Game update (14039)

This commit is contained in:
a2x
2024-10-18 11:52:11 +10:00
parent 6e8b0e0f99
commit 6351b59870
66 changed files with 339 additions and 339 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-17 10:20:21.774422600 UTC
// 2024-10-18 01:51:41.241413900 UTC
#![allow(non_upper_case_globals, unused)]
@@ -12,38 +12,38 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1827BC0;
pub const EmptyWorldService001_Client: usize = 0x17E3160;
pub const GameClientExports001: usize = 0x1824878;
pub const LegacyGameUI001: usize = 0x18449B0;
pub const Source2Client002: usize = 0x1A26360;
pub const Source2ClientConfig001: usize = 0x19C6660;
pub const Source2ClientPrediction001: usize = 0x182F970;
pub const Source2ClientUI001: usize = 0x1843350;
pub const ClientToolsInfo_001: usize = 0x1829BD0;
pub const EmptyWorldService001_Client: usize = 0x17E5150;
pub const GameClientExports001: usize = 0x1826888;
pub const LegacyGameUI001: usize = 0x1846990;
pub const Source2Client002: usize = 0x1A28490;
pub const Source2ClientConfig001: usize = 0x19C8760;
pub const Source2ClientPrediction001: usize = 0x1831980;
pub const Source2ClientUI001: usize = 0x1845330;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x534B50;
pub const BugService001: usize = 0x5CD860;
pub const BugService001: usize = 0x5CD820;
pub const ClientServerEngineLoopService_001: usize = 0x535870;
pub const EngineGameUI001: usize = 0x532AE0;
pub const EngineServiceMgr001: usize = 0x60E6D0;
pub const GameEventSystemClientV001: usize = 0x60E9D0;
pub const GameEventSystemServerV001: usize = 0x60EB10;
pub const EngineServiceMgr001: usize = 0x60E690;
pub const GameEventSystemClientV001: usize = 0x60E990;
pub const GameEventSystemServerV001: usize = 0x60EAD0;
pub const GameResourceServiceClientV001: usize = 0x534C50;
pub const GameResourceServiceServerV001: usize = 0x534CB0;
pub const GameUIService_001: usize = 0x5CDB60;
pub const GameUIService_001: usize = 0x5CDB20;
pub const HostStateMgr001: usize = 0x535760;
pub const INETSUPPORT_001: usize = 0x52E060;
pub const InputService_001: usize = 0x5CDE70;
pub const InputService_001: usize = 0x5CDE30;
pub const KeyValueCache001: usize = 0x535810;
pub const MapListService_001: usize = 0x60CE70;
pub const NetworkClientService_001: usize = 0x60D000;
pub const MapListService_001: usize = 0x60CE30;
pub const NetworkClientService_001: usize = 0x60CFC0;
pub const NetworkP2PService_001: usize = 0x534F60;
pub const NetworkServerService_001: usize = 0x60D390;
pub const NetworkServerService_001: usize = 0x60D350;
pub const NetworkService_001: usize = 0x5350B0;
pub const RenderService_001: usize = 0x60D5F0;
pub const ScreenshotService001: usize = 0x60D890;
pub const RenderService_001: usize = 0x60D5B0;
pub const ScreenshotService001: usize = 0x60D850;
pub const SimpleEngineLoopService_001: usize = 0x535980;
pub const SoundService_001: usize = 0x5350F0;
pub const Source2EngineToClient001: usize = 0x532180;
@@ -51,7 +51,7 @@ pub mod cs2_dumper {
pub const Source2EngineToServer001: usize = 0x532278;
pub const Source2EngineToServerStringTable001: usize = 0x5322A0;
pub const SplitScreenService_001: usize = 0x5353D0;
pub const StatsService_001: usize = 0x60DCC0;
pub const StatsService_001: usize = 0x60DC80;
pub const ToolService_001: usize = 0x535590;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532B70;
pub const VProfService_001: usize = 0x5355D0;
@@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x1369F80;
pub const EntitySubclassUtilsV001: usize = 0x131B320;
pub const NavGameTest001: usize = 0x140A708;
pub const ServerToolsInfo_001: usize = 0x13BFA38;
pub const Source2GameClients001: usize = 0x13BA3E0;
pub const Source2GameDirector001: usize = 0x14EDBF0;
pub const Source2GameEntities001: usize = 0x13BF960;
pub const Source2Server001: usize = 0x13BF7D0;
pub const Source2ServerConfig001: usize = 0x15A9AB8;
pub const customnavsystem001: usize = 0x12FFA98;
pub const EmptyWorldService001_Server: usize = 0x136CF70;
pub const EntitySubclassUtilsV001: usize = 0x131E320;
pub const NavGameTest001: usize = 0x140D6F8;
pub const ServerToolsInfo_001: usize = 0x13C2A28;
pub const Source2GameClients001: usize = 0x13BD3D0;
pub const Source2GameDirector001: usize = 0x14F0BD0;
pub const Source2GameEntities001: usize = 0x13C2950;
pub const Source2Server001: usize = 0x13C27C0;
pub const Source2ServerConfig001: usize = 0x15ACA98;
pub const customnavsystem001: usize = 0x1302A98;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {
@@ -218,8 +218,8 @@ pub mod cs2_dumper {
}
// Module: vphysics2.dll
pub mod vphysics2_dll {
pub const VPhysics2_Handle_Interface_001: usize = 0x389F40;
pub const VPhysics2_Interface_001: usize = 0x389F80;
pub const VPhysics2_Handle_Interface_001: usize = 0x38BF40;
pub const VPhysics2_Interface_001: usize = 0x38BF80;
}
// Module: vscript.dll
pub mod vscript_dll {