mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-12 09:45:36 +08:00
242 lines
8.4 KiB
Rust
242 lines
8.4 KiB
Rust
/*
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* Created using https://github.com/a2x/cs2-dumper
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* 2023-10-20 23:01:51.119179600 UTC
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*/
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#![allow(non_snake_case, non_upper_case_globals)]
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pub mod AnimationsystemDll { // animationsystem.dll
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pub const AnimationSystemUtils_001: usize = 0x64670;
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pub const AnimationSystem_001: usize = 0x5F1D0;
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}
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pub mod ClientDll { // client.dll
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pub const LegacyGameUI001: usize = 0x8914A0;
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pub const Source2ClientUI001: usize = 0x8801C0;
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pub const Source2ClientPrediction001: usize = 0x79DB20;
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pub const ClientToolsInfo_001: usize = 0x729A30;
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pub const Source2Client002: usize = 0x729A50;
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pub const GameClientExports001: usize = 0x729A40;
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pub const EmptyWorldService001_Client: usize = 0x48C210;
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pub const Source2ClientConfig001: usize = 0x473220;
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}
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pub mod Engine2Dll { // engine2.dll
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pub const SimpleEngineLoopService_001: usize = 0x1E2480;
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pub const ClientServerEngineLoopService_001: usize = 0x1D8150;
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pub const KeyValueCache001: usize = 0x1D4790;
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pub const HostStateMgr001: usize = 0x1D21A0;
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pub const GameEventSystemServerV001: usize = 0x1CD860;
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pub const GameEventSystemClientV001: usize = 0x1CD850;
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pub const EngineServiceMgr001: usize = 0x1C9540;
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pub const VProfService_001: usize = 0x1B6FD0;
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pub const ToolService_001: usize = 0x1B5D20;
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pub const StatsService_001: usize = 0x1B0FA0;
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pub const SplitScreenService_001: usize = 0x1AE210;
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pub const SoundService_001: usize = 0x1A8D60;
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pub const ScreenshotService001: usize = 0x1A4C30;
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pub const RenderService_001: usize = 0x1A1F90;
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pub const NetworkService_001: usize = 0x1A1AA0;
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pub const NetworkServerService_001: usize = 0x19CB40;
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pub const NetworkP2PService_001: usize = 0x198550;
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pub const NetworkClientService_001: usize = 0x192180;
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pub const MapListService_001: usize = 0x18B150;
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pub const InputService_001: usize = 0x178FD0;
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pub const GameUIService_001: usize = 0x1737F0;
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pub const GameResourceServiceServerV001: usize = 0x171550;
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pub const GameResourceServiceClientV001: usize = 0x171540;
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pub const BugService001: usize = 0x16A570;
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pub const BenchmarkService001: usize = 0x168D40;
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pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x116920;
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pub const EngineGameUI001: usize = 0x115CB0;
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pub const INETSUPPORT_001: usize = 0xE5EC0;
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pub const Source2EngineToServerStringTable001: usize = 0xA1030;
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pub const Source2EngineToServer001: usize = 0x8AEC0;
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pub const Source2EngineToClientStringTable001: usize = 0x83BE0;
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pub const Source2EngineToClient001: usize = 0x5A620;
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}
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pub mod FilesystemStdioDll { // filesystem_stdio.dll
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pub const VAsyncFileSystem2_001: usize = 0x66D30;
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pub const VFileSystem017: usize = 0x66D20;
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}
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pub mod HostDll { // host.dll
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pub const Source2Host001: usize = 0x18E10;
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pub const SinglePlayerSharedMemory001: usize = 0x18A90;
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pub const SaveRestoreDataVersion001: usize = 0x18A80;
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pub const PredictionDiffManager001: usize = 0x16E20;
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pub const HostUtils001: usize = 0x12550;
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pub const GameSystem2HostHook: usize = 0x11DA0;
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pub const GameModelInfo001: usize = 0x11CC0;
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pub const DebugDrawQueueManager001: usize = 0x11710;
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}
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pub mod ImemanagerDll { // imemanager.dll
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pub const IMEManager001: usize = 0xC470;
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}
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pub mod InputsystemDll { // inputsystem.dll
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pub const InputSystemVersion001: usize = 0x28D0;
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pub const InputStackSystemVersion001: usize = 0x16F0;
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}
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pub mod LocalizeDll { // localize.dll
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pub const Localize_001: usize = 0x3830;
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}
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pub mod MatchmakingDll { // matchmaking.dll
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pub const GameTypes001: usize = 0x50270;
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pub const MATCHFRAMEWORK_001: usize = 0x101030;
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}
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pub mod Materialsystem2Dll { // materialsystem2.dll
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pub const MaterialUtils_001: usize = 0x4DB90;
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pub const TextLayout_001: usize = 0x4A2E0;
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pub const PostProcessingSystem_001: usize = 0x42A60;
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pub const FontManager_001: usize = 0x37900;
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pub const VMaterialSystem2_001: usize = 0x25EC0;
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}
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pub mod MeshsystemDll { // meshsystem.dll
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pub const MeshSystem001: usize = 0x7270;
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}
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pub mod NavsystemDll { // navsystem.dll
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pub const NavSystem001: usize = 0x76F0;
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}
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pub mod NetworksystemDll { // networksystem.dll
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pub const SerializedEntitiesVersion001: usize = 0xD1AE0;
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pub const NetworkSystemVersion001: usize = 0xBBFA0;
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pub const NetworkMessagesVersion001: usize = 0x9C040;
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pub const FlattenedSerializersVersion001: usize = 0x7B8A0;
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}
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pub mod PanoramaDll { // panorama.dll
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pub const PanoramaUIEngine001: usize = 0x57EE0;
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}
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pub mod PanoramaTextPangoDll { // panorama_text_pango.dll
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pub const PanoramaTextServices001: usize = 0x4CBD0;
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}
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pub mod PanoramauiclientDll { // panoramauiclient.dll
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pub const PanoramaUIClient001: usize = 0x12780;
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}
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pub mod ParticlesDll { // particles.dll
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pub const ParticleSystemMgr003: usize = 0x52D20;
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}
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pub mod PulseSystemDll { // pulse_system.dll
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pub const IPulseSystem_001: usize = 0x5B80;
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}
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pub mod Rendersystemdx11Dll { // rendersystemdx11.dll
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pub const RenderUtils_001: usize = 0x52FD0;
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pub const VRenderDeviceMgrBackdoor001: usize = 0x4A4F0;
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pub const RenderDeviceMgr001: usize = 0x4A4E0;
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}
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pub mod ResourcesystemDll { // resourcesystem.dll
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pub const ResourceSystem013: usize = 0x10650;
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}
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pub mod ScenefilecacheDll { // scenefilecache.dll
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pub const SceneFileCache002: usize = 0x68E0;
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pub const ResponseRulesCache001: usize = 0x3190;
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}
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pub mod ScenesystemDll { // scenesystem.dll
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pub const SceneUtils_001: usize = 0x13D030;
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pub const SceneSystem_002: usize = 0xCAE10;
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pub const RenderingPipelines_001: usize = 0x8EED0;
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}
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pub mod SchemasystemDll { // schemasystem.dll
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pub const SchemaSystem_001: usize = 0xA930;
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}
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pub mod ServerDll { // server.dll
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pub const NavGameTest001: usize = 0xA2CCE0;
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pub const ServerToolsInfo_001: usize = 0x831620;
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pub const Source2GameClients001: usize = 0x831630;
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pub const Source2GameEntities001: usize = 0x831640;
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pub const Source2Server001: usize = 0x831650;
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pub const EmptyWorldService001_Server: usize = 0x588470;
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pub const Source2ServerConfig001: usize = 0x568470;
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pub const EntitySubclassUtilsV001: usize = 0x2C8690;
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pub const customnavsystem001: usize = 0x245070;
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pub const Source2GameDirector001: usize = 0x13EFF0;
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}
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pub mod SoundsystemDll { // soundsystem.dll
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pub const SoundOpSystem001: usize = 0x1567E0;
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pub const SoundOpSystemEdit001: usize = 0x8BBC0;
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pub const VMixEditTool001: usize = 0x71740;
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pub const SoundSystem001: usize = 0x46540;
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}
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pub mod SteamaudioDll { // steamaudio.dll
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pub const SteamAudio001: usize = 0x12EE0;
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}
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pub mod Steamclient64Dll { // steamclient64.dll
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pub const IVALIDATE001: usize = 0x833640;
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pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x82F4C0;
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pub const SteamClient020: usize = 0x62CAF0;
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pub const SteamClient019: usize = 0x62CAE0;
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pub const SteamClient018: usize = 0x62CAD0;
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pub const SteamClient017: usize = 0x62CAC0;
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pub const SteamClient016: usize = 0x62CAB0;
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pub const SteamClient015: usize = 0x62CAA0;
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pub const SteamClient014: usize = 0x62CA90;
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pub const SteamClient013: usize = 0x62CA80;
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pub const SteamClient012: usize = 0x62CA70;
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pub const SteamClient011: usize = 0x62CA60;
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pub const SteamClient010: usize = 0x62CA50;
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pub const SteamClient009: usize = 0x62CA40;
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pub const SteamClient008: usize = 0x62CA30;
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pub const SteamClient007: usize = 0x62CA20;
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pub const SteamClient006: usize = 0x62CA10;
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pub const p2pvoice002: usize = 0xD8EA0;
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pub const p2pvoicesingleton002: usize = 0xD5840;
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}
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pub mod Tier0Dll { // tier0.dll
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pub const VStringTokenSystem001: usize = 0x18C060;
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pub const TestScriptMgr001: usize = 0x13F3C0;
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pub const VProcessUtils002: usize = 0x12F540;
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pub const VEngineCvar007: usize = 0x61920;
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}
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pub mod V8SystemDll { // v8system.dll
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pub const Source2V8System001: usize = 0x1670;
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}
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pub mod ValveAviDll { // valve_avi.dll
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pub const VAvi001: usize = 0x2F90;
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}
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pub mod ValveWmfDll { // valve_wmf.dll
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pub const VMediaFoundation001: usize = 0x12D0;
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}
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pub mod Vphysics2Dll { // vphysics2.dll
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pub const VPhysics2_Handle_Interface_001: usize = 0x5FA60;
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pub const VPhysics2_Interface_001: usize = 0x5B7F0;
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}
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pub mod VscriptDll { // vscript.dll
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pub const VScriptManager010: usize = 0x31DA0;
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}
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pub mod VstdlibS64Dll { // vstdlib_s64.dll
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pub const IVALIDATE001: usize = 0x24FF0;
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pub const VEngineCvar002: usize = 0x5750;
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}
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pub mod WorldrendererDll { // worldrenderer.dll
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pub const WorldRendererMgr001: usize = 0x21530;
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} |