mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-01 04:35:34 +08:00
54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-20 23:35:58.992097100 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1AAE4B0;
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public const nint dwEntityList = 0x1A38800;
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public const nint dwGameEntitySystem = 0x1B5F568;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A9F630;
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public const nint dwGlobalVars = 0x1880CD0;
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public const nint dwGlowManager = 0x1A9F650;
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public const nint dwLocalPlayerController = 0x1A89E90;
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public const nint dwLocalPlayerPawn = 0x188CF70;
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public const nint dwPlantedC4 = 0x1AA97F0;
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public const nint dwPrediction = 0x188CDF0;
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public const nint dwSensitivity = 0x1AA0C28;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1AAE880;
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public const nint dwViewMatrix = 0x1AA45F0;
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public const nint dwViewRender = 0x1AA4E00;
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public const nint dwWeaponC4 = 0x1A3CD60;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x540BE4;
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public const nint dwNetworkGameClient = 0x53FCE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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public const nint dwNetworkGameClient_localPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x6234FC;
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public const nint dwWindowWidth = 0x6234F8;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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public const nint dwInputSystem = 0x387E0;
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A3190;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x3A15F0;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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