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https://github.com/a2x/cs2-dumper.git
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Game update (14068)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-02-07 03:30:27.112539300 UTC
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// 2025-02-14 02:06:52.740149800 UTC
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#pragma once
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@@ -9,23 +9,23 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1AAB680;
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constexpr std::ptrdiff_t dwEntityList = 0x1A359C0;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B5C6D8;
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constexpr std::ptrdiff_t dwCSGOInput = 0x1AAB670;
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constexpr std::ptrdiff_t dwEntityList = 0x1A359B0;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B5C6C8;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
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constexpr std::ptrdiff_t dwGameRules = 0x1A9C800;
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constexpr std::ptrdiff_t dwGlobalVars = 0x187DC90;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A9C820;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A87040;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1889F30;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1AA66E0;
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constexpr std::ptrdiff_t dwPrediction = 0x1889DB0;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A9DF68;
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constexpr std::ptrdiff_t dwGameRules = 0x1A9C7F0;
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constexpr std::ptrdiff_t dwGlobalVars = 0x187DC80;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A9C810;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A87030;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1889F20;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1AA6840;
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constexpr std::ptrdiff_t dwPrediction = 0x1889DA0;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A9DF58;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1AABA50;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1AA17C0;
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constexpr std::ptrdiff_t dwViewRender = 0x1AA1FD0;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x1A39C30;
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constexpr std::ptrdiff_t dwViewAngles = 0x1AABA40;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1AA17B0;
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constexpr std::ptrdiff_t dwViewRender = 0x1AA1FC0;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x1A39C20;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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@@ -38,8 +38,8 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
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constexpr std::ptrdiff_t dwWindowHeight = 0x6234FC;
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constexpr std::ptrdiff_t dwWindowWidth = 0x6234F8;
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constexpr std::ptrdiff_t dwWindowHeight = 0x623504;
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constexpr std::ptrdiff_t dwWindowWidth = 0x623500;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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