mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-02-15 10:27:22 +08:00
fix: schema padding
This commit is contained in:
@@ -1,11 +1,17 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-12-21 11:22:37.665735500 UTC
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// 2026-01-22 00:10:23.980960800 UTC
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namespace CS2Dumper.Schemas {
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// Module: worldrenderer.dll
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// Class count: 25
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// Enum count: 2
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// Class count: 4
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// Enum count: 3
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public static class WorldrendererDll {
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// Alignment: 1
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// Member count: 2
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public enum RTProxyInstanceFlags_t : byte {
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RTPROXY_INSTANCE_FLAG_NONE = 0x0,
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RTPROXY_INSTANCE_UNIQUE_MESH = 0x1
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}
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// Alignment: 4
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// Member count: 15
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public enum ObjectTypeFlags_t : uint {
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@@ -34,318 +40,43 @@ namespace CS2Dumper.Schemas {
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AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4
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}
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// Parent: None
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// Field count: 1
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class AggregateVertexAlbedoStreamOnDiskData_t {
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public const nint m_BufferData = 0x0; // CUtlBinaryBlock
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}
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// Parent: None
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// Field count: 14
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class SceneObject_t {
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public const nint m_nObjectID = 0x0; // uint32
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public const nint m_vTransform = 0x4; // Vector4D[3]
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public const nint m_flFadeStartDistance = 0x34; // float32
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public const nint m_flFadeEndDistance = 0x38; // float32
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public const nint m_vTintColor = 0x3C; // Vector4D
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public const nint m_skin = 0x50; // CUtlString
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public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
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public const nint m_vLightingOrigin = 0x5C; // Vector
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public const nint m_nOverlayRenderOrder = 0x68; // int16
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public const nint m_nLODOverride = 0x6A; // int16
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public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32
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public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32
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public const nint m_renderableModel = 0x78; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_renderable = 0x80; // CStrongHandle<InfoForResourceTypeCRenderMesh>
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}
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// Parent: None
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// Field count: 3
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class AggregateLODSetup_t {
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public const nint m_vLODOrigin = 0x0; // Vector
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public const nint m_fMaxObjectScale = 0xC; // float32
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public const nint m_fSwitchDistances = 0x10; // CUtlVector<float32>
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// NetworkVarNames: m_pEntity (CEntityIdentity*)
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// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
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public static class CEntityInstance {
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public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
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public const nint m_pEntity = 0x10; // CEntityIdentity*
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public const nint m_CScriptComponent = 0x30; // CScriptComponent*
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}
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class ExtraVertexStreamOverride_t {
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public const nint m_nSubSceneObject = 0x4; // uint32
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public const nint m_nDrawCallIndex = 0x8; // uint32
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public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
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public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding
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}
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// Parent: None
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// Field count: 3
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class ClutterTile_t {
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public const nint m_nFirstInstance = 0x0; // uint32
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public const nint m_nLastInstance = 0x4; // uint32
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public const nint m_BoundsWs = 0x8; // AABB_t
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}
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// Parent: None
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// Field count: 10
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class AggregateSceneObject_t {
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public const nint m_allFlags = 0x0; // ObjectTypeFlags_t
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public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t
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public const nint m_nLayer = 0x8; // int16
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public const nint m_instanceStream = 0xA; // int16
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public const nint m_vertexAlbedoStream = 0xC; // int16
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public const nint m_aggregateMeshes = 0x10; // CUtlVector<AggregateMeshInfo_t>
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public const nint m_lodSetups = 0x28; // CUtlVector<AggregateLODSetup_t>
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public const nint m_visClusterMembership = 0x40; // CUtlVector<uint16>
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public const nint m_fragmentTransforms = 0x58; // CUtlVector<matrix3x4_t>
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public const nint m_renderableModel = 0x70; // CStrongHandle<InfoForResourceTypeCModel>
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}
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// Parent: None
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// Field count: 7
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class NodeData_t {
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public const nint m_nParent = 0x0; // int32
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public const nint m_vOrigin = 0x4; // Vector
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public const nint m_vMinBounds = 0x10; // Vector
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public const nint m_vMaxBounds = 0x1C; // Vector
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public const nint m_flMinimumDistance = 0x28; // float32
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public const nint m_ChildNodeIndices = 0x30; // CUtlVector<int32>
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public const nint m_worldNodePrefix = 0x48; // CUtlString
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}
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// Parent: None
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// Parent:
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// Field count: 0
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public static class VMapResourceData_t {
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public static class CEntityComponent {
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}
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class AggregateInstanceStreamOnDiskData_t {
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public const nint m_DecodedSize = 0x0; // uint32
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public const nint m_BufferData = 0x8; // CUtlBinaryBlock
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}
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// Parent: None
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// Field count: 11
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class ClutterSceneObject_t {
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public const nint m_Bounds = 0x0; // AABB_t
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public const nint m_flags = 0x18; // ObjectTypeFlags_t
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public const nint m_nLayer = 0x1C; // int16
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public const nint m_instancePositions = 0x20; // CUtlVector<Vector>
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public const nint m_instanceScales = 0x50; // CUtlVector<float32>
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public const nint m_instanceTintSrgb = 0x68; // CUtlVector<Color>
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public const nint m_tiles = 0x80; // CUtlVector<ClutterTile_t>
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public const nint m_renderableModel = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_materialGroup = 0xA0; // CUtlStringToken
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public const nint m_flBeginCullSize = 0xA4; // float32
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public const nint m_flEndCullSize = 0xA8; // float32
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}
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// Parent: None
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// Field count: 6
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class WorldBuilderParams_t {
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public const nint m_flMinDrawVolumeSize = 0x0; // float32
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public const nint m_bBuildBakedLighting = 0x4; // bool
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public const nint m_bAggregateInstanceStreams = 0x5; // bool
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public const nint m_bakedLightingInfo = 0x8; // BakedLightingInfo_t
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public const nint m_nCompileTimestamp = 0x50; // uint64
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public const nint m_nCompileFingerprint = 0x58; // uint64
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}
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// Parent: None
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// Field count: 3
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class PermEntityLumpData_t {
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public const nint m_name = 0x8; // CUtlString
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public const nint m_childLumps = 0x10; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
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public const nint m_entityKeyValues = 0x28; // CUtlLeanVector<EntityKeyValueData_t>
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}
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// Parent: None
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// Field count: 14
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class WorldNode_t {
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public const nint m_sceneObjects = 0x0; // CUtlVector<SceneObject_t>
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public const nint m_visClusterMembership = 0x18; // CUtlVector<uint16>
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public const nint m_aggregateSceneObjects = 0x30; // CUtlVector<AggregateSceneObject_t>
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public const nint m_clutterSceneObjects = 0x48; // CUtlVector<ClutterSceneObject_t>
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public const nint m_extraVertexStreamOverrides = 0x60; // CUtlVector<ExtraVertexStreamOverride_t>
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public const nint m_materialOverrides = 0x78; // CUtlVector<MaterialOverride_t>
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public const nint m_extraVertexStreams = 0x90; // CUtlVector<WorldNodeOnDiskBufferData_t>
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public const nint m_aggregateInstanceStreams = 0xA8; // CUtlVector<AggregateInstanceStreamOnDiskData_t>
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public const nint m_vertexAlbedoStreams = 0xC0; // CUtlVector<AggregateVertexAlbedoStreamOnDiskData_t>
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public const nint m_layerNames = 0xD8; // CUtlVector<CUtlString>
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public const nint m_sceneObjectLayerIndices = 0xF0; // CUtlVector<uint8>
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public const nint m_grassFileName = 0x108; // CUtlString
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public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t
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public const nint m_bHasBakedGeometryFlag = 0x158; // bool
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}
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// Parent: None
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// Parent: CEntityComponent
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// Field count: 1
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class BaseSceneObjectOverride_t {
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public const nint m_nSceneObjectIndex = 0x0; // uint32
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public static class CScriptComponent {
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public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge
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}
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// Parent: None
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// Field count: 8
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class EntityIOConnectionData_t {
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public const nint m_outputName = 0x0; // CUtlString
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public const nint m_targetType = 0x8; // uint32
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public const nint m_targetName = 0x10; // CUtlString
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public const nint m_inputName = 0x18; // CUtlString
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public const nint m_overrideParam = 0x20; // CUtlString
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public const nint m_flDelay = 0x28; // float32
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public const nint m_nTimesToFire = 0x2C; // int32
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public const nint m_paramMap = 0x30; // KeyValues3
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}
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// Parent: None
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// Field count: 11
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class BakedLightingInfo_t {
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public const nint m_nLightmapVersionNumber = 0x0; // uint32
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public const nint m_nLightmapGameVersionNumber = 0x4; // uint32
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public const nint m_vLightmapUvScale = 0x8; // Vector2D
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public const nint m_bHasLightmaps = 0x10; // bool
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public const nint m_bBakedShadowsGamma20 = 0x11; // bool
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public const nint m_bCompressionEnabled = 0x12; // bool
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public const nint m_bSHLightmaps = 0x13; // bool
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public const nint m_nChartPackIterations = 0x14; // uint8
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public const nint m_nVradQuality = 0x15; // uint8
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public const nint m_lightMaps = 0x18; // CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
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public const nint m_bakedShadows = 0x30; // CUtlVector<BakedLightingInfo_t::BakedShadowAssignment_t>
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}
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class VoxelVisBlockOffset_t {
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public const nint m_nOffset = 0x0; // uint32
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public const nint m_nElementCount = 0x4; // uint32
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}
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// Parent: None
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// Field count: 0
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//
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// Metadata:
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// MResourceTypeForInfoType
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public static class InfoForResourceTypeVMapResourceData_t {
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}
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class WorldNodeOnDiskBufferData_t {
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public const nint m_nElementCount = 0x0; // int32
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public const nint m_nElementSizeInBytes = 0x4; // int32
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public const nint m_inputLayoutFields = 0x8; // CUtlVector<RenderInputLayoutField_t>
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public const nint m_pData = 0x20; // CUtlVector<uint8>
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}
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// Parent: None
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// Parent:
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// Field count: 12
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class AggregateMeshInfo_t {
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public const nint m_nVisClusterMemberOffset = 0x0; // uint32
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public const nint m_nVisClusterMemberCount = 0x4; // uint8
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public const nint m_bHasTransform = 0x5; // bool
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public const nint m_nLODGroupMask = 0x6; // uint8
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public const nint m_nDrawCallIndex = 0x8; // int16
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public const nint m_nLODSetupIndex = 0xA; // int16
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public const nint m_vTintColor = 0xC; // Color
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public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t
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public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32
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public const nint m_nInstanceStreamOffset = 0x18; // uint32
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public const nint m_nVertexAlbedoStreamOffset = 0x1C; // uint32
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public const nint m_instanceStreams = 0x20; // AggregateInstanceStream_t
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}
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class World_t {
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public const nint m_builderParams = 0x0; // WorldBuilderParams_t
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public const nint m_worldNodes = 0x60; // CUtlVector<NodeData_t>
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public const nint m_worldLightingInfo = 0x78; // BakedLightingInfo_t
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public const nint m_entityLumps = 0xC0; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
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}
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// Parent: None
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// Field count: 3
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class BakedLightingInfo_t__BakedShadowAssignment_t {
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public const nint m_nLightHash = 0x0; // uint32
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public const nint m_nMapHash = 0x4; // uint32
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public const nint m_nShadowChannel = 0x8; // int8
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}
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// Parent: None
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// Field count: 4
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class MaterialOverride_t {
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public const nint m_nSubSceneObject = 0x4; // uint32
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public const nint m_nDrawCallIndex = 0x8; // uint32
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public const nint m_pMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
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public const nint m_vLinearTintColor = 0x18; // Vector
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}
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// Parent: None
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// Field count: 2
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class EntityKeyValueData_t {
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public const nint m_connections = 0x8; // CUtlVector<EntityIOConnectionData_t>
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public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock
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}
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// Parent: None
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// Field count: 13
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class CVoxelVisibility {
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public const nint m_nBaseClusterCount = 0x40; // uint32
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public const nint m_nPVSBytesPerCluster = 0x44; // uint32
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public const nint m_vMinBounds = 0x48; // Vector
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public const nint m_vMaxBounds = 0x54; // Vector
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public const nint m_flGridSize = 0x60; // float32
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public const nint m_nSkyVisibilityCluster = 0x64; // uint32
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public const nint m_nSunVisibilityCluster = 0x68; // uint32
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public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t
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public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t
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public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t
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public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t
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public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
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public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
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// NetworkVarNames: m_nameStringableIndex (int32)
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public static class CEntityIdentity {
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public const nint m_nameStringableIndex = 0x14; // int32
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public const nint m_name = 0x18; // CUtlSymbolLarge
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public const nint m_designerName = 0x20; // CUtlSymbolLarge
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public const nint m_flags = 0x30; // uint32
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public const nint m_worldGroupId = 0x38; // WorldGroupId_t
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public const nint m_fDataObjectTypes = 0x3C; // uint32
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public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
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public const nint m_pAttributes = 0x48; // CEntityAttributeTable*
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public const nint m_pPrev = 0x50; // CEntityIdentity*
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public const nint m_pNext = 0x58; // CEntityIdentity*
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public const nint m_pPrevByClass = 0x60; // CEntityIdentity*
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public const nint m_pNextByClass = 0x68; // CEntityIdentity*
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}
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}
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}
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