Game update (14062)

This commit is contained in:
a2x
2025-01-22 12:18:27 +10:00
parent 2d7b3e041b
commit 72653b261d
66 changed files with 889 additions and 889 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-17 13:01:20.327051300 UTC
// 2025-01-22 02:16:57.488530400 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@@ -1830,7 +1830,7 @@ namespace CS2Dumper.Schemas {
public const nint m_curve = 0x0; // CBlendCurve
public const nint m_blendDuration = 0x8; // CAnimValue<float32>
public const nint m_resetCycleValue = 0x10; // CAnimValue<float32>
public const nint m_bReset = 0x0; //
public const nint m_bReset = 0x0; // bitfield:1
public const nint m_resetCycleOption = 0x0; // bitfield:3
}
// Parent: CMotionMetricEvaluator
@@ -2382,7 +2382,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nParent = 0x18; // CUtlVector<int16>
public const nint m_boneSphere = 0x30; // CUtlVector<float32>
public const nint m_nFlag = 0x48; // CUtlVector<uint32>
public const nint m_bonePosParent = 0x60; //
public const nint m_bonePosParent = 0x60; // CUtlVector<Vector>
public const nint m_boneRotParent = 0x78; // CUtlVector<QuaternionStorage>
public const nint m_boneScaleParent = 0x90; // CUtlVector<float32>
}
@@ -2717,7 +2717,7 @@ namespace CS2Dumper.Schemas {
public const nint m_transition = 0x1C; // CSeqTransition
public const nint m_nLocalBaseReference = 0x24; // int16
public const nint m_nLocalBoneMask = 0x26; // int16
public const nint m_activityArray = 0x28; //
public const nint m_activityArray = 0x28; // CUtlVector<CAnimActivity>
}
// Parent: None
// Field count: 8
@@ -3300,7 +3300,7 @@ namespace CS2Dumper.Schemas {
public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping
public const nint m_nHipBoneIndex = 0x28; // int32
public const nint m_ikSolverType = 0x2C; //
public const nint m_ikSolverType = 0x2C; // IKSolverType
public const nint m_bApplyTilt = 0x30; // bool
public const nint m_bApplyHipDrop = 0x31; // bool
public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool
@@ -3773,12 +3773,12 @@ namespace CS2Dumper.Schemas {
public const nint m_bActiveListening = 0x8; // bool
public const nint m_bActiveTalking = 0x9; // bool
public const nint m_layerAnimations = 0x10; // CUtlVector<MoodAnimation_t>
public const nint m_flIntensity = 0x28; //
public const nint m_flDurationScale = 0x30; //
public const nint m_flIntensity = 0x28; // CRangeFloat
public const nint m_flDurationScale = 0x30; // CRangeFloat
public const nint m_bScaleWithInts = 0x38; // bool
public const nint m_flNextStart = 0x3C; //
public const nint m_flStartOffset = 0x44; //
public const nint m_flEndOffset = 0x4C; //
public const nint m_flNextStart = 0x3C; // CRangeFloat
public const nint m_flStartOffset = 0x44; // CRangeFloat
public const nint m_flEndOffset = 0x4C; // CRangeFloat
public const nint m_flFadeIn = 0x54; // float32
public const nint m_flFadeOut = 0x58; // float32
}
@@ -4041,8 +4041,8 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CStateNodeStateData {
public const nint m_pChild = 0x0; // CAnimUpdateNodeRef
public const nint m_bExclusiveRootMotion = 0x0; //
public const nint m_bExclusiveRootMotionFirstFrame = 0x0; //
public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1
public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1
}
// Parent: CAnimTagBase
// Field count: 4
@@ -4430,7 +4430,7 @@ namespace CS2Dumper.Schemas {
public const nint m_srcStateIndex = 0x0; // uint8
public const nint m_destStateIndex = 0x1; // uint8
public const nint m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7
public const nint m_bDisabled = 0x0; //
public const nint m_bDisabled = 0x0; // bitfield:1
}
// Parent: CHandshakeAnimTagBase
// Field count: 0
@@ -4673,7 +4673,7 @@ namespace CS2Dumper.Schemas {
public const nint m_transition = 0xC8; // CSeqTransition
public const nint m_SequenceKeys = 0xD0; // KeyValues3
public const nint m_LegacyKeyValueText = 0xE0; // CBufferString
public const nint m_activityArray = 0xF0; //
public const nint m_activityArray = 0xF0; // CUtlVector<CAnimActivity>
public const nint m_footMotion = 0x108; // CUtlVector<CFootMotion>
}
// Parent: None
@@ -4917,7 +4917,7 @@ namespace CS2Dumper.Schemas {
public static class CRenderGroom {
public const nint m_hairs = 0x0; // CUtlVector<RenderHairStrandInfo_t>
public const nint m_hairPositionOffsets = 0x18; // CUtlVector<uint32>
public const nint m_hSimParamsMat = 0x40; //
public const nint m_hSimParamsMat = 0x40; // CStrongHandleCopyable<InfoForResourceTypeIMaterial2>
public const nint m_nSegmentsPerHairStrand = 0x48; // int32
public const nint m_nGuideHairCount = 0x4C; // int32
public const nint m_nHairCount = 0x50; // int32
@@ -5154,16 +5154,16 @@ namespace CS2Dumper.Schemas {
public const nint m_flags = 0x10; // CAnimDesc_Flag
public const nint fps = 0x18; // float32
public const nint m_Data = 0x20; // CAnimEncodedFrames
public const nint m_movementArray = 0xF8; //
public const nint m_movementArray = 0xF8; // CUtlVector<CAnimMovement>
public const nint m_xInitialOffset = 0x110; // CTransform
public const nint m_eventArray = 0x130; // CUtlVector<CAnimEventDefinition>
public const nint m_activityArray = 0x148; //
public const nint m_activityArray = 0x148; // CUtlVector<CAnimActivity>
public const nint m_hierarchyArray = 0x160; // CUtlVector<CAnimLocalHierarchy>
public const nint framestalltime = 0x178; // float32
public const nint m_vecRootMin = 0x17C; // Vector
public const nint m_vecRootMax = 0x188; // Vector
public const nint m_vecBoneWorldMin = 0x198; //
public const nint m_vecBoneWorldMax = 0x1B0; //
public const nint m_vecBoneWorldMin = 0x198; // CUtlVector<Vector>
public const nint m_vecBoneWorldMax = 0x1B0; // CUtlVector<Vector>
public const nint m_sequenceParams = 0x1C8; // CAnimSequenceParams
}
// Parent: CNmPassthroughNode__CDefinition
@@ -5342,9 +5342,9 @@ namespace CS2Dumper.Schemas {
public const nint m_transitionIndices = 0x10; // CUtlVector<int32>
public const nint m_actions = 0x28; // CUtlVector<CStateActionUpdater>
public const nint m_stateID = 0x40; // AnimStateID
public const nint m_bIsStartState = 0x0; //
public const nint m_bIsEndState = 0x0; //
public const nint m_bIsPassthrough = 0x0; //
public const nint m_bIsStartState = 0x0; // bitfield:1
public const nint m_bIsEndState = 0x0; // bitfield:1
public const nint m_bIsPassthrough = 0x0; // bitfield:1
}
// Parent: CNmValueNode__CDefinition
// Field count: 0
@@ -5431,7 +5431,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CPoseHandle {
public const nint m_nIndex = 0x0; // uint16
public const nint m_eType = 0x2; //
public const nint m_eType = 0x2; // PoseType_t
}
// Parent: CNmIDValueNode__CDefinition
// Field count: 2
@@ -5475,7 +5475,7 @@ namespace CS2Dumper.Schemas {
public const nint m_numLocalResults = 0x2E; // int16
public const nint m_cmdLayerArray = 0x30; // CUtlVector<CSeqCmdLayer>
public const nint m_eventArray = 0x48; // CUtlVector<CAnimEventDefinition>
public const nint m_activityArray = 0x60; //
public const nint m_activityArray = 0x60; // CUtlVector<CAnimActivity>
public const nint m_poseSettingArray = 0x78; // CUtlVector<CSeqPoseSetting>
}
// Parent: CBinaryUpdateNode
@@ -5515,7 +5515,7 @@ namespace CS2Dumper.Schemas {
public static class TwoBoneIKSettings_t {
public const nint m_endEffectorType = 0x0; // IkEndEffectorType
public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment
public const nint m_targetType = 0x90; //
public const nint m_targetType = 0x90; // IkTargetType
public const nint m_targetAttachment = 0xA0; // CAnimAttachment
public const nint m_targetBoneIndex = 0x120; // int32
public const nint m_hPositionParam = 0x124; // CAnimParamHandle
@@ -5770,7 +5770,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 5
public static class IKTargetSettings_t {
public const nint m_TargetSource = 0x0; //
public const nint m_TargetSource = 0x0; // IKTargetSource
public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t
public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
@@ -5849,7 +5849,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CTwoBoneIKUpdateNode {
public const nint m_opFixedData = 0x70; //
public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t
}
// Parent: None
// Field count: 10
@@ -6095,7 +6095,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 3
public static class IKSolverSettings_t {
public const nint m_SolverType = 0x0; //
public const nint m_SolverType = 0x0; // IKSolverType
public const nint m_nNumIterations = 0x4; // int32
public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
}