cs2-dumper/generated/offsets.hpp
2023-10-04 13:10:14 +10:00

29 lines
1.1 KiB
C++

#pragma once
#include <cstddef>
// Created using https://github.com/a2x/cs2-dumper
// 2023-10-04 03:08:56.260802500 UTC
namespace client_dll {
constexpr std::ptrdiff_t dwEntityList = 0x178D8D8;
constexpr std::ptrdiff_t dwForceBackward = 0x1694F00;
constexpr std::ptrdiff_t dwForceCrouch = 0x16951D0;
constexpr std::ptrdiff_t dwForceForward = 0x1694E70;
constexpr std::ptrdiff_t dwForceJump = 0x1695140;
constexpr std::ptrdiff_t dwForceLeft = 0x1694F90;
constexpr std::ptrdiff_t dwForceRight = 0x1695020;
constexpr std::ptrdiff_t dwGlobalVars = 0x1690D28;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1973B98;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x17DC148;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x187AC38;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1880D80;
constexpr std::ptrdiff_t dwViewAngles = 0x18DA6F0;
constexpr std::ptrdiff_t dwViewMatrix = 0x187B720;
}
namespace engine2_dll {
constexpr std::ptrdiff_t dwNetworkGameClient = 0x48AAB0;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240;
}