cs2-dumper/generated/offsets.rs
2024-03-23 15:02:34 +10:00

57 lines
2.2 KiB
Rust

/*
* Generated using https://github.com/a2x/cs2-dumper
* Sat, 23 Mar 2024 05:02:05 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
pub mod client_dll { // client.dll
pub const dwEntityList: usize = 0x18C2D58;
pub const dwForceAttack: usize = 0x1730020;
pub const dwForceAttack2: usize = 0x17300B0;
pub const dwForceBackward: usize = 0x17302F0;
pub const dwForceCrouch: usize = 0x17305C0;
pub const dwForceForward: usize = 0x1730260;
pub const dwForceJump: usize = 0x1730530;
pub const dwForceLeft: usize = 0x1730380;
pub const dwForceRight: usize = 0x1730410;
pub const dwGameEntitySystem: usize = 0x19E0790;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x191FCA0;
pub const dwGlobalVars: usize = 0x172ABA0;
pub const dwGlowManager: usize = 0x19200C0;
pub const dwInterfaceLinkList: usize = 0x1A118D8;
pub const dwLocalPlayerController: usize = 0x1912578;
pub const dwLocalPlayerPawn: usize = 0x17371A8;
pub const dwPlantedC4: usize = 0x1928AD8;
pub const dwPrediction: usize = 0x1737070;
pub const dwSensitivity: usize = 0x19209E8;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x19309B0;
pub const dwViewMatrix: usize = 0x19241A0;
pub const dwViewRender: usize = 0x1924A20;
}
pub mod engine2_dll { // engine2.dll
pub const dwBuildNumber: usize = 0x514574;
pub const dwNetworkGameClient_deltaTick: usize = 0x258;
pub const dwNetworkGameClient: usize = 0x513AC8;
pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x240;
pub const dwWindowHeight: usize = 0x5CCCDC;
pub const dwWindowWidth: usize = 0x5CCCD8;
}
pub mod game_info { // Some additional information about the game at dump time
pub const buildNumber: usize = 0x36B0; // Game build number
}
pub mod inputsystem_dll { // inputsystem.dll
pub const dwInputSystem: usize = 0x367A0;
}
pub mod matchmaking_dll { // matchmaking.dll
pub const dwGameTypes: usize = 0x1D21E0;
pub const dwGameTypes_mapName: usize = 0x1D2300;
}