cs2-dumper/generated/offsets.rs

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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Fri, 23 Feb 2024 13:32:08 +0000
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*/
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#![allow(non_snake_case, non_upper_case_globals)]
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pub mod client_dll { // client.dll
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pub const dwEntityList: usize = 0x18B3FA8;
pub const dwForceAttack: usize = 0x17221D0;
pub const dwForceAttack2: usize = 0x1722260;
pub const dwForceBackward: usize = 0x17224A0;
pub const dwForceCrouch: usize = 0x1722770;
pub const dwForceForward: usize = 0x1722410;
pub const dwForceJump: usize = 0x17226E0;
pub const dwForceLeft: usize = 0x1722530;
pub const dwForceRight: usize = 0x17225C0;
pub const dwGameEntitySystem: usize = 0x19D1980;
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pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x1910FC0;
pub const dwGlobalVars: usize = 0x171CE70;
pub const dwGlowManager: usize = 0x19113E0;
pub const dwInterfaceLinkList: usize = 0x1A029D8;
pub const dwLocalPlayerController: usize = 0x19038F8;
pub const dwLocalPlayerPawn: usize = 0x1729348;
pub const dwPlantedC4: usize = 0x191B508;
pub const dwPrediction: usize = 0x1729210;
pub const dwSensitivity: usize = 0x1911D08;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x19233E0;
pub const dwViewMatrix: usize = 0x19154C0;
pub const dwViewRender: usize = 0x1915D40;
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}
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pub mod engine2_dll { // engine2.dll
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pub const dwBuildNumber: usize = 0x513564;
pub const dwNetworkGameClient: usize = 0x512AC8;
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pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
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pub const dwNetworkGameClient_deltaTick: usize = 0x258;
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pub const dwNetworkGameClient_maxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x240;
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pub const dwWindowHeight: usize = 0x5CABC4;
pub const dwWindowWidth: usize = 0x5CABC0;
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}
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pub mod game_info { // Some additional information about the game at dump time
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pub const buildNumber: usize = 0x36AA; // Game build number
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}
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pub mod inputsystem_dll { // inputsystem.dll
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pub const dwInputSystem: usize = 0x367A0;
}
pub mod matchmaking_dll { // matchmaking.dll
pub const dwGameTypes: usize = 0x1D21E0;
pub const dwGameTypes_mapName: usize = 0x1D2300;
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}