2023-10-15 20:17:02 +08:00
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/*
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2023-10-21 07:43:23 +08:00
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* Created using https://github.com/a2x/cs2-dumper
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2024-02-13 11:24:46 +08:00
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* Tue, 13 Feb 2024 02:41:15 +0000
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2023-10-15 20:17:02 +08:00
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*/
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2023-10-03 00:00:52 +08:00
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2023-10-26 14:40:24 +08:00
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public static class client_dll { // client.dll
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2024-02-13 11:24:46 +08:00
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public const nint dwEntityList = 0x18B1FE8;
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public const nint dwForceAttack = 0x1720160;
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public const nint dwForceAttack2 = 0x17201F0;
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public const nint dwForceBackward = 0x1720430;
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public const nint dwForceCrouch = 0x1720700;
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public const nint dwForceForward = 0x17203A0;
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public const nint dwForceJump = 0x1720670;
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public const nint dwForceLeft = 0x17204C0;
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public const nint dwForceRight = 0x1720550;
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public const nint dwGameEntitySystem = 0x19CD800;
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2023-11-04 12:06:09 +08:00
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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2024-02-13 11:24:46 +08:00
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public const nint dwGameRules = 0x190EFC0;
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public const nint dwGlobalVars = 0x171AE40;
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public const nint dwGlowManager = 0x190F3D8;
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public const nint dwInterfaceLinkList = 0x19FE828;
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public const nint dwLocalPlayerController = 0x1901948;
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public const nint dwLocalPlayerPawn = 0x17272E8;
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public const nint dwPlantedC4 = 0x19171E8;
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public const nint dwPrediction = 0x17271B0;
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public const nint dwSensitivity = 0x190FCF8;
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2023-11-16 22:21:28 +08:00
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public const nint dwSensitivity_sensitivity = 0x40;
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2024-02-13 11:24:46 +08:00
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public const nint dwViewAngles = 0x191F100;
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public const nint dwViewMatrix = 0x19112D0;
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public const nint dwViewRender = 0x1911B50;
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2023-09-29 14:55:15 +08:00
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}
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2023-10-26 14:40:24 +08:00
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public static class engine2_dll { // engine2.dll
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2024-02-07 12:08:21 +08:00
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public const nint dwBuildNumber = 0x512554;
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public const nint dwNetworkGameClient = 0x511AC8;
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2023-10-09 13:46:03 +08:00
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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2023-10-01 20:51:44 +08:00
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public const nint dwNetworkGameClient_maxClients = 0x250;
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public const nint dwNetworkGameClient_signOnState = 0x240;
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2024-02-13 11:24:46 +08:00
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public const nint dwWindowHeight = 0x5C9A2C;
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public const nint dwWindowWidth = 0x5C9A28;
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2023-10-30 08:18:16 +08:00
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}
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2024-01-23 14:18:20 +08:00
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public static class game_info { // Some additional information about the game at dump time
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2024-02-13 11:24:46 +08:00
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public const nint buildNumber = 0x36A7; // Game build number
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2024-01-23 14:18:20 +08:00
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}
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2023-10-30 08:18:16 +08:00
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public static class inputsystem_dll { // inputsystem.dll
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2024-02-07 12:08:21 +08:00
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public const nint dwInputSystem = 0x367A0;
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2023-09-08 21:13:40 +08:00
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}
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