Game update (14068)

This commit is contained in:
a2x
2025-02-14 12:07:33 +10:00
parent 86304e3ebc
commit 458b32e684
64 changed files with 230 additions and 230 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-07 03:30:27.112539300 UTC
// 2025-02-14 02:06:52.740149800 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1AAB680;
public const nint dwEntityList = 0x1A359C0;
public const nint dwGameEntitySystem = 0x1B5C6D8;
public const nint dwCSGOInput = 0x1AAB670;
public const nint dwEntityList = 0x1A359B0;
public const nint dwGameEntitySystem = 0x1B5C6C8;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A9C800;
public const nint dwGlobalVars = 0x187DC90;
public const nint dwGlowManager = 0x1A9C820;
public const nint dwLocalPlayerController = 0x1A87040;
public const nint dwLocalPlayerPawn = 0x1889F30;
public const nint dwPlantedC4 = 0x1AA66E0;
public const nint dwPrediction = 0x1889DB0;
public const nint dwSensitivity = 0x1A9DF68;
public const nint dwGameRules = 0x1A9C7F0;
public const nint dwGlobalVars = 0x187DC80;
public const nint dwGlowManager = 0x1A9C810;
public const nint dwLocalPlayerController = 0x1A87030;
public const nint dwLocalPlayerPawn = 0x1889F20;
public const nint dwPlantedC4 = 0x1AA6840;
public const nint dwPrediction = 0x1889DA0;
public const nint dwSensitivity = 0x1A9DF58;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1AABA50;
public const nint dwViewMatrix = 0x1AA17C0;
public const nint dwViewRender = 0x1AA1FD0;
public const nint dwWeaponC4 = 0x1A39C30;
public const nint dwViewAngles = 0x1AABA40;
public const nint dwViewMatrix = 0x1AA17B0;
public const nint dwViewRender = 0x1AA1FC0;
public const nint dwWeaponC4 = 0x1A39C20;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x6234FC;
public const nint dwWindowWidth = 0x6234F8;
public const nint dwWindowHeight = 0x623504;
public const nint dwWindowWidth = 0x623500;
}
// Module: inputsystem.dll
public static class InputsystemDll {