cs2-dumper/output/offsets.rs

55 lines
2.4 KiB
Rust

// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-27 14:27:03.514757 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A27F10;
pub const dwEntityList: usize = 0x19BDE58;
pub const dwGameEntitySystem: usize = 0x1ADCCA8;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x1A1B748;
pub const dwGlobalVars: usize = 0x1817638;
pub const dwGlowManager: usize = 0x1A1AE30;
pub const dwLocalPlayerController: usize = 0x1A0DA88;
pub const dwLocalPlayerPawn: usize = 0x1823A08;
pub const dwPlantedC4: usize = 0x1A25288;
pub const dwPrediction: usize = 0x18238C0;
pub const dwSensitivity: usize = 0x1A1C418;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A2D328;
pub const dwViewMatrix: usize = 0x1A1FDB0;
pub const dwViewRender: usize = 0x1A20548;
pub const dwWeaponC4: usize = 0x19C1A20;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x52F834;
pub const dwEngineViewData: usize = 0x5ECC0C;
pub const dwNetworkGameClient: usize = 0x52EBA0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
pub const dwNetworkGameClient_deltaTick: usize = 0x278;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477;
pub const dwNetworkGameClient_localPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x270;
pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
pub const dwNetworkGameClient_signOnState: usize = 0x260;
pub const dwSoundService: usize = 0x5ECB70;
pub const dwWindowHeight: usize = 0x5F0424;
pub const dwWindowWidth: usize = 0x5F0420;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
pub const dwInputSystem: usize = 0x387F0;
}
// Module: matchmaking.dll
pub mod matchmaking_dll {
pub const dwGameTypes: usize = 0x1A41C0;
pub const dwGameTypes_mapName: usize = 0x1A42E0;
}
}
}