Game update (14011)

This commit is contained in:
a2x 2024-05-30 11:37:14 +10:00
parent 90e394ac13
commit faddfe01e7
65 changed files with 813 additions and 848 deletions

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x18067B0;
public const nint attack2 = 0x1806840;
public const nint back = 0x1806A80;
public const nint duck = 0x1806D50;
public const nint forward = 0x18069F0;
public const nint jump = 0x1806CC0;
public const nint left = 0x1806B10;
public const nint lookatweapon = 0x1A0CFA0;
public const nint reload = 0x1806720;
public const nint right = 0x1806BA0;
public const nint showscores = 0x1A0CE80;
public const nint sprint = 0x1806690;
public const nint turnleft = 0x18068D0;
public const nint turnright = 0x1806960;
public const nint use = 0x1806C30;
public const nint zoom = 0x1A0CF10;
public const nint attack = 0x18077C0;
public const nint attack2 = 0x1807850;
public const nint back = 0x1807A90;
public const nint duck = 0x1807D60;
public const nint forward = 0x1807A00;
public const nint jump = 0x1807CD0;
public const nint left = 0x1807B20;
public const nint lookatweapon = 0x1A0E190;
public const nint reload = 0x1807730;
public const nint right = 0x1807BB0;
public const nint showscores = 0x1A0E070;
public const nint sprint = 0x18076A0;
public const nint turnleft = 0x18078E0;
public const nint turnright = 0x1807970;
public const nint use = 0x1807C40;
public const nint zoom = 0x1A0E100;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x18067B0;
constexpr std::ptrdiff_t attack2 = 0x1806840;
constexpr std::ptrdiff_t back = 0x1806A80;
constexpr std::ptrdiff_t duck = 0x1806D50;
constexpr std::ptrdiff_t forward = 0x18069F0;
constexpr std::ptrdiff_t jump = 0x1806CC0;
constexpr std::ptrdiff_t left = 0x1806B10;
constexpr std::ptrdiff_t lookatweapon = 0x1A0CFA0;
constexpr std::ptrdiff_t reload = 0x1806720;
constexpr std::ptrdiff_t right = 0x1806BA0;
constexpr std::ptrdiff_t showscores = 0x1A0CE80;
constexpr std::ptrdiff_t sprint = 0x1806690;
constexpr std::ptrdiff_t turnleft = 0x18068D0;
constexpr std::ptrdiff_t turnright = 0x1806960;
constexpr std::ptrdiff_t use = 0x1806C30;
constexpr std::ptrdiff_t zoom = 0x1A0CF10;
constexpr std::ptrdiff_t attack = 0x18077C0;
constexpr std::ptrdiff_t attack2 = 0x1807850;
constexpr std::ptrdiff_t back = 0x1807A90;
constexpr std::ptrdiff_t duck = 0x1807D60;
constexpr std::ptrdiff_t forward = 0x1807A00;
constexpr std::ptrdiff_t jump = 0x1807CD0;
constexpr std::ptrdiff_t left = 0x1807B20;
constexpr std::ptrdiff_t lookatweapon = 0x1A0E190;
constexpr std::ptrdiff_t reload = 0x1807730;
constexpr std::ptrdiff_t right = 0x1807BB0;
constexpr std::ptrdiff_t showscores = 0x1A0E070;
constexpr std::ptrdiff_t sprint = 0x18076A0;
constexpr std::ptrdiff_t turnleft = 0x18078E0;
constexpr std::ptrdiff_t turnright = 0x1807970;
constexpr std::ptrdiff_t use = 0x1807C40;
constexpr std::ptrdiff_t zoom = 0x1A0E100;
}
}

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@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25192368,
"attack2": 25192512,
"back": 25193088,
"duck": 25193808,
"forward": 25192944,
"jump": 25193664,
"left": 25193232,
"lookatweapon": 27316128,
"reload": 25192224,
"right": 25193376,
"showscores": 27315840,
"sprint": 25192080,
"turnleft": 25192656,
"turnright": 25192800,
"use": 25193520,
"zoom": 27315984
"attack": 25196480,
"attack2": 25196624,
"back": 25197200,
"duck": 25197920,
"forward": 25197056,
"jump": 25197776,
"left": 25197344,
"lookatweapon": 27320720,
"reload": 25196336,
"right": 25197488,
"showscores": 27320432,
"sprint": 25196192,
"turnleft": 25196768,
"turnright": 25196912,
"use": 25197632,
"zoom": 27320576
}
}

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x18067B0;
pub const attack2: usize = 0x1806840;
pub const back: usize = 0x1806A80;
pub const duck: usize = 0x1806D50;
pub const forward: usize = 0x18069F0;
pub const jump: usize = 0x1806CC0;
pub const left: usize = 0x1806B10;
pub const lookatweapon: usize = 0x1A0CFA0;
pub const reload: usize = 0x1806720;
pub const right: usize = 0x1806BA0;
pub const showscores: usize = 0x1A0CE80;
pub const sprint: usize = 0x1806690;
pub const turnleft: usize = 0x18068D0;
pub const turnright: usize = 0x1806960;
pub const r#use: usize = 0x1806C30;
pub const zoom: usize = 0x1A0CF10;
pub const attack: usize = 0x18077C0;
pub const attack2: usize = 0x1807850;
pub const back: usize = 0x1807A90;
pub const duck: usize = 0x1807D60;
pub const forward: usize = 0x1807A00;
pub const jump: usize = 0x1807CD0;
pub const left: usize = 0x1807B20;
pub const lookatweapon: usize = 0x1A0E190;
pub const reload: usize = 0x1807730;
pub const right: usize = 0x1807BB0;
pub const showscores: usize = 0x1A0E070;
pub const sprint: usize = 0x18076A0;
pub const turnleft: usize = 0x18078E0;
pub const turnright: usize = 0x1807970;
pub const r#use: usize = 0x1807C40;
pub const zoom: usize = 0x1A0E100;
}
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@ -193,13 +193,9 @@ namespace CS2Dumper.Schemas {
public static class C_WeaponM4A1 {
}
// Parent: C_EconEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bShouldGlow (bool)
// Fields count: 1
public static class C_Item {
public const nint m_bShouldGlow = 0x15B0; // bool
public const nint m_pReticleHintTextName = 0x15B1; // char[256]
public const nint m_pReticleHintTextName = 0x15B0; // char[256]
}
// Parent: C_SoundEventEntity
// Fields count: 1
@ -758,21 +754,21 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class C_BaseCSGrenade {
public const nint m_bClientPredictDelete = 0x1A80; // bool
public const nint m_bRedraw = 0x1A81; // bool
public const nint m_bIsHeldByPlayer = 0x1A82; // bool
public const nint m_bPinPulled = 0x1A83; // bool
public const nint m_bJumpThrow = 0x1A84; // bool
public const nint m_bThrowAnimating = 0x1A85; // bool
public const nint m_fThrowTime = 0x1A88; // GameTime_t
public const nint m_flThrowStrength = 0x1A8C; // float32
public const nint m_flThrowStrengthApproach = 0x1A90; // float32
public const nint m_fDropTime = 0x1A94; // GameTime_t
public const nint m_fPinPullTime = 0x1A98; // GameTime_t
public const nint m_bJustPulledPin = 0x1A9C; // bool
public const nint m_nNextHoldTick = 0x1AA0; // GameTick_t
public const nint m_flNextHoldFrac = 0x1AA4; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x1AA8; // CHandle<C_CSWeaponBase>
public const nint m_bClientPredictDelete = 0x1A60; // bool
public const nint m_bRedraw = 0x1A61; // bool
public const nint m_bIsHeldByPlayer = 0x1A62; // bool
public const nint m_bPinPulled = 0x1A63; // bool
public const nint m_bJumpThrow = 0x1A64; // bool
public const nint m_bThrowAnimating = 0x1A65; // bool
public const nint m_fThrowTime = 0x1A68; // GameTime_t
public const nint m_flThrowStrength = 0x1A6C; // float32
public const nint m_flThrowStrengthApproach = 0x1A70; // float32
public const nint m_fDropTime = 0x1A74; // GameTime_t
public const nint m_fPinPullTime = 0x1A78; // GameTime_t
public const nint m_bJustPulledPin = 0x1A7C; // bool
public const nint m_nNextHoldTick = 0x1A80; // GameTick_t
public const nint m_flNextHoldFrac = 0x1A84; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x1A88; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Fields count: 8
@ -1357,8 +1353,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
public static class C_WeaponBaseItem {
public const nint m_SequenceCompleteTimer = 0x1A80; // CountdownTimer
public const nint m_bRedraw = 0x1A98; // bool
public const nint m_SequenceCompleteTimer = 0x1A60; // CountdownTimer
public const nint m_bRedraw = 0x1A78; // bool
}
// Parent: None
// Fields count: 21
@ -1983,12 +1979,12 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
public static class C_CSWeaponBaseGun {
public const nint m_zoomLevel = 0x1A80; // int32
public const nint m_iBurstShotsRemaining = 0x1A84; // int32
public const nint m_iSilencerBodygroup = 0x1A88; // int32
public const nint m_silencedModelIndex = 0x1A98; // int32
public const nint m_inPrecache = 0x1A9C; // bool
public const nint m_bNeedsBoltAction = 0x1A9D; // bool
public const nint m_zoomLevel = 0x1A60; // int32
public const nint m_iBurstShotsRemaining = 0x1A64; // int32
public const nint m_iSilencerBodygroup = 0x1A68; // int32
public const nint m_silencedModelIndex = 0x1A78; // int32
public const nint m_inPrecache = 0x1A7C; // bool
public const nint m_bNeedsBoltAction = 0x1A7D; // bool
}
// Parent: C_BaseEntity
// Fields count: 4
@ -2402,17 +2398,17 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
public static class C_C4 {
public const nint m_szScreenText = 0x1A80; // char[32]
public const nint m_activeLightParticleIndex = 0x1AA0; // ParticleIndex_t
public const nint m_eActiveLightEffect = 0x1AA4; // C4LightEffect_t
public const nint m_bStartedArming = 0x1AA8; // bool
public const nint m_fArmedTime = 0x1AAC; // GameTime_t
public const nint m_bBombPlacedAnimation = 0x1AB0; // bool
public const nint m_bIsPlantingViaUse = 0x1AB1; // bool
public const nint m_entitySpottedState = 0x1AB8; // EntitySpottedState_t
public const nint m_nSpotRules = 0x1AD0; // int32
public const nint m_bPlayedArmingBeeps = 0x1AD4; // bool[7]
public const nint m_bBombPlanted = 0x1ADB; // bool
public const nint m_szScreenText = 0x1A60; // char[32]
public const nint m_activeLightParticleIndex = 0x1A80; // ParticleIndex_t
public const nint m_eActiveLightEffect = 0x1A84; // C4LightEffect_t
public const nint m_bStartedArming = 0x1A88; // bool
public const nint m_fArmedTime = 0x1A8C; // GameTime_t
public const nint m_bBombPlacedAnimation = 0x1A90; // bool
public const nint m_bIsPlantingViaUse = 0x1A91; // bool
public const nint m_entitySpottedState = 0x1A98; // EntitySpottedState_t
public const nint m_nSpotRules = 0x1AB0; // int32
public const nint m_bPlayedArmingBeeps = 0x1AB4; // bool[7]
public const nint m_bBombPlanted = 0x1ABB; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 13
@ -3907,7 +3903,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
public static class C_WeaponShield {
public const nint m_flDisplayHealth = 0x1AA0; // float32
public const nint m_flDisplayHealth = 0x1A80; // float32
}
// Parent: C_PointClientUIWorldPanel
// Fields count: 1
@ -4918,8 +4914,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>)
public static class C_ItemDogtags {
public const nint m_OwningPlayer = 0x16B8; // CHandle<C_CSPlayerPawn>
public const nint m_KillingPlayer = 0x16BC; // CHandle<C_CSPlayerPawn>
public const nint m_OwningPlayer = 0x16B0; // CHandle<C_CSPlayerPawn>
public const nint m_KillingPlayer = 0x16B4; // CHandle<C_CSPlayerPawn>
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
@ -4963,8 +4959,8 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class C_WeaponTaser {
public const nint m_fFireTime = 0x1AA0; // GameTime_t
public const nint m_nLastAttackTick = 0x1AA4; // int32
public const nint m_fFireTime = 0x1A80; // GameTime_t
public const nint m_nLastAttackTick = 0x1A84; // int32
}
// Parent: C_CSWeaponBase
// Fields count: 2
@ -4973,8 +4969,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x1A80; // bool
public const nint m_nUninterruptableActivity = 0x1A84; // PlayerAnimEvent_t
public const nint m_bPlayingUninterruptableAct = 0x1A60; // bool
public const nint m_nUninterruptableActivity = 0x1A64; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Fields count: 0
@ -5512,7 +5508,7 @@ namespace CS2Dumper.Schemas {
public const nint m_SpotRadius = 0xCDC; // float32
}
// Parent: C_BasePlayerWeapon
// Fields count: 76
// Fields count: 72
//
// Metadata:
// MNetworkExcludeByName
@ -5598,29 +5594,25 @@ namespace CS2Dumper.Schemas {
public const nint m_bClearWeaponIdentifyingUGC = 0x17E8; // bool
public const nint m_bVisualsDataSet = 0x17E9; // bool
public const nint m_bOldFirstPersonSpectatedState = 0x17EA; // bool
public const nint m_hOurPing = 0x17EC; // CHandle<C_BaseEntity>
public const nint m_nOurPingIndex = 0x17F0; // CEntityIndex
public const nint m_vecOurPingPos = 0x17F4; // Vector
public const nint m_bGlowForPing = 0x1800; // bool
public const nint m_bUIWeapon = 0x1801; // bool
public const nint m_nCustomEconReloadEventId = 0x1804; // int32
public const nint m_hPrevOwner = 0x1810; // CHandle<C_CSPlayerPawn>
public const nint m_nDropTick = 0x1814; // GameTick_t
public const nint m_donated = 0x1834; // bool
public const nint m_fLastShotTime = 0x1838; // GameTime_t
public const nint m_bWasOwnedByCT = 0x183C; // bool
public const nint m_bWasOwnedByTerrorist = 0x183D; // bool
public const nint m_gunHeat = 0x1840; // float32
public const nint m_smokeAttachments = 0x1844; // uint32
public const nint m_lastSmokeTime = 0x1848; // GameTime_t
public const nint m_flNextClientFireBulletTime = 0x184C; // float32
public const nint m_flNextClientFireBulletTime_Repredict = 0x1850; // float32
public const nint m_IronSightController = 0x1930; // C_IronSightController
public const nint m_iIronSightMode = 0x19E0; // int32
public const nint m_flLastLOSTraceFailureTime = 0x19F0; // GameTime_t
public const nint m_iNumEmptyAttacks = 0x19F4; // int32
public const nint m_flLastMagDropRequestTime = 0x1A70; // GameTime_t
public const nint m_flWatTickOffset = 0x1A74; // float32
public const nint m_bUIWeapon = 0x17EB; // bool
public const nint m_nCustomEconReloadEventId = 0x17EC; // int32
public const nint m_hPrevOwner = 0x17F8; // CHandle<C_CSPlayerPawn>
public const nint m_nDropTick = 0x17FC; // GameTick_t
public const nint m_donated = 0x181C; // bool
public const nint m_fLastShotTime = 0x1820; // GameTime_t
public const nint m_bWasOwnedByCT = 0x1824; // bool
public const nint m_bWasOwnedByTerrorist = 0x1825; // bool
public const nint m_gunHeat = 0x1828; // float32
public const nint m_smokeAttachments = 0x182C; // uint32
public const nint m_lastSmokeTime = 0x1830; // GameTime_t
public const nint m_flNextClientFireBulletTime = 0x1834; // float32
public const nint m_flNextClientFireBulletTime_Repredict = 0x1838; // float32
public const nint m_IronSightController = 0x1910; // C_IronSightController
public const nint m_iIronSightMode = 0x19C0; // int32
public const nint m_flLastLOSTraceFailureTime = 0x19D0; // GameTime_t
public const nint m_iNumEmptyAttacks = 0x19D4; // int32
public const nint m_flLastMagDropRequestTime = 0x1A50; // GameTime_t
public const nint m_flWatTickOffset = 0x1A54; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once
@ -198,13 +198,9 @@ namespace cs2_dumper {
namespace C_WeaponM4A1 {
}
// Parent: C_EconEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bShouldGlow (bool)
// Fields count: 1
namespace C_Item {
constexpr std::ptrdiff_t m_bShouldGlow = 0x15B0; // bool
constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B1; // char[256]
constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B0; // char[256]
}
// Parent: C_SoundEventEntity
// Fields count: 1
@ -763,21 +759,21 @@ namespace cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace C_BaseCSGrenade {
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A80; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x1A81; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A82; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x1A83; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x1A84; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A85; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x1A88; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x1A8C; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A90; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x1A94; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0x1A98; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A9C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1AA0; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1AA4; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1AA8; // CHandle<C_CSWeaponBase>
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A60; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x1A61; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A62; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x1A63; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x1A64; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A65; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x1A68; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x1A6C; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A70; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x1A74; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0x1A78; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A7C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A80; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A84; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A88; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Fields count: 8
@ -1362,8 +1358,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
namespace C_WeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A80; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0x1A98; // bool
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A60; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0x1A78; // bool
}
// Parent: None
// Fields count: 21
@ -1988,12 +1984,12 @@ namespace cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
namespace C_CSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0x1A80; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A84; // int32
constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A88; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A98; // int32
constexpr std::ptrdiff_t m_inPrecache = 0x1A9C; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A9D; // bool
constexpr std::ptrdiff_t m_zoomLevel = 0x1A60; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A64; // int32
constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A68; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A78; // int32
constexpr std::ptrdiff_t m_inPrecache = 0x1A7C; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A7D; // bool
}
// Parent: C_BaseEntity
// Fields count: 4
@ -2407,17 +2403,17 @@ namespace cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
namespace C_C4 {
constexpr std::ptrdiff_t m_szScreenText = 0x1A80; // char[32]
constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1AA0; // ParticleIndex_t
constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1AA4; // C4LightEffect_t
constexpr std::ptrdiff_t m_bStartedArming = 0x1AA8; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0x1AAC; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AB0; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AB1; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x1AB8; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1AD0; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AD4; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0x1ADB; // bool
constexpr std::ptrdiff_t m_szScreenText = 0x1A60; // char[32]
constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A80; // ParticleIndex_t
constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A84; // C4LightEffect_t
constexpr std::ptrdiff_t m_bStartedArming = 0x1A88; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0x1A8C; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1A90; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1A91; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x1A98; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1AB0; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AB4; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0x1ABB; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 13
@ -3912,7 +3908,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
namespace C_WeaponShield {
constexpr std::ptrdiff_t m_flDisplayHealth = 0x1AA0; // float32
constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A80; // float32
}
// Parent: C_PointClientUIWorldPanel
// Fields count: 1
@ -4923,8 +4919,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>)
namespace C_ItemDogtags {
constexpr std::ptrdiff_t m_OwningPlayer = 0x16B8; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_KillingPlayer = 0x16BC; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_OwningPlayer = 0x16B0; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_KillingPlayer = 0x16B4; // CHandle<C_CSPlayerPawn>
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
@ -4968,8 +4964,8 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
namespace C_WeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x1AA0; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x1AA4; // int32
constexpr std::ptrdiff_t m_fFireTime = 0x1A80; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x1A84; // int32
}
// Parent: C_CSWeaponBase
// Fields count: 2
@ -4978,8 +4974,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace C_Fists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A80; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A84; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A60; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A64; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Fields count: 0
@ -5517,7 +5513,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_SpotRadius = 0xCDC; // float32
}
// Parent: C_BasePlayerWeapon
// Fields count: 76
// Fields count: 72
//
// Metadata:
// MNetworkExcludeByName
@ -5603,29 +5599,25 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x17E8; // bool
constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17E9; // bool
constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17EA; // bool
constexpr std::ptrdiff_t m_hOurPing = 0x17EC; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_nOurPingIndex = 0x17F0; // CEntityIndex
constexpr std::ptrdiff_t m_vecOurPingPos = 0x17F4; // Vector
constexpr std::ptrdiff_t m_bGlowForPing = 0x1800; // bool
constexpr std::ptrdiff_t m_bUIWeapon = 0x1801; // bool
constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1804; // int32
constexpr std::ptrdiff_t m_hPrevOwner = 0x1810; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_nDropTick = 0x1814; // GameTick_t
constexpr std::ptrdiff_t m_donated = 0x1834; // bool
constexpr std::ptrdiff_t m_fLastShotTime = 0x1838; // GameTime_t
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x183C; // bool
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x183D; // bool
constexpr std::ptrdiff_t m_gunHeat = 0x1840; // float32
constexpr std::ptrdiff_t m_smokeAttachments = 0x1844; // uint32
constexpr std::ptrdiff_t m_lastSmokeTime = 0x1848; // GameTime_t
constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x184C; // float32
constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1850; // float32
constexpr std::ptrdiff_t m_IronSightController = 0x1930; // C_IronSightController
constexpr std::ptrdiff_t m_iIronSightMode = 0x19E0; // int32
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19F0; // GameTime_t
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19F4; // int32
constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A70; // GameTime_t
constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A74; // float32
constexpr std::ptrdiff_t m_bUIWeapon = 0x17EB; // bool
constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x17EC; // int32
constexpr std::ptrdiff_t m_hPrevOwner = 0x17F8; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_nDropTick = 0x17FC; // GameTick_t
constexpr std::ptrdiff_t m_donated = 0x181C; // bool
constexpr std::ptrdiff_t m_fLastShotTime = 0x1820; // GameTime_t
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1824; // bool
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1825; // bool
constexpr std::ptrdiff_t m_gunHeat = 0x1828; // float32
constexpr std::ptrdiff_t m_smokeAttachments = 0x182C; // uint32
constexpr std::ptrdiff_t m_lastSmokeTime = 0x1830; // GameTime_t
constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1834; // float32
constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1838; // float32
constexpr std::ptrdiff_t m_IronSightController = 0x1910; // C_IronSightController
constexpr std::ptrdiff_t m_iIronSightMode = 0x19C0; // int32
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19D0; // GameTime_t
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19D4; // int32
constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A50; // GameTime_t
constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A54; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 0

View File

@ -4311,21 +4311,21 @@
},
"C_BaseCSGrenade": {
"fields": {
"m_bClientPredictDelete": 6784,
"m_bIsHeldByPlayer": 6786,
"m_bJumpThrow": 6788,
"m_bJustPulledPin": 6812,
"m_bPinPulled": 6787,
"m_bRedraw": 6785,
"m_bThrowAnimating": 6789,
"m_fDropTime": 6804,
"m_fPinPullTime": 6808,
"m_fThrowTime": 6792,
"m_flNextHoldFrac": 6820,
"m_flThrowStrength": 6796,
"m_flThrowStrengthApproach": 6800,
"m_hSwitchToWeaponAfterThrow": 6824,
"m_nNextHoldTick": 6816
"m_bClientPredictDelete": 6752,
"m_bIsHeldByPlayer": 6754,
"m_bJumpThrow": 6756,
"m_bJustPulledPin": 6780,
"m_bPinPulled": 6755,
"m_bRedraw": 6753,
"m_bThrowAnimating": 6757,
"m_fDropTime": 6772,
"m_fPinPullTime": 6776,
"m_fThrowTime": 6760,
"m_flNextHoldFrac": 6788,
"m_flThrowStrength": 6764,
"m_flThrowStrengthApproach": 6768,
"m_hSwitchToWeaponAfterThrow": 6792,
"m_nNextHoldTick": 6784
},
"metadata": [
{
@ -5827,17 +5827,17 @@
},
"C_C4": {
"fields": {
"m_activeLightParticleIndex": 6816,
"m_bBombPlacedAnimation": 6832,
"m_bBombPlanted": 6875,
"m_bIsPlantingViaUse": 6833,
"m_bPlayedArmingBeeps": 6868,
"m_bStartedArming": 6824,
"m_eActiveLightEffect": 6820,
"m_entitySpottedState": 6840,
"m_fArmedTime": 6828,
"m_nSpotRules": 6864,
"m_szScreenText": 6784
"m_activeLightParticleIndex": 6784,
"m_bBombPlacedAnimation": 6800,
"m_bBombPlanted": 6843,
"m_bIsPlantingViaUse": 6801,
"m_bPlayedArmingBeeps": 6836,
"m_bStartedArming": 6792,
"m_eActiveLightEffect": 6788,
"m_entitySpottedState": 6808,
"m_fArmedTime": 6796,
"m_nSpotRules": 6832,
"m_szScreenText": 6752
},
"metadata": [
{
@ -7569,29 +7569,28 @@
"C_CSWeaponBase": {
"fields": {
"m_ClientPreviousWeaponState": 5792,
"m_IronSightController": 6448,
"m_IronSightController": 6416,
"m_OnPlayerPickup": 5848,
"m_bBurstMode": 5936,
"m_bClearWeaponIdentifyingUGC": 6120,
"m_bDroppedNearBuyZone": 5976,
"m_bFireOnEmpty": 5840,
"m_bGlowForPing": 6144,
"m_bInReload": 5952,
"m_bIsHauledBack": 5960,
"m_bOldFirstPersonSpectatedState": 6122,
"m_bReloadVisuallyComplete": 5953,
"m_bReloadsWithClips": 5832,
"m_bSilencerOn": 5961,
"m_bUIWeapon": 6145,
"m_bUIWeapon": 6123,
"m_bVisualsDataSet": 6121,
"m_bWasOwnedByCT": 6204,
"m_bWasOwnedByTerrorist": 6205,
"m_donated": 6196,
"m_bWasOwnedByCT": 6180,
"m_bWasOwnedByTerrorist": 6181,
"m_donated": 6172,
"m_ePlayerFireEvent": 5680,
"m_ePlayerFireEventAttackType": 5684,
"m_fAccuracyPenalty": 5912,
"m_fAccuracySmoothedForZoom": 5920,
"m_fLastShotTime": 6200,
"m_fLastShotTime": 6176,
"m_fScopeZoomEndTime": 5924,
"m_flCrosshairDistance": 5800,
"m_flDroppedAtTime": 5956,
@ -7599,49 +7598,46 @@
"m_flGunAccuracyPositionDeprecated": 5820,
"m_flLastAccuracyUpdateTime": 5916,
"m_flLastBurstModeChangeTime": 5940,
"m_flLastLOSTraceFailureTime": 6640,
"m_flLastMagDropRequestTime": 6768,
"m_flLastLOSTraceFailureTime": 6608,
"m_flLastMagDropRequestTime": 6736,
"m_flNextAttackRenderTimeOffset": 5980,
"m_flNextClientFireBulletTime": 6220,
"m_flNextClientFireBulletTime_Repredict": 6224,
"m_flNextClientFireBulletTime": 6196,
"m_flNextClientFireBulletTime_Repredict": 6200,
"m_flPostponeFireReadyFrac": 5948,
"m_flRecoilIndex": 5932,
"m_flTimeSilencerSwitchComplete": 5964,
"m_flTimeWeaponIdle": 5836,
"m_flTurningInaccuracy": 5908,
"m_flTurningInaccuracyDelta": 5892,
"m_flWatTickOffset": 6772,
"m_gunHeat": 6208,
"m_flWatTickOffset": 6740,
"m_gunHeat": 6184,
"m_hCurrentThirdPersonSequence": 5728,
"m_hOurPing": 6124,
"m_hPrevOwner": 6160,
"m_hPrevOwner": 6136,
"m_iAlpha": 5808,
"m_iAmmoLastCheck": 5804,
"m_iCrosshairTextureID": 5816,
"m_iIronSightMode": 6624,
"m_iIronSightMode": 6592,
"m_iMostRecentTeamNumber": 5972,
"m_iNumEmptyAttacks": 6644,
"m_iNumEmptyAttacks": 6612,
"m_iOriginalTeamNumber": 5968,
"m_iRecoilIndex": 5928,
"m_iScopeTextureID": 5812,
"m_iState": 5796,
"m_lastSmokeTime": 6216,
"m_nCustomEconReloadEventId": 6148,
"m_nDropTick": 6164,
"m_lastSmokeTime": 6192,
"m_nCustomEconReloadEventId": 6124,
"m_nDropTick": 6140,
"m_nFireSequenceStartTimeAck": 5676,
"m_nFireSequenceStartTimeChange": 5672,
"m_nLastEmptySoundCmdNum": 5824,
"m_nOurPingIndex": 6128,
"m_nPostponeFireReadyTicks": 5944,
"m_nSilencerBoneIndex": 5732,
"m_nViewModelIndex": 5828,
"m_seqFirePrimary": 5692,
"m_seqFireSecondary": 5696,
"m_seqIdle": 5688,
"m_smokeAttachments": 6212,
"m_smokeAttachments": 6188,
"m_thirdPersonFireSequences": 5704,
"m_thirdPersonSequences": 5736,
"m_vecOurPingPos": 6132,
"m_vecTurningInaccuracyEyeDirLast": 5896,
"m_weaponMode": 5888
},
@ -7795,12 +7791,12 @@
},
"C_CSWeaponBaseGun": {
"fields": {
"m_bNeedsBoltAction": 6813,
"m_iBurstShotsRemaining": 6788,
"m_iSilencerBodygroup": 6792,
"m_inPrecache": 6812,
"m_silencedModelIndex": 6808,
"m_zoomLevel": 6784
"m_bNeedsBoltAction": 6781,
"m_iBurstShotsRemaining": 6756,
"m_iSilencerBodygroup": 6760,
"m_inPrecache": 6780,
"m_silencedModelIndex": 6776,
"m_zoomLevel": 6752
},
"metadata": [
{
@ -9686,8 +9682,8 @@
},
"C_Fists": {
"fields": {
"m_bPlayingUninterruptableAct": 6784,
"m_nUninterruptableActivity": 6788
"m_bPlayingUninterruptableAct": 6752,
"m_nUninterruptableActivity": 6756
},
"metadata": [
{
@ -10385,22 +10381,15 @@
},
"C_Item": {
"fields": {
"m_bShouldGlow": 5552,
"m_pReticleHintTextName": 5553
"m_pReticleHintTextName": 5552
},
"metadata": [
{
"name": "m_bShouldGlow",
"type": "NetworkVarNames",
"type_name": "bool"
}
],
"metadata": [],
"parent": "C_EconEntity"
},
"C_ItemDogtags": {
"fields": {
"m_KillingPlayer": 5820,
"m_OwningPlayer": 5816
"m_KillingPlayer": 5812,
"m_OwningPlayer": 5808
},
"metadata": [
{
@ -13453,8 +13442,8 @@
},
"C_WeaponBaseItem": {
"fields": {
"m_SequenceCompleteTimer": 6784,
"m_bRedraw": 6808
"m_SequenceCompleteTimer": 6752,
"m_bRedraw": 6776
},
"metadata": [
{
@ -13602,7 +13591,7 @@
},
"C_WeaponShield": {
"fields": {
"m_flDisplayHealth": 6816
"m_flDisplayHealth": 6784
},
"metadata": [
{
@ -13615,8 +13604,8 @@
},
"C_WeaponTaser": {
"fields": {
"m_fFireTime": 6816,
"m_nLastAttackTick": 6820
"m_fFireTime": 6784,
"m_nLastAttackTick": 6788
},
"metadata": [
{

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -203,13 +203,9 @@ pub mod cs2_dumper {
pub mod C_WeaponM4A1 {
}
// Parent: C_EconEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bShouldGlow (bool)
// Fields count: 1
pub mod C_Item {
pub const m_bShouldGlow: usize = 0x15B0; // bool
pub const m_pReticleHintTextName: usize = 0x15B1; // char[256]
pub const m_pReticleHintTextName: usize = 0x15B0; // char[256]
}
// Parent: C_SoundEventEntity
// Fields count: 1
@ -768,21 +764,21 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod C_BaseCSGrenade {
pub const m_bClientPredictDelete: usize = 0x1A80; // bool
pub const m_bRedraw: usize = 0x1A81; // bool
pub const m_bIsHeldByPlayer: usize = 0x1A82; // bool
pub const m_bPinPulled: usize = 0x1A83; // bool
pub const m_bJumpThrow: usize = 0x1A84; // bool
pub const m_bThrowAnimating: usize = 0x1A85; // bool
pub const m_fThrowTime: usize = 0x1A88; // GameTime_t
pub const m_flThrowStrength: usize = 0x1A8C; // float32
pub const m_flThrowStrengthApproach: usize = 0x1A90; // float32
pub const m_fDropTime: usize = 0x1A94; // GameTime_t
pub const m_fPinPullTime: usize = 0x1A98; // GameTime_t
pub const m_bJustPulledPin: usize = 0x1A9C; // bool
pub const m_nNextHoldTick: usize = 0x1AA0; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1AA4; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1AA8; // CHandle<C_CSWeaponBase>
pub const m_bClientPredictDelete: usize = 0x1A60; // bool
pub const m_bRedraw: usize = 0x1A61; // bool
pub const m_bIsHeldByPlayer: usize = 0x1A62; // bool
pub const m_bPinPulled: usize = 0x1A63; // bool
pub const m_bJumpThrow: usize = 0x1A64; // bool
pub const m_bThrowAnimating: usize = 0x1A65; // bool
pub const m_fThrowTime: usize = 0x1A68; // GameTime_t
pub const m_flThrowStrength: usize = 0x1A6C; // float32
pub const m_flThrowStrengthApproach: usize = 0x1A70; // float32
pub const m_fDropTime: usize = 0x1A74; // GameTime_t
pub const m_fPinPullTime: usize = 0x1A78; // GameTime_t
pub const m_bJustPulledPin: usize = 0x1A7C; // bool
pub const m_nNextHoldTick: usize = 0x1A80; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1A84; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A88; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Fields count: 8
@ -1367,8 +1363,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
pub mod C_WeaponBaseItem {
pub const m_SequenceCompleteTimer: usize = 0x1A80; // CountdownTimer
pub const m_bRedraw: usize = 0x1A98; // bool
pub const m_SequenceCompleteTimer: usize = 0x1A60; // CountdownTimer
pub const m_bRedraw: usize = 0x1A78; // bool
}
// Parent: None
// Fields count: 21
@ -1993,12 +1989,12 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
pub mod C_CSWeaponBaseGun {
pub const m_zoomLevel: usize = 0x1A80; // int32
pub const m_iBurstShotsRemaining: usize = 0x1A84; // int32
pub const m_iSilencerBodygroup: usize = 0x1A88; // int32
pub const m_silencedModelIndex: usize = 0x1A98; // int32
pub const m_inPrecache: usize = 0x1A9C; // bool
pub const m_bNeedsBoltAction: usize = 0x1A9D; // bool
pub const m_zoomLevel: usize = 0x1A60; // int32
pub const m_iBurstShotsRemaining: usize = 0x1A64; // int32
pub const m_iSilencerBodygroup: usize = 0x1A68; // int32
pub const m_silencedModelIndex: usize = 0x1A78; // int32
pub const m_inPrecache: usize = 0x1A7C; // bool
pub const m_bNeedsBoltAction: usize = 0x1A7D; // bool
}
// Parent: C_BaseEntity
// Fields count: 4
@ -2412,17 +2408,17 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
pub mod C_C4 {
pub const m_szScreenText: usize = 0x1A80; // char[32]
pub const m_activeLightParticleIndex: usize = 0x1AA0; // ParticleIndex_t
pub const m_eActiveLightEffect: usize = 0x1AA4; // C4LightEffect_t
pub const m_bStartedArming: usize = 0x1AA8; // bool
pub const m_fArmedTime: usize = 0x1AAC; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0x1AB0; // bool
pub const m_bIsPlantingViaUse: usize = 0x1AB1; // bool
pub const m_entitySpottedState: usize = 0x1AB8; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0x1AD0; // int32
pub const m_bPlayedArmingBeeps: usize = 0x1AD4; // bool[7]
pub const m_bBombPlanted: usize = 0x1ADB; // bool
pub const m_szScreenText: usize = 0x1A60; // char[32]
pub const m_activeLightParticleIndex: usize = 0x1A80; // ParticleIndex_t
pub const m_eActiveLightEffect: usize = 0x1A84; // C4LightEffect_t
pub const m_bStartedArming: usize = 0x1A88; // bool
pub const m_fArmedTime: usize = 0x1A8C; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0x1A90; // bool
pub const m_bIsPlantingViaUse: usize = 0x1A91; // bool
pub const m_entitySpottedState: usize = 0x1A98; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0x1AB0; // int32
pub const m_bPlayedArmingBeeps: usize = 0x1AB4; // bool[7]
pub const m_bBombPlanted: usize = 0x1ABB; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 13
@ -3917,7 +3913,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
pub mod C_WeaponShield {
pub const m_flDisplayHealth: usize = 0x1AA0; // float32
pub const m_flDisplayHealth: usize = 0x1A80; // float32
}
// Parent: C_PointClientUIWorldPanel
// Fields count: 1
@ -4928,8 +4924,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>)
pub mod C_ItemDogtags {
pub const m_OwningPlayer: usize = 0x16B8; // CHandle<C_CSPlayerPawn>
pub const m_KillingPlayer: usize = 0x16BC; // CHandle<C_CSPlayerPawn>
pub const m_OwningPlayer: usize = 0x16B0; // CHandle<C_CSPlayerPawn>
pub const m_KillingPlayer: usize = 0x16B4; // CHandle<C_CSPlayerPawn>
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
@ -4973,8 +4969,8 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
pub mod C_WeaponTaser {
pub const m_fFireTime: usize = 0x1AA0; // GameTime_t
pub const m_nLastAttackTick: usize = 0x1AA4; // int32
pub const m_fFireTime: usize = 0x1A80; // GameTime_t
pub const m_nLastAttackTick: usize = 0x1A84; // int32
}
// Parent: C_CSWeaponBase
// Fields count: 2
@ -4983,8 +4979,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod C_Fists {
pub const m_bPlayingUninterruptableAct: usize = 0x1A80; // bool
pub const m_nUninterruptableActivity: usize = 0x1A84; // PlayerAnimEvent_t
pub const m_bPlayingUninterruptableAct: usize = 0x1A60; // bool
pub const m_nUninterruptableActivity: usize = 0x1A64; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Fields count: 0
@ -5522,7 +5518,7 @@ pub mod cs2_dumper {
pub const m_SpotRadius: usize = 0xCDC; // float32
}
// Parent: C_BasePlayerWeapon
// Fields count: 76
// Fields count: 72
//
// Metadata:
// MNetworkExcludeByName
@ -5608,29 +5604,25 @@ pub mod cs2_dumper {
pub const m_bClearWeaponIdentifyingUGC: usize = 0x17E8; // bool
pub const m_bVisualsDataSet: usize = 0x17E9; // bool
pub const m_bOldFirstPersonSpectatedState: usize = 0x17EA; // bool
pub const m_hOurPing: usize = 0x17EC; // CHandle<C_BaseEntity>
pub const m_nOurPingIndex: usize = 0x17F0; // CEntityIndex
pub const m_vecOurPingPos: usize = 0x17F4; // Vector
pub const m_bGlowForPing: usize = 0x1800; // bool
pub const m_bUIWeapon: usize = 0x1801; // bool
pub const m_nCustomEconReloadEventId: usize = 0x1804; // int32
pub const m_hPrevOwner: usize = 0x1810; // CHandle<C_CSPlayerPawn>
pub const m_nDropTick: usize = 0x1814; // GameTick_t
pub const m_donated: usize = 0x1834; // bool
pub const m_fLastShotTime: usize = 0x1838; // GameTime_t
pub const m_bWasOwnedByCT: usize = 0x183C; // bool
pub const m_bWasOwnedByTerrorist: usize = 0x183D; // bool
pub const m_gunHeat: usize = 0x1840; // float32
pub const m_smokeAttachments: usize = 0x1844; // uint32
pub const m_lastSmokeTime: usize = 0x1848; // GameTime_t
pub const m_flNextClientFireBulletTime: usize = 0x184C; // float32
pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1850; // float32
pub const m_IronSightController: usize = 0x1930; // C_IronSightController
pub const m_iIronSightMode: usize = 0x19E0; // int32
pub const m_flLastLOSTraceFailureTime: usize = 0x19F0; // GameTime_t
pub const m_iNumEmptyAttacks: usize = 0x19F4; // int32
pub const m_flLastMagDropRequestTime: usize = 0x1A70; // GameTime_t
pub const m_flWatTickOffset: usize = 0x1A74; // float32
pub const m_bUIWeapon: usize = 0x17EB; // bool
pub const m_nCustomEconReloadEventId: usize = 0x17EC; // int32
pub const m_hPrevOwner: usize = 0x17F8; // CHandle<C_CSPlayerPawn>
pub const m_nDropTick: usize = 0x17FC; // GameTick_t
pub const m_donated: usize = 0x181C; // bool
pub const m_fLastShotTime: usize = 0x1820; // GameTime_t
pub const m_bWasOwnedByCT: usize = 0x1824; // bool
pub const m_bWasOwnedByTerrorist: usize = 0x1825; // bool
pub const m_gunHeat: usize = 0x1828; // float32
pub const m_smokeAttachments: usize = 0x182C; // uint32
pub const m_lastSmokeTime: usize = 0x1830; // GameTime_t
pub const m_flNextClientFireBulletTime: usize = 0x1834; // float32
pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1838; // float32
pub const m_IronSightController: usize = 0x1910; // C_IronSightController
pub const m_iIronSightMode: usize = 0x19C0; // int32
pub const m_flLastLOSTraceFailureTime: usize = 0x19D0; // GameTime_t
pub const m_iNumEmptyAttacks: usize = 0x19D4; // int32
pub const m_flLastMagDropRequestTime: usize = 0x1A50; // GameTime_t
pub const m_flWatTickOffset: usize = 0x1A54; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,4 +1,4 @@
{
"build_number": 14010,
"timestamp": "2024-05-25T01:48:22.657979400+00:00"
"build_number": 14011,
"timestamp": "2024-05-30T01:25:57.219187800+00:00"
}

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@ -1,57 +1,57 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
public static class AnimationsystemDll {
public const nint AnimationSystemUtils_001 = 0x79E00;
public const nint AnimationSystemUtils_001 = 0x79E30;
public const nint AnimationSystem_001 = 0x748F0;
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x757C20;
public const nint EmptyWorldService001_Client = 0x4A10F0;
public const nint GameClientExports001 = 0x757C30;
public const nint LegacyGameUI001 = 0x8E1400;
public const nint Source2Client002 = 0x757C40;
public const nint Source2ClientConfig001 = 0x484E50;
public const nint Source2ClientPrediction001 = 0x7D4890;
public const nint Source2ClientUI001 = 0x8C7CC0;
public const nint ClientToolsInfo_001 = 0x757EE0;
public const nint EmptyWorldService001_Client = 0x4A2020;
public const nint GameClientExports001 = 0x757EF0;
public const nint LegacyGameUI001 = 0x8E23D0;
public const nint Source2Client002 = 0x757F00;
public const nint Source2ClientConfig001 = 0x485D80;
public const nint Source2ClientPrediction001 = 0x7D80D0;
public const nint Source2ClientUI001 = 0x8C8C90;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint BenchmarkService001 = 0x17BE20;
public const nint BugService001 = 0x17CF70;
public const nint ClientServerEngineLoopService_001 = 0x1F0F80;
public const nint EngineGameUI001 = 0x126C20;
public const nint EngineServiceMgr001 = 0x1E0200;
public const nint GameEventSystemClientV001 = 0x1E5370;
public const nint GameEventSystemServerV001 = 0x1E5380;
public const nint GameResourceServiceClientV001 = 0x1845F0;
public const nint GameResourceServiceServerV001 = 0x184600;
public const nint GameUIService_001 = 0x186FA0;
public const nint HostStateMgr001 = 0x1E9B30;
public const nint INETSUPPORT_001 = 0xF5B90;
public const nint InputService_001 = 0x18CB20;
public const nint KeyValueCache001 = 0x1EC350;
public const nint MapListService_001 = 0x19FCD0;
public const nint NetworkClientService_001 = 0x1A6F20;
public const nint NetworkP2PService_001 = 0x1AD750;
public const nint NetworkServerService_001 = 0x1B1C80;
public const nint NetworkService_001 = 0x1B6EC0;
public const nint RenderService_001 = 0x1B73B0;
public const nint ScreenshotService001 = 0x1B9D60;
public const nint SimpleEngineLoopService_001 = 0x1FDAD0;
public const nint SoundService_001 = 0x1BDFA0;
public const nint Source2EngineToClient001 = 0x66BF0;
public const nint Source2EngineToClientStringTable001 = 0x8F9D0;
public const nint Source2EngineToServer001 = 0x97060;
public const nint Source2EngineToServerStringTable001 = 0xAE6C0;
public const nint SplitScreenService_001 = 0x1C49B0;
public const nint StatsService_001 = 0x1C7700;
public const nint ToolService_001 = 0x1CC180;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x1278A0;
public const nint VProfService_001 = 0x1CD5B0;
public const nint BenchmarkService001 = 0x17D860;
public const nint BugService001 = 0x17E9B0;
public const nint ClientServerEngineLoopService_001 = 0x1F2A40;
public const nint EngineGameUI001 = 0x127780;
public const nint EngineServiceMgr001 = 0x1E1CC0;
public const nint GameEventSystemClientV001 = 0x1E6E30;
public const nint GameEventSystemServerV001 = 0x1E6E40;
public const nint GameResourceServiceClientV001 = 0x186030;
public const nint GameResourceServiceServerV001 = 0x186040;
public const nint GameUIService_001 = 0x1889E0;
public const nint HostStateMgr001 = 0x1EB5F0;
public const nint INETSUPPORT_001 = 0xF66F0;
public const nint InputService_001 = 0x18E560;
public const nint KeyValueCache001 = 0x1EDE10;
public const nint MapListService_001 = 0x1A1710;
public const nint NetworkClientService_001 = 0x1A8960;
public const nint NetworkP2PService_001 = 0x1AF1B0;
public const nint NetworkServerService_001 = 0x1B36E0;
public const nint NetworkService_001 = 0x1B8970;
public const nint RenderService_001 = 0x1B8E60;
public const nint ScreenshotService001 = 0x1BB810;
public const nint SimpleEngineLoopService_001 = 0x1FF590;
public const nint SoundService_001 = 0x1BFA50;
public const nint Source2EngineToClient001 = 0x66D10;
public const nint Source2EngineToClientStringTable001 = 0x90510;
public const nint Source2EngineToServer001 = 0x97BA0;
public const nint Source2EngineToServerStringTable001 = 0xAF200;
public const nint SplitScreenService_001 = 0x1C6460;
public const nint StatsService_001 = 0x1C91B0;
public const nint ToolService_001 = 0x1CDC30;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x128400;
public const nint VProfService_001 = 0x1CF070;
}
// Module: filesystem_stdio.dll
public static class FilesystemStdioDll {
@ -75,8 +75,8 @@ namespace CS2Dumper.Interfaces {
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint InputStackSystemVersion001 = 0x1850;
public const nint InputSystemVersion001 = 0x2A40;
public const nint InputStackSystemVersion001 = 0x18D0;
public const nint InputSystemVersion001 = 0x2AC0;
}
// Module: localize.dll
public static class LocalizeDll {
@ -89,10 +89,10 @@ namespace CS2Dumper.Interfaces {
}
// Module: materialsystem2.dll
public static class Materialsystem2Dll {
public const nint FontManager_001 = 0x38430;
public const nint MaterialUtils_001 = 0x4E380;
public const nint PostProcessingSystem_001 = 0x43330;
public const nint TextLayout_001 = 0x4AA40;
public const nint FontManager_001 = 0x38450;
public const nint MaterialUtils_001 = 0x4E3A0;
public const nint PostProcessingSystem_001 = 0x43350;
public const nint TextLayout_001 = 0x4AA60;
public const nint VMaterialSystem2_001 = 0x26760;
}
// Module: meshsystem.dll
@ -105,14 +105,14 @@ namespace CS2Dumper.Interfaces {
}
// Module: networksystem.dll
public static class NetworksystemDll {
public const nint FlattenedSerializersVersion001 = 0x7ED50;
public const nint NetworkMessagesVersion001 = 0x9F7F0;
public const nint NetworkSystemVersion001 = 0xC0650;
public const nint SerializedEntitiesVersion001 = 0xD6790;
public const nint FlattenedSerializersVersion001 = 0x7FB20;
public const nint NetworkMessagesVersion001 = 0xA05C0;
public const nint NetworkSystemVersion001 = 0xC1420;
public const nint SerializedEntitiesVersion001 = 0xD7560;
}
// Module: panorama.dll
public static class PanoramaDll {
public const nint PanoramaUIEngine001 = 0x611C0;
public const nint PanoramaUIEngine001 = 0x61240;
}
// Module: panorama_text_pango.dll
public static class PanoramaTextPangoDll {
@ -132,9 +132,9 @@ namespace CS2Dumper.Interfaces {
}
// Module: rendersystemdx11.dll
public static class Rendersystemdx11Dll {
public const nint RenderDeviceMgr001 = 0x4FAA0;
public const nint RenderUtils_001 = 0x596B0;
public const nint VRenderDeviceMgrBackdoor001 = 0x4FAB0;
public const nint RenderDeviceMgr001 = 0x4FAC0;
public const nint RenderUtils_001 = 0x596D0;
public const nint VRenderDeviceMgrBackdoor001 = 0x4FAD0;
}
// Module: resourcesystem.dll
public static class ResourcesystemDll {
@ -149,7 +149,7 @@ namespace CS2Dumper.Interfaces {
public static class ScenesystemDll {
public const nint RenderingPipelines_001 = 0x9C390;
public const nint SceneSystem_002 = 0xD3550;
public const nint SceneUtils_001 = 0x14B530;
public const nint SceneUtils_001 = 0x14B590;
}
// Module: schemasystem.dll
public static class SchemasystemDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
}
// Module: server.dll
public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x583880;
public const nint EntitySubclassUtilsV001 = 0x2BA190;
public const nint NavGameTest001 = 0xA64790;
public const nint ServerToolsInfo_001 = 0x857970;
public const nint Source2GameClients001 = 0x857980;
public const nint Source2GameDirector001 = 0x1223F0;
public const nint Source2GameEntities001 = 0x857990;
public const nint Source2Server001 = 0x8579A0;
public const nint Source2ServerConfig001 = 0x56FC60;
public const nint customnavsystem001 = 0x2286C0;
public const nint EmptyWorldService001_Server = 0x584BC0;
public const nint EntitySubclassUtilsV001 = 0x2BA220;
public const nint NavGameTest001 = 0xA668A0;
public const nint ServerToolsInfo_001 = 0x858CB0;
public const nint Source2GameClients001 = 0x858CC0;
public const nint Source2GameDirector001 = 0x122480;
public const nint Source2GameEntities001 = 0x858CD0;
public const nint Source2Server001 = 0x858CE0;
public const nint Source2ServerConfig001 = 0x570FA0;
public const nint customnavsystem001 = 0x228750;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
@ -181,26 +181,26 @@ namespace CS2Dumper.Interfaces {
}
// Module: steamclient64.dll
public static class Steamclient64Dll {
public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x86CD70;
public const nint IVALIDATE001 = 0x871150;
public const nint SteamClient006 = 0x6691F0;
public const nint SteamClient007 = 0x669200;
public const nint SteamClient008 = 0x669210;
public const nint SteamClient009 = 0x669220;
public const nint SteamClient010 = 0x669230;
public const nint SteamClient011 = 0x669240;
public const nint SteamClient012 = 0x669250;
public const nint SteamClient013 = 0x669260;
public const nint SteamClient014 = 0x669270;
public const nint SteamClient015 = 0x669280;
public const nint SteamClient016 = 0x669290;
public const nint SteamClient017 = 0x6692A0;
public const nint SteamClient018 = 0x6692B0;
public const nint SteamClient019 = 0x6692C0;
public const nint SteamClient020 = 0x6692D0;
public const nint SteamClient021 = 0x6692E0;
public const nint p2pvoice002 = 0xDAB90;
public const nint p2pvoicesingleton002 = 0xD7600;
public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x872BD0;
public const nint IVALIDATE001 = 0x876D20;
public const nint SteamClient006 = 0x6708F0;
public const nint SteamClient007 = 0x670900;
public const nint SteamClient008 = 0x670910;
public const nint SteamClient009 = 0x670920;
public const nint SteamClient010 = 0x670930;
public const nint SteamClient011 = 0x670940;
public const nint SteamClient012 = 0x670950;
public const nint SteamClient013 = 0x670960;
public const nint SteamClient014 = 0x670970;
public const nint SteamClient015 = 0x670980;
public const nint SteamClient016 = 0x670990;
public const nint SteamClient017 = 0x6709A0;
public const nint SteamClient018 = 0x6709B0;
public const nint SteamClient019 = 0x6709C0;
public const nint SteamClient020 = 0x6709D0;
public const nint SteamClient021 = 0x6709E0;
public const nint p2pvoice002 = 0xDA1A0;
public const nint p2pvoicesingleton002 = 0xD6C00;
}
// Module: tier0.dll
public static class Tier0Dll {
@ -232,8 +232,8 @@ namespace CS2Dumper.Interfaces {
}
// Module: vstdlib_s64.dll
public static class VstdlibS64Dll {
public const nint IVALIDATE001 = 0x24DE0;
public const nint VEngineCvar002 = 0x57A0;
public const nint IVALIDATE001 = 0x25140;
public const nint VEngineCvar002 = 0x5760;
}
// Module: worldrenderer.dll
public static class WorldrendererDll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once
@ -9,54 +9,54 @@ namespace cs2_dumper {
namespace interfaces {
// Module: animationsystem.dll
namespace animationsystem_dll {
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x79E00;
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x79E30;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x748F0;
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x757C20;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x4A10F0;
constexpr std::ptrdiff_t GameClientExports001 = 0x757C30;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x8E1400;
constexpr std::ptrdiff_t Source2Client002 = 0x757C40;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x484E50;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7D4890;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x8C7CC0;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x757EE0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x4A2020;
constexpr std::ptrdiff_t GameClientExports001 = 0x757EF0;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x8E23D0;
constexpr std::ptrdiff_t Source2Client002 = 0x757F00;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x485D80;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7D80D0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x8C8C90;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x17BE20;
constexpr std::ptrdiff_t BugService001 = 0x17CF70;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1F0F80;
constexpr std::ptrdiff_t EngineGameUI001 = 0x126C20;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1E0200;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1E5370;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1E5380;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x1845F0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x184600;
constexpr std::ptrdiff_t GameUIService_001 = 0x186FA0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x1E9B30;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0xF5B90;
constexpr std::ptrdiff_t InputService_001 = 0x18CB20;
constexpr std::ptrdiff_t KeyValueCache001 = 0x1EC350;
constexpr std::ptrdiff_t MapListService_001 = 0x19FCD0;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x1A6F20;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x1AD750;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x1B1C80;
constexpr std::ptrdiff_t NetworkService_001 = 0x1B6EC0;
constexpr std::ptrdiff_t RenderService_001 = 0x1B73B0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x1B9D60;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1FDAD0;
constexpr std::ptrdiff_t SoundService_001 = 0x1BDFA0;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x66BF0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x8F9D0;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x97060;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0xAE6C0;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x1C49B0;
constexpr std::ptrdiff_t StatsService_001 = 0x1C7700;
constexpr std::ptrdiff_t ToolService_001 = 0x1CC180;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x1278A0;
constexpr std::ptrdiff_t VProfService_001 = 0x1CD5B0;
constexpr std::ptrdiff_t BenchmarkService001 = 0x17D860;
constexpr std::ptrdiff_t BugService001 = 0x17E9B0;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1F2A40;
constexpr std::ptrdiff_t EngineGameUI001 = 0x127780;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1E1CC0;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1E6E30;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1E6E40;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x186030;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x186040;
constexpr std::ptrdiff_t GameUIService_001 = 0x1889E0;
constexpr std::ptrdiff_t HostStateMgr001 = 0x1EB5F0;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0xF66F0;
constexpr std::ptrdiff_t InputService_001 = 0x18E560;
constexpr std::ptrdiff_t KeyValueCache001 = 0x1EDE10;
constexpr std::ptrdiff_t MapListService_001 = 0x1A1710;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x1A8960;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x1AF1B0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x1B36E0;
constexpr std::ptrdiff_t NetworkService_001 = 0x1B8970;
constexpr std::ptrdiff_t RenderService_001 = 0x1B8E60;
constexpr std::ptrdiff_t ScreenshotService001 = 0x1BB810;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1FF590;
constexpr std::ptrdiff_t SoundService_001 = 0x1BFA50;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x66D10;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x90510;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x97BA0;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0xAF200;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x1C6460;
constexpr std::ptrdiff_t StatsService_001 = 0x1C91B0;
constexpr std::ptrdiff_t ToolService_001 = 0x1CDC30;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x128400;
constexpr std::ptrdiff_t VProfService_001 = 0x1CF070;
}
// Module: filesystem_stdio.dll
namespace filesystem_stdio_dll {
@ -80,8 +80,8 @@ namespace cs2_dumper {
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x1850;
constexpr std::ptrdiff_t InputSystemVersion001 = 0x2A40;
constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x18D0;
constexpr std::ptrdiff_t InputSystemVersion001 = 0x2AC0;
}
// Module: localize.dll
namespace localize_dll {
@ -94,10 +94,10 @@ namespace cs2_dumper {
}
// Module: materialsystem2.dll
namespace materialsystem2_dll {
constexpr std::ptrdiff_t FontManager_001 = 0x38430;
constexpr std::ptrdiff_t MaterialUtils_001 = 0x4E380;
constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x43330;
constexpr std::ptrdiff_t TextLayout_001 = 0x4AA40;
constexpr std::ptrdiff_t FontManager_001 = 0x38450;
constexpr std::ptrdiff_t MaterialUtils_001 = 0x4E3A0;
constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x43350;
constexpr std::ptrdiff_t TextLayout_001 = 0x4AA60;
constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x26760;
}
// Module: meshsystem.dll
@ -110,14 +110,14 @@ namespace cs2_dumper {
}
// Module: networksystem.dll
namespace networksystem_dll {
constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x7ED50;
constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x9F7F0;
constexpr std::ptrdiff_t NetworkSystemVersion001 = 0xC0650;
constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0xD6790;
constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x7FB20;
constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0xA05C0;
constexpr std::ptrdiff_t NetworkSystemVersion001 = 0xC1420;
constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0xD7560;
}
// Module: panorama.dll
namespace panorama_dll {
constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x611C0;
constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x61240;
}
// Module: panorama_text_pango.dll
namespace panorama_text_pango_dll {
@ -137,9 +137,9 @@ namespace cs2_dumper {
}
// Module: rendersystemdx11.dll
namespace rendersystemdx11_dll {
constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x4FAA0;
constexpr std::ptrdiff_t RenderUtils_001 = 0x596B0;
constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x4FAB0;
constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x4FAC0;
constexpr std::ptrdiff_t RenderUtils_001 = 0x596D0;
constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x4FAD0;
}
// Module: resourcesystem.dll
namespace resourcesystem_dll {
@ -154,7 +154,7 @@ namespace cs2_dumper {
namespace scenesystem_dll {
constexpr std::ptrdiff_t RenderingPipelines_001 = 0x9C390;
constexpr std::ptrdiff_t SceneSystem_002 = 0xD3550;
constexpr std::ptrdiff_t SceneUtils_001 = 0x14B530;
constexpr std::ptrdiff_t SceneUtils_001 = 0x14B590;
}
// Module: schemasystem.dll
namespace schemasystem_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
}
// Module: server.dll
namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x583880;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x2BA190;
constexpr std::ptrdiff_t NavGameTest001 = 0xA64790;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x857970;
constexpr std::ptrdiff_t Source2GameClients001 = 0x857980;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x1223F0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x857990;
constexpr std::ptrdiff_t Source2Server001 = 0x8579A0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x56FC60;
constexpr std::ptrdiff_t customnavsystem001 = 0x2286C0;
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x584BC0;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x2BA220;
constexpr std::ptrdiff_t NavGameTest001 = 0xA668A0;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x858CB0;
constexpr std::ptrdiff_t Source2GameClients001 = 0x858CC0;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x122480;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x858CD0;
constexpr std::ptrdiff_t Source2Server001 = 0x858CE0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x570FA0;
constexpr std::ptrdiff_t customnavsystem001 = 0x228750;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
@ -186,26 +186,26 @@ namespace cs2_dumper {
}
// Module: steamclient64.dll
namespace steamclient64_dll {
constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x86CD70;
constexpr std::ptrdiff_t IVALIDATE001 = 0x871150;
constexpr std::ptrdiff_t SteamClient006 = 0x6691F0;
constexpr std::ptrdiff_t SteamClient007 = 0x669200;
constexpr std::ptrdiff_t SteamClient008 = 0x669210;
constexpr std::ptrdiff_t SteamClient009 = 0x669220;
constexpr std::ptrdiff_t SteamClient010 = 0x669230;
constexpr std::ptrdiff_t SteamClient011 = 0x669240;
constexpr std::ptrdiff_t SteamClient012 = 0x669250;
constexpr std::ptrdiff_t SteamClient013 = 0x669260;
constexpr std::ptrdiff_t SteamClient014 = 0x669270;
constexpr std::ptrdiff_t SteamClient015 = 0x669280;
constexpr std::ptrdiff_t SteamClient016 = 0x669290;
constexpr std::ptrdiff_t SteamClient017 = 0x6692A0;
constexpr std::ptrdiff_t SteamClient018 = 0x6692B0;
constexpr std::ptrdiff_t SteamClient019 = 0x6692C0;
constexpr std::ptrdiff_t SteamClient020 = 0x6692D0;
constexpr std::ptrdiff_t SteamClient021 = 0x6692E0;
constexpr std::ptrdiff_t p2pvoice002 = 0xDAB90;
constexpr std::ptrdiff_t p2pvoicesingleton002 = 0xD7600;
constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x872BD0;
constexpr std::ptrdiff_t IVALIDATE001 = 0x876D20;
constexpr std::ptrdiff_t SteamClient006 = 0x6708F0;
constexpr std::ptrdiff_t SteamClient007 = 0x670900;
constexpr std::ptrdiff_t SteamClient008 = 0x670910;
constexpr std::ptrdiff_t SteamClient009 = 0x670920;
constexpr std::ptrdiff_t SteamClient010 = 0x670930;
constexpr std::ptrdiff_t SteamClient011 = 0x670940;
constexpr std::ptrdiff_t SteamClient012 = 0x670950;
constexpr std::ptrdiff_t SteamClient013 = 0x670960;
constexpr std::ptrdiff_t SteamClient014 = 0x670970;
constexpr std::ptrdiff_t SteamClient015 = 0x670980;
constexpr std::ptrdiff_t SteamClient016 = 0x670990;
constexpr std::ptrdiff_t SteamClient017 = 0x6709A0;
constexpr std::ptrdiff_t SteamClient018 = 0x6709B0;
constexpr std::ptrdiff_t SteamClient019 = 0x6709C0;
constexpr std::ptrdiff_t SteamClient020 = 0x6709D0;
constexpr std::ptrdiff_t SteamClient021 = 0x6709E0;
constexpr std::ptrdiff_t p2pvoice002 = 0xDA1A0;
constexpr std::ptrdiff_t p2pvoicesingleton002 = 0xD6C00;
}
// Module: tier0.dll
namespace tier0_dll {
@ -237,8 +237,8 @@ namespace cs2_dumper {
}
// Module: vstdlib_s64.dll
namespace vstdlib_s64_dll {
constexpr std::ptrdiff_t IVALIDATE001 = 0x24DE0;
constexpr std::ptrdiff_t VEngineCvar002 = 0x57A0;
constexpr std::ptrdiff_t IVALIDATE001 = 0x25140;
constexpr std::ptrdiff_t VEngineCvar002 = 0x5760;
}
// Module: worldrenderer.dll
namespace worldrenderer_dll {

View File

@ -1,51 +1,51 @@
{
"animationsystem.dll": {
"AnimationSystemUtils_001": 499200,
"AnimationSystemUtils_001": 499248,
"AnimationSystem_001": 477424
},
"client.dll": {
"ClientToolsInfo_001": 7699488,
"EmptyWorldService001_Client": 4854000,
"GameClientExports001": 7699504,
"LegacyGameUI001": 9311232,
"Source2Client002": 7699520,
"Source2ClientConfig001": 4738640,
"Source2ClientPrediction001": 8210576,
"Source2ClientUI001": 9206976
"ClientToolsInfo_001": 7700192,
"EmptyWorldService001_Client": 4857888,
"GameClientExports001": 7700208,
"LegacyGameUI001": 9315280,
"Source2Client002": 7700224,
"Source2ClientConfig001": 4742528,
"Source2ClientPrediction001": 8224976,
"Source2ClientUI001": 9211024
},
"engine2.dll": {
"BenchmarkService001": 1556000,
"BugService001": 1560432,
"ClientServerEngineLoopService_001": 2035584,
"EngineGameUI001": 1207328,
"EngineServiceMgr001": 1966592,
"GameEventSystemClientV001": 1987440,
"GameEventSystemServerV001": 1987456,
"GameResourceServiceClientV001": 1590768,
"GameResourceServiceServerV001": 1590784,
"GameUIService_001": 1601440,
"HostStateMgr001": 2005808,
"INETSUPPORT_001": 1006480,
"InputService_001": 1624864,
"KeyValueCache001": 2016080,
"MapListService_001": 1703120,
"NetworkClientService_001": 1732384,
"NetworkP2PService_001": 1759056,
"NetworkServerService_001": 1776768,
"NetworkService_001": 1797824,
"RenderService_001": 1799088,
"ScreenshotService001": 1809760,
"SimpleEngineLoopService_001": 2087632,
"SoundService_001": 1826720,
"Source2EngineToClient001": 420848,
"Source2EngineToClientStringTable001": 588240,
"Source2EngineToServer001": 618592,
"Source2EngineToServerStringTable001": 714432,
"SplitScreenService_001": 1853872,
"StatsService_001": 1865472,
"ToolService_001": 1884544,
"VENGINE_GAMEUIFUNCS_VERSION005": 1210528,
"VProfService_001": 1889712
"BenchmarkService001": 1562720,
"BugService001": 1567152,
"ClientServerEngineLoopService_001": 2042432,
"EngineGameUI001": 1210240,
"EngineServiceMgr001": 1973440,
"GameEventSystemClientV001": 1994288,
"GameEventSystemServerV001": 1994304,
"GameResourceServiceClientV001": 1597488,
"GameResourceServiceServerV001": 1597504,
"GameUIService_001": 1608160,
"HostStateMgr001": 2012656,
"INETSUPPORT_001": 1009392,
"InputService_001": 1631584,
"KeyValueCache001": 2022928,
"MapListService_001": 1709840,
"NetworkClientService_001": 1739104,
"NetworkP2PService_001": 1765808,
"NetworkServerService_001": 1783520,
"NetworkService_001": 1804656,
"RenderService_001": 1805920,
"ScreenshotService001": 1816592,
"SimpleEngineLoopService_001": 2094480,
"SoundService_001": 1833552,
"Source2EngineToClient001": 421136,
"Source2EngineToClientStringTable001": 591120,
"Source2EngineToServer001": 621472,
"Source2EngineToServerStringTable001": 717312,
"SplitScreenService_001": 1860704,
"StatsService_001": 1872304,
"ToolService_001": 1891376,
"VENGINE_GAMEUIFUNCS_VERSION005": 1213440,
"VProfService_001": 1896560
},
"filesystem_stdio.dll": {
"VAsyncFileSystem2_001": 423056,
@ -65,8 +65,8 @@
"IMEManager001": 50288
},
"inputsystem.dll": {
"InputStackSystemVersion001": 6224,
"InputSystemVersion001": 10816
"InputStackSystemVersion001": 6352,
"InputSystemVersion001": 10944
},
"localize.dll": {
"Localize_001": 15072
@ -76,10 +76,10 @@
"MATCHFRAMEWORK_001": 1070976
},
"materialsystem2.dll": {
"FontManager_001": 230448,
"MaterialUtils_001": 320384,
"PostProcessingSystem_001": 275248,
"TextLayout_001": 305728,
"FontManager_001": 230480,
"MaterialUtils_001": 320416,
"PostProcessingSystem_001": 275280,
"TextLayout_001": 305760,
"VMaterialSystem2_001": 157536
},
"meshsystem.dll": {
@ -89,13 +89,13 @@
"NavSystem001": 50224
},
"networksystem.dll": {
"FlattenedSerializersVersion001": 519504,
"NetworkMessagesVersion001": 653296,
"NetworkSystemVersion001": 788048,
"SerializedEntitiesVersion001": 878480
"FlattenedSerializersVersion001": 523040,
"NetworkMessagesVersion001": 656832,
"NetworkSystemVersion001": 791584,
"SerializedEntitiesVersion001": 882016
},
"panorama.dll": {
"PanoramaUIEngine001": 397760
"PanoramaUIEngine001": 397888
},
"panorama_text_pango.dll": {
"PanoramaTextServices001": 314320
@ -110,9 +110,9 @@
"IPulseSystem_001": 16064
},
"rendersystemdx11.dll": {
"RenderDeviceMgr001": 326304,
"RenderUtils_001": 366256,
"VRenderDeviceMgrBackdoor001": 326320
"RenderDeviceMgr001": 326336,
"RenderUtils_001": 366288,
"VRenderDeviceMgrBackdoor001": 326352
},
"resourcesystem.dll": {
"ResourceSystem013": 68656
@ -124,22 +124,22 @@
"scenesystem.dll": {
"RenderingPipelines_001": 639888,
"SceneSystem_002": 865616,
"SceneUtils_001": 1357104
"SceneUtils_001": 1357200
},
"schemasystem.dll": {
"SchemaSystem_001": 43840
},
"server.dll": {
"EmptyWorldService001_Server": 5781632,
"EntitySubclassUtilsV001": 2859408,
"NavGameTest001": 10897296,
"ServerToolsInfo_001": 8747376,
"Source2GameClients001": 8747392,
"Source2GameDirector001": 1188848,
"Source2GameEntities001": 8747408,
"Source2Server001": 8747424,
"Source2ServerConfig001": 5700704,
"customnavsystem001": 2262720
"EmptyWorldService001_Server": 5786560,
"EntitySubclassUtilsV001": 2859552,
"NavGameTest001": 10905760,
"ServerToolsInfo_001": 8752304,
"Source2GameClients001": 8752320,
"Source2GameDirector001": 1188992,
"Source2GameEntities001": 8752336,
"Source2Server001": 8752352,
"Source2ServerConfig001": 5705632,
"customnavsystem001": 2262864
},
"soundsystem.dll": {
"SoundOpSystem001": 1570464,
@ -151,26 +151,26 @@
"SteamAudio001": 412272
},
"steamclient64.dll": {
"CLIENTENGINE_INTERFACE_VERSION005": 8834416,
"IVALIDATE001": 8851792,
"SteamClient006": 6722032,
"SteamClient007": 6722048,
"SteamClient008": 6722064,
"SteamClient009": 6722080,
"SteamClient010": 6722096,
"SteamClient011": 6722112,
"SteamClient012": 6722128,
"SteamClient013": 6722144,
"SteamClient014": 6722160,
"SteamClient015": 6722176,
"SteamClient016": 6722192,
"SteamClient017": 6722208,
"SteamClient018": 6722224,
"SteamClient019": 6722240,
"SteamClient020": 6722256,
"SteamClient021": 6722272,
"p2pvoice002": 895888,
"p2pvoicesingleton002": 882176
"CLIENTENGINE_INTERFACE_VERSION005": 8858576,
"IVALIDATE001": 8875296,
"SteamClient006": 6752496,
"SteamClient007": 6752512,
"SteamClient008": 6752528,
"SteamClient009": 6752544,
"SteamClient010": 6752560,
"SteamClient011": 6752576,
"SteamClient012": 6752592,
"SteamClient013": 6752608,
"SteamClient014": 6752624,
"SteamClient015": 6752640,
"SteamClient016": 6752656,
"SteamClient017": 6752672,
"SteamClient018": 6752688,
"SteamClient019": 6752704,
"SteamClient020": 6752720,
"SteamClient021": 6752736,
"p2pvoice002": 893344,
"p2pvoicesingleton002": 879616
},
"tier0.dll": {
"TestScriptMgr001": 1350640,
@ -195,8 +195,8 @@
"VScriptManager010": 205328
},
"vstdlib_s64.dll": {
"IVALIDATE001": 151008,
"VEngineCvar002": 22432
"IVALIDATE001": 151872,
"VEngineCvar002": 22368
},
"worldrenderer.dll": {
"WorldRendererMgr001": 143312

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,54 +7,54 @@ pub mod cs2_dumper {
pub mod interfaces {
// Module: animationsystem.dll
pub mod animationsystem_dll {
pub const AnimationSystemUtils_001: usize = 0x79E00;
pub const AnimationSystemUtils_001: usize = 0x79E30;
pub const AnimationSystem_001: usize = 0x748F0;
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x757C20;
pub const EmptyWorldService001_Client: usize = 0x4A10F0;
pub const GameClientExports001: usize = 0x757C30;
pub const LegacyGameUI001: usize = 0x8E1400;
pub const Source2Client002: usize = 0x757C40;
pub const Source2ClientConfig001: usize = 0x484E50;
pub const Source2ClientPrediction001: usize = 0x7D4890;
pub const Source2ClientUI001: usize = 0x8C7CC0;
pub const ClientToolsInfo_001: usize = 0x757EE0;
pub const EmptyWorldService001_Client: usize = 0x4A2020;
pub const GameClientExports001: usize = 0x757EF0;
pub const LegacyGameUI001: usize = 0x8E23D0;
pub const Source2Client002: usize = 0x757F00;
pub const Source2ClientConfig001: usize = 0x485D80;
pub const Source2ClientPrediction001: usize = 0x7D80D0;
pub const Source2ClientUI001: usize = 0x8C8C90;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x17BE20;
pub const BugService001: usize = 0x17CF70;
pub const ClientServerEngineLoopService_001: usize = 0x1F0F80;
pub const EngineGameUI001: usize = 0x126C20;
pub const EngineServiceMgr001: usize = 0x1E0200;
pub const GameEventSystemClientV001: usize = 0x1E5370;
pub const GameEventSystemServerV001: usize = 0x1E5380;
pub const GameResourceServiceClientV001: usize = 0x1845F0;
pub const GameResourceServiceServerV001: usize = 0x184600;
pub const GameUIService_001: usize = 0x186FA0;
pub const HostStateMgr001: usize = 0x1E9B30;
pub const INETSUPPORT_001: usize = 0xF5B90;
pub const InputService_001: usize = 0x18CB20;
pub const KeyValueCache001: usize = 0x1EC350;
pub const MapListService_001: usize = 0x19FCD0;
pub const NetworkClientService_001: usize = 0x1A6F20;
pub const NetworkP2PService_001: usize = 0x1AD750;
pub const NetworkServerService_001: usize = 0x1B1C80;
pub const NetworkService_001: usize = 0x1B6EC0;
pub const RenderService_001: usize = 0x1B73B0;
pub const ScreenshotService001: usize = 0x1B9D60;
pub const SimpleEngineLoopService_001: usize = 0x1FDAD0;
pub const SoundService_001: usize = 0x1BDFA0;
pub const Source2EngineToClient001: usize = 0x66BF0;
pub const Source2EngineToClientStringTable001: usize = 0x8F9D0;
pub const Source2EngineToServer001: usize = 0x97060;
pub const Source2EngineToServerStringTable001: usize = 0xAE6C0;
pub const SplitScreenService_001: usize = 0x1C49B0;
pub const StatsService_001: usize = 0x1C7700;
pub const ToolService_001: usize = 0x1CC180;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x1278A0;
pub const VProfService_001: usize = 0x1CD5B0;
pub const BenchmarkService001: usize = 0x17D860;
pub const BugService001: usize = 0x17E9B0;
pub const ClientServerEngineLoopService_001: usize = 0x1F2A40;
pub const EngineGameUI001: usize = 0x127780;
pub const EngineServiceMgr001: usize = 0x1E1CC0;
pub const GameEventSystemClientV001: usize = 0x1E6E30;
pub const GameEventSystemServerV001: usize = 0x1E6E40;
pub const GameResourceServiceClientV001: usize = 0x186030;
pub const GameResourceServiceServerV001: usize = 0x186040;
pub const GameUIService_001: usize = 0x1889E0;
pub const HostStateMgr001: usize = 0x1EB5F0;
pub const INETSUPPORT_001: usize = 0xF66F0;
pub const InputService_001: usize = 0x18E560;
pub const KeyValueCache001: usize = 0x1EDE10;
pub const MapListService_001: usize = 0x1A1710;
pub const NetworkClientService_001: usize = 0x1A8960;
pub const NetworkP2PService_001: usize = 0x1AF1B0;
pub const NetworkServerService_001: usize = 0x1B36E0;
pub const NetworkService_001: usize = 0x1B8970;
pub const RenderService_001: usize = 0x1B8E60;
pub const ScreenshotService001: usize = 0x1BB810;
pub const SimpleEngineLoopService_001: usize = 0x1FF590;
pub const SoundService_001: usize = 0x1BFA50;
pub const Source2EngineToClient001: usize = 0x66D10;
pub const Source2EngineToClientStringTable001: usize = 0x90510;
pub const Source2EngineToServer001: usize = 0x97BA0;
pub const Source2EngineToServerStringTable001: usize = 0xAF200;
pub const SplitScreenService_001: usize = 0x1C6460;
pub const StatsService_001: usize = 0x1C91B0;
pub const ToolService_001: usize = 0x1CDC30;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x128400;
pub const VProfService_001: usize = 0x1CF070;
}
// Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll {
@ -78,8 +78,8 @@ pub mod cs2_dumper {
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
pub const InputStackSystemVersion001: usize = 0x1850;
pub const InputSystemVersion001: usize = 0x2A40;
pub const InputStackSystemVersion001: usize = 0x18D0;
pub const InputSystemVersion001: usize = 0x2AC0;
}
// Module: localize.dll
pub mod localize_dll {
@ -92,10 +92,10 @@ pub mod cs2_dumper {
}
// Module: materialsystem2.dll
pub mod materialsystem2_dll {
pub const FontManager_001: usize = 0x38430;
pub const MaterialUtils_001: usize = 0x4E380;
pub const PostProcessingSystem_001: usize = 0x43330;
pub const TextLayout_001: usize = 0x4AA40;
pub const FontManager_001: usize = 0x38450;
pub const MaterialUtils_001: usize = 0x4E3A0;
pub const PostProcessingSystem_001: usize = 0x43350;
pub const TextLayout_001: usize = 0x4AA60;
pub const VMaterialSystem2_001: usize = 0x26760;
}
// Module: meshsystem.dll
@ -108,14 +108,14 @@ pub mod cs2_dumper {
}
// Module: networksystem.dll
pub mod networksystem_dll {
pub const FlattenedSerializersVersion001: usize = 0x7ED50;
pub const NetworkMessagesVersion001: usize = 0x9F7F0;
pub const NetworkSystemVersion001: usize = 0xC0650;
pub const SerializedEntitiesVersion001: usize = 0xD6790;
pub const FlattenedSerializersVersion001: usize = 0x7FB20;
pub const NetworkMessagesVersion001: usize = 0xA05C0;
pub const NetworkSystemVersion001: usize = 0xC1420;
pub const SerializedEntitiesVersion001: usize = 0xD7560;
}
// Module: panorama.dll
pub mod panorama_dll {
pub const PanoramaUIEngine001: usize = 0x611C0;
pub const PanoramaUIEngine001: usize = 0x61240;
}
// Module: panorama_text_pango.dll
pub mod panorama_text_pango_dll {
@ -135,9 +135,9 @@ pub mod cs2_dumper {
}
// Module: rendersystemdx11.dll
pub mod rendersystemdx11_dll {
pub const RenderDeviceMgr001: usize = 0x4FAA0;
pub const RenderUtils_001: usize = 0x596B0;
pub const VRenderDeviceMgrBackdoor001: usize = 0x4FAB0;
pub const RenderDeviceMgr001: usize = 0x4FAC0;
pub const RenderUtils_001: usize = 0x596D0;
pub const VRenderDeviceMgrBackdoor001: usize = 0x4FAD0;
}
// Module: resourcesystem.dll
pub mod resourcesystem_dll {
@ -152,7 +152,7 @@ pub mod cs2_dumper {
pub mod scenesystem_dll {
pub const RenderingPipelines_001: usize = 0x9C390;
pub const SceneSystem_002: usize = 0xD3550;
pub const SceneUtils_001: usize = 0x14B530;
pub const SceneUtils_001: usize = 0x14B590;
}
// Module: schemasystem.dll
pub mod schemasystem_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x583880;
pub const EntitySubclassUtilsV001: usize = 0x2BA190;
pub const NavGameTest001: usize = 0xA64790;
pub const ServerToolsInfo_001: usize = 0x857970;
pub const Source2GameClients001: usize = 0x857980;
pub const Source2GameDirector001: usize = 0x1223F0;
pub const Source2GameEntities001: usize = 0x857990;
pub const Source2Server001: usize = 0x8579A0;
pub const Source2ServerConfig001: usize = 0x56FC60;
pub const customnavsystem001: usize = 0x2286C0;
pub const EmptyWorldService001_Server: usize = 0x584BC0;
pub const EntitySubclassUtilsV001: usize = 0x2BA220;
pub const NavGameTest001: usize = 0xA668A0;
pub const ServerToolsInfo_001: usize = 0x858CB0;
pub const Source2GameClients001: usize = 0x858CC0;
pub const Source2GameDirector001: usize = 0x122480;
pub const Source2GameEntities001: usize = 0x858CD0;
pub const Source2Server001: usize = 0x858CE0;
pub const Source2ServerConfig001: usize = 0x570FA0;
pub const customnavsystem001: usize = 0x228750;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {
@ -184,26 +184,26 @@ pub mod cs2_dumper {
}
// Module: steamclient64.dll
pub mod steamclient64_dll {
pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x86CD70;
pub const IVALIDATE001: usize = 0x871150;
pub const SteamClient006: usize = 0x6691F0;
pub const SteamClient007: usize = 0x669200;
pub const SteamClient008: usize = 0x669210;
pub const SteamClient009: usize = 0x669220;
pub const SteamClient010: usize = 0x669230;
pub const SteamClient011: usize = 0x669240;
pub const SteamClient012: usize = 0x669250;
pub const SteamClient013: usize = 0x669260;
pub const SteamClient014: usize = 0x669270;
pub const SteamClient015: usize = 0x669280;
pub const SteamClient016: usize = 0x669290;
pub const SteamClient017: usize = 0x6692A0;
pub const SteamClient018: usize = 0x6692B0;
pub const SteamClient019: usize = 0x6692C0;
pub const SteamClient020: usize = 0x6692D0;
pub const SteamClient021: usize = 0x6692E0;
pub const p2pvoice002: usize = 0xDAB90;
pub const p2pvoicesingleton002: usize = 0xD7600;
pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x872BD0;
pub const IVALIDATE001: usize = 0x876D20;
pub const SteamClient006: usize = 0x6708F0;
pub const SteamClient007: usize = 0x670900;
pub const SteamClient008: usize = 0x670910;
pub const SteamClient009: usize = 0x670920;
pub const SteamClient010: usize = 0x670930;
pub const SteamClient011: usize = 0x670940;
pub const SteamClient012: usize = 0x670950;
pub const SteamClient013: usize = 0x670960;
pub const SteamClient014: usize = 0x670970;
pub const SteamClient015: usize = 0x670980;
pub const SteamClient016: usize = 0x670990;
pub const SteamClient017: usize = 0x6709A0;
pub const SteamClient018: usize = 0x6709B0;
pub const SteamClient019: usize = 0x6709C0;
pub const SteamClient020: usize = 0x6709D0;
pub const SteamClient021: usize = 0x6709E0;
pub const p2pvoice002: usize = 0xDA1A0;
pub const p2pvoicesingleton002: usize = 0xD6C00;
}
// Module: tier0.dll
pub mod tier0_dll {
@ -235,8 +235,8 @@ pub mod cs2_dumper {
}
// Module: vstdlib_s64.dll
pub mod vstdlib_s64_dll {
pub const IVALIDATE001: usize = 0x24DE0;
pub const VEngineCvar002: usize = 0x57A0;
pub const IVALIDATE001: usize = 0x25140;
pub const VEngineCvar002: usize = 0x5760;
}
// Module: worldrenderer.dll
pub mod worldrenderer_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,32 +1,32 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A0D080;
public const nint dwEntityList = 0x19A3328;
public const nint dwGameEntitySystem = 0x1AC2028;
public const nint dwCSGOInput = 0x1A0E270;
public const nint dwEntityList = 0x19A4380;
public const nint dwGameEntitySystem = 0x1AC3208;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x1A00D08;
public const nint dwGlobalVars = 0x1801BF0;
public const nint dwGlowManager = 0x1A00420;
public const nint dwLocalPlayerController = 0x19F3298;
public const nint dwLocalPlayerPawn = 0x180DB18;
public const nint dwPlantedC4 = 0x1A0A3F8;
public const nint dwPrediction = 0x180D9D0;
public const nint dwSensitivity = 0x1A019B8;
public const nint dwGameRules = 0x1A01EE8;
public const nint dwGlobalVars = 0x1802BF8;
public const nint dwGlowManager = 0x1A01600;
public const nint dwLocalPlayerController = 0x19F4468;
public const nint dwLocalPlayerPawn = 0x180EFB8;
public const nint dwPlantedC4 = 0x1A0B5E8;
public const nint dwPrediction = 0x180EE70;
public const nint dwSensitivity = 0x1A02BA8;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A12498;
public const nint dwViewMatrix = 0x1A052D0;
public const nint dwViewRender = 0x1A05AE0;
public const nint dwWeaponC4 = 0x19A71B0;
public const nint dwViewAngles = 0x1A13688;
public const nint dwViewMatrix = 0x1A06530;
public const nint dwViewRender = 0x1A06E48;
public const nint dwWeaponC4 = 0x19A8390;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x51D784;
public const nint dwEngineViewData = 0x5D99DC;
public const nint dwNetworkGameClient = 0x51CB58;
public const nint dwBuildNumber = 0x5207C4;
public const nint dwEngineViewData = 0x5DCB7C;
public const nint dwNetworkGameClient = 0x51FB70;
public const nint dwNetworkGameClient_clientTickCount = 0x178;
public const nint dwNetworkGameClient_deltaTick = 0x278;
public const nint dwNetworkGameClient_isBackgroundMap = 0x28145F;
@ -34,9 +34,9 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x270;
public const nint dwNetworkGameClient_serverTickCount = 0x174;
public const nint dwNetworkGameClient_signOnState = 0x260;
public const nint dwSoundService = 0x5D9940;
public const nint dwWindowHeight = 0x5DD2B4;
public const nint dwWindowWidth = 0x5DD2B0;
public const nint dwSoundService = 0x5DCAE0;
public const nint dwWindowHeight = 0x5E045C;
public const nint dwWindowWidth = 0x5E0458;
}
// Module: inputsystem.dll
public static class InputsystemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once
@ -9,29 +9,29 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A0D080;
constexpr std::ptrdiff_t dwEntityList = 0x19A3328;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AC2028;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A0E270;
constexpr std::ptrdiff_t dwEntityList = 0x19A4380;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AC3208;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
constexpr std::ptrdiff_t dwGameRules = 0x1A00D08;
constexpr std::ptrdiff_t dwGlobalVars = 0x1801BF0;
constexpr std::ptrdiff_t dwGlowManager = 0x1A00420;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x19F3298;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x180DB18;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A0A3F8;
constexpr std::ptrdiff_t dwPrediction = 0x180D9D0;
constexpr std::ptrdiff_t dwSensitivity = 0x1A019B8;
constexpr std::ptrdiff_t dwGameRules = 0x1A01EE8;
constexpr std::ptrdiff_t dwGlobalVars = 0x1802BF8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A01600;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x19F4468;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x180EFB8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A0B5E8;
constexpr std::ptrdiff_t dwPrediction = 0x180EE70;
constexpr std::ptrdiff_t dwSensitivity = 0x1A02BA8;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A12498;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A052D0;
constexpr std::ptrdiff_t dwViewRender = 0x1A05AE0;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19A71B0;
constexpr std::ptrdiff_t dwViewAngles = 0x1A13688;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A06530;
constexpr std::ptrdiff_t dwViewRender = 0x1A06E48;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19A8390;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x51D784;
constexpr std::ptrdiff_t dwEngineViewData = 0x5D99DC;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x51CB58;
constexpr std::ptrdiff_t dwBuildNumber = 0x5207C4;
constexpr std::ptrdiff_t dwEngineViewData = 0x5DCB7C;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x51FB70;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x28145F;
@ -39,9 +39,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260;
constexpr std::ptrdiff_t dwSoundService = 0x5D9940;
constexpr std::ptrdiff_t dwWindowHeight = 0x5DD2B4;
constexpr std::ptrdiff_t dwWindowWidth = 0x5DD2B0;
constexpr std::ptrdiff_t dwSoundService = 0x5DCAE0;
constexpr std::ptrdiff_t dwWindowHeight = 0x5E045C;
constexpr std::ptrdiff_t dwWindowWidth = 0x5E0458;
}
// Module: inputsystem.dll
namespace inputsystem_dll {

View File

@ -1,27 +1,27 @@
{
"client.dll": {
"dwCSGOInput": 27316352,
"dwEntityList": 26882856,
"dwGameEntitySystem": 28057640,
"dwCSGOInput": 27320944,
"dwEntityList": 26887040,
"dwGameEntitySystem": 28062216,
"dwGameEntitySystem_getHighestEntityIndex": 5392,
"dwGameRules": 27266312,
"dwGlobalVars": 25172976,
"dwGlowManager": 27264032,
"dwLocalPlayerController": 27210392,
"dwLocalPlayerPawn": 25221912,
"dwPlantedC4": 27304952,
"dwPrediction": 25221584,
"dwSensitivity": 27269560,
"dwGameRules": 27270888,
"dwGlobalVars": 25177080,
"dwGlowManager": 27268608,
"dwLocalPlayerController": 27214952,
"dwLocalPlayerPawn": 25227192,
"dwPlantedC4": 27309544,
"dwPrediction": 25226864,
"dwSensitivity": 27274152,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27337880,
"dwViewMatrix": 27284176,
"dwViewRender": 27286240,
"dwWeaponC4": 26898864
"dwViewAngles": 27342472,
"dwViewMatrix": 27288880,
"dwViewRender": 27291208,
"dwWeaponC4": 26903440
},
"engine2.dll": {
"dwBuildNumber": 5363588,
"dwEngineViewData": 6134236,
"dwNetworkGameClient": 5360472,
"dwBuildNumber": 5375940,
"dwEngineViewData": 6146940,
"dwNetworkGameClient": 5372784,
"dwNetworkGameClient_clientTickCount": 376,
"dwNetworkGameClient_deltaTick": 632,
"dwNetworkGameClient_isBackgroundMap": 2626655,
@ -29,9 +29,9 @@
"dwNetworkGameClient_maxClients": 624,
"dwNetworkGameClient_serverTickCount": 372,
"dwNetworkGameClient_signOnState": 608,
"dwSoundService": 6134080,
"dwWindowHeight": 6148788,
"dwWindowWidth": 6148784
"dwSoundService": 6146784,
"dwWindowHeight": 6161500,
"dwWindowWidth": 6161496
},
"inputsystem.dll": {
"dwInputSystem": 231376

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,29 +7,29 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A0D080;
pub const dwEntityList: usize = 0x19A3328;
pub const dwGameEntitySystem: usize = 0x1AC2028;
pub const dwCSGOInput: usize = 0x1A0E270;
pub const dwEntityList: usize = 0x19A4380;
pub const dwGameEntitySystem: usize = 0x1AC3208;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x1A00D08;
pub const dwGlobalVars: usize = 0x1801BF0;
pub const dwGlowManager: usize = 0x1A00420;
pub const dwLocalPlayerController: usize = 0x19F3298;
pub const dwLocalPlayerPawn: usize = 0x180DB18;
pub const dwPlantedC4: usize = 0x1A0A3F8;
pub const dwPrediction: usize = 0x180D9D0;
pub const dwSensitivity: usize = 0x1A019B8;
pub const dwGameRules: usize = 0x1A01EE8;
pub const dwGlobalVars: usize = 0x1802BF8;
pub const dwGlowManager: usize = 0x1A01600;
pub const dwLocalPlayerController: usize = 0x19F4468;
pub const dwLocalPlayerPawn: usize = 0x180EFB8;
pub const dwPlantedC4: usize = 0x1A0B5E8;
pub const dwPrediction: usize = 0x180EE70;
pub const dwSensitivity: usize = 0x1A02BA8;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A12498;
pub const dwViewMatrix: usize = 0x1A052D0;
pub const dwViewRender: usize = 0x1A05AE0;
pub const dwWeaponC4: usize = 0x19A71B0;
pub const dwViewAngles: usize = 0x1A13688;
pub const dwViewMatrix: usize = 0x1A06530;
pub const dwViewRender: usize = 0x1A06E48;
pub const dwWeaponC4: usize = 0x19A8390;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x51D784;
pub const dwEngineViewData: usize = 0x5D99DC;
pub const dwNetworkGameClient: usize = 0x51CB58;
pub const dwBuildNumber: usize = 0x5207C4;
pub const dwEngineViewData: usize = 0x5DCB7C;
pub const dwNetworkGameClient: usize = 0x51FB70;
pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
pub const dwNetworkGameClient_deltaTick: usize = 0x278;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x28145F;
@ -37,9 +37,9 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x270;
pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
pub const dwNetworkGameClient_signOnState: usize = 0x260;
pub const dwSoundService: usize = 0x5D9940;
pub const dwWindowHeight: usize = 0x5DD2B4;
pub const dwWindowWidth: usize = 0x5DD2B0;
pub const dwSoundService: usize = 0x5DCAE0;
pub const dwWindowHeight: usize = 0x5E045C;
pub const dwWindowWidth: usize = 0x5E0458;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-25 01:48:22.657979400 UTC
// 2024-05-30 01:25:57.219187800 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]