cs2-dumper/output/offsets.rs
C 17bbfd4b60
Game update (27298992)
Game update (27298992)
2025-02-03 19:42:21 -06:00

58 lines
2.5 KiB
Rust

// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-04 01:41:17.126927400 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1AAB680;
pub const dwEntityList: usize = 0x1A359C0;
pub const dwGameEntitySystem: usize = 0x1B5C6D8;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A9C800;
pub const dwGlobalVars: usize = 0x187DC90;
pub const dwGlowManager: usize = 0x1A9C820;
pub const dwLocalPlayerController: usize = 0x1A87040;
pub const dwLocalPlayerPawn: usize = 0x1889F30;
pub const dwPlantedC4: usize = 0x1AA66E0;
pub const dwPrediction: usize = 0x1889DB0;
pub const dwSensitivity: usize = 0x1A9DF68;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1AABA50;
pub const dwViewMatrix: usize = 0x1AA17C0;
pub const dwViewRender: usize = 0x1AA1FD0;
pub const dwWeaponC4: usize = 0x1A39C30;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x540BE4;
pub const dwNetworkGameClient: usize = 0x53FCE0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447;
pub const dwNetworkGameClient_localPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x6234FC;
pub const dwWindowWidth: usize = 0x6234F8;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
pub const dwInputSystem: usize = 0x387E0;
}
// Module: matchmaking.dll
pub mod matchmaking_dll {
pub const dwGameTypes: usize = 0x1A41B0;
pub const dwGameTypes_mapName: usize = 0x120;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {
pub const dwSoundSystem: usize = 0x39E5E0;
pub const dwSoundSystem_engineViewData: usize = 0x7C;
}
}
}