Game update (14068)

This commit is contained in:
a2x
2025-02-14 12:07:33 +10:00
parent 86304e3ebc
commit 458b32e684
64 changed files with 230 additions and 230 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-07 03:30:27.112539300 UTC
// 2025-02-14 02:06:52.740149800 UTC
#![allow(non_upper_case_globals, unused)]
@@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1AAB680;
pub const dwEntityList: usize = 0x1A359C0;
pub const dwGameEntitySystem: usize = 0x1B5C6D8;
pub const dwCSGOInput: usize = 0x1AAB670;
pub const dwEntityList: usize = 0x1A359B0;
pub const dwGameEntitySystem: usize = 0x1B5C6C8;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A9C800;
pub const dwGlobalVars: usize = 0x187DC90;
pub const dwGlowManager: usize = 0x1A9C820;
pub const dwLocalPlayerController: usize = 0x1A87040;
pub const dwLocalPlayerPawn: usize = 0x1889F30;
pub const dwPlantedC4: usize = 0x1AA66E0;
pub const dwPrediction: usize = 0x1889DB0;
pub const dwSensitivity: usize = 0x1A9DF68;
pub const dwGameRules: usize = 0x1A9C7F0;
pub const dwGlobalVars: usize = 0x187DC80;
pub const dwGlowManager: usize = 0x1A9C810;
pub const dwLocalPlayerController: usize = 0x1A87030;
pub const dwLocalPlayerPawn: usize = 0x1889F20;
pub const dwPlantedC4: usize = 0x1AA6840;
pub const dwPrediction: usize = 0x1889DA0;
pub const dwSensitivity: usize = 0x1A9DF58;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1AABA50;
pub const dwViewMatrix: usize = 0x1AA17C0;
pub const dwViewRender: usize = 0x1AA1FD0;
pub const dwWeaponC4: usize = 0x1A39C30;
pub const dwViewAngles: usize = 0x1AABA40;
pub const dwViewMatrix: usize = 0x1AA17B0;
pub const dwViewRender: usize = 0x1AA1FC0;
pub const dwWeaponC4: usize = 0x1A39C20;
}
// Module: engine2.dll
pub mod engine2_dll {
@@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x6234FC;
pub const dwWindowWidth: usize = 0x6234F8;
pub const dwWindowHeight: usize = 0x623504;
pub const dwWindowWidth: usize = 0x623500;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {