#pragma once #include // Created using https://github.com/a2x/cs2-dumper // 2023-10-04 03:08:56.260802500 UTC namespace client_dll { constexpr std::ptrdiff_t dwEntityList = 0x178D8D8; constexpr std::ptrdiff_t dwForceBackward = 0x1694F00; constexpr std::ptrdiff_t dwForceCrouch = 0x16951D0; constexpr std::ptrdiff_t dwForceForward = 0x1694E70; constexpr std::ptrdiff_t dwForceJump = 0x1695140; constexpr std::ptrdiff_t dwForceLeft = 0x1694F90; constexpr std::ptrdiff_t dwForceRight = 0x1695020; constexpr std::ptrdiff_t dwGlobalVars = 0x1690D28; constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1973B98; constexpr std::ptrdiff_t dwLocalPlayerController = 0x17DC148; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x187AC38; constexpr std::ptrdiff_t dwPlantedC4 = 0x1880D80; constexpr std::ptrdiff_t dwViewAngles = 0x18DA6F0; constexpr std::ptrdiff_t dwViewMatrix = 0x187B720; } namespace engine2_dll { constexpr std::ptrdiff_t dwNetworkGameClient = 0x48AAB0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; }