/* * Created using https://github.com/a2x/cs2-dumper * 2023-10-20 23:01:51.119179600 UTC */ #![allow(non_snake_case, non_upper_case_globals)] pub mod AnimationsystemDll { // animationsystem.dll pub const AnimationSystemUtils_001: usize = 0x64670; pub const AnimationSystem_001: usize = 0x5F1D0; } pub mod ClientDll { // client.dll pub const LegacyGameUI001: usize = 0x8914A0; pub const Source2ClientUI001: usize = 0x8801C0; pub const Source2ClientPrediction001: usize = 0x79DB20; pub const ClientToolsInfo_001: usize = 0x729A30; pub const Source2Client002: usize = 0x729A50; pub const GameClientExports001: usize = 0x729A40; pub const EmptyWorldService001_Client: usize = 0x48C210; pub const Source2ClientConfig001: usize = 0x473220; } pub mod Engine2Dll { // engine2.dll pub const SimpleEngineLoopService_001: usize = 0x1E2480; pub const ClientServerEngineLoopService_001: usize = 0x1D8150; pub const KeyValueCache001: usize = 0x1D4790; pub const HostStateMgr001: usize = 0x1D21A0; pub const GameEventSystemServerV001: usize = 0x1CD860; pub const GameEventSystemClientV001: usize = 0x1CD850; pub const EngineServiceMgr001: usize = 0x1C9540; pub const VProfService_001: usize = 0x1B6FD0; pub const ToolService_001: usize = 0x1B5D20; pub const StatsService_001: usize = 0x1B0FA0; pub const SplitScreenService_001: usize = 0x1AE210; pub const SoundService_001: usize = 0x1A8D60; pub const ScreenshotService001: usize = 0x1A4C30; pub const RenderService_001: usize = 0x1A1F90; pub const NetworkService_001: usize = 0x1A1AA0; pub const NetworkServerService_001: usize = 0x19CB40; pub const NetworkP2PService_001: usize = 0x198550; pub const NetworkClientService_001: usize = 0x192180; pub const MapListService_001: usize = 0x18B150; pub const InputService_001: usize = 0x178FD0; pub const GameUIService_001: usize = 0x1737F0; pub const GameResourceServiceServerV001: usize = 0x171550; pub const GameResourceServiceClientV001: usize = 0x171540; pub const BugService001: usize = 0x16A570; pub const BenchmarkService001: usize = 0x168D40; pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x116920; pub const EngineGameUI001: usize = 0x115CB0; pub const INETSUPPORT_001: usize = 0xE5EC0; pub const Source2EngineToServerStringTable001: usize = 0xA1030; pub const Source2EngineToServer001: usize = 0x8AEC0; pub const Source2EngineToClientStringTable001: usize = 0x83BE0; pub const Source2EngineToClient001: usize = 0x5A620; } pub mod FilesystemStdioDll { // filesystem_stdio.dll pub const VAsyncFileSystem2_001: usize = 0x66D30; pub const VFileSystem017: usize = 0x66D20; } pub mod HostDll { // host.dll pub const Source2Host001: usize = 0x18E10; pub const SinglePlayerSharedMemory001: usize = 0x18A90; pub const SaveRestoreDataVersion001: usize = 0x18A80; pub const PredictionDiffManager001: usize = 0x16E20; pub const HostUtils001: usize = 0x12550; pub const GameSystem2HostHook: usize = 0x11DA0; pub const GameModelInfo001: usize = 0x11CC0; pub const DebugDrawQueueManager001: usize = 0x11710; } pub mod ImemanagerDll { // imemanager.dll pub const IMEManager001: usize = 0xC470; } pub mod InputsystemDll { // inputsystem.dll pub const InputSystemVersion001: usize = 0x28D0; pub const InputStackSystemVersion001: usize = 0x16F0; } pub mod LocalizeDll { // localize.dll pub const Localize_001: usize = 0x3830; } pub mod MatchmakingDll { // matchmaking.dll pub const GameTypes001: usize = 0x50270; pub const MATCHFRAMEWORK_001: usize = 0x101030; } pub mod Materialsystem2Dll { // materialsystem2.dll pub const MaterialUtils_001: usize = 0x4DB90; pub const TextLayout_001: usize = 0x4A2E0; pub const PostProcessingSystem_001: usize = 0x42A60; pub const FontManager_001: usize = 0x37900; pub const VMaterialSystem2_001: usize = 0x25EC0; } pub mod MeshsystemDll { // meshsystem.dll pub const MeshSystem001: usize = 0x7270; } pub mod NavsystemDll { // navsystem.dll pub const NavSystem001: usize = 0x76F0; } pub mod NetworksystemDll { // networksystem.dll pub const SerializedEntitiesVersion001: usize = 0xD1AE0; pub const NetworkSystemVersion001: usize = 0xBBFA0; pub const NetworkMessagesVersion001: usize = 0x9C040; pub const FlattenedSerializersVersion001: usize = 0x7B8A0; } pub mod PanoramaDll { // panorama.dll pub const PanoramaUIEngine001: usize = 0x57EE0; } pub mod PanoramaTextPangoDll { // panorama_text_pango.dll pub const PanoramaTextServices001: usize = 0x4CBD0; } pub mod PanoramauiclientDll { // panoramauiclient.dll pub const PanoramaUIClient001: usize = 0x12780; } pub mod ParticlesDll { // particles.dll pub const ParticleSystemMgr003: usize = 0x52D20; } pub mod PulseSystemDll { // pulse_system.dll pub const IPulseSystem_001: usize = 0x5B80; } pub mod Rendersystemdx11Dll { // rendersystemdx11.dll pub const RenderUtils_001: usize = 0x52FD0; pub const VRenderDeviceMgrBackdoor001: usize = 0x4A4F0; pub const RenderDeviceMgr001: usize = 0x4A4E0; } pub mod ResourcesystemDll { // resourcesystem.dll pub const ResourceSystem013: usize = 0x10650; } pub mod ScenefilecacheDll { // scenefilecache.dll pub const SceneFileCache002: usize = 0x68E0; pub const ResponseRulesCache001: usize = 0x3190; } pub mod ScenesystemDll { // scenesystem.dll pub const SceneUtils_001: usize = 0x13D030; pub const SceneSystem_002: usize = 0xCAE10; pub const RenderingPipelines_001: usize = 0x8EED0; } pub mod SchemasystemDll { // schemasystem.dll pub const SchemaSystem_001: usize = 0xA930; } pub mod ServerDll { // server.dll pub const NavGameTest001: usize = 0xA2CCE0; pub const ServerToolsInfo_001: usize = 0x831620; pub const Source2GameClients001: usize = 0x831630; pub const Source2GameEntities001: usize = 0x831640; pub const Source2Server001: usize = 0x831650; pub const EmptyWorldService001_Server: usize = 0x588470; pub const Source2ServerConfig001: usize = 0x568470; pub const EntitySubclassUtilsV001: usize = 0x2C8690; pub const customnavsystem001: usize = 0x245070; pub const Source2GameDirector001: usize = 0x13EFF0; } pub mod SoundsystemDll { // soundsystem.dll pub const SoundOpSystem001: usize = 0x1567E0; pub const SoundOpSystemEdit001: usize = 0x8BBC0; pub const VMixEditTool001: usize = 0x71740; pub const SoundSystem001: usize = 0x46540; } pub mod SteamaudioDll { // steamaudio.dll pub const SteamAudio001: usize = 0x12EE0; } pub mod Steamclient64Dll { // steamclient64.dll pub const IVALIDATE001: usize = 0x833640; pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x82F4C0; pub const SteamClient020: usize = 0x62CAF0; pub const SteamClient019: usize = 0x62CAE0; pub const SteamClient018: usize = 0x62CAD0; pub const SteamClient017: usize = 0x62CAC0; pub const SteamClient016: usize = 0x62CAB0; pub const SteamClient015: usize = 0x62CAA0; pub const SteamClient014: usize = 0x62CA90; pub const SteamClient013: usize = 0x62CA80; pub const SteamClient012: usize = 0x62CA70; pub const SteamClient011: usize = 0x62CA60; pub const SteamClient010: usize = 0x62CA50; pub const SteamClient009: usize = 0x62CA40; pub const SteamClient008: usize = 0x62CA30; pub const SteamClient007: usize = 0x62CA20; pub const SteamClient006: usize = 0x62CA10; pub const p2pvoice002: usize = 0xD8EA0; pub const p2pvoicesingleton002: usize = 0xD5840; } pub mod Tier0Dll { // tier0.dll pub const VStringTokenSystem001: usize = 0x18C060; pub const TestScriptMgr001: usize = 0x13F3C0; pub const VProcessUtils002: usize = 0x12F540; pub const VEngineCvar007: usize = 0x61920; } pub mod V8SystemDll { // v8system.dll pub const Source2V8System001: usize = 0x1670; } pub mod ValveAviDll { // valve_avi.dll pub const VAvi001: usize = 0x2F90; } pub mod ValveWmfDll { // valve_wmf.dll pub const VMediaFoundation001: usize = 0x12D0; } pub mod Vphysics2Dll { // vphysics2.dll pub const VPhysics2_Handle_Interface_001: usize = 0x5FA60; pub const VPhysics2_Interface_001: usize = 0x5B7F0; } pub mod VscriptDll { // vscript.dll pub const VScriptManager010: usize = 0x31DA0; } pub mod VstdlibS64Dll { // vstdlib_s64.dll pub const IVALIDATE001: usize = 0x24FF0; pub const VEngineCvar002: usize = 0x5750; } pub mod WorldrendererDll { // worldrenderer.dll pub const WorldRendererMgr001: usize = 0x21530; }