mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14046)
This commit is contained in:
@@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-31 02:41:35.880004100 UTC
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// 2024-11-07 04:35:49.847800300 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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// Class count: 420
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// Class count: 426
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// Enum count: 7
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public static class ClientDll {
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// Alignment: 4
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@@ -636,6 +636,10 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_FlashbangProjectile {
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}
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// Parent: CEnvSoundscape
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// Field count: 0
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public static class CEnvSoundscapeTriggerable {
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}
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// Parent: C_SoundEventEntity
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// Field count: 1
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//
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@@ -1243,62 +1247,62 @@ namespace CS2Dumper.Schemas {
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public const nint m_szRagdollDamageWeaponName = 0x1BB0; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1BF0; // bool
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public const nint m_vRagdollServerOrigin = 0x1BF4; // Vector
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public const nint m_bLastHeadBoneTransformIsValid = 0x2278; // bool
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public const nint m_lastLandTime = 0x227C; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x2280; // bool
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public const nint m_qDeathEyeAngles = 0x229C; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x22A8; // bool
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public const nint m_bLeftHanded = 0x22A9; // bool
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public const nint m_fSwitchedHandednessTime = 0x22AC; // GameTime_t
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public const nint m_flViewmodelOffsetX = 0x22B0; // float32
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public const nint m_flViewmodelOffsetY = 0x22B4; // float32
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public const nint m_flViewmodelOffsetZ = 0x22B8; // float32
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public const nint m_flViewmodelFOV = 0x22BC; // float32
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public const nint m_vecPlayerPatchEconIndices = 0x22C0; // uint32[5]
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public const nint m_GunGameImmunityColor = 0x22F8; // Color
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public const nint m_vecBulletHitModels = 0x2348; // CUtlVector<C_BulletHitModel*>
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public const nint m_bIsWalking = 0x2360; // bool
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public const nint m_thirdPersonHeading = 0x2368; // QAngle
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public const nint m_flSlopeDropOffset = 0x2380; // float32
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public const nint m_flSlopeDropHeight = 0x2390; // float32
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public const nint m_vHeadConstraintOffset = 0x23A0; // Vector
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public const nint m_entitySpottedState = 0x23B8; // EntitySpottedState_t
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public const nint m_bIsScoped = 0x23D0; // bool
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public const nint m_bResumeZoom = 0x23D1; // bool
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public const nint m_bIsDefusing = 0x23D2; // bool
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public const nint m_bIsGrabbingHostage = 0x23D3; // bool
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public const nint m_iBlockingUseActionInProgress = 0x23D4; // CSPlayerBlockingUseAction_t
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public const nint m_flEmitSoundTime = 0x23D8; // GameTime_t
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public const nint m_bInNoDefuseArea = 0x23DC; // bool
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public const nint m_nWhichBombZone = 0x23E0; // int32
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public const nint m_iShotsFired = 0x23E4; // int32
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public const nint m_flFlinchStack = 0x23E8; // float32
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public const nint m_flVelocityModifier = 0x23EC; // float32
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public const nint m_flHitHeading = 0x23F0; // float32
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public const nint m_nHitBodyPart = 0x23F4; // int32
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public const nint m_bWaitForNoAttack = 0x23F8; // bool
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public const nint m_ignoreLadderJumpTime = 0x23FC; // float32
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public const nint m_bKilledByHeadshot = 0x2401; // bool
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public const nint m_ArmorValue = 0x2404; // int32
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public const nint m_unCurrentEquipmentValue = 0x2408; // uint16
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public const nint m_unRoundStartEquipmentValue = 0x240A; // uint16
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public const nint m_unFreezetimeEndEquipmentValue = 0x240C; // uint16
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public const nint m_nLastKillerIndex = 0x2410; // CEntityIndex
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public const nint m_bOldIsScoped = 0x2414; // bool
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public const nint m_bHasDeathInfo = 0x2415; // bool
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public const nint m_flDeathInfoTime = 0x2418; // float32
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public const nint m_vecDeathInfoOrigin = 0x241C; // Vector
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public const nint m_grenadeParameterStashTime = 0x2428; // GameTime_t
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public const nint m_bGrenadeParametersStashed = 0x242C; // bool
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public const nint m_angStashedShootAngles = 0x2430; // QAngle
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public const nint m_vecStashedGrenadeThrowPosition = 0x243C; // Vector
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public const nint m_vecStashedVelocity = 0x2448; // Vector
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public const nint m_angShootAngleHistory = 0x2454; // QAngle[2]
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public const nint m_vecThrowPositionHistory = 0x246C; // Vector[2]
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public const nint m_vecVelocityHistory = 0x2484; // Vector[2]
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public const nint m_PredictedDamageTags = 0x24A0; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
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public const nint m_nPrevHighestReceivedDamageTagTick = 0x24F0; // GameTick_t
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public const nint m_nHighestAppliedDamageTagTick = 0x24F4; // int32
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public const nint m_bLastHeadBoneTransformIsValid = 0x2280; // bool
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public const nint m_lastLandTime = 0x2284; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x2288; // bool
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public const nint m_qDeathEyeAngles = 0x22A4; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x22B0; // bool
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public const nint m_bLeftHanded = 0x22B1; // bool
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public const nint m_fSwitchedHandednessTime = 0x22B4; // GameTime_t
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public const nint m_flViewmodelOffsetX = 0x22B8; // float32
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public const nint m_flViewmodelOffsetY = 0x22BC; // float32
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public const nint m_flViewmodelOffsetZ = 0x22C0; // float32
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public const nint m_flViewmodelFOV = 0x22C4; // float32
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public const nint m_vecPlayerPatchEconIndices = 0x22C8; // uint32[5]
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public const nint m_GunGameImmunityColor = 0x2300; // Color
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public const nint m_vecBulletHitModels = 0x2350; // CUtlVector<C_BulletHitModel*>
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public const nint m_bIsWalking = 0x2368; // bool
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public const nint m_thirdPersonHeading = 0x2370; // QAngle
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public const nint m_flSlopeDropOffset = 0x2388; // float32
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public const nint m_flSlopeDropHeight = 0x2398; // float32
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public const nint m_vHeadConstraintOffset = 0x23A8; // Vector
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public const nint m_entitySpottedState = 0x23C0; // EntitySpottedState_t
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public const nint m_bIsScoped = 0x23D8; // bool
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public const nint m_bResumeZoom = 0x23D9; // bool
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public const nint m_bIsDefusing = 0x23DA; // bool
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public const nint m_bIsGrabbingHostage = 0x23DB; // bool
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public const nint m_iBlockingUseActionInProgress = 0x23DC; // CSPlayerBlockingUseAction_t
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public const nint m_flEmitSoundTime = 0x23E0; // GameTime_t
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public const nint m_bInNoDefuseArea = 0x23E4; // bool
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public const nint m_nWhichBombZone = 0x23E8; // int32
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public const nint m_iShotsFired = 0x23EC; // int32
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public const nint m_flFlinchStack = 0x23F0; // float32
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public const nint m_flVelocityModifier = 0x23F4; // float32
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public const nint m_flHitHeading = 0x23F8; // float32
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public const nint m_nHitBodyPart = 0x23FC; // int32
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public const nint m_bWaitForNoAttack = 0x2400; // bool
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public const nint m_ignoreLadderJumpTime = 0x2404; // float32
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public const nint m_bKilledByHeadshot = 0x2409; // bool
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public const nint m_ArmorValue = 0x240C; // int32
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public const nint m_unCurrentEquipmentValue = 0x2410; // uint16
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public const nint m_unRoundStartEquipmentValue = 0x2412; // uint16
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public const nint m_unFreezetimeEndEquipmentValue = 0x2414; // uint16
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public const nint m_nLastKillerIndex = 0x2418; // CEntityIndex
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public const nint m_bOldIsScoped = 0x241C; // bool
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public const nint m_bHasDeathInfo = 0x241D; // bool
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public const nint m_flDeathInfoTime = 0x2420; // float32
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public const nint m_vecDeathInfoOrigin = 0x2424; // Vector
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public const nint m_grenadeParameterStashTime = 0x2430; // GameTime_t
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public const nint m_bGrenadeParametersStashed = 0x2434; // bool
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public const nint m_angStashedShootAngles = 0x2438; // QAngle
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public const nint m_vecStashedGrenadeThrowPosition = 0x2444; // Vector
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public const nint m_vecStashedVelocity = 0x2450; // Vector
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public const nint m_angShootAngleHistory = 0x245C; // QAngle[2]
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public const nint m_vecThrowPositionHistory = 0x2474; // Vector[2]
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public const nint m_vecVelocityHistory = 0x248C; // Vector[2]
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public const nint m_PredictedDamageTags = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
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public const nint m_nPrevHighestReceivedDamageTagTick = 0x24F8; // GameTick_t
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public const nint m_nHighestAppliedDamageTagTick = 0x24FC; // int32
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}
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// Parent: C_RagdollProp
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// Field count: 7
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@@ -1475,6 +1479,10 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponAug {
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}
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// Parent: CEnvSoundscapeProxy
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// Field count: 0
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public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy {
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}
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// Parent: C_BaseClientUIEntity
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// Field count: 28
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//
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@@ -2526,6 +2534,10 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponP90 {
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}
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// Parent: CEnvSoundscape
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// Field count: 0
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public static class CEnvSoundscapeAlias_snd_soundscape {
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}
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// Parent: C_EconEntity
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// Field count: 7
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//
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@@ -3445,6 +3457,10 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponGlock {
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}
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// Parent: CEnvSoundscapeTriggerable
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// Field count: 0
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public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
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}
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// Parent: C_GameRulesProxy
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// Field count: 1
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//
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@@ -3721,6 +3737,11 @@ namespace CS2Dumper.Schemas {
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public const nint m_bEnableRendering = 0x60; // bool
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public const nint m_bInterpolationReadyToDraw = 0xB0; // bool
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}
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// Parent: CEnvSoundscape
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// Field count: 1
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public static class CEnvSoundscapeProxy {
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public const nint m_MainSoundscapeName = 0x608; // CUtlSymbolLarge
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}
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// Parent: C_SoundEventEntity
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// Field count: 2
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//
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@@ -3988,6 +4009,21 @@ namespace CS2Dumper.Schemas {
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public const nint m_vecLastMovementImpulses = 0x1B8; // Vector
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public const nint m_vecOldViewAngles = 0x1C4; // QAngle
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}
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// Parent: C_BaseEntity
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// Field count: 11
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public static class CEnvSoundscape {
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public const nint m_OnPlay = 0x568; // CEntityIOOutput
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public const nint m_flRadius = 0x590; // float32
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public const nint m_soundEventName = 0x598; // CUtlSymbolLarge
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public const nint m_bOverrideWithEvent = 0x5A0; // bool
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public const nint m_soundscapeIndex = 0x5A4; // int32
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public const nint m_soundscapeEntityListId = 0x5A8; // int32
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public const nint m_positionNames = 0x5B0; // CUtlSymbolLarge[8]
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public const nint m_hProxySoundscape = 0x5F0; // CHandle<CEnvSoundscape>
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public const nint m_bDisabled = 0x5F4; // bool
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public const nint m_soundscapeName = 0x5F8; // CUtlSymbolLarge
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public const nint m_soundEventHash = 0x600; // uint32
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}
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// Parent: CEntitySubclassVDataBase
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// Field count: 14
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//
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