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Game update (14039)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-17 10:20:21.774422600 UTC
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// 2024-10-18 01:51:41.241413900 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A365C0;
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public const nint dwEntityList = 0x19CA858;
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public const nint dwGameEntitySystem = 0x1AE4928;
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public const nint dwCSGOInput = 0x1A386E0;
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public const nint dwEntityList = 0x19CCAD8;
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public const nint dwGameEntitySystem = 0x1AE6A58;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
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public const nint dwGameRules = 0x1A28438;
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public const nint dwGlobalVars = 0x1823C50;
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public const nint dwGlowManager = 0x1A27B70;
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public const nint dwLocalPlayerController = 0x1A1A6C0;
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public const nint dwLocalPlayerPawn = 0x182FAD8;
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public const nint dwPlantedC4 = 0x1A32070;
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public const nint dwPrediction = 0x182F970;
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public const nint dwSensitivity = 0x1A29158;
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public const nint dwGameRules = 0x1A2A568;
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public const nint dwGlobalVars = 0x1825C60;
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public const nint dwGlowManager = 0x1A29CA0;
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public const nint dwLocalPlayerController = 0x1A1C7E0;
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public const nint dwLocalPlayerPawn = 0x1831AE8;
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public const nint dwPlantedC4 = 0x1A341A0;
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public const nint dwPrediction = 0x1831980;
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public const nint dwSensitivity = 0x1A2B288;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A36990;
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public const nint dwViewMatrix = 0x1A2CB00;
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public const nint dwViewRender = 0x1A2D308;
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public const nint dwWeaponC4 = 0x19CDC50;
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public const nint dwViewAngles = 0x1A38AB0;
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public const nint dwViewMatrix = 0x1A2EC30;
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public const nint dwViewRender = 0x1A2F440;
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public const nint dwWeaponC4 = 0x19CFD60;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x611094;
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public const nint dwWindowWidth = 0x611090;
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public const nint dwWindowHeight = 0x611034;
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public const nint dwWindowWidth = 0x611030;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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