/* * Generated using https://github.com/a2x/cs2-dumper * Sat, 23 Mar 2024 05:02:05 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x18C2D58; pub const dwForceAttack: usize = 0x1730020; pub const dwForceAttack2: usize = 0x17300B0; pub const dwForceBackward: usize = 0x17302F0; pub const dwForceCrouch: usize = 0x17305C0; pub const dwForceForward: usize = 0x1730260; pub const dwForceJump: usize = 0x1730530; pub const dwForceLeft: usize = 0x1730380; pub const dwForceRight: usize = 0x1730410; pub const dwGameEntitySystem: usize = 0x19E0790; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x191FCA0; pub const dwGlobalVars: usize = 0x172ABA0; pub const dwGlowManager: usize = 0x19200C0; pub const dwInterfaceLinkList: usize = 0x1A118D8; pub const dwLocalPlayerController: usize = 0x1912578; pub const dwLocalPlayerPawn: usize = 0x17371A8; pub const dwPlantedC4: usize = 0x1928AD8; pub const dwPrediction: usize = 0x1737070; pub const dwSensitivity: usize = 0x19209E8; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x19309B0; pub const dwViewMatrix: usize = 0x19241A0; pub const dwViewRender: usize = 0x1924A20; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x514574; pub const dwNetworkGameClient_deltaTick: usize = 0x258; pub const dwNetworkGameClient: usize = 0x513AC8; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5CCCDC; pub const dwWindowWidth: usize = 0x5CCCD8; } pub mod game_info { // Some additional information about the game at dump time pub const buildNumber: usize = 0x36B0; // Game build number } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x367A0; } pub mod matchmaking_dll { // matchmaking.dll pub const dwGameTypes: usize = 0x1D21E0; pub const dwGameTypes_mapName: usize = 0x1D2300; }