mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game update (14046)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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@@ -1995,6 +1995,10 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnPassThroughReverse = 0x550; // CEntityIOOutput
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public const nint m_hMover = 0x578; // CHandle<CPathMover>
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}
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// Parent: CEnvSoundscape
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// Field count: 0
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public static class CEnvSoundscapeTriggerable {
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}
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// Parent: CBtNode
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// Field count: 12
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public static class CBtActionAim {
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@@ -2019,10 +2023,6 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CCSGO_WingmanIntroCounterTerroristPosition {
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}
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// Parent: CEnvSoundscape
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// Field count: 0
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public static class CEnvSoundscapeTriggerable {
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}
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// Parent: CPlayerPawnComponent
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// Field count: 12
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//
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@@ -4085,14 +4085,14 @@ namespace CS2Dumper.Schemas {
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public const nint m_iFilterName = 0x790; // CUtlSymbolLarge
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public const nint m_hFilter = 0x798; // CHandle<CBaseFilter>
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}
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// Parent: CPointEntity
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// Field count: 0
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public static class CInfoInstructorHintHostageRescueZone {
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}
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// Parent: CEnvSoundscape
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// Field count: 0
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public static class CEnvSoundscapeAlias_snd_soundscape {
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}
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// Parent: CPointEntity
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// Field count: 0
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public static class CInfoInstructorHintHostageRescueZone {
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}
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// Parent: CBaseEntity
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// Field count: 7
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public static class CFishPool {
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@@ -5019,14 +5019,14 @@ namespace CS2Dumper.Schemas {
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public const nint m_vOuterMins = 0x838; // Vector
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public const nint m_vOuterMaxs = 0x844; // Vector
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}
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// Parent: CLightEntity
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// Field count: 0
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public static class CLightOrthoEntity {
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}
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// Parent: CEnvSoundscapeTriggerable
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// Field count: 0
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public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
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}
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// Parent: CLightEntity
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// Field count: 0
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public static class CLightOrthoEntity {
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}
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// Parent: CSoundOpvarSetPointBase
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// Field count: 24
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public static class CSoundOpvarSetPointEntity {
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@@ -5656,6 +5656,11 @@ namespace CS2Dumper.Schemas {
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public const nint m_bEnableRendering = 0x60; // bool
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public const nint m_bInterpolationReadyToDraw = 0xB0; // bool
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}
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// Parent: CEnvSoundscape
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// Field count: 1
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public static class CEnvSoundscapeProxy {
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public const nint m_MainSoundscapeName = 0x580; // CUtlSymbolLarge
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}
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// Parent: CSoundEventEntity
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// Field count: 7
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//
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@@ -5670,11 +5675,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_bPlaying = 0x5B0; // bool
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public const nint m_vecCornerPairsNetworked = 0x5D8; // CNetworkUtlVectorBase<SoundeventPathCornerPairNetworked_t>
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}
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// Parent: CEnvSoundscape
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// Field count: 1
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public static class CEnvSoundscapeProxy {
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public const nint m_MainSoundscapeName = 0x578; // CUtlSymbolLarge
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}
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// Parent: CEntityComponent
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// Field count: 67
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//
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@@ -6194,6 +6194,21 @@ namespace CS2Dumper.Schemas {
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public const nint m_bEnableLinearConstraint = 0x568; // bool
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public const nint m_bEnableAngularConstraint = 0x569; // bool
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}
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// Parent: CBaseEntity
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// Field count: 11
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public static class CEnvSoundscape {
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public const nint m_OnPlay = 0x4E0; // CEntityIOOutput
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public const nint m_flRadius = 0x508; // float32
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public const nint m_soundEventName = 0x510; // CUtlSymbolLarge
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public const nint m_bOverrideWithEvent = 0x518; // bool
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public const nint m_soundscapeIndex = 0x51C; // int32
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public const nint m_soundscapeEntityListId = 0x520; // int32
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public const nint m_positionNames = 0x528; // CUtlSymbolLarge[8]
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public const nint m_hProxySoundscape = 0x568; // CHandle<CEnvSoundscape>
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public const nint m_bDisabled = 0x56C; // bool
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public const nint m_soundscapeName = 0x570; // CUtlSymbolLarge
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public const nint m_soundEventHash = 0x578; // uint32
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}
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// Parent: CEntitySubclassVDataBase
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// Field count: 14
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//
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@@ -6215,21 +6230,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_flUseAngleTolerance = 0x170; // float32
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public const nint m_flCrouchTime = 0x174; // float32
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}
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// Parent: CServerOnlyEntity
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// Field count: 11
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public static class CEnvSoundscape {
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public const nint m_OnPlay = 0x4E0; // CEntityIOOutput
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public const nint m_flRadius = 0x508; // float32
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public const nint m_soundscapeName = 0x510; // CUtlSymbolLarge
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public const nint m_soundEventName = 0x518; // CUtlSymbolLarge
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public const nint m_bOverrideWithEvent = 0x520; // bool
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public const nint m_soundscapeIndex = 0x524; // int32
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public const nint m_soundscapeEntityListId = 0x528; // int32
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public const nint m_soundEventHash = 0x52C; // uint32
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public const nint m_positionNames = 0x530; // CUtlSymbolLarge[8]
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public const nint m_hProxySoundscape = 0x570; // CHandle<CEnvSoundscape>
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public const nint m_bDisabled = 0x574; // bool
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}
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// Parent: CPlayerControllerComponent
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// Field count: 6
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//
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