/* * Created using https://github.com/a2x/cs2-dumper * Fri, 23 Feb 2024 13:32:08 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x18B3FA8; pub const dwForceAttack: usize = 0x17221D0; pub const dwForceAttack2: usize = 0x1722260; pub const dwForceBackward: usize = 0x17224A0; pub const dwForceCrouch: usize = 0x1722770; pub const dwForceForward: usize = 0x1722410; pub const dwForceJump: usize = 0x17226E0; pub const dwForceLeft: usize = 0x1722530; pub const dwForceRight: usize = 0x17225C0; pub const dwGameEntitySystem: usize = 0x19D1980; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x1910FC0; pub const dwGlobalVars: usize = 0x171CE70; pub const dwGlowManager: usize = 0x19113E0; pub const dwInterfaceLinkList: usize = 0x1A029D8; pub const dwLocalPlayerController: usize = 0x19038F8; pub const dwLocalPlayerPawn: usize = 0x1729348; pub const dwPlantedC4: usize = 0x191B508; pub const dwPrediction: usize = 0x1729210; pub const dwSensitivity: usize = 0x1911D08; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x19233E0; pub const dwViewMatrix: usize = 0x19154C0; pub const dwViewRender: usize = 0x1915D40; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x513564; pub const dwNetworkGameClient: usize = 0x512AC8; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_deltaTick: usize = 0x258; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5CABC4; pub const dwWindowWidth: usize = 0x5CABC0; } pub mod game_info { // Some additional information about the game at dump time pub const buildNumber: usize = 0x36AA; // Game build number } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x367A0; } pub mod matchmaking_dll { // matchmaking.dll pub const dwGameTypes: usize = 0x1D21E0; pub const dwGameTypes_mapName: usize = 0x1D2300; }