mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-01-05 06:02:54 +08:00
Game update (14046)
This commit is contained in:
parent
a68a78f1e6
commit
301dce6703
@ -1,5 +1,5 @@
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05:12:02 [INFO] found 16 buttons
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05:12:02 [INFO] found 130 interfaces across 33 modules
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05:12:03 [INFO] found 33 offsets across 5 modules
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05:12:03 [INFO] found 2461 classes and 369 enums across 17 modules
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05:12:03 [INFO] analysis completed in 1.07s
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04:35:48 [INFO] found 16 buttons
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04:35:49 [INFO] found 130 interfaces across 33 modules
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04:35:49 [INFO] found 33 offsets across 5 modules
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04:35:49 [INFO] found 2467 classes and 367 enums across 17 modules
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04:35:49 [INFO] analysis completed in 1.12s
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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namespace CS2Dumper.Schemas {
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// Module: animationsystem.dll
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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#pragma once
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@ -1,24 +1,24 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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namespace CS2Dumper {
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// Module: client.dll
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public static class Buttons {
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public const nint attack = 0x182F6B0;
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public const nint attack2 = 0x182F740;
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public const nint back = 0x182F980;
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public const nint duck = 0x182FC50;
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public const nint forward = 0x182F8F0;
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public const nint jump = 0x182FBC0;
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public const nint left = 0x182FA10;
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public const nint lookatweapon = 0x1A3D810;
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public const nint reload = 0x182F620;
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public const nint right = 0x182FAA0;
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public const nint showscores = 0x1A3D6F0;
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public const nint sprint = 0x182F590;
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public const nint turnleft = 0x182F7D0;
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public const nint turnright = 0x182F860;
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public const nint use = 0x182FB30;
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public const nint zoom = 0x1A3D780;
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public const nint attack = 0x183A5E0;
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public const nint attack2 = 0x183A670;
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public const nint back = 0x183A8B0;
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public const nint duck = 0x183AB80;
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public const nint forward = 0x183A820;
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public const nint jump = 0x183AAF0;
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public const nint left = 0x183A940;
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public const nint lookatweapon = 0x1A494B0;
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public const nint reload = 0x183A550;
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public const nint right = 0x183A9D0;
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public const nint showscores = 0x1A49390;
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public const nint sprint = 0x183A4C0;
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public const nint turnleft = 0x183A700;
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public const nint turnright = 0x183A790;
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public const nint use = 0x183AA60;
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public const nint zoom = 0x1A49420;
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}
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}
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@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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#pragma once
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@ -8,21 +8,21 @@
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namespace cs2_dumper {
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// Module: client.dll
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namespace buttons {
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constexpr std::ptrdiff_t attack = 0x182F6B0;
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constexpr std::ptrdiff_t attack2 = 0x182F740;
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constexpr std::ptrdiff_t back = 0x182F980;
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constexpr std::ptrdiff_t duck = 0x182FC50;
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constexpr std::ptrdiff_t forward = 0x182F8F0;
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constexpr std::ptrdiff_t jump = 0x182FBC0;
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constexpr std::ptrdiff_t left = 0x182FA10;
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constexpr std::ptrdiff_t lookatweapon = 0x1A3D810;
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constexpr std::ptrdiff_t reload = 0x182F620;
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constexpr std::ptrdiff_t right = 0x182FAA0;
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constexpr std::ptrdiff_t showscores = 0x1A3D6F0;
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constexpr std::ptrdiff_t sprint = 0x182F590;
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constexpr std::ptrdiff_t turnleft = 0x182F7D0;
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constexpr std::ptrdiff_t turnright = 0x182F860;
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constexpr std::ptrdiff_t use = 0x182FB30;
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constexpr std::ptrdiff_t zoom = 0x1A3D780;
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constexpr std::ptrdiff_t attack = 0x183A5E0;
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constexpr std::ptrdiff_t attack2 = 0x183A670;
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constexpr std::ptrdiff_t back = 0x183A8B0;
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constexpr std::ptrdiff_t duck = 0x183AB80;
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constexpr std::ptrdiff_t forward = 0x183A820;
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constexpr std::ptrdiff_t jump = 0x183AAF0;
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constexpr std::ptrdiff_t left = 0x183A940;
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constexpr std::ptrdiff_t lookatweapon = 0x1A494B0;
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constexpr std::ptrdiff_t reload = 0x183A550;
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constexpr std::ptrdiff_t right = 0x183A9D0;
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constexpr std::ptrdiff_t showscores = 0x1A49390;
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constexpr std::ptrdiff_t sprint = 0x183A4C0;
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constexpr std::ptrdiff_t turnleft = 0x183A700;
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constexpr std::ptrdiff_t turnright = 0x183A790;
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constexpr std::ptrdiff_t use = 0x183AA60;
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constexpr std::ptrdiff_t zoom = 0x1A49420;
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}
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}
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@ -1,20 +1,20 @@
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{
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"client.dll": {
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"attack": 25360048,
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"attack2": 25360192,
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"back": 25360768,
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"duck": 25361488,
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"forward": 25360624,
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"jump": 25361344,
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"left": 25360912,
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"lookatweapon": 27514896,
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"reload": 25359904,
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"right": 25361056,
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"showscores": 27514608,
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"sprint": 25359760,
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"turnleft": 25360336,
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"turnright": 25360480,
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"use": 25361200,
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"zoom": 27514752
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"attack": 25404896,
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"attack2": 25405040,
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"back": 25405616,
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"duck": 25406336,
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"forward": 25405472,
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"jump": 25406192,
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"left": 25405760,
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"lookatweapon": 27563184,
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"reload": 25404752,
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"right": 25405904,
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"showscores": 27562896,
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"sprint": 25404608,
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"turnleft": 25405184,
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"turnright": 25405328,
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"use": 25406048,
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"zoom": 27563040
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}
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}
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@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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#![allow(non_upper_case_globals, unused)]
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pub mod cs2_dumper {
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// Module: client.dll
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pub mod buttons {
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pub const attack: usize = 0x182F6B0;
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pub const attack2: usize = 0x182F740;
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pub const back: usize = 0x182F980;
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pub const duck: usize = 0x182FC50;
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pub const forward: usize = 0x182F8F0;
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pub const jump: usize = 0x182FBC0;
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pub const left: usize = 0x182FA10;
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pub const lookatweapon: usize = 0x1A3D810;
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pub const reload: usize = 0x182F620;
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pub const right: usize = 0x182FAA0;
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pub const showscores: usize = 0x1A3D6F0;
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pub const sprint: usize = 0x182F590;
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pub const turnleft: usize = 0x182F7D0;
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pub const turnright: usize = 0x182F860;
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pub const r#use: usize = 0x182FB30;
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pub const zoom: usize = 0x1A3D780;
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pub const attack: usize = 0x183A5E0;
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pub const attack2: usize = 0x183A670;
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pub const back: usize = 0x183A8B0;
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pub const duck: usize = 0x183AB80;
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pub const forward: usize = 0x183A820;
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pub const jump: usize = 0x183AAF0;
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pub const left: usize = 0x183A940;
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pub const lookatweapon: usize = 0x1A494B0;
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pub const reload: usize = 0x183A550;
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pub const right: usize = 0x183A9D0;
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pub const showscores: usize = 0x1A49390;
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pub const sprint: usize = 0x183A4C0;
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pub const turnleft: usize = 0x183A700;
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pub const turnright: usize = 0x183A790;
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pub const r#use: usize = 0x183AA60;
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pub const zoom: usize = 0x1A49420;
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}
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}
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@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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// Class count: 420
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// Class count: 426
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// Enum count: 7
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public static class ClientDll {
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// Alignment: 4
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@ -636,6 +636,10 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_FlashbangProjectile {
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}
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// Parent: CEnvSoundscape
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// Field count: 0
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public static class CEnvSoundscapeTriggerable {
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}
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// Parent: C_SoundEventEntity
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// Field count: 1
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//
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@ -1243,62 +1247,62 @@ namespace CS2Dumper.Schemas {
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public const nint m_szRagdollDamageWeaponName = 0x1BB0; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1BF0; // bool
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public const nint m_vRagdollServerOrigin = 0x1BF4; // Vector
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public const nint m_bLastHeadBoneTransformIsValid = 0x2278; // bool
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public const nint m_lastLandTime = 0x227C; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x2280; // bool
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public const nint m_qDeathEyeAngles = 0x229C; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x22A8; // bool
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public const nint m_bLeftHanded = 0x22A9; // bool
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public const nint m_fSwitchedHandednessTime = 0x22AC; // GameTime_t
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public const nint m_flViewmodelOffsetX = 0x22B0; // float32
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public const nint m_flViewmodelOffsetY = 0x22B4; // float32
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public const nint m_flViewmodelOffsetZ = 0x22B8; // float32
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public const nint m_flViewmodelFOV = 0x22BC; // float32
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public const nint m_vecPlayerPatchEconIndices = 0x22C0; // uint32[5]
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public const nint m_GunGameImmunityColor = 0x22F8; // Color
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public const nint m_vecBulletHitModels = 0x2348; // CUtlVector<C_BulletHitModel*>
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public const nint m_bIsWalking = 0x2360; // bool
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public const nint m_thirdPersonHeading = 0x2368; // QAngle
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public const nint m_flSlopeDropOffset = 0x2380; // float32
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public const nint m_flSlopeDropHeight = 0x2390; // float32
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public const nint m_vHeadConstraintOffset = 0x23A0; // Vector
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public const nint m_entitySpottedState = 0x23B8; // EntitySpottedState_t
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public const nint m_bIsScoped = 0x23D0; // bool
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public const nint m_bResumeZoom = 0x23D1; // bool
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public const nint m_bIsDefusing = 0x23D2; // bool
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public const nint m_bIsGrabbingHostage = 0x23D3; // bool
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public const nint m_iBlockingUseActionInProgress = 0x23D4; // CSPlayerBlockingUseAction_t
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public const nint m_flEmitSoundTime = 0x23D8; // GameTime_t
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public const nint m_bInNoDefuseArea = 0x23DC; // bool
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public const nint m_nWhichBombZone = 0x23E0; // int32
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public const nint m_iShotsFired = 0x23E4; // int32
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public const nint m_flFlinchStack = 0x23E8; // float32
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public const nint m_flVelocityModifier = 0x23EC; // float32
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public const nint m_flHitHeading = 0x23F0; // float32
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public const nint m_nHitBodyPart = 0x23F4; // int32
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public const nint m_bWaitForNoAttack = 0x23F8; // bool
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public const nint m_ignoreLadderJumpTime = 0x23FC; // float32
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public const nint m_bKilledByHeadshot = 0x2401; // bool
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public const nint m_ArmorValue = 0x2404; // int32
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public const nint m_unCurrentEquipmentValue = 0x2408; // uint16
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public const nint m_unRoundStartEquipmentValue = 0x240A; // uint16
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public const nint m_unFreezetimeEndEquipmentValue = 0x240C; // uint16
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public const nint m_nLastKillerIndex = 0x2410; // CEntityIndex
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public const nint m_bOldIsScoped = 0x2414; // bool
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public const nint m_bHasDeathInfo = 0x2415; // bool
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public const nint m_flDeathInfoTime = 0x2418; // float32
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public const nint m_vecDeathInfoOrigin = 0x241C; // Vector
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public const nint m_grenadeParameterStashTime = 0x2428; // GameTime_t
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public const nint m_bGrenadeParametersStashed = 0x242C; // bool
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public const nint m_angStashedShootAngles = 0x2430; // QAngle
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public const nint m_vecStashedGrenadeThrowPosition = 0x243C; // Vector
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public const nint m_vecStashedVelocity = 0x2448; // Vector
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public const nint m_angShootAngleHistory = 0x2454; // QAngle[2]
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public const nint m_vecThrowPositionHistory = 0x246C; // Vector[2]
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public const nint m_vecVelocityHistory = 0x2484; // Vector[2]
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public const nint m_PredictedDamageTags = 0x24A0; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
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public const nint m_nPrevHighestReceivedDamageTagTick = 0x24F0; // GameTick_t
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public const nint m_nHighestAppliedDamageTagTick = 0x24F4; // int32
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public const nint m_bLastHeadBoneTransformIsValid = 0x2280; // bool
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public const nint m_lastLandTime = 0x2284; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x2288; // bool
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public const nint m_qDeathEyeAngles = 0x22A4; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x22B0; // bool
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public const nint m_bLeftHanded = 0x22B1; // bool
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public const nint m_fSwitchedHandednessTime = 0x22B4; // GameTime_t
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public const nint m_flViewmodelOffsetX = 0x22B8; // float32
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public const nint m_flViewmodelOffsetY = 0x22BC; // float32
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public const nint m_flViewmodelOffsetZ = 0x22C0; // float32
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public const nint m_flViewmodelFOV = 0x22C4; // float32
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public const nint m_vecPlayerPatchEconIndices = 0x22C8; // uint32[5]
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public const nint m_GunGameImmunityColor = 0x2300; // Color
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public const nint m_vecBulletHitModels = 0x2350; // CUtlVector<C_BulletHitModel*>
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public const nint m_bIsWalking = 0x2368; // bool
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public const nint m_thirdPersonHeading = 0x2370; // QAngle
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public const nint m_flSlopeDropOffset = 0x2388; // float32
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public const nint m_flSlopeDropHeight = 0x2398; // float32
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public const nint m_vHeadConstraintOffset = 0x23A8; // Vector
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public const nint m_entitySpottedState = 0x23C0; // EntitySpottedState_t
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public const nint m_bIsScoped = 0x23D8; // bool
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public const nint m_bResumeZoom = 0x23D9; // bool
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public const nint m_bIsDefusing = 0x23DA; // bool
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public const nint m_bIsGrabbingHostage = 0x23DB; // bool
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public const nint m_iBlockingUseActionInProgress = 0x23DC; // CSPlayerBlockingUseAction_t
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public const nint m_flEmitSoundTime = 0x23E0; // GameTime_t
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public const nint m_bInNoDefuseArea = 0x23E4; // bool
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public const nint m_nWhichBombZone = 0x23E8; // int32
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public const nint m_iShotsFired = 0x23EC; // int32
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public const nint m_flFlinchStack = 0x23F0; // float32
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public const nint m_flVelocityModifier = 0x23F4; // float32
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public const nint m_flHitHeading = 0x23F8; // float32
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public const nint m_nHitBodyPart = 0x23FC; // int32
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public const nint m_bWaitForNoAttack = 0x2400; // bool
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public const nint m_ignoreLadderJumpTime = 0x2404; // float32
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public const nint m_bKilledByHeadshot = 0x2409; // bool
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public const nint m_ArmorValue = 0x240C; // int32
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public const nint m_unCurrentEquipmentValue = 0x2410; // uint16
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public const nint m_unRoundStartEquipmentValue = 0x2412; // uint16
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public const nint m_unFreezetimeEndEquipmentValue = 0x2414; // uint16
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public const nint m_nLastKillerIndex = 0x2418; // CEntityIndex
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public const nint m_bOldIsScoped = 0x241C; // bool
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public const nint m_bHasDeathInfo = 0x241D; // bool
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public const nint m_flDeathInfoTime = 0x2420; // float32
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public const nint m_vecDeathInfoOrigin = 0x2424; // Vector
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public const nint m_grenadeParameterStashTime = 0x2430; // GameTime_t
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public const nint m_bGrenadeParametersStashed = 0x2434; // bool
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public const nint m_angStashedShootAngles = 0x2438; // QAngle
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public const nint m_vecStashedGrenadeThrowPosition = 0x2444; // Vector
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public const nint m_vecStashedVelocity = 0x2450; // Vector
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public const nint m_angShootAngleHistory = 0x245C; // QAngle[2]
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public const nint m_vecThrowPositionHistory = 0x2474; // Vector[2]
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public const nint m_vecVelocityHistory = 0x248C; // Vector[2]
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public const nint m_PredictedDamageTags = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
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public const nint m_nPrevHighestReceivedDamageTagTick = 0x24F8; // GameTick_t
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public const nint m_nHighestAppliedDamageTagTick = 0x24FC; // int32
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}
|
||||
// Parent: C_RagdollProp
|
||||
// Field count: 7
|
||||
@ -1475,6 +1479,10 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_WeaponAug {
|
||||
}
|
||||
// Parent: CEnvSoundscapeProxy
|
||||
// Field count: 0
|
||||
public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy {
|
||||
}
|
||||
// Parent: C_BaseClientUIEntity
|
||||
// Field count: 28
|
||||
//
|
||||
@ -2526,6 +2534,10 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_WeaponP90 {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
public static class CEnvSoundscapeAlias_snd_soundscape {
|
||||
}
|
||||
// Parent: C_EconEntity
|
||||
// Field count: 7
|
||||
//
|
||||
@ -3445,6 +3457,10 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class C_WeaponGlock {
|
||||
}
|
||||
// Parent: CEnvSoundscapeTriggerable
|
||||
// Field count: 0
|
||||
public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
|
||||
}
|
||||
// Parent: C_GameRulesProxy
|
||||
// Field count: 1
|
||||
//
|
||||
@ -3721,6 +3737,11 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bEnableRendering = 0x60; // bool
|
||||
public const nint m_bInterpolationReadyToDraw = 0xB0; // bool
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
public static class CEnvSoundscapeProxy {
|
||||
public const nint m_MainSoundscapeName = 0x608; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: C_SoundEventEntity
|
||||
// Field count: 2
|
||||
//
|
||||
@ -3988,6 +4009,21 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_vecLastMovementImpulses = 0x1B8; // Vector
|
||||
public const nint m_vecOldViewAngles = 0x1C4; // QAngle
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Field count: 11
|
||||
public static class CEnvSoundscape {
|
||||
public const nint m_OnPlay = 0x568; // CEntityIOOutput
|
||||
public const nint m_flRadius = 0x590; // float32
|
||||
public const nint m_soundEventName = 0x598; // CUtlSymbolLarge
|
||||
public const nint m_bOverrideWithEvent = 0x5A0; // bool
|
||||
public const nint m_soundscapeIndex = 0x5A4; // int32
|
||||
public const nint m_soundscapeEntityListId = 0x5A8; // int32
|
||||
public const nint m_positionNames = 0x5B0; // CUtlSymbolLarge[8]
|
||||
public const nint m_hProxySoundscape = 0x5F0; // CHandle<CEnvSoundscape>
|
||||
public const nint m_bDisabled = 0x5F4; // bool
|
||||
public const nint m_soundscapeName = 0x5F8; // CUtlSymbolLarge
|
||||
public const nint m_soundEventHash = 0x600; // uint32
|
||||
}
|
||||
// Parent: CEntitySubclassVDataBase
|
||||
// Field count: 14
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -8,7 +8,7 @@
|
||||
namespace cs2_dumper {
|
||||
namespace schemas {
|
||||
// Module: client.dll
|
||||
// Class count: 420
|
||||
// Class count: 426
|
||||
// Enum count: 7
|
||||
namespace client_dll {
|
||||
// Alignment: 4
|
||||
@ -641,6 +641,10 @@ namespace cs2_dumper {
|
||||
// Field count: 0
|
||||
namespace C_FlashbangProjectile {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
namespace CEnvSoundscapeTriggerable {
|
||||
}
|
||||
// Parent: C_SoundEventEntity
|
||||
// Field count: 1
|
||||
//
|
||||
@ -1248,62 +1252,62 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1BB0; // char[64]
|
||||
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1BF0; // bool
|
||||
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1BF4; // Vector
|
||||
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2278; // bool
|
||||
constexpr std::ptrdiff_t m_lastLandTime = 0x227C; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2280; // bool
|
||||
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x229C; // QAngle
|
||||
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x22A8; // bool
|
||||
constexpr std::ptrdiff_t m_bLeftHanded = 0x22A9; // bool
|
||||
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x22AC; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x22B0; // float32
|
||||
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x22B4; // float32
|
||||
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x22B8; // float32
|
||||
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x22BC; // float32
|
||||
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x22C0; // uint32[5]
|
||||
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x22F8; // Color
|
||||
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2348; // CUtlVector<C_BulletHitModel*>
|
||||
constexpr std::ptrdiff_t m_bIsWalking = 0x2360; // bool
|
||||
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2368; // QAngle
|
||||
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2380; // float32
|
||||
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2390; // float32
|
||||
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x23A0; // Vector
|
||||
constexpr std::ptrdiff_t m_entitySpottedState = 0x23B8; // EntitySpottedState_t
|
||||
constexpr std::ptrdiff_t m_bIsScoped = 0x23D0; // bool
|
||||
constexpr std::ptrdiff_t m_bResumeZoom = 0x23D1; // bool
|
||||
constexpr std::ptrdiff_t m_bIsDefusing = 0x23D2; // bool
|
||||
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x23D3; // bool
|
||||
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x23D4; // CSPlayerBlockingUseAction_t
|
||||
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x23D8; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x23DC; // bool
|
||||
constexpr std::ptrdiff_t m_nWhichBombZone = 0x23E0; // int32
|
||||
constexpr std::ptrdiff_t m_iShotsFired = 0x23E4; // int32
|
||||
constexpr std::ptrdiff_t m_flFlinchStack = 0x23E8; // float32
|
||||
constexpr std::ptrdiff_t m_flVelocityModifier = 0x23EC; // float32
|
||||
constexpr std::ptrdiff_t m_flHitHeading = 0x23F0; // float32
|
||||
constexpr std::ptrdiff_t m_nHitBodyPart = 0x23F4; // int32
|
||||
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x23F8; // bool
|
||||
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x23FC; // float32
|
||||
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2401; // bool
|
||||
constexpr std::ptrdiff_t m_ArmorValue = 0x2404; // int32
|
||||
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2408; // uint16
|
||||
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x240A; // uint16
|
||||
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x240C; // uint16
|
||||
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2410; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_bOldIsScoped = 0x2414; // bool
|
||||
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x2415; // bool
|
||||
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2418; // float32
|
||||
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x241C; // Vector
|
||||
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2428; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x242C; // bool
|
||||
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2430; // QAngle
|
||||
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x243C; // Vector
|
||||
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2448; // Vector
|
||||
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x2454; // QAngle[2]
|
||||
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x246C; // Vector[2]
|
||||
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x2484; // Vector[2]
|
||||
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x24A0; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x24F0; // GameTick_t
|
||||
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x24F4; // int32
|
||||
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2280; // bool
|
||||
constexpr std::ptrdiff_t m_lastLandTime = 0x2284; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2288; // bool
|
||||
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x22A4; // QAngle
|
||||
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x22B0; // bool
|
||||
constexpr std::ptrdiff_t m_bLeftHanded = 0x22B1; // bool
|
||||
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x22B4; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x22B8; // float32
|
||||
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x22BC; // float32
|
||||
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x22C0; // float32
|
||||
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x22C4; // float32
|
||||
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x22C8; // uint32[5]
|
||||
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2300; // Color
|
||||
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2350; // CUtlVector<C_BulletHitModel*>
|
||||
constexpr std::ptrdiff_t m_bIsWalking = 0x2368; // bool
|
||||
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2370; // QAngle
|
||||
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2388; // float32
|
||||
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2398; // float32
|
||||
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x23A8; // Vector
|
||||
constexpr std::ptrdiff_t m_entitySpottedState = 0x23C0; // EntitySpottedState_t
|
||||
constexpr std::ptrdiff_t m_bIsScoped = 0x23D8; // bool
|
||||
constexpr std::ptrdiff_t m_bResumeZoom = 0x23D9; // bool
|
||||
constexpr std::ptrdiff_t m_bIsDefusing = 0x23DA; // bool
|
||||
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x23DB; // bool
|
||||
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x23DC; // CSPlayerBlockingUseAction_t
|
||||
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x23E0; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x23E4; // bool
|
||||
constexpr std::ptrdiff_t m_nWhichBombZone = 0x23E8; // int32
|
||||
constexpr std::ptrdiff_t m_iShotsFired = 0x23EC; // int32
|
||||
constexpr std::ptrdiff_t m_flFlinchStack = 0x23F0; // float32
|
||||
constexpr std::ptrdiff_t m_flVelocityModifier = 0x23F4; // float32
|
||||
constexpr std::ptrdiff_t m_flHitHeading = 0x23F8; // float32
|
||||
constexpr std::ptrdiff_t m_nHitBodyPart = 0x23FC; // int32
|
||||
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2400; // bool
|
||||
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x2404; // float32
|
||||
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2409; // bool
|
||||
constexpr std::ptrdiff_t m_ArmorValue = 0x240C; // int32
|
||||
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2410; // uint16
|
||||
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x2412; // uint16
|
||||
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x2414; // uint16
|
||||
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2418; // CEntityIndex
|
||||
constexpr std::ptrdiff_t m_bOldIsScoped = 0x241C; // bool
|
||||
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x241D; // bool
|
||||
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2420; // float32
|
||||
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x2424; // Vector
|
||||
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2430; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2434; // bool
|
||||
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2438; // QAngle
|
||||
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2444; // Vector
|
||||
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2450; // Vector
|
||||
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x245C; // QAngle[2]
|
||||
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x2474; // Vector[2]
|
||||
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x248C; // Vector[2]
|
||||
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x24F8; // GameTick_t
|
||||
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x24FC; // int32
|
||||
}
|
||||
// Parent: C_RagdollProp
|
||||
// Field count: 7
|
||||
@ -1480,6 +1484,10 @@ namespace cs2_dumper {
|
||||
// Field count: 0
|
||||
namespace C_WeaponAug {
|
||||
}
|
||||
// Parent: CEnvSoundscapeProxy
|
||||
// Field count: 0
|
||||
namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy {
|
||||
}
|
||||
// Parent: C_BaseClientUIEntity
|
||||
// Field count: 28
|
||||
//
|
||||
@ -2531,6 +2539,10 @@ namespace cs2_dumper {
|
||||
// Field count: 0
|
||||
namespace C_WeaponP90 {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
namespace CEnvSoundscapeAlias_snd_soundscape {
|
||||
}
|
||||
// Parent: C_EconEntity
|
||||
// Field count: 7
|
||||
//
|
||||
@ -3450,6 +3462,10 @@ namespace cs2_dumper {
|
||||
// Field count: 0
|
||||
namespace C_WeaponGlock {
|
||||
}
|
||||
// Parent: CEnvSoundscapeTriggerable
|
||||
// Field count: 0
|
||||
namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
|
||||
}
|
||||
// Parent: C_GameRulesProxy
|
||||
// Field count: 1
|
||||
//
|
||||
@ -3726,6 +3742,11 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool
|
||||
constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
namespace CEnvSoundscapeProxy {
|
||||
constexpr std::ptrdiff_t m_MainSoundscapeName = 0x608; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: C_SoundEventEntity
|
||||
// Field count: 2
|
||||
//
|
||||
@ -3993,6 +4014,21 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector
|
||||
constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Field count: 11
|
||||
namespace CEnvSoundscape {
|
||||
constexpr std::ptrdiff_t m_OnPlay = 0x568; // CEntityIOOutput
|
||||
constexpr std::ptrdiff_t m_flRadius = 0x590; // float32
|
||||
constexpr std::ptrdiff_t m_soundEventName = 0x598; // CUtlSymbolLarge
|
||||
constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x5A0; // bool
|
||||
constexpr std::ptrdiff_t m_soundscapeIndex = 0x5A4; // int32
|
||||
constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x5A8; // int32
|
||||
constexpr std::ptrdiff_t m_positionNames = 0x5B0; // CUtlSymbolLarge[8]
|
||||
constexpr std::ptrdiff_t m_hProxySoundscape = 0x5F0; // CHandle<CEnvSoundscape>
|
||||
constexpr std::ptrdiff_t m_bDisabled = 0x5F4; // bool
|
||||
constexpr std::ptrdiff_t m_soundscapeName = 0x5F8; // CUtlSymbolLarge
|
||||
constexpr std::ptrdiff_t m_soundEventHash = 0x600; // uint32
|
||||
}
|
||||
// Parent: CEntitySubclassVDataBase
|
||||
// Field count: 14
|
||||
//
|
||||
|
@ -2223,6 +2223,50 @@
|
||||
],
|
||||
"parent": null
|
||||
},
|
||||
"CEnvSoundscape": {
|
||||
"fields": {
|
||||
"m_OnPlay": 1384,
|
||||
"m_bDisabled": 1524,
|
||||
"m_bOverrideWithEvent": 1440,
|
||||
"m_flRadius": 1424,
|
||||
"m_hProxySoundscape": 1520,
|
||||
"m_positionNames": 1456,
|
||||
"m_soundEventHash": 1536,
|
||||
"m_soundEventName": 1432,
|
||||
"m_soundscapeEntityListId": 1448,
|
||||
"m_soundscapeIndex": 1444,
|
||||
"m_soundscapeName": 1528
|
||||
},
|
||||
"metadata": [],
|
||||
"parent": "C_BaseEntity"
|
||||
},
|
||||
"CEnvSoundscapeAlias_snd_soundscape": {
|
||||
"fields": {},
|
||||
"metadata": [],
|
||||
"parent": "CEnvSoundscape"
|
||||
},
|
||||
"CEnvSoundscapeProxy": {
|
||||
"fields": {
|
||||
"m_MainSoundscapeName": 1544
|
||||
},
|
||||
"metadata": [],
|
||||
"parent": "CEnvSoundscape"
|
||||
},
|
||||
"CEnvSoundscapeProxyAlias_snd_soundscape_proxy": {
|
||||
"fields": {},
|
||||
"metadata": [],
|
||||
"parent": "CEnvSoundscapeProxy"
|
||||
},
|
||||
"CEnvSoundscapeTriggerable": {
|
||||
"fields": {},
|
||||
"metadata": [],
|
||||
"parent": "CEnvSoundscape"
|
||||
},
|
||||
"CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable": {
|
||||
"fields": {},
|
||||
"metadata": [],
|
||||
"parent": "CEnvSoundscapeTriggerable"
|
||||
},
|
||||
"CFuncWater": {
|
||||
"fields": {
|
||||
"m_BuoyancyHelper": 3368
|
||||
@ -6809,110 +6853,110 @@
|
||||
},
|
||||
"C_CSPlayerPawn": {
|
||||
"fields": {
|
||||
"m_ArmorValue": 9220,
|
||||
"m_ArmorValue": 9228,
|
||||
"m_EconGloves": 5960,
|
||||
"m_GunGameImmunityColor": 8952,
|
||||
"m_PredictedDamageTags": 9376,
|
||||
"m_GunGameImmunityColor": 8960,
|
||||
"m_PredictedDamageTags": 9384,
|
||||
"m_RetakesMVPBoostExtraUtility": 5920,
|
||||
"m_aimPunchAngle": 5508,
|
||||
"m_aimPunchAngleVel": 5520,
|
||||
"m_aimPunchCache": 5544,
|
||||
"m_aimPunchTickBase": 5532,
|
||||
"m_aimPunchTickFraction": 5536,
|
||||
"m_angShootAngleHistory": 9300,
|
||||
"m_angStashedShootAngles": 9264,
|
||||
"m_bGrenadeParametersStashed": 9260,
|
||||
"m_bHasDeathInfo": 9237,
|
||||
"m_angShootAngleHistory": 9308,
|
||||
"m_angStashedShootAngles": 9272,
|
||||
"m_bGrenadeParametersStashed": 9268,
|
||||
"m_bHasDeathInfo": 9245,
|
||||
"m_bHasFemaleVoice": 5456,
|
||||
"m_bInBombZone": 5585,
|
||||
"m_bInBuyZone": 5504,
|
||||
"m_bInHostageRescueZone": 5584,
|
||||
"m_bInLanding": 5576,
|
||||
"m_bInNoDefuseArea": 9180,
|
||||
"m_bInNoDefuseArea": 9188,
|
||||
"m_bIsBuyMenuOpen": 5586,
|
||||
"m_bIsDefusing": 9170,
|
||||
"m_bIsGrabbingHostage": 9171,
|
||||
"m_bIsScoped": 9168,
|
||||
"m_bIsWalking": 9056,
|
||||
"m_bKilledByHeadshot": 9217,
|
||||
"m_bLastHeadBoneTransformIsValid": 8824,
|
||||
"m_bLeftHanded": 8873,
|
||||
"m_bIsDefusing": 9178,
|
||||
"m_bIsGrabbingHostage": 9179,
|
||||
"m_bIsScoped": 9176,
|
||||
"m_bIsWalking": 9064,
|
||||
"m_bKilledByHeadshot": 9225,
|
||||
"m_bLastHeadBoneTransformIsValid": 8832,
|
||||
"m_bLeftHanded": 8881,
|
||||
"m_bMustSyncRagdollState": 7057,
|
||||
"m_bNeedToReApplyGloves": 5952,
|
||||
"m_bOldIsScoped": 9236,
|
||||
"m_bOnGroundLastTick": 8832,
|
||||
"m_bOldIsScoped": 9244,
|
||||
"m_bOnGroundLastTick": 8840,
|
||||
"m_bPrevDefuser": 5486,
|
||||
"m_bPrevHelmet": 5487,
|
||||
"m_bPreviouslyInBuyZone": 5505,
|
||||
"m_bRagdollDamageHeadshot": 7152,
|
||||
"m_bResumeZoom": 9169,
|
||||
"m_bResumeZoom": 9177,
|
||||
"m_bRetakesHasDefuseKit": 5912,
|
||||
"m_bRetakesMVPLastRound": 5913,
|
||||
"m_bSkipOneHeadConstraintUpdate": 8872,
|
||||
"m_bWaitForNoAttack": 9208,
|
||||
"m_entitySpottedState": 9144,
|
||||
"m_fSwitchedHandednessTime": 8876,
|
||||
"m_flDeathInfoTime": 9240,
|
||||
"m_flEmitSoundTime": 9176,
|
||||
"m_flFlinchStack": 9192,
|
||||
"m_bSkipOneHeadConstraintUpdate": 8880,
|
||||
"m_bWaitForNoAttack": 9216,
|
||||
"m_entitySpottedState": 9152,
|
||||
"m_fSwitchedHandednessTime": 8884,
|
||||
"m_flDeathInfoTime": 9248,
|
||||
"m_flEmitSoundTime": 9184,
|
||||
"m_flFlinchStack": 9200,
|
||||
"m_flHealthShotBoostExpirationTime": 5448,
|
||||
"m_flHitHeading": 9200,
|
||||
"m_flHitHeading": 9208,
|
||||
"m_flLandingStartTime": 5580,
|
||||
"m_flLandingTimeSeconds": 5460,
|
||||
"m_flLastFiredWeaponTime": 5452,
|
||||
"m_flNextSprayDecalTime": 5592,
|
||||
"m_flOldFallVelocity": 5464,
|
||||
"m_flSlopeDropHeight": 9104,
|
||||
"m_flSlopeDropOffset": 9088,
|
||||
"m_flSlopeDropHeight": 9112,
|
||||
"m_flSlopeDropOffset": 9096,
|
||||
"m_flTimeOfLastInjury": 5588,
|
||||
"m_flVelocityModifier": 9196,
|
||||
"m_flViewmodelFOV": 8892,
|
||||
"m_flViewmodelOffsetX": 8880,
|
||||
"m_flViewmodelOffsetY": 8884,
|
||||
"m_flViewmodelOffsetZ": 8888,
|
||||
"m_grenadeParameterStashTime": 9256,
|
||||
"m_iBlockingUseActionInProgress": 9172,
|
||||
"m_flVelocityModifier": 9204,
|
||||
"m_flViewmodelFOV": 8900,
|
||||
"m_flViewmodelOffsetX": 8888,
|
||||
"m_flViewmodelOffsetY": 8892,
|
||||
"m_flViewmodelOffsetZ": 8896,
|
||||
"m_grenadeParameterStashTime": 9264,
|
||||
"m_iBlockingUseActionInProgress": 9180,
|
||||
"m_iRetakesMVPBoostItem": 5916,
|
||||
"m_iRetakesOffering": 5904,
|
||||
"m_iRetakesOfferingCard": 5908,
|
||||
"m_iShotsFired": 9188,
|
||||
"m_ignoreLadderJumpTime": 9212,
|
||||
"m_lastLandTime": 8828,
|
||||
"m_iShotsFired": 9196,
|
||||
"m_ignoreLadderJumpTime": 9220,
|
||||
"m_lastLandTime": 8836,
|
||||
"m_nEconGlovesChanged": 7056,
|
||||
"m_nHighestAppliedDamageTagTick": 9460,
|
||||
"m_nHitBodyPart": 9204,
|
||||
"m_nLastKillerIndex": 9232,
|
||||
"m_nHighestAppliedDamageTagTick": 9468,
|
||||
"m_nHitBodyPart": 9212,
|
||||
"m_nLastKillerIndex": 9240,
|
||||
"m_nPrevArmorVal": 5488,
|
||||
"m_nPrevGrenadeAmmoCount": 5492,
|
||||
"m_nPrevHighestReceivedDamageTagTick": 9456,
|
||||
"m_nPrevHighestReceivedDamageTagTick": 9464,
|
||||
"m_nRagdollDamageBone": 7060,
|
||||
"m_nWhichBombZone": 9184,
|
||||
"m_nWhichBombZone": 9192,
|
||||
"m_pActionTrackingServices": 5432,
|
||||
"m_pBulletServices": 5400,
|
||||
"m_pBuyServices": 5416,
|
||||
"m_pDamageReactServices": 5440,
|
||||
"m_pGlowServices": 5424,
|
||||
"m_pHostageServices": 5408,
|
||||
"m_qDeathEyeAngles": 8860,
|
||||
"m_qDeathEyeAngles": 8868,
|
||||
"m_szLastPlaceName": 5468,
|
||||
"m_szRagdollDamageWeaponName": 7088,
|
||||
"m_thirdPersonHeading": 9064,
|
||||
"m_unCurrentEquipmentValue": 9224,
|
||||
"m_unFreezetimeEndEquipmentValue": 9228,
|
||||
"m_thirdPersonHeading": 9072,
|
||||
"m_unCurrentEquipmentValue": 9232,
|
||||
"m_unFreezetimeEndEquipmentValue": 9236,
|
||||
"m_unPreviousWeaponHash": 5496,
|
||||
"m_unRoundStartEquipmentValue": 9226,
|
||||
"m_unRoundStartEquipmentValue": 9234,
|
||||
"m_unWeaponHash": 5500,
|
||||
"m_vHeadConstraintOffset": 9120,
|
||||
"m_vHeadConstraintOffset": 9128,
|
||||
"m_vRagdollDamageForce": 7064,
|
||||
"m_vRagdollDamagePosition": 7076,
|
||||
"m_vRagdollServerOrigin": 7156,
|
||||
"m_vecBulletHitModels": 9032,
|
||||
"m_vecDeathInfoOrigin": 9244,
|
||||
"m_vecPlayerPatchEconIndices": 8896,
|
||||
"m_vecStashedGrenadeThrowPosition": 9276,
|
||||
"m_vecStashedVelocity": 9288,
|
||||
"m_vecThrowPositionHistory": 9324,
|
||||
"m_vecVelocityHistory": 9348
|
||||
"m_vecBulletHitModels": 9040,
|
||||
"m_vecDeathInfoOrigin": 9252,
|
||||
"m_vecPlayerPatchEconIndices": 8904,
|
||||
"m_vecStashedGrenadeThrowPosition": 9284,
|
||||
"m_vecStashedVelocity": 9296,
|
||||
"m_vecThrowPositionHistory": 9332,
|
||||
"m_vecVelocityHistory": 9356
|
||||
},
|
||||
"metadata": [
|
||||
{
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
pub mod cs2_dumper {
|
||||
pub mod schemas {
|
||||
// Module: client.dll
|
||||
// Class count: 420
|
||||
// Class count: 426
|
||||
// Enum count: 7
|
||||
pub mod client_dll {
|
||||
// Alignment: 4
|
||||
@ -646,6 +646,10 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod C_FlashbangProjectile {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
pub mod CEnvSoundscapeTriggerable {
|
||||
}
|
||||
// Parent: C_SoundEventEntity
|
||||
// Field count: 1
|
||||
//
|
||||
@ -1253,62 +1257,62 @@ pub mod cs2_dumper {
|
||||
pub const m_szRagdollDamageWeaponName: usize = 0x1BB0; // char[64]
|
||||
pub const m_bRagdollDamageHeadshot: usize = 0x1BF0; // bool
|
||||
pub const m_vRagdollServerOrigin: usize = 0x1BF4; // Vector
|
||||
pub const m_bLastHeadBoneTransformIsValid: usize = 0x2278; // bool
|
||||
pub const m_lastLandTime: usize = 0x227C; // GameTime_t
|
||||
pub const m_bOnGroundLastTick: usize = 0x2280; // bool
|
||||
pub const m_qDeathEyeAngles: usize = 0x229C; // QAngle
|
||||
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x22A8; // bool
|
||||
pub const m_bLeftHanded: usize = 0x22A9; // bool
|
||||
pub const m_fSwitchedHandednessTime: usize = 0x22AC; // GameTime_t
|
||||
pub const m_flViewmodelOffsetX: usize = 0x22B0; // float32
|
||||
pub const m_flViewmodelOffsetY: usize = 0x22B4; // float32
|
||||
pub const m_flViewmodelOffsetZ: usize = 0x22B8; // float32
|
||||
pub const m_flViewmodelFOV: usize = 0x22BC; // float32
|
||||
pub const m_vecPlayerPatchEconIndices: usize = 0x22C0; // uint32[5]
|
||||
pub const m_GunGameImmunityColor: usize = 0x22F8; // Color
|
||||
pub const m_vecBulletHitModels: usize = 0x2348; // CUtlVector<C_BulletHitModel*>
|
||||
pub const m_bIsWalking: usize = 0x2360; // bool
|
||||
pub const m_thirdPersonHeading: usize = 0x2368; // QAngle
|
||||
pub const m_flSlopeDropOffset: usize = 0x2380; // float32
|
||||
pub const m_flSlopeDropHeight: usize = 0x2390; // float32
|
||||
pub const m_vHeadConstraintOffset: usize = 0x23A0; // Vector
|
||||
pub const m_entitySpottedState: usize = 0x23B8; // EntitySpottedState_t
|
||||
pub const m_bIsScoped: usize = 0x23D0; // bool
|
||||
pub const m_bResumeZoom: usize = 0x23D1; // bool
|
||||
pub const m_bIsDefusing: usize = 0x23D2; // bool
|
||||
pub const m_bIsGrabbingHostage: usize = 0x23D3; // bool
|
||||
pub const m_iBlockingUseActionInProgress: usize = 0x23D4; // CSPlayerBlockingUseAction_t
|
||||
pub const m_flEmitSoundTime: usize = 0x23D8; // GameTime_t
|
||||
pub const m_bInNoDefuseArea: usize = 0x23DC; // bool
|
||||
pub const m_nWhichBombZone: usize = 0x23E0; // int32
|
||||
pub const m_iShotsFired: usize = 0x23E4; // int32
|
||||
pub const m_flFlinchStack: usize = 0x23E8; // float32
|
||||
pub const m_flVelocityModifier: usize = 0x23EC; // float32
|
||||
pub const m_flHitHeading: usize = 0x23F0; // float32
|
||||
pub const m_nHitBodyPart: usize = 0x23F4; // int32
|
||||
pub const m_bWaitForNoAttack: usize = 0x23F8; // bool
|
||||
pub const m_ignoreLadderJumpTime: usize = 0x23FC; // float32
|
||||
pub const m_bKilledByHeadshot: usize = 0x2401; // bool
|
||||
pub const m_ArmorValue: usize = 0x2404; // int32
|
||||
pub const m_unCurrentEquipmentValue: usize = 0x2408; // uint16
|
||||
pub const m_unRoundStartEquipmentValue: usize = 0x240A; // uint16
|
||||
pub const m_unFreezetimeEndEquipmentValue: usize = 0x240C; // uint16
|
||||
pub const m_nLastKillerIndex: usize = 0x2410; // CEntityIndex
|
||||
pub const m_bOldIsScoped: usize = 0x2414; // bool
|
||||
pub const m_bHasDeathInfo: usize = 0x2415; // bool
|
||||
pub const m_flDeathInfoTime: usize = 0x2418; // float32
|
||||
pub const m_vecDeathInfoOrigin: usize = 0x241C; // Vector
|
||||
pub const m_grenadeParameterStashTime: usize = 0x2428; // GameTime_t
|
||||
pub const m_bGrenadeParametersStashed: usize = 0x242C; // bool
|
||||
pub const m_angStashedShootAngles: usize = 0x2430; // QAngle
|
||||
pub const m_vecStashedGrenadeThrowPosition: usize = 0x243C; // Vector
|
||||
pub const m_vecStashedVelocity: usize = 0x2448; // Vector
|
||||
pub const m_angShootAngleHistory: usize = 0x2454; // QAngle[2]
|
||||
pub const m_vecThrowPositionHistory: usize = 0x246C; // Vector[2]
|
||||
pub const m_vecVelocityHistory: usize = 0x2484; // Vector[2]
|
||||
pub const m_PredictedDamageTags: usize = 0x24A0; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x24F0; // GameTick_t
|
||||
pub const m_nHighestAppliedDamageTagTick: usize = 0x24F4; // int32
|
||||
pub const m_bLastHeadBoneTransformIsValid: usize = 0x2280; // bool
|
||||
pub const m_lastLandTime: usize = 0x2284; // GameTime_t
|
||||
pub const m_bOnGroundLastTick: usize = 0x2288; // bool
|
||||
pub const m_qDeathEyeAngles: usize = 0x22A4; // QAngle
|
||||
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x22B0; // bool
|
||||
pub const m_bLeftHanded: usize = 0x22B1; // bool
|
||||
pub const m_fSwitchedHandednessTime: usize = 0x22B4; // GameTime_t
|
||||
pub const m_flViewmodelOffsetX: usize = 0x22B8; // float32
|
||||
pub const m_flViewmodelOffsetY: usize = 0x22BC; // float32
|
||||
pub const m_flViewmodelOffsetZ: usize = 0x22C0; // float32
|
||||
pub const m_flViewmodelFOV: usize = 0x22C4; // float32
|
||||
pub const m_vecPlayerPatchEconIndices: usize = 0x22C8; // uint32[5]
|
||||
pub const m_GunGameImmunityColor: usize = 0x2300; // Color
|
||||
pub const m_vecBulletHitModels: usize = 0x2350; // CUtlVector<C_BulletHitModel*>
|
||||
pub const m_bIsWalking: usize = 0x2368; // bool
|
||||
pub const m_thirdPersonHeading: usize = 0x2370; // QAngle
|
||||
pub const m_flSlopeDropOffset: usize = 0x2388; // float32
|
||||
pub const m_flSlopeDropHeight: usize = 0x2398; // float32
|
||||
pub const m_vHeadConstraintOffset: usize = 0x23A8; // Vector
|
||||
pub const m_entitySpottedState: usize = 0x23C0; // EntitySpottedState_t
|
||||
pub const m_bIsScoped: usize = 0x23D8; // bool
|
||||
pub const m_bResumeZoom: usize = 0x23D9; // bool
|
||||
pub const m_bIsDefusing: usize = 0x23DA; // bool
|
||||
pub const m_bIsGrabbingHostage: usize = 0x23DB; // bool
|
||||
pub const m_iBlockingUseActionInProgress: usize = 0x23DC; // CSPlayerBlockingUseAction_t
|
||||
pub const m_flEmitSoundTime: usize = 0x23E0; // GameTime_t
|
||||
pub const m_bInNoDefuseArea: usize = 0x23E4; // bool
|
||||
pub const m_nWhichBombZone: usize = 0x23E8; // int32
|
||||
pub const m_iShotsFired: usize = 0x23EC; // int32
|
||||
pub const m_flFlinchStack: usize = 0x23F0; // float32
|
||||
pub const m_flVelocityModifier: usize = 0x23F4; // float32
|
||||
pub const m_flHitHeading: usize = 0x23F8; // float32
|
||||
pub const m_nHitBodyPart: usize = 0x23FC; // int32
|
||||
pub const m_bWaitForNoAttack: usize = 0x2400; // bool
|
||||
pub const m_ignoreLadderJumpTime: usize = 0x2404; // float32
|
||||
pub const m_bKilledByHeadshot: usize = 0x2409; // bool
|
||||
pub const m_ArmorValue: usize = 0x240C; // int32
|
||||
pub const m_unCurrentEquipmentValue: usize = 0x2410; // uint16
|
||||
pub const m_unRoundStartEquipmentValue: usize = 0x2412; // uint16
|
||||
pub const m_unFreezetimeEndEquipmentValue: usize = 0x2414; // uint16
|
||||
pub const m_nLastKillerIndex: usize = 0x2418; // CEntityIndex
|
||||
pub const m_bOldIsScoped: usize = 0x241C; // bool
|
||||
pub const m_bHasDeathInfo: usize = 0x241D; // bool
|
||||
pub const m_flDeathInfoTime: usize = 0x2420; // float32
|
||||
pub const m_vecDeathInfoOrigin: usize = 0x2424; // Vector
|
||||
pub const m_grenadeParameterStashTime: usize = 0x2430; // GameTime_t
|
||||
pub const m_bGrenadeParametersStashed: usize = 0x2434; // bool
|
||||
pub const m_angStashedShootAngles: usize = 0x2438; // QAngle
|
||||
pub const m_vecStashedGrenadeThrowPosition: usize = 0x2444; // Vector
|
||||
pub const m_vecStashedVelocity: usize = 0x2450; // Vector
|
||||
pub const m_angShootAngleHistory: usize = 0x245C; // QAngle[2]
|
||||
pub const m_vecThrowPositionHistory: usize = 0x2474; // Vector[2]
|
||||
pub const m_vecVelocityHistory: usize = 0x248C; // Vector[2]
|
||||
pub const m_PredictedDamageTags: usize = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
|
||||
pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x24F8; // GameTick_t
|
||||
pub const m_nHighestAppliedDamageTagTick: usize = 0x24FC; // int32
|
||||
}
|
||||
// Parent: C_RagdollProp
|
||||
// Field count: 7
|
||||
@ -1485,6 +1489,10 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod C_WeaponAug {
|
||||
}
|
||||
// Parent: CEnvSoundscapeProxy
|
||||
// Field count: 0
|
||||
pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy {
|
||||
}
|
||||
// Parent: C_BaseClientUIEntity
|
||||
// Field count: 28
|
||||
//
|
||||
@ -2536,6 +2544,10 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod C_WeaponP90 {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
pub mod CEnvSoundscapeAlias_snd_soundscape {
|
||||
}
|
||||
// Parent: C_EconEntity
|
||||
// Field count: 7
|
||||
//
|
||||
@ -3455,6 +3467,10 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod C_WeaponGlock {
|
||||
}
|
||||
// Parent: CEnvSoundscapeTriggerable
|
||||
// Field count: 0
|
||||
pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
|
||||
}
|
||||
// Parent: C_GameRulesProxy
|
||||
// Field count: 1
|
||||
//
|
||||
@ -3731,6 +3747,11 @@ pub mod cs2_dumper {
|
||||
pub const m_bEnableRendering: usize = 0x60; // bool
|
||||
pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
pub mod CEnvSoundscapeProxy {
|
||||
pub const m_MainSoundscapeName: usize = 0x608; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: C_SoundEventEntity
|
||||
// Field count: 2
|
||||
//
|
||||
@ -3998,6 +4019,21 @@ pub mod cs2_dumper {
|
||||
pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector
|
||||
pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Field count: 11
|
||||
pub mod CEnvSoundscape {
|
||||
pub const m_OnPlay: usize = 0x568; // CEntityIOOutput
|
||||
pub const m_flRadius: usize = 0x590; // float32
|
||||
pub const m_soundEventName: usize = 0x598; // CUtlSymbolLarge
|
||||
pub const m_bOverrideWithEvent: usize = 0x5A0; // bool
|
||||
pub const m_soundscapeIndex: usize = 0x5A4; // int32
|
||||
pub const m_soundscapeEntityListId: usize = 0x5A8; // int32
|
||||
pub const m_positionNames: usize = 0x5B0; // CUtlSymbolLarge[8]
|
||||
pub const m_hProxySoundscape: usize = 0x5F0; // CHandle<CEnvSoundscape>
|
||||
pub const m_bDisabled: usize = 0x5F4; // bool
|
||||
pub const m_soundscapeName: usize = 0x5F8; // CUtlSymbolLarge
|
||||
pub const m_soundEventHash: usize = 0x600; // uint32
|
||||
}
|
||||
// Parent: CEntitySubclassVDataBase
|
||||
// Field count: 14
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: engine2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: host.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
{
|
||||
"build_number": 14045,
|
||||
"timestamp": "2024-10-31T02:41:35.880004100+00:00"
|
||||
"build_number": 14046,
|
||||
"timestamp": "2024-11-07T04:35:49.847800300+00:00"
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Interfaces {
|
||||
// Module: animationsystem.dll
|
||||
@ -9,14 +9,14 @@ namespace CS2Dumper.Interfaces {
|
||||
}
|
||||
// Module: client.dll
|
||||
public static class ClientDll {
|
||||
public const nint ClientToolsInfo_001 = 0x182ECA0;
|
||||
public const nint EmptyWorldService001_Client = 0x17EA160;
|
||||
public const nint GameClientExports001 = 0x182B958;
|
||||
public const nint LegacyGameUI001 = 0x184BA80;
|
||||
public const nint Source2Client002 = 0x1A2D690;
|
||||
public const nint Source2ClientConfig001 = 0x19CD890;
|
||||
public const nint Source2ClientPrediction001 = 0x1836A50;
|
||||
public const nint Source2ClientUI001 = 0x184A420;
|
||||
public const nint ClientToolsInfo_001 = 0x1839BD0;
|
||||
public const nint EmptyWorldService001_Client = 0x17F4E60;
|
||||
public const nint GameClientExports001 = 0x1836888;
|
||||
public const nint LegacyGameUI001 = 0x18569C0;
|
||||
public const nint Source2Client002 = 0x1A39340;
|
||||
public const nint Source2ClientConfig001 = 0x19D95E0;
|
||||
public const nint Source2ClientPrediction001 = 0x1841980;
|
||||
public const nint Source2ClientUI001 = 0x1855360;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
public static class Engine2Dll {
|
||||
@ -157,15 +157,15 @@ namespace CS2Dumper.Interfaces {
|
||||
}
|
||||
// Module: server.dll
|
||||
public static class ServerDll {
|
||||
public const nint EmptyWorldService001_Server = 0x136DF80;
|
||||
public const nint EntitySubclassUtilsV001 = 0x131F320;
|
||||
public const nint NavGameTest001 = 0x140E748;
|
||||
public const nint ServerToolsInfo_001 = 0x13C3A78;
|
||||
public const nint Source2GameClients001 = 0x13BE420;
|
||||
public const nint Source2GameDirector001 = 0x14F1C30;
|
||||
public const nint Source2GameEntities001 = 0x13C39A0;
|
||||
public const nint Source2Server001 = 0x13C3810;
|
||||
public const nint Source2ServerConfig001 = 0x15ADAF8;
|
||||
public const nint EmptyWorldService001_Server = 0x136EA90;
|
||||
public const nint EntitySubclassUtilsV001 = 0x131F330;
|
||||
public const nint NavGameTest001 = 0x140E7E8;
|
||||
public const nint ServerToolsInfo_001 = 0x13C43E8;
|
||||
public const nint Source2GameClients001 = 0x13BE290;
|
||||
public const nint Source2GameDirector001 = 0x14F1DA0;
|
||||
public const nint Source2GameEntities001 = 0x13C4310;
|
||||
public const nint Source2Server001 = 0x13C4180;
|
||||
public const nint Source2ServerConfig001 = 0x15AE608;
|
||||
public const nint customnavsystem001 = 0x1303A98;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -14,14 +14,14 @@ namespace cs2_dumper {
|
||||
}
|
||||
// Module: client.dll
|
||||
namespace client_dll {
|
||||
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x182ECA0;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17EA160;
|
||||
constexpr std::ptrdiff_t GameClientExports001 = 0x182B958;
|
||||
constexpr std::ptrdiff_t LegacyGameUI001 = 0x184BA80;
|
||||
constexpr std::ptrdiff_t Source2Client002 = 0x1A2D690;
|
||||
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19CD890;
|
||||
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1836A50;
|
||||
constexpr std::ptrdiff_t Source2ClientUI001 = 0x184A420;
|
||||
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1839BD0;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17F4E60;
|
||||
constexpr std::ptrdiff_t GameClientExports001 = 0x1836888;
|
||||
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18569C0;
|
||||
constexpr std::ptrdiff_t Source2Client002 = 0x1A39340;
|
||||
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19D95E0;
|
||||
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1841980;
|
||||
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1855360;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
namespace engine2_dll {
|
||||
@ -162,15 +162,15 @@ namespace cs2_dumper {
|
||||
}
|
||||
// Module: server.dll
|
||||
namespace server_dll {
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136DF80;
|
||||
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F320;
|
||||
constexpr std::ptrdiff_t NavGameTest001 = 0x140E748;
|
||||
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C3A78;
|
||||
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE420;
|
||||
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F1C30;
|
||||
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C39A0;
|
||||
constexpr std::ptrdiff_t Source2Server001 = 0x13C3810;
|
||||
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15ADAF8;
|
||||
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136EA90;
|
||||
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F330;
|
||||
constexpr std::ptrdiff_t NavGameTest001 = 0x140E7E8;
|
||||
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C43E8;
|
||||
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE290;
|
||||
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F1DA0;
|
||||
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C4310;
|
||||
constexpr std::ptrdiff_t Source2Server001 = 0x13C4180;
|
||||
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15AE608;
|
||||
constexpr std::ptrdiff_t customnavsystem001 = 0x1303A98;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
|
@ -4,14 +4,14 @@
|
||||
"AnimationSystem_001": 6257584
|
||||
},
|
||||
"client.dll": {
|
||||
"ClientToolsInfo_001": 25357472,
|
||||
"EmptyWorldService001_Client": 25076064,
|
||||
"GameClientExports001": 25344344,
|
||||
"LegacyGameUI001": 25475712,
|
||||
"Source2Client002": 27448976,
|
||||
"Source2ClientConfig001": 27056272,
|
||||
"Source2ClientPrediction001": 25389648,
|
||||
"Source2ClientUI001": 25469984
|
||||
"ClientToolsInfo_001": 25402320,
|
||||
"EmptyWorldService001_Client": 25120352,
|
||||
"GameClientExports001": 25389192,
|
||||
"LegacyGameUI001": 25520576,
|
||||
"Source2Client002": 27497280,
|
||||
"Source2ClientConfig001": 27104736,
|
||||
"Source2ClientPrediction001": 25434496,
|
||||
"Source2ClientUI001": 25514848
|
||||
},
|
||||
"engine2.dll": {
|
||||
"BenchmarkService001": 5458752,
|
||||
@ -130,15 +130,15 @@
|
||||
"SchemaSystem_001": 386960
|
||||
},
|
||||
"server.dll": {
|
||||
"EmptyWorldService001_Server": 20373376,
|
||||
"EntitySubclassUtilsV001": 20050720,
|
||||
"NavGameTest001": 21030728,
|
||||
"ServerToolsInfo_001": 20724344,
|
||||
"Source2GameClients001": 20702240,
|
||||
"Source2GameDirector001": 21961776,
|
||||
"Source2GameEntities001": 20724128,
|
||||
"Source2Server001": 20723728,
|
||||
"Source2ServerConfig001": 22731512,
|
||||
"EmptyWorldService001_Server": 20376208,
|
||||
"EntitySubclassUtilsV001": 20050736,
|
||||
"NavGameTest001": 21030888,
|
||||
"ServerToolsInfo_001": 20726760,
|
||||
"Source2GameClients001": 20701840,
|
||||
"Source2GameDirector001": 21962144,
|
||||
"Source2GameEntities001": 20726544,
|
||||
"Source2Server001": 20726144,
|
||||
"Source2ServerConfig001": 22734344,
|
||||
"customnavsystem001": 19937944
|
||||
},
|
||||
"soundsystem.dll": {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, unused)]
|
||||
|
||||
@ -12,14 +12,14 @@ pub mod cs2_dumper {
|
||||
}
|
||||
// Module: client.dll
|
||||
pub mod client_dll {
|
||||
pub const ClientToolsInfo_001: usize = 0x182ECA0;
|
||||
pub const EmptyWorldService001_Client: usize = 0x17EA160;
|
||||
pub const GameClientExports001: usize = 0x182B958;
|
||||
pub const LegacyGameUI001: usize = 0x184BA80;
|
||||
pub const Source2Client002: usize = 0x1A2D690;
|
||||
pub const Source2ClientConfig001: usize = 0x19CD890;
|
||||
pub const Source2ClientPrediction001: usize = 0x1836A50;
|
||||
pub const Source2ClientUI001: usize = 0x184A420;
|
||||
pub const ClientToolsInfo_001: usize = 0x1839BD0;
|
||||
pub const EmptyWorldService001_Client: usize = 0x17F4E60;
|
||||
pub const GameClientExports001: usize = 0x1836888;
|
||||
pub const LegacyGameUI001: usize = 0x18569C0;
|
||||
pub const Source2Client002: usize = 0x1A39340;
|
||||
pub const Source2ClientConfig001: usize = 0x19D95E0;
|
||||
pub const Source2ClientPrediction001: usize = 0x1841980;
|
||||
pub const Source2ClientUI001: usize = 0x1855360;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
pub mod engine2_dll {
|
||||
@ -160,15 +160,15 @@ pub mod cs2_dumper {
|
||||
}
|
||||
// Module: server.dll
|
||||
pub mod server_dll {
|
||||
pub const EmptyWorldService001_Server: usize = 0x136DF80;
|
||||
pub const EntitySubclassUtilsV001: usize = 0x131F320;
|
||||
pub const NavGameTest001: usize = 0x140E748;
|
||||
pub const ServerToolsInfo_001: usize = 0x13C3A78;
|
||||
pub const Source2GameClients001: usize = 0x13BE420;
|
||||
pub const Source2GameDirector001: usize = 0x14F1C30;
|
||||
pub const Source2GameEntities001: usize = 0x13C39A0;
|
||||
pub const Source2Server001: usize = 0x13C3810;
|
||||
pub const Source2ServerConfig001: usize = 0x15ADAF8;
|
||||
pub const EmptyWorldService001_Server: usize = 0x136EA90;
|
||||
pub const EntitySubclassUtilsV001: usize = 0x131F330;
|
||||
pub const NavGameTest001: usize = 0x140E7E8;
|
||||
pub const ServerToolsInfo_001: usize = 0x13C43E8;
|
||||
pub const Source2GameClients001: usize = 0x13BE290;
|
||||
pub const Source2GameDirector001: usize = 0x14F1DA0;
|
||||
pub const Source2GameEntities001: usize = 0x13C4310;
|
||||
pub const Source2Server001: usize = 0x13C4180;
|
||||
pub const Source2ServerConfig001: usize = 0x15AE608;
|
||||
pub const customnavsystem001: usize = 0x1303A98;
|
||||
}
|
||||
// Module: soundsystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: materialsystem2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: networksystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,26 +1,26 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Offsets {
|
||||
// Module: client.dll
|
||||
public static class ClientDll {
|
||||
public const nint dwCSGOInput = 0x1A3D8F0;
|
||||
public const nint dwEntityList = 0x19D1A98;
|
||||
public const nint dwGameEntitySystem = 0x1AEBCC8;
|
||||
public const nint dwCSGOInput = 0x1A49590;
|
||||
public const nint dwEntityList = 0x19DD958;
|
||||
public const nint dwGameEntitySystem = 0x1AF7DC8;
|
||||
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
|
||||
public const nint dwGameRules = 0x1A2F768;
|
||||
public const nint dwGlobalVars = 0x182ADF0;
|
||||
public const nint dwGlowManager = 0x1A2EEA0;
|
||||
public const nint dwLocalPlayerController = 0x1A219E0;
|
||||
public const nint dwLocalPlayerPawn = 0x1836BB8;
|
||||
public const nint dwPlantedC4 = 0x1A393A0;
|
||||
public const nint dwPrediction = 0x1836A50;
|
||||
public const nint dwSensitivity = 0x1A30488;
|
||||
public const nint dwGameRules = 0x1A3B418;
|
||||
public const nint dwGlobalVars = 0x1835CC0;
|
||||
public const nint dwGlowManager = 0x1A3AB58;
|
||||
public const nint dwLocalPlayerController = 0x1A2D590;
|
||||
public const nint dwLocalPlayerPawn = 0x1841AE8;
|
||||
public const nint dwPlantedC4 = 0x1A45050;
|
||||
public const nint dwPrediction = 0x1841980;
|
||||
public const nint dwSensitivity = 0x1A3C138;
|
||||
public const nint dwSensitivity_sensitivity = 0x40;
|
||||
public const nint dwViewAngles = 0x1A3DCC0;
|
||||
public const nint dwViewMatrix = 0x1A33E30;
|
||||
public const nint dwViewRender = 0x1A34640;
|
||||
public const nint dwWeaponC4 = 0x19D4E80;
|
||||
public const nint dwViewAngles = 0x1A49960;
|
||||
public const nint dwViewMatrix = 0x1A3FAE0;
|
||||
public const nint dwViewRender = 0x1A402F0;
|
||||
public const nint dwWeaponC4 = 0x19E0BE0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
public static class Engine2Dll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -9,23 +9,23 @@ namespace cs2_dumper {
|
||||
namespace offsets {
|
||||
// Module: client.dll
|
||||
namespace client_dll {
|
||||
constexpr std::ptrdiff_t dwCSGOInput = 0x1A3D8F0;
|
||||
constexpr std::ptrdiff_t dwEntityList = 0x19D1A98;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AEBCC8;
|
||||
constexpr std::ptrdiff_t dwCSGOInput = 0x1A49590;
|
||||
constexpr std::ptrdiff_t dwEntityList = 0x19DD958;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AF7DC8;
|
||||
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
|
||||
constexpr std::ptrdiff_t dwGameRules = 0x1A2F768;
|
||||
constexpr std::ptrdiff_t dwGlobalVars = 0x182ADF0;
|
||||
constexpr std::ptrdiff_t dwGlowManager = 0x1A2EEA0;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A219E0;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1836BB8;
|
||||
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A393A0;
|
||||
constexpr std::ptrdiff_t dwPrediction = 0x1836A50;
|
||||
constexpr std::ptrdiff_t dwSensitivity = 0x1A30488;
|
||||
constexpr std::ptrdiff_t dwGameRules = 0x1A3B418;
|
||||
constexpr std::ptrdiff_t dwGlobalVars = 0x1835CC0;
|
||||
constexpr std::ptrdiff_t dwGlowManager = 0x1A3AB58;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A2D590;
|
||||
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1841AE8;
|
||||
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A45050;
|
||||
constexpr std::ptrdiff_t dwPrediction = 0x1841980;
|
||||
constexpr std::ptrdiff_t dwSensitivity = 0x1A3C138;
|
||||
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
|
||||
constexpr std::ptrdiff_t dwViewAngles = 0x1A3DCC0;
|
||||
constexpr std::ptrdiff_t dwViewMatrix = 0x1A33E30;
|
||||
constexpr std::ptrdiff_t dwViewRender = 0x1A34640;
|
||||
constexpr std::ptrdiff_t dwWeaponC4 = 0x19D4E80;
|
||||
constexpr std::ptrdiff_t dwViewAngles = 0x1A49960;
|
||||
constexpr std::ptrdiff_t dwViewMatrix = 0x1A3FAE0;
|
||||
constexpr std::ptrdiff_t dwViewRender = 0x1A402F0;
|
||||
constexpr std::ptrdiff_t dwWeaponC4 = 0x19E0BE0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
namespace engine2_dll {
|
||||
|
@ -1,22 +1,22 @@
|
||||
{
|
||||
"client.dll": {
|
||||
"dwCSGOInput": 27515120,
|
||||
"dwEntityList": 27073176,
|
||||
"dwGameEntitySystem": 28228808,
|
||||
"dwCSGOInput": 27563408,
|
||||
"dwEntityList": 27122008,
|
||||
"dwGameEntitySystem": 28278216,
|
||||
"dwGameEntitySystem_highestEntityIndex": 5408,
|
||||
"dwGameRules": 27457384,
|
||||
"dwGlobalVars": 25341424,
|
||||
"dwGlowManager": 27455136,
|
||||
"dwLocalPlayerController": 27400672,
|
||||
"dwLocalPlayerPawn": 25390008,
|
||||
"dwPlantedC4": 27497376,
|
||||
"dwPrediction": 25389648,
|
||||
"dwSensitivity": 27460744,
|
||||
"dwGameRules": 27505688,
|
||||
"dwGlobalVars": 25386176,
|
||||
"dwGlowManager": 27503448,
|
||||
"dwLocalPlayerController": 27448720,
|
||||
"dwLocalPlayerPawn": 25434856,
|
||||
"dwPlantedC4": 27545680,
|
||||
"dwPrediction": 25434496,
|
||||
"dwSensitivity": 27509048,
|
||||
"dwSensitivity_sensitivity": 64,
|
||||
"dwViewAngles": 27516096,
|
||||
"dwViewMatrix": 27475504,
|
||||
"dwViewRender": 27477568,
|
||||
"dwWeaponC4": 27086464
|
||||
"dwViewAngles": 27564384,
|
||||
"dwViewMatrix": 27523808,
|
||||
"dwViewRender": 27525872,
|
||||
"dwWeaponC4": 27134944
|
||||
},
|
||||
"engine2.dll": {
|
||||
"dwBuildNumber": 5434324,
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, unused)]
|
||||
|
||||
@ -7,23 +7,23 @@ pub mod cs2_dumper {
|
||||
pub mod offsets {
|
||||
// Module: client.dll
|
||||
pub mod client_dll {
|
||||
pub const dwCSGOInput: usize = 0x1A3D8F0;
|
||||
pub const dwEntityList: usize = 0x19D1A98;
|
||||
pub const dwGameEntitySystem: usize = 0x1AEBCC8;
|
||||
pub const dwCSGOInput: usize = 0x1A49590;
|
||||
pub const dwEntityList: usize = 0x19DD958;
|
||||
pub const dwGameEntitySystem: usize = 0x1AF7DC8;
|
||||
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520;
|
||||
pub const dwGameRules: usize = 0x1A2F768;
|
||||
pub const dwGlobalVars: usize = 0x182ADF0;
|
||||
pub const dwGlowManager: usize = 0x1A2EEA0;
|
||||
pub const dwLocalPlayerController: usize = 0x1A219E0;
|
||||
pub const dwLocalPlayerPawn: usize = 0x1836BB8;
|
||||
pub const dwPlantedC4: usize = 0x1A393A0;
|
||||
pub const dwPrediction: usize = 0x1836A50;
|
||||
pub const dwSensitivity: usize = 0x1A30488;
|
||||
pub const dwGameRules: usize = 0x1A3B418;
|
||||
pub const dwGlobalVars: usize = 0x1835CC0;
|
||||
pub const dwGlowManager: usize = 0x1A3AB58;
|
||||
pub const dwLocalPlayerController: usize = 0x1A2D590;
|
||||
pub const dwLocalPlayerPawn: usize = 0x1841AE8;
|
||||
pub const dwPlantedC4: usize = 0x1A45050;
|
||||
pub const dwPrediction: usize = 0x1841980;
|
||||
pub const dwSensitivity: usize = 0x1A3C138;
|
||||
pub const dwSensitivity_sensitivity: usize = 0x40;
|
||||
pub const dwViewAngles: usize = 0x1A3DCC0;
|
||||
pub const dwViewMatrix: usize = 0x1A33E30;
|
||||
pub const dwViewRender: usize = 0x1A34640;
|
||||
pub const dwWeaponC4: usize = 0x19D4E80;
|
||||
pub const dwViewAngles: usize = 0x1A49960;
|
||||
pub const dwViewMatrix: usize = 0x1A3FAE0;
|
||||
pub const dwViewRender: usize = 0x1A402F0;
|
||||
pub const dwWeaponC4: usize = 0x19E0BE0;
|
||||
}
|
||||
// Module: engine2.dll
|
||||
pub mod engine2_dll {
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: panorama.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: particles.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: pulse_system.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: rendersystemdx11.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: resourcesystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: scenesystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: schemasystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: server.dll
|
||||
@ -1995,6 +1995,10 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_OnPassThroughReverse = 0x550; // CEntityIOOutput
|
||||
public const nint m_hMover = 0x578; // CHandle<CPathMover>
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
public static class CEnvSoundscapeTriggerable {
|
||||
}
|
||||
// Parent: CBtNode
|
||||
// Field count: 12
|
||||
public static class CBtActionAim {
|
||||
@ -2019,10 +2023,6 @@ namespace CS2Dumper.Schemas {
|
||||
// Field count: 0
|
||||
public static class CCSGO_WingmanIntroCounterTerroristPosition {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
public static class CEnvSoundscapeTriggerable {
|
||||
}
|
||||
// Parent: CPlayerPawnComponent
|
||||
// Field count: 12
|
||||
//
|
||||
@ -4085,14 +4085,14 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_iFilterName = 0x790; // CUtlSymbolLarge
|
||||
public const nint m_hFilter = 0x798; // CHandle<CBaseFilter>
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
public static class CInfoInstructorHintHostageRescueZone {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
public static class CEnvSoundscapeAlias_snd_soundscape {
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
public static class CInfoInstructorHintHostageRescueZone {
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 7
|
||||
public static class CFishPool {
|
||||
@ -5019,14 +5019,14 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_vOuterMins = 0x838; // Vector
|
||||
public const nint m_vOuterMaxs = 0x844; // Vector
|
||||
}
|
||||
// Parent: CLightEntity
|
||||
// Field count: 0
|
||||
public static class CLightOrthoEntity {
|
||||
}
|
||||
// Parent: CEnvSoundscapeTriggerable
|
||||
// Field count: 0
|
||||
public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
|
||||
}
|
||||
// Parent: CLightEntity
|
||||
// Field count: 0
|
||||
public static class CLightOrthoEntity {
|
||||
}
|
||||
// Parent: CSoundOpvarSetPointBase
|
||||
// Field count: 24
|
||||
public static class CSoundOpvarSetPointEntity {
|
||||
@ -5656,6 +5656,11 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bEnableRendering = 0x60; // bool
|
||||
public const nint m_bInterpolationReadyToDraw = 0xB0; // bool
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
public static class CEnvSoundscapeProxy {
|
||||
public const nint m_MainSoundscapeName = 0x580; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: CSoundEventEntity
|
||||
// Field count: 7
|
||||
//
|
||||
@ -5670,11 +5675,6 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bPlaying = 0x5B0; // bool
|
||||
public const nint m_vecCornerPairsNetworked = 0x5D8; // CNetworkUtlVectorBase<SoundeventPathCornerPairNetworked_t>
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
public static class CEnvSoundscapeProxy {
|
||||
public const nint m_MainSoundscapeName = 0x578; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: CEntityComponent
|
||||
// Field count: 67
|
||||
//
|
||||
@ -6194,6 +6194,21 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bEnableLinearConstraint = 0x568; // bool
|
||||
public const nint m_bEnableAngularConstraint = 0x569; // bool
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 11
|
||||
public static class CEnvSoundscape {
|
||||
public const nint m_OnPlay = 0x4E0; // CEntityIOOutput
|
||||
public const nint m_flRadius = 0x508; // float32
|
||||
public const nint m_soundEventName = 0x510; // CUtlSymbolLarge
|
||||
public const nint m_bOverrideWithEvent = 0x518; // bool
|
||||
public const nint m_soundscapeIndex = 0x51C; // int32
|
||||
public const nint m_soundscapeEntityListId = 0x520; // int32
|
||||
public const nint m_positionNames = 0x528; // CUtlSymbolLarge[8]
|
||||
public const nint m_hProxySoundscape = 0x568; // CHandle<CEnvSoundscape>
|
||||
public const nint m_bDisabled = 0x56C; // bool
|
||||
public const nint m_soundscapeName = 0x570; // CUtlSymbolLarge
|
||||
public const nint m_soundEventHash = 0x578; // uint32
|
||||
}
|
||||
// Parent: CEntitySubclassVDataBase
|
||||
// Field count: 14
|
||||
//
|
||||
@ -6215,21 +6230,6 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_flUseAngleTolerance = 0x170; // float32
|
||||
public const nint m_flCrouchTime = 0x174; // float32
|
||||
}
|
||||
// Parent: CServerOnlyEntity
|
||||
// Field count: 11
|
||||
public static class CEnvSoundscape {
|
||||
public const nint m_OnPlay = 0x4E0; // CEntityIOOutput
|
||||
public const nint m_flRadius = 0x508; // float32
|
||||
public const nint m_soundscapeName = 0x510; // CUtlSymbolLarge
|
||||
public const nint m_soundEventName = 0x518; // CUtlSymbolLarge
|
||||
public const nint m_bOverrideWithEvent = 0x520; // bool
|
||||
public const nint m_soundscapeIndex = 0x524; // int32
|
||||
public const nint m_soundscapeEntityListId = 0x528; // int32
|
||||
public const nint m_soundEventHash = 0x52C; // uint32
|
||||
public const nint m_positionNames = 0x530; // CUtlSymbolLarge[8]
|
||||
public const nint m_hProxySoundscape = 0x570; // CHandle<CEnvSoundscape>
|
||||
public const nint m_bDisabled = 0x574; // bool
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Field count: 6
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -2000,6 +2000,10 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_OnPassThroughReverse = 0x550; // CEntityIOOutput
|
||||
constexpr std::ptrdiff_t m_hMover = 0x578; // CHandle<CPathMover>
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
namespace CEnvSoundscapeTriggerable {
|
||||
}
|
||||
// Parent: CBtNode
|
||||
// Field count: 12
|
||||
namespace CBtActionAim {
|
||||
@ -2024,10 +2028,6 @@ namespace cs2_dumper {
|
||||
// Field count: 0
|
||||
namespace CCSGO_WingmanIntroCounterTerroristPosition {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
namespace CEnvSoundscapeTriggerable {
|
||||
}
|
||||
// Parent: CPlayerPawnComponent
|
||||
// Field count: 12
|
||||
//
|
||||
@ -4090,14 +4090,14 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_iFilterName = 0x790; // CUtlSymbolLarge
|
||||
constexpr std::ptrdiff_t m_hFilter = 0x798; // CHandle<CBaseFilter>
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
namespace CInfoInstructorHintHostageRescueZone {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
namespace CEnvSoundscapeAlias_snd_soundscape {
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
namespace CInfoInstructorHintHostageRescueZone {
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 7
|
||||
namespace CFishPool {
|
||||
@ -5024,14 +5024,14 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_vOuterMins = 0x838; // Vector
|
||||
constexpr std::ptrdiff_t m_vOuterMaxs = 0x844; // Vector
|
||||
}
|
||||
// Parent: CLightEntity
|
||||
// Field count: 0
|
||||
namespace CLightOrthoEntity {
|
||||
}
|
||||
// Parent: CEnvSoundscapeTriggerable
|
||||
// Field count: 0
|
||||
namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
|
||||
}
|
||||
// Parent: CLightEntity
|
||||
// Field count: 0
|
||||
namespace CLightOrthoEntity {
|
||||
}
|
||||
// Parent: CSoundOpvarSetPointBase
|
||||
// Field count: 24
|
||||
namespace CSoundOpvarSetPointEntity {
|
||||
@ -5661,6 +5661,11 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool
|
||||
constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
namespace CEnvSoundscapeProxy {
|
||||
constexpr std::ptrdiff_t m_MainSoundscapeName = 0x580; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: CSoundEventEntity
|
||||
// Field count: 7
|
||||
//
|
||||
@ -5675,11 +5680,6 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_bPlaying = 0x5B0; // bool
|
||||
constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5D8; // CNetworkUtlVectorBase<SoundeventPathCornerPairNetworked_t>
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
namespace CEnvSoundscapeProxy {
|
||||
constexpr std::ptrdiff_t m_MainSoundscapeName = 0x578; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: CEntityComponent
|
||||
// Field count: 67
|
||||
//
|
||||
@ -6199,6 +6199,21 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x568; // bool
|
||||
constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x569; // bool
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 11
|
||||
namespace CEnvSoundscape {
|
||||
constexpr std::ptrdiff_t m_OnPlay = 0x4E0; // CEntityIOOutput
|
||||
constexpr std::ptrdiff_t m_flRadius = 0x508; // float32
|
||||
constexpr std::ptrdiff_t m_soundEventName = 0x510; // CUtlSymbolLarge
|
||||
constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x518; // bool
|
||||
constexpr std::ptrdiff_t m_soundscapeIndex = 0x51C; // int32
|
||||
constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x520; // int32
|
||||
constexpr std::ptrdiff_t m_positionNames = 0x528; // CUtlSymbolLarge[8]
|
||||
constexpr std::ptrdiff_t m_hProxySoundscape = 0x568; // CHandle<CEnvSoundscape>
|
||||
constexpr std::ptrdiff_t m_bDisabled = 0x56C; // bool
|
||||
constexpr std::ptrdiff_t m_soundscapeName = 0x570; // CUtlSymbolLarge
|
||||
constexpr std::ptrdiff_t m_soundEventHash = 0x578; // uint32
|
||||
}
|
||||
// Parent: CEntitySubclassVDataBase
|
||||
// Field count: 14
|
||||
//
|
||||
@ -6220,21 +6235,6 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32
|
||||
constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32
|
||||
}
|
||||
// Parent: CServerOnlyEntity
|
||||
// Field count: 11
|
||||
namespace CEnvSoundscape {
|
||||
constexpr std::ptrdiff_t m_OnPlay = 0x4E0; // CEntityIOOutput
|
||||
constexpr std::ptrdiff_t m_flRadius = 0x508; // float32
|
||||
constexpr std::ptrdiff_t m_soundscapeName = 0x510; // CUtlSymbolLarge
|
||||
constexpr std::ptrdiff_t m_soundEventName = 0x518; // CUtlSymbolLarge
|
||||
constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x520; // bool
|
||||
constexpr std::ptrdiff_t m_soundscapeIndex = 0x524; // int32
|
||||
constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x528; // int32
|
||||
constexpr std::ptrdiff_t m_soundEventHash = 0x52C; // uint32
|
||||
constexpr std::ptrdiff_t m_positionNames = 0x530; // CUtlSymbolLarge[8]
|
||||
constexpr std::ptrdiff_t m_hProxySoundscape = 0x570; // CHandle<CEnvSoundscape>
|
||||
constexpr std::ptrdiff_t m_bDisabled = 0x574; // bool
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Field count: 6
|
||||
//
|
||||
|
@ -8412,19 +8412,19 @@
|
||||
"CEnvSoundscape": {
|
||||
"fields": {
|
||||
"m_OnPlay": 1248,
|
||||
"m_bDisabled": 1396,
|
||||
"m_bOverrideWithEvent": 1312,
|
||||
"m_bDisabled": 1388,
|
||||
"m_bOverrideWithEvent": 1304,
|
||||
"m_flRadius": 1288,
|
||||
"m_hProxySoundscape": 1392,
|
||||
"m_positionNames": 1328,
|
||||
"m_soundEventHash": 1324,
|
||||
"m_soundEventName": 1304,
|
||||
"m_soundscapeEntityListId": 1320,
|
||||
"m_soundscapeIndex": 1316,
|
||||
"m_soundscapeName": 1296
|
||||
"m_hProxySoundscape": 1384,
|
||||
"m_positionNames": 1320,
|
||||
"m_soundEventHash": 1400,
|
||||
"m_soundEventName": 1296,
|
||||
"m_soundscapeEntityListId": 1312,
|
||||
"m_soundscapeIndex": 1308,
|
||||
"m_soundscapeName": 1392
|
||||
},
|
||||
"metadata": [],
|
||||
"parent": "CServerOnlyEntity"
|
||||
"parent": "CBaseEntity"
|
||||
},
|
||||
"CEnvSoundscapeAlias_snd_soundscape": {
|
||||
"fields": {},
|
||||
@ -8433,7 +8433,7 @@
|
||||
},
|
||||
"CEnvSoundscapeProxy": {
|
||||
"fields": {
|
||||
"m_MainSoundscapeName": 1400
|
||||
"m_MainSoundscapeName": 1408
|
||||
},
|
||||
"metadata": [],
|
||||
"parent": "CEnvSoundscape"
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
@ -2102,6 +2102,10 @@ pub mod cs2_dumper {
|
||||
pub const m_OnPassThroughReverse: usize = 0x550; // CEntityIOOutput
|
||||
pub const m_hMover: usize = 0x578; // CHandle<CPathMover>
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
pub mod CEnvSoundscapeTriggerable {
|
||||
}
|
||||
// Parent: CBtNode
|
||||
// Field count: 12
|
||||
pub mod CBtActionAim {
|
||||
@ -2126,10 +2130,6 @@ pub mod cs2_dumper {
|
||||
// Field count: 0
|
||||
pub mod CCSGO_WingmanIntroCounterTerroristPosition {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
pub mod CEnvSoundscapeTriggerable {
|
||||
}
|
||||
// Parent: CPlayerPawnComponent
|
||||
// Field count: 12
|
||||
//
|
||||
@ -4192,14 +4192,14 @@ pub mod cs2_dumper {
|
||||
pub const m_iFilterName: usize = 0x790; // CUtlSymbolLarge
|
||||
pub const m_hFilter: usize = 0x798; // CHandle<CBaseFilter>
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
pub mod CInfoInstructorHintHostageRescueZone {
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 0
|
||||
pub mod CEnvSoundscapeAlias_snd_soundscape {
|
||||
}
|
||||
// Parent: CPointEntity
|
||||
// Field count: 0
|
||||
pub mod CInfoInstructorHintHostageRescueZone {
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 7
|
||||
pub mod CFishPool {
|
||||
@ -5126,14 +5126,14 @@ pub mod cs2_dumper {
|
||||
pub const m_vOuterMins: usize = 0x838; // Vector
|
||||
pub const m_vOuterMaxs: usize = 0x844; // Vector
|
||||
}
|
||||
// Parent: CLightEntity
|
||||
// Field count: 0
|
||||
pub mod CLightOrthoEntity {
|
||||
}
|
||||
// Parent: CEnvSoundscapeTriggerable
|
||||
// Field count: 0
|
||||
pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
|
||||
}
|
||||
// Parent: CLightEntity
|
||||
// Field count: 0
|
||||
pub mod CLightOrthoEntity {
|
||||
}
|
||||
// Parent: CSoundOpvarSetPointBase
|
||||
// Field count: 24
|
||||
pub mod CSoundOpvarSetPointEntity {
|
||||
@ -5763,6 +5763,11 @@ pub mod cs2_dumper {
|
||||
pub const m_bEnableRendering: usize = 0x60; // bool
|
||||
pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
pub mod CEnvSoundscapeProxy {
|
||||
pub const m_MainSoundscapeName: usize = 0x580; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: CSoundEventEntity
|
||||
// Field count: 7
|
||||
//
|
||||
@ -5777,11 +5782,6 @@ pub mod cs2_dumper {
|
||||
pub const m_bPlaying: usize = 0x5B0; // bool
|
||||
pub const m_vecCornerPairsNetworked: usize = 0x5D8; // CNetworkUtlVectorBase<SoundeventPathCornerPairNetworked_t>
|
||||
}
|
||||
// Parent: CEnvSoundscape
|
||||
// Field count: 1
|
||||
pub mod CEnvSoundscapeProxy {
|
||||
pub const m_MainSoundscapeName: usize = 0x578; // CUtlSymbolLarge
|
||||
}
|
||||
// Parent: CEntityComponent
|
||||
// Field count: 67
|
||||
//
|
||||
@ -6301,6 +6301,21 @@ pub mod cs2_dumper {
|
||||
pub const m_bEnableLinearConstraint: usize = 0x568; // bool
|
||||
pub const m_bEnableAngularConstraint: usize = 0x569; // bool
|
||||
}
|
||||
// Parent: CBaseEntity
|
||||
// Field count: 11
|
||||
pub mod CEnvSoundscape {
|
||||
pub const m_OnPlay: usize = 0x4E0; // CEntityIOOutput
|
||||
pub const m_flRadius: usize = 0x508; // float32
|
||||
pub const m_soundEventName: usize = 0x510; // CUtlSymbolLarge
|
||||
pub const m_bOverrideWithEvent: usize = 0x518; // bool
|
||||
pub const m_soundscapeIndex: usize = 0x51C; // int32
|
||||
pub const m_soundscapeEntityListId: usize = 0x520; // int32
|
||||
pub const m_positionNames: usize = 0x528; // CUtlSymbolLarge[8]
|
||||
pub const m_hProxySoundscape: usize = 0x568; // CHandle<CEnvSoundscape>
|
||||
pub const m_bDisabled: usize = 0x56C; // bool
|
||||
pub const m_soundscapeName: usize = 0x570; // CUtlSymbolLarge
|
||||
pub const m_soundEventHash: usize = 0x578; // uint32
|
||||
}
|
||||
// Parent: CEntitySubclassVDataBase
|
||||
// Field count: 14
|
||||
//
|
||||
@ -6322,21 +6337,6 @@ pub mod cs2_dumper {
|
||||
pub const m_flUseAngleTolerance: usize = 0x170; // float32
|
||||
pub const m_flCrouchTime: usize = 0x174; // float32
|
||||
}
|
||||
// Parent: CServerOnlyEntity
|
||||
// Field count: 11
|
||||
pub mod CEnvSoundscape {
|
||||
pub const m_OnPlay: usize = 0x4E0; // CEntityIOOutput
|
||||
pub const m_flRadius: usize = 0x508; // float32
|
||||
pub const m_soundscapeName: usize = 0x510; // CUtlSymbolLarge
|
||||
pub const m_soundEventName: usize = 0x518; // CUtlSymbolLarge
|
||||
pub const m_bOverrideWithEvent: usize = 0x520; // bool
|
||||
pub const m_soundscapeIndex: usize = 0x524; // int32
|
||||
pub const m_soundscapeEntityListId: usize = 0x528; // int32
|
||||
pub const m_soundEventHash: usize = 0x52C; // uint32
|
||||
pub const m_positionNames: usize = 0x530; // CUtlSymbolLarge[8]
|
||||
pub const m_hProxySoundscape: usize = 0x570; // CHandle<CEnvSoundscape>
|
||||
pub const m_bDisabled: usize = 0x574; // bool
|
||||
}
|
||||
// Parent: CPlayerControllerComponent
|
||||
// Field count: 6
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: soundsystem.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: vphysics2.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: worldrenderer.dll
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-10-31 02:41:35.880004100 UTC
|
||||
// 2024-11-07 04:35:49.847800300 UTC
|
||||
|
||||
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user