mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14019)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-06-26 22:15:06.896317800 UTC
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// 2024-06-27 14:27:03.514757 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,28 +7,28 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1A28ED0;
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pub const dwEntityList: usize = 0x19BEDF8;
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pub const dwGameEntitySystem: usize = 0x1ADDCA8;
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pub const dwCSGOInput: usize = 0x1A27F10;
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pub const dwEntityList: usize = 0x19BDE58;
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pub const dwGameEntitySystem: usize = 0x1ADCCA8;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x1A1C758;
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pub const dwGlobalVars: usize = 0x1818638;
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pub const dwGlowManager: usize = 0x1A1BE40;
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pub const dwLocalPlayerController: usize = 0x1A0EA98;
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pub const dwLocalPlayerPawn: usize = 0x1824A08;
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pub const dwPlantedC4: usize = 0x1A26248;
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pub const dwPrediction: usize = 0x18248C0;
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pub const dwSensitivity: usize = 0x1A1D428;
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pub const dwGameRules: usize = 0x1A1B748;
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pub const dwGlobalVars: usize = 0x1817638;
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pub const dwGlowManager: usize = 0x1A1AE30;
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pub const dwLocalPlayerController: usize = 0x1A0DA88;
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pub const dwLocalPlayerPawn: usize = 0x1823A08;
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pub const dwPlantedC4: usize = 0x1A25288;
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pub const dwPrediction: usize = 0x18238C0;
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pub const dwSensitivity: usize = 0x1A1C418;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1A2E2E8;
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pub const dwViewMatrix: usize = 0x1A20DC0;
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pub const dwViewRender: usize = 0x1A21558;
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pub const dwWeaponC4: usize = 0x19C2A10;
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pub const dwViewAngles: usize = 0x1A2D328;
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pub const dwViewMatrix: usize = 0x1A1FDB0;
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pub const dwViewRender: usize = 0x1A20548;
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pub const dwWeaponC4: usize = 0x19C1A20;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x52F844;
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pub const dwEngineViewData: usize = 0x5ECC3C;
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pub const dwBuildNumber: usize = 0x52F834;
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pub const dwEngineViewData: usize = 0x5ECC0C;
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pub const dwNetworkGameClient: usize = 0x52EBA0;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
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pub const dwNetworkGameClient_deltaTick: usize = 0x278;
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@@ -37,9 +37,9 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x270;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
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pub const dwNetworkGameClient_signOnState: usize = 0x260;
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pub const dwSoundService: usize = 0x5ECBA0;
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pub const dwWindowHeight: usize = 0x5F0454;
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pub const dwWindowWidth: usize = 0x5F0450;
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pub const dwSoundService: usize = 0x5ECB70;
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pub const dwWindowHeight: usize = 0x5F0424;
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pub const dwWindowWidth: usize = 0x5F0420;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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