = 0x1C0; //
pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t
pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput
pub const m_vInput2: usize = 0x840; // CPerParticleVecInput
pub const m_flOutputRemap: usize = 0xEB8; // CParticleRemapFloatInput
@ -5363,7 +5363,7 @@ pub mod cs2_dumper {
pub const m_nCP1: usize = 0x1C8; // int32
pub const m_vecCP1Pos: usize = 0x1CC; // Vector
pub const m_bUseAvgParticlePos: usize = 0x1D8; // bool
pub const m_nSetParent: usize = 0x1DC; //
pub const m_nSetParent: usize = 0x1DC; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Field count: 7
@ -6582,7 +6582,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod C_OP_SetAttributeToScalarExpression {
pub const m_nExpression: usize = 0x1C0; //
pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t
pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput
pub const m_flInput2: usize = 0x328; // CPerParticleFloatInput
pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll
@ -687,7 +687,7 @@ namespace CS2Dumper.Schemas {
public const nint m_strFileName = 0x8; // CUtlString
public const nint m_vecHistory = 0x10; // CUtlVector<PulseGraphExecutionHistoryEntry_t*>
public const nint m_mapCellDesc = 0x28; // CUtlOrderedMap<PulseDocNodeID_t,PulseGraphExecutionHistoryNodeDesc_t*>
public const nint m_mapCursorDesc = 0x50; //
public const nint m_mapCursorDesc = 0x50; // CUtlOrderedMap<PulseCursorID_t,PulseGraphExecutionHistoryCursorDesc_t*>
}
// Parent: CPulseCell_BaseYieldingInflow
// Field count: 3

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -692,7 +692,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_strFileName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_vecHistory = 0x10; // CUtlVector<PulseGraphExecutionHistoryEntry_t*>
constexpr std::ptrdiff_t m_mapCellDesc = 0x28; // CUtlOrderedMap<PulseDocNodeID_t,PulseGraphExecutionHistoryNodeDesc_t*>
constexpr std::ptrdiff_t m_mapCursorDesc = 0x50; //
constexpr std::ptrdiff_t m_mapCursorDesc = 0x50; // CUtlOrderedMap<PulseCursorID_t,PulseGraphExecutionHistoryCursorDesc_t*>
}
// Parent: CPulseCell_BaseYieldingInflow
// Field count: 3

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -699,7 +699,7 @@ pub mod cs2_dumper {
pub const m_strFileName: usize = 0x8; // CUtlString
pub const m_vecHistory: usize = 0x10; // CUtlVector<PulseGraphExecutionHistoryEntry_t*>
pub const m_mapCellDesc: usize = 0x28; // CUtlOrderedMap<PulseDocNodeID_t,PulseGraphExecutionHistoryNodeDesc_t*>
pub const m_mapCursorDesc: usize = 0x50; //
pub const m_mapCursorDesc: usize = 0x50; // CUtlOrderedMap<PulseCursorID_t,PulseGraphExecutionHistoryCursorDesc_t*>
}
// Parent: CPulseCell_BaseYieldingInflow
// Field count: 3

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@ -2045,7 +2045,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
public const nint m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
public const nint m_audio = 0xA8; // audioparams_t
public const nint m_PostProcessingVolumes = 0x120; //
public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
public const nint m_flOldPlayerZ = 0x138; // float32
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
@ -2173,8 +2173,8 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsAnimationEnabled = 0x3A0; // bool
public const nint m_bUseParentRenderBounds = 0x3A1; // bool
public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool
public const nint m_bDirtyMotionType = 0x0; //
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; //
public const nint m_bDirtyMotionType = 0x0; // bitfield:1
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
public const nint m_materialGroup = 0x3A4; // CUtlStringToken
public const nint m_nHitboxSet = 0x3A8; // uint8
}
@ -3673,7 +3673,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hSplitOwner = 0x52C; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x530; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x548; // bool
public const nint m_iConnected = 0x54C; //
public const nint m_iConnected = 0x54C; // PlayerConnectedState
public const nint m_iszPlayerName = 0x550; // char[128]
public const nint m_szNetworkIDString = 0x5D0; // CUtlString
public const nint m_fLerpTime = 0x5D8; // float32
@ -4163,7 +4163,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
public static class CParticleSystem {
public const nint m_szSnapshotFileName = 0x790; //
public const nint m_szSnapshotFileName = 0x790; // char[512]
public const nint m_bActive = 0x990; // bool
public const nint m_bFrozen = 0x991; // bool
public const nint m_flFreezeTransitionDuration = 0x994; // float32
@ -4664,7 +4664,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flVolumetricIntensity = 0x7CC; // float32
public const nint m_flColorTransitionTime = 0x7D0; // float32
public const nint m_flAmbient = 0x7D4; // float32
public const nint m_SpotlightTextureName = 0x7D8; //
public const nint m_SpotlightTextureName = 0x7D8; // char[512]
public const nint m_nSpotlightTextureFrame = 0x9D8; // int32
public const nint m_nShadowQuality = 0x9DC; // uint32
public const nint m_flNearZ = 0x9E0; // float32
@ -5627,7 +5627,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iNumHits = 0x64; // int32
public const nint m_iLastBulletUpdate = 0x68; // int32
public const nint m_bIsOtherEnemy = 0x6C; // bool
public const nint m_killType = 0x6D; //
public const nint m_killType = 0x6D; // EKillTypes_t
}
// Parent: CLogicalEntity
// Field count: 3
@ -6958,7 +6958,7 @@ namespace CS2Dumper.Schemas {
public const nint m_thirdPersonSequences = 0xDE8; // HSequence[7]
public const nint m_bPlayerAmmoStockOnPickup = 0xE10; // bool
public const nint m_bRequireUseToTouch = 0xE11; // bool
public const nint m_iState = 0xE14; //
public const nint m_iState = 0xE14; // CSWeaponState_t
public const nint m_flLastTimeInAir = 0xE18; // GameTime_t
public const nint m_flLastDeployTime = 0xE1C; // GameTime_t
public const nint m_nLastEmptySoundCmdNum = 0xE20; // int32
@ -6967,7 +6967,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flTimeWeaponIdle = 0xE48; // GameTime_t
public const nint m_bFireOnEmpty = 0xE4C; // bool
public const nint m_OnPlayerPickup = 0xE50; // CEntityIOOutput
public const nint m_weaponMode = 0xE78; //
public const nint m_weaponMode = 0xE78; // CSWeaponMode
public const nint m_flTurningInaccuracyDelta = 0xE7C; // float32
public const nint m_vecTurningInaccuracyEyeDirLast = 0xE80; // Vector
public const nint m_flTurningInaccuracy = 0xE8C; // float32
@ -7122,7 +7122,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nLastRecievedShorthandedRoundBonus = 0x598; // int32
public const nint m_nShorthandedRoundBonusStartRound = 0x59C; // int32
public const nint m_bSurrendered = 0x5A0; // bool
public const nint m_szTeamMatchStat = 0x5A1; //
public const nint m_szTeamMatchStat = 0x5A1; // char[512]
public const nint m_numMapVictories = 0x7A4; // int32
public const nint m_scoreFirstHalf = 0x7A8; // int32
public const nint m_scoreSecondHalf = 0x7AC; // int32
@ -7514,10 +7514,10 @@ namespace CS2Dumper.Schemas {
public const nint m_MatchDevice = 0x130; // int32
public const nint m_bHasMatchStarted = 0x134; // bool
public const nint m_nNextMapInMapgroup = 0x138; // int32
public const nint m_szTournamentEventName = 0x13C; //
public const nint m_szTournamentEventStage = 0x33C; //
public const nint m_szMatchStatTxt = 0x53C; //
public const nint m_szTournamentPredictionsTxt = 0x73C; //
public const nint m_szTournamentEventName = 0x13C; // char[512]
public const nint m_szTournamentEventStage = 0x33C; // char[512]
public const nint m_szMatchStatTxt = 0x53C; // char[512]
public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512]
public const nint m_nTournamentPredictionsPct = 0x93C; // int32
public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t
public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t
@ -7693,7 +7693,7 @@ namespace CS2Dumper.Schemas {
public const nint m_FadeDuration = 0x968; // float32
public const nint m_bStartDisabled = 0x96C; // bool
public const nint m_Weight = 0x970; // float32
public const nint m_lookupFilename = 0x974; //
public const nint m_lookupFilename = 0x974; // char[512]
public const nint m_LastEnterWeight = 0xB74; // float32
public const nint m_LastEnterTime = 0xB78; // GameTime_t
public const nint m_LastExitWeight = 0xB7C; // float32
@ -8206,7 +8206,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_messageText (char)
public static class CPointClientUIWorldTextPanel {
public const nint m_messageText = 0x998; //
public const nint m_messageText = 0x998; // char[512]
}
// Parent: CPointEntity
// Field count: 0
@ -8790,7 +8790,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
public static class CPointWorldText {
public const nint m_messageText = 0x790; //
public const nint m_messageText = 0x790; // char[512]
public const nint m_FontName = 0x990; // char[64]
public const nint m_BackgroundMaterialName = 0x9D0; // char[64]
public const nint m_bEnabled = 0xA10; // bool
@ -9530,8 +9530,8 @@ namespace CS2Dumper.Schemas {
public static class CTestEffect {
public const nint m_iLoop = 0x4E0; // int32
public const nint m_iBeam = 0x4E4; // int32
public const nint m_pBeam = 0x4E8; //
public const nint m_flBeamTime = 0x5A8; //
public const nint m_pBeam = 0x4E8; // CBeam*[24]
public const nint m_flBeamTime = 0x5A8; // GameTime_t[24]
public const nint m_flStartTime = 0x608; // GameTime_t
}
// Parent: CCSWeaponBaseGun
@ -9715,7 +9715,7 @@ namespace CS2Dumper.Schemas {
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x348; //
public const nint m_WeaponType = 0x348; // CSWeaponType
public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -9730,7 +9730,7 @@ namespace CS2Dumper.Schemas {
public const nint m_szTracerParticle = 0xC10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_GearSlot = 0xCF0; // gear_slot_t
public const nint m_GearSlotPosition = 0xCF4; // int32
public const nint m_DefaultLoadoutSlot = 0xCF8; //
public const nint m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t
public const nint m_sWrongTeamMsg = 0xD00; // CUtlString
public const nint m_nPrice = 0xD08; // int32
public const nint m_nKillAward = 0xD0C; // int32
@ -9941,7 +9941,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bRetakesHasDefuseKit = 0xEFC; // bool
public const nint m_bRetakesMVPLastRound = 0xEFD; // bool
public const nint m_iRetakesMVPBoostItem = 0xF00; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0xF04; //
public const nint m_RetakesMVPBoostExtraUtility = 0xF04; // loadout_slot_t
public const nint m_flHealthShotBoostExpirationTime = 0xF08; // GameTime_t
public const nint m_flLandingTimeSeconds = 0xF0C; // float32
public const nint m_aimPunchAngle = 0xF10; // QAngle
@ -10643,7 +10643,7 @@ namespace CS2Dumper.Schemas {
public const nint m_MinFalloff = 0x504; // float32
public const nint m_MaxFalloff = 0x508; // float32
public const nint m_flCurWeight = 0x50C; // float32
public const nint m_netlookupFilename = 0x510; //
public const nint m_netlookupFilename = 0x510; // char[512]
public const nint m_lookupFilename = 0x710; // CUtlSymbolLarge
}
// Parent: CCSWeaponBaseGun
@ -10759,15 +10759,15 @@ namespace CS2Dumper.Schemas {
public const nint m_bDebugAbsOriginChanges = 0xEE; // bool
public const nint m_bDormant = 0xEF; // bool
public const nint m_bForceParentToBeNetworked = 0xF0; // bool
public const nint m_bDirtyHierarchy = 0x0; //
public const nint m_bDirtyBoneMergeInfo = 0x0; //
public const nint m_bNetworkedPositionChanged = 0x0; //
public const nint m_bNetworkedAnglesChanged = 0x0; //
public const nint m_bNetworkedScaleChanged = 0x0; //
public const nint m_bWillBeCallingPostDataUpdate = 0x0; //
public const nint m_bBoneMergeFlex = 0x0; //
public const nint m_bDirtyHierarchy = 0x0; // bitfield:1
public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1
public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1
public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1
public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
public const nint m_bBoneMergeFlex = 0x0; // bitfield:1
public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; //
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
public const nint m_nHierarchicalDepth = 0xF3; // uint8
public const nint m_nHierarchyType = 0xF4; // uint8
public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -2050,7 +2050,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t
constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; //
constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32
constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32
constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
@ -2178,8 +2178,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool
constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool
constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool
constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; //
constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; //
constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8
}
@ -3678,7 +3678,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hSplitOwner = 0x52C; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x530; // CUtlVector<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_bIsHLTV = 0x548; // bool
constexpr std::ptrdiff_t m_iConnected = 0x54C; //
constexpr std::ptrdiff_t m_iConnected = 0x54C; // PlayerConnectedState
constexpr std::ptrdiff_t m_iszPlayerName = 0x550; // char[128]
constexpr std::ptrdiff_t m_szNetworkIDString = 0x5D0; // CUtlString
constexpr std::ptrdiff_t m_fLerpTime = 0x5D8; // float32
@ -4168,7 +4168,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
namespace CParticleSystem {
constexpr std::ptrdiff_t m_szSnapshotFileName = 0x790; //
constexpr std::ptrdiff_t m_szSnapshotFileName = 0x790; // char[512]
constexpr std::ptrdiff_t m_bActive = 0x990; // bool
constexpr std::ptrdiff_t m_bFrozen = 0x991; // bool
constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x994; // float32
@ -4669,7 +4669,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x7CC; // float32
constexpr std::ptrdiff_t m_flColorTransitionTime = 0x7D0; // float32
constexpr std::ptrdiff_t m_flAmbient = 0x7D4; // float32
constexpr std::ptrdiff_t m_SpotlightTextureName = 0x7D8; //
constexpr std::ptrdiff_t m_SpotlightTextureName = 0x7D8; // char[512]
constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x9D8; // int32
constexpr std::ptrdiff_t m_nShadowQuality = 0x9DC; // uint32
constexpr std::ptrdiff_t m_flNearZ = 0x9E0; // float32
@ -5632,7 +5632,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iNumHits = 0x64; // int32
constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x68; // int32
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x6C; // bool
constexpr std::ptrdiff_t m_killType = 0x6D; //
constexpr std::ptrdiff_t m_killType = 0x6D; // EKillTypes_t
}
// Parent: CLogicalEntity
// Field count: 3
@ -6963,7 +6963,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_thirdPersonSequences = 0xDE8; // HSequence[7]
constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xE10; // bool
constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xE11; // bool
constexpr std::ptrdiff_t m_iState = 0xE14; //
constexpr std::ptrdiff_t m_iState = 0xE14; // CSWeaponState_t
constexpr std::ptrdiff_t m_flLastTimeInAir = 0xE18; // GameTime_t
constexpr std::ptrdiff_t m_flLastDeployTime = 0xE1C; // GameTime_t
constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xE20; // int32
@ -6972,7 +6972,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xE48; // GameTime_t
constexpr std::ptrdiff_t m_bFireOnEmpty = 0xE4C; // bool
constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE50; // CEntityIOOutput
constexpr std::ptrdiff_t m_weaponMode = 0xE78; //
constexpr std::ptrdiff_t m_weaponMode = 0xE78; // CSWeaponMode
constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xE7C; // float32
constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xE80; // Vector
constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xE8C; // float32
@ -7127,7 +7127,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x598; // int32
constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x59C; // int32
constexpr std::ptrdiff_t m_bSurrendered = 0x5A0; // bool
constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5A1; //
constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5A1; // char[512]
constexpr std::ptrdiff_t m_numMapVictories = 0x7A4; // int32
constexpr std::ptrdiff_t m_scoreFirstHalf = 0x7A8; // int32
constexpr std::ptrdiff_t m_scoreSecondHalf = 0x7AC; // int32
@ -7519,10 +7519,10 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_MatchDevice = 0x130; // int32
constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // bool
constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // int32
constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; //
constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; //
constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; //
constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; //
constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // char[512]
constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // char[512]
constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // char[512]
constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // char[512]
constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // int32
constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t
constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t
@ -7698,7 +7698,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_FadeDuration = 0x968; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x96C; // bool
constexpr std::ptrdiff_t m_Weight = 0x970; // float32
constexpr std::ptrdiff_t m_lookupFilename = 0x974; //
constexpr std::ptrdiff_t m_lookupFilename = 0x974; // char[512]
constexpr std::ptrdiff_t m_LastEnterWeight = 0xB74; // float32
constexpr std::ptrdiff_t m_LastEnterTime = 0xB78; // GameTime_t
constexpr std::ptrdiff_t m_LastExitWeight = 0xB7C; // float32
@ -8211,7 +8211,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_messageText (char)
namespace CPointClientUIWorldTextPanel {
constexpr std::ptrdiff_t m_messageText = 0x998; //
constexpr std::ptrdiff_t m_messageText = 0x998; // char[512]
}
// Parent: CPointEntity
// Field count: 0
@ -8795,7 +8795,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
namespace CPointWorldText {
constexpr std::ptrdiff_t m_messageText = 0x790; //
constexpr std::ptrdiff_t m_messageText = 0x790; // char[512]
constexpr std::ptrdiff_t m_FontName = 0x990; // char[64]
constexpr std::ptrdiff_t m_BackgroundMaterialName = 0x9D0; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0xA10; // bool
@ -9535,8 +9535,8 @@ namespace cs2_dumper {
namespace CTestEffect {
constexpr std::ptrdiff_t m_iLoop = 0x4E0; // int32
constexpr std::ptrdiff_t m_iBeam = 0x4E4; // int32
constexpr std::ptrdiff_t m_pBeam = 0x4E8; //
constexpr std::ptrdiff_t m_flBeamTime = 0x5A8; //
constexpr std::ptrdiff_t m_pBeam = 0x4E8; // CBeam*[24]
constexpr std::ptrdiff_t m_flBeamTime = 0x5A8; // GameTime_t[24]
constexpr std::ptrdiff_t m_flStartTime = 0x608; // GameTime_t
}
// Parent: CCSWeaponBaseGun
@ -9720,7 +9720,7 @@ namespace cs2_dumper {
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x348; //
constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -9735,7 +9735,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_szTracerParticle = 0xC10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_GearSlot = 0xCF0; // gear_slot_t
constexpr std::ptrdiff_t m_GearSlotPosition = 0xCF4; // int32
constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xCF8; //
constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t
constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xD00; // CUtlString
constexpr std::ptrdiff_t m_nPrice = 0xD08; // int32
constexpr std::ptrdiff_t m_nKillAward = 0xD0C; // int32
@ -9946,7 +9946,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xEFC; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xEFD; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xF00; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xF04; //
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xF04; // loadout_slot_t
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xF08; // GameTime_t
constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xF0C; // float32
constexpr std::ptrdiff_t m_aimPunchAngle = 0xF10; // QAngle
@ -10648,7 +10648,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_MinFalloff = 0x504; // float32
constexpr std::ptrdiff_t m_MaxFalloff = 0x508; // float32
constexpr std::ptrdiff_t m_flCurWeight = 0x50C; // float32
constexpr std::ptrdiff_t m_netlookupFilename = 0x510; //
constexpr std::ptrdiff_t m_netlookupFilename = 0x510; // char[512]
constexpr std::ptrdiff_t m_lookupFilename = 0x710; // CUtlSymbolLarge
}
// Parent: CCSWeaponBaseGun
@ -10764,15 +10764,15 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool
constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool
constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool
constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; //
constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; //
constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; //
constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; //
constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; //
constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; //
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; //
constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2
constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; //
constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8
constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8
constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -2152,7 +2152,7 @@ pub mod cs2_dumper {
pub const m_hViewEntity: usize = 0x9C; // CHandle<CBaseEntity>
pub const m_hTonemapController: usize = 0xA0; // CHandle<CTonemapController2>
pub const m_audio: usize = 0xA8; // audioparams_t
pub const m_PostProcessingVolumes: usize = 0x120; //
pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
pub const m_flOldPlayerZ: usize = 0x138; // float32
pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32
pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
@ -2280,8 +2280,8 @@ pub mod cs2_dumper {
pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool
pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool
pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool
pub const m_bDirtyMotionType: usize = 0x0; //
pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; //
pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1
pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1
pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken
pub const m_nHitboxSet: usize = 0x3A8; // uint8
}
@ -3780,7 +3780,7 @@ pub mod cs2_dumper {
pub const m_hSplitOwner: usize = 0x52C; // CHandle<CBasePlayerController>
pub const m_hSplitScreenPlayers: usize = 0x530; // CUtlVector<CHandle<CBasePlayerController>>
pub const m_bIsHLTV: usize = 0x548; // bool
pub const m_iConnected: usize = 0x54C; //
pub const m_iConnected: usize = 0x54C; // PlayerConnectedState
pub const m_iszPlayerName: usize = 0x550; // char[128]
pub const m_szNetworkIDString: usize = 0x5D0; // CUtlString
pub const m_fLerpTime: usize = 0x5D8; // float32
@ -4270,7 +4270,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
pub mod CParticleSystem {
pub const m_szSnapshotFileName: usize = 0x790; //
pub const m_szSnapshotFileName: usize = 0x790; // char[512]
pub const m_bActive: usize = 0x990; // bool
pub const m_bFrozen: usize = 0x991; // bool
pub const m_flFreezeTransitionDuration: usize = 0x994; // float32
@ -4771,7 +4771,7 @@ pub mod cs2_dumper {
pub const m_flVolumetricIntensity: usize = 0x7CC; // float32
pub const m_flColorTransitionTime: usize = 0x7D0; // float32
pub const m_flAmbient: usize = 0x7D4; // float32
pub const m_SpotlightTextureName: usize = 0x7D8; //
pub const m_SpotlightTextureName: usize = 0x7D8; // char[512]
pub const m_nSpotlightTextureFrame: usize = 0x9D8; // int32
pub const m_nShadowQuality: usize = 0x9DC; // uint32
pub const m_flNearZ: usize = 0x9E0; // float32
@ -5734,7 +5734,7 @@ pub mod cs2_dumper {
pub const m_iNumHits: usize = 0x64; // int32
pub const m_iLastBulletUpdate: usize = 0x68; // int32
pub const m_bIsOtherEnemy: usize = 0x6C; // bool
pub const m_killType: usize = 0x6D; //
pub const m_killType: usize = 0x6D; // EKillTypes_t
}
// Parent: CLogicalEntity
// Field count: 3
@ -7065,7 +7065,7 @@ pub mod cs2_dumper {
pub const m_thirdPersonSequences: usize = 0xDE8; // HSequence[7]
pub const m_bPlayerAmmoStockOnPickup: usize = 0xE10; // bool
pub const m_bRequireUseToTouch: usize = 0xE11; // bool
pub const m_iState: usize = 0xE14; //
pub const m_iState: usize = 0xE14; // CSWeaponState_t
pub const m_flLastTimeInAir: usize = 0xE18; // GameTime_t
pub const m_flLastDeployTime: usize = 0xE1C; // GameTime_t
pub const m_nLastEmptySoundCmdNum: usize = 0xE20; // int32
@ -7074,7 +7074,7 @@ pub mod cs2_dumper {
pub const m_flTimeWeaponIdle: usize = 0xE48; // GameTime_t
pub const m_bFireOnEmpty: usize = 0xE4C; // bool
pub const m_OnPlayerPickup: usize = 0xE50; // CEntityIOOutput
pub const m_weaponMode: usize = 0xE78; //
pub const m_weaponMode: usize = 0xE78; // CSWeaponMode
pub const m_flTurningInaccuracyDelta: usize = 0xE7C; // float32
pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xE80; // Vector
pub const m_flTurningInaccuracy: usize = 0xE8C; // float32
@ -7229,7 +7229,7 @@ pub mod cs2_dumper {
pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x598; // int32
pub const m_nShorthandedRoundBonusStartRound: usize = 0x59C; // int32
pub const m_bSurrendered: usize = 0x5A0; // bool
pub const m_szTeamMatchStat: usize = 0x5A1; //
pub const m_szTeamMatchStat: usize = 0x5A1; // char[512]
pub const m_numMapVictories: usize = 0x7A4; // int32
pub const m_scoreFirstHalf: usize = 0x7A8; // int32
pub const m_scoreSecondHalf: usize = 0x7AC; // int32
@ -7621,10 +7621,10 @@ pub mod cs2_dumper {
pub const m_MatchDevice: usize = 0x130; // int32
pub const m_bHasMatchStarted: usize = 0x134; // bool
pub const m_nNextMapInMapgroup: usize = 0x138; // int32
pub const m_szTournamentEventName: usize = 0x13C; //
pub const m_szTournamentEventStage: usize = 0x33C; //
pub const m_szMatchStatTxt: usize = 0x53C; //
pub const m_szTournamentPredictionsTxt: usize = 0x73C; //
pub const m_szTournamentEventName: usize = 0x13C; // char[512]
pub const m_szTournamentEventStage: usize = 0x33C; // char[512]
pub const m_szMatchStatTxt: usize = 0x53C; // char[512]
pub const m_szTournamentPredictionsTxt: usize = 0x73C; // char[512]
pub const m_nTournamentPredictionsPct: usize = 0x93C; // int32
pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // GameTime_t
pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // GameTime_t
@ -7800,7 +7800,7 @@ pub mod cs2_dumper {
pub const m_FadeDuration: usize = 0x968; // float32
pub const m_bStartDisabled: usize = 0x96C; // bool
pub const m_Weight: usize = 0x970; // float32
pub const m_lookupFilename: usize = 0x974; //
pub const m_lookupFilename: usize = 0x974; // char[512]
pub const m_LastEnterWeight: usize = 0xB74; // float32
pub const m_LastEnterTime: usize = 0xB78; // GameTime_t
pub const m_LastExitWeight: usize = 0xB7C; // float32
@ -8313,7 +8313,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_messageText (char)
pub mod CPointClientUIWorldTextPanel {
pub const m_messageText: usize = 0x998; //
pub const m_messageText: usize = 0x998; // char[512]
}
// Parent: CPointEntity
// Field count: 0
@ -8897,7 +8897,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
pub mod CPointWorldText {
pub const m_messageText: usize = 0x790; //
pub const m_messageText: usize = 0x790; // char[512]
pub const m_FontName: usize = 0x990; // char[64]
pub const m_BackgroundMaterialName: usize = 0x9D0; // char[64]
pub const m_bEnabled: usize = 0xA10; // bool
@ -9637,8 +9637,8 @@ pub mod cs2_dumper {
pub mod CTestEffect {
pub const m_iLoop: usize = 0x4E0; // int32
pub const m_iBeam: usize = 0x4E4; // int32
pub const m_pBeam: usize = 0x4E8; //
pub const m_flBeamTime: usize = 0x5A8; //
pub const m_pBeam: usize = 0x4E8; // CBeam*[24]
pub const m_flBeamTime: usize = 0x5A8; // GameTime_t[24]
pub const m_flStartTime: usize = 0x608; // GameTime_t
}
// Parent: CCSWeaponBaseGun
@ -9822,7 +9822,7 @@ pub mod cs2_dumper {
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
pub mod CCSWeaponBaseVData {
pub const m_WeaponType: usize = 0x348; //
pub const m_WeaponType: usize = 0x348; // CSWeaponType
pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory
pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -9837,7 +9837,7 @@ pub mod cs2_dumper {
pub const m_szTracerParticle: usize = 0xC10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
pub const m_GearSlot: usize = 0xCF0; // gear_slot_t
pub const m_GearSlotPosition: usize = 0xCF4; // int32
pub const m_DefaultLoadoutSlot: usize = 0xCF8; //
pub const m_DefaultLoadoutSlot: usize = 0xCF8; // loadout_slot_t
pub const m_sWrongTeamMsg: usize = 0xD00; // CUtlString
pub const m_nPrice: usize = 0xD08; // int32
pub const m_nKillAward: usize = 0xD0C; // int32
@ -10048,7 +10048,7 @@ pub mod cs2_dumper {
pub const m_bRetakesHasDefuseKit: usize = 0xEFC; // bool
pub const m_bRetakesMVPLastRound: usize = 0xEFD; // bool
pub const m_iRetakesMVPBoostItem: usize = 0xF00; // int32
pub const m_RetakesMVPBoostExtraUtility: usize = 0xF04; //
pub const m_RetakesMVPBoostExtraUtility: usize = 0xF04; // loadout_slot_t
pub const m_flHealthShotBoostExpirationTime: usize = 0xF08; // GameTime_t
pub const m_flLandingTimeSeconds: usize = 0xF0C; // float32
pub const m_aimPunchAngle: usize = 0xF10; // QAngle
@ -10750,7 +10750,7 @@ pub mod cs2_dumper {
pub const m_MinFalloff: usize = 0x504; // float32
pub const m_MaxFalloff: usize = 0x508; // float32
pub const m_flCurWeight: usize = 0x50C; // float32
pub const m_netlookupFilename: usize = 0x510; //
pub const m_netlookupFilename: usize = 0x510; // char[512]
pub const m_lookupFilename: usize = 0x710; // CUtlSymbolLarge
}
// Parent: CCSWeaponBaseGun
@ -10866,15 +10866,15 @@ pub mod cs2_dumper {
pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool
pub const m_bDormant: usize = 0xEF; // bool
pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool
pub const m_bDirtyHierarchy: usize = 0x0; //
pub const m_bDirtyBoneMergeInfo: usize = 0x0; //
pub const m_bNetworkedPositionChanged: usize = 0x0; //
pub const m_bNetworkedAnglesChanged: usize = 0x0; //
pub const m_bNetworkedScaleChanged: usize = 0x0; //
pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; //
pub const m_bBoneMergeFlex: usize = 0x0; //
pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1
pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1
pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1
pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1
pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1
pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1
pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1
pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2
pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; //
pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1
pub const m_nHierarchicalDepth: usize = 0xF3; // uint8
pub const m_nHierarchyType: usize = 0xF4; // uint8
pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll
@ -347,7 +347,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flMinValue = 0x1C; // float32
public const nint m_flMaxValue = 0x20; // float32
public const nint m_opvarName = 0x28; // CUtlString
public const nint m_nSortType = 0x30; //
public const nint m_nSortType = 0x30; // SosActionSortType_t
}
// Parent: None
// Field count: 3
@ -783,7 +783,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class SosEditItemInfo_t {
public const nint itemType = 0x0; //
public const nint itemType = 0x0; // SosEditItemType_t
public const nint itemName = 0x8; // CUtlString
public const nint itemTypeName = 0x10; // CUtlString
public const nint itemKVString = 0x20; // CUtlString
@ -883,7 +883,7 @@ namespace CS2Dumper.Schemas {
public static class CSosGroupActionLimitSchema {
public const nint m_nMaxCount = 0x18; // int32
public const nint m_nStopType = 0x1C; // SosActionStopType_t
public const nint m_nSortType = 0x20; //
public const nint m_nSortType = 0x20; // SosActionSortType_t
}
// Parent: CVoiceContainerDecayingSineWave
// Field count: 1
@ -1083,7 +1083,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class VMixFilterDesc_t {
public const nint m_nFilterType = 0x0; //
public const nint m_nFilterType = 0x0; // VMixFilterType_t
public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t
public const nint m_bEnabled = 0x3; // bool
public const nint m_fldbGain = 0x4; // float32

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -352,7 +352,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32
constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString
constexpr std::ptrdiff_t m_nSortType = 0x30; //
constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t
}
// Parent: None
// Field count: 3
@ -788,7 +788,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace SosEditItemInfo_t {
constexpr std::ptrdiff_t itemType = 0x0; //
constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t
constexpr std::ptrdiff_t itemName = 0x8; // CUtlString
constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString
constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString
@ -888,7 +888,7 @@ namespace cs2_dumper {
namespace CSosGroupActionLimitSchema {
constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32
constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t
constexpr std::ptrdiff_t m_nSortType = 0x20; //
constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t
}
// Parent: CVoiceContainerDecayingSineWave
// Field count: 1
@ -1088,7 +1088,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace VMixFilterDesc_t {
constexpr std::ptrdiff_t m_nFilterType = 0x0; //
constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t
constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t
constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool
constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -363,7 +363,7 @@ pub mod cs2_dumper {
pub const m_flMinValue: usize = 0x1C; // float32
pub const m_flMaxValue: usize = 0x20; // float32
pub const m_opvarName: usize = 0x28; // CUtlString
pub const m_nSortType: usize = 0x30; //
pub const m_nSortType: usize = 0x30; // SosActionSortType_t
}
// Parent: None
// Field count: 3
@ -799,7 +799,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod SosEditItemInfo_t {
pub const itemType: usize = 0x0; //
pub const itemType: usize = 0x0; // SosEditItemType_t
pub const itemName: usize = 0x8; // CUtlString
pub const itemTypeName: usize = 0x10; // CUtlString
pub const itemKVString: usize = 0x20; // CUtlString
@ -899,7 +899,7 @@ pub mod cs2_dumper {
pub mod CSosGroupActionLimitSchema {
pub const m_nMaxCount: usize = 0x18; // int32
pub const m_nStopType: usize = 0x1C; // SosActionStopType_t
pub const m_nSortType: usize = 0x20; //
pub const m_nSortType: usize = 0x20; // SosActionSortType_t
}
// Parent: CVoiceContainerDecayingSineWave
// Field count: 1
@ -1099,7 +1099,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod VMixFilterDesc_t {
pub const m_nFilterType: usize = 0x0; //
pub const m_nFilterType: usize = 0x0; // VMixFilterType_t
pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t
pub const m_bEnabled: usize = 0x3; // bool
pub const m_fldbGain: usize = 0x4; // float32

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll
@ -119,10 +119,10 @@ namespace CS2Dumper.Schemas {
public const nint m_Bounds = 0x0; // AABB_t
public const nint m_flags = 0x18; // ObjectTypeFlags_t
public const nint m_nLayer = 0x1C; // int16
public const nint m_instancePositions = 0x20; //
public const nint m_instancePositions = 0x20; // CUtlVector<Vector>
public const nint m_instanceScales = 0x50; // CUtlVector<float32>
public const nint m_instanceTintSrgb = 0x68; //
public const nint m_tiles = 0x80; //
public const nint m_instanceTintSrgb = 0x68; // CUtlVector<Color>
public const nint m_tiles = 0x80; // CUtlVector<ClutterTile_t>
public const nint m_renderableModel = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
@ -145,7 +145,7 @@ namespace CS2Dumper.Schemas {
public static class PermEntityLumpData_t {
public const nint m_name = 0x8; // CUtlString
public const nint m_childLumps = 0x10; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
public const nint m_entityKeyValues = 0x28; //
public const nint m_entityKeyValues = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
}
// Parent: None
// Field count: 14

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#pragma once
@ -124,10 +124,10 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t
constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16
constexpr std::ptrdiff_t m_instancePositions = 0x20; //
constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector<float32>
constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; //
constexpr std::ptrdiff_t m_tiles = 0x80; //
constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector<Color>
constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector<ClutterTile_t>
constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
@ -150,7 +150,7 @@ namespace cs2_dumper {
namespace PermEntityLumpData_t {
constexpr std::ptrdiff_t m_name = 0x8; // CUtlString
constexpr std::ptrdiff_t m_childLumps = 0x10; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
constexpr std::ptrdiff_t m_entityKeyValues = 0x28; //
constexpr std::ptrdiff_t m_entityKeyValues = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
}
// Parent: None
// Field count: 14

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -123,10 +123,10 @@ pub mod cs2_dumper {
pub const m_Bounds: usize = 0x0; // AABB_t
pub const m_flags: usize = 0x18; // ObjectTypeFlags_t
pub const m_nLayer: usize = 0x1C; // int16
pub const m_instancePositions: usize = 0x20; //
pub const m_instancePositions: usize = 0x20; // CUtlVector<Vector>
pub const m_instanceScales: usize = 0x50; // CUtlVector<float32>
pub const m_instanceTintSrgb: usize = 0x68; //
pub const m_tiles: usize = 0x80; //
pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector<Color>
pub const m_tiles: usize = 0x80; // CUtlVector<ClutterTile_t>
pub const m_renderableModel: usize = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
@ -149,7 +149,7 @@ pub mod cs2_dumper {
pub mod PermEntityLumpData_t {
pub const m_name: usize = 0x8; // CUtlString
pub const m_childLumps: usize = 0x10; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
pub const m_entityKeyValues: usize = 0x28; //
pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
}
// Parent: None
// Field count: 14

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@ -94,7 +94,7 @@ pattern_map! {
"dwSensitivity_sensitivity" => pattern!("ff50u1 4c8bc6 488d55? 488bcf e8${} 84c0 0f85${} 4c8d45? 8bd3 488bcf e8${} e9${} f30f1006") => None,
"dwViewMatrix" => pattern!("488d0d${'} 48c1e006") => None,
"dwViewRender" => pattern!("488905${'} 488bc8 4885c0") => None,
"dwWeaponC4" => pattern!("488b15${'} 488b5c24? ffc0 8905[4] 488bc6 488934ea 488b6c24? c686[5] 80be") => None,
"dwWeaponC4" => pattern!("488b15${'} 488b5c24? ffc0 8905[4] 488bc7") => None,
},
engine2 => {
"dwBuildNumber" => pattern!("8905${'} 488d0d${} ff15${} 488b0d") => None,