mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game update (14062)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-01-17 13:01:20.327051300 UTC
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// 2025-01-22 02:16:57.488530400 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -337,10 +337,10 @@ namespace CS2Dumper.Schemas {
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public const nint m_MatchDevice = 0xA8; // int32
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public const nint m_bHasMatchStarted = 0xAC; // bool
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public const nint m_nNextMapInMapgroup = 0xB0; // int32
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public const nint m_szTournamentEventName = 0xB4; //
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public const nint m_szTournamentEventStage = 0x2B4; //
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public const nint m_szMatchStatTxt = 0x4B4; //
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public const nint m_szTournamentPredictionsTxt = 0x6B4; //
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public const nint m_szTournamentEventName = 0xB4; // char[512]
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public const nint m_szTournamentEventStage = 0x2B4; // char[512]
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public const nint m_szMatchStatTxt = 0x4B4; // char[512]
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public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512]
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public const nint m_nTournamentPredictionsPct = 0x8B4; // int32
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public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t
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public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t
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@@ -625,7 +625,7 @@ namespace CS2Dumper.Schemas {
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// MNetworkExcludeByUserGroup
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// NetworkVarNames: m_hMyWearables (CHandle<C_EconWearable>)
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public static class C_BaseCombatCharacter {
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public const nint m_hMyWearables = 0x1120; //
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public const nint m_hMyWearables = 0x1120; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>>
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public const nint m_leftFootAttachment = 0x1138; // AttachmentHandle_t
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public const nint m_rightFootAttachment = 0x1139; // AttachmentHandle_t
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public const nint m_nWaterWakeMode = 0x113C; // C_BaseCombatCharacter::WaterWakeMode_t
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@@ -716,9 +716,9 @@ namespace CS2Dumper.Schemas {
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public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
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public const nint m_CurrentFog = 0x140; // fogparams_t
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public const nint m_hOldFogController = 0x1A8; // CHandle<C_FogController>
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public const nint m_bOverrideFogColor = 0x1AC; //
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public const nint m_bOverrideFogColor = 0x1AC; // bool[5]
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public const nint m_OverrideFogColor = 0x1B1; // Color[5]
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public const nint m_bOverrideFogStartEnd = 0x1C5; //
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public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5]
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public const nint m_fOverrideFogStart = 0x1CC; // float32[5]
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public const nint m_fOverrideFogEnd = 0x1E0; // float32[5]
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public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle<C_PostProcessingVolume>
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@@ -934,8 +934,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_bIsAnimationEnabled = 0x3A0; // bool
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public const nint m_bUseParentRenderBounds = 0x3A1; // bool
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public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool
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public const nint m_bDirtyMotionType = 0x0; //
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public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; //
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public const nint m_bDirtyMotionType = 0x0; // bitfield:1
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public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
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public const nint m_materialGroup = 0x3A4; // CUtlStringToken
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public const nint m_nHitboxSet = 0x3A8; // uint8
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}
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@@ -1081,7 +1081,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_szTeamFlagImage (char)
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// NetworkVarNames: m_szTeamLogoImage (char)
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public static class C_CSTeam {
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public const nint m_szTeamMatchStat = 0x620; //
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public const nint m_szTeamMatchStat = 0x620; // char[512]
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public const nint m_numMapVictories = 0x820; // int32
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public const nint m_bSurrendered = 0x824; // bool
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public const nint m_scoreFirstHalf = 0x828; // int32
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@@ -1236,7 +1236,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bRetakesHasDefuseKit = 0x1738; // bool
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public const nint m_bRetakesMVPLastRound = 0x1739; // bool
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public const nint m_iRetakesMVPBoostItem = 0x173C; // int32
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public const nint m_RetakesMVPBoostExtraUtility = 0x1740; //
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public const nint m_RetakesMVPBoostExtraUtility = 0x1740; // loadout_slot_t
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public const nint m_bNeedToReApplyGloves = 0x1760; // bool
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public const nint m_EconGloves = 0x1768; // C_EconItemView
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public const nint m_nEconGlovesChanged = 0x1BB0; // uint8
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@@ -1710,7 +1710,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flPlaneOffset = 0x48; // float32
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public const nint m_flColorTransitionTime = 0x4C; // float32
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public const nint m_flAmbient = 0x50; // float32
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public const nint m_SpotlightTextureName = 0x54; //
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public const nint m_SpotlightTextureName = 0x54; // char[512]
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public const nint m_nSpotlightTextureFrame = 0x254; // int32
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public const nint m_nShadowQuality = 0x258; // uint32
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public const nint m_flNearZ = 0x25C; // float32
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@@ -2342,7 +2342,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_hSplitOwner = 0x63C; // CHandle<CBasePlayerController>
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public const nint m_hSplitScreenPlayers = 0x640; // CUtlVector<CHandle<CBasePlayerController>>
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public const nint m_bIsHLTV = 0x658; // bool
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public const nint m_iConnected = 0x65C; //
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public const nint m_iConnected = 0x65C; // PlayerConnectedState
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public const nint m_iszPlayerName = 0x660; // char[128]
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public const nint m_steamID = 0x6E8; // uint64
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public const nint m_bIsLocalPlayerController = 0x6F0; // bool
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@@ -2868,10 +2868,10 @@ namespace CS2Dumper.Schemas {
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public const nint m_vCachedEndPointAttachmentPos = 0x10D8; // Vector[2]
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public const nint m_vCachedEndPointAttachmentAngle = 0x10F0; // QAngle[2]
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public const nint m_bConstrainBetweenEndpoints = 0x1108; // bool
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public const nint m_bEndPointAttachmentPositionsDirty = 0x0; //
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public const nint m_bEndPointAttachmentAnglesDirty = 0x0; //
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public const nint m_bNewDataThisFrame = 0x0; //
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public const nint m_bPhysicsInitted = 0x0; //
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public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1
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public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1
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public const nint m_bNewDataThisFrame = 0x0; // bitfield:1
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public const nint m_bPhysicsInitted = 0x0; // bitfield:1
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}
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// Parent: C_BaseEntity
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// Field count: 16
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@@ -3424,7 +3424,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_bNoFreeze (bool)
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// NetworkVarNames: m_bNoRamp (bool)
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public static class C_ParticleSystem {
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public const nint m_szSnapshotFileName = 0xD28; //
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public const nint m_szSnapshotFileName = 0xD28; // char[512]
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public const nint m_bActive = 0xF28; // bool
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public const nint m_bFrozen = 0xF29; // bool
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public const nint m_flFreezeTransitionDuration = 0xF2C; // float32
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@@ -3568,7 +3568,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flFadeOutDuration = 0x580; // float32
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public const nint m_flMaxWeight = 0x584; // float32
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public const nint m_flCurWeight = 0x588; // float32
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public const nint m_netlookupFilename = 0x58C; //
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public const nint m_netlookupFilename = 0x58C; // char[512]
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public const nint m_bEnabled = 0x78C; // bool
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public const nint m_bMaster = 0x78D; // bool
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public const nint m_bClientSide = 0x78E; // bool
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@@ -3647,7 +3647,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 2
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public static class CGrenadeTracer {
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public const nint m_flTracerDuration = 0xD40; // float32
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public const nint m_nType = 0xD44; //
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public const nint m_nType = 0xD44; // GrenadeType_t
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}
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// Parent: C_BaseTrigger
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// Field count: 1
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@@ -3712,7 +3712,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iNumHits = 0x64; // int32
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public const nint m_iLastBulletUpdate = 0x68; // int32
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public const nint m_bIsOtherEnemy = 0x6C; // bool
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public const nint m_killType = 0x6D; //
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public const nint m_killType = 0x6D; // EKillTypes_t
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}
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// Parent: C_BaseEntity
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// Field count: 0
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@@ -3979,7 +3979,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// NetworkVarNames: m_messageText (char)
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public static class C_PointClientUIWorldTextPanel {
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public const nint m_messageText = 0xF90; //
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public const nint m_messageText = 0xF90; // char[512]
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}
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// Parent: CPlayer_UseServices
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// Field count: 0
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@@ -4114,7 +4114,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iszSoundName = 0x608; // CUtlSymbolLarge
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public const nint m_hSource = 0x618; // CEntityHandle
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public const nint m_nEntityIndexSelection = 0x61C; // int32
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public const nint m_bClientSideOnly = 0x0; //
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public const nint m_bClientSideOnly = 0x0; // bitfield:1
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}
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// Parent: C_CSGO_TeamPreviewCharacterPosition
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// Field count: 0
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@@ -4214,7 +4214,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_MaxWeight = 0xD44; // float32
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public const nint m_FadeDuration = 0xD48; // float32
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public const nint m_Weight = 0xD4C; // float32
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public const nint m_lookupFilename = 0xD50; //
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public const nint m_lookupFilename = 0xD50; // char[512]
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}
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// Parent: C_BaseModelEntity
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// Field count: 0
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@@ -4392,8 +4392,8 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_iAmmo (uint16)
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public static class CPlayer_WeaponServices {
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public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
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public const nint m_hActiveWeapon = 0x58; //
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public const nint m_hLastWeapon = 0x5C; //
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public const nint m_hActiveWeapon = 0x58; // CHandle<C_BasePlayerWeapon>
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public const nint m_hLastWeapon = 0x5C; // CHandle<C_BasePlayerWeapon>
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public const nint m_iAmmo = 0x60; // uint16[32]
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}
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// Parent: None
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@@ -4686,7 +4686,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
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// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
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public static class CCSPlayer_ActionTrackingServices {
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public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; //
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public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle<C_BasePlayerWeapon>
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public const nint m_bIsRescuing = 0x44; // bool
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public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t
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public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t
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@@ -5650,8 +5650,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_hCurrentThirdPersonSequence = 0x1718; // HSequence
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public const nint m_nSilencerBoneIndex = 0x171C; // int32
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public const nint m_thirdPersonSequences = 0x1720; // HSequence[7]
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public const nint m_ClientPreviousWeaponState = 0x1758; //
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public const nint m_iState = 0x175C; //
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public const nint m_ClientPreviousWeaponState = 0x1758; // CSWeaponState_t
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public const nint m_iState = 0x175C; // CSWeaponState_t
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public const nint m_flCrosshairDistance = 0x1760; // float32
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public const nint m_iAmmoLastCheck = 0x1764; // int32
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public const nint m_iAlpha = 0x1768; // int32
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@@ -5664,7 +5664,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flTimeWeaponIdle = 0x1784; // GameTime_t
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public const nint m_bFireOnEmpty = 0x1788; // bool
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public const nint m_OnPlayerPickup = 0x1790; // CEntityIOOutput
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public const nint m_weaponMode = 0x17B8; //
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public const nint m_weaponMode = 0x17B8; // CSWeaponMode
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public const nint m_flTurningInaccuracyDelta = 0x17BC; // float32
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public const nint m_vecTurningInaccuracyEyeDirLast = 0x17C0; // Vector
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public const nint m_flTurningInaccuracy = 0x17CC; // float32
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@@ -6078,7 +6078,7 @@ namespace CS2Dumper.Schemas {
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// MPropertySuppressBaseClassField
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// MPropertySuppressBaseClassField
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public static class CCSWeaponBaseVData {
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public const nint m_WeaponType = 0x348; //
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public const nint m_WeaponType = 0x348; // CSWeaponType
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public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
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public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
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public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
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@@ -6093,7 +6093,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_szTracerParticle = 0xC10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
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public const nint m_GearSlot = 0xCF0; // gear_slot_t
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public const nint m_GearSlotPosition = 0xCF4; // int32
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public const nint m_DefaultLoadoutSlot = 0xCF8; //
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public const nint m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t
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public const nint m_sWrongTeamMsg = 0xD00; // CUtlString
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public const nint m_nPrice = 0xD08; // int32
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public const nint m_nKillAward = 0xD0C; // int32
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@@ -6193,7 +6193,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
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public static class C_PointWorldText {
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public const nint m_bForceRecreateNextUpdate = 0xD30; // bool
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public const nint m_messageText = 0xD48; //
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public const nint m_messageText = 0xD48; // char[512]
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public const nint m_FontName = 0xF48; // char[64]
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public const nint m_BackgroundMaterialName = 0xF88; // char[64]
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public const nint m_bEnabled = 0xFC8; // bool
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@@ -6527,7 +6527,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nViewModelIndex = 0xF9C; // uint32
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public const nint m_nAnimationParity = 0xFA0; // uint32
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public const nint m_flAnimationStartTime = 0xFA4; // float32
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public const nint m_hWeapon = 0xFA8; //
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public const nint m_hWeapon = 0xFA8; // CHandle<C_BasePlayerWeapon>
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public const nint m_sVMName = 0xFB0; // CUtlSymbolLarge
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public const nint m_sAnimationPrefix = 0xFB8; // CUtlSymbolLarge
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public const nint m_iCameraAttachment = 0xFC0; // AttachmentHandle_t
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@@ -6579,15 +6579,15 @@ namespace CS2Dumper.Schemas {
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public const nint m_bDebugAbsOriginChanges = 0xEE; // bool
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public const nint m_bDormant = 0xEF; // bool
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public const nint m_bForceParentToBeNetworked = 0xF0; // bool
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public const nint m_bDirtyHierarchy = 0x0; //
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public const nint m_bDirtyBoneMergeInfo = 0x0; //
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public const nint m_bNetworkedPositionChanged = 0x0; //
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public const nint m_bNetworkedAnglesChanged = 0x0; //
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public const nint m_bNetworkedScaleChanged = 0x0; //
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public const nint m_bWillBeCallingPostDataUpdate = 0x0; //
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public const nint m_bBoneMergeFlex = 0x0; //
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public const nint m_bDirtyHierarchy = 0x0; // bitfield:1
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public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
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public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1
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public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1
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public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1
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public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
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public const nint m_bBoneMergeFlex = 0x0; // bitfield:1
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public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2
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public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; //
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public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
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public const nint m_nHierarchicalDepth = 0xF3; // uint8
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public const nint m_nHierarchyType = 0xF4; // uint8
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public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8
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