mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14068)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-02-07 03:30:27.112539300 UTC
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// 2025-02-14 02:06:52.740149800 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,23 +7,23 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1AAB680;
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pub const dwEntityList: usize = 0x1A359C0;
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pub const dwGameEntitySystem: usize = 0x1B5C6D8;
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pub const dwCSGOInput: usize = 0x1AAB670;
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pub const dwEntityList: usize = 0x1A359B0;
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pub const dwGameEntitySystem: usize = 0x1B5C6C8;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
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pub const dwGameRules: usize = 0x1A9C800;
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pub const dwGlobalVars: usize = 0x187DC90;
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pub const dwGlowManager: usize = 0x1A9C820;
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pub const dwLocalPlayerController: usize = 0x1A87040;
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pub const dwLocalPlayerPawn: usize = 0x1889F30;
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pub const dwPlantedC4: usize = 0x1AA66E0;
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pub const dwPrediction: usize = 0x1889DB0;
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pub const dwSensitivity: usize = 0x1A9DF68;
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pub const dwGameRules: usize = 0x1A9C7F0;
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pub const dwGlobalVars: usize = 0x187DC80;
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pub const dwGlowManager: usize = 0x1A9C810;
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pub const dwLocalPlayerController: usize = 0x1A87030;
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pub const dwLocalPlayerPawn: usize = 0x1889F20;
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pub const dwPlantedC4: usize = 0x1AA6840;
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pub const dwPrediction: usize = 0x1889DA0;
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pub const dwSensitivity: usize = 0x1A9DF58;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1AABA50;
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pub const dwViewMatrix: usize = 0x1AA17C0;
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pub const dwViewRender: usize = 0x1AA1FD0;
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pub const dwWeaponC4: usize = 0x1A39C30;
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pub const dwViewAngles: usize = 0x1AABA40;
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pub const dwViewMatrix: usize = 0x1AA17B0;
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pub const dwViewRender: usize = 0x1AA1FC0;
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pub const dwWeaponC4: usize = 0x1A39C20;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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@@ -36,8 +36,8 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x238;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
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pub const dwNetworkGameClient_signOnState: usize = 0x228;
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pub const dwWindowHeight: usize = 0x6234FC;
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pub const dwWindowWidth: usize = 0x6234F8;
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pub const dwWindowHeight: usize = 0x623504;
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pub const dwWindowWidth: usize = 0x623500;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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