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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-12 01:35:26.000578900 UTC
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// 2025-03-20 23:35:58.992097100 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1AAD6D0;
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public const nint dwEntityList = 0x1A37A30;
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public const nint dwGameEntitySystem = 0x1B5E798;
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public const nint dwCSGOInput = 0x1AAE4B0;
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public const nint dwEntityList = 0x1A38800;
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public const nint dwGameEntitySystem = 0x1B5F568;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A9E850;
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public const nint dwGlobalVars = 0x187FC90;
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public const nint dwGlowManager = 0x1A9E870;
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public const nint dwLocalPlayerController = 0x1A890C0;
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public const nint dwLocalPlayerPawn = 0x188BF30;
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public const nint dwPlantedC4 = 0x1AA8A10;
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public const nint dwPrediction = 0x188BDB0;
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public const nint dwSensitivity = 0x1A9FE48;
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public const nint dwGameRules = 0x1A9F630;
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public const nint dwGlobalVars = 0x1880CD0;
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public const nint dwGlowManager = 0x1A9F650;
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public const nint dwLocalPlayerController = 0x1A89E90;
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public const nint dwLocalPlayerPawn = 0x188CF70;
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public const nint dwPlantedC4 = 0x1AA97F0;
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public const nint dwPrediction = 0x188CDF0;
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public const nint dwSensitivity = 0x1AA0C28;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1AADAA0;
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public const nint dwViewMatrix = 0x1AA3810;
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public const nint dwViewRender = 0x1AA4020;
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public const nint dwWeaponC4 = 0x1A3BCB0;
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public const nint dwViewAngles = 0x1AAE880;
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public const nint dwViewMatrix = 0x1AA45F0;
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public const nint dwViewRender = 0x1AA4E00;
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public const nint dwWeaponC4 = 0x1A3CD60;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x62351C;
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public const nint dwWindowWidth = 0x623518;
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public const nint dwWindowHeight = 0x6234FC;
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public const nint dwWindowWidth = 0x6234F8;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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