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67 changed files with 1234 additions and 1475 deletions

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@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: animationsystem.dll // Module: animationsystem.dll
// Class count: 497 // Class count: 497
// Enum count: 94 // Enum count: 93
public static class AnimationsystemDll { public static class AnimationsystemDll {
// Alignment: 4 // Alignment: 4
// Member count: 17 // Member count: 17
@ -147,15 +147,6 @@ namespace CS2Dumper.Schemas {
None = 0x16 None = 0x16
} }
// Alignment: 4 // Alignment: 4
// Member count: 5
public enum EIKEndEffectorRotationFixUpMode : uint {
None = 0x0,
MatchTargetOrientation = 0x1,
LookAtTargetForward = 0x2,
MaintainParentOrientation = 0x3,
Count = 0x4
}
// Alignment: 4
// Member count: 2 // Member count: 2
public enum MatterialAttributeTagType_t : uint { public enum MatterialAttributeTagType_t : uint {
MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
@ -5500,12 +5491,13 @@ namespace CS2Dumper.Schemas {
public static class CLeafUpdateNode { public static class CLeafUpdateNode {
} }
// Parent: None // Parent: None
// Field count: 1 // Field count: 2
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class SolveIKChainPoseOpFixedSettings_t { public static class SolveIKChainPoseOpFixedSettings_t {
public const nint m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t> public const nint m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t>
public const nint m_bMatchTargetOrientation = 0x18; // bool
} }
// Parent: None // Parent: None
// Field count: 15 // Field count: 15
@ -6093,11 +6085,10 @@ namespace CS2Dumper.Schemas {
public const nint m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment> public const nint m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
} }
// Parent: None // Parent: None
// Field count: 3 // Field count: 2
public static class IKSolverSettings_t { public static class IKSolverSettings_t {
public const nint m_SolverType = 0x0; // IKSolverType public const nint m_SolverType = 0x0; // IKSolverType
public const nint m_nNumIterations = 0x4; // int32 public const nint m_nNumIterations = 0x4; // int32
public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
} }
// Parent: CAnimUpdateNodeBase // Parent: CAnimUpdateNodeBase
// Field count: 6 // Field count: 6

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once
@ -9,7 +9,7 @@ namespace cs2_dumper {
namespace schemas { namespace schemas {
// Module: animationsystem.dll // Module: animationsystem.dll
// Class count: 497 // Class count: 497
// Enum count: 94 // Enum count: 93
namespace animationsystem_dll { namespace animationsystem_dll {
// Alignment: 4 // Alignment: 4
// Member count: 17 // Member count: 17
@ -152,15 +152,6 @@ namespace cs2_dumper {
None = 0x16 None = 0x16
}; };
// Alignment: 4 // Alignment: 4
// Member count: 5
enum class EIKEndEffectorRotationFixUpMode : uint32_t {
None = 0x0,
MatchTargetOrientation = 0x1,
LookAtTargetForward = 0x2,
MaintainParentOrientation = 0x3,
Count = 0x4
};
// Alignment: 4
// Member count: 2 // Member count: 2
enum class MatterialAttributeTagType_t : uint32_t { enum class MatterialAttributeTagType_t : uint32_t {
MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
@ -5505,12 +5496,13 @@ namespace cs2_dumper {
namespace CLeafUpdateNode { namespace CLeafUpdateNode {
} }
// Parent: None // Parent: None
// Field count: 1 // Field count: 2
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace SolveIKChainPoseOpFixedSettings_t { namespace SolveIKChainPoseOpFixedSettings_t {
constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t> constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t>
constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool
} }
// Parent: None // Parent: None
// Field count: 15 // Field count: 15
@ -6098,11 +6090,10 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment> constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
} }
// Parent: None // Parent: None
// Field count: 3 // Field count: 2
namespace IKSolverSettings_t { namespace IKSolverSettings_t {
constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType
constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32
constexpr std::ptrdiff_t m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
} }
// Parent: CAnimUpdateNodeBase // Parent: CAnimUpdateNodeBase
// Field count: 6 // Field count: 6

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@ -6440,7 +6440,6 @@
}, },
"IKSolverSettings_t": { "IKSolverSettings_t": {
"fields": { "fields": {
"m_EndEffectorRotationFixUpMode": 8,
"m_SolverType": 0, "m_SolverType": 0,
"m_nNumIterations": 4 "m_nNumIterations": 4
}, },
@ -7042,7 +7041,8 @@
}, },
"SolveIKChainPoseOpFixedSettings_t": { "SolveIKChainPoseOpFixedSettings_t": {
"fields": { "fields": {
"m_ChainsToSolveData": 0 "m_ChainsToSolveData": 0,
"m_bMatchTargetOrientation": 24
}, },
"metadata": [ "metadata": [
{ {
@ -7750,17 +7750,6 @@
}, },
"type": "uint32" "type": "uint32"
}, },
"EIKEndEffectorRotationFixUpMode": {
"alignment": 4,
"members": {
"Count": 4,
"LookAtTargetForward": 2,
"MaintainParentOrientation": 3,
"MatchTargetOrientation": 1,
"None": 0
},
"type": "uint32"
},
"FacingMode": { "FacingMode": {
"alignment": 1, "alignment": 1,
"members": { "members": {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -7,7 +7,7 @@ pub mod cs2_dumper {
pub mod schemas { pub mod schemas {
// Module: animationsystem.dll // Module: animationsystem.dll
// Class count: 497 // Class count: 497
// Enum count: 94 // Enum count: 93
pub mod animationsystem_dll { pub mod animationsystem_dll {
// Alignment: 4 // Alignment: 4
// Member count: 17 // Member count: 17
@ -163,16 +163,6 @@ pub mod cs2_dumper {
None = 0x16 None = 0x16
} }
// Alignment: 4 // Alignment: 4
// Member count: 5
#[repr(u32)]
pub enum EIKEndEffectorRotationFixUpMode {
None = 0x0,
MatchTargetOrientation = 0x1,
LookAtTargetForward = 0x2,
MaintainParentOrientation = 0x3,
Count = 0x4
}
// Alignment: 4
// Member count: 2 // Member count: 2
#[repr(u32)] #[repr(u32)]
pub enum MatterialAttributeTagType_t { pub enum MatterialAttributeTagType_t {
@ -5597,12 +5587,13 @@ pub mod cs2_dumper {
pub mod CLeafUpdateNode { pub mod CLeafUpdateNode {
} }
// Parent: None // Parent: None
// Field count: 1 // Field count: 2
// //
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod SolveIKChainPoseOpFixedSettings_t { pub mod SolveIKChainPoseOpFixedSettings_t {
pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector<ChainToSolveData_t> pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector<ChainToSolveData_t>
pub const m_bMatchTargetOrientation: usize = 0x18; // bool
} }
// Parent: None // Parent: None
// Field count: 15 // Field count: 15
@ -6190,11 +6181,10 @@ pub mod cs2_dumper {
pub const m_segmentArray: usize = 0x58; // CUtlVector<CAnimFrameSegment> pub const m_segmentArray: usize = 0x58; // CUtlVector<CAnimFrameSegment>
} }
// Parent: None // Parent: None
// Field count: 3 // Field count: 2
pub mod IKSolverSettings_t { pub mod IKSolverSettings_t {
pub const m_SolverType: usize = 0x0; // IKSolverType pub const m_SolverType: usize = 0x0; // IKSolverType
pub const m_nNumIterations: usize = 0x4; // int32 pub const m_nNumIterations: usize = 0x4; // int32
pub const m_EndEffectorRotationFixUpMode: usize = 0x8; // EIKEndEffectorRotationFixUpMode
} }
// Parent: CAnimUpdateNodeBase // Parent: CAnimUpdateNodeBase
// Field count: 6 // Field count: 6

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper { namespace CS2Dumper {
// Module: client.dll // Module: client.dll
public static class Buttons { public static class Buttons {
public const nint attack = 0x184C4E0; public const nint attack = 0x183A5E0;
public const nint attack2 = 0x184C570; public const nint attack2 = 0x183A670;
public const nint back = 0x184C7B0; public const nint back = 0x183A8B0;
public const nint duck = 0x184CA80; public const nint duck = 0x183AB80;
public const nint forward = 0x184C720; public const nint forward = 0x183A820;
public const nint jump = 0x184C9F0; public const nint jump = 0x183AAF0;
public const nint left = 0x184C840; public const nint left = 0x183A940;
public const nint lookatweapon = 0x1A5C160; public const nint lookatweapon = 0x1A494B0;
public const nint reload = 0x184C450; public const nint reload = 0x183A550;
public const nint right = 0x184C8D0; public const nint right = 0x183A9D0;
public const nint showscores = 0x1A5C040; public const nint showscores = 0x1A49390;
public const nint sprint = 0x184C3C0; public const nint sprint = 0x183A4C0;
public const nint turnleft = 0x184C600; public const nint turnleft = 0x183A700;
public const nint turnright = 0x184C690; public const nint turnright = 0x183A790;
public const nint use = 0x184C960; public const nint use = 0x183AA60;
public const nint zoom = 0x1A5C0D0; public const nint zoom = 0x1A49420;
} }
} }

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper { namespace cs2_dumper {
// Module: client.dll // Module: client.dll
namespace buttons { namespace buttons {
constexpr std::ptrdiff_t attack = 0x184C4E0; constexpr std::ptrdiff_t attack = 0x183A5E0;
constexpr std::ptrdiff_t attack2 = 0x184C570; constexpr std::ptrdiff_t attack2 = 0x183A670;
constexpr std::ptrdiff_t back = 0x184C7B0; constexpr std::ptrdiff_t back = 0x183A8B0;
constexpr std::ptrdiff_t duck = 0x184CA80; constexpr std::ptrdiff_t duck = 0x183AB80;
constexpr std::ptrdiff_t forward = 0x184C720; constexpr std::ptrdiff_t forward = 0x183A820;
constexpr std::ptrdiff_t jump = 0x184C9F0; constexpr std::ptrdiff_t jump = 0x183AAF0;
constexpr std::ptrdiff_t left = 0x184C840; constexpr std::ptrdiff_t left = 0x183A940;
constexpr std::ptrdiff_t lookatweapon = 0x1A5C160; constexpr std::ptrdiff_t lookatweapon = 0x1A494B0;
constexpr std::ptrdiff_t reload = 0x184C450; constexpr std::ptrdiff_t reload = 0x183A550;
constexpr std::ptrdiff_t right = 0x184C8D0; constexpr std::ptrdiff_t right = 0x183A9D0;
constexpr std::ptrdiff_t showscores = 0x1A5C040; constexpr std::ptrdiff_t showscores = 0x1A49390;
constexpr std::ptrdiff_t sprint = 0x184C3C0; constexpr std::ptrdiff_t sprint = 0x183A4C0;
constexpr std::ptrdiff_t turnleft = 0x184C600; constexpr std::ptrdiff_t turnleft = 0x183A700;
constexpr std::ptrdiff_t turnright = 0x184C690; constexpr std::ptrdiff_t turnright = 0x183A790;
constexpr std::ptrdiff_t use = 0x184C960; constexpr std::ptrdiff_t use = 0x183AA60;
constexpr std::ptrdiff_t zoom = 0x1A5C0D0; constexpr std::ptrdiff_t zoom = 0x1A49420;
} }
} }

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@ -1,20 +1,20 @@
{ {
"client.dll": { "client.dll": {
"attack": 25478368, "attack": 25404896,
"attack2": 25478512, "attack2": 25405040,
"back": 25479088, "back": 25405616,
"duck": 25479808, "duck": 25406336,
"forward": 25478944, "forward": 25405472,
"jump": 25479664, "jump": 25406192,
"left": 25479232, "left": 25405760,
"lookatweapon": 27640160, "lookatweapon": 27563184,
"reload": 25478224, "reload": 25404752,
"right": 25479376, "right": 25405904,
"showscores": 27639872, "showscores": 27562896,
"sprint": 25478080, "sprint": 25404608,
"turnleft": 25478656, "turnleft": 25405184,
"turnright": 25478800, "turnright": 25405328,
"use": 25479520, "use": 25406048,
"zoom": 27640016 "zoom": 27563040
} }
} }

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper { pub mod cs2_dumper {
// Module: client.dll // Module: client.dll
pub mod buttons { pub mod buttons {
pub const attack: usize = 0x184C4E0; pub const attack: usize = 0x183A5E0;
pub const attack2: usize = 0x184C570; pub const attack2: usize = 0x183A670;
pub const back: usize = 0x184C7B0; pub const back: usize = 0x183A8B0;
pub const duck: usize = 0x184CA80; pub const duck: usize = 0x183AB80;
pub const forward: usize = 0x184C720; pub const forward: usize = 0x183A820;
pub const jump: usize = 0x184C9F0; pub const jump: usize = 0x183AAF0;
pub const left: usize = 0x184C840; pub const left: usize = 0x183A940;
pub const lookatweapon: usize = 0x1A5C160; pub const lookatweapon: usize = 0x1A494B0;
pub const reload: usize = 0x184C450; pub const reload: usize = 0x183A550;
pub const right: usize = 0x184C8D0; pub const right: usize = 0x183A9D0;
pub const showscores: usize = 0x1A5C040; pub const showscores: usize = 0x1A49390;
pub const sprint: usize = 0x184C3C0; pub const sprint: usize = 0x183A4C0;
pub const turnleft: usize = 0x184C600; pub const turnleft: usize = 0x183A700;
pub const turnright: usize = 0x184C690; pub const turnright: usize = 0x183A790;
pub const r#use: usize = 0x184C960; pub const r#use: usize = 0x183AA60;
pub const zoom: usize = 0x1A5C0D0; pub const zoom: usize = 0x1A49420;
} }
} }

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@ -1,9 +1,9 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: client.dll // Module: client.dll
// Class count: 427 // Class count: 426
// Enum count: 7 // Enum count: 7
public static class ClientDll { public static class ClientDll {
// Alignment: 4 // Alignment: 4
@ -1231,78 +1231,78 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsBuyMenuOpen = 0x15D2; // bool public const nint m_bIsBuyMenuOpen = 0x15D2; // bool
public const nint m_flTimeOfLastInjury = 0x15D4; // GameTime_t public const nint m_flTimeOfLastInjury = 0x15D4; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x15D8; // GameTime_t public const nint m_flNextSprayDecalTime = 0x15D8; // GameTime_t
public const nint m_iRetakesOffering = 0x1730; // int32 public const nint m_iRetakesOffering = 0x1710; // int32
public const nint m_iRetakesOfferingCard = 0x1734; // int32 public const nint m_iRetakesOfferingCard = 0x1714; // int32
public const nint m_bRetakesHasDefuseKit = 0x1738; // bool public const nint m_bRetakesHasDefuseKit = 0x1718; // bool
public const nint m_bRetakesMVPLastRound = 0x1739; // bool public const nint m_bRetakesMVPLastRound = 0x1719; // bool
public const nint m_iRetakesMVPBoostItem = 0x173C; // int32 public const nint m_iRetakesMVPBoostItem = 0x171C; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x1740; // loadout_slot_t public const nint m_RetakesMVPBoostExtraUtility = 0x1720; // loadout_slot_t
public const nint m_bNeedToReApplyGloves = 0x1760; // bool public const nint m_bNeedToReApplyGloves = 0x1740; // bool
public const nint m_EconGloves = 0x1768; // C_EconItemView public const nint m_EconGloves = 0x1748; // C_EconItemView
public const nint m_nEconGlovesChanged = 0x1BB0; // uint8 public const nint m_nEconGlovesChanged = 0x1B90; // uint8
public const nint m_bMustSyncRagdollState = 0x1BB1; // bool public const nint m_bMustSyncRagdollState = 0x1B91; // bool
public const nint m_nRagdollDamageBone = 0x1BB4; // int32 public const nint m_nRagdollDamageBone = 0x1B94; // int32
public const nint m_vRagdollDamageForce = 0x1BB8; // Vector public const nint m_vRagdollDamageForce = 0x1B98; // Vector
public const nint m_vRagdollDamagePosition = 0x1BC4; // Vector public const nint m_vRagdollDamagePosition = 0x1BA4; // Vector
public const nint m_szRagdollDamageWeaponName = 0x1BD0; // char[64] public const nint m_szRagdollDamageWeaponName = 0x1BB0; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x1C10; // bool public const nint m_bRagdollDamageHeadshot = 0x1BF0; // bool
public const nint m_vRagdollServerOrigin = 0x1C14; // Vector public const nint m_vRagdollServerOrigin = 0x1BF4; // Vector
public const nint m_bLastHeadBoneTransformIsValid = 0x2290; // bool public const nint m_bLastHeadBoneTransformIsValid = 0x2280; // bool
public const nint m_lastLandTime = 0x2294; // GameTime_t public const nint m_lastLandTime = 0x2284; // GameTime_t
public const nint m_bOnGroundLastTick = 0x2298; // bool public const nint m_bOnGroundLastTick = 0x2288; // bool
public const nint m_qDeathEyeAngles = 0x22B4; // QAngle public const nint m_qDeathEyeAngles = 0x22A4; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x22C0; // bool public const nint m_bSkipOneHeadConstraintUpdate = 0x22B0; // bool
public const nint m_bLeftHanded = 0x22C1; // bool public const nint m_bLeftHanded = 0x22B1; // bool
public const nint m_fSwitchedHandednessTime = 0x22C4; // GameTime_t public const nint m_fSwitchedHandednessTime = 0x22B4; // GameTime_t
public const nint m_flViewmodelOffsetX = 0x22C8; // float32 public const nint m_flViewmodelOffsetX = 0x22B8; // float32
public const nint m_flViewmodelOffsetY = 0x22CC; // float32 public const nint m_flViewmodelOffsetY = 0x22BC; // float32
public const nint m_flViewmodelOffsetZ = 0x22D0; // float32 public const nint m_flViewmodelOffsetZ = 0x22C0; // float32
public const nint m_flViewmodelFOV = 0x22D4; // float32 public const nint m_flViewmodelFOV = 0x22C4; // float32
public const nint m_vecPlayerPatchEconIndices = 0x22D8; // uint32[5] public const nint m_vecPlayerPatchEconIndices = 0x22C8; // uint32[5]
public const nint m_GunGameImmunityColor = 0x2310; // Color public const nint m_GunGameImmunityColor = 0x2300; // Color
public const nint m_vecBulletHitModels = 0x2360; // CUtlVector<C_BulletHitModel*> public const nint m_vecBulletHitModels = 0x2350; // CUtlVector<C_BulletHitModel*>
public const nint m_bIsWalking = 0x2378; // bool public const nint m_bIsWalking = 0x2368; // bool
public const nint m_thirdPersonHeading = 0x2380; // QAngle public const nint m_thirdPersonHeading = 0x2370; // QAngle
public const nint m_flSlopeDropOffset = 0x2398; // float32 public const nint m_flSlopeDropOffset = 0x2388; // float32
public const nint m_flSlopeDropHeight = 0x23A8; // float32 public const nint m_flSlopeDropHeight = 0x2398; // float32
public const nint m_vHeadConstraintOffset = 0x23B8; // Vector public const nint m_vHeadConstraintOffset = 0x23A8; // Vector
public const nint m_entitySpottedState = 0x23D0; // EntitySpottedState_t public const nint m_entitySpottedState = 0x23C0; // EntitySpottedState_t
public const nint m_bIsScoped = 0x23E8; // bool public const nint m_bIsScoped = 0x23D8; // bool
public const nint m_bResumeZoom = 0x23E9; // bool public const nint m_bResumeZoom = 0x23D9; // bool
public const nint m_bIsDefusing = 0x23EA; // bool public const nint m_bIsDefusing = 0x23DA; // bool
public const nint m_bIsGrabbingHostage = 0x23EB; // bool public const nint m_bIsGrabbingHostage = 0x23DB; // bool
public const nint m_iBlockingUseActionInProgress = 0x23EC; // CSPlayerBlockingUseAction_t public const nint m_iBlockingUseActionInProgress = 0x23DC; // CSPlayerBlockingUseAction_t
public const nint m_flEmitSoundTime = 0x23F0; // GameTime_t public const nint m_flEmitSoundTime = 0x23E0; // GameTime_t
public const nint m_bInNoDefuseArea = 0x23F4; // bool public const nint m_bInNoDefuseArea = 0x23E4; // bool
public const nint m_nWhichBombZone = 0x23F8; // int32 public const nint m_nWhichBombZone = 0x23E8; // int32
public const nint m_iShotsFired = 0x23FC; // int32 public const nint m_iShotsFired = 0x23EC; // int32
public const nint m_flFlinchStack = 0x2400; // float32 public const nint m_flFlinchStack = 0x23F0; // float32
public const nint m_flVelocityModifier = 0x2404; // float32 public const nint m_flVelocityModifier = 0x23F4; // float32
public const nint m_flHitHeading = 0x2408; // float32 public const nint m_flHitHeading = 0x23F8; // float32
public const nint m_nHitBodyPart = 0x240C; // int32 public const nint m_nHitBodyPart = 0x23FC; // int32
public const nint m_bWaitForNoAttack = 0x2410; // bool public const nint m_bWaitForNoAttack = 0x2400; // bool
public const nint m_ignoreLadderJumpTime = 0x2414; // float32 public const nint m_ignoreLadderJumpTime = 0x2404; // float32
public const nint m_bKilledByHeadshot = 0x2419; // bool public const nint m_bKilledByHeadshot = 0x2409; // bool
public const nint m_ArmorValue = 0x241C; // int32 public const nint m_ArmorValue = 0x240C; // int32
public const nint m_unCurrentEquipmentValue = 0x2420; // uint16 public const nint m_unCurrentEquipmentValue = 0x2410; // uint16
public const nint m_unRoundStartEquipmentValue = 0x2422; // uint16 public const nint m_unRoundStartEquipmentValue = 0x2412; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x2424; // uint16 public const nint m_unFreezetimeEndEquipmentValue = 0x2414; // uint16
public const nint m_nLastKillerIndex = 0x2428; // CEntityIndex public const nint m_nLastKillerIndex = 0x2418; // CEntityIndex
public const nint m_bOldIsScoped = 0x242C; // bool public const nint m_bOldIsScoped = 0x241C; // bool
public const nint m_bHasDeathInfo = 0x242D; // bool public const nint m_bHasDeathInfo = 0x241D; // bool
public const nint m_flDeathInfoTime = 0x2430; // float32 public const nint m_flDeathInfoTime = 0x2420; // float32
public const nint m_vecDeathInfoOrigin = 0x2434; // Vector public const nint m_vecDeathInfoOrigin = 0x2424; // Vector
public const nint m_grenadeParameterStashTime = 0x2440; // GameTime_t public const nint m_grenadeParameterStashTime = 0x2430; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x2444; // bool public const nint m_bGrenadeParametersStashed = 0x2434; // bool
public const nint m_angStashedShootAngles = 0x2448; // QAngle public const nint m_angStashedShootAngles = 0x2438; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x2454; // Vector public const nint m_vecStashedGrenadeThrowPosition = 0x2444; // Vector
public const nint m_vecStashedVelocity = 0x2460; // Vector public const nint m_vecStashedVelocity = 0x2450; // Vector
public const nint m_angShootAngleHistory = 0x246C; // QAngle[2] public const nint m_angShootAngleHistory = 0x245C; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x2484; // Vector[2] public const nint m_vecThrowPositionHistory = 0x2474; // Vector[2]
public const nint m_vecVelocityHistory = 0x249C; // Vector[2] public const nint m_vecVelocityHistory = 0x248C; // Vector[2]
public const nint m_PredictedDamageTags = 0x24B8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t> public const nint m_PredictedDamageTags = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
public const nint m_nPrevHighestReceivedDamageTagTick = 0x2508; // GameTick_t public const nint m_nPrevHighestReceivedDamageTagTick = 0x24F8; // GameTick_t
public const nint m_nHighestAppliedDamageTagTick = 0x250C; // int32 public const nint m_nHighestAppliedDamageTagTick = 0x24FC; // int32
} }
// Parent: C_RagdollProp // Parent: C_RagdollProp
// Field count: 7 // Field count: 7
@ -2373,9 +2373,9 @@ namespace CS2Dumper.Schemas {
// Parent: C_CSPlayerPawn // Parent: C_CSPlayerPawn
// Field count: 3 // Field count: 3
public static class C_CSGO_PreviewPlayer { public static class C_CSGO_PreviewPlayer {
public const nint m_animgraph = 0x3A40; // CUtlString public const nint m_animgraph = 0x3A30; // CUtlString
public const nint m_animgraphCharacterModeString = 0x3A48; // CGlobalSymbol public const nint m_animgraphCharacterModeString = 0x3A38; // CGlobalSymbol
public const nint m_flInitialModelScale = 0x3A50; // float32 public const nint m_flInitialModelScale = 0x3A40; // float32
} }
// Parent: CSkeletonAnimationController // Parent: CSkeletonAnimationController
// Field count: 14 // Field count: 14
@ -6172,50 +6172,40 @@ namespace CS2Dumper.Schemas {
public const nint m_szAnimClass = 0xE88; // CGlobalSymbol public const nint m_szAnimClass = 0xE88; // CGlobalSymbol
} }
// Parent: C_ModelPointEntity // Parent: C_ModelPointEntity
// Field count: 17 // Field count: 12
// //
// Metadata: // Metadata:
// NetworkVarNames: m_messageText (char) // NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char) // NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color) // NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
public static class C_PointWorldText { public static class C_PointWorldText {
public const nint m_bForceRecreateNextUpdate = 0xD30; // bool public const nint m_bForceRecreateNextUpdate = 0xD30; // bool
public const nint m_messageText = 0xD48; // char[512] public const nint m_messageText = 0xD40; // char[512]
public const nint m_FontName = 0xF48; // char[64] public const nint m_FontName = 0xF40; // char[64]
public const nint m_BackgroundMaterialName = 0xF88; // char[64] public const nint m_bEnabled = 0xF80; // bool
public const nint m_bEnabled = 0xFC8; // bool public const nint m_bFullbright = 0xF81; // bool
public const nint m_bFullbright = 0xFC9; // bool public const nint m_flWorldUnitsPerPx = 0xF84; // float32
public const nint m_flWorldUnitsPerPx = 0xFCC; // float32 public const nint m_flFontSize = 0xF88; // float32
public const nint m_flFontSize = 0xFD0; // float32 public const nint m_flDepthOffset = 0xF8C; // float32
public const nint m_flDepthOffset = 0xFD4; // float32 public const nint m_Color = 0xF90; // Color
public const nint m_bDrawBackground = 0xFD8; // bool public const nint m_nJustifyHorizontal = 0xF94; // PointWorldTextJustifyHorizontal_t
public const nint m_flBackgroundBorderWidth = 0xFDC; // float32 public const nint m_nJustifyVertical = 0xF98; // PointWorldTextJustifyVertical_t
public const nint m_flBackgroundBorderHeight = 0xFE0; // float32 public const nint m_nReorientMode = 0xF9C; // PointWorldTextReorientMode_t
public const nint m_flBackgroundWorldToUV = 0xFE4; // float32
public const nint m_Color = 0xFE8; // Color
public const nint m_nJustifyHorizontal = 0xFEC; // PointWorldTextJustifyHorizontal_t
public const nint m_nJustifyVertical = 0xFF0; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xFF4; // PointWorldTextReorientMode_t
} }
// Parent: C_BaseGrenade // Parent: C_BaseGrenade
// Field count: 0 // Field count: 0
public static class CBumpMineProjectile { public static class CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 65 // Field count: 64
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -6271,7 +6261,6 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int) // NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
public static class CCSPlayerController { public static class CCSPlayerController {
public const nint m_pInGameMoneyServices = 0x720; // CCSPlayerController_InGameMoneyServices* public const nint m_pInGameMoneyServices = 0x720; // CCSPlayerController_InGameMoneyServices*
public const nint m_pInventoryServices = 0x728; // CCSPlayerController_InventoryServices* public const nint m_pInventoryServices = 0x728; // CCSPlayerController_InventoryServices*
@ -6337,7 +6326,6 @@ namespace CS2Dumper.Schemas {
public const nint m_iMusicKitMVPs = 0x84C; // int32 public const nint m_iMusicKitMVPs = 0x84C; // int32
public const nint m_iMVPs = 0x850; // int32 public const nint m_iMVPs = 0x850; // int32
public const nint m_bIsPlayerNameDirty = 0x854; // bool public const nint m_bIsPlayerNameDirty = 0x854; // bool
public const nint m_bFireBulletsSeedSynchronized = 0x855; // bool
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0
@ -6765,19 +6753,6 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class C_WeaponM4A1Silencer { public static class C_WeaponM4A1Silencer {
} }
// Parent: C_PointEntity
// Field count: 9
public static class CMapInfo {
public const nint m_iBuyingStatus = 0x568; // int32
public const nint m_flBombRadius = 0x56C; // float32
public const nint m_iPetPopulation = 0x570; // int32
public const nint m_bUseNormalSpawnsForDM = 0x574; // bool
public const nint m_bDisableAutoGeneratedDMSpawns = 0x575; // bool
public const nint m_flBotMaxVisionDistance = 0x578; // float32
public const nint m_iHostageCount = 0x57C; // int32
public const nint m_bFadePlayerVisibilityFarZ = 0x580; // bool
public const nint m_bRainTraceToSkyEnabled = 0x581; // bool
}
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 30 // Field count: 30
// //

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once
@ -8,7 +8,7 @@
namespace cs2_dumper { namespace cs2_dumper {
namespace schemas { namespace schemas {
// Module: client.dll // Module: client.dll
// Class count: 427 // Class count: 426
// Enum count: 7 // Enum count: 7
namespace client_dll { namespace client_dll {
// Alignment: 4 // Alignment: 4
@ -1236,78 +1236,78 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x15D2; // bool constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x15D2; // bool
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x15D4; // GameTime_t constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x15D4; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x15D8; // GameTime_t constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x15D8; // GameTime_t
constexpr std::ptrdiff_t m_iRetakesOffering = 0x1730; // int32 constexpr std::ptrdiff_t m_iRetakesOffering = 0x1710; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1734; // int32 constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1714; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1738; // bool constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1718; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1739; // bool constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1719; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x173C; // int32 constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x171C; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1740; // loadout_slot_t constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1720; // loadout_slot_t
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1760; // bool constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1740; // bool
constexpr std::ptrdiff_t m_EconGloves = 0x1768; // C_EconItemView constexpr std::ptrdiff_t m_EconGloves = 0x1748; // C_EconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1BB0; // uint8 constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1B90; // uint8
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1BB1; // bool constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1B91; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1BB4; // int32 constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1B94; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1BB8; // Vector constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1B98; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1BC4; // Vector constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1BA4; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1BD0; // char[64] constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1BB0; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1C10; // bool constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1BF0; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1C14; // Vector constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1BF4; // Vector
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2290; // bool constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2280; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x2294; // GameTime_t constexpr std::ptrdiff_t m_lastLandTime = 0x2284; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2298; // bool constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2288; // bool
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x22B4; // QAngle constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x22A4; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x22C0; // bool constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x22B0; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x22C1; // bool constexpr std::ptrdiff_t m_bLeftHanded = 0x22B1; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x22C4; // GameTime_t constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x22B4; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x22C8; // float32 constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x22B8; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x22CC; // float32 constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x22BC; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x22D0; // float32 constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x22C0; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x22D4; // float32 constexpr std::ptrdiff_t m_flViewmodelFOV = 0x22C4; // float32
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x22D8; // uint32[5] constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x22C8; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2310; // Color constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2300; // Color
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2360; // CUtlVector<C_BulletHitModel*> constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2350; // CUtlVector<C_BulletHitModel*>
constexpr std::ptrdiff_t m_bIsWalking = 0x2378; // bool constexpr std::ptrdiff_t m_bIsWalking = 0x2368; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2380; // QAngle constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2370; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2398; // float32 constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2388; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x23A8; // float32 constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2398; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x23B8; // Vector constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x23A8; // Vector
constexpr std::ptrdiff_t m_entitySpottedState = 0x23D0; // EntitySpottedState_t constexpr std::ptrdiff_t m_entitySpottedState = 0x23C0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_bIsScoped = 0x23E8; // bool constexpr std::ptrdiff_t m_bIsScoped = 0x23D8; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x23E9; // bool constexpr std::ptrdiff_t m_bResumeZoom = 0x23D9; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x23EA; // bool constexpr std::ptrdiff_t m_bIsDefusing = 0x23DA; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x23EB; // bool constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x23DB; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x23EC; // CSPlayerBlockingUseAction_t constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x23DC; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x23F0; // GameTime_t constexpr std::ptrdiff_t m_flEmitSoundTime = 0x23E0; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x23F4; // bool constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x23E4; // bool
constexpr std::ptrdiff_t m_nWhichBombZone = 0x23F8; // int32 constexpr std::ptrdiff_t m_nWhichBombZone = 0x23E8; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x23FC; // int32 constexpr std::ptrdiff_t m_iShotsFired = 0x23EC; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x2400; // float32 constexpr std::ptrdiff_t m_flFlinchStack = 0x23F0; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x2404; // float32 constexpr std::ptrdiff_t m_flVelocityModifier = 0x23F4; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x2408; // float32 constexpr std::ptrdiff_t m_flHitHeading = 0x23F8; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x240C; // int32 constexpr std::ptrdiff_t m_nHitBodyPart = 0x23FC; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2410; // bool constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2400; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x2414; // float32 constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x2404; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2419; // bool constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2409; // bool
constexpr std::ptrdiff_t m_ArmorValue = 0x241C; // int32 constexpr std::ptrdiff_t m_ArmorValue = 0x240C; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2420; // uint16 constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2410; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x2422; // uint16 constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x2412; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x2424; // uint16 constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x2414; // uint16
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2428; // CEntityIndex constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2418; // CEntityIndex
constexpr std::ptrdiff_t m_bOldIsScoped = 0x242C; // bool constexpr std::ptrdiff_t m_bOldIsScoped = 0x241C; // bool
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x242D; // bool constexpr std::ptrdiff_t m_bHasDeathInfo = 0x241D; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2430; // float32 constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2420; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x2434; // Vector constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x2424; // Vector
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2440; // GameTime_t constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2430; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2444; // bool constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2434; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2448; // QAngle constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2438; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2454; // Vector constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2444; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2460; // Vector constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2450; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x246C; // QAngle[2] constexpr std::ptrdiff_t m_angShootAngleHistory = 0x245C; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x2484; // Vector[2] constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x2474; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x249C; // Vector[2] constexpr std::ptrdiff_t m_vecVelocityHistory = 0x248C; // Vector[2]
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x24B8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t> constexpr std::ptrdiff_t m_PredictedDamageTags = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x2508; // GameTick_t constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x24F8; // GameTick_t
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x250C; // int32 constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x24FC; // int32
} }
// Parent: C_RagdollProp // Parent: C_RagdollProp
// Field count: 7 // Field count: 7
@ -2378,9 +2378,9 @@ namespace cs2_dumper {
// Parent: C_CSPlayerPawn // Parent: C_CSPlayerPawn
// Field count: 3 // Field count: 3
namespace C_CSGO_PreviewPlayer { namespace C_CSGO_PreviewPlayer {
constexpr std::ptrdiff_t m_animgraph = 0x3A40; // CUtlString constexpr std::ptrdiff_t m_animgraph = 0x3A30; // CUtlString
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3A48; // CGlobalSymbol constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3A38; // CGlobalSymbol
constexpr std::ptrdiff_t m_flInitialModelScale = 0x3A50; // float32 constexpr std::ptrdiff_t m_flInitialModelScale = 0x3A40; // float32
} }
// Parent: CSkeletonAnimationController // Parent: CSkeletonAnimationController
// Field count: 14 // Field count: 14
@ -6177,50 +6177,40 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_szAnimClass = 0xE88; // CGlobalSymbol constexpr std::ptrdiff_t m_szAnimClass = 0xE88; // CGlobalSymbol
} }
// Parent: C_ModelPointEntity // Parent: C_ModelPointEntity
// Field count: 17 // Field count: 12
// //
// Metadata: // Metadata:
// NetworkVarNames: m_messageText (char) // NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char) // NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color) // NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
namespace C_PointWorldText { namespace C_PointWorldText {
constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD30; // bool constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD30; // bool
constexpr std::ptrdiff_t m_messageText = 0xD48; // char[512] constexpr std::ptrdiff_t m_messageText = 0xD40; // char[512]
constexpr std::ptrdiff_t m_FontName = 0xF48; // char[64] constexpr std::ptrdiff_t m_FontName = 0xF40; // char[64]
constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xF88; // char[64] constexpr std::ptrdiff_t m_bEnabled = 0xF80; // bool
constexpr std::ptrdiff_t m_bEnabled = 0xFC8; // bool constexpr std::ptrdiff_t m_bFullbright = 0xF81; // bool
constexpr std::ptrdiff_t m_bFullbright = 0xFC9; // bool constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF84; // float32
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xFCC; // float32 constexpr std::ptrdiff_t m_flFontSize = 0xF88; // float32
constexpr std::ptrdiff_t m_flFontSize = 0xFD0; // float32 constexpr std::ptrdiff_t m_flDepthOffset = 0xF8C; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xFD4; // float32 constexpr std::ptrdiff_t m_Color = 0xF90; // Color
constexpr std::ptrdiff_t m_bDrawBackground = 0xFD8; // bool constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF94; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xFDC; // float32 constexpr std::ptrdiff_t m_nJustifyVertical = 0xF98; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xFE0; // float32 constexpr std::ptrdiff_t m_nReorientMode = 0xF9C; // PointWorldTextReorientMode_t
constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xFE4; // float32
constexpr std::ptrdiff_t m_Color = 0xFE8; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xFEC; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0xFF0; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0xFF4; // PointWorldTextReorientMode_t
} }
// Parent: C_BaseGrenade // Parent: C_BaseGrenade
// Field count: 0 // Field count: 0
namespace CBumpMineProjectile { namespace CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 65 // Field count: 64
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -6276,7 +6266,6 @@ namespace cs2_dumper {
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int) // NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
namespace CCSPlayerController { namespace CCSPlayerController {
constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x720; // CCSPlayerController_InGameMoneyServices* constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x720; // CCSPlayerController_InGameMoneyServices*
constexpr std::ptrdiff_t m_pInventoryServices = 0x728; // CCSPlayerController_InventoryServices* constexpr std::ptrdiff_t m_pInventoryServices = 0x728; // CCSPlayerController_InventoryServices*
@ -6342,7 +6331,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x84C; // int32 constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x84C; // int32
constexpr std::ptrdiff_t m_iMVPs = 0x850; // int32 constexpr std::ptrdiff_t m_iMVPs = 0x850; // int32
constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x854; // bool constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x854; // bool
constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0x855; // bool
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0
@ -6770,19 +6758,6 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace C_WeaponM4A1Silencer { namespace C_WeaponM4A1Silencer {
} }
// Parent: C_PointEntity
// Field count: 9
namespace CMapInfo {
constexpr std::ptrdiff_t m_iBuyingStatus = 0x568; // int32
constexpr std::ptrdiff_t m_flBombRadius = 0x56C; // float32
constexpr std::ptrdiff_t m_iPetPopulation = 0x570; // int32
constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x574; // bool
constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x575; // bool
constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x578; // float32
constexpr std::ptrdiff_t m_iHostageCount = 0x57C; // int32
constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x580; // bool
constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x581; // bool
}
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 30 // Field count: 30
// //

View File

@ -763,7 +763,6 @@
"m_bDisconnection1MinWarningPrinted": 2032, "m_bDisconnection1MinWarningPrinted": 2032,
"m_bEverFullyConnected": 2029, "m_bEverFullyConnected": 2029,
"m_bEverPlayedOnTeam": 1884, "m_bEverPlayedOnTeam": 1884,
"m_bFireBulletsSeedSynchronized": 2133,
"m_bHasBeenControlledByPlayerThisRound": 2050, "m_bHasBeenControlledByPlayerThisRound": 2050,
"m_bHasCommunicationAbuseMute": 1860, "m_bHasCommunicationAbuseMute": 1860,
"m_bHasControlledBotThisRound": 2049, "m_bHasControlledBotThisRound": 2049,
@ -1083,11 +1082,6 @@
"name": "m_iMVPs", "name": "m_iMVPs",
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "int" "type_name": "int"
},
{
"name": "m_bFireBulletsSeedSynchronized",
"type": "NetworkVarNames",
"type_name": "bool"
} }
], ],
"parent": "CBasePlayerController" "parent": "CBasePlayerController"
@ -2999,21 +2993,6 @@
"metadata": [], "metadata": [],
"parent": "C_BaseEntity" "parent": "C_BaseEntity"
}, },
"CMapInfo": {
"fields": {
"m_bDisableAutoGeneratedDMSpawns": 1397,
"m_bFadePlayerVisibilityFarZ": 1408,
"m_bRainTraceToSkyEnabled": 1409,
"m_bUseNormalSpawnsForDM": 1396,
"m_flBombRadius": 1388,
"m_flBotMaxVisionDistance": 1400,
"m_iBuyingStatus": 1384,
"m_iHostageCount": 1404,
"m_iPetPopulation": 1392
},
"metadata": [],
"parent": "C_PointEntity"
},
"CModelState": { "CModelState": {
"fields": { "fields": {
"m_MeshGroupMask": 408, "m_MeshGroupMask": 408,
@ -6094,9 +6073,9 @@
}, },
"C_CSGO_PreviewPlayer": { "C_CSGO_PreviewPlayer": {
"fields": { "fields": {
"m_animgraph": 14912, "m_animgraph": 14896,
"m_animgraphCharacterModeString": 14920, "m_animgraphCharacterModeString": 14904,
"m_flInitialModelScale": 14928 "m_flInitialModelScale": 14912
}, },
"metadata": [], "metadata": [],
"parent": "C_CSPlayerPawn" "parent": "C_CSPlayerPawn"
@ -6874,110 +6853,110 @@
}, },
"C_CSPlayerPawn": { "C_CSPlayerPawn": {
"fields": { "fields": {
"m_ArmorValue": 9244, "m_ArmorValue": 9228,
"m_EconGloves": 5992, "m_EconGloves": 5960,
"m_GunGameImmunityColor": 8976, "m_GunGameImmunityColor": 8960,
"m_PredictedDamageTags": 9400, "m_PredictedDamageTags": 9384,
"m_RetakesMVPBoostExtraUtility": 5952, "m_RetakesMVPBoostExtraUtility": 5920,
"m_aimPunchAngle": 5508, "m_aimPunchAngle": 5508,
"m_aimPunchAngleVel": 5520, "m_aimPunchAngleVel": 5520,
"m_aimPunchCache": 5544, "m_aimPunchCache": 5544,
"m_aimPunchTickBase": 5532, "m_aimPunchTickBase": 5532,
"m_aimPunchTickFraction": 5536, "m_aimPunchTickFraction": 5536,
"m_angShootAngleHistory": 9324, "m_angShootAngleHistory": 9308,
"m_angStashedShootAngles": 9288, "m_angStashedShootAngles": 9272,
"m_bGrenadeParametersStashed": 9284, "m_bGrenadeParametersStashed": 9268,
"m_bHasDeathInfo": 9261, "m_bHasDeathInfo": 9245,
"m_bHasFemaleVoice": 5456, "m_bHasFemaleVoice": 5456,
"m_bInBombZone": 5585, "m_bInBombZone": 5585,
"m_bInBuyZone": 5504, "m_bInBuyZone": 5504,
"m_bInHostageRescueZone": 5584, "m_bInHostageRescueZone": 5584,
"m_bInLanding": 5576, "m_bInLanding": 5576,
"m_bInNoDefuseArea": 9204, "m_bInNoDefuseArea": 9188,
"m_bIsBuyMenuOpen": 5586, "m_bIsBuyMenuOpen": 5586,
"m_bIsDefusing": 9194, "m_bIsDefusing": 9178,
"m_bIsGrabbingHostage": 9195, "m_bIsGrabbingHostage": 9179,
"m_bIsScoped": 9192, "m_bIsScoped": 9176,
"m_bIsWalking": 9080, "m_bIsWalking": 9064,
"m_bKilledByHeadshot": 9241, "m_bKilledByHeadshot": 9225,
"m_bLastHeadBoneTransformIsValid": 8848, "m_bLastHeadBoneTransformIsValid": 8832,
"m_bLeftHanded": 8897, "m_bLeftHanded": 8881,
"m_bMustSyncRagdollState": 7089, "m_bMustSyncRagdollState": 7057,
"m_bNeedToReApplyGloves": 5984, "m_bNeedToReApplyGloves": 5952,
"m_bOldIsScoped": 9260, "m_bOldIsScoped": 9244,
"m_bOnGroundLastTick": 8856, "m_bOnGroundLastTick": 8840,
"m_bPrevDefuser": 5486, "m_bPrevDefuser": 5486,
"m_bPrevHelmet": 5487, "m_bPrevHelmet": 5487,
"m_bPreviouslyInBuyZone": 5505, "m_bPreviouslyInBuyZone": 5505,
"m_bRagdollDamageHeadshot": 7184, "m_bRagdollDamageHeadshot": 7152,
"m_bResumeZoom": 9193, "m_bResumeZoom": 9177,
"m_bRetakesHasDefuseKit": 5944, "m_bRetakesHasDefuseKit": 5912,
"m_bRetakesMVPLastRound": 5945, "m_bRetakesMVPLastRound": 5913,
"m_bSkipOneHeadConstraintUpdate": 8896, "m_bSkipOneHeadConstraintUpdate": 8880,
"m_bWaitForNoAttack": 9232, "m_bWaitForNoAttack": 9216,
"m_entitySpottedState": 9168, "m_entitySpottedState": 9152,
"m_fSwitchedHandednessTime": 8900, "m_fSwitchedHandednessTime": 8884,
"m_flDeathInfoTime": 9264, "m_flDeathInfoTime": 9248,
"m_flEmitSoundTime": 9200, "m_flEmitSoundTime": 9184,
"m_flFlinchStack": 9216, "m_flFlinchStack": 9200,
"m_flHealthShotBoostExpirationTime": 5448, "m_flHealthShotBoostExpirationTime": 5448,
"m_flHitHeading": 9224, "m_flHitHeading": 9208,
"m_flLandingStartTime": 5580, "m_flLandingStartTime": 5580,
"m_flLandingTimeSeconds": 5460, "m_flLandingTimeSeconds": 5460,
"m_flLastFiredWeaponTime": 5452, "m_flLastFiredWeaponTime": 5452,
"m_flNextSprayDecalTime": 5592, "m_flNextSprayDecalTime": 5592,
"m_flOldFallVelocity": 5464, "m_flOldFallVelocity": 5464,
"m_flSlopeDropHeight": 9128, "m_flSlopeDropHeight": 9112,
"m_flSlopeDropOffset": 9112, "m_flSlopeDropOffset": 9096,
"m_flTimeOfLastInjury": 5588, "m_flTimeOfLastInjury": 5588,
"m_flVelocityModifier": 9220, "m_flVelocityModifier": 9204,
"m_flViewmodelFOV": 8916, "m_flViewmodelFOV": 8900,
"m_flViewmodelOffsetX": 8904, "m_flViewmodelOffsetX": 8888,
"m_flViewmodelOffsetY": 8908, "m_flViewmodelOffsetY": 8892,
"m_flViewmodelOffsetZ": 8912, "m_flViewmodelOffsetZ": 8896,
"m_grenadeParameterStashTime": 9280, "m_grenadeParameterStashTime": 9264,
"m_iBlockingUseActionInProgress": 9196, "m_iBlockingUseActionInProgress": 9180,
"m_iRetakesMVPBoostItem": 5948, "m_iRetakesMVPBoostItem": 5916,
"m_iRetakesOffering": 5936, "m_iRetakesOffering": 5904,
"m_iRetakesOfferingCard": 5940, "m_iRetakesOfferingCard": 5908,
"m_iShotsFired": 9212, "m_iShotsFired": 9196,
"m_ignoreLadderJumpTime": 9236, "m_ignoreLadderJumpTime": 9220,
"m_lastLandTime": 8852, "m_lastLandTime": 8836,
"m_nEconGlovesChanged": 7088, "m_nEconGlovesChanged": 7056,
"m_nHighestAppliedDamageTagTick": 9484, "m_nHighestAppliedDamageTagTick": 9468,
"m_nHitBodyPart": 9228, "m_nHitBodyPart": 9212,
"m_nLastKillerIndex": 9256, "m_nLastKillerIndex": 9240,
"m_nPrevArmorVal": 5488, "m_nPrevArmorVal": 5488,
"m_nPrevGrenadeAmmoCount": 5492, "m_nPrevGrenadeAmmoCount": 5492,
"m_nPrevHighestReceivedDamageTagTick": 9480, "m_nPrevHighestReceivedDamageTagTick": 9464,
"m_nRagdollDamageBone": 7092, "m_nRagdollDamageBone": 7060,
"m_nWhichBombZone": 9208, "m_nWhichBombZone": 9192,
"m_pActionTrackingServices": 5432, "m_pActionTrackingServices": 5432,
"m_pBulletServices": 5400, "m_pBulletServices": 5400,
"m_pBuyServices": 5416, "m_pBuyServices": 5416,
"m_pDamageReactServices": 5440, "m_pDamageReactServices": 5440,
"m_pGlowServices": 5424, "m_pGlowServices": 5424,
"m_pHostageServices": 5408, "m_pHostageServices": 5408,
"m_qDeathEyeAngles": 8884, "m_qDeathEyeAngles": 8868,
"m_szLastPlaceName": 5468, "m_szLastPlaceName": 5468,
"m_szRagdollDamageWeaponName": 7120, "m_szRagdollDamageWeaponName": 7088,
"m_thirdPersonHeading": 9088, "m_thirdPersonHeading": 9072,
"m_unCurrentEquipmentValue": 9248, "m_unCurrentEquipmentValue": 9232,
"m_unFreezetimeEndEquipmentValue": 9252, "m_unFreezetimeEndEquipmentValue": 9236,
"m_unPreviousWeaponHash": 5496, "m_unPreviousWeaponHash": 5496,
"m_unRoundStartEquipmentValue": 9250, "m_unRoundStartEquipmentValue": 9234,
"m_unWeaponHash": 5500, "m_unWeaponHash": 5500,
"m_vHeadConstraintOffset": 9144, "m_vHeadConstraintOffset": 9128,
"m_vRagdollDamageForce": 7096, "m_vRagdollDamageForce": 7064,
"m_vRagdollDamagePosition": 7108, "m_vRagdollDamagePosition": 7076,
"m_vRagdollServerOrigin": 7188, "m_vRagdollServerOrigin": 7156,
"m_vecBulletHitModels": 9056, "m_vecBulletHitModels": 9040,
"m_vecDeathInfoOrigin": 9268, "m_vecDeathInfoOrigin": 9252,
"m_vecPlayerPatchEconIndices": 8920, "m_vecPlayerPatchEconIndices": 8904,
"m_vecStashedGrenadeThrowPosition": 9300, "m_vecStashedGrenadeThrowPosition": 9284,
"m_vecStashedVelocity": 9312, "m_vecStashedVelocity": 9296,
"m_vecThrowPositionHistory": 9348, "m_vecThrowPositionHistory": 9332,
"m_vecVelocityHistory": 9372 "m_vecVelocityHistory": 9356
}, },
"metadata": [ "metadata": [
{ {
@ -12053,23 +12032,18 @@
}, },
"C_PointWorldText": { "C_PointWorldText": {
"fields": { "fields": {
"m_BackgroundMaterialName": 3976, "m_Color": 3984,
"m_Color": 4072, "m_FontName": 3904,
"m_FontName": 3912, "m_bEnabled": 3968,
"m_bDrawBackground": 4056,
"m_bEnabled": 4040,
"m_bForceRecreateNextUpdate": 3376, "m_bForceRecreateNextUpdate": 3376,
"m_bFullbright": 4041, "m_bFullbright": 3969,
"m_flBackgroundBorderHeight": 4064, "m_flDepthOffset": 3980,
"m_flBackgroundBorderWidth": 4060, "m_flFontSize": 3976,
"m_flBackgroundWorldToUV": 4068, "m_flWorldUnitsPerPx": 3972,
"m_flDepthOffset": 4052, "m_messageText": 3392,
"m_flFontSize": 4048, "m_nJustifyHorizontal": 3988,
"m_flWorldUnitsPerPx": 4044, "m_nJustifyVertical": 3992,
"m_messageText": 3400, "m_nReorientMode": 3996
"m_nJustifyHorizontal": 4076,
"m_nJustifyVertical": 4080,
"m_nReorientMode": 4084
}, },
"metadata": [ "metadata": [
{ {
@ -12082,11 +12056,6 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "char" "type_name": "char"
}, },
{
"name": "m_BackgroundMaterialName",
"type": "NetworkVarNames",
"type_name": "char"
},
{ {
"name": "m_bEnabled", "name": "m_bEnabled",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -12112,26 +12081,6 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "float" "type_name": "float"
}, },
{
"name": "m_bDrawBackground",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_flBackgroundBorderWidth",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flBackgroundBorderHeight",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flBackgroundWorldToUV",
"type": "NetworkVarNames",
"type_name": "float"
},
{ {
"name": "m_Color", "name": "m_Color",
"type": "NetworkVarNames", "type": "NetworkVarNames",

View File

@ -1,12 +1,12 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper { pub mod cs2_dumper {
pub mod schemas { pub mod schemas {
// Module: client.dll // Module: client.dll
// Class count: 427 // Class count: 426
// Enum count: 7 // Enum count: 7
pub mod client_dll { pub mod client_dll {
// Alignment: 4 // Alignment: 4
@ -1241,78 +1241,78 @@ pub mod cs2_dumper {
pub const m_bIsBuyMenuOpen: usize = 0x15D2; // bool pub const m_bIsBuyMenuOpen: usize = 0x15D2; // bool
pub const m_flTimeOfLastInjury: usize = 0x15D4; // GameTime_t pub const m_flTimeOfLastInjury: usize = 0x15D4; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x15D8; // GameTime_t pub const m_flNextSprayDecalTime: usize = 0x15D8; // GameTime_t
pub const m_iRetakesOffering: usize = 0x1730; // int32 pub const m_iRetakesOffering: usize = 0x1710; // int32
pub const m_iRetakesOfferingCard: usize = 0x1734; // int32 pub const m_iRetakesOfferingCard: usize = 0x1714; // int32
pub const m_bRetakesHasDefuseKit: usize = 0x1738; // bool pub const m_bRetakesHasDefuseKit: usize = 0x1718; // bool
pub const m_bRetakesMVPLastRound: usize = 0x1739; // bool pub const m_bRetakesMVPLastRound: usize = 0x1719; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x173C; // int32 pub const m_iRetakesMVPBoostItem: usize = 0x171C; // int32
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1740; // loadout_slot_t pub const m_RetakesMVPBoostExtraUtility: usize = 0x1720; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x1760; // bool pub const m_bNeedToReApplyGloves: usize = 0x1740; // bool
pub const m_EconGloves: usize = 0x1768; // C_EconItemView pub const m_EconGloves: usize = 0x1748; // C_EconItemView
pub const m_nEconGlovesChanged: usize = 0x1BB0; // uint8 pub const m_nEconGlovesChanged: usize = 0x1B90; // uint8
pub const m_bMustSyncRagdollState: usize = 0x1BB1; // bool pub const m_bMustSyncRagdollState: usize = 0x1B91; // bool
pub const m_nRagdollDamageBone: usize = 0x1BB4; // int32 pub const m_nRagdollDamageBone: usize = 0x1B94; // int32
pub const m_vRagdollDamageForce: usize = 0x1BB8; // Vector pub const m_vRagdollDamageForce: usize = 0x1B98; // Vector
pub const m_vRagdollDamagePosition: usize = 0x1BC4; // Vector pub const m_vRagdollDamagePosition: usize = 0x1BA4; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x1BD0; // char[64] pub const m_szRagdollDamageWeaponName: usize = 0x1BB0; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x1C10; // bool pub const m_bRagdollDamageHeadshot: usize = 0x1BF0; // bool
pub const m_vRagdollServerOrigin: usize = 0x1C14; // Vector pub const m_vRagdollServerOrigin: usize = 0x1BF4; // Vector
pub const m_bLastHeadBoneTransformIsValid: usize = 0x2290; // bool pub const m_bLastHeadBoneTransformIsValid: usize = 0x2280; // bool
pub const m_lastLandTime: usize = 0x2294; // GameTime_t pub const m_lastLandTime: usize = 0x2284; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x2298; // bool pub const m_bOnGroundLastTick: usize = 0x2288; // bool
pub const m_qDeathEyeAngles: usize = 0x22B4; // QAngle pub const m_qDeathEyeAngles: usize = 0x22A4; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x22C0; // bool pub const m_bSkipOneHeadConstraintUpdate: usize = 0x22B0; // bool
pub const m_bLeftHanded: usize = 0x22C1; // bool pub const m_bLeftHanded: usize = 0x22B1; // bool
pub const m_fSwitchedHandednessTime: usize = 0x22C4; // GameTime_t pub const m_fSwitchedHandednessTime: usize = 0x22B4; // GameTime_t
pub const m_flViewmodelOffsetX: usize = 0x22C8; // float32 pub const m_flViewmodelOffsetX: usize = 0x22B8; // float32
pub const m_flViewmodelOffsetY: usize = 0x22CC; // float32 pub const m_flViewmodelOffsetY: usize = 0x22BC; // float32
pub const m_flViewmodelOffsetZ: usize = 0x22D0; // float32 pub const m_flViewmodelOffsetZ: usize = 0x22C0; // float32
pub const m_flViewmodelFOV: usize = 0x22D4; // float32 pub const m_flViewmodelFOV: usize = 0x22C4; // float32
pub const m_vecPlayerPatchEconIndices: usize = 0x22D8; // uint32[5] pub const m_vecPlayerPatchEconIndices: usize = 0x22C8; // uint32[5]
pub const m_GunGameImmunityColor: usize = 0x2310; // Color pub const m_GunGameImmunityColor: usize = 0x2300; // Color
pub const m_vecBulletHitModels: usize = 0x2360; // CUtlVector<C_BulletHitModel*> pub const m_vecBulletHitModels: usize = 0x2350; // CUtlVector<C_BulletHitModel*>
pub const m_bIsWalking: usize = 0x2378; // bool pub const m_bIsWalking: usize = 0x2368; // bool
pub const m_thirdPersonHeading: usize = 0x2380; // QAngle pub const m_thirdPersonHeading: usize = 0x2370; // QAngle
pub const m_flSlopeDropOffset: usize = 0x2398; // float32 pub const m_flSlopeDropOffset: usize = 0x2388; // float32
pub const m_flSlopeDropHeight: usize = 0x23A8; // float32 pub const m_flSlopeDropHeight: usize = 0x2398; // float32
pub const m_vHeadConstraintOffset: usize = 0x23B8; // Vector pub const m_vHeadConstraintOffset: usize = 0x23A8; // Vector
pub const m_entitySpottedState: usize = 0x23D0; // EntitySpottedState_t pub const m_entitySpottedState: usize = 0x23C0; // EntitySpottedState_t
pub const m_bIsScoped: usize = 0x23E8; // bool pub const m_bIsScoped: usize = 0x23D8; // bool
pub const m_bResumeZoom: usize = 0x23E9; // bool pub const m_bResumeZoom: usize = 0x23D9; // bool
pub const m_bIsDefusing: usize = 0x23EA; // bool pub const m_bIsDefusing: usize = 0x23DA; // bool
pub const m_bIsGrabbingHostage: usize = 0x23EB; // bool pub const m_bIsGrabbingHostage: usize = 0x23DB; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x23EC; // CSPlayerBlockingUseAction_t pub const m_iBlockingUseActionInProgress: usize = 0x23DC; // CSPlayerBlockingUseAction_t
pub const m_flEmitSoundTime: usize = 0x23F0; // GameTime_t pub const m_flEmitSoundTime: usize = 0x23E0; // GameTime_t
pub const m_bInNoDefuseArea: usize = 0x23F4; // bool pub const m_bInNoDefuseArea: usize = 0x23E4; // bool
pub const m_nWhichBombZone: usize = 0x23F8; // int32 pub const m_nWhichBombZone: usize = 0x23E8; // int32
pub const m_iShotsFired: usize = 0x23FC; // int32 pub const m_iShotsFired: usize = 0x23EC; // int32
pub const m_flFlinchStack: usize = 0x2400; // float32 pub const m_flFlinchStack: usize = 0x23F0; // float32
pub const m_flVelocityModifier: usize = 0x2404; // float32 pub const m_flVelocityModifier: usize = 0x23F4; // float32
pub const m_flHitHeading: usize = 0x2408; // float32 pub const m_flHitHeading: usize = 0x23F8; // float32
pub const m_nHitBodyPart: usize = 0x240C; // int32 pub const m_nHitBodyPart: usize = 0x23FC; // int32
pub const m_bWaitForNoAttack: usize = 0x2410; // bool pub const m_bWaitForNoAttack: usize = 0x2400; // bool
pub const m_ignoreLadderJumpTime: usize = 0x2414; // float32 pub const m_ignoreLadderJumpTime: usize = 0x2404; // float32
pub const m_bKilledByHeadshot: usize = 0x2419; // bool pub const m_bKilledByHeadshot: usize = 0x2409; // bool
pub const m_ArmorValue: usize = 0x241C; // int32 pub const m_ArmorValue: usize = 0x240C; // int32
pub const m_unCurrentEquipmentValue: usize = 0x2420; // uint16 pub const m_unCurrentEquipmentValue: usize = 0x2410; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x2422; // uint16 pub const m_unRoundStartEquipmentValue: usize = 0x2412; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x2424; // uint16 pub const m_unFreezetimeEndEquipmentValue: usize = 0x2414; // uint16
pub const m_nLastKillerIndex: usize = 0x2428; // CEntityIndex pub const m_nLastKillerIndex: usize = 0x2418; // CEntityIndex
pub const m_bOldIsScoped: usize = 0x242C; // bool pub const m_bOldIsScoped: usize = 0x241C; // bool
pub const m_bHasDeathInfo: usize = 0x242D; // bool pub const m_bHasDeathInfo: usize = 0x241D; // bool
pub const m_flDeathInfoTime: usize = 0x2430; // float32 pub const m_flDeathInfoTime: usize = 0x2420; // float32
pub const m_vecDeathInfoOrigin: usize = 0x2434; // Vector pub const m_vecDeathInfoOrigin: usize = 0x2424; // Vector
pub const m_grenadeParameterStashTime: usize = 0x2440; // GameTime_t pub const m_grenadeParameterStashTime: usize = 0x2430; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x2444; // bool pub const m_bGrenadeParametersStashed: usize = 0x2434; // bool
pub const m_angStashedShootAngles: usize = 0x2448; // QAngle pub const m_angStashedShootAngles: usize = 0x2438; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x2454; // Vector pub const m_vecStashedGrenadeThrowPosition: usize = 0x2444; // Vector
pub const m_vecStashedVelocity: usize = 0x2460; // Vector pub const m_vecStashedVelocity: usize = 0x2450; // Vector
pub const m_angShootAngleHistory: usize = 0x246C; // QAngle[2] pub const m_angShootAngleHistory: usize = 0x245C; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x2484; // Vector[2] pub const m_vecThrowPositionHistory: usize = 0x2474; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x249C; // Vector[2] pub const m_vecVelocityHistory: usize = 0x248C; // Vector[2]
pub const m_PredictedDamageTags: usize = 0x24B8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t> pub const m_PredictedDamageTags: usize = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x2508; // GameTick_t pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x24F8; // GameTick_t
pub const m_nHighestAppliedDamageTagTick: usize = 0x250C; // int32 pub const m_nHighestAppliedDamageTagTick: usize = 0x24FC; // int32
} }
// Parent: C_RagdollProp // Parent: C_RagdollProp
// Field count: 7 // Field count: 7
@ -2383,9 +2383,9 @@ pub mod cs2_dumper {
// Parent: C_CSPlayerPawn // Parent: C_CSPlayerPawn
// Field count: 3 // Field count: 3
pub mod C_CSGO_PreviewPlayer { pub mod C_CSGO_PreviewPlayer {
pub const m_animgraph: usize = 0x3A40; // CUtlString pub const m_animgraph: usize = 0x3A30; // CUtlString
pub const m_animgraphCharacterModeString: usize = 0x3A48; // CGlobalSymbol pub const m_animgraphCharacterModeString: usize = 0x3A38; // CGlobalSymbol
pub const m_flInitialModelScale: usize = 0x3A50; // float32 pub const m_flInitialModelScale: usize = 0x3A40; // float32
} }
// Parent: CSkeletonAnimationController // Parent: CSkeletonAnimationController
// Field count: 14 // Field count: 14
@ -6182,50 +6182,40 @@ pub mod cs2_dumper {
pub const m_szAnimClass: usize = 0xE88; // CGlobalSymbol pub const m_szAnimClass: usize = 0xE88; // CGlobalSymbol
} }
// Parent: C_ModelPointEntity // Parent: C_ModelPointEntity
// Field count: 17 // Field count: 12
// //
// Metadata: // Metadata:
// NetworkVarNames: m_messageText (char) // NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char) // NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color) // NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
pub mod C_PointWorldText { pub mod C_PointWorldText {
pub const m_bForceRecreateNextUpdate: usize = 0xD30; // bool pub const m_bForceRecreateNextUpdate: usize = 0xD30; // bool
pub const m_messageText: usize = 0xD48; // char[512] pub const m_messageText: usize = 0xD40; // char[512]
pub const m_FontName: usize = 0xF48; // char[64] pub const m_FontName: usize = 0xF40; // char[64]
pub const m_BackgroundMaterialName: usize = 0xF88; // char[64] pub const m_bEnabled: usize = 0xF80; // bool
pub const m_bEnabled: usize = 0xFC8; // bool pub const m_bFullbright: usize = 0xF81; // bool
pub const m_bFullbright: usize = 0xFC9; // bool pub const m_flWorldUnitsPerPx: usize = 0xF84; // float32
pub const m_flWorldUnitsPerPx: usize = 0xFCC; // float32 pub const m_flFontSize: usize = 0xF88; // float32
pub const m_flFontSize: usize = 0xFD0; // float32 pub const m_flDepthOffset: usize = 0xF8C; // float32
pub const m_flDepthOffset: usize = 0xFD4; // float32 pub const m_Color: usize = 0xF90; // Color
pub const m_bDrawBackground: usize = 0xFD8; // bool pub const m_nJustifyHorizontal: usize = 0xF94; // PointWorldTextJustifyHorizontal_t
pub const m_flBackgroundBorderWidth: usize = 0xFDC; // float32 pub const m_nJustifyVertical: usize = 0xF98; // PointWorldTextJustifyVertical_t
pub const m_flBackgroundBorderHeight: usize = 0xFE0; // float32 pub const m_nReorientMode: usize = 0xF9C; // PointWorldTextReorientMode_t
pub const m_flBackgroundWorldToUV: usize = 0xFE4; // float32
pub const m_Color: usize = 0xFE8; // Color
pub const m_nJustifyHorizontal: usize = 0xFEC; // PointWorldTextJustifyHorizontal_t
pub const m_nJustifyVertical: usize = 0xFF0; // PointWorldTextJustifyVertical_t
pub const m_nReorientMode: usize = 0xFF4; // PointWorldTextReorientMode_t
} }
// Parent: C_BaseGrenade // Parent: C_BaseGrenade
// Field count: 0 // Field count: 0
pub mod CBumpMineProjectile { pub mod CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 65 // Field count: 64
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -6281,7 +6271,6 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int) // NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
pub mod CCSPlayerController { pub mod CCSPlayerController {
pub const m_pInGameMoneyServices: usize = 0x720; // CCSPlayerController_InGameMoneyServices* pub const m_pInGameMoneyServices: usize = 0x720; // CCSPlayerController_InGameMoneyServices*
pub const m_pInventoryServices: usize = 0x728; // CCSPlayerController_InventoryServices* pub const m_pInventoryServices: usize = 0x728; // CCSPlayerController_InventoryServices*
@ -6347,7 +6336,6 @@ pub mod cs2_dumper {
pub const m_iMusicKitMVPs: usize = 0x84C; // int32 pub const m_iMusicKitMVPs: usize = 0x84C; // int32
pub const m_iMVPs: usize = 0x850; // int32 pub const m_iMVPs: usize = 0x850; // int32
pub const m_bIsPlayerNameDirty: usize = 0x854; // bool pub const m_bIsPlayerNameDirty: usize = 0x854; // bool
pub const m_bFireBulletsSeedSynchronized: usize = 0x855; // bool
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0
@ -6775,19 +6763,6 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod C_WeaponM4A1Silencer { pub mod C_WeaponM4A1Silencer {
} }
// Parent: C_PointEntity
// Field count: 9
pub mod CMapInfo {
pub const m_iBuyingStatus: usize = 0x568; // int32
pub const m_flBombRadius: usize = 0x56C; // float32
pub const m_iPetPopulation: usize = 0x570; // int32
pub const m_bUseNormalSpawnsForDM: usize = 0x574; // bool
pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x575; // bool
pub const m_flBotMaxVisionDistance: usize = 0x578; // float32
pub const m_iHostageCount: usize = 0x57C; // int32
pub const m_bFadePlayerVisibilityFarZ: usize = 0x580; // bool
pub const m_bRainTraceToSkyEnabled: usize = 0x581; // bool
}
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 30 // Field count: 30
// //

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: engine2.dll // Module: engine2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: host.dll // Module: host.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,4 +1,4 @@
{ {
"build_number": 14051, "build_number": 14046,
"timestamp": "2024-11-16T00:04:35.779704300+00:00" "timestamp": "2024-11-07T04:35:49.847800300+00:00"
} }

View File

@ -1,57 +1,57 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Interfaces { namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll // Module: animationsystem.dll
public static class AnimationsystemDll { public static class AnimationsystemDll {
public const nint AnimationSystemUtils_001 = 0x600DC8; public const nint AnimationSystemUtils_001 = 0x5FFC88;
public const nint AnimationSystem_001 = 0x5F8CF0; public const nint AnimationSystem_001 = 0x5F7BB0;
} }
// Module: client.dll // Module: client.dll
public static class ClientDll { public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x184BAD0; public const nint ClientToolsInfo_001 = 0x1839BD0;
public const nint EmptyWorldService001_Client = 0x1806E50; public const nint EmptyWorldService001_Client = 0x17F4E60;
public const nint GameClientExports001 = 0x1848788; public const nint GameClientExports001 = 0x1836888;
public const nint LegacyGameUI001 = 0x1869270; public const nint LegacyGameUI001 = 0x18569C0;
public const nint Source2Client002 = 0x1A4BD40; public const nint Source2Client002 = 0x1A39340;
public const nint Source2ClientConfig001 = 0x19EBF70; public const nint Source2ClientConfig001 = 0x19D95E0;
public const nint Source2ClientPrediction001 = 0x1853B80; public const nint Source2ClientPrediction001 = 0x1841980;
public const nint Source2ClientUI001 = 0x1867690; public const nint Source2ClientUI001 = 0x1855360;
} }
// Module: engine2.dll // Module: engine2.dll
public static class Engine2Dll { public static class Engine2Dll {
public const nint BenchmarkService001 = 0x535B50; public const nint BenchmarkService001 = 0x534B40;
public const nint BugService001 = 0x5CE850; public const nint BugService001 = 0x5CD7E0;
public const nint ClientServerEngineLoopService_001 = 0x536870; public const nint ClientServerEngineLoopService_001 = 0x535860;
public const nint EngineGameUI001 = 0x533AE0; public const nint EngineGameUI001 = 0x532AD0;
public const nint EngineServiceMgr001 = 0x60F6C0; public const nint EngineServiceMgr001 = 0x60E650;
public const nint GameEventSystemClientV001 = 0x60F9C0; public const nint GameEventSystemClientV001 = 0x60E950;
public const nint GameEventSystemServerV001 = 0x60FB00; public const nint GameEventSystemServerV001 = 0x60EA90;
public const nint GameResourceServiceClientV001 = 0x535C50; public const nint GameResourceServiceClientV001 = 0x534C40;
public const nint GameResourceServiceServerV001 = 0x535CB0; public const nint GameResourceServiceServerV001 = 0x534CA0;
public const nint GameUIService_001 = 0x5CEB50; public const nint GameUIService_001 = 0x5CDAE0;
public const nint HostStateMgr001 = 0x536760; public const nint HostStateMgr001 = 0x535750;
public const nint INETSUPPORT_001 = 0x52F060; public const nint INETSUPPORT_001 = 0x52E060;
public const nint InputService_001 = 0x5CEE60; public const nint InputService_001 = 0x5CDDF0;
public const nint KeyValueCache001 = 0x536810; public const nint KeyValueCache001 = 0x535800;
public const nint MapListService_001 = 0x60DE60; public const nint MapListService_001 = 0x60CDF0;
public const nint NetworkClientService_001 = 0x60DFF0; public const nint NetworkClientService_001 = 0x60CF80;
public const nint NetworkP2PService_001 = 0x535F60; public const nint NetworkP2PService_001 = 0x534F50;
public const nint NetworkServerService_001 = 0x60E380; public const nint NetworkServerService_001 = 0x60D310;
public const nint NetworkService_001 = 0x5360B0; public const nint NetworkService_001 = 0x5350A0;
public const nint RenderService_001 = 0x60E5E0; public const nint RenderService_001 = 0x60D570;
public const nint ScreenshotService001 = 0x60E880; public const nint ScreenshotService001 = 0x60D810;
public const nint SimpleEngineLoopService_001 = 0x536980; public const nint SimpleEngineLoopService_001 = 0x535970;
public const nint SoundService_001 = 0x5360F0; public const nint SoundService_001 = 0x5350E0;
public const nint Source2EngineToClient001 = 0x533180; public const nint Source2EngineToClient001 = 0x532170;
public const nint Source2EngineToClientStringTable001 = 0x5331E0; public const nint Source2EngineToClientStringTable001 = 0x5321D0;
public const nint Source2EngineToServer001 = 0x533278; public const nint Source2EngineToServer001 = 0x532268;
public const nint Source2EngineToServerStringTable001 = 0x5332A0; public const nint Source2EngineToServerStringTable001 = 0x532290;
public const nint SplitScreenService_001 = 0x5363D0; public const nint SplitScreenService_001 = 0x5353C0;
public const nint StatsService_001 = 0x60ECB0; public const nint StatsService_001 = 0x60DC40;
public const nint ToolService_001 = 0x536590; public const nint ToolService_001 = 0x535580;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x533B70; public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B60;
public const nint VProfService_001 = 0x5365D0; public const nint VProfService_001 = 0x5355C0;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
public static class FilesystemStdioDll { public static class FilesystemStdioDll {
@ -71,7 +71,7 @@ namespace CS2Dumper.Interfaces {
} }
// Module: imemanager.dll // Module: imemanager.dll
public static class ImemanagerDll { public static class ImemanagerDll {
public const nint IMEManager001 = 0x2E940; public const nint IMEManager001 = 0x2E8D0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
public static class InputsystemDll { public static class InputsystemDll {
@ -84,8 +84,8 @@ namespace CS2Dumper.Interfaces {
} }
// Module: matchmaking.dll // Module: matchmaking.dll
public static class MatchmakingDll { public static class MatchmakingDll {
public const nint GameTypes001 = 0x1A41B0; public const nint GameTypes001 = 0x1A31B0;
public const nint MATCHFRAMEWORK_001 = 0x1AC380; public const nint MATCHFRAMEWORK_001 = 0x1AB380;
} }
// Module: materialsystem2.dll // Module: materialsystem2.dll
public static class Materialsystem2Dll { public static class Materialsystem2Dll {
@ -105,10 +105,10 @@ namespace CS2Dumper.Interfaces {
} }
// Module: networksystem.dll // Module: networksystem.dll
public static class NetworksystemDll { public static class NetworksystemDll {
public const nint FlattenedSerializersVersion001 = 0x23F490; public const nint FlattenedSerializersVersion001 = 0x23E490;
public const nint NetworkMessagesVersion001 = 0x2714D0; public const nint NetworkMessagesVersion001 = 0x2704D0;
public const nint NetworkSystemVersion001 = 0x269220; public const nint NetworkSystemVersion001 = 0x268220;
public const nint SerializedEntitiesVersion001 = 0x269310; public const nint SerializedEntitiesVersion001 = 0x268310;
} }
// Module: panorama.dll // Module: panorama.dll
public static class PanoramaDll { public static class PanoramaDll {
@ -124,7 +124,7 @@ namespace CS2Dumper.Interfaces {
} }
// Module: particles.dll // Module: particles.dll
public static class ParticlesDll { public static class ParticlesDll {
public const nint ParticleSystemMgr003 = 0x5E2370; public const nint ParticleSystemMgr003 = 0x5E2430;
} }
// Module: pulse_system.dll // Module: pulse_system.dll
public static class PulseSystemDll { public static class PulseSystemDll {
@ -147,9 +147,9 @@ namespace CS2Dumper.Interfaces {
} }
// Module: scenesystem.dll // Module: scenesystem.dll
public static class ScenesystemDll { public static class ScenesystemDll {
public const nint RenderingPipelines_001 = 0x5CEB20; public const nint RenderingPipelines_001 = 0x5CDB10;
public const nint SceneSystem_002 = 0x7ADFF0; public const nint SceneSystem_002 = 0x7ACFE0;
public const nint SceneUtils_001 = 0x5CF370; public const nint SceneUtils_001 = 0x5CE360;
} }
// Module: schemasystem.dll // Module: schemasystem.dll
public static class SchemasystemDll { public static class SchemasystemDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
} }
// Module: server.dll // Module: server.dll
public static class ServerDll { public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x136EB30; public const nint EmptyWorldService001_Server = 0x136EA90;
public const nint EntitySubclassUtilsV001 = 0x131F3E0; public const nint EntitySubclassUtilsV001 = 0x131F330;
public const nint NavGameTest001 = 0x140EB88; public const nint NavGameTest001 = 0x140E7E8;
public const nint ServerToolsInfo_001 = 0x13C4498; public const nint ServerToolsInfo_001 = 0x13C43E8;
public const nint Source2GameClients001 = 0x13BE340; public const nint Source2GameClients001 = 0x13BE290;
public const nint Source2GameDirector001 = 0x14F2140; public const nint Source2GameDirector001 = 0x14F1DA0;
public const nint Source2GameEntities001 = 0x13C43C0; public const nint Source2GameEntities001 = 0x13C4310;
public const nint Source2Server001 = 0x13C4230; public const nint Source2Server001 = 0x13C4180;
public const nint Source2ServerConfig001 = 0x15AEB28; public const nint Source2ServerConfig001 = 0x15AE608;
public const nint customnavsystem001 = 0x1303B48; public const nint customnavsystem001 = 0x1303A98;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
public static class SoundsystemDll { public static class SoundsystemDll {
@ -204,10 +204,10 @@ namespace CS2Dumper.Interfaces {
} }
// Module: tier0.dll // Module: tier0.dll
public static class Tier0Dll { public static class Tier0Dll {
public const nint TestScriptMgr001 = 0x37BA30; public const nint TestScriptMgr001 = 0x37B9F0;
public const nint VEngineCvar007 = 0x38A530; public const nint VEngineCvar007 = 0x38A4F0;
public const nint VProcessUtils002 = 0x37B940; public const nint VProcessUtils002 = 0x37B900;
public const nint VStringTokenSystem001 = 0x3A2F40; public const nint VStringTokenSystem001 = 0x3A2F00;
} }
// Module: v8system.dll // Module: v8system.dll
public static class V8systemDll { public static class V8systemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once
@ -9,54 +9,54 @@ namespace cs2_dumper {
namespace interfaces { namespace interfaces {
// Module: animationsystem.dll // Module: animationsystem.dll
namespace animationsystem_dll { namespace animationsystem_dll {
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x600DC8; constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x5FFC88;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x5F8CF0; constexpr std::ptrdiff_t AnimationSystem_001 = 0x5F7BB0;
} }
// Module: client.dll // Module: client.dll
namespace client_dll { namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x184BAD0; constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1839BD0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1806E50; constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17F4E60;
constexpr std::ptrdiff_t GameClientExports001 = 0x1848788; constexpr std::ptrdiff_t GameClientExports001 = 0x1836888;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1869270; constexpr std::ptrdiff_t LegacyGameUI001 = 0x18569C0;
constexpr std::ptrdiff_t Source2Client002 = 0x1A4BD40; constexpr std::ptrdiff_t Source2Client002 = 0x1A39340;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19EBF70; constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19D95E0;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1853B80; constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1841980;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1867690; constexpr std::ptrdiff_t Source2ClientUI001 = 0x1855360;
} }
// Module: engine2.dll // Module: engine2.dll
namespace engine2_dll { namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x535B50; constexpr std::ptrdiff_t BenchmarkService001 = 0x534B40;
constexpr std::ptrdiff_t BugService001 = 0x5CE850; constexpr std::ptrdiff_t BugService001 = 0x5CD7E0;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x536870; constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x535860;
constexpr std::ptrdiff_t EngineGameUI001 = 0x533AE0; constexpr std::ptrdiff_t EngineGameUI001 = 0x532AD0;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60F6C0; constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60E650;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60F9C0; constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60E950;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60FB00; constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60EA90;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x535C50; constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x534C40;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x535CB0; constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x534CA0;
constexpr std::ptrdiff_t GameUIService_001 = 0x5CEB50; constexpr std::ptrdiff_t GameUIService_001 = 0x5CDAE0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x536760; constexpr std::ptrdiff_t HostStateMgr001 = 0x535750;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52F060; constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52E060;
constexpr std::ptrdiff_t InputService_001 = 0x5CEE60; constexpr std::ptrdiff_t InputService_001 = 0x5CDDF0;
constexpr std::ptrdiff_t KeyValueCache001 = 0x536810; constexpr std::ptrdiff_t KeyValueCache001 = 0x535800;
constexpr std::ptrdiff_t MapListService_001 = 0x60DE60; constexpr std::ptrdiff_t MapListService_001 = 0x60CDF0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x60DFF0; constexpr std::ptrdiff_t NetworkClientService_001 = 0x60CF80;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x535F60; constexpr std::ptrdiff_t NetworkP2PService_001 = 0x534F50;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x60E380; constexpr std::ptrdiff_t NetworkServerService_001 = 0x60D310;
constexpr std::ptrdiff_t NetworkService_001 = 0x5360B0; constexpr std::ptrdiff_t NetworkService_001 = 0x5350A0;
constexpr std::ptrdiff_t RenderService_001 = 0x60E5E0; constexpr std::ptrdiff_t RenderService_001 = 0x60D570;
constexpr std::ptrdiff_t ScreenshotService001 = 0x60E880; constexpr std::ptrdiff_t ScreenshotService001 = 0x60D810;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x536980; constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x535970;
constexpr std::ptrdiff_t SoundService_001 = 0x5360F0; constexpr std::ptrdiff_t SoundService_001 = 0x5350E0;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x533180; constexpr std::ptrdiff_t Source2EngineToClient001 = 0x532170;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5331E0; constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5321D0;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x533278; constexpr std::ptrdiff_t Source2EngineToServer001 = 0x532268;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x5332A0; constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x532290;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x5363D0; constexpr std::ptrdiff_t SplitScreenService_001 = 0x5353C0;
constexpr std::ptrdiff_t StatsService_001 = 0x60ECB0; constexpr std::ptrdiff_t StatsService_001 = 0x60DC40;
constexpr std::ptrdiff_t ToolService_001 = 0x536590; constexpr std::ptrdiff_t ToolService_001 = 0x535580;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x533B70; constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x532B60;
constexpr std::ptrdiff_t VProfService_001 = 0x5365D0; constexpr std::ptrdiff_t VProfService_001 = 0x5355C0;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
namespace filesystem_stdio_dll { namespace filesystem_stdio_dll {
@ -76,7 +76,7 @@ namespace cs2_dumper {
} }
// Module: imemanager.dll // Module: imemanager.dll
namespace imemanager_dll { namespace imemanager_dll {
constexpr std::ptrdiff_t IMEManager001 = 0x2E940; constexpr std::ptrdiff_t IMEManager001 = 0x2E8D0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
namespace inputsystem_dll { namespace inputsystem_dll {
@ -89,8 +89,8 @@ namespace cs2_dumper {
} }
// Module: matchmaking.dll // Module: matchmaking.dll
namespace matchmaking_dll { namespace matchmaking_dll {
constexpr std::ptrdiff_t GameTypes001 = 0x1A41B0; constexpr std::ptrdiff_t GameTypes001 = 0x1A31B0;
constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AC380; constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AB380;
} }
// Module: materialsystem2.dll // Module: materialsystem2.dll
namespace materialsystem2_dll { namespace materialsystem2_dll {
@ -110,10 +110,10 @@ namespace cs2_dumper {
} }
// Module: networksystem.dll // Module: networksystem.dll
namespace networksystem_dll { namespace networksystem_dll {
constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23F490; constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23E490;
constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2714D0; constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2704D0;
constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x269220; constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x268220;
constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x269310; constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x268310;
} }
// Module: panorama.dll // Module: panorama.dll
namespace panorama_dll { namespace panorama_dll {
@ -129,7 +129,7 @@ namespace cs2_dumper {
} }
// Module: particles.dll // Module: particles.dll
namespace particles_dll { namespace particles_dll {
constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x5E2370; constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x5E2430;
} }
// Module: pulse_system.dll // Module: pulse_system.dll
namespace pulse_system_dll { namespace pulse_system_dll {
@ -152,9 +152,9 @@ namespace cs2_dumper {
} }
// Module: scenesystem.dll // Module: scenesystem.dll
namespace scenesystem_dll { namespace scenesystem_dll {
constexpr std::ptrdiff_t RenderingPipelines_001 = 0x5CEB20; constexpr std::ptrdiff_t RenderingPipelines_001 = 0x5CDB10;
constexpr std::ptrdiff_t SceneSystem_002 = 0x7ADFF0; constexpr std::ptrdiff_t SceneSystem_002 = 0x7ACFE0;
constexpr std::ptrdiff_t SceneUtils_001 = 0x5CF370; constexpr std::ptrdiff_t SceneUtils_001 = 0x5CE360;
} }
// Module: schemasystem.dll // Module: schemasystem.dll
namespace schemasystem_dll { namespace schemasystem_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
} }
// Module: server.dll // Module: server.dll
namespace server_dll { namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136EB30; constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136EA90;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F3E0; constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F330;
constexpr std::ptrdiff_t NavGameTest001 = 0x140EB88; constexpr std::ptrdiff_t NavGameTest001 = 0x140E7E8;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C4498; constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C43E8;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE340; constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE290;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F2140; constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F1DA0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C43C0; constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C4310;
constexpr std::ptrdiff_t Source2Server001 = 0x13C4230; constexpr std::ptrdiff_t Source2Server001 = 0x13C4180;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15AEB28; constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15AE608;
constexpr std::ptrdiff_t customnavsystem001 = 0x1303B48; constexpr std::ptrdiff_t customnavsystem001 = 0x1303A98;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
namespace soundsystem_dll { namespace soundsystem_dll {
@ -209,10 +209,10 @@ namespace cs2_dumper {
} }
// Module: tier0.dll // Module: tier0.dll
namespace tier0_dll { namespace tier0_dll {
constexpr std::ptrdiff_t TestScriptMgr001 = 0x37BA30; constexpr std::ptrdiff_t TestScriptMgr001 = 0x37B9F0;
constexpr std::ptrdiff_t VEngineCvar007 = 0x38A530; constexpr std::ptrdiff_t VEngineCvar007 = 0x38A4F0;
constexpr std::ptrdiff_t VProcessUtils002 = 0x37B940; constexpr std::ptrdiff_t VProcessUtils002 = 0x37B900;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A2F40; constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A2F00;
} }
// Module: v8system.dll // Module: v8system.dll
namespace v8system_dll { namespace v8system_dll {

View File

@ -1,51 +1,51 @@
{ {
"animationsystem.dll": { "animationsystem.dll": {
"AnimationSystemUtils_001": 6294984, "AnimationSystemUtils_001": 6290568,
"AnimationSystem_001": 6262000 "AnimationSystem_001": 6257584
}, },
"client.dll": { "client.dll": {
"ClientToolsInfo_001": 25475792, "ClientToolsInfo_001": 25402320,
"EmptyWorldService001_Client": 25194064, "EmptyWorldService001_Client": 25120352,
"GameClientExports001": 25462664, "GameClientExports001": 25389192,
"LegacyGameUI001": 25596528, "LegacyGameUI001": 25520576,
"Source2Client002": 27573568, "Source2Client002": 27497280,
"Source2ClientConfig001": 27180912, "Source2ClientConfig001": 27104736,
"Source2ClientPrediction001": 25508736, "Source2ClientPrediction001": 25434496,
"Source2ClientUI001": 25589392 "Source2ClientUI001": 25514848
}, },
"engine2.dll": { "engine2.dll": {
"BenchmarkService001": 5462864, "BenchmarkService001": 5458752,
"BugService001": 6088784, "BugService001": 6084576,
"ClientServerEngineLoopService_001": 5466224, "ClientServerEngineLoopService_001": 5462112,
"EngineGameUI001": 5454560, "EngineGameUI001": 5450448,
"EngineServiceMgr001": 6354624, "EngineServiceMgr001": 6350416,
"GameEventSystemClientV001": 6355392, "GameEventSystemClientV001": 6351184,
"GameEventSystemServerV001": 6355712, "GameEventSystemServerV001": 6351504,
"GameResourceServiceClientV001": 5463120, "GameResourceServiceClientV001": 5459008,
"GameResourceServiceServerV001": 5463216, "GameResourceServiceServerV001": 5459104,
"GameUIService_001": 6089552, "GameUIService_001": 6085344,
"HostStateMgr001": 5465952, "HostStateMgr001": 5461840,
"INETSUPPORT_001": 5435488, "INETSUPPORT_001": 5431392,
"InputService_001": 6090336, "InputService_001": 6086128,
"KeyValueCache001": 5466128, "KeyValueCache001": 5462016,
"MapListService_001": 6348384, "MapListService_001": 6344176,
"NetworkClientService_001": 6348784, "NetworkClientService_001": 6344576,
"NetworkP2PService_001": 5463904, "NetworkP2PService_001": 5459792,
"NetworkServerService_001": 6349696, "NetworkServerService_001": 6345488,
"NetworkService_001": 5464240, "NetworkService_001": 5460128,
"RenderService_001": 6350304, "RenderService_001": 6346096,
"ScreenshotService001": 6350976, "ScreenshotService001": 6346768,
"SimpleEngineLoopService_001": 5466496, "SimpleEngineLoopService_001": 5462384,
"SoundService_001": 5464304, "SoundService_001": 5460192,
"Source2EngineToClient001": 5452160, "Source2EngineToClient001": 5448048,
"Source2EngineToClientStringTable001": 5452256, "Source2EngineToClientStringTable001": 5448144,
"Source2EngineToServer001": 5452408, "Source2EngineToServer001": 5448296,
"Source2EngineToServerStringTable001": 5452448, "Source2EngineToServerStringTable001": 5448336,
"SplitScreenService_001": 5465040, "SplitScreenService_001": 5460928,
"StatsService_001": 6352048, "StatsService_001": 6347840,
"ToolService_001": 5465488, "ToolService_001": 5461376,
"VENGINE_GAMEUIFUNCS_VERSION005": 5454704, "VENGINE_GAMEUIFUNCS_VERSION005": 5450592,
"VProfService_001": 5465552 "VProfService_001": 5461440
}, },
"filesystem_stdio.dll": { "filesystem_stdio.dll": {
"VAsyncFileSystem2_001": 2147728, "VAsyncFileSystem2_001": 2147728,
@ -62,7 +62,7 @@
"Source2Host001": 1275056 "Source2Host001": 1275056
}, },
"imemanager.dll": { "imemanager.dll": {
"IMEManager001": 190784 "IMEManager001": 190672
}, },
"inputsystem.dll": { "inputsystem.dll": {
"InputStackSystemVersion001": 224112, "InputStackSystemVersion001": 224112,
@ -72,8 +72,8 @@
"Localize_001": 240336 "Localize_001": 240336
}, },
"matchmaking.dll": { "matchmaking.dll": {
"GameTypes001": 1720752, "GameTypes001": 1716656,
"MATCHFRAMEWORK_001": 1753984 "MATCHFRAMEWORK_001": 1749888
}, },
"materialsystem2.dll": { "materialsystem2.dll": {
"FontManager_001": 1127216, "FontManager_001": 1127216,
@ -89,10 +89,10 @@
"NavSystem001": 1025840 "NavSystem001": 1025840
}, },
"networksystem.dll": { "networksystem.dll": {
"FlattenedSerializersVersion001": 2356368, "FlattenedSerializersVersion001": 2352272,
"NetworkMessagesVersion001": 2561232, "NetworkMessagesVersion001": 2557136,
"NetworkSystemVersion001": 2527776, "NetworkSystemVersion001": 2523680,
"SerializedEntitiesVersion001": 2528016 "SerializedEntitiesVersion001": 2523920
}, },
"panorama.dll": { "panorama.dll": {
"PanoramaUIEngine001": 5128800 "PanoramaUIEngine001": 5128800
@ -104,7 +104,7 @@
"PanoramaUIClient001": 2664528 "PanoramaUIClient001": 2664528
}, },
"particles.dll": { "particles.dll": {
"ParticleSystemMgr003": 6169456 "ParticleSystemMgr003": 6169648
}, },
"pulse_system.dll": { "pulse_system.dll": {
"IPulseSystem_001": 1352256 "IPulseSystem_001": 1352256
@ -122,24 +122,24 @@
"SceneFileCache002": 463440 "SceneFileCache002": 463440
}, },
"scenesystem.dll": { "scenesystem.dll": {
"RenderingPipelines_001": 6089504, "RenderingPipelines_001": 6085392,
"SceneSystem_002": 8052720, "SceneSystem_002": 8048608,
"SceneUtils_001": 6091632 "SceneUtils_001": 6087520
}, },
"schemasystem.dll": { "schemasystem.dll": {
"SchemaSystem_001": 386960 "SchemaSystem_001": 386960
}, },
"server.dll": { "server.dll": {
"EmptyWorldService001_Server": 20376368, "EmptyWorldService001_Server": 20376208,
"EntitySubclassUtilsV001": 20050912, "EntitySubclassUtilsV001": 20050736,
"NavGameTest001": 21031816, "NavGameTest001": 21030888,
"ServerToolsInfo_001": 20726936, "ServerToolsInfo_001": 20726760,
"Source2GameClients001": 20702016, "Source2GameClients001": 20701840,
"Source2GameDirector001": 21963072, "Source2GameDirector001": 21962144,
"Source2GameEntities001": 20726720, "Source2GameEntities001": 20726544,
"Source2Server001": 20726320, "Source2Server001": 20726144,
"Source2ServerConfig001": 22735656, "Source2ServerConfig001": 22734344,
"customnavsystem001": 19938120 "customnavsystem001": 19937944
}, },
"soundsystem.dll": { "soundsystem.dll": {
"SoundOpSystem001": 3779648, "SoundOpSystem001": 3779648,
@ -173,10 +173,10 @@
"p2pvoicesingleton002": 22266080 "p2pvoicesingleton002": 22266080
}, },
"tier0.dll": { "tier0.dll": {
"TestScriptMgr001": 3652144, "TestScriptMgr001": 3652080,
"VEngineCvar007": 3712304, "VEngineCvar007": 3712240,
"VProcessUtils002": 3651904, "VProcessUtils002": 3651840,
"VStringTokenSystem001": 3813184 "VStringTokenSystem001": 3813120
}, },
"v8system.dll": { "v8system.dll": {
"Source2V8System001": 181360 "Source2V8System001": 181360

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -7,54 +7,54 @@ pub mod cs2_dumper {
pub mod interfaces { pub mod interfaces {
// Module: animationsystem.dll // Module: animationsystem.dll
pub mod animationsystem_dll { pub mod animationsystem_dll {
pub const AnimationSystemUtils_001: usize = 0x600DC8; pub const AnimationSystemUtils_001: usize = 0x5FFC88;
pub const AnimationSystem_001: usize = 0x5F8CF0; pub const AnimationSystem_001: usize = 0x5F7BB0;
} }
// Module: client.dll // Module: client.dll
pub mod client_dll { pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x184BAD0; pub const ClientToolsInfo_001: usize = 0x1839BD0;
pub const EmptyWorldService001_Client: usize = 0x1806E50; pub const EmptyWorldService001_Client: usize = 0x17F4E60;
pub const GameClientExports001: usize = 0x1848788; pub const GameClientExports001: usize = 0x1836888;
pub const LegacyGameUI001: usize = 0x1869270; pub const LegacyGameUI001: usize = 0x18569C0;
pub const Source2Client002: usize = 0x1A4BD40; pub const Source2Client002: usize = 0x1A39340;
pub const Source2ClientConfig001: usize = 0x19EBF70; pub const Source2ClientConfig001: usize = 0x19D95E0;
pub const Source2ClientPrediction001: usize = 0x1853B80; pub const Source2ClientPrediction001: usize = 0x1841980;
pub const Source2ClientUI001: usize = 0x1867690; pub const Source2ClientUI001: usize = 0x1855360;
} }
// Module: engine2.dll // Module: engine2.dll
pub mod engine2_dll { pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x535B50; pub const BenchmarkService001: usize = 0x534B40;
pub const BugService001: usize = 0x5CE850; pub const BugService001: usize = 0x5CD7E0;
pub const ClientServerEngineLoopService_001: usize = 0x536870; pub const ClientServerEngineLoopService_001: usize = 0x535860;
pub const EngineGameUI001: usize = 0x533AE0; pub const EngineGameUI001: usize = 0x532AD0;
pub const EngineServiceMgr001: usize = 0x60F6C0; pub const EngineServiceMgr001: usize = 0x60E650;
pub const GameEventSystemClientV001: usize = 0x60F9C0; pub const GameEventSystemClientV001: usize = 0x60E950;
pub const GameEventSystemServerV001: usize = 0x60FB00; pub const GameEventSystemServerV001: usize = 0x60EA90;
pub const GameResourceServiceClientV001: usize = 0x535C50; pub const GameResourceServiceClientV001: usize = 0x534C40;
pub const GameResourceServiceServerV001: usize = 0x535CB0; pub const GameResourceServiceServerV001: usize = 0x534CA0;
pub const GameUIService_001: usize = 0x5CEB50; pub const GameUIService_001: usize = 0x5CDAE0;
pub const HostStateMgr001: usize = 0x536760; pub const HostStateMgr001: usize = 0x535750;
pub const INETSUPPORT_001: usize = 0x52F060; pub const INETSUPPORT_001: usize = 0x52E060;
pub const InputService_001: usize = 0x5CEE60; pub const InputService_001: usize = 0x5CDDF0;
pub const KeyValueCache001: usize = 0x536810; pub const KeyValueCache001: usize = 0x535800;
pub const MapListService_001: usize = 0x60DE60; pub const MapListService_001: usize = 0x60CDF0;
pub const NetworkClientService_001: usize = 0x60DFF0; pub const NetworkClientService_001: usize = 0x60CF80;
pub const NetworkP2PService_001: usize = 0x535F60; pub const NetworkP2PService_001: usize = 0x534F50;
pub const NetworkServerService_001: usize = 0x60E380; pub const NetworkServerService_001: usize = 0x60D310;
pub const NetworkService_001: usize = 0x5360B0; pub const NetworkService_001: usize = 0x5350A0;
pub const RenderService_001: usize = 0x60E5E0; pub const RenderService_001: usize = 0x60D570;
pub const ScreenshotService001: usize = 0x60E880; pub const ScreenshotService001: usize = 0x60D810;
pub const SimpleEngineLoopService_001: usize = 0x536980; pub const SimpleEngineLoopService_001: usize = 0x535970;
pub const SoundService_001: usize = 0x5360F0; pub const SoundService_001: usize = 0x5350E0;
pub const Source2EngineToClient001: usize = 0x533180; pub const Source2EngineToClient001: usize = 0x532170;
pub const Source2EngineToClientStringTable001: usize = 0x5331E0; pub const Source2EngineToClientStringTable001: usize = 0x5321D0;
pub const Source2EngineToServer001: usize = 0x533278; pub const Source2EngineToServer001: usize = 0x532268;
pub const Source2EngineToServerStringTable001: usize = 0x5332A0; pub const Source2EngineToServerStringTable001: usize = 0x532290;
pub const SplitScreenService_001: usize = 0x5363D0; pub const SplitScreenService_001: usize = 0x5353C0;
pub const StatsService_001: usize = 0x60ECB0; pub const StatsService_001: usize = 0x60DC40;
pub const ToolService_001: usize = 0x536590; pub const ToolService_001: usize = 0x535580;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x533B70; pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x532B60;
pub const VProfService_001: usize = 0x5365D0; pub const VProfService_001: usize = 0x5355C0;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll { pub mod filesystem_stdio_dll {
@ -74,7 +74,7 @@ pub mod cs2_dumper {
} }
// Module: imemanager.dll // Module: imemanager.dll
pub mod imemanager_dll { pub mod imemanager_dll {
pub const IMEManager001: usize = 0x2E940; pub const IMEManager001: usize = 0x2E8D0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
pub mod inputsystem_dll { pub mod inputsystem_dll {
@ -87,8 +87,8 @@ pub mod cs2_dumper {
} }
// Module: matchmaking.dll // Module: matchmaking.dll
pub mod matchmaking_dll { pub mod matchmaking_dll {
pub const GameTypes001: usize = 0x1A41B0; pub const GameTypes001: usize = 0x1A31B0;
pub const MATCHFRAMEWORK_001: usize = 0x1AC380; pub const MATCHFRAMEWORK_001: usize = 0x1AB380;
} }
// Module: materialsystem2.dll // Module: materialsystem2.dll
pub mod materialsystem2_dll { pub mod materialsystem2_dll {
@ -108,10 +108,10 @@ pub mod cs2_dumper {
} }
// Module: networksystem.dll // Module: networksystem.dll
pub mod networksystem_dll { pub mod networksystem_dll {
pub const FlattenedSerializersVersion001: usize = 0x23F490; pub const FlattenedSerializersVersion001: usize = 0x23E490;
pub const NetworkMessagesVersion001: usize = 0x2714D0; pub const NetworkMessagesVersion001: usize = 0x2704D0;
pub const NetworkSystemVersion001: usize = 0x269220; pub const NetworkSystemVersion001: usize = 0x268220;
pub const SerializedEntitiesVersion001: usize = 0x269310; pub const SerializedEntitiesVersion001: usize = 0x268310;
} }
// Module: panorama.dll // Module: panorama.dll
pub mod panorama_dll { pub mod panorama_dll {
@ -127,7 +127,7 @@ pub mod cs2_dumper {
} }
// Module: particles.dll // Module: particles.dll
pub mod particles_dll { pub mod particles_dll {
pub const ParticleSystemMgr003: usize = 0x5E2370; pub const ParticleSystemMgr003: usize = 0x5E2430;
} }
// Module: pulse_system.dll // Module: pulse_system.dll
pub mod pulse_system_dll { pub mod pulse_system_dll {
@ -150,9 +150,9 @@ pub mod cs2_dumper {
} }
// Module: scenesystem.dll // Module: scenesystem.dll
pub mod scenesystem_dll { pub mod scenesystem_dll {
pub const RenderingPipelines_001: usize = 0x5CEB20; pub const RenderingPipelines_001: usize = 0x5CDB10;
pub const SceneSystem_002: usize = 0x7ADFF0; pub const SceneSystem_002: usize = 0x7ACFE0;
pub const SceneUtils_001: usize = 0x5CF370; pub const SceneUtils_001: usize = 0x5CE360;
} }
// Module: schemasystem.dll // Module: schemasystem.dll
pub mod schemasystem_dll { pub mod schemasystem_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
} }
// Module: server.dll // Module: server.dll
pub mod server_dll { pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x136EB30; pub const EmptyWorldService001_Server: usize = 0x136EA90;
pub const EntitySubclassUtilsV001: usize = 0x131F3E0; pub const EntitySubclassUtilsV001: usize = 0x131F330;
pub const NavGameTest001: usize = 0x140EB88; pub const NavGameTest001: usize = 0x140E7E8;
pub const ServerToolsInfo_001: usize = 0x13C4498; pub const ServerToolsInfo_001: usize = 0x13C43E8;
pub const Source2GameClients001: usize = 0x13BE340; pub const Source2GameClients001: usize = 0x13BE290;
pub const Source2GameDirector001: usize = 0x14F2140; pub const Source2GameDirector001: usize = 0x14F1DA0;
pub const Source2GameEntities001: usize = 0x13C43C0; pub const Source2GameEntities001: usize = 0x13C4310;
pub const Source2Server001: usize = 0x13C4230; pub const Source2Server001: usize = 0x13C4180;
pub const Source2ServerConfig001: usize = 0x15AEB28; pub const Source2ServerConfig001: usize = 0x15AE608;
pub const customnavsystem001: usize = 0x1303B48; pub const customnavsystem001: usize = 0x1303A98;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
pub mod soundsystem_dll { pub mod soundsystem_dll {
@ -207,10 +207,10 @@ pub mod cs2_dumper {
} }
// Module: tier0.dll // Module: tier0.dll
pub mod tier0_dll { pub mod tier0_dll {
pub const TestScriptMgr001: usize = 0x37BA30; pub const TestScriptMgr001: usize = 0x37B9F0;
pub const VEngineCvar007: usize = 0x38A530; pub const VEngineCvar007: usize = 0x38A4F0;
pub const VProcessUtils002: usize = 0x37B940; pub const VProcessUtils002: usize = 0x37B900;
pub const VStringTokenSystem001: usize = 0x3A2F40; pub const VStringTokenSystem001: usize = 0x3A2F00;
} }
// Module: v8system.dll // Module: v8system.dll
pub mod v8system_dll { pub mod v8system_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll // Module: materialsystem2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: networksystem.dll // Module: networksystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,31 +1,31 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Offsets { namespace CS2Dumper.Offsets {
// Module: client.dll // Module: client.dll
public static class ClientDll { public static class ClientDll {
public const nint dwCSGOInput = 0x1A5C240; public const nint dwCSGOInput = 0x1A49590;
public const nint dwEntityList = 0x19F0468; public const nint dwEntityList = 0x19DD958;
public const nint dwGameEntitySystem = 0x1B0ACB8; public const nint dwGameEntitySystem = 0x1AF7DC8;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520; public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
public const nint dwGameRules = 0x1A4DE28; public const nint dwGameRules = 0x1A3B418;
public const nint dwGlobalVars = 0x18479D0; public const nint dwGlobalVars = 0x1835CC0;
public const nint dwGlowManager = 0x1A4D568; public const nint dwGlowManager = 0x1A3AB58;
public const nint dwLocalPlayerController = 0x1A3FF90; public const nint dwLocalPlayerController = 0x1A2D590;
public const nint dwLocalPlayerPawn = 0x1853CE8; public const nint dwLocalPlayerPawn = 0x1841AE8;
public const nint dwPlantedC4 = 0x1A57E90; public const nint dwPlantedC4 = 0x1A45050;
public const nint dwPrediction = 0x1853B80; public const nint dwPrediction = 0x1841980;
public const nint dwSensitivity = 0x1A4EB48; public const nint dwSensitivity = 0x1A3C138;
public const nint dwSensitivity_sensitivity = 0x40; public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A5C610; public const nint dwViewAngles = 0x1A49960;
public const nint dwViewMatrix = 0x1A52510; public const nint dwViewMatrix = 0x1A3FAE0;
public const nint dwViewRender = 0x1A52D20; public const nint dwViewRender = 0x1A402F0;
public const nint dwWeaponC4 = 0x19F3590; public const nint dwWeaponC4 = 0x19E0BE0;
} }
// Module: engine2.dll // Module: engine2.dll
public static class Engine2Dll { public static class Engine2Dll {
public const nint dwBuildNumber = 0x52FBE4; public const nint dwBuildNumber = 0x52EBD4;
public const nint dwNetworkGameClient = 0x52ECE0; public const nint dwNetworkGameClient = 0x52DCE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368; public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C; public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447; public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238; public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C; public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228; public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x61206C; public const nint dwWindowHeight = 0x610FF4;
public const nint dwWindowWidth = 0x612068; public const nint dwWindowWidth = 0x610FF0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
public static class InputsystemDll { public static class InputsystemDll {
@ -42,7 +42,7 @@ namespace CS2Dumper.Offsets {
} }
// Module: matchmaking.dll // Module: matchmaking.dll
public static class MatchmakingDll { public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A41B0; public const nint dwGameTypes = 0x1A31B0;
public const nint dwGameTypes_mapName = 0x120; public const nint dwGameTypes_mapName = 0x120;
} }
// Module: soundsystem.dll // Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once
@ -9,28 +9,28 @@ namespace cs2_dumper {
namespace offsets { namespace offsets {
// Module: client.dll // Module: client.dll
namespace client_dll { namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A5C240; constexpr std::ptrdiff_t dwCSGOInput = 0x1A49590;
constexpr std::ptrdiff_t dwEntityList = 0x19F0468; constexpr std::ptrdiff_t dwEntityList = 0x19DD958;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B0ACB8; constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AF7DC8;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
constexpr std::ptrdiff_t dwGameRules = 0x1A4DE28; constexpr std::ptrdiff_t dwGameRules = 0x1A3B418;
constexpr std::ptrdiff_t dwGlobalVars = 0x18479D0; constexpr std::ptrdiff_t dwGlobalVars = 0x1835CC0;
constexpr std::ptrdiff_t dwGlowManager = 0x1A4D568; constexpr std::ptrdiff_t dwGlowManager = 0x1A3AB58;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A3FF90; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A2D590;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1853CE8; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1841AE8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A57E90; constexpr std::ptrdiff_t dwPlantedC4 = 0x1A45050;
constexpr std::ptrdiff_t dwPrediction = 0x1853B80; constexpr std::ptrdiff_t dwPrediction = 0x1841980;
constexpr std::ptrdiff_t dwSensitivity = 0x1A4EB48; constexpr std::ptrdiff_t dwSensitivity = 0x1A3C138;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A5C610; constexpr std::ptrdiff_t dwViewAngles = 0x1A49960;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A52510; constexpr std::ptrdiff_t dwViewMatrix = 0x1A3FAE0;
constexpr std::ptrdiff_t dwViewRender = 0x1A52D20; constexpr std::ptrdiff_t dwViewRender = 0x1A402F0;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19F3590; constexpr std::ptrdiff_t dwWeaponC4 = 0x19E0BE0;
} }
// Module: engine2.dll // Module: engine2.dll
namespace engine2_dll { namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x52FBE4; constexpr std::ptrdiff_t dwBuildNumber = 0x52EBD4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x52ECE0; constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DCE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x61206C; constexpr std::ptrdiff_t dwWindowHeight = 0x610FF4;
constexpr std::ptrdiff_t dwWindowWidth = 0x612068; constexpr std::ptrdiff_t dwWindowWidth = 0x610FF0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
namespace inputsystem_dll { namespace inputsystem_dll {
@ -47,7 +47,7 @@ namespace cs2_dumper {
} }
// Module: matchmaking.dll // Module: matchmaking.dll
namespace matchmaking_dll { namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1A41B0; constexpr std::ptrdiff_t dwGameTypes = 0x1A31B0;
constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120;
} }
// Module: soundsystem.dll // Module: soundsystem.dll

View File

@ -1,26 +1,26 @@
{ {
"client.dll": { "client.dll": {
"dwCSGOInput": 27640384, "dwCSGOInput": 27563408,
"dwEntityList": 27198568, "dwEntityList": 27122008,
"dwGameEntitySystem": 28355768, "dwGameEntitySystem": 28278216,
"dwGameEntitySystem_highestEntityIndex": 5408, "dwGameEntitySystem_highestEntityIndex": 5408,
"dwGameRules": 27581992, "dwGameRules": 27505688,
"dwGlobalVars": 25459152, "dwGlobalVars": 25386176,
"dwGlowManager": 27579752, "dwGlowManager": 27503448,
"dwLocalPlayerController": 27525008, "dwLocalPlayerController": 27448720,
"dwLocalPlayerPawn": 25509096, "dwLocalPlayerPawn": 25434856,
"dwPlantedC4": 27623056, "dwPlantedC4": 27545680,
"dwPrediction": 25508736, "dwPrediction": 25434496,
"dwSensitivity": 27585352, "dwSensitivity": 27509048,
"dwSensitivity_sensitivity": 64, "dwSensitivity_sensitivity": 64,
"dwViewAngles": 27641360, "dwViewAngles": 27564384,
"dwViewMatrix": 27600144, "dwViewMatrix": 27523808,
"dwViewRender": 27602208, "dwViewRender": 27525872,
"dwWeaponC4": 27211152 "dwWeaponC4": 27134944
}, },
"engine2.dll": { "engine2.dll": {
"dwBuildNumber": 5438436, "dwBuildNumber": 5434324,
"dwNetworkGameClient": 5434592, "dwNetworkGameClient": 5430496,
"dwNetworkGameClient_clientTickCount": 872, "dwNetworkGameClient_clientTickCount": 872,
"dwNetworkGameClient_deltaTick": 636, "dwNetworkGameClient_deltaTick": 636,
"dwNetworkGameClient_isBackgroundMap": 2626631, "dwNetworkGameClient_isBackgroundMap": 2626631,
@ -28,14 +28,14 @@
"dwNetworkGameClient_maxClients": 568, "dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876, "dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552, "dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6365292, "dwWindowHeight": 6361076,
"dwWindowWidth": 6365288 "dwWindowWidth": 6361072
}, },
"inputsystem.dll": { "inputsystem.dll": {
"dwInputSystem": 231392 "dwInputSystem": 231392
}, },
"matchmaking.dll": { "matchmaking.dll": {
"dwGameTypes": 1720752, "dwGameTypes": 1716656,
"dwGameTypes_mapName": 288 "dwGameTypes_mapName": 288
}, },
"soundsystem.dll": { "soundsystem.dll": {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -7,28 +7,28 @@ pub mod cs2_dumper {
pub mod offsets { pub mod offsets {
// Module: client.dll // Module: client.dll
pub mod client_dll { pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A5C240; pub const dwCSGOInput: usize = 0x1A49590;
pub const dwEntityList: usize = 0x19F0468; pub const dwEntityList: usize = 0x19DD958;
pub const dwGameEntitySystem: usize = 0x1B0ACB8; pub const dwGameEntitySystem: usize = 0x1AF7DC8;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520;
pub const dwGameRules: usize = 0x1A4DE28; pub const dwGameRules: usize = 0x1A3B418;
pub const dwGlobalVars: usize = 0x18479D0; pub const dwGlobalVars: usize = 0x1835CC0;
pub const dwGlowManager: usize = 0x1A4D568; pub const dwGlowManager: usize = 0x1A3AB58;
pub const dwLocalPlayerController: usize = 0x1A3FF90; pub const dwLocalPlayerController: usize = 0x1A2D590;
pub const dwLocalPlayerPawn: usize = 0x1853CE8; pub const dwLocalPlayerPawn: usize = 0x1841AE8;
pub const dwPlantedC4: usize = 0x1A57E90; pub const dwPlantedC4: usize = 0x1A45050;
pub const dwPrediction: usize = 0x1853B80; pub const dwPrediction: usize = 0x1841980;
pub const dwSensitivity: usize = 0x1A4EB48; pub const dwSensitivity: usize = 0x1A3C138;
pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A5C610; pub const dwViewAngles: usize = 0x1A49960;
pub const dwViewMatrix: usize = 0x1A52510; pub const dwViewMatrix: usize = 0x1A3FAE0;
pub const dwViewRender: usize = 0x1A52D20; pub const dwViewRender: usize = 0x1A402F0;
pub const dwWeaponC4: usize = 0x19F3590; pub const dwWeaponC4: usize = 0x19E0BE0;
} }
// Module: engine2.dll // Module: engine2.dll
pub mod engine2_dll { pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x52FBE4; pub const dwBuildNumber: usize = 0x52EBD4;
pub const dwNetworkGameClient: usize = 0x52ECE0; pub const dwNetworkGameClient: usize = 0x52DCE0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x368; pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
pub const dwNetworkGameClient_deltaTick: usize = 0x27C; pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447;
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238; pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C; pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228; pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x61206C; pub const dwWindowHeight: usize = 0x610FF4;
pub const dwWindowWidth: usize = 0x612068; pub const dwWindowWidth: usize = 0x610FF0;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
pub mod inputsystem_dll { pub mod inputsystem_dll {
@ -45,7 +45,7 @@ pub mod cs2_dumper {
} }
// Module: matchmaking.dll // Module: matchmaking.dll
pub mod matchmaking_dll { pub mod matchmaking_dll {
pub const dwGameTypes: usize = 0x1A41B0; pub const dwGameTypes: usize = 0x1A31B0;
pub const dwGameTypes_mapName: usize = 0x120; pub const dwGameTypes_mapName: usize = 0x120;
} }
// Module: soundsystem.dll // Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: panorama.dll // Module: panorama.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: particles.dll // Module: particles.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: pulse_system.dll // Module: pulse_system.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll // Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll // Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: scenesystem.dll // Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: schemasystem.dll // Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: server.dll // Module: server.dll
@ -8772,21 +8772,16 @@ namespace CS2Dumper.Schemas {
public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32
} }
// Parent: CModelPointEntity // Parent: CModelPointEntity
// Field count: 16 // Field count: 11
// //
// Metadata: // Metadata:
// NetworkVarNames: m_messageText (char) // NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char) // NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color) // NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
@ -8794,20 +8789,15 @@ namespace CS2Dumper.Schemas {
public static class CPointWorldText { public static class CPointWorldText {
public const nint m_messageText = 0x790; // char[512] public const nint m_messageText = 0x790; // char[512]
public const nint m_FontName = 0x990; // char[64] public const nint m_FontName = 0x990; // char[64]
public const nint m_BackgroundMaterialName = 0x9D0; // char[64] public const nint m_bEnabled = 0x9D0; // bool
public const nint m_bEnabled = 0xA10; // bool public const nint m_bFullbright = 0x9D1; // bool
public const nint m_bFullbright = 0xA11; // bool public const nint m_flWorldUnitsPerPx = 0x9D4; // float32
public const nint m_flWorldUnitsPerPx = 0xA14; // float32 public const nint m_flFontSize = 0x9D8; // float32
public const nint m_flFontSize = 0xA18; // float32 public const nint m_flDepthOffset = 0x9DC; // float32
public const nint m_flDepthOffset = 0xA1C; // float32 public const nint m_Color = 0x9E0; // Color
public const nint m_bDrawBackground = 0xA20; // bool public const nint m_nJustifyHorizontal = 0x9E4; // PointWorldTextJustifyHorizontal_t
public const nint m_flBackgroundBorderWidth = 0xA24; // float32 public const nint m_nJustifyVertical = 0x9E8; // PointWorldTextJustifyVertical_t
public const nint m_flBackgroundBorderHeight = 0xA28; // float32 public const nint m_nReorientMode = 0x9EC; // PointWorldTextReorientMode_t
public const nint m_flBackgroundWorldToUV = 0xA2C; // float32
public const nint m_Color = 0xA30; // Color
public const nint m_nJustifyHorizontal = 0xA34; // PointWorldTextJustifyHorizontal_t
public const nint m_nJustifyVertical = 0xA38; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xA3C; // PointWorldTextReorientMode_t
} }
// Parent: CSoundAreaEntityBase // Parent: CSoundAreaEntityBase
// Field count: 2 // Field count: 2
@ -9952,100 +9942,100 @@ namespace CS2Dumper.Schemas {
public const nint m_aimPunchTickFraction = 0xF2C; // float32 public const nint m_aimPunchTickFraction = 0xF2C; // float32
public const nint m_aimPunchCache = 0xF30; // CUtlVector<QAngle> public const nint m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
public const nint m_bIsBuyMenuOpen = 0xF48; // bool public const nint m_bIsBuyMenuOpen = 0xF48; // bool
public const nint m_xLastHeadBoneTransform = 0x15F0; // CTransform public const nint m_xLastHeadBoneTransform = 0x1600; // CTransform
public const nint m_bLastHeadBoneTransformIsValid = 0x1610; // bool public const nint m_bLastHeadBoneTransformIsValid = 0x1620; // bool
public const nint m_lastLandTime = 0x1614; // GameTime_t public const nint m_lastLandTime = 0x1624; // GameTime_t
public const nint m_bOnGroundLastTick = 0x1618; // bool public const nint m_bOnGroundLastTick = 0x1628; // bool
public const nint m_iPlayerLocked = 0x161C; // int32 public const nint m_iPlayerLocked = 0x162C; // int32
public const nint m_flTimeOfLastInjury = 0x1624; // GameTime_t public const nint m_flTimeOfLastInjury = 0x1634; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x1628; // GameTime_t public const nint m_flNextSprayDecalTime = 0x1638; // GameTime_t
public const nint m_bNextSprayDecalTimeExpedited = 0x162C; // bool public const nint m_bNextSprayDecalTimeExpedited = 0x163C; // bool
public const nint m_nRagdollDamageBone = 0x1630; // int32 public const nint m_nRagdollDamageBone = 0x1640; // int32
public const nint m_vRagdollDamageForce = 0x1634; // Vector public const nint m_vRagdollDamageForce = 0x1644; // Vector
public const nint m_vRagdollDamagePosition = 0x1640; // Vector public const nint m_vRagdollDamagePosition = 0x1650; // Vector
public const nint m_szRagdollDamageWeaponName = 0x164C; // char[64] public const nint m_szRagdollDamageWeaponName = 0x165C; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x168C; // bool public const nint m_bRagdollDamageHeadshot = 0x169C; // bool
public const nint m_vRagdollServerOrigin = 0x1690; // Vector public const nint m_vRagdollServerOrigin = 0x16A0; // Vector
public const nint m_EconGloves = 0x16A0; // CEconItemView public const nint m_EconGloves = 0x16B0; // CEconItemView
public const nint m_nEconGlovesChanged = 0x1918; // uint8 public const nint m_nEconGlovesChanged = 0x1928; // uint8
public const nint m_qDeathEyeAngles = 0x191C; // QAngle public const nint m_qDeathEyeAngles = 0x192C; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x1928; // bool public const nint m_bSkipOneHeadConstraintUpdate = 0x1938; // bool
public const nint m_bLeftHanded = 0x1929; // bool public const nint m_bLeftHanded = 0x1939; // bool
public const nint m_fSwitchedHandednessTime = 0x192C; // GameTime_t public const nint m_fSwitchedHandednessTime = 0x193C; // GameTime_t
public const nint m_flViewmodelOffsetX = 0x1930; // float32 public const nint m_flViewmodelOffsetX = 0x1940; // float32
public const nint m_flViewmodelOffsetY = 0x1934; // float32 public const nint m_flViewmodelOffsetY = 0x1944; // float32
public const nint m_flViewmodelOffsetZ = 0x1938; // float32 public const nint m_flViewmodelOffsetZ = 0x1948; // float32
public const nint m_flViewmodelFOV = 0x193C; // float32 public const nint m_flViewmodelFOV = 0x194C; // float32
public const nint m_bIsWalking = 0x1940; // bool public const nint m_bIsWalking = 0x1950; // bool
public const nint m_fLastGivenDefuserTime = 0x1944; // float32 public const nint m_fLastGivenDefuserTime = 0x1954; // float32
public const nint m_fLastGivenBombTime = 0x1948; // float32 public const nint m_fLastGivenBombTime = 0x1958; // float32
public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x194C; // float32 public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x195C; // float32
public const nint m_iDisplayHistoryBits = 0x1950; // uint32 public const nint m_iDisplayHistoryBits = 0x1960; // uint32
public const nint m_flLastAttackedTeammate = 0x1954; // float32 public const nint m_flLastAttackedTeammate = 0x1964; // float32
public const nint m_allowAutoFollowTime = 0x1958; // GameTime_t public const nint m_allowAutoFollowTime = 0x1968; // GameTime_t
public const nint m_bResetArmorNextSpawn = 0x195C; // bool public const nint m_bResetArmorNextSpawn = 0x196C; // bool
public const nint m_nLastKillerIndex = 0x1960; // CEntityIndex public const nint m_nLastKillerIndex = 0x1970; // CEntityIndex
public const nint m_entitySpottedState = 0x1968; // EntitySpottedState_t public const nint m_entitySpottedState = 0x1978; // EntitySpottedState_t
public const nint m_nSpotRules = 0x1980; // int32 public const nint m_nSpotRules = 0x1990; // int32
public const nint m_bIsScoped = 0x1984; // bool public const nint m_bIsScoped = 0x1994; // bool
public const nint m_bResumeZoom = 0x1985; // bool public const nint m_bResumeZoom = 0x1995; // bool
public const nint m_bIsDefusing = 0x1986; // bool public const nint m_bIsDefusing = 0x1996; // bool
public const nint m_bIsGrabbingHostage = 0x1987; // bool public const nint m_bIsGrabbingHostage = 0x1997; // bool
public const nint m_iBlockingUseActionInProgress = 0x1988; // CSPlayerBlockingUseAction_t public const nint m_iBlockingUseActionInProgress = 0x1998; // CSPlayerBlockingUseAction_t
public const nint m_flEmitSoundTime = 0x198C; // GameTime_t public const nint m_flEmitSoundTime = 0x199C; // GameTime_t
public const nint m_bInNoDefuseArea = 0x1990; // bool public const nint m_bInNoDefuseArea = 0x19A0; // bool
public const nint m_iBombSiteIndex = 0x1994; // CEntityIndex public const nint m_iBombSiteIndex = 0x19A4; // CEntityIndex
public const nint m_nWhichBombZone = 0x1998; // int32 public const nint m_nWhichBombZone = 0x19A8; // int32
public const nint m_bInBombZoneTrigger = 0x199C; // bool public const nint m_bInBombZoneTrigger = 0x19AC; // bool
public const nint m_bWasInBombZoneTrigger = 0x199D; // bool public const nint m_bWasInBombZoneTrigger = 0x19AD; // bool
public const nint m_iShotsFired = 0x19A0; // int32 public const nint m_iShotsFired = 0x19B0; // int32
public const nint m_flFlinchStack = 0x19A4; // float32 public const nint m_flFlinchStack = 0x19B4; // float32
public const nint m_flVelocityModifier = 0x19A8; // float32 public const nint m_flVelocityModifier = 0x19B8; // float32
public const nint m_flHitHeading = 0x19AC; // float32 public const nint m_flHitHeading = 0x19BC; // float32
public const nint m_nHitBodyPart = 0x19B0; // int32 public const nint m_nHitBodyPart = 0x19C0; // int32
public const nint m_vecTotalBulletForce = 0x19B4; // Vector public const nint m_vecTotalBulletForce = 0x19C4; // Vector
public const nint m_bWaitForNoAttack = 0x19C0; // bool public const nint m_bWaitForNoAttack = 0x19D0; // bool
public const nint m_ignoreLadderJumpTime = 0x19C4; // float32 public const nint m_ignoreLadderJumpTime = 0x19D4; // float32
public const nint m_bKilledByHeadshot = 0x19C8; // bool public const nint m_bKilledByHeadshot = 0x19D8; // bool
public const nint m_LastHitBox = 0x19CC; // int32 public const nint m_LastHitBox = 0x19DC; // int32
public const nint m_LastHealth = 0x19D0; // int32 public const nint m_LastHealth = 0x19E0; // int32
public const nint m_pBot = 0x19D8; // CCSBot* public const nint m_pBot = 0x19E8; // CCSBot*
public const nint m_bBotAllowActive = 0x19E0; // bool public const nint m_bBotAllowActive = 0x19F0; // bool
public const nint m_thirdPersonHeading = 0x19E4; // QAngle public const nint m_thirdPersonHeading = 0x19F4; // QAngle
public const nint m_flSlopeDropOffset = 0x19F0; // float32 public const nint m_flSlopeDropOffset = 0x1A00; // float32
public const nint m_flSlopeDropHeight = 0x19F4; // float32 public const nint m_flSlopeDropHeight = 0x1A04; // float32
public const nint m_vHeadConstraintOffset = 0x19F8; // Vector public const nint m_vHeadConstraintOffset = 0x1A08; // Vector
public const nint m_nLastPickupPriority = 0x1A04; // int32 public const nint m_nLastPickupPriority = 0x1A14; // int32
public const nint m_flLastPickupPriorityTime = 0x1A08; // float32 public const nint m_flLastPickupPriorityTime = 0x1A18; // float32
public const nint m_ArmorValue = 0x1A0C; // int32 public const nint m_ArmorValue = 0x1A1C; // int32
public const nint m_unCurrentEquipmentValue = 0x1A10; // uint16 public const nint m_unCurrentEquipmentValue = 0x1A20; // uint16
public const nint m_unRoundStartEquipmentValue = 0x1A12; // uint16 public const nint m_unRoundStartEquipmentValue = 0x1A22; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x1A14; // uint16 public const nint m_unFreezetimeEndEquipmentValue = 0x1A24; // uint16
public const nint m_iLastWeaponFireUsercmd = 0x1A18; // int32 public const nint m_iLastWeaponFireUsercmd = 0x1A28; // int32
public const nint m_bIsSpawning = 0x1A1C; // bool public const nint m_bIsSpawning = 0x1A2C; // bool
public const nint m_iDeathFlags = 0x1A28; // int32 public const nint m_iDeathFlags = 0x1A38; // int32
public const nint m_bHasDeathInfo = 0x1A2C; // bool public const nint m_bHasDeathInfo = 0x1A3C; // bool
public const nint m_flDeathInfoTime = 0x1A30; // float32 public const nint m_flDeathInfoTime = 0x1A40; // float32
public const nint m_vecDeathInfoOrigin = 0x1A34; // Vector public const nint m_vecDeathInfoOrigin = 0x1A44; // Vector
public const nint m_vecPlayerPatchEconIndices = 0x1A40; // uint32[5] public const nint m_vecPlayerPatchEconIndices = 0x1A50; // uint32[5]
public const nint m_GunGameImmunityColor = 0x1A54; // Color public const nint m_GunGameImmunityColor = 0x1A64; // Color
public const nint m_grenadeParameterStashTime = 0x1A58; // GameTime_t public const nint m_grenadeParameterStashTime = 0x1A68; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x1A5C; // bool public const nint m_bGrenadeParametersStashed = 0x1A6C; // bool
public const nint m_angStashedShootAngles = 0x1A60; // QAngle public const nint m_angStashedShootAngles = 0x1A70; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x1A6C; // Vector public const nint m_vecStashedGrenadeThrowPosition = 0x1A7C; // Vector
public const nint m_vecStashedVelocity = 0x1A78; // Vector public const nint m_vecStashedVelocity = 0x1A88; // Vector
public const nint m_angShootAngleHistory = 0x1A84; // QAngle[2] public const nint m_angShootAngleHistory = 0x1A94; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x1A9C; // Vector[2] public const nint m_vecThrowPositionHistory = 0x1AAC; // Vector[2]
public const nint m_vecVelocityHistory = 0x1AB4; // Vector[2] public const nint m_vecVelocityHistory = 0x1AC4; // Vector[2]
public const nint m_PredictedDamageTags = 0x1AD0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t> public const nint m_PredictedDamageTags = 0x1AE0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
public const nint m_nHighestAppliedDamageTagTick = 0x1B20; // int32 public const nint m_nHighestAppliedDamageTagTick = 0x1B30; // int32
} }
// Parent: CBaseGrenade // Parent: CBaseGrenade
// Field count: 0 // Field count: 0
public static class CBumpMineProjectile { public static class CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 89 // Field count: 88
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -10101,7 +10091,6 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int) // NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
public static class CCSPlayerController { public static class CCSPlayerController {
public const nint m_pInGameMoneyServices = 0x788; // CCSPlayerController_InGameMoneyServices* public const nint m_pInGameMoneyServices = 0x788; // CCSPlayerController_InGameMoneyServices*
public const nint m_pInventoryServices = 0x790; // CCSPlayerController_InventoryServices* public const nint m_pInventoryServices = 0x790; // CCSPlayerController_InventoryServices*
@ -10191,7 +10180,6 @@ namespace CS2Dumper.Schemas {
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
public const nint m_nSuspiciousHitCount = 0xF9D0; // uint32 public const nint m_nSuspiciousHitCount = 0xF9D0; // uint32
public const nint m_nNonSuspiciousHitStreak = 0xF9D4; // uint32 public const nint m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
public const nint m_bFireBulletsSeedSynchronized = 0xFA79; // bool
} }
// Parent: IEconItemInterface // Parent: IEconItemInterface
// Field count: 13 // Field count: 13
@ -10980,7 +10968,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnCommentaryMultiplayerSpawn = 0x530; // CEntityIOOutput public const nint m_OnCommentaryMultiplayerSpawn = 0x530; // CEntityIOOutput
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 9 // Field count: 8
public static class CMapInfo { public static class CMapInfo {
public const nint m_iBuyingStatus = 0x4E0; // int32 public const nint m_iBuyingStatus = 0x4E0; // int32
public const nint m_flBombRadius = 0x4E4; // float32 public const nint m_flBombRadius = 0x4E4; // float32
@ -10990,7 +10978,6 @@ namespace CS2Dumper.Schemas {
public const nint m_flBotMaxVisionDistance = 0x4F0; // float32 public const nint m_flBotMaxVisionDistance = 0x4F0; // float32
public const nint m_iHostageCount = 0x4F4; // int32 public const nint m_iHostageCount = 0x4F4; // int32
public const nint m_bFadePlayerVisibilityFarZ = 0x4F8; // bool public const nint m_bFadePlayerVisibilityFarZ = 0x4F8; // bool
public const nint m_bRainTraceToSkyEnabled = 0x4F9; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Field count: 0 // Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once
@ -8777,21 +8777,16 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32
} }
// Parent: CModelPointEntity // Parent: CModelPointEntity
// Field count: 16 // Field count: 11
// //
// Metadata: // Metadata:
// NetworkVarNames: m_messageText (char) // NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char) // NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color) // NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
@ -8799,20 +8794,15 @@ namespace cs2_dumper {
namespace CPointWorldText { namespace CPointWorldText {
constexpr std::ptrdiff_t m_messageText = 0x790; // char[512] constexpr std::ptrdiff_t m_messageText = 0x790; // char[512]
constexpr std::ptrdiff_t m_FontName = 0x990; // char[64] constexpr std::ptrdiff_t m_FontName = 0x990; // char[64]
constexpr std::ptrdiff_t m_BackgroundMaterialName = 0x9D0; // char[64] constexpr std::ptrdiff_t m_bEnabled = 0x9D0; // bool
constexpr std::ptrdiff_t m_bEnabled = 0xA10; // bool constexpr std::ptrdiff_t m_bFullbright = 0x9D1; // bool
constexpr std::ptrdiff_t m_bFullbright = 0xA11; // bool constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x9D4; // float32
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xA14; // float32 constexpr std::ptrdiff_t m_flFontSize = 0x9D8; // float32
constexpr std::ptrdiff_t m_flFontSize = 0xA18; // float32 constexpr std::ptrdiff_t m_flDepthOffset = 0x9DC; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xA1C; // float32 constexpr std::ptrdiff_t m_Color = 0x9E0; // Color
constexpr std::ptrdiff_t m_bDrawBackground = 0xA20; // bool constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x9E4; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xA24; // float32 constexpr std::ptrdiff_t m_nJustifyVertical = 0x9E8; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xA28; // float32 constexpr std::ptrdiff_t m_nReorientMode = 0x9EC; // PointWorldTextReorientMode_t
constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xA2C; // float32
constexpr std::ptrdiff_t m_Color = 0xA30; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xA34; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0xA38; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0xA3C; // PointWorldTextReorientMode_t
} }
// Parent: CSoundAreaEntityBase // Parent: CSoundAreaEntityBase
// Field count: 2 // Field count: 2
@ -9957,100 +9947,100 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xF2C; // float32 constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xF2C; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; // CUtlVector<QAngle> constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xF48; // bool constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xF48; // bool
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x15F0; // CTransform constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1600; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1610; // bool constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1620; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x1614; // GameTime_t constexpr std::ptrdiff_t m_lastLandTime = 0x1624; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1618; // bool constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1628; // bool
constexpr std::ptrdiff_t m_iPlayerLocked = 0x161C; // int32 constexpr std::ptrdiff_t m_iPlayerLocked = 0x162C; // int32
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1624; // GameTime_t constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1634; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1628; // GameTime_t constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1638; // GameTime_t
constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x162C; // bool constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x163C; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1630; // int32 constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1640; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1634; // Vector constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1644; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1640; // Vector constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1650; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x164C; // char[64] constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x165C; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x168C; // bool constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x169C; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1690; // Vector constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x16A0; // Vector
constexpr std::ptrdiff_t m_EconGloves = 0x16A0; // CEconItemView constexpr std::ptrdiff_t m_EconGloves = 0x16B0; // CEconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1918; // uint8 constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1928; // uint8
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x191C; // QAngle constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x192C; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1928; // bool constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1938; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x1929; // bool constexpr std::ptrdiff_t m_bLeftHanded = 0x1939; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x192C; // GameTime_t constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x193C; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1930; // float32 constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1940; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1934; // float32 constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1944; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1938; // float32 constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1948; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x193C; // float32 constexpr std::ptrdiff_t m_flViewmodelFOV = 0x194C; // float32
constexpr std::ptrdiff_t m_bIsWalking = 0x1940; // bool constexpr std::ptrdiff_t m_bIsWalking = 0x1950; // bool
constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1944; // float32 constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1954; // float32
constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1948; // float32 constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1958; // float32
constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x194C; // float32 constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x195C; // float32
constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1950; // uint32 constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1960; // uint32
constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1954; // float32 constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1964; // float32
constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1958; // GameTime_t constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1968; // GameTime_t
constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x195C; // bool constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x196C; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1960; // CEntityIndex constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1970; // CEntityIndex
constexpr std::ptrdiff_t m_entitySpottedState = 0x1968; // EntitySpottedState_t constexpr std::ptrdiff_t m_entitySpottedState = 0x1978; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1980; // int32 constexpr std::ptrdiff_t m_nSpotRules = 0x1990; // int32
constexpr std::ptrdiff_t m_bIsScoped = 0x1984; // bool constexpr std::ptrdiff_t m_bIsScoped = 0x1994; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x1985; // bool constexpr std::ptrdiff_t m_bResumeZoom = 0x1995; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x1986; // bool constexpr std::ptrdiff_t m_bIsDefusing = 0x1996; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1987; // bool constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1997; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1988; // CSPlayerBlockingUseAction_t constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1998; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x198C; // GameTime_t constexpr std::ptrdiff_t m_flEmitSoundTime = 0x199C; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1990; // bool constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x19A0; // bool
constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1994; // CEntityIndex constexpr std::ptrdiff_t m_iBombSiteIndex = 0x19A4; // CEntityIndex
constexpr std::ptrdiff_t m_nWhichBombZone = 0x1998; // int32 constexpr std::ptrdiff_t m_nWhichBombZone = 0x19A8; // int32
constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x199C; // bool constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x19AC; // bool
constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x199D; // bool constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x19AD; // bool
constexpr std::ptrdiff_t m_iShotsFired = 0x19A0; // int32 constexpr std::ptrdiff_t m_iShotsFired = 0x19B0; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x19A4; // float32 constexpr std::ptrdiff_t m_flFlinchStack = 0x19B4; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x19A8; // float32 constexpr std::ptrdiff_t m_flVelocityModifier = 0x19B8; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x19AC; // float32 constexpr std::ptrdiff_t m_flHitHeading = 0x19BC; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x19B0; // int32 constexpr std::ptrdiff_t m_nHitBodyPart = 0x19C0; // int32
constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x19B4; // Vector constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x19C4; // Vector
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x19C0; // bool constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x19D0; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x19C4; // float32 constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x19D4; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x19C8; // bool constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x19D8; // bool
constexpr std::ptrdiff_t m_LastHitBox = 0x19CC; // int32 constexpr std::ptrdiff_t m_LastHitBox = 0x19DC; // int32
constexpr std::ptrdiff_t m_LastHealth = 0x19D0; // int32 constexpr std::ptrdiff_t m_LastHealth = 0x19E0; // int32
constexpr std::ptrdiff_t m_pBot = 0x19D8; // CCSBot* constexpr std::ptrdiff_t m_pBot = 0x19E8; // CCSBot*
constexpr std::ptrdiff_t m_bBotAllowActive = 0x19E0; // bool constexpr std::ptrdiff_t m_bBotAllowActive = 0x19F0; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x19E4; // QAngle constexpr std::ptrdiff_t m_thirdPersonHeading = 0x19F4; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x19F0; // float32 constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1A00; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x19F4; // float32 constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1A04; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x19F8; // Vector constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1A08; // Vector
constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1A04; // int32 constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1A14; // int32
constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1A08; // float32 constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1A18; // float32
constexpr std::ptrdiff_t m_ArmorValue = 0x1A0C; // int32 constexpr std::ptrdiff_t m_ArmorValue = 0x1A1C; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1A10; // uint16 constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1A20; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1A12; // uint16 constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1A22; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1A14; // uint16 constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1A24; // uint16
constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1A18; // int32 constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1A28; // int32
constexpr std::ptrdiff_t m_bIsSpawning = 0x1A1C; // bool constexpr std::ptrdiff_t m_bIsSpawning = 0x1A2C; // bool
constexpr std::ptrdiff_t m_iDeathFlags = 0x1A28; // int32 constexpr std::ptrdiff_t m_iDeathFlags = 0x1A38; // int32
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1A2C; // bool constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1A3C; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1A30; // float32 constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1A40; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1A34; // Vector constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1A44; // Vector
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1A40; // uint32[5] constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1A50; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1A54; // Color constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1A64; // Color
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1A58; // GameTime_t constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1A68; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1A5C; // bool constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1A6C; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1A60; // QAngle constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1A70; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1A6C; // Vector constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1A7C; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1A78; // Vector constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1A88; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1A84; // QAngle[2] constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1A94; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1A9C; // Vector[2] constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1AAC; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1AB4; // Vector[2] constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1AC4; // Vector[2]
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1AD0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t> constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1AE0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1B20; // int32 constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1B30; // int32
} }
// Parent: CBaseGrenade // Parent: CBaseGrenade
// Field count: 0 // Field count: 0
namespace CBumpMineProjectile { namespace CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 89 // Field count: 88
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -10106,7 +10096,6 @@ namespace cs2_dumper {
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int) // NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
namespace CCSPlayerController { namespace CCSPlayerController {
constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x788; // CCSPlayerController_InGameMoneyServices* constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x788; // CCSPlayerController_InGameMoneyServices*
constexpr std::ptrdiff_t m_pInventoryServices = 0x790; // CCSPlayerController_InventoryServices* constexpr std::ptrdiff_t m_pInventoryServices = 0x790; // CCSPlayerController_InventoryServices*
@ -10196,7 +10185,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9D0; // uint32 constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9D0; // uint32
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9D4; // uint32 constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0xFA79; // bool
} }
// Parent: IEconItemInterface // Parent: IEconItemInterface
// Field count: 13 // Field count: 13
@ -10985,7 +10973,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x530; // CEntityIOOutput constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x530; // CEntityIOOutput
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 9 // Field count: 8
namespace CMapInfo { namespace CMapInfo {
constexpr std::ptrdiff_t m_iBuyingStatus = 0x4E0; // int32 constexpr std::ptrdiff_t m_iBuyingStatus = 0x4E0; // int32
constexpr std::ptrdiff_t m_flBombRadius = 0x4E4; // float32 constexpr std::ptrdiff_t m_flBombRadius = 0x4E4; // float32
@ -10995,7 +10983,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4F0; // float32 constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4F0; // float32
constexpr std::ptrdiff_t m_iHostageCount = 0x4F4; // int32 constexpr std::ptrdiff_t m_iHostageCount = 0x4F4; // int32
constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4F8; // bool constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4F8; // bool
constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x4F9; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Field count: 0 // Field count: 0

View File

@ -4122,7 +4122,6 @@
"m_bDisconnection1MinWarningPrinted": 2168, "m_bDisconnection1MinWarningPrinted": 2168,
"m_bEverFullyConnected": 2165, "m_bEverFullyConnected": 2165,
"m_bEverPlayedOnTeam": 1988, "m_bEverPlayedOnTeam": 1988,
"m_bFireBulletsSeedSynchronized": 64121,
"m_bGaveTeamDamageWarning": 63930, "m_bGaveTeamDamageWarning": 63930,
"m_bGaveTeamDamageWarningThisRound": 63931, "m_bGaveTeamDamageWarningThisRound": 63931,
"m_bHasBeenControlledByPlayerThisRound": 2186, "m_bHasBeenControlledByPlayerThisRound": 2186,
@ -4462,11 +4461,6 @@
"name": "m_iMVPs", "name": "m_iMVPs",
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "int" "type_name": "int"
},
{
"name": "m_bFireBulletsSeedSynchronized",
"type": "NetworkVarNames",
"type_name": "bool"
} }
], ],
"parent": "CBasePlayerController" "parent": "CBasePlayerController"
@ -4618,12 +4612,12 @@
}, },
"CCSPlayerPawn": { "CCSPlayerPawn": {
"fields": { "fields": {
"m_ArmorValue": 6668, "m_ArmorValue": 6684,
"m_EconGloves": 5792, "m_EconGloves": 5808,
"m_GunGameImmunityColor": 6740, "m_GunGameImmunityColor": 6756,
"m_LastHealth": 6608, "m_LastHealth": 6624,
"m_LastHitBox": 6604, "m_LastHitBox": 6620,
"m_PredictedDamageTags": 6864, "m_PredictedDamageTags": 6880,
"m_RetakesMVPBoostExtraUtility": 3844, "m_RetakesMVPBoostExtraUtility": 3844,
"m_TouchingBuyZones": 3800, "m_TouchingBuyZones": 3800,
"m_aimPunchAngle": 3856, "m_aimPunchAngle": 3856,
@ -4631,111 +4625,111 @@
"m_aimPunchCache": 3888, "m_aimPunchCache": 3888,
"m_aimPunchTickBase": 3880, "m_aimPunchTickBase": 3880,
"m_aimPunchTickFraction": 3884, "m_aimPunchTickFraction": 3884,
"m_allowAutoFollowTime": 6488, "m_allowAutoFollowTime": 6504,
"m_angShootAngleHistory": 6788, "m_angShootAngleHistory": 6804,
"m_angStashedShootAngles": 6752, "m_angStashedShootAngles": 6768,
"m_bBotAllowActive": 6624, "m_bBotAllowActive": 6640,
"m_bGrenadeParametersStashed": 6748, "m_bGrenadeParametersStashed": 6764,
"m_bHasDeathInfo": 6700, "m_bHasDeathInfo": 6716,
"m_bHasFemaleVoice": 3586, "m_bHasFemaleVoice": 3586,
"m_bInBombZone": 3826, "m_bInBombZone": 3826,
"m_bInBombZoneTrigger": 6556, "m_bInBombZoneTrigger": 6572,
"m_bInBuyZone": 3793, "m_bInBuyZone": 3793,
"m_bInHostageRescueZone": 3825, "m_bInHostageRescueZone": 3825,
"m_bInHostageResetZone": 3792, "m_bInHostageResetZone": 3792,
"m_bInNoDefuseArea": 6544, "m_bInNoDefuseArea": 6560,
"m_bIsBuyMenuOpen": 3912, "m_bIsBuyMenuOpen": 3912,
"m_bIsDefusing": 6534, "m_bIsDefusing": 6550,
"m_bIsGrabbingHostage": 6535, "m_bIsGrabbingHostage": 6551,
"m_bIsScoped": 6532, "m_bIsScoped": 6548,
"m_bIsSpawning": 6684, "m_bIsSpawning": 6700,
"m_bIsWalking": 6464, "m_bIsWalking": 6480,
"m_bKilledByHeadshot": 6600, "m_bKilledByHeadshot": 6616,
"m_bLastHeadBoneTransformIsValid": 5648, "m_bLastHeadBoneTransformIsValid": 5664,
"m_bLeftHanded": 6441, "m_bLeftHanded": 6457,
"m_bNextSprayDecalTimeExpedited": 5676, "m_bNextSprayDecalTimeExpedited": 5692,
"m_bOnGroundLastTick": 5656, "m_bOnGroundLastTick": 5672,
"m_bRagdollDamageHeadshot": 5772, "m_bRagdollDamageHeadshot": 5788,
"m_bResetArmorNextSpawn": 6492, "m_bResetArmorNextSpawn": 6508,
"m_bResumeZoom": 6533, "m_bResumeZoom": 6549,
"m_bRetakesHasDefuseKit": 3836, "m_bRetakesHasDefuseKit": 3836,
"m_bRetakesMVPLastRound": 3837, "m_bRetakesMVPLastRound": 3837,
"m_bSkipOneHeadConstraintUpdate": 6440, "m_bSkipOneHeadConstraintUpdate": 6456,
"m_bWaitForNoAttack": 6592, "m_bWaitForNoAttack": 6608,
"m_bWasInBombZoneTrigger": 6557, "m_bWasInBombZoneTrigger": 6573,
"m_bWasInBuyZone": 3824, "m_bWasInBuyZone": 3824,
"m_bWasInHostageRescueZone": 3827, "m_bWasInHostageRescueZone": 3827,
"m_entitySpottedState": 6504, "m_entitySpottedState": 6520,
"m_fLastGivenBombTime": 6472, "m_fLastGivenBombTime": 6488,
"m_fLastGivenDefuserTime": 6468, "m_fLastGivenDefuserTime": 6484,
"m_fSwitchedHandednessTime": 6444, "m_fSwitchedHandednessTime": 6460,
"m_flDealtDamageToEnemyMostRecentTimestamp": 6476, "m_flDealtDamageToEnemyMostRecentTimestamp": 6492,
"m_flDeathInfoTime": 6704, "m_flDeathInfoTime": 6720,
"m_flEmitSoundTime": 6540, "m_flEmitSoundTime": 6556,
"m_flFlinchStack": 6564, "m_flFlinchStack": 6580,
"m_flHealthShotBoostExpirationTime": 3848, "m_flHealthShotBoostExpirationTime": 3848,
"m_flHitHeading": 6572, "m_flHitHeading": 6588,
"m_flLandingTimeSeconds": 3852, "m_flLandingTimeSeconds": 3852,
"m_flLastAttackedTeammate": 6484, "m_flLastAttackedTeammate": 6500,
"m_flLastPickupPriorityTime": 6664, "m_flLastPickupPriorityTime": 6680,
"m_flNextSprayDecalTime": 5672, "m_flNextSprayDecalTime": 5688,
"m_flSlopeDropHeight": 6644, "m_flSlopeDropHeight": 6660,
"m_flSlopeDropOffset": 6640, "m_flSlopeDropOffset": 6656,
"m_flTimeOfLastInjury": 5668, "m_flTimeOfLastInjury": 5684,
"m_flVelocityModifier": 6568, "m_flVelocityModifier": 6584,
"m_flViewmodelFOV": 6460, "m_flViewmodelFOV": 6476,
"m_flViewmodelOffsetX": 6448, "m_flViewmodelOffsetX": 6464,
"m_flViewmodelOffsetY": 6452, "m_flViewmodelOffsetY": 6468,
"m_flViewmodelOffsetZ": 6456, "m_flViewmodelOffsetZ": 6472,
"m_grenadeParameterStashTime": 6744, "m_grenadeParameterStashTime": 6760,
"m_iBlockingUseActionInProgress": 6536, "m_iBlockingUseActionInProgress": 6552,
"m_iBombSiteIndex": 6548, "m_iBombSiteIndex": 6564,
"m_iDeathFlags": 6696, "m_iDeathFlags": 6712,
"m_iDisplayHistoryBits": 6480, "m_iDisplayHistoryBits": 6496,
"m_iLastWeaponFireUsercmd": 6680, "m_iLastWeaponFireUsercmd": 6696,
"m_iPlayerLocked": 5660, "m_iPlayerLocked": 5676,
"m_iRetakesMVPBoostItem": 3840, "m_iRetakesMVPBoostItem": 3840,
"m_iRetakesOffering": 3828, "m_iRetakesOffering": 3828,
"m_iRetakesOfferingCard": 3832, "m_iRetakesOfferingCard": 3832,
"m_iShotsFired": 6560, "m_iShotsFired": 6576,
"m_ignoreLadderJumpTime": 6596, "m_ignoreLadderJumpTime": 6612,
"m_lastLandTime": 5652, "m_lastLandTime": 5668,
"m_nCharacterDefIndex": 3584, "m_nCharacterDefIndex": 3584,
"m_nEconGlovesChanged": 6424, "m_nEconGlovesChanged": 6440,
"m_nHighestAppliedDamageTagTick": 6944, "m_nHighestAppliedDamageTagTick": 6960,
"m_nHitBodyPart": 6576, "m_nHitBodyPart": 6592,
"m_nLastKillerIndex": 6496, "m_nLastKillerIndex": 6512,
"m_nLastPickupPriority": 6660, "m_nLastPickupPriority": 6676,
"m_nRagdollDamageBone": 5680, "m_nRagdollDamageBone": 5696,
"m_nSpotRules": 6528, "m_nSpotRules": 6544,
"m_nWhichBombZone": 6552, "m_nWhichBombZone": 6568,
"m_pActionTrackingServices": 3560, "m_pActionTrackingServices": 3560,
"m_pBot": 6616, "m_pBot": 6632,
"m_pBulletServices": 3536, "m_pBulletServices": 3536,
"m_pBuyServices": 3552, "m_pBuyServices": 3552,
"m_pDamageReactServices": 3576, "m_pDamageReactServices": 3576,
"m_pHostageServices": 3544, "m_pHostageServices": 3544,
"m_pRadioServices": 3568, "m_pRadioServices": 3568,
"m_qDeathEyeAngles": 6428, "m_qDeathEyeAngles": 6444,
"m_strVOPrefix": 3592, "m_strVOPrefix": 3592,
"m_szLastPlaceName": 3600, "m_szLastPlaceName": 3600,
"m_szRagdollDamageWeaponName": 5708, "m_szRagdollDamageWeaponName": 5724,
"m_thirdPersonHeading": 6628, "m_thirdPersonHeading": 6644,
"m_unCurrentEquipmentValue": 6672, "m_unCurrentEquipmentValue": 6688,
"m_unFreezetimeEndEquipmentValue": 6676, "m_unFreezetimeEndEquipmentValue": 6692,
"m_unRoundStartEquipmentValue": 6674, "m_unRoundStartEquipmentValue": 6690,
"m_vHeadConstraintOffset": 6648, "m_vHeadConstraintOffset": 6664,
"m_vRagdollDamageForce": 5684, "m_vRagdollDamageForce": 5700,
"m_vRagdollDamagePosition": 5696, "m_vRagdollDamagePosition": 5712,
"m_vRagdollServerOrigin": 5776, "m_vRagdollServerOrigin": 5792,
"m_vecDeathInfoOrigin": 6708, "m_vecDeathInfoOrigin": 6724,
"m_vecPlayerPatchEconIndices": 6720, "m_vecPlayerPatchEconIndices": 6736,
"m_vecStashedGrenadeThrowPosition": 6764, "m_vecStashedGrenadeThrowPosition": 6780,
"m_vecStashedVelocity": 6776, "m_vecStashedVelocity": 6792,
"m_vecThrowPositionHistory": 6812, "m_vecThrowPositionHistory": 6828,
"m_vecTotalBulletForce": 6580, "m_vecTotalBulletForce": 6596,
"m_vecVelocityHistory": 6836, "m_vecVelocityHistory": 6852,
"m_xLastHeadBoneTransform": 5616 "m_xLastHeadBoneTransform": 5632
}, },
"metadata": [ "metadata": [
{ {
@ -11676,7 +11670,6 @@
"fields": { "fields": {
"m_bDisableAutoGeneratedDMSpawns": 1261, "m_bDisableAutoGeneratedDMSpawns": 1261,
"m_bFadePlayerVisibilityFarZ": 1272, "m_bFadePlayerVisibilityFarZ": 1272,
"m_bRainTraceToSkyEnabled": 1273,
"m_bUseNormalSpawnsForDM": 1260, "m_bUseNormalSpawnsForDM": 1260,
"m_flBombRadius": 1252, "m_flBombRadius": 1252,
"m_flBotMaxVisionDistance": 1264, "m_flBotMaxVisionDistance": 1264,
@ -14063,22 +14056,17 @@
}, },
"CPointWorldText": { "CPointWorldText": {
"fields": { "fields": {
"m_BackgroundMaterialName": 2512, "m_Color": 2528,
"m_Color": 2608,
"m_FontName": 2448, "m_FontName": 2448,
"m_bDrawBackground": 2592, "m_bEnabled": 2512,
"m_bEnabled": 2576, "m_bFullbright": 2513,
"m_bFullbright": 2577, "m_flDepthOffset": 2524,
"m_flBackgroundBorderHeight": 2600, "m_flFontSize": 2520,
"m_flBackgroundBorderWidth": 2596, "m_flWorldUnitsPerPx": 2516,
"m_flBackgroundWorldToUV": 2604,
"m_flDepthOffset": 2588,
"m_flFontSize": 2584,
"m_flWorldUnitsPerPx": 2580,
"m_messageText": 1936, "m_messageText": 1936,
"m_nJustifyHorizontal": 2612, "m_nJustifyHorizontal": 2532,
"m_nJustifyVertical": 2616, "m_nJustifyVertical": 2536,
"m_nReorientMode": 2620 "m_nReorientMode": 2540
}, },
"metadata": [ "metadata": [
{ {
@ -14091,11 +14079,6 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "char" "type_name": "char"
}, },
{
"name": "m_BackgroundMaterialName",
"type": "NetworkVarNames",
"type_name": "char"
},
{ {
"name": "m_bEnabled", "name": "m_bEnabled",
"type": "NetworkVarNames", "type": "NetworkVarNames",
@ -14121,26 +14104,6 @@
"type": "NetworkVarNames", "type": "NetworkVarNames",
"type_name": "float" "type_name": "float"
}, },
{
"name": "m_bDrawBackground",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_flBackgroundBorderWidth",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flBackgroundBorderHeight",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flBackgroundWorldToUV",
"type": "NetworkVarNames",
"type_name": "float"
},
{ {
"name": "m_Color", "name": "m_Color",
"type": "NetworkVarNames", "type": "NetworkVarNames",

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -8879,21 +8879,16 @@ pub mod cs2_dumper {
pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32
} }
// Parent: CModelPointEntity // Parent: CModelPointEntity
// Field count: 16 // Field count: 11
// //
// Metadata: // Metadata:
// NetworkVarNames: m_messageText (char) // NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char) // NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color) // NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
@ -8901,20 +8896,15 @@ pub mod cs2_dumper {
pub mod CPointWorldText { pub mod CPointWorldText {
pub const m_messageText: usize = 0x790; // char[512] pub const m_messageText: usize = 0x790; // char[512]
pub const m_FontName: usize = 0x990; // char[64] pub const m_FontName: usize = 0x990; // char[64]
pub const m_BackgroundMaterialName: usize = 0x9D0; // char[64] pub const m_bEnabled: usize = 0x9D0; // bool
pub const m_bEnabled: usize = 0xA10; // bool pub const m_bFullbright: usize = 0x9D1; // bool
pub const m_bFullbright: usize = 0xA11; // bool pub const m_flWorldUnitsPerPx: usize = 0x9D4; // float32
pub const m_flWorldUnitsPerPx: usize = 0xA14; // float32 pub const m_flFontSize: usize = 0x9D8; // float32
pub const m_flFontSize: usize = 0xA18; // float32 pub const m_flDepthOffset: usize = 0x9DC; // float32
pub const m_flDepthOffset: usize = 0xA1C; // float32 pub const m_Color: usize = 0x9E0; // Color
pub const m_bDrawBackground: usize = 0xA20; // bool pub const m_nJustifyHorizontal: usize = 0x9E4; // PointWorldTextJustifyHorizontal_t
pub const m_flBackgroundBorderWidth: usize = 0xA24; // float32 pub const m_nJustifyVertical: usize = 0x9E8; // PointWorldTextJustifyVertical_t
pub const m_flBackgroundBorderHeight: usize = 0xA28; // float32 pub const m_nReorientMode: usize = 0x9EC; // PointWorldTextReorientMode_t
pub const m_flBackgroundWorldToUV: usize = 0xA2C; // float32
pub const m_Color: usize = 0xA30; // Color
pub const m_nJustifyHorizontal: usize = 0xA34; // PointWorldTextJustifyHorizontal_t
pub const m_nJustifyVertical: usize = 0xA38; // PointWorldTextJustifyVertical_t
pub const m_nReorientMode: usize = 0xA3C; // PointWorldTextReorientMode_t
} }
// Parent: CSoundAreaEntityBase // Parent: CSoundAreaEntityBase
// Field count: 2 // Field count: 2
@ -10059,100 +10049,100 @@ pub mod cs2_dumper {
pub const m_aimPunchTickFraction: usize = 0xF2C; // float32 pub const m_aimPunchTickFraction: usize = 0xF2C; // float32
pub const m_aimPunchCache: usize = 0xF30; // CUtlVector<QAngle> pub const m_aimPunchCache: usize = 0xF30; // CUtlVector<QAngle>
pub const m_bIsBuyMenuOpen: usize = 0xF48; // bool pub const m_bIsBuyMenuOpen: usize = 0xF48; // bool
pub const m_xLastHeadBoneTransform: usize = 0x15F0; // CTransform pub const m_xLastHeadBoneTransform: usize = 0x1600; // CTransform
pub const m_bLastHeadBoneTransformIsValid: usize = 0x1610; // bool pub const m_bLastHeadBoneTransformIsValid: usize = 0x1620; // bool
pub const m_lastLandTime: usize = 0x1614; // GameTime_t pub const m_lastLandTime: usize = 0x1624; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x1618; // bool pub const m_bOnGroundLastTick: usize = 0x1628; // bool
pub const m_iPlayerLocked: usize = 0x161C; // int32 pub const m_iPlayerLocked: usize = 0x162C; // int32
pub const m_flTimeOfLastInjury: usize = 0x1624; // GameTime_t pub const m_flTimeOfLastInjury: usize = 0x1634; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x1628; // GameTime_t pub const m_flNextSprayDecalTime: usize = 0x1638; // GameTime_t
pub const m_bNextSprayDecalTimeExpedited: usize = 0x162C; // bool pub const m_bNextSprayDecalTimeExpedited: usize = 0x163C; // bool
pub const m_nRagdollDamageBone: usize = 0x1630; // int32 pub const m_nRagdollDamageBone: usize = 0x1640; // int32
pub const m_vRagdollDamageForce: usize = 0x1634; // Vector pub const m_vRagdollDamageForce: usize = 0x1644; // Vector
pub const m_vRagdollDamagePosition: usize = 0x1640; // Vector pub const m_vRagdollDamagePosition: usize = 0x1650; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x164C; // char[64] pub const m_szRagdollDamageWeaponName: usize = 0x165C; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x168C; // bool pub const m_bRagdollDamageHeadshot: usize = 0x169C; // bool
pub const m_vRagdollServerOrigin: usize = 0x1690; // Vector pub const m_vRagdollServerOrigin: usize = 0x16A0; // Vector
pub const m_EconGloves: usize = 0x16A0; // CEconItemView pub const m_EconGloves: usize = 0x16B0; // CEconItemView
pub const m_nEconGlovesChanged: usize = 0x1918; // uint8 pub const m_nEconGlovesChanged: usize = 0x1928; // uint8
pub const m_qDeathEyeAngles: usize = 0x191C; // QAngle pub const m_qDeathEyeAngles: usize = 0x192C; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1928; // bool pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1938; // bool
pub const m_bLeftHanded: usize = 0x1929; // bool pub const m_bLeftHanded: usize = 0x1939; // bool
pub const m_fSwitchedHandednessTime: usize = 0x192C; // GameTime_t pub const m_fSwitchedHandednessTime: usize = 0x193C; // GameTime_t
pub const m_flViewmodelOffsetX: usize = 0x1930; // float32 pub const m_flViewmodelOffsetX: usize = 0x1940; // float32
pub const m_flViewmodelOffsetY: usize = 0x1934; // float32 pub const m_flViewmodelOffsetY: usize = 0x1944; // float32
pub const m_flViewmodelOffsetZ: usize = 0x1938; // float32 pub const m_flViewmodelOffsetZ: usize = 0x1948; // float32
pub const m_flViewmodelFOV: usize = 0x193C; // float32 pub const m_flViewmodelFOV: usize = 0x194C; // float32
pub const m_bIsWalking: usize = 0x1940; // bool pub const m_bIsWalking: usize = 0x1950; // bool
pub const m_fLastGivenDefuserTime: usize = 0x1944; // float32 pub const m_fLastGivenDefuserTime: usize = 0x1954; // float32
pub const m_fLastGivenBombTime: usize = 0x1948; // float32 pub const m_fLastGivenBombTime: usize = 0x1958; // float32
pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x194C; // float32 pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x195C; // float32
pub const m_iDisplayHistoryBits: usize = 0x1950; // uint32 pub const m_iDisplayHistoryBits: usize = 0x1960; // uint32
pub const m_flLastAttackedTeammate: usize = 0x1954; // float32 pub const m_flLastAttackedTeammate: usize = 0x1964; // float32
pub const m_allowAutoFollowTime: usize = 0x1958; // GameTime_t pub const m_allowAutoFollowTime: usize = 0x1968; // GameTime_t
pub const m_bResetArmorNextSpawn: usize = 0x195C; // bool pub const m_bResetArmorNextSpawn: usize = 0x196C; // bool
pub const m_nLastKillerIndex: usize = 0x1960; // CEntityIndex pub const m_nLastKillerIndex: usize = 0x1970; // CEntityIndex
pub const m_entitySpottedState: usize = 0x1968; // EntitySpottedState_t pub const m_entitySpottedState: usize = 0x1978; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0x1980; // int32 pub const m_nSpotRules: usize = 0x1990; // int32
pub const m_bIsScoped: usize = 0x1984; // bool pub const m_bIsScoped: usize = 0x1994; // bool
pub const m_bResumeZoom: usize = 0x1985; // bool pub const m_bResumeZoom: usize = 0x1995; // bool
pub const m_bIsDefusing: usize = 0x1986; // bool pub const m_bIsDefusing: usize = 0x1996; // bool
pub const m_bIsGrabbingHostage: usize = 0x1987; // bool pub const m_bIsGrabbingHostage: usize = 0x1997; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x1988; // CSPlayerBlockingUseAction_t pub const m_iBlockingUseActionInProgress: usize = 0x1998; // CSPlayerBlockingUseAction_t
pub const m_flEmitSoundTime: usize = 0x198C; // GameTime_t pub const m_flEmitSoundTime: usize = 0x199C; // GameTime_t
pub const m_bInNoDefuseArea: usize = 0x1990; // bool pub const m_bInNoDefuseArea: usize = 0x19A0; // bool
pub const m_iBombSiteIndex: usize = 0x1994; // CEntityIndex pub const m_iBombSiteIndex: usize = 0x19A4; // CEntityIndex
pub const m_nWhichBombZone: usize = 0x1998; // int32 pub const m_nWhichBombZone: usize = 0x19A8; // int32
pub const m_bInBombZoneTrigger: usize = 0x199C; // bool pub const m_bInBombZoneTrigger: usize = 0x19AC; // bool
pub const m_bWasInBombZoneTrigger: usize = 0x199D; // bool pub const m_bWasInBombZoneTrigger: usize = 0x19AD; // bool
pub const m_iShotsFired: usize = 0x19A0; // int32 pub const m_iShotsFired: usize = 0x19B0; // int32
pub const m_flFlinchStack: usize = 0x19A4; // float32 pub const m_flFlinchStack: usize = 0x19B4; // float32
pub const m_flVelocityModifier: usize = 0x19A8; // float32 pub const m_flVelocityModifier: usize = 0x19B8; // float32
pub const m_flHitHeading: usize = 0x19AC; // float32 pub const m_flHitHeading: usize = 0x19BC; // float32
pub const m_nHitBodyPart: usize = 0x19B0; // int32 pub const m_nHitBodyPart: usize = 0x19C0; // int32
pub const m_vecTotalBulletForce: usize = 0x19B4; // Vector pub const m_vecTotalBulletForce: usize = 0x19C4; // Vector
pub const m_bWaitForNoAttack: usize = 0x19C0; // bool pub const m_bWaitForNoAttack: usize = 0x19D0; // bool
pub const m_ignoreLadderJumpTime: usize = 0x19C4; // float32 pub const m_ignoreLadderJumpTime: usize = 0x19D4; // float32
pub const m_bKilledByHeadshot: usize = 0x19C8; // bool pub const m_bKilledByHeadshot: usize = 0x19D8; // bool
pub const m_LastHitBox: usize = 0x19CC; // int32 pub const m_LastHitBox: usize = 0x19DC; // int32
pub const m_LastHealth: usize = 0x19D0; // int32 pub const m_LastHealth: usize = 0x19E0; // int32
pub const m_pBot: usize = 0x19D8; // CCSBot* pub const m_pBot: usize = 0x19E8; // CCSBot*
pub const m_bBotAllowActive: usize = 0x19E0; // bool pub const m_bBotAllowActive: usize = 0x19F0; // bool
pub const m_thirdPersonHeading: usize = 0x19E4; // QAngle pub const m_thirdPersonHeading: usize = 0x19F4; // QAngle
pub const m_flSlopeDropOffset: usize = 0x19F0; // float32 pub const m_flSlopeDropOffset: usize = 0x1A00; // float32
pub const m_flSlopeDropHeight: usize = 0x19F4; // float32 pub const m_flSlopeDropHeight: usize = 0x1A04; // float32
pub const m_vHeadConstraintOffset: usize = 0x19F8; // Vector pub const m_vHeadConstraintOffset: usize = 0x1A08; // Vector
pub const m_nLastPickupPriority: usize = 0x1A04; // int32 pub const m_nLastPickupPriority: usize = 0x1A14; // int32
pub const m_flLastPickupPriorityTime: usize = 0x1A08; // float32 pub const m_flLastPickupPriorityTime: usize = 0x1A18; // float32
pub const m_ArmorValue: usize = 0x1A0C; // int32 pub const m_ArmorValue: usize = 0x1A1C; // int32
pub const m_unCurrentEquipmentValue: usize = 0x1A10; // uint16 pub const m_unCurrentEquipmentValue: usize = 0x1A20; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x1A12; // uint16 pub const m_unRoundStartEquipmentValue: usize = 0x1A22; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x1A14; // uint16 pub const m_unFreezetimeEndEquipmentValue: usize = 0x1A24; // uint16
pub const m_iLastWeaponFireUsercmd: usize = 0x1A18; // int32 pub const m_iLastWeaponFireUsercmd: usize = 0x1A28; // int32
pub const m_bIsSpawning: usize = 0x1A1C; // bool pub const m_bIsSpawning: usize = 0x1A2C; // bool
pub const m_iDeathFlags: usize = 0x1A28; // int32 pub const m_iDeathFlags: usize = 0x1A38; // int32
pub const m_bHasDeathInfo: usize = 0x1A2C; // bool pub const m_bHasDeathInfo: usize = 0x1A3C; // bool
pub const m_flDeathInfoTime: usize = 0x1A30; // float32 pub const m_flDeathInfoTime: usize = 0x1A40; // float32
pub const m_vecDeathInfoOrigin: usize = 0x1A34; // Vector pub const m_vecDeathInfoOrigin: usize = 0x1A44; // Vector
pub const m_vecPlayerPatchEconIndices: usize = 0x1A40; // uint32[5] pub const m_vecPlayerPatchEconIndices: usize = 0x1A50; // uint32[5]
pub const m_GunGameImmunityColor: usize = 0x1A54; // Color pub const m_GunGameImmunityColor: usize = 0x1A64; // Color
pub const m_grenadeParameterStashTime: usize = 0x1A58; // GameTime_t pub const m_grenadeParameterStashTime: usize = 0x1A68; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x1A5C; // bool pub const m_bGrenadeParametersStashed: usize = 0x1A6C; // bool
pub const m_angStashedShootAngles: usize = 0x1A60; // QAngle pub const m_angStashedShootAngles: usize = 0x1A70; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x1A6C; // Vector pub const m_vecStashedGrenadeThrowPosition: usize = 0x1A7C; // Vector
pub const m_vecStashedVelocity: usize = 0x1A78; // Vector pub const m_vecStashedVelocity: usize = 0x1A88; // Vector
pub const m_angShootAngleHistory: usize = 0x1A84; // QAngle[2] pub const m_angShootAngleHistory: usize = 0x1A94; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x1A9C; // Vector[2] pub const m_vecThrowPositionHistory: usize = 0x1AAC; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x1AB4; // Vector[2] pub const m_vecVelocityHistory: usize = 0x1AC4; // Vector[2]
pub const m_PredictedDamageTags: usize = 0x1AD0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t> pub const m_PredictedDamageTags: usize = 0x1AE0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
pub const m_nHighestAppliedDamageTagTick: usize = 0x1B20; // int32 pub const m_nHighestAppliedDamageTagTick: usize = 0x1B30; // int32
} }
// Parent: CBaseGrenade // Parent: CBaseGrenade
// Field count: 0 // Field count: 0
pub mod CBumpMineProjectile { pub mod CBumpMineProjectile {
} }
// Parent: CBasePlayerController // Parent: CBasePlayerController
// Field count: 89 // Field count: 88
// //
// Metadata: // Metadata:
// MNetworkUserGroupProxy // MNetworkUserGroupProxy
@ -10208,7 +10198,6 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int) // NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
pub mod CCSPlayerController { pub mod CCSPlayerController {
pub const m_pInGameMoneyServices: usize = 0x788; // CCSPlayerController_InGameMoneyServices* pub const m_pInGameMoneyServices: usize = 0x788; // CCSPlayerController_InGameMoneyServices*
pub const m_pInventoryServices: usize = 0x790; // CCSPlayerController_InventoryServices* pub const m_pInventoryServices: usize = 0x790; // CCSPlayerController_InventoryServices*
@ -10298,7 +10287,6 @@ pub mod cs2_dumper {
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9CC; // GameTime_t pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9CC; // GameTime_t
pub const m_nSuspiciousHitCount: usize = 0xF9D0; // uint32 pub const m_nSuspiciousHitCount: usize = 0xF9D0; // uint32
pub const m_nNonSuspiciousHitStreak: usize = 0xF9D4; // uint32 pub const m_nNonSuspiciousHitStreak: usize = 0xF9D4; // uint32
pub const m_bFireBulletsSeedSynchronized: usize = 0xFA79; // bool
} }
// Parent: IEconItemInterface // Parent: IEconItemInterface
// Field count: 13 // Field count: 13
@ -11087,7 +11075,7 @@ pub mod cs2_dumper {
pub const m_OnCommentaryMultiplayerSpawn: usize = 0x530; // CEntityIOOutput pub const m_OnCommentaryMultiplayerSpawn: usize = 0x530; // CEntityIOOutput
} }
// Parent: CPointEntity // Parent: CPointEntity
// Field count: 9 // Field count: 8
pub mod CMapInfo { pub mod CMapInfo {
pub const m_iBuyingStatus: usize = 0x4E0; // int32 pub const m_iBuyingStatus: usize = 0x4E0; // int32
pub const m_flBombRadius: usize = 0x4E4; // float32 pub const m_flBombRadius: usize = 0x4E4; // float32
@ -11097,7 +11085,6 @@ pub mod cs2_dumper {
pub const m_flBotMaxVisionDistance: usize = 0x4F0; // float32 pub const m_flBotMaxVisionDistance: usize = 0x4F0; // float32
pub const m_iHostageCount: usize = 0x4F4; // int32 pub const m_iHostageCount: usize = 0x4F4; // int32
pub const m_bFadePlayerVisibilityFarZ: usize = 0x4F8; // bool pub const m_bFadePlayerVisibilityFarZ: usize = 0x4F8; // bool
pub const m_bRainTraceToSkyEnabled: usize = 0x4F9; // bool
} }
// Parent: CBaseTrigger // Parent: CBaseTrigger
// Field count: 0 // Field count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: soundsystem.dll // Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: vphysics2.dll // Module: vphysics2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll // Module: worldrenderer.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2024-11-16 00:04:35.779704300 UTC // 2024-11-07 04:35:49.847800300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]