Game update (14043)

This commit is contained in:
a2x 2024-10-29 15:15:15 +10:00
parent c79fc2cb44
commit 372051cf1f
69 changed files with 1347 additions and 1264 deletions

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02:21:00 [INFO] found 16 buttons 05:12:02 [INFO] found 16 buttons
02:21:00 [INFO] found 130 interfaces across 33 modules 05:12:02 [INFO] found 130 interfaces across 33 modules
02:21:01 [INFO] found 33 offsets across 5 modules 05:12:03 [INFO] found 33 offsets across 5 modules
02:21:01 [INFO] found 2461 classes and 367 enums across 17 modules 05:12:03 [INFO] found 2461 classes and 369 enums across 17 modules
02:21:01 [INFO] analysis completed in 1.20s 05:12:03 [INFO] analysis completed in 1.07s

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// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: animationsystem.dll // Module: animationsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper { namespace CS2Dumper {
// Module: client.dll // Module: client.dll
public static class Buttons { public static class Buttons {
public const nint attack = 0x182D620; public const nint attack = 0x182E6B0;
public const nint attack2 = 0x182D6B0; public const nint attack2 = 0x182E740;
public const nint back = 0x182D8F0; public const nint back = 0x182E980;
public const nint duck = 0x182DBC0; public const nint duck = 0x182EC50;
public const nint forward = 0x182D860; public const nint forward = 0x182E8F0;
public const nint jump = 0x182DB30; public const nint jump = 0x182EBC0;
public const nint left = 0x182D980; public const nint left = 0x182EA10;
public const nint lookatweapon = 0x1A3B700; public const nint lookatweapon = 0x1A3C790;
public const nint reload = 0x182D590; public const nint reload = 0x182E620;
public const nint right = 0x182DA10; public const nint right = 0x182EAA0;
public const nint showscores = 0x1A3B5E0; public const nint showscores = 0x1A3C670;
public const nint sprint = 0x182D500; public const nint sprint = 0x182E590;
public const nint turnleft = 0x182D740; public const nint turnleft = 0x182E7D0;
public const nint turnright = 0x182D7D0; public const nint turnright = 0x182E860;
public const nint use = 0x182DAA0; public const nint use = 0x182EB30;
public const nint zoom = 0x1A3B670; public const nint zoom = 0x1A3C700;
} }
} }

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper { namespace cs2_dumper {
// Module: client.dll // Module: client.dll
namespace buttons { namespace buttons {
constexpr std::ptrdiff_t attack = 0x182D620; constexpr std::ptrdiff_t attack = 0x182E6B0;
constexpr std::ptrdiff_t attack2 = 0x182D6B0; constexpr std::ptrdiff_t attack2 = 0x182E740;
constexpr std::ptrdiff_t back = 0x182D8F0; constexpr std::ptrdiff_t back = 0x182E980;
constexpr std::ptrdiff_t duck = 0x182DBC0; constexpr std::ptrdiff_t duck = 0x182EC50;
constexpr std::ptrdiff_t forward = 0x182D860; constexpr std::ptrdiff_t forward = 0x182E8F0;
constexpr std::ptrdiff_t jump = 0x182DB30; constexpr std::ptrdiff_t jump = 0x182EBC0;
constexpr std::ptrdiff_t left = 0x182D980; constexpr std::ptrdiff_t left = 0x182EA10;
constexpr std::ptrdiff_t lookatweapon = 0x1A3B700; constexpr std::ptrdiff_t lookatweapon = 0x1A3C790;
constexpr std::ptrdiff_t reload = 0x182D590; constexpr std::ptrdiff_t reload = 0x182E620;
constexpr std::ptrdiff_t right = 0x182DA10; constexpr std::ptrdiff_t right = 0x182EAA0;
constexpr std::ptrdiff_t showscores = 0x1A3B5E0; constexpr std::ptrdiff_t showscores = 0x1A3C670;
constexpr std::ptrdiff_t sprint = 0x182D500; constexpr std::ptrdiff_t sprint = 0x182E590;
constexpr std::ptrdiff_t turnleft = 0x182D740; constexpr std::ptrdiff_t turnleft = 0x182E7D0;
constexpr std::ptrdiff_t turnright = 0x182D7D0; constexpr std::ptrdiff_t turnright = 0x182E860;
constexpr std::ptrdiff_t use = 0x182DAA0; constexpr std::ptrdiff_t use = 0x182EB30;
constexpr std::ptrdiff_t zoom = 0x1A3B670; constexpr std::ptrdiff_t zoom = 0x1A3C700;
} }
} }

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@ -1,20 +1,20 @@
{ {
"client.dll": { "client.dll": {
"attack": 25351712, "attack": 25355952,
"attack2": 25351856, "attack2": 25356096,
"back": 25352432, "back": 25356672,
"duck": 25353152, "duck": 25357392,
"forward": 25352288, "forward": 25356528,
"jump": 25353008, "jump": 25357248,
"left": 25352576, "left": 25356816,
"lookatweapon": 27506432, "lookatweapon": 27510672,
"reload": 25351568, "reload": 25355808,
"right": 25352720, "right": 25356960,
"showscores": 27506144, "showscores": 27510384,
"sprint": 25351424, "sprint": 25355664,
"turnleft": 25352000, "turnleft": 25356240,
"turnright": 25352144, "turnright": 25356384,
"use": 25352864, "use": 25357104,
"zoom": 27506288 "zoom": 27510528
} }
} }

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper { pub mod cs2_dumper {
// Module: client.dll // Module: client.dll
pub mod buttons { pub mod buttons {
pub const attack: usize = 0x182D620; pub const attack: usize = 0x182E6B0;
pub const attack2: usize = 0x182D6B0; pub const attack2: usize = 0x182E740;
pub const back: usize = 0x182D8F0; pub const back: usize = 0x182E980;
pub const duck: usize = 0x182DBC0; pub const duck: usize = 0x182EC50;
pub const forward: usize = 0x182D860; pub const forward: usize = 0x182E8F0;
pub const jump: usize = 0x182DB30; pub const jump: usize = 0x182EBC0;
pub const left: usize = 0x182D980; pub const left: usize = 0x182EA10;
pub const lookatweapon: usize = 0x1A3B700; pub const lookatweapon: usize = 0x1A3C790;
pub const reload: usize = 0x182D590; pub const reload: usize = 0x182E620;
pub const right: usize = 0x182DA10; pub const right: usize = 0x182EAA0;
pub const showscores: usize = 0x1A3B5E0; pub const showscores: usize = 0x1A3C670;
pub const sprint: usize = 0x182D500; pub const sprint: usize = 0x182E590;
pub const turnleft: usize = 0x182D740; pub const turnleft: usize = 0x182E7D0;
pub const turnright: usize = 0x182D7D0; pub const turnright: usize = 0x182E860;
pub const r#use: usize = 0x182DAA0; pub const r#use: usize = 0x182EB30;
pub const zoom: usize = 0x1A3B670; pub const zoom: usize = 0x1A3C700;
} }
} }

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: client.dll // Module: client.dll
@ -100,10 +100,9 @@ namespace CS2Dumper.Schemas {
public static class C_TriggerLerpObject { public static class C_TriggerLerpObject {
} }
// Parent: CPlayer_MovementServices_Humanoid // Parent: CPlayer_MovementServices_Humanoid
// Field count: 39 // Field count: 38
// //
// Metadata: // Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckAmount (float)
@ -116,53 +115,50 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_flStamina (float)
public static class CCSPlayer_MovementServices { public static class CCSPlayer_MovementServices {
public const nint m_flMaxFallVelocity = 0x218; // float32 public const nint m_vecLadderNormal = 0x218; // Vector
public const nint m_vecLadderNormal = 0x21C; // Vector public const nint m_nLadderSurfacePropIndex = 0x224; // int32
public const nint m_nLadderSurfacePropIndex = 0x228; // int32 public const nint m_flDuckAmount = 0x228; // float32
public const nint m_flDuckAmount = 0x22C; // float32 public const nint m_flDuckSpeed = 0x22C; // float32
public const nint m_flDuckSpeed = 0x230; // float32 public const nint m_bDuckOverride = 0x230; // bool
public const nint m_bDuckOverride = 0x234; // bool public const nint m_bDesiresDuck = 0x231; // bool
public const nint m_bDesiresDuck = 0x235; // bool public const nint m_flDuckOffset = 0x234; // float32
public const nint m_flDuckOffset = 0x238; // float32 public const nint m_nDuckTimeMsecs = 0x238; // uint32
public const nint m_nDuckTimeMsecs = 0x23C; // uint32 public const nint m_nDuckJumpTimeMsecs = 0x23C; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32 public const nint m_nJumpTimeMsecs = 0x240; // uint32
public const nint m_nJumpTimeMsecs = 0x244; // uint32 public const nint m_flLastDuckTime = 0x244; // float32
public const nint m_flLastDuckTime = 0x248; // float32 public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D public const nint m_duckUntilOnGround = 0x258; // bool
public const nint m_duckUntilOnGround = 0x260; // bool public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool public const nint m_bInStuckTest = 0x25A; // bool
public const nint m_bInStuckTest = 0x262; // bool public const nint m_flStuckCheckTime = 0x268; // float32[64][2]
public const nint m_flStuckCheckTime = 0x270; // float32[64][2] public const nint m_nTraceCount = 0x468; // int32
public const nint m_nTraceCount = 0x470; // int32 public const nint m_StuckLast = 0x46C; // int32
public const nint m_StuckLast = 0x474; // int32 public const nint m_bSpeedCropped = 0x470; // bool
public const nint m_bSpeedCropped = 0x478; // bool public const nint m_flGroundMoveEfficiency = 0x474; // float32
public const nint m_flGroundMoveEfficiency = 0x47C; // float32 public const nint m_nOldWaterLevel = 0x478; // int32
public const nint m_nOldWaterLevel = 0x480; // int32 public const nint m_flWaterEntryTime = 0x47C; // float32
public const nint m_flWaterEntryTime = 0x484; // float32 public const nint m_vecForward = 0x480; // Vector
public const nint m_vecForward = 0x488; // Vector public const nint m_vecLeft = 0x48C; // Vector
public const nint m_vecLeft = 0x494; // Vector public const nint m_vecUp = 0x498; // Vector
public const nint m_vecUp = 0x4A0; // Vector public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A4; // int32
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4AC; // int32 public const nint m_bOldJumpPressed = 0x4A8; // bool
public const nint m_bOldJumpPressed = 0x4B0; // bool public const nint m_flJumpPressedTime = 0x4AC; // float32
public const nint m_flJumpPressedTime = 0x4B4; // float32 public const nint m_fStashGrenadeParameterWhen = 0x4B0; // GameTime_t
public const nint m_flJumpUntil = 0x4B8; // float32 public const nint m_nButtonDownMaskPrev = 0x4B8; // uint64
public const nint m_flJumpVel = 0x4BC; // float32 public const nint m_flOffsetTickCompleteTime = 0x4C0; // float32
public const nint m_fStashGrenadeParameterWhen = 0x4C0; // GameTime_t public const nint m_flOffsetTickStashedSpeed = 0x4C4; // float32
public const nint m_nButtonDownMaskPrev = 0x4C8; // uint64 public const nint m_flStamina = 0x4C8; // float32
public const nint m_flOffsetTickCompleteTime = 0x4D0; // float32 public const nint m_flHeightAtJumpStart = 0x4CC; // float32
public const nint m_flOffsetTickStashedSpeed = 0x4D4; // float32 public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32
public const nint m_flStamina = 0x4D8; // float32 public const nint m_flMaxJumpHeightLastJump = 0x4D4; // float32
public const nint m_flHeightAtJumpStart = 0x4DC; // float32 public const nint m_flStaminaAtJumpStart = 0x4D8; // float32
public const nint m_flMaxJumpHeightThisJump = 0x4E0; // float32 public const nint m_flAccumulatedJumpError = 0x4DC; // float32
public const nint m_flMaxJumpHeightLastJump = 0x4E4; // float32
} }
// Parent: None // Parent: None
// Field count: 6 // Field count: 6
@ -956,7 +952,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sceneNode = 0x50; // CGameSceneNode public const nint m_sceneNode = 0x50; // CGameSceneNode
} }
// Parent: C_BaseCSGrenadeProjectile // Parent: C_BaseCSGrenadeProjectile
// Field count: 8 // Field count: 10
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_nSmokeEffectTickBegin (int)
@ -964,16 +960,20 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) // NetworkVarNames: m_VoxelFrameData (uint8)
// NetworkVarNames: m_nVoxelFrameDataSize (int)
// NetworkVarNames: m_nVoxelUpdate (int)
public static class C_SmokeGrenadeProjectile { public static class C_SmokeGrenadeProjectile {
public const nint m_nSmokeEffectTickBegin = 0x1210; // int32 public const nint m_nSmokeEffectTickBegin = 0x1210; // int32
public const nint m_bDidSmokeEffect = 0x1214; // bool public const nint m_bDidSmokeEffect = 0x1214; // bool
public const nint m_nRandomSeed = 0x1218; // int32 public const nint m_nRandomSeed = 0x1218; // int32
public const nint m_vSmokeColor = 0x121C; // Vector public const nint m_vSmokeColor = 0x121C; // Vector
public const nint m_vSmokeDetonationPos = 0x1228; // Vector public const nint m_vSmokeDetonationPos = 0x1228; // Vector
public const nint m_VoxelFrameData = 0x1238; // CUtlVector<uint8> public const nint m_VoxelFrameData = 0x1238; // C_NetworkUtlVectorBase<uint8>
public const nint m_bSmokeVolumeDataReceived = 0x1250; // bool public const nint m_nVoxelFrameDataSize = 0x1250; // int32
public const nint m_bSmokeEffectSpawned = 0x1251; // bool public const nint m_nVoxelUpdate = 0x1254; // int32
public const nint m_bSmokeVolumeDataReceived = 0x1258; // bool
public const nint m_bSmokeEffectSpawned = 0x1259; // bool
} }
// Parent: C_SoundEventEntity // Parent: C_SoundEventEntity
// Field count: 0 // Field count: 0
@ -5568,7 +5568,7 @@ namespace CS2Dumper.Schemas {
public const nint m_SpotRadius = 0xD3C; // float32 public const nint m_SpotRadius = 0xD3C; // float32
} }
// Parent: C_BasePlayerWeapon // Parent: C_BasePlayerWeapon
// Field count: 72 // Field count: 73
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -5595,6 +5595,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool) // NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_fLastShotTime (GameTime_t)
@ -5656,17 +5657,18 @@ namespace CS2Dumper.Schemas {
public const nint m_bOldFirstPersonSpectatedState = 0x18B2; // bool public const nint m_bOldFirstPersonSpectatedState = 0x18B2; // bool
public const nint m_bUIWeapon = 0x18B3; // bool public const nint m_bUIWeapon = 0x18B3; // bool
public const nint m_nCustomEconReloadEventId = 0x18B4; // int32 public const nint m_nCustomEconReloadEventId = 0x18B4; // int32
public const nint m_hPrevOwner = 0x18C0; // CHandle<C_CSPlayerPawn> public const nint m_nextPrevOwnerUseTime = 0x18C0; // GameTime_t
public const nint m_nDropTick = 0x18C4; // GameTick_t public const nint m_hPrevOwner = 0x18C4; // CHandle<C_CSPlayerPawn>
public const nint m_donated = 0x18E4; // bool public const nint m_nDropTick = 0x18C8; // GameTick_t
public const nint m_fLastShotTime = 0x18E8; // GameTime_t public const nint m_donated = 0x18EC; // bool
public const nint m_bWasOwnedByCT = 0x18EC; // bool public const nint m_fLastShotTime = 0x18F0; // GameTime_t
public const nint m_bWasOwnedByTerrorist = 0x18ED; // bool public const nint m_bWasOwnedByCT = 0x18F4; // bool
public const nint m_gunHeat = 0x18F0; // float32 public const nint m_bWasOwnedByTerrorist = 0x18F5; // bool
public const nint m_smokeAttachments = 0x18F4; // uint32 public const nint m_gunHeat = 0x18F8; // float32
public const nint m_lastSmokeTime = 0x18F8; // GameTime_t public const nint m_smokeAttachments = 0x18FC; // uint32
public const nint m_flNextClientFireBulletTime = 0x18FC; // float32 public const nint m_lastSmokeTime = 0x1900; // GameTime_t
public const nint m_flNextClientFireBulletTime_Repredict = 0x1900; // float32 public const nint m_flNextClientFireBulletTime = 0x1904; // float32
public const nint m_flNextClientFireBulletTime_Repredict = 0x1908; // float32
public const nint m_IronSightController = 0x19E0; // C_IronSightController public const nint m_IronSightController = 0x19E0; // C_IronSightController
public const nint m_iIronSightMode = 0x1A90; // int32 public const nint m_iIronSightMode = 0x1A90; // int32
public const nint m_flLastLOSTraceFailureTime = 0x1AA0; // GameTime_t public const nint m_flLastLOSTraceFailureTime = 0x1AA0; // GameTime_t
@ -6167,7 +6169,7 @@ namespace CS2Dumper.Schemas {
public static class CBumpMineProjectile { public static class CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 62 // Field count: 64
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -6215,7 +6217,9 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t) // NetworkVarNames: m_recentKillQueue (uint8)
// NetworkVarNames: m_nFirstKill (uint8)
// NetworkVarNames: m_nKillCount (uint8)
// NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
@ -6277,13 +6281,15 @@ namespace CS2Dumper.Schemas {
public const nint m_iPawnBotDifficulty = 0x82C; // int32 public const nint m_iPawnBotDifficulty = 0x82C; // int32
public const nint m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle<CCSPlayerController> public const nint m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle<CCSPlayerController>
public const nint m_iScore = 0x834; // int32 public const nint m_iScore = 0x834; // int32
public const nint m_vecKills = 0x838; // C_NetworkUtlVectorBase<EKillTypes_t> public const nint m_recentKillQueue = 0x838; // uint8[8]
public const nint m_bMvpNoMusic = 0x850; // bool public const nint m_nFirstKill = 0x840; // uint8
public const nint m_eMvpReason = 0x854; // int32 public const nint m_nKillCount = 0x841; // uint8
public const nint m_iMusicKitID = 0x858; // int32 public const nint m_bMvpNoMusic = 0x842; // bool
public const nint m_iMusicKitMVPs = 0x85C; // int32 public const nint m_eMvpReason = 0x844; // int32
public const nint m_iMVPs = 0x860; // int32 public const nint m_iMusicKitID = 0x848; // int32
public const nint m_bIsPlayerNameDirty = 0x864; // bool public const nint m_iMusicKitMVPs = 0x84C; // int32
public const nint m_iMVPs = 0x850; // int32
public const nint m_bIsPlayerNameDirty = 0x854; // bool
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once
@ -105,10 +105,9 @@ namespace cs2_dumper {
namespace C_TriggerLerpObject { namespace C_TriggerLerpObject {
} }
// Parent: CPlayer_MovementServices_Humanoid // Parent: CPlayer_MovementServices_Humanoid
// Field count: 39 // Field count: 38
// //
// Metadata: // Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckAmount (float)
@ -121,53 +120,50 @@ namespace cs2_dumper {
// NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_flStamina (float)
namespace CCSPlayer_MovementServices { namespace CCSPlayer_MovementServices {
constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 constexpr std::ptrdiff_t m_vecLadderNormal = 0x218; // Vector
constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // Vector constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x224; // int32
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32 constexpr std::ptrdiff_t m_flDuckAmount = 0x228; // float32
constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32 constexpr std::ptrdiff_t m_flDuckSpeed = 0x22C; // float32
constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32 constexpr std::ptrdiff_t m_bDuckOverride = 0x230; // bool
constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool constexpr std::ptrdiff_t m_bDesiresDuck = 0x231; // bool
constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool constexpr std::ptrdiff_t m_flDuckOffset = 0x234; // float32
constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32 constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x238; // uint32
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32 constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x23C; // uint32
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32 constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x240; // uint32
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32 constexpr std::ptrdiff_t m_flLastDuckTime = 0x244; // float32
constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32 constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool
constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2]
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32
constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32
constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool
constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x474; // float32
constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x47C; // float32 constexpr std::ptrdiff_t m_nOldWaterLevel = 0x478; // int32
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x480; // int32 constexpr std::ptrdiff_t m_flWaterEntryTime = 0x47C; // float32
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x484; // float32 constexpr std::ptrdiff_t m_vecForward = 0x480; // Vector
constexpr std::ptrdiff_t m_vecForward = 0x488; // Vector constexpr std::ptrdiff_t m_vecLeft = 0x48C; // Vector
constexpr std::ptrdiff_t m_vecLeft = 0x494; // Vector constexpr std::ptrdiff_t m_vecUp = 0x498; // Vector
constexpr std::ptrdiff_t m_vecUp = 0x4A0; // Vector constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A4; // int32
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4AC; // int32 constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4A8; // bool
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4B0; // bool constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4AC; // float32
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B4; // float32 constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4B0; // GameTime_t
constexpr std::ptrdiff_t m_flJumpUntil = 0x4B8; // float32 constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4B8; // uint64
constexpr std::ptrdiff_t m_flJumpVel = 0x4BC; // float32 constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C0; // float32
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4C0; // GameTime_t constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4C4; // float32
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C8; // uint64 constexpr std::ptrdiff_t m_flStamina = 0x4C8; // float32
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D0; // float32 constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4CC; // float32
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4D4; // float32 constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D0; // float32
constexpr std::ptrdiff_t m_flStamina = 0x4D8; // float32 constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4D4; // float32
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4DC; // float32 constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x4D8; // float32
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E0; // float32 constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x4DC; // float32
constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4E4; // float32
} }
// Parent: None // Parent: None
// Field count: 6 // Field count: 6
@ -961,7 +957,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode
} }
// Parent: C_BaseCSGrenadeProjectile // Parent: C_BaseCSGrenadeProjectile
// Field count: 8 // Field count: 10
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_nSmokeEffectTickBegin (int)
@ -969,16 +965,20 @@ namespace cs2_dumper {
// NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) // NetworkVarNames: m_VoxelFrameData (uint8)
// NetworkVarNames: m_nVoxelFrameDataSize (int)
// NetworkVarNames: m_nVoxelUpdate (int)
namespace C_SmokeGrenadeProjectile { namespace C_SmokeGrenadeProjectile {
constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1210; // int32 constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1210; // int32
constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1214; // bool constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1214; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0x1218; // int32 constexpr std::ptrdiff_t m_nRandomSeed = 0x1218; // int32
constexpr std::ptrdiff_t m_vSmokeColor = 0x121C; // Vector constexpr std::ptrdiff_t m_vSmokeColor = 0x121C; // Vector
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1228; // Vector constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1228; // Vector
constexpr std::ptrdiff_t m_VoxelFrameData = 0x1238; // CUtlVector<uint8> constexpr std::ptrdiff_t m_VoxelFrameData = 0x1238; // C_NetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1250; // bool constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x1250; // int32
constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1251; // bool constexpr std::ptrdiff_t m_nVoxelUpdate = 0x1254; // int32
constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1258; // bool
constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1259; // bool
} }
// Parent: C_SoundEventEntity // Parent: C_SoundEventEntity
// Field count: 0 // Field count: 0
@ -5573,7 +5573,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_SpotRadius = 0xD3C; // float32 constexpr std::ptrdiff_t m_SpotRadius = 0xD3C; // float32
} }
// Parent: C_BasePlayerWeapon // Parent: C_BasePlayerWeapon
// Field count: 72 // Field count: 73
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -5600,6 +5600,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool) // NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_fLastShotTime (GameTime_t)
@ -5661,17 +5662,18 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x18B2; // bool constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x18B2; // bool
constexpr std::ptrdiff_t m_bUIWeapon = 0x18B3; // bool constexpr std::ptrdiff_t m_bUIWeapon = 0x18B3; // bool
constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x18B4; // int32 constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x18B4; // int32
constexpr std::ptrdiff_t m_hPrevOwner = 0x18C0; // CHandle<C_CSPlayerPawn> constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x18C0; // GameTime_t
constexpr std::ptrdiff_t m_nDropTick = 0x18C4; // GameTick_t constexpr std::ptrdiff_t m_hPrevOwner = 0x18C4; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_donated = 0x18E4; // bool constexpr std::ptrdiff_t m_nDropTick = 0x18C8; // GameTick_t
constexpr std::ptrdiff_t m_fLastShotTime = 0x18E8; // GameTime_t constexpr std::ptrdiff_t m_donated = 0x18EC; // bool
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x18EC; // bool constexpr std::ptrdiff_t m_fLastShotTime = 0x18F0; // GameTime_t
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x18ED; // bool constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x18F4; // bool
constexpr std::ptrdiff_t m_gunHeat = 0x18F0; // float32 constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x18F5; // bool
constexpr std::ptrdiff_t m_smokeAttachments = 0x18F4; // uint32 constexpr std::ptrdiff_t m_gunHeat = 0x18F8; // float32
constexpr std::ptrdiff_t m_lastSmokeTime = 0x18F8; // GameTime_t constexpr std::ptrdiff_t m_smokeAttachments = 0x18FC; // uint32
constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x18FC; // float32 constexpr std::ptrdiff_t m_lastSmokeTime = 0x1900; // GameTime_t
constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1900; // float32 constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1904; // float32
constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1908; // float32
constexpr std::ptrdiff_t m_IronSightController = 0x19E0; // C_IronSightController constexpr std::ptrdiff_t m_IronSightController = 0x19E0; // C_IronSightController
constexpr std::ptrdiff_t m_iIronSightMode = 0x1A90; // int32 constexpr std::ptrdiff_t m_iIronSightMode = 0x1A90; // int32
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1AA0; // GameTime_t constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1AA0; // GameTime_t
@ -6172,7 +6174,7 @@ namespace cs2_dumper {
namespace CBumpMineProjectile { namespace CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 62 // Field count: 64
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -6220,7 +6222,9 @@ namespace cs2_dumper {
// NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t) // NetworkVarNames: m_recentKillQueue (uint8)
// NetworkVarNames: m_nFirstKill (uint8)
// NetworkVarNames: m_nKillCount (uint8)
// NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
@ -6282,13 +6286,15 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x82C; // int32 constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x82C; // int32
constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle<CCSPlayerController> constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x830; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_iScore = 0x834; // int32 constexpr std::ptrdiff_t m_iScore = 0x834; // int32
constexpr std::ptrdiff_t m_vecKills = 0x838; // C_NetworkUtlVectorBase<EKillTypes_t> constexpr std::ptrdiff_t m_recentKillQueue = 0x838; // uint8[8]
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x850; // bool constexpr std::ptrdiff_t m_nFirstKill = 0x840; // uint8
constexpr std::ptrdiff_t m_eMvpReason = 0x854; // int32 constexpr std::ptrdiff_t m_nKillCount = 0x841; // uint8
constexpr std::ptrdiff_t m_iMusicKitID = 0x858; // int32 constexpr std::ptrdiff_t m_bMvpNoMusic = 0x842; // bool
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x85C; // int32 constexpr std::ptrdiff_t m_eMvpReason = 0x844; // int32
constexpr std::ptrdiff_t m_iMVPs = 0x860; // int32 constexpr std::ptrdiff_t m_iMusicKitID = 0x848; // int32
constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x864; // bool constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x84C; // int32
constexpr std::ptrdiff_t m_iMVPs = 0x850; // int32
constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x854; // bool
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0

View File

@ -766,13 +766,13 @@
"m_bHasBeenControlledByPlayerThisRound": 2050, "m_bHasBeenControlledByPlayerThisRound": 2050,
"m_bHasCommunicationAbuseMute": 1860, "m_bHasCommunicationAbuseMute": 1860,
"m_bHasControlledBotThisRound": 2049, "m_bHasControlledBotThisRound": 2049,
"m_bIsPlayerNameDirty": 2148, "m_bIsPlayerNameDirty": 2132,
"m_bMvpNoMusic": 2128, "m_bMvpNoMusic": 2114,
"m_bPawnHasDefuser": 2080, "m_bPawnHasDefuser": 2080,
"m_bPawnHasHelmet": 2081, "m_bPawnHasHelmet": 2081,
"m_bPawnIsAlive": 2068, "m_bPawnIsAlive": 2068,
"m_bScoreReported": 2033, "m_bScoreReported": 2033,
"m_eMvpReason": 2132, "m_eMvpReason": 2116,
"m_flForceTeamTime": 1876, "m_flForceTeamTime": 1876,
"m_flPreviousForceJoinTeamTime": 1888, "m_flPreviousForceJoinTeamTime": 1888,
"m_hObserverPawn": 2064, "m_hObserverPawn": 2064,
@ -787,9 +787,9 @@
"m_iCompetitiveRankingPredicted_Win": 1948, "m_iCompetitiveRankingPredicted_Win": 1948,
"m_iCompetitiveWins": 1940, "m_iCompetitiveWins": 1940,
"m_iDraftIndex": 2016, "m_iDraftIndex": 2016,
"m_iMVPs": 2144, "m_iMVPs": 2128,
"m_iMusicKitID": 2136, "m_iMusicKitID": 2120,
"m_iMusicKitMVPs": 2140, "m_iMusicKitMVPs": 2124,
"m_iPawnArmor": 2076, "m_iPawnArmor": 2076,
"m_iPawnBotDifficulty": 2092, "m_iPawnBotDifficulty": 2092,
"m_iPawnHealth": 2072, "m_iPawnHealth": 2072,
@ -802,6 +802,8 @@
"m_nBotsControlledThisRound": 2052, "m_nBotsControlledThisRound": 2052,
"m_nDisconnectionTick": 2036, "m_nDisconnectionTick": 2036,
"m_nEndMatchNextMapVote": 1960, "m_nEndMatchNextMapVote": 1960,
"m_nFirstKill": 2112,
"m_nKillCount": 2113,
"m_nPawnCharacterDefIndex": 2082, "m_nPawnCharacterDefIndex": 2082,
"m_nPlayerDominated": 1920, "m_nPlayerDominated": 1920,
"m_nPlayerDominatingMe": 1928, "m_nPlayerDominatingMe": 1928,
@ -810,13 +812,13 @@
"m_pDamageServices": 1848, "m_pDamageServices": 1848,
"m_pInGameMoneyServices": 1824, "m_pInGameMoneyServices": 1824,
"m_pInventoryServices": 1832, "m_pInventoryServices": 1832,
"m_recentKillQueue": 2104,
"m_sSanitizedPlayerName": 1904, "m_sSanitizedPlayerName": 1904,
"m_szClan": 1896, "m_szClan": 1896,
"m_szCrosshairCodes": 1864, "m_szCrosshairCodes": 1864,
"m_uiAbandonRecordedReason": 2024, "m_uiAbandonRecordedReason": 2024,
"m_unActiveQuestId": 1964, "m_unActiveQuestId": 1964,
"m_unPlayerTvControlFlags": 1972, "m_unPlayerTvControlFlags": 1972
"m_vecKills": 2104
}, },
"metadata": [ "metadata": [
{ {
@ -1042,9 +1044,19 @@
"type_name": "int32" "type_name": "int32"
}, },
{ {
"name": "m_vecKills", "name": "m_recentKillQueue",
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "EKillTypes_t" "type_name": "uint8"
},
{
"name": "m_nFirstKill",
"type": "NetworkVarNames",
"type_name": "uint8"
},
{
"name": "m_nKillCount",
"type": "NetworkVarNames",
"type_name": "uint8"
}, },
{ {
"name": "m_bMvpNoMusic", "name": "m_bMvpNoMusic",
@ -1332,52 +1344,46 @@
}, },
"CCSPlayer_MovementServices": { "CCSPlayer_MovementServices": {
"fields": { "fields": {
"m_StuckLast": 1140, "m_StuckLast": 1132,
"m_bDesiresDuck": 565, "m_bDesiresDuck": 561,
"m_bDuckOverride": 564, "m_bDuckOverride": 560,
"m_bHasWalkMovedSinceLastJump": 609, "m_bHasWalkMovedSinceLastJump": 601,
"m_bInStuckTest": 610, "m_bInStuckTest": 602,
"m_bOldJumpPressed": 1200, "m_bOldJumpPressed": 1192,
"m_bSpeedCropped": 1144, "m_bSpeedCropped": 1136,
"m_duckUntilOnGround": 608, "m_duckUntilOnGround": 600,
"m_fStashGrenadeParameterWhen": 1216, "m_fStashGrenadeParameterWhen": 1200,
"m_flDuckAmount": 556, "m_flAccumulatedJumpError": 1244,
"m_flDuckOffset": 568, "m_flDuckAmount": 552,
"m_flDuckSpeed": 560, "m_flDuckOffset": 564,
"m_flGroundMoveEfficiency": 1148, "m_flDuckSpeed": 556,
"m_flHeightAtJumpStart": 1244, "m_flGroundMoveEfficiency": 1140,
"m_flJumpPressedTime": 1204, "m_flHeightAtJumpStart": 1228,
"m_flJumpUntil": 1208, "m_flJumpPressedTime": 1196,
"m_flJumpVel": 1212, "m_flLastDuckTime": 580,
"m_flLastDuckTime": 584, "m_flMaxJumpHeightLastJump": 1236,
"m_flMaxFallVelocity": 536, "m_flMaxJumpHeightThisJump": 1232,
"m_flMaxJumpHeightLastJump": 1252, "m_flOffsetTickCompleteTime": 1216,
"m_flMaxJumpHeightThisJump": 1248, "m_flOffsetTickStashedSpeed": 1220,
"m_flOffsetTickCompleteTime": 1232, "m_flStamina": 1224,
"m_flOffsetTickStashedSpeed": 1236, "m_flStaminaAtJumpStart": 1240,
"m_flStamina": 1240, "m_flStuckCheckTime": 616,
"m_flStuckCheckTime": 624, "m_flWaterEntryTime": 1148,
"m_flWaterEntryTime": 1156, "m_nButtonDownMaskPrev": 1208,
"m_nButtonDownMaskPrev": 1224, "m_nDuckJumpTimeMsecs": 572,
"m_nDuckJumpTimeMsecs": 576, "m_nDuckTimeMsecs": 568,
"m_nDuckTimeMsecs": 572, "m_nGameCodeHasMovedPlayerAfterCommand": 1188,
"m_nGameCodeHasMovedPlayerAfterCommand": 1196, "m_nJumpTimeMsecs": 576,
"m_nJumpTimeMsecs": 580, "m_nLadderSurfacePropIndex": 548,
"m_nLadderSurfacePropIndex": 552, "m_nOldWaterLevel": 1144,
"m_nOldWaterLevel": 1152, "m_nTraceCount": 1128,
"m_nTraceCount": 1136, "m_vecForward": 1152,
"m_vecForward": 1160, "m_vecLadderNormal": 536,
"m_vecLadderNormal": 540, "m_vecLastPositionAtFullCrouchSpeed": 592,
"m_vecLastPositionAtFullCrouchSpeed": 600, "m_vecLeft": 1164,
"m_vecLeft": 1172, "m_vecUp": 1176
"m_vecUp": 1184
}, },
"metadata": [ "metadata": [
{
"name": "m_flMaxFallVelocity",
"type": "NetworkVarNames",
"type_name": "float"
},
{ {
"name": "m_vecLadderNormal", "name": "m_vecLadderNormal",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -1438,16 +1444,6 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "bool" "type_name": "bool"
}, },
{
"name": "m_flJumpUntil",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flJumpVel",
"type": "NetworkVarNames",
"type_name": "float"
},
{ {
"name": "m_fStashGrenadeParameterWhen", "name": "m_fStashGrenadeParameterWhen",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -7624,14 +7620,14 @@
"m_bSilencerOn": 6145, "m_bSilencerOn": 6145,
"m_bUIWeapon": 6323, "m_bUIWeapon": 6323,
"m_bVisualsDataSet": 6321, "m_bVisualsDataSet": 6321,
"m_bWasOwnedByCT": 6380, "m_bWasOwnedByCT": 6388,
"m_bWasOwnedByTerrorist": 6381, "m_bWasOwnedByTerrorist": 6389,
"m_donated": 6372, "m_donated": 6380,
"m_ePlayerFireEvent": 5864, "m_ePlayerFireEvent": 5864,
"m_ePlayerFireEventAttackType": 5868, "m_ePlayerFireEventAttackType": 5868,
"m_fAccuracyPenalty": 6096, "m_fAccuracyPenalty": 6096,
"m_fAccuracySmoothedForZoom": 6104, "m_fAccuracySmoothedForZoom": 6104,
"m_fLastShotTime": 6376, "m_fLastShotTime": 6384,
"m_fScopeZoomEndTime": 6108, "m_fScopeZoomEndTime": 6108,
"m_flCrosshairDistance": 5984, "m_flCrosshairDistance": 5984,
"m_flDroppedAtTime": 6140, "m_flDroppedAtTime": 6140,
@ -7642,8 +7638,8 @@
"m_flLastLOSTraceFailureTime": 6816, "m_flLastLOSTraceFailureTime": 6816,
"m_flLastMagDropRequestTime": 6912, "m_flLastMagDropRequestTime": 6912,
"m_flNextAttackRenderTimeOffset": 6164, "m_flNextAttackRenderTimeOffset": 6164,
"m_flNextClientFireBulletTime": 6396, "m_flNextClientFireBulletTime": 6404,
"m_flNextClientFireBulletTime_Repredict": 6400, "m_flNextClientFireBulletTime_Repredict": 6408,
"m_flPostponeFireReadyFrac": 6132, "m_flPostponeFireReadyFrac": 6132,
"m_flRecoilIndex": 6116, "m_flRecoilIndex": 6116,
"m_flTimeSilencerSwitchComplete": 6148, "m_flTimeSilencerSwitchComplete": 6148,
@ -7651,9 +7647,9 @@
"m_flTurningInaccuracy": 6092, "m_flTurningInaccuracy": 6092,
"m_flTurningInaccuracyDelta": 6076, "m_flTurningInaccuracyDelta": 6076,
"m_flWatTickOffset": 6916, "m_flWatTickOffset": 6916,
"m_gunHeat": 6384, "m_gunHeat": 6392,
"m_hCurrentThirdPersonSequence": 5912, "m_hCurrentThirdPersonSequence": 5912,
"m_hPrevOwner": 6336, "m_hPrevOwner": 6340,
"m_iAlpha": 5992, "m_iAlpha": 5992,
"m_iAmmoLastCheck": 5988, "m_iAmmoLastCheck": 5988,
"m_iCrosshairTextureID": 6000, "m_iCrosshairTextureID": 6000,
@ -7664,19 +7660,20 @@
"m_iRecoilIndex": 6112, "m_iRecoilIndex": 6112,
"m_iScopeTextureID": 5996, "m_iScopeTextureID": 5996,
"m_iState": 5980, "m_iState": 5980,
"m_lastSmokeTime": 6392, "m_lastSmokeTime": 6400,
"m_nCustomEconReloadEventId": 6324, "m_nCustomEconReloadEventId": 6324,
"m_nDropTick": 6340, "m_nDropTick": 6344,
"m_nFireSequenceStartTimeAck": 5860, "m_nFireSequenceStartTimeAck": 5860,
"m_nFireSequenceStartTimeChange": 5856, "m_nFireSequenceStartTimeChange": 5856,
"m_nLastEmptySoundCmdNum": 6008, "m_nLastEmptySoundCmdNum": 6008,
"m_nPostponeFireReadyTicks": 6128, "m_nPostponeFireReadyTicks": 6128,
"m_nSilencerBoneIndex": 5916, "m_nSilencerBoneIndex": 5916,
"m_nViewModelIndex": 6012, "m_nViewModelIndex": 6012,
"m_nextPrevOwnerUseTime": 6336,
"m_seqFirePrimary": 5876, "m_seqFirePrimary": 5876,
"m_seqFireSecondary": 5880, "m_seqFireSecondary": 5880,
"m_seqIdle": 5872, "m_seqIdle": 5872,
"m_smokeAttachments": 6388, "m_smokeAttachments": 6396,
"m_thirdPersonFireSequences": 5888, "m_thirdPersonFireSequences": 5888,
"m_thirdPersonSequences": 5920, "m_thirdPersonSequences": 5920,
"m_vecTurningInaccuracyEyeDirLast": 6080, "m_vecTurningInaccuracyEyeDirLast": 6080,
@ -7802,6 +7799,11 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "bool" "type_name": "bool"
}, },
{
"name": "m_nextPrevOwnerUseTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{ {
"name": "m_hPrevOwner", "name": "m_hPrevOwner",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -12604,10 +12606,12 @@
"fields": { "fields": {
"m_VoxelFrameData": 4664, "m_VoxelFrameData": 4664,
"m_bDidSmokeEffect": 4628, "m_bDidSmokeEffect": 4628,
"m_bSmokeEffectSpawned": 4689, "m_bSmokeEffectSpawned": 4697,
"m_bSmokeVolumeDataReceived": 4688, "m_bSmokeVolumeDataReceived": 4696,
"m_nRandomSeed": 4632, "m_nRandomSeed": 4632,
"m_nSmokeEffectTickBegin": 4624, "m_nSmokeEffectTickBegin": 4624,
"m_nVoxelFrameDataSize": 4688,
"m_nVoxelUpdate": 4692,
"m_vSmokeColor": 4636, "m_vSmokeColor": 4636,
"m_vSmokeDetonationPos": 4648 "m_vSmokeDetonationPos": 4648
}, },
@ -12640,7 +12644,17 @@
{ {
"name": "m_VoxelFrameData", "name": "m_VoxelFrameData",
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "CUtlVector<uint8>" "type_name": "uint8"
},
{
"name": "m_nVoxelFrameDataSize",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_nVoxelUpdate",
"type": "NetworkVarNames",
"type_name": "int"
} }
], ],
"parent": "C_BaseCSGrenadeProjectile" "parent": "C_BaseCSGrenadeProjectile"

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -110,10 +110,9 @@ pub mod cs2_dumper {
pub mod C_TriggerLerpObject { pub mod C_TriggerLerpObject {
} }
// Parent: CPlayer_MovementServices_Humanoid // Parent: CPlayer_MovementServices_Humanoid
// Field count: 39 // Field count: 38
// //
// Metadata: // Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckAmount (float)
@ -126,53 +125,50 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_flStamina (float)
pub mod CCSPlayer_MovementServices { pub mod CCSPlayer_MovementServices {
pub const m_flMaxFallVelocity: usize = 0x218; // float32 pub const m_vecLadderNormal: usize = 0x218; // Vector
pub const m_vecLadderNormal: usize = 0x21C; // Vector pub const m_nLadderSurfacePropIndex: usize = 0x224; // int32
pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 pub const m_flDuckAmount: usize = 0x228; // float32
pub const m_flDuckAmount: usize = 0x22C; // float32 pub const m_flDuckSpeed: usize = 0x22C; // float32
pub const m_flDuckSpeed: usize = 0x230; // float32 pub const m_bDuckOverride: usize = 0x230; // bool
pub const m_bDuckOverride: usize = 0x234; // bool pub const m_bDesiresDuck: usize = 0x231; // bool
pub const m_bDesiresDuck: usize = 0x235; // bool pub const m_flDuckOffset: usize = 0x234; // float32
pub const m_flDuckOffset: usize = 0x238; // float32 pub const m_nDuckTimeMsecs: usize = 0x238; // uint32
pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 pub const m_nDuckJumpTimeMsecs: usize = 0x23C; // uint32
pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 pub const m_nJumpTimeMsecs: usize = 0x240; // uint32
pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 pub const m_flLastDuckTime: usize = 0x244; // float32
pub const m_flLastDuckTime: usize = 0x248; // float32 pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D
pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D pub const m_duckUntilOnGround: usize = 0x258; // bool
pub const m_duckUntilOnGround: usize = 0x260; // bool pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool
pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool pub const m_bInStuckTest: usize = 0x25A; // bool
pub const m_bInStuckTest: usize = 0x262; // bool pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2]
pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] pub const m_nTraceCount: usize = 0x468; // int32
pub const m_nTraceCount: usize = 0x470; // int32 pub const m_StuckLast: usize = 0x46C; // int32
pub const m_StuckLast: usize = 0x474; // int32 pub const m_bSpeedCropped: usize = 0x470; // bool
pub const m_bSpeedCropped: usize = 0x478; // bool pub const m_flGroundMoveEfficiency: usize = 0x474; // float32
pub const m_flGroundMoveEfficiency: usize = 0x47C; // float32 pub const m_nOldWaterLevel: usize = 0x478; // int32
pub const m_nOldWaterLevel: usize = 0x480; // int32 pub const m_flWaterEntryTime: usize = 0x47C; // float32
pub const m_flWaterEntryTime: usize = 0x484; // float32 pub const m_vecForward: usize = 0x480; // Vector
pub const m_vecForward: usize = 0x488; // Vector pub const m_vecLeft: usize = 0x48C; // Vector
pub const m_vecLeft: usize = 0x494; // Vector pub const m_vecUp: usize = 0x498; // Vector
pub const m_vecUp: usize = 0x4A0; // Vector pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A4; // int32
pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4AC; // int32 pub const m_bOldJumpPressed: usize = 0x4A8; // bool
pub const m_bOldJumpPressed: usize = 0x4B0; // bool pub const m_flJumpPressedTime: usize = 0x4AC; // float32
pub const m_flJumpPressedTime: usize = 0x4B4; // float32 pub const m_fStashGrenadeParameterWhen: usize = 0x4B0; // GameTime_t
pub const m_flJumpUntil: usize = 0x4B8; // float32 pub const m_nButtonDownMaskPrev: usize = 0x4B8; // uint64
pub const m_flJumpVel: usize = 0x4BC; // float32 pub const m_flOffsetTickCompleteTime: usize = 0x4C0; // float32
pub const m_fStashGrenadeParameterWhen: usize = 0x4C0; // GameTime_t pub const m_flOffsetTickStashedSpeed: usize = 0x4C4; // float32
pub const m_nButtonDownMaskPrev: usize = 0x4C8; // uint64 pub const m_flStamina: usize = 0x4C8; // float32
pub const m_flOffsetTickCompleteTime: usize = 0x4D0; // float32 pub const m_flHeightAtJumpStart: usize = 0x4CC; // float32
pub const m_flOffsetTickStashedSpeed: usize = 0x4D4; // float32 pub const m_flMaxJumpHeightThisJump: usize = 0x4D0; // float32
pub const m_flStamina: usize = 0x4D8; // float32 pub const m_flMaxJumpHeightLastJump: usize = 0x4D4; // float32
pub const m_flHeightAtJumpStart: usize = 0x4DC; // float32 pub const m_flStaminaAtJumpStart: usize = 0x4D8; // float32
pub const m_flMaxJumpHeightThisJump: usize = 0x4E0; // float32 pub const m_flAccumulatedJumpError: usize = 0x4DC; // float32
pub const m_flMaxJumpHeightLastJump: usize = 0x4E4; // float32
} }
// Parent: None // Parent: None
// Field count: 6 // Field count: 6
@ -966,7 +962,7 @@ pub mod cs2_dumper {
pub const m_sceneNode: usize = 0x50; // CGameSceneNode pub const m_sceneNode: usize = 0x50; // CGameSceneNode
} }
// Parent: C_BaseCSGrenadeProjectile // Parent: C_BaseCSGrenadeProjectile
// Field count: 8 // Field count: 10
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_nSmokeEffectTickBegin (int)
@ -974,16 +970,20 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) // NetworkVarNames: m_VoxelFrameData (uint8)
// NetworkVarNames: m_nVoxelFrameDataSize (int)
// NetworkVarNames: m_nVoxelUpdate (int)
pub mod C_SmokeGrenadeProjectile { pub mod C_SmokeGrenadeProjectile {
pub const m_nSmokeEffectTickBegin: usize = 0x1210; // int32 pub const m_nSmokeEffectTickBegin: usize = 0x1210; // int32
pub const m_bDidSmokeEffect: usize = 0x1214; // bool pub const m_bDidSmokeEffect: usize = 0x1214; // bool
pub const m_nRandomSeed: usize = 0x1218; // int32 pub const m_nRandomSeed: usize = 0x1218; // int32
pub const m_vSmokeColor: usize = 0x121C; // Vector pub const m_vSmokeColor: usize = 0x121C; // Vector
pub const m_vSmokeDetonationPos: usize = 0x1228; // Vector pub const m_vSmokeDetonationPos: usize = 0x1228; // Vector
pub const m_VoxelFrameData: usize = 0x1238; // CUtlVector<uint8> pub const m_VoxelFrameData: usize = 0x1238; // C_NetworkUtlVectorBase<uint8>
pub const m_bSmokeVolumeDataReceived: usize = 0x1250; // bool pub const m_nVoxelFrameDataSize: usize = 0x1250; // int32
pub const m_bSmokeEffectSpawned: usize = 0x1251; // bool pub const m_nVoxelUpdate: usize = 0x1254; // int32
pub const m_bSmokeVolumeDataReceived: usize = 0x1258; // bool
pub const m_bSmokeEffectSpawned: usize = 0x1259; // bool
} }
// Parent: C_SoundEventEntity // Parent: C_SoundEventEntity
// Field count: 0 // Field count: 0
@ -5578,7 +5578,7 @@ pub mod cs2_dumper {
pub const m_SpotRadius: usize = 0xD3C; // float32 pub const m_SpotRadius: usize = 0xD3C; // float32
} }
// Parent: C_BasePlayerWeapon // Parent: C_BasePlayerWeapon
// Field count: 72 // Field count: 73
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -5605,6 +5605,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool) // NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_fLastShotTime (GameTime_t)
@ -5666,17 +5667,18 @@ pub mod cs2_dumper {
pub const m_bOldFirstPersonSpectatedState: usize = 0x18B2; // bool pub const m_bOldFirstPersonSpectatedState: usize = 0x18B2; // bool
pub const m_bUIWeapon: usize = 0x18B3; // bool pub const m_bUIWeapon: usize = 0x18B3; // bool
pub const m_nCustomEconReloadEventId: usize = 0x18B4; // int32 pub const m_nCustomEconReloadEventId: usize = 0x18B4; // int32
pub const m_hPrevOwner: usize = 0x18C0; // CHandle<C_CSPlayerPawn> pub const m_nextPrevOwnerUseTime: usize = 0x18C0; // GameTime_t
pub const m_nDropTick: usize = 0x18C4; // GameTick_t pub const m_hPrevOwner: usize = 0x18C4; // CHandle<C_CSPlayerPawn>
pub const m_donated: usize = 0x18E4; // bool pub const m_nDropTick: usize = 0x18C8; // GameTick_t
pub const m_fLastShotTime: usize = 0x18E8; // GameTime_t pub const m_donated: usize = 0x18EC; // bool
pub const m_bWasOwnedByCT: usize = 0x18EC; // bool pub const m_fLastShotTime: usize = 0x18F0; // GameTime_t
pub const m_bWasOwnedByTerrorist: usize = 0x18ED; // bool pub const m_bWasOwnedByCT: usize = 0x18F4; // bool
pub const m_gunHeat: usize = 0x18F0; // float32 pub const m_bWasOwnedByTerrorist: usize = 0x18F5; // bool
pub const m_smokeAttachments: usize = 0x18F4; // uint32 pub const m_gunHeat: usize = 0x18F8; // float32
pub const m_lastSmokeTime: usize = 0x18F8; // GameTime_t pub const m_smokeAttachments: usize = 0x18FC; // uint32
pub const m_flNextClientFireBulletTime: usize = 0x18FC; // float32 pub const m_lastSmokeTime: usize = 0x1900; // GameTime_t
pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1900; // float32 pub const m_flNextClientFireBulletTime: usize = 0x1904; // float32
pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1908; // float32
pub const m_IronSightController: usize = 0x19E0; // C_IronSightController pub const m_IronSightController: usize = 0x19E0; // C_IronSightController
pub const m_iIronSightMode: usize = 0x1A90; // int32 pub const m_iIronSightMode: usize = 0x1A90; // int32
pub const m_flLastLOSTraceFailureTime: usize = 0x1AA0; // GameTime_t pub const m_flLastLOSTraceFailureTime: usize = 0x1AA0; // GameTime_t
@ -6177,7 +6179,7 @@ pub mod cs2_dumper {
pub mod CBumpMineProjectile { pub mod CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 62 // Field count: 64
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -6225,7 +6227,9 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t) // NetworkVarNames: m_recentKillQueue (uint8)
// NetworkVarNames: m_nFirstKill (uint8)
// NetworkVarNames: m_nKillCount (uint8)
// NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
@ -6287,13 +6291,15 @@ pub mod cs2_dumper {
pub const m_iPawnBotDifficulty: usize = 0x82C; // int32 pub const m_iPawnBotDifficulty: usize = 0x82C; // int32
pub const m_hOriginalControllerOfCurrentPawn: usize = 0x830; // CHandle<CCSPlayerController> pub const m_hOriginalControllerOfCurrentPawn: usize = 0x830; // CHandle<CCSPlayerController>
pub const m_iScore: usize = 0x834; // int32 pub const m_iScore: usize = 0x834; // int32
pub const m_vecKills: usize = 0x838; // C_NetworkUtlVectorBase<EKillTypes_t> pub const m_recentKillQueue: usize = 0x838; // uint8[8]
pub const m_bMvpNoMusic: usize = 0x850; // bool pub const m_nFirstKill: usize = 0x840; // uint8
pub const m_eMvpReason: usize = 0x854; // int32 pub const m_nKillCount: usize = 0x841; // uint8
pub const m_iMusicKitID: usize = 0x858; // int32 pub const m_bMvpNoMusic: usize = 0x842; // bool
pub const m_iMusicKitMVPs: usize = 0x85C; // int32 pub const m_eMvpReason: usize = 0x844; // int32
pub const m_iMVPs: usize = 0x860; // int32 pub const m_iMusicKitID: usize = 0x848; // int32
pub const m_bIsPlayerNameDirty: usize = 0x864; // bool pub const m_iMusicKitMVPs: usize = 0x84C; // int32
pub const m_iMVPs: usize = 0x850; // int32
pub const m_bIsPlayerNameDirty: usize = 0x854; // bool
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: engine2.dll // Module: engine2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: host.dll // Module: host.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,4 +1,4 @@
{ {
"build_number": 14040, "build_number": 14043,
"timestamp": "2024-10-24T02:21:01.594851200+00:00" "timestamp": "2024-10-29T05:12:03.306756+00:00"
} }

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Interfaces { namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll // Module: animationsystem.dll
@ -9,49 +9,49 @@ namespace CS2Dumper.Interfaces {
} }
// Module: client.dll // Module: client.dll
public static class ClientDll { public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x182CC10; public const nint ClientToolsInfo_001 = 0x182DCA0;
public const nint EmptyWorldService001_Client = 0x17E8160; public const nint EmptyWorldService001_Client = 0x17E9160;
public const nint GameClientExports001 = 0x18298C8; public const nint GameClientExports001 = 0x182A958;
public const nint LegacyGameUI001 = 0x18499C0; public const nint LegacyGameUI001 = 0x184AA80;
public const nint Source2Client002 = 0x1A2B590; public const nint Source2Client002 = 0x1A2C610;
public const nint Source2ClientConfig001 = 0x19CB760; public const nint Source2ClientConfig001 = 0x19CC830;
public const nint Source2ClientPrediction001 = 0x18349B0; public const nint Source2ClientPrediction001 = 0x1835A50;
public const nint Source2ClientUI001 = 0x1848360; public const nint Source2ClientUI001 = 0x1849420;
} }
// Module: engine2.dll // Module: engine2.dll
public static class Engine2Dll { public static class Engine2Dll {
public const nint BenchmarkService001 = 0x534B50; public const nint BenchmarkService001 = 0x534B40;
public const nint BugService001 = 0x5CD820; public const nint BugService001 = 0x5CD7E0;
public const nint ClientServerEngineLoopService_001 = 0x535870; public const nint ClientServerEngineLoopService_001 = 0x535860;
public const nint EngineGameUI001 = 0x532AE0; public const nint EngineGameUI001 = 0x532AD0;
public const nint EngineServiceMgr001 = 0x60E690; public const nint EngineServiceMgr001 = 0x60E650;
public const nint GameEventSystemClientV001 = 0x60E990; public const nint GameEventSystemClientV001 = 0x60E950;
public const nint GameEventSystemServerV001 = 0x60EAD0; public const nint GameEventSystemServerV001 = 0x60EA90;
public const nint GameResourceServiceClientV001 = 0x534C50; public const nint GameResourceServiceClientV001 = 0x534C40;
public const nint GameResourceServiceServerV001 = 0x534CB0; public const nint GameResourceServiceServerV001 = 0x534CA0;
public const nint GameUIService_001 = 0x5CDB20; public const nint GameUIService_001 = 0x5CDAE0;
public const nint HostStateMgr001 = 0x535760; public const nint HostStateMgr001 = 0x535750;
public const nint INETSUPPORT_001 = 0x52E060; public const nint INETSUPPORT_001 = 0x52E060;
public const nint InputService_001 = 0x5CDE30; public const nint InputService_001 = 0x5CDDF0;
public const nint KeyValueCache001 = 0x535810; public const nint KeyValueCache001 = 0x535800;
public const nint MapListService_001 = 0x60CE30; public const nint MapListService_001 = 0x60CDF0;
public const nint NetworkClientService_001 = 0x60CFC0; public const nint NetworkClientService_001 = 0x60CF80;
public const nint NetworkP2PService_001 = 0x534F60; public const nint NetworkP2PService_001 = 0x534F50;
public const nint NetworkServerService_001 = 0x60D350; public const nint NetworkServerService_001 = 0x60D310;
public const nint NetworkService_001 = 0x5350B0; public const nint NetworkService_001 = 0x5350A0;
public const nint RenderService_001 = 0x60D5B0; public const nint RenderService_001 = 0x60D570;
public const nint ScreenshotService001 = 0x60D850; public const nint ScreenshotService001 = 0x60D810;
public const nint SimpleEngineLoopService_001 = 0x535980; public const nint SimpleEngineLoopService_001 = 0x535970;
public const nint SoundService_001 = 0x5350F0; public const nint SoundService_001 = 0x5350E0;
public const nint Source2EngineToClient001 = 0x532180; public const nint Source2EngineToClient001 = 0x532170;
public const nint Source2EngineToClientStringTable001 = 0x5321E0; public const nint Source2EngineToClientStringTable001 = 0x5321D0;
public const nint Source2EngineToServer001 = 0x532278; public const nint Source2EngineToServer001 = 0x532268;
public const nint Source2EngineToServerStringTable001 = 0x5322A0; public const nint Source2EngineToServerStringTable001 = 0x532290;
public const nint SplitScreenService_001 = 0x5353D0; public const nint SplitScreenService_001 = 0x5353C0;
public const nint StatsService_001 = 0x60DC80; public const nint StatsService_001 = 0x60DC40;
public const nint ToolService_001 = 0x535590; public const nint ToolService_001 = 0x535580;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B70; public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B60;
public const nint VProfService_001 = 0x5355D0; public const nint VProfService_001 = 0x5355C0;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
public static class FilesystemStdioDll { public static class FilesystemStdioDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
} }
// Module: server.dll // Module: server.dll
public static class ServerDll { public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x136CF80; public const nint EmptyWorldService001_Server = 0x136DF90;
public const nint EntitySubclassUtilsV001 = 0x131E330; public const nint EntitySubclassUtilsV001 = 0x131F320;
public const nint NavGameTest001 = 0x140D708; public const nint NavGameTest001 = 0x140E7D8;
public const nint ServerToolsInfo_001 = 0x13C2A38; public const nint ServerToolsInfo_001 = 0x13C3B08;
public const nint Source2GameClients001 = 0x13BD3E0; public const nint Source2GameClients001 = 0x13BE4B0;
public const nint Source2GameDirector001 = 0x14F0C40; public const nint Source2GameDirector001 = 0x14F1D20;
public const nint Source2GameEntities001 = 0x13C2960; public const nint Source2GameEntities001 = 0x13C3A30;
public const nint Source2Server001 = 0x13C27D0; public const nint Source2Server001 = 0x13C38A0;
public const nint Source2ServerConfig001 = 0x15ACA98; public const nint Source2ServerConfig001 = 0x15ADB68;
public const nint customnavsystem001 = 0x1302AA8; public const nint customnavsystem001 = 0x1303A98;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
public static class SoundsystemDll { public static class SoundsystemDll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once
@ -14,49 +14,49 @@ namespace cs2_dumper {
} }
// Module: client.dll // Module: client.dll
namespace client_dll { namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x182CC10; constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x182DCA0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17E8160; constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17E9160;
constexpr std::ptrdiff_t GameClientExports001 = 0x18298C8; constexpr std::ptrdiff_t GameClientExports001 = 0x182A958;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18499C0; constexpr std::ptrdiff_t LegacyGameUI001 = 0x184AA80;
constexpr std::ptrdiff_t Source2Client002 = 0x1A2B590; constexpr std::ptrdiff_t Source2Client002 = 0x1A2C610;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19CB760; constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19CC830;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x18349B0; constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1835A50;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1848360; constexpr std::ptrdiff_t Source2ClientUI001 = 0x1849420;
} }
// Module: engine2.dll // Module: engine2.dll
namespace engine2_dll { namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x534B50; constexpr std::ptrdiff_t BenchmarkService001 = 0x534B40;
constexpr std::ptrdiff_t BugService001 = 0x5CD820; constexpr std::ptrdiff_t BugService001 = 0x5CD7E0;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x535870; constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x535860;
constexpr std::ptrdiff_t EngineGameUI001 = 0x532AE0; constexpr std::ptrdiff_t EngineGameUI001 = 0x532AD0;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60E690; constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60E650;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60E990; constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60E950;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60EAD0; constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60EA90;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x534C50; constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x534C40;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x534CB0; constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x534CA0;
constexpr std::ptrdiff_t GameUIService_001 = 0x5CDB20; constexpr std::ptrdiff_t GameUIService_001 = 0x5CDAE0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x535760; constexpr std::ptrdiff_t HostStateMgr001 = 0x535750;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52E060; constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52E060;
constexpr std::ptrdiff_t InputService_001 = 0x5CDE30; constexpr std::ptrdiff_t InputService_001 = 0x5CDDF0;
constexpr std::ptrdiff_t KeyValueCache001 = 0x535810; constexpr std::ptrdiff_t KeyValueCache001 = 0x535800;
constexpr std::ptrdiff_t MapListService_001 = 0x60CE30; constexpr std::ptrdiff_t MapListService_001 = 0x60CDF0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x60CFC0; constexpr std::ptrdiff_t NetworkClientService_001 = 0x60CF80;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x534F60; constexpr std::ptrdiff_t NetworkP2PService_001 = 0x534F50;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x60D350; constexpr std::ptrdiff_t NetworkServerService_001 = 0x60D310;
constexpr std::ptrdiff_t NetworkService_001 = 0x5350B0; constexpr std::ptrdiff_t NetworkService_001 = 0x5350A0;
constexpr std::ptrdiff_t RenderService_001 = 0x60D5B0; constexpr std::ptrdiff_t RenderService_001 = 0x60D570;
constexpr std::ptrdiff_t ScreenshotService001 = 0x60D850; constexpr std::ptrdiff_t ScreenshotService001 = 0x60D810;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x535980; constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x535970;
constexpr std::ptrdiff_t SoundService_001 = 0x5350F0; constexpr std::ptrdiff_t SoundService_001 = 0x5350E0;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532180; constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532170;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5321E0; constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5321D0;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532278; constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532268;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x5322A0; constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x532290;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x5353D0; constexpr std::ptrdiff_t SplitScreenService_001 = 0x5353C0;
constexpr std::ptrdiff_t StatsService_001 = 0x60DC80; constexpr std::ptrdiff_t StatsService_001 = 0x60DC40;
constexpr std::ptrdiff_t ToolService_001 = 0x535590; constexpr std::ptrdiff_t ToolService_001 = 0x535580;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B70; constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B60;
constexpr std::ptrdiff_t VProfService_001 = 0x5355D0; constexpr std::ptrdiff_t VProfService_001 = 0x5355C0;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
namespace filesystem_stdio_dll { namespace filesystem_stdio_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
} }
// Module: server.dll // Module: server.dll
namespace server_dll { namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136CF80; constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136DF90;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131E330; constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F320;
constexpr std::ptrdiff_t NavGameTest001 = 0x140D708; constexpr std::ptrdiff_t NavGameTest001 = 0x140E7D8;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C2A38; constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C3B08;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BD3E0; constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE4B0;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F0C40; constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F1D20;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C2960; constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C3A30;
constexpr std::ptrdiff_t Source2Server001 = 0x13C27D0; constexpr std::ptrdiff_t Source2Server001 = 0x13C38A0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15ACA98; constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15ADB68;
constexpr std::ptrdiff_t customnavsystem001 = 0x1302AA8; constexpr std::ptrdiff_t customnavsystem001 = 0x1303A98;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
namespace soundsystem_dll { namespace soundsystem_dll {

View File

@ -4,48 +4,48 @@
"AnimationSystem_001": 6257584 "AnimationSystem_001": 6257584
}, },
"client.dll": { "client.dll": {
"ClientToolsInfo_001": 25349136, "ClientToolsInfo_001": 25353376,
"EmptyWorldService001_Client": 25067872, "EmptyWorldService001_Client": 25071968,
"GameClientExports001": 25336008, "GameClientExports001": 25340248,
"LegacyGameUI001": 25467328, "LegacyGameUI001": 25471616,
"Source2Client002": 27440528, "Source2Client002": 27444752,
"Source2ClientConfig001": 27047776, "Source2ClientConfig001": 27052080,
"Source2ClientPrediction001": 25381296, "Source2ClientPrediction001": 25385552,
"Source2ClientUI001": 25461600 "Source2ClientUI001": 25465888
}, },
"engine2.dll": { "engine2.dll": {
"BenchmarkService001": 5458768, "BenchmarkService001": 5458752,
"BugService001": 6084640, "BugService001": 6084576,
"ClientServerEngineLoopService_001": 5462128, "ClientServerEngineLoopService_001": 5462112,
"EngineGameUI001": 5450464, "EngineGameUI001": 5450448,
"EngineServiceMgr001": 6350480, "EngineServiceMgr001": 6350416,
"GameEventSystemClientV001": 6351248, "GameEventSystemClientV001": 6351184,
"GameEventSystemServerV001": 6351568, "GameEventSystemServerV001": 6351504,
"GameResourceServiceClientV001": 5459024, "GameResourceServiceClientV001": 5459008,
"GameResourceServiceServerV001": 5459120, "GameResourceServiceServerV001": 5459104,
"GameUIService_001": 6085408, "GameUIService_001": 6085344,
"HostStateMgr001": 5461856, "HostStateMgr001": 5461840,
"INETSUPPORT_001": 5431392, "INETSUPPORT_001": 5431392,
"InputService_001": 6086192, "InputService_001": 6086128,
"KeyValueCache001": 5462032, "KeyValueCache001": 5462016,
"MapListService_001": 6344240, "MapListService_001": 6344176,
"NetworkClientService_001": 6344640, "NetworkClientService_001": 6344576,
"NetworkP2PService_001": 5459808, "NetworkP2PService_001": 5459792,
"NetworkServerService_001": 6345552, "NetworkServerService_001": 6345488,
"NetworkService_001": 5460144, "NetworkService_001": 5460128,
"RenderService_001": 6346160, "RenderService_001": 6346096,
"ScreenshotService001": 6346832, "ScreenshotService001": 6346768,
"SimpleEngineLoopService_001": 5462400, "SimpleEngineLoopService_001": 5462384,
"SoundService_001": 5460208, "SoundService_001": 5460192,
"Source2EngineToClient001": 5448064, "Source2EngineToClient001": 5448048,
"Source2EngineToClientStringTable001": 5448160, "Source2EngineToClientStringTable001": 5448144,
"Source2EngineToServer001": 5448312, "Source2EngineToServer001": 5448296,
"Source2EngineToServerStringTable001": 5448352, "Source2EngineToServerStringTable001": 5448336,
"SplitScreenService_001": 5460944, "SplitScreenService_001": 5460928,
"StatsService_001": 6347904, "StatsService_001": 6347840,
"ToolService_001": 5461392, "ToolService_001": 5461376,
"VENGINE_GAMEUIFUNCS_VERSION005": 5450608, "VENGINE_GAMEUIFUNCS_VERSION005": 5450592,
"VProfService_001": 5461456 "VProfService_001": 5461440
}, },
"filesystem_stdio.dll": { "filesystem_stdio.dll": {
"VAsyncFileSystem2_001": 2147728, "VAsyncFileSystem2_001": 2147728,
@ -130,16 +130,16 @@
"SchemaSystem_001": 386960 "SchemaSystem_001": 386960
}, },
"server.dll": { "server.dll": {
"EmptyWorldService001_Server": 20369280, "EmptyWorldService001_Server": 20373392,
"EntitySubclassUtilsV001": 20046640, "EntitySubclassUtilsV001": 20050720,
"NavGameTest001": 21026568, "NavGameTest001": 21030872,
"ServerToolsInfo_001": 20720184, "ServerToolsInfo_001": 20724488,
"Source2GameClients001": 20698080, "Source2GameClients001": 20702384,
"Source2GameDirector001": 21957696, "Source2GameDirector001": 21962016,
"Source2GameEntities001": 20719968, "Source2GameEntities001": 20724272,
"Source2Server001": 20719568, "Source2Server001": 20723872,
"Source2ServerConfig001": 22727320, "Source2ServerConfig001": 22731624,
"customnavsystem001": 19933864 "customnavsystem001": 19937944
}, },
"soundsystem.dll": { "soundsystem.dll": {
"SoundOpSystem001": 3779648, "SoundOpSystem001": 3779648,

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -12,49 +12,49 @@ pub mod cs2_dumper {
} }
// Module: client.dll // Module: client.dll
pub mod client_dll { pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x182CC10; pub const ClientToolsInfo_001: usize = 0x182DCA0;
pub const EmptyWorldService001_Client: usize = 0x17E8160; pub const EmptyWorldService001_Client: usize = 0x17E9160;
pub const GameClientExports001: usize = 0x18298C8; pub const GameClientExports001: usize = 0x182A958;
pub const LegacyGameUI001: usize = 0x18499C0; pub const LegacyGameUI001: usize = 0x184AA80;
pub const Source2Client002: usize = 0x1A2B590; pub const Source2Client002: usize = 0x1A2C610;
pub const Source2ClientConfig001: usize = 0x19CB760; pub const Source2ClientConfig001: usize = 0x19CC830;
pub const Source2ClientPrediction001: usize = 0x18349B0; pub const Source2ClientPrediction001: usize = 0x1835A50;
pub const Source2ClientUI001: usize = 0x1848360; pub const Source2ClientUI001: usize = 0x1849420;
} }
// Module: engine2.dll // Module: engine2.dll
pub mod engine2_dll { pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x534B50; pub const BenchmarkService001: usize = 0x534B40;
pub const BugService001: usize = 0x5CD820; pub const BugService001: usize = 0x5CD7E0;
pub const ClientServerEngineLoopService_001: usize = 0x535870; pub const ClientServerEngineLoopService_001: usize = 0x535860;
pub const EngineGameUI001: usize = 0x532AE0; pub const EngineGameUI001: usize = 0x532AD0;
pub const EngineServiceMgr001: usize = 0x60E690; pub const EngineServiceMgr001: usize = 0x60E650;
pub const GameEventSystemClientV001: usize = 0x60E990; pub const GameEventSystemClientV001: usize = 0x60E950;
pub const GameEventSystemServerV001: usize = 0x60EAD0; pub const GameEventSystemServerV001: usize = 0x60EA90;
pub const GameResourceServiceClientV001: usize = 0x534C50; pub const GameResourceServiceClientV001: usize = 0x534C40;
pub const GameResourceServiceServerV001: usize = 0x534CB0; pub const GameResourceServiceServerV001: usize = 0x534CA0;
pub const GameUIService_001: usize = 0x5CDB20; pub const GameUIService_001: usize = 0x5CDAE0;
pub const HostStateMgr001: usize = 0x535760; pub const HostStateMgr001: usize = 0x535750;
pub const INETSUPPORT_001: usize = 0x52E060; pub const INETSUPPORT_001: usize = 0x52E060;
pub const InputService_001: usize = 0x5CDE30; pub const InputService_001: usize = 0x5CDDF0;
pub const KeyValueCache001: usize = 0x535810; pub const KeyValueCache001: usize = 0x535800;
pub const MapListService_001: usize = 0x60CE30; pub const MapListService_001: usize = 0x60CDF0;
pub const NetworkClientService_001: usize = 0x60CFC0; pub const NetworkClientService_001: usize = 0x60CF80;
pub const NetworkP2PService_001: usize = 0x534F60; pub const NetworkP2PService_001: usize = 0x534F50;
pub const NetworkServerService_001: usize = 0x60D350; pub const NetworkServerService_001: usize = 0x60D310;
pub const NetworkService_001: usize = 0x5350B0; pub const NetworkService_001: usize = 0x5350A0;
pub const RenderService_001: usize = 0x60D5B0; pub const RenderService_001: usize = 0x60D570;
pub const ScreenshotService001: usize = 0x60D850; pub const ScreenshotService001: usize = 0x60D810;
pub const SimpleEngineLoopService_001: usize = 0x535980; pub const SimpleEngineLoopService_001: usize = 0x535970;
pub const SoundService_001: usize = 0x5350F0; pub const SoundService_001: usize = 0x5350E0;
pub const Source2EngineToClient001: usize = 0x532180; pub const Source2EngineToClient001: usize = 0x532170;
pub const Source2EngineToClientStringTable001: usize = 0x5321E0; pub const Source2EngineToClientStringTable001: usize = 0x5321D0;
pub const Source2EngineToServer001: usize = 0x532278; pub const Source2EngineToServer001: usize = 0x532268;
pub const Source2EngineToServerStringTable001: usize = 0x5322A0; pub const Source2EngineToServerStringTable001: usize = 0x532290;
pub const SplitScreenService_001: usize = 0x5353D0; pub const SplitScreenService_001: usize = 0x5353C0;
pub const StatsService_001: usize = 0x60DC80; pub const StatsService_001: usize = 0x60DC40;
pub const ToolService_001: usize = 0x535590; pub const ToolService_001: usize = 0x535580;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532B70; pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532B60;
pub const VProfService_001: usize = 0x5355D0; pub const VProfService_001: usize = 0x5355C0;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll { pub mod filesystem_stdio_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
} }
// Module: server.dll // Module: server.dll
pub mod server_dll { pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x136CF80; pub const EmptyWorldService001_Server: usize = 0x136DF90;
pub const EntitySubclassUtilsV001: usize = 0x131E330; pub const EntitySubclassUtilsV001: usize = 0x131F320;
pub const NavGameTest001: usize = 0x140D708; pub const NavGameTest001: usize = 0x140E7D8;
pub const ServerToolsInfo_001: usize = 0x13C2A38; pub const ServerToolsInfo_001: usize = 0x13C3B08;
pub const Source2GameClients001: usize = 0x13BD3E0; pub const Source2GameClients001: usize = 0x13BE4B0;
pub const Source2GameDirector001: usize = 0x14F0C40; pub const Source2GameDirector001: usize = 0x14F1D20;
pub const Source2GameEntities001: usize = 0x13C2960; pub const Source2GameEntities001: usize = 0x13C3A30;
pub const Source2Server001: usize = 0x13C27D0; pub const Source2Server001: usize = 0x13C38A0;
pub const Source2ServerConfig001: usize = 0x15ACA98; pub const Source2ServerConfig001: usize = 0x15ADB68;
pub const customnavsystem001: usize = 0x1302AA8; pub const customnavsystem001: usize = 0x1303A98;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
pub mod soundsystem_dll { pub mod soundsystem_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll // Module: materialsystem2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: networksystem.dll // Module: networksystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,30 +1,30 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Offsets { namespace CS2Dumper.Offsets {
// Module: client.dll // Module: client.dll
public static class ClientDll { public static class ClientDll {
public const nint dwCSGOInput = 0x1A3B7E0; public const nint dwCSGOInput = 0x1A3C870;
public const nint dwEntityList = 0x19CFC48; public const nint dwEntityList = 0x19D0A38;
public const nint dwGameEntitySystem = 0x1AE9B58; public const nint dwGameEntitySystem = 0x1AEAC28;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520; public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
public const nint dwGameRules = 0x1A2D668; public const nint dwGameRules = 0x1A2E6E8;
public const nint dwGlobalVars = 0x1828CD0; public const nint dwGlobalVars = 0x1829DF0;
public const nint dwGlowManager = 0x1A2CDA0; public const nint dwGlowManager = 0x1A2DE20;
public const nint dwLocalPlayerController = 0x1A1F8F0; public const nint dwLocalPlayerController = 0x1A20970;
public const nint dwLocalPlayerPawn = 0x1834B18; public const nint dwLocalPlayerPawn = 0x1835BB8;
public const nint dwPlantedC4 = 0x1A372A0; public const nint dwPlantedC4 = 0x1A38320;
public const nint dwPrediction = 0x18349B0; public const nint dwPrediction = 0x1835A50;
public const nint dwSensitivity = 0x1A2E388; public const nint dwSensitivity = 0x1A2F408;
public const nint dwSensitivity_sensitivity = 0x40; public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A3BBB0; public const nint dwViewAngles = 0x1A3CC40;
public const nint dwViewMatrix = 0x1A31D30; public const nint dwViewMatrix = 0x1A32DB0;
public const nint dwViewRender = 0x1A32540; public const nint dwViewRender = 0x1A335C0;
public const nint dwWeaponC4 = 0x19D2D60; public const nint dwWeaponC4 = 0x19D3E20;
} }
// Module: engine2.dll // Module: engine2.dll
public static class Engine2Dll { public static class Engine2Dll {
public const nint dwBuildNumber = 0x52EBE4; public const nint dwBuildNumber = 0x52EBD4;
public const nint dwNetworkGameClient = 0x52DCE0; public const nint dwNetworkGameClient = 0x52DCE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368; public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C; public const nint dwNetworkGameClient_deltaTick = 0x27C;
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238; public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C; public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228; public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x611034; public const nint dwWindowHeight = 0x610FF4;
public const nint dwWindowWidth = 0x611030; public const nint dwWindowWidth = 0x610FF0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
public static class InputsystemDll { public static class InputsystemDll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once
@ -9,27 +9,27 @@ namespace cs2_dumper {
namespace offsets { namespace offsets {
// Module: client.dll // Module: client.dll
namespace client_dll { namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A3B7E0; constexpr std::ptrdiff_t dwCSGOInput = 0x1A3C870;
constexpr std::ptrdiff_t dwEntityList = 0x19CFC48; constexpr std::ptrdiff_t dwEntityList = 0x19D0A38;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AE9B58; constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AEAC28;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
constexpr std::ptrdiff_t dwGameRules = 0x1A2D668; constexpr std::ptrdiff_t dwGameRules = 0x1A2E6E8;
constexpr std::ptrdiff_t dwGlobalVars = 0x1828CD0; constexpr std::ptrdiff_t dwGlobalVars = 0x1829DF0;
constexpr std::ptrdiff_t dwGlowManager = 0x1A2CDA0; constexpr std::ptrdiff_t dwGlowManager = 0x1A2DE20;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A1F8F0; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A20970;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1834B18; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1835BB8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A372A0; constexpr std::ptrdiff_t dwPlantedC4 = 0x1A38320;
constexpr std::ptrdiff_t dwPrediction = 0x18349B0; constexpr std::ptrdiff_t dwPrediction = 0x1835A50;
constexpr std::ptrdiff_t dwSensitivity = 0x1A2E388; constexpr std::ptrdiff_t dwSensitivity = 0x1A2F408;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A3BBB0; constexpr std::ptrdiff_t dwViewAngles = 0x1A3CC40;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A31D30; constexpr std::ptrdiff_t dwViewMatrix = 0x1A32DB0;
constexpr std::ptrdiff_t dwViewRender = 0x1A32540; constexpr std::ptrdiff_t dwViewRender = 0x1A335C0;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19D2D60; constexpr std::ptrdiff_t dwWeaponC4 = 0x19D3E20;
} }
// Module: engine2.dll // Module: engine2.dll
namespace engine2_dll { namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x52EBE4; constexpr std::ptrdiff_t dwBuildNumber = 0x52EBD4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DCE0; constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DCE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x611034; constexpr std::ptrdiff_t dwWindowHeight = 0x610FF4;
constexpr std::ptrdiff_t dwWindowWidth = 0x611030; constexpr std::ptrdiff_t dwWindowWidth = 0x610FF0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
namespace inputsystem_dll { namespace inputsystem_dll {

View File

@ -1,25 +1,25 @@
{ {
"client.dll": { "client.dll": {
"dwCSGOInput": 27506656, "dwCSGOInput": 27510896,
"dwEntityList": 27065416, "dwEntityList": 27068984,
"dwGameEntitySystem": 28220248, "dwGameEntitySystem": 28224552,
"dwGameEntitySystem_highestEntityIndex": 5408, "dwGameEntitySystem_highestEntityIndex": 5408,
"dwGameRules": 27448936, "dwGameRules": 27453160,
"dwGlobalVars": 25332944, "dwGlobalVars": 25337328,
"dwGlowManager": 27446688, "dwGlowManager": 27450912,
"dwLocalPlayerController": 27392240, "dwLocalPlayerController": 27396464,
"dwLocalPlayerPawn": 25381656, "dwLocalPlayerPawn": 25385912,
"dwPlantedC4": 27488928, "dwPlantedC4": 27493152,
"dwPrediction": 25381296, "dwPrediction": 25385552,
"dwSensitivity": 27452296, "dwSensitivity": 27456520,
"dwSensitivity_sensitivity": 64, "dwSensitivity_sensitivity": 64,
"dwViewAngles": 27507632, "dwViewAngles": 27511872,
"dwViewMatrix": 27467056, "dwViewMatrix": 27471280,
"dwViewRender": 27469120, "dwViewRender": 27473344,
"dwWeaponC4": 27077984 "dwWeaponC4": 27082272
}, },
"engine2.dll": { "engine2.dll": {
"dwBuildNumber": 5434340, "dwBuildNumber": 5434324,
"dwNetworkGameClient": 5430496, "dwNetworkGameClient": 5430496,
"dwNetworkGameClient_clientTickCount": 872, "dwNetworkGameClient_clientTickCount": 872,
"dwNetworkGameClient_deltaTick": 636, "dwNetworkGameClient_deltaTick": 636,
@ -28,8 +28,8 @@
"dwNetworkGameClient_maxClients": 568, "dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876, "dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552, "dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6361140, "dwWindowHeight": 6361076,
"dwWindowWidth": 6361136 "dwWindowWidth": 6361072
}, },
"inputsystem.dll": { "inputsystem.dll": {
"dwInputSystem": 231392 "dwInputSystem": 231392

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -7,27 +7,27 @@ pub mod cs2_dumper {
pub mod offsets { pub mod offsets {
// Module: client.dll // Module: client.dll
pub mod client_dll { pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A3B7E0; pub const dwCSGOInput: usize = 0x1A3C870;
pub const dwEntityList: usize = 0x19CFC48; pub const dwEntityList: usize = 0x19D0A38;
pub const dwGameEntitySystem: usize = 0x1AE9B58; pub const dwGameEntitySystem: usize = 0x1AEAC28;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520;
pub const dwGameRules: usize = 0x1A2D668; pub const dwGameRules: usize = 0x1A2E6E8;
pub const dwGlobalVars: usize = 0x1828CD0; pub const dwGlobalVars: usize = 0x1829DF0;
pub const dwGlowManager: usize = 0x1A2CDA0; pub const dwGlowManager: usize = 0x1A2DE20;
pub const dwLocalPlayerController: usize = 0x1A1F8F0; pub const dwLocalPlayerController: usize = 0x1A20970;
pub const dwLocalPlayerPawn: usize = 0x1834B18; pub const dwLocalPlayerPawn: usize = 0x1835BB8;
pub const dwPlantedC4: usize = 0x1A372A0; pub const dwPlantedC4: usize = 0x1A38320;
pub const dwPrediction: usize = 0x18349B0; pub const dwPrediction: usize = 0x1835A50;
pub const dwSensitivity: usize = 0x1A2E388; pub const dwSensitivity: usize = 0x1A2F408;
pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A3BBB0; pub const dwViewAngles: usize = 0x1A3CC40;
pub const dwViewMatrix: usize = 0x1A31D30; pub const dwViewMatrix: usize = 0x1A32DB0;
pub const dwViewRender: usize = 0x1A32540; pub const dwViewRender: usize = 0x1A335C0;
pub const dwWeaponC4: usize = 0x19D2D60; pub const dwWeaponC4: usize = 0x19D3E20;
} }
// Module: engine2.dll // Module: engine2.dll
pub mod engine2_dll { pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x52EBE4; pub const dwBuildNumber: usize = 0x52EBD4;
pub const dwNetworkGameClient: usize = 0x52DCE0; pub const dwNetworkGameClient: usize = 0x52DCE0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x368; pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
pub const dwNetworkGameClient_deltaTick: usize = 0x27C; pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238; pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C; pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228; pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x611034; pub const dwWindowHeight: usize = 0x610FF4;
pub const dwWindowWidth: usize = 0x611030; pub const dwWindowWidth: usize = 0x610FF0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
pub mod inputsystem_dll { pub mod inputsystem_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: panorama.dll // Module: panorama.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: particles.dll // Module: particles.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: pulse_system.dll // Module: pulse_system.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll // Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll // Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: scenesystem.dll // Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: schemasystem.dll // Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: server.dll // Module: server.dll
// Class count: 653 // Class count: 653
// Enum count: 139 // Enum count: 141
public static class ServerDll { public static class ServerDll {
// Alignment: 4 // Alignment: 4
// Member count: 3 // Member count: 3
@ -1677,10 +1677,9 @@ namespace CS2Dumper.Schemas {
public static class CFuncIllusionary { public static class CFuncIllusionary {
} }
// Parent: CPlayer_MovementServices_Humanoid // Parent: CPlayer_MovementServices_Humanoid
// Field count: 41 // Field count: 40
// //
// Metadata: // Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckAmount (float)
@ -1693,55 +1692,52 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_flStamina (float)
public static class CCSPlayer_MovementServices { public static class CCSPlayer_MovementServices {
public const nint m_flMaxFallVelocity = 0x228; // float32 public const nint m_vecLadderNormal = 0x228; // Vector
public const nint m_vecLadderNormal = 0x22C; // Vector public const nint m_nLadderSurfacePropIndex = 0x234; // int32
public const nint m_nLadderSurfacePropIndex = 0x238; // int32 public const nint m_flDuckAmount = 0x238; // float32
public const nint m_flDuckAmount = 0x23C; // float32 public const nint m_flDuckSpeed = 0x23C; // float32
public const nint m_flDuckSpeed = 0x240; // float32 public const nint m_bDuckOverride = 0x240; // bool
public const nint m_bDuckOverride = 0x244; // bool public const nint m_bDesiresDuck = 0x241; // bool
public const nint m_bDesiresDuck = 0x245; // bool public const nint m_flDuckOffset = 0x244; // float32
public const nint m_flDuckOffset = 0x248; // float32 public const nint m_nDuckTimeMsecs = 0x248; // uint32
public const nint m_nDuckTimeMsecs = 0x24C; // uint32 public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 public const nint m_nJumpTimeMsecs = 0x250; // uint32
public const nint m_nJumpTimeMsecs = 0x254; // uint32 public const nint m_flLastDuckTime = 0x254; // float32
public const nint m_flLastDuckTime = 0x258; // float32 public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D public const nint m_duckUntilOnGround = 0x268; // bool
public const nint m_duckUntilOnGround = 0x270; // bool public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool public const nint m_bInStuckTest = 0x26A; // bool
public const nint m_bInStuckTest = 0x272; // bool public const nint m_flStuckCheckTime = 0x278; // float32[64][2]
public const nint m_flStuckCheckTime = 0x280; // float32[64][2] public const nint m_nTraceCount = 0x478; // int32
public const nint m_nTraceCount = 0x480; // int32 public const nint m_StuckLast = 0x47C; // int32
public const nint m_StuckLast = 0x484; // int32 public const nint m_bSpeedCropped = 0x480; // bool
public const nint m_bSpeedCropped = 0x488; // bool public const nint m_flGroundMoveEfficiency = 0x484; // float32
public const nint m_flGroundMoveEfficiency = 0x48C; // float32 public const nint m_nOldWaterLevel = 0x488; // int32
public const nint m_nOldWaterLevel = 0x490; // int32 public const nint m_flWaterEntryTime = 0x48C; // float32
public const nint m_flWaterEntryTime = 0x494; // float32 public const nint m_vecForward = 0x490; // Vector
public const nint m_vecForward = 0x498; // Vector public const nint m_vecLeft = 0x49C; // Vector
public const nint m_vecLeft = 0x4A4; // Vector public const nint m_vecUp = 0x4A8; // Vector
public const nint m_vecUp = 0x4B0; // Vector public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32 public const nint m_bMadeFootstepNoise = 0x4B8; // bool
public const nint m_bMadeFootstepNoise = 0x4C0; // bool public const nint m_iFootsteps = 0x4BC; // int32
public const nint m_iFootsteps = 0x4C4; // int32 public const nint m_bOldJumpPressed = 0x4C0; // bool
public const nint m_bOldJumpPressed = 0x4C8; // bool public const nint m_flJumpPressedTime = 0x4C4; // float32
public const nint m_flJumpPressedTime = 0x4CC; // float32 public const nint m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t
public const nint m_flJumpUntil = 0x4D0; // float32 public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64
public const nint m_flJumpVel = 0x4D4; // float32 public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32
public const nint m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32
public const nint m_nButtonDownMaskPrev = 0x4E0; // uint64 public const nint m_flStamina = 0x4E0; // float32
public const nint m_flOffsetTickCompleteTime = 0x4E8; // float32 public const nint m_flHeightAtJumpStart = 0x4E4; // float32
public const nint m_flOffsetTickStashedSpeed = 0x4EC; // float32 public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32
public const nint m_flStamina = 0x4F0; // float32 public const nint m_flMaxJumpHeightLastJump = 0x4EC; // float32
public const nint m_flHeightAtJumpStart = 0x4F4; // float32 public const nint m_flStaminaAtJumpStart = 0x4F0; // float32
public const nint m_flMaxJumpHeightThisJump = 0x4F8; // float32 public const nint m_flAccumulatedJumpError = 0x4F4; // float32
public const nint m_flMaxJumpHeightLastJump = 0x4FC; // float32
} }
// Parent: None // Parent: None
// Field count: 6 // Field count: 6
@ -1768,13 +1764,13 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists { public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0xF68; // bool public const nint m_bPlayingUninterruptableAct = 0xF70; // bool
public const nint m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t public const nint m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0xF70; // bool public const nint m_bRestorePrevWep = 0xF78; // bool
public const nint m_hWeaponBeforePrevious = 0xF74; // CHandle<CBasePlayerWeapon> public const nint m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0xF78; // CHandle<CBasePlayerWeapon> public const nint m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0xF7C; // bool public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool
public const nint m_bDestroyAfterTaunt = 0xF7D; // bool public const nint m_bDestroyAfterTaunt = 0xF85; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Field count: 1 // Field count: 1
@ -2315,20 +2311,20 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class CBaseCSGrenade { public static class CBaseCSGrenade {
public const nint m_bRedraw = 0xF68; // bool public const nint m_bRedraw = 0xF70; // bool
public const nint m_bIsHeldByPlayer = 0xF69; // bool public const nint m_bIsHeldByPlayer = 0xF71; // bool
public const nint m_bPinPulled = 0xF6A; // bool public const nint m_bPinPulled = 0xF72; // bool
public const nint m_bJumpThrow = 0xF6B; // bool public const nint m_bJumpThrow = 0xF73; // bool
public const nint m_bThrowAnimating = 0xF6C; // bool public const nint m_bThrowAnimating = 0xF74; // bool
public const nint m_fThrowTime = 0xF70; // GameTime_t public const nint m_fThrowTime = 0xF78; // GameTime_t
public const nint m_flThrowStrength = 0xF74; // float32 public const nint m_flThrowStrength = 0xF7C; // float32
public const nint m_flThrowStrengthApproach = 0xF78; // float32 public const nint m_flThrowStrengthApproach = 0xF80; // float32
public const nint m_fDropTime = 0xF7C; // GameTime_t public const nint m_fDropTime = 0xF84; // GameTime_t
public const nint m_fPinPullTime = 0xF80; // GameTime_t public const nint m_fPinPullTime = 0xF88; // GameTime_t
public const nint m_bJustPulledPin = 0xF84; // bool public const nint m_bJustPulledPin = 0xF8C; // bool
public const nint m_nNextHoldTick = 0xF88; // GameTick_t public const nint m_nNextHoldTick = 0xF90; // GameTick_t
public const nint m_flNextHoldFrac = 0xF8C; // float32 public const nint m_flNextHoldFrac = 0xF94; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle<CCSWeaponBase> public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Field count: 1 // Field count: 1
@ -2498,8 +2494,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
public static class CWeaponBaseItem { public static class CWeaponBaseItem {
public const nint m_SequenceCompleteTimer = 0xF68; // CountdownTimer public const nint m_SequenceCompleteTimer = 0xF70; // CountdownTimer
public const nint m_bRedraw = 0xF80; // bool public const nint m_bRedraw = 0xF88; // bool
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 0 // Field count: 0
@ -3708,7 +3704,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// NetworkVarNames: m_bFirstAttack (bool) // NetworkVarNames: m_bFirstAttack (bool)
public static class CKnife { public static class CKnife {
public const nint m_bFirstAttack = 0xF68; // bool public const nint m_bFirstAttack = 0xF70; // bool
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Field count: 37 // Field count: 37
@ -5642,14 +5638,15 @@ namespace CS2Dumper.Schemas {
public const nint m_minHitPointsToCommit = 0x4E8; // int32 public const nint m_minHitPointsToCommit = 0x4E8; // int32
} }
// Parent: CPlayerControllerComponent // Parent: CPlayerControllerComponent
// Field count: 2 // Field count: 3
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord) // NetworkVarNames: m_DamageList (CDamageRecord)
public static class CCSPlayerController_DamageServices { public static class CCSPlayerController_DamageServices {
public const nint m_nSendUpdate = 0x40; // int32 public const nint m_DamageListServer = 0x40; // CUtlVector<CDamageRecord>
public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord> public const nint m_nSendUpdate = 0x58; // int32
public const nint m_DamageList = 0x60; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
} }
// Parent: CEntityComponent // Parent: CEntityComponent
// Field count: 5 // Field count: 5
@ -5818,7 +5815,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bPvsModifyEntity = 0x1B0; // bool public const nint m_bPvsModifyEntity = 0x1B0; // bool
} }
// Parent: CBaseCSGrenadeProjectile // Parent: CBaseCSGrenadeProjectile
// Field count: 9 // Field count: 11
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_nSmokeEffectTickBegin (int)
@ -5826,17 +5823,21 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) // NetworkVarNames: m_VoxelFrameData (uint8)
// NetworkVarNames: m_nVoxelFrameDataSize (int)
// NetworkVarNames: m_nVoxelUpdate (int)
public static class CSmokeGrenadeProjectile { public static class CSmokeGrenadeProjectile {
public const nint m_nSmokeEffectTickBegin = 0xB68; // int32 public const nint m_nSmokeEffectTickBegin = 0xB68; // int32
public const nint m_bDidSmokeEffect = 0xB6C; // bool public const nint m_bDidSmokeEffect = 0xB6C; // bool
public const nint m_nRandomSeed = 0xB70; // int32 public const nint m_nRandomSeed = 0xB70; // int32
public const nint m_vSmokeColor = 0xB74; // Vector public const nint m_vSmokeColor = 0xB74; // Vector
public const nint m_vSmokeDetonationPos = 0xB80; // Vector public const nint m_vSmokeDetonationPos = 0xB80; // Vector
public const nint m_VoxelFrameData = 0xB90; // CUtlVector<uint8> public const nint m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
public const nint m_flLastBounce = 0xBA8; // GameTime_t public const nint m_nVoxelFrameDataSize = 0xBA8; // int32
public const nint m_fllastSimulationTime = 0xBAC; // GameTime_t public const nint m_nVoxelUpdate = 0xBAC; // int32
public const nint m_bExplodeFromInferno = 0x2E30; // bool public const nint m_flLastBounce = 0xBB0; // GameTime_t
public const nint m_fllastSimulationTime = 0xBB4; // GameTime_t
public const nint m_bExplodeFromInferno = 0x2E38; // bool
} }
// Parent: CTriggerMultiple // Parent: CTriggerMultiple
// Field count: 1 // Field count: 1
@ -6911,7 +6912,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
} }
// Parent: CBasePlayerWeapon // Parent: CBasePlayerWeapon
// Field count: 64 // Field count: 65
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -6938,6 +6939,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool) // NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_fLastShotTime (GameTime_t)
@ -6995,19 +6997,20 @@ namespace CS2Dumper.Schemas {
public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool
public const nint m_nextOwnerTouchTime = 0xEEC; // GameTime_t public const nint m_nextOwnerTouchTime = 0xEEC; // GameTime_t
public const nint m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t public const nint m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t
public const nint m_hPrevOwner = 0xEF8; // CHandle<CCSPlayerPawn> public const nint m_nextPrevOwnerUseTime = 0xEF8; // GameTime_t
public const nint m_nDropTick = 0xEFC; // GameTick_t public const nint m_hPrevOwner = 0xEFC; // CHandle<CCSPlayerPawn>
public const nint m_donated = 0xF1C; // bool public const nint m_nDropTick = 0xF00; // GameTick_t
public const nint m_fLastShotTime = 0xF20; // GameTime_t public const nint m_donated = 0xF24; // bool
public const nint m_bWasOwnedByCT = 0xF24; // bool public const nint m_fLastShotTime = 0xF28; // GameTime_t
public const nint m_bWasOwnedByTerrorist = 0xF25; // bool public const nint m_bWasOwnedByCT = 0xF2C; // bool
public const nint m_bFiredOutOfAmmoEvent = 0xF26; // bool public const nint m_bWasOwnedByTerrorist = 0xF2D; // bool
public const nint m_numRemoveUnownedWeaponThink = 0xF28; // int32 public const nint m_bFiredOutOfAmmoEvent = 0xF2E; // bool
public const nint m_IronSightController = 0xF30; // CIronSightController public const nint m_numRemoveUnownedWeaponThink = 0xF30; // int32
public const nint m_iIronSightMode = 0xF48; // int32 public const nint m_IronSightController = 0xF38; // CIronSightController
public const nint m_flLastLOSTraceFailureTime = 0xF4C; // GameTime_t public const nint m_iIronSightMode = 0xF50; // int32
public const nint m_iNumEmptyAttacks = 0xF50; // int32 public const nint m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t
public const nint m_flWatTickOffset = 0xF54; // float32 public const nint m_iNumEmptyAttacks = 0xF58; // int32
public const nint m_flWatTickOffset = 0xF5C; // float32
} }
// Parent: CBaseEntity // Parent: CBaseEntity
// Field count: 0 // Field count: 0
@ -8356,9 +8359,9 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// NetworkVarNames: m_flDisplayHealth (float) // NetworkVarNames: m_flDisplayHealth (float)
public static class CWeaponShield { public static class CWeaponShield {
public const nint m_flBulletDamageAbsorbed = 0xF88; // float32 public const nint m_flBulletDamageAbsorbed = 0xF90; // float32
public const nint m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t public const nint m_flLastBulletHitSoundTime = 0xF94; // GameTime_t
public const nint m_flDisplayHealth = 0xF90; // float32 public const nint m_flDisplayHealth = 0xF98; // float32
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 4 // Field count: 4
@ -9031,8 +9034,8 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
public static class CWeaponTaser { public static class CWeaponTaser {
public const nint m_fFireTime = 0xF88; // GameTime_t public const nint m_fFireTime = 0xF90; // GameTime_t
public const nint m_nLastAttackTick = 0xF8C; // int32 public const nint m_nLastAttackTick = 0xF94; // int32
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 0 // Field count: 0
@ -9438,15 +9441,15 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_bNeedsBoltAction (bool)
public static class CCSWeaponBaseGun { public static class CCSWeaponBaseGun {
public const nint m_zoomLevel = 0xF68; // int32 public const nint m_zoomLevel = 0xF70; // int32
public const nint m_iBurstShotsRemaining = 0xF6C; // int32 public const nint m_iBurstShotsRemaining = 0xF74; // int32
public const nint m_silencedModelIndex = 0xF78; // int32 public const nint m_silencedModelIndex = 0xF80; // int32
public const nint m_inPrecache = 0xF7C; // bool public const nint m_inPrecache = 0xF84; // bool
public const nint m_bNeedsBoltAction = 0xF7D; // bool public const nint m_bNeedsBoltAction = 0xF85; // bool
public const nint m_bSkillReloadAvailable = 0xF7E; // bool public const nint m_bSkillReloadAvailable = 0xF86; // bool
public const nint m_bSkillReloadLiftedReloadKey = 0xF7F; // bool public const nint m_bSkillReloadLiftedReloadKey = 0xF87; // bool
public const nint m_bSkillBoltInterruptAvailable = 0xF80; // bool public const nint m_bSkillBoltInterruptAvailable = 0xF88; // bool
public const nint m_bSkillBoltLiftedFireKey = 0xF81; // bool public const nint m_bSkillBoltLiftedFireKey = 0xF89; // bool
} }
// Parent: None // Parent: None
// Field count: 13 // Field count: 13
@ -10033,7 +10036,7 @@ namespace CS2Dumper.Schemas {
public static class CBumpMineProjectile { public static class CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 86 // Field count: 88
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -10081,7 +10084,9 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t) // NetworkVarNames: m_recentKillQueue (uint8)
// NetworkVarNames: m_nFirstKill (uint8)
// NetworkVarNames: m_nKillCount (uint8)
// NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
@ -10154,26 +10159,28 @@ namespace CS2Dumper.Schemas {
public const nint m_iScore = 0x8C4; // int32 public const nint m_iScore = 0x8C4; // int32
public const nint m_iRoundScore = 0x8C8; // int32 public const nint m_iRoundScore = 0x8C8; // int32
public const nint m_iRoundsWon = 0x8CC; // int32 public const nint m_iRoundsWon = 0x8CC; // int32
public const nint m_vecKills = 0x8D0; // CNetworkUtlVectorBase<EKillTypes_t> public const nint m_recentKillQueue = 0x8D0; // uint8[8]
public const nint m_bMvpNoMusic = 0x8E8; // bool public const nint m_nFirstKill = 0x8D8; // uint8
public const nint m_eMvpReason = 0x8EC; // int32 public const nint m_nKillCount = 0x8D9; // uint8
public const nint m_iMusicKitID = 0x8F0; // int32 public const nint m_bMvpNoMusic = 0x8DA; // bool
public const nint m_iMusicKitMVPs = 0x8F4; // int32 public const nint m_eMvpReason = 0x8DC; // int32
public const nint m_iMVPs = 0x8F8; // int32 public const nint m_iMusicKitID = 0x8E0; // int32
public const nint m_nUpdateCounter = 0x8FC; // int32 public const nint m_iMusicKitMVPs = 0x8E4; // int32
public const nint m_flSmoothedPing = 0x900; // float32 public const nint m_iMVPs = 0x8E8; // int32
public const nint m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer public const nint m_nUpdateCounter = 0x8EC; // int32
public const nint m_bShowHints = 0xF9C0; // bool public const nint m_flSmoothedPing = 0x8F0; // float32
public const nint m_iNextTimeCheck = 0xF9C4; // int32 public const nint m_lastHeldVoteTimer = 0xF998; // IntervalTimer
public const nint m_bJustDidTeamKill = 0xF9C8; // bool public const nint m_bShowHints = 0xF9B0; // bool
public const nint m_bPunishForTeamKill = 0xF9C9; // bool public const nint m_iNextTimeCheck = 0xF9B4; // int32
public const nint m_bGaveTeamDamageWarning = 0xF9CA; // bool public const nint m_bJustDidTeamKill = 0xF9B8; // bool
public const nint m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool public const nint m_bPunishForTeamKill = 0xF9B9; // bool
public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64 public const nint m_bGaveTeamDamageWarning = 0xF9BA; // bool
public const nint m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t public const nint m_bGaveTeamDamageWarningThisRound = 0xF9BB; // bool
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF9C0; // float64
public const nint m_nSuspiciousHitCount = 0xF9E0; // uint32 public const nint m_LastTeamDamageWarningTime = 0xF9C8; // GameTime_t
public const nint m_nNonSuspiciousHitStreak = 0xF9E4; // uint32 public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
public const nint m_nSuspiciousHitCount = 0xF9D0; // uint32
public const nint m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
} }
// Parent: IEconItemInterface // Parent: IEconItemInterface
// Field count: 13 // Field count: 13
@ -10655,17 +10662,17 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
public static class CC4 { public static class CC4 {
public const nint m_vecLastValidPlayerHeldPosition = 0xF98; // Vector public const nint m_vecLastValidPlayerHeldPosition = 0xFA0; // Vector
public const nint m_vecLastValidDroppedPosition = 0xFA4; // Vector public const nint m_vecLastValidDroppedPosition = 0xFAC; // Vector
public const nint m_bDoValidDroppedPositionCheck = 0xFB0; // bool public const nint m_bDoValidDroppedPositionCheck = 0xFB8; // bool
public const nint m_bStartedArming = 0xFB1; // bool public const nint m_bStartedArming = 0xFB9; // bool
public const nint m_fArmedTime = 0xFB4; // GameTime_t public const nint m_fArmedTime = 0xFBC; // GameTime_t
public const nint m_bBombPlacedAnimation = 0xFB8; // bool public const nint m_bBombPlacedAnimation = 0xFC0; // bool
public const nint m_bIsPlantingViaUse = 0xFB9; // bool public const nint m_bIsPlantingViaUse = 0xFC1; // bool
public const nint m_entitySpottedState = 0xFC0; // EntitySpottedState_t public const nint m_entitySpottedState = 0xFC8; // EntitySpottedState_t
public const nint m_nSpotRules = 0xFD8; // int32 public const nint m_nSpotRules = 0xFE0; // int32
public const nint m_bPlayedArmingBeeps = 0xFDC; // bool[7] public const nint m_bPlayedArmingBeeps = 0xFE4; // bool[7]
public const nint m_bBombPlanted = 0xFE3; // bool public const nint m_bBombPlanted = 0xFEB; // bool
} }
// Parent: CHostageRescueZoneShim // Parent: CHostageRescueZoneShim
// Field count: 0 // Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once
@ -9,7 +9,7 @@ namespace cs2_dumper {
namespace schemas { namespace schemas {
// Module: server.dll // Module: server.dll
// Class count: 653 // Class count: 653
// Enum count: 139 // Enum count: 141
namespace server_dll { namespace server_dll {
// Alignment: 4 // Alignment: 4
// Member count: 3 // Member count: 3
@ -1682,10 +1682,9 @@ namespace cs2_dumper {
namespace CFuncIllusionary { namespace CFuncIllusionary {
} }
// Parent: CPlayer_MovementServices_Humanoid // Parent: CPlayer_MovementServices_Humanoid
// Field count: 41 // Field count: 40
// //
// Metadata: // Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckAmount (float)
@ -1698,55 +1697,52 @@ namespace cs2_dumper {
// NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_flStamina (float)
namespace CCSPlayer_MovementServices { namespace CCSPlayer_MovementServices {
constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector
constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // Vector constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32
constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32
constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool
constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool
constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32
constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32
constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool
constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2]
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2] constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32
constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32
constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool
constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x484; // float32
constexpr std::ptrdiff_t m_flGroundMoveEfficiency = 0x48C; // float32 constexpr std::ptrdiff_t m_nOldWaterLevel = 0x488; // int32
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x490; // int32 constexpr std::ptrdiff_t m_flWaterEntryTime = 0x48C; // float32
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x494; // float32 constexpr std::ptrdiff_t m_vecForward = 0x490; // Vector
constexpr std::ptrdiff_t m_vecForward = 0x498; // Vector constexpr std::ptrdiff_t m_vecLeft = 0x49C; // Vector
constexpr std::ptrdiff_t m_vecLeft = 0x4A4; // Vector constexpr std::ptrdiff_t m_vecUp = 0x4A8; // Vector
constexpr std::ptrdiff_t m_vecUp = 0x4B0; // Vector constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B4; // int32
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4BC; // int32 constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B8; // bool
constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4C0; // bool constexpr std::ptrdiff_t m_iFootsteps = 0x4BC; // int32
constexpr std::ptrdiff_t m_iFootsteps = 0x4C4; // int32 constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C0; // bool
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C8; // bool constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C4; // float32
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4CC; // float32 constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4C8; // GameTime_t
constexpr std::ptrdiff_t m_flJumpUntil = 0x4D0; // float32 constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64
constexpr std::ptrdiff_t m_flJumpVel = 0x4D4; // float32 constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D8; // GameTime_t constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4E0; // uint64 constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E8; // float32 constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4EC; // float32 constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32
constexpr std::ptrdiff_t m_flStamina = 0x4F0; // float32 constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4EC; // float32
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4F4; // float32 constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x4F0; // float32
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F8; // float32 constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x4F4; // float32
constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x4FC; // float32
} }
// Parent: None // Parent: None
// Field count: 6 // Field count: 6
@ -1773,13 +1769,13 @@ namespace cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace CFists { namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF68; // bool constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF70; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF6C; // PlayerAnimEvent_t constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF70; // bool constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF78; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF74; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF78; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF7C; // bool constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF84; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF7D; // bool constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF85; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Field count: 1 // Field count: 1
@ -2320,20 +2316,20 @@ namespace cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace CBaseCSGrenade { namespace CBaseCSGrenade {
constexpr std::ptrdiff_t m_bRedraw = 0xF68; // bool constexpr std::ptrdiff_t m_bRedraw = 0xF70; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF69; // bool constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xF71; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0xF6A; // bool constexpr std::ptrdiff_t m_bPinPulled = 0xF72; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0xF6B; // bool constexpr std::ptrdiff_t m_bJumpThrow = 0xF73; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0xF6C; // bool constexpr std::ptrdiff_t m_bThrowAnimating = 0xF74; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0xF70; // GameTime_t constexpr std::ptrdiff_t m_fThrowTime = 0xF78; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0xF74; // float32 constexpr std::ptrdiff_t m_flThrowStrength = 0xF7C; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF78; // float32 constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xF80; // float32
constexpr std::ptrdiff_t m_fDropTime = 0xF7C; // GameTime_t constexpr std::ptrdiff_t m_fDropTime = 0xF84; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0xF80; // GameTime_t constexpr std::ptrdiff_t m_fPinPullTime = 0xF88; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0xF84; // bool constexpr std::ptrdiff_t m_bJustPulledPin = 0xF8C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0xF88; // GameTick_t constexpr std::ptrdiff_t m_nNextHoldTick = 0xF90; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF8C; // float32 constexpr std::ptrdiff_t m_flNextHoldFrac = 0xF94; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF90; // CHandle<CCSWeaponBase> constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Field count: 1 // Field count: 1
@ -2503,8 +2499,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
namespace CWeaponBaseItem { namespace CWeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF68; // CountdownTimer constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xF70; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0xF80; // bool constexpr std::ptrdiff_t m_bRedraw = 0xF88; // bool
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 0 // Field count: 0
@ -3713,7 +3709,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_bFirstAttack (bool) // NetworkVarNames: m_bFirstAttack (bool)
namespace CKnife { namespace CKnife {
constexpr std::ptrdiff_t m_bFirstAttack = 0xF68; // bool constexpr std::ptrdiff_t m_bFirstAttack = 0xF70; // bool
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Field count: 37 // Field count: 37
@ -5647,14 +5643,15 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4E8; // int32 constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4E8; // int32
} }
// Parent: CPlayerControllerComponent // Parent: CPlayerControllerComponent
// Field count: 2 // Field count: 3
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord) // NetworkVarNames: m_DamageList (CDamageRecord)
namespace CCSPlayerController_DamageServices { namespace CCSPlayerController_DamageServices {
constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 constexpr std::ptrdiff_t m_DamageListServer = 0x40; // CUtlVector<CDamageRecord>
constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord> constexpr std::ptrdiff_t m_nSendUpdate = 0x58; // int32
constexpr std::ptrdiff_t m_DamageList = 0x60; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
} }
// Parent: CEntityComponent // Parent: CEntityComponent
// Field count: 5 // Field count: 5
@ -5823,7 +5820,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool
} }
// Parent: CBaseCSGrenadeProjectile // Parent: CBaseCSGrenadeProjectile
// Field count: 9 // Field count: 11
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_nSmokeEffectTickBegin (int)
@ -5831,17 +5828,21 @@ namespace cs2_dumper {
// NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) // NetworkVarNames: m_VoxelFrameData (uint8)
// NetworkVarNames: m_nVoxelFrameDataSize (int)
// NetworkVarNames: m_nVoxelUpdate (int)
namespace CSmokeGrenadeProjectile { namespace CSmokeGrenadeProjectile {
constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xB68; // int32 constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xB68; // int32
constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xB6C; // bool constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xB6C; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0xB70; // int32 constexpr std::ptrdiff_t m_nRandomSeed = 0xB70; // int32
constexpr std::ptrdiff_t m_vSmokeColor = 0xB74; // Vector constexpr std::ptrdiff_t m_vSmokeColor = 0xB74; // Vector
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xB80; // Vector constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xB80; // Vector
constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // CUtlVector<uint8> constexpr std::ptrdiff_t m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_flLastBounce = 0xBA8; // GameTime_t constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xBA8; // int32
constexpr std::ptrdiff_t m_fllastSimulationTime = 0xBAC; // GameTime_t constexpr std::ptrdiff_t m_nVoxelUpdate = 0xBAC; // int32
constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2E30; // bool constexpr std::ptrdiff_t m_flLastBounce = 0xBB0; // GameTime_t
constexpr std::ptrdiff_t m_fllastSimulationTime = 0xBB4; // GameTime_t
constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2E38; // bool
} }
// Parent: CTriggerMultiple // Parent: CTriggerMultiple
// Field count: 1 // Field count: 1
@ -6916,7 +6917,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
} }
// Parent: CBasePlayerWeapon // Parent: CBasePlayerWeapon
// Field count: 64 // Field count: 65
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -6943,6 +6944,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool) // NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_fLastShotTime (GameTime_t)
@ -7000,19 +7002,20 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xEE9; // bool
constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xEEC; // GameTime_t constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xEEC; // GameTime_t
constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xEF0; // GameTime_t
constexpr std::ptrdiff_t m_hPrevOwner = 0xEF8; // CHandle<CCSPlayerPawn> constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0xEF8; // GameTime_t
constexpr std::ptrdiff_t m_nDropTick = 0xEFC; // GameTick_t constexpr std::ptrdiff_t m_hPrevOwner = 0xEFC; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_donated = 0xF1C; // bool constexpr std::ptrdiff_t m_nDropTick = 0xF00; // GameTick_t
constexpr std::ptrdiff_t m_fLastShotTime = 0xF20; // GameTime_t constexpr std::ptrdiff_t m_donated = 0xF24; // bool
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xF24; // bool constexpr std::ptrdiff_t m_fLastShotTime = 0xF28; // GameTime_t
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xF25; // bool constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xF2C; // bool
constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xF26; // bool constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xF2D; // bool
constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xF28; // int32 constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xF2E; // bool
constexpr std::ptrdiff_t m_IronSightController = 0xF30; // CIronSightController constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xF30; // int32
constexpr std::ptrdiff_t m_iIronSightMode = 0xF48; // int32 constexpr std::ptrdiff_t m_IronSightController = 0xF38; // CIronSightController
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF4C; // GameTime_t constexpr std::ptrdiff_t m_iIronSightMode = 0xF50; // int32
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF50; // int32 constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xF54; // GameTime_t
constexpr std::ptrdiff_t m_flWatTickOffset = 0xF54; // float32 constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xF58; // int32
constexpr std::ptrdiff_t m_flWatTickOffset = 0xF5C; // float32
} }
// Parent: CBaseEntity // Parent: CBaseEntity
// Field count: 0 // Field count: 0
@ -8361,9 +8364,9 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_flDisplayHealth (float) // NetworkVarNames: m_flDisplayHealth (float)
namespace CWeaponShield { namespace CWeaponShield {
constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF88; // float32 constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xF90; // float32
constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF8C; // GameTime_t constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xF94; // GameTime_t
constexpr std::ptrdiff_t m_flDisplayHealth = 0xF90; // float32 constexpr std::ptrdiff_t m_flDisplayHealth = 0xF98; // float32
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 4 // Field count: 4
@ -9036,8 +9039,8 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
namespace CWeaponTaser { namespace CWeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0xF88; // GameTime_t constexpr std::ptrdiff_t m_fFireTime = 0xF90; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0xF8C; // int32 constexpr std::ptrdiff_t m_nLastAttackTick = 0xF94; // int32
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 0 // Field count: 0
@ -9443,15 +9446,15 @@ namespace cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_bNeedsBoltAction (bool)
namespace CCSWeaponBaseGun { namespace CCSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0xF68; // int32 constexpr std::ptrdiff_t m_zoomLevel = 0xF70; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF6C; // int32 constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xF74; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0xF78; // int32 constexpr std::ptrdiff_t m_silencedModelIndex = 0xF80; // int32
constexpr std::ptrdiff_t m_inPrecache = 0xF7C; // bool constexpr std::ptrdiff_t m_inPrecache = 0xF84; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF7D; // bool constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xF85; // bool
constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF7E; // bool constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xF86; // bool
constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF7F; // bool constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xF87; // bool
constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF80; // bool constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xF88; // bool
constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF81; // bool constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xF89; // bool
} }
// Parent: None // Parent: None
// Field count: 13 // Field count: 13
@ -10038,7 +10041,7 @@ namespace cs2_dumper {
namespace CBumpMineProjectile { namespace CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 86 // Field count: 88
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -10086,7 +10089,9 @@ namespace cs2_dumper {
// NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t) // NetworkVarNames: m_recentKillQueue (uint8)
// NetworkVarNames: m_nFirstKill (uint8)
// NetworkVarNames: m_nKillCount (uint8)
// NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
@ -10159,26 +10164,28 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iScore = 0x8C4; // int32 constexpr std::ptrdiff_t m_iScore = 0x8C4; // int32
constexpr std::ptrdiff_t m_iRoundScore = 0x8C8; // int32 constexpr std::ptrdiff_t m_iRoundScore = 0x8C8; // int32
constexpr std::ptrdiff_t m_iRoundsWon = 0x8CC; // int32 constexpr std::ptrdiff_t m_iRoundsWon = 0x8CC; // int32
constexpr std::ptrdiff_t m_vecKills = 0x8D0; // CNetworkUtlVectorBase<EKillTypes_t> constexpr std::ptrdiff_t m_recentKillQueue = 0x8D0; // uint8[8]
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8E8; // bool constexpr std::ptrdiff_t m_nFirstKill = 0x8D8; // uint8
constexpr std::ptrdiff_t m_eMvpReason = 0x8EC; // int32 constexpr std::ptrdiff_t m_nKillCount = 0x8D9; // uint8
constexpr std::ptrdiff_t m_iMusicKitID = 0x8F0; // int32 constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8DA; // bool
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8F4; // int32 constexpr std::ptrdiff_t m_eMvpReason = 0x8DC; // int32
constexpr std::ptrdiff_t m_iMVPs = 0x8F8; // int32 constexpr std::ptrdiff_t m_iMusicKitID = 0x8E0; // int32
constexpr std::ptrdiff_t m_nUpdateCounter = 0x8FC; // int32 constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8E4; // int32
constexpr std::ptrdiff_t m_flSmoothedPing = 0x900; // float32 constexpr std::ptrdiff_t m_iMVPs = 0x8E8; // int32
constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF9A8; // IntervalTimer constexpr std::ptrdiff_t m_nUpdateCounter = 0x8EC; // int32
constexpr std::ptrdiff_t m_bShowHints = 0xF9C0; // bool constexpr std::ptrdiff_t m_flSmoothedPing = 0x8F0; // float32
constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9C4; // int32 constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF998; // IntervalTimer
constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9C8; // bool constexpr std::ptrdiff_t m_bShowHints = 0xF9B0; // bool
constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9C9; // bool constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9B4; // int32
constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9CA; // bool constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9B8; // bool
constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9CB; // bool constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9B9; // bool
constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9D0; // float64 constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9BA; // bool
constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9D8; // GameTime_t constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9BB; // bool
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9DC; // GameTime_t constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9C0; // float64
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9E0; // uint32 constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9C8; // GameTime_t
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9E4; // uint32 constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9D0; // uint32
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
} }
// Parent: IEconItemInterface // Parent: IEconItemInterface
// Field count: 13 // Field count: 13
@ -10660,17 +10667,17 @@ namespace cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
namespace CC4 { namespace CC4 {
constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xF98; // Vector constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xFA0; // Vector
constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xFA4; // Vector constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xFAC; // Vector
constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xFB0; // bool constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xFB8; // bool
constexpr std::ptrdiff_t m_bStartedArming = 0xFB1; // bool constexpr std::ptrdiff_t m_bStartedArming = 0xFB9; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0xFB4; // GameTime_t constexpr std::ptrdiff_t m_fArmedTime = 0xFBC; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xFB8; // bool constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xFC0; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xFB9; // bool constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xFC1; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0xFC0; // EntitySpottedState_t constexpr std::ptrdiff_t m_entitySpottedState = 0xFC8; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xFD8; // int32 constexpr std::ptrdiff_t m_nSpotRules = 0xFE0; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xFDC; // bool[7] constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xFE4; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0xFE3; // bool constexpr std::ptrdiff_t m_bBombPlanted = 0xFEB; // bool
} }
// Parent: CHostageRescueZoneShim // Parent: CHostageRescueZoneShim
// Field count: 0 // Field count: 0

View File

@ -888,20 +888,20 @@
}, },
"CBaseCSGrenade": { "CBaseCSGrenade": {
"fields": { "fields": {
"m_bIsHeldByPlayer": 3945, "m_bIsHeldByPlayer": 3953,
"m_bJumpThrow": 3947, "m_bJumpThrow": 3955,
"m_bJustPulledPin": 3972, "m_bJustPulledPin": 3980,
"m_bPinPulled": 3946, "m_bPinPulled": 3954,
"m_bRedraw": 3944, "m_bRedraw": 3952,
"m_bThrowAnimating": 3948, "m_bThrowAnimating": 3956,
"m_fDropTime": 3964, "m_fDropTime": 3972,
"m_fPinPullTime": 3968, "m_fPinPullTime": 3976,
"m_fThrowTime": 3952, "m_fThrowTime": 3960,
"m_flNextHoldFrac": 3980, "m_flNextHoldFrac": 3988,
"m_flThrowStrength": 3956, "m_flThrowStrength": 3964,
"m_flThrowStrengthApproach": 3960, "m_flThrowStrengthApproach": 3968,
"m_hSwitchToWeaponAfterThrow": 3984, "m_hSwitchToWeaponAfterThrow": 3992,
"m_nNextHoldTick": 3976 "m_nNextHoldTick": 3984
}, },
"metadata": [ "metadata": [
{ {
@ -2953,17 +2953,17 @@
}, },
"CC4": { "CC4": {
"fields": { "fields": {
"m_bBombPlacedAnimation": 4024, "m_bBombPlacedAnimation": 4032,
"m_bBombPlanted": 4067, "m_bBombPlanted": 4075,
"m_bDoValidDroppedPositionCheck": 4016, "m_bDoValidDroppedPositionCheck": 4024,
"m_bIsPlantingViaUse": 4025, "m_bIsPlantingViaUse": 4033,
"m_bPlayedArmingBeeps": 4060, "m_bPlayedArmingBeeps": 4068,
"m_bStartedArming": 4017, "m_bStartedArming": 4025,
"m_entitySpottedState": 4032, "m_entitySpottedState": 4040,
"m_fArmedTime": 4020, "m_fArmedTime": 4028,
"m_nSpotRules": 4056, "m_nSpotRules": 4064,
"m_vecLastValidDroppedPosition": 4004, "m_vecLastValidDroppedPosition": 4012,
"m_vecLastValidPlayerHeldPosition": 3992 "m_vecLastValidPlayerHeldPosition": 4000
}, },
"metadata": [ "metadata": [
{ {
@ -4111,8 +4111,8 @@
"CCSPlayerController": { "CCSPlayerController": {
"fields": { "fields": {
"m_DesiredObserverMode": 2204, "m_DesiredObserverMode": 2204,
"m_LastTeamDamageWarningTime": 63960, "m_LastTeamDamageWarningTime": 63944,
"m_LastTimePlayerWasDisconnectedForPawnsRemove": 63964, "m_LastTimePlayerWasDisconnectedForPawnsRemove": 63948,
"m_bAbandonAllowsSurrender": 2166, "m_bAbandonAllowsSurrender": 2166,
"m_bAbandonOffersInstantSurrender": 2167, "m_bAbandonOffersInstantSurrender": 2167,
"m_bAttemptedToGetColor": 1989, "m_bAttemptedToGetColor": 1989,
@ -4122,29 +4122,29 @@
"m_bDisconnection1MinWarningPrinted": 2168, "m_bDisconnection1MinWarningPrinted": 2168,
"m_bEverFullyConnected": 2165, "m_bEverFullyConnected": 2165,
"m_bEverPlayedOnTeam": 1988, "m_bEverPlayedOnTeam": 1988,
"m_bGaveTeamDamageWarning": 63946, "m_bGaveTeamDamageWarning": 63930,
"m_bGaveTeamDamageWarningThisRound": 63947, "m_bGaveTeamDamageWarningThisRound": 63931,
"m_bHasBeenControlledByPlayerThisRound": 2186, "m_bHasBeenControlledByPlayerThisRound": 2186,
"m_bHasCommunicationAbuseMute": 1964, "m_bHasCommunicationAbuseMute": 1964,
"m_bHasControlledBotThisRound": 2185, "m_bHasControlledBotThisRound": 2185,
"m_bHasSeenJoinGame": 1998, "m_bHasSeenJoinGame": 1998,
"m_bInSwitchTeam": 1997, "m_bInSwitchTeam": 1997,
"m_bJustBecameSpectator": 1999, "m_bJustBecameSpectator": 1999,
"m_bJustDidTeamKill": 63944, "m_bJustDidTeamKill": 63928,
"m_bMvpNoMusic": 2280, "m_bMvpNoMusic": 2266,
"m_bPawnHasDefuser": 2224, "m_bPawnHasDefuser": 2224,
"m_bPawnHasHelmet": 2225, "m_bPawnHasHelmet": 2225,
"m_bPawnIsAlive": 2212, "m_bPawnIsAlive": 2212,
"m_bPunishForTeamKill": 63945, "m_bPunishForTeamKill": 63929,
"m_bRemoveAllItemsOnNextRoundReset": 2001, "m_bRemoveAllItemsOnNextRoundReset": 2001,
"m_bScoreReported": 2169, "m_bScoreReported": 2169,
"m_bShowHints": 63936, "m_bShowHints": 63920,
"m_bSwitchTeamsOnNextRoundReset": 2000, "m_bSwitchTeamsOnNextRoundReset": 2000,
"m_bTeamChanged": 1996, "m_bTeamChanged": 1996,
"m_dblLastReceivedPacketPlatFloatTime": 63952, "m_dblLastReceivedPacketPlatFloatTime": 63936,
"m_eMvpReason": 2284, "m_eMvpReason": 2268,
"m_flForceTeamTime": 1980, "m_flForceTeamTime": 1980,
"m_flSmoothedPing": 2304, "m_flSmoothedPing": 2288,
"m_hDesiredObserverTarget": 2208, "m_hDesiredObserverTarget": 2208,
"m_hObserverPawn": 2200, "m_hObserverPawn": 2200,
"m_hOriginalControllerOfCurrentPawn": 2240, "m_hOriginalControllerOfCurrentPawn": 2240,
@ -4158,10 +4158,10 @@
"m_iCompetitiveRankingPredicted_Win": 2084, "m_iCompetitiveRankingPredicted_Win": 2084,
"m_iCompetitiveWins": 2076, "m_iCompetitiveWins": 2076,
"m_iDraftIndex": 2152, "m_iDraftIndex": 2152,
"m_iMVPs": 2296, "m_iMVPs": 2280,
"m_iMusicKitID": 2288, "m_iMusicKitID": 2272,
"m_iMusicKitMVPs": 2292, "m_iMusicKitMVPs": 2276,
"m_iNextTimeCheck": 63940, "m_iNextTimeCheck": 63924,
"m_iPawnArmor": 2220, "m_iPawnArmor": 2220,
"m_iPawnBotDifficulty": 2236, "m_iPawnBotDifficulty": 2236,
"m_iPawnHealth": 2216, "m_iPawnHealth": 2216,
@ -4173,29 +4173,31 @@
"m_iRoundsWon": 2252, "m_iRoundsWon": 2252,
"m_iScore": 2244, "m_iScore": 2244,
"m_iTeammatePreferredColor": 1992, "m_iTeammatePreferredColor": 1992,
"m_lastHeldVoteTimer": 63912, "m_lastHeldVoteTimer": 63896,
"m_msQueuedModeDisconnectionTimestamp": 2156, "m_msQueuedModeDisconnectionTimestamp": 2156,
"m_nBotsControlledThisRound": 2188, "m_nBotsControlledThisRound": 2188,
"m_nDisconnectionTick": 2172, "m_nDisconnectionTick": 2172,
"m_nEndMatchNextMapVote": 2096, "m_nEndMatchNextMapVote": 2096,
"m_nNonSuspiciousHitStreak": 63972, "m_nFirstKill": 2264,
"m_nKillCount": 2265,
"m_nNonSuspiciousHitStreak": 63956,
"m_nPawnCharacterDefIndex": 2226, "m_nPawnCharacterDefIndex": 2226,
"m_nPlayerDominated": 2056, "m_nPlayerDominated": 2056,
"m_nPlayerDominatingMe": 2064, "m_nPlayerDominatingMe": 2064,
"m_nQuestProgressReason": 2104, "m_nQuestProgressReason": 2104,
"m_nSuspiciousHitCount": 63968, "m_nSuspiciousHitCount": 63952,
"m_nUpdateCounter": 2300, "m_nUpdateCounter": 2284,
"m_pActionTrackingServices": 1944, "m_pActionTrackingServices": 1944,
"m_pDamageServices": 1952, "m_pDamageServices": 1952,
"m_pInGameMoneyServices": 1928, "m_pInGameMoneyServices": 1928,
"m_pInventoryServices": 1936, "m_pInventoryServices": 1936,
"m_recentKillQueue": 2256,
"m_szClan": 2008, "m_szClan": 2008,
"m_szClanName": 2016, "m_szClanName": 2016,
"m_szCrosshairCodes": 1968, "m_szCrosshairCodes": 1968,
"m_uiAbandonRecordedReason": 2160, "m_uiAbandonRecordedReason": 2160,
"m_unActiveQuestId": 2100, "m_unActiveQuestId": 2100,
"m_unPlayerTvControlFlags": 2108, "m_unPlayerTvControlFlags": 2108
"m_vecKills": 2256
}, },
"metadata": [ "metadata": [
{ {
@ -4421,9 +4423,19 @@
"type_name": "int32" "type_name": "int32"
}, },
{ {
"name": "m_vecKills", "name": "m_recentKillQueue",
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "EKillTypes_t" "type_name": "uint8"
},
{
"name": "m_nFirstKill",
"type": "NetworkVarNames",
"type_name": "uint8"
},
{
"name": "m_nKillCount",
"type": "NetworkVarNames",
"type_name": "uint8"
}, },
{ {
"name": "m_bMvpNoMusic", "name": "m_bMvpNoMusic",
@ -4492,8 +4504,9 @@
}, },
"CCSPlayerController_DamageServices": { "CCSPlayerController_DamageServices": {
"fields": { "fields": {
"m_DamageList": 72, "m_DamageList": 96,
"m_nSendUpdate": 64 "m_DamageListServer": 64,
"m_nSendUpdate": 88
}, },
"metadata": [ "metadata": [
{ {
@ -5403,54 +5416,48 @@
}, },
"CCSPlayer_MovementServices": { "CCSPlayer_MovementServices": {
"fields": { "fields": {
"m_StuckLast": 1156, "m_StuckLast": 1148,
"m_bDesiresDuck": 581, "m_bDesiresDuck": 577,
"m_bDuckOverride": 580, "m_bDuckOverride": 576,
"m_bHasWalkMovedSinceLastJump": 625, "m_bHasWalkMovedSinceLastJump": 617,
"m_bInStuckTest": 626, "m_bInStuckTest": 618,
"m_bMadeFootstepNoise": 1216, "m_bMadeFootstepNoise": 1208,
"m_bOldJumpPressed": 1224, "m_bOldJumpPressed": 1216,
"m_bSpeedCropped": 1160, "m_bSpeedCropped": 1152,
"m_duckUntilOnGround": 624, "m_duckUntilOnGround": 616,
"m_fStashGrenadeParameterWhen": 1240, "m_fStashGrenadeParameterWhen": 1224,
"m_flDuckAmount": 572, "m_flAccumulatedJumpError": 1268,
"m_flDuckOffset": 584, "m_flDuckAmount": 568,
"m_flDuckSpeed": 576, "m_flDuckOffset": 580,
"m_flGroundMoveEfficiency": 1164, "m_flDuckSpeed": 572,
"m_flHeightAtJumpStart": 1268, "m_flGroundMoveEfficiency": 1156,
"m_flJumpPressedTime": 1228, "m_flHeightAtJumpStart": 1252,
"m_flJumpUntil": 1232, "m_flJumpPressedTime": 1220,
"m_flJumpVel": 1236, "m_flLastDuckTime": 596,
"m_flLastDuckTime": 600, "m_flMaxJumpHeightLastJump": 1260,
"m_flMaxFallVelocity": 552, "m_flMaxJumpHeightThisJump": 1256,
"m_flMaxJumpHeightLastJump": 1276, "m_flOffsetTickCompleteTime": 1240,
"m_flMaxJumpHeightThisJump": 1272, "m_flOffsetTickStashedSpeed": 1244,
"m_flOffsetTickCompleteTime": 1256, "m_flStamina": 1248,
"m_flOffsetTickStashedSpeed": 1260, "m_flStaminaAtJumpStart": 1264,
"m_flStamina": 1264, "m_flStuckCheckTime": 632,
"m_flStuckCheckTime": 640, "m_flWaterEntryTime": 1164,
"m_flWaterEntryTime": 1172, "m_iFootsteps": 1212,
"m_iFootsteps": 1220, "m_nButtonDownMaskPrev": 1232,
"m_nButtonDownMaskPrev": 1248, "m_nDuckJumpTimeMsecs": 588,
"m_nDuckJumpTimeMsecs": 592, "m_nDuckTimeMsecs": 584,
"m_nDuckTimeMsecs": 588, "m_nGameCodeHasMovedPlayerAfterCommand": 1204,
"m_nGameCodeHasMovedPlayerAfterCommand": 1212, "m_nJumpTimeMsecs": 592,
"m_nJumpTimeMsecs": 596, "m_nLadderSurfacePropIndex": 564,
"m_nLadderSurfacePropIndex": 568, "m_nOldWaterLevel": 1160,
"m_nOldWaterLevel": 1168, "m_nTraceCount": 1144,
"m_nTraceCount": 1152, "m_vecForward": 1168,
"m_vecForward": 1176, "m_vecLadderNormal": 552,
"m_vecLadderNormal": 556, "m_vecLastPositionAtFullCrouchSpeed": 608,
"m_vecLastPositionAtFullCrouchSpeed": 616, "m_vecLeft": 1180,
"m_vecLeft": 1188, "m_vecUp": 1192
"m_vecUp": 1200
}, },
"metadata": [ "metadata": [
{
"name": "m_flMaxFallVelocity",
"type": "NetworkVarNames",
"type_name": "float"
},
{ {
"name": "m_vecLadderNormal", "name": "m_vecLadderNormal",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -5511,16 +5518,6 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "bool" "type_name": "bool"
}, },
{
"name": "m_flJumpUntil",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flJumpVel",
"type": "NetworkVarNames",
"type_name": "float"
},
{ {
"name": "m_fStashGrenadeParameterWhen", "name": "m_fStashGrenadeParameterWhen",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -5841,13 +5838,13 @@
}, },
"CCSWeaponBase": { "CCSWeaponBase": {
"fields": { "fields": {
"m_IronSightController": 3888, "m_IronSightController": 3896,
"m_OnPlayerPickup": 3664, "m_OnPlayerPickup": 3664,
"m_bBurstMode": 3752, "m_bBurstMode": 3752,
"m_bCanBePickedUp": 3816, "m_bCanBePickedUp": 3816,
"m_bDroppedNearBuyZone": 3788, "m_bDroppedNearBuyZone": 3788,
"m_bFireOnEmpty": 3660, "m_bFireOnEmpty": 3660,
"m_bFiredOutOfAmmoEvent": 3878, "m_bFiredOutOfAmmoEvent": 3886,
"m_bInReload": 3764, "m_bInReload": 3764,
"m_bIsHauledBack": 3772, "m_bIsHauledBack": 3772,
"m_bPlayerAmmoStockOnPickup": 3600, "m_bPlayerAmmoStockOnPickup": 3600,
@ -5857,20 +5854,20 @@
"m_bRequireUseToTouch": 3601, "m_bRequireUseToTouch": 3601,
"m_bSilencerOn": 3773, "m_bSilencerOn": 3773,
"m_bUseCanOverrideNextOwnerTouchTime": 3817, "m_bUseCanOverrideNextOwnerTouchTime": 3817,
"m_bWasOwnedByCT": 3876, "m_bWasOwnedByCT": 3884,
"m_bWasOwnedByTerrorist": 3877, "m_bWasOwnedByTerrorist": 3885,
"m_donated": 3868, "m_donated": 3876,
"m_ePlayerFireEvent": 3508, "m_ePlayerFireEvent": 3508,
"m_ePlayerFireEventAttackType": 3512, "m_ePlayerFireEventAttackType": 3512,
"m_fAccuracyPenalty": 3728, "m_fAccuracyPenalty": 3728,
"m_fAccuracySmoothedForZoom": 3736, "m_fAccuracySmoothedForZoom": 3736,
"m_fLastShotTime": 3872, "m_fLastShotTime": 3880,
"m_fScopeZoomEndTime": 3740, "m_fScopeZoomEndTime": 3740,
"m_flDroppedAtTime": 3768, "m_flDroppedAtTime": 3768,
"m_flFireSequenceStartTime": 3496, "m_flFireSequenceStartTime": 3496,
"m_flLastAccuracyUpdateTime": 3732, "m_flLastAccuracyUpdateTime": 3732,
"m_flLastDeployTime": 3612, "m_flLastDeployTime": 3612,
"m_flLastLOSTraceFailureTime": 3916, "m_flLastLOSTraceFailureTime": 3924,
"m_flLastTimeInAir": 3608, "m_flLastTimeInAir": 3608,
"m_flNextAttackRenderTimeOffset": 3792, "m_flNextAttackRenderTimeOffset": 3792,
"m_flPostponeFireReadyFrac": 3760, "m_flPostponeFireReadyFrac": 3760,
@ -5879,16 +5876,16 @@
"m_flTimeWeaponIdle": 3656, "m_flTimeWeaponIdle": 3656,
"m_flTurningInaccuracy": 3724, "m_flTurningInaccuracy": 3724,
"m_flTurningInaccuracyDelta": 3708, "m_flTurningInaccuracyDelta": 3708,
"m_flWatTickOffset": 3924, "m_flWatTickOffset": 3932,
"m_hCurrentThirdPersonSequence": 3552, "m_hCurrentThirdPersonSequence": 3552,
"m_hPrevOwner": 3832, "m_hPrevOwner": 3836,
"m_iIronSightMode": 3912, "m_iIronSightMode": 3920,
"m_iMostRecentTeamNumber": 3784, "m_iMostRecentTeamNumber": 3784,
"m_iNumEmptyAttacks": 3920, "m_iNumEmptyAttacks": 3928,
"m_iOriginalTeamNumber": 3780, "m_iOriginalTeamNumber": 3780,
"m_iRecoilIndex": 3744, "m_iRecoilIndex": 3744,
"m_iState": 3604, "m_iState": 3604,
"m_nDropTick": 3836, "m_nDropTick": 3840,
"m_nFireSequenceStartTimeAck": 3504, "m_nFireSequenceStartTimeAck": 3504,
"m_nFireSequenceStartTimeChange": 3500, "m_nFireSequenceStartTimeChange": 3500,
"m_nLastEmptySoundCmdNum": 3616, "m_nLastEmptySoundCmdNum": 3616,
@ -5897,7 +5894,8 @@
"m_nViewModelIndex": 3620, "m_nViewModelIndex": 3620,
"m_nextOwnerTouchTime": 3820, "m_nextOwnerTouchTime": 3820,
"m_nextPrevOwnerTouchTime": 3824, "m_nextPrevOwnerTouchTime": 3824,
"m_numRemoveUnownedWeaponThink": 3880, "m_nextPrevOwnerUseTime": 3832,
"m_numRemoveUnownedWeaponThink": 3888,
"m_seqFirePrimary": 3520, "m_seqFirePrimary": 3520,
"m_seqFireSecondary": 3524, "m_seqFireSecondary": 3524,
"m_seqIdle": 3516, "m_seqIdle": 3516,
@ -6026,6 +6024,11 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "bool" "type_name": "bool"
}, },
{
"name": "m_nextPrevOwnerUseTime",
"type": "NetworkVarNames",
"type_name": "GameTime_t"
},
{ {
"name": "m_hPrevOwner", "name": "m_hPrevOwner",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -6056,15 +6059,15 @@
}, },
"CCSWeaponBaseGun": { "CCSWeaponBaseGun": {
"fields": { "fields": {
"m_bNeedsBoltAction": 3965, "m_bNeedsBoltAction": 3973,
"m_bSkillBoltInterruptAvailable": 3968, "m_bSkillBoltInterruptAvailable": 3976,
"m_bSkillBoltLiftedFireKey": 3969, "m_bSkillBoltLiftedFireKey": 3977,
"m_bSkillReloadAvailable": 3966, "m_bSkillReloadAvailable": 3974,
"m_bSkillReloadLiftedReloadKey": 3967, "m_bSkillReloadLiftedReloadKey": 3975,
"m_iBurstShotsRemaining": 3948, "m_iBurstShotsRemaining": 3956,
"m_inPrecache": 3964, "m_inPrecache": 3972,
"m_silencedModelIndex": 3960, "m_silencedModelIndex": 3968,
"m_zoomLevel": 3944 "m_zoomLevel": 3952
}, },
"metadata": [ "metadata": [
{ {
@ -9149,13 +9152,13 @@
}, },
"CFists": { "CFists": {
"fields": { "fields": {
"m_bDelayedHardPunchIncoming": 3964, "m_bDelayedHardPunchIncoming": 3972,
"m_bDestroyAfterTaunt": 3965, "m_bDestroyAfterTaunt": 3973,
"m_bPlayingUninterruptableAct": 3944, "m_bPlayingUninterruptableAct": 3952,
"m_bRestorePrevWep": 3952, "m_bRestorePrevWep": 3960,
"m_hWeaponBeforePrevious": 3956, "m_hWeaponBeforePrevious": 3964,
"m_hWeaponPrevious": 3960, "m_hWeaponPrevious": 3968,
"m_nUninterruptableActivity": 3948 "m_nUninterruptableActivity": 3956
}, },
"metadata": [ "metadata": [
{ {
@ -10850,7 +10853,7 @@
}, },
"CKnife": { "CKnife": {
"fields": { "fields": {
"m_bFirstAttack": 3944 "m_bFirstAttack": 3952
}, },
"metadata": [ "metadata": [
{ {
@ -15297,11 +15300,13 @@
"fields": { "fields": {
"m_VoxelFrameData": 2960, "m_VoxelFrameData": 2960,
"m_bDidSmokeEffect": 2924, "m_bDidSmokeEffect": 2924,
"m_bExplodeFromInferno": 11824, "m_bExplodeFromInferno": 11832,
"m_flLastBounce": 2984, "m_flLastBounce": 2992,
"m_fllastSimulationTime": 2988, "m_fllastSimulationTime": 2996,
"m_nRandomSeed": 2928, "m_nRandomSeed": 2928,
"m_nSmokeEffectTickBegin": 2920, "m_nSmokeEffectTickBegin": 2920,
"m_nVoxelFrameDataSize": 2984,
"m_nVoxelUpdate": 2988,
"m_vSmokeColor": 2932, "m_vSmokeColor": 2932,
"m_vSmokeDetonationPos": 2944 "m_vSmokeDetonationPos": 2944
}, },
@ -15334,7 +15339,17 @@
{ {
"name": "m_VoxelFrameData", "name": "m_VoxelFrameData",
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "CUtlVector<uint8>" "type_name": "uint8"
},
{
"name": "m_nVoxelFrameDataSize",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_nVoxelUpdate",
"type": "NetworkVarNames",
"type_name": "int"
} }
], ],
"parent": "CBaseCSGrenadeProjectile" "parent": "CBaseCSGrenadeProjectile"
@ -16619,8 +16634,8 @@
}, },
"CWeaponBaseItem": { "CWeaponBaseItem": {
"fields": { "fields": {
"m_SequenceCompleteTimer": 3944, "m_SequenceCompleteTimer": 3952,
"m_bRedraw": 3968 "m_bRedraw": 3976
}, },
"metadata": [ "metadata": [
{ {
@ -16768,9 +16783,9 @@
}, },
"CWeaponShield": { "CWeaponShield": {
"fields": { "fields": {
"m_flBulletDamageAbsorbed": 3976, "m_flBulletDamageAbsorbed": 3984,
"m_flDisplayHealth": 3984, "m_flDisplayHealth": 3992,
"m_flLastBulletHitSoundTime": 3980 "m_flLastBulletHitSoundTime": 3988
}, },
"metadata": [ "metadata": [
{ {
@ -16783,8 +16798,8 @@
}, },
"CWeaponTaser": { "CWeaponTaser": {
"fields": { "fields": {
"m_fFireTime": 3976, "m_fFireTime": 3984,
"m_nLastAttackTick": 3980 "m_nLastAttackTick": 3988
}, },
"metadata": [ "metadata": [
{ {
@ -17535,6 +17550,13 @@
} }
}, },
"enums": { "enums": {
"0_____": {
"alignment": 15,
"members": {
"": 0
},
"type": "unknown"
},
"AmmoFlags_t": { "AmmoFlags_t": {
"alignment": 4, "alignment": 4,
"members": { "members": {
@ -19252,6 +19274,11 @@
}, },
"type": "uint32" "type": "uint32"
}, },
"_A____": {
"alignment": 0,
"members": {},
"type": "unknown"
},
"attributeprovidertypes_t": { "attributeprovidertypes_t": {
"alignment": 4, "alignment": 4,
"members": { "members": {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -7,7 +7,7 @@ pub mod cs2_dumper {
pub mod schemas { pub mod schemas {
// Module: server.dll // Module: server.dll
// Class count: 653 // Class count: 653
// Enum count: 139 // Enum count: 141
pub mod server_dll { pub mod server_dll {
// Alignment: 4 // Alignment: 4
// Member count: 3 // Member count: 3
@ -1784,10 +1784,9 @@ pub mod cs2_dumper {
pub mod CFuncIllusionary { pub mod CFuncIllusionary {
} }
// Parent: CPlayer_MovementServices_Humanoid // Parent: CPlayer_MovementServices_Humanoid
// Field count: 41 // Field count: 40
// //
// Metadata: // Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckAmount (float)
@ -1800,55 +1799,52 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_flStamina (float)
pub mod CCSPlayer_MovementServices { pub mod CCSPlayer_MovementServices {
pub const m_flMaxFallVelocity: usize = 0x228; // float32 pub const m_vecLadderNormal: usize = 0x228; // Vector
pub const m_vecLadderNormal: usize = 0x22C; // Vector pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32
pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 pub const m_flDuckAmount: usize = 0x238; // float32
pub const m_flDuckAmount: usize = 0x23C; // float32 pub const m_flDuckSpeed: usize = 0x23C; // float32
pub const m_flDuckSpeed: usize = 0x240; // float32 pub const m_bDuckOverride: usize = 0x240; // bool
pub const m_bDuckOverride: usize = 0x244; // bool pub const m_bDesiresDuck: usize = 0x241; // bool
pub const m_bDesiresDuck: usize = 0x245; // bool pub const m_flDuckOffset: usize = 0x244; // float32
pub const m_flDuckOffset: usize = 0x248; // float32 pub const m_nDuckTimeMsecs: usize = 0x248; // uint32
pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32
pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 pub const m_nJumpTimeMsecs: usize = 0x250; // uint32
pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 pub const m_flLastDuckTime: usize = 0x254; // float32
pub const m_flLastDuckTime: usize = 0x258; // float32 pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D
pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D pub const m_duckUntilOnGround: usize = 0x268; // bool
pub const m_duckUntilOnGround: usize = 0x270; // bool pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool
pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool pub const m_bInStuckTest: usize = 0x26A; // bool
pub const m_bInStuckTest: usize = 0x272; // bool pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2]
pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] pub const m_nTraceCount: usize = 0x478; // int32
pub const m_nTraceCount: usize = 0x480; // int32 pub const m_StuckLast: usize = 0x47C; // int32
pub const m_StuckLast: usize = 0x484; // int32 pub const m_bSpeedCropped: usize = 0x480; // bool
pub const m_bSpeedCropped: usize = 0x488; // bool pub const m_flGroundMoveEfficiency: usize = 0x484; // float32
pub const m_flGroundMoveEfficiency: usize = 0x48C; // float32 pub const m_nOldWaterLevel: usize = 0x488; // int32
pub const m_nOldWaterLevel: usize = 0x490; // int32 pub const m_flWaterEntryTime: usize = 0x48C; // float32
pub const m_flWaterEntryTime: usize = 0x494; // float32 pub const m_vecForward: usize = 0x490; // Vector
pub const m_vecForward: usize = 0x498; // Vector pub const m_vecLeft: usize = 0x49C; // Vector
pub const m_vecLeft: usize = 0x4A4; // Vector pub const m_vecUp: usize = 0x4A8; // Vector
pub const m_vecUp: usize = 0x4B0; // Vector pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B4; // int32
pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4BC; // int32 pub const m_bMadeFootstepNoise: usize = 0x4B8; // bool
pub const m_bMadeFootstepNoise: usize = 0x4C0; // bool pub const m_iFootsteps: usize = 0x4BC; // int32
pub const m_iFootsteps: usize = 0x4C4; // int32 pub const m_bOldJumpPressed: usize = 0x4C0; // bool
pub const m_bOldJumpPressed: usize = 0x4C8; // bool pub const m_flJumpPressedTime: usize = 0x4C4; // float32
pub const m_flJumpPressedTime: usize = 0x4CC; // float32 pub const m_fStashGrenadeParameterWhen: usize = 0x4C8; // GameTime_t
pub const m_flJumpUntil: usize = 0x4D0; // float32 pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64
pub const m_flJumpVel: usize = 0x4D4; // float32 pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32
pub const m_fStashGrenadeParameterWhen: usize = 0x4D8; // GameTime_t pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32
pub const m_nButtonDownMaskPrev: usize = 0x4E0; // uint64 pub const m_flStamina: usize = 0x4E0; // float32
pub const m_flOffsetTickCompleteTime: usize = 0x4E8; // float32 pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32
pub const m_flOffsetTickStashedSpeed: usize = 0x4EC; // float32 pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32
pub const m_flStamina: usize = 0x4F0; // float32 pub const m_flMaxJumpHeightLastJump: usize = 0x4EC; // float32
pub const m_flHeightAtJumpStart: usize = 0x4F4; // float32 pub const m_flStaminaAtJumpStart: usize = 0x4F0; // float32
pub const m_flMaxJumpHeightThisJump: usize = 0x4F8; // float32 pub const m_flAccumulatedJumpError: usize = 0x4F4; // float32
pub const m_flMaxJumpHeightLastJump: usize = 0x4FC; // float32
} }
// Parent: None // Parent: None
// Field count: 6 // Field count: 6
@ -1875,13 +1871,13 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod CFists { pub mod CFists {
pub const m_bPlayingUninterruptableAct: usize = 0xF68; // bool pub const m_bPlayingUninterruptableAct: usize = 0xF70; // bool
pub const m_nUninterruptableActivity: usize = 0xF6C; // PlayerAnimEvent_t pub const m_nUninterruptableActivity: usize = 0xF74; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0xF70; // bool pub const m_bRestorePrevWep: usize = 0xF78; // bool
pub const m_hWeaponBeforePrevious: usize = 0xF74; // CHandle<CBasePlayerWeapon> pub const m_hWeaponBeforePrevious: usize = 0xF7C; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0xF78; // CHandle<CBasePlayerWeapon> pub const m_hWeaponPrevious: usize = 0xF80; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0xF7C; // bool pub const m_bDelayedHardPunchIncoming: usize = 0xF84; // bool
pub const m_bDestroyAfterTaunt: usize = 0xF7D; // bool pub const m_bDestroyAfterTaunt: usize = 0xF85; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Field count: 1 // Field count: 1
@ -2422,20 +2418,20 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod CBaseCSGrenade { pub mod CBaseCSGrenade {
pub const m_bRedraw: usize = 0xF68; // bool pub const m_bRedraw: usize = 0xF70; // bool
pub const m_bIsHeldByPlayer: usize = 0xF69; // bool pub const m_bIsHeldByPlayer: usize = 0xF71; // bool
pub const m_bPinPulled: usize = 0xF6A; // bool pub const m_bPinPulled: usize = 0xF72; // bool
pub const m_bJumpThrow: usize = 0xF6B; // bool pub const m_bJumpThrow: usize = 0xF73; // bool
pub const m_bThrowAnimating: usize = 0xF6C; // bool pub const m_bThrowAnimating: usize = 0xF74; // bool
pub const m_fThrowTime: usize = 0xF70; // GameTime_t pub const m_fThrowTime: usize = 0xF78; // GameTime_t
pub const m_flThrowStrength: usize = 0xF74; // float32 pub const m_flThrowStrength: usize = 0xF7C; // float32
pub const m_flThrowStrengthApproach: usize = 0xF78; // float32 pub const m_flThrowStrengthApproach: usize = 0xF80; // float32
pub const m_fDropTime: usize = 0xF7C; // GameTime_t pub const m_fDropTime: usize = 0xF84; // GameTime_t
pub const m_fPinPullTime: usize = 0xF80; // GameTime_t pub const m_fPinPullTime: usize = 0xF88; // GameTime_t
pub const m_bJustPulledPin: usize = 0xF84; // bool pub const m_bJustPulledPin: usize = 0xF8C; // bool
pub const m_nNextHoldTick: usize = 0xF88; // GameTick_t pub const m_nNextHoldTick: usize = 0xF90; // GameTick_t
pub const m_flNextHoldFrac: usize = 0xF8C; // float32 pub const m_flNextHoldFrac: usize = 0xF94; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF90; // CHandle<CCSWeaponBase> pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; // CHandle<CCSWeaponBase>
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Field count: 1 // Field count: 1
@ -2605,8 +2601,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
pub mod CWeaponBaseItem { pub mod CWeaponBaseItem {
pub const m_SequenceCompleteTimer: usize = 0xF68; // CountdownTimer pub const m_SequenceCompleteTimer: usize = 0xF70; // CountdownTimer
pub const m_bRedraw: usize = 0xF80; // bool pub const m_bRedraw: usize = 0xF88; // bool
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 0 // Field count: 0
@ -3815,7 +3811,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_bFirstAttack (bool) // NetworkVarNames: m_bFirstAttack (bool)
pub mod CKnife { pub mod CKnife {
pub const m_bFirstAttack: usize = 0xF68; // bool pub const m_bFirstAttack: usize = 0xF70; // bool
} }
// Parent: CBaseModelEntity // Parent: CBaseModelEntity
// Field count: 37 // Field count: 37
@ -5749,14 +5745,15 @@ pub mod cs2_dumper {
pub const m_minHitPointsToCommit: usize = 0x4E8; // int32 pub const m_minHitPointsToCommit: usize = 0x4E8; // int32
} }
// Parent: CPlayerControllerComponent // Parent: CPlayerControllerComponent
// Field count: 2 // Field count: 3
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord) // NetworkVarNames: m_DamageList (CDamageRecord)
pub mod CCSPlayerController_DamageServices { pub mod CCSPlayerController_DamageServices {
pub const m_nSendUpdate: usize = 0x40; // int32 pub const m_DamageListServer: usize = 0x40; // CUtlVector<CDamageRecord>
pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord> pub const m_nSendUpdate: usize = 0x58; // int32
pub const m_DamageList: usize = 0x60; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
} }
// Parent: CEntityComponent // Parent: CEntityComponent
// Field count: 5 // Field count: 5
@ -5925,7 +5922,7 @@ pub mod cs2_dumper {
pub const m_bPvsModifyEntity: usize = 0x1B0; // bool pub const m_bPvsModifyEntity: usize = 0x1B0; // bool
} }
// Parent: CBaseCSGrenadeProjectile // Parent: CBaseCSGrenadeProjectile
// Field count: 9 // Field count: 11
// //
// Metadata: // Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_nSmokeEffectTickBegin (int)
@ -5933,17 +5930,21 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) // NetworkVarNames: m_VoxelFrameData (uint8)
// NetworkVarNames: m_nVoxelFrameDataSize (int)
// NetworkVarNames: m_nVoxelUpdate (int)
pub mod CSmokeGrenadeProjectile { pub mod CSmokeGrenadeProjectile {
pub const m_nSmokeEffectTickBegin: usize = 0xB68; // int32 pub const m_nSmokeEffectTickBegin: usize = 0xB68; // int32
pub const m_bDidSmokeEffect: usize = 0xB6C; // bool pub const m_bDidSmokeEffect: usize = 0xB6C; // bool
pub const m_nRandomSeed: usize = 0xB70; // int32 pub const m_nRandomSeed: usize = 0xB70; // int32
pub const m_vSmokeColor: usize = 0xB74; // Vector pub const m_vSmokeColor: usize = 0xB74; // Vector
pub const m_vSmokeDetonationPos: usize = 0xB80; // Vector pub const m_vSmokeDetonationPos: usize = 0xB80; // Vector
pub const m_VoxelFrameData: usize = 0xB90; // CUtlVector<uint8> pub const m_VoxelFrameData: usize = 0xB90; // CNetworkUtlVectorBase<uint8>
pub const m_flLastBounce: usize = 0xBA8; // GameTime_t pub const m_nVoxelFrameDataSize: usize = 0xBA8; // int32
pub const m_fllastSimulationTime: usize = 0xBAC; // GameTime_t pub const m_nVoxelUpdate: usize = 0xBAC; // int32
pub const m_bExplodeFromInferno: usize = 0x2E30; // bool pub const m_flLastBounce: usize = 0xBB0; // GameTime_t
pub const m_fllastSimulationTime: usize = 0xBB4; // GameTime_t
pub const m_bExplodeFromInferno: usize = 0x2E38; // bool
} }
// Parent: CTriggerMultiple // Parent: CTriggerMultiple
// Field count: 1 // Field count: 1
@ -7018,7 +7019,7 @@ pub mod cs2_dumper {
pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
} }
// Parent: CBasePlayerWeapon // Parent: CBasePlayerWeapon
// Field count: 64 // Field count: 65
// //
// Metadata: // Metadata:
// MNetworkExcludeByName // MNetworkExcludeByName
@ -7045,6 +7046,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool) // NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_fLastShotTime (GameTime_t)
@ -7102,19 +7104,20 @@ pub mod cs2_dumper {
pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xEE9; // bool pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xEE9; // bool
pub const m_nextOwnerTouchTime: usize = 0xEEC; // GameTime_t pub const m_nextOwnerTouchTime: usize = 0xEEC; // GameTime_t
pub const m_nextPrevOwnerTouchTime: usize = 0xEF0; // GameTime_t pub const m_nextPrevOwnerTouchTime: usize = 0xEF0; // GameTime_t
pub const m_hPrevOwner: usize = 0xEF8; // CHandle<CCSPlayerPawn> pub const m_nextPrevOwnerUseTime: usize = 0xEF8; // GameTime_t
pub const m_nDropTick: usize = 0xEFC; // GameTick_t pub const m_hPrevOwner: usize = 0xEFC; // CHandle<CCSPlayerPawn>
pub const m_donated: usize = 0xF1C; // bool pub const m_nDropTick: usize = 0xF00; // GameTick_t
pub const m_fLastShotTime: usize = 0xF20; // GameTime_t pub const m_donated: usize = 0xF24; // bool
pub const m_bWasOwnedByCT: usize = 0xF24; // bool pub const m_fLastShotTime: usize = 0xF28; // GameTime_t
pub const m_bWasOwnedByTerrorist: usize = 0xF25; // bool pub const m_bWasOwnedByCT: usize = 0xF2C; // bool
pub const m_bFiredOutOfAmmoEvent: usize = 0xF26; // bool pub const m_bWasOwnedByTerrorist: usize = 0xF2D; // bool
pub const m_numRemoveUnownedWeaponThink: usize = 0xF28; // int32 pub const m_bFiredOutOfAmmoEvent: usize = 0xF2E; // bool
pub const m_IronSightController: usize = 0xF30; // CIronSightController pub const m_numRemoveUnownedWeaponThink: usize = 0xF30; // int32
pub const m_iIronSightMode: usize = 0xF48; // int32 pub const m_IronSightController: usize = 0xF38; // CIronSightController
pub const m_flLastLOSTraceFailureTime: usize = 0xF4C; // GameTime_t pub const m_iIronSightMode: usize = 0xF50; // int32
pub const m_iNumEmptyAttacks: usize = 0xF50; // int32 pub const m_flLastLOSTraceFailureTime: usize = 0xF54; // GameTime_t
pub const m_flWatTickOffset: usize = 0xF54; // float32 pub const m_iNumEmptyAttacks: usize = 0xF58; // int32
pub const m_flWatTickOffset: usize = 0xF5C; // float32
} }
// Parent: CBaseEntity // Parent: CBaseEntity
// Field count: 0 // Field count: 0
@ -8463,9 +8466,9 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_flDisplayHealth (float) // NetworkVarNames: m_flDisplayHealth (float)
pub mod CWeaponShield { pub mod CWeaponShield {
pub const m_flBulletDamageAbsorbed: usize = 0xF88; // float32 pub const m_flBulletDamageAbsorbed: usize = 0xF90; // float32
pub const m_flLastBulletHitSoundTime: usize = 0xF8C; // GameTime_t pub const m_flLastBulletHitSoundTime: usize = 0xF94; // GameTime_t
pub const m_flDisplayHealth: usize = 0xF90; // float32 pub const m_flDisplayHealth: usize = 0xF98; // float32
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 4 // Field count: 4
@ -9138,8 +9141,8 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
pub mod CWeaponTaser { pub mod CWeaponTaser {
pub const m_fFireTime: usize = 0xF88; // GameTime_t pub const m_fFireTime: usize = 0xF90; // GameTime_t
pub const m_nLastAttackTick: usize = 0xF8C; // int32 pub const m_nLastAttackTick: usize = 0xF94; // int32
} }
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 0 // Field count: 0
@ -9545,15 +9548,15 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_bNeedsBoltAction (bool)
pub mod CCSWeaponBaseGun { pub mod CCSWeaponBaseGun {
pub const m_zoomLevel: usize = 0xF68; // int32 pub const m_zoomLevel: usize = 0xF70; // int32
pub const m_iBurstShotsRemaining: usize = 0xF6C; // int32 pub const m_iBurstShotsRemaining: usize = 0xF74; // int32
pub const m_silencedModelIndex: usize = 0xF78; // int32 pub const m_silencedModelIndex: usize = 0xF80; // int32
pub const m_inPrecache: usize = 0xF7C; // bool pub const m_inPrecache: usize = 0xF84; // bool
pub const m_bNeedsBoltAction: usize = 0xF7D; // bool pub const m_bNeedsBoltAction: usize = 0xF85; // bool
pub const m_bSkillReloadAvailable: usize = 0xF7E; // bool pub const m_bSkillReloadAvailable: usize = 0xF86; // bool
pub const m_bSkillReloadLiftedReloadKey: usize = 0xF7F; // bool pub const m_bSkillReloadLiftedReloadKey: usize = 0xF87; // bool
pub const m_bSkillBoltInterruptAvailable: usize = 0xF80; // bool pub const m_bSkillBoltInterruptAvailable: usize = 0xF88; // bool
pub const m_bSkillBoltLiftedFireKey: usize = 0xF81; // bool pub const m_bSkillBoltLiftedFireKey: usize = 0xF89; // bool
} }
// Parent: None // Parent: None
// Field count: 13 // Field count: 13
@ -10140,7 +10143,7 @@ pub mod cs2_dumper {
pub mod CBumpMineProjectile { pub mod CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 86 // Field count: 88
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -10188,7 +10191,9 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t) // NetworkVarNames: m_recentKillQueue (uint8)
// NetworkVarNames: m_nFirstKill (uint8)
// NetworkVarNames: m_nKillCount (uint8)
// NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
@ -10261,26 +10266,28 @@ pub mod cs2_dumper {
pub const m_iScore: usize = 0x8C4; // int32 pub const m_iScore: usize = 0x8C4; // int32
pub const m_iRoundScore: usize = 0x8C8; // int32 pub const m_iRoundScore: usize = 0x8C8; // int32
pub const m_iRoundsWon: usize = 0x8CC; // int32 pub const m_iRoundsWon: usize = 0x8CC; // int32
pub const m_vecKills: usize = 0x8D0; // CNetworkUtlVectorBase<EKillTypes_t> pub const m_recentKillQueue: usize = 0x8D0; // uint8[8]
pub const m_bMvpNoMusic: usize = 0x8E8; // bool pub const m_nFirstKill: usize = 0x8D8; // uint8
pub const m_eMvpReason: usize = 0x8EC; // int32 pub const m_nKillCount: usize = 0x8D9; // uint8
pub const m_iMusicKitID: usize = 0x8F0; // int32 pub const m_bMvpNoMusic: usize = 0x8DA; // bool
pub const m_iMusicKitMVPs: usize = 0x8F4; // int32 pub const m_eMvpReason: usize = 0x8DC; // int32
pub const m_iMVPs: usize = 0x8F8; // int32 pub const m_iMusicKitID: usize = 0x8E0; // int32
pub const m_nUpdateCounter: usize = 0x8FC; // int32 pub const m_iMusicKitMVPs: usize = 0x8E4; // int32
pub const m_flSmoothedPing: usize = 0x900; // float32 pub const m_iMVPs: usize = 0x8E8; // int32
pub const m_lastHeldVoteTimer: usize = 0xF9A8; // IntervalTimer pub const m_nUpdateCounter: usize = 0x8EC; // int32
pub const m_bShowHints: usize = 0xF9C0; // bool pub const m_flSmoothedPing: usize = 0x8F0; // float32
pub const m_iNextTimeCheck: usize = 0xF9C4; // int32 pub const m_lastHeldVoteTimer: usize = 0xF998; // IntervalTimer
pub const m_bJustDidTeamKill: usize = 0xF9C8; // bool pub const m_bShowHints: usize = 0xF9B0; // bool
pub const m_bPunishForTeamKill: usize = 0xF9C9; // bool pub const m_iNextTimeCheck: usize = 0xF9B4; // int32
pub const m_bGaveTeamDamageWarning: usize = 0xF9CA; // bool pub const m_bJustDidTeamKill: usize = 0xF9B8; // bool
pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9CB; // bool pub const m_bPunishForTeamKill: usize = 0xF9B9; // bool
pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9D0; // float64 pub const m_bGaveTeamDamageWarning: usize = 0xF9BA; // bool
pub const m_LastTeamDamageWarningTime: usize = 0xF9D8; // GameTime_t pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF9BB; // bool
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9DC; // GameTime_t pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9C0; // float64
pub const m_nSuspiciousHitCount: usize = 0xF9E0; // uint32 pub const m_LastTeamDamageWarningTime: usize = 0xF9C8; // GameTime_t
pub const m_nNonSuspiciousHitStreak: usize = 0xF9E4; // uint32 pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9CC; // GameTime_t
pub const m_nSuspiciousHitCount: usize = 0xF9D0; // uint32
pub const m_nNonSuspiciousHitStreak: usize = 0xF9D4; // uint32
} }
// Parent: IEconItemInterface // Parent: IEconItemInterface
// Field count: 13 // Field count: 13
@ -10762,17 +10769,17 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
pub mod CC4 { pub mod CC4 {
pub const m_vecLastValidPlayerHeldPosition: usize = 0xF98; // Vector pub const m_vecLastValidPlayerHeldPosition: usize = 0xFA0; // Vector
pub const m_vecLastValidDroppedPosition: usize = 0xFA4; // Vector pub const m_vecLastValidDroppedPosition: usize = 0xFAC; // Vector
pub const m_bDoValidDroppedPositionCheck: usize = 0xFB0; // bool pub const m_bDoValidDroppedPositionCheck: usize = 0xFB8; // bool
pub const m_bStartedArming: usize = 0xFB1; // bool pub const m_bStartedArming: usize = 0xFB9; // bool
pub const m_fArmedTime: usize = 0xFB4; // GameTime_t pub const m_fArmedTime: usize = 0xFBC; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0xFB8; // bool pub const m_bBombPlacedAnimation: usize = 0xFC0; // bool
pub const m_bIsPlantingViaUse: usize = 0xFB9; // bool pub const m_bIsPlantingViaUse: usize = 0xFC1; // bool
pub const m_entitySpottedState: usize = 0xFC0; // EntitySpottedState_t pub const m_entitySpottedState: usize = 0xFC8; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0xFD8; // int32 pub const m_nSpotRules: usize = 0xFE0; // int32
pub const m_bPlayedArmingBeeps: usize = 0xFDC; // bool[7] pub const m_bPlayedArmingBeeps: usize = 0xFE4; // bool[7]
pub const m_bBombPlanted: usize = 0xFE3; // bool pub const m_bBombPlanted: usize = 0xFEB; // bool
} }
// Parent: CHostageRescueZoneShim // Parent: CHostageRescueZoneShim
// Field count: 0 // Field count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: soundsystem.dll // Module: soundsystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: vphysics2.dll // Module: vphysics2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll // Module: worldrenderer.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-10-24 02:21:01.594851200 UTC // 2024-10-29 05:12:03.306756 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -72,7 +72,7 @@ macro_rules! pattern_map {
pattern_map! { pattern_map! {
client => { client => {
"dwCSGOInput" => pattern!("488d0d${'} e8${} 488d05${} 48c705[8] 488905${} 488d0d${} 488d05") => Some(|view, map, rva| { "dwCSGOInput" => pattern!("488905${'} 0f57c0 0f1105") => Some(|view, map, rva| {
let mut save = [0; 2]; let mut save = [0; 2];
if view.scanner().finds_code(pattern!("f2410f108430u4"), &mut save) { if view.scanner().finds_code(pattern!("f2410f108430u4"), &mut save) {

View File

@ -84,12 +84,12 @@ fn read_class_binding(
let binding = process.read_ptr(binding_ptr).data_part()?; let binding = process.read_ptr(binding_ptr).data_part()?;
let module_name = process let module_name = process
.read_utf8(binding.module_name.address(), 4096) .read_utf8_lossy(binding.module_name.address(), 128)
.data_part() .data_part()
.map(|s| format!("{}.dll", s))?; .map(|s| format!("{}.dll", s))?;
let name = process let name = process
.read_utf8(binding.name.address(), 4096) .read_utf8_lossy(binding.name.address(), 4096)
.data_part()?; .data_part()?;
if name.is_empty() { if name.is_empty() {
@ -101,12 +101,12 @@ fn read_class_binding(
let parent_class = process.read_ptr(base_class.prev).data_part().ok()?; let parent_class = process.read_ptr(base_class.prev).data_part().ok()?;
let module_name = process let module_name = process
.read_utf8(parent_class.module_name.address(), 4096) .read_utf8_lossy(parent_class.module_name.address(), 128)
.data_part() .data_part()
.ok()?; .ok()?;
let name = process let name = process
.read_utf8(parent_class.name.address(), 4096) .read_utf8_lossy(parent_class.name.address(), 4096)
.data_part() .data_part()
.ok()?; .ok()?;
@ -156,12 +156,15 @@ fn read_class_binding_fields(
return Ok(acc); return Ok(acc);
} }
let name = process.read_utf8(field.name.address(), 4096).data_part()?; let name = process
.read_utf8_lossy(field.name.address(), 4096)
.data_part()?;
let schema_type = process.read_ptr(field.schema_type).data_part()?; let schema_type = process.read_ptr(field.schema_type).data_part()?;
// TODO: Parse this properly. // TODO: Parse this properly.
let type_name = process let type_name = process
.read_utf8(schema_type.name.address(), 4096) .read_utf8_lossy(schema_type.name.address(), 128)
.data_part()? .data_part()?
.replace(" ", ""); .replace(" ", "");
@ -193,7 +196,7 @@ fn read_class_binding_metadata(
} }
let name = process let name = process
.read_utf8(metadata.name.address(), 4096) .read_utf8_lossy(metadata.name.address(), 4096)
.data_part()?; .data_part()?;
let network_value = process.read_ptr(metadata.network_value).data_part()?; let network_value = process.read_ptr(metadata.network_value).data_part()?;
@ -201,7 +204,7 @@ fn read_class_binding_metadata(
let metadata = match name.as_str() { let metadata = match name.as_str() {
"MNetworkChangeCallback" => unsafe { "MNetworkChangeCallback" => unsafe {
let name = process let name = process
.read_utf8(network_value.value.name_ptr.address(), 4096) .read_utf8_lossy(network_value.value.name_ptr.address(), 4096)
.data_part()?; .data_part()?;
ClassMetadata::NetworkChangeCallback { name } ClassMetadata::NetworkChangeCallback { name }
@ -210,11 +213,11 @@ fn read_class_binding_metadata(
let var_value = network_value.value.var_value; let var_value = network_value.value.var_value;
let name = process let name = process
.read_utf8(var_value.name.address(), 4096) .read_utf8_lossy(var_value.name.address(), 4096)
.data_part()?; .data_part()?;
let type_name = process let type_name = process
.read_utf8(var_value.type_name.address(), 4096) .read_utf8_lossy(var_value.type_name.address(), 128)
.data_part()? .data_part()?
.replace(" ", ""); .replace(" ", "");
@ -236,7 +239,7 @@ fn read_enum_binding(
let binding = process.read_ptr(binding_ptr).data_part()?; let binding = process.read_ptr(binding_ptr).data_part()?;
let name = process let name = process
.read_utf8(binding.name.address(), 4096) .read_utf8_lossy(binding.name.address(), 4096)
.data_part()?; .data_part()?;
if name.is_empty() { if name.is_empty() {
@ -275,7 +278,7 @@ fn read_enum_binding_members(
.data_part()?; .data_part()?;
let name = process let name = process
.read_utf8(enumerator.name.address(), 4096) .read_utf8_lossy(enumerator.name.address(), 4096)
.data_part()?; .data_part()?;
acc.push(EnumMember { acc.push(EnumMember {