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Game update (14037)
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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-11 03:33:19.009712100 UTC
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// 2024-10-16 01:30:18.306397700 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A299D0;
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public const nint dwEntityList = 0x19BDE30;
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public const nint dwGameEntitySystem = 0x1AD7D58;
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public const nint dwCSGOInput = 0x1A36590;
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public const nint dwEntityList = 0x19CA848;
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public const nint dwGameEntitySystem = 0x1AE48F8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
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public const nint dwGameRules = 0x1A1B848;
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public const nint dwGlobalVars = 0x1819000;
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public const nint dwGlowManager = 0x1A1AF30;
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public const nint dwLocalPlayerController = 0x1A0D8E8;
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public const nint dwLocalPlayerPawn = 0x1825138;
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public const nint dwPlantedC4 = 0x1A24078;
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public const nint dwPrediction = 0x1824FD0;
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public const nint dwSensitivity = 0x1A1C568;
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public const nint dwGameRules = 0x1A28408;
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public const nint dwGlobalVars = 0x1823CB0;
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public const nint dwGlowManager = 0x1A27B40;
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public const nint dwLocalPlayerController = 0x1A1A690;
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public const nint dwLocalPlayerPawn = 0x182FAE8;
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public const nint dwPlantedC4 = 0x1A32040;
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public const nint dwPrediction = 0x182F980;
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public const nint dwSensitivity = 0x1A29128;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A29DA0;
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public const nint dwViewMatrix = 0x1A1FF40;
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public const nint dwViewRender = 0x1A20720;
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public const nint dwWeaponC4 = 0x19C0F50;
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public const nint dwViewAngles = 0x1A36960;
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public const nint dwViewMatrix = 0x1A2CAD0;
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public const nint dwViewRender = 0x1A2D2D8;
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public const nint dwWeaponC4 = 0x19CDC40;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x52CBE4;
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public const nint dwNetworkGameClient = 0x52BCE0;
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public const nint dwBuildNumber = 0x52EBE4;
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public const nint dwNetworkGameClient = 0x52DCE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x60EE64;
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public const nint dwWindowWidth = 0x60EE60;
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public const nint dwWindowHeight = 0x611094;
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public const nint dwWindowWidth = 0x611090;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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