Game update (14039)

This commit is contained in:
a2x
2024-10-18 11:52:11 +10:00
parent 6e8b0e0f99
commit 6351b59870
66 changed files with 339 additions and 339 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-17 10:20:21.774422600 UTC
// 2024-10-18 01:51:41.241413900 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A365C0;
public const nint dwEntityList = 0x19CA858;
public const nint dwGameEntitySystem = 0x1AE4928;
public const nint dwCSGOInput = 0x1A386E0;
public const nint dwEntityList = 0x19CCAD8;
public const nint dwGameEntitySystem = 0x1AE6A58;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
public const nint dwGameRules = 0x1A28438;
public const nint dwGlobalVars = 0x1823C50;
public const nint dwGlowManager = 0x1A27B70;
public const nint dwLocalPlayerController = 0x1A1A6C0;
public const nint dwLocalPlayerPawn = 0x182FAD8;
public const nint dwPlantedC4 = 0x1A32070;
public const nint dwPrediction = 0x182F970;
public const nint dwSensitivity = 0x1A29158;
public const nint dwGameRules = 0x1A2A568;
public const nint dwGlobalVars = 0x1825C60;
public const nint dwGlowManager = 0x1A29CA0;
public const nint dwLocalPlayerController = 0x1A1C7E0;
public const nint dwLocalPlayerPawn = 0x1831AE8;
public const nint dwPlantedC4 = 0x1A341A0;
public const nint dwPrediction = 0x1831980;
public const nint dwSensitivity = 0x1A2B288;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A36990;
public const nint dwViewMatrix = 0x1A2CB00;
public const nint dwViewRender = 0x1A2D308;
public const nint dwWeaponC4 = 0x19CDC50;
public const nint dwViewAngles = 0x1A38AB0;
public const nint dwViewMatrix = 0x1A2EC30;
public const nint dwViewRender = 0x1A2F440;
public const nint dwWeaponC4 = 0x19CFD60;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x611094;
public const nint dwWindowWidth = 0x611090;
public const nint dwWindowHeight = 0x611034;
public const nint dwWindowWidth = 0x611030;
}
// Module: inputsystem.dll
public static class InputsystemDll {