mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14039)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-17 10:20:21.774422600 UTC
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// 2024-10-18 01:51:41.241413900 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,23 +7,23 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1A365C0;
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pub const dwEntityList: usize = 0x19CA858;
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pub const dwGameEntitySystem: usize = 0x1AE4928;
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pub const dwCSGOInput: usize = 0x1A386E0;
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pub const dwEntityList: usize = 0x19CCAD8;
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pub const dwGameEntitySystem: usize = 0x1AE6A58;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520;
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pub const dwGameRules: usize = 0x1A28438;
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pub const dwGlobalVars: usize = 0x1823C50;
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pub const dwGlowManager: usize = 0x1A27B70;
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pub const dwLocalPlayerController: usize = 0x1A1A6C0;
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pub const dwLocalPlayerPawn: usize = 0x182FAD8;
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pub const dwPlantedC4: usize = 0x1A32070;
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pub const dwPrediction: usize = 0x182F970;
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pub const dwSensitivity: usize = 0x1A29158;
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pub const dwGameRules: usize = 0x1A2A568;
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pub const dwGlobalVars: usize = 0x1825C60;
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pub const dwGlowManager: usize = 0x1A29CA0;
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pub const dwLocalPlayerController: usize = 0x1A1C7E0;
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pub const dwLocalPlayerPawn: usize = 0x1831AE8;
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pub const dwPlantedC4: usize = 0x1A341A0;
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pub const dwPrediction: usize = 0x1831980;
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pub const dwSensitivity: usize = 0x1A2B288;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1A36990;
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pub const dwViewMatrix: usize = 0x1A2CB00;
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pub const dwViewRender: usize = 0x1A2D308;
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pub const dwWeaponC4: usize = 0x19CDC50;
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pub const dwViewAngles: usize = 0x1A38AB0;
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pub const dwViewMatrix: usize = 0x1A2EC30;
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pub const dwViewRender: usize = 0x1A2F440;
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pub const dwWeaponC4: usize = 0x19CFD60;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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@@ -36,8 +36,8 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x238;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
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pub const dwNetworkGameClient_signOnState: usize = 0x228;
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pub const dwWindowHeight: usize = 0x611094;
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pub const dwWindowWidth: usize = 0x611090;
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pub const dwWindowHeight: usize = 0x611034;
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pub const dwWindowWidth: usize = 0x611030;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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